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- print("wait 1 second")
- wait(1)
- _G.mantisReload = function()
- local plr = game:service'Players'.LocalPlayer
- local pg = plr:WaitForChild("PlayerGui")
- local mouse = plr:GetMouse()
- local char = plr.Character
- local root = char:WaitForChild'HumanoidRootPart'
- local head = char:WaitForChild'Head'
- local tor = char:WaitForChild'Torso'
- local la,ra = char["Left Arm"],char["Right Arm"]
- local ll,rl = char["Left Leg"],char["Right Leg"]
- tor.CFrame = tor.CFrame + Vector3.new(0,5,0)
- local hum = char.Humanoid
- local step = game:GetService("RunService").RenderStepped
- pcall(function() workspace["vmodel"..plr.Name]:Destroy() end)
- pcall(function() pg.bgui:Destroy() end)
- if not script:IsA("ModuleScript") then
- pcall(function() script.Parent.vehicularScript:Destroy() end)
- script.Name = "vehicularScript"
- end
- local sg = Instance.new("ScreenGui",pg)
- sg.Name = "bgui"
- local p = Instance.new("ImageLabel",sg)
- p.Size = UDim2.new(0,6,0,6)
- p.Position = UDim2.new(.5,-3,.5,-3)
- p.BackgroundColor3 = Color3.new(1,1,1)
- p.BackgroundTransparency = .6
- local p2 = p:Clone()
- p2.Parent = sg
- p2.Rotation = 45
- local m = Instance.new("Model",workspace)
- m.Name = "vmodel"..plr.Name
- Instance.new("Humanoid",m).Name = "Shadow"
- local hval = Instance.new("NumberValue",m)
- hval.Value = math.huge
- hval.Name = "hp"
- function weld(a,b,c,d)
- local w = Instance.new("Motor6D",a)
- w.Part0,w.Part1,w.C0,w.C1 = a,b,c or CFrame.new(),d or CFrame.new()
- return w
- end
- do
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- function lerp(a,b,t)
- return a+(b-a)*t
- end
- local cancollide = true
- local par = m
- function Part(Part0,C0,C1,Size,Color,Ref,Trans,Mesh,Material)
- local p = Instance.new("Part",par)
- p.FormFactor = "Custom"
- p.TopSurface,p.BottomSurface,p.BackSurface,p.FrontSurface,p.RightSurface,p.LeftSurface = 10,10,10,10,10,10
- p.Size = Size or Vector3.new()
- p.Material = "SmoothPlastic"
- p.CanCollide = cancollide
- p.Locked = true
- if p.Size ~= Size or Mesh then
- local bm = Mesh or Instance.new("BlockMesh")
- bm.Parent = p
- bm.Scale = Size/p.Size*bm.Scale
- bm.Parent = p
- end
- p.BrickColor = Color or BrickColor.new(1001)
- p.Reflectance = Ref or 0
- p.Transparency = Trans or 0
- p.Material = Material or p.Material
- local w;
- if Part0 then
- w = weld(Part0,p,C0,C1)
- end
- return p,w
- end
- function Mesh(type,scale,arg1,arg2,arg3,arg4,arg5)
- local m = Instance.new(type)
- m.Scale = scale or Vector3.new(1,1,1)
- if type == "SpecialMesh" then
- m.MeshType = arg1
- if arg1=="FileMesh" then
- m.MeshId = arg2 or m.MeshId
- m.TextureId = arg3 or m.TextureId
- m.Offset = arg4 or m.Offset
- m.VertexColor = arg5 or m.VertexColor
- else
- m.VertexColor = arg3 or m.VertexColor
- m.Offset = arg2 or m.Offset
- end
- else
- m.Offset = arg1 or m.Offset
- m.VertexColor = arg2 or m.VertexColor
- end
- return m
- end
- local b = BrickColor.new
- local cols = {b(21),b(23),b(141),b(104),b(106),b(24),b(9),b(5)}
- function gcol(plr)
- if teamColorsEnabled and pcall(function() assert(plr.AccountAge ~= nil) end) and not plr.Neutral then
- return plr.TeamColor.Color
- else
- local v=0;
- local n=tostring(plr);
- local a=#n;
- for i in n:gmatch(".") do
- v = v + ((a+(#n%2==1 and -1 or 0))%4 > 1 and -1 or 1)*i:byte()
- a = a - 1
- end
- return cols[(v%8)+1].Color
- end
- end
- local body = BrickColor.new("Really black")
- local body2 = BrickColor.new("Really red")
- local body3 = BrickColor.new("Really black")
- local bodyref = .2
- local body2ref = .2
- local body3ref = .5
- local pipe = BrickColor.new("Really black")
- local pipe2 = body2--BrickColor.new("Institutional white")
- local pipe3 = body--BrickColor.new("Really black")
- local piperef = .25
- local pipe2ref = .2
- local pipe3ref = .25
- hum.Sit = true
- local fc = Instance.new("Model",m)
- par = fc
- local tr = Part(tor,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1)
- tr.Name = "Torso"
- Part(tr,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1).Name = "Head"
- Part(ra,CFrame.new(),CFrame.new(),Vector3.new(),ra.BrickColor,0,0).Name = "Right Arm"
- Part(la,CFrame.new(),CFrame.new(),Vector3.new(),la.BrickColor,0,0).Name = "Left Arm"
- Part(rl,CFrame.new(),CFrame.new(),Vector3.new(),rl.BrickColor,0,0).Name = "Right Leg"
- Part(ll,CFrame.new(),CFrame.new(),Vector3.new(),ll.BrickColor,0,0).Name = "Left Leg"
- local hm = Instance.new("Humanoid",fc)
- hm.MaxHealth = math.huge
