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1 | warn("Wew") | |
2 | print("Alo this took a day and a few hours rip me") | |
3 | ||
4 | Player = owner | |
5 | Character = Player.Character | |
6 | local txt = Instance.new("BillboardGui", Character) | |
7 | txt.Adornee = Character.Head | |
8 | txt.Name = "_status" | |
9 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
10 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
11 | local text = Instance.new("TextLabel", txt) | |
12 | text.Size = UDim2.new(10, 0, 7, 0) | |
13 | text.FontSize = "Size24" | |
14 | text.TextScaled = true | |
15 | text.TextTransparency = 0 | |
16 | text.BackgroundTransparency = 1 | |
17 | text.TextTransparency = 0 | |
18 | text.TextStrokeTransparency = 0 | |
19 | text.Font = "Antique" | |
20 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
21 | text.Text = "Ultimate Being" | |
22 | print([[ | |
23 | ------------------------------------------------- | |
24 | Forgotten Controls-Ultimate Being's Secret Attacks | |
25 | Your attack is an INSULT-1 | |
26 | Holy Punishment-2 | |
27 | Winter God's Love-3 | |
28 | Devils Destructive Power-4 | |
29 | ]]) | |
30 | script:ClearAllChildren() | |
31 | wait(0.2) | |
32 | -- This script has been converted to FE by iPxter | |
33 | ||
34 | ||
35 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
36 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
37 | do | |
38 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
39 | script.Parent = Player.Character | |
40 | ||
41 | --RemoteEvent for communicating | |
42 | local Event = Instance.new("RemoteEvent") | |
43 | Event.Name = "UserInput_Event" | |
44 | ||
45 | --Fake event to make stuff like Mouse.KeyDown work | |
46 | local function fakeEvent() | |
47 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
48 | t.connect = t.Connect | |
49 | return t | |
50 | end | |
51 | ||
52 | --Creating fake input objects with fake variables | |
53 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
54 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
55 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
56 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
57 | end} | |
58 | --Merged 2 functions into one by checking amount of arguments | |
59 | CAS.UnbindAction = CAS.BindAction | |
60 | ||
61 | --This function will trigger the events that have been :Connect()'ed | |
62 | local function te(self,ev,...) | |
63 | local t = m[ev] | |
64 | if t and t._fakeEvent and t.Function then | |
65 | t.Function(...) | |
66 | end | |
67 | end | |
68 | m.TrigEvent = te | |
69 | UIS.TrigEvent = te | |
70 | ||
71 | Event.OnServerEvent:Connect(function(plr,io) | |
72 | if plr~=Player then return end | |
73 | if io.isMouse then | |
74 | m.Target = io.Target | |
75 | m.Hit = io.Hit | |
76 | else | |
77 | local b = io.UserInputState == Enum.UserInputState.Begin | |
78 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
79 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
80 | end | |
81 | for _,t in pairs(CAS.Actions) do | |
82 | for _,k in pairs(t.Keys) do | |
83 | if k==io.KeyCode then | |
84 | t.Function(t.Name,io.UserInputState,io) | |
85 | end | |
86 | end | |
87 | end | |
88 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
89 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
90 | end | |
91 | end) | |
92 | Event.Parent = NLS([==[ | |
93 | local Player = game:GetService("Players").LocalPlayer | |
94 | local Event = script:WaitForChild("UserInput_Event") | |
95 | ||
96 | local UIS = game:GetService("UserInputService") | |
97 | local input = function(io,a) | |
98 | if a then return end | |
99 | --Since InputObject is a client-side instance, we create and pass table instead | |
100 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
101 | end | |
102 | UIS.InputBegan:Connect(input) | |
103 | UIS.InputEnded:Connect(input) | |
104 | ||
105 | local Mouse = Player:GetMouse() | |
106 | local h,t | |
107 | --Give the server mouse data 30 times every second, but only if the values changed | |
108 | --If player is not moving their mouse, client won't fire events | |
109 | while wait(1/30) do | |
110 | if h~=Mouse.Hit or t~=Mouse.Target then | |
111 | h,t=Mouse.Hit,Mouse.Target | |
112 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
113 | end | |
114 | end]==],Player.Character) | |
115 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
116 | end | |
117 | ||
118 | Player = owner | |
119 | PlayerGui = Player.PlayerGui | |
120 | Cam = workspace.CurrentCamera | |
121 | Backpack = Player.Backpack | |
122 | Character = Player.Character | |
123 | Humanoid = Character.Humanoid | |
124 | RootPart = Character["HumanoidRootPart"] | |
125 | Torso = Character["Torso"] | |
126 | Head = Character["Head"] | |
127 | RightArm = Character["Right Arm"] | |
128 | LeftArm = Character["Left Arm"] | |
129 | RightLeg = Character["Right Leg"] | |
130 | LeftLeg = Character["Left Leg"] | |
131 | RootJoint = RootPart["RootJoint"] | |
132 | Neck = Torso["Neck"] | |
133 | RightShoulder = Torso["Right Shoulder"] | |
134 | LeftShoulder = Torso["Left Shoulder"] | |
135 | RightHip = Torso["Right Hip"] | |
136 | LeftHip = Torso["Left Hip"] | |
137 | local TIME = 0 | |
138 | local sick = Instance.new("Sound",Torso) | |
139 | sick.SoundId = "rbxassetid://751167162" | |
140 | sick.Looped = true | |
141 | sick.Pitch = 1 | |
142 | sick.Volume = 10 | |
143 | sick:Play() | |
144 | Player_Size = 1 | |
145 | ||
146 | IT = Instance.new | |
147 | CF = CFrame.new | |
148 | VT = Vector3.new | |
149 | RAD = math.rad | |
150 | C3 = Color3.new | |
151 | UD2 = UDim2.new | |
152 | BRICKC = BrickColor.new | |
153 | ANGLES = CFrame.Angles | |
154 | EULER = CFrame.fromEulerAnglesXYZ | |
155 | COS = math.cos | |
156 | ACOS = math.acos | |
157 | SIN = math.sin | |
158 | ASIN = math.asin | |
159 | ABS = math.abs | |
160 | MRANDOM = math.random | |
161 | FLOOR = math.floor | |
162 | ||
163 | --//=================================\\ | |
164 | --|| USEFUL VALUES | |
165 | --\\=================================// | |
166 | ||
167 | Animation_Speed = 3 | |
168 | local FORCERESET = false | |
169 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
170 | local Speed = 16 | |
171 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
172 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
173 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
174 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
175 | local DAMAGEMULTIPLIER = 1 | |
176 | local ANIM = "Idle" | |
177 | local ATTACK = false | |
178 | local EQUIPPED = false | |
179 | local HOLD = false | |
180 | local COMBO = 1 | |
181 | local Rooted = false | |
182 | local SINE = 0 | |
183 | local KEYHOLD = false | |
184 | local CHANGE = 2 / Animation_Speed | |
185 | local WALKINGANIM = false | |
186 | local VALUE1 = false | |
187 | local VALUE2 = false | |
188 | local ROBLOXIDLEANIMATION = IT("Animation") | |
189 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
190 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
191 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
192 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
193 | WEAPONGUI.Name = "BanishV3Gui" | |
194 | local Weapon = IT("Model") | |
195 | Weapon.Name = "Adds" | |
196 | local Effects = IT("Folder", Weapon) | |
197 | Effects.Name = "Effects" | |
198 | local ANIMATOR = Humanoid.Animator | |
199 | local ANIMATE = Character:FindFirstChild("Animate") | |
200 | local UNANCHOR = true | |
201 | local TOBANISH = {} | |
202 | script.Parent = PlayerGui | |
203 | --//=================================\\ | |
204 | --\\=================================// | |
205 | ||
206 | ||
207 | --//=================================\\ | |
208 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
209 | --\\=================================// | |
210 | ||
211 | ArtificialHB = Instance.new("BindableEvent", script) | |
212 | ArtificialHB.Name = "ArtificialHB" | |
213 | ||
214 | script:WaitForChild("ArtificialHB") | |
215 | ||
216 | frame = Frame_Speed | |
217 | tf = 0 | |
218 | allowframeloss = false | |
219 | tossremainder = false | |
220 | lastframe = tick() | |
221 | script.ArtificialHB:Fire() | |
222 | ||
223 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
224 | tf = tf + s | |
225 | if tf >= frame then | |
226 | if allowframeloss then | |
227 | script.ArtificialHB:Fire() | |
228 | lastframe = tick() | |
229 | else | |
230 | for i = 1, math.floor(tf / frame) do | |
231 | script.ArtificialHB:Fire() | |
232 | end | |
233 | lastframe = tick() | |
234 | end | |
235 | if tossremainder then | |
236 | tf = 0 | |
237 | else | |
238 | tf = tf - frame * math.floor(tf / frame) | |
239 | end | |
240 | end | |
241 | end) | |
242 | ||
243 | --//=================================\\ | |
244 | --\\=================================// | |
245 | ||
246 | --//=================================\\ | |
247 | --|| SOME FUNCTIONS | |
248 | --\\=================================// | |
249 | function GoombaStomp(OBJECT) | |
250 | for _, c in pairs(OBJECT:GetChildren()) do | |
251 | if c:IsA("BasePart") then | |
252 | c.Size = VT(c.Size.X,0,c.Size.Z) | |
253 | end | |
254 | end | |
255 | end | |
256 | ||
257 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
258 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
259 | end | |
260 | ||
261 | function PositiveAngle(NUMBER) | |
262 | if NUMBER >= 0 then | |
263 | NUMBER = 0 | |
264 | end | |
265 | return NUMBER | |
266 | end | |
267 | ||
268 | function NegativeAngle(NUMBER) | |
269 | if NUMBER <= 0 then | |
270 | NUMBER = 0 | |
271 | end | |
272 | return NUMBER | |
273 | end | |
274 | ||
275 | function Swait(NUMBER) | |
276 | if NUMBER == 0 or NUMBER == nil then | |
277 | ArtificialHB.Event:wait() | |
278 | else | |
279 | for i = 1, NUMBER do | |
280 | ArtificialHB.Event:wait() | |
281 | end | |
282 | end | |
283 | end | |
284 | ||
285 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
286 | local NEWMESH = IT(MESH) | |
287 | if MESH == "SpecialMesh" then | |
288 | NEWMESH.MeshType = MESHTYPE | |
289 | if MESHID ~= "nil" and MESHID ~= "" then | |
290 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
291 | end | |
292 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
293 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
294 | end | |
295 | end | |
296 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
297 | NEWMESH.Scale = SCALE | |
298 | NEWMESH.Parent = PARENT | |
299 | return NEWMESH | |
300 | end | |
301 | ||
302 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
303 | local NEWPART = IT("Part") | |
304 | NEWPART.formFactor = FORMFACTOR | |
305 | NEWPART.Reflectance = REFLECTANCE | |
306 | NEWPART.Transparency = TRANSPARENCY | |
307 | NEWPART.CanCollide = false | |
308 | NEWPART.Locked = true | |
309 | NEWPART.Anchored = true | |
310 | if ANCHOR == false then | |
311 | NEWPART.Anchored = false | |
312 | end | |
313 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
314 | NEWPART.Name = NAME | |
315 | NEWPART.Size = SIZE | |
316 | NEWPART.Position = Torso.Position | |
317 | NEWPART.Material = MATERIAL | |
318 | NEWPART:BreakJoints() | |
319 | NEWPART.Parent = PARENT | |
320 | return NEWPART | |
321 | end | |
322 | ||
323 | local function weldBetween(a, b) | |
324 | local weldd = Instance.new("ManualWeld") | |
325 | weldd.Part0 = a | |
326 | weldd.Part1 = b | |
327 | weldd.C0 = CFrame.new() | |
328 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
329 | weldd.Parent = a | |
330 | return weldd | |
331 | end | |
332 | ||
333 | ||
334 | function QuaternionFromCFrame(cf) | |
335 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
336 | local trace = m00 + m11 + m22 | |
337 | if trace > 0 then | |
338 | local s = math.sqrt(1 + trace) | |
339 | local recip = 0.5 / s | |
340 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
341 | else | |
342 | local i = 0 | |
343 | if m11 > m00 then | |
344 | i = 1 | |
345 | end | |
346 | if m22 > (i == 0 and m00 or m11) then | |
347 | i = 2 | |
348 | end | |
349 | if i == 0 then | |
350 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
351 | local recip = 0.5 / s | |
352 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
353 | elseif i == 1 then | |
354 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
355 | local recip = 0.5 / s | |
356 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
357 | elseif i == 2 then | |
358 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
359 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
360 | end | |
361 | end | |
362 | end | |
363 | ||
364 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
365 | local xs, ys, zs = x + x, y + y, z + z | |
366 | local wx, wy, wz = w * xs, w * ys, w * zs | |
367 | local xx = x * xs | |
368 | local xy = x * ys | |
369 | local xz = x * zs | |
370 | local yy = y * ys | |
371 | local yz = y * zs | |
372 | local zz = z * zs | |
373 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
374 | end | |
375 | ||
376 | function QuaternionSlerp(a, b, t) | |
377 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
378 | local startInterp, finishInterp; | |
379 | if cosTheta >= 0.0001 then | |
380 | if (1 - cosTheta) > 0.0001 then | |
381 | local theta = ACOS(cosTheta) | |
382 | local invSinTheta = 1 / SIN(theta) | |
383 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
384 | finishInterp = SIN(t * theta) * invSinTheta | |
385 | else | |
386 | startInterp = 1 - t | |
387 | finishInterp = t | |
388 | end | |
389 | else | |
390 | if (1 + cosTheta) > 0.0001 then | |
391 | local theta = ACOS(-cosTheta) | |
392 | local invSinTheta = 1 / SIN(theta) | |
393 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
394 | finishInterp = SIN(t * theta) * invSinTheta | |
395 | else | |
396 | startInterp = t - 1 | |
397 | finishInterp = t | |
398 | end | |
399 | end | |
400 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
401 | end | |
402 | ||
403 | function Clerp(a, b, t) | |
404 | local qa = {QuaternionFromCFrame(a)} | |
405 | local qb = {QuaternionFromCFrame(b)} | |
406 | local ax, ay, az = a.x, a.y, a.z | |
407 | local bx, by, bz = b.x, b.y, b.z | |
408 | local _t = 1 - t | |
409 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
410 | end | |
411 | ||
412 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
413 | local frame = IT("Frame") | |
414 | frame.BackgroundTransparency = TRANSPARENCY | |
415 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
416 | frame.Position = POSITION | |
417 | frame.Size = SIZE | |
418 | frame.BackgroundColor3 = COLOR | |
419 | frame.BorderColor3 = BORDERCOLOR | |
420 | frame.Name = NAME | |
421 | frame.Parent = PARENT | |
422 | return frame | |
423 | end | |
424 | ||
425 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
426 | local label = IT("TextLabel") | |
427 | label.BackgroundTransparency = 1 | |
428 | label.Size = UD2(1, 0, 1, 0) | |
429 | label.Position = UD2(0, 0, 0, 0) | |
430 | label.TextColor3 = TEXTCOLOR | |
431 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
432 | label.TextTransparency = TRANSPARENCY | |
433 | label.FontSize = TEXTFONTSIZE | |
434 | label.Font = TEXTFONT | |
435 | label.BorderSizePixel = BORDERSIZEPIXEL | |
436 | label.TextScaled = false | |
437 | label.Text = TEXT | |
438 | label.Name = NAME | |
439 | label.Parent = PARENT | |
440 | return label | |
441 | end | |
442 | ||
443 | function NoOutlines(PART) | |
444 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
445 | end | |
446 | ||
447 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
448 | local NEWWELD = IT(TYPE) | |
449 | NEWWELD.Part0 = PART0 | |
450 | NEWWELD.Part1 = PART1 | |
451 | NEWWELD.C0 = C0 | |
452 | NEWWELD.C1 = C1 | |
453 | NEWWELD.Parent = PARENT | |
454 | return NEWWELD | |
455 | end | |
456 | ||
457 | local S = IT("Sound") | |
458 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
459 | local NEWSOUND = nil | |
460 | coroutine.resume(coroutine.create(function() | |
461 | NEWSOUND = S:Clone() | |
462 | NEWSOUND.Parent = PARENT | |
463 | NEWSOUND.Volume = VOLUME | |
464 | NEWSOUND.Pitch = PITCH | |
465 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
466 | NEWSOUND:play() | |
467 | if DOESLOOP == true then | |
468 | NEWSOUND.Looped = true | |
469 | else | |
470 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
471 | NEWSOUND:remove() | |
472 | end | |
473 | end)) | |
474 | return NEWSOUND | |
475 | end | |
476 | ||
477 | function CFrameFromTopBack(at, top, back) | |
478 | local right = top:Cross(back) | |
479 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
480 | end | |
481 | ||
482 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
483 | function WACKYEFFECT(Table) | |
484 | local TYPE = (Table.EffectType or "Sphere") | |
485 | local SIZE = (Table.Size or VT(1,1,1)) | |
486 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
487 | local TRANSPARENCY = (Table.Transparency or 0) | |
488 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
489 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
490 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
491 | local ROTATION1 = (Table.RotationX or 0) | |
492 | local ROTATION2 = (Table.RotationY or 0) | |
493 | local ROTATION3 = (Table.RotationZ or 0) | |
494 | local MATERIAL = (Table.Material or "Neon") | |
495 | local COLOR = (Table.Color or C3(1,1,1)) | |
496 | local TIME = (Table.Time or 45) | |
497 | local SOUNDID = (Table.SoundID or nil) | |
498 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
499 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
500 | coroutine.resume(coroutine.create(function() | |
501 | local PLAYSSOUND = false | |
502 | local SOUND = nil | |
503 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
504 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
505 | PLAYSSOUND = true | |
506 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
507 | end | |
508 | EFFECT.Color = COLOR | |
509 | local MSH = nil | |
510 | if TYPE == "Sphere" then | |
511 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
512 | elseif TYPE == "Block" then | |
513 | MSH = IT("BlockMesh",EFFECT) | |
514 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
515 | elseif TYPE == "Wave" then | |
516 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
517 | elseif TYPE == "Ring" then | |
518 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
519 | elseif TYPE == "Slash" then | |
520 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
521 | elseif TYPE == "Round Slash" then | |
522 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
523 | elseif TYPE == "Swirl" then | |
524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
525 | elseif TYPE == "Skull" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
527 | elseif TYPE == "Crystal" then | |
528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
529 | end | |
530 | if MSH ~= nil then | |
531 | local MOVESPEED = nil | |
532 | if MOVEDIRECTION ~= nil then | |
533 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
534 | end | |
535 | local GROWTH = SIZE - ENDSIZE | |
536 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
537 | if TYPE == "Block" then | |
538 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
539 | else | |
540 | EFFECT.CFrame = CFRAME | |
541 | end | |
542 | for LOOP = 1, TIME+1 do | |
543 | Swait() | |
544 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
545 | if TYPE == "Wave" then | |
546 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
547 | end | |
548 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
549 | if TYPE == "Block" then | |
550 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
551 | else | |
552 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
553 | end | |
554 | if MOVEDIRECTION ~= nil then | |
555 | local ORI = EFFECT.Orientation | |
556 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
557 | EFFECT.Orientation = ORI | |
558 | end | |
559 | end | |
560 | if PLAYSSOUND == false then | |
561 | EFFECT:remove() | |
562 | else | |
563 | SOUND.Stopped:Connect(function() | |
564 | EFFECT:remove() | |
565 | end) | |
566 | end | |
567 | else | |
568 | if PLAYSSOUND == false then | |
569 | EFFECT:remove() | |
570 | else | |
571 | repeat Swait() until SOUND.Playing == false | |
572 | EFFECT:remove() | |
573 | end | |
574 | end | |
575 | end)) | |
576 | end | |
577 | function MakeForm(PART,TYPE) | |
578 | if TYPE == "Cyl" then | |
579 | local MSH = IT("CylinderMesh",PART) | |
580 | elseif TYPE == "Ball" then | |
581 | local MSH = IT("SpecialMesh",PART) | |
582 | MSH.MeshType = "Sphere" | |
583 | elseif TYPE == "Wedge" then | |
584 | local MSH = IT("SpecialMesh",PART) | |
585 | MSH.MeshType = "Wedge" | |
586 | end | |
587 | end | |
588 | ||
589 | function SpawnTrail(FROM,TO,BIG) | |
590 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
591 | MakeForm(TRAIL,"Cyl") | |
592 | local DIST = (FROM - TO).Magnitude | |
593 | if BIG == true then | |
594 | TRAIL.Size = VT(0.5,DIST,0.5) | |
595 | else | |
596 | TRAIL.Size = VT(0.25,DIST,0.25) | |
597 | end | |
598 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
599 | coroutine.resume(coroutine.create(function() | |
600 | for i = 1, 5 do | |
601 | Swait() | |
602 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
603 | end | |
604 | TRAIL:remove() | |
605 | end)) | |
606 | end | |
607 | ||
608 | Debris = game:GetService("Debris") | |
609 | ||
610 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
611 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
612 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
613 | end | |
614 | ||
615 | function turnto(position) | |
616 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
617 | end | |
618 | function MakeForm(PART,TYPE) | |
619 | if TYPE == "Cyl" then | |
620 | local MSH = IT("CylinderMesh",PART) | |
621 | elseif TYPE == "Ball" then | |
622 | local MSH = IT("SpecialMesh",PART) | |
623 | MSH.MeshType = "Sphere" | |
624 | elseif TYPE == "Wedge" then | |
625 | local MSH = IT("SpecialMesh",PART) | |
626 | MSH.MeshType = "Wedge" | |
627 | end | |
628 | end | |
629 | ||
630 | function SpawnTrail(FROM,TO,BIG) | |
631 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
632 | MakeForm(TRAIL,"Cyl") | |
633 | local DIST = (FROM - TO).Magnitude | |
