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wamandnj

Untitled

Oct 14th, 2018
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  1. warn("Wew")
  2. print("Alo this took a day and a few hours rip me")
  3.  
  4. Player = owner
  5. Character = Player.Character
  6. local txt = Instance.new("BillboardGui", Character)
  7. txt.Adornee = Character.Head
  8. txt.Name = "_status"
  9. txt.Size = UDim2.new(2, 0, 1.2, 0)
  10. txt.StudsOffset = Vector3.new(-9, 8, 0)
  11. local text = Instance.new("TextLabel", txt)
  12. text.Size = UDim2.new(10, 0, 7, 0)
  13. text.FontSize = "Size24"
  14. text.TextScaled = true
  15. text.TextTransparency = 0
  16. text.BackgroundTransparency = 1
  17. text.TextTransparency = 0
  18. text.TextStrokeTransparency = 0
  19. text.Font = "Antique"
  20. text.TextStrokeColor3 = Color3.new(0,0,0)
  21. text.Text = "Ultimate Being"
  22. print([[
  23. -------------------------------------------------
  24. Forgotten Controls-Ultimate Being's Secret Attacks
  25. Your attack is an INSULT-1
  26. Holy Punishment-2
  27. Winter God's Love-3
  28. Devils Destructive Power-4
  29. ]])
  30. script:ClearAllChildren()
  31. wait(0.2)
  32. -- This script has been converted to FE by iPxter
  33.  
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  37. do
  38. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  39. script.Parent = Player.Character
  40.  
  41. --RemoteEvent for communicating
  42. local Event = Instance.new("RemoteEvent")
  43. Event.Name = "UserInput_Event"
  44.  
  45. --Fake event to make stuff like Mouse.KeyDown work
  46. local function fakeEvent()
  47. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  48. t.connect = t.Connect
  49. return t
  50. end
  51.  
  52. --Creating fake input objects with fake variables
  53. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  54. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  55. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  56. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  57. end}
  58. --Merged 2 functions into one by checking amount of arguments
  59. CAS.UnbindAction = CAS.BindAction
  60.  
  61. --This function will trigger the events that have been :Connect()'ed
  62. local function te(self,ev,...)
  63. local t = m[ev]
  64. if t and t._fakeEvent and t.Function then
  65. t.Function(...)
  66. end
  67. end
  68. m.TrigEvent = te
  69. UIS.TrigEvent = te
  70.  
  71. Event.OnServerEvent:Connect(function(plr,io)
  72. if plr~=Player then return end
  73. if io.isMouse then
  74. m.Target = io.Target
  75. m.Hit = io.Hit
  76. else
  77. local b = io.UserInputState == Enum.UserInputState.Begin
  78. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  79. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  80. end
  81. for _,t in pairs(CAS.Actions) do
  82. for _,k in pairs(t.Keys) do
  83. if k==io.KeyCode then
  84. t.Function(t.Name,io.UserInputState,io)
  85. end
  86. end
  87. end
  88. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  89. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  90. end
  91. end)
  92. Event.Parent = NLS([==[
  93. local Player = game:GetService("Players").LocalPlayer
  94. local Event = script:WaitForChild("UserInput_Event")
  95.  
  96. local UIS = game:GetService("UserInputService")
  97. local input = function(io,a)
  98. if a then return end
  99. --Since InputObject is a client-side instance, we create and pass table instead
  100. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  101. end
  102. UIS.InputBegan:Connect(input)
  103. UIS.InputEnded:Connect(input)
  104.  
  105. local Mouse = Player:GetMouse()
  106. local h,t
  107. --Give the server mouse data 30 times every second, but only if the values changed
  108. --If player is not moving their mouse, client won't fire events
  109. while wait(1/30) do
  110. if h~=Mouse.Hit or t~=Mouse.Target then
  111. h,t=Mouse.Hit,Mouse.Target
  112. Event:FireServer({isMouse=true,Target=t,Hit=h})
  113. end
  114. end]==],Player.Character)
  115. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  116. end
  117.  
  118. Player = owner
  119. PlayerGui = Player.PlayerGui
  120. Cam = workspace.CurrentCamera
  121. Backpack = Player.Backpack
  122. Character = Player.Character
  123. Humanoid = Character.Humanoid
  124. RootPart = Character["HumanoidRootPart"]
  125. Torso = Character["Torso"]
  126. Head = Character["Head"]
  127. RightArm = Character["Right Arm"]
  128. LeftArm = Character["Left Arm"]
  129. RightLeg = Character["Right Leg"]
  130. LeftLeg = Character["Left Leg"]
  131. RootJoint = RootPart["RootJoint"]
  132. Neck = Torso["Neck"]
  133. RightShoulder = Torso["Right Shoulder"]
  134. LeftShoulder = Torso["Left Shoulder"]
  135. RightHip = Torso["Right Hip"]
  136. LeftHip = Torso["Left Hip"]
  137. local TIME = 0
  138. local sick = Instance.new("Sound",Torso)
  139. sick.SoundId = "rbxassetid://751167162"
  140. sick.Looped = true
  141. sick.Pitch = 1
  142. sick.Volume = 10
  143. sick:Play()
  144. Player_Size = 1
  145.  
  146. IT = Instance.new
  147. CF = CFrame.new
  148. VT = Vector3.new
  149. RAD = math.rad
  150. C3 = Color3.new
  151. UD2 = UDim2.new
  152. BRICKC = BrickColor.new
  153. ANGLES = CFrame.Angles
  154. EULER = CFrame.fromEulerAnglesXYZ
  155. COS = math.cos
  156. ACOS = math.acos
  157. SIN = math.sin
  158. ASIN = math.asin
  159. ABS = math.abs
  160. MRANDOM = math.random
  161. FLOOR = math.floor
  162.  
  163. --//=================================\\
  164. --|| USEFUL VALUES
  165. --\\=================================//
  166.  
  167. Animation_Speed = 3
  168. local FORCERESET = false
  169. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  170. local Speed = 16
  171. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  174. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  175. local DAMAGEMULTIPLIER = 1
  176. local ANIM = "Idle"
  177. local ATTACK = false
  178. local EQUIPPED = false
  179. local HOLD = false
  180. local COMBO = 1
  181. local Rooted = false
  182. local SINE = 0
  183. local KEYHOLD = false
  184. local CHANGE = 2 / Animation_Speed
  185. local WALKINGANIM = false
  186. local VALUE1 = false
  187. local VALUE2 = false
  188. local ROBLOXIDLEANIMATION = IT("Animation")
  189. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  190. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  191. --ROBLOXIDLEANIMATION.Parent = Humanoid
  192. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  193. WEAPONGUI.Name = "BanishV3Gui"
  194. local Weapon = IT("Model")
  195. Weapon.Name = "Adds"
  196. local Effects = IT("Folder", Weapon)
  197. Effects.Name = "Effects"
  198. local ANIMATOR = Humanoid.Animator
  199. local ANIMATE = Character:FindFirstChild("Animate")
  200. local UNANCHOR = true
  201. local TOBANISH = {}
  202. script.Parent = PlayerGui
  203. --//=================================\\
  204. --\\=================================//
  205.  
  206.  
  207. --//=================================\\
  208. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  209. --\\=================================//
  210.  
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "ArtificialHB"
  213.  
  214. script:WaitForChild("ArtificialHB")
  215.  
  216. frame = Frame_Speed
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.ArtificialHB:Fire()
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.ArtificialHB:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.ArtificialHB:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242.  
  243. --//=================================\\
  244. --\\=================================//
  245.  
  246. --//=================================\\
  247. --|| SOME FUNCTIONS
  248. --\\=================================//
  249. function GoombaStomp(OBJECT)
  250. for _, c in pairs(OBJECT:GetChildren()) do
  251. if c:IsA("BasePart") then
  252. c.Size = VT(c.Size.X,0,c.Size.Z)
  253. end
  254. end
  255. end
  256.  
  257. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  258. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  259. end
  260.  
  261. function PositiveAngle(NUMBER)
  262. if NUMBER >= 0 then
  263. NUMBER = 0
  264. end
  265. return NUMBER
  266. end
  267.  
  268. function NegativeAngle(NUMBER)
  269. if NUMBER <= 0 then
  270. NUMBER = 0
  271. end
  272. return NUMBER
  273. end
  274.  
  275. function Swait(NUMBER)
  276. if NUMBER == 0 or NUMBER == nil then
  277. ArtificialHB.Event:wait()
  278. else
  279. for i = 1, NUMBER do
  280. ArtificialHB.Event:wait()
  281. end
  282. end
  283. end
  284.  
  285. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  286. local NEWMESH = IT(MESH)
  287. if MESH == "SpecialMesh" then
  288. NEWMESH.MeshType = MESHTYPE
  289. if MESHID ~= "nil" and MESHID ~= "" then
  290. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  291. end
  292. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  293. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  294. end
  295. end
  296. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  297. NEWMESH.Scale = SCALE
  298. NEWMESH.Parent = PARENT
  299. return NEWMESH
  300. end
  301.  
  302. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  303. local NEWPART = IT("Part")
  304. NEWPART.formFactor = FORMFACTOR
  305. NEWPART.Reflectance = REFLECTANCE
  306. NEWPART.Transparency = TRANSPARENCY
  307. NEWPART.CanCollide = false
  308. NEWPART.Locked = true
  309. NEWPART.Anchored = true
  310. if ANCHOR == false then
  311. NEWPART.Anchored = false
  312. end
  313. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  314. NEWPART.Name = NAME
  315. NEWPART.Size = SIZE
  316. NEWPART.Position = Torso.Position
  317. NEWPART.Material = MATERIAL
  318. NEWPART:BreakJoints()
  319. NEWPART.Parent = PARENT
  320. return NEWPART
  321. end
  322.  
  323. local function weldBetween(a, b)
  324. local weldd = Instance.new("ManualWeld")
  325. weldd.Part0 = a
  326. weldd.Part1 = b
  327. weldd.C0 = CFrame.new()
  328. weldd.C1 = b.CFrame:inverse() * a.CFrame
  329. weldd.Parent = a
  330. return weldd
  331. end
  332.  
  333.  
  334. function QuaternionFromCFrame(cf)
  335. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  336. local trace = m00 + m11 + m22
  337. if trace > 0 then
  338. local s = math.sqrt(1 + trace)
  339. local recip = 0.5 / s
  340. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  341. else
  342. local i = 0
  343. if m11 > m00 then
  344. i = 1
  345. end
  346. if m22 > (i == 0 and m00 or m11) then
  347. i = 2
  348. end
  349. if i == 0 then
  350. local s = math.sqrt(m00 - m11 - m22 + 1)
  351. local recip = 0.5 / s
  352. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  353. elseif i == 1 then
  354. local s = math.sqrt(m11 - m22 - m00 + 1)
  355. local recip = 0.5 / s
  356. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  357. elseif i == 2 then
  358. local s = math.sqrt(m22 - m00 - m11 + 1)
  359. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  360. end
  361. end
  362. end
  363.  
  364. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  365. local xs, ys, zs = x + x, y + y, z + z
  366. local wx, wy, wz = w * xs, w * ys, w * zs
  367. local xx = x * xs
  368. local xy = x * ys
  369. local xz = x * zs
  370. local yy = y * ys
  371. local yz = y * zs
  372. local zz = z * zs
  373. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  374. end
  375.  
  376. function QuaternionSlerp(a, b, t)
  377. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  378. local startInterp, finishInterp;
  379. if cosTheta >= 0.0001 then
  380. if (1 - cosTheta) > 0.0001 then
  381. local theta = ACOS(cosTheta)
  382. local invSinTheta = 1 / SIN(theta)
  383. startInterp = SIN((1 - t) * theta) * invSinTheta
  384. finishInterp = SIN(t * theta) * invSinTheta
  385. else
  386. startInterp = 1 - t
  387. finishInterp = t
  388. end
  389. else
  390. if (1 + cosTheta) > 0.0001 then
  391. local theta = ACOS(-cosTheta)
  392. local invSinTheta = 1 / SIN(theta)
  393. startInterp = SIN((t - 1) * theta) * invSinTheta
  394. finishInterp = SIN(t * theta) * invSinTheta
  395. else
  396. startInterp = t - 1
  397. finishInterp = t
  398. end
  399. end
  400. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  401. end
  402.  
  403. function Clerp(a, b, t)
  404. local qa = {QuaternionFromCFrame(a)}
  405. local qb = {QuaternionFromCFrame(b)}
  406. local ax, ay, az = a.x, a.y, a.z
  407. local bx, by, bz = b.x, b.y, b.z
  408. local _t = 1 - t
  409. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  410. end
  411.  
  412. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  413. local frame = IT("Frame")
  414. frame.BackgroundTransparency = TRANSPARENCY
  415. frame.BorderSizePixel = BORDERSIZEPIXEL
  416. frame.Position = POSITION
  417. frame.Size = SIZE
  418. frame.BackgroundColor3 = COLOR
  419. frame.BorderColor3 = BORDERCOLOR
  420. frame.Name = NAME
  421. frame.Parent = PARENT
  422. return frame
  423. end
  424.  
  425. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  426. local label = IT("TextLabel")
  427. label.BackgroundTransparency = 1
  428. label.Size = UD2(1, 0, 1, 0)
  429. label.Position = UD2(0, 0, 0, 0)
  430. label.TextColor3 = TEXTCOLOR
  431. label.TextStrokeTransparency = STROKETRANSPARENCY
  432. label.TextTransparency = TRANSPARENCY
  433. label.FontSize = TEXTFONTSIZE
  434. label.Font = TEXTFONT
  435. label.BorderSizePixel = BORDERSIZEPIXEL
  436. label.TextScaled = false
  437. label.Text = TEXT
  438. label.Name = NAME
  439. label.Parent = PARENT
  440. return label
  441. end
  442.  
  443. function NoOutlines(PART)
  444. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  445. end
  446.  
  447. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  448. local NEWWELD = IT(TYPE)
  449. NEWWELD.Part0 = PART0
  450. NEWWELD.Part1 = PART1
  451. NEWWELD.C0 = C0
  452. NEWWELD.C1 = C1
  453. NEWWELD.Parent = PARENT
  454. return NEWWELD
  455. end
  456.  
  457. local S = IT("Sound")
  458. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  459. local NEWSOUND = nil
  460. coroutine.resume(coroutine.create(function()
  461. NEWSOUND = S:Clone()
  462. NEWSOUND.Parent = PARENT
  463. NEWSOUND.Volume = VOLUME
  464. NEWSOUND.Pitch = PITCH
  465. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  466. NEWSOUND:play()
  467. if DOESLOOP == true then
  468. NEWSOUND.Looped = true
  469. else
  470. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  471. NEWSOUND:remove()
  472. end
  473. end))
  474. return NEWSOUND
  475. end
  476.  
  477. function CFrameFromTopBack(at, top, back)
  478. local right = top:Cross(back)
  479. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  480. end
  481.  
  482. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  483. function WACKYEFFECT(Table)
  484. local TYPE = (Table.EffectType or "Sphere")
  485. local SIZE = (Table.Size or VT(1,1,1))
  486. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  487. local TRANSPARENCY = (Table.Transparency or 0)
  488. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  489. local CFRAME = (Table.CFrame or Torso.CFrame)
  490. local MOVEDIRECTION = (Table.MoveToPos or nil)
  491. local ROTATION1 = (Table.RotationX or 0)
  492. local ROTATION2 = (Table.RotationY or 0)
  493. local ROTATION3 = (Table.RotationZ or 0)
  494. local MATERIAL = (Table.Material or "Neon")
  495. local COLOR = (Table.Color or C3(1,1,1))
  496. local TIME = (Table.Time or 45)
  497. local SOUNDID = (Table.SoundID or nil)
  498. local SOUNDPITCH = (Table.SoundPitch or nil)
  499. local SOUNDVOLUME = (Table.SoundVolume or nil)
  500. coroutine.resume(coroutine.create(function()
  501. local PLAYSSOUND = false
  502. local SOUND = nil
  503. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  504. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  505. PLAYSSOUND = true
  506. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  507. end
  508. EFFECT.Color = COLOR
  509. local MSH = nil
  510. if TYPE == "Sphere" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  512. elseif TYPE == "Block" then
  513. MSH = IT("BlockMesh",EFFECT)
  514. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  515. elseif TYPE == "Wave" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  517. elseif TYPE == "Ring" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  519. elseif TYPE == "Slash" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  521. elseif TYPE == "Round Slash" then
  522. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  523. elseif TYPE == "Swirl" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  525. elseif TYPE == "Skull" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  527. elseif TYPE == "Crystal" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  529. end
  530. if MSH ~= nil then
  531. local MOVESPEED = nil
  532. if MOVEDIRECTION ~= nil then
  533. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  534. end
  535. local GROWTH = SIZE - ENDSIZE
  536. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  537. if TYPE == "Block" then
  538. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  539. else
  540. EFFECT.CFrame = CFRAME
  541. end
  542. for LOOP = 1, TIME+1 do
  543. Swait()
  544. MSH.Scale = MSH.Scale - GROWTH/TIME
  545. if TYPE == "Wave" then
  546. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  547. end
  548. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  549. if TYPE == "Block" then
  550. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  551. else
  552. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  553. end
  554. if MOVEDIRECTION ~= nil then
  555. local ORI = EFFECT.Orientation
  556. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  557. EFFECT.Orientation = ORI
  558. end
  559. end
  560. if PLAYSSOUND == false then
  561. EFFECT:remove()
  562. else
  563. SOUND.Stopped:Connect(function()
  564. EFFECT:remove()
  565. end)
  566. end
  567. else
  568. if PLAYSSOUND == false then
  569. EFFECT:remove()
  570. else
  571. repeat Swait() until SOUND.Playing == false
  572. EFFECT:remove()
  573. end
  574. end
  575. end))
  576. end
  577. function MakeForm(PART,TYPE)
  578. if TYPE == "Cyl" then
  579. local MSH = IT("CylinderMesh",PART)
  580. elseif TYPE == "Ball" then
  581. local MSH = IT("SpecialMesh",PART)
  582. MSH.MeshType = "Sphere"
  583. elseif TYPE == "Wedge" then
  584. local MSH = IT("SpecialMesh",PART)
  585. MSH.MeshType = "Wedge"
  586. end
  587. end
  588.  
  589. function SpawnTrail(FROM,TO,BIG)
  590. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  591. MakeForm(TRAIL,"Cyl")
  592. local DIST = (FROM - TO).Magnitude
  593. if BIG == true then
  594. TRAIL.Size = VT(0.5,DIST,0.5)
  595. else
  596. TRAIL.Size = VT(0.25,DIST,0.25)
  597. end
  598. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  599. coroutine.resume(coroutine.create(function()
  600. for i = 1, 5 do
  601. Swait()
  602. TRAIL.Transparency = TRAIL.Transparency + 0.1
  603. end
  604. TRAIL:remove()
  605. end))
  606. end
  607.  
  608. Debris = game:GetService("Debris")
  609.  
  610. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  611. local DIRECTION = CF(StartPos,EndPos).lookVector
  612. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  613. end
  614.  