- hm.PlatformStand = true
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Clothing") or v:IsA("CharacterMesh") then
- v:Clone().Parent = fc
- if v:IsA("Shirt") then
- pcall(game.Destroy,tr:FindFirstChild("Mesh"))
- pcall(game.Destroy,fc["Right Arm"]:FindFirstChild("Mesh"))
- pcall(game.Destroy,fc["Left Arm"]:FindFirstChild("Mesh"))
- elseif v:IsA("Pants") then
- pcall(game.Destroy,tr:FindFirstChild("Mesh"))
- pcall(game.Destroy,fc["Right Leg"]:FindFirstChild("Mesh"))
- pcall(game.Destroy,fc["Left Leg"]:FindFirstChild("Mesh"))
- end
- end
- end
- local h = Instance.new("Hat",fc)
- par = h
- Part(tr,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1).Name = "Handle"
- par = m
- local main,mainweld = Part(tor,CFrame.new(0,-2.25,0)*CFrame.Angles(0,0,0),CFrame.new(0,0,0),Vector3.new(3,1,2),body,bodyref,0)
- Part(main,CFrame.new(0,.5,-.4),CFrame.new(),Vector3.new(2.3,.2,1.3),body2,0,0)
- local p = Part(main,CFrame.new(0,-.5,1)*CFrame.Angles(-1.4,0,0)*CFrame.new(0,.5,1.25),CFrame.new(),Vector3.new(2.3,.75,2.5),body,bodyref)
- Part(p,CFrame.new(0,.375,0),CFrame.new(),Vector3.new(2.2,.2,1.4),body2,0,0)
- p = Part(p,CFrame.new(0,-.375,1.25)*CFrame.Angles(-.15,0,0)*CFrame.new(0,.375,.8),CFrame.new(),Vector3.new(2.3,.75,1.6),body,bodyref)
- p.CanCollide = false
- Part(p,CFrame.new(0,.375,0),CFrame.new(),Vector3.new(2.2,.2,1.2),body2,0,0).CanCollide = false
- local back = Part(main,CFrame.new(0,1.4,1)*CFrame.Angles(.15,math.pi,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(3,3.8,6.5),"FileMesh","rbxassetid://9944765"))
- Part(main,CFrame.new(0,-.5,1.75)*CFrame.Angles(-1.1,0,0)*CFrame.new(0,.5,1.25),CFrame.new(),Vector3.new(1.75,1.5,2.25),body,bodyref)
- Part(main,CFrame.new(0,0,1.25),CFrame.new(),Vector3.new(1.75,1.1,1.5),body,bodyref)
- local p = Part(main,CFrame.new(0,.5,-1)*CFrame.Angles(-.2,0,0)*CFrame.new(0,-.375,-.5),CFrame.new(),Vector3.new(2.75,.75,1),body,bodyref)
- Part(p,CFrame.new(0,.375,.05),CFrame.new(),Vector3.new(2.3,.2,.95),body2,0,0)
- Part(p,CFrame.new(0,.8,-.45),CFrame.new(),Vector3.new(2.3,1,.3),body2,0,0)
- Part(p,CFrame.new(0,1.5,-.4)*CFrame.Angles(.2,0,0),CFrame.new(),Vector3.new(2.3,.5,.3),body2,0,0)
- local p = Part(main,CFrame.new(0,2.1,-2.9)*CFrame.Angles(.9,0,0),CFrame.new(),Vector3.new(1.5,2.5,1),body,bodyref,0)
- local p = Part(p,CFrame.new(0,1.25,.5)*CFrame.Angles(-.9,0,0)*CFrame.new(0,.5,-.7),CFrame.new(),Vector3.new(1.501,1,1.4),body,bodyref,0)
- local h = Part(p,CFrame.new(.4,-.2,.7)*CFrame.Angles(0,1.425,0)*CFrame.new(.175,0,.9),CFrame.new(),Vector3.new(.35,.35,1.8),body,bodyref,0)
- Part(h,CFrame.new(0,0,.225),CFrame.new(),Vector3.new(.4,.4,1.3),body2,body2ref,0)
- Part(h,CFrame.new(0,0,.9),CFrame.new(),Vector3.new(.45,.45,.1),body3,body3ref,0)
- Part(h,CFrame.new(0,0,-.45),CFrame.new(),Vector3.new(.425,.425,.1),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.6),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.45),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,0),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,-.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,-.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- local h = Part(p,CFrame.new(-.4,-.2,.7)*CFrame.Angles(0,-1.425,0)*CFrame.new(-.175,0,.9),CFrame.new(),Vector3.new(.35,.35,1.8),body,bodyref,0)
- Part(h,CFrame.new(0,0,.225),CFrame.new(),Vector3.new(.4,.4,1.3),body2,body2ref,0)
- Part(h,CFrame.new(0,0,.9),CFrame.new(),Vector3.new(.45,.45,.1),body3,body3ref,0)
- Part(h,CFrame.new(0,0,-.45),CFrame.new(),Vector3.new(.425,.425,.1),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.6),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.45),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,0),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,-.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- Part(h,CFrame.new(0,0,-.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
- local e = Part(main,CFrame.new(0,1,-4.6)*CFrame.Angles(-.2,-math.pi/2,0)*CFrame.new(0,-.2,0),CFrame.new(),Vector3.new(5,5,5),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- p = Part(e,CFrame.new(-2.25,2.25,0)*CFrame.Angles(0,-math.pi/2,0)*CFrame.Angles(-.05,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2,1.75,9.5),"FileMesh","rbxassetid://9944765"))
- p = Part(p,CFrame.new(0,-.2,.4)*CFrame.Angles(0,0,0)*CFrame.Angles(-.175,0,0),CFrame.new(),Vector3.new(1,1,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(2.3,2.3,2),"FileMesh","rbxassetid://9944765"))
