UltimateGate

Technomancer [MINIBOSS] From Black Magic (Discontinued)

Aug 8th, 2017
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  1. --[[
  2. Technomancer MiniBoss ]]
  3.  
  4. ModelName = "Technomancer"
  5. attack = false
  6. attacktype = 1
  7. Hitdeb = 0
  8. Hitdeb2 = 0
  9. name = "UilmateGate"
  10. ----------------------------
  11. --Customize mediafire
  12. booster1 = false
  13. booster2 = false
  14. booster3 = false
  15. booster4 = false
  16. booster5 = false
  17. booster6 = false
  18. booster7 = false
  19. booster8 = false
  20. booster9 = false
  21. time1 = false
  22. time2 = false
  23. time3 = false
  24. time4 = false
  25. time5 = false
  26. time6 = false
  27. time7 = false
  28. time8 = false
  29. time9 = false
  30. clocker = 0
  31. Rage = 0
  32. Rage = 200
  33. mindamage = 5
  34. maxdamage = 40
  35. crtmaxdamage = 40
  36. combo = 0
  37. omindamage = mindamage
  38. omaxdamage = maxdamage
  39. ocrtmaxdamage = crtmaxdamage
  40. crtrate = 100/5
  41. HP = 2000
  42. WS = 8
  43. jump = 50
  44. --100%/critpercentage
  45. attack = false
  46. comboing = false
  47. oblkbrkr = 3
  48. blockbreaker = oblkbrkr
  49. timer = 0
  50. handlecolor = BrickColor.new("Black")
  51. bcolor = BrickColor.new("White")
  52. gemcolor = BrickColor.new("Black")
  53.  
  54.  
  55.  
  56. -------------------------------------------------------------------------------------------------------------------------------------
  57.  
  58.  
  59.  
  60.  
  61.  
  62. if game.Workspace:findFirstChild(ModelName,true) ~= nil then
  63. game.Workspace:findFirstChild(ModelName,true).Parent = nil
  64. end
  65.  
  66.  
  67.  
  68.  
  69.  
  70.  
  71. local bodyholder = Instance.new("Model")
  72. bodyholder.Name = ModelName
  73. bodyholder.Parent = game.Workspace
  74. Character = bodyholder
  75.  
  76. ev = Instance.new("BoolValue",bodyholder)
  77. ev.Name = "EquippedVal"
  78. ev.Value = false
  79. blk = Instance.new("BoolValue",bodyholder)
  80. blk.Name = "Block"
  81. blk.Value = false
  82. blkc = Instance.new("IntValue",blk)
  83. blkc.Name = "BlockPower"
  84. blkc.Value = blockpower
  85. SpawnPos = Instance.new("Vector3Value",script)
  86. SpawnPos.Name = "SpawnPos"
  87. SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
  88.  
  89. local Head = Instance.new("Part")
  90. Head.formFactor = 3
  91. Head.CanCollide = true
  92. Head.Name = "Head"
  93. Head.Locked = true
  94. Head.Size = Vector3.new(2,1,1)
  95. Head.Parent = bodyholder
  96. Head.BrickColor = BrickColor.new("Bright yellow")
  97. local smh = Instance.new("SpecialMesh",Head)
  98. smh.Scale = Vector3.new(1.25,1.25,1.25)
  99. local Torso = Instance.new("Part")
  100. Torso.formFactor = 3
  101. Torso.CanCollide = true
  102. Torso.Name = "Torso"
  103. Torso.Locked = true
  104. Torso.Size = Vector3.new(2,2,1)
  105. Torso.Parent = bodyholder
  106. Torso.BrickColor = BrickColor.new("Black")
  107. Torso.Reflectance = 0.1
  108. Torso.CFrame = CFrame.new(SpawnPos.Value)
  109. local RightArm = Instance.new("Part")
  110. RightArm.formFactor = 3
  111. RightArm.CanCollide = true
  112. RightArm.Name = "Right Arm"
  113. RightArm.Locked = true
  114. RightArm.Size = Vector3.new(1,2,1)
  115. RightArm.Parent = bodyholder
  116. RightArm.BrickColor = BrickColor.new("Black")
  117. local LeftArm = Instance.new("Part")
  118. LeftArm.formFactor = 3
  119. LeftArm.CanCollide = true
  120. LeftArm.Name = "Left Arm"
  121. LeftArm.Locked = true
  122. LeftArm.Size = Vector3.new(1,2,1)
  123. LeftArm.Parent = bodyholder
  124. LeftArm.BrickColor = BrickColor.new("Black")
  125. local RightLeg = Instance.new("Part")
  126. RightLeg.formFactor = 3
  127. RightLeg.CanCollide = true
  128. RightLeg.Name = "Right Leg"
  129. RightLeg.Locked = true
  130. RightLeg.Size = Vector3.new(1,2,1)
  131. RightLeg.Parent = bodyholder
  132. RightLeg.BrickColor = BrickColor.new("Black")
  133. local LeftLeg = Instance.new("Part")
  134. LeftLeg.formFactor = 3
  135. LeftLeg.CanCollide = true
  136. LeftLeg.Name = "Left Leg"
  137. LeftLeg.Locked = true
  138. LeftLeg.Size = Vector3.new(1,2,1)
  139. LeftLeg.Parent = bodyholder
  140. LeftLeg.BrickColor = BrickColor.new("Black")
  141.  
  142. local hair = Instance.new("Part")
  143. hair.formFactor = "Plate"
  144. hair.CanCollide = false
  145. hair.Locked = true
  146. hair.Size = Vector3.new(1,0.8,1)
  147. hair.Parent = bodyholder
  148. local hm = Instance.new("SpecialMesh")
  149. hm.Parent = hair
  150. hm.MeshType = "FileMesh"
  151. hm.MeshId = "http://www.roblox.com/asset/?id=111787475"
  152. hm.TextureId = "http://www.roblox.com/asset/?id=111787686"
  153. hm.Scale = Vector3.new(2.5, 2.5, 2.5)
  154. local wh = Instance.new("Weld")
  155. wh.Parent = hair
  156. wh.Part0 = hair
  157. wh.Part1 = Head
  158. wh.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0)
  159. wh.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  160.  
  161. local LAmsh = Instance.new("CharacterMesh")
  162. LAmsh.MeshId = "111777907"
  163. LAmsh.OverlayTextureId = "111778050"
  164. LAmsh.BodyPart = "LeftArm"
  165. LAmsh.Parent = bodyholder
  166.  
  167. local LLmsh = Instance.new("CharacterMesh")
  168. LLmsh.MeshId = "111777942"
  169. LLmsh.OverlayTextureId = "111778050"
  170. LLmsh.BodyPart = "LeftLeg"
  171. LLmsh.Parent = bodyholder
  172.  
  173. local RAmsh = Instance.new("CharacterMesh")
  174. RAmsh.MeshId = "111777972"
  175. RAmsh.OverlayTextureId = "111778050"
  176. RAmsh.BodyPart = "RightArm"
  177. RAmsh.Parent = bodyholder
  178.  
  179. local RLmsh = Instance.new("CharacterMesh")
  180. RLmsh.MeshId = "111778023"
  181. RLmsh.OverlayTextureId = "111778050"
  182. RLmsh.BodyPart = "RightLeg"
  183. RLmsh.Parent = bodyholder
  184.  
  185. local Tmsh = Instance.new("CharacterMesh")
  186. Tmsh.MeshId = "111777866"
  187. Tmsh.OverlayTextureId = "111778050"
  188. Tmsh.BodyPart = "Torso"
  189. Tmsh.Parent = bodyholder
  190. --player
  191. player = nil
  192. --welds
  193. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  194. --what anim
  195. anim = "none"
  196. --save shoulders
  197. AoETrue = {}
  198. Neck = Instance.new("Motor")
  199.  
  200.  
  201.  
  202.  
