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1-
1+
2
wait(1)
3
_G.mantisReload = function()
4
    
5
local plr = game:service'Players'.LocalPlayer
6
local pg = plr:WaitForChild("PlayerGui")
7
local mouse = plr:GetMouse()
8
local char = plr.Character
9
local root = char:WaitForChild'HumanoidRootPart'
10
local head = char:WaitForChild'Head'
11
local tor = char:WaitForChild'Torso'
12
local la,ra = char["Left Arm"],char["Right Arm"]
13
local ll,rl = char["Left Leg"],char["Right Leg"]
14
tor.CFrame = tor.CFrame + Vector3.new(0,5,0)
15
 
16
local hum = char.Humanoid
17
local step = game:GetService("RunService").RenderStepped
18
 
19
pcall(function() workspace["vmodel"..plr.Name]:Destroy() end)
20
pcall(function() pg.bgui:Destroy() end)
21
if not script:IsA("ModuleScript") then
22
    pcall(function() script.Parent.vehicularScript:Destroy() end)
23
    script.Name = "vehicularScript"
24
end
25
 
26
local sg = Instance.new("ScreenGui",pg)
27
sg.Name = "bgui"
28
local p = Instance.new("ImageLabel",sg)
29
p.Size = UDim2.new(0,6,0,6)
30
p.Position = UDim2.new(.5,-3,.5,-3)
31
p.BackgroundColor3 = Color3.new(1,1,1)
32
p.BackgroundTransparency = .6
33
local p2 = p:Clone()
34
p2.Parent = sg
35
p2.Rotation = 45
36
local m = Instance.new("Model",workspace)
37
m.Name = "vmodel"..plr.Name
38
Instance.new("Humanoid",m).Name = "Shadow"
39
local hval = Instance.new("NumberValue",m)
40
hval.Value = math.huge
41-
hval.Value = 100
41+
42
 
43
function weld(a,b,c,d)
44
    local w = Instance.new("Motor6D",a)
45
    w.Part0,w.Part1,w.C0,w.C1 = a,b,c or CFrame.new(),d or CFrame.new()
46
    return w
47
end
48
 
49
do
50
    local function QuaternionFromCFrame(cf) 
51
            local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
52
            local trace = m00 + m11 + m22 
53
            if trace > 0 then 
54
                    local s = math.sqrt(1 + trace) 
55
                    local recip = 0.5/s 
56
                    return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
57
            else 
58
                    local i = 0 
59
                    if m11 > m00 then
60
                            i = 1 
61
                    end 
62
                    if m22 > (i == 0 and m00 or m11) then 
63
                            i = 2 
64
                    end 
65
                    if i == 0 then 
66
                            local s = math.sqrt(m00-m11-m22+1) 
67
                            local recip = 0.5/s 
68
                            return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
69
                    elseif i == 1 then 
70
                            local s = math.sqrt(m11-m22-m00+1) 
71
                            local recip = 0.5/s 
72
                            return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
73
                    elseif i == 2 then 
74
                            local s = math.sqrt(m22-m00-m11+1) 
75
                            local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
76
                    end 
77
            end 
78
        end   
79
        local function QuaternionToCFrame(px, py, pz, x, y, z, w) 
80
                local xs, ys, zs = x + x, y + y, z + z 
81
                local wx, wy, wz = w*xs, w*ys, w*zs 
82
                local xx = x*xs 
83
                local xy = x*ys 
84
                local xz = x*zs 
85
                local yy = y*ys 
86
                local yz = y*zs 
87
                local zz = z*zs 
88
                return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
89
                end   
90
        local function QuaternionSlerp(a, b, t) 
91
            local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
92
            local startInterp, finishInterp; 
93
            if cosTheta >= 0.0001 then 
94
                    if (1 - cosTheta) > 0.0001 then 
95
                            local theta = math.acos(cosTheta) 
96
                            local invSinTheta = 1/math.sin(theta) 
97
                            startInterp = math.sin((1-t)*theta)*invSinTheta 
98
                            finishInterp = math.sin(t*theta)*invSinTheta  
99
                    else 
100
                            startInterp = 1-t 
101
                            finishInterp = t 
102
                    end 
103
            else 
104
                    if (1+cosTheta) > 0.0001 then 
105
                            local theta = math.acos(-cosTheta) 
106
                            local invSinTheta = 1/math.sin(theta) 
107
                            startInterp = math.sin((t-1)*theta)*invSinTheta 
108
                            finishInterp = math.sin(t*theta)*invSinTheta 
109
                    else 
110
                            startInterp = t-1 
111
                            finishInterp = t 
112
                    end 
113
            end 
114
            return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
115
    end  
116
    function clerp(a,b,t) 
117
            local qa = {QuaternionFromCFrame(a)}
118
            local qb = {QuaternionFromCFrame(b)} 
119
            local ax, ay, az = a.x, a.y, a.z 
120
            local bx, by, bz = b.x, b.y, b.z  
121
            local _t = 1-t 
122
            return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
123
    end 
124
end
125
 
126
function lerp(a,b,t)
127
    return a+(b-a)*t
128
end
129
 
130
local cancollide = true
131
local par = m
132
function Part(Part0,C0,C1,Size,Color,Ref,Trans,Mesh,Material)
133
    local p = Instance.new("Part",par)
134
    p.FormFactor = "Custom"
135
    p.TopSurface,p.BottomSurface,p.BackSurface,p.FrontSurface,p.RightSurface,p.LeftSurface = 10,10,10,10,10,10
136
    p.Size = Size or Vector3.new()
137
    p.Material = "SmoothPlastic"
138
    p.CanCollide = cancollide
139
    p.Locked = true
140
    if p.Size ~= Size or Mesh then
141
        local bm = Mesh or Instance.new("BlockMesh")
142
        bm.Parent = p
143
        bm.Scale = Size/p.Size*bm.Scale
144
        bm.Parent = p
145
    end
146
    p.BrickColor = Color or BrickColor.new(1001)
147
    p.Reflectance = Ref or 0
148
    p.Transparency = Trans or 0
149
    p.Material = Material or p.Material
150
    local w;
151
    if Part0 then
152
        w = weld(Part0,p,C0,C1)
153
    end
154
    return p,w
155
end
156
 