- p = Part(e,CFrame.new(2,.25,2)*CFrame.Angles(1.35,math.pi/2,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2.5,2.5,9.5),"FileMesh","rbxassetid://9944765"))
- p = Part(p,CFrame.new(0,.2,-4.55)*CFrame.Angles(0,math.pi,-.1),CFrame.new(),Vector3.new(1,1,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1.6,1.1,9),"FileMesh","rbxassetid://9944765"))
- p = Part(e,CFrame.new(2,.25,-2)*CFrame.Angles(-1.35,math.pi/2,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2.5,2.5,9.5),"FileMesh","rbxassetid://9944765"))
- p = Part(p,CFrame.new(0,.2,-4.55)*CFrame.Angles(0,math.pi,-.1),CFrame.new(),Vector3.new(1,1,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1.6,1.1,9),"FileMesh","rbxassetid://9944765"))
- local e2 = Part(e,CFrame.new(-2.5,0,0)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(5,5,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
- local et = Part(e2,CFrame.new(0,.05,-.6)*CFrame.Angles(-math.pi/2+.05,0,0),CFrame.new(),Vector3.new(5,5,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(3.45,5,3.45),"FileMesh","rbxassetid://16659502"))
- local g1 = Part(et,CFrame.new(0,-.5,0)*CFrame.Angles(math.pi/2,0,0),CFrame.new(),Vector3.new(2.5,2.5,2.5),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
- local g2 = Part(g1,CFrame.new(0,0,-1)*CFrame.Angles(.15,math.pi/2,0),CFrame.new(),Vector3.new(.75,.6,.6),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- local t1 = Part(g2,CFrame.new(.9,.05,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(1,.4,.4),body3,body3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- local t1s = Instance.new("Sound",t1)
- t1s.SoundId = "rbxassetid://78498351"
- t1s.Volume = 0.5
- t1s.Pitch = 1.5
- Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(0,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(-.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(0,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(-.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(t1,CFrame.new(.5,0,0),CFrame.new(),Vector3.new(.01,.225,.225),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- local b = Part(main,CFrame.new(0,-.65,-2.9),CFrame.new(),Vector3.new(2.8,2,7.9),body,bodyref,0)
- local b2 = Part(b,CFrame.new(0,-.5,-2.5),CFrame.new(),Vector3.new(7,1,2),body,bodyref,0)
- local w = Part(b2,CFrame.new(-3.5,0,0),CFrame.new(),Vector3.new(1.2,1.05,2),body,bodyref,0)
- local w = Part(w,CFrame.new(.6,0,-1)*CFrame.Angles(0,.5,0)*CFrame.new(-.6,0,-1),CFrame.new(),Vector3.new(1.2,1.049,2),body,bodyref,0)
- Part(w,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.5,1.1,2.07),body2,body2ref,0)
- local w = Part(w,CFrame.new(.6,0,-1)*CFrame.Angles(0,.5,0)*CFrame.new(-.6,0,-.95),CFrame.new(),Vector3.new(1.2,1.05,1.9),body,bodyref,0)
- Part(w,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.5,1.095,2.05),body2,body2ref,0)
- local w = Part(w,CFrame.new(.6,0,-.95)*CFrame.Angles(0,.57,0)*CFrame.new(-.65,0,-1.2),CFrame.new(),Vector3.new(1.3,1.049,2.4),body,bodyref,0)
- Part(w,CFrame.new(.65,0,.8),CFrame.new(),Vector3.new(.5,1.1,.95),body2,body2ref,0)
- local w = Part(w,CFrame.new(-.6,0,-1.2)*CFrame.Angles(0,-1.57,0)*CFrame.new(.8,0,-1.25),CFrame.new(),Vector3.new(1.6,1.05,2.5),body,bodyref,0)
- local w = Part(w,CFrame.new(-.8,0,-1.25)*CFrame.Angles(0,-.4,0)*CFrame.new(.7,0,1.25),CFrame.new(),Vector3.new(1.4,1.049,2.5),body,bodyref,0)
- local w = Part(w,CFrame.new(.7,0,1.25)*CFrame.Angles(0,-.45,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
- local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.6,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
- local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.55,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
- local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.5,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
- local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.45,0)*CFrame.new(.6,0,.5),CFrame.new(),Vector3.new(1.5,1.05,1),body,bodyref,0)
- local w = Part(w,CFrame.new(-.75,0,.5)*CFrame.Angles(0,.325,0)*CFrame.new(.5,0,1.3),CFrame.new(),Vector3.new(1.6,1.049,2.6),body,bodyref,0)
- local w = Part(w,CFrame.new(-.2,0,1.3)*CFrame.Angles(0,.65,0)*CFrame.new(.5,0,.8),CFrame.new(),Vector3.new(1,1.05,1.6),body,bodyref,0)
- local w = Part(w,CFrame.new(-.5,0,.8)*CFrame.Angles(0,.45,0)*CFrame.new(.5,0,1),CFrame.new(),Vector3.new(1,1.05,2),body,bodyref,0)
- cancollide = false
- Part(b2,CFrame.new(-3.5-3,.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"),"DiamondPlate")