  203. --derp
  204. RW.Part0 = Character.Torso
  205. RW.Part1 = Character["Right Arm"]
  206. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  207. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  208. RW.Parent = bodyholder
  209. --
  210. LW.Part0 = Character.Torso
  211. LW.Part1 = Character["Left Arm"]
  212. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  213. LW.C1 = CFrame.new(0, 0.5, 0)
  214. LW.Parent = bodyholder
  215. --
  216. RWL.Part0 = Character.Torso
  217. RWL.Part1 = Character["Right Leg"]
  218. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
  219. RWL.C1 = CFrame.new(0.5, 1, 0)
  220. RWL.Parent = bodyholder
  221. --
  222. LWL.Part0 = Character.Torso
  223. LWL.Part1 = Character["Left Leg"]
  224. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
  225. LWL.C1 = CFrame.new(-0.5, 1, 0)
  226. LWL.Parent = bodyholder
  227. --
  228. Neck.Part0 = Character.Torso
  229. Neck.Part1 = Character.Head
  230. Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  231. Neck.C1 = CFrame.new(0, -0.5, 0)
  232. Neck.Parent = bodyholder
  233. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  234. ----
  235.  
  236. --
  237.  
  238. RAP = Instance.new("Part")
  239. RAP.formFactor = 0
  240. RAP.CanCollide = false
  241. RAP.Name = "RAPart"
  242. RAP.Locked = true
  243. RAP.Size = Vector3.new(1,1,1)
  244. RAP.Parent = bodyholder
  245. RAP.Transparency = 1
  246. w = Instance.new("Weld")
  247. w.Parent = RAP
  248. w.Part0 = RAP
  249. w.Part1 = RightArm
  250. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  251. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  252. LAP = Instance.new("Part")
  253. LAP.formFactor = 0
  254. LAP.CanCollide = false
  255. LAP.Name = "LAPart"
  256. LAP.Locked = true
  257. LAP.Size = Vector3.new(1,1,1)
  258. LAP.Parent = bodyholder
  259. LAP.Transparency = 1
  260. wl = Instance.new("Weld")
  261. wl.Parent = LAP
  262. wl.Part0 = LAP
  263. wl.Part1 = LeftArm
  264. wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  265. wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  266.  
  267. swordholder = Instance.new("Model")
  268. swordholder.Name = "Weapon"
  269. swordholder.Parent = bodyholder
  270.  
  271. local prt1 = Instance.new("Part")
  272. prt1.formFactor = 1
  273. prt1.Parent = swordholder
  274. prt1.CanCollide = false
  275. prt1.BrickColor = BrickColor.new("Really black")
  276. prt1.Name = "Part1"
  277. prt1.Transparency = 0.4
  278. prt1.Size = Vector3.new(1,1,1)
  279. prt1.Position = Torso.Position
  280. local prt2 = Instance.new("Part")
  281. prt2.formFactor = 1
  282. prt2.Parent = swordholder
  283. prt2.CanCollide = false
  284. prt2.BrickColor = BrickColor.new("Bright red")
  285. prt2.Name = "Part2"
  286. prt2.Transparency = 0.4
  287. prt2.Size = Vector3.new(1,1,1)
  288. prt2.Position = Torso.Position
  289. local prt3 = Instance.new("Part")
  290. prt3.formFactor = 1
  291. prt3.Parent = swordholder
  292. prt3.CanCollide = false
  293. prt3.BrickColor = BrickColor.new("Really black")
  294. prt3.Name = "Part3"
  295. prt3.Transparency = 0.4
  296. prt3.Size = Vector3.new(1,1,1)
  297. prt3.Position = Torso.Position
  298. local prt4 = Instance.new("Part")
  299. prt4.formFactor = 1
  300. prt4.Parent = swordholder
  301. prt4.CanCollide = false
  302. prt4.BrickColor = BrickColor.new("Bright red")
  303. prt4.Name = "Part4"
  304. prt4.Transparency = 0.4
  305. prt4.Size = Vector3.new(1,1,1)
  306. prt4.Position = Torso.Position
  307. local prt5 = Instance.new("Part")
  308. prt5.formFactor = 1
  309. prt5.Parent = swordholder
  310. prt5.CanCollide = false
  311. prt5.BrickColor = BrickColor.new("Really black")
  312. prt5.Name = "Part5"
  313. prt5.Transparency = 0.4
  314. prt5.Size = Vector3.new(1,1,1)
  315. prt5.Position = Torso.Position
  316. local prt6 = Instance.new("Part")
  317. prt6.formFactor = 1
  318. prt6.Parent = swordholder
  319. prt6.CanCollide = false
  320. prt6.BrickColor = BrickColor.new("Bright red")
  321. prt6.Name = "Part6"
  322. prt6.Transparency = 0.4
  323. prt6.Size = Vector3.new(1,1,1)
  324. prt6.Position = Torso.Position
  325. local prt7 = Instance.new("Part")
  326. prt7.formFactor = 1
  327. prt7.Parent = swordholder
  328. prt7.CanCollide = false
  329. prt7.BrickColor = BrickColor.new("Really black")
  330. prt7.Name = "Part7"
  331. prt7.Transparency = 0.4
  332. prt7.Size = Vector3.new(1,1,1)
  333. prt7.Position = Torso.Position
  334. local prt8 = Instance.new("Part")
  335. prt8.formFactor = 1
  336. prt8.Parent = swordholder
  337. prt8.CanCollide = false
  338. prt8.BrickColor = BrickColor.new("Bright red")
  339. prt8.Name = "Part8"
  340. prt8.Transparency = 0.4
  341. prt8.Size = Vector3.new(1,1,1)
  342. prt8.Position = Torso.Position
  343. swordholder:BreakJoints()
  344.  
  345. local msh1 = Instance.new("BlockMesh")
  346. msh1.Parent = prt1
  347. msh1.Scale = Vector3.new(0.5,1,0.5)
  348. local msh2 = Instance.new("BlockMesh")
  349. msh2.Parent = prt2
  350. msh2.Scale = Vector3.new(0.5,1,0.5)
  351. local msh3 = Instance.new("BlockMesh")
  352. msh3.Parent = prt3
  353. msh3.Scale = Vector3.new(0.5,1,0.5)
  354. local msh4 = Instance.new("BlockMesh")
  355. msh4.Parent = prt4
  356. msh4.Scale = Vector3.new(0.5,1,0.5)
  357. local msh5 = Instance.new("BlockMesh")
  358. msh5.Parent = prt5
  359. msh5.Scale = Vector3.new(0.5,1,0.5)
  360. local msh6 = Instance.new("BlockMesh")
  361. msh6.Parent = prt6
  362. msh6.Scale = Vector3.new(0.5,1,0.5)
  363. local msh7 = Instance.new("BlockMesh")
  364. msh7.Parent = prt7
  365. msh7.Scale = Vector3.new(0.5,1,0.5)
  366. local msh8 = Instance.new("BlockMesh")
  367. msh8.Parent = prt8
  368. msh8.Scale = Vector3.new(0.5,1,0.5)
  369. local w1 = Instance.new("Weld")
  370. w1.Parent = prt1
  371. w1.Part0 = prt1
  372. w1.Part1 = Torso
  373. w1.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0)
  374. local w2 = Instance.new("Weld")
  375. w2.Parent = prt2
  376. w2.Part0 = prt2
  377. w2.Part1 = Torso
  378. w2.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  379. local w3 = Instance.new("Weld")
  380. w3.Parent = prt3
  381. w3.Part0 = prt3
  382. w3.Part1 = Torso
  383. w3.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  384. local w4 = Instance.new("Weld")
  385. w4.Parent = prt4
  386. w4.Part0 = prt4
  387. w4.Part1 = Torso
  388. w4.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  389. local w5 = Instance.new("Weld")
  390. w5.Parent = prt5
  391. w5.Part0 = prt5
  392. w5.Part1 = Torso
  393. w5.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  394. local w6 = Instance.new("Weld")
  395. w6.Parent = prt6
  396. w6.Part0 = prt6
  397. w6.Part1 = Torso
  398. w6.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  399. local w7 = Instance.new("Weld")
  400. w7.Parent = prt7
  401. w7.Part0 = prt7
  402. w7.Part1 = Torso
  403. w7.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  404. local w8 = Instance.new("Weld")
  405. w8.Parent = prt8
  406. w8.Part0 = prt8
  407. w8.Part1 = Torso
  408. w8.C0 = CFrame.new(0,1.6,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  409. local gairo = Instance.new("BodyGyro")
  410. gairo.Parent = nil
  411. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  412. gairo.P = 20e+003
  413. function unequipweld()
  414.  