157
function Mesh(type,scale,arg1,arg2,arg3,arg4,arg5)
158
    local m = Instance.new(type)
159
    m.Scale = scale or Vector3.new(1,1,1)
160
    if type == "SpecialMesh" then
161
        m.MeshType = arg1
162
        if arg1=="FileMesh" then
163
            m.MeshId = arg2 or m.MeshId
164
            m.TextureId = arg3 or m.TextureId
165
            m.Offset = arg4 or m.Offset
166
            m.VertexColor = arg5 or m.VertexColor
167
        else
168
            m.VertexColor = arg3 or m.VertexColor
169
            m.Offset = arg2 or m.Offset
170
        end
171
    else
172
        m.Offset = arg1 or m.Offset
173
        m.VertexColor = arg2 or m.VertexColor
174
    end
175
    return m
176
end
177
 
178
local b = BrickColor.new
179
local cols = {b(21),b(23),b(141),b(104),b(106),b(24),b(9),b(5)}
180
function gcol(plr)
181
    if teamColorsEnabled and pcall(function() assert(plr.AccountAge ~= nil) end) and not plr.Neutral then
182
        return plr.TeamColor.Color
183
    else
184
        local v=0;
185
        local n=tostring(plr);
186
        local a=#n;
187
        for i in n:gmatch(".") do
188
            v = v + ((a+(#n%2==1 and -1 or 0))%4 > 1 and -1 or 1)*i:byte()
189
            a = a - 1
190
        end
191
        return cols[(v%8)+1].Color
192
    end
193
end
194
 
195
 
196
local body = BrickColor.new("Really black")
197-
local body = BrickColor.new("Sand green")
197+
local body2 = BrickColor.new("Really red")
198-
local body2 = BrickColor.new("Institutional white")
198+
local body3 = BrickColor.new("Really black")
199-
local body3 = BrickColor.new("Sand green")
199+
200
local body2ref = .2
201
local body3ref = .5
202
 
203
local pipe = BrickColor.new("Really black")
204-
local pipe = BrickColor.new("Dark stone grey")
204+
205
local pipe3 = body--BrickColor.new("Really black")
206
local piperef = .25
207
local pipe2ref = .2
208
local pipe3ref = .25
209
 
210
hum.Sit = true
211
 
212
 
213
local fc = Instance.new("Model",m)
214
par = fc
215
local tr = Part(tor,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1)
216
tr.Name = "Torso"
217
Part(tr,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1).Name = "Head"
218
Part(ra,CFrame.new(),CFrame.new(),Vector3.new(),ra.BrickColor,0,0).Name = "Right Arm"
219
Part(la,CFrame.new(),CFrame.new(),Vector3.new(),la.BrickColor,0,0).Name = "Left Arm"
220
Part(rl,CFrame.new(),CFrame.new(),Vector3.new(),rl.BrickColor,0,0).Name = "Right Leg"
221
Part(ll,CFrame.new(),CFrame.new(),Vector3.new(),ll.BrickColor,0,0).Name = "Left Leg"
222
local hm = Instance.new("Humanoid",fc)
223
hm.MaxHealth = math.huge
224
hm.PlatformStand = true
225
for i,v in pairs(char:GetChildren()) do
226
    if v:IsA("Clothing") or v:IsA("CharacterMesh") then
227
        v:Clone().Parent = fc
228
        if v:IsA("Shirt") then
229
            pcall(game.Destroy,tr:FindFirstChild("Mesh"))
230
            pcall(game.Destroy,fc["Right Arm"]:FindFirstChild("Mesh"))
231
            pcall(game.Destroy,fc["Left Arm"]:FindFirstChild("Mesh"))
232
        elseif v:IsA("Pants") then
233
            pcall(game.Destroy,tr:FindFirstChild("Mesh"))
234
            pcall(game.Destroy,fc["Right Leg"]:FindFirstChild("Mesh"))
235
            pcall(game.Destroy,fc["Left Leg"]:FindFirstChild("Mesh"))
236
        end
237
    end
238
end
239
local h = Instance.new("Hat",fc)
240
par = h
241
Part(tr,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1).Name = "Handle"
242
par = m
243
 
244
local main,mainweld = Part(tor,CFrame.new(0,-2.25,0)*CFrame.Angles(0,0,0),CFrame.new(0,0,0),Vector3.new(3,1,2),body,bodyref,0)
245
Part(main,CFrame.new(0,.5,-.4),CFrame.new(),Vector3.new(2.3,.2,1.3),body2,0,0)
246
local p = Part(main,CFrame.new(0,-.5,1)*CFrame.Angles(-1.4,0,0)*CFrame.new(0,.5,1.25),CFrame.new(),Vector3.new(2.3,.75,2.5),body,bodyref)
247
Part(p,CFrame.new(0,.375,0),CFrame.new(),Vector3.new(2.2,.2,1.4),body2,0,0)
248
p = Part(p,CFrame.new(0,-.375,1.25)*CFrame.Angles(-.15,0,0)*CFrame.new(0,.375,.8),CFrame.new(),Vector3.new(2.3,.75,1.6),body,bodyref)
249
p.CanCollide = false
250
Part(p,CFrame.new(0,.375,0),CFrame.new(),Vector3.new(2.2,.2,1.2),body2,0,0).CanCollide = false
251
local back = Part(main,CFrame.new(0,1.4,1)*CFrame.Angles(.15,math.pi,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(3,3.8,6.5),"FileMesh","rbxassetid://9944765"))
252
Part(main,CFrame.new(0,-.5,1.75)*CFrame.Angles(-1.1,0,0)*CFrame.new(0,.5,1.25),CFrame.new(),Vector3.new(1.75,1.5,2.25),body,bodyref)
253
Part(main,CFrame.new(0,0,1.25),CFrame.new(),Vector3.new(1.75,1.1,1.5),body,bodyref)
254
local p = Part(main,CFrame.new(0,.5,-1)*CFrame.Angles(-.2,0,0)*CFrame.new(0,-.375,-.5),CFrame.new(),Vector3.new(2.75,.75,1),body,bodyref)
255
Part(p,CFrame.new(0,.375,.05),CFrame.new(),Vector3.new(2.3,.2,.95),body2,0,0)
256
Part(p,CFrame.new(0,.8,-.45),CFrame.new(),Vector3.new(2.3,1,.3),body2,0,0)
257
Part(p,CFrame.new(0,1.5,-.4)*CFrame.Angles(.2,0,0),CFrame.new(),Vector3.new(2.3,.5,.3),body2,0,0)
258
local p = Part(main,CFrame.new(0,2.1,-2.9)*CFrame.Angles(.9,0,0),CFrame.new(),Vector3.new(1.5,2.5,1),body,bodyref,0)
259
local p = Part(p,CFrame.new(0,1.25,.5)*CFrame.Angles(-.9,0,0)*CFrame.new(0,.5,-.7),CFrame.new(),Vector3.new(1.501,1,1.4),body,bodyref,0)
260
local h = Part(p,CFrame.new(.4,-.2,.7)*CFrame.Angles(0,1.425,0)*CFrame.new(.175,0,.9),CFrame.new(),Vector3.new(.35,.35,1.8),body,bodyref,0)
261
Part(h,CFrame.new(0,0,.225),CFrame.new(),Vector3.new(.4,.4,1.3),body2,body2ref,0)
262
Part(h,CFrame.new(0,0,.9),CFrame.new(),Vector3.new(.45,.45,.1),body3,body3ref,0)
263
Part(h,CFrame.new(0,0,-.45),CFrame.new(),Vector3.new(.425,.425,.1),body3,body3ref,0)
264
Part(h,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
265
Part(h,CFrame.new(0,0,.6),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
266
Part(h,CFrame.new(0,0,.45),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
267
Part(h,CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
268
Part(h,CFrame.new(0,0,.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
269
Part(h,CFrame.new(0,0,0),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
270
Part(h,CFrame.new(0,0,-.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
271
Part(h,CFrame.new(0,0,-.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
272
local h = Part(p,CFrame.new(-.4,-.2,.7)*CFrame.Angles(0,-1.425,0)*CFrame.new(-.175,0,.9),CFrame.new(),Vector3.new(.35,.35,1.8),body,bodyref,0)
273
Part(h,CFrame.new(0,0,.225),CFrame.new(),Vector3.new(.4,.4,1.3),body2,body2ref,0)
274
Part(h,CFrame.new(0,0,.9),CFrame.new(),Vector3.new(.45,.45,.1),body3,body3ref,0)
275
Part(h,CFrame.new(0,0,-.45),CFrame.new(),Vector3.new(.425,.425,.1),body3,body3ref,0)
276
Part(h,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
277
Part(h,CFrame.new(0,0,.6),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
278
Part(h,CFrame.new(0,0,.45),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
279
Part(h,CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
280
Part(h,CFrame.new(0,0,.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
281
Part(h,CFrame.new(0,0,0),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
282
Part(h,CFrame.new(0,0,-.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
283
Part(h,CFrame.new(0,0,-.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
284
 
