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--[[                                              
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Technomancer MiniBoss                                             ]]
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ModelName = "Technomancer"
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attack = false
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attacktype = 1
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Hitdeb = 0
8
Hitdeb2 = 0
9-
name = "UilmateGate"
9+
name = "eliteslayer816"
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----------------------------
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--Customize mediafire
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booster1 = false
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booster2 = false
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booster3 = false
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booster4 = false
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booster5 = false
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booster6 = false
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booster7 = false
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booster8 = false
20
booster9 = false
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time1 = false
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time2 = false
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time3 = false
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time4 = false
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time5 = false
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time6 = false
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time7 = false
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time8 = false
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time9 = false
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clocker = 0
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Rage = 0 
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Rage = 200
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mindamage = 5
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maxdamage = 40
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crtmaxdamage = 40
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combo = 0
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omindamage = mindamage
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omaxdamage = maxdamage
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ocrtmaxdamage = crtmaxdamage
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crtrate = 100/5
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HP = 2000
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WS = 8
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jump = 50
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--100%/critpercentage
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attack = false
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comboing = false
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oblkbrkr = 3
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blockbreaker = oblkbrkr
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timer = 0
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handlecolor = BrickColor.new("Black")
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bcolor = BrickColor.new("White")
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gemcolor = BrickColor.new("Black")
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-------------------------------------------------------------------------------------------------------------------------------------
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if game.Workspace:findFirstChild(ModelName,true) ~= nil then
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game.Workspace:findFirstChild(ModelName,true).Parent = nil
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end
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local bodyholder = Instance.new("Model")
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bodyholder.Name = ModelName
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bodyholder.Parent = game.Workspace
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Character = bodyholder
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ev = Instance.new("BoolValue",bodyholder)
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ev.Name = "EquippedVal"
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ev.Value = false
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blk = Instance.new("BoolValue",bodyholder)
80
blk.Name = "Block"
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blk.Value = false
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blkc = Instance.new("IntValue",blk)
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blkc.Name = "BlockPower"
84
blkc.Value = blockpower
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SpawnPos = Instance.new("Vector3Value",script)
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SpawnPos.Name = "SpawnPos"
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SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
88
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local Head = Instance.new("Part")
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Head.formFactor = 3
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Head.CanCollide = true
92
Head.Name = "Head"
93
Head.Locked = true
94
Head.Size = Vector3.new(2,1,1)
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Head.Parent = bodyholder
96
Head.BrickColor = BrickColor.new("Bright yellow") 
97
local smh = Instance.new("SpecialMesh",Head)
98
smh.Scale = Vector3.new(1.25,1.25,1.25)
99
local Torso = Instance.new("Part")
100
Torso.formFactor = 3
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Torso.CanCollide = true
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Torso.Name = "Torso"
103
Torso.Locked = true
104
Torso.Size = Vector3.new(2,2,1)
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Torso.Parent = bodyholder
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Torso.BrickColor = BrickColor.new("Black")
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Torso.Reflectance = 0.1
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Torso.CFrame = CFrame.new(SpawnPos.Value)
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local RightArm = Instance.new("Part")
110
RightArm.formFactor = 3
111
RightArm.CanCollide = true
112
RightArm.Name = "Right Arm" 
113
RightArm.Locked = true
114
RightArm.Size = Vector3.new(1,2,1)
115
RightArm.Parent = bodyholder
116
RightArm.BrickColor = BrickColor.new("Black")
117
local LeftArm = Instance.new("Part")
118
LeftArm.formFactor = 3
119
LeftArm.CanCollide = true
120
LeftArm.Name = "Left Arm"
121
LeftArm.Locked = true
122
LeftArm.Size = Vector3.new(1,2,1)
123
LeftArm.Parent = bodyholder
124
LeftArm.BrickColor = BrickColor.new("Black")
125
local RightLeg = Instance.new("Part")
126
RightLeg.formFactor = 3
127
RightLeg.CanCollide = true
128
RightLeg.Name = "Right Leg"
129
RightLeg.Locked = true
130
RightLeg.Size = Vector3.new(1,2,1)
131
RightLeg.Parent = bodyholder
132
RightLeg.BrickColor = BrickColor.new("Black")
133
local LeftLeg = Instance.new("Part")
134
LeftLeg.formFactor = 3
135
LeftLeg.CanCollide = true
136
LeftLeg.Name = "Left Leg"
137
LeftLeg.Locked = true
138
LeftLeg.Size = Vector3.new(1,2,1)
139
LeftLeg.Parent = bodyholder
140
LeftLeg.BrickColor = BrickColor.new("Black") 
141
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local hair = Instance.new("Part")
143
hair.formFactor = "Plate"
144
hair.CanCollide = false
145
hair.Locked = true
146
hair.Size = Vector3.new(1,0.8,1)
147
hair.Parent = bodyholder
148
local hm = Instance.new("SpecialMesh")
149
hm.Parent = hair
150
hm.MeshType = "FileMesh"
151
hm.MeshId = "http://www.roblox.com/asset/?id=111787475"
152
hm.TextureId = "http://www.roblox.com/asset/?id=111787686"
153
hm.Scale = Vector3.new(2.5, 2.5, 2.5)
154
local wh = Instance.new("Weld") 
155
wh.Parent = hair 
156
wh.Part0 = hair
157
wh.Part1 = Head
158
wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0)
159
wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)  
160
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local LAmsh = Instance.new("CharacterMesh")
162
LAmsh.MeshId = "111777907"
163
LAmsh.OverlayTextureId = "111778050"
164
LAmsh.BodyPart = "LeftArm"
165
LAmsh.Parent = bodyholder
166
167
local LLmsh = Instance.new("CharacterMesh")
168
LLmsh.MeshId = "111777942"
169
LLmsh.OverlayTextureId = "111778050"
170
LLmsh.BodyPart = "LeftLeg"
171
LLmsh.Parent = bodyholder
172
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local RAmsh = Instance.new("CharacterMesh")
174
RAmsh.MeshId = "111777972"
175
RAmsh.OverlayTextureId = "111778050"
176
RAmsh.BodyPart = "RightArm"
177
RAmsh.Parent = bodyholder
178
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local RLmsh = Instance.new("CharacterMesh")
180
RLmsh.MeshId = "111778023"
181
RLmsh.OverlayTextureId = "111778050"
182
RLmsh.BodyPart = "RightLeg"
183
RLmsh.Parent = bodyholder
184
185
local Tmsh = Instance.new("CharacterMesh")
186
Tmsh.MeshId = "111777866"
187
Tmsh.OverlayTextureId = "111778050"
188
Tmsh.BodyPart = "Torso"
189
Tmsh.Parent = bodyholder
190
--player
191
player = nil
192
--welds
193
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
194