  415. end
  416.  
  417. unequipweld()
  418.  
  419.  
  420.  
  421. function equipweld()
  422.  
  423.  
  424. end
  425.  
  426.  
  427. function ss(parent,p) --Slash
  428.  
  429. local SlashSound = Instance.new("Sound")
  430. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  431. SlashSound.Parent = parent
  432. SlashSound.Volume = .7
  433. SlashSound.Pitch = p
  434. SlashSound.PlayOnRemove = true
  435. coroutine.resume(coroutine.create(function()
  436. wait()
  437. SlashSound.Parent = nil
  438. end))
  439. end
  440. function uss(parent,p) --unsheath
  441.  
  442. local SlashSound = Instance.new("Sound")
  443. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  444. SlashSound.Parent = parent
  445. SlashSound.Volume = .7
  446. SlashSound.Pitch = p
  447. SlashSound.PlayOnRemove = true
  448. coroutine.resume(coroutine.create(function()
  449. wait()
  450. SlashSound.Parent = nil
  451. end))
  452. end
  453. function ms(parent,p) --Metal Cling Sound
  454.  
  455. local SlashSound = Instance.new("Sound")
  456. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  457. SlashSound.Parent = parent
  458. SlashSound.Volume = 1
  459. SlashSound.Pitch = p
  460. SlashSound.PlayOnRemove = true
  461. coroutine.resume(coroutine.create(function()
  462. wait()
  463. SlashSound.Parent = nil
  464. end))
  465. end
  466.  
  467. --
  468. --
  469.  
  470. function returndmg()
  471. mindamage = omindamage
  472. maxdamage = omaxdamage
  473. crtmaxdamage = ocrtmaxdamage
  474. end
  475.  
  476. function subdmg(sub)
  477. mindamage = omindamage - sub
  478. maxdamage = omaxdamage - sub
  479. crtmaxdamage = ocrtmaxdamage - sub
  480. end
  481.  
  482. function prcntdmg(sub)
  483. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  484. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  485. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  486. end
  487.  
  488. function tagHumanoid(humanoid, player)
  489. local creator_tag = Instance.new("ObjectValue")
  490. creator_tag.Value = player
  491. creator_tag.Name = "creator"
  492. creator_tag.Parent = humanoid
  493. end
  494.  
  495. function untagHumanoid(humanoid)
  496. if humanoid ~= nil then
  497. local tag = humanoid:findFirstChild("creator")
  498. if tag ~= nil then
  499. tag.Parent = nil
  500. end
  501. end
  502. end
  503.  
  504. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  505. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  506. end
  507.  
  508.  
  509.  
  510. function equipanim()
  511.  
  512. end
  513.  
  514.  
  515. function damagesplat(dmg,hit,crit,blocked)
  516. local mo = Instance.new("Model")
  517. mo.Name = dmg
  518. local pa = Instance.new("Part",mo)
  519. pa.formFactor = 3
  520. pa.Size = Vector3.new(0.8,0.3,0.8)
  521. if crit then
  522. pa.BrickColor = BrickColor.new("Bright yellow")
  523. elseif not crit then
  524. pa.BrickColor = BrickColor.new("Bright red")
  525. end
  526. if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
  527. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  528. pa.Name = "Head"
  529. local hah = Instance.new("Humanoid")
  530. hah.Parent = mo
  531. hah.MaxHealth = 0
  532. hah.Health = 0
  533. local bp = Instance.new("BodyPosition")
  534. bp.P = 14000
  535. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  536. bp.position = hit.Position + Vector3.new(0, 5, 0)
  537. coroutine.resume(coroutine.create(function()
  538. wait()
  539. mo.Parent = Character
  540. bp.Parent = pa
  541. wait(1.4)
  542. mo:remove()
  543. end))
  544. return pa
  545. end
  546.  
  547. function damage(hum,dmg,critornot)
  548. local pa = damagesplat(dmg,hum.Torso,critornot)
  549. hum:TakeDamage(dmg)
  550. coroutine.resume(coroutine.create(function()
  551. tagHumanoid(hum,Player)
  552. wait(1)
  553. untagHumanoid(hum)
  554. end))
  555. return pa
  556.  
  557. end
  558.  
  559. function lasersound(pitch)
  560. local SlashSound = Instance.new("Sound")
  561. SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
  562. SlashSound.Parent = workspace
  563. SlashSound.Volume = .5
  564. SlashSound.Pitch = pitch
  565. SlashSound.PlayOnRemove = true
  566. coroutine.resume(coroutine.create(function()
  567. wait(0)
  568. SlashSound.Parent = nil
  569. end))
  570. end
  571.  
  572.  
  573. function AoE(p,magnitude)
  574. local c = game.Workspace:GetChildren();
  575. for i = 1, #c do
  576. local hum = c[i]:findFirstChild("Humanoid")
  577. if hum ~= nil and hum.Health ~= 0 then
  578. local head = c[i]:findFirstChild("Head");
  579. if head ~= nil then
  580. local mag = (head.Position - p).magnitude;
  581. if mag <= magnitude and c[i].Name ~= Character.Name then
  582. local foundd = false
  583. for ii = 1 , #AoETrue do
  584. if AoETrue[ii] == c[i].Name then
  585.  
  586. foundd = true
  587. end
  588. end
  589. if foundd then
  590.  
  591. end
  592. --
  593. if not foundd then
  594. local critrandomizer = math.random(crtrate)
  595. if critrandomizer ~= 1 then
  596. local rndmdamage = math.random(mindamage,maxdamage)
  597. damage(hum,rndmdamage,false)
  598. elseif critrandomizer == 1 then
  599. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  600. damage(hum,rndmdamage,true)
  601. end
  602. table.insert(AoETrue,c[i].Name)
  603. end
  604. end
  605. end
  606. end
  607. end
  608. for ii = 1 , #AoETrue do
  609. table.remove(AoETrue,#AoETrue)
  610. end
  611. end
  612.  
  613. --
  614.  
  615.  
  616. --
  617.  
  618. function effect(Color,Ref,LP,P1)
  619. local effectsmsh = Instance.new("BlockMesh")
  620. effectsmsh.Scale = Vector3.new(1,1,1)
  621. effectsmsh.Name = "Mesh"
  622. local effectsg = Instance.new("Part")
  623. effectsg.formFactor = 3
  624. effectsg.CanCollide = false
  625. effectsg.Name = "Eff"
  626. effectsg.Locked = true
  627. effectsg.Anchored = true
  628. effectsg.Size = Vector3.new(0.2,1,0.2)
  629. effectsg.Parent = bodyholder
  630. effectsmsh.Parent = effectsg
  631. effectsg.BrickColor = BrickColor.new(Color)
  632. effectsg.Reflectance = Ref
  633. local point1 = P1
  634. local mg = (LP.p - point1.p).magnitude
  635. effectsg.Size = Vector3.new(0.2,mg,0.2)
  636. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  637. coroutine.resume(coroutine.create(function()
  638. for i = 0 , 1 , 0.1 do
  639. wait()
  640. effectsg.Transparency = 1*i
  641. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  642. end
  643. wait()
  644. effectsg.Parent = nil
  645. end))
  646. end
  647. --
  648.  
  649.  
  650. con,con2,con3 = nil,nil,nil
  651. conn,conn2,conn3 = nil,nil,nil
  652.  
  653. function dmg1cnnct()
  654. if con ~= nil then
  655. con:disconnect()
  656. Hitdeb = 0
  657. end
  658. con = prt4.Touched:connect(OT)
  659. con2 = prt5.Touched:connect(OT)
  660. end
  661.  
  662. function dmg1dc()
  663. if con ~= nil then
  664. con:disconnect()
  665. Hitdeb = 0
  666. end
  667. if con2 ~= nil then
  668. con2:disconnect()
  669. Hitdeb = 0
  670. end
  671. end
  672.  
  673. function dmg2cnnct()
  674. if con ~= nil then
  675. con:disconnect()
  676. Hitdeb = 0
  677. end
  678. conn = prt14.Touched:connect(OT2)
  679. conn2 = prt15.Touched:connect(OT2)
  680. conn3 = prt16.Touched:connect(OT2)
  681. end
  682.  
