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- Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "Earth-shattering kamehameha"
- script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"Earth-shattering kamehameha"
- local char = script.Parent.Parent.Parent.Character
- local humanoid = char.Humanoid
- local Head = char.Head
- local Torso = char.Torso
- local LeftArm = char["Left Arm"]
- local RightArm = char["Right Arm"]
- local LeftLeg = char["Left Leg"]
- local RightLeg = char["Right Leg"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- local Neck = Torso.Neck
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
- local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- local taco = false
- local taco2 = true
- local time = game.Lighting.TimeOfDay
- local h = tonumber(string.sub(time,1,2))
- local m = tonumber(string.sub(time,4,5))+1
- local s = tonumber(string.sub(time,7,8))
- local function frame()
- TiltX = 0
- TiltY = 0
- TiltZ = 0
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = -1.65
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = -0.31
- MoveZ = -0.4
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- TiltX = -0.12
- TiltY = -0.01
- TiltZ = -0.1
- MoveX = 0
- MoveY = 0.2
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ)
- end
- function switch(bool)
- for i,v in pairs(char:GetChildren())do
- if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then
- v.Anchored = bool
- end end end
- local function frame2()
- TiltX = 0
- TiltY = 0
- TiltZ = 1.57
- RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
- LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
- TiltX = 0.6
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0
- MoveZ = -0.3
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- TiltX = -0.05
- TiltY = 0
- TiltZ = 0
- MoveX = 0
- MoveY = 0.1
- MoveZ = 0
- RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
- end
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local function Button1Down(mouse)
- if taco then return end
- taco = true
- humanoid.PlatformStand = true
- local staystill = Instance.new("BodyPosition",Torso)
- staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- staystill.position = Torso.Position
- frame()
- local energy = Instance.new("Part",char)
- energy.Size = Vector3.new(0.1,0.1,0.1)
- energy.CanCollide = false
- energy.Anchored = true
- energy.Locked = true
- energy.Shape = "Ball"
- energy.TopSurface = "Smooth"
- energy.BottomSurface = "Smooth"
- energy.Color = Color3.new(0/0,0/0,0/0)
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- local energy2 = Instance.new("Part",char)
- energy2.Size = Vector3.new(0.1,0.1,0.1)
- energy2.CanCollide = false
- energy2.Anchored = true
- energy2.Locked = true
- energy2.Shape = "Ball"
- energy2.TopSurface = "Smooth"
- energy2.BottomSurface = "Smooth"
- energy2.Color = Color3.new(0.0,0.0,0.0)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- local f1 = Instance.new("Fire",energy)
- f1.Color = energy.Color
- f1.SecondaryColor = Color3.new(0,0,0)
- f1.Heat = 0
- local f2 = Instance.new("Fire",energy2)
- f2.Color = energy2.Color
- f2.SecondaryColor = Color3.new(1,1,1)
- f2.Heat = 0
- --[[ ]]
- switch(true)
- wait(0.5)
- repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00"
- for i = 1,10 do
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance + 0.1
- energy2.Reflectance = energy2.Reflectance + 0.1
- wait()
- energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6)
- energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6)
- end
- game:GetService("Chat"):Chat(Head,"Dark Power Wave",0)
- wait(0.6)
- switch(false)
- frame2()
- wait()
- switch(true)
- for i = 1,10 do
- wait()
- energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25)
- energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25)
- end
- for i = 1,20 do
- energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5)
- energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5)
- energy.Reflectance = energy.Reflectance - 0.1
- energy2.Reflectance = energy2.Reflectance - 0.1
- wait()
- energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5)
- end
- energy:Destroy()
- energy2:Destroy()
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"Enitiated",0)
- local blast = Instance.new("Part",char)
- blast.Size = Vector3.new(8,8,8)
- blast.Shape = "Ball"
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Anchored = true
- blast.Locked = true
- blast.CanCollide = false
- blast.Color = Color3.new(0/0,0/0,0/0)
- blast.Transparency = 0
- blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5)
- wait(0.6)
- game:GetService("Chat"):Chat(Head,"Now Die...",1)
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
- xf.Heat = 0
- local xf = Instance.new("Fire",blast)
- xf.Size = 25
- xf.Color = blast.Color
- xf.SecondaryColor = Color3.new(0.0,0.0,0.0)
- xf.Heat = 0
- for i = 1,20 do
- blast.Transparency = blast.Transparency + 0.05
- blast.Reflectance = blast.Reflectance + 0.01
- wait(0.1)
- if blast.Transparency >= 1 then
- blast.Transparency = blast.Transparency - 0.1
- end end
- blast.Transparency = 0.1
- wait(0.5)
- game:GetService("Chat"):Chat(Head,".............",2)
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do wait(0)
- local p = Instance.new("Part",blast)
- p.Size = Vector3.new(0,0,0)
- p.Anchored = true
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = BrickColor.new("Really black")
- p.TopSurface = "Smooth"
- p.Reflectance = 0.3
- p.Transparency = 0.4
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m1 = Instance.new("SpecialMesh",p)
- m1.Scale = p.Size
- m1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p2 = Instance.new("Part",blast)
- p2.CFrame = blast.CFrame * CFrame.new(0,0,0)
- p2.Size = Vector3.new(0,0,0)
- p2.Anchored = true
- p2.CanCollide = false
- p2.Locked = true
- p2.BrickColor = BrickColor.new("Really black")
- p2.TopSurface = "Smooth"
- p2.Reflectance = 0.3
- p2.Transparency = 0.4
- p2.BottomSurface = "Smooth"
- local m2 = Instance.new("SpecialMesh",p2)
- m2.Scale = p2.Size
- m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local p3 = Instance.new("Part",blast)
- p3.Size = Vector3.new(0,0,0)
- p3.Anchored = true
- p3.CanCollide = false
- p3.Locked = true
- p3.Color = blast.Color
- p3.TopSurface = "Smooth"
- p3.Reflectance = 0.3
- p3.Transparency = 0.4
- p3.BottomSurface = "Smooth"
- p3.CFrame = blast.CFrame * CFrame.new(0,0,0)
- local m3 = Instance.new("SpecialMesh",p3)
- m3.Scale = p.Size
- m3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m1.Scale = m1.Scale + Vector3.new(5,5,5)
- p.CFrame = p.CFrame * CFrame.new(0,0,-5)
- end
- p:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m2.Scale = m2.Scale + Vector3.new(5,5,5)
- p2.CFrame = p2.CFrame * CFrame.new(0,0,-5)
- end
- p2:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do wait(0)
- m3.Scale = m3.Scale + Vector3.new(5,5,5)
- p3.CFrame = p3.CFrame * CFrame.new(0,0,-5)
- end
- p3:Destroy()
- end))end end))
- local p = Instance.new("Part",blast)
- p.Size = blast.Size
- p.CanCollide = true
- p.Anchored = true
- p.Locked = true
- p.Color = blast.Color
- p.Reflectance = blast.Reflectance
- p.Transparency = blast.Transparency
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0)
- p.Touched:connect(function(hit)
- if not taco2 then return end
- taco2 = false
- if hit.Parent:findFirstChild("Humanoid")then
- for i,v in pairs(hit.Parent:GetChildren())do
- if v:IsA"Hat" then
- v:Destroy()
- elseif v:IsA"Part" then
- v.Velocity = v.Position * Vector3.new(50,3,0)
- v.RotVelocity = v.Position - v.Velocity
- v.Parent:BreakJoints()
- end end end
- wait(8)
- taco2 = true
- end)
- local mesh = Instance.new("CylinderMesh",p)
- mesh.Scale = Vector3.new(1,0,1)
- for i = 1,150 do
- mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16)
- p.CFrame = p.CFrame * CFrame.new(0,-5,0)
- wait(0)
- mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599)
- end
- blast:Destroy()
- game.Lighting.TimeOfDay = 12
- switch(false)
- RefreshWelds()
- humanoid.PlatformStand = false
- staystill:Destroy()
- wait(8)
- taco = false
- end
- script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end)
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