--what anim
195
anim = "none"
196
--save shoulders
197
AoETrue = {}
198
Neck = Instance.new("Motor")
199
200
201
202
203
--derp
204
	RW.Part0 = Character.Torso
205
	RW.Part1 = Character["Right Arm"]
206
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
207
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
208
	RW.Parent = bodyholder
209
	--
210
	LW.Part0 = Character.Torso
211
	LW.Part1 = Character["Left Arm"]
212
	LW.C0 = CFrame.new(-1.5, 0.5, 0) 
213
	LW.C1 = CFrame.new(0, 0.5, 0)
214
	LW.Parent = bodyholder
215
	--
216
	RWL.Part0 = Character.Torso
217
	RWL.Part1 = Character["Right Leg"]
218
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
219
	RWL.C1 = CFrame.new(0.5, 1, 0)
220
	RWL.Parent = bodyholder
221
	--
222
	LWL.Part0 = Character.Torso
223
	LWL.Part1 = Character["Left Leg"]
224
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
225
	LWL.C1 = CFrame.new(-0.5, 1, 0)
226
	LWL.Parent = bodyholder
227
	--
228
	Neck.Part0 = Character.Torso
229
	Neck.Part1 = Character.Head
230
	Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
231
	Neck.C1 = CFrame.new(0, -0.5, 0) 
232
	Neck.Parent = bodyholder
233
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
234
----
235
236
--
237
238
RAP = Instance.new("Part")
239
RAP.formFactor = 0
240
RAP.CanCollide = false
241
RAP.Name = "RAPart"
242
RAP.Locked = true
243
RAP.Size = Vector3.new(1,1,1)
244
RAP.Parent = bodyholder
245
RAP.Transparency = 1
246
w = Instance.new("Weld")
247
w.Parent = RAP
248
w.Part0 = RAP
249
w.Part1 = RightArm
250
w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
251
w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
252
LAP = Instance.new("Part")
253
LAP.formFactor = 0
254
LAP.CanCollide = false
255
LAP.Name = "LAPart"
256
LAP.Locked = true
257
LAP.Size = Vector3.new(1,1,1)
258
LAP.Parent = bodyholder 
259
LAP.Transparency = 1
260
wl = Instance.new("Weld")
261
wl.Parent = LAP
262
wl.Part0 = LAP
263
wl.Part1 = LeftArm
264
wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
265
wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
266
267
swordholder = Instance.new("Model")
268
swordholder.Name = "Weapon"
269
swordholder.Parent = bodyholder
270
271
local prt1 = Instance.new("Part") 
272
prt1.formFactor = 1 
273
prt1.Parent = swordholder 
274
prt1.CanCollide = false 
275
prt1.BrickColor = BrickColor.new("Really black") 
276
prt1.Name = "Part1" 
277
prt1.Transparency = 0.4 
278
prt1.Size = Vector3.new(1,1,1) 
279
prt1.Position = Torso.Position 
280
local prt2 = Instance.new("Part") 
281
prt2.formFactor = 1 
282
prt2.Parent = swordholder 
283
prt2.CanCollide = false 
284
prt2.BrickColor = BrickColor.new("Bright red") 
285
prt2.Name = "Part2" 
286
prt2.Transparency = 0.4 
287
prt2.Size = Vector3.new(1,1,1) 
288
prt2.Position = Torso.Position 
289
local prt3 = Instance.new("Part") 
290
prt3.formFactor = 1 
291
prt3.Parent = swordholder 
292
prt3.CanCollide = false 
293
prt3.BrickColor = BrickColor.new("Really black") 
294
prt3.Name = "Part3" 
295
prt3.Transparency = 0.4 
296
prt3.Size = Vector3.new(1,1,1) 
297
prt3.Position = Torso.Position 
298
local prt4 = Instance.new("Part") 
299
prt4.formFactor = 1 
300
prt4.Parent = swordholder 
301
prt4.CanCollide = false 
302
prt4.BrickColor = BrickColor.new("Bright red") 
303
prt4.Name = "Part4" 
304
prt4.Transparency = 0.4 
305
prt4.Size = Vector3.new(1,1,1) 
306
prt4.Position = Torso.Position 
307
local prt5 = Instance.new("Part") 
308
prt5.formFactor = 1 
309
prt5.Parent = swordholder 
310
prt5.CanCollide = false 
311
prt5.BrickColor = BrickColor.new("Really black") 
312
prt5.Name = "Part5" 
313
prt5.Transparency = 0.4 
314
prt5.Size = Vector3.new(1,1,1) 
315
prt5.Position = Torso.Position 
316
local prt6 = Instance.new("Part") 
317
prt6.formFactor = 1 
318
prt6.Parent = swordholder 
319
prt6.CanCollide = false 
320
prt6.BrickColor = BrickColor.new("Bright red") 
321
prt6.Name = "Part6" 
322
prt6.Transparency = 0.4 
323
prt6.Size = Vector3.new(1,1,1) 
324
prt6.Position = Torso.Position 
325
local prt7 = Instance.new("Part") 
326
prt7.formFactor = 1 
327
prt7.Parent = swordholder 
328
prt7.CanCollide = false 
329
prt7.BrickColor = BrickColor.new("Really black") 
330
prt7.Name = "Part7" 
331
prt7.Transparency = 0.4 
332
prt7.Size = Vector3.new(1,1,1) 
333
prt7.Position = Torso.Position 
334
local prt8 = Instance.new("Part") 
335
prt8.formFactor = 1 
336
prt8.Parent = swordholder 
337
prt8.CanCollide = false 
338
prt8.BrickColor = BrickColor.new("Bright red") 
339
prt8.Name = "Part8" 
340
prt8.Transparency = 0.4 
341
prt8.Size = Vector3.new(1,1,1) 
342
prt8.Position = Torso.Position 
343
swordholder:BreakJoints() 
344
345
local msh1 = Instance.new("BlockMesh") 
346
msh1.Parent = prt1 
347
msh1.Scale = Vector3.new(0.5,1,0.5) 
348
local msh2 = Instance.new("BlockMesh") 
349
msh2.Parent = prt2 
350
msh2.Scale = Vector3.new(0.5,1,0.5) 
351
local msh3 = Instance.new("BlockMesh") 
352
msh3.Parent = prt3 
353
msh3.Scale = Vector3.new(0.5,1,0.5) 
354
local msh4 = Instance.new("BlockMesh") 
355
msh4.Parent = prt4 
356
msh4.Scale = Vector3.new(0.5,1,0.5) 
357
local msh5 = Instance.new("BlockMesh") 
358
msh5.Parent = prt5 
359
msh5.Scale = Vector3.new(0.5,1,0.5) 
360
local msh6 = Instance.new("BlockMesh") 
361
msh6.Parent = prt6 
362
msh6.Scale = Vector3.new(0.5,1,0.5) 
363
local msh7 = Instance.new("BlockMesh") 
364
msh7.Parent = prt7 
365
msh7.Scale = Vector3.new(0.5,1,0.5) 
366
local msh8 = Instance.new("BlockMesh") 
367
msh8.Parent = prt8 
368
msh8.Scale = Vector3.new(0.5,1,0.5) 
369
local w1 = Instance.new("Weld") 
370
w1.Parent = prt1 
371
w1.Part0 = prt1 
372
w1.Part1 = Torso 
373
w1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0) 
374
local w2 = Instance.new("Weld") 
375
w2.Parent = prt2 
376
w2.Part0 = prt2 
377
w2.Part1 = Torso 
378
w2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
379
local w3 = Instance.new("Weld") 
380
w3.Parent = prt3 
381
w3.Part0 = prt3 
382
w3.Part1 = Torso 
383
w3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
384
local w4 = Instance.new("Weld") 
385
w4.Parent = prt4 
386
w4.Part0 = prt4 
387
w4.Part1 = Torso 
388
w4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
389
local w5 = Instance.new("Weld") 
390
w5.Parent = prt5 
391
w5.Part0 = prt5 
392
w5.Part1 = Torso 
393
w5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
394
local w6 = Instance.new("Weld") 
395
w6.Parent = prt6 
396
w6.Part0 = prt6 
397
w6.Part1 = Torso 
398
w6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
399
local w7 = Instance.new("Weld") 
400
w7.Parent = prt7 
401
w7.Part0 = prt7 
402
w7.Part1 = Torso 
403
w7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
404
local w8 = Instance.new("Weld") 
405
w8.Parent = prt8 
406
w8.Part0 = prt8 
407
w8.Part1 = Torso 
408
w8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
409
local gairo = Instance.new("BodyGyro") 
410
gairo.Parent = nil 
411
gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
412
gairo.P = 20e+003 
413
function unequipweld()
414
415
end
416
417
unequipweld()
418
419
420
421
function equipweld()
422
423
424
end
425
426
427
function ss(parent,p) --Slash
428
429
local SlashSound = Instance.new("Sound")
430
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
431
SlashSound.Parent = parent
432
SlashSound.Volume = .7
433
SlashSound.Pitch = p
434
SlashSound.PlayOnRemove = true
435
coroutine.resume(coroutine.create(function()
436
wait() 
437
SlashSound.Parent = nil
438
end))
439
end
440
function uss(parent,p) --unsheath
441
442
local SlashSound = Instance.new("Sound")
443
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
444
SlashSound.Parent = parent
445
SlashSound.Volume = .7
446
SlashSound.Pitch = p
447
SlashSound.PlayOnRemove = true
448
coroutine.resume(coroutine.create(function()
449
wait() 
450
SlashSound.Parent = nil
451
end))
452
end
453
function ms(parent,p) --Metal Cling Sound
454
455
local SlashSound = Instance.new("Sound")
456
SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
457
SlashSound.Parent = parent
458
SlashSound.Volume = 1
459
SlashSound.Pitch = p
460
SlashSound.PlayOnRemove = true
461
coroutine.resume(coroutine.create(function()
462
wait()
463
SlashSound.Parent = nil
464
end))
465
end
466
467
--
468
--
469
470
function returndmg()
471
mindamage = omindamage
472
maxdamage = omaxdamage
473
crtmaxdamage = ocrtmaxdamage
474
end
475
476
function subdmg(sub)
477
mindamage = omindamage - sub
478
maxdamage = omaxdamage - sub
479
crtmaxdamage = ocrtmaxdamage - sub
480
end
481
482
function prcntdmg(sub)
483
mindamage = math.floor(omindamage - (omindamage*(sub/100)))
484
maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
485
crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
486
end
487
488
function tagHumanoid(humanoid, player)
489
	local creator_tag = Instance.new("ObjectValue")
490
	creator_tag.Value = player
491
	creator_tag.Name = "creator"
492
	creator_tag.Parent = humanoid
493
end
494
495
function untagHumanoid(humanoid)
496
	if humanoid ~= nil then
497
		local tag = humanoid:findFirstChild("creator")
498
		if tag ~= nil then
499
			tag.Parent = nil
500
		end
501
	end
502
end
503
504
local function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
505
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
506
end 
507
508
509
510
function equipanim()
511
512
end
513
514
515
function damagesplat(dmg,hit,crit,blocked)
516
    local mo = Instance.new("Model")
517
    mo.Name = dmg
518
    local pa = Instance.new("Part",mo)
519
    pa.formFactor = 3
