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local player = game.Players.LocalPlayer
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local player = owner
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player.Character.Head.Mesh:Destroy()
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player.Character.Head.face:Destroy()
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for remove,hat in pairs(player.Character:GetChildren()) do
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if hat:IsA'Accoutrement' then
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hat:Destroy()
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end
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end
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weld = Instance.new("Weld", player.Character.Head)
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        weld.Part1 = player.Character.Torso
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        weld.Part0 = player.Character.Head
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wait()
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local weld = Instance.new('Weld')
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weld.Parent = game.Players.LocalPlayer.Character.Torso
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weld.Parent = owner.Character.Torso
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weld.Part0 = weld.Parent
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weld.Part1 = weld.Parent.Parent.HumanoidRootPart
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weld.C0 = CFrame.new(0, 300, 0)
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weld.Parent.Parent.Head.CanCollide = true