  683. function dmg2dc()
  684. if conn ~= nil then
  685. conn:disconnect()
  686. Hitdeb2 = 0
  687. end
  688. if conn2 ~= nil then
  689. conn2:disconnect()
  690. Hitdeb2 = 0
  691. end
  692. if conn3 ~= nil then
  693. conn3:disconnect()
  694. Hitdeb2 = 0
  695. end
  696. end
  697.  
  698. function rptddmg(value,des,inc)
  699. coroutine.resume(coroutine.create(function()
  700. repeat
  701. wait(inc)
  702. Hitdeb = 0
  703. until value == des
  704. end))
  705. end
  706.  
  707. function atktype(s,e)
  708. coroutine.resume(coroutine.create(function ()
  709. attacktype = e
  710. wait(0.25)
  711. attacktype = s
  712. end))
  713. end
  714.  
  715. walking = false
  716. jumping = false
  717. Target = nil
  718.  
  719. function Walk()
  720. if walking then return end
  721. end
  722.  
  723. function Jump()
  724. if jumping then return end
  725. jumping = true
  726. local vel = Instance.new("BodyVelocity",Torso)
  727. vel.maxForce = Vector3.new(0,1,0) * math.huge
  728. vel.P = vel.P * 5
  729. vel.velocity = Vector3.new(0,jump,0)
  730. coroutine.resume(coroutine.create(function()
  731. wait() wait() wait() wait()
  732. vel.Parent=nil
  733. end))
  734. for i = 0.1 , 1 , 0.1 do
  735. wait()
  736. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
  737. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  738. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(0))
  739. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  740. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
  741. RWL.C1 = CFrame.new(0.5, 1, 0)
  742. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(0))
  743. LWL.C1 = CFrame.new(-0.5, 1, 0)
  744. end
  745. wait(1)
  746. for i = 0.1 , 1 , 0.1 do
  747. wait()
  748. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
  749. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  750. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(0))
  751. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  752. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
  753. RWL.C1 = CFrame.new(0.5, 1, 0)
  754. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(0))
  755. LWL.C1 = CFrame.new(-0.5, 1, 0)
  756. end
  757. jumping = false
  758. end
  759.  
  760. function returnwelds()
  761. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  762. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  763. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  764. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  765. end
  766. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  767. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  768. end
  769. function Laser(Part,Dmg)
  770. sp = Part.Position
  771. dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,0)
  772. local hit,pos = rayCast(sp,dirr.lookVector,500,Character)
  773. local las=Instance.new("Part",Character)
  774. las.Anchored=true
  775. las.Locked=true
  776. las.CanCollide=false
  777. las.TopSurface=0
  778. las.BottomSurface=0
  779. las.FormFactor = "Custom"
  780. las.BrickColor=BrickColor.new("Bright red")
  781. las.Size=Vector3.new(1,1,1)
  782. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  783. local msh=Instance.new("SpecialMesh",las)
  784. mag = (Part.Position-pos).magnitude
  785. msh.Scale=Vector3.new(0.1,mag,0.1)
  786. coroutine.resume(coroutine.create(function(Part,Mesh)
  787. for i = 0,1,0.1 do
  788. wait()
  789. Part.Transparency = Part.Transparency + 0.1
  790. Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
  791. end
  792. Part.Parent = nil
  793. end),las,msh)
  794. local las=Instance.new("Part",Character)
  795. las.Anchored=true
  796. las.Locked=true
  797. las.CanCollide=false
  798. las.TopSurface=0
  799. las.BottomSurface=0
  800. las.FormFactor = "Custom"
  801. las.BrickColor=BrickColor.new("Really black")
  802. las.Size=Vector3.new(1,1,1)
  803. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  804. local msh=Instance.new("SpecialMesh",las)
  805. mag = (Part.Position-pos).magnitude
  806. msh.Scale=Vector3.new(0.1,mag,0.1)
  807. coroutine.resume(coroutine.create(function(Part,Mesh)
  808. for i = 0,1,0.1 do
  809. wait()
  810. Part.Transparency = Part.Transparency + 0.1
  811. Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
  812. end
  813. Part.Parent = nil
  814. end),las,msh)
  815. if pos ~= nil then
  816. local las2=Instance.new("Part",Character)
  817. las2.Anchored=true
  818. las2.Locked=true
  819. las2.CanCollide=false
  820. las2.TopSurface=0
  821. las2.BottomSurface=0
  822. las2.FormFactor = "Custom"
  823. las2.BrickColor=BrickColor.new("Bright red")
  824. las2.Size=Vector3.new(1,1,1)
  825. --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  826. las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0)
  827. local msh=Instance.new("BlockMesh",las2)
  828. mag = (Part.Position-pos).magnitude
  829. msh.Scale=Vector3.new(0.1,0.1,0.1)
  830. coroutine.resume(coroutine.create(function(Part,Mesh)
  831. --wait(10)
  832. for i = 0,1,0.1 do
  833. wait()
  834. Part.Transparency = Part.Transparency + 0.1
  835. Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5)
  836. end
  837. Part.Parent = nil
  838. end),las2,msh)
  839. end
  840. if hit ~= nil and pos ~= nil then
  841. if hit.Parent.className == "Hat" then
  842. if(hit.Parent.Parent:findFirstChild("Humanoid")~= nil)then
  843. if hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Parent.Name ~= Character.Name then
  844. hit.Parent.Parent.Humanoid:TakeDamage(Dmg)
  845. end
  846. end
  847. end
  848. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  849. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Character.Name then
  850. hit.Parent.Humanoid:TakeDamage(Dmg)
  851. end
  852. end
  853. --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
  854. hit.Parent.Humanoid:TakeDamage(Dmg)
  855. end]]--
  856. end
  857. end
  858. function onehit()
  859. attack = true
  860. comboing = true
  861. for i = 0,1,0.1 do
  862. wait()
  863. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  864. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  865. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  866. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  867. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  868. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  869. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  870. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  871. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  872. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  873. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  874. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  875. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  876. end
  877. wait(0.1)
  878. gairo.Parent = Head
  879. gairo.cframe = Head.CFrame
  880. for i = 0,1,0.1 do
  881. wait()
  882. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1*i,0)
  883. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5*i)
  884. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  885. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  886. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  887. --[[w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  888. w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  889. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57) ]]
  890. w4.C0 = CFrame.new(1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,2.355-0.785*i)
  891. w5.C0 = CFrame.new(-0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.14-1.57*i)
  892. --[[w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  893. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  894. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495) ]]
  895. end
  896. wait(0.1)
  897. combo = 1
  898. Laser(prt4,math.random(20,40))
  899. Laser(prt5,math.random(20,40))
  900. attack = false
  901. end
  902. function twohit()
  903. attack = true
  904. for i = 0,1,0.1 do
  905. wait()
  906. w4.C0 = CFrame.new(1.3-1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,2.355-0.785+0.785*i)
  907. w5.C0 = CFrame.new(-0.3+0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.14-1.57+1.57*i)
  908. w6.C0 = CFrame.new(0.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,3.925+0.785*i)
  909. w7.C0 = CFrame.new(-1.3*i,1.6+3-2*i,-1+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,4.71)
  910. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2*i,0)
  911. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+0.5-0.5*i)
  912. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  913. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5*i)
  914. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  915. end
  916. wait(0.1)
  917. Laser(prt6,math.random(20,40))
  918. Laser(prt7,math.random(20,40))
  919. wait(0.1)
  920. attack = false
  921. combo = 2
  922. end
  923. function threehit()
  924. attack = true
  925. for i = 0,1,0.1 do
  926. wait()
  927. w6.C0 = CFrame.new(0.3-0.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,3.925+0.785-0.785*i)
  928. w7.C0 = CFrame.new(-1.3+1.3*i,1.6+3-2+2*i,-1+0.2-0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,4.71)
  929. w8.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,5.495-5.495*i)
  930. w1.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  931. w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,0.785-0.785*i)
  932. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+1-2+1*i,0)
  933. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  934. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  935. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-0.5-1.27*i)
  936. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  937. end
  938. wait(0.1)
  939. Laser(prt8,math.random(20,40))
  940. Laser(prt1,math.random(20,40))
  941. Laser(prt2,math.random(20,40))
  942. wait(0.1)
  943. attack = false
  944. combo = 3
  945. end
  946. function fourhit()
  947. attack = true
  948. for i = 0,1,0.1 do
  949. wait()
  950. w8.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0.5*i,5.495-5.495+5.495*i)
  951. w1.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  952. w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,-0.5*i,0.785-0.785+0.785*i)
  953. w3.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5*i)
  954. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180)+math.rad(90)*i,0)
  955. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77*i)
  956. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  957. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,1.57-0.5-1.27+1*i)
  958. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  959. end
  960. wait(0.1)
  961. for i = 0,1,0.1 do
  962. wait()
  963. w3.C0 = CFrame.new(0,1.6+3,-1+1) * CFrame.fromEulerAnglesXYZ(0,0,1.57+0.5-0.8*i)
  964. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(270),0)