  615. function turnto(position)
  616. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  617. end
  618. function MakeForm(PART,TYPE)
  619. if TYPE == "Cyl" then
  620. local MSH = IT("CylinderMesh",PART)
  621. elseif TYPE == "Ball" then
  622. local MSH = IT("SpecialMesh",PART)
  623. MSH.MeshType = "Sphere"
  624. elseif TYPE == "Wedge" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Wedge"
  627. end
  628. end
  629.  
  630. function SpawnTrail(FROM,TO,BIG)
  631. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  632. MakeForm(TRAIL,"Cyl")
  633. local DIST = (FROM - TO).Magnitude
  634. if BIG == true then
  635. TRAIL.Size = VT(0.5,DIST,0.5)
  636. else
  637. TRAIL.Size = VT(0.25,DIST,0.25)
  638. end
  639. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  640. coroutine.resume(coroutine.create(function()
  641. for i = 1, 5 do
  642. Swait()
  643. TRAIL.Transparency = TRAIL.Transparency + 0.1
  644. end
  645. TRAIL:remove()
  646. end))
  647. end
  648.  
  649. Debris = game:GetService("Debris")
  650.  
  651. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  652. local DIRECTION = CF(StartPos,EndPos).lookVector
  653. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  654. end
  655.  
  656. function turnto(position)
  657. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  658. end
  659.  
  660. local asd = Instance.new("ParticleEmitter")
  661. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  662. asd.LightEmission = .1
  663. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  664. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  665. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  666. asd.Transparency = bbb
  667. asd.Size = aaa
  668. asd.ZOffset = .9
  669. asd.Acceleration = Vector3.new(0, -15, 0)
  670. asd.LockedToPart = false
  671. asd.EmissionDirection = "Back"
  672. asd.Lifetime = NumberRange.new(1, 2)
  673. asd.Rotation = NumberRange.new(-100, 100)
  674. asd.RotSpeed = NumberRange.new(-100, 100)
  675. asd.Speed = NumberRange.new(10)
  676. asd.Enabled = false
  677. asd.VelocitySpread = 999
  678.  
  679. function getbloody(victim,amount)
  680. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  681. PART.CFrame = victim.CFrame
  682. local HITPLAYERSOUNDS = {"356551938","264486467"}
  683. Debris:AddItem(PART,5)
  684. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  685. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  686. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  687. local prtcl = asd:Clone()
  688. prtcl.Parent = PART
  689. prtcl:Emit(amount*10)
  690. end
  691.  
  692. local Particle = IT("ParticleEmitter",nil)
  693. Particle.Enabled = false
  694. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  695. Particle.LightEmission = 0.5
  696. Particle.Rate = 150
  697. Particle.ZOffset = 1
  698. Particle.Rotation = NumberRange.new(-180, 180)
  699. Particle.RotSpeed = NumberRange.new(-180, 180)
  700. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  701. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  702.  
  703. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  704. function ParticleEmitter(Table)
  705. local PRTCL = Particle:Clone()
  706. local Speed = Table.Speed or 5
  707. local Drag = Table.Drag or 0
  708. local Size1 = Table.Size1 or 1
  709. local Size2 = Table.Size2 or 5
  710. local Lifetime1 = Table.Lifetime1 or 1
  711. local Lifetime2 = Table.Lifetime2 or 1.5
  712. local Parent = Table.Parent or Torso
  713. local Emit = Table.Emit or 100
  714. local Offset = Table.Offset or 360
  715. local Acel = Table.Acel or VT(0,0,0)
  716. local Enabled = Table.Enabled or false
  717. PRTCL.Parent = Parent
  718. PRTCL.Size = NumberSequence.new(Size1,Size2)
  719. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  720. PRTCL.Speed = NumberRange.new(Speed)
  721. PRTCL.VelocitySpread = Offset
  722. PRTCL.Drag = Drag
  723. PRTCL.Acceleration = Acel
  724. if Enabled == false then
  725. PRTCL:Emit(Emit)
  726. Debris:AddItem(PRTCL,Lifetime2)
  727. else
  728. PRTCL.Enabled = true
  729. end
  730. return PRTCL
  731. end
  732. function MakeForm(PART,TYPE)
  733. if TYPE == "Cyl" then
  734. local MSH = IT("CylinderMesh",PART)
  735. elseif TYPE == "Ball" then
  736. local MSH = IT("SpecialMesh",PART)
  737. MSH.MeshType = "Sphere"
  738. elseif TYPE == "Wedge" then
  739. local MSH = IT("SpecialMesh",PART)
  740. MSH.MeshType = "Wedge"
  741. end
  742. end
  743.  
  744. Debris = game:GetService("Debris")
  745.  
  746. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  747. local DIRECTION = CF(StartPos,EndPos).lookVector
  748. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  749. end
  750.  
  751. local HATWELD = nil
  752. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  753. PLAYMAINANIM = false
  754. if WhichPose == "Cast1" then
  755. for i=0, Time, 0.1 / Animation_Speed do
  756. Swait()
  757. if Magic == true then
  758. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  759. end
  760. if Gyro ~= nil and Gyro ~= false then
  761. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  762. end
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  769. end
  770. elseif WhichPose == "Cast2" then
  771. for i=0, Time, 0.1 / Animation_Speed do
  772. Swait()
  773. if Magic == true then
  774. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  775. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  776. end
  777. if Gyro ~= nil and Gyro ~= false then
  778. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  779. end
  780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  786. end
  787. elseif WhichPose == "RightArmUp" then
  788. for i=0, Time, 0.1 / Animation_Speed do
  789. Swait()
  790. if Magic == true then
  791. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  792. end
  793. if Gyro ~= nil and Gyro ~= false then
  794. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  795. end
  796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  802. end
  803. elseif WhichPose == "Taunt" then
  804. for i=0, Time, 0.1 / Animation_Speed do
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  812. end
  813. HATWELD.Part0 = RightArm
  814. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  815. CreateSound(221057812,Torso,10,1,false)
  816. for i=0, Time*2, 0.1 / Animation_Speed do
  817. Swait()
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  824. end
  825. for i=0, Time, 0.1 / Animation_Speed do
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  833. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  834. end
  835. HATWELD.Part0 = Head
  836. HATWELD.C0 = CF(0,0.35,0)
  837. elseif WhichPose == "Prepare key" then
  838. for i=0, Time, 0.1 / Animation_Speed do
  839. Swait()
  840. if Gyro ~= nil and Gyro ~= false then
  841. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  842. end
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  849. end
  850. elseif WhichPose == "Turn key" then
  851. for i=0, Time, 0.1 / Animation_Speed do
  852. Swait()
  853. if Gyro ~= nil and Gyro ~= false then
  854. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  855. end
  856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  862. end
  863. end
  864. PLAYMAINANIM = true
  865. end
  866.  
  867. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  868. function Lightning(Table)
  869. local Color = Table.Color or C3(1,1,1)
  870. local StartPos = Table.Start or Torso.Position
  871. local EndPos = Table.End or Mouse.Hit.p
  872. local SegmentLength = Table.SegmentL or 2
  873. local Thickness = Table.Thickness or 0.1
  874. local Dissapear = Table.DoesFade or false
  875. local Parent = Table.Ignore or Character
  876. local MaxDist = Table.MaxDist or 400
  877. local Branches = Table.Branches or false
  878. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  879. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  880. local LIGHTNINGMODEL = IT("Model",Effects)
  881. LIGHTNINGMODEL.Name = "Lightning"
  882. local LastBolt = nil
  883. for E = 1, DISTANCE do
  884. local ExtraSize = (DISTANCE-E)/15
  885. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  886. PART.Color = Color
  887. MakeForm(PART,"Cyl")
  888. if LastBolt == nil then
  889. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  890. else
  891. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  892. end
  893. LastBolt = PART
  894. if Branches == true then
  895. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  896. if CHOICE == 1 then
  897. local LASTBRANCH = nil
  898. for i = 1, MRANDOM(2,5) do
  899. local ExtraSize2 = ((DISTANCE-E)/25)/i
  900. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  901. PART.Color = Color
  902. MakeForm(PART,"Cyl")
  903. if LASTBRANCH == nil then
  904. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  905. else
  906. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  907. end
  908. LASTBRANCH = PART
  909. end
  910. end
  911. end
  912. end
  913. if Dissapear == true then
  914. coroutine.resume(coroutine.create(function()
  915. for i = 1, 10 do
  916. Swait()
  917. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  918. if c.ClassName == "Part" then
  919. c.Transparency = i/10
  920. end
  921. end
  922. end
  923. LIGHTNINGMODEL:remove()
  924. end))
  925. elseif Dissapear == false then
  926. Debris:AddItem(LIGHTNINGMODEL,0.1)
  927. end
  928. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  929. end
  930.  
  931. --//=================================\\
  932. --|| WEAPON CREATION
  933. --\\=================================//
  934.  
  935. local A = IT("Attachment",RightBarrel)
  936. A.Position = VT(0,-2.5,0)
  937. local B = IT("Attachment",RightBarrel)
  938. B.Position = VT(0,2.5,0)
  939. local Trail = IT("Trail",RightBarrel)
  940. Trail.Attachment0 = A
  941. Trail.Attachment1 = B
  942. Trail.Lifetime = 0.2
  943. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  944. Trail.Transparency = NumberSequence.new(0, 1)
  945. Trail.Enabled = false
  946.  
  947. for _, c in pairs(Weapon:GetDescendants()) do
  948. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  949. c.Material = "Glass"
  950. c.Color = C3(0,0,0)
  951. elseif c.ClassName == "Part" and c.Name == "Eye" then
  952. c.Color = C3(1,0,0)
  953. c.Material = "Neon"
  954. end
  955. end
  956.  
  957. Weapon.Parent = Character
  958. for _, c in pairs(Weapon:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  961. end
  962. end
  963.  
  964. local SKILLTEXTCOLOR = C3(0,0,0)
  965. local SKILLFONT = "Antique"
  966. local SKILLTEXTSIZE = 7
  967.  
  968. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  969. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  970. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  971. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  972. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  973. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  974. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  975.  
  976. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] God's Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  977. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Devil's Strike", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  978. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] Devil's Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  979. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Angel's Smite", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  980. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Devil's Escape", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  981. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Godly Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  982. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[V] Demon's ground", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  983. function printbye(Name)
  984. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  985. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  986. end
  987.  
  988. workspace.ChildAdded:connect(function(instance)
  989. for BANISH = 1, #TOBANISH do
  990. if TOBANISH[BANISH] ~= nil then
  991. if instance.Name == TOBANISH[BANISH] then
  992. coroutine.resume(coroutine.create(function()
  993. printbye(instance.Name)
  994. instance:ClearAllChildren()
  995. Debris:AddItem(instance,0.0005)
  996. end))
  997. end
  998. end
  999. end
  1000. end)
  1001. --//=================================\\
  1002. --|| DAMAGING
  1003. --\\=================================//
  1004. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1005. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1006. end
  1007. function PositiveAngle(NUMBER)
  1008. if NUMBER >= 0 then
  1009. NUMBER = 0
  1010. end
  1011. return NUMBER
  1012. end
  1013. function NegativeAngle(NUMBER)
  1014. if NUMBER <= 0 then
  1015. NUMBER = 0
  1016. end
  1017. return NUMBER
  1018. end
  1019. function Swait(NUMBER)
  1020. if NUMBER == 0 or NUMBER == nil then
  1021. ArtificialHB.Event:wait()
  1022. else
  1023. for i = 1, NUMBER do
  1024. ArtificialHB.Event:wait()
  1025. end
  1026. end
  1027. end
  1028. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1029. local NEWMESH = IT(MESH)
  1030. if MESH == "SpecialMesh" then
  1031. NEWMESH.MeshType = MESHTYPE
  1032. if MESHID ~= "nil" and MESHID ~= "" then
  1033. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1034. end
  1035. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1036. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1037. end
  1038. end
  1039. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1040. NEWMESH.Scale = SCALE
  1041. NEWMESH.Parent = PARENT
  1042. return NEWMESH
  1043. end
  1044. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1045. local NEWPART = IT("Part")
  1046. NEWPART.formFactor = FORMFACTOR
  1047. NEWPART.Reflectance = REFLECTANCE
  1048. NEWPART.Transparency = TRANSPARENCY
  1049. NEWPART.CanCollide = false
  1050. NEWPART.Locked = true
  1051. NEWPART.Anchored = true
  1052. if ANCHOR == false then
  1053. NEWPART.Anchored = false
  1054. end
  1055. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1056. NEWPART.Name = NAME
  1057. NEWPART.Size = SIZE
  1058. NEWPART.Position = Torso.Position
  1059. NEWPART.Material = MATERIAL
  1060. NEWPART:BreakJoints()
  1061. NEWPART.Parent = PARENT
  1062. return NEWPART
  1063. end
  1064.  
  1065. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1066. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1067. local mesh = IT("SpecialMesh",wave)
  1068. mesh.MeshType = "Sphere"
  1069. mesh.Scale = SIZE
  1070. mesh.Offset = VT(0,0,0)
  1071. wave.CFrame = CFRAME
  1072. coroutine.resume(coroutine.create(function(PART)
  1073. for i = 1, WAIT do
  1074. Swait()
  1075. mesh.Scale = mesh.Scale + GROW
  1076. wave.Transparency = wave.Transparency + (1/WAIT)
  1077. if wave.Transparency > 0.99 then
  1078. wave:remove()
  1079. end
  1080. end
  1081. end))
  1082. end
  1083.  
  1084. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1085. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1086. local mesh = IT("SpecialMesh",wave)
  1087. mesh.MeshType = "FileMesh"
  1088. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1089. mesh.Scale = SIZE
  1090. mesh.Offset = VT(0,0,0)
  1091. wave.CFrame = CFRAME
  1092. coroutine.resume(coroutine.create(function(PART)
  1093. for i = 1, WAIT do
  1094. Swait()
  1095. mesh.Scale = mesh.Scale + GROW
  1096. if DOESROT == true then
  1097. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1098. end
  1099. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1100. if wave.Transparency > 0.99 then
  1101. wave:remove()
  1102. end
  1103. end
  1104. end))
  1105. end
  1106.  
  1107. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1108. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1109. local mesh = IT("SpecialMesh",wave)
  1110. mesh.MeshType = "FileMesh"
  1111. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1112. mesh.Scale = SIZE
  1113. mesh.Offset = VT(0,0,0)
  1114. wave.CFrame = CFRAME
  1115. coroutine.resume(coroutine.create(function(PART)
  1116. for i = 1, WAIT do
  1117. Swait()
  1118. mesh.Scale = mesh.Scale + GROW
  1119. if DOESROT == true then
  1120. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1121. end
  1122. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1123. if wave.Transparency > 0.99 then
  1124. wave:remove()
  1125. end
  1126. end
  1127. end))
  1128. end
  1129.  
  1130. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  1131. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1132. local mesh = IT("SpecialMesh",wave)
  1133. mesh.MeshType = "Sphere"
  1134. mesh.Scale = SIZE
  1135. mesh.Offset = VT(0,0,0)
  1136. wave.CFrame = CFRAME
  1137. coroutine.resume(coroutine.create(function(PART)
  1138. for i = 1, WAIT do
  1139. Swait()
  1140. mesh.Scale = mesh.Scale + GROW
  1141. wave.Transparency = wave.Transparency + (1/WAIT)
  1142. if wave.Transparency > 0.99 then
  1143. wave:remove()
  1144. end
  1145. end
  1146. end))
  1147. end
  1148.  
  1149. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1150. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  1151. local mesh = IT("SpecialMesh",wave)
  1152. mesh.MeshType = "FileMesh"
  1153. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1154. mesh.Scale = SIZE
  1155. mesh.Offset = VT(0,0,-SIZE.X/8)
  1156. wave.CFrame = CFRAME
  1157. coroutine.resume(coroutine.create(function(PART)
  1158. for i = 1, WAIT do
  1159. Swait()
  1160. mesh.Scale = mesh.Scale + GROW
  1161. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1162. if DOESROT == true then
  1163. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1164. end
  1165. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1166. if wave.Transparency > 0.99 then
  1167. wave:remove()
  1168. end
  1169. end
  1170. end))
  1171. end
  1172.  
  1173. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  1174. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  1175. local mesh = IT("SpecialMesh",wave)
  1176. mesh.MeshType = "FileMesh"
  1177. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1178. mesh.Scale = VT(size,size,size)
  1179. mesh.Offset = VT(0,0,-size/8)
  1180. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  1181. coroutine.resume(coroutine.create(function(PART)
  1182. for i = 1, waitt do
  1183. Swait()
  1184. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1185. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1186. if doesrotate == true then
  1187. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1188. end
  1189. wave.Transparency = wave.Transparency + (0.5/waitt)
  1190. if wave.Transparency > 0.99 then
  1191. wave:remove()
  1192. end
  1193. end
  1194. end))
  1195. end
  1196.  
  1197. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1198. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  1199. local mesh = IT("SpecialMesh",wave)
  1200. mesh.MeshType = "FileMesh"
  1201. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1202. mesh.Scale = SIZE
  1203. wave.CFrame = CFRAME
  1204. coroutine.resume(coroutine.create(function(PART)
  1205. for i = 1, WAIT do
  1206. Swait()
  1207. mesh.Scale = mesh.Scale + GROW
  1208. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1209. if DOESROT == true then
  1210. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1211. end
  1212. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1213. if wave.Transparency > 0.99 then
  1214. wave:remove()
  1215. end
  1216. end
  1217. end))
  1218. end
  1219.  
  1220. local weldBetween = function(a, b)
  1221. local weldd = Instance.new("ManualWeld")
  1222. weldd.Part0 = a
  1223. weldd.Part1 = b
  1224. weldd.C0 = CFrame.new()
  1225. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1226. weldd.Parent = a
  1227. return weldd
  1228. end
  1229. function QuaternionFromCFrame(cf)
  1230. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1231. local trace = m00 + m11 + m22
  1232. if trace > 0 then
  1233. local s = math.sqrt(1 + trace)
  1234. local recip = 0.5 / s
  1235. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1236. else
  1237. local i = 0
  1238. if m00 < m11 then
  1239. i = 1
  1240. end
  1241. if m22 > (i == 0 and m00 or m11) then
  1242. i = 2
  1243. end
  1244. if i == 0 then
  1245. local s = math.sqrt(m00 - m11 - m22 + 1)
  1246. local recip = 0.5 / s
  1247. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1248. elseif i == 1 then
  1249. local s = math.sqrt(m11 - m22 - m00 + 1)
  1250. local recip = 0.5 / s
  1251. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1252. elseif i == 2 then
  1253. local s = math.sqrt(m22 - m00 - m11 + 1)
  1254. local recip = 0.5 / s
  1255. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1256. end
  1257. end
  1258. end
  1259. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1260. local xs, ys, zs = x + x, y + y, z + z
  1261. local wx, wy, wz = w * xs, w * ys, w * zs
  1262. local xx = x * xs
  1263. local xy = x * ys
  1264. local xz = x * zs
  1265. local yy = y * ys
  1266. local yz = y * zs
  1267. local zz = z * zs
  1268. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1269. end
  1270. function QuaternionSlerp(a, b, t)
  1271. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1272. local startInterp, finishInterp
  1273. if cosTheta >= 1.0E-4 then
  1274. if 1 - cosTheta > 1.0E-4 then
  1275. local theta = ACOS(cosTheta)
  1276. local invSinTheta = 1 / SIN(theta)
  1277. startInterp = SIN((1 - t) * theta) * invSinTheta
  1278. finishInterp = SIN(t * theta) * invSinTheta
  1279. else
  1280. startInterp = 1 - t
  1281. finishInterp = t
  1282. end
  1283. elseif 1 + cosTheta > 1.0E-4 then
  1284. local theta = ACOS(-cosTheta)
  1285. local invSinTheta = 1 / SIN(theta)
  1286. startInterp = SIN((t - 1) * theta) * invSinTheta
  1287. finishInterp = SIN(t * theta) * invSinTheta
  1288. else
  1289. startInterp = t - 1
  1290. finishInterp = t
  1291. end
  1292. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1293. end
  1294. function Clerp(a, b, t)
  1295. local qa = {
  1296. QuaternionFromCFrame(a)
  1297. }
  1298. local qb = {
  1299. QuaternionFromCFrame(b)
  1300. }
  1301. local ax, ay, az = a.x, a.y, a.z
  1302. local bx, by, bz = b.x, b.y, b.z
  1303. local _t = 1 - t
  1304. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1305. end
  1306.  
