SHOW:
|
|
- or go back to the newest paste.
1 | Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "Earth-shattering kamehameha" | |
2 | script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"Earth-shattering kamehameha" | |
3 | local char = script.Parent.Parent.Parent.Character | |
4 | local humanoid = char.Humanoid | |
5 | local Head = char.Head | |
6 | local Torso = char.Torso | |
7 | local LeftArm = char["Left Arm"] | |
8 | local RightArm = char["Right Arm"] | |
9 | local LeftLeg = char["Left Leg"] | |
10 | local RightLeg = char["Right Leg"] | |
11 | local RightHip = Torso["Right Hip"] | |
12 | local LeftHip = Torso["Left Hip"] | |
13 | local Neck = Torso.Neck | |
14 | local RightShoulder = Torso["Right Shoulder"] | |
15 | local LeftShoulder = Torso["Left Shoulder"] | |
16 | local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
17 | local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
18 | local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
19 | local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
20 | local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
21 | local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
22 | local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0) | |
23 | local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0) | |
24 | local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0) | |
25 | local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0) | |
26 | local taco = false | |
27 | local taco2 = true | |
28 | local time = game.Lighting.TimeOfDay | |
29 | local h = tonumber(string.sub(time,1,2)) | |
30 | local m = tonumber(string.sub(time,4,5))+1 | |
31 | local s = tonumber(string.sub(time,7,8)) | |
32 | local function frame() | |
33 | TiltX = 0 | |
34 | TiltY = 0 | |
35 | TiltZ = 0 | |
36 | RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) | |
37 | LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ) | |
38 | TiltX = -1.65 | |
39 | TiltY = 0 | |
40 | TiltZ = 0 | |
41 | MoveX = 0 | |
42 | MoveY = -0.31 | |
43 | MoveZ = -0.4 | |
44 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
45 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
46 | TiltX = -0.12 | |
47 | TiltY = -0.01 | |
48 | TiltZ = -0.1 | |
49 | MoveX = 0 | |
50 | MoveY = 0.2 | |
51 | MoveZ = 0 | |
52 | RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
53 | LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
54 | end | |
55 | function switch(bool) | |
56 | for i,v in pairs(char:GetChildren())do | |
57 | if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then | |
58 | v.Anchored = bool | |
59 | end end end | |
60 | local function frame2() | |
61 | TiltX = 0 | |
62 | TiltY = 0 | |
63 | TiltZ = 1.57 | |
64 | RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) | |
65 | LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ) | |
66 | TiltX = 0.6 | |
67 | TiltY = 0 | |
68 | TiltZ = 0 | |
69 | MoveX = 0 | |
70 | MoveY = 0 | |
71 | MoveZ = -0.3 | |
72 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
73 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
74 | TiltX = -0.05 | |
75 | TiltY = 0 | |
76 | TiltZ = 0 | |
77 | MoveX = 0 | |
78 | MoveY = 0.1 | |
79 | MoveZ = 0 | |
80 | RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
81 | LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
82 | end | |
83 | local function RefreshWelds() | |
84 | Neck.C0 = NeckC0 | |
85 | Neck.C1 = NeckC1 | |
86 | RightShoulder.C0 = RightShoulderC0 | |
87 | RightShoulder.C1 = RightShoulderC1 | |
88 | LeftShoulder.C0 = LeftShoulderC0 | |
89 | LeftShoulder.C1 = LeftShoulderC1 | |
90 | RightHip.C0 = RightHipC0 | |
91 | RightHip.C1 = RightHipC1 | |
92 | LeftHip.C0 = LeftHipC0 | |
93 | LeftHip.C1 = LeftHipC1 | |
94 | end | |
95 | local function Button1Down(mouse) | |
96 | if taco then return end | |
97 | taco = true | |
98 | humanoid.PlatformStand = true | |
99 | local staystill = Instance.new("BodyPosition",Torso) | |
100 | staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
101 | staystill.position = Torso.Position | |
102 | frame() | |
103 | local energy = Instance.new("Part",char) | |
104 | energy.Size = Vector3.new(0.1,0.1,0.1) | |
105 | energy.CanCollide = false | |
106 | energy.Anchored = true | |
107 | energy.Locked = true | |
108 | energy.Shape = "Ball" | |
109 | energy.TopSurface = "Smooth" | |
110 | energy.BottomSurface = "Smooth" | |
111 | energy.Color = Color3.new(0/0,0/0,0/0) | |