634 | if BIG == true then | |
635 | TRAIL.Size = VT(0.5,DIST,0.5) | |
636 | else | |
637 | TRAIL.Size = VT(0.25,DIST,0.25) | |
638 | end | |
639 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
640 | coroutine.resume(coroutine.create(function() | |
641 | for i = 1, 5 do | |
642 | Swait() | |
643 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
644 | end | |
645 | TRAIL:remove() | |
646 | end)) | |
647 | end | |
648 | ||
649 | Debris = game:GetService("Debris") | |
650 | ||
651 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
652 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
653 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
654 | end | |
655 | ||
656 | function turnto(position) | |
657 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
658 | end | |
659 | ||
660 | local asd = Instance.new("ParticleEmitter") | |
661 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
662 | asd.LightEmission = .1 | |
663 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
664 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
665 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
666 | asd.Transparency = bbb | |
667 | asd.Size = aaa | |
668 | asd.ZOffset = .9 | |
669 | asd.Acceleration = Vector3.new(0, -15, 0) | |
670 | asd.LockedToPart = false | |
671 | asd.EmissionDirection = "Back" | |
672 | asd.Lifetime = NumberRange.new(1, 2) | |
673 | asd.Rotation = NumberRange.new(-100, 100) | |
674 | asd.RotSpeed = NumberRange.new(-100, 100) | |
675 | asd.Speed = NumberRange.new(10) | |
676 | asd.Enabled = false | |
677 | asd.VelocitySpread = 999 | |
678 | ||
679 | function getbloody(victim,amount) | |
680 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
681 | PART.CFrame = victim.CFrame | |
682 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
683 | Debris:AddItem(PART,5) | |
684 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
685 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
686 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
687 | local prtcl = asd:Clone() | |
688 | prtcl.Parent = PART | |
689 | prtcl:Emit(amount*10) | |
690 | end | |
691 | ||
692 | local Particle = IT("ParticleEmitter",nil) | |
693 | Particle.Enabled = false | |
694 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
695 | Particle.LightEmission = 0.5 | |
696 | Particle.Rate = 150 | |
697 | Particle.ZOffset = 1 | |
698 | Particle.Rotation = NumberRange.new(-180, 180) | |
699 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
700 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
701 | Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0)) | |
702 | ||
703 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
704 | function ParticleEmitter(Table) | |
705 | local PRTCL = Particle:Clone() | |
706 | local Speed = Table.Speed or 5 | |
707 | local Drag = Table.Drag or 0 | |
708 | local Size1 = Table.Size1 or 1 | |
709 | local Size2 = Table.Size2 or 5 | |
710 | local Lifetime1 = Table.Lifetime1 or 1 | |
711 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
712 | local Parent = Table.Parent or Torso | |
713 | local Emit = Table.Emit or 100 | |
714 | local Offset = Table.Offset or 360 | |
715 | local Acel = Table.Acel or VT(0,0,0) | |
716 | local Enabled = Table.Enabled or false | |
717 | PRTCL.Parent = Parent | |
718 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
719 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
720 | PRTCL.Speed = NumberRange.new(Speed) | |
721 | PRTCL.VelocitySpread = Offset | |
722 | PRTCL.Drag = Drag | |
723 | PRTCL.Acceleration = Acel | |
724 | if Enabled == false then | |
725 | PRTCL:Emit(Emit) | |
726 | Debris:AddItem(PRTCL,Lifetime2) | |
727 | else | |
728 | PRTCL.Enabled = true | |
729 | end | |
730 | return PRTCL | |
731 | end | |
732 | function MakeForm(PART,TYPE) | |
733 | if TYPE == "Cyl" then | |
734 | local MSH = IT("CylinderMesh",PART) | |
735 | elseif TYPE == "Ball" then | |
736 | local MSH = IT("SpecialMesh",PART) | |
737 | MSH.MeshType = "Sphere" | |
738 | elseif TYPE == "Wedge" then | |
739 | local MSH = IT("SpecialMesh",PART) | |
740 | MSH.MeshType = "Wedge" | |
741 | end | |
742 | end | |
743 | ||
744 | Debris = game:GetService("Debris") | |
745 | ||
746 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
747 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
748 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
749 | end | |
750 | ||
751 | local HATWELD = nil | |
752 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
753 | PLAYMAINANIM = false | |
754 | if WhichPose == "Cast1" then | |
755 | for i=0, Time, 0.1 / Animation_Speed do | |
756 | Swait() | |
757 | if Magic == true then | |
758 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
759 | end | |
760 | if Gyro ~= nil and Gyro ~= false then | |
761 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
762 | end | |
763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
767 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
769 | end | |
770 | elseif WhichPose == "Cast2" then | |
771 | for i=0, Time, 0.1 / Animation_Speed do | |
772 | Swait() | |
773 | if Magic == true then | |
774 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
775 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
776 | end | |
777 | if Gyro ~= nil and Gyro ~= false then | |
778 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
779 | end | |
780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
784 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
786 | end | |
787 | elseif WhichPose == "RightArmUp" then | |
788 | for i=0, Time, 0.1 / Animation_Speed do | |
789 | Swait() | |
790 | if Magic == true then | |
791 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
792 | end | |
793 | if Gyro ~= nil and Gyro ~= false then | |
794 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
795 | end | |
796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
802 | end | |
803 | elseif WhichPose == "Taunt" then | |
804 | for i=0, Time, 0.1 / Animation_Speed do | |
805 | Swait() | |
806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
812 | end | |
813 | HATWELD.Part0 = RightArm | |
814 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
815 | CreateSound(221057812,Torso,10,1,false) | |
816 | for i=0, Time*2, 0.1 / Animation_Speed do | |
817 | Swait() | |
818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
824 | end | |
825 | for i=0, Time, 0.1 / Animation_Speed do | |
826 | Swait() | |
827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
833 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
834 | end | |
835 | HATWELD.Part0 = Head | |
836 | HATWELD.C0 = CF(0,0.35,0) | |
837 | elseif WhichPose == "Prepare key" then | |
838 | for i=0, Time, 0.1 / Animation_Speed do | |
839 | Swait() | |
840 | if Gyro ~= nil and Gyro ~= false then | |
841 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
842 | end | |
843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
849 | end | |
850 | elseif WhichPose == "Turn key" then | |
851 | for i=0, Time, 0.1 / Animation_Speed do | |
852 | Swait() | |
853 | if Gyro ~= nil and Gyro ~= false then | |
854 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
855 | end | |
856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
862 | end | |
863 | end | |
864 | PLAYMAINANIM = true | |
865 | end | |
866 | ||
867 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
868 | function Lightning(Table) | |
869 | local Color = Table.Color or C3(1,1,1) | |
870 | local StartPos = Table.Start or Torso.Position | |
871 | local EndPos = Table.End or Mouse.Hit.p | |
872 | local SegmentLength = Table.SegmentL or 2 | |
873 | local Thickness = Table.Thickness or 0.1 | |
874 | local Dissapear = Table.DoesFade or false | |
875 | local Parent = Table.Ignore or Character | |
876 | local MaxDist = Table.MaxDist or 400 | |
877 | local Branches = Table.Branches or false | |
878 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
879 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
880 | local LIGHTNINGMODEL = IT("Model",Effects) | |
881 | LIGHTNINGMODEL.Name = "Lightning" | |
882 | local LastBolt = nil | |
883 | for E = 1, DISTANCE do | |
884 | local ExtraSize = (DISTANCE-E)/15 | |
885 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
886 | PART.Color = Color | |
887 | MakeForm(PART,"Cyl") | |
888 | if LastBolt == nil then | |
889 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
890 | else | |
891 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
892 | end | |
893 | LastBolt = PART | |
894 | if Branches == true then | |
895 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
896 | if CHOICE == 1 then | |
897 | local LASTBRANCH = nil | |
898 | for i = 1, MRANDOM(2,5) do | |
899 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
900 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
901 | PART.Color = Color | |
902 | MakeForm(PART,"Cyl") | |
903 | if LASTBRANCH == nil then | |
904 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
905 | else | |
906 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
907 | end | |
908 | LASTBRANCH = PART | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | if Dissapear == true then | |
914 | coroutine.resume(coroutine.create(function() | |
915 | for i = 1, 10 do | |
916 | Swait() | |
917 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
918 | if c.ClassName == "Part" then | |
919 | c.Transparency = i/10 | |
920 | end | |
921 | end | |
922 | end | |
923 | LIGHTNINGMODEL:remove() | |
924 | end)) | |
925 | elseif Dissapear == false then | |
926 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
927 | end | |
928 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
929 | end | |
930 | ||
931 | --//=================================\\ | |
932 | --|| WEAPON CREATION | |
933 | --\\=================================// | |
934 | ||
935 | local A = IT("Attachment",RightBarrel) | |
936 | A.Position = VT(0,-2.5,0) | |
937 | local B = IT("Attachment",RightBarrel) | |
938 | B.Position = VT(0,2.5,0) | |
939 | local Trail = IT("Trail",RightBarrel) | |
940 | Trail.Attachment0 = A | |
941 | Trail.Attachment1 = B | |
942 | Trail.Lifetime = 0.2 | |
943 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
944 | Trail.Transparency = NumberSequence.new(0, 1) | |
945 | Trail.Enabled = false | |
946 | ||
947 | for _, c in pairs(Weapon:GetDescendants()) do | |
948 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
949 | c.Material = "Glass" | |
950 | c.Color = C3(0,0,0) | |
951 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
952 | c.Color = C3(1,0,0) | |
953 | c.Material = "Neon" | |
954 | end | |
955 | end | |
956 | ||
957 | Weapon.Parent = Character | |
958 | for _, c in pairs(Weapon:GetChildren()) do | |
959 | if c.ClassName == "Part" then | |
960 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
961 | end | |
962 | end | |
963 | ||
964 | local SKILLTEXTCOLOR = C3(0,0,0) | |
965 | local SKILLFONT = "Antique" | |
966 | local SKILLTEXTSIZE = 7 | |
967 | ||
968 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
969 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
970 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
971 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
972 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
973 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
974 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
975 | ||
976 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] God's Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
977 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Devil's Strike", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
978 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] Devil's Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
979 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Angel's Smite", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
980 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Devil's Escape", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
981 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Godly Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
982 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[V] Demon's ground", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
983 | function printbye(Name) | |
984 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
985 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
986 | end | |
987 | ||
988 | workspace.ChildAdded:connect(function(instance) | |
989 | for BANISH = 1, #TOBANISH do | |
990 | if TOBANISH[BANISH] ~= nil then | |
991 | if instance.Name == TOBANISH[BANISH] then | |
992 | coroutine.resume(coroutine.create(function() | |
993 | printbye(instance.Name) | |
994 | instance:ClearAllChildren() | |
995 | Debris:AddItem(instance,0.0005) | |
996 | end)) | |
997 | end | |
998 | end | |
999 | end | |
1000 | end) | |
1001 | --//=================================\\ | |
1002 | --|| DAMAGING | |
1003 | --\\=================================// | |
1004 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1005 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1006 | end | |
1007 | function PositiveAngle(NUMBER) | |
1008 | if NUMBER >= 0 then | |
1009 | NUMBER = 0 | |
1010 | end | |
1011 | return NUMBER | |
1012 | end | |
1013 | function NegativeAngle(NUMBER) | |
1014 | if NUMBER <= 0 then | |
1015 | NUMBER = 0 | |
1016 | end | |
1017 | return NUMBER | |
1018 | end | |
1019 | function Swait(NUMBER) | |
1020 | if NUMBER == 0 or NUMBER == nil then | |
1021 | ArtificialHB.Event:wait() | |
1022 | else | |
1023 | for i = 1, NUMBER do | |
1024 | ArtificialHB.Event:wait() | |
1025 | end | |
1026 | end | |
1027 | end | |
1028 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1029 | local NEWMESH = IT(MESH) | |
1030 | if MESH == "SpecialMesh" then | |
1031 | NEWMESH.MeshType = MESHTYPE | |
1032 | if MESHID ~= "nil" and MESHID ~= "" then | |
1033 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
1034 | end | |
1035 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1036 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
1037 | end | |
1038 | end | |
1039 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1040 | NEWMESH.Scale = SCALE | |
1041 | NEWMESH.Parent = PARENT | |
1042 | return NEWMESH | |
1043 | end | |
1044 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1045 | local NEWPART = IT("Part") | |
1046 | NEWPART.formFactor = FORMFACTOR | |
1047 | NEWPART.Reflectance = REFLECTANCE | |
1048 | NEWPART.Transparency = TRANSPARENCY | |
1049 | NEWPART.CanCollide = false | |
1050 | NEWPART.Locked = true | |
1051 | NEWPART.Anchored = true | |
1052 | if ANCHOR == false then | |
1053 | NEWPART.Anchored = false | |
1054 | end | |
1055 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1056 | NEWPART.Name = NAME | |
1057 | NEWPART.Size = SIZE | |
1058 | NEWPART.Position = Torso.Position | |
1059 | NEWPART.Material = MATERIAL | |
1060 | NEWPART:BreakJoints() | |
1061 | NEWPART.Parent = PARENT | |
1062 | return NEWPART | |
1063 | end | |
1064 | ||
1065 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1066 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1067 | local mesh = IT("SpecialMesh",wave) | |
1068 | mesh.MeshType = "Sphere" | |
1069 | mesh.Scale = SIZE | |
1070 | mesh.Offset = VT(0,0,0) | |
1071 | wave.CFrame = CFRAME | |
1072 | coroutine.resume(coroutine.create(function(PART) | |
1073 | for i = 1, WAIT do | |
1074 | Swait() | |
1075 | mesh.Scale = mesh.Scale + GROW | |
1076 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1077 | if wave.Transparency > 0.99 then | |
1078 | wave:remove() | |
1079 | end | |
1080 | end | |
1081 | end)) | |
1082 | end | |
1083 | ||
1084 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1085 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1086 | local mesh = IT("SpecialMesh",wave) | |
1087 | mesh.MeshType = "FileMesh" | |
1088 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1089 | mesh.Scale = SIZE | |
1090 | mesh.Offset = VT(0,0,0) | |
1091 | wave.CFrame = CFRAME | |
1092 | coroutine.resume(coroutine.create(function(PART) | |
1093 | for i = 1, WAIT do | |
1094 | Swait() | |
1095 | mesh.Scale = mesh.Scale + GROW | |
1096 | if DOESROT == true then | |
1097 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1098 | end | |
1099 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1100 | if wave.Transparency > 0.99 then | |
1101 | wave:remove() | |
1102 | end | |
1103 | end | |
1104 | end)) | |
1105 | end | |
1106 | ||
1107 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1108 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1109 | local mesh = IT("SpecialMesh",wave) | |
1110 | mesh.MeshType = "FileMesh" | |
1111 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1112 | mesh.Scale = SIZE | |
1113 | mesh.Offset = VT(0,0,0) | |
1114 | wave.CFrame = CFRAME | |
1115 | coroutine.resume(coroutine.create(function(PART) | |
1116 | for i = 1, WAIT do | |
1117 | Swait() | |
1118 | mesh.Scale = mesh.Scale + GROW | |
1119 | if DOESROT == true then | |
1120 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1121 | end | |
1122 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1123 | if wave.Transparency > 0.99 then | |
1124 | wave:remove() | |
1125 | end | |
1126 | end | |
1127 | end)) | |
1128 | end | |
1129 | ||
1130 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1131 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1132 | local mesh = IT("SpecialMesh",wave) | |
1133 | mesh.MeshType = "Sphere" | |
1134 | mesh.Scale = SIZE | |
1135 | mesh.Offset = VT(0,0,0) | |
1136 | wave.CFrame = CFRAME | |
1137 | coroutine.resume(coroutine.create(function(PART) | |
1138 | for i = 1, WAIT do | |
1139 | Swait() | |
1140 | mesh.Scale = mesh.Scale + GROW | |
1141 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1142 | if wave.Transparency > 0.99 then | |
1143 | wave:remove() | |
1144 | end | |
1145 | end | |
1146 | end)) | |
1147 | end | |
1148 | ||
1149 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1150 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) | |
1151 | local mesh = IT("SpecialMesh",wave) | |
1152 | mesh.MeshType = "FileMesh" | |
1153 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1154 | mesh.Scale = SIZE | |
1155 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
1156 | wave.CFrame = CFRAME | |
1157 | coroutine.resume(coroutine.create(function(PART) | |
1158 | for i = 1, WAIT do | |
1159 | Swait() | |
1160 | mesh.Scale = mesh.Scale + GROW | |
1161 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1162 | if DOESROT == true then | |
1163 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1164 | end | |
1165 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1166 | if wave.Transparency > 0.99 then | |
1167 | wave:remove() | |
1168 | end | |
1169 | end | |
1170 | end)) | |
1171 | end | |
1172 | ||
1173 | function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
1174 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0)) | |
1175 | local mesh = IT("SpecialMesh",wave) | |
1176 | mesh.MeshType = "FileMesh" | |
1177 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1178 | mesh.Scale = VT(size,size,size) | |
1179 | mesh.Offset = VT(0,0,-size/8) | |
1180 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
1181 | coroutine.resume(coroutine.create(function(PART) | |
1182 | for i = 1, waitt do | |
1183 | Swait() | |
1184 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1185 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1186 | if doesrotate == true then | |
1187 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1188 | end | |
1189 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1190 | if wave.Transparency > 0.99 then | |
1191 | wave:remove() | |
1192 | end | |
1193 | end | |
1194 | end)) | |
1195 | end | |
1196 | ||
1197 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
1198 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) | |
1199 | local mesh = IT("SpecialMesh",wave) | |
1200 | mesh.MeshType = "FileMesh" | |
1201 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1202 | mesh.Scale = SIZE | |
1203 | wave.CFrame = CFRAME | |
1204 | coroutine.resume(coroutine.create(function(PART) | |
1205 | for i = 1, WAIT do | |
1206 | Swait() | |
1207 | mesh.Scale = mesh.Scale + GROW | |
1208 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
1209 | if DOESROT == true then | |
1210 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1211 | end | |
1212 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1213 | if wave.Transparency > 0.99 then | |
1214 | wave:remove() | |
1215 | end | |
1216 | end | |
1217 | end)) | |
1218 | end | |
1219 | ||
1220 | local weldBetween = function(a, b) | |
1221 | local weldd = Instance.new("ManualWeld") | |
1222 | weldd.Part0 = a | |
1223 | weldd.Part1 = b | |
1224 | weldd.C0 = CFrame.new() | |
1225 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1226 | weldd.Parent = a | |
1227 | return weldd | |
1228 | end | |
1229 | function QuaternionFromCFrame(cf) | |
1230 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1231 | local trace = m00 + m11 + m22 | |
1232 | if trace > 0 then | |
1233 | local s = math.sqrt(1 + trace) | |
1234 | local recip = 0.5 / s | |
1235 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1236 | else | |
1237 | local i = 0 | |
1238 | if m00 < m11 then | |
1239 | i = 1 | |
1240 | end | |
1241 | if m22 > (i == 0 and m00 or m11) then | |
1242 | i = 2 | |
1243 | end | |
1244 | if i == 0 then | |
1245 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1246 | local recip = 0.5 / s | |
1247 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1248 | elseif i == 1 then | |
1249 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1250 | local recip = 0.5 / s | |
1251 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1252 | elseif i == 2 then | |
1253 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1254 | local recip = 0.5 / s | |
1255 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1256 | end | |
1257 | end | |
1258 | end | |
1259 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1260 | local xs, ys, zs = x + x, y + y, z + z | |