- Part(b2,CFrame.new(-3.5-3,-.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"))
- cancollide = true
- local propl,proplw = Part(b2,CFrame.new(-6.5,0,0),CFrame.new(),Vector3.new(.4,.75,.4),body2,body2ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
- Part(propl,CFrame.new(0,.35,0),CFrame.new(),Vector3.new(.6,.25,.6),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
- Part(propl,CFrame.new(0,-.35,0),CFrame.new(),Vector3.new(.5,.15,.5),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
- Part(propl,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
- Part(propl,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
- Part(propl,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
- propl.Name = "SoundPlayer1"
- local ps2 = Instance.new("Sound",propl)
- ps2.SoundId = "rbxassetid://134145308"
- ps2.Pitch = 2
- ps2.Volume = 1
- ps2.Looped = true
- ps2:Play()
- local p = Part(propl,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
- Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
- local p = Part(propl,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
- Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
- local p = Part(propl,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
- Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
- local w = Part(b2,CFrame.new(3.5,0,0),CFrame.new(),Vector3.new(1.2,1.05,2),body,bodyref,0)
- local w = Part(w,CFrame.new(-.6,0,-1)*CFrame.Angles(0,-.5,0)*CFrame.new(.6,0,-1),CFrame.new(),Vector3.new(1.2,1.049,2),body,bodyref,0)
- Part(w,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.5,1.1,2.07),body2,body2ref,0)
- local w = Part(w,CFrame.new(-.6,0,-1)*CFrame.Angles(0,-.5,0)*CFrame.new(.6,0,-.95),CFrame.new(),Vector3.new(1.2,1.05,1.9),body,bodyref,0)
- Part(w,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.5,1.095,2.05),body2,body2ref,0)
- local w = Part(w,CFrame.new(-.6,0,-.95)*CFrame.Angles(0,-.57,0)*CFrame.new(.65,0,-1.2),CFrame.new(),Vector3.new(1.3,1.049,2.4),body,bodyref,0)
- Part(w,CFrame.new(-.65,0,.8),CFrame.new(),Vector3.new(.5,1.1,.95),body2,body2ref,0)
- local w = Part(w,CFrame.new(.6,0,-1.2)*CFrame.Angles(0,1.57,0)*CFrame.new(-.8,0,-1.25),CFrame.new(),Vector3.new(1.6,1.05,2.5),body,bodyref,0)
- local w = Part(w,CFrame.new(.8,0,-1.25)*CFrame.Angles(0,.4,0)*CFrame.new(-.7,0,1.25),CFrame.new(),Vector3.new(1.4,1.049,2.5),body,bodyref,0)
- local w = Part(w,CFrame.new(-.7,0,1.25)*CFrame.Angles(0,.45,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
- local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.6,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
- local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.55,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
- local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.5,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
- local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.45,0)*CFrame.new(-.6,0,.5),CFrame.new(),Vector3.new(1.5,1.05,1),body,bodyref,0)
- local w = Part(w,CFrame.new(.75,0,.5)*CFrame.Angles(0,-.325,0)*CFrame.new(-.5,0,1.3),CFrame.new(),Vector3.new(1.6,1.049,2.6),body,bodyref,0)
- local w = Part(w,CFrame.new(.2,0,1.3)*CFrame.Angles(0,-.65,0)*CFrame.new(-.5,0,.8),CFrame.new(),Vector3.new(1,1.05,1.6),body,bodyref,0)
- local w = Part(w,CFrame.new(.5,0,.8)*CFrame.Angles(0,-.45,0)*CFrame.new(-.5,0,1),CFrame.new(),Vector3.new(1,1.05,2),body,bodyref,0)
- cancollide = false
- Part(b2,CFrame.new(3.5+3,.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"),"DiamondPlate")
- Part(b2,CFrame.new(3.5+3,-.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"))
- cancollide = true
- local propr,proprw = Part(b2,CFrame.new(6.5,0,0),CFrame.new(),Vector3.new(.4,.75,.4),body2,body2ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
- Part(propr,CFrame.new(0,.35,0),CFrame.new(),Vector3.new(.6,.25,.6),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
- Part(propr,CFrame.new(0,-.35,0),CFrame.new(),Vector3.new(.5,.15,.5),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
- Part(propr,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
- Part(propr,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
- Part(propr,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
- propr.Name = "SoundPlayer2"
- local ps = Instance.new("Sound",propr)
- ps.SoundId = "rbxassetid://134145308"
- ps.Pitch = 2
- ps.Volume = 1
- ps.Looped = true
- ps:Play()
- local p = Part(propr,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
- Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
- local p = Part(propr,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
- Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
- local p = Part(propr,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
- Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
- local p1 = Part(main,CFrame.new(-1.85,.35,-1.1)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(1.25,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p1,CFrame.new(.5,0,.025),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(.7,.85,.85),"Cylinder"),"DiamondPlate")
- Part(p1,CFrame.new(-.625,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
- local p1 = Part(p1,CFrame.new(-.625,0,0)*CFrame.Angles(0,0,-1)*CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(1.9,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p1,CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
- local p1 = Part(p1,CFrame.new(-.95,0,0)*CFrame.Angles(0,0,1)*CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(2.5,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- local p = Part(p1,CFrame.new(-.3,0,.01),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(1,.8,.8),"Cylinder"),"DiamondPlate")
- Part(p,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p,CFrame.new(0,0,.65),CFrame.new(),Vector3.new(1.3,.3,.5),pipe3,pipe3ref,0)
- Part(p1,CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(.15,.65,.65),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- local p = Part(p1,CFrame.new(-1.35,0,0)*CFrame.Angles(math.pi/2,0,math.pi/2),CFrame.new(),Vector3.new(1,1,1),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(.5,2,.5),"FileMesh","rbxassetid://16659502"))
- local firel = Instance.new("Fire",p)
- local lightl = Instance.new("PointLight",p)
- local p1 = Part(main,CFrame.new(1.85,.35,-1.1)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(1.25,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p1,CFrame.new(.5,0,-.025),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(.7,.85,.85),"Cylinder"),"DiamondPlate")
- Part(p1,CFrame.new(-.625,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
- local p1 = Part(p1,CFrame.new(-.625,0,0)*CFrame.Angles(0,0,-1)*CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(1.9,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p1,CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
- local p1 = Part(p1,CFrame.new(-.95,0,0)*CFrame.Angles(0,0,1)*CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(2.5,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- local p = Part(p1,CFrame.new(-.3,0,-.01),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(1,.8,.8),"Cylinder"),"DiamondPlate")
- Part(p,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- Part(p,CFrame.new(0,0,-.65),CFrame.new(),Vector3.new(1.3,.3,.5),pipe3,pipe3ref,0)
- Part(p1,CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(.15,.65,.65),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
- local p = Part(p1,CFrame.new(-1.35,0,0)*CFrame.Angles(math.pi/2,0,math.pi/2),CFrame.new(),Vector3.new(1,1,1),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(.5,2,.5),"FileMesh","rbxassetid://16659502"))
- local firer = Instance.new("Fire",p)
- local lightr = Instance.new("PointLight",p)
- cancollide = false
- local s = Part(main,CFrame.new(1.05,3,-2.7)*CFrame.Angles(-.5,0,0)*CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.3,.3,1.5),body,bodyref,0)
- local s = Part(s,CFrame.new(0,.15,.75)*CFrame.Angles(.55,0,0)*CFrame.new(0,-.15,1.5),CFrame.new(),Vector3.new(.299,.3,3),body,bodyref,0)
- local s = Part(s,CFrame.new(0,.15,1.5)*CFrame.Angles(1.05,0,0)*CFrame.new(0,-.15,1),CFrame.new(),Vector3.new(.3,.3,2),body,bodyref,0)
- Part(s,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.4,.4,.4),pipe3,pipe3ref,0)
- local s = Part(main,CFrame.new(-1.05,3,-2.7)*CFrame.Angles(-.5,0,0)*CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.3,.3,1.5),body,bodyref,0)
- local s = Part(s,CFrame.new(0,.15,.75)*CFrame.Angles(.55,0,0)*CFrame.new(0,-.15,1.5),CFrame.new(),Vector3.new(.299,.3,3),body,bodyref,0)
- local s = Part(s,CFrame.new(0,.15,1.5)*CFrame.Angles(1.05,0,0)*CFrame.new(0,-.15,1),CFrame.new(),Vector3.new(.3,.3,2),body,bodyref,0)
- Part(s,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.4,.4,.4),pipe3,pipe3ref,0)
- cancollide = true
- local hp = Instance.new("Part",m)
- hp.Anchored = true
- hp.TopSurface,hp.BottomSurface =0,0
- hp.BrickColor = BrickColor.new("Really black")