112 | energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6) | |
113 | local energy2 = Instance.new("Part",char) | |
114 | energy2.Size = Vector3.new(0.1,0.1,0.1) | |
115 | energy2.CanCollide = false | |
116 | energy2.Anchored = true | |
117 | energy2.Locked = true | |
118 | energy2.Shape = "Ball" | |
119 | energy2.TopSurface = "Smooth" | |
120 | energy2.BottomSurface = "Smooth" | |
121 | energy2.Color = Color3.new(0.0,0.0,0.0) | |
122 | energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6) | |
123 | local f1 = Instance.new("Fire",energy) | |
124 | f1.Color = energy.Color | |
125 | f1.SecondaryColor = Color3.new(0,0,0) | |
126 | f1.Heat = 0 | |
127 | local f2 = Instance.new("Fire",energy2) | |
128 | f2.Color = energy2.Color | |
129 | f2.SecondaryColor = Color3.new(1,1,1) | |
130 | f2.Heat = 0 | |
131 | local f1 = Instance.new("Fire",energy) | |
132 | f1.Color = energy.Color | |
133 | f1.SecondaryColor = Color3.new(0,0,0) | |
134 | f1.Heat = 0 | |
135 | local f2 = Instance.new("Fire",energy2) | |
136 | f2.Color = energy2.Color | |
137 | f2.SecondaryColor = Color3.new(1,1,1) | |
138 | f2.Heat = 0 | |
139 | local f1 = Instance.new("Fire",energy) | |
140 | f1.Color = energy.Color | |
141 | f1.SecondaryColor = Color3.new(0,0,0) | |
142 | f1.Heat = 0 | |
143 | local f2 = Instance.new("Fire",energy2) | |
144 | f2.Color = energy2.Color | |
145 | f2.SecondaryColor = Color3.new(1,1,1) | |
146 | f2.Heat = 0 | |
147 | --[[ ]] | |
148 | ||
149 | ||
150 | ||
151 | ||
152 | ||
153 | switch(true) | |
154 | wait(0.5) | |
155 | repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00" | |
156 | for i = 1,10 do | |
157 | energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6) | |
158 | energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6) | |
159 | energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5) | |
160 | energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5) | |
161 | energy.Reflectance = energy.Reflectance + 0.1 | |
162 | energy2.Reflectance = energy2.Reflectance + 0.1 | |
163 | wait() | |
164 | energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6) | |
165 | energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6) | |
166 | end | |
167 | - | game:GetService("Chat"):Chat(Head,"EARTH SHATTERING!",0) |
167 | + | game:GetService("Chat"):Chat(Head,"Dark Power Wave",0) |
168 | wait(0.6) | |
169 | switch(false) | |
170 | frame2() | |
171 | wait() | |
172 | switch(true) | |
173 | for i = 1,10 do | |
174 | wait() | |
175 | energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25) | |
176 | energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25) | |
177 | end | |
178 | for i = 1,20 do | |
179 | energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5) | |
180 | energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5) | |
181 | energy.Reflectance = energy.Reflectance - 0.1 | |
182 | energy2.Reflectance = energy2.Reflectance - 0.1 | |
183 | wait() | |
184 | energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5) | |
185 | energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5) | |
186 | end | |
187 | energy:Destroy() | |
188 | energy2:Destroy() | |
189 | wait(0.6) | |
190 | - | game:GetService("Chat"):Chat(Head,"KAMEEHHHH",0) |
190 | + | game:GetService("Chat"):Chat(Head,"Enitiated",0) |
191 | local blast = Instance.new("Part",char) | |
192 | blast.Size = Vector3.new(8,8,8) | |
193 | blast.Shape = "Ball" | |
194 | blast.TopSurface = "Smooth" | |
195 | blast.BottomSurface = "Smooth" | |
196 | blast.Anchored = true | |
197 | blast.Locked = true | |
198 | blast.CanCollide = false | |
199 | blast.Color = Color3.new(0/0,0/0,0/0) | |
200 | blast.Transparency = 0 | |
201 | blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5) | |
202 | wait(0.6) | |
203 | - | game:GetService("Chat"):Chat(Head,"HAMEEHHHHH",1) |
203 | + | game:GetService("Chat"):Chat(Head,"Now Die...",1) |
204 | local xf = Instance.new("Fire",blast) | |
205 | xf.Size = 25 | |
206 | xf.Color = blast.Color | |
207 | xf.SecondaryColor = Color3.new(0.0,0.0,0.0) | |
208 | xf.Heat = 0 | |
209 | local xf = Instance.new("Fire",blast) | |
210 | xf.Size = 25 | |
211 | xf.Color = blast.Color | |
212 | xf.SecondaryColor = Color3.new(0.0,0.0,0.0) | |
213 | xf.Heat = 0 | |
214 | for i = 1,20 do | |
215 | blast.Transparency = blast.Transparency + 0.05 | |
216 | blast.Reflectance = blast.Reflectance + 0.01 | |