520
    pa.Size = Vector3.new(0.8,0.3,0.8)
521
    if crit then
522
    pa.BrickColor = BrickColor.new("Bright yellow")
523
    elseif not crit then
524
    pa.BrickColor = BrickColor.new("Bright red")
525
    end
526
    if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
527
    pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
528
    pa.Name = "Head"
529
    local hah = Instance.new("Humanoid")
530
    hah.Parent = mo
531
    hah.MaxHealth = 0
532
    hah.Health = 0
533
    local bp = Instance.new("BodyPosition")
534
    bp.P = 14000
535
    bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
536
    bp.position = hit.Position + Vector3.new(0, 5, 0)
537
    coroutine.resume(coroutine.create(function()
538
        wait()
539
        mo.Parent = Character
540
	bp.Parent = pa
541
        wait(1.4)
542
        mo:remove()
543
    end))
544
    return pa
545
end
546
547
function damage(hum,dmg,critornot)
548
local pa = damagesplat(dmg,hum.Torso,critornot)
549
hum:TakeDamage(dmg)
550
coroutine.resume(coroutine.create(function()
551
tagHumanoid(hum,Player)
552
wait(1)
553
untagHumanoid(hum)
554
end))
555
return pa
556
  
557
end
558
559
function lasersound(pitch) 
560
local SlashSound = Instance.new("Sound") 
561
SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav" 
562
SlashSound.Parent = workspace 
563
SlashSound.Volume = .5 
564
SlashSound.Pitch = pitch 
565
SlashSound.PlayOnRemove = true 
566
coroutine.resume(coroutine.create(function() 
567
wait(0) 
568
SlashSound.Parent = nil 
569
end)) 
570
end 
571
572
573
function AoE(p,magnitude) 
574
	local c = game.Workspace:GetChildren();
575
	for i = 1, #c do
576
                local hum = c[i]:findFirstChild("Humanoid")
577
                if hum ~= nil and hum.Health ~= 0 then
578
		local head = c[i]:findFirstChild("Head");
579
                if head ~= nil then
580
		local mag = (head.Position - p).magnitude;
581
		if mag <= magnitude and c[i].Name ~= Character.Name then
582
		local foundd = false
583
		for ii = 1 , #AoETrue do
584
		if AoETrue[ii] == c[i].Name then
585
586
		foundd = true
587
		end
588
		end
589
		if foundd then
590
591
		end
592
		--
593
		if not foundd then
594
local critrandomizer = math.random(crtrate)
595
if critrandomizer ~= 1 then
596
local rndmdamage = math.random(mindamage,maxdamage)
597
damage(hum,rndmdamage,false)
598
elseif critrandomizer == 1 then
599
local rndmdamage = math.random(maxdamage,crtmaxdamage)
600
damage(hum,rndmdamage,true)
601
end
602
		table.insert(AoETrue,c[i].Name)
603
		end
604
		end
605
		end
606
                end
607
	end
608
		for ii = 1 , #AoETrue do
609
		table.remove(AoETrue,#AoETrue)
610
		end
611
end
612
613
--
614
615
616
--
617
618
function effect(Color,Ref,LP,P1)
619
local effectsmsh = Instance.new("BlockMesh")
620
effectsmsh.Scale = Vector3.new(1,1,1)
621
effectsmsh.Name = "Mesh"
622
local effectsg = Instance.new("Part")
623
effectsg.formFactor = 3
624
effectsg.CanCollide = false
625
effectsg.Name = "Eff"
626
effectsg.Locked = true
627
effectsg.Anchored = true
628
effectsg.Size = Vector3.new(0.2,1,0.2)
629
effectsg.Parent = bodyholder
630
effectsmsh.Parent = effectsg
631
effectsg.BrickColor = BrickColor.new(Color)
632
effectsg.Reflectance = Ref 
633
local point1 = P1
634
local mg = (LP.p - point1.p).magnitude
635
effectsg.Size = Vector3.new(0.2,mg,0.2)
636
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
637
coroutine.resume(coroutine.create(function()
638
for i = 0 , 1 , 0.1 do
639
wait()
640
effectsg.Transparency = 1*i
641
effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
642
end
643
wait()
644
effectsg.Parent = nil
645
end))
646
end
647
--
648
649
650
con,con2,con3 = nil,nil,nil
651
conn,conn2,conn3 = nil,nil,nil
652
653
function dmg1cnnct()
654
if con ~= nil then
655
con:disconnect()
656
Hitdeb = 0
657
end
658
con = prt4.Touched:connect(OT)
659
con2 = prt5.Touched:connect(OT)
660
end
661
662
function dmg1dc()
663
if con ~= nil then
664
con:disconnect()
665
Hitdeb = 0
666
end
667
if con2 ~= nil then
668
con2:disconnect()
669
Hitdeb = 0
670
end
671
end
672
673
function dmg2cnnct()
674
if con ~= nil then
675
con:disconnect()
676
Hitdeb = 0
677
end
678
conn = prt14.Touched:connect(OT2)
679
conn2 = prt15.Touched:connect(OT2)
680
conn3 = prt16.Touched:connect(OT2)
681
end
682
683
function dmg2dc()
684
if conn ~= nil then
685
conn:disconnect()
686
Hitdeb2 = 0
687
end
688
if conn2 ~= nil then
689
conn2:disconnect()
690
Hitdeb2 = 0
691
end
692
if conn3 ~= nil then
693
conn3:disconnect()
694
Hitdeb2 = 0
695
end
696
end
697
698
function rptddmg(value,des,inc)
699
coroutine.resume(coroutine.create(function()
700
repeat
701
wait(inc)
702
Hitdeb = 0
703
until value == des
704
end))
705
end
706
707
function atktype(s,e)
708
coroutine.resume(coroutine.create(function ()
709
attacktype = e
710
wait(0.25)
711
attacktype = s
712
end))
713
end
714
715
walking = false
716
jumping = false
717
Target = nil
718
719
function Walk()
720
if walking then return end
721
end
722
723
function Jump()
724
if jumping then return end
725
jumping = true
726
local vel = Instance.new("BodyVelocity",Torso)
727
vel.maxForce = Vector3.new(0,1,0) * math.huge
728
vel.P = vel.P * 5
729
vel.velocity = Vector3.new(0,jump,0)
730
coroutine.resume(coroutine.create(function()
731
wait() wait() wait() wait()
732
vel.Parent=nil
733
end))
734
for i = 0.1 , 1 , 0.1 do
735
wait()
736
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
737
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
738
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
739
	LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
740
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
741
	RWL.C1 = CFrame.new(0.5, 1, 0)
742
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
743
	LWL.C1 = CFrame.new(-0.5, 1, 0)
744
end
745
wait(1)
746
for i = 0.1 , 1 , 0.1 do
747
wait()
748
	RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
749
	RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
750
	LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
751
	LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
752
	RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
753
	RWL.C1 = CFrame.new(0.5, 1, 0)
754
	LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
755
	LWL.C1 = CFrame.new(-0.5, 1, 0)
756
end
757
jumping = false
758
end
759
760
function returnwelds()
761
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
762
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
763
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0) 
764
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
765
end
766
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants 
767
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
768
end 
769
function Laser(Part,Dmg) 
770
sp = Part.Position 
771
dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0) 
772
local hit,pos = rayCast(sp,dirr.lookVector,500,Character) 
773
local las=Instance.new("Part",Character) 
774
las.Anchored=true 
775
las.Locked=true 
776
las.CanCollide=false 
777
las.TopSurface=0 
778
las.BottomSurface=0 
779
las.FormFactor = "Custom" 
780
las.BrickColor=BrickColor.new("Bright red") 
781
las.Size=Vector3.new(1,1,1) 
782
las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) 
783
local msh=Instance.new("SpecialMesh",las) 
784
mag = (Part.Position-pos).magnitude 
785
msh.Scale=Vector3.new(0.1,mag,0.1) 
786
coroutine.resume(coroutine.create(function(Part,Mesh) 
787
for i = 0,1,0.1 do 
788
wait() 
789
Part.Transparency = Part.Transparency + 0.1 
790
Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15) 
791
end 
792
Part.Parent = nil 
793
end),las,msh) 
794
local las=Instance.new("Part",Character) 
795
las.Anchored=true 
796
las.Locked=true 
797
las.CanCollide=false 
798
las.TopSurface=0 
799
las.BottomSurface=0 
800
las.FormFactor = "Custom" 
801
las.BrickColor=BrickColor.new("Really black") 
802
las.Size=Vector3.new(1,1,1) 
803
las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) 
804
local msh=Instance.new("SpecialMesh",las) 
805
mag = (Part.Position-pos).magnitude 
806
msh.Scale=Vector3.new(0.1,mag,0.1) 
807
coroutine.resume(coroutine.create(function(Part,Mesh) 
808
for i = 0,1,0.1 do 
809
wait() 
810
Part.Transparency = Part.Transparency + 0.1 
811
Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05) 
812
end 
813
Part.Parent = nil 
814
end),las,msh) 
815
if pos ~= nil then 
816
local las2=Instance.new("Part",Character) 
817
las2.Anchored=true 
818
las2.Locked=true 
819
las2.CanCollide=false 
820
las2.TopSurface=0 
821
las2.BottomSurface=0 
822
las2.FormFactor = "Custom" 
823
las2.BrickColor=BrickColor.new("Bright red") 
824
las2.Size=Vector3.new(1,1,1) 
825
--las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) 
826
las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0) 
827
local msh=Instance.new("BlockMesh",las2) 
828
mag = (Part.Position-pos).magnitude 
829
msh.Scale=Vector3.new(0.1,0.1,0.1) 
830
coroutine.resume(coroutine.create(function(Part,Mesh) 
831
--wait(10) 
832
for i = 0,1,0.1 do 
833
wait() 
834
Part.Transparency = Part.Transparency + 0.1 
835
Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5) 
836
end 
837
Part.Parent = nil 
838
end),las2,msh) 
839
end 
840
if hit ~= nil and pos ~= nil then 
841
if hit.Parent.className == "Hat" then 
842
if(hit.Parent.Parent:findFirstChild("Humanoid")~= nil)then
843
if hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Parent.Name ~= Character.Name then
844
hit.Parent.Parent.Humanoid:TakeDamage(Dmg)