- hp.FormFactor = "Custom"
- hp.CanCollide = false
- hp.Size = Vector3.new(8,1.5,.5)
- local hptop = hp:Clone()
- hptop.Parent = m
- hptop.BrickColor = BrickColor.new("Dark green")
- firer.Size = .01
- firer.Heat = 1000
- firel.Size = .01
- firel.Heat = 1000
- local hm = Instance.new("Sound",sg)
- hm.SoundId = "rbxassetid://131864673"
- hm.Pitch = .8
- --[[coroutine.wrap(function()
- wait(.2)
- while wait(.6) do
- ps.Pitch = -ps.Pitch
- ps2.Pitch = -ps2.Pitch
- end
- end)()]]
- local bvel = Instance.new("BodyVelocity",main)
- bvel.maxForce = Vector3.new()
- bvel.velocity = Vector3.new()
- bvel.P = 5000
- local bgyro = Instance.new("BodyGyro",main)
- bgyro.maxTorque = Vector3.new()
- bgyro.cframe = main.CFrame
- bgyro.D = 800
- do
- local vecs = {}
- for i,v in pairs(Enum.NormalId:GetEnumItems()) do
- table.insert(vecs,Vector3.FromNormalId(v))
- end
- function getSide(h,r)
- local ob = h.CFrame:pointToObjectSpace(r)
- if h:IsA("Part") and h.Shape == Enum.PartType.Ball then
- return (r-h.Position).unit
- elseif h:IsA("Part") and h.Shape == Enum.PartType.Cylinder then
- if isClose(math.abs(ob.y),h.Size.Y/2) then -- top
- return h.CFrame:vectorToWorldSpace((ob*Vector3.new(0,1,0)).unit)
- else
- return h.CFrame:vectorToWorldSpace(CFrame.new(Vector3.new(),ob*Vector3.new(1,0,1)).lookVector)
- end
- elseif h:IsA("WedgePart") then
- vecs = {Vector3.new(0,-1,0),Vector3.new(1,0,0),Vector3.new(-1,0,0),Vector3.new(0,0,1)}
- end
- for i,v in pairs(vecs) do
- if (ob*v/(h.Size/2)*v):isClose(v) then
- return h.CFrame:vectorToWorldSpace(v)
- end
- end
- if h:IsA("WedgePart") then
- return h.CFrame:vectorToWorldSpace(Vector3.new(0,h.Size.Z,h.Size.Y).unit)
- end
- end
- end
- local function Raycast(ray,ign)
- local ign = ign or {m,char}
- local h,p = workspace:FindPartOnRayWithIgnoreList(ray,ign)
- if h and not h.CanCollide then
- table.insert(ign,h)
- return Raycast(ray,ign)
- else
- return h,p
- end
- end
- local cam = workspace.CurrentCamera
- local vehicleOn = true
- local lastVehicleOn = false
- local acc = 0
- local maxSpeed = 300
- local spd = 0
- local jump = false
- local kd = {}
- local function isDown(k)
- return kd[k:byte()] and 1 or 0
- end
- mouse.KeyDown:connect(function(k)
- kd[k:byte()] = true
- if k == "f" then
- vehicleOn = not vehicleOn
- elseif k == "r" then
- -- hval.Value = 0
- end
- end)
- mouse.KeyUp:connect(function(k)
- kd[k:byte()] = false
- end)
- mouse.Button1Down:connect(function()
- b1d = true
- end)
- mouse.Button1Up:connect(function()
- b1d = false
- end)
- mouse.Button2Down:connect(function()
- b2d = true
- end)
- mouse.Button2Up:connect(function()
- b2d = false
- end)
- hum.Changed:connect(function()
- if hum.Jump then
- jump = true
- hum.Jump = false
- hum.Sit = true
- end
- end)
- local fire = {}
- mouse.TargetFilter = m
- local t,delta = tick(),0
- local smokers = {}
- local guntimer = 0
- local scon;
- local lastjump = 0
- scon = step:connect(function()
- local now = tick()
- delta,t = now-t,now
- if hval.Value <= 0 then
- game:service'Debris':AddItem(m,5)
- coroutine.wrap(function()
- bvel:Destroy()
- local parts = {}
- local function a(b)
- for i,v in pairs(b:GetChildren()) do
- if v:IsA("BasePart") then
- table.insert(parts,v)
- end
- a(v)
- end
- end
- a(m)
- bvel:Destroy()
- bgyro:Destroy()
- local aTouched = false
- for i,v in pairs(parts) do
- v.Touched:connect(function()
- if aTouched then return end
- aTouched = true
- local exp = Instance.new("Explosion",workspace)
- exp.Position = v.Position
- exp.BlastRadius = 0
- exp.BlastPressure = .5
- m:BreakJoints()
- char:BreakJoints()
- for i,x in pairs(m:GetChildren()) do
- if x:IsA("BasePart") and v ~= x then
- local diff = (x.Position-v.Position)
- x.Velocity = x.Velocity + diff.unit * diff.magnitude/0.25/v:GetMass()
- end
- end
- script.Disabled = true
- end)
- end
- wait(5)
- script.Disabled = true
- end)()
- scon:disconnect()
- return
- else
- hp.Transparency = hval.Value == math.huge and math.min(1,hp.Transparency+.05) or math.max(0,hp.Transparency-.05)
- hptop.Transparency = hp.Transparency
- hp.CFrame = CFrame.new(head.Position+Vector3.new(0,9,0))*CFrame.Angles(0,(tick()/2)%(math.pi*2),0)
- hptop.Size = Vector3.new(hval.Value/100*(hp.Size.X+.05),hp.Size.Y+.1,hp.Size.Z+.1)
- hptop.CFrame = hp.CFrame * CFrame.new(-hp.Size.X/2-.025+hptop.Size.X/2,0,0)
- end
- if b1d and vehicleOn then
- guntimer = guntimer + delta
- if guntimer > .1 then
- t1s:Play()
- t1s.Pitch = 1.5 + (math.random()-.5)*.1