1261 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1262 | local xx = x * xs | |
1263 | local xy = x * ys | |
1264 | local xz = x * zs | |
1265 | local yy = y * ys | |
1266 | local yz = y * zs | |
1267 | local zz = z * zs | |
1268 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1269 | end | |
1270 | function QuaternionSlerp(a, b, t) | |
1271 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1272 | local startInterp, finishInterp | |
1273 | if cosTheta >= 1.0E-4 then | |
1274 | if 1 - cosTheta > 1.0E-4 then | |
1275 | local theta = ACOS(cosTheta) | |
1276 | local invSinTheta = 1 / SIN(theta) | |
1277 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1278 | finishInterp = SIN(t * theta) * invSinTheta | |
1279 | else | |
1280 | startInterp = 1 - t | |
1281 | finishInterp = t | |
1282 | end | |
1283 | elseif 1 + cosTheta > 1.0E-4 then | |
1284 | local theta = ACOS(-cosTheta) | |
1285 | local invSinTheta = 1 / SIN(theta) | |
1286 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1287 | finishInterp = SIN(t * theta) * invSinTheta | |
1288 | else | |
1289 | startInterp = t - 1 | |
1290 | finishInterp = t | |
1291 | end | |
1292 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1293 | end | |
1294 | function Clerp(a, b, t) | |
1295 | local qa = { | |
1296 | QuaternionFromCFrame(a) | |
1297 | } | |
1298 | local qb = { | |
1299 | QuaternionFromCFrame(b) | |
1300 | } | |
1301 | local ax, ay, az = a.x, a.y, a.z | |
1302 | local bx, by, bz = b.x, b.y, b.z | |
1303 | local _t = 1 - t | |
1304 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1305 | end | |
1306 | ||
1307 | function clerp(startCF,endCF,alpha) | |
1308 | return startCF:lerp(endCF, alpha) | |
1309 | end | |
1310 | ||
1311 | ||
1312 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1313 | local frame = IT("Frame") | |
1314 | frame.BackgroundTransparency = TRANSPARENCY | |
1315 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1316 | frame.Position = POSITION | |
1317 | frame.Size = SIZE | |
1318 | frame.BackgroundColor3 = COLOR | |
1319 | frame.BorderColor3 = BORDERCOLOR | |
1320 | frame.Name = NAME | |
1321 | frame.Parent = PARENT | |
1322 | return frame | |
1323 | end | |
1324 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1325 | local label = IT("TextLabel") | |
1326 | label.BackgroundTransparency = 1 | |
1327 | label.Size = UD2(1, 0, 1, 0) | |
1328 | label.Position = UD2(0, 0, 0, 0) | |
1329 | label.TextColor3 = TEXTCOLOR | |
1330 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1331 | label.TextTransparency = TRANSPARENCY | |
1332 | label.FontSize = TEXTFONTSIZE | |
1333 | label.Font = TEXTFONT | |
1334 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1335 | label.TextScaled = false | |
1336 | label.Text = TEXT | |
1337 | label.Name = NAME | |
1338 | label.Parent = PARENT | |
1339 | return label | |
1340 | end | |
1341 | function NoOutlines(PART) | |
1342 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1343 | end | |
1344 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1345 | local NEWWELD = IT(TYPE) | |
1346 | NEWWELD.Part0 = PART0 | |
1347 | NEWWELD.Part1 = PART1 | |
1348 | NEWWELD.C0 = C0 | |
1349 | NEWWELD.C1 = C1 | |
1350 | NEWWELD.Parent = PARENT | |
1351 | return NEWWELD | |
1352 | end | |
1353 | function freezenearest(position, range) | |
1354 | for i, v in ipairs(workspace:GetChildren()) do | |
1355 | local body = v:GetChildren() | |
1356 | for part = 1, #body do | |
1357 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then | |
1358 | v:BreakJoints() | |
1359 | body[part].Material = "Ice" | |
1360 | body[part].BrickColor = BRICKC("Really red") | |
1361 | body[part].Anchored = true | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | end | |
1366 | ||
1367 | function BulletDetection(FROM,TO,BRUTAL) | |
1368 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1369 | coroutine.resume(coroutine.create(function() | |
1370 | if AIMHIT ~= nil then | |
1371 | if AIMHIT.Parent ~= Character then | |
1372 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1373 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1374 | if BRUTAL == true then | |
1375 | Kill(AIMHIT.Parent) | |
1376 | else | |
1377 | getbloody(AIMHIT,15) | |
1378 | AIMHIT.Parent:BreakJoints() | |
1379 | if AIMHIT.Name == "Head" then | |
1380 | AIMHIT.Name = "HEADSHOT" | |
1381 | AIMHIT:remove() | |
1382 | end | |
1383 | end | |
1384 | else | |
1385 | if BRUTAL == true then | |
1386 | Kill(AIMHIT.Parent.Parent) | |
1387 | else | |
1388 | AIMHIT.Parent.Parent:BreakJoints() | |
1389 | end | |
1390 | end | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | end)) | |
1395 | SpawnTrail(FROM,AIMPOS) | |
1396 | return AIMHIT,AIMPOS,NORMAL | |
1397 | end | |
1398 | ||
1399 | function Banish(Foe) | |
1400 | if Foe then | |
1401 | coroutine.resume(coroutine.create(function() | |
1402 | --if game.Players:FindFirstChild(Foe.Name) then | |
1403 | table.insert(TOBANISH,Foe.Name) | |
1404 | printbye(Foe.Name) | |
1405 | --end | |
1406 | Foe.Archivable = true | |
1407 | local CLONE = Foe:Clone() | |
1408 | Foe:Destroy() | |
1409 | CLONE.Parent = Effects | |
1410 | CLONE:BreakJoints() | |
1411 | local MATERIALS = {"Glass","Neon"} | |
1412 | for _, c in pairs(CLONE:GetDescendants()) do | |
1413 | if c:IsA("BasePart") then | |
1414 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1415 | CreateSound(340722848, c, 10, 1, false) | |
1416 | end | |
1417 | c.Anchored = true | |
1418 | c.Transparency = c.Transparency + 0.2 | |
1419 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1420 | c.Color = C3(0,1,0) | |
1421 | if c.ClassName == "MeshPart" then | |
1422 | c.TextureID = "" | |
1423 | end | |
1424 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1425 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1426 | end | |
1427 | if c:FindFirstChildOfClass("Decal") then | |
1428 | c:FindFirstChildOfClass("Decal"):remove() | |
1429 | end | |
1430 | c.Name = "Banished" | |
1431 | c.CanCollide = false | |
1432 | else | |
1433 | c:remove() | |
1434 | end | |
1435 | end | |
1436 | local A = false | |
1437 | for i = 1, 35 do | |
1438 | if A == false then | |
1439 | A = true | |
1440 | elseif A == true then | |
1441 | A = false | |
1442 | end | |
1443 | for _, c in pairs(CLONE:GetDescendants()) do | |
1444 | if c:IsA("BasePart") then | |
1445 | c.Anchored = true | |
1446 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1447 | c.Transparency = c.Transparency + 0.8/35 | |
1448 | if A == false then | |
1449 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1450 | elseif A == true then | |
1451 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1452 | end | |
1453 | end | |
1454 | end | |
1455 | Swait() | |
1456 | end | |
1457 | CLONE:remove() | |
1458 | end)) | |
1459 | end | |
1460 | end | |
1461 | ||
1462 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1463 | local CHILDREN = workspace:GetDescendants() | |
1464 | for index, CHILD in pairs(CHILDREN) do | |
1465 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1466 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1467 | if HUM then | |
1468 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1469 | if TORSO then | |
1470 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1471 | if ISBANISH == true then | |
1472 | Banish(CHILD) | |
1473 | else | |
1474 | if ISBANISH == "Gravity" then | |
1475 | HUM.PlatformStand = true | |
1476 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1477 | local grav = Instance.new("BodyPosition",TORSO) | |
1478 | grav.D = 15 | |
1479 | grav.P = 20000 | |
1480 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1481 | grav.position = TORSO.Position | |
1482 | grav.Name = "V3BanishForce"..Player.Name | |
1483 | else | |
1484 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1485 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1486 | end | |
1487 | else | |
1488 | HUM.PlatformStand = false | |
1489 | end | |
1490 | end | |
1491 | elseif ISBANISH == "Gravity" then | |
1492 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1493 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1494 | HUM.PlatformStand = false | |
1495 | end | |
1496 | end | |
1497 | end | |
1498 | end | |
1499 | end | |
1500 | end | |
1501 | end | |
1502 | ||
1503 | function Kill(Char) | |
1504 | local NewCharacter = IT("Model",Effects) | |
1505 | NewCharacter.Name = "Ow im ded ;-;" | |
1506 | for _, c in pairs(Char:GetDescendants()) do | |
1507 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1508 | if c.Parent == Char then | |
1509 | getbloody(c,5) | |
1510 | end | |
1511 | c:BreakJoints() | |
1512 | c.Material = "Glass" | |
1513 | c.Color = C3(0.5,0,0) | |
1514 | c.CanCollide = true | |
1515 | c.Transparency = 0.3 | |
1516 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1517 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1518 | end | |
1519 | if c.Name == "Head" then | |
1520 | c:ClearAllChildren() | |
1521 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1522 | end | |
1523 | if c.ClassName == "MeshPart" then | |
1524 | c.TextureID = "" | |
1525 | end | |
1526 | if c:FindFirstChildOfClass("BodyPosition") then | |
1527 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1528 | end | |
1529 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1530 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1531 | end | |
1532 | c.Parent = NewCharacter | |
1533 | c.Name = "DeadPart" | |
1534 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1535 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1536 | end | |
1537 | end | |
1538 | Char:remove() | |
1539 | Debris:AddItem(NewCharacter,5) | |
1540 | end | |
1541 | ||
1542 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1543 | local CHILDREN = workspace:GetDescendants() | |
1544 | for index, CHILD in pairs(CHILDREN) do | |
1545 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1546 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1547 | if HUM then | |
1548 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1549 | if TORSO then | |
1550 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1551 | if BRUTAL == true then | |
1552 | Kill(CHILD) | |
1553 | else | |
1554 | CHILD:BreakJoints() | |
1555 | end | |
1556 | end | |
1557 | end | |
1558 | end | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | ||
1563 | function BulletDetection(FROM,TO,BRUTAL) | |
1564 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1565 | coroutine.resume(coroutine.create(function() | |
1566 | if AIMHIT ~= nil then | |
1567 | if AIMHIT.Parent ~= Character then | |
1568 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1569 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1570 | if BRUTAL == true then | |
1571 | Kill(AIMHIT.Parent) | |
1572 | else | |
1573 | getbloody(AIMHIT,15) | |
1574 | AIMHIT.Parent:BreakJoints() | |
1575 | if AIMHIT.Name == "Head" then | |
1576 | AIMHIT.Name = "HEADSHOT" | |
1577 | AIMHIT:remove() | |
1578 | end | |
1579 | end | |
1580 | else | |
1581 | if BRUTAL == true then | |
1582 | Kill(AIMHIT.Parent.Parent) | |
1583 | else | |
1584 | AIMHIT.Parent.Parent:BreakJoints() | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | end)) | |
1591 | SpawnTrail(FROM,AIMPOS) | |
1592 | return AIMHIT,AIMPOS,NORMAL | |
1593 | end | |
1594 | ||
1595 | function Banish(Foe) | |
1596 | if Foe then | |
1597 | coroutine.resume(coroutine.create(function() | |
1598 | --if game.Players:FindFirstChild(Foe.Name) then | |
1599 | table.insert(TOBANISH,Foe.Name) | |
1600 | printbye(Foe.Name) | |
1601 | --end | |
1602 | Foe.Archivable = true | |
1603 | local CLONE = Foe:Clone() | |
1604 | Foe:Destroy() | |
1605 | CLONE.Parent = Effects | |
1606 | CLONE:BreakJoints() | |
1607 | local MATERIALS = {"Glass","Neon"} | |
1608 | for _, c in pairs(CLONE:GetDescendants()) do | |
1609 | if c:IsA("BasePart") then | |
1610 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1611 | CreateSound(340722848, c, 10, 1, false) | |
1612 | end | |
1613 | c.Anchored = true | |
1614 | c.Transparency = c.Transparency + 0.2 | |
1615 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1616 | c.Color = C3(1,0,0) | |
1617 | if c.ClassName == "MeshPart" then | |
1618 | c.TextureID = "" | |
1619 | end | |
1620 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1621 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1622 | end | |
1623 | if c:FindFirstChildOfClass("Decal") then | |
1624 | c:FindFirstChildOfClass("Decal"):remove() | |
1625 | end | |
1626 | c.Name = "Banished" | |
1627 | c.CanCollide = false | |
1628 | else | |
1629 | c:remove() | |
1630 | end | |
1631 | end | |
1632 | local A = false | |
1633 | for i = 1, 35 do | |
1634 | if A == false then | |
1635 | A = true | |
1636 | elseif A == true then | |
1637 | A = false | |
1638 | end | |
1639 | for _, c in pairs(CLONE:GetDescendants()) do | |
1640 | if c:IsA("BasePart") then | |
1641 | c.Anchored = true | |
1642 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1643 | c.Transparency = c.Transparency + 0.8/35 | |
1644 | if A == false then | |
1645 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1646 | elseif A == true then | |
1647 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1648 | end | |
1649 | end | |
1650 | end | |
1651 | Swait() | |
1652 | end | |
1653 | CLONE:remove() | |
1654 | end)) | |
1655 | end | |
1656 | end | |
1657 | ||
1658 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1659 | local CHILDREN = workspace:GetDescendants() | |
1660 | for index, CHILD in pairs(CHILDREN) do | |
1661 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1662 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1663 | if HUM then | |
1664 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1665 | if TORSO then | |
1666 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1667 | if ISBANISH == true then | |
1668 | Banish(CHILD) | |
1669 | else | |
1670 | if ISBANISH == "Gravity" then | |
1671 | HUM.PlatformStand = true | |
1672 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1673 | local grav = Instance.new("BodyPosition",TORSO) | |
1674 | grav.D = 15 | |
1675 | grav.P = 20000 | |
1676 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1677 | grav.position = TORSO.Position | |
1678 | grav.Name = "V3BanishForce"..Player.Name | |
1679 | else | |
1680 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1681 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1682 | end | |
1683 | else | |
1684 | HUM.PlatformStand = false | |
1685 | end | |
1686 | end | |
1687 | elseif ISBANISH == "Gravity" then | |
1688 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1689 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1690 | HUM.PlatformStand = false | |
1691 | end | |
1692 | end | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | end | |
1698 | ||
1699 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1700 | local CHILDREN = workspace:GetDescendants() | |
1701 | for index, CHILD in pairs(CHILDREN) do | |
1702 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1703 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1704 | if HUM then | |
1705 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1706 | if TORSO then | |
1707 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1708 | if BRUTAL == true then | |
1709 | Kill(CHILD) | |
1710 | else | |
1711 | CHILD:BreakJoints() | |
1712 | end | |
1713 | end | |
1714 | end | |
1715 | end | |
1716 | end | |
1717 | end | |
1718 | end | |
1719 | ||
1720 | function Kill(Char) | |
1721 | local NewCharacter = IT("Model",Effects) | |
1722 | NewCharacter.Name = "Ow im ded ;-;" | |
1723 | for _, c in pairs(Char:GetDescendants()) do | |
1724 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1725 | if c.Parent == Char then | |
1726 | getbloody(c,5) | |
1727 | end | |
1728 | c:BreakJoints() | |
1729 | c.Material = "Glass" | |
1730 | c.Color = C3(1,0,0) | |
1731 | c.CanCollide = true | |
1732 | c.Transparency = 0.3 | |
1733 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1734 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1735 | end | |
1736 | if c.Name == "Head" then | |
1737 | c:ClearAllChildren() | |
1738 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1739 | end | |
1740 | if c.ClassName == "MeshPart" then | |
1741 | c.TextureID = "" | |
1742 | end | |
1743 | if c:FindFirstChildOfClass("BodyPosition") then | |
1744 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1745 | end | |
1746 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1747 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1748 | end | |
1749 | c.Parent = NewCharacter | |
1750 | c.Name = "DeadPart" | |
1751 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1752 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1753 | end | |
1754 | end | |
1755 | Char:remove() | |
1756 | Debris:AddItem(NewCharacter,5) | |
1757 | end | |
1758 | ||
1759 | function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1760 | local CHILDREN = workspace:GetDescendants() | |
1761 | for index, CHILD in pairs(CHILDREN) do | |
1762 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1763 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1764 | if HUM then | |
1765 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1766 | if TORSO then | |
1767 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1768 | if INSTAKILL == true then | |
1769 | CHILD:BreakJoints() | |
1770 | else | |
1771 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1772 | ApplyDamage(HUM,DMG,TORSO) | |
1773 | end | |
1774 | if FLING > 0 then | |
1775 | for _, c in pairs(CHILD:GetChildren()) do | |
1776 | if c:IsA("BasePart") then | |
1777 | local bv = Instance.new("BodyVelocity") | |
1778 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1779 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1780 | bv.Parent = c | |
1781 | Debris:AddItem(bv,0.05) | |
1782 | end | |
1783 | end | |
1784 | end | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | end | |
1789 | end | |
1790 | end | |
1791 | ||
1792 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1793 | local TORSO = Torso | |
1794 | local HUM = Humanoid | |
1795 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1796 | coroutine.wrap(function() | |
1797 | VT = Vector3.new | |
1798 | MRANDOM = math.random | |
1799 | local A = TIME | |
1800 | local B = INTENSITY | |
1801 | local C = true | |
1802 | local HUMANOID = Humanoid | |
1803 | local TIMER = A or 35 | |
1804 | local SHAKE = B or 5 | |
1805 | local FADE = C or true | |
1806 | if HUMANOID then | |
1807 | local FADER = SHAKE / TIMER | |
1808 | for i = 1, TIMER do | |
1809 | wait() | |
1810 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1811 | end | |
1812 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1813 | end | |
1814 | ||
1815 | end)() | |
1816 | end | |
1817 | end | |
1818 | ||
1819 | function killnearest(position, range, maxstrength) | |
1820 | for i, v in ipairs(workspace:GetChildren()) do | |
1821 | local body = v:GetChildren() | |
1822 | for part = 1, #body do | |
1823 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
1824 | if v.ClassName == "Model" then | |
1825 | v:BreakJoints() | |
1826 | end | |
1827 | local bv = Instance.new("BodyVelocity") | |
1828 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1829 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
1830 | bv.Parent = body[part] | |
1831 | Debris:AddItem(bv, 0.2) | |
1832 | end | |
1833 | end | |
1834 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
1835 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
1836 | end | |
1837 | end | |
1838 | end | |
1839 | local DECAL = IT("Decal") | |
1840 | function MakeRing() | |
1841 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Gold"), "MagicRing", VT(0, 0, 0), true) | |
1842 | local MSH = IT("BlockMesh", RING) | |
1843 | local TOP = DECAL:Clone() | |
1844 | local BOTTOM = DECAL:Clone() | |
1845 | TOP.Parent = RING | |
1846 | BOTTOM.Parent = RING | |
1847 | TOP.Face = "Top" | |
1848 | BOTTOM.Face = "Bottom" | |
1849 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1850 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1851 | local function REMOVE() | |
1852 | coroutine.resume(coroutine.create(function() | |
1853 | local SIZE = MSH.Scale.X | |
1854 | for i = 1, 35 do | |
1855 | Swait() | |
1856 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
1857 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
1858 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
1859 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1860 | end | |
1861 | RING:remove() | |
1862 | end)) | |
1863 | end | |
1864 | return RING, MSH, REMOVE | |
1865 | end | |
1866 | ||
1867 | function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1868 | if FLOOR ~= nil then | |
1869 | coroutine.resume(coroutine.create(function() | |
1870 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1871 | PART.CFrame = CF(POSITION) | |
1872 | for i = 1, 45 do | |
1873 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1874 | RingPiece.Material = FLOOR.Material | |
1875 | RingPiece.Color = FLOOR.Color | |
1876 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1877 | Debris:AddItem(RingPiece,SWAIT) | |
1878 | end | |
1879 | PART:remove() | |
1880 | end)) | |
1881 | end | |
1882 | end | |
1883 | ||
1884 | function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1885 | if FLOOR ~= nil then | |
1886 | for i = 1, AMOUNT do | |
1887 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1888 | DEBREE.Material = FLOOR.Material | |
1889 | DEBREE.Color = FLOOR.Color | |
1890 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1891 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1892 | coroutine.resume(coroutine.create(function() | |
1893 | Swait(15) | |
1894 | DEBREE.Parent = workspace | |
1895 | DEBREE.CanCollide = true | |
1896 | Debris:AddItem(DEBREE,SWAIT) | |
1897 | end)) | |
1898 | end | |
1899 | end | |
1900 | end | |
1901 | ||
1902 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1903 | if FLOOR ~= nil then | |
1904 | coroutine.resume(coroutine.create(function() | |
1905 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) | |
1906 | PART.CFrame = CF(POSITION) | |
1907 | for i = 1, 45 do | |