845
end 
846
end 
847
end
848
if(hit.Parent:findFirstChild("Humanoid")~= nil)then 
849
if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Character.Name then 
850
hit.Parent.Humanoid:TakeDamage(Dmg) 
851
end 
852
end
853
--[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then 
854
hit.Parent.Humanoid:TakeDamage(Dmg) 
855
end]]--
856
end 
857
end 
858
function onehit() 
859
attack = true 
860
comboing = true 
861
for i = 0,1,0.1 do 
862
wait() 
863
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
864
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
865
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
866
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
867
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
868
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
869
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
870
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
871
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
872
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
873
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
874
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
875
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
876
end 
877
wait(0.1) 
878
gairo.Parent = Head 
879
gairo.cframe = Head.CFrame 
880
for i = 0,1,0.1 do 
881
wait() 
882
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1*i,0) 
883
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i) 
884
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
885
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
886
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
887
--[[w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
888
w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
889
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]] 
890
w4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i) 
891
w5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i) 
892
--[[w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
893
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
894
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]] 
895
end 
896
wait(0.1) 
897
combo = 1
898
Laser(prt4,math.random(20,40)) 
899
Laser(prt5,math.random(20,40)) 
900
attack = false 
901
end 
902
function twohit() 
903
attack = true 
904
for i = 0,1,0.1 do 
905
wait() 
906
w4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i) 
907
w5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i) 
908
w6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i) 
909
w7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71) 
910
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2*i,0) 
911
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i) 
912
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
913
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i) 
914
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
915
end 
916
wait(0.1) 
917
Laser(prt6,math.random(20,40)) 
918
Laser(prt7,math.random(20,40)) 
919
wait(0.1) 
920
attack = false 
921
combo = 2
922
end 
923
function threehit() 
924
attack = true 
925
for i = 0,1,0.1 do 
926
wait() 
927
w6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i) 
928
w7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71) 
929
w8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i) 
930
w1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) 
931
w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i) 
932
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2+1*i,0)  
933
LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) 
934
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
935
RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i) 
936
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
937
end 
938
wait(0.1) 
939
Laser(prt8,math.random(20,40)) 
940
Laser(prt1,math.random(20,40)) 
941
Laser(prt2,math.random(20,40))  
942
wait(0.1) 
943
attack = false
944
combo = 3
945
end 
946
function fourhit() 
947
attack = true 
948
for i = 0,1,0.1 do 
949
wait() 
950
w8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i) 
951
w1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) 
952
w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i) 
953
w3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i) 
954
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+math.rad(90)*i,0)  
955
LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i) 
956
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) 
957
RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i) 
958
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
959
end 
960
wait(0.1) 
961
for i = 0,1,0.1 do 
962
wait() 
963
w3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i) 
964
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(270),0)  
965
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77) 
966
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) 
967
RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1) 
968
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)  
969
Laser(prt3,math.random(5,15)) 
970
end 
971
wait(0.1) 
972
attack = false
973
combo = 0
974
end 
975
function LaserWave() 
976
attack = true 
977
for i = 0,1,0.1 do 
978
wait() 
979
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)  
980
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
981
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
982
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
983
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
984
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
985
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
986
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
987
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
988
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
989
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
990
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
991
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
992
end 
993
wait(0.1) 
994
for i = 0,1,0.1 do 
995
wait() 
996
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) 
997
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
998
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) 
999
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1000
w1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) 
1001
w3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57) 
1002
w5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14) 
1003
w7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71) 
1004
end 
1005
Laser(prt1,math.random(10,20)) 
1006
Laser(prt3,math.random(10,20)) 
1007
Laser(prt5,math.random(10,20)) 
1008
Laser(prt7,math.random(10,20)) 
1009
wait(0.1) 
1010
for i = 0,1,0.1 do 
1011
wait() 
1012
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i) 
1013
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1014
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i) 
1015
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1016
w1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) 
1017
w3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57) 
1018
w5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14) 
1019
w7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71) 
1020
end 
1021
for i = 0,1,0.1 do 
1022
wait() 
1023
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) 
1024
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1025
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) 
1026
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1027
w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i) 
1028
w4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i) 
1029
w6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i) 
1030
w8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i) 
1031
end 
1032
Laser(prt2,math.random(10,20)) 
1033
Laser(prt4,math.random(10,20)) 
1034
Laser(prt6,math.random(10,20)) 
1035
Laser(prt8,math.random(10,20)) 
1036
wait(0.1) 
1037
for i = 0,1,0.1 do 
1038
wait() 
1039
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i) 
1040
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1041
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i) 
1042
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1043
w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i) 
1044
w4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i) 
1045
w6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i) 
1046
w8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i) 
1047
end 
1048
wait(0.1) 
1049
attack = false 
1050
end 
1051
function OverBlast() 
1052
attack = true 
1053
for i = 0,1,0.1 do 
1054
wait() 
1055
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)  
1056
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1057
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1058
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1059
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1060
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1061
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1062
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1063
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1064
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1065
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1066
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1067
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1068
end 
1069
for i = 0,1.05,0.05 do 
1070
wait() 
1071
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)  