- guntimer = guntimer - .1
- local b = Instance.new("Part",m)
- b.Anchored = true
- b.FormFactor = "Custom"
- b.TopSurface,b.BottomSurface = 0,0
- b.CanCollide = false
- b.BrickColor = BrickColor.new("Bright yellow")
- b.Size = Vector3.new(.2,.2,.8)
- local sm = Instance.new("SpecialMesh",b)
- sm.MeshId = "rbxassetid://2697549"
- sm.Scale = Vector3.new(.5,.5,.25)
- local orig = t1.CFrame*CFrame.new(.5,0,0)*CFrame.Angles(0,-math.pi/2,0)
- local vel = (mouse.Hit.p-orig.p).unit*250 + main.Velocity*delta
- b.CFrame = orig
- coroutine.wrap(function()
- local t = tick()
- while true do
- step:wait()
- local n = tick()
- local d,t = n-t,n
- local ocf = b.CFrame
- local h,r = Raycast(Ray.new(ocf.p,vel*d),{char,m})
- if h then
- b:Destroy()
- local hit = false
- local hp = h.Parent:FindFirstChild("hp") or h.Parent.Parent:FindFirstChild("hp")
- if hp and hp:IsA("NumberValue") then
- hp.Value = hp.Value - 3
- hit = "rbxassetid://142082170"
- end
- local hp = h.Parent:FindFirstChild("Humanoid") or h.Parent.Parent:FindFirstChild("Humanoid")
- if hp and hp:IsA("Humanoid") then
- hp.Health = hp.Health - math.huge
- hit = "rbxassetid://133758570"
- end
- if hit then
- hm:Play()
- local sp = Instance.new("Part",m)
- sp.FormFactor = "Custom"
- sp.Size = Vector3.new()
- sp.Transparency = 1
- sp.Anchored = true
- sp.CanCollide = false
- sp.CFrame = CFrame.new(r)
- local s = Instance.new("Sound",sp)
- s.SoundId = hit
- s.Volume = 1
- s.Pitch = 1.1+math.random()*.2
- wait()
- s:Play()
- game:service'Debris':AddItem(sp,5)
- end
- break
- end
- b.CFrame = CFrame.new(ocf.p+vel*d,ocf.p+vel*d*2)
- sm.Scale = Vector3.new(.5-vel.magnitude*d/100,.5-vel.magnitude*d/100,vel.magnitude*d/3)
- vel = vel - Vector3.new(0,4*d,0)
- if ocf.Y < -100 then
- b:Destroy()
- break
- end
- end
- end)()
- end
- else
- guntimer = 0
- end
- local mcfr = main.CFrame
- local mpos = mcfr.p
- local raydir = Vector3.new(0,-100,0)--mcfr:vectorToWorldSpace(Vector3.new(0,-100,0))
- local dhit,dray = Raycast(Ray.new(mpos,raydir),{char,m})
- local diff = dray-mpos
- local rays = {
- tip = Ray.new((mcfr*CFrame.new(0,0,-11.5)).p,raydir),
- Ray.new((mcfr*CFrame.new(7,0,-11)).p,raydir),
- Ray.new((mcfr*CFrame.new(-7,0,-11)).p,raydir),
- Ray.new((mcfr*CFrame.new(1,0,-10.5)).p,raydir),
- Ray.new((mcfr*CFrame.new(-1,0,-10.5)).p,raydir),
- Ray.new((mcfr*CFrame.new(2.5,0,-6)).p,raydir),
- Ray.new((mcfr*CFrame.new(-2.5,0,-6)).p,raydir),
- rtip = Ray.new((mcfr*CFrame.new(10.5,0,-3)).p,raydir),
- ltip = Ray.new((mcfr*CFrame.new(-10.5,0,-3)).p,raydir),
- rprop = Ray.new((mcfr*CFrame.new(6.5,0,-3)).p,raydir),
- lprop = Ray.new((mcfr*CFrame.new(-6.5,0,-3)).p,raydir),
- Ray.new((mcfr*CFrame.new(2.5,0,-3)).p,raydir),
- Ray.new((mcfr*CFrame.new(-2.5,0,-3)).p,raydir),
- Ray.new((mcfr*CFrame.new(6.5,0,-1)).p,raydir),
- Ray.new((mcfr*CFrame.new(-6.5,0,-1)).p,raydir),
- Ray.new((mcfr*CFrame.new(2.5,0,4)).p,raydir),
- Ray.new((mcfr*CFrame.new(-2.5,0,4)).p,raydir),
- Ray.new((mcfr*CFrame.new(2.5,0,2)).p,raydir),
- Ray.new((mcfr*CFrame.new(-2.5,0,2)).p,raydir),
- }
- for i,v in pairs(rays) do
- local h,r = Raycast(v,{char,m})
- local df = r-v.Origin
- if df.Y > diff.Y then
- diff = df
- end
- rays[i] = {r=r,d=df,h=h}
- end
- local moving = false
- local movdir = Vector3.new()
- local hoverHeight = 7 + math.sin(now)/2
- local vel = Vector3.new(0,(hoverHeight+diff.Y)*3,0)
- if isDown'w'+isDown's'+isDown'd'+isDown'a' > 0 then
- moving = true
- movdir = Vector3.new(isDown'd'-isDown'a',0,isDown's'-isDown'w')
- if movdir.magnitude < .001 then
- moving = false
- else
- movdir = movdir.unit
- end
- end
- bgyro.maxTorque = Vector3.new(1,1,1)*1e5
- if vehicleOn then
- if not lastVehicleOn or not lastDown then
- lastDown = tick()
- end
- if not lastVehicleOn then
- local ray = rays.rprop
- for a,ray in pairs({rays.rprop,rays.lprop}) do
- if ray.h and -ray.d.Y < 5 then
- local x = a==1 and 1 or -1
- local am = 0
- for i=math.pi/4*x,x*(-math.pi-math.pi/4),x*-math.pi/8 do
- local p = Instance.new("Part",m)
- p.Anchored = true
- p.Transparency = 1
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new()
- local smoke = Instance.new("Smoke",p)
- smoke.Color = Color3.new(.5,.5,.5)--Color3.new(lerp(.5,ray.h.Color.r,.8),lerp(.5,ray.h.Color.g,.8),lerp(.5,ray.h.Color.b,.8))
- smoke.Size = .1
- smoke.Opacity = .04
- smoke.RiseVelocity = 10
- p.CFrame = CFrame.new(ray.r,ray.r+mcfr.lookVector*Vector3.new(1,0,1))*CFrame.Angles(math.pi/2,0,i+.2*x)*CFrame.new(0,2.5,0)
- local add = am/13
- if add > .5 then
