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1 | - | local player = game.Players.LocalPlayer |
1 | + | local player = owner |
2 | player.Character.Head.Mesh:Destroy() | |
3 | player.Character.Head.face:Destroy() | |
4 | for remove,hat in pairs(player.Character:GetChildren()) do | |
5 | if hat:IsA'Accoutrement' then | |
6 | hat:Destroy() | |
7 | end | |
8 | end | |
9 | weld = Instance.new("Weld", player.Character.Head) | |
10 | weld.Part1 = player.Character.Torso | |
11 | weld.Part0 = player.Character.Head | |
12 | wait() | |
13 | local weld = Instance.new('Weld') | |
14 | - | weld.Parent = game.Players.LocalPlayer.Character.Torso |
14 | + | weld.Parent = owner.Character.Torso |
15 | weld.Part0 = weld.Parent | |
16 | weld.Part1 = weld.Parent.Parent.HumanoidRootPart | |
17 | weld.C0 = CFrame.new(0, 300, 0) | |
18 | weld.Parent.Parent.Head.CanCollide = true |