217 | wait(0.1) | |
218 | if blast.Transparency >= 1 then | |
219 | blast.Transparency = blast.Transparency - 0.1 | |
220 | end end | |
221 | blast.Transparency = 0.1 | |
222 | wait(0.5) | |
223 | - | game:GetService("Chat"):Chat(Head,"HAAAAAAHHHHHHHHH!",2) |
223 | + | game:GetService("Chat"):Chat(Head,".............",2) |
224 | coroutine.resume(coroutine.create(function() | |
225 | for i = 1,5 do wait(0) | |
226 | local p = Instance.new("Part",blast) | |
227 | p.Size = Vector3.new(0,0,0) | |
228 | p.Anchored = true | |
229 | p.CanCollide = false | |
230 | p.Locked = true | |
231 | p.BrickColor = BrickColor.new("Really black") | |
232 | p.TopSurface = "Smooth" | |
233 | p.Reflectance = 0.3 | |
234 | p.Transparency = 0.4 | |
235 | p.BottomSurface = "Smooth" | |
236 | p.CFrame = blast.CFrame * CFrame.new(0,0,0) | |
237 | local m1 = Instance.new("SpecialMesh",p) | |
238 | m1.Scale = p.Size | |
239 | m1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
240 | local p2 = Instance.new("Part",blast) | |
241 | p2.CFrame = blast.CFrame * CFrame.new(0,0,0) | |
242 | p2.Size = Vector3.new(0,0,0) | |
243 | p2.Anchored = true | |
244 | p2.CanCollide = false | |
245 | p2.Locked = true | |
246 | p2.BrickColor = BrickColor.new("Really black") | |
247 | p2.TopSurface = "Smooth" | |
248 | p2.Reflectance = 0.3 | |
249 | p2.Transparency = 0.4 | |
250 | p2.BottomSurface = "Smooth" | |
251 | local m2 = Instance.new("SpecialMesh",p2) | |
252 | m2.Scale = p2.Size | |
253 | m2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
254 | local p3 = Instance.new("Part",blast) | |
255 | p3.Size = Vector3.new(0,0,0) | |
256 | p3.Anchored = true | |
257 | p3.CanCollide = false | |
258 | p3.Locked = true | |
259 | p3.Color = blast.Color | |
260 | p3.TopSurface = "Smooth" | |
261 | p3.Reflectance = 0.3 | |
262 | p3.Transparency = 0.4 | |
263 | p3.BottomSurface = "Smooth" | |
264 | p3.CFrame = blast.CFrame * CFrame.new(0,0,0) | |
265 | local m3 = Instance.new("SpecialMesh",p3) | |
266 | m3.Scale = p.Size | |
267 | m3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
268 | coroutine.resume(coroutine.create(function() | |
269 | for i = 1,20 do wait(0) | |
270 | m1.Scale = m1.Scale + Vector3.new(5,5,5) | |
271 | p.CFrame = p.CFrame * CFrame.new(0,0,-5) | |
272 | end | |
273 | p:Destroy() | |
274 | end)) | |
275 | coroutine.resume(coroutine.create(function() | |
276 | for i = 1,20 do wait(0) | |
277 | m2.Scale = m2.Scale + Vector3.new(5,5,5) | |
278 | p2.CFrame = p2.CFrame * CFrame.new(0,0,-5) | |
279 | end | |
280 | p2:Destroy() | |
281 | end)) | |
282 | coroutine.resume(coroutine.create(function() | |
283 | for i = 1,20 do wait(0) | |
284 | m3.Scale = m3.Scale + Vector3.new(5,5,5) | |
285 | p3.CFrame = p3.CFrame * CFrame.new(0,0,-5) | |
286 | end | |
287 | p3:Destroy() | |
288 | end))end end)) | |
289 | local p = Instance.new("Part",blast) | |
290 | p.Size = blast.Size | |
291 | p.CanCollide = true | |
292 | p.Anchored = true | |
293 | p.Locked = true | |
294 | p.Color = blast.Color | |
295 | p.Reflectance = blast.Reflectance | |
296 | p.Transparency = blast.Transparency | |
297 | p.TopSurface = "Smooth" | |
298 | p.BottomSurface = "Smooth" | |
299 | p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
300 | p.Touched:connect(function(hit) | |
301 | if not taco2 then return end | |
302 | taco2 = false | |
303 | if hit.Parent:findFirstChild("Humanoid")then | |
304 | for i,v in pairs(hit.Parent:GetChildren())do | |
305 | if v:IsA"Hat" then | |
306 | v:Destroy() | |
307 | elseif v:IsA"Part" then | |
308 | v.Velocity = v.Position * Vector3.new(50,3,0) | |
309 | v.RotVelocity = v.Position - v.Velocity | |
310 | v.Parent:BreakJoints() | |
311 | end end end | |
312 | wait(8) | |
313 | taco2 = true | |
314 | end) | |
315 | local mesh = Instance.new("CylinderMesh",p) | |
316 | mesh.Scale = Vector3.new(1,0,1) | |
317 | for i = 1,150 do | |
318 | mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16) | |
319 | p.CFrame = p.CFrame * CFrame.new(0,-5,0) | |
320 | wait(0) | |
321 | mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599) | |
322 | end | |
323 | blast:Destroy() | |
324 | game.Lighting.TimeOfDay = 12 | |
325 | switch(false) | |
326 | RefreshWelds() | |
327 | humanoid.PlatformStand = false | |
328 | staystill:Destroy() | |
329 | wait(8) | |
330 | taco = false | |
331 | end | |
332 | script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end) |