285
local e = Part(main,CFrame.new(0,1,-4.6)*CFrame.Angles(-.2,-math.pi/2,0)*CFrame.new(0,-.2,0),CFrame.new(),Vector3.new(5,5,5),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
286
p = Part(e,CFrame.new(-2.25,2.25,0)*CFrame.Angles(0,-math.pi/2,0)*CFrame.Angles(-.05,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2,1.75,9.5),"FileMesh","rbxassetid://9944765"))
287
p = Part(p,CFrame.new(0,-.2,.4)*CFrame.Angles(0,0,0)*CFrame.Angles(-.175,0,0),CFrame.new(),Vector3.new(1,1,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(2.3,2.3,2),"FileMesh","rbxassetid://9944765"))
288
 
289
p = Part(e,CFrame.new(2,.25,2)*CFrame.Angles(1.35,math.pi/2,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2.5,2.5,9.5),"FileMesh","rbxassetid://9944765"))
290
p = Part(p,CFrame.new(0,.2,-4.55)*CFrame.Angles(0,math.pi,-.1),CFrame.new(),Vector3.new(1,1,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1.6,1.1,9),"FileMesh","rbxassetid://9944765"))
291
 
292
p = Part(e,CFrame.new(2,.25,-2)*CFrame.Angles(-1.35,math.pi/2,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2.5,2.5,9.5),"FileMesh","rbxassetid://9944765"))
293
p = Part(p,CFrame.new(0,.2,-4.55)*CFrame.Angles(0,math.pi,-.1),CFrame.new(),Vector3.new(1,1,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1.6,1.1,9),"FileMesh","rbxassetid://9944765"))
294
 
295
 
296
 
297
local e2 = Part(e,CFrame.new(-2.5,0,0)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(5,5,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
298
local et = Part(e2,CFrame.new(0,.05,-.6)*CFrame.Angles(-math.pi/2+.05,0,0),CFrame.new(),Vector3.new(5,5,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(3.45,5,3.45),"FileMesh","rbxassetid://16659502"))
299
local g1 = Part(et,CFrame.new(0,-.5,0)*CFrame.Angles(math.pi/2,0,0),CFrame.new(),Vector3.new(2.5,2.5,2.5),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
300
local g2 = Part(g1,CFrame.new(0,0,-1)*CFrame.Angles(.15,math.pi/2,0),CFrame.new(),Vector3.new(.75,.6,.6),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
301
local t1 = Part(g2,CFrame.new(.9,.05,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(1,.4,.4),body3,body3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
302
local t1s = Instance.new("Sound",t1)
303
t1s.SoundId = "rbxassetid://78498351"
304
t1s.Volume = 0.5
305
t1s.Pitch = 1.5
306
 
307
Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
308
Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(0,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
309
Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(-.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
310
Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
311
Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(0,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
312
Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(-.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
313
Part(t1,CFrame.new(.5,0,0),CFrame.new(),Vector3.new(.01,.225,.225),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
314
 
315
local b = Part(main,CFrame.new(0,-.65,-2.9),CFrame.new(),Vector3.new(2.8,2,7.9),body,bodyref,0)
316
local b2 = Part(b,CFrame.new(0,-.5,-2.5),CFrame.new(),Vector3.new(7,1,2),body,bodyref,0)
317
 
