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1-
-- Visualizer by fusionfriends!! Enjoy
1+
-- Visualizer by TameDoNotClick!! Enjoy
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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	end
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local Player = owner
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local Character = Player.Character
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local MarketplaceService = game:GetService("MarketplaceService")
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local Part = Instance.new("Part",workspace)
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local CorePart = Instance.new("Part",Character.Torso)
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local Weld = Instance.new("Weld",CorePart)
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local SurfaceGui = Instance.new("SurfaceGui",Part)
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local Visualizer = Instance.new("ImageLabel",SurfaceGui)
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local Visualizer2 = Instance.new("ImageLabel",SurfaceGui)
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local Name = Instance.new("TextBox",SurfaceGui)
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local RootPart = Character.Torso
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Part.Size = Vector3.new(11,5.5,.25)
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Part.Material = Enum.Material.Neon
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Part.BrickColor = BrickColor.new("Bright red")
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Part.Transparency = .5
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Part.CanCollide = false
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Part.Anchored = true
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CorePart.Size = Vector3.new(.5,.5,.5)
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CorePart.Transparency = 1
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CorePart.CanCollide = false
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Weld.Part1 = Character.Torso
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Weld.Part0 = CorePart
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Weld.C0 = CFrame.new(0,-1,6)
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local Song = Instance.new("Sound",Character.Torso)
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Song.Name = "Song"
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Song.Volume = 7
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Song.Looped = true
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Visualizer.Size = UDim2.new(0,300,0,450)
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Visualizer.Position = UDim2.new(0.5,0,0.5,0)
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Visualizer.Image = "rbxassetid://108418574"
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Visualizer.BackgroundTransparency = 1
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Visualizer.AnchorPoint = Vector2.new(0.5,0.5)
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Visualizer2.Size = UDim2.new(0,250,0,375)
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Visualizer2.Position = UDim2.new(0.5,0,0.5,0)
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Visualizer2.Image = "rbxassetid://2990022876"
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Visualizer2.Image = "rbxassetid://3345680968"
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Visualizer2.BackgroundTransparency = 1
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Visualizer2.AnchorPoint = Vector2.new(0.5,0.5)
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Name.Size = UDim2.new(0,300,0,50)
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Name.Position = UDim2.new(0,10,0,550)
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Name.Text = "Playing: Nothing!"
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Name.BackgroundTransparency = 1
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Name.Font = Enum.Font.Arcade
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Name.TextXAlignment = Enum.TextXAlignment.Left
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Name.TextSize = 20
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local LoudnessEvent = Instance.new("RemoteEvent")
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LoudnessEvent.Name = "LoudnessEvent"
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LoudnessEvent.Parent = NLS([==[
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local LoudnessEvent = script.LoudnessEvent
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local Song = game.Players.LocalPlayer.Character.Torso.Song
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game:GetService("RunService").Heartbeat:Connect(function()
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	LoudnessEvent:FireServer(Song.PlaybackLoudness)
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end)
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]==],owner.PlayerGui)
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spawn(function()
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	local function onLoudnessEvent(Player,PL)
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		local Loudness = PL
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		Part.CFrame = CFrame.new(CorePart.Position)*CFrame.Angles(math.rad(CorePart.Orientation.X),math.rad(CorePart.Orientation.Y+180),math.rad(CorePart.Orientation.Z))
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		Visualizer.Size = UDim2.new(Loudness/2000,300,Loudness/1800,450)
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		Visualizer2.Size = UDim2.new(Loudness/2000,250,Loudness/1800,375)
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	end
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	LoudnessEvent.OnServerEvent:Connect(onLoudnessEvent)
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	Player.Chatted:Connect(function(Message)
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		if Message:sub(1,5) == "Play/" then
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			local Id = Message:sub(6,#Message)
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			if tonumber (Id) then
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				Song.SoundId = ("rbxassetid://"..Id)
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				Song:Play()
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				local SongInfo = MarketplaceService:GetProductInfo(Id,Enum.InfoType.Asset)
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				Name.Text = ("Playing: "..SongInfo.Name)
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			end
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		end
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		if Message:sub(1,6) == "Color/" then
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			local Color = Message:sub(7,#Message)
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			if tostring (Color) then
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				Part.BrickColor = BrickColor.new(Color)
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			end	
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		end
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	end)
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end)
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print"fusionfriends' visualizer has been loaded!"
172+
print"Tame's visualizer has been loaded!"