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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --no touchie
- wait()
- local plr = game.Players.LocalPlayer
- local char = plr.Character or plr.CharacterAdded:wait()
- local gui = Instance.new("ScreenGui", plr.PlayerGui)
- local hi = Instance.new("TextButton", gui)
- hi.Style = "RobloxRoundButton"
- hi.Position = UDim2.new(0.87, 0,0.895, 0)
- hi.Size = UDim2.new(0.126, 0,0.094, 0)
- hi.TextColor3 = Color3.new(0,0,0)
- hi.Text = "Metal Cap"
- hi.TextSize = 30
- hi.Font = "Arcade"
- local SP = Instance.new("Model")
- SP.Name = plr.Name.."Clothing"
- SP.Parent = game.ReplicatedStorage
- wait(1)
- local char = plr.Character or plr.CharacterAdded:Wait()
- char:FindFirstChild("Shirt"):Clone().Parent = SP
- char:FindFirstChild("Pants"):Clone().Parent = SP
- char:FindFirstChild("Body Colors"):Clone().Parent = SP
- function metal()
- char.Humanoid.Name = "Metallic"
- local music = Instance.new("Sound")
- music.Looped = true
- music.SoundId = "rbxassetid://1391488070"
- music.Parent = char.Head
- music.Volume = 2
- music:Play()
- char:FindFirstChild("Shirt"):Remove()
- char:FindFirstChild("Pants"):Remove()
- hi.Visible = false
- char.Head.Reflectance = 0.5
- char.Torso.Reflectance = 0.5
- char["Left Arm"].Reflectance = 0.5
- char["Right Arm"].Reflectance = 0.5
- char["Left Leg"].Reflectance = 0.5
- char["Right Leg"].Reflectance = 0.5
- local ff = Instance.new("ForceField", char)
- ff.Visible = false
- local skin = Instance.new("Skin")
- skin.Parent = char
- skin.SkinColor = BrickColor.new("Dark stone grey")
- char.Head.Material = "SmoothPlastic"
- char.Torso.Material = "SmoothPlastic"
- char["Left Arm"].Material = "SmoothPlastic"
- char["Right Arm"].Material = "SmoothPlastic"
- char["Left Leg"].Material = "SmoothPlastic"
- char["Right Leg"].Material = "SmoothPlastic"
- char.Head.face.Transparency = 1
- char:FindFirstChildOfClass("Humanoid"):SetStateEnabled("Swimming", false)
- local hat = Instance.new("Part")
- hat.Name = "Fedora"
- hat.Parent = char.Head
- hat.Reflectance = 0.5
- hat.BrickColor = BrickColor.new("Dark stone grey")
- hat.CanCollide = false
- local hatMesh = Instance.new("SpecialMesh")
- hatMesh.Parent = hat
- hatMesh.MeshId = "rbxassetid://46834172"
- hatMesh.Scale = Vector3.new(1.1,1.1,1.1)
- local weld = Instance.new("Weld")
- weld.Parent = char.Head
- weld.Part0 = hat
- weld.Part1 = char.Head
- weld.C0 = CFrame.new(0, -.6, 0.1)
- for _, h in pairs(char:GetChildren()) do
- if h.ClassName == "Accessory" then
- h.Handle.Transparency = 1
- end
- end
- wait(27.7)
- music:Remove()
- local sp = game.ReplicatedStorage:FindFirstChild(plr.Name.."Clothing")
- sp.Shirt:Clone().Parent = char
- sp.Pants:Clone().Parent = char
- char.Head.BrickColor = sp["Body Colors"].HeadColor
- char.Torso.BrickColor = sp["Body Colors"].TorsoColor
- char["Left Arm"].BrickColor = sp["Body Colors"].LeftArmColor
- char["Left Leg"].BrickColor = sp["Body Colors"].LeftLegColor
- char["Right Arm"].BrickColor = sp["Body Colors"].RightArmColor
- char["Right Leg"].BrickColor = sp["Body Colors"].RightLegColor
- char.Head.Reflectance = 0
- char.Torso.Reflectance = 0
- char["Left Arm"].Reflectance = 0
- char["Right Arm"].Reflectance = 0
- char["Left Leg"].Reflectance = 0
- char["Right Leg"].Reflectance = 0
- char:FindFirstChildOfClass("Humanoid"):SetStateEnabled("Swimming", true)
- hat:Remove()
- weld:Remove()
- ff:Remove()
- char.Head.face.Transparency = 0
- char:WaitForChild("Metallic").Name = "Humanoid"
- for _, h in pairs(char:GetChildren()) do
- if h.ClassName == "Accessory" then
- h.Handle.Transparency = 0
- end
- end
- wait(5)
- hi.Visible = true
- end
- function remove()
- SP:Remove()
- hi.Visible = false
- end
- hi.MouseButton1Click:connect(metal)
- char.Humanoid.Died:connect(remove)
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