  965. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,0.2-1.77)
  966. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0)
  967. RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57-1.57,0,1.57-0.5-1.27+1)
  968. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  969. Laser(prt3,math.random(5,15))
  970. end
  971. wait(0.1)
  972. attack = false
  973. combo = 0
  974. end
  975. function LaserWave()
  976. attack = true
  977. for i = 0,1,0.1 do
  978. wait()
  979. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  980. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  981. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  982. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  983. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  984. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  985. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  986. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  987. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  988. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  989. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  990. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  991. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  992. end
  993. wait(0.1)
  994. for i = 0,1,0.1 do
  995. wait()
  996. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  997. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  998. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  999. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1000. w1.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  1001. w3.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
  1002. w5.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
  1003. w7.C0 = CFrame.new(0,1.6+3,-1+4*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
  1004. end
  1005. Laser(prt1,math.random(10,20))
  1006. Laser(prt3,math.random(10,20))
  1007. Laser(prt5,math.random(10,20))
  1008. Laser(prt7,math.random(10,20))
  1009. wait(0.1)
  1010. for i = 0,1,0.1 do
  1011. wait()
  1012. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
  1013. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1014. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
  1015. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1016. w1.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  1017. w3.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
  1018. w5.C0 = CFrame.new(0.5-0.5*i,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
  1019. w7.C0 = CFrame.new(0,1.6+3,-1+4-4*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
  1020. end
  1021. for i = 0,1,0.1 do
  1022. wait()
  1023. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  1024. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1025. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  1026. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1027. w2.C0 = CFrame.new(0,1.6+3,-1+2*i) * CFrame.fromEulerAnglesXYZ(-1.97*i,0,0.785-0.785*i)
  1028. w4.C0 = CFrame.new(0,1.6+3,-1+1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77*i,0,2.355-2.355*i)
  1029. w6.C0 = CFrame.new(0,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
  1030. w8.C0 = CFrame.new(0,1.6+3,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37*i,0,5.495-5.495*i)
  1031. end
  1032. Laser(prt2,math.random(10,20))
  1033. Laser(prt4,math.random(10,20))
  1034. Laser(prt6,math.random(10,20))
  1035. Laser(prt8,math.random(10,20))
  1036. wait(0.1)
  1037. for i = 0,1,0.1 do
  1038. wait()
  1039. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77-1.77*i)
  1040. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1041. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77+1.77*i)
  1042. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1043. w2.C0 = CFrame.new(0,1.6+3,-1+2-2*i) * CFrame.fromEulerAnglesXYZ(-1.97+1.97*i,0,-0.785*i)
  1044. w4.C0 = CFrame.new(0,1.6+3,-1+1.5-1.5*i) * CFrame.fromEulerAnglesXYZ(-1.77+1.77*i,0,-2.355*i)
  1045. w6.C0 = CFrame.new(0,1.6+3,-1+1-1*i) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,-3.925*i)
  1046. w8.C0 = CFrame.new(0,1.6+3,-1+0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-1.37+1.37*i,0,-5.495*i)
  1047. end
  1048. wait(0.1)
  1049. attack = false
  1050. end
  1051. function OverBlast()
  1052. attack = true
  1053. for i = 0,1,0.1 do
  1054. wait()
  1055. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1056. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1057. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1058. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1059. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1060. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1061. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1062. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1063. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1064. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1065. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1066. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1067. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1068. end
  1069. for i = 0,1.05,0.05 do
  1070. wait()
  1071. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1072. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57+1.77*i)
  1073. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1074. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57-1.77*i)
  1075. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1076. w1.C0 = CFrame.new(-1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.5*i,6.28)
  1077. w2.C0 = CFrame.new(-1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.3*i,0.785+5.495*i)
  1078. w3.C0 = CFrame.new(1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.3*i,1.57+4.71*i)
  1079. w4.C0 = CFrame.new(1.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.5*i,2.355+3.925*i)
  1080. w5.C0 = CFrame.new(-1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0.1*i,3.14-3.14*i)
  1081. w6.C0 = CFrame.new(-0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925-3.925*i)
  1082. w7.C0 = CFrame.new(0.6*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0,4.71-4.71*i)
  1083. w8.C0 = CFrame.new(1.1*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(-1.57*i,-0.1*i,5.495-5.495*i)
  1084. end
  1085. Laser(prt1,math.random(5,15))
  1086. Laser(prt2,math.random(5,15))
  1087. Laser(prt3,math.random(5,15))
  1088. Laser(prt4,math.random(5,15))
  1089. Laser(prt5,math.random(5,15))
  1090. Laser(prt6,math.random(5,15))
  1091. Laser(prt7,math.random(5,15))
  1092. Laser(prt8,math.random(5,15))
  1093. wait(0.2)
  1094. for i = 0,1.05,0.05 do
  1095. wait()
  1096. w1.C0 = CFrame.new(-1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.5-0.5*i,6.28)
  1097. w2.C0 = CFrame.new(-1+0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.3-0.3*i,0.785+5.495)
  1098. w3.C0 = CFrame.new(1-0.5*i,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.3+0.3*i,1.57+4.71)
  1099. w4.C0 = CFrame.new(1.5,1.6+3,-1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.5+0.5*i,2.355+3.925)
  1100. w5.C0 = CFrame.new(-1.1-0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0.1-0.1*i,3.14-3.14)
  1101. w6.C0 = CFrame.new(-0.6+0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,3.925-3.925)
  1102. w7.C0 = CFrame.new(0.6-0.1*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,0,4.71-4.71)
  1103. w8.C0 = CFrame.new(1.1+0.4*i,1.6+3,1*i) * CFrame.fromEulerAnglesXYZ(-1.57,-0.1+0.1*i,5.495-5.495)
  1104. end
  1105. Laser(prt1,math.random(5,15))
  1106. Laser(prt2,math.random(5,15))
  1107. Laser(prt3,math.random(5,15))
  1108. Laser(prt4,math.random(5,15))
  1109. Laser(prt5,math.random(5,15))
  1110. Laser(prt6,math.random(5,15))
  1111. Laser(prt7,math.random(5,15))
  1112. Laser(prt8,math.random(5,15))
  1113. wait(0.5)
  1114. attack = false
  1115. end
  1116. function SpinBeam()
  1117. attack = true
  1118. for i = 0,1,0.1 do
  1119. wait()
  1120. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1121. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1122. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1123. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1124. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1125. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1126. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1127. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1128. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1129. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1130. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1131. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1132. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1133. end
  1134. for i = 0,1,0.1 do
  1135. wait()
  1136. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1137. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1138. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1139. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1140. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1141. w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1142. w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1143. w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1144. w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1145. w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1146. w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1147. w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1148. w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1149. end
  1150. gairo.Parent = Head
  1151. gairo.cframe = Head.CFrame
  1152. CF = Torso.CFrame
  1153. for i = 0,1,0.1 do
  1154. wait(0.1)
  1155. gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  1156. Laser(prt3,math.random(10,20))
  1157. Laser(prt7,math.random(10,20))
  1158. end
  1159. wait(0.2)
  1160. gairo.Parent = nil
  1161. attack = false
  1162. end
  1163. function LaserBarrage()
  1164. attack = true
  1165. for i = 0,1,0.1 do
  1166. wait()
  1167. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1168. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1169. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1170. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1171. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1172. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1173. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1174. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1175. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1176. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1177. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1178. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1179. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1180. end
  1181. for i = 0,1,0.2 do
  1182. wait()
  1183. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1184. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