  1307. function clerp(startCF,endCF,alpha)
  1308. return startCF:lerp(endCF, alpha)
  1309. end
  1310.  
  1311.  
  1312. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1313. local frame = IT("Frame")
  1314. frame.BackgroundTransparency = TRANSPARENCY
  1315. frame.BorderSizePixel = BORDERSIZEPIXEL
  1316. frame.Position = POSITION
  1317. frame.Size = SIZE
  1318. frame.BackgroundColor3 = COLOR
  1319. frame.BorderColor3 = BORDERCOLOR
  1320. frame.Name = NAME
  1321. frame.Parent = PARENT
  1322. return frame
  1323. end
  1324. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1325. local label = IT("TextLabel")
  1326. label.BackgroundTransparency = 1
  1327. label.Size = UD2(1, 0, 1, 0)
  1328. label.Position = UD2(0, 0, 0, 0)
  1329. label.TextColor3 = TEXTCOLOR
  1330. label.TextStrokeTransparency = STROKETRANSPARENCY
  1331. label.TextTransparency = TRANSPARENCY
  1332. label.FontSize = TEXTFONTSIZE
  1333. label.Font = TEXTFONT
  1334. label.BorderSizePixel = BORDERSIZEPIXEL
  1335. label.TextScaled = false
  1336. label.Text = TEXT
  1337. label.Name = NAME
  1338. label.Parent = PARENT
  1339. return label
  1340. end
  1341. function NoOutlines(PART)
  1342. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1343. end
  1344. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1345. local NEWWELD = IT(TYPE)
  1346. NEWWELD.Part0 = PART0
  1347. NEWWELD.Part1 = PART1
  1348. NEWWELD.C0 = C0
  1349. NEWWELD.C1 = C1
  1350. NEWWELD.Parent = PARENT
  1351. return NEWWELD
  1352. end
  1353. function freezenearest(position, range)
  1354. for i, v in ipairs(workspace:GetChildren()) do
  1355. local body = v:GetChildren()
  1356. for part = 1, #body do
  1357. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  1358. v:BreakJoints()
  1359. body[part].Material = "Ice"
  1360. body[part].BrickColor = BRICKC("Really red")
  1361. body[part].Anchored = true
  1362. end
  1363. end
  1364. end
  1365. end
  1366.  
  1367. function BulletDetection(FROM,TO,BRUTAL)
  1368. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1369. coroutine.resume(coroutine.create(function()
  1370. if AIMHIT ~= nil then
  1371. if AIMHIT.Parent ~= Character then
  1372. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1373. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1374. if BRUTAL == true then
  1375. Kill(AIMHIT.Parent)
  1376. else
  1377. getbloody(AIMHIT,15)
  1378. AIMHIT.Parent:BreakJoints()
  1379. if AIMHIT.Name == "Head" then
  1380. AIMHIT.Name = "HEADSHOT"
  1381. AIMHIT:remove()
  1382. end
  1383. end
  1384. else
  1385. if BRUTAL == true then
  1386. Kill(AIMHIT.Parent.Parent)
  1387. else
  1388. AIMHIT.Parent.Parent:BreakJoints()
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394. end))
  1395. SpawnTrail(FROM,AIMPOS)
  1396. return AIMHIT,AIMPOS,NORMAL
  1397. end
  1398.  
  1399. function Banish(Foe)
  1400. if Foe then
  1401. coroutine.resume(coroutine.create(function()
  1402. --if game.Players:FindFirstChild(Foe.Name) then
  1403. table.insert(TOBANISH,Foe.Name)
  1404. printbye(Foe.Name)
  1405. --end
  1406. Foe.Archivable = true
  1407. local CLONE = Foe:Clone()
  1408. Foe:Destroy()
  1409. CLONE.Parent = Effects
  1410. CLONE:BreakJoints()
  1411. local MATERIALS = {"Glass","Neon"}
  1412. for _, c in pairs(CLONE:GetDescendants()) do
  1413. if c:IsA("BasePart") then
  1414. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1415. CreateSound(340722848, c, 10, 1, false)
  1416. end
  1417. c.Anchored = true
  1418. c.Transparency = c.Transparency + 0.2
  1419. c.Material = MATERIALS[MRANDOM(1,2)]
  1420. c.Color = C3(0,1,0)
  1421. if c.ClassName == "MeshPart" then
  1422. c.TextureID = ""
  1423. end
  1424. if c:FindFirstChildOfClass("SpecialMesh") then
  1425. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1426. end
  1427. if c:FindFirstChildOfClass("Decal") then
  1428. c:FindFirstChildOfClass("Decal"):remove()
  1429. end
  1430. c.Name = "Banished"
  1431. c.CanCollide = false
  1432. else
  1433. c:remove()
  1434. end
  1435. end
  1436. local A = false
  1437. for i = 1, 35 do
  1438. if A == false then
  1439. A = true
  1440. elseif A == true then
  1441. A = false
  1442. end
  1443. for _, c in pairs(CLONE:GetDescendants()) do
  1444. if c:IsA("BasePart") then
  1445. c.Anchored = true
  1446. c.Material = MATERIALS[MRANDOM(1,2)]
  1447. c.Transparency = c.Transparency + 0.8/35
  1448. if A == false then
  1449. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1450. elseif A == true then
  1451. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1452. end
  1453. end
  1454. end
  1455. Swait()
  1456. end
  1457. CLONE:remove()
  1458. end))
  1459. end
  1460. end
  1461.  
  1462. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1463. local CHILDREN = workspace:GetDescendants()
  1464. for index, CHILD in pairs(CHILDREN) do
  1465. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1466. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1467. if HUM then
  1468. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1469. if TORSO then
  1470. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1471. if ISBANISH == true then
  1472. Banish(CHILD)
  1473. else
  1474. if ISBANISH == "Gravity" then
  1475. HUM.PlatformStand = true
  1476. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1477. local grav = Instance.new("BodyPosition",TORSO)
  1478. grav.D = 15
  1479. grav.P = 20000
  1480. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1481. grav.position = TORSO.Position
  1482. grav.Name = "V3BanishForce"..Player.Name
  1483. else
  1484. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1485. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1486. end
  1487. else
  1488. HUM.PlatformStand = false
  1489. end
  1490. end
  1491. elseif ISBANISH == "Gravity" then
  1492. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1493. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1494. HUM.PlatformStand = false
  1495. end
  1496. end
  1497. end
  1498. end
  1499. end
  1500. end
  1501. end
  1502.  
  1503. function Kill(Char)
  1504. local NewCharacter = IT("Model",Effects)
  1505. NewCharacter.Name = "Ow im ded ;-;"
  1506. for _, c in pairs(Char:GetDescendants()) do
  1507. if c:IsA("BasePart") and c.Transparency == 0 then
  1508. if c.Parent == Char then
  1509. getbloody(c,5)
  1510. end
  1511. c:BreakJoints()
  1512. c.Material = "Glass"
  1513. c.Color = C3(0.5,0,0)
  1514. c.CanCollide = true
  1515. c.Transparency = 0.3
  1516. if c:FindFirstChildOfClass("SpecialMesh") then
  1517. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1518. end
  1519. if c.Name == "Head" then
  1520. c:ClearAllChildren()
  1521. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1522. end
  1523. if c.ClassName == "MeshPart" then
  1524. c.TextureID = ""
  1525. end
  1526. if c:FindFirstChildOfClass("BodyPosition") then
  1527. c:FindFirstChildOfClass("BodyPosition"):remove()
  1528. end
  1529. if c:FindFirstChildOfClass("ParticleEmitter") then
  1530. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1531. end
  1532. c.Parent = NewCharacter
  1533. c.Name = "DeadPart"
  1534. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1535. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1536. end
  1537. end
  1538. Char:remove()
  1539. Debris:AddItem(NewCharacter,5)
  1540. end
  1541.  
  1542. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1543. local CHILDREN = workspace:GetDescendants()
  1544. for index, CHILD in pairs(CHILDREN) do
  1545. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1546. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1547. if HUM then
  1548. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1549. if TORSO then
  1550. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1551. if BRUTAL == true then
  1552. Kill(CHILD)
  1553. else
  1554. CHILD:BreakJoints()
  1555. end
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562.  
  1563. function BulletDetection(FROM,TO,BRUTAL)
  1564. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1565. coroutine.resume(coroutine.create(function()
  1566. if AIMHIT ~= nil then
  1567. if AIMHIT.Parent ~= Character then
  1568. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1569. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1570. if BRUTAL == true then
  1571. Kill(AIMHIT.Parent)
  1572. else
  1573. getbloody(AIMHIT,15)
  1574. AIMHIT.Parent:BreakJoints()
  1575. if AIMHIT.Name == "Head" then
  1576. AIMHIT.Name = "HEADSHOT"
  1577. AIMHIT:remove()
  1578. end
  1579. end
  1580. else
  1581. if BRUTAL == true then
  1582. Kill(AIMHIT.Parent.Parent)
  1583. else
  1584. AIMHIT.Parent.Parent:BreakJoints()
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end))
  1591. SpawnTrail(FROM,AIMPOS)
  1592. return AIMHIT,AIMPOS,NORMAL
  1593. end
  1594.  
  1595. function Banish(Foe)
  1596. if Foe then
  1597. coroutine.resume(coroutine.create(function()
  1598. --if game.Players:FindFirstChild(Foe.Name) then
  1599. table.insert(TOBANISH,Foe.Name)
  1600. printbye(Foe.Name)
  1601. --end
  1602. Foe.Archivable = true
  1603. local CLONE = Foe:Clone()
  1604. Foe:Destroy()
  1605. CLONE.Parent = Effects
  1606. CLONE:BreakJoints()
  1607. local MATERIALS = {"Glass","Neon"}
  1608. for _, c in pairs(CLONE:GetDescendants()) do
  1609. if c:IsA("BasePart") then
  1610. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1611. CreateSound(340722848, c, 10, 1, false)
  1612. end
  1613. c.Anchored = true
  1614. c.Transparency = c.Transparency + 0.2
  1615. c.Material = MATERIALS[MRANDOM(1,2)]
  1616. c.Color = C3(1,0,0)
  1617. if c.ClassName == "MeshPart" then
  1618. c.TextureID = ""
  1619. end
  1620. if c:FindFirstChildOfClass("SpecialMesh") then
  1621. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1622. end
  1623. if c:FindFirstChildOfClass("Decal") then
  1624. c:FindFirstChildOfClass("Decal"):remove()
  1625. end
  1626. c.Name = "Banished"
  1627. c.CanCollide = false
  1628. else
  1629. c:remove()
  1630. end
  1631. end
  1632. local A = false
  1633. for i = 1, 35 do
  1634. if A == false then
  1635. A = true
  1636. elseif A == true then
  1637. A = false
  1638. end
  1639. for _, c in pairs(CLONE:GetDescendants()) do
  1640. if c:IsA("BasePart") then
  1641. c.Anchored = true
  1642. c.Material = MATERIALS[MRANDOM(1,2)]
  1643. c.Transparency = c.Transparency + 0.8/35
  1644. if A == false then
  1645. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1646. elseif A == true then
  1647. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1648. end
  1649. end
  1650. end
  1651. Swait()
  1652. end
  1653. CLONE:remove()
  1654. end))
  1655. end
  1656. end
  1657.  
  1658. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1659. local CHILDREN = workspace:GetDescendants()
  1660. for index, CHILD in pairs(CHILDREN) do
  1661. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1662. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1663. if HUM then
  1664. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1665. if TORSO then
  1666. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1667. if ISBANISH == true then
  1668. Banish(CHILD)
  1669. else
  1670. if ISBANISH == "Gravity" then
  1671. HUM.PlatformStand = true
  1672. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1673. local grav = Instance.new("BodyPosition",TORSO)
  1674. grav.D = 15
  1675. grav.P = 20000
  1676. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1677. grav.position = TORSO.Position
  1678. grav.Name = "V3BanishForce"..Player.Name
  1679. else
  1680. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1681. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1682. end
  1683. else
  1684. HUM.PlatformStand = false
  1685. end
  1686. end
  1687. elseif ISBANISH == "Gravity" then
  1688. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1689. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1690. HUM.PlatformStand = false
  1691. end
  1692. end
  1693. end
  1694. end
  1695. end
  1696. end
  1697. end
  1698.  
  1699. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1700. local CHILDREN = workspace:GetDescendants()
  1701. for index, CHILD in pairs(CHILDREN) do
  1702. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1703. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1704. if HUM then
  1705. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1706. if TORSO then
  1707. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1708. if BRUTAL == true then
  1709. Kill(CHILD)
  1710. else
  1711. CHILD:BreakJoints()
  1712. end
  1713. end
  1714. end
  1715. end
  1716. end
  1717. end
  1718. end
  1719.  
  1720. function Kill(Char)
  1721. local NewCharacter = IT("Model",Effects)
  1722. NewCharacter.Name = "Ow im ded ;-;"
  1723. for _, c in pairs(Char:GetDescendants()) do
  1724. if c:IsA("BasePart") and c.Transparency == 0 then
  1725. if c.Parent == Char then
  1726. getbloody(c,5)
  1727. end
  1728. c:BreakJoints()
  1729. c.Material = "Glass"
  1730. c.Color = C3(1,0,0)
  1731. c.CanCollide = true
  1732. c.Transparency = 0.3
  1733. if c:FindFirstChildOfClass("SpecialMesh") then
  1734. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1735. end
  1736. if c.Name == "Head" then
  1737. c:ClearAllChildren()
  1738. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1739. end
  1740. if c.ClassName == "MeshPart" then
  1741. c.TextureID = ""
  1742. end
  1743. if c:FindFirstChildOfClass("BodyPosition") then
  1744. c:FindFirstChildOfClass("BodyPosition"):remove()
  1745. end
  1746. if c:FindFirstChildOfClass("ParticleEmitter") then
  1747. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1748. end
  1749. c.Parent = NewCharacter
  1750. c.Name = "DeadPart"
  1751. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1752. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1753. end
  1754. end
  1755. Char:remove()
  1756. Debris:AddItem(NewCharacter,5)
  1757. end
  1758.  
  1759. function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1760. local CHILDREN = workspace:GetDescendants()
  1761. for index, CHILD in pairs(CHILDREN) do
  1762. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1763. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1764. if HUM then
  1765. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1766. if TORSO then
  1767. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1768. if INSTAKILL == true then
  1769. CHILD:BreakJoints()
  1770. else
  1771. local DMG = MRANDOM(MINDMG,MAXDMG)
  1772. ApplyDamage(HUM,DMG,TORSO)
  1773. end
  1774. if FLING > 0 then
  1775. for _, c in pairs(CHILD:GetChildren()) do
  1776. if c:IsA("BasePart") then
  1777. local bv = Instance.new("BodyVelocity")
  1778. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1779. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1780. bv.Parent = c
  1781. Debris:AddItem(bv,0.05)
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787. end
  1788. end
  1789. end
  1790. end
  1791.  
  1792. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1793. local TORSO = Torso
  1794. local HUM = Humanoid
  1795. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1796. coroutine.wrap(function()
  1797. VT = Vector3.new
  1798. MRANDOM = math.random
  1799. local A = TIME
  1800. local B = INTENSITY
  1801. local C = true
  1802. local HUMANOID = Humanoid
  1803. local TIMER = A or 35
  1804. local SHAKE = B or 5
  1805. local FADE = C or true
  1806. if HUMANOID then
  1807. local FADER = SHAKE / TIMER
  1808. for i = 1, TIMER do
  1809. wait()
  1810. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1811. end
  1812. HUMANOID.CameraOffset = VT(0, 0, 0)
  1813. end
  1814.  
  1815. end)()
  1816. end
  1817. end
  1818.  
  1819. function killnearest(position, range, maxstrength)
  1820. for i, v in ipairs(workspace:GetChildren()) do
  1821. local body = v:GetChildren()
  1822. for part = 1, #body do
  1823. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1824. if v.ClassName == "Model" then
  1825. v:BreakJoints()
  1826. end
  1827. local bv = Instance.new("BodyVelocity")
  1828. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1829. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1830. bv.Parent = body[part]
  1831. Debris:AddItem(bv, 0.2)
  1832. end
  1833. end
  1834. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1835. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1836. end
  1837. end
  1838. end
  1839. local DECAL = IT("Decal")
  1840. function MakeRing()
  1841. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Gold"), "MagicRing", VT(0, 0, 0), true)
  1842. local MSH = IT("BlockMesh", RING)
  1843. local TOP = DECAL:Clone()
  1844. local BOTTOM = DECAL:Clone()
  1845. TOP.Parent = RING
  1846. BOTTOM.Parent = RING
  1847. TOP.Face = "Top"
  1848. BOTTOM.Face = "Bottom"
  1849. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  1850. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  1851. local function REMOVE()
  1852. coroutine.resume(coroutine.create(function()
  1853. local SIZE = MSH.Scale.X
  1854. for i = 1, 35 do
  1855. Swait()
  1856. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1857. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1858. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1859. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1860. end
  1861. RING:remove()
  1862. end))
  1863. end
  1864. return RING, MSH, REMOVE
  1865. end
  1866.  
  1867. function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1868. if FLOOR ~= nil then
  1869. coroutine.resume(coroutine.create(function()
  1870. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1871. PART.CFrame = CF(POSITION)
  1872. for i = 1, 45 do
  1873. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1874. RingPiece.Material = FLOOR.Material
  1875. RingPiece.Color = FLOOR.Color
  1876. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1877. Debris:AddItem(RingPiece,SWAIT)
  1878. end
  1879. PART:remove()
  1880. end))
  1881. end
  1882. end
  1883.  