1072
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i) 
1073
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1074
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i) 
1075
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1076
w1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28) 
1077
w2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i) 
1078
w3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i) 
1079
w4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i) 
1080
w5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i) 
1081
w6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i) 
1082
w7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i) 
1083
w8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i) 
1084
end 
1085
Laser(prt1,math.random(5,15)) 
1086
Laser(prt2,math.random(5,15)) 
1087
Laser(prt3,math.random(5,15)) 
1088
Laser(prt4,math.random(5,15)) 
1089
Laser(prt5,math.random(5,15)) 
1090
Laser(prt6,math.random(5,15)) 
1091
Laser(prt7,math.random(5,15)) 
1092
Laser(prt8,math.random(5,15)) 
1093
wait(0.2) 
1094
for i = 0,1.05,0.05 do 
1095
wait() 
1096
w1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28) 
1097
w2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495) 
1098
w3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71) 
1099
w4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925) 
1100
w5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14) 
1101
w6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925) 
1102
w7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71) 
1103
w8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495) 
1104
end 
1105
Laser(prt1,math.random(5,15)) 
1106
Laser(prt2,math.random(5,15)) 
1107
Laser(prt3,math.random(5,15)) 
1108
Laser(prt4,math.random(5,15)) 
1109
Laser(prt5,math.random(5,15)) 
1110
Laser(prt6,math.random(5,15)) 
1111
Laser(prt7,math.random(5,15)) 
1112
Laser(prt8,math.random(5,15)) 
1113
wait(0.5) 
1114
attack = false 
1115
end 
1116
function SpinBeam() 
1117
attack = true 
1118
for i = 0,1,0.1 do 
1119
wait() 
1120
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)   
1121
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1122
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1123
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1124
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1125
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1126
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1127
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1128
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1129
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1130
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1131
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1132
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1133
end 
1134
for i = 0,1,0.1 do 
1135
wait() 
1136
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)  
1137
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1138
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1139
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1140
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1141
w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1142
w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1143
w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1144
w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1145
w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1146
w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1147
w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1148
w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1149
end 
1150
gairo.Parent = Head 
1151
gairo.cframe = Head.CFrame 
1152
CF = Torso.CFrame 
1153
for i = 0,1,0.1 do 
1154
wait(0.1) 
1155
gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) 
1156
Laser(prt3,math.random(10,20)) 
1157
Laser(prt7,math.random(10,20)) 
1158
end 
1159
wait(0.2) 
1160
gairo.Parent = nil 
1161
attack = false  
1162
end 
1163
function LaserBarrage() 
1164
attack = true 
1165
for i = 0,1,0.1 do 
1166
wait() 
1167
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1168
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1169
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1170
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1171
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1172
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1173
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1174
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1175
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1176
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1177
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1178
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1179
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1180
end 
1181
for i = 0,1,0.2 do 
1182
wait() 
1183
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1184
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i) 
1185
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1186
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i) 
1187
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1188
w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28) 
1189
end 
1190
Laser(prt1,math.random(10,20)) 
1191
for i = 0,1,0.2 do 
1192
wait() 
1193
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1194
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i) 
1195
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1196
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i) 
1197
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1198
w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28) 
1199
end 
1200
for i = 0,1,0.2 do 
1201
wait() 
1202
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1203
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i) 
1204
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1205
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1206
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1207
w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785) 
1208
end  
1209
Laser(prt2,math.random(10,20)) 
1210
for i = 0,1,0.2 do 
1211
wait() 
1212
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1213
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i) 
1214
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1215
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1216
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1217
w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785) 
1218
end 
1219
for i = 0,1,0.2 do 
1220
wait() 
1221
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1222
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i) 
1223
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1224
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1225
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1226
w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57) 
1227
end 
1228
Laser(prt3,math.random(10,20)) 
1229
for i = 0,1,0.2 do 
1230
wait() 
1231
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1232
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i) 
1233
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1234
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1235
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1236
w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57) 
1237
end 
1238
for i = 0,1,0.2 do 
1239
wait() 
1240
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1241
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i) 
1242
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1243
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1244
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1245
w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355) 
1246
end  
1247
Laser(prt4,math.random(10,20)) 
1248
for i = 0,1,0.2 do 
1249
wait() 
1250
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1251
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i) 
1252
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1253
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1254
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1255
w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355) 
1256
end 
1257
for i = 0,1,0.2 do 
1258
wait() 
1259
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1260
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i) 
1261
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1262
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i) 
1263
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1264
w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14) 
1265
end 
1266
Laser(prt5,math.random(10,20)) 
1267
for i = 0,1,0.2 do 
1268
wait() 
1269
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1270
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i) 
1271
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1272
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i) 
1273
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1274
w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14) 
1275
end 
1276
for i = 0,1,0.2 do 
1277
wait() 
1278
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1279
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1280
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1281
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i) 
1282
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1283