1908 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) | |
1909 | RingPiece.Material = FLOOR.Material | |
1910 | RingPiece.Color = FLOOR.Color | |
1911 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1912 | Debris:AddItem(RingPiece,SWAIT) | |
1913 | end | |
1914 | PART:remove() | |
1915 | end)) | |
1916 | end | |
1917 | end | |
1918 | ||
1919 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
1920 | if FLOOR ~= nil then | |
1921 | for i = 1, AMOUNT do | |
1922 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
1923 | DEBREE.Material = FLOOR.Material | |
1924 | DEBREE.Color = FLOOR.Color | |
1925 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1926 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
1927 | coroutine.resume(coroutine.create(function() | |
1928 | Swait(15) | |
1929 | DEBREE.Parent = workspace | |
1930 | DEBREE.CanCollide = true | |
1931 | Debris:AddItem(DEBREE,SWAIT) | |
1932 | end)) | |
1933 | end | |
1934 | end | |
1935 | end | |
1936 | ||
1937 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
1938 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
1939 | local mesh = IT("SpecialMesh",wave) | |
1940 | mesh.MeshType = "FileMesh" | |
1941 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1942 | mesh.Scale = SIZE | |
1943 | mesh.Offset = VT(0,0,0) | |
1944 | wave.CFrame = CFRAME | |
1945 | coroutine.resume(coroutine.create(function(PART) | |
1946 | for i = 1, WAIT do | |
1947 | Swait() | |
1948 | mesh.Scale = mesh.Scale + GROW | |
1949 | if DOESROT == true then | |
1950 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
1951 | end | |
1952 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
1953 | if wave.Transparency > 0.99 then | |
1954 | wave:remove() | |
1955 | end | |
1956 | end | |
1957 | end)) | |
1958 | end | |
1959 | ||
1960 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1961 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
1962 | local mesh = IT("SpecialMesh",wave) | |
1963 | mesh.MeshType = "Sphere" | |
1964 | mesh.Scale = SIZE | |
1965 | mesh.Offset = VT(0,0,0) | |
1966 | wave.CFrame = CFRAME | |
1967 | coroutine.resume(coroutine.create(function(PART) | |
1968 | for i = 1, WAIT do | |
1969 | Swait() | |
1970 | mesh.Scale = mesh.Scale + GROW | |
1971 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1972 | if wave.Transparency > 0.99 then | |
1973 | wave:remove() | |
1974 | end | |
1975 | end | |
1976 | end)) | |
1977 | end | |
1978 | function MagicSpheres(size,waitt,cframe,color) | |
1979 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
1980 | local mesh = IT("SpecialMesh",wave) | |
1981 | mesh.MeshType = "Sphere" | |
1982 | mesh.Scale = VT(size,size,size) | |
1983 | mesh.Offset = VT(0,0,0) | |
1984 | wave.CFrame = cframe | |
1985 | coroutine.resume(coroutine.create(function(PART) | |
1986 | for i = 1, waitt do | |
1987 | Swait() | |
1988 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1989 | wave.Transparency = wave.Transparency + (1/waitt) | |
1990 | if wave.Transparency > 0.99 then | |
1991 | wave:remove() | |
1992 | end | |
1993 | end | |
1994 | end)) | |
1995 | end | |
1996 | ||
1997 | function MagicSpheres2(size,waitt,cframe,color) | |
1998 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
1999 | local mesh = IT("SpecialMesh",wave) | |
2000 | mesh.MeshType = "Sphere" | |
2001 | mesh.Scale = VT(size,size,size) | |
2002 | mesh.Offset = VT(0,0,0) | |
2003 | wave.CFrame = cframe | |
2004 | coroutine.resume(coroutine.create(function(PART) | |
2005 | for i = 1, waitt do | |
2006 | Swait() | |
2007 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
2008 | wave.Transparency = wave.Transparency - (1/waitt) | |
2009 | end | |
2010 | wave:remove() | |
2011 | end)) | |
2012 | end | |
2013 | ||
2014 | function MagicBlock(size,waitt,part,offset,color) | |
2015 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
2016 | local mesh = IT("BlockMesh",wave) | |
2017 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
2018 | coroutine.resume(coroutine.create(function(PART) | |
2019 | for i = 1, waitt do | |
2020 | Swait() | |
2021 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
2022 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2023 | wave.Transparency = wave.Transparency + (1/waitt) | |
2024 | if wave.Transparency > 0.99 then | |
2025 | wave:remove() | |
2026 | end | |
2027 | end | |
2028 | end)) | |
2029 | end | |
2030 | function Banish(Foe) | |
2031 | if Foe then | |
2032 | coroutine.resume(coroutine.create(function() | |
2033 | --if game.Players:FindFirstChild(Foe.Name) then | |
2034 | table.insert(TOBANISH,Foe.Name) | |
2035 | printbye(Foe.Name) | |
2036 | --end | |
2037 | Foe.Archivable = true | |
2038 | local CLONE = Foe:Clone() | |
2039 | Foe:Destroy() | |
2040 | CLONE.Parent = Effects | |
2041 | CLONE:BreakJoints() | |
2042 | local MATERIALS = {"Glass","Neon"} | |
2043 | for _, c in pairs(CLONE:GetDescendants()) do | |
2044 | if c:IsA("BasePart") then | |
2045 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
2046 | CreateSound(340722848, c, 10, 1, false) | |
2047 | end | |
2048 | c.Anchored = true | |
2049 | c.Transparency = c.Transparency + 0.2 | |
2050 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2051 | c.Color = C3(1,0,0) | |
2052 | if c.ClassName == "MeshPart" then | |
2053 | c.TextureID = "" | |
2054 | end | |
2055 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2056 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2057 | end | |
2058 | if c:FindFirstChildOfClass("Decal") then | |
2059 | c:FindFirstChildOfClass("Decal"):remove() | |
2060 | end | |
2061 | c.Name = "Banished" | |
2062 | c.CanCollide = false | |
2063 | else | |
2064 | c:remove() | |
2065 | end | |
2066 | end | |
2067 | local A = false | |
2068 | for i = 1, 35 do | |
2069 | if A == false then | |
2070 | A = true | |
2071 | elseif A == true then | |
2072 | A = false | |
2073 | end | |
2074 | for _, c in pairs(CLONE:GetDescendants()) do | |
2075 | if c:IsA("BasePart") then | |
2076 | c.Anchored = true | |
2077 | c.Material = MATERIALS[MRANDOM(1,2)] | |
2078 | c.Transparency = c.Transparency + 0.8/35 | |
2079 | if A == false then | |
2080 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2081 | elseif A == true then | |
2082 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
2083 | end | |
2084 | end | |
2085 | end | |
2086 | Swait() | |
2087 | end | |
2088 | CLONE:remove() | |
2089 | end)) | |
2090 | end | |
2091 | end | |
2092 | ||
2093 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
2094 | local CHILDREN = workspace:GetDescendants() | |
2095 | for index, CHILD in pairs(CHILDREN) do | |
2096 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2097 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2098 | if HUM then | |
2099 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2100 | if TORSO then | |
2101 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2102 | if ISBANISH == true then | |
2103 | Banish(CHILD) | |
2104 | else | |
2105 | if ISBANISH == "Gravity" then | |
2106 | HUM.PlatformStand = true | |
2107 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2108 | local grav = Instance.new("BodyPosition",TORSO) | |
2109 | grav.D = 15 | |
2110 | grav.P = 20000 | |
2111 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2112 | grav.position = TORSO.Position | |
2113 | grav.Name = "V3BanishForce"..Player.Name | |
2114 | else | |
2115 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
2116 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
2117 | end | |
2118 | else | |
2119 | HUM.PlatformStand = false | |
2120 | end | |
2121 | end | |
2122 | elseif ISBANISH == "Gravity" then | |
2123 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
2124 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
2125 | HUM.PlatformStand = false | |
2126 | end | |
2127 | end | |
2128 | end | |
2129 | end | |
2130 | end | |
2131 | end | |
2132 | end | |
2133 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
2134 | if FLOOR ~= nil then | |
2135 | coroutine.resume(coroutine.create(function() | |
2136 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
2137 | PART.CFrame = CF(POSITION) | |
2138 | for i = 1, 45 do | |
2139 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
2140 | RingPiece.Material = FLOOR.Material | |
2141 | RingPiece.Color = FLOOR.Color | |
2142 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2143 | Debris:AddItem(RingPiece,SWAIT) | |
2144 | end | |
2145 | PART:remove() | |
2146 | end)) | |
2147 | end | |
2148 | end | |
2149 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
2150 | if FLOOR ~= nil then | |
2151 | for i = 1, AMOUNT do | |
2152 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
2153 | DEBREE.Material = FLOOR.Material | |
2154 | DEBREE.Color = FLOOR.Color | |
2155 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2156 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
2157 | coroutine.resume(coroutine.create(function() | |
2158 | Swait(15) | |
2159 | DEBREE.Parent = workspace | |
2160 | DEBREE.CanCollide = true | |
2161 | Debris:AddItem(DEBREE,SWAIT) | |
2162 | end)) | |
2163 | end | |
2164 | end | |
2165 | end | |
2166 | function Debree(POS,SWAIT) | |
2167 | coroutine.resume(coroutine.create(function() | |
2168 | local HOLDER = IT("Model",Effects) | |
2169 | HOLDER.Name = "Debree" | |
2170 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
2171 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
2172 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
2173 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
2174 | repeat Swait() until HITFLOOR ~= nil | |
2175 | local O = 0 | |
2176 | for i = 1, 18 do | |
2177 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
2178 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2179 | O = O - (45/4)/5+i/4 | |
2180 | coroutine.resume(coroutine.create(function() | |
2181 | Swait(SWAIT) | |
2182 | for i = 1, 60 do | |
2183 | Swait() | |
2184 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
2185 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2186 | end | |
2187 | for i = 1, 50 do | |
2188 | Swait() | |
2189 | Part.Size = Part.Size * 0.9 | |
2190 | end | |
2191 | end)) | |
2192 | end | |
2193 | local O = 0 | |
2194 | for i = 1, 18 do | |
2195 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
2196 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2197 | O = O + (45/4)/5-i/4 | |
2198 | coroutine.resume(coroutine.create(function() | |
2199 | Swait(SWAIT) | |
2200 | for i = 1, 60 do | |
2201 | Swait() | |
2202 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
2203 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
2204 | end | |
2205 | for i = 1, 50 do | |
2206 | Swait() | |
2207 | Part.Size = Part.Size * 0.9 | |
2208 | end | |
2209 | end)) | |
2210 | end | |
2211 | Swait(SWAIT+110) | |
2212 | HOLDER:remove() | |
2213 | end)) | |
2214 | end | |
2215 | function Kill(Char) | |
2216 | local NewCharacter = IT("Model",Effects) | |
2217 | NewCharacter.Name = "Ow im ded ;-;" | |
2218 | for _, c in pairs(Char:GetDescendants()) do | |
2219 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2220 | if c.Parent == Char then | |
2221 | getbloody(c,5) | |
2222 | end | |
2223 | c:BreakJoints() | |
2224 | c.Material = "Glass" | |
2225 | c.Color = C3(0.5,0,0) | |
2226 | c.CanCollide = true | |
2227 | c.Transparency = 0.3 | |
2228 | if c:FindFirstChildOfClass("SpecialMesh") then | |
2229 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
2230 | end | |
2231 | if c.Name == "Head" then | |
2232 | c:ClearAllChildren() | |
2233 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
2234 | end | |
2235 | if c.ClassName == "MeshPart" then | |
2236 | c.TextureID = "" | |
2237 | end | |
2238 | if c:FindFirstChildOfClass("BodyPosition") then | |
2239 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
2240 | end | |
2241 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2242 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2243 | end | |
2244 | c.Parent = NewCharacter | |
2245 | c.Name = "DeadPart" | |
2246 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
2247 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
2248 | end | |
2249 | end | |
2250 | Char:remove() | |
2251 | Debris:AddItem(NewCharacter,5) | |
2252 | end | |
2253 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
2254 | local CHILDREN = workspace:GetDescendants() | |
2255 | for index, CHILD in pairs(CHILDREN) do | |
2256 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2257 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2258 | if HUM then | |
2259 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2260 | if TORSO then | |
2261 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2262 | if BRUTAL == true then | |
2263 | Kill(CHILD) | |
2264 | else | |
2265 | CHILD:BreakJoints() | |
2266 | end | |
2267 | end | |
2268 | end | |
2269 | end | |
2270 | end | |
2271 | end | |
2272 | end | |
2273 | function WaveParticles(Position,Size,Color) | |
2274 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true) | |
2275 | BASE.CFrame = CF(Position) | |
2276 | local A = IT("Attachment",BASE) | |
2277 | local WAVE = script.Wave:Clone() | |
2278 | WAVE.Parent = A | |
2279 | WAVE.Size = NumberSequence.new(0,Size) | |
2280 | WAVE.Color = ColorSequence.new(Color) | |
2281 | Debris:AddItem(BASE,0.5) | |
2282 | WAVE:Emit(1) | |
2283 | end | |
2284 | function SpawnSmite(POS) | |
2285 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
2286 | local EMITPOS = HITPOS | |
2287 | if HITFLOOR ~= nil then | |
2288 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2289 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
2290 | EMITPOS = HITPOS | |
2291 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2292 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
2293 | EMITPOS = HITPOS | |
2294 | end | |
2295 | end | |
2296 | if HITFLOOR ~= nil then | |
2297 | ApplyAoE(EMITPOS,10) | |
2298 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2299 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2300 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
2301 | for i = 1, 5 do | |
2302 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
2303 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
2304 | end | |
2305 | end | |
2306 | end | |
2307 | ||
2308 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
2309 | coroutine.resume(coroutine.create(function() | |
2310 | local METEOR = IT("Model",Effects) | |
2311 | METEOR.Name = "Meteorite" | |
2312 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2313 | METEOR.PrimaryPart = CENTER | |
2314 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
2315 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2316 | for i = 1, 15 do | |
2317 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
2318 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2319 | end | |
2320 | if ISDEBREE ~= true then | |
2321 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2322 | else | |
2323 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2324 | end | |
2325 | local IMPACT = false | |
2326 | CreateSound(463593339, CENTER, 10, 0.6) | |
2327 | if SIZE >= 3.5 then | |
2328 | for i = 1, MRANDOM(3,7) do | |
2329 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
2330 | end | |
2331 | end | |
2332 | for i = 1, 200 do | |
2333 | Swait() | |
2334 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
2335 | if HITFLOOR == nil then | |
2336 | local ORI = CENTER.Orientation | |
2337 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
2338 | else | |
2339 | if HITFLOOR.Anchored == true then | |
2340 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
2341 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
2342 | end | |
2343 | IMPACT = true | |
2344 | break | |
2345 | end | |
2346 | end | |
2347 | if IMPACT == true then | |
2348 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2349 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
2350 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
2351 | ApplyAoE(CENTER.Position,30*SIZE) | |
2352 | end | |
2353 | METEOR:remove() | |
2354 | end)) | |
2355 | end | |
2356 | function Warp(Victim,WarpToVoid) | |
2357 | print("Warping "..Victim.Name.."...") | |
2358 | Victim.Anchored = true | |
2359 | coroutine.resume(coroutine.create(function() | |
2360 | local GUI,GUI2 = CreateGUICircle(Victim) | |
2361 | CreateSound("1208650519", Victim, 10, 1) | |
2362 | for i = 1, 100 do | |
2363 | Swait() | |
2364 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
2365 | GUI2.Rotation = GUI2.Rotation + 4 | |
2366 | end | |
2367 | CastWarpOutlines(Victim.Parent) | |
2368 | if WarpToVoid == false then | |
2369 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
2370 | CreateSound("1177785010", Victim, 10, 1) | |
2371 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid") | |
2372 | if HUMANOID ~= nil then | |
2373 | local dmg = MRANDOM(75,95) | |
2374 | HUMANOID.Health = HUMANOID.Health - dmg | |
2375 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3)) | |
2376 | end | |
2377 | for i = 1, 50 do | |
2378 | Swait() | |
2379 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
2380 | GUI2.Rotation = GUI2.Rotation - 8 | |
2381 | end | |
2382 | Victim.Anchored = false | |
2383 | GUI:remove() | |
2384 | elseif WarpToVoid == true then | |
2385 | CastWarpOutlines(Victim.Parent) | |
2386 | q = Victim.Parent:GetChildren() | |
2387 | for i = 1, #q do | |
2388 | if q[i] ~= Victim then | |
2389 | q[i]:remove() | |
2390 | end | |
2391 | end | |
2392 | CreateSound("1177785010", Victim, 10, 1) | |
2393 | Victim.Transparency = 1 | |
2394 | for i = 1, 50 do | |
2395 | Swait() | |
2396 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
2397 | GUI2.Rotation = GUI2.Rotation - 8 | |
2398 | end | |
2399 | Victim.Parent:remove() | |
2400 | end | |
2401 | end)) | |
2402 | end | |
2403 | wait(0.2) | |
2404 | ||
2405 | - | Player = game:GetService("Players").LocalPlayer |
2405 | + | |
2406 | PlayerGui = Player.PlayerGui | |
2407 | Cam = workspace.CurrentCamera | |
2408 | Backpack = Player.Backpack | |
2409 | Character = Player.Character | |
2410 | Humanoid = Character.Humanoid | |
2411 | - | Mouse = Player:GetMouse() |
2411 | + | |
2412 | Torso = Character["Torso"] | |
2413 | Head = Character["Head"] | |
2414 | RightArm = Character["Right Arm"] | |
2415 | LeftArm = Character["Left Arm"] | |
2416 | RightLeg = Character["Right Leg"] | |
2417 | LeftLeg = Character["Left Leg"] | |
2418 | RootJoint = RootPart["RootJoint"] | |
2419 | Neck = Torso["Neck"] | |
2420 | RightShoulder = Torso["Right Shoulder"] | |
2421 | LeftShoulder = Torso["Left Shoulder"] | |
2422 | RightHip = Torso["Right Hip"] | |
2423 | LeftHip = Torso["Left Hip"] | |
2424 | local sick = Instance.new("Sound",Torso) | |
2425 | sick.SoundId = "rbxassetid://751167162" | |
2426 | sick.Looped = true | |
2427 | sick.Pitch = 1 | |
2428 | sick.Volume = 3 | |
2429 | sick:Play() | |
2430 | ||
2431 | IT = Instance.new | |
2432 | CF = CFrame.new | |
2433 | VT = Vector3.new | |
2434 | RAD = math.rad | |
2435 | C3 = Color3.new | |
2436 | UD2 = UDim2.new | |
2437 | BRICKC = BrickColor.new | |
2438 | ANGLES = CFrame.Angles | |
2439 | EULER = CFrame.fromEulerAnglesXYZ | |
2440 | COS = math.cos | |
2441 | ACOS = math.acos | |
2442 | SIN = math.sin | |
2443 | ASIN = math.asin | |
2444 | ABS = math.abs | |
2445 | MRANDOM = math.random | |
2446 | FLOOR = math.floor | |
2447 | ||
2448 | --//=================================\\ | |
2449 | --|| SOME FUNCTIONS | |
2450 | --\\=================================// | |
2451 | ||
2452 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
2453 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
2454 | end | |
2455 | ||
2456 | function PositiveAngle(NUMBER) | |
2457 | if NUMBER >= 0 then | |
2458 | NUMBER = 0 | |
2459 | end | |
2460 | return NUMBER | |
2461 | end | |
2462 | ||
2463 | function NegativeAngle(NUMBER) | |
2464 | if NUMBER <= 0 then | |
2465 | NUMBER = 0 | |
2466 | end | |
2467 | return NUMBER | |
2468 | end | |
2469 | ||
2470 | function Swait(NUMBER) | |
2471 | if NUMBER == 0 or NUMBER == nil then | |
2472 | ArtificialHB.Event:wait() | |
2473 | else | |
2474 | for i = 1, NUMBER do | |
2475 | ArtificialHB.Event:wait() | |
2476 | end | |
2477 | end | |
2478 | end | |
2479 | ||
2480 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
2481 | local NEWMESH = IT(MESH) | |
2482 | if MESH == "SpecialMesh" then | |
2483 | NEWMESH.MeshType = MESHTYPE | |
2484 | if MESHID ~= "nil" and MESHID ~= "" then | |
2485 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
2486 | end | |
2487 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
2488 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
2489 | end | |
2490 | end | |
2491 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
2492 | NEWMESH.Scale = SCALE | |
2493 | NEWMESH.Parent = PARENT | |
2494 | return NEWMESH | |
2495 | end | |
2496 | ||
2497 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
2498 | local NEWPART = IT("Part") | |
2499 | NEWPART.formFactor = FORMFACTOR | |
2500 | NEWPART.Reflectance = REFLECTANCE | |
2501 | NEWPART.Transparency = TRANSPARENCY | |
2502 | NEWPART.CanCollide = false | |
2503 | NEWPART.Locked = true | |
2504 | NEWPART.Anchored = true | |
2505 | if ANCHOR == false then | |
2506 | NEWPART.Anchored = false | |
2507 | end | |
2508 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
2509 | NEWPART.Name = NAME | |
2510 | NEWPART.Size = SIZE | |
2511 | NEWPART.Position = Torso.Position | |
2512 | NEWPART.Material = MATERIAL | |
2513 | NEWPART:BreakJoints() | |
2514 | NEWPART.Parent = PARENT | |
2515 | return NEWPART | |
2516 | end | |
2517 | ||
2518 | local function weldBetween(a, b) | |
2519 | local weldd = IT("Weld") | |
2520 | weldd.Part0 = a | |
2521 | weldd.Part1 = b | |
2522 | weldd.C0 = CF() | |
2523 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
2524 | weldd.Parent = a | |
2525 | return weldd | |
2526 | end | |
2527 | ||
2528 | ||
2529 | function QuaternionFromCFrame(cf) | |
2530 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
2531 | local trace = m00 + m11 + m22 | |
2532 | if trace > 0 then | |
2533 | local s = math.sqrt(1 + trace) | |
2534 | local recip = 0.5 / s | |
