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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code by Mokiros")
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	local rp = RealPlayer
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	script.Parent = rp.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent then
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			for _,f in pairs(t.Functions) do
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				f(...)
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			end
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=rp then return end
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		m.Target = io.Target
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		m.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = Player:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local _rg = game
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	--Metatable for fake service
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	local fsmt = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then return s[k] end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end,
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		__call = function(self,...)
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			local s = rawget(self,"_RealService")
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			if s then return s(...) end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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		return setmetatable(t,fsmt)
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	end
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	--Fake game object
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	local g = {
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		GetService = function(self,s)
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			return self[s]
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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	}
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	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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	g.service = g.GetService
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	g.RunService = FakeService({
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		RenderStepped = _rg:GetService("RunService").Heartbeat,
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		BindToRenderStep = function(self,name,_,fun)
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			self._btrs[name] = self.Heartbeat:Connect(fun)
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		end,
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		UnbindFromRenderStep = function(self,name)
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			self._btrs[name]:Disconnect()
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		end,
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	},"RunService")
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	setmetatable(g,{
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		__index=function(self,s)
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			return _rg:GetService(s) or typeof(_rg[s])=="function"
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			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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		end,
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		__newindex = fsmt.__newindex,
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		__call = fsmt.__call
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	})
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = g,g.Players.LocalPlayer
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end
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--no touchie
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wait()
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local plr = game.Players.LocalPlayer
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local char = plr.Character or plr.CharacterAdded:wait()
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local gui = Instance.new("ScreenGui", plr.PlayerGui)
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local hi = Instance.new("TextButton", gui)
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hi.Style = "RobloxRoundButton"
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hi.Position = UDim2.new(0.87, 0,0.895, 0)
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hi.Size = UDim2.new(0.126, 0,0.094, 0)
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hi.TextColor3 = Color3.new(0,0,0)
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hi.Text = "Metal Cap"
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hi.TextSize = 30
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hi.Font = "Arcade"
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	local SP = Instance.new("Model")
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	SP.Name = plr.Name.."Clothing"
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	SP.Parent = game.ReplicatedStorage
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	wait(1)
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	local char = plr.Character or plr.CharacterAdded:Wait()
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	char:FindFirstChild("Shirt"):Clone().Parent = SP
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	char:FindFirstChild("Pants"):Clone().Parent = SP
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	char:FindFirstChild("Body Colors"):Clone().Parent = SP
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function metal()
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	char.Humanoid.Name = "Metallic"
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	local music = Instance.new("Sound")
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	music.Looped = true
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	music.SoundId = "rbxassetid://1391488070"
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	music.Parent = char.Head
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	music.Volume = 2
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	music:Play()
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	char:FindFirstChild("Shirt"):Remove()
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	char:FindFirstChild("Pants"):Remove()
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	hi.Visible = false
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	char.Head.Reflectance = 0.5
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	char.Torso.Reflectance = 0.5
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	char["Left Arm"].Reflectance = 0.5
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	char["Right Arm"].Reflectance = 0.5
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	char["Left Leg"].Reflectance = 0.5
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	char["Right Leg"].Reflectance = 0.5
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	local ff = Instance.new("ForceField", char)
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	ff.Visible = false
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	local skin = Instance.new("Skin")
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	skin.Parent = char
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	skin.SkinColor = BrickColor.new("Dark stone grey")
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	char.Head.Material = "SmoothPlastic"
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	char.Torso.Material = "SmoothPlastic"
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	char["Left Arm"].Material = "SmoothPlastic"
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	char["Right Arm"].Material = "SmoothPlastic"
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	char["Left Leg"].Material = "SmoothPlastic"
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	char["Right Leg"].Material = "SmoothPlastic"
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	char.Head.face.Transparency = 1
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	char:FindFirstChildOfClass("Humanoid"):SetStateEnabled("Swimming", false)
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	local hat = Instance.new("Part")
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	hat.Name = "Fedora"
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	hat.Parent = char.Head
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	hat.Reflectance = 0.5
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	hat.BrickColor = BrickColor.new("Dark stone grey")
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	hat.CanCollide = false
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	local hatMesh = Instance.new("SpecialMesh")
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	hatMesh.Parent = hat
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	hatMesh.MeshId = "rbxassetid://46834172"
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	hatMesh.Scale = Vector3.new(1.1,1.1,1.1)
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	local weld = Instance.new("Weld")
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	weld.Parent = char.Head
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	weld.Part0 = hat
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	weld.Part1 = char.Head
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	weld.C0 = CFrame.new(0, -.6, 0.1)
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	for _, h in pairs(char:GetChildren()) do
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		if h.ClassName == "Accessory" then
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			h.Handle.Transparency = 1
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		end
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	end
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	wait(27.7)
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	music:Remove()
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	local sp = game.ReplicatedStorage:FindFirstChild(plr.Name.."Clothing")
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	sp.Shirt:Clone().Parent = char
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	sp.Pants:Clone().Parent = char
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	char.Head.BrickColor = sp["Body Colors"].HeadColor
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	char.Torso.BrickColor = sp["Body Colors"].TorsoColor
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	char["Left Arm"].BrickColor = sp["Body Colors"].LeftArmColor
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	char["Left Leg"].BrickColor = sp["Body Colors"].LeftLegColor
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	char["Right Arm"].BrickColor = sp["Body Colors"].RightArmColor
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	char["Right Leg"].BrickColor = sp["Body Colors"].RightLegColor
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	char.Head.Reflectance = 0
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	char.Torso.Reflectance = 0
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	char["Left Arm"].Reflectance = 0
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	char["Right Arm"].Reflectance = 0
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	char["Left Leg"].Reflectance = 0
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	char["Right Leg"].Reflectance = 0
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	char:FindFirstChildOfClass("Humanoid"):SetStateEnabled("Swimming", true)
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	hat:Remove()
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	weld:Remove()
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	ff:Remove()
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	char.Head.face.Transparency = 0
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	char:WaitForChild("Metallic").Name = "Humanoid"
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		for _, h in pairs(char:GetChildren()) do
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		if h.ClassName == "Accessory" then
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			h.Handle.Transparency = 0
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		end
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		end
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	wait(5)
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	hi.Visible = true
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end
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function remove()
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	SP:Remove()
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	hi.Visible = false
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end
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hi.MouseButton1Click:connect(metal)
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char.Humanoid.Died:connect(remove)