318
local w = Part(b2,CFrame.new(-3.5,0,0),CFrame.new(),Vector3.new(1.2,1.05,2),body,bodyref,0)
319
local w = Part(w,CFrame.new(.6,0,-1)*CFrame.Angles(0,.5,0)*CFrame.new(-.6,0,-1),CFrame.new(),Vector3.new(1.2,1.049,2),body,bodyref,0)
320
Part(w,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.5,1.1,2.07),body2,body2ref,0)
321
local w = Part(w,CFrame.new(.6,0,-1)*CFrame.Angles(0,.5,0)*CFrame.new(-.6,0,-.95),CFrame.new(),Vector3.new(1.2,1.05,1.9),body,bodyref,0)
322
Part(w,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.5,1.095,2.05),body2,body2ref,0)
323
local w = Part(w,CFrame.new(.6,0,-.95)*CFrame.Angles(0,.57,0)*CFrame.new(-.65,0,-1.2),CFrame.new(),Vector3.new(1.3,1.049,2.4),body,bodyref,0)
324
Part(w,CFrame.new(.65,0,.8),CFrame.new(),Vector3.new(.5,1.1,.95),body2,body2ref,0)
325
local w = Part(w,CFrame.new(-.6,0,-1.2)*CFrame.Angles(0,-1.57,0)*CFrame.new(.8,0,-1.25),CFrame.new(),Vector3.new(1.6,1.05,2.5),body,bodyref,0)
326
local w = Part(w,CFrame.new(-.8,0,-1.25)*CFrame.Angles(0,-.4,0)*CFrame.new(.7,0,1.25),CFrame.new(),Vector3.new(1.4,1.049,2.5),body,bodyref,0)
327
local w = Part(w,CFrame.new(.7,0,1.25)*CFrame.Angles(0,-.45,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
328
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.6,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
329
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.55,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
330
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.5,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
331
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.45,0)*CFrame.new(.6,0,.5),CFrame.new(),Vector3.new(1.5,1.05,1),body,bodyref,0)
332
local w = Part(w,CFrame.new(-.75,0,.5)*CFrame.Angles(0,.325,0)*CFrame.new(.5,0,1.3),CFrame.new(),Vector3.new(1.6,1.049,2.6),body,bodyref,0)
333
local w = Part(w,CFrame.new(-.2,0,1.3)*CFrame.Angles(0,.65,0)*CFrame.new(.5,0,.8),CFrame.new(),Vector3.new(1,1.05,1.6),body,bodyref,0)
334
local w = Part(w,CFrame.new(-.5,0,.8)*CFrame.Angles(0,.45,0)*CFrame.new(.5,0,1),CFrame.new(),Vector3.new(1,1.05,2),body,bodyref,0)
335
 
336
 
337
cancollide = false
338
Part(b2,CFrame.new(-3.5-3,.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"),"DiamondPlate")
339
Part(b2,CFrame.new(-3.5-3,-.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"))
340
cancollide = true
341
 
342
local propl,proplw = Part(b2,CFrame.new(-6.5,0,0),CFrame.new(),Vector3.new(.4,.75,.4),body2,body2ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
343
Part(propl,CFrame.new(0,.35,0),CFrame.new(),Vector3.new(.6,.25,.6),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
344
Part(propl,CFrame.new(0,-.35,0),CFrame.new(),Vector3.new(.5,.15,.5),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
345
Part(propl,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
346
Part(propl,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
347
Part(propl,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
348
propl.Name = "SoundPlayer1"
349
local ps2 = Instance.new("Sound",propl)
350
ps2.SoundId = "rbxassetid://134145308"
351
ps2.Pitch = 2
352
ps2.Volume = 1
353
ps2.Looped = true
354
ps2:Play()
355
 
356
 
357
local p = Part(propl,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
358
Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
359
local p = Part(propl,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
360
Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
361
local p = Part(propl,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
362
Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
363
 
364
 
365
local w = Part(b2,CFrame.new(3.5,0,0),CFrame.new(),Vector3.new(1.2,1.05,2),body,bodyref,0)
366
local w = Part(w,CFrame.new(-.6,0,-1)*CFrame.Angles(0,-.5,0)*CFrame.new(.6,0,-1),CFrame.new(),Vector3.new(1.2,1.049,2),body,bodyref,0)
367
Part(w,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.5,1.1,2.07),body2,body2ref,0)
368
local w = Part(w,CFrame.new(-.6,0,-1)*CFrame.Angles(0,-.5,0)*CFrame.new(.6,0,-.95),CFrame.new(),Vector3.new(1.2,1.05,1.9),body,bodyref,0)
369
Part(w,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.5,1.095,2.05),body2,body2ref,0)
370
local w = Part(w,CFrame.new(-.6,0,-.95)*CFrame.Angles(0,-.57,0)*CFrame.new(.65,0,-1.2),CFrame.new(),Vector3.new(1.3,1.049,2.4),body,bodyref,0)
371
Part(w,CFrame.new(-.65,0,.8),CFrame.new(),Vector3.new(.5,1.1,.95),body2,body2ref,0)
372
local w = Part(w,CFrame.new(.6,0,-1.2)*CFrame.Angles(0,1.57,0)*CFrame.new(-.8,0,-1.25),CFrame.new(),Vector3.new(1.6,1.05,2.5),body,bodyref,0)
373
local w = Part(w,CFrame.new(.8,0,-1.25)*CFrame.Angles(0,.4,0)*CFrame.new(-.7,0,1.25),CFrame.new(),Vector3.new(1.4,1.049,2.5),body,bodyref,0)
374
local w = Part(w,CFrame.new(-.7,0,1.25)*CFrame.Angles(0,.45,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
375
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.6,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
376
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.55,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
377
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.5,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
378
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.45,0)*CFrame.new(-.6,0,.5),CFrame.new(),Vector3.new(1.5,1.05,1),body,bodyref,0)
379
local w = Part(w,CFrame.new(.75,0,.5)*CFrame.Angles(0,-.325,0)*CFrame.new(-.5,0,1.3),CFrame.new(),Vector3.new(1.6,1.049,2.6),body,bodyref,0)
380
local w = Part(w,CFrame.new(.2,0,1.3)*CFrame.Angles(0,-.65,0)*CFrame.new(-.5,0,.8),CFrame.new(),Vector3.new(1,1.05,1.6),body,bodyref,0)
381
local w = Part(w,CFrame.new(.5,0,.8)*CFrame.Angles(0,-.45,0)*CFrame.new(-.5,0,1),CFrame.new(),Vector3.new(1,1.05,2),body,bodyref,0)
382
 
383
 
384
cancollide = false
385
Part(b2,CFrame.new(3.5+3,.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"),"DiamondPlate")
386
Part(b2,CFrame.new(3.5+3,-.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"))
387
cancollide = true
388
 
389
local propr,proprw = Part(b2,CFrame.new(6.5,0,0),CFrame.new(),Vector3.new(.4,.75,.4),body2,body2ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
390
Part(propr,CFrame.new(0,.35,0),CFrame.new(),Vector3.new(.6,.25,.6),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
391
Part(propr,CFrame.new(0,-.35,0),CFrame.new(),Vector3.new(.5,.15,.5),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
392
Part(propr,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
393
Part(propr,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
394
Part(propr,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
395
propr.Name = "SoundPlayer2"
396
local ps = Instance.new("Sound",propr)
397
ps.SoundId = "rbxassetid://134145308"
398
ps.Pitch = 2
399
ps.Volume = 1
400
ps.Looped = true
401
ps:Play()
402
 
403
local p = Part(propr,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
404
Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
405
local p = Part(propr,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
406
Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
407
local p = Part(propr,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
408
Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
409
 