2535 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
2536 | else | |
2537 | local i = 0 | |
2538 | if m11 > m00 then | |
2539 | i = 1 | |
2540 | end | |
2541 | if m22 > (i == 0 and m00 or m11) then | |
2542 | i = 2 | |
2543 | end | |
2544 | if i == 0 then | |
2545 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
2546 | local recip = 0.5 / s | |
2547 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
2548 | elseif i == 1 then | |
2549 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
2550 | local recip = 0.5 / s | |
2551 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
2552 | elseif i == 2 then | |
2553 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
2554 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
2555 | end | |
2556 | end | |
2557 | end | |
2558 | ||
2559 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
2560 | local xs, ys, zs = x + x, y + y, z + z | |
2561 | local wx, wy, wz = w * xs, w * ys, w * zs | |
2562 | local xx = x * xs | |
2563 | local xy = x * ys | |
2564 | local xz = x * zs | |
2565 | local yy = y * ys | |
2566 | local yz = y * zs | |
2567 | local zz = z * zs | |
2568 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
2569 | end | |
2570 | ||
2571 | function QuaternionSlerp(a, b, t) | |
2572 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
2573 | local startInterp, finishInterp; | |
2574 | if cosTheta >= 0.0001 then | |
2575 | if (1 - cosTheta) > 0.0001 then | |
2576 | local theta = ACOS(cosTheta) | |
2577 | local invSinTheta = 1 / SIN(theta) | |
2578 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
2579 | finishInterp = SIN(t * theta) * invSinTheta | |
2580 | else | |
2581 | startInterp = 1 - t | |
2582 | finishInterp = t | |
2583 | end | |
2584 | else | |
2585 | if (1 + cosTheta) > 0.0001 then | |
2586 | local theta = ACOS(-cosTheta) | |
2587 | local invSinTheta = 1 / SIN(theta) | |
2588 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
2589 | finishInterp = SIN(t * theta) * invSinTheta | |
2590 | else | |
2591 | startInterp = t - 1 | |
2592 | finishInterp = t | |
2593 | end | |
2594 | end | |
2595 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
2596 | end | |
2597 | ||
2598 | function Clerp(a, b, t) | |
2599 | local qa = {QuaternionFromCFrame(a)} | |
2600 | local qb = {QuaternionFromCFrame(b)} | |
2601 | local ax, ay, az = a.x, a.y, a.z | |
2602 | local bx, by, bz = b.x, b.y, b.z | |
2603 | local _t = 1 - t | |
2604 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
2605 | end | |
2606 | ||
2607 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
2608 | local frame = IT("Frame") | |
2609 | frame.BackgroundTransparency = TRANSPARENCY | |
2610 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
2611 | frame.Position = POSITION | |
2612 | frame.Size = SIZE | |
2613 | frame.BackgroundColor3 = COLOR | |
2614 | frame.BorderColor3 = BORDERCOLOR | |
2615 | frame.Name = NAME | |
2616 | frame.Parent = PARENT | |
2617 | return frame | |
2618 | end | |
2619 | ||
2620 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
2621 | local label = IT("TextLabel") | |
2622 | label.BackgroundTransparency = 1 | |
2623 | label.Size = UD2(1, 0, 1, 0) | |
2624 | label.Position = UD2(0, 0, 0, 0) | |
2625 | label.TextColor3 = TEXTCOLOR | |
2626 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
2627 | label.TextTransparency = TRANSPARENCY | |
2628 | label.FontSize = TEXTFONTSIZE | |
2629 | label.Font = TEXTFONT | |
2630 | label.BorderSizePixel = BORDERSIZEPIXEL | |
2631 | label.TextScaled = false | |
2632 | label.Text = TEXT | |
2633 | label.Name = NAME | |
2634 | label.Parent = PARENT | |
2635 | return label | |
2636 | end | |
2637 | ||
2638 | function NoOutlines(PART) | |
2639 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
2640 | end | |
2641 | ||
2642 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
2643 | local NEWWELD = IT(TYPE) | |
2644 | NEWWELD.Part0 = PART0 | |
2645 | NEWWELD.Part1 = PART1 | |
2646 | NEWWELD.C0 = C0 | |
2647 | NEWWELD.C1 = C1 | |
2648 | NEWWELD.Parent = PARENT | |
2649 | return NEWWELD | |
2650 | end | |
2651 | ||
2652 | local S = IT("Sound") | |
2653 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
2654 | local NEWSOUND = nil | |
2655 | coroutine.resume(coroutine.create(function() | |
2656 | NEWSOUND = S:Clone() | |
2657 | NEWSOUND.Parent = PARENT | |
2658 | NEWSOUND.Volume = VOLUME | |
2659 | NEWSOUND.Pitch = PITCH | |
2660 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2661 | NEWSOUND:play() | |
2662 | if DOESLOOP == true then | |
2663 | NEWSOUND.Looped = true | |
2664 | else | |
2665 | repeat wait(1) until NEWSOUND.Playing == false | |
2666 | NEWSOUND:remove() | |
2667 | end | |
2668 | end)) | |
2669 | return NEWSOUND | |
2670 | end | |
2671 | ||
2672 | function CFrameFromTopBack(at, top, back) | |
2673 | local right = top:Cross(back) | |
2674 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2675 | end | |
2676 | ||
2677 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2678 | function WACKYEFFECT(Table) | |
2679 | local TYPE = (Table.EffectType or "Sphere") | |
2680 | local SIZE = (Table.Size or VT(1,1,1)) | |
2681 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
2682 | local TRANSPARENCY = (Table.Transparency or 0) | |
2683 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
2684 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
2685 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
2686 | local ROTATION1 = (Table.RotationX or 0) | |
2687 | local ROTATION2 = (Table.RotationY or 0) | |
2688 | local ROTATION3 = (Table.RotationZ or 0) | |
2689 | local MATERIAL = (Table.Material or "Neon") | |
2690 | local COLOR = (Table.Color or C3(1,1,1)) | |
2691 | local TIME = (Table.Time or 45) | |
2692 | local SOUNDID = (Table.SoundID or nil) | |
2693 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
2694 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
2695 | coroutine.resume(coroutine.create(function() | |
2696 | local PLAYSSOUND = false | |
2697 | local SOUND = nil | |
2698 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2699 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2700 | PLAYSSOUND = true | |
2701 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2702 | end | |
2703 | EFFECT.Color = COLOR | |
2704 | local MSH = nil | |
2705 | if TYPE == "Sphere" then | |
2706 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2707 | elseif TYPE == "Block" then | |
2708 | MSH = IT("BlockMesh",EFFECT) | |
2709 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
2710 | elseif TYPE == "Wave" then | |
2711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2712 | elseif TYPE == "Ring" then | |
2713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2714 | elseif TYPE == "Slash" then | |
2715 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2716 | elseif TYPE == "Round Slash" then | |
2717 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2718 | elseif TYPE == "Swirl" then | |
2719 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2720 | elseif TYPE == "Skull" then | |
2721 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2722 | elseif TYPE == "Crystal" then | |
2723 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2724 | end | |
2725 | if MSH ~= nil then | |
2726 | local MOVESPEED = nil | |
2727 | if MOVEDIRECTION ~= nil then | |
2728 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2729 | end | |
2730 | local GROWTH = SIZE - ENDSIZE | |
2731 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2732 | if TYPE == "Block" then | |
2733 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2734 | else | |
2735 | EFFECT.CFrame = CFRAME | |
2736 | end | |
2737 | for LOOP = 1, TIME+1 do | |
2738 | Swait() | |
2739 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2740 | if TYPE == "Wave" then | |
2741 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2742 | end | |
2743 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2744 | if TYPE == "Block" then | |
2745 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2746 | else | |
2747 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2748 | end | |
2749 | if MOVEDIRECTION ~= nil then | |
2750 | local ORI = EFFECT.Orientation | |
2751 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2752 | EFFECT.Orientation = ORI | |
2753 | end | |
2754 | end | |
2755 | if PLAYSSOUND == false then | |
2756 | EFFECT:remove() | |
2757 | else | |
2758 | SOUND.Stopped:Connect(function() | |
2759 | EFFECT:remove() | |
2760 | end) | |
2761 | end | |
2762 | else | |
2763 | if PLAYSSOUND == false then | |
2764 | EFFECT:remove() | |
2765 | else | |
2766 | repeat Swait() until SOUND.Playing == false | |
2767 | EFFECT:remove() | |
2768 | end | |
2769 | end | |
2770 | end)) | |
2771 | end | |
2772 | ||
2773 | function MakeForm(PART,TYPE) | |
2774 | if TYPE == "Cyl" then | |
2775 | local MSH = IT("CylinderMesh",PART) | |
2776 | elseif TYPE == "Ball" then | |
2777 | local MSH = IT("SpecialMesh",PART) | |
2778 | MSH.MeshType = "Sphere" | |
2779 | elseif TYPE == "Wedge" then | |
2780 | local MSH = IT("SpecialMesh",PART) | |
2781 | MSH.MeshType = "Wedge" | |
2782 | end | |
2783 | end | |
2784 | ||
2785 | Debris = game:GetService("Debris") | |
2786 | ||
2787 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2788 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2789 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
2790 | end | |
2791 | ||
2792 | function turnto(position) | |
2793 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
2794 | end | |
2795 | ||
2796 | function SpawnTrail(FROM,TO,BIG) | |
2797 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
2798 | MakeForm(TRAIL,"Cyl") | |
2799 | local DIST = (FROM - TO).Magnitude | |
2800 | if BIG == true then | |
2801 | TRAIL.Size = VT(0.5,DIST,0.5) | |
2802 | else | |
2803 | TRAIL.Size = VT(0.25,DIST,0.25) | |
2804 | end | |
2805 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
2806 | coroutine.resume(coroutine.create(function() | |
2807 | for i = 1, 5 do | |
2808 | Swait() | |
2809 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
2810 | end | |
2811 | TRAIL:remove() | |
2812 | end)) | |
2813 | end | |
2814 | ||
2815 | local asd = Instance.new("ParticleEmitter") | |
2816 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
2817 | asd.LightEmission = .1 | |
2818 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
2819 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
2820 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2821 | asd.Transparency = bbb | |
2822 | asd.Size = aaa | |
2823 | asd.ZOffset = .9 | |
2824 | asd.Acceleration = Vector3.new(0, -15, 0) | |
2825 | asd.LockedToPart = false | |
2826 | asd.EmissionDirection = "Back" | |
2827 | asd.Lifetime = NumberRange.new(1, 2) | |
2828 | asd.Rotation = NumberRange.new(-100, 100) | |
2829 | asd.RotSpeed = NumberRange.new(-100, 100) | |
2830 | asd.Speed = NumberRange.new(10) | |
2831 | asd.Enabled = false | |
2832 | asd.VelocitySpread = 999 | |
2833 | ||
2834 | function getbloody(victim,amount) | |
2835 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
2836 | PART.CFrame = victim.CFrame | |
2837 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
2838 | Debris:AddItem(PART,5) | |
2839 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2840 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2841 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
2842 | local prtcl = asd:Clone() | |
2843 | prtcl.Parent = PART | |
2844 | prtcl:Emit(amount*10) | |
2845 | end | |
2846 | ||
2847 | local Particle = IT("ParticleEmitter",nil) | |
2848 | Particle.Enabled = false | |
2849 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
2850 | Particle.LightEmission = 0.5 | |
2851 | Particle.Rate = 150 | |
2852 | Particle.ZOffset = 1 | |
2853 | Particle.Rotation = NumberRange.new(-180, 180) | |
2854 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
2855 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
2856 | Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0)) | |
2857 | ||
2858 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
2859 | function ParticleEmitter(Table) | |
2860 | local PRTCL = Particle:Clone() | |
2861 | local Speed = Table.Speed or 5 | |
2862 | local Drag = Table.Drag or 0 | |
2863 | local Size1 = Table.Size1 or 1 | |
2864 | local Size2 = Table.Size2 or 5 | |
2865 | local Lifetime1 = Table.Lifetime1 or 1 | |
2866 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
2867 | local Parent = Table.Parent or Torso | |
2868 | local Emit = Table.Emit or 100 | |
2869 | local Offset = Table.Offset or 360 | |
2870 | local Acel = Table.Acel or VT(0,0,0) | |
2871 | local Enabled = Table.Enabled or false | |
2872 | PRTCL.Parent = Parent | |
2873 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
2874 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
2875 | PRTCL.Speed = NumberRange.new(Speed) | |
2876 | PRTCL.VelocitySpread = Offset | |
2877 | PRTCL.Drag = Drag | |
2878 | PRTCL.Acceleration = Acel | |
2879 | if Enabled == false then | |
2880 | PRTCL:Emit(Emit) | |
2881 | Debris:AddItem(PRTCL,Lifetime2) | |
2882 | else | |
2883 | PRTCL.Enabled = true | |
2884 | end | |
2885 | return PRTCL | |
2886 | end | |
2887 | ||
2888 | if Character:FindFirstChildOfClass("Accessory") then | |
2889 | Character:FindFirstChildOfClass("Accessory"):remove() | |
2890 | elseif Character:FindFirstChildOfClass("Hat") then | |
2891 | Character:FindFirstChildOfClass("Hat"):remove() | |
2892 | end | |
2893 | if Head:FindFirstChild("face") then | |
2894 | Head.face.Texture = "rbxassetid://" | |
2895 | end | |
2896 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hood", VT(1,1,1),false) | |
2897 | PRT.Color = C3(0,0,0) | |
2898 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
2899 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
2900 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
2901 | PRT.Color = C3(0,0,0) | |
2902 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2903 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
2904 | ||
2905 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false) | |
2906 | MakeForm(Eye,"Ball") | |
2907 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2908 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
2909 | MakeForm(Eye,"Ball") | |
2910 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
2911 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,1,1)/2,false) | |
2912 | MakeForm(Eye,"Ball") | |
2913 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2914 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
2915 | MakeForm(Eye,"Ball") | |
2916 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
2917 | ||
2918 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hair", VT(1,1,1),false) | |
2919 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2920 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
2921 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hair", VT(1,1,1),false) | |
2922 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2923 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
2924 | ||
2925 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
2926 | PRT.LockedToPart = true | |
2927 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
2928 | PRT.LockedToPart = true | |
2929 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
2930 | PRT.LockedToPart = true | |
2931 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
2932 | PRT.LockedToPart = true | |
2933 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
2934 | PRT.LockedToPart = true | |
2935 | ||
2936 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
2937 | local dmg = math.random(min,max) | |
2938 | for i,v in ipairs(workspace:GetChildren()) do | |
2939 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
2940 | local body = v:GetChildren() | |
2941 | for part = 1, #body do | |
2942 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
2943 | if(body[part].Position - position).Magnitude < radius then | |
2944 | if v.ClassName == "Model" then | |
2945 | if v:FindFirstChildOfClass("Humanoid") then | |
2946 | local HUMAN = v:FindFirstChildOfClass("Humanoid") | |
2947 | if HUMAN.Health ~= 0 then | |
2948 | if HasChain == true then | |
2949 | local defence = Instance.new("BoolValue",v) | |
2950 | defence.Name = ("HitBy"..Player.Name) | |
2951 | game:GetService("Debris"):AddItem(defence, 1) | |
2952 | coroutine.resume(coroutine.create(function() | |
2953 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
2954 | if TORSO then | |
2955 | --print("Found "..v.Name.."'s Torso") | |
2956 | local PART = IT("Part",Effects) | |
2957 | PART.Anchored = true | |
2958 | PART.CanCollide = false | |
2959 | PART.Transparency = 1 | |
2960 | PART.CFrame = CF(position) | |
2961 | Debris:AddItem(PART,15) | |
2962 | local A = IT("Attachment",PART) | |
2963 | --TORSO.Anchored = true | |
2964 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
2965 | --print("Chain start") | |
2966 | Front.CFrame = CF(position) | |
2967 | Front.CanCollide = true | |
2968 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
2969 | local B = IT("Attachment",Front) | |
2970 | local ChainLink = IT("Beam",Effects) | |
2971 | ChainLink.Texture = "rbxassetid://1262544869" | |
2972 | ChainLink.TextureSpeed = 0 | |
2973 | ChainLink.FaceCamera = true | |
2974 | ChainLink.Width0 = 3 | |
2975 | ChainLink.Attachment0 = A | |
2976 | ChainLink.Attachment1 = B | |
2977 | ChainLink.TextureMode = "Static" | |
2978 | local bv = Instance.new("BodyVelocity") | |
2979 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2980 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
2981 | bv.Parent = Front | |
2982 | bv.Name = "MOVE" | |
2983 | --print("Chain made") | |
2984 | coroutine.resume(coroutine.create(function() | |
2985 | Swait(30) | |
2986 | bv:remove() | |
2987 | local POS = Front.Position | |
2988 | Front.CanCollide = false | |
2989 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
2990 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
2991 | for i = 0, 1, 0.07 do | |
2992 | Swait() | |
2993 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
2994 | end | |
2995 | Front:remove() | |
2996 | ChainLink:remove() | |
2997 | end)) | |
2998 | local harm = Front.Touched:Connect(function(hit) | |
2999 | impale(Front,hit) | |
3000 | end) | |
3001 | end | |
3002 | end)) | |
3003 | elseif DoesWarp == true then | |
3004 | local defence = Instance.new("BoolValue",v) | |
3005 | defence.Name = ("HitBy"..Player.Name) | |
3006 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3007 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
3008 | Warp(TORSO,Instakill) | |
3009 | else | |
3010 | if CanBeDodgedByJumping == true then | |
3011 | if body[part].Position.Y < position.Y+5 then | |
3012 | if math.random(1,100) < critrate+1 then | |
3013 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
3014 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
3015 | else | |
3016 | HUMAN.Health = HUMAN.Health - dmg | |
3017 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
3018 | end | |
3019 | local defence = Instance.new("BoolValue",v) | |
3020 | defence.Name = ("HitBy"..Player.Name) | |
3021 | game:GetService("Debris"):AddItem(defence, 0.01) | |
3022 | end | |
3023 | else | |
3024 | if beserk == true then | |
3025 | HUMAN.Health = 0 | |
3026 | end | |
3027 | if math.random(1,100) < critrate+1 then | |
3028 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
3029 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
3030 | else | |
3031 | HUMAN.Health = HUMAN.Health - dmg | |
3032 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
3033 | end | |
3034 | local defence = Instance.new("BoolValue",v) | |
3035 | defence.Name = ("HitBy"..Player.Name) | |
3036 | game:GetService("Debris"):AddItem(defence, 0.01) | |
3037 | end | |
3038 | end | |
3039 | end | |
3040 | end | |
3041 | end | |
3042 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
3043 | end | |
3044 | end | |
3045 | end | |
3046 | if v.ClassName == "Part" then | |
3047 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
3048 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
3049 | end | |
3050 | end | |
3051 | end | |
3052 | end | |
3053 | end | |
3054 | function CreateGUICircle(TARGET) | |
3055 | local GUI = Instance.new("BillboardGui",Character) | |
3056 | GUI.Size = UDim2.new(0,0,0,0) | |
3057 | GUI.Adornee = TARGET | |
3058 | local GUI2 = IT("ImageLabel",GUI) | |
3059 | GUI2.BackgroundTransparency = 1 | |
3060 | GUI2.BorderSizePixel = 0 | |
3061 | GUI2.Size = UDim2.new(1,0,1,0) | |
3062 | GUI2.SizeConstraint = "RelativeYY" | |
3063 | GUI.AlwaysOnTop = true | |
3064 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
3065 | return GUI,GUI2 | |
3066 | end | |
3067 | function CastWarpOutlines(TARGET) | |
3068 | coroutine.resume(coroutine.create(function() | |
3069 | local T = TARGET:GetChildren() | |
3070 | for i = 1, # T do | |
3071 | local child = T[i] | |
3072 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
3073 | local clone = child:Clone() | |
3074 | clone.Parent = Effects | |
3075 | clone.Anchored = true | |
3076 | clone.CanCollide = false | |
3077 | clone:ClearAllChildren() | |
3078 | clone.CFrame = child.CFrame | |
3079 | if clone.Name == "Head" then | |
3080 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
3081 | end | |
3082 | if clone.ClassName == "MeshPart" then | |
3083 | clone.TextureID = "" | |
3084 | end | |
3085 | clone.BrickColor = BRICKC"Black" | |
3086 | clone.Material = "Neon" | |
3087 | coroutine.resume(coroutine.create(function() | |
3088 | for i = 1, 200 do | |
3089 | Swait() | |
3090 | clone.Transparency = clone.Transparency + 0.005 | |
3091 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
3092 | end | |
3093 | clone:remove() | |
3094 | end)) | |
3095 | end | |
3096 | end | |
3097 | end)) | |
3098 | end | |
3099 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
3100 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
3101 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
3102 | local BODYGYRO = IT("BodyGyro", STATPART) | |
3103 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
3104 | BODYPOSITION.P = 2000 | |