  1185. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1186. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,1.57-1.77*i)
  1187. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1188. w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,6.28)
  1189. end
  1190. Laser(prt1,math.random(10,20))
  1191. for i = 0,1,0.2 do
  1192. wait()
  1193. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1194. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
  1195. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1196. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,1.57-1.77-1.77*i)
  1197. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1198. w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,6.28)
  1199. end
  1200. for i = 0,1,0.2 do
  1201. wait()
  1202. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1203. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1.57+1.77*i)
  1204. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1205. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1206. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1207. w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,0.785)
  1208. end
  1209. Laser(prt2,math.random(10,20))
  1210. for i = 0,1,0.2 do
  1211. wait()
  1212. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1213. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.5+0.5*i,0,-1.57+1.77-1.77*i)
  1214. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1215. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1216. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1217. w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0.785)
  1218. end
  1219. for i = 0,1,0.2 do
  1220. wait()
  1221. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1222. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,-1.57+1.77*i)
  1223. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1224. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1225. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1226. w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,1.57)
  1227. end
  1228. Laser(prt3,math.random(10,20))
  1229. for i = 0,1,0.2 do
  1230. wait()
  1231. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1232. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,-1.57+1.77-1.77*i)
  1233. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1234. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1235. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1236. w3.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,1.57)
  1237. end
  1238. for i = 0,1,0.2 do
  1239. wait()
  1240. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1241. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,-1.57+1.77*i)
  1242. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1243. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1244. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1245. w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,2.355)
  1246. end
  1247. Laser(prt4,math.random(10,20))
  1248. for i = 0,1,0.2 do
  1249. wait()
  1250. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1251. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,-1.57+1.77-1.77*i)
  1252. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1253. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1254. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1255. w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,2.355)
  1256. end
  1257. for i = 0,1,0.2 do
  1258. wait()
  1259. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1260. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,-1.57+1.77*i)
  1261. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1262. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
  1263. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1264. w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.14)
  1265. end
  1266. Laser(prt5,math.random(10,20))
  1267. for i = 0,1,0.2 do
  1268. wait()
  1269. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1270. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,-1.57+1.77-1.77*i)
  1271. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1272. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
  1273. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1274. w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.14)
  1275. end
  1276. for i = 0,1,0.2 do
  1277. wait()
  1278. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1279. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1280. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1281. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5*i,0,1.57-1.77*i)
  1282. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1283. w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,3.925)
  1284. end
  1285. Laser(prt6,math.random(10,20))
  1286. for i = 0,1,0.2 do
  1287. wait()
  1288. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1289. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1290. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1291. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.5-0.5*i,0,1.57-1.77+1.77*i)
  1292. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1293. w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,3.925)
  1294. end
  1295. for i = 0,1,0.2 do
  1296. wait()
  1297. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1298. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1299. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1300. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
  1301. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1302. w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,4.71)
  1303. end
  1304. Laser(prt7,math.random(10,20))
  1305. for i = 0,1,0.2 do
  1306. wait()
  1307. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1308. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1309. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1310. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
  1311. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1312. w7.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,4.71)
  1313. end
  1314. for i = 0,1,0.2 do
  1315. wait()
  1316. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1317. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1318. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1319. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3*i,0,1.57-1.77*i)
  1320. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1321. w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57*i,0,5.495)
  1322. end
  1323. Laser(prt8,math.random(10,20))
  1324. for i = 0,1,0.2 do
  1325. wait()
  1326. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1327. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1328. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1329. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,0,1.57-1.77+1.77*i)
  1330. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1331. w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,5.495)
  1332. end
  1333. wait(0.5)
  1334. attack = false
  1335. end
  1336. function CloseRangedFire()
  1337. attack = true
  1338. for i = 0,1,0.1 do
  1339. wait()
  1340. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1341. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1342. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1343. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1344. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1345. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1346. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1347. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1348. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1349. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1350. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1351. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1352. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1353. end
  1354. for i = 0,1,0.1 do
  1355. wait()
  1356. w1.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,6.28)
  1357. w2.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,0.785)
  1358. w3.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,1.57)
  1359. w4.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,2.355)
  1360. w5.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.14)
  1361. w6.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,3.925)
  1362. w7.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,4.71)
  1363. w8.C0 = CFrame.new(0,1.6+3-13*i,-1) * CFrame.fromEulerAnglesXYZ(-3*i,0,5.495)
  1364. end
  1365. Laser(prt1,math.random(5,10))
  1366. Laser(prt2,math.random(5,10))
  1367. Laser(prt3,math.random(5,10))
  1368. Laser(prt4,math.random(5,10))
  1369. Laser(prt5,math.random(5,10))
  1370. Laser(prt6,math.random(5,10))
  1371. Laser(prt7,math.random(5,10))
  1372. Laser(prt8,math.random(5,10))
  1373. wait(1)
  1374. attack = false
  1375. end
  1376. function SpinLaser()
  1377. attack = true
  1378. for i = 0,1,0.1 do
  1379. wait()
  1380. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1381. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1382. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1383. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1384. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1385. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1386. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1387. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1388. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1389. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1390. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1391. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1392. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1393. end
  1394. for i = 0,1,0.1 do
  1395. wait()
  1396. w1.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
  1397. w2.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
  1398. w3.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
  1399. w4.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
  1400. w5.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
  1401. w6.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
  1402. w7.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
  1403. w8.C0 = CFrame.new(0,1.6+3-2*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
  1404. end
  1405. Laser(prt1,math.random(10,20))
  1406. Laser(prt2,math.random(10,20))
  1407. Laser(prt3,math.random(10,20))
  1408. Laser(prt4,math.random(10,20))
  1409. Laser(prt5,math.random(10,20))
  1410. Laser(prt6,math.random(10,20))
  1411. Laser(prt7,math.random(10,20))
  1412. Laser(prt8,math.random(10,20))
  1413. for i = 0,1,0.1 do
  1414. wait()
  1415. w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
  1416. w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
  1417. w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
  1418. w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