410
 
411
 
412
local p1 = Part(main,CFrame.new(-1.85,.35,-1.1)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(1.25,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
413
Part(p1,CFrame.new(.5,0,.025),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(.7,.85,.85),"Cylinder"),"DiamondPlate")
414
Part(p1,CFrame.new(-.625,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
415
local p1 = Part(p1,CFrame.new(-.625,0,0)*CFrame.Angles(0,0,-1)*CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(1.9,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
416
Part(p1,CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
417
local p1 = Part(p1,CFrame.new(-.95,0,0)*CFrame.Angles(0,0,1)*CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(2.5,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
418
local p = Part(p1,CFrame.new(-.3,0,.01),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(1,.8,.8),"Cylinder"),"DiamondPlate")
419
Part(p,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
420
Part(p,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
421
Part(p,CFrame.new(0,0,.65),CFrame.new(),Vector3.new(1.3,.3,.5),pipe3,pipe3ref,0)
422
Part(p1,CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(.15,.65,.65),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
423
local p = Part(p1,CFrame.new(-1.35,0,0)*CFrame.Angles(math.pi/2,0,math.pi/2),CFrame.new(),Vector3.new(1,1,1),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(.5,2,.5),"FileMesh","rbxassetid://16659502"))
424
local firel = Instance.new("Fire",p)
425
local lightl = Instance.new("PointLight",p)
426
 
427
local p1 = Part(main,CFrame.new(1.85,.35,-1.1)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(1.25,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
428
Part(p1,CFrame.new(.5,0,-.025),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(.7,.85,.85),"Cylinder"),"DiamondPlate")
429
Part(p1,CFrame.new(-.625,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
430
local p1 = Part(p1,CFrame.new(-.625,0,0)*CFrame.Angles(0,0,-1)*CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(1.9,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
431
Part(p1,CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
432
local p1 = Part(p1,CFrame.new(-.95,0,0)*CFrame.Angles(0,0,1)*CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(2.5,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
433
local p = Part(p1,CFrame.new(-.3,0,-.01),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(1,.8,.8),"Cylinder"),"DiamondPlate")
434
Part(p,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
435
Part(p,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
436
Part(p,CFrame.new(0,0,-.65),CFrame.new(),Vector3.new(1.3,.3,.5),pipe3,pipe3ref,0)
437
Part(p1,CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(.15,.65,.65),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
438
local p = Part(p1,CFrame.new(-1.35,0,0)*CFrame.Angles(math.pi/2,0,math.pi/2),CFrame.new(),Vector3.new(1,1,1),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(.5,2,.5),"FileMesh","rbxassetid://16659502"))
439
local firer = Instance.new("Fire",p)
440
local lightr = Instance.new("PointLight",p)
441
 
442
cancollide = false
443
local s = Part(main,CFrame.new(1.05,3,-2.7)*CFrame.Angles(-.5,0,0)*CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.3,.3,1.5),body,bodyref,0)
444
local s = Part(s,CFrame.new(0,.15,.75)*CFrame.Angles(.55,0,0)*CFrame.new(0,-.15,1.5),CFrame.new(),Vector3.new(.299,.3,3),body,bodyref,0)
445
local s = Part(s,CFrame.new(0,.15,1.5)*CFrame.Angles(1.05,0,0)*CFrame.new(0,-.15,1),CFrame.new(),Vector3.new(.3,.3,2),body,bodyref,0)
446
Part(s,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.4,.4,.4),pipe3,pipe3ref,0)
447
 
448
local s = Part(main,CFrame.new(-1.05,3,-2.7)*CFrame.Angles(-.5,0,0)*CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.3,.3,1.5),body,bodyref,0)
449
local s = Part(s,CFrame.new(0,.15,.75)*CFrame.Angles(.55,0,0)*CFrame.new(0,-.15,1.5),CFrame.new(),Vector3.new(.299,.3,3),body,bodyref,0)
450
local s = Part(s,CFrame.new(0,.15,1.5)*CFrame.Angles(1.05,0,0)*CFrame.new(0,-.15,1),CFrame.new(),Vector3.new(.3,.3,2),body,bodyref,0)
451
Part(s,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.4,.4,.4),pipe3,pipe3ref,0)
452
cancollide = true
453
 
454
local hp = Instance.new("Part",m)
455
hp.Anchored = true
456
hp.TopSurface,hp.BottomSurface =0,0
457
hp.BrickColor = BrickColor.new("Really black")
458-
hp.BrickColor = BrickColor.new("Dark red")
458+
459
hp.CanCollide = false
460
hp.Size = Vector3.new(8,1.5,.5)
461
 
462
local hptop = hp:Clone()
463
hptop.Parent = m
464
hptop.BrickColor = BrickColor.new("Dark green")
465
 
466
firer.Size = .01
467
firer.Heat = 1000
468
firel.Size = .01
469
firel.Heat = 1000
470
 
471
local hm = Instance.new("Sound",sg)
472
hm.SoundId = "rbxassetid://131864673"
473
hm.Pitch = .8
474
 
475
--[[coroutine.wrap(function()
476
    wait(.2)
477
    while wait(.6) do
478
        ps.Pitch = -ps.Pitch
479
        ps2.Pitch = -ps2.Pitch
480
    end
481
end)()]]
482
 
483
local bvel = Instance.new("BodyVelocity",main)
484
bvel.maxForce = Vector3.new()
485
bvel.velocity = Vector3.new()
486
bvel.P = 5000
487
 
488
local bgyro = Instance.new("BodyGyro",main)
489
bgyro.maxTorque = Vector3.new()
490
bgyro.cframe = main.CFrame
491
bgyro.D = 800
492
 
493
do
494
    local vecs = {}
495
    for i,v in pairs(Enum.NormalId:GetEnumItems()) do
496
        table.insert(vecs,Vector3.FromNormalId(v))
497
    end
498
    function getSide(h,r)
499
        
500
        local ob = h.CFrame:pointToObjectSpace(r)
501
        if h:IsA("Part") and h.Shape == Enum.PartType.Ball then
502
            return (r-h.Position).unit
503
        elseif h:IsA("Part") and h.Shape == Enum.PartType.Cylinder then
504
            if isClose(math.abs(ob.y),h.Size.Y/2) then -- top
505
                return h.CFrame:vectorToWorldSpace((ob*Vector3.new(0,1,0)).unit)
506
            else
507
                return h.CFrame:vectorToWorldSpace(CFrame.new(Vector3.new(),ob*Vector3.new(1,0,1)).lookVector)
508
            end
509
        elseif h:IsA("WedgePart") then
510
            vecs = {Vector3.new(0,-1,0),Vector3.new(1,0,0),Vector3.new(-1,0,0),Vector3.new(0,0,1)}
511
        end
512
        for i,v in pairs(vecs) do
513
            if (ob*v/(h.Size/2)*v):isClose(v) then
514
                return h.CFrame:vectorToWorldSpace(v)
515
            end
516
        end
517
        if h:IsA("WedgePart") then
518
            return h.CFrame:vectorToWorldSpace(Vector3.new(0,h.Size.Z,h.Size.Y).unit)
519
        end
520
    end
521
end
522
 
