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1 | local runService = game:GetService("RunService") | |
2 | ||
3 | ||
4 | local tool = script.Parent | |
5 | local handle = tool.Handle | |
6 | local spraySound = handle.SpraySound | |
7 | local sprayParticle = handle.Nozzle.SprayParticle | |
8 | ||
9 | ||
10 | local shooting = false | |
11 | local shootTimer = 0 | |
12 | ||
13 | ||
14 | local player | |
15 | ||
16 | ||
17 | script.Parent.Equipped:Connect(function() | |
18 | local found = game:GetService("Players"):GetPlayerFromCharacter(tool.Parent) | |
19 | if found ~= nil then | |
20 | player = found | |
21 | end | |
22 | end) | |
23 | ||
24 | ||
25 | script.Start.OnServerEvent:Connect(function(sender) | |
26 | if sender == player then | |
27 | shooting = true | |
28 | ||
29 | ||
30 | spraySound.TimePosition = 0 | |
31 | spraySound:Play() | |
32 | sprayParticle.Enabled = true | |
33 | ||
34 | ||
35 | shootTimer = 0 | |
36 | end | |
37 | end) | |
38 | ||
39 | ||
40 | script.Stop.OnServerEvent:Connect(function(sender) | |
41 | if sender == player then | |
42 | shooting = false | |
43 | spraySound.TimePosition = 2.6 | |
44 | sprayParticle.Enabled = false | |
45 | ||
46 | ||
47 | local nozzle = handle.Nozzle | |
48 | local newNozzle = nozzle:Clone() | |
49 | newNozzle.Parent = handle | |
50 | nozzle.Parent = workspace.Terrain | |
51 | nozzle.Position = Vector3.new(0, -10000, 0) | |
52 | sprayParticle = newNozzle.SprayParticle | |
53 | ||
54 | ||
55 | game:GetService("Debris"):AddItem(nozzle, 5) | |
56 | end | |
57 | end) |