  1419. w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
  1420. w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
  1421. w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
  1422. w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
  1423. end
  1424. Laser(prt1,math.random(10,20))
  1425. Laser(prt2,math.random(10,20))
  1426. Laser(prt3,math.random(10,20))
  1427. Laser(prt4,math.random(10,20))
  1428. Laser(prt5,math.random(10,20))
  1429. Laser(prt6,math.random(10,20))
  1430. Laser(prt7,math.random(10,20))
  1431. Laser(prt8,math.random(10,20))
  1432. for i = 0,1,0.1 do
  1433. wait()
  1434. w1.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5+0.5*i,6.28-6.28)
  1435. w2.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5+0.5*i,0.785-0.785)
  1436. w3.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5+0.5*i,1.57-1.57)
  1437. w4.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5+0.5*i,2.355-2.355)
  1438. w5.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5+0.5*i,3.14-3.14)
  1439. w6.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5+0.5*i,3.925-3.925)
  1440. w7.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5+0.5*i,4.71-4.71)
  1441. w8.C0 = CFrame.new(0,1.6+3-2,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5+0.5*i,5.495-5.495)
  1442. end
  1443. Laser(prt1,math.random(10,20))
  1444. Laser(prt2,math.random(10,20))
  1445. Laser(prt3,math.random(10,20))
  1446. Laser(prt4,math.random(10,20))
  1447. Laser(prt5,math.random(10,20))
  1448. Laser(prt6,math.random(10,20))
  1449. Laser(prt7,math.random(10,20))
  1450. Laser(prt8,math.random(10,20))
  1451. wait(1)
  1452. attack = false
  1453. end
  1454. function Implosion()
  1455. attack = true
  1456. for i = 0,1,0.1 do
  1457. wait()
  1458. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1459. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1460. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1461. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1462. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1463. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1464. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1465. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1466. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1467. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1468. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1469. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1470. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1471. end
  1472. for i = 0,1,0.1 do
  1473. wait()
  1474. w1.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0,6.28-6.28*i)
  1475. w2.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,0.785*i,0.785-0.785*i)
  1476. w3.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,1.57*i,1.57-1.57*i)
  1477. w4.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,2.355*i,2.355-2.355*i)
  1478. w5.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.14*i,3.14-3.14*i)
  1479. w6.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,3.925*i,3.925-3.925*i)
  1480. w7.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,4.71*i,4.71-4.71*i)
  1481. w8.C0 = CFrame.new(0,1.6+3-10*i,-1) * CFrame.fromEulerAnglesXYZ(1.57*i,5.495*i,5.495-5.495*i)
  1482. end
  1483. Laser(prt1,math.random(5,10))
  1484. Laser(prt2,math.random(5,10))
  1485. Laser(prt3,math.random(5,10))
  1486. Laser(prt4,math.random(5,10))
  1487. Laser(prt5,math.random(5,10))
  1488. Laser(prt6,math.random(5,10))
  1489. Laser(prt7,math.random(5,10))
  1490. Laser(prt8,math.random(5,10))
  1491. for i = 0,1,0.1 do
  1492. wait()
  1493. w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0+0.5*i,6.28-6.28)
  1494. w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,0.785+0.5*i,0.785-0.785)
  1495. w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,1.57+0.5*i,1.57-1.57)
  1496. w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,2.355+0.5*i,2.355-2.355)
  1497. w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,3.14-3.14)
  1498. w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,3.925+0.5*i,3.925-3.925)
  1499. w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,4.71+0.5*i,4.71-4.71)
  1500. w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57,5.495+0.5*i,5.495-5.495)
  1501. end
  1502. Laser(prt1,math.random(5,10))
  1503. Laser(prt2,math.random(5,10))
  1504. Laser(prt3,math.random(5,10))
  1505. Laser(prt4,math.random(5,10))
  1506. Laser(prt5,math.random(5,10))
  1507. Laser(prt6,math.random(5,10))
  1508. Laser(prt7,math.random(5,10))
  1509. Laser(prt8,math.random(5,10))
  1510. for i = 0,1,0.1 do
  1511. wait()
  1512. w1.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0+0.5,6.28-6.28)
  1513. w2.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0.785+0.5,0.785-0.785)
  1514. w3.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,1.57+0.5,1.57-1.57)
  1515. w4.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,2.355+0.5,2.355-2.355)
  1516. w5.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.14+0.5,3.14-3.14)
  1517. w6.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,3.925+0.5,3.925-3.925)
  1518. w7.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,4.71+0.5,4.71-4.71)
  1519. w8.C0 = CFrame.new(0,1.6+3-10,-1) * CFrame.fromEulerAnglesXYZ(1.57-1*i,5.495+0.5,5.495-5.495)
  1520. end
  1521. Laser(prt1,math.random(5,10))
  1522. Laser(prt2,math.random(5,10))
  1523. Laser(prt3,math.random(5,10))
  1524. Laser(prt4,math.random(5,10))
  1525. Laser(prt5,math.random(5,10))
  1526. Laser(prt6,math.random(5,10))
  1527. Laser(prt7,math.random(5,10))
  1528. Laser(prt8,math.random(5,10))
  1529. wait(1)
  1530. attack = false
  1531. end
  1532. function LaserPillars()
  1533. attack = true
  1534. for i = 0,1,0.1 do
  1535. wait()
  1536. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1537. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1538. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1539. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1540. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1541. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1542. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1543. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1544. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1545. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1546. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1547. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1548. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1549. end
  1550. for i = 0,1,0.1 do
  1551. wait()
  1552. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1553. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1554. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1555. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1556. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1557. w1.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0,6.28-6.28*i)
  1558. w2.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,0.785*i,0.785-0.785*i)
  1559. w3.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,1.57*i,1.57-1.57*i)
  1560. w4.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,2.355*i,2.355-2.355*i)
  1561. w5.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.14*i,3.14-3.14*i)
  1562. w6.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,3.925*i,3.925-3.925*i)
  1563. w7.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,4.71*i,4.71-4.71*i)
  1564. w8.C0 = CFrame.new(0,1.6+3-15*i,-1-3*i) * CFrame.fromEulerAnglesXYZ(0,5.495*i,5.495-5.495*i)
  1565. end
  1566. Laser(prt1,math.random(20,40))
  1567. Laser(prt2,math.random(20,40))
  1568. Laser(prt3,math.random(20,40))
  1569. Laser(prt4,math.random(20,40))
  1570. Laser(prt5,math.random(20,40))
  1571. Laser(prt6,math.random(20,40))
  1572. Laser(prt7,math.random(20,40))
  1573. Laser(prt8,math.random(20,40))
  1574. hur = 0
  1575. for i = 0,1,0.1 do
  1576. wait(0.1)
  1577. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1578. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1579. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1580. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1581. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1582. w1.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0+2.5*i,6.28-6.28)
  1583. w2.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,0.785+2.5*i,0.785-0.785)
  1584. w3.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,1.57+2.5*i,1.57-1.57)
  1585. w4.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,2.355+2.5*i,2.355-2.355)
  1586. w5.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.14+2.5*i,3.14-3.14)
  1587. w6.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,3.925+2.5*i,3.925-3.925)
  1588. w7.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,4.71+2.5*i,4.71-4.71)
  1589. w8.C0 = CFrame.new(0,1.6+3-15,-1-3-20*i) * CFrame.fromEulerAnglesXYZ(0,5.495+2.5*i,5.495-5.495)
  1590. if hur == 1 then
  1591. Laser(prt1,math.random(20,40))
  1592. Laser(prt2,math.random(20,40))
  1593. Laser(prt3,math.random(20,40))
  1594. Laser(prt4,math.random(20,40))
  1595. Laser(prt5,math.random(20,40))
  1596. Laser(prt6,math.random(20,40))
  1597. Laser(prt7,math.random(20,40))
  1598. Laser(prt8,math.random(20,40))
  1599. hur = 0
  1600. end
  1601. hur = hur + 1
  1602. end
  1603. wait(1)
  1604. attack = false
  1605. end
  1606. function DodgeTheLaser()
  1607. attack = true
  1608. for i = 0,1,0.1 do
  1609. wait()
  1610. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1611. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1.57*i)
  1612. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1613. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1.57*i)
  1614. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1615. w1.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1616. w2.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1617. w3.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1618. w4.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1619. w5.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1620. w6.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1621. w7.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1622. w8.C0 = CFrame.new(0,1.6+3*i,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1623. end
  1624. for i = 0,1,0.1 do
  1625. wait()
  1626. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1627. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  1628. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1629. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,1.57)
  1630. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1631. w1.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,6.28)
  1632. w2.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,0.785)
  1633. w3.C0 = CFrame.new(0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,1.57)