523
local function Raycast(ray,ign)
524
    local ign = ign or {m,char}
525
    local h,p = workspace:FindPartOnRayWithIgnoreList(ray,ign)
526
    if h and not h.CanCollide then
527
        table.insert(ign,h)
528
        return Raycast(ray,ign)
529
    else
530
        return h,p
531
    end
532
end
533
 
534
local cam = workspace.CurrentCamera
535
local vehicleOn = true
536
local lastVehicleOn = false
537
local acc = 0
538
local maxSpeed = 300
539-
local maxSpeed = 180
539+
540
local jump = false
541
 
542
local kd = {}
543
local function isDown(k)
544
    return kd[k:byte()] and 1 or 0
545
end
546
mouse.KeyDown:connect(function(k)
547
    kd[k:byte()] = true
548
    if k == "f" then
549
        vehicleOn = not vehicleOn
550
    elseif k == "r" then
551
    --    hval.Value = 0
552
    end
553
end)
554
mouse.KeyUp:connect(function(k)
555
    kd[k:byte()] = false
556
end)
557
 
558
mouse.Button1Down:connect(function()
559
    b1d = true
560
end)
561
mouse.Button1Up:connect(function()
562
    b1d = false
563
end)
564
mouse.Button2Down:connect(function()
565
    b2d = true
566
end)
567
mouse.Button2Up:connect(function()
568
    b2d = false
569
end)
570
 
571
 
572
hum.Changed:connect(function()
573
    if hum.Jump then
574
        jump = true
575
        hum.Jump = false
576
        hum.Sit = true
577
    end
578
end)
579
 
580
local fire = {}
581
 
582
mouse.TargetFilter = m
583
 
584
local t,delta = tick(),0
585
local smokers = {}
586
 
587
local guntimer = 0
588
local scon;
589
local lastjump = 0
590
scon = step:connect(function()
591
 
592
    local now = tick()
593
    delta,t = now-t,now
594
 
595
    if hval.Value <= 0 then
596
        game:service'Debris':AddItem(m,5)
597
        coroutine.wrap(function()
598
            bvel:Destroy()
599
            local parts = {}
600
            local function a(b)
601
                for i,v in pairs(b:GetChildren()) do
602
                    if v:IsA("BasePart") then
603
                        table.insert(parts,v)
604
                    end
605
                    a(v)
606
                end
607
            end
608
            a(m)
609
            bvel:Destroy()
610
            bgyro:Destroy()
611
            local aTouched = false
612
            for i,v in pairs(parts) do
613
                v.Touched:connect(function()
614
                    if aTouched then return end
615
                    aTouched = true
616
                    local exp = Instance.new("Explosion",workspace)
617
                    exp.Position = v.Position
618
                    exp.BlastRadius = 0
619
                    exp.BlastPressure = .5
620
                    m:BreakJoints()
621
                    char:BreakJoints()
622
                    for i,x in pairs(m:GetChildren()) do
623
                        if x:IsA("BasePart") and v ~= x then
624
                            local diff = (x.Position-v.Position)
625
                            x.Velocity = x.Velocity + diff.unit * diff.magnitude/0.25/v:GetMass()
626
                        end
627
                    end
628
                    script.Disabled = true
629
                end)
630
            end
631
            wait(5)
632
            script.Disabled = true
633
        end)()
634
        scon:disconnect()
635
        return
636
    else
637
        hp.Transparency = hval.Value == math.huge and math.min(1,hp.Transparency+.05) or math.max(0,hp.Transparency-.05)
638-
        hp.Transparency = hval.Value == 100 and math.min(1,hp.Transparency+.05) or math.max(0,hp.Transparency-.05)
638+
639
        hp.CFrame = CFrame.new(head.Position+Vector3.new(0,9,0))*CFrame.Angles(0,(tick()/2)%(math.pi*2),0)
640
        hptop.Size = Vector3.new(hval.Value/100*(hp.Size.X+.05),hp.Size.Y+.1,hp.Size.Z+.1)
641
        hptop.CFrame = hp.CFrame * CFrame.new(-hp.Size.X/2-.025+hptop.Size.X/2,0,0)
642
    end
643
 
644
    if b1d and vehicleOn then
645
        guntimer = guntimer + delta
646
        if guntimer > .1 then
647
            t1s:Play()
648
            t1s.Pitch = 1.5 + (math.random()-.5)*.1
649
            guntimer = guntimer - .1
650
            local b = Instance.new("Part",m)
651
            b.Anchored = true
652
            b.FormFactor = "Custom"
653
            b.TopSurface,b.BottomSurface = 0,0
654
            b.CanCollide = false
655
            b.BrickColor = BrickColor.new("Bright yellow")
656
            b.Size = Vector3.new(.2,.2,.8)
657
            local sm = Instance.new("SpecialMesh",b)
658
            sm.MeshId = "rbxassetid://2697549"
659
            sm.Scale = Vector3.new(.5,.5,.25)
660
            local orig = t1.CFrame*CFrame.new(.5,0,0)*CFrame.Angles(0,-math.pi/2,0)
661
            local vel = (mouse.Hit.p-orig.p).unit*250 + main.Velocity*delta
662
            b.CFrame = orig
663
            coroutine.wrap(function()
664
                local t = tick()
665
                while true do
666
                    step:wait()
667
                    local n = tick()
668
                    local d,t = n-t,n
669
                    local ocf = b.CFrame
670
                    local h,r = Raycast(Ray.new(ocf.p,vel*d),{char,m})
671
                    if h then
672
                        b:Destroy()
673
                        local hit = false
674
                        local hp = h.Parent:FindFirstChild("hp") or h.Parent.Parent:FindFirstChild("hp")
675
                        if hp and hp:IsA("NumberValue") then
676
                            hp.Value = hp.Value - 3
677
                            hit = "rbxassetid://142082170"
678
                        end
679
                        local hp = h.Parent:FindFirstChild("Humanoid") or h.Parent.Parent:FindFirstChild("Humanoid")
680
                        if hp and hp:IsA("Humanoid") then
681
                            hp.Health = hp.Health - math.huge
682-
                            hp.Health = hp.Health - 50
682+
683
                        end
684
                        if hit then
685
                            hm:Play()
686
                            local sp = Instance.new("Part",m)
687
                            sp.FormFactor = "Custom"
688
                            sp.Size = Vector3.new()
689
                            sp.Transparency = 1
690
                            sp.Anchored = true
691
                            sp.CanCollide = false
692
                            sp.CFrame = CFrame.new(r)
693
                            local s = Instance.new("Sound",sp)
694
                            s.SoundId = hit
695
                            s.Volume = 1
696
                            s.Pitch = 1.1+math.random()*.2
697
                            wait()
698
                            s:Play()
699
                            game:service'Debris':AddItem(sp,5)
700
                        end
701
                        break
702
                    end
703
                    b.CFrame = CFrame.new(ocf.p+vel*d,ocf.p+vel*d*2)
704
                    sm.Scale = Vector3.new(.5-vel.magnitude*d/100,.5-vel.magnitude*d/100,vel.magnitude*d/3)
705
                    vel = vel - Vector3.new(0,4*d,0)
706
                    if ocf.Y < -100 then
707
                        b:Destroy()
708
                        break
709
                    end
710
                end
711
            end)()
712
        end
713
    else
714
        guntimer = 0
715
    end
716
 