3105 | BODYPOSITION.D = 100 | |
3106 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
3107 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
3108 | game:GetService("Debris"):AddItem(STATPART ,5) | |
3109 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
3110 | BILLBOARDGUI.Adornee = STATPART | |
3111 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
3112 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
3113 | BILLBOARDGUI.AlwaysOnTop = false | |
3114 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
3115 | TEXTLABEL.BackgroundTransparency = 1 | |
3116 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
3117 | TEXTLABEL.Text = TEXT | |
3118 | TEXTLABEL.Font = "SciFi" | |
3119 | TEXTLABEL.FontSize="Size42" | |
3120 | TEXTLABEL.TextColor3 = COLOR | |
3121 | TEXTLABEL.TextStrokeTransparency = 1 | |
3122 | TEXTLABEL.TextScaled = true | |
3123 | TEXTLABEL.TextWrapped = true | |
3124 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
3125 | if LABELTYPE == "Normal" then | |
3126 | for i = 1, 20 do | |
3127 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
3128 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
3129 | end | |
3130 | elseif LABELTYPE == "Debuff" then | |
3131 | for i = 1, 20 do | |
3132 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
3133 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
3134 | end | |
3135 | elseif LABELTYPE == "Shock" then | |
3136 | local ORIGIN = STATPART.Position | |
3137 | for i = 1, 20 do | |
3138 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
3139 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
3140 | end | |
3141 | end | |
3142 | THEPART.Parent = nil | |
3143 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
3144 | end | |
3145 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
3146 | MakeForm(Eye,"Ball") | |
3147 | --//=================================\\ | |
3148 | --|| ATTACK FUNCTIONS AND STUFF | |
3149 | --\\=================================// | |
3150 | function Dark_Energy() | |
3151 | ATTACK = true | |
3152 | Rooted = true | |
3153 | Charge(2,false) | |
3154 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
3155 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
3156 | for i = 1, 60 do | |
3157 | Swait() | |
3158 | ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true) | |
3159 | SND.Pitch = SND.Pitch - 1/60 | |
3160 | SND2.Pitch = SND.Pitch | |
3161 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3162 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3163 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3164 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3168 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3170 | end | |
3171 | SND:remove() | |
3172 | SND2:remove() | |
3173 | ATTACK = false | |
3174 | Rooted = false | |
3175 | end | |
3176 | function Perfect_Command() | |
3177 | ATTACK = true | |
3178 | Rooted = true | |
3179 | chatfunc("This is my TRUE power..") | |
3180 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
3181 | CreateSound("1368605755", Effects, 10, 1) | |
3182 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
3183 | ApplyAoE(Torso.Position, 9999, 0, 0, 0, true) | |
3184 | ATTACK = false | |
3185 | Rooted = false | |
3186 | end | |
3187 | function Warp() | |
3188 | ATTACK = false | |
3189 | Rooted = true | |
3190 | ||
3191 | Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75) | |
3192 | UNANCHOR = false | |
3193 | ||
3194 | RootPart.Anchored = true | |
3195 | for i=0, 2, 0.1 / Animation_Speed do | |
3196 | Swait() | |
3197 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3198 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3199 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3200 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3201 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3203 | end | |
3204 | ||
3205 | local POS = RootPart.Position | |
3206 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS) | |
3207 | Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150) | |
3208 | for i=0, 2, 0.1 / Animation_Speed do | |
3209 | Swait() | |
3210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
3213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
3214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3216 | end | |
3217 | UNANCHOR = true | |
3218 | ATTACK = false | |
3219 | Rooted = false | |
3220 | end | |
3221 | ||
3222 | function Sheer_Cold() | |
3223 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
3224 | if HITFLOOR ~= nil then | |
3225 | local HITBODIES = {} | |
3226 | ATTACK = true | |
3227 | Rooted = true | |
3228 | CreateSound("1225684085", RightArm, 10, 3) | |
3229 | for i = 1, 120 do | |
3230 | Swait() | |
3231 | Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3)) | |
3232 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1)) | |
3233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3239 | end | |
3240 | CreateSound("160772554", RightArm, 10, 0.7) | |
3241 | for i = 1, 25 do | |
3242 | Swait() | |
3243 | freezenearest(RootPart.Position, 80) | |
3244 | Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3)) | |
3245 | Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3)) | |
3246 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
3248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3250 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3252 | end | |
3253 | ATTACK = false | |
3254 | Rooted = false | |
3255 | end | |
3256 | end | |
3257 | function Holy_Smite() | |
3258 | local RING, MESH, DELET = MakeRing() | |
3259 | local POS = Mouse.Hit.p | |
3260 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3261 | for i = 1, 45 do | |
3262 | Swait() | |
3263 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
3264 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3265 | end | |
3266 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
3267 | if HITFLOOR then | |
3268 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true) | |
3269 | MakeForm(BEAM, "Cyl") | |
3270 | local DIST = (RING.Position - HITPOS).Magnitude | |
3271 | BEAM.Size = VT(0, DIST, 0) | |
3272 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3273 | for i = 1, 5 do | |
3274 | WACKYEFFECT({ | |
3275 | EffectType = "Wave", | |
3276 | Size = VT(25, 0, 25), | |
3277 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
3278 | Transparency = 0, | |
3279 | Transparency2 = 1, | |
3280 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
3281 | MoveToPos = nil, | |
3282 | RotationX = 0, | |
3283 | RotationY = 3, | |
3284 | RotationZ = 0, | |
3285 | Material = "Neon", | |
3286 | Color = C3(1, 1, 1), | |
3287 | SoundID = nil, | |
3288 | SoundPitch = nil, | |
3289 | SoundVolume = nil | |
3290 | }) | |
3291 | WACKYEFFECT({ | |
3292 | EffectType = "Round Slash", | |
3293 | Size = VT(3, 0, 3) / 13, | |
3294 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
3295 | Transparency = 0, | |
3296 | Transparency2 = 1, | |
3297 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
3298 | MoveToPos = nil, | |
3299 | RotationX = 0, | |
3300 | RotationY = 0, | |
3301 | RotationZ = 0, | |
3302 | Material = "Neon", | |
3303 | Color = C3(1, 1, 1), | |
3304 | SoundID = nil, | |
3305 | SoundPitch = nil, | |
3306 | SoundVolume = nil | |
3307 | }) | |
3308 | WACKYEFFECT({ | |
3309 | Time = 35, | |
3310 | EffectType = "Sphere", | |
3311 | Size = VT(22, 22, 22), | |
3312 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
3313 | Transparency = 0, | |
3314 | Transparency2 = 1, | |
3315 | CFrame = CF(HITPOS), | |
3316 | MoveToPos = nil, | |
3317 | RotationX = 0, | |
3318 | RotationY = 0, | |
3319 | RotationZ = 0, | |
3320 | Material = "Neon", | |
3321 | Color = C3(1, 1, 1), | |
3322 | SoundID = 459523898, | |
3323 | SoundPitch = MRANDOM(9, 12) / 10, | |
3324 | SoundVolume = 10 | |
3325 | }) | |
3326 | end | |
3327 | SHAKECAM(HITPOS, 100, 8, 15) | |
3328 | ApplyAoE(HITPOS, 50) | |
3329 | for i = 1, 25 do | |
3330 | Swait() | |
3331 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
3332 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
3333 | end | |
3334 | BEAM:remove() | |
3335 | end | |
3336 | wait(0.2) | |
3337 | DELET() | |
3338 | end | |
3339 | function LaughV2() | |
3340 | chatfunc("YOUR ATTACK IS AN INSULT", BrickColor.new("Really black").Color) | |
3341 | CreateSound("907332525", hed, 10, 1) | |
3342 | end | |
3343 | function AttackTemplate() | |
3344 | ATTACK = true | |
3345 | Rooted = false | |
3346 | for i=0, 1, 0.1 / Animation_Speed do | |
3347 | Swait() | |
3348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3354 | end | |
3355 | ATTACK = false | |
3356 | Rooted = false | |
3357 | end | |
3358 | function Equivalent_Pain() | |
3359 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3360 | if HITFLOOR then | |
3361 | ATTACK = true | |
3362 | Rooted = true | |
3363 | FULL = true | |
3364 | local GYRO = IT("BodyGyro",RootPart) | |
3365 | GYRO.D = 25 | |
3366 | GYRO.P = 20000 | |
3367 | GYRO.MaxTorque = VT(0,math.huge,0) | |
3368 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3369 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3370 | Swait() | |
3371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
3376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
3377 | end | |
3378 | GYRO:remove() | |
3379 | CreateSound(12222200, RightArm, 10, 1) | |
3380 | for i=0, 0.4, 0.1 / Animation_Speed do | |
3381 | Swait() | |
3382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
3383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
3387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3388 | end | |
3389 | CreateSound(289842971, RightArm, 10, 1) | |
3390 | coroutine.resume(coroutine.create(function() | |
3391 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
3392 | local ECHO = POS | |
3393 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
3394 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
3395 | ECHO = POS | |
3396 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3397 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
3398 | ECHO = POS | |
3399 | end | |
3400 | if ECHO.Y == HITPOS.Y then | |
3401 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
3402 | local CFRAME = CF(HITPOS,ECHO) | |
3403 | local RANGE = math.ceil(DISTANCE) | |
3404 | for i = 1, RANGE-1 do | |
3405 | Swait(3) | |
3406 | local A = CFRAME*CF(0,0,-i*3) | |
3407 | ApplyAoE(A.p,4) | |
3408 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
3409 | end | |
3410 | local SIZE = 3 | |
3411 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
3412 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10}) | |
3413 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
3414 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10}) | |
3415 | for i = 1, 9 do | |
3416 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
3417 | end | |
3418 | for i = 1, 9 do | |
3419 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
3420 | end | |
3421 | ApplyAoE(POS,30*SIZE) | |
3422 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
3423 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
3424 | end | |
3425 | end)) | |
3426 | for i=0, 0.6, 0.1 / Animation_Speed do | |
3427 | Swait() | |
3428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
3429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
3433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3434 | end | |
3435 | FULL = false | |
3436 | ATTACK = false | |
3437 | Rooted = false | |
3438 | end | |
3439 | end | |
3440 | function Debree(POS,SWAIT) | |
3441 | coroutine.resume(coroutine.create(function() | |
3442 | local HOLDER = IT("Model",Effects) | |
3443 | HOLDER.Name = "Debree" | |
3444 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3445 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
3446 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
3447 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0)) | |
3448 | repeat Swait() until HITFLOOR ~= nil | |
3449 | local O = 0 | |
3450 | for i = 1, 18 do | |
3451 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
3452 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3453 | O = O - (45/4)/5+i/4 | |
3454 | coroutine.resume(coroutine.create(function() | |
3455 | Swait(SWAIT) | |
3456 | for i = 1, 60 do | |
3457 | Swait() | |
3458 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
3459 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3460 | end | |
3461 | for i = 1, 50 do | |
3462 | Swait() | |
3463 | Part.Size = Part.Size * 0.9 | |
3464 | end | |
3465 | end)) | |
3466 | end | |
3467 | local O = 0 | |
3468 | for i = 1, 18 do | |
3469 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
3470 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3471 | O = O + (45/4)/5-i/4 | |
3472 | coroutine.resume(coroutine.create(function() | |
3473 | Swait(SWAIT) | |
3474 | for i = 1, 60 do | |
3475 | Swait() | |
3476 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
3477 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
3478 | end | |
3479 | for i = 1, 50 do | |
3480 | Swait() | |
3481 | Part.Size = Part.Size * 0.9 | |
3482 | end | |
3483 | end)) | |
3484 | end | |
3485 | Swait(SWAIT+110) | |
3486 | HOLDER:remove() | |
3487 | end)) | |
3488 | end | |
3489 | ||
3490 | ||
3491 | function Prison_Key() | |
3492 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
3493 | PLAYMAINANIM = false | |
3494 | if WhichPose == "Cast1" then | |
3495 | for i=0, Time, 0.1 / Animation_Speed do | |
3496 | Swait() | |
3497 | if Magic == true then | |
3498 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3499 | end | |
3500 | if Gyro ~= nil and Gyro ~= false then | |
3501 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3502 | end | |
3503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
3504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
3505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3509 | end | |
3510 | elseif WhichPose == "Cast2" then | |
3511 | for i=0, Time, 0.1 / Animation_Speed do | |
3512 | Swait() | |
3513 | if Magic == true then | |
3514 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3515 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3516 | end | |
3517 | if Gyro ~= nil and Gyro ~= false then | |
3518 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3519 | end | |
3520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3524 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3526 | end | |
3527 | elseif WhichPose == "RightArmUp" then | |
3528 | for i=0, Time, 0.1 / Animation_Speed do | |
3529 | Swait() | |
3530 | if Magic == true then | |
3531 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3532 | end | |
3533 | if Gyro ~= nil and Gyro ~= false then | |
3534 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
3535 | end | |
3536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
3537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3540 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3541 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3542 | end | |
3543 | elseif WhichPose == "Taunt" then | |
3544 | for i=0, Time, 0.1 / Animation_Speed do | |
3545 | Swait() | |
3546 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3547 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3548 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3549 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3550 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3551 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3552 | end | |
3553 | HATWELD.Part0 = RightArm | |
3554 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
3555 | CreateSound(221057812,Torso,10,1,false) | |
3556 | for i=0, Time*2, 0.1 / Animation_Speed do | |
3557 | Swait() | |
3558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3564 | end | |
3565 | for i=0, Time, 0.1 / Animation_Speed do | |
3566 | Swait() | |
3567 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3571 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3573 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
3574 | end | |
3575 | HATWELD.Part0 = Head | |
3576 | HATWELD.C0 = CF(0,0.35,0) | |
3577 | elseif WhichPose == "Prepare key" then | |
3578 | for i=0, Time, 0.1 / Animation_Speed do | |
3579 | Swait() | |
3580 | if Gyro ~= nil and Gyro ~= false then | |
3581 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
3582 | end | |
3583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
3584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
3585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3589 | end | |
3590 | elseif WhichPose == "Turn key" then | |
3591 | for i=0, Time, 0.1 / Animation_Speed do | |
3592 | Swait() | |
3593 | if Gyro ~= nil and Gyro ~= false then | |
3594 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
3595 | end | |
3596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
3597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
3598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
3599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
3600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
3601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
3602 | end | |
3603 | end | |
3604 | PLAYMAINANIM = true | |
3605 | end | |
3606 | if Mouse.Target ~= nil then | |
3607 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3608 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3609 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3610 | local GYRO = IT("BodyGyro",RootPart) | |
3611 | GYRO.D = 750 | |
3612 | GYRO.P = 20000 | |
3613 | GYRO.MaxTorque = VT(0,40000000,0) | |
3614 | local grav = Instance.new("BodyPosition",TORSO) | |
3615 | grav.D = 15 | |
3616 | grav.P = 20000 | |
3617 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3618 | grav.position = TORSO.Position | |
3619 | local GYRO2 = IT("BodyGyro",TORSO) | |
3620 | GYRO2.D = 750 | |
3621 | GYRO2.P = 20000 | |
3622 | GYRO2.MaxTorque = VT(0,40000000,0) | |
3623 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3624 | grav.Name = "Jail" | |
3625 | local LOCKPARTS = {} | |
3626 | ATTACK = true | |
3627 | Rooted = false | |
3628 | local LOCK = IT("Model",Effects) | |
3629 | LOCK.Name = "Lock" | |
3630 | local LOCK2 = IT("Model",LOCK) | |
3631 | LOCK2.Name = "Metal" | |
3632 | --CREATE LOCK-- | |
3633 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
3634 | LOCK.PrimaryPart = BASE | |
3635 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
3636 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
3637 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3638 | MakeForm(PRT,"Cyl") | |
3639 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
3640 | PRT.Color = C3(0,0,0) | |
3641 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3642 | MakeForm(PRT,"Cyl") | |
3643 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
3644 | PRT.Color = C3(0,0,0) | |
3645 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
3646 | for i = 1, 45 do | |
3647 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3648 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
3649 | end | |
3650 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3651 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
3652 | LOCK2.PrimaryPart = PRT | |
3653 | --------------- | |
3654 | local CHILDREN = LOCK:GetDescendants() | |
3655 | for index, CHILD in pairs(CHILDREN) do | |
3656 | if CHILD:IsA("BasePart") then | |
3657 | CHILD.Transparency = 1 | |
3658 | end | |
3659 | end | |
3660 | for i = 1, 75 do | |
3661 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
3662 | Swait() | |
3663 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3664 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3665 | local CHILDREN = LOCK:GetDescendants() | |
3666 | for index, CHILD in pairs(CHILDREN) do | |
3667 | if CHILD:IsA("BasePart") then | |
3668 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
3669 | end | |
3670 | end | |
3671 | end | |
3672 | HUM.DisplayDistanceType = "None" | |
3673 | local KEY = IT("Model",Effects) | |
3674 | KEY.Name = "Key" | |
3675 | --CREATE KEY-- | |
3676 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false) | |
3677 | KEY.PrimaryPart = KBASE | |
3678 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
3679 | local WLD = weldBetween(RightArm,KBASE) | |
3680 | for i = 1, 45 do | |
3681 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false) | |
3682 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
3683 | weldBetween(KBASE,PRT) | |
3684 | end | |
3685 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false) | |
3686 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
3687 | weldBetween(KBASE,PRT) | |
3688 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false) | |
3689 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
3690 | weldBetween(KBASE,PRT) | |
3691 | -------------- | |
3692 | Rooted = true | |
3693 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
3694 | coroutine.resume(coroutine.create(function() | |
3695 | for i = 1, 10 do | |
3696 | Swait() | |
3697 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3698 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3699 | end | |
3700 | CreateSound(1149318312,BASE,5,1,false) | |
3701 | CreateSound(160772554,BASE,3,1,false) | |
3702 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
3703 | for i = 1, 4 do | |
3704 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3705 | end | |
3706 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
3707 | wait(1) | |
3708 | TORSO.Parent.Parent = LOCK | |
3709 | for i = 1, 75 do | |
3710 | Swait() | |
3711 | local CHILDREN = KEY:GetDescendants() | |
3712 | for index, CHILD in pairs(CHILDREN) do | |
3713 | if CHILD:IsA("BasePart") then | |
3714 | CHILD.Transparency = i/25 | |
3715 | end | |
3716 | end | |
3717 | local CHILDREN = LOCK:GetDescendants() | |
3718 | for index, CHILD in pairs(CHILDREN) do | |
3719 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
3720 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3721 | elseif CHILD.ClassName == "Decal" then | |
3722 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3723 | end | |
3724 | end | |
3725 | end | |
3726 | TORSO.Parent:ClearAllChildren() | |
3727 | KEY:remove() | |
