Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Visualizer by TameDoNotClick!! Enjoy
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local Player = owner
- local Character = Player.Character
- local MarketplaceService = game:GetService("MarketplaceService")
- local Part = Instance.new("Part",workspace)
- local CorePart = Instance.new("Part",Character.Torso)
- local Weld = Instance.new("Weld",CorePart)
- local SurfaceGui = Instance.new("SurfaceGui",Part)
- local Visualizer = Instance.new("ImageLabel",SurfaceGui)
- local Visualizer2 = Instance.new("ImageLabel",SurfaceGui)
- local Name = Instance.new("TextBox",SurfaceGui)
- local RootPart = Character.Torso
- Part.Size = Vector3.new(11,5.5,.25)
- Part.Material = Enum.Material.Neon
- Part.BrickColor = BrickColor.new("Bright red")
- Part.Transparency = .5
- Part.CanCollide = false
- Part.Anchored = true
- CorePart.Size = Vector3.new(.5,.5,.5)
- CorePart.Transparency = 1
- CorePart.CanCollide = false
- Weld.Part1 = Character.Torso
- Weld.Part0 = CorePart
- Weld.C0 = CFrame.new(0,-1,6)
- local Song = Instance.new("Sound",Character.Torso)
- Song.Name = "Song"
- Song.Volume = 7
- Song.Looped = true
- Visualizer.Size = UDim2.new(0,300,0,450)
- Visualizer.Position = UDim2.new(0.5,0,0.5,0)
- Visualizer.Image = "rbxassetid://108418574"
- Visualizer.BackgroundTransparency = 1
- Visualizer.AnchorPoint = Vector2.new(0.5,0.5)
- Visualizer2.Size = UDim2.new(0,250,0,375)
- Visualizer2.Position = UDim2.new(0.5,0,0.5,0)
- Visualizer2.Image = "rbxassetid://3345680968"
- Visualizer2.BackgroundTransparency = 1
- Visualizer2.AnchorPoint = Vector2.new(0.5,0.5)
- Name.Size = UDim2.new(0,300,0,50)
- Name.Position = UDim2.new(0,10,0,550)
- Name.Text = "Playing: Nothing!"
- Name.BackgroundTransparency = 1
- Name.Font = Enum.Font.Arcade
- Name.TextXAlignment = Enum.TextXAlignment.Left
- Name.TextSize = 20
- local LoudnessEvent = Instance.new("RemoteEvent")
- LoudnessEvent.Name = "LoudnessEvent"
- LoudnessEvent.Parent = NLS([==[
- local LoudnessEvent = script.LoudnessEvent
- local Song = game.Players.LocalPlayer.Character.Torso.Song
- game:GetService("RunService").Heartbeat:Connect(function()
- LoudnessEvent:FireServer(Song.PlaybackLoudness)
- end)
- ]==],owner.PlayerGui)
- spawn(function()
- local function onLoudnessEvent(Player,PL)
- local Loudness = PL
- Part.CFrame = CFrame.new(CorePart.Position)*CFrame.Angles(math.rad(CorePart.Orientation.X),math.rad(CorePart.Orientation.Y+180),math.rad(CorePart.Orientation.Z))
- Visualizer.Size = UDim2.new(Loudness/2000,300,Loudness/1800,450)
- Visualizer2.Size = UDim2.new(Loudness/2000,250,Loudness/1800,375)
- end
- LoudnessEvent.OnServerEvent:Connect(onLoudnessEvent)
- Player.Chatted:Connect(function(Message)
- if Message:sub(1,5) == "Play/" then
- local Id = Message:sub(6,#Message)
- if tonumber (Id) then
- Song.SoundId = ("rbxassetid://"..Id)
- Song:Play()
- local SongInfo = MarketplaceService:GetProductInfo(Id,Enum.InfoType.Asset)
- Name.Text = ("Playing: "..SongInfo.Name)
- end
- end
- if Message:sub(1,6) == "Color/" then
- local Color = Message:sub(7,#Message)
- if tostring (Color) then
- Part.BrickColor = BrickColor.new(Color)
- end
- end
- end)
- end)
- print"Tame's visualizer has been loaded!"
Add Comment
Please, Sign In to add comment