  1884. function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1885. if FLOOR ~= nil then
  1886. for i = 1, AMOUNT do
  1887. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1888. DEBREE.Material = FLOOR.Material
  1889. DEBREE.Color = FLOOR.Color
  1890. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1891. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1892. coroutine.resume(coroutine.create(function()
  1893. Swait(15)
  1894. DEBREE.Parent = workspace
  1895. DEBREE.CanCollide = true
  1896. Debris:AddItem(DEBREE,SWAIT)
  1897. end))
  1898. end
  1899. end
  1900. end
  1901.  
  1902. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1903. if FLOOR ~= nil then
  1904. coroutine.resume(coroutine.create(function()
  1905. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  1906. PART.CFrame = CF(POSITION)
  1907. for i = 1, 45 do
  1908. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  1909. RingPiece.Material = FLOOR.Material
  1910. RingPiece.Color = FLOOR.Color
  1911. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1912. Debris:AddItem(RingPiece,SWAIT)
  1913. end
  1914. PART:remove()
  1915. end))
  1916. end
  1917. end
  1918.  
  1919. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1920. if FLOOR ~= nil then
  1921. for i = 1, AMOUNT do
  1922. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  1923. DEBREE.Material = FLOOR.Material
  1924. DEBREE.Color = FLOOR.Color
  1925. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1926. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  1927. coroutine.resume(coroutine.create(function()
  1928. Swait(15)
  1929. DEBREE.Parent = workspace
  1930. DEBREE.CanCollide = true
  1931. Debris:AddItem(DEBREE,SWAIT)
  1932. end))
  1933. end
  1934. end
  1935. end
  1936.  
  1937. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1938. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1939. local mesh = IT("SpecialMesh",wave)
  1940. mesh.MeshType = "FileMesh"
  1941. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1942. mesh.Scale = SIZE
  1943. mesh.Offset = VT(0,0,0)
  1944. wave.CFrame = CFRAME
  1945. coroutine.resume(coroutine.create(function(PART)
  1946. for i = 1, WAIT do
  1947. Swait()
  1948. mesh.Scale = mesh.Scale + GROW
  1949. if DOESROT == true then
  1950. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1951. end
  1952. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1953. if wave.Transparency > 0.99 then
  1954. wave:remove()
  1955. end
  1956. end
  1957. end))
  1958. end
  1959.  
  1960. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1961. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1962. local mesh = IT("SpecialMesh",wave)
  1963. mesh.MeshType = "Sphere"
  1964. mesh.Scale = SIZE
  1965. mesh.Offset = VT(0,0,0)
  1966. wave.CFrame = CFRAME
  1967. coroutine.resume(coroutine.create(function(PART)
  1968. for i = 1, WAIT do
  1969. Swait()
  1970. mesh.Scale = mesh.Scale + GROW
  1971. wave.Transparency = wave.Transparency + (1/WAIT)
  1972. if wave.Transparency > 0.99 then
  1973. wave:remove()
  1974. end
  1975. end
  1976. end))
  1977. end
  1978. function MagicSpheres(size,waitt,cframe,color)
  1979. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1980. local mesh = IT("SpecialMesh",wave)
  1981. mesh.MeshType = "Sphere"
  1982. mesh.Scale = VT(size,size,size)
  1983. mesh.Offset = VT(0,0,0)
  1984. wave.CFrame = cframe
  1985. coroutine.resume(coroutine.create(function(PART)
  1986. for i = 1, waitt do
  1987. Swait()
  1988. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1989. wave.Transparency = wave.Transparency + (1/waitt)
  1990. if wave.Transparency > 0.99 then
  1991. wave:remove()
  1992. end
  1993. end
  1994. end))
  1995. end
  1996.  
  1997. function MagicSpheres2(size,waitt,cframe,color)
  1998. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1999. local mesh = IT("SpecialMesh",wave)
  2000. mesh.MeshType = "Sphere"
  2001. mesh.Scale = VT(size,size,size)
  2002. mesh.Offset = VT(0,0,0)
  2003. wave.CFrame = cframe
  2004. coroutine.resume(coroutine.create(function(PART)
  2005. for i = 1, waitt do
  2006. Swait()
  2007. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  2008. wave.Transparency = wave.Transparency - (1/waitt)
  2009. end
  2010. wave:remove()
  2011. end))
  2012. end
  2013.  
  2014. function MagicBlock(size,waitt,part,offset,color)
  2015. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  2016. local mesh = IT("BlockMesh",wave)
  2017. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  2018. coroutine.resume(coroutine.create(function(PART)
  2019. for i = 1, waitt do
  2020. Swait()
  2021. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  2022. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2023. wave.Transparency = wave.Transparency + (1/waitt)
  2024. if wave.Transparency > 0.99 then
  2025. wave:remove()
  2026. end
  2027. end
  2028. end))
  2029. end
  2030. function Banish(Foe)
  2031. if Foe then
  2032. coroutine.resume(coroutine.create(function()
  2033. --if game.Players:FindFirstChild(Foe.Name) then
  2034. table.insert(TOBANISH,Foe.Name)
  2035. printbye(Foe.Name)
  2036. --end
  2037. Foe.Archivable = true
  2038. local CLONE = Foe:Clone()
  2039. Foe:Destroy()
  2040. CLONE.Parent = Effects
  2041. CLONE:BreakJoints()
  2042. local MATERIALS = {"Glass","Neon"}
  2043. for _, c in pairs(CLONE:GetDescendants()) do
  2044. if c:IsA("BasePart") then
  2045. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2046. CreateSound(340722848, c, 10, 1, false)
  2047. end
  2048. c.Anchored = true
  2049. c.Transparency = c.Transparency + 0.2
  2050. c.Material = MATERIALS[MRANDOM(1,2)]
  2051. c.Color = C3(1,0,0)
  2052. if c.ClassName == "MeshPart" then
  2053. c.TextureID = ""
  2054. end
  2055. if c:FindFirstChildOfClass("SpecialMesh") then
  2056. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2057. end
  2058. if c:FindFirstChildOfClass("Decal") then
  2059. c:FindFirstChildOfClass("Decal"):remove()
  2060. end
  2061. c.Name = "Banished"
  2062. c.CanCollide = false
  2063. else
  2064. c:remove()
  2065. end
  2066. end
  2067. local A = false
  2068. for i = 1, 35 do
  2069. if A == false then
  2070. A = true
  2071. elseif A == true then
  2072. A = false
  2073. end
  2074. for _, c in pairs(CLONE:GetDescendants()) do
  2075. if c:IsA("BasePart") then
  2076. c.Anchored = true
  2077. c.Material = MATERIALS[MRANDOM(1,2)]
  2078. c.Transparency = c.Transparency + 0.8/35
  2079. if A == false then
  2080. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2081. elseif A == true then
  2082. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2083. end
  2084. end
  2085. end
  2086. Swait()
  2087. end
  2088. CLONE:remove()
  2089. end))
  2090. end
  2091. end
  2092.  
  2093. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2094. local CHILDREN = workspace:GetDescendants()
  2095. for index, CHILD in pairs(CHILDREN) do
  2096. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2097. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2098. if HUM then
  2099. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2100. if TORSO then
  2101. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2102. if ISBANISH == true then
  2103. Banish(CHILD)
  2104. else
  2105. if ISBANISH == "Gravity" then
  2106. HUM.PlatformStand = true
  2107. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2108. local grav = Instance.new("BodyPosition",TORSO)
  2109. grav.D = 15
  2110. grav.P = 20000
  2111. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2112. grav.position = TORSO.Position
  2113. grav.Name = "V3BanishForce"..Player.Name
  2114. else
  2115. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2116. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2117. end
  2118. else
  2119. HUM.PlatformStand = false
  2120. end
  2121. end
  2122. elseif ISBANISH == "Gravity" then
  2123. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2124. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2125. HUM.PlatformStand = false
  2126. end
  2127. end
  2128. end
  2129. end
  2130. end
  2131. end
  2132. end
  2133. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2134. if FLOOR ~= nil then
  2135. coroutine.resume(coroutine.create(function()
  2136. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2137. PART.CFrame = CF(POSITION)
  2138. for i = 1, 45 do
  2139. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2140. RingPiece.Material = FLOOR.Material
  2141. RingPiece.Color = FLOOR.Color
  2142. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2143. Debris:AddItem(RingPiece,SWAIT)
  2144. end
  2145. PART:remove()
  2146. end))
  2147. end
  2148. end
  2149. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2150. if FLOOR ~= nil then
  2151. for i = 1, AMOUNT do
  2152. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2153. DEBREE.Material = FLOOR.Material
  2154. DEBREE.Color = FLOOR.Color
  2155. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2156. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2157. coroutine.resume(coroutine.create(function()
  2158. Swait(15)
  2159. DEBREE.Parent = workspace
  2160. DEBREE.CanCollide = true
  2161. Debris:AddItem(DEBREE,SWAIT)
  2162. end))
  2163. end
  2164. end
  2165. end
  2166. function Debree(POS,SWAIT)
  2167. coroutine.resume(coroutine.create(function()
  2168. local HOLDER = IT("Model",Effects)
  2169. HOLDER.Name = "Debree"
  2170. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2171. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2172. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2173. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  2174. repeat Swait() until HITFLOOR ~= nil
  2175. local O = 0
  2176. for i = 1, 18 do
  2177. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2178. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2179. O = O - (45/4)/5+i/4
  2180. coroutine.resume(coroutine.create(function()
  2181. Swait(SWAIT)
  2182. for i = 1, 60 do
  2183. Swait()
  2184. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2185. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2186. end
  2187. for i = 1, 50 do
  2188. Swait()
  2189. Part.Size = Part.Size * 0.9
  2190. end
  2191. end))
  2192. end
  2193. local O = 0
  2194. for i = 1, 18 do
  2195. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2196. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2197. O = O + (45/4)/5-i/4
  2198. coroutine.resume(coroutine.create(function()
  2199. Swait(SWAIT)
  2200. for i = 1, 60 do
  2201. Swait()
  2202. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2203. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2204. end
  2205. for i = 1, 50 do
  2206. Swait()
  2207. Part.Size = Part.Size * 0.9
  2208. end
  2209. end))
  2210. end
  2211. Swait(SWAIT+110)
  2212. HOLDER:remove()
  2213. end))
  2214. end
  2215. function Kill(Char)
  2216. local NewCharacter = IT("Model",Effects)
  2217. NewCharacter.Name = "Ow im ded ;-;"
  2218. for _, c in pairs(Char:GetDescendants()) do
  2219. if c:IsA("BasePart") and c.Transparency == 0 then
  2220. if c.Parent == Char then
  2221. getbloody(c,5)
  2222. end
  2223. c:BreakJoints()
  2224. c.Material = "Glass"
  2225. c.Color = C3(0.5,0,0)
  2226. c.CanCollide = true
  2227. c.Transparency = 0.3
  2228. if c:FindFirstChildOfClass("SpecialMesh") then
  2229. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2230. end
  2231. if c.Name == "Head" then
  2232. c:ClearAllChildren()
  2233. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2234. end
  2235. if c.ClassName == "MeshPart" then
  2236. c.TextureID = ""
  2237. end
  2238. if c:FindFirstChildOfClass("BodyPosition") then
  2239. c:FindFirstChildOfClass("BodyPosition"):remove()
  2240. end
  2241. if c:FindFirstChildOfClass("ParticleEmitter") then
  2242. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2243. end
  2244. c.Parent = NewCharacter
  2245. c.Name = "DeadPart"
  2246. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2247. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2248. end
  2249. end
  2250. Char:remove()
  2251. Debris:AddItem(NewCharacter,5)
  2252. end
  2253. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2254. local CHILDREN = workspace:GetDescendants()
  2255. for index, CHILD in pairs(CHILDREN) do
  2256. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2257. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2258. if HUM then
  2259. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2260. if TORSO then
  2261. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2262. if BRUTAL == true then
  2263. Kill(CHILD)
  2264. else
  2265. CHILD:BreakJoints()
  2266. end
  2267. end
  2268. end
  2269. end
  2270. end
  2271. end
  2272. end
  2273. function WaveParticles(Position,Size,Color)
  2274. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  2275. BASE.CFrame = CF(Position)
  2276. local A = IT("Attachment",BASE)
  2277. local WAVE = script.Wave:Clone()
  2278. WAVE.Parent = A
  2279. WAVE.Size = NumberSequence.new(0,Size)
  2280. WAVE.Color = ColorSequence.new(Color)
  2281. Debris:AddItem(BASE,0.5)
  2282. WAVE:Emit(1)
  2283. end
  2284. function SpawnSmite(POS)
  2285. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2286. local EMITPOS = HITPOS
  2287. if HITFLOOR ~= nil then
  2288. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2289. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2290. EMITPOS = HITPOS
  2291. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2292. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2293. EMITPOS = HITPOS
  2294. end
  2295. end
  2296. if HITFLOOR ~= nil then
  2297. ApplyAoE(EMITPOS,10)
  2298. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2299. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2300. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2301. for i = 1, 5 do
  2302. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2303. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2304. end
  2305. end
  2306. end
  2307.  
  2308. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2309. coroutine.resume(coroutine.create(function()
  2310. local METEOR = IT("Model",Effects)
  2311. METEOR.Name = "Meteorite"
  2312. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2313. METEOR.PrimaryPart = CENTER
  2314. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2315. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2316. for i = 1, 15 do
  2317. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  2318. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2319. end
  2320. if ISDEBREE ~= true then
  2321. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2322. else
  2323. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2324. end
  2325. local IMPACT = false
  2326. CreateSound(463593339, CENTER, 10, 0.6)
  2327. if SIZE >= 3.5 then
  2328. for i = 1, MRANDOM(3,7) do
  2329. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2330. end
  2331. end
  2332. for i = 1, 200 do
  2333. Swait()
  2334. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2335. if HITFLOOR == nil then
  2336. local ORI = CENTER.Orientation
  2337. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2338. else
  2339. if HITFLOOR.Anchored == true then
  2340. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2341. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2342. end
  2343. IMPACT = true
  2344. break
  2345. end
  2346. end
  2347. if IMPACT == true then
  2348. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2349. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2350. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2351. ApplyAoE(CENTER.Position,30*SIZE)
  2352. end
  2353. METEOR:remove()
  2354. end))
  2355. end
  2356. function Warp(Victim,WarpToVoid)
  2357. print("Warping "..Victim.Name.."...")
  2358. Victim.Anchored = true
  2359. coroutine.resume(coroutine.create(function()
  2360. local GUI,GUI2 = CreateGUICircle(Victim)
  2361. CreateSound("1208650519", Victim, 10, 1)
  2362. for i = 1, 100 do
  2363. Swait()
  2364. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  2365. GUI2.Rotation = GUI2.Rotation + 4
  2366. end
  2367. CastWarpOutlines(Victim.Parent)
  2368. if WarpToVoid == false then
  2369. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  2370. CreateSound("1177785010", Victim, 10, 1)
  2371. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  2372. if HUMANOID ~= nil then
  2373. local dmg = MRANDOM(75,95)
  2374. HUMANOID.Health = HUMANOID.Health - dmg
  2375. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  2376. end
  2377. for i = 1, 50 do
  2378. Swait()
  2379. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2380. GUI2.Rotation = GUI2.Rotation - 8
  2381. end
  2382. Victim.Anchored = false
  2383. GUI:remove()
  2384. elseif WarpToVoid == true then
  2385. CastWarpOutlines(Victim.Parent)
  2386. q = Victim.Parent:GetChildren()
  2387. for i = 1, #q do
  2388. if q[i] ~= Victim then
  2389. q[i]:remove()
  2390. end
  2391. end
  2392. CreateSound("1177785010", Victim, 10, 1)
  2393. Victim.Transparency = 1
  2394. for i = 1, 50 do
  2395. Swait()
  2396. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2397. GUI2.Rotation = GUI2.Rotation - 8
  2398. end
  2399. Victim.Parent:remove()
  2400. end
  2401. end))
  2402. end
  2403. wait(0.2)
  2404.  
  2405. Player = owner
  2406. PlayerGui = Player.PlayerGui
  2407. Cam = workspace.CurrentCamera
  2408. Backpack = Player.Backpack
  2409. Character = Player.Character
  2410. Humanoid = Character.Humanoid
  2411. RootPart = Character["HumanoidRootPart"]
  2412. Torso = Character["Torso"]
  2413. Head = Character["Head"]
  2414. RightArm = Character["Right Arm"]
  2415. LeftArm = Character["Left Arm"]
  2416. RightLeg = Character["Right Leg"]
  2417. LeftLeg = Character["Left Leg"]
  2418. RootJoint = RootPart["RootJoint"]
  2419. Neck = Torso["Neck"]
  2420. RightShoulder = Torso["Right Shoulder"]
  2421. LeftShoulder = Torso["Left Shoulder"]
  2422. RightHip = Torso["Right Hip"]
  2423. LeftHip = Torso["Left Hip"]
  2424. local sick = Instance.new("Sound",Torso)
  2425. sick.SoundId = "rbxassetid://751167162"
  2426. sick.Looped = true
  2427. sick.Pitch = 1
  2428. sick.Volume = 3
  2429. sick:Play()
  2430.  
  2431. IT = Instance.new
  2432. CF = CFrame.new
  2433. VT = Vector3.new
  2434. RAD = math.rad
  2435. C3 = Color3.new
  2436. UD2 = UDim2.new
  2437. BRICKC = BrickColor.new
  2438. ANGLES = CFrame.Angles
  2439. EULER = CFrame.fromEulerAnglesXYZ
  2440. COS = math.cos
  2441. ACOS = math.acos
  2442. SIN = math.sin
  2443. ASIN = math.asin
  2444. ABS = math.abs
  2445. MRANDOM = math.random
  2446. FLOOR = math.floor
  2447.  
  2448. --//=================================\\
  2449. --|| SOME FUNCTIONS
  2450. --\\=================================//
  2451.  
  2452. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2453. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2454. end
  2455.  
  2456. function PositiveAngle(NUMBER)
  2457. if NUMBER >= 0 then
  2458. NUMBER = 0
  2459. end
  2460. return NUMBER
  2461. end
  2462.  
  2463. function NegativeAngle(NUMBER)
  2464. if NUMBER <= 0 then
  2465. NUMBER = 0
  2466. end
  2467. return NUMBER
  2468. end
  2469.  
  2470. function Swait(NUMBER)
  2471. if NUMBER == 0 or NUMBER == nil then
  2472. ArtificialHB.Event:wait()
  2473. else
  2474. for i = 1, NUMBER do
  2475. ArtificialHB.Event:wait()
  2476. end
  2477. end
  2478. end
  2479.  
  2480. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2481. local NEWMESH = IT(MESH)
  2482. if MESH == "SpecialMesh" then
  2483. NEWMESH.MeshType = MESHTYPE
  2484. if MESHID ~= "nil" and MESHID ~= "" then
  2485. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2486. end
  2487. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2488. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2489. end
  2490. end
  2491. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2492. NEWMESH.Scale = SCALE
  2493. NEWMESH.Parent = PARENT
  2494. return NEWMESH
  2495. end
  2496.  