717
    local mcfr = main.CFrame
718
    local mpos = mcfr.p
719
 
720
    local raydir = Vector3.new(0,-100,0)--mcfr:vectorToWorldSpace(Vector3.new(0,-100,0))
721
 
722
    local dhit,dray = Raycast(Ray.new(mpos,raydir),{char,m})
723
    local diff = dray-mpos
724
 
725
    local rays = {
726
        tip = Ray.new((mcfr*CFrame.new(0,0,-11.5)).p,raydir),
727
        Ray.new((mcfr*CFrame.new(7,0,-11)).p,raydir),
728
        Ray.new((mcfr*CFrame.new(-7,0,-11)).p,raydir),
729
        Ray.new((mcfr*CFrame.new(1,0,-10.5)).p,raydir),
730
        Ray.new((mcfr*CFrame.new(-1,0,-10.5)).p,raydir),
731
        Ray.new((mcfr*CFrame.new(2.5,0,-6)).p,raydir),
732
        Ray.new((mcfr*CFrame.new(-2.5,0,-6)).p,raydir),
733
        rtip = Ray.new((mcfr*CFrame.new(10.5,0,-3)).p,raydir),
734
        ltip = Ray.new((mcfr*CFrame.new(-10.5,0,-3)).p,raydir),
735
        rprop = Ray.new((mcfr*CFrame.new(6.5,0,-3)).p,raydir),
736
        lprop = Ray.new((mcfr*CFrame.new(-6.5,0,-3)).p,raydir),
737
        Ray.new((mcfr*CFrame.new(2.5,0,-3)).p,raydir),
738
        Ray.new((mcfr*CFrame.new(-2.5,0,-3)).p,raydir),
739
        Ray.new((mcfr*CFrame.new(6.5,0,-1)).p,raydir),
740
        Ray.new((mcfr*CFrame.new(-6.5,0,-1)).p,raydir),
741
        Ray.new((mcfr*CFrame.new(2.5,0,4)).p,raydir),
742
        Ray.new((mcfr*CFrame.new(-2.5,0,4)).p,raydir),
743
        Ray.new((mcfr*CFrame.new(2.5,0,2)).p,raydir),
744
        Ray.new((mcfr*CFrame.new(-2.5,0,2)).p,raydir),
745
    }
746
    for i,v in pairs(rays) do
747
        local h,r = Raycast(v,{char,m})
748
        local df = r-v.Origin
749
        if df.Y > diff.Y then
750
            diff = df
751
        end
752
        rays[i] = {r=r,d=df,h=h}
753
    end
754
    
755
    local moving = false
756
    local movdir = Vector3.new()
757
    local hoverHeight = 7 + math.sin(now)/2
758
    local vel = Vector3.new(0,(hoverHeight+diff.Y)*3,0)
759
    if isDown'w'+isDown's'+isDown'd'+isDown'a' > 0 then
760
        moving = true
761
        movdir = Vector3.new(isDown'd'-isDown'a',0,isDown's'-isDown'w')
762
        if movdir.magnitude < .001 then
763
            moving = false
764
        else
765
            movdir = movdir.unit
766
        end
767
    end
768
    bgyro.maxTorque = Vector3.new(1,1,1)*1e5
769
 
770
    if vehicleOn then
771
        if not lastVehicleOn or not lastDown then
772
            lastDown = tick()
773
        end
774
        if not lastVehicleOn then
775
            local ray = rays.rprop
776
            for a,ray in pairs({rays.rprop,rays.lprop}) do
777
                if ray.h and -ray.d.Y < 5 then
778
                    local x = a==1 and 1 or -1
779
                    local am = 0
780
                    for i=math.pi/4*x,x*(-math.pi-math.pi/4),x*-math.pi/8 do
781
                        local p = Instance.new("Part",m)
782
                        p.Anchored = true
783
                        p.Transparency = 1
784
                        p.CanCollide = false
785
                        p.FormFactor = "Custom"
786
                        p.Size = Vector3.new()
787
                        local smoke = Instance.new("Smoke",p)
788
                        smoke.Color = Color3.new(.5,.5,.5)--Color3.new(lerp(.5,ray.h.Color.r,.8),lerp(.5,ray.h.Color.g,.8),lerp(.5,ray.h.Color.b,.8))
789
                        smoke.Size = .1
790
                        smoke.Opacity = .04
791
                        smoke.RiseVelocity = 10
792
                        p.CFrame = CFrame.new(ray.r,ray.r+mcfr.lookVector*Vector3.new(1,0,1))*CFrame.Angles(math.pi/2,0,i+.2*x)*CFrame.new(0,2.5,0)
793
                        local add = am/13
794
                        if add > .5 then
795
                            add = 1-add
796
                        end 
797
                        am = am + 1
798
                        game.Debris:AddItem(p,.75+add*14)
799
                    end
800
                end
801
            end
802
        end
803
        local ovel = main.CFrame:vectorToObjectSpace(main.Velocity)
804
        