w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925) 
1284
end 
1285
Laser(prt6,math.random(10,20)) 
1286
for i = 0,1,0.2 do 
1287
wait() 
1288
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1289
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1290
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1291
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i) 
1292
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1293
w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925) 
1294
end 
1295
for i = 0,1,0.2 do 
1296
wait() 
1297
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1298
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1299
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1300
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i) 
1301
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1302
w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71) 
1303
end 
1304
Laser(prt7,math.random(10,20)) 
1305
for i = 0,1,0.2 do 
1306
wait() 
1307
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1308
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1309
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1310
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i) 
1311
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1312
w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71) 
1313
end 
1314
for i = 0,1,0.2 do 
1315
wait() 
1316
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1317
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1318
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1319
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i) 
1320
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1321
w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495) 
1322
end 
1323
Laser(prt8,math.random(10,20)) 
1324
for i = 0,1,0.2 do 
1325
wait() 
1326
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1327
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1328
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1329
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i) 
1330
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1331
w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495) 
1332
end 
1333
wait(0.5) 
1334
attack = false 
1335
end 
1336
function CloseRangedFire() 
1337
attack = true 
1338
for i = 0,1,0.1 do 
1339
wait() 
1340
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0) 
1341
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1342
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1343
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1344
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1345
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1346
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1347
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1348
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1349
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1350
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1351
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1352
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1353
end 
1354
for i = 0,1,0.1 do 
1355
wait() 
1356
w1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28) 
1357
w2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785) 
1358
w3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57) 
1359
w4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355) 
1360
w5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14) 
1361
w6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925) 
1362
w7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71) 
1363
w8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495) 
1364
end 
1365
Laser(prt1,math.random(5,10)) 
1366
Laser(prt2,math.random(5,10)) 
1367
Laser(prt3,math.random(5,10)) 
1368
Laser(prt4,math.random(5,10)) 
1369
Laser(prt5,math.random(5,10)) 
1370
Laser(prt6,math.random(5,10)) 
1371
Laser(prt7,math.random(5,10)) 
1372
Laser(prt8,math.random(5,10)) 
1373
wait(1) 
1374
attack = false 
1375
end 
1376
function SpinLaser() 
1377
attack = true 
1378
for i = 0,1,0.1 do 
1379
wait() 
1380
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
1381
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1382
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1383
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1384
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1385
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1386
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1387
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1388
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1389
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1390
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1391
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1392
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1393
end 
1394
for i = 0,1,0.1 do 
1395
wait() 
1396
w1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i) 
1397
w2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i) 
1398
w3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i) 
1399
w4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i) 
1400
w5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i) 
1401
w6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i) 
1402
w7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i) 
1403
w8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i) 
1404
end 
1405
Laser(prt1,math.random(10,20)) 
1406
Laser(prt2,math.random(10,20)) 
1407
Laser(prt3,math.random(10,20)) 
1408
Laser(prt4,math.random(10,20)) 
1409
Laser(prt5,math.random(10,20)) 
1410
Laser(prt6,math.random(10,20)) 
1411
Laser(prt7,math.random(10,20)) 
1412
Laser(prt8,math.random(10,20)) 
1413
for i = 0,1,0.1 do 
1414
wait() 
1415
w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28) 
1416
w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785) 
1417
w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57) 
1418
w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355) 
1419
w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14) 
1420
w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925) 
1421
w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71) 
1422
w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495) 
1423
end  
1424
Laser(prt1,math.random(10,20)) 
1425
Laser(prt2,math.random(10,20)) 
1426
Laser(prt3,math.random(10,20)) 
1427
Laser(prt4,math.random(10,20)) 
1428
Laser(prt5,math.random(10,20)) 
1429
Laser(prt6,math.random(10,20)) 
1430
Laser(prt7,math.random(10,20)) 
1431
Laser(prt8,math.random(10,20)) 
1432
for i = 0,1,0.1 do 
1433
wait() 
1434
w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28) 
1435
w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785) 
1436
w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57) 
1437
w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355) 
1438
w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14) 
1439
w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925) 
1440
w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71) 
1441
w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495) 
1442
end 
1443
Laser(prt1,math.random(10,20)) 
1444
Laser(prt2,math.random(10,20)) 
1445
Laser(prt3,math.random(10,20)) 
1446
Laser(prt4,math.random(10,20)) 
1447
Laser(prt5,math.random(10,20)) 
1448
Laser(prt6,math.random(10,20)) 
1449
Laser(prt7,math.random(10,20)) 
1450
Laser(prt8,math.random(10,20)) 
1451
wait(1) 
1452
attack = false 
1453
end 
1454
function Implosion() 
1455
attack = true 
1456
for i = 0,1,0.1 do 
1457
wait() 
1458
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
1459
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1460
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1461
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1462
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1463
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1464
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1465
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1466
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1467
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1468
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1469
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1470
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1471
end 
1472
for i = 0,1,0.1 do 
1473
wait() 
1474
w1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i) 
1475
w2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i) 
1476
w3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i) 
1477
w4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i) 
1478
w5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i) 
1479
w6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i) 
1480
w7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i) 
1481
w8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i) 
1482
end 
1483
Laser(prt1,math.random(5,10)) 
1484
Laser(prt2,math.random(5,10)) 
1485
Laser(prt3,math.random(5,10)) 
1486
Laser(prt4,math.random(5,10)) 
1487
Laser(prt5,math.random(5,10)) 
1488
Laser(prt6,math.random(5,10)) 
1489
Laser(prt7,math.random(5,10)) 
1490
Laser(prt8,math.random(5,10)) 
1491
for i = 0,1,0.1 do 
1492
wait() 
1493
w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28) 
1494
w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785) 
1495
w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57) 
1496
w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355) 