  2497. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2498. local NEWPART = IT("Part")
  2499. NEWPART.formFactor = FORMFACTOR
  2500. NEWPART.Reflectance = REFLECTANCE
  2501. NEWPART.Transparency = TRANSPARENCY
  2502. NEWPART.CanCollide = false
  2503. NEWPART.Locked = true
  2504. NEWPART.Anchored = true
  2505. if ANCHOR == false then
  2506. NEWPART.Anchored = false
  2507. end
  2508. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2509. NEWPART.Name = NAME
  2510. NEWPART.Size = SIZE
  2511. NEWPART.Position = Torso.Position
  2512. NEWPART.Material = MATERIAL
  2513. NEWPART:BreakJoints()
  2514. NEWPART.Parent = PARENT
  2515. return NEWPART
  2516. end
  2517.  
  2518. local function weldBetween(a, b)
  2519. local weldd = IT("Weld")
  2520. weldd.Part0 = a
  2521. weldd.Part1 = b
  2522. weldd.C0 = CF()
  2523. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2524. weldd.Parent = a
  2525. return weldd
  2526. end
  2527.  
  2528.  
  2529. function QuaternionFromCFrame(cf)
  2530. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2531. local trace = m00 + m11 + m22
  2532. if trace > 0 then
  2533. local s = math.sqrt(1 + trace)
  2534. local recip = 0.5 / s
  2535. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2536. else
  2537. local i = 0
  2538. if m11 > m00 then
  2539. i = 1
  2540. end
  2541. if m22 > (i == 0 and m00 or m11) then
  2542. i = 2
  2543. end
  2544. if i == 0 then
  2545. local s = math.sqrt(m00 - m11 - m22 + 1)
  2546. local recip = 0.5 / s
  2547. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2548. elseif i == 1 then
  2549. local s = math.sqrt(m11 - m22 - m00 + 1)
  2550. local recip = 0.5 / s
  2551. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2552. elseif i == 2 then
  2553. local s = math.sqrt(m22 - m00 - m11 + 1)
  2554. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2555. end
  2556. end
  2557. end
  2558.  
  2559. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2560. local xs, ys, zs = x + x, y + y, z + z
  2561. local wx, wy, wz = w * xs, w * ys, w * zs
  2562. local xx = x * xs
  2563. local xy = x * ys
  2564. local xz = x * zs
  2565. local yy = y * ys
  2566. local yz = y * zs
  2567. local zz = z * zs
  2568. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2569. end
  2570.  
  2571. function QuaternionSlerp(a, b, t)
  2572. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2573. local startInterp, finishInterp;
  2574. if cosTheta >= 0.0001 then
  2575. if (1 - cosTheta) > 0.0001 then
  2576. local theta = ACOS(cosTheta)
  2577. local invSinTheta = 1 / SIN(theta)
  2578. startInterp = SIN((1 - t) * theta) * invSinTheta
  2579. finishInterp = SIN(t * theta) * invSinTheta
  2580. else
  2581. startInterp = 1 - t
  2582. finishInterp = t
  2583. end
  2584. else
  2585. if (1 + cosTheta) > 0.0001 then
  2586. local theta = ACOS(-cosTheta)
  2587. local invSinTheta = 1 / SIN(theta)
  2588. startInterp = SIN((t - 1) * theta) * invSinTheta
  2589. finishInterp = SIN(t * theta) * invSinTheta
  2590. else
  2591. startInterp = t - 1
  2592. finishInterp = t
  2593. end
  2594. end
  2595. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2596. end
  2597.  
  2598. function Clerp(a, b, t)
  2599. local qa = {QuaternionFromCFrame(a)}
  2600. local qb = {QuaternionFromCFrame(b)}
  2601. local ax, ay, az = a.x, a.y, a.z
  2602. local bx, by, bz = b.x, b.y, b.z
  2603. local _t = 1 - t
  2604. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2605. end
  2606.  
  2607. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2608. local frame = IT("Frame")
  2609. frame.BackgroundTransparency = TRANSPARENCY
  2610. frame.BorderSizePixel = BORDERSIZEPIXEL
  2611. frame.Position = POSITION
  2612. frame.Size = SIZE
  2613. frame.BackgroundColor3 = COLOR
  2614. frame.BorderColor3 = BORDERCOLOR
  2615. frame.Name = NAME
  2616. frame.Parent = PARENT
  2617. return frame
  2618. end
  2619.  
  2620. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2621. local label = IT("TextLabel")
  2622. label.BackgroundTransparency = 1
  2623. label.Size = UD2(1, 0, 1, 0)
  2624. label.Position = UD2(0, 0, 0, 0)
  2625. label.TextColor3 = TEXTCOLOR
  2626. label.TextStrokeTransparency = STROKETRANSPARENCY
  2627. label.TextTransparency = TRANSPARENCY
  2628. label.FontSize = TEXTFONTSIZE
  2629. label.Font = TEXTFONT
  2630. label.BorderSizePixel = BORDERSIZEPIXEL
  2631. label.TextScaled = false
  2632. label.Text = TEXT
  2633. label.Name = NAME
  2634. label.Parent = PARENT
  2635. return label
  2636. end
  2637.  
  2638. function NoOutlines(PART)
  2639. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2640. end
  2641.  
  2642. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2643. local NEWWELD = IT(TYPE)
  2644. NEWWELD.Part0 = PART0
  2645. NEWWELD.Part1 = PART1
  2646. NEWWELD.C0 = C0
  2647. NEWWELD.C1 = C1
  2648. NEWWELD.Parent = PARENT
  2649. return NEWWELD
  2650. end
  2651.  
  2652. local S = IT("Sound")
  2653. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2654. local NEWSOUND = nil
  2655. coroutine.resume(coroutine.create(function()
  2656. NEWSOUND = S:Clone()
  2657. NEWSOUND.Parent = PARENT
  2658. NEWSOUND.Volume = VOLUME
  2659. NEWSOUND.Pitch = PITCH
  2660. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2661. NEWSOUND:play()
  2662. if DOESLOOP == true then
  2663. NEWSOUND.Looped = true
  2664. else
  2665. repeat wait(1) until NEWSOUND.Playing == false
  2666. NEWSOUND:remove()
  2667. end
  2668. end))
  2669. return NEWSOUND
  2670. end
  2671.  
  2672. function CFrameFromTopBack(at, top, back)
  2673. local right = top:Cross(back)
  2674. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2675. end
  2676.  
  2677. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. function WACKYEFFECT(Table)
  2679. local TYPE = (Table.EffectType or "Sphere")
  2680. local SIZE = (Table.Size or VT(1,1,1))
  2681. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2682. local TRANSPARENCY = (Table.Transparency or 0)
  2683. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2684. local CFRAME = (Table.CFrame or Torso.CFrame)
  2685. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2686. local ROTATION1 = (Table.RotationX or 0)
  2687. local ROTATION2 = (Table.RotationY or 0)
  2688. local ROTATION3 = (Table.RotationZ or 0)
  2689. local MATERIAL = (Table.Material or "Neon")
  2690. local COLOR = (Table.Color or C3(1,1,1))
  2691. local TIME = (Table.Time or 45)
  2692. local SOUNDID = (Table.SoundID or nil)
  2693. local SOUNDPITCH = (Table.SoundPitch or nil)
  2694. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2695. coroutine.resume(coroutine.create(function()
  2696. local PLAYSSOUND = false
  2697. local SOUND = nil
  2698. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2699. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2700. PLAYSSOUND = true
  2701. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2702. end
  2703. EFFECT.Color = COLOR
  2704. local MSH = nil
  2705. if TYPE == "Sphere" then
  2706. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2707. elseif TYPE == "Block" then
  2708. MSH = IT("BlockMesh",EFFECT)
  2709. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  2710. elseif TYPE == "Wave" then
  2711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2712. elseif TYPE == "Ring" then
  2713. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2714. elseif TYPE == "Slash" then
  2715. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2716. elseif TYPE == "Round Slash" then
  2717. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2718. elseif TYPE == "Swirl" then
  2719. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2720. elseif TYPE == "Skull" then
  2721. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2722. elseif TYPE == "Crystal" then
  2723. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2724. end
  2725. if MSH ~= nil then
  2726. local MOVESPEED = nil
  2727. if MOVEDIRECTION ~= nil then
  2728. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2729. end
  2730. local GROWTH = SIZE - ENDSIZE
  2731. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2732. if TYPE == "Block" then
  2733. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2734. else
  2735. EFFECT.CFrame = CFRAME
  2736. end
  2737. for LOOP = 1, TIME+1 do
  2738. Swait()
  2739. MSH.Scale = MSH.Scale - GROWTH/TIME
  2740. if TYPE == "Wave" then
  2741. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2742. end
  2743. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2744. if TYPE == "Block" then
  2745. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2746. else
  2747. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2748. end
  2749. if MOVEDIRECTION ~= nil then
  2750. local ORI = EFFECT.Orientation
  2751. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2752. EFFECT.Orientation = ORI
  2753. end
  2754. end
  2755. if PLAYSSOUND == false then
  2756. EFFECT:remove()
  2757. else
  2758. SOUND.Stopped:Connect(function()
  2759. EFFECT:remove()
  2760. end)
  2761. end
  2762. else
  2763. if PLAYSSOUND == false then
  2764. EFFECT:remove()
  2765. else
  2766. repeat Swait() until SOUND.Playing == false
  2767. EFFECT:remove()
  2768. end
  2769. end
  2770. end))
  2771. end
  2772.  
  2773. function MakeForm(PART,TYPE)
  2774. if TYPE == "Cyl" then
  2775. local MSH = IT("CylinderMesh",PART)
  2776. elseif TYPE == "Ball" then
  2777. local MSH = IT("SpecialMesh",PART)
  2778. MSH.MeshType = "Sphere"
  2779. elseif TYPE == "Wedge" then
  2780. local MSH = IT("SpecialMesh",PART)
  2781. MSH.MeshType = "Wedge"
  2782. end
  2783. end
  2784.  
  2785. Debris = game:GetService("Debris")
  2786.  
  2787. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2788. local DIRECTION = CF(StartPos,EndPos).lookVector
  2789. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2790. end
  2791.  
  2792. function turnto(position)
  2793. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2794. end
  2795.  
  2796. function SpawnTrail(FROM,TO,BIG)
  2797. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  2798. MakeForm(TRAIL,"Cyl")
  2799. local DIST = (FROM - TO).Magnitude
  2800. if BIG == true then
  2801. TRAIL.Size = VT(0.5,DIST,0.5)
  2802. else
  2803. TRAIL.Size = VT(0.25,DIST,0.25)
  2804. end
  2805. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2806. coroutine.resume(coroutine.create(function()
  2807. for i = 1, 5 do
  2808. Swait()
  2809. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2810. end
  2811. TRAIL:remove()
  2812. end))
  2813. end
  2814.  
  2815. local asd = Instance.new("ParticleEmitter")
  2816. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  2817. asd.LightEmission = .1
  2818. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2819. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  2820. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2821. asd.Transparency = bbb
  2822. asd.Size = aaa
  2823. asd.ZOffset = .9
  2824. asd.Acceleration = Vector3.new(0, -15, 0)
  2825. asd.LockedToPart = false
  2826. asd.EmissionDirection = "Back"
  2827. asd.Lifetime = NumberRange.new(1, 2)
  2828. asd.Rotation = NumberRange.new(-100, 100)
  2829. asd.RotSpeed = NumberRange.new(-100, 100)
  2830. asd.Speed = NumberRange.new(10)
  2831. asd.Enabled = false
  2832. asd.VelocitySpread = 999
  2833.  
  2834. function getbloody(victim,amount)
  2835. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2836. PART.CFrame = victim.CFrame
  2837. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2838. Debris:AddItem(PART,5)
  2839. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2840. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2841. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2842. local prtcl = asd:Clone()
  2843. prtcl.Parent = PART
  2844. prtcl:Emit(amount*10)
  2845. end
  2846.  
  2847. local Particle = IT("ParticleEmitter",nil)
  2848. Particle.Enabled = false
  2849. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  2850. Particle.LightEmission = 0.5
  2851. Particle.Rate = 150
  2852. Particle.ZOffset = 1
  2853. Particle.Rotation = NumberRange.new(-180, 180)
  2854. Particle.RotSpeed = NumberRange.new(-180, 180)
  2855. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2856. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  2857.  
  2858. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2859. function ParticleEmitter(Table)
  2860. local PRTCL = Particle:Clone()
  2861. local Speed = Table.Speed or 5
  2862. local Drag = Table.Drag or 0
  2863. local Size1 = Table.Size1 or 1
  2864. local Size2 = Table.Size2 or 5
  2865. local Lifetime1 = Table.Lifetime1 or 1
  2866. local Lifetime2 = Table.Lifetime2 or 1.5
  2867. local Parent = Table.Parent or Torso
  2868. local Emit = Table.Emit or 100
  2869. local Offset = Table.Offset or 360
  2870. local Acel = Table.Acel or VT(0,0,0)
  2871. local Enabled = Table.Enabled or false
  2872. PRTCL.Parent = Parent
  2873. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2874. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2875. PRTCL.Speed = NumberRange.new(Speed)
  2876. PRTCL.VelocitySpread = Offset
  2877. PRTCL.Drag = Drag
  2878. PRTCL.Acceleration = Acel
  2879. if Enabled == false then
  2880. PRTCL:Emit(Emit)
  2881. Debris:AddItem(PRTCL,Lifetime2)
  2882. else
  2883. PRTCL.Enabled = true
  2884. end
  2885. return PRTCL
  2886. end
  2887.  
  2888. if Character:FindFirstChildOfClass("Accessory") then
  2889. Character:FindFirstChildOfClass("Accessory"):remove()
  2890. elseif Character:FindFirstChildOfClass("Hat") then
  2891. Character:FindFirstChildOfClass("Hat"):remove()
  2892. end
  2893. if Head:FindFirstChild("face") then
  2894. Head.face.Texture = "rbxassetid://"
  2895. end
  2896. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hood", VT(1,1,1),false)
  2897. PRT.Color = C3(0,0,0)
  2898. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2899. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2900. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  2901. PRT.Color = C3(0,0,0)
  2902. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2903. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2904.  
  2905. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.6,0.1,1)/2,false)
  2906. MakeForm(Eye,"Ball")
  2907. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2908. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  2909. MakeForm(Eye,"Ball")
  2910. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  2911. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,1,1)/2,false)
  2912. MakeForm(Eye,"Ball")
  2913. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2914. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  2915. MakeForm(Eye,"Ball")
  2916. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  2917.  
  2918. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hair", VT(1,1,1),false)
  2919. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2920. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2921. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hair", VT(1,1,1),false)
  2922. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2923. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2924.  
  2925. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  2926. PRT.LockedToPart = true
  2927. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  2928. PRT.LockedToPart = true
  2929. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  2930. PRT.LockedToPart = true
  2931. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  2932. PRT.LockedToPart = true
  2933. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  2934. PRT.LockedToPart = true
  2935.  
  2936. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  2937. local dmg = math.random(min,max)
  2938. for i,v in ipairs(workspace:GetChildren()) do
  2939. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  2940. local body = v:GetChildren()
  2941. for part = 1, #body do
  2942. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2943. if(body[part].Position - position).Magnitude < radius then
  2944. if v.ClassName == "Model" then
  2945. if v:FindFirstChildOfClass("Humanoid") then
  2946. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  2947. if HUMAN.Health ~= 0 then
  2948. if HasChain == true then
  2949. local defence = Instance.new("BoolValue",v)
  2950. defence.Name = ("HitBy"..Player.Name)
  2951. game:GetService("Debris"):AddItem(defence, 1)
  2952. coroutine.resume(coroutine.create(function()
  2953. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2954. if TORSO then
  2955. --print("Found "..v.Name.."'s Torso")
  2956. local PART = IT("Part",Effects)
  2957. PART.Anchored = true
  2958. PART.CanCollide = false
  2959. PART.Transparency = 1
  2960. PART.CFrame = CF(position)
  2961. Debris:AddItem(PART,15)
  2962. local A = IT("Attachment",PART)
  2963. --TORSO.Anchored = true
  2964. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  2965. --print("Chain start")
  2966. Front.CFrame = CF(position)
  2967. Front.CanCollide = true
  2968. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  2969. local B = IT("Attachment",Front)
  2970. local ChainLink = IT("Beam",Effects)
  2971. ChainLink.Texture = "rbxassetid://1262544869"
  2972. ChainLink.TextureSpeed = 0
  2973. ChainLink.FaceCamera = true
  2974. ChainLink.Width0 = 3
  2975. ChainLink.Attachment0 = A
  2976. ChainLink.Attachment1 = B
  2977. ChainLink.TextureMode = "Static"
  2978. local bv = Instance.new("BodyVelocity")
  2979. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2980. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  2981. bv.Parent = Front
  2982. bv.Name = "MOVE"
  2983. --print("Chain made")
  2984. coroutine.resume(coroutine.create(function()
  2985. Swait(30)
  2986. bv:remove()
  2987. local POS = Front.Position
  2988. Front.CanCollide = false
  2989. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  2990. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  2991. for i = 0, 1, 0.07 do
  2992. Swait()
  2993. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  2994. end
  2995. Front:remove()
  2996. ChainLink:remove()
  2997. end))
  2998. local harm = Front.Touched:Connect(function(hit)
  2999. impale(Front,hit)
  3000. end)
  3001. end
  3002. end))
  3003. elseif DoesWarp == true then
  3004. local defence = Instance.new("BoolValue",v)
  3005. defence.Name = ("HitBy"..Player.Name)
  3006. game:GetService("Debris"):AddItem(defence, 0.001)
  3007. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3008. Warp(TORSO,Instakill)
  3009. else
  3010. if CanBeDodgedByJumping == true then
  3011. if body[part].Position.Y < position.Y+5 then
  3012. if math.random(1,100) < critrate+1 then
  3013. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  3014. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3015. else
  3016. HUMAN.Health = HUMAN.Health - dmg
  3017. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3018. end
  3019. local defence = Instance.new("BoolValue",v)
  3020. defence.Name = ("HitBy"..Player.Name)
  3021. game:GetService("Debris"):AddItem(defence, 0.01)
  3022. end
  3023. else
  3024. if beserk == true then
  3025. HUMAN.Health = 0
  3026. end
  3027. if math.random(1,100) < critrate+1 then
  3028. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  3029. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  3030. else
  3031. HUMAN.Health = HUMAN.Health - dmg
  3032. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  3033. end
  3034. local defence = Instance.new("BoolValue",v)
  3035. defence.Name = ("HitBy"..Player.Name)
  3036. game:GetService("Debris"):AddItem(defence, 0.01)
  3037. end
  3038. end
  3039. end
  3040. end
  3041. end
  3042. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3043. end
  3044. end
  3045. end
  3046. if v.ClassName == "Part" then
  3047. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  3048. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3049. end
  3050. end
  3051. end
  3052. end
  3053. end
  3054. function CreateGUICircle(TARGET)
  3055. local GUI = Instance.new("BillboardGui",Character)
  3056. GUI.Size = UDim2.new(0,0,0,0)
  3057. GUI.Adornee = TARGET
  3058. local GUI2 = IT("ImageLabel",GUI)
  3059. GUI2.BackgroundTransparency = 1
  3060. GUI2.BorderSizePixel = 0
  3061. GUI2.Size = UDim2.new(1,0,1,0)
  3062. GUI2.SizeConstraint = "RelativeYY"
  3063. GUI.AlwaysOnTop = true
  3064. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  3065. return GUI,GUI2
  3066. end
  3067. function CastWarpOutlines(TARGET)
  3068. coroutine.resume(coroutine.create(function()
  3069. local T = TARGET:GetChildren()
  3070. for i = 1, # T do
  3071. local child = T[i]
  3072. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  3073. local clone = child:Clone()
  3074. clone.Parent = Effects
  3075. clone.Anchored = true
  3076. clone.CanCollide = false
  3077. clone:ClearAllChildren()
  3078. clone.CFrame = child.CFrame
  3079. if clone.Name == "Head" then
  3080. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  3081. end
  3082. if clone.ClassName == "MeshPart" then
  3083. clone.TextureID = ""
  3084. end
  3085. clone.BrickColor = BRICKC"Black"
  3086. clone.Material = "Neon"
  3087. coroutine.resume(coroutine.create(function()
  3088. for i = 1, 200 do
  3089. Swait()
  3090. clone.Transparency = clone.Transparency + 0.005
  3091. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  3092. end
  3093. clone:remove()
  3094. end))
  3095. end
  3096. end
  3097. end))
  3098. end
  3099. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  3100. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3101. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  3102. local BODYGYRO = IT("BodyGyro", STATPART)
  3103. local BODYPOSITION = IT("BodyPosition", STATPART)
  3104. BODYPOSITION.P = 2000
  3105. BODYPOSITION.D = 100
  3106. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  3107. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  3108. game:GetService("Debris"):AddItem(STATPART ,5)
  3109. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  3110. BILLBOARDGUI.Adornee = STATPART
  3111. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  3112. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  3113. BILLBOARDGUI.AlwaysOnTop = false
  3114. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  3115. TEXTLABEL.BackgroundTransparency = 1
  3116. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  3117. TEXTLABEL.Text = TEXT
  3118. TEXTLABEL.Font = "SciFi"
  3119. TEXTLABEL.FontSize="Size42"
  3120. TEXTLABEL.TextColor3 = COLOR
  3121. TEXTLABEL.TextStrokeTransparency = 1
  3122. TEXTLABEL.TextScaled = true
  3123. TEXTLABEL.TextWrapped = true
  3124. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  3125. if LABELTYPE == "Normal" then
  3126. for i = 1, 20 do
  3127. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  3128. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  3129. end
  3130. elseif LABELTYPE == "Debuff" then
  3131. for i = 1, 20 do
  3132. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  3133. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  3134. end
  3135. elseif LABELTYPE == "Shock" then
  3136. local ORIGIN = STATPART.Position
  3137. for i = 1, 20 do
  3138. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  3139. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  3140. end
  3141. end
  3142. THEPART.Parent = nil
  3143. end),STATPART, BODYPOSITION, TEXTLABEL)
  3144. end
  3145. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  3146. MakeForm(Eye,"Ball")
  3147. --//=================================\\
  3148. --|| ATTACK FUNCTIONS AND STUFF
  3149. --\\=================================//
  3150. function Dark_Energy()
  3151. ATTACK = true
  3152. Rooted = true
  3153. Charge(2,false)
  3154. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  3155. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  3156. for i = 1, 60 do
  3157. Swait()
  3158. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  3159. SND.Pitch = SND.Pitch - 1/60
  3160. SND2.Pitch = SND.Pitch
  3161. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3162. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3163. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3170. end
  3171. SND:remove()
  3172. SND2:remove()
  3173. ATTACK = false
  3174. Rooted = false
  3175. end
  3176. function Perfect_Command()
  3177. ATTACK = true
  3178. Rooted = true
  3179. chatfunc("This is my TRUE power..")