- add = 1-add
- end
- am = am + 1
- game.Debris:AddItem(p,.75+add*14)
- end
- end
- end
- end
- local ovel = main.CFrame:vectorToObjectSpace(main.Velocity)
- local xrot = math.max(-1,math.min(1,ovel.Z/maxSpeed*2))*.25
- local zrot = math.max(-1,math.min(1,-ovel.X/maxSpeed*2))*.25
- local xadd,zadd = 0,0
- if rays.tip.h and dhit and (-rays.tip.d.Y < hoverHeight+10 or -diff.Y < hoverHeight+10) then
- local ydiff = rays.tip.r.Y-dray.Y
- --print(ydiff)
- xadd = math.max(-.75,math.min(.75,math.asin(ydiff/11.5)))
- xrot = xrot*math.cos(xadd) + xadd
- --print("x",movdir,xadd)
- movdir = CFrame.Angles(xadd,0,0)*movdir
- --print("x2",movdir)
- end
- if rays.lprop.h and rays.rprop.h and rays.lprop.h == rays.rprop.h and (-rays.lprop.d.Y < hoverHeight+10 or -rays.rprop.d.Y < hoverHeight+10) then
- local xdiff = rays.rprop.r.Y-rays.lprop.r.Y
- zadd = math.max(-.75,math.min(.75,math.asin(xdiff/22)))
- zrot = zrot*math.cos(zadd) + zadd
- --print("z",movdir,zadd)
- movdir = CFrame.Angles(0,0,zadd)*movdir
- --print("z2",movdir)
- end
- --[[
- if movdir.magnitude > .001 then
- local p = Instance.new("Part",m)
- p.Anchored = true
- p.FormFactor = "Custom"
- p.CanCollide = false
- p.FrontSurface = "Hinge"
- p.Size = Vector3.new(1,1,3)
- p.CFrame = CFrame.new(head.Position+Vector3.new(0,5,0),head.Position+Vector3.new(0,5,0)+CFrame.new(cam.CoordinateFrame.p,cam.CoordinateFrame.p+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)):vectorToWorldSpace(movdir))
- game.Debris:AddItem(p,.1)
- end
- ]]
- local windup = math.min(1,(tick()-lastDown))
- if windup < .25 then
- moving = false
- elseif windup < 1 then
- bgyro.maxTorque = Vector3.new(1,1,1)*50000
- end
- local ldir = windup >= .25 and cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) or main.CFrame.lookVector*Vector3.new(1,0,1)
- bgyro.cframe = CFrame.new(main.CFrame.p,main.CFrame.p+ldir)*CFrame.Angles(xrot,0,zrot)
- proplw.C1 = proplw.C1 * CFrame.Angles(0,windup*-(.8+main.Velocity.magnitude/maxSpeed*.75)*(moving and 1.5 or 1)+math.random()*.05,0)
- proprw.C1 = proprw.C1 * CFrame.Angles(0,windup*(.8+main.Velocity.magnitude/maxSpeed*.75)*(moving and 1.5 or 1)+math.random()*.05,0)
- local odir = main.CFrame:vectorToObjectSpace(bgyro.cframe.lookVector)
- firer.Enabled = ovel.Z < -1 or odir.X < -.1
- firel.Enabled = ovel.Z < -1 or odir.X > .1
- bvel.maxForce = Vector3.new(70000,-diff.Y < hoverHeight+1+math.max(0,-main.Velocity.Y*delta*40) and 400000 or 40000,70000)
- windup = windup + main.Velocity.magnitude/maxSpeed*.35*(moving and 1.5 or 1)
- ps.Volume = windup*.07
- ps2.Volume = ps.Volume
- ps.Pitch = ps.Pitch
- ps2.Pitch = ps2.Pitch
- else
- if lastVehicleOn or not lastUp then
- lastUp = tick()
- end
- firel.Enabled,firer.Enabled = false,false
- bvel.maxForce = Vector3.new(40000,-diff.Y > 1 and 1e5 or 0,40000)
- vel = Vector3.new(0,-100-((tick()-lastUp)*9.81*10)^2,0)
- bgyro.cframe = clerp(bgyro.cframe,CFrame.new(mpos,mpos+mcfr.lookVector*Vector3.new(1,0,1)),.2)
- local windup = 1-math.min(1,(tick()-lastUp)/5)
- vel = Vector3.new(0,(1-windup)*-25,0)
- proplw.C1 = proplw.C1 * CFrame.Angles(0,-.8*windup,0)
- proprw.C1 = proprw.C1 * CFrame.Angles(0,.8*windup,0)
- ps.Volume = windup*.07
- ps2.Volume = ps.Volume
- ps.Pitch = ps.Pitch
- ps2.Pitch = ps2.Pitch
- moving = false
- if tick()-lastUp > 2 then
- hval.Value = math.min(100,hval.Value + .1)
- end
- end
- if moving then
- local od = movdir
- movdir = CFrame.new(cam.CoordinateFrame.p,cam.CoordinateFrame.p+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)):vectorToWorldSpace(movdir*Vector3.new(1,.25,1))
- if movdir.magnitude < 0.001 or tostring(movdir):lower():find("nan") then
- moving = false
- --print(od)
- else
- movdir = movdir.unit
- acc = acc + delta*70
- spd = math.min(maxSpeed,spd + acc)
- vel = vel + movdir*spd
- end
- end
- if not moving then
- spd = 0
- acc = 0
- end
- bvel.velocity = vel
- if jump then
- if vehicleOn and -diff.Y < hoverHeight + 1 and tick()-lastjump > 2 then
- tor.Velocity = tor.Velocity + Vector3.new(0,110,0)
- lastjump = tick()
- end
- jump = false
- end
- lightr.Range = 5+math.sin(tick()*2000000000)
- lightl.Range = 5+math.cos(tick()*2000000000)
- lightr.Color = firer.Color
- lightl.Color = firel.Color
- lightr.Enabled = firer.Enabled
- lightl.Enabled = firel.Enabled
- lastVehicleOn = vehicleOn
- end)
- char.AncestryChanged:connect(function()
- m:Destroy()
- scon:disconnect()
- end)
- end
- return _G.mantisReload()
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