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- local runService = game:GetService("RunService")
- local tool = script.Parent
- local handle = tool.Handle
- local spraySound = handle.SpraySound
- local sprayParticle = handle.Nozzle.SprayParticle
- local shooting = false
- local shootTimer = 0
- local player
- script.Parent.Equipped:Connect(function()
- local found = game:GetService("Players"):GetPlayerFromCharacter(tool.Parent)
- if found ~= nil then
- player = found
- end
- end)
- script.Start.OnServerEvent:Connect(function(sender)
- if sender == player then
- shooting = true
- spraySound.TimePosition = 0
- spraySound:Play()
- sprayParticle.Enabled = true
- shootTimer = 0
- end
- end)
- script.Stop.OnServerEvent:Connect(function(sender)
- if sender == player then
- shooting = false
- spraySound.TimePosition = 2.6
- sprayParticle.Enabled = false
- local nozzle = handle.Nozzle
- local newNozzle = nozzle:Clone()
- newNozzle.Parent = handle
- nozzle.Parent = workspace.Terrain
- nozzle.Position = Vector3.new(0, -10000, 0)
- sprayParticle = newNozzle.SprayParticle
- game:GetService("Debris"):AddItem(nozzle, 5)
- end
- end)
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