  3180. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  3181. CreateSound("1368605755", Effects, 10, 1)
  3182. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  3183. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  3184. ATTACK = false
  3185. Rooted = false
  3186. end
  3187. function Warp()
  3188. ATTACK = false
  3189. Rooted = true
  3190.  
  3191. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  3192. UNANCHOR = false
  3193.  
  3194. RootPart.Anchored = true
  3195. for i=0, 2, 0.1 / Animation_Speed do
  3196. Swait()
  3197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3203. end
  3204.  
  3205. local POS = RootPart.Position
  3206. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  3207. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  3208. for i=0, 2, 0.1 / Animation_Speed do
  3209. Swait()
  3210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3216. end
  3217. UNANCHOR = true
  3218. ATTACK = false
  3219. Rooted = false
  3220. end
  3221.  
  3222. function Sheer_Cold()
  3223. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3224. if HITFLOOR ~= nil then
  3225. local HITBODIES = {}
  3226. ATTACK = true
  3227. Rooted = true
  3228. CreateSound("1225684085", RightArm, 10, 3)
  3229. for i = 1, 120 do
  3230. Swait()
  3231. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  3232. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  3233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3239. end
  3240. CreateSound("160772554", RightArm, 10, 0.7)
  3241. for i = 1, 25 do
  3242. Swait()
  3243. freezenearest(RootPart.Position, 80)
  3244. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  3245. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  3246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252. end
  3253. ATTACK = false
  3254. Rooted = false
  3255. end
  3256. end
  3257. function Holy_Smite()
  3258. local RING, MESH, DELET = MakeRing()
  3259. local POS = Mouse.Hit.p
  3260. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  3261. for i = 1, 45 do
  3262. Swait()
  3263. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  3264. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3265. end
  3266. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  3267. if HITFLOOR then
  3268. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  3269. MakeForm(BEAM, "Cyl")
  3270. local DIST = (RING.Position - HITPOS).Magnitude
  3271. BEAM.Size = VT(0, DIST, 0)
  3272. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  3273. for i = 1, 5 do
  3274. WACKYEFFECT({
  3275. EffectType = "Wave",
  3276. Size = VT(25, 0, 25),
  3277. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  3278. Transparency = 0,
  3279. Transparency2 = 1,
  3280. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3281. MoveToPos = nil,
  3282. RotationX = 0,
  3283. RotationY = 3,
  3284. RotationZ = 0,
  3285. Material = "Neon",
  3286. Color = C3(1, 1, 1),
  3287. SoundID = nil,
  3288. SoundPitch = nil,
  3289. SoundVolume = nil
  3290. })
  3291. WACKYEFFECT({
  3292. EffectType = "Round Slash",
  3293. Size = VT(3, 0, 3) / 13,
  3294. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  3295. Transparency = 0,
  3296. Transparency2 = 1,
  3297. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3298. MoveToPos = nil,
  3299. RotationX = 0,
  3300. RotationY = 0,
  3301. RotationZ = 0,
  3302. Material = "Neon",
  3303. Color = C3(1, 1, 1),
  3304. SoundID = nil,
  3305. SoundPitch = nil,
  3306. SoundVolume = nil
  3307. })
  3308. WACKYEFFECT({
  3309. Time = 35,
  3310. EffectType = "Sphere",
  3311. Size = VT(22, 22, 22),
  3312. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  3313. Transparency = 0,
  3314. Transparency2 = 1,
  3315. CFrame = CF(HITPOS),
  3316. MoveToPos = nil,
  3317. RotationX = 0,
  3318. RotationY = 0,
  3319. RotationZ = 0,
  3320. Material = "Neon",
  3321. Color = C3(1, 1, 1),
  3322. SoundID = 459523898,
  3323. SoundPitch = MRANDOM(9, 12) / 10,
  3324. SoundVolume = 10
  3325. })
  3326. end
  3327. SHAKECAM(HITPOS, 100, 8, 15)
  3328. ApplyAoE(HITPOS, 50)
  3329. for i = 1, 25 do
  3330. Swait()
  3331. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  3332. BEAM.Transparency = BEAM.Transparency + 0.04
  3333. end
  3334. BEAM:remove()
  3335. end
  3336. wait(0.2)
  3337. DELET()
  3338. end
  3339. function LaughV2()
  3340. chatfunc("YOUR ATTACK IS AN INSULT", BrickColor.new("Really black").Color)
  3341. CreateSound("907332525", hed, 10, 1)
  3342. end
  3343. function AttackTemplate()
  3344. ATTACK = true
  3345. Rooted = false
  3346. for i=0, 1, 0.1 / Animation_Speed do
  3347. Swait()
  3348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3354. end
  3355. ATTACK = false
  3356. Rooted = false
  3357. end
  3358. function Equivalent_Pain()
  3359. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3360. if HITFLOOR then
  3361. ATTACK = true
  3362. Rooted = true
  3363. FULL = true
  3364. local GYRO = IT("BodyGyro",RootPart)
  3365. GYRO.D = 25
  3366. GYRO.P = 20000
  3367. GYRO.MaxTorque = VT(0,math.huge,0)
  3368. for i=0, 0.3, 0.1 / Animation_Speed do
  3369. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3370. Swait()
  3371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  3376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  3377. end
  3378. GYRO:remove()
  3379. CreateSound(12222200, RightArm, 10, 1)
  3380. for i=0, 0.4, 0.1 / Animation_Speed do
  3381. Swait()
  3382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  3383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  3387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3388. end
  3389. CreateSound(289842971, RightArm, 10, 1)
  3390. coroutine.resume(coroutine.create(function()
  3391. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  3392. local ECHO = POS
  3393. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3394. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3395. ECHO = POS
  3396. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3397. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3398. ECHO = POS
  3399. end
  3400. if ECHO.Y == HITPOS.Y then
  3401. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  3402. local CFRAME = CF(HITPOS,ECHO)
  3403. local RANGE = math.ceil(DISTANCE)
  3404. for i = 1, RANGE-1 do
  3405. Swait(3)
  3406. local A = CFRAME*CF(0,0,-i*3)
  3407. ApplyAoE(A.p,4)
  3408. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  3409. end
  3410. local SIZE = 3
  3411. local POS = CFRAME*CF(0,0,-RANGE*3).p
  3412. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  3413. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  3414. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  3415. for i = 1, 9 do
  3416. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3417. end
  3418. for i = 1, 9 do
  3419. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  3420. end
  3421. ApplyAoE(POS,30*SIZE)
  3422. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  3423. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  3424. end
  3425. end))
  3426. for i=0, 0.6, 0.1 / Animation_Speed do
  3427. Swait()
  3428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  3429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  3433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3434. end
  3435. FULL = false
  3436. ATTACK = false
  3437. Rooted = false
  3438. end
  3439. end
  3440. function Debree(POS,SWAIT)
  3441. coroutine.resume(coroutine.create(function()
  3442. local HOLDER = IT("Model",Effects)
  3443. HOLDER.Name = "Debree"
  3444. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3445. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  3446. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  3447. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
  3448. repeat Swait() until HITFLOOR ~= nil
  3449. local O = 0
  3450. for i = 1, 18 do
  3451. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  3452. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3453. O = O - (45/4)/5+i/4
  3454. coroutine.resume(coroutine.create(function()
  3455. Swait(SWAIT)
  3456. for i = 1, 60 do
  3457. Swait()
  3458. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  3459. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3460. end
  3461. for i = 1, 50 do
  3462. Swait()
  3463. Part.Size = Part.Size * 0.9
  3464. end
  3465. end))
  3466. end
  3467. local O = 0
  3468. for i = 1, 18 do
  3469. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  3470. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3471. O = O + (45/4)/5-i/4
  3472. coroutine.resume(coroutine.create(function()
  3473. Swait(SWAIT)
  3474. for i = 1, 60 do
  3475. Swait()
  3476. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  3477. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  3478. end
  3479. for i = 1, 50 do
  3480. Swait()
  3481. Part.Size = Part.Size * 0.9
  3482. end
  3483. end))
  3484. end
  3485. Swait(SWAIT+110)
  3486. HOLDER:remove()
  3487. end))
  3488. end
  3489.  
  3490.  
  3491. function Prison_Key()
  3492. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  3493. PLAYMAINANIM = false
  3494. if WhichPose == "Cast1" then
  3495. for i=0, Time, 0.1 / Animation_Speed do
  3496. Swait()
  3497. if Magic == true then
  3498. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3499. end
  3500. if Gyro ~= nil and Gyro ~= false then
  3501. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3502. end
  3503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  3504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  3505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3509. end
  3510. elseif WhichPose == "Cast2" then
  3511. for i=0, Time, 0.1 / Animation_Speed do
  3512. Swait()
  3513. if Magic == true then
  3514. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3515. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3516. end
  3517. if Gyro ~= nil and Gyro ~= false then
  3518. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3519. end
  3520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3526. end
  3527. elseif WhichPose == "RightArmUp" then
  3528. for i=0, Time, 0.1 / Animation_Speed do
  3529. Swait()
  3530. if Magic == true then
  3531. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3532. end
  3533. if Gyro ~= nil and Gyro ~= false then
  3534. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3535. end
  3536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  3537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3542. end
  3543. elseif WhichPose == "Taunt" then
  3544. for i=0, Time, 0.1 / Animation_Speed do
  3545. Swait()
  3546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3552. end
  3553. HATWELD.Part0 = RightArm
  3554. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  3555. CreateSound(221057812,Torso,10,1,false)
  3556. for i=0, Time*2, 0.1 / Animation_Speed do
  3557. Swait()
  3558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  3560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3564. end
  3565. for i=0, Time, 0.1 / Animation_Speed do
  3566. Swait()
  3567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  3568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  3569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3573. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  3574. end
  3575. HATWELD.Part0 = Head
  3576. HATWELD.C0 = CF(0,0.35,0)
  3577. elseif WhichPose == "Prepare key" then
  3578. for i=0, Time, 0.1 / Animation_Speed do
  3579. Swait()
  3580. if Gyro ~= nil and Gyro ~= false then
  3581. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3582. end
  3583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  3584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  3585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3589. end
  3590. elseif WhichPose == "Turn key" then
  3591. for i=0, Time, 0.1 / Animation_Speed do
  3592. Swait()
  3593. if Gyro ~= nil and Gyro ~= false then
  3594. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  3595. end
  3596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  3597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  3598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  3599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  3600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  3601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  3602. end
  3603. end
  3604. PLAYMAINANIM = true
  3605. end
  3606. if Mouse.Target ~= nil then
  3607. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3608. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3609. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3610. local GYRO = IT("BodyGyro",RootPart)
  3611. GYRO.D = 750
  3612. GYRO.P = 20000
  3613. GYRO.MaxTorque = VT(0,40000000,0)
  3614. local grav = Instance.new("BodyPosition",TORSO)
  3615. grav.D = 15
  3616. grav.P = 20000
  3617. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3618. grav.position = TORSO.Position
  3619. local GYRO2 = IT("BodyGyro",TORSO)
  3620. GYRO2.D = 750
  3621. GYRO2.P = 20000
  3622. GYRO2.MaxTorque = VT(0,40000000,0)
  3623. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3624. grav.Name = "Jail"
  3625. local LOCKPARTS = {}
  3626. ATTACK = true
  3627. Rooted = false
  3628. local LOCK = IT("Model",Effects)
  3629. LOCK.Name = "Lock"
  3630. local LOCK2 = IT("Model",LOCK)
  3631. LOCK2.Name = "Metal"
  3632. --CREATE LOCK--
  3633. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  3634. LOCK.PrimaryPart = BASE
  3635. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3636. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  3637. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3638. MakeForm(PRT,"Cyl")
  3639. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3640. PRT.Color = C3(0,0,0)
  3641. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3642. MakeForm(PRT,"Cyl")
  3643. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3644. PRT.Color = C3(0,0,0)
  3645. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3646. for i = 1, 45 do
  3647. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3648. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3649. end
  3650. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3651. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3652. LOCK2.PrimaryPart = PRT
  3653. ---------------
  3654. local CHILDREN = LOCK:GetDescendants()
  3655. for index, CHILD in pairs(CHILDREN) do
  3656. if CHILD:IsA("BasePart") then
  3657. CHILD.Transparency = 1
  3658. end
  3659. end
  3660. for i = 1, 75 do
  3661. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3662. Swait()
  3663. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3664. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3665. local CHILDREN = LOCK:GetDescendants()
  3666. for index, CHILD in pairs(CHILDREN) do
  3667. if CHILD:IsA("BasePart") then
  3668. CHILD.Transparency = CHILD.Transparency - 1/75
  3669. end
  3670. end
  3671. end
  3672. HUM.DisplayDistanceType = "None"
  3673. local KEY = IT("Model",Effects)
  3674. KEY.Name = "Key"
  3675. --CREATE KEY--
  3676. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  3677. KEY.PrimaryPart = KBASE
  3678. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3679. local WLD = weldBetween(RightArm,KBASE)
  3680. for i = 1, 45 do
  3681. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  3682. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3683. weldBetween(KBASE,PRT)
  3684. end
  3685. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  3686. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3687. weldBetween(KBASE,PRT)
  3688. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  3689. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3690. weldBetween(KBASE,PRT)
  3691. --------------
  3692. Rooted = true
  3693. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3694. coroutine.resume(coroutine.create(function()
  3695. for i = 1, 10 do
  3696. Swait()
  3697. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3698. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3699. end
  3700. CreateSound(1149318312,BASE,5,1,false)
  3701. CreateSound(160772554,BASE,3,1,false)
  3702. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3703. for i = 1, 4 do
  3704. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3705. end
  3706. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3707. wait(1)
  3708. TORSO.Parent.Parent = LOCK
  3709. for i = 1, 75 do
  3710. Swait()
  3711. local CHILDREN = KEY:GetDescendants()
  3712. for index, CHILD in pairs(CHILDREN) do
  3713. if CHILD:IsA("BasePart") then
  3714. CHILD.Transparency = i/25
  3715. end
  3716. end
  3717. local CHILDREN = LOCK:GetDescendants()
  3718. for index, CHILD in pairs(CHILDREN) do
  3719. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3720. CHILD.Transparency = CHILD.Transparency + 1/75
  3721. elseif CHILD.ClassName == "Decal" then
  3722. CHILD.Transparency = CHILD.Transparency + 1/75
  3723. end
  3724. end
  3725. end
  3726. TORSO.Parent:ClearAllChildren()
  3727. KEY:remove()
  3728. LOCK:remove()
  3729. end))
  3730. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3731. GYRO:remove()
  3732. ATTACK = false
  3733. Rooted = false
  3734. end
  3735. end
  3736. end
  3737.  
  3738. function MagicSphere2(size,waitt,cframe,color)
  3739. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  3740. local mesh = IT("SpecialMesh",wave)
  3741. mesh.MeshType = "Sphere"
  3742. mesh.Scale = VT(size,size,size)
  3743. mesh.Offset = VT(0,0,0)
  3744. wave.CFrame = cframe
  3745. coroutine.resume(coroutine.create(function(PART)
  3746. for i = 1, waitt do
  3747. Swait()
  3748. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  3749. wave.Transparency = wave.Transparency - (1/waitt)
  3750. end
  3751. wave:remove()
  3752. end))
  3753. end
  3754. function MagicSphere(size,waitt,cframe,color)
  3755. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  3756. local mesh = IT("SpecialMesh",wave)
  3757. mesh.MeshType = "Sphere"
  3758. mesh.Scale = VT(size,size,size)
  3759. mesh.Offset = VT(0,0,0)
  3760. wave.CFrame = cframe
  3761. coroutine.resume(coroutine.create(function(PART)
  3762. for i = 1, waitt do
  3763. Swait()
  3764. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  3765. wave.Transparency = wave.Transparency + (1/waitt)
  3766. if wave.Transparency > 0.99 then
  3767. wave:remove()
  3768. end
  3769. end
  3770. end))
  3771. end
  3772.  