1497
w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14) 
1498
w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925) 
1499
w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71) 
1500
w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495) 
1501
end  
1502
Laser(prt1,math.random(5,10)) 
1503
Laser(prt2,math.random(5,10)) 
1504
Laser(prt3,math.random(5,10)) 
1505
Laser(prt4,math.random(5,10)) 
1506
Laser(prt5,math.random(5,10)) 
1507
Laser(prt6,math.random(5,10)) 
1508
Laser(prt7,math.random(5,10)) 
1509
Laser(prt8,math.random(5,10)) 
1510
for i = 0,1,0.1 do 
1511
wait() 
1512
w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28) 
1513
w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785) 
1514
w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57) 
1515
w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355) 
1516
w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14) 
1517
w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925) 
1518
w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71) 
1519
w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495) 
1520
end 
1521
Laser(prt1,math.random(5,10)) 
1522
Laser(prt2,math.random(5,10)) 
1523
Laser(prt3,math.random(5,10)) 
1524
Laser(prt4,math.random(5,10)) 
1525
Laser(prt5,math.random(5,10)) 
1526
Laser(prt6,math.random(5,10)) 
1527
Laser(prt7,math.random(5,10)) 
1528
Laser(prt8,math.random(5,10)) 
1529
wait(1) 
1530
attack = false  
1531
end 
1532
function LaserPillars() 
1533
attack = true 
1534
for i = 0,1,0.1 do 
1535
wait() 
1536
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
1537
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1538
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1539
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1540
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1541
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1542
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1543
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1544
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1545
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1546
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1547
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1548
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1549
end 
1550
for i = 0,1,0.1 do 
1551
wait() 
1552
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
1553
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1554
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1555
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1556
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1557
w1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i) 
1558
w2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i) 
1559
w3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i) 
1560
w4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i) 
1561
w5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i) 
1562
w6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i) 
1563
w7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i) 
1564
w8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i) 
1565
end 
1566
Laser(prt1,math.random(20,40)) 
1567
Laser(prt2,math.random(20,40)) 
1568
Laser(prt3,math.random(20,40)) 
1569
Laser(prt4,math.random(20,40)) 
1570
Laser(prt5,math.random(20,40)) 
1571
Laser(prt6,math.random(20,40)) 
1572
Laser(prt7,math.random(20,40)) 
1573
Laser(prt8,math.random(20,40)) 
1574
hur = 0 
1575
for i = 0,1,0.1 do 
1576
wait(0.1) 
1577
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
1578
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1579
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1580
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1581
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1582
w1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28) 
1583
w2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785) 
1584
w3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57) 
1585
w4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355) 
1586
w5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14) 
1587
w6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925) 
1588
w7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71) 
1589
w8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495) 
1590
if hur == 1 then 
1591
Laser(prt1,math.random(20,40)) 
1592
Laser(prt2,math.random(20,40)) 
1593
Laser(prt3,math.random(20,40)) 
1594
Laser(prt4,math.random(20,40)) 
1595
Laser(prt5,math.random(20,40)) 
1596
Laser(prt6,math.random(20,40)) 
1597
Laser(prt7,math.random(20,40)) 
1598
Laser(prt8,math.random(20,40)) 
1599
hur = 0 
1600
end 
1601
hur = hur + 1 
1602
end 
1603
wait(1) 
1604
attack = false 
1605
end  
1606
function DodgeTheLaser() 
1607
attack = true 
1608
for i = 0,1,0.1 do 
1609
wait() 
1610
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
1611
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i) 
1612
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1613
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i) 
1614
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1615
w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1616
w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1617
w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1618
w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1619
w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1620
w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1621
w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1622
w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1623
end 
1624
for i = 0,1,0.1 do 
1625
wait() 
1626
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
1627
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57) 
1628
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1629
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57) 
1630
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1631
w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28) 
1632
w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785) 
1633
w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57) 
1634
w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355) 
1635
w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14) 
1636
w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925) 
1637
w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71) 
1638
w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) 
1639
end 
1640
game:GetService("Chat"):Chat(Head,"DODGE THIS!",2)
1641
gairo.Parent = Head 
1642
gairo.cframe = Head.CFrame 
1643
CF = Torso.CFrame 
1644
for i = 0,1,0.01 do 
1645
wait(0.1) 
1646
gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) 
1647
Laser(prt3,math.random(10,20)) 
1648
Laser(prt7,math.random(10,20)) 
1649
end 
1650
wait() 
1651
gairo.Parent = nil 
1652
attack = false  
1653
end 
1654
function Attackk(mag)
1655
if attack then return end
1656
if mag <= 100 then
1657
local rndm = math.random(1,10) 
1658
if rndm == 1 then
1659
coroutine.resume(coroutine.create(function()
1660
if combo == 0 and comboing == false then
1661
onehit()
1662
elseif combo == 1 then
1663
twohit() 
1664
elseif combo == 2 then
1665
threehit() 
1666
elseif combo == 3 then
1667
fourhit() 
1668
gairo.Parent = nil 
1669
Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)   
1670
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1671
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1672
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1673
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) 
1674
wait(1)
1675
comboing = false
1676
end
1677
end))
1678
elseif rndm == 2 and combo == 0 and timer >= 40 then
1679
coroutine.resume(coroutine.create(function()
1680
	LaserWave() 
1681
end))
1682
elseif rndm == 3 and combo == 0 and timer >= 60 then
1683
coroutine.resume(coroutine.create(function()
1684
	OverBlast() 
1685
end))
1686
elseif rndm == 4 and combo == 0 and timer >= 90 then
1687
coroutine.resume(coroutine.create(function()
1688
	SpinBeam() 
1689
end))
1690
elseif rndm == 5 and combo == 0 and timer >= 135 then
1691
coroutine.resume(coroutine.create(function()
1692
	LaserBarrage()
1693
end))
1694
elseif rndm == 6 and combo == 0 and timer >= 202 then
1695
coroutine.resume(coroutine.create(function()
1696
	CloseRangedFire() 
1697
end))
1698
elseif rndm == 7 and combo == 0 and timer >= 303 then
1699
coroutine.resume(coroutine.create(function()
1700
	SpinLaser() 
1701
end))
1702
elseif rndm == 8 and combo == 0 and timer >= 454 then
1703
coroutine.resume(coroutine.create(function()
1704
	Implosion() 
1705
end))
1706
elseif rndm == 9 and combo == 0 and timer >= 681 then
1707
coroutine.resume(coroutine.create(function()
1708
	LaserPillars()
1709
end))
1710
elseif rndm == 10 and combo == 0 and timer >= 1000 then
1711
coroutine.resume(coroutine.create(function()
1712
	DodgeTheLaser() 
1713
end))
1714
end
1715
end
1716
coroutine.resume(coroutine.create(function()
1717
	wait(1)
1718
	if clocker == 0 then
1719
	timer = timer + 1
1720
	elseif clocker == 1 then
1721
	timer = timer + 2
1722
	elseif clocker == 2 then
1723
	timer = timer + 3
1724
	elseif clocker == 3 then
1725
	timer = timer + 4
1726
	elseif clocker == 4 then
1727
	timer = timer + 5
1728
	elseif clocker == 5 then
1729
	timer = timer + 6
1730
	elseif clocker == 6 then
1731
	timer = timer + 7
1732
	elseif clocker == 7 then
1733
	timer = timer + 8
1734
	elseif clocker == 8 then
1735
	timer = timer + 9