805
        local xrot = math.max(-1,math.min(1,ovel.Z/maxSpeed*2))*.25
806
        local zrot = math.max(-1,math.min(1,-ovel.X/maxSpeed*2))*.25
807
        local xadd,zadd = 0,0
808
        if rays.tip.h and dhit and (-rays.tip.d.Y < hoverHeight+10 or -diff.Y < hoverHeight+10) then
809
            local ydiff = rays.tip.r.Y-dray.Y
810
            --print(ydiff)
811
            xadd = math.max(-.75,math.min(.75,math.asin(ydiff/11.5)))
812
            xrot = xrot*math.cos(xadd) + xadd
813
            --print("x",movdir,xadd)
814
            movdir = CFrame.Angles(xadd,0,0)*movdir
815
            --print("x2",movdir)
816
        end
817
 
818
        if rays.lprop.h and rays.rprop.h and rays.lprop.h == rays.rprop.h and (-rays.lprop.d.Y < hoverHeight+10 or -rays.rprop.d.Y < hoverHeight+10) then
819
            local xdiff = rays.rprop.r.Y-rays.lprop.r.Y
820
            zadd = math.max(-.75,math.min(.75,math.asin(xdiff/22)))
821
            zrot = zrot*math.cos(zadd) + zadd
822
            --print("z",movdir,zadd)
823
            movdir = CFrame.Angles(0,0,zadd)*movdir
824
            --print("z2",movdir)
825
        end
826
        --[[
827
        if movdir.magnitude > .001 then
828
            local p = Instance.new("Part",m)
829
            p.Anchored = true
830
            p.FormFactor = "Custom"
831
            p.CanCollide = false
832
            p.FrontSurface = "Hinge"
833
            p.Size = Vector3.new(1,1,3)
834
            p.CFrame = CFrame.new(head.Position+Vector3.new(0,5,0),head.Position+Vector3.new(0,5,0)+CFrame.new(cam.CoordinateFrame.p,cam.CoordinateFrame.p+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)):vectorToWorldSpace(movdir))
835
            game.Debris:AddItem(p,.1)
836
        end
837
        ]]
838
        local windup = math.min(1,(tick()-lastDown))
839
 
840
        if windup < .25 then
841
            moving = false
842
        elseif windup < 1 then
843
            bgyro.maxTorque = Vector3.new(1,1,1)*50000
844
        end
845
        local ldir = windup >= .25 and cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) or main.CFrame.lookVector*Vector3.new(1,0,1)
846
        bgyro.cframe = CFrame.new(main.CFrame.p,main.CFrame.p+ldir)*CFrame.Angles(xrot,0,zrot)
847
        proplw.C1 = proplw.C1 * CFrame.Angles(0,windup*-(.8+main.Velocity.magnitude/maxSpeed*.75)*(moving and 1.5 or 1)+math.random()*.05,0)
848
        proprw.C1 = proprw.C1 * CFrame.Angles(0,windup*(.8+main.Velocity.magnitude/maxSpeed*.75)*(moving and 1.5 or 1)+math.random()*.05,0)
849
 
850
        local odir = main.CFrame:vectorToObjectSpace(bgyro.cframe.lookVector)
851
        firer.Enabled = ovel.Z < -1 or odir.X < -.1
852
        firel.Enabled = ovel.Z < -1 or odir.X > .1
853
        bvel.maxForce = Vector3.new(70000,-diff.Y < hoverHeight+1+math.max(0,-main.Velocity.Y*delta*40) and 400000 or 40000,70000)
854
 
855
        windup = windup + main.Velocity.magnitude/maxSpeed*.35*(moving and 1.5 or 1)
856
        ps.Volume = windup*.07
857
        ps2.Volume = ps.Volume
858
        ps.Pitch = ps.Pitch
859
        ps2.Pitch = ps2.Pitch
860
    else
861
        if lastVehicleOn or not lastUp then
862
            lastUp = tick()
863
        end
864
        firel.Enabled,firer.Enabled = false,false
865
        bvel.maxForce = Vector3.new(40000,-diff.Y > 1 and 1e5 or 0,40000)
866
        vel = Vector3.new(0,-100-((tick()-lastUp)*9.81*10)^2,0)
867
        bgyro.cframe = clerp(bgyro.cframe,CFrame.new(mpos,mpos+mcfr.lookVector*Vector3.new(1,0,1)),.2)
868
 
869
        local windup = 1-math.min(1,(tick()-lastUp)/5)
870
        vel = Vector3.new(0,(1-windup)*-25,0)
871
        proplw.C1 = proplw.C1 * CFrame.Angles(0,-.8*windup,0)
872
        proprw.C1 = proprw.C1 * CFrame.Angles(0,.8*windup,0)
873
        ps.Volume = windup*.07
874
        ps2.Volume = ps.Volume
875
        ps.Pitch = ps.Pitch
876
        ps2.Pitch = ps2.Pitch
877
 
878
        moving = false
879
 
880
        if tick()-lastUp > 2 then
881
            hval.Value = math.min(100,hval.Value + .1)
882
        end
883
    end  
884
 
885
    if moving then
886
        local od = movdir
887
        movdir = CFrame.new(cam.CoordinateFrame.p,cam.CoordinateFrame.p+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)):vectorToWorldSpace(movdir*Vector3.new(1,.25,1))
888
        
889
        if movdir.magnitude < 0.001 or tostring(movdir):lower():find("nan") then
890
            moving = false
891
            --print(od)
892
        else
893
            movdir = movdir.unit
894
            acc = acc + delta*70
895
            spd = math.min(maxSpeed,spd + acc)
896
            vel = vel + movdir*spd
897
        end
898
    end
899
    if not moving then
900
        spd = 0
901
        acc = 0
902
    end
903
 
904
    bvel.velocity = vel
905
    if jump  then
906
        if vehicleOn and -diff.Y < hoverHeight + 1 and tick()-lastjump > 2 then
907
            tor.Velocity = tor.Velocity + Vector3.new(0,110,0)
908
            lastjump = tick()
909
        end
910
        jump = false
911
    end
912
    lightr.Range = 5+math.sin(tick()*2000000000)
913-
    lightr.Range = 5+math.sin(tick()*50)
913+
    lightl.Range = 5+math.cos(tick()*2000000000)
914-
    lightl.Range = 5+math.cos(tick()*50)
914+
915
    lightr.Color = firer.Color
916
    lightl.Color = firel.Color
917
 
918
    lightr.Enabled = firer.Enabled
919
    lightl.Enabled = firel.Enabled
920
    lastVehicleOn = vehicleOn
921
end)
922
 
923
char.AncestryChanged:connect(function()
924
    m:Destroy()
925
    scon:disconnect()
926
end)
927
 
928
end
929
return _G.mantisReload()