3728 | LOCK:remove() | |
3729 | end)) | |
3730 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
3731 | GYRO:remove() | |
3732 | ATTACK = false | |
3733 | Rooted = false | |
3734 | end | |
3735 | end | |
3736 | end | |
3737 | ||
3738 | function MagicSphere2(size,waitt,cframe,color) | |
3739 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
3740 | local mesh = IT("SpecialMesh",wave) | |
3741 | mesh.MeshType = "Sphere" | |
3742 | mesh.Scale = VT(size,size,size) | |
3743 | mesh.Offset = VT(0,0,0) | |
3744 | wave.CFrame = cframe | |
3745 | coroutine.resume(coroutine.create(function(PART) | |
3746 | for i = 1, waitt do | |
3747 | Swait() | |
3748 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
3749 | wave.Transparency = wave.Transparency - (1/waitt) | |
3750 | end | |
3751 | wave:remove() | |
3752 | end)) | |
3753 | end | |
3754 | function MagicSphere(size,waitt,cframe,color) | |
3755 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
3756 | local mesh = IT("SpecialMesh",wave) | |
3757 | mesh.MeshType = "Sphere" | |
3758 | mesh.Scale = VT(size,size,size) | |
3759 | mesh.Offset = VT(0,0,0) | |
3760 | wave.CFrame = cframe | |
3761 | coroutine.resume(coroutine.create(function(PART) | |
3762 | for i = 1, waitt do | |
3763 | Swait() | |
3764 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
3765 | wave.Transparency = wave.Transparency + (1/waitt) | |
3766 | if wave.Transparency > 0.99 then | |
3767 | wave:remove() | |
3768 | end | |
3769 | end | |
3770 | end)) | |
3771 | end | |
3772 | ||
3773 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
3774 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
3775 | local mesh = IT("SpecialMesh",wave) | |
3776 | mesh.MeshType = "FileMesh" | |
3777 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
3778 | mesh.Scale = VT(size,size,size) | |
3779 | wave.CFrame = cframe | |
3780 | coroutine.resume(coroutine.create(function(PART) | |
3781 | for i = 1, waitt do | |
3782 | Swait() | |
3783 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
3784 | if doesrotate == true then | |
3785 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
3786 | end | |
3787 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
3788 | if wave.Transparency > 0.99 then | |
3789 | wave:remove() | |
3790 | end | |
3791 | end | |
3792 | end)) | |
3793 | end | |
3794 | function CheckTableForString(Table, String) | |
3795 | for i, v in pairs(Table) do | |
3796 | if string.find(string.lower(String), string.lower(v)) then | |
3797 | return true | |
3798 | end | |
3799 | end | |
3800 | return false | |
3801 | end | |
3802 | ||
3803 | function CheckIntangible(Hit) | |
3804 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
3805 | if Hit and Hit.Parent then | |
3806 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
3807 | return true | |
3808 | end | |
3809 | end | |
3810 | return false | |
3811 | end | |
3812 | ||
3813 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
3814 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
3815 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
3816 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
3817 | if RayHit and CheckIntangible(RayHit) then | |
3818 | if DelayIfHit then | |
3819 | wait() | |
3820 | end | |
3821 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
3822 | end | |
3823 | return RayHit, RayPos, RayNormal | |
3824 | end | |
3825 | ||
3826 | function attractnearest(postype,position,range,maxstrength,last) | |
3827 | if postype == "Vector" then | |
3828 | for i,v in ipairs(workspace:GetChildren()) do | |
3829 | local body = v:GetChildren() | |
3830 | for part = 1, #body do | |
3831 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3832 | if(body[part].Position - position).Magnitude < range then | |
3833 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
3834 | local bv = Instance.new("BodyVelocity") | |
3835 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3836 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
3837 | bv.Parent = body[part] | |
3838 | bv.Name = "ATTRACT" | |
3839 | else | |
3840 | coroutine.resume(coroutine.create(function() | |
3841 | for i = 1, last/5 do | |
3842 | Swait(5) | |
3843 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
3844 | end | |
3845 | body[part].ATTRACT:remove() | |
3846 | end)) | |
3847 | end | |
3848 | end | |
3849 | end | |
3850 | end | |
3851 | if v.ClassName == "Part" then | |
3852 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
3853 | if v:FindFirstChild("ATTRACT") == nil then | |
3854 | local bv = Instance.new("BodyVelocity") | |
3855 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3856 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
3857 | bv.Parent = v | |
3858 | bv.Name = "ATTRACT" | |
3859 | else | |
3860 | coroutine.resume(coroutine.create(function() | |
3861 | for i = 1, last/5 do | |
3862 | Swait(5) | |
3863 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
3864 | end | |
3865 | v.ATTRACT:remove() | |
3866 | end)) | |
3867 | end | |
3868 | end | |
3869 | end | |
3870 | end | |
3871 | elseif postype == "Part" then | |
3872 | for i,v in ipairs(workspace:GetChildren()) do | |
3873 | local body = v:GetChildren() | |
3874 | for part = 1, #body do | |
3875 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3876 | if(body[part].Position - position.Position).Magnitude < range then | |
3877 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
3878 | local bv = Instance.new("BodyVelocity") | |
3879 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3880 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
3881 | bv.Parent = body[part] | |
3882 | bv.Name = "ATTRACT" | |
3883 | else | |
3884 | coroutine.resume(coroutine.create(function() | |
3885 | for i = 1, last/5 do | |
3886 | Swait(5) | |
3887 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
3888 | end | |
3889 | body[part].ATTRACT:remove() | |
3890 | end)) | |
3891 | end | |
3892 | end | |
3893 | end | |
3894 | end | |
3895 | if v.ClassName == "Part" then | |
3896 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
3897 | if v:FindFirstChild("ATTRACT") == nil then | |
3898 | local bv = Instance.new("BodyVelocity") | |
3899 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3900 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
3901 | bv.Parent = v | |
3902 | bv.Name = "ATTRACT" | |
3903 | else | |
3904 | coroutine.resume(coroutine.create(function() | |
3905 | for i = 1, last/5 do | |
3906 | Swait(5) | |
3907 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
3908 | end | |
3909 | v.ATTRACT:remove() | |
3910 | end)) | |
3911 | end | |
3912 | end | |
3913 | end | |
3914 | end | |
3915 | end | |
3916 | end | |
3917 | ||
3918 | function killnearest(position,range,maxstrength) | |
3919 | for i,v in ipairs(workspace:GetChildren()) do | |
3920 | local body = v:GetChildren() | |
3921 | for part = 1, #body do | |
3922 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
3923 | if(body[part].Position - position).Magnitude < range then | |
3924 | if v.ClassName == "Model" then | |
3925 | v:BreakJoints() | |
3926 | end | |
3927 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
3928 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
3929 | end | |
3930 | end | |
3931 | end | |
3932 | if v.ClassName == "Part" then | |
3933 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
3934 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
3935 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
3936 | end | |
3937 | end | |
3938 | end | |
3939 | end | |
3940 | ||
3941 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
3942 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
3943 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0)) | |
3944 | wave.CFrame = CFRAME | |
3945 | coroutine.resume(coroutine.create(function(PART) | |
3946 | for i = 1, WAIT do | |
3947 | Swait() | |
3948 | mesh.Scale = mesh.Scale + GROW | |
3949 | if DOESROT == true then | |
3950 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
3951 | end | |
3952 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
3953 | if wave.Transparency > 0.99 then | |
3954 | wave:remove() | |
3955 | end | |
3956 | end | |
3957 | end)) | |
3958 | end | |
3959 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
3960 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
3961 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
3962 | wave.CFrame = CFRAME | |
3963 | coroutine.resume(coroutine.create(function(PART) | |
3964 | for i = 1, WAIT do | |
3965 | Swait() | |
3966 | mesh.Scale = mesh.Scale + GROW | |
3967 | wave.Transparency = wave.Transparency + 1 / WAIT | |
3968 | if wave.Transparency > 0.99 then | |
3969 | wave:remove() | |
3970 | end | |
3971 | end | |
3972 | end)) | |
3973 | end | |
3974 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
3975 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
3976 | local mesh | |
3977 | if KIND == "Base" then | |
3978 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
3979 | elseif KIND == "Thin" then | |
3980 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
3981 | elseif KIND == "Round" then | |
3982 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
3983 | end | |
3984 | wave.CFrame = CFRAME | |
3985 | coroutine.resume(coroutine.create(function(PART) | |
3986 | for i = 1, WAIT do | |
3987 | Swait() | |
3988 | mesh.Scale = mesh.Scale + GROW / 10 | |
3989 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
3990 | if wave.Transparency > 0.99 then | |
3991 | wave:remove() | |
3992 | end | |
3993 | end | |
3994 | end)) | |
3995 | end | |
3996 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
3997 | for _, c in pairs(PARENT:GetChildren()) do | |
3998 | if c.ClassName == "Model" then | |
3999 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
4000 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
4001 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
4002 | if DIST > (TORSO.Position - FROM).Magnitude then | |
4003 | table.insert(TABLE, c) | |
4004 | end | |
4005 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
4006 | elseif c.ClassName == "Folder" then | |
4007 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
4008 | end | |
4009 | end | |
4010 | end | |
4011 | end | |
4012 | function Execute() | |
4013 | ATTACK = true | |
4014 | Rooted = false | |
4015 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
4016 | Part.Color = C3(0,0,0) | |
4017 | MakeForm(Part,"Wedge") | |
4018 | Part.CanCollide = true | |
4019 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0)) | |
4020 | for i=0, 1, 0.1 / Animation_Speed do | |
4021 | Swait() | |
4022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
4023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
4024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4028 | end | |
4029 | Trail.Enabled = true | |
4030 | CreateSound(541909867, Barrel, 7, 1, false) | |
4031 | local TOCH = Part.Touched:Connect(function(hit) | |
4032 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4033 | Kill(hit.Parent) | |
4034 | end | |
4035 | end) | |
4036 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4037 | Swait() | |
4038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
4039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
4040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4044 | end | |
4045 | TOCH:disconnect() | |
4046 | Trail.Enabled = false | |
4047 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4048 | Swait() | |
4049 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
4050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
4051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4055 | end | |
4056 | Part:remove() | |
4057 | ATTACK = false | |
4058 | Rooted = false | |
4059 | end | |
4060 | ||
4061 | function Angel_Smite() | |
4062 | local HITBODIES = {} | |
4063 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
4064 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
4065 | CENTER.CFrame = CF(ECH) | |
4066 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25)) | |
4067 | MakeForm(RAY, "Cyl") | |
4068 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28)) | |
4069 | MakeForm(RAY2, "Cyl") | |
4070 | RAY.CFrame = CF(ECH) | |
4071 | RAY2.CFrame = CF(ECH) | |
4072 | CreateSound("1368573150", CENTER, 10, 0.8) | |
4073 | for i = 1, 100 do | |
4074 | Swait() | |
4075 | RAY.Transparency = RAY.Transparency - 0.01 | |
4076 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
4077 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
4078 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
4079 | end | |
4080 | for i = 1, 5 do | |
4081 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0)) | |
4082 | end | |
4083 | RAY:remove() | |
4084 | RAY2:remove() | |
4085 | CreateSound("1368637781", CENTER, 10, 0.8) | |
4086 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8)) | |
4087 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8)) | |
4088 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
4089 | Debris:AddItem(CENTER, 5) | |
4090 | CreateSound("414517163", CENTER, 10, 0.8) | |
4091 | for i = 1, 5 do | |
4092 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5)) | |
4093 | end | |
4094 | for e = 1, #HITBODIES do | |
4095 | if HITBODIES[e] ~= nil then | |
4096 | local BOD = HITBODIES[e] | |
4097 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
4098 | if TORS then | |
4099 | BOD:BreakJoints() | |
4100 | for _, c in pairs(BOD:GetChildren()) do | |
4101 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
4102 | local bv = Instance.new("BodyVelocity") | |
4103 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
4104 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
4105 | bv.Parent = c | |
4106 | Debris:AddItem(bv, 0.2) | |
4107 | end | |
4108 | end | |
4109 | end | |
4110 | end | |
4111 | end | |
4112 | end | |
4113 | function swait(NUMBER) | |
4114 | if NUMBER == 0 or NUMBER == nil then | |
4115 | ArtificialHB.Event:wait() | |
4116 | else | |
4117 | for i = 1, NUMBER do | |
4118 | ArtificialHB.Event:wait() | |
4119 | end | |
4120 | end | |
4121 | end | |
4122 | ||
4123 | function chatfunc(text) | |
4124 | local chat = coroutine.wrap(function() | |
4125 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
4126 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
4127 | end | |
4128 | local Bill = Instance.new("BillboardGui",Character) | |
4129 | Bill.Size = UDim2.new(0,100,0,40) | |
4130 | Bill.StudsOffset = Vector3.new(0,3,0) | |
4131 | Bill.Adornee = Character.Head | |
4132 | Bill.Name = "TalkingBillBoard" | |
4133 | local Hehe = Instance.new("TextLabel",Bill) | |
4134 | Hehe.BackgroundTransparency = 1 | |
4135 | Hehe.BorderSizePixel = 0 | |
4136 | Hehe.Text = "" | |
4137 | Hehe.Font = "Garamond" | |
4138 | Hehe.TextSize = 40 | |
4139 | Hehe.TextStrokeTransparency = 0 | |
4140 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
4141 | coroutine.resume(coroutine.create(function() | |
4142 | while Hehe ~= nil do | |
4143 | swait() | |
4144 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
4145 | Hehe.Rotation = math.random(-5,5) | |
4146 | Hehe.TextColor3 = Color3.new(0,0,0) | |
4147 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
4148 | end | |
4149 | end)) | |
4150 | for i = 1,string.len(text),1 do | |
4151 | swait() | |
4152 | Hehe.Text = string.sub(text,1,i) | |
4153 | end | |
4154 | swait(90)--Re[math.random(1, 93)] | |
4155 | for i = 0, 1, .025 do | |
4156 | swait() | |
4157 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
4158 | Hehe.TextStrokeTransparency = i | |
4159 | Hehe.TextTransparency = i | |
4160 | end | |
4161 | Bill:Destroy() | |
4162 | end) | |
4163 | chat() | |
4164 | end | |
4165 | ||
4166 | function onChatted(msg) | |
4167 | chatfunc(msg) | |
4168 | end | |
4169 | ||
4170 | Player.Chatted:connect(onChatted) | |
4171 | ||
4172 | function chatfunc(text) | |
4173 | local chat = coroutine.wrap(function() | |
4174 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
4175 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
4176 | end | |
4177 | local Bill = Instance.new("BillboardGui",Character) | |
4178 | Bill.Size = UDim2.new(0,100,0,40) | |
4179 | Bill.StudsOffset = Vector3.new(0,3,0) | |
4180 | Bill.Adornee = Character.Head | |
4181 | Bill.Name = "TalkingBillBoard" | |
4182 | local Hehe = Instance.new("TextLabel",Bill) | |
4183 | Hehe.BackgroundTransparency = 1 | |
4184 | Hehe.BorderSizePixel = 0 | |
4185 | Hehe.Text = "" | |
4186 | Hehe.Font = "Bodoni" | |
4187 | Hehe.TextSize = 40 | |
4188 | Hehe.TextStrokeTransparency = 0 | |
4189 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
4190 | coroutine.resume(coroutine.create(function() | |
4191 | while Hehe ~= nil do | |
4192 | swait() | |
4193 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
4194 | Hehe.Rotation = math.random(-5,5) | |
4195 | Hehe.TextColor3 = Color3.new(0,0,0) | |
4196 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
4197 | end | |
4198 | end)) | |
4199 | for i = 1,string.len(text),1 do | |
4200 | swait() | |
4201 | Hehe.Text = string.sub(text,1,i) | |
4202 | end | |
4203 | swait(90)--Re[math.random(1, 93)] | |
4204 | for i = 0, 1, .025 do | |
4205 | swait() | |
4206 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
4207 | Hehe.TextStrokeTransparency = i | |
4208 | Hehe.TextTransparency = i | |
4209 | end | |
4210 | Bill:Destroy() | |
4211 | end) | |
4212 | chat() | |
4213 | end | |
4214 | ||
4215 | function onChatted(msg) | |
4216 | chatfunc(msg) | |
4217 | end | |
4218 | ||
4219 | Player.Chatted:connect(onChatted) | |
4220 | ||
4221 | function Godly_Speed_And_Strength() | |
4222 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
4223 | if HITFLOOR then | |
4224 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
4225 | CreateSound("1295446488", Torso, 5, 1) | |
4226 | for i = 1, 5 do | |
4227 | WACKYEFFECT({ | |
4228 | Time = MRANDOM(15, 35), | |
4229 | EffectType = "Round Slash", | |
4230 | Size = VT(0, 0, 0), | |
4231 | Size2 = VT(0.3, 0, 0.3), | |
4232 | Transparency = 0.5, | |
4233 | Transparency2 = 1, | |
4234 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
4235 | MoveToPos = nil, | |
4236 | RotationX = MRANDOM(-50, 50) / 10, | |
4237 | RotationY = MRANDOM(-50, 50) / 10, | |
4238 | RotationZ = MRANDOM(-50, 50) / 10, | |
4239 | Material = "Neon", | |
4240 | Color = C3(1, 1, 1), | |
4241 | SoundID = nil, | |
4242 | SoundPitch = nil, | |
4243 | SoundVolume = nil | |
4244 | }) | |
4245 | end | |
4246 | ATTACK = true | |
4247 | Rooted = true | |
4248 | UNANCHOR = false | |
4249 | RootPart.Anchored = true | |
4250 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
4251 | for i = 1, 5 do | |
4252 | WACKYEFFECT({ | |
4253 | Time = MRANDOM(15, 35), | |
4254 | EffectType = "Round Slash", | |
4255 | Size = VT(0, 0, 0), | |
4256 | Size2 = VT(0.3, 0, 0.3), | |
4257 | Transparency = 0.5, | |
4258 | Transparency2 = 1, | |
4259 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
4260 | MoveToPos = nil, | |
4261 | RotationX = MRANDOM(-50, 50) / 10, | |
4262 | RotationY = MRANDOM(-50, 50) / 10, | |
4263 | RotationZ = MRANDOM(-50, 50) / 10, | |
4264 | Material = "Neon", | |
4265 | Color = C3(1, 1, 1), | |
4266 | SoundID = nil, | |
4267 | SoundPitch = nil, | |
4268 | SoundVolume = nil | |
4269 | }) | |
4270 | end | |
4271 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4272 | Swait() | |
4273 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
4274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4279 | end | |
4280 | for i = 0, 1, 0.1 / Animation_Speed do | |
4281 | Swait() | |
4282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
4283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
4284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
4285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
4286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
4287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
4288 | end | |
4289 | for i = 1, 10 do | |
4290 | Swait() | |
4291 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
4292 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
4293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
4294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
4295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
4296 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
4297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
4298 | end | |
4299 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
4300 | Swait() | |
4301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
4302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
4303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4304 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
4305 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4306 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4307 | end | |
4308 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
4309 | if HITFLOOR then | |
4310 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
4311 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
4312 | for index, CHILD in pairs(CHILDREN) do | |
4313 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4314 | for i = 1, 5 do | |
4315 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
4316 | CHILD:remove() | |
4317 | end | |
4318 | end | |
4319 | end | |
4320 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4321 | SOUNDPART.CFrame = CF(HITPOS) | |
4322 | Debris:AddItem(SOUNDPART, 5) | |
4323 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4324 | CreateSound("182765513", SOUNDPART, 6, 1) | |
4325 | WACKYEFFECT({ | |
4326 | EffectType = "Ring", | |
4327 | Size = VT(0, 0, 0), | |
4328 | Size2 = VT(1, 1, 0), | |
4329 | Transparency = 0.7, | |
4330 | Transparency2 = 1, | |
4331 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4332 | MoveToPos = nil, | |
4333 | RotationX = 0, | |
4334 | RotationY = 0, | |
4335 | RotationZ = 0, | |
4336 | Material = "Neon", | |
4337 | Color = C3(1, 1, 1), | |
4338 | SoundID = nil, | |
4339 | SoundPitch = nil, | |
4340 | SoundVolume = nil | |
4341 | }) | |
4342 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
4343 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