1736
	elseif clocker == 9 then
1737
	timer = timer + 10
1738
	end
1739
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*9/10 and booster1 == false then
1740
	booster1 = true	
1741
	clocker = clocker + 1
1742
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1743
	local parchat = math.random(1,2)
1744
	if parchat == 1 then
1745
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1746
	elseif parchat == 2 then
1747
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1748
	end
1749
	end
1750
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*8/10 and booster2 == false then
1751
	booster2 = true	
1752
	clocker = clocker + 1
1753
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1754
	local parchat = math.random(1,2)
1755
	if parchat == 1 then
1756
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1757
	elseif parchat == 2 then
1758
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1759
	end
1760
	end
1761
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*7/10 and booster3 == false then
1762
	booster3 = true	
1763
	clocker = clocker + 1
1764
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1765
	local parchat = math.random(1,2)
1766
	if parchat == 1 then
1767
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1768
	elseif parchat == 2 then
1769
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1770
	end
1771
	end
1772
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*6/10 and booster4 == false then
1773
	booster4 = true	
1774
	clocker = clocker + 1
1775
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1776
	local parchat = math.random(1,2)
1777
	if parchat == 1 then
1778
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1779
	elseif parchat == 2 then
1780
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1781
	end
1782
	end
1783
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*5/10 and booster5 == false then
1784
	booster5 = true	
1785
	clocker = clocker + 1
1786
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1787
	local parchat = math.random(1,2)
1788
	if parchat == 1 then
1789
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1790
	elseif parchat == 2 then
1791
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1792
	end
1793
	end
1794
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*4/10 and booster6 == false then
1795
	booster6 = true	
1796
	clocker = clocker + 1
1797
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed * 2
1798
	local parchat = math.random(1,2)
1799
	if parchat == 1 then
1800
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1801
	elseif parchat == 2 then
1802
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1803
	end
1804
	end
1805
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*3/10 and booster7 == false then
1806
	booster7 = true	
1807
	clocker = clocker + 1
1808
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1809
	local parchat = math.random(1,2)
1810
	if parchat == 1 then
1811
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1812
	elseif parchat == 2 then
1813
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1814
	end
1815
	end
1816
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*2/10 and booster8 == false then
1817
	booster8 = true	
1818
	clocker = clocker + 1
1819
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1820
	local parchat = math.random(1,2)
1821
	if parchat == 1 then
1822
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1823
	elseif parchat == 2 then
1824
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1825
	end
1826
	end
1827
	if Character.Humanoid.Health < Character.Humanoid.MaxHealth*1/10 and booster9 == false then
1828
	booster9 = true	
1829
	clocker = clocker + 1
1830
	Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
1831
	local parchat = math.random(1,2)
1832
	if parchat == 1 then
1833
	game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
1834
	elseif parchat == 2 then
1835
	game:GetService("Chat"):Chat(Head,"Overclocking.",2)
1836
	end
1837
	end
1838
end))
1839
if time1 == false and timer >= 40 then
1840
time1 = true
1841
	local parchat = math.random(1,3)
1842
	if parchat == 1 then
1843
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1844
	elseif parchat == 2 then
1845
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1846
	elseif parchat == 3 then
1847
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1848
	end
1849
end
1850
if time2 == false and timer >= 60 then
1851
time2 = true
1852
	local parchat = math.random(1,3)
1853
	if parchat == 1 then
1854
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1855
	elseif parchat == 2 then
1856
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1857
	elseif parchat == 3 then
1858
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1859
	end
1860
end 
1861
if time3 == false and timer >= 90 then
1862
time3 = true
1863
	local parchat = math.random(1,3)
1864
	if parchat == 1 then
1865
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1866
	elseif parchat == 2 then
1867
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1868
	elseif parchat == 3 then
1869
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1870
	end
1871
end 
1872
if time4 == false and timer >= 135 then
1873
time4 = true
1874
	local parchat = math.random(1,3)
1875
	if parchat == 1 then
1876
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1877
	elseif parchat == 2 then
1878
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1879
	elseif parchat == 3 then
1880
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1881
	end
1882
end 
1883
if time5 == false and timer >= 202 then
1884
time5 = true
1885
	local parchat = math.random(1,3)
1886
	if parchat == 1 then
1887
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1888
	elseif parchat == 2 then
1889
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1890
	elseif parchat == 3 then
1891
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1892
	end
1893
end 
1894
if time6 == false and timer >= 303 then
1895
time6 = true
1896
	local parchat = math.random(1,3)
1897
	if parchat == 1 then
1898
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1899
	elseif parchat == 2 then
1900
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1901
	elseif parchat == 3 then
1902
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1903
	end
1904
end 
1905
if time7 == false and timer >= 454 then
1906
time7 = true
1907
	local parchat = math.random(1,3)
1908
	if parchat == 1 then
1909
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1910
	elseif parchat == 2 then
1911
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1912
	elseif parchat == 3 then
1913
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1914
	end
1915
end 
1916
if time8 == false and timer >= 681 then
1917
time8 = true
1918
	local parchat = math.random(1,3)
1919
	if parchat == 1 then
1920
	game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
1921
	elseif parchat == 2 then
1922
	game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
1923
	elseif parchat == 3 then
1924
	game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
1925
	end
1926
end
1927
if time9 == false and timer >= 1000 then
1928
time9 = true
1929
	local parchat = math.random(1,1)
1930
	if parchat == 1 then
1931
	game:GetService("Chat"):Chat(Head,"Overdrive Attack Enabaled.",2)
1932
	end
1933
end
1934
end
1935
	local BG = Instance.new("BodyGyro",Torso)
1936
	BG.cframe = Torso.CFrame
1937
	BG.maxTorque = Vector3.new(0, math.huge,0)
1938
	BGSpin = 0
1939
1940
function FindTarget()
1941
	local c = game.Workspace:GetChildren();
1942
	local nearestmag = 1500
1943
	local nearestprsn = nil
1944
	for i = 1, #c do
1945
                local hum = c[i]:findFirstChild("Humanoid")
1946
                if hum ~= nil and hum.Health ~= 0 then
1947
		local head = c[i]:findFirstChild("Head");
1948
                if head ~= nil then
1949
		local mag = (head.Position - Torso.Position).magnitude;
1950
		if mag <= 1500 and c[i].Name ~= Character.Name then
1951
		if mag < nearestmag then
1952
		nearestmag = mag
1953
		nearestprsn = c[i]
1954
		end
1955
		end
1956
		end
1957
                end
1958
	end
1959
	Target = nearestprsn
1960
end
1961
1962
1963
1964
1965
	local Humanoid = Instance.new("Humanoid",bodyholder)
1966
	Humanoid.MaxHealth = HP
1967
1968
equipanim()
1969
	wait(1)
1970
	bodyholder:MakeJoints()
1971
	Humanoid.Health = HP
1972
	Humanoid.WalkSpeed = WS
1973
	wait(1)
1974
bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value) 
1975
	Humanoid.Health = HP
1976
	script.Parent = Character
1977
1978
1979
1980
repeat
1981
wait(0.1)
1982
FindTarget()
1983
if Target ~= nil then 
1984
BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
1985
local mag = (Torso.Position-Target.Torso.Position).magnitude
1986
if mag <= 400 then
1987
Attackk(mag)
1988
end
1989
--
1990
pcall(function()
1991
Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -25,Target.Torso)
1992
end)
1993
if Target.Torso.Position.y > Torso.Position.y+5 then
1994
coroutine.resume(coroutine.create(Jump))
1995
end
1996
--
1997
else
1998
BG.cframe = Torso.cframe
1999
Humanoid:MoveTo(Torso.Position,Torso)
2000
end
2001
if true then
2002
if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
2003
coroutine.resume(coroutine.create(Walk))
2004
walking = true
2005
elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
2006
walking = false
2007
end
2008
else
2009
walking = false
2010
end
2011
until Humanoid.Health <= 0
2012
wait(5)
2013
Character.Parent = nil
2014
--mediafire