  3773. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  3774. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  3775. local mesh = IT("SpecialMesh",wave)
  3776. mesh.MeshType = "FileMesh"
  3777. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3778. mesh.Scale = VT(size,size,size)
  3779. wave.CFrame = cframe
  3780. coroutine.resume(coroutine.create(function(PART)
  3781. for i = 1, waitt do
  3782. Swait()
  3783. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  3784. if doesrotate == true then
  3785. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  3786. end
  3787. wave.Transparency = wave.Transparency + (0.5/waitt)
  3788. if wave.Transparency > 0.99 then
  3789. wave:remove()
  3790. end
  3791. end
  3792. end))
  3793. end
  3794. function CheckTableForString(Table, String)
  3795. for i, v in pairs(Table) do
  3796. if string.find(string.lower(String), string.lower(v)) then
  3797. return true
  3798. end
  3799. end
  3800. return false
  3801. end
  3802.  
  3803. function CheckIntangible(Hit)
  3804. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  3805. if Hit and Hit.Parent then
  3806. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  3807. return true
  3808. end
  3809. end
  3810. return false
  3811. end
  3812.  
  3813. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  3814. local Direction = CFrame.new(StartPos, Vec).lookVector
  3815. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3816. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3817. if RayHit and CheckIntangible(RayHit) then
  3818. if DelayIfHit then
  3819. wait()
  3820. end
  3821. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  3822. end
  3823. return RayHit, RayPos, RayNormal
  3824. end
  3825.  
  3826. function attractnearest(postype,position,range,maxstrength,last)
  3827. if postype == "Vector" then
  3828. for i,v in ipairs(workspace:GetChildren()) do
  3829. local body = v:GetChildren()
  3830. for part = 1, #body do
  3831. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3832. if(body[part].Position - position).Magnitude < range then
  3833. if body[part]:FindFirstChild("ATTRACT") == nil then
  3834. local bv = Instance.new("BodyVelocity")
  3835. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3836. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  3837. bv.Parent = body[part]
  3838. bv.Name = "ATTRACT"
  3839. else
  3840. coroutine.resume(coroutine.create(function()
  3841. for i = 1, last/5 do
  3842. Swait(5)
  3843. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  3844. end
  3845. body[part].ATTRACT:remove()
  3846. end))
  3847. end
  3848. end
  3849. end
  3850. end
  3851. if v.ClassName == "Part" then
  3852. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3853. if v:FindFirstChild("ATTRACT") == nil then
  3854. local bv = Instance.new("BodyVelocity")
  3855. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3856. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  3857. bv.Parent = v
  3858. bv.Name = "ATTRACT"
  3859. else
  3860. coroutine.resume(coroutine.create(function()
  3861. for i = 1, last/5 do
  3862. Swait(5)
  3863. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  3864. end
  3865. v.ATTRACT:remove()
  3866. end))
  3867. end
  3868. end
  3869. end
  3870. end
  3871. elseif postype == "Part" then
  3872. for i,v in ipairs(workspace:GetChildren()) do
  3873. local body = v:GetChildren()
  3874. for part = 1, #body do
  3875. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3876. if(body[part].Position - position.Position).Magnitude < range then
  3877. if body[part]:FindFirstChild("ATTRACT") == nil then
  3878. local bv = Instance.new("BodyVelocity")
  3879. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3880. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  3881. bv.Parent = body[part]
  3882. bv.Name = "ATTRACT"
  3883. else
  3884. coroutine.resume(coroutine.create(function()
  3885. for i = 1, last/5 do
  3886. Swait(5)
  3887. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  3888. end
  3889. body[part].ATTRACT:remove()
  3890. end))
  3891. end
  3892. end
  3893. end
  3894. end
  3895. if v.ClassName == "Part" then
  3896. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  3897. if v:FindFirstChild("ATTRACT") == nil then
  3898. local bv = Instance.new("BodyVelocity")
  3899. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3900. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  3901. bv.Parent = v
  3902. bv.Name = "ATTRACT"
  3903. else
  3904. coroutine.resume(coroutine.create(function()
  3905. for i = 1, last/5 do
  3906. Swait(5)
  3907. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  3908. end
  3909. v.ATTRACT:remove()
  3910. end))
  3911. end
  3912. end
  3913. end
  3914. end
  3915. end
  3916. end
  3917.  
  3918. function killnearest(position,range,maxstrength)
  3919. for i,v in ipairs(workspace:GetChildren()) do
  3920. local body = v:GetChildren()
  3921. for part = 1, #body do
  3922. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3923. if(body[part].Position - position).Magnitude < range then
  3924. if v.ClassName == "Model" then
  3925. v:BreakJoints()
  3926. end
  3927. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  3928. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  3929. end
  3930. end
  3931. end
  3932. if v.ClassName == "Part" then
  3933. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3934. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  3935. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  3936. end
  3937. end
  3938. end
  3939. end
  3940.  
  3941. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  3942. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  3943. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  3944. wave.CFrame = CFRAME
  3945. coroutine.resume(coroutine.create(function(PART)
  3946. for i = 1, WAIT do
  3947. Swait()
  3948. mesh.Scale = mesh.Scale + GROW
  3949. if DOESROT == true then
  3950. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  3951. end
  3952. wave.Transparency = wave.Transparency + 0.5 / WAIT
  3953. if wave.Transparency > 0.99 then
  3954. wave:remove()
  3955. end
  3956. end
  3957. end))
  3958. end
  3959. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  3960. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  3961. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  3962. wave.CFrame = CFRAME
  3963. coroutine.resume(coroutine.create(function(PART)
  3964. for i = 1, WAIT do
  3965. Swait()
  3966. mesh.Scale = mesh.Scale + GROW
  3967. wave.Transparency = wave.Transparency + 1 / WAIT
  3968. if wave.Transparency > 0.99 then
  3969. wave:remove()
  3970. end
  3971. end
  3972. end))
  3973. end
  3974. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  3975. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  3976. local mesh
  3977. if KIND == "Base" then
  3978. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  3979. elseif KIND == "Thin" then
  3980. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  3981. elseif KIND == "Round" then
  3982. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  3983. end
  3984. wave.CFrame = CFRAME
  3985. coroutine.resume(coroutine.create(function(PART)
  3986. for i = 1, WAIT do
  3987. Swait()
  3988. mesh.Scale = mesh.Scale + GROW / 10
  3989. wave.Transparency = wave.Transparency + 0.5 / WAIT
  3990. if wave.Transparency > 0.99 then
  3991. wave:remove()
  3992. end
  3993. end
  3994. end))
  3995. end
  3996. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  3997. for _, c in pairs(PARENT:GetChildren()) do
  3998. if c.ClassName == "Model" then
  3999. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  4000. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  4001. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  4002. if DIST > (TORSO.Position - FROM).Magnitude then
  4003. table.insert(TABLE, c)
  4004. end
  4005. AddChildrenToTable(FROM, c, DIST, TABLE)
  4006. elseif c.ClassName == "Folder" then
  4007. AddChildrenToTable(FROM, c, DIST, TABLE)
  4008. end
  4009. end
  4010. end
  4011. end
  4012. function Execute()
  4013. ATTACK = true
  4014. Rooted = false
  4015. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  4016. Part.Color = C3(0,0,0)
  4017. MakeForm(Part,"Wedge")
  4018. Part.CanCollide = true
  4019. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  4020. for i=0, 1, 0.1 / Animation_Speed do
  4021. Swait()
  4022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  4023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  4024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028. end
  4029. Trail.Enabled = true
  4030. CreateSound(541909867, Barrel, 7, 1, false)
  4031. local TOCH = Part.Touched:Connect(function(hit)
  4032. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4033. Kill(hit.Parent)
  4034. end
  4035. end)
  4036. for i=0, 0.35, 0.1 / Animation_Speed do
  4037. Swait()
  4038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  4039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4044. end
  4045. TOCH:disconnect()
  4046. Trail.Enabled = false
  4047. for i=0, 0.35, 0.1 / Animation_Speed do
  4048. Swait()
  4049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  4050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4055. end
  4056. Part:remove()
  4057. ATTACK = false
  4058. Rooted = false
  4059. end
  4060.  
  4061. function Angel_Smite()
  4062. local HITBODIES = {}
  4063. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  4064. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  4065. CENTER.CFrame = CF(ECH)
  4066. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  4067. MakeForm(RAY, "Cyl")
  4068. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  4069. MakeForm(RAY2, "Cyl")
  4070. RAY.CFrame = CF(ECH)
  4071. RAY2.CFrame = CF(ECH)
  4072. CreateSound("1368573150", CENTER, 10, 0.8)
  4073. for i = 1, 100 do
  4074. Swait()
  4075. RAY.Transparency = RAY.Transparency - 0.01
  4076. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  4077. RAY2.Transparency = RAY2.Transparency - 0.012
  4078. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  4079. end
  4080. for i = 1, 5 do
  4081. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  4082. end
  4083. RAY:remove()
  4084. RAY2:remove()
  4085. CreateSound("1368637781", CENTER, 10, 0.8)
  4086. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  4087. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  4088. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  4089. Debris:AddItem(CENTER, 5)
  4090. CreateSound("414517163", CENTER, 10, 0.8)
  4091. for i = 1, 5 do
  4092. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  4093. end
  4094. for e = 1, #HITBODIES do
  4095. if HITBODIES[e] ~= nil then
  4096. local BOD = HITBODIES[e]
  4097. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  4098. if TORS then
  4099. BOD:BreakJoints()
  4100. for _, c in pairs(BOD:GetChildren()) do
  4101. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  4102. local bv = Instance.new("BodyVelocity")
  4103. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4104. bv.velocity = CF(ECH, c.Position).lookVector * 250
  4105. bv.Parent = c
  4106. Debris:AddItem(bv, 0.2)
  4107. end
  4108. end
  4109. end
  4110. end
  4111. end
  4112. end
  4113. function swait(NUMBER)
  4114. if NUMBER == 0 or NUMBER == nil then
  4115. ArtificialHB.Event:wait()
  4116. else
  4117. for i = 1, NUMBER do
  4118. ArtificialHB.Event:wait()
  4119. end
  4120. end
  4121. end
  4122.  
  4123. function chatfunc(text)
  4124. local chat = coroutine.wrap(function()
  4125. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  4126. Character:FindFirstChild("TalkingBillBoard"):destroy()
  4127. end
  4128. local Bill = Instance.new("BillboardGui",Character)
  4129. Bill.Size = UDim2.new(0,100,0,40)
  4130. Bill.StudsOffset = Vector3.new(0,3,0)
  4131. Bill.Adornee = Character.Head
  4132. Bill.Name = "TalkingBillBoard"
  4133. local Hehe = Instance.new("TextLabel",Bill)
  4134. Hehe.BackgroundTransparency = 1
  4135. Hehe.BorderSizePixel = 0
  4136. Hehe.Text = ""
  4137. Hehe.Font = "Garamond"
  4138. Hehe.TextSize = 40
  4139. Hehe.TextStrokeTransparency = 0
  4140. Hehe.Size = UDim2.new(1,0,0.5,0)
  4141. coroutine.resume(coroutine.create(function()
  4142. while Hehe ~= nil do
  4143. swait()
  4144. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  4145. Hehe.Rotation = math.random(-5,5)
  4146. Hehe.TextColor3 = Color3.new(0,0,0)
  4147. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  4148. end
  4149. end))
  4150. for i = 1,string.len(text),1 do
  4151. swait()
  4152. Hehe.Text = string.sub(text,1,i)
  4153. end
  4154. swait(90)--Re[math.random(1, 93)]
  4155. for i = 0, 1, .025 do
  4156. swait()
  4157. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  4158. Hehe.TextStrokeTransparency = i
  4159. Hehe.TextTransparency = i
  4160. end
  4161. Bill:Destroy()
  4162. end)
  4163. chat()
  4164. end
  4165.  
  4166. function onChatted(msg)
  4167. chatfunc(msg)
  4168. end
  4169.  
  4170. Player.Chatted:connect(onChatted)
  4171.  
  4172. function chatfunc(text)
  4173. local chat = coroutine.wrap(function()
  4174. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  4175. Character:FindFirstChild("TalkingBillBoard"):destroy()
  4176. end
  4177. local Bill = Instance.new("BillboardGui",Character)
  4178. Bill.Size = UDim2.new(0,100,0,40)
  4179. Bill.StudsOffset = Vector3.new(0,3,0)
  4180. Bill.Adornee = Character.Head
  4181. Bill.Name = "TalkingBillBoard"
  4182. local Hehe = Instance.new("TextLabel",Bill)
  4183. Hehe.BackgroundTransparency = 1
  4184. Hehe.BorderSizePixel = 0
  4185. Hehe.Text = ""
  4186. Hehe.Font = "Bodoni"
  4187. Hehe.TextSize = 40
  4188. Hehe.TextStrokeTransparency = 0
  4189. Hehe.Size = UDim2.new(1,0,0.5,0)
  4190. coroutine.resume(coroutine.create(function()
  4191. while Hehe ~= nil do
  4192. swait()
  4193. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  4194. Hehe.Rotation = math.random(-5,5)
  4195. Hehe.TextColor3 = Color3.new(0,0,0)
  4196. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  4197. end
  4198. end))
  4199. for i = 1,string.len(text),1 do
  4200. swait()
  4201. Hehe.Text = string.sub(text,1,i)
  4202. end
  4203. swait(90)--Re[math.random(1, 93)]
  4204. for i = 0, 1, .025 do
  4205. swait()
  4206. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  4207. Hehe.TextStrokeTransparency = i
  4208. Hehe.TextTransparency = i
  4209. end
  4210. Bill:Destroy()
  4211. end)
  4212. chat()
  4213. end
  4214.  
  4215. function onChatted(msg)
  4216. chatfunc(msg)
  4217. end
  4218.  
  4219. Player.Chatted:connect(onChatted)
  4220.  
  4221. function Godly_Speed_And_Strength()
  4222. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  4223. if HITFLOOR then
  4224. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  4225. CreateSound("1295446488", Torso, 5, 1)
  4226. for i = 1, 5 do
  4227. WACKYEFFECT({
  4228. Time = MRANDOM(15, 35),
  4229. EffectType = "Round Slash",
  4230. Size = VT(0, 0, 0),
  4231. Size2 = VT(0.3, 0, 0.3),
  4232. Transparency = 0.5,
  4233. Transparency2 = 1,
  4234. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  4235. MoveToPos = nil,
  4236. RotationX = MRANDOM(-50, 50) / 10,
  4237. RotationY = MRANDOM(-50, 50) / 10,
  4238. RotationZ = MRANDOM(-50, 50) / 10,
  4239. Material = "Neon",
  4240. Color = C3(1, 1, 1),
  4241. SoundID = nil,
  4242. SoundPitch = nil,
  4243. SoundVolume = nil
  4244. })
  4245. end
  4246. ATTACK = true
  4247. Rooted = true
  4248. UNANCHOR = false
  4249. RootPart.Anchored = true
  4250. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  4251. for i = 1, 5 do
  4252. WACKYEFFECT({
  4253. Time = MRANDOM(15, 35),
  4254. EffectType = "Round Slash",
  4255. Size = VT(0, 0, 0),
  4256. Size2 = VT(0.3, 0, 0.3),
  4257. Transparency = 0.5,
  4258. Transparency2 = 1,
  4259. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  4260. MoveToPos = nil,
  4261. RotationX = MRANDOM(-50, 50) / 10,
  4262. RotationY = MRANDOM(-50, 50) / 10,
  4263. RotationZ = MRANDOM(-50, 50) / 10,
  4264. Material = "Neon",
  4265. Color = C3(1, 1, 1),
  4266. SoundID = nil,
  4267. SoundPitch = nil,
  4268. SoundVolume = nil
  4269. })
  4270. end
  4271. for i = 0, 0.2, 0.1 / Animation_Speed do
  4272. Swait()
  4273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  4274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  4279. end
  4280. for i = 0, 1, 0.1 / Animation_Speed do
  4281. Swait()
  4282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  4283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  4284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  4285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  4286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  4287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  4288. end
  4289. for i = 1, 10 do
  4290. Swait()
  4291. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  4292. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  4293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  4294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  4295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  4296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  4297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  4298. end
  4299. for i = 0, 0.2, 0.1 / Animation_Speed do
  4300. Swait()
  4301. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  4302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  4303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  4304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  4305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4307. end
  4308. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  4309. if HITFLOOR then
  4310. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  4311. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  4312. for index, CHILD in pairs(CHILDREN) do
  4313. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  4314. for i = 1, 5 do
  4315. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  4316. CHILD:remove()
  4317. end
  4318. end
  4319. end
  4320. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4321. SOUNDPART.CFrame = CF(HITPOS)
  4322. Debris:AddItem(SOUNDPART, 5)
  4323. CreateSound("130972023", SOUNDPART, 6, 3)
  4324. CreateSound("182765513", SOUNDPART, 6, 1)
  4325. WACKYEFFECT({
  4326. EffectType = "Ring",
  4327. Size = VT(0, 0, 0),
  4328. Size2 = VT(1, 1, 0),
  4329. Transparency = 0.7,
  4330. Transparency2 = 1,
  4331. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4332. MoveToPos = nil,
  4333. RotationX = 0,
  4334. RotationY = 0,
  4335. RotationZ = 0,
  4336. Material = "Neon",
  4337. Color = C3(1, 1, 1),
  4338. SoundID = nil,
  4339. SoundPitch = nil,
  4340. SoundVolume = nil
  4341. })
  4342. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  4343. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  4344. for index, CHILD in pairs(CHILDREN) do
  4345. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  4346. for i = 1, 5 do
  4347. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  4348. CHILD:remove()
  4349. end
  4350. end
  4351. end
  4352. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4353. SOUNDPART.CFrame = CF(HITPOS)
  4354. Debris:AddItem(SOUNDPART, 5)
  4355. CreateSound("130972023", SOUNDPART, 6, 3)
  4356. CreateSound("182765513", SOUNDPART, 6, 1)
  4357. WACKYEFFECT({
  4358. EffectType = "Ring",
  4359. Size = VT(0, 0, 0),
  4360. Size2 = VT(1, 1, 0),
  4361. Transparency = 0.7,
  4362. Transparency2 = 1,
  4363. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4364. MoveToPos = nil,
  4365. RotationX = 0,
  4366. RotationY = 0,
  4367. RotationZ = 0,
  4368. Material = "Neon",
  4369. Color = C3(1, 1, 1),
  4370. SoundID = nil,
  4371. SoundPitch = nil,
  4372. SoundVolume = nil
  4373. })
  4374. elseif HITFLOOR.Anchored == false then
  4375. if HITFLOOR.Parent ~= workspace then
  4376. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  4377. for index, CHILD in pairs(CHILDREN) do
  4378. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  4379. for i = 1, 5 do
  4380. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  4381. end
  4382. CHILD:remove()
  4383. end
  4384. end
  4385. else
  4386. for i = 1, 5 do
  4387. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  4388. end
  4389. HITFLOOR:remove()
  4390. end
  4391. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4392. SOUNDPART.CFrame = CF(HITPOS)
  4393. Debris:AddItem(SOUNDPART, 5)
  4394. CreateSound("130972023", SOUNDPART, 10, 3)
  4395. CreateSound("178452217", SOUNDPART, 6, 1)
  4396. WACKYEFFECT({
  4397. EffectType = "Ring",
  4398. Size = VT(0, 0, 0),
  4399. Size2 = VT(1, 1, 0),
  4400. Transparency = 0.7,
  4401. Transparency2 = 1,
  4402. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4403. MoveToPos = nil,
  4404. RotationX = 0,
  4405. RotationY = 0,
  4406. RotationZ = 0,
  4407. Material = "Neon",
  4408. Color = C3(1, 1, 1),
  4409. SoundID = nil,
  4410. SoundPitch = nil,
  4411. SoundVolume = nil
  4412. })
  4413. else
  4414. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4415. SOUNDPART.CFrame = CF(HITPOS)
  4416. Debris:AddItem(SOUNDPART, 5)
  4417. CreateSound("130972023", SOUNDPART, 10, 1)
  4418. CreateSound("130972023", SOUNDPART, 6, 0.7)
  4419. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  4420. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  4421. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  4422. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  4423. for i = 1, 5 do
  4424. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  4425. end
  4426. for i = 1, 5 do
  4427. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  4428. end
  4429. end
  4430. end
  4431. for i = 0, 1.2, 0.1 / Animation_Speed do
  4432. Swait()
  4433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  4434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  4435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  4436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  4437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4439. end
  4440. ATTACK = false
  4441. Rooted = false
  4442. UNANCHOR = true
  4443. RootPart.Anchored = false
  4444. end
  4445. end
  4446. local ENERGYSOUND = 1417051162
  4447. local BEAMSOUND = 1417056781
  4448. local EXPLOSIONSOUND = 1417056081
  4449.  