4344 | for index, CHILD in pairs(CHILDREN) do | |
4345 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then | |
4346 | for i = 1, 5 do | |
4347 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
4348 | CHILD:remove() | |
4349 | end | |
4350 | end | |
4351 | end | |
4352 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4353 | SOUNDPART.CFrame = CF(HITPOS) | |
4354 | Debris:AddItem(SOUNDPART, 5) | |
4355 | CreateSound("130972023", SOUNDPART, 6, 3) | |
4356 | CreateSound("182765513", SOUNDPART, 6, 1) | |
4357 | WACKYEFFECT({ | |
4358 | EffectType = "Ring", | |
4359 | Size = VT(0, 0, 0), | |
4360 | Size2 = VT(1, 1, 0), | |
4361 | Transparency = 0.7, | |
4362 | Transparency2 = 1, | |
4363 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4364 | MoveToPos = nil, | |
4365 | RotationX = 0, | |
4366 | RotationY = 0, | |
4367 | RotationZ = 0, | |
4368 | Material = "Neon", | |
4369 | Color = C3(1, 1, 1), | |
4370 | SoundID = nil, | |
4371 | SoundPitch = nil, | |
4372 | SoundVolume = nil | |
4373 | }) | |
4374 | elseif HITFLOOR.Anchored == false then | |
4375 | if HITFLOOR.Parent ~= workspace then | |
4376 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
4377 | for index, CHILD in pairs(CHILDREN) do | |
4378 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then | |
4379 | for i = 1, 5 do | |
4380 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
4381 | end | |
4382 | CHILD:remove() | |
4383 | end | |
4384 | end | |
4385 | else | |
4386 | for i = 1, 5 do | |
4387 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
4388 | end | |
4389 | HITFLOOR:remove() | |
4390 | end | |
4391 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4392 | SOUNDPART.CFrame = CF(HITPOS) | |
4393 | Debris:AddItem(SOUNDPART, 5) | |
4394 | CreateSound("130972023", SOUNDPART, 10, 3) | |
4395 | CreateSound("178452217", SOUNDPART, 6, 1) | |
4396 | WACKYEFFECT({ | |
4397 | EffectType = "Ring", | |
4398 | Size = VT(0, 0, 0), | |
4399 | Size2 = VT(1, 1, 0), | |
4400 | Transparency = 0.7, | |
4401 | Transparency2 = 1, | |
4402 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
4403 | MoveToPos = nil, | |
4404 | RotationX = 0, | |
4405 | RotationY = 0, | |
4406 | RotationZ = 0, | |
4407 | Material = "Neon", | |
4408 | Color = C3(1, 1, 1), | |
4409 | SoundID = nil, | |
4410 | SoundPitch = nil, | |
4411 | SoundVolume = nil | |
4412 | }) | |
4413 | else | |
4414 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
4415 | SOUNDPART.CFrame = CF(HITPOS) | |
4416 | Debris:AddItem(SOUNDPART, 5) | |
4417 | CreateSound("130972023", SOUNDPART, 10, 1) | |
4418 | CreateSound("130972023", SOUNDPART, 6, 0.7) | |
4419 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
4420 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
4421 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
4422 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
4423 | for i = 1, 5 do | |
4424 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
4425 | end | |
4426 | for i = 1, 5 do | |
4427 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
4428 | end | |
4429 | end | |
4430 | end | |
4431 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
4432 | Swait() | |
4433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
4434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
4435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
4436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
4437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
4439 | end | |
4440 | ATTACK = false | |
4441 | Rooted = false | |
4442 | UNANCHOR = true | |
4443 | RootPart.Anchored = false | |
4444 | end | |
4445 | end | |
4446 | local ENERGYSOUND = 1417051162 | |
4447 | local BEAMSOUND = 1417056781 | |
4448 | local EXPLOSIONSOUND = 1417056081 | |
4449 | ||
4450 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Dark indigo", "BraceletPart", VT(1.01,0.3,1.01),false) | |
4451 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
4452 | for i = 1, 3 do | |
4453 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false) | |
4454 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
4455 | MakeForm(Part,"Cyl") | |
4456 | end | |
4457 | function Charge(TIME,GYRO) | |
4458 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
4459 | local G = nil | |
4460 | if GYRO == true then | |
4461 | G = IT("BodyGyro",RootPart) | |
4462 | G.D = 250 | |
4463 | G.P = 200000 | |
4464 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
4465 | end | |
4466 | for i=0, TIME, 0.1 / Animation_Speed do | |
4467 | Swait() | |
4468 | if G then | |
4469 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
4470 | end | |
4471 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4478 | end | |
4479 | SND:remove() | |
4480 | if G then | |
4481 | return G | |
4482 | end | |
4483 | end | |
4484 | ||
4485 | function Morning_Star() | |
4486 | ATTACK = true | |
4487 | Rooted = true | |
4488 | for i=0, 1, 0.1 / Animation_Speed do | |
4489 | Swait() | |
4490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4496 | end | |
4497 | coroutine.resume(coroutine.create(function() | |
4498 | local POS = Mouse.Hit.p | |
4499 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0)) | |
4500 | MakeForm(RAY,"Cyl") | |
4501 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
4502 | MakeForm(SPHERE,"Ball") | |
4503 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
4504 | MakeForm(SHIELD,"Ball") | |
4505 | SHIELD.CFrame = CF(POS) | |
4506 | RAY.CFrame = CF(POS) | |
4507 | SPHERE.CFrame = CF(POS) | |
4508 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
4509 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
4510 | for i = 1, 200 do | |
4511 | Swait() | |
4512 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4513 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
4514 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
4515 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
4516 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
4517 | end | |
4518 | for i = 1, 45 do | |
4519 | Swait() | |
4520 | RAY.Transparency = RAY.Transparency + 1/45 | |
4521 | SPHERE.Transparency = RAY.Transparency | |
4522 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
4523 | end | |
4524 | RAY:remove() | |
4525 | SHIELD:remove() | |
4526 | SPHERE:remove() | |
4527 | end)) | |
4528 | for i=0, 1, 0.1 / Animation_Speed do | |
4529 | Swait() | |
4530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4536 | end | |
4537 | ATTACK = false | |
4538 | Rooted = false | |
4539 | end | |
4540 | ||
4541 | ||
4542 | ||
4543 | function TakeOnMe() | |
4544 | Speed = 5 | |
4545 | local MEME = CreateSound(1890957836, Effects, 2, 1, false) | |
4546 | ATTACK = true | |
4547 | Rooted = false | |
4548 | local DANCE = true | |
4549 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
4550 | if NEWKEY == "p" then | |
4551 | DANCE = false | |
4552 | end | |
4553 | end) | |
4554 | PLAYSONG = false | |
4555 | while true do | |
4556 | for i = 1, 15 do | |
4557 | Swait() | |
4558 | MEME.Parent = Effects | |
4559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4565 | end | |
4566 | if DANCE == false then | |
4567 | break | |
4568 | end | |
4569 | for i = 1, 15 do | |
4570 | Swait() | |
4571 | MEME.Parent = Effects | |
4572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4578 | end | |
4579 | end | |
4580 | PLAYSONG = true | |
4581 | KEY:Disconnect() | |
4582 | MEME:remove() | |
4583 | Speed = 25 | |
4584 | ATTACK = false | |
4585 | Rooted = false | |
4586 | end | |
4587 | function Smite() | |
4588 | ATTACK = true | |
4589 | Rooted = false | |
4590 | CreateSound(1368573150, RightArm, 3, 1.5) | |
4591 | for i=0, 0.6, 0.1 / Animation_Speed do | |
4592 | Swait() | |
4593 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4594 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4596 | end | |
4597 | local POWER = 0 | |
4598 | repeat | |
4599 | Swait() | |
4600 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4603 | POWER = POWER + 0.5 | |
4604 | if POWER >= 85 then | |
4605 | POWER = 85 | |
4606 | end | |
4607 | until KEYHOLD == false | |
4608 | if POWER < 0.6 then | |
4609 | SpawnSmite(Mouse.Hit.p) | |
4610 | else | |
4611 | if POWER < 15 then | |
4612 | POWER = 15 | |
4613 | end | |
4614 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
4615 | end | |
4616 | ATTACK = false | |
4617 | Rooted = false | |
4618 | end | |
4619 | function RTaunt() | |
4620 | ATTACK = true | |
4621 | Rooted = true | |
4622 | local TAUNT = CreateSound(135017578, Torso, 7, 1, false) | |
4623 | repeat | |
4624 | Swait() | |
4625 | TAUNT.Parent = Torso | |
4626 | TAUNT.Playing = true | |
4627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
4629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4633 | until TAUNT.TimePosition >= 1.25 | |
4634 | for i=0, 1.6, 0.1 / Animation_Speed do | |
4635 | Swait() | |
4636 | TAUNT.Parent = Torso | |
4637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
4638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
4639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4643 | end | |
4644 | ATTACK = false | |
4645 | Rooted = false | |
4646 | end | |
4647 | function Taunt() | |
4648 | ATTACK = true | |
4649 | Rooted = true | |
4650 | CreateSound("907330011", Head, 10, 1.1) | |
4651 | for i=0, 1, 0.1 / Animation_Speed do | |
4652 | Swait() | |
4653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4659 | end | |
4660 | for i=0, 2, 0.1 / Animation_Speed do | |
4661 | Swait() | |
4662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
4665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
4666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4668 | end | |
4669 | ATTACK = false | |
4670 | Rooted = false | |
4671 | end | |
4672 | function Destruction() | |
4673 | ATTACK = true | |
4674 | Rooted = true | |
4675 | local AIMPOS = Mouse.Hit.p | |
4676 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
4677 | coroutine.resume(coroutine.create(function() | |
4678 | local RAYS = {} | |
4679 | for i = 1, 4 do | |
4680 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ray", VT(50,2000,50)) | |
4681 | MakeForm(RAY,"Cyl") | |
4682 | RAY.Mesh.Scale = VT(1,1.1,1) | |
4683 | table.insert(RAYS,RAY) | |
4684 | end | |
4685 | CreateSound(348663022, Effects, 2, 1.2, false) | |
4686 | for i = 1, 100 do | |
4687 | Swait() | |
4688 | for e = 1, #RAYS do | |
4689 | if RAYS[e] ~= nil then | |
4690 | local RAY = RAYS[e] | |
4691 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
4692 | RAY.Transparency = RAY.Transparency - 0.01 | |
4693 | end | |
4694 | end | |
4695 | end | |
4696 | for i = 1, 20 do | |
4697 | Swait() | |
4698 | for e = 1, #RAYS do | |
4699 | if RAYS[e] ~= nil then | |
4700 | local RAY = RAYS[e] | |
4701 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
4702 | end | |
4703 | end | |
4704 | end | |
4705 | wait(0.3) | |
4706 | for i = 1, 16 do | |
4707 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
4708 | SpawnTrail(POS+VT(0,200,0),POS) | |
4709 | end | |
4710 | for i = 1, 4 do | |
4711 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
4712 | end | |
4713 | ||
4714 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
4715 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
4716 | CreateSound(130972023, Effects, 2, 1, false) | |
4717 | local POS = Mouse.Hit.p | |
4718 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
4719 | MakeForm(RAY,"Cyl") | |
4720 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(130,130,130)) | |
4721 | MakeForm(SPHERE,"Ball") | |
4722 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
4723 | MakeForm(SHIELD,"Ball") | |
4724 | SHIELD.CFrame = CF(AIMPOS) | |
4725 | RAY.CFrame = CF(AIMPOS) | |
4726 | SPHERE.CFrame = CF(AIMPOS) | |
4727 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
4728 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
4729 | for i = 1, 200 do | |
4730 | Swait() | |
4731 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil}) | |
4732 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5)) | |
4733 | RAY.Size = RAY.Size + VT(0,0,0) | |
4734 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
4735 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
4736 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
4737 | end | |
4738 | for i = 1, 45 do | |
4739 | Swait() | |
4740 | RAY.Transparency = RAY.Transparency + 1/45 | |
4741 | SPHERE.Transparency = RAY.Transparency | |
4742 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
4743 | end | |
4744 | RAY:remove() | |
4745 | SHIELD:remove() | |
4746 | SPHERE:remove() | |
4747 | end)) | |
4748 | ATTACK = false | |
4749 | Rooted = false | |
4750 | end | |
4751 | local asd = Instance.new("ParticleEmitter") | |
4752 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
4753 | asd.LightEmission = .1 | |
4754 | asd.Size = NumberSequence.new(0.2) | |
4755 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
4756 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
4757 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
4758 | asd.Transparency = bbb | |
4759 | asd.Size = aaa | |
4760 | asd.ZOffset = .9 | |
4761 | asd.Acceleration = Vector3.new(0, -15, 0) | |
4762 | asd.LockedToPart = false | |
4763 | asd.EmissionDirection = "Back" | |
4764 | asd.Lifetime = NumberRange.new(1, 2) | |
4765 | asd.Rotation = NumberRange.new(-100, 100) | |
4766 | asd.RotSpeed = NumberRange.new(-100, 100) | |
4767 | asd.Speed = NumberRange.new(25,35) | |
4768 | asd.Enabled = false | |
4769 | asd.VelocitySpread = 5 | |
4770 | ||
4771 | function getbloody(victim,amount) | |
4772 | local PART = IT("Part",Effects) | |
4773 | PART.Transparency = 1 | |
4774 | PART.Size = victim.Size | |
4775 | PART.Anchored = true | |
4776 | PART.CanCollide = false | |
4777 | PART.CFrame = CF(victim.Position,Torso.Position) | |
4778 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
4779 | Debris:AddItem(PART,5) | |
4780 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
4781 | local prtcl = asd:Clone() | |
4782 | prtcl.Parent = PART | |
4783 | prtcl:Emit(amount*10) | |
4784 | end | |
4785 | ||
4786 | function impale(chain,hit) | |
4787 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
4788 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4789 | if humanoid.Health ~= 0 then | |
4790 | hit.Parent:BreakJoints() | |
4791 | getbloody(hit,15) | |
4792 | local prtcl = asd:Clone() | |
4793 | prtcl.Parent = chain | |
4794 | prtcl.Enabled = true | |
4795 | prtcl.Speed = NumberRange.new(0) | |
4796 | prtcl.Size = NumberSequence.new(0.2) | |
4797 | end | |
4798 | end | |
4799 | end | |
4800 | ||
4801 | function clerp(a, b, t) | |
4802 | return a:lerp(b, t) | |
4803 | end | |
4804 | ||
4805 | function newBezier(startpos, pos2, pos3, endpos, t) | |
4806 | local A = clerp(startpos, pos2, t) | |
4807 | local B = clerp(pos2, pos3, t) | |
4808 | local C = clerp(pos3, endpos, t) | |
4809 | local lerp1 = clerp(A, B, t) | |
4810 | local lerp2 = clerp(B, C, t) | |
4811 | local cubic = clerp(lerp1, lerp2, t) | |
4812 | return cubic | |
4813 | end | |
4814 | function Meteor_Shower() | |
4815 | ATTACK = true | |
4816 | Rooted = false | |
4817 | CreateSound(1368573150, RightArm, 3, 0.8) | |
4818 | CreateSound(649634100, Torso, 10, 0.8) | |
4819 | for i=0, 1.2, 0.1 / Animation_Speed do | |
4820 | Swait() | |
4821 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
4824 | end | |
4825 | local POS = Mouse.Hit.p | |
4826 | CreateSound(463593339, Effects, 3, 1) | |
4827 | coroutine.resume(coroutine.create(function() | |
4828 | for i = 1, 35 do | |
4829 | wait(MRANDOM(5,150)/100) | |
4830 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
4831 | end | |
4832 | end)) | |
4833 | ATTACK = false | |
4834 | Rooted = false | |
4835 | end | |
4836 | ||
4837 | Lighting = game.Lighting | |
4838 | skybox = Instance.new("Sky", Lighting) | |
4839 | ||
4840 | skybox.SkyboxBk = "rbxassetid://1928350162" | |
4841 | skybox.SkyboxDn = "rbxassetid://1928348152" | |
4842 | skybox.SkyboxFt = "rbxassetid://1928348152" | |
4843 | skybox.SkyboxLf = "rbxassetid://1928350162" | |
4844 | skybox.SkyboxRt = "rbxassetid://1928350162" | |
4845 | skybox.SkyboxUp = "rbxassetid://1928350162" | |
4846 | ||
4847 | --//=================================\\ | |
4848 | --|| ASSIGN THINGS TO KEYS | |
4849 | --\\=================================// | |
4850 | ||
4851 | function MouseDown(Mouse) | |
4852 | if ATTACK == false then | |
4853 | Click() | |
4854 | end | |
4855 | end | |
4856 | function MouseDown(Mouse) | |
4857 | HOLD = true | |
4858 | if ATTACK == false then | |
4859 | end | |
4860 | end | |
4861 | ||
4862 | function MouseUp(Mouse) | |
4863 | HOLD = false | |
4864 | end | |
4865 | ||
4866 | function KeyDown(Key) | |
4867 | KEYHOLD = true | |
4868 | if Key == "v" and ATTACK == false then | |
4869 | Equivalent_Pain() | |
4870 | end | |
4871 | ||
4872 | if Key == "b" and ATTACK == false then | |
4873 | RTaunt() | |
4874 | end | |
4875 | ||
4876 | if Key == "n" and ATTACK == false then | |
4877 | TakeOnMe() | |
4878 | end | |
4879 | ||
4880 | if Key == "q" and ATTACK == false then | |
4881 | Meteor_Shower() | |
4882 | end | |
4883 | ||
4884 | if Key == "t" and ATTACK == false then | |
4885 | Taunt() | |
4886 | end | |
4887 | ||
4888 | if Key == "x" and ATTACK == false then | |
4889 | Smite() | |
4890 | end | |
4891 | ||
4892 | if Key == "c" and ATTACK == false then | |
4893 | Warp() | |
4894 | end | |
4895 | if Key == "e" and ATTACK == false then | |
4896 | Prison_Key() | |
4897 | end | |
4898 | if Key == "r" and ATTACK == false then | |
4899 | Destruction() | |
4900 | end | |
4901 | if Key == "t" and ATTACK == false then | |
4902 | Morning_Star() | |
4903 | end | |
4904 | if Key == "1" and ATTACK == false then | |
4905 | LaughV2() | |
4906 | end | |
4907 | if Key == "2" and ATTACK == false then | |
4908 | Holy_Smite() | |
4909 | end | |
4910 | if Key == "3" and ATTACK == false then | |
4911 | Sheer_Cold() | |
4912 | end | |
4913 | if Key == "4" and ATTACK == false then | |
4914 | Perfect_Command() | |
4915 | end | |
4916 | end | |
4917 | ||
4918 | function KeyUp(Key) | |
4919 | KEYHOLD = false | |
4920 | end | |
4921 | ||
4922 | Mouse.Button1Down:connect(function(NEWKEY) | |
4923 | MouseDown(NEWKEY) | |
4924 | end) | |
4925 | Mouse.Button1Up:connect(function(NEWKEY) | |
4926 | MouseUp(NEWKEY) | |
4927 | end) | |
4928 | Mouse.KeyDown:connect(function(NEWKEY) | |
4929 | KeyDown(NEWKEY) | |
4930 | end) | |
4931 | Mouse.KeyUp:connect(function(NEWKEY) | |
4932 | KeyUp(NEWKEY) | |
4933 | end) | |
4934 | ||
4935 | --//=================================\\ | |
4936 | --\\=================================// | |
4937 | ||
4938 | ||
4939 | function unanchor() | |
4940 | if UNANCHOR == true then | |
4941 | g = Character:GetChildren() | |
4942 | for i = 1, #g do | |
4943 | if g[i].ClassName == "Part" then | |
4944 | g[i].Anchored = false | |
4945 | end | |
4946 | end | |
4947 | end | |
4948 | end | |
4949 | ||
4950 | ||
4951 | ||
4952 | --//=================================\\ | |
4953 | --|| WRAP THE WHOLE SCRIPT UP | |
4954 | --\\=================================// | |
4955 | function Lerp(a, b, t) -- Linear interpolation | |
4956 | return a + (b - a)*t | |
4957 | end | |
4958 | ||
4959 | Humanoid.Changed:connect(function(Jump) | |
4960 | if Jump == "Jump" and (Disable_Jump == true) then | |
4961 | Humanoid.Jump = false | |
4962 | end | |
4963 | end) | |
4964 | ||
4965 | while true do | |
4966 | Swait() | |
4967 | script.Parent = WEAPONGUI | |
4968 | ANIMATE.Parent = nil | |
4969 | if Humanoid then | |
4970 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
4971 | IDLEANIMATION:Play() | |
4972 | end | |
4973 | SINE = SINE + CHANGE | |
4974 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4975 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4976 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
4977 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
4978 | ANIM = "Jump" | |
4979 | if ATTACK == false then | |
4980 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4984 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
4985 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4986 | end | |
4987 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4988 | ANIM = "Fall" | |
4989 | if ATTACK == false then | |
4990 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
4993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
4994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
4995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
4996 | end | |
4997 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4998 | ANIM = "Idle" | |
4999 | if ATTACK == false then | |
5000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5004 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5006 | end | |
5007 | ||
5008 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
5009 | ANIM = "Walk" | |
5010 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5011 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5012 | if ATTACK == false then | |
5013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
5014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
5016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
5017 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5019 | end | |
5020 | end | |
5021 | unanchor() | |
5022 | Humanoid.MaxHealth = "inf" | |
5023 | Humanoid.Health = "inf" | |
5024 | if Rooted == false then | |
5025 | Disable_Jump = false | |
5026 | Humanoid.WalkSpeed = Speed | |
5027 | elseif Rooted == true then | |
5028 | Disable_Jump = true | |
5029 | Humanoid.WalkSpeed = 0 | |
5030 | end | |
5031 | Humanoid.Name = "Ultimate God" | |
5032 | sick.Parent = Torso | |
5033 | sick:resume() | |
5034 | sick.Volume = 5 | |
5035 | sick.Pitch = 1 | |
5036 | if Head:FindFirstChildOfClass("Sound") then | |
5037 | Head:FindFirstChildOfClass("Sound"):remove() | |
5038 | end | |
5039 | end | |
5040 | ||
5041 | ||
5042 | --//=================================\\ | |
5043 | --\\=================================// | |
5044 | ||
5045 | ||
5046 | --//====================================================\\-- | |
5047 | --|| END OF SCRIPT | |
5048 | --\\====================================================//-- |