  4450. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Dark indigo", "BraceletPart", VT(1.01,0.3,1.01),false)
  4451. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  4452. for i = 1, 3 do
  4453. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  4454. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  4455. MakeForm(Part,"Cyl")
  4456. end
  4457. function Charge(TIME,GYRO)
  4458. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  4459. local G = nil
  4460. if GYRO == true then
  4461. G = IT("BodyGyro",RootPart)
  4462. G.D = 250
  4463. G.P = 200000
  4464. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  4465. end
  4466. for i=0, TIME, 0.1 / Animation_Speed do
  4467. Swait()
  4468. if G then
  4469. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  4470. end
  4471. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4478. end
  4479. SND:remove()
  4480. if G then
  4481. return G
  4482. end
  4483. end
  4484.  
  4485. function Morning_Star()
  4486. ATTACK = true
  4487. Rooted = true
  4488. for i=0, 1, 0.1 / Animation_Speed do
  4489. Swait()
  4490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496. end
  4497. coroutine.resume(coroutine.create(function()
  4498. local POS = Mouse.Hit.p
  4499. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  4500. MakeForm(RAY,"Cyl")
  4501. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  4502. MakeForm(SPHERE,"Ball")
  4503. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  4504. MakeForm(SHIELD,"Ball")
  4505. SHIELD.CFrame = CF(POS)
  4506. RAY.CFrame = CF(POS)
  4507. SPHERE.CFrame = CF(POS)
  4508. CreateSound(440145570, SPHERE, 10, 0.8, false)
  4509. CreateSound(415700134, SPHERE, 10, 0.8, false)
  4510. for i = 1, 200 do
  4511. Swait()
  4512. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4513. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  4514. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  4515. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  4516. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  4517. end
  4518. for i = 1, 45 do
  4519. Swait()
  4520. RAY.Transparency = RAY.Transparency + 1/45
  4521. SPHERE.Transparency = RAY.Transparency
  4522. SHIELD.Transparency = SPHERE.Transparency + 1/45
  4523. end
  4524. RAY:remove()
  4525. SHIELD:remove()
  4526. SPHERE:remove()
  4527. end))
  4528. for i=0, 1, 0.1 / Animation_Speed do
  4529. Swait()
  4530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4536. end
  4537. ATTACK = false
  4538. Rooted = false
  4539. end
  4540.  
  4541.  
  4542.  
  4543. function TakeOnMe()
  4544. Speed = 5
  4545. local MEME = CreateSound(1890957836, Effects, 2, 1, false)
  4546. ATTACK = true
  4547. Rooted = false
  4548. local DANCE = true
  4549. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  4550. if NEWKEY == "p" then
  4551. DANCE = false
  4552. end
  4553. end)
  4554. PLAYSONG = false
  4555. while true do
  4556. for i = 1, 15 do
  4557. Swait()
  4558. MEME.Parent = Effects
  4559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. end
  4566. if DANCE == false then
  4567. break
  4568. end
  4569. for i = 1, 15 do
  4570. Swait()
  4571. MEME.Parent = Effects
  4572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4576. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578. end
  4579. end
  4580. PLAYSONG = true
  4581. KEY:Disconnect()
  4582. MEME:remove()
  4583. Speed = 25
  4584. ATTACK = false
  4585. Rooted = false
  4586. end
  4587. function Smite()
  4588. ATTACK = true
  4589. Rooted = false
  4590. CreateSound(1368573150, RightArm, 3, 1.5)
  4591. for i=0, 0.6, 0.1 / Animation_Speed do
  4592. Swait()
  4593. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  4596. end
  4597. local POWER = 0
  4598. repeat
  4599. Swait()
  4600. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  4603. POWER = POWER + 0.5
  4604. if POWER >= 85 then
  4605. POWER = 85
  4606. end
  4607. until KEYHOLD == false
  4608. if POWER < 0.6 then
  4609. SpawnSmite(Mouse.Hit.p)
  4610. else
  4611. if POWER < 15 then
  4612. POWER = 15
  4613. end
  4614. SpawnMeteor(Mouse.Hit.p,POWER/15)
  4615. end
  4616. ATTACK = false
  4617. Rooted = false
  4618. end
  4619. function RTaunt()
  4620. ATTACK = true
  4621. Rooted = true
  4622. local TAUNT = CreateSound(135017578, Torso, 7, 1, false)
  4623. repeat
  4624. Swait()
  4625. TAUNT.Parent = Torso
  4626. TAUNT.Playing = true
  4627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4628. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  4629. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4630. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4631. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4633. until TAUNT.TimePosition >= 1.25
  4634. for i=0, 1.6, 0.1 / Animation_Speed do
  4635. Swait()
  4636. TAUNT.Parent = Torso
  4637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  4639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4643. end
  4644. ATTACK = false
  4645. Rooted = false
  4646. end
  4647. function Taunt()
  4648. ATTACK = true
  4649. Rooted = true
  4650. CreateSound("907330011", Head, 10, 1.1)
  4651. for i=0, 1, 0.1 / Animation_Speed do
  4652. Swait()
  4653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  4655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  4658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  4659. end
  4660. for i=0, 2, 0.1 / Animation_Speed do
  4661. Swait()
  4662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  4664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  4667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  4668. end
  4669. ATTACK = false
  4670. Rooted = false
  4671. end
  4672. function Destruction()
  4673. ATTACK = true
  4674. Rooted = true
  4675. local AIMPOS = Mouse.Hit.p
  4676. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  4677. coroutine.resume(coroutine.create(function()
  4678. local RAYS = {}
  4679. for i = 1, 4 do
  4680. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Ray", VT(50,2000,50))
  4681. MakeForm(RAY,"Cyl")
  4682. RAY.Mesh.Scale = VT(1,1.1,1)
  4683. table.insert(RAYS,RAY)
  4684. end
  4685. CreateSound(348663022, Effects, 2, 1.2, false)
  4686. for i = 1, 100 do
  4687. Swait()
  4688. for e = 1, #RAYS do
  4689. if RAYS[e] ~= nil then
  4690. local RAY = RAYS[e]
  4691. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  4692. RAY.Transparency = RAY.Transparency - 0.01
  4693. end
  4694. end
  4695. end
  4696. for i = 1, 20 do
  4697. Swait()
  4698. for e = 1, #RAYS do
  4699. if RAYS[e] ~= nil then
  4700. local RAY = RAYS[e]
  4701. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  4702. end
  4703. end
  4704. end
  4705. wait(0.3)
  4706. for i = 1, 16 do
  4707. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  4708. SpawnTrail(POS+VT(0,200,0),POS)
  4709. end
  4710. for i = 1, 4 do
  4711. CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  4712. end
  4713.  
  4714. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  4715. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  4716. CreateSound(130972023, Effects, 2, 1, false)
  4717. local POS = Mouse.Hit.p
  4718. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0))
  4719. MakeForm(RAY,"Cyl")
  4720. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(130,130,130))
  4721. MakeForm(SPHERE,"Ball")
  4722. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120))
  4723. MakeForm(SHIELD,"Ball")
  4724. SHIELD.CFrame = CF(AIMPOS)
  4725. RAY.CFrame = CF(AIMPOS)
  4726. SPHERE.CFrame = CF(AIMPOS)
  4727. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  4728. CreateSound(415700134, SPHERE, 10, 0.8, false)
  4729. for i = 1, 200 do
  4730. Swait()
  4731. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  4732. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5))
  4733. RAY.Size = RAY.Size + VT(0,0,0)
  4734. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  4735. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  4736. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  4737. end
  4738. for i = 1, 45 do
  4739. Swait()
  4740. RAY.Transparency = RAY.Transparency + 1/45
  4741. SPHERE.Transparency = RAY.Transparency
  4742. SHIELD.Transparency = SPHERE.Transparency + 1/45
  4743. end
  4744. RAY:remove()
  4745. SHIELD:remove()
  4746. SPHERE:remove()
  4747. end))
  4748. ATTACK = false
  4749. Rooted = false
  4750. end
  4751. local asd = Instance.new("ParticleEmitter")
  4752. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  4753. asd.LightEmission = .1
  4754. asd.Size = NumberSequence.new(0.2)
  4755. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  4756. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  4757. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  4758. asd.Transparency = bbb
  4759. asd.Size = aaa
  4760. asd.ZOffset = .9
  4761. asd.Acceleration = Vector3.new(0, -15, 0)
  4762. asd.LockedToPart = false
  4763. asd.EmissionDirection = "Back"
  4764. asd.Lifetime = NumberRange.new(1, 2)
  4765. asd.Rotation = NumberRange.new(-100, 100)
  4766. asd.RotSpeed = NumberRange.new(-100, 100)
  4767. asd.Speed = NumberRange.new(25,35)
  4768. asd.Enabled = false
  4769. asd.VelocitySpread = 5
  4770.  
  4771. function getbloody(victim,amount)
  4772. local PART = IT("Part",Effects)
  4773. PART.Transparency = 1
  4774. PART.Size = victim.Size
  4775. PART.Anchored = true
  4776. PART.CanCollide = false
  4777. PART.CFrame = CF(victim.Position,Torso.Position)
  4778. local HITPLAYERSOUNDS = {"356551938","264486467"}
  4779. Debris:AddItem(PART,5)
  4780. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  4781. local prtcl = asd:Clone()
  4782. prtcl.Parent = PART
  4783. prtcl:Emit(amount*10)
  4784. end
  4785.  
  4786. function impale(chain,hit)
  4787. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  4788. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  4789. if humanoid.Health ~= 0 then
  4790. hit.Parent:BreakJoints()
  4791. getbloody(hit,15)
  4792. local prtcl = asd:Clone()
  4793. prtcl.Parent = chain
  4794. prtcl.Enabled = true
  4795. prtcl.Speed = NumberRange.new(0)
  4796. prtcl.Size = NumberSequence.new(0.2)
  4797. end
  4798. end
  4799. end
  4800.  
  4801. function clerp(a, b, t)
  4802. return a:lerp(b, t)
  4803. end
  4804.  
  4805. function newBezier(startpos, pos2, pos3, endpos, t)
  4806. local A = clerp(startpos, pos2, t)
  4807. local B = clerp(pos2, pos3, t)
  4808. local C = clerp(pos3, endpos, t)
  4809. local lerp1 = clerp(A, B, t)
  4810. local lerp2 = clerp(B, C, t)
  4811. local cubic = clerp(lerp1, lerp2, t)
  4812. return cubic
  4813. end
  4814. function Meteor_Shower()
  4815. ATTACK = true
  4816. Rooted = false
  4817. CreateSound(1368573150, RightArm, 3, 0.8)
  4818. CreateSound(649634100, Torso, 10, 0.8)
  4819. for i=0, 1.2, 0.1 / Animation_Speed do
  4820. Swait()
  4821. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  4824. end
  4825. local POS = Mouse.Hit.p
  4826. CreateSound(463593339, Effects, 3, 1)
  4827. coroutine.resume(coroutine.create(function()
  4828. for i = 1, 35 do
  4829. wait(MRANDOM(5,150)/100)
  4830. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  4831. end
  4832. end))
  4833. ATTACK = false
  4834. Rooted = false
  4835. end
  4836.  
  4837. Lighting = game.Lighting
  4838. skybox = Instance.new("Sky", Lighting)
  4839.  
  4840. skybox.SkyboxBk = "rbxassetid://1928350162"
  4841. skybox.SkyboxDn = "rbxassetid://1928348152"
  4842. skybox.SkyboxFt = "rbxassetid://1928348152"
  4843. skybox.SkyboxLf = "rbxassetid://1928350162"
  4844. skybox.SkyboxRt = "rbxassetid://1928350162"
  4845. skybox.SkyboxUp = "rbxassetid://1928350162"
  4846.  
  4847. --//=================================\\
  4848. --|| ASSIGN THINGS TO KEYS
  4849. --\\=================================//
  4850.  
  4851. function MouseDown(Mouse)
  4852. if ATTACK == false then
  4853. Click()
  4854. end
  4855. end
  4856. function MouseDown(Mouse)
  4857. HOLD = true
  4858. if ATTACK == false then
  4859. end
  4860. end
  4861.  
  4862. function MouseUp(Mouse)
  4863. HOLD = false
  4864. end
  4865.  
  4866. function KeyDown(Key)
  4867. KEYHOLD = true
  4868. if Key == "v" and ATTACK == false then
  4869. Equivalent_Pain()
  4870. end
  4871.  
  4872. if Key == "b" and ATTACK == false then
  4873. RTaunt()
  4874. end
  4875.  
  4876. if Key == "n" and ATTACK == false then
  4877. TakeOnMe()
  4878. end
  4879.  
  4880. if Key == "q" and ATTACK == false then
  4881. Meteor_Shower()
  4882. end
  4883.  
  4884. if Key == "t" and ATTACK == false then
  4885. Taunt()
  4886. end
  4887.  
  4888. if Key == "x" and ATTACK == false then
  4889. Smite()
  4890. end
  4891.  
  4892. if Key == "c" and ATTACK == false then
  4893. Warp()
  4894. end
  4895. if Key == "e" and ATTACK == false then
  4896. Prison_Key()
  4897. end
  4898. if Key == "r" and ATTACK == false then
  4899. Destruction()
  4900. end
  4901. if Key == "t" and ATTACK == false then
  4902. Morning_Star()
  4903. end
  4904. if Key == "1" and ATTACK == false then
  4905. LaughV2()
  4906. end
  4907. if Key == "2" and ATTACK == false then
  4908. Holy_Smite()
  4909. end
  4910. if Key == "3" and ATTACK == false then
  4911. Sheer_Cold()
  4912. end
  4913. if Key == "4" and ATTACK == false then
  4914. Perfect_Command()
  4915. end
  4916. end
  4917.  
  4918. function KeyUp(Key)
  4919. KEYHOLD = false
  4920. end
  4921.  
  4922. Mouse.Button1Down:connect(function(NEWKEY)
  4923. MouseDown(NEWKEY)
  4924. end)
  4925. Mouse.Button1Up:connect(function(NEWKEY)
  4926. MouseUp(NEWKEY)
  4927. end)
  4928. Mouse.KeyDown:connect(function(NEWKEY)
  4929. KeyDown(NEWKEY)
  4930. end)
  4931. Mouse.KeyUp:connect(function(NEWKEY)
  4932. KeyUp(NEWKEY)
  4933. end)
  4934.  
  4935. --//=================================\\
  4936. --\\=================================//
  4937.  
  4938.  
  4939. function unanchor()
  4940. if UNANCHOR == true then
  4941. g = Character:GetChildren()
  4942. for i = 1, #g do
  4943. if g[i].ClassName == "Part" then
  4944. g[i].Anchored = false
  4945. end
  4946. end
  4947. end
  4948. end
  4949.  
  4950.  
  4951.  
  4952. --//=================================\\
  4953. --|| WRAP THE WHOLE SCRIPT UP
  4954. --\\=================================//
  4955. function Lerp(a, b, t) -- Linear interpolation
  4956. return a + (b - a)*t
  4957. end
  4958.  
  4959. Humanoid.Changed:connect(function(Jump)
  4960. if Jump == "Jump" and (Disable_Jump == true) then
  4961. Humanoid.Jump = false
  4962. end
  4963. end)
  4964.  
  4965. while true do
  4966. Swait()
  4967. script.Parent = WEAPONGUI
  4968. ANIMATE.Parent = nil
  4969. if Humanoid then
  4970. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4971. IDLEANIMATION:Play()
  4972. end
  4973. SINE = SINE + CHANGE
  4974. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4975. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4976. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4977. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4978. ANIM = "Jump"
  4979. if ATTACK == false then
  4980. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4986. end
  4987. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4988. ANIM = "Fall"
  4989. if ATTACK == false then
  4990. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4996. end
  4997. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4998. ANIM = "Idle"
  4999. if ATTACK == false then
  5000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5004. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5006. end
  5007.  
  5008. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  5009. ANIM = "Walk"
  5010. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5011. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5012. if ATTACK == false then
  5013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  5014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5017. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5019. end
  5020. end
  5021. unanchor()
  5022. Humanoid.MaxHealth = "inf"
  5023. Humanoid.Health = "inf"
  5024. if Rooted == false then
  5025. Disable_Jump = false
  5026. Humanoid.WalkSpeed = Speed
  5027. elseif Rooted == true then
  5028. Disable_Jump = true
  5029. Humanoid.WalkSpeed = 0
  5030. end
  5031. Humanoid.Name = "Ultimate God"
  5032. sick.Parent = Torso
  5033. sick:resume()
  5034. sick.Volume = 5
  5035. sick.Pitch = 1
  5036. if Head:FindFirstChildOfClass("Sound") then
  5037. Head:FindFirstChildOfClass("Sound"):remove()
  5038. end
  5039. end
  5040.  
  5041.  
  5042. --//=================================\\
  5043. --\\=================================//
  5044.  
  5045.  
  5046. --//====================================================\\--
  5047. --|| END OF SCRIPT
  5048. --\\====================================================//--
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