  1634. w4.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,2.355)
  1635. w5.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.14)
  1636. w6.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,3.925)
  1637. w7.C0 = CFrame.new(-0.5*i,1.6+3,-1+1*i) * CFrame.fromEulerAnglesXYZ(0,0,4.71)
  1638. w8.C0 = CFrame.new(0,1.6+3,-1) * CFrame.fromEulerAnglesXYZ(0,0,5.495)
  1639. end
  1640. game:GetService("Chat"):Chat(Head,"DODGE THIS!",2)
  1641. gairo.Parent = Head
  1642. gairo.cframe = Head.CFrame
  1643. CF = Torso.CFrame
  1644. for i = 0,1,0.01 do
  1645. wait(0.1)
  1646. gairo.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  1647. Laser(prt3,math.random(10,20))
  1648. Laser(prt7,math.random(10,20))
  1649. end
  1650. wait()
  1651. gairo.Parent = nil
  1652. attack = false
  1653. end
  1654. function Attackk(mag)
  1655. if attack then return end
  1656. if mag <= 100 then
  1657. local rndm = math.random(1,10)
  1658. if rndm == 1 then
  1659. coroutine.resume(coroutine.create(function()
  1660. if combo == 0 and comboing == false then
  1661. onehit()
  1662. elseif combo == 1 then
  1663. twohit()
  1664. elseif combo == 2 then
  1665. threehit()
  1666. elseif combo == 3 then
  1667. fourhit()
  1668. gairo.Parent = nil
  1669. Neck.C0=necko*CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),0)
  1670. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1671. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1672. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1673. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1674. wait(1)
  1675. comboing = false
  1676. end
  1677. end))
  1678. elseif rndm == 2 and combo == 0 and timer >= 40 then
  1679. coroutine.resume(coroutine.create(function()
  1680. LaserWave()
  1681. end))
  1682. elseif rndm == 3 and combo == 0 and timer >= 60 then
  1683. coroutine.resume(coroutine.create(function()
  1684. OverBlast()
  1685. end))
  1686. elseif rndm == 4 and combo == 0 and timer >= 90 then
  1687. coroutine.resume(coroutine.create(function()
  1688. SpinBeam()
  1689. end))
  1690. elseif rndm == 5 and combo == 0 and timer >= 135 then
  1691. coroutine.resume(coroutine.create(function()
  1692. LaserBarrage()
  1693. end))
  1694. elseif rndm == 6 and combo == 0 and timer >= 202 then
  1695. coroutine.resume(coroutine.create(function()
  1696. CloseRangedFire()
  1697. end))
  1698. elseif rndm == 7 and combo == 0 and timer >= 303 then
  1699. coroutine.resume(coroutine.create(function()
  1700. SpinLaser()
  1701. end))
  1702. elseif rndm == 8 and combo == 0 and timer >= 454 then
  1703. coroutine.resume(coroutine.create(function()
  1704. Implosion()
  1705. end))
  1706. elseif rndm == 9 and combo == 0 and timer >= 681 then
  1707. coroutine.resume(coroutine.create(function()
  1708. LaserPillars()
  1709. end))
  1710. elseif rndm == 10 and combo == 0 and timer >= 1000 then
  1711. coroutine.resume(coroutine.create(function()
  1712. DodgeTheLaser()
  1713. end))
  1714. end
  1715. end
  1716. coroutine.resume(coroutine.create(function()
  1717. wait(1)
  1718. if clocker == 0 then
  1719. timer = timer + 1
  1720. elseif clocker == 1 then
  1721. timer = timer + 2
  1722. elseif clocker == 2 then
  1723. timer = timer + 3
  1724. elseif clocker == 3 then
  1725. timer = timer + 4
  1726. elseif clocker == 4 then
  1727. timer = timer + 5
  1728. elseif clocker == 5 then
  1729. timer = timer + 6
  1730. elseif clocker == 6 then
  1731. timer = timer + 7
  1732. elseif clocker == 7 then
  1733. timer = timer + 8
  1734. elseif clocker == 8 then
  1735. timer = timer + 9
  1736. elseif clocker == 9 then
  1737. timer = timer + 10
  1738. end
  1739. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*9/10 and booster1 == false then
  1740. booster1 = true
  1741. clocker = clocker + 1
  1742. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1743. local parchat = math.random(1,2)
  1744. if parchat == 1 then
  1745. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1746. elseif parchat == 2 then
  1747. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1748. end
  1749. end
  1750. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*8/10 and booster2 == false then
  1751. booster2 = true
  1752. clocker = clocker + 1
  1753. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1754. local parchat = math.random(1,2)
  1755. if parchat == 1 then
  1756. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1757. elseif parchat == 2 then
  1758. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1759. end
  1760. end
  1761. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*7/10 and booster3 == false then
  1762. booster3 = true
  1763. clocker = clocker + 1
  1764. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1765. local parchat = math.random(1,2)
  1766. if parchat == 1 then
  1767. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1768. elseif parchat == 2 then
  1769. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1770. end
  1771. end
  1772. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*6/10 and booster4 == false then
  1773. booster4 = true
  1774. clocker = clocker + 1
  1775. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1776. local parchat = math.random(1,2)
  1777. if parchat == 1 then
  1778. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1779. elseif parchat == 2 then
  1780. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1781. end
  1782. end
  1783. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*5/10 and booster5 == false then
  1784. booster5 = true
  1785. clocker = clocker + 1
  1786. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1787. local parchat = math.random(1,2)
  1788. if parchat == 1 then
  1789. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1790. elseif parchat == 2 then
  1791. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1792. end
  1793. end
  1794. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*4/10 and booster6 == false then
  1795. booster6 = true
  1796. clocker = clocker + 1
  1797. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed * 2
  1798. local parchat = math.random(1,2)
  1799. if parchat == 1 then
  1800. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1801. elseif parchat == 2 then
  1802. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1803. end
  1804. end
  1805. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*3/10 and booster7 == false then
  1806. booster7 = true
  1807. clocker = clocker + 1
  1808. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1809. local parchat = math.random(1,2)
  1810. if parchat == 1 then
  1811. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1812. elseif parchat == 2 then
  1813. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1814. end
  1815. end
  1816. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*2/10 and booster8 == false then
  1817. booster8 = true
  1818. clocker = clocker + 1
  1819. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1820. local parchat = math.random(1,2)
  1821. if parchat == 1 then
  1822. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1823. elseif parchat == 2 then
  1824. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1825. end
  1826. end
  1827. if Character.Humanoid.Health < Character.Humanoid.MaxHealth*1/10 and booster9 == false then
  1828. booster9 = true
  1829. clocker = clocker + 1
  1830. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 2
  1831. local parchat = math.random(1,2)
  1832. if parchat == 1 then
  1833. game:GetService("Chat"):Chat(Head,"Increasing System Speed.",2)
  1834. elseif parchat == 2 then
  1835. game:GetService("Chat"):Chat(Head,"Overclocking.",2)
  1836. end
  1837. end
  1838. end))
  1839. if time1 == false and timer >= 40 then
  1840. time1 = true
  1841. local parchat = math.random(1,3)
  1842. if parchat == 1 then
  1843. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1844. elseif parchat == 2 then
  1845. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1846. elseif parchat == 3 then
  1847. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1848. end
  1849. end
  1850. if time2 == false and timer >= 60 then
  1851. time2 = true
  1852. local parchat = math.random(1,3)
  1853. if parchat == 1 then
  1854. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1855. elseif parchat == 2 then
  1856. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1857. elseif parchat == 3 then
  1858. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1859. end
  1860. end
  1861. if time3 == false and timer >= 90 then
  1862. time3 = true
  1863. local parchat = math.random(1,3)
  1864. if parchat == 1 then
  1865. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1866. elseif parchat == 2 then
  1867. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1868. elseif parchat == 3 then
  1869. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1870. end
  1871. end
  1872. if time4 == false and timer >= 135 then
  1873. time4 = true
  1874. local parchat = math.random(1,3)
  1875. if parchat == 1 then
  1876. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1877. elseif parchat == 2 then
  1878. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1879. elseif parchat == 3 then
  1880. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1881. end
  1882. end
  1883. if time5 == false and timer >= 202 then
  1884. time5 = true
  1885. local parchat = math.random(1,3)
  1886. if parchat == 1 then
  1887. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1888. elseif parchat == 2 then
  1889. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1890. elseif parchat == 3 then
  1891. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1892. end
  1893. end
  1894. if time6 == false and timer >= 303 then
  1895. time6 = true
  1896. local parchat = math.random(1,3)
  1897. if parchat == 1 then
  1898. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1899. elseif parchat == 2 then
  1900. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1901. elseif parchat == 3 then
  1902. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1903. end
  1904. end
  1905. if time7 == false and timer >= 454 then
  1906. time7 = true
  1907. local parchat = math.random(1,3)
  1908. if parchat == 1 then
  1909. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1910. elseif parchat == 2 then
  1911. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1912. elseif parchat == 3 then
  1913. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1914. end
  1915. end
  1916. if time8 == false and timer >= 681 then
  1917. time8 = true
  1918. local parchat = math.random(1,3)
  1919. if parchat == 1 then
  1920. game:GetService("Chat"):Chat(Head,"Ajusting Parameters.",2)
  1921. elseif parchat == 2 then
  1922. game:GetService("Chat"):Chat(Head,"Modifying Battle Program.",2)
  1923. elseif parchat == 3 then
  1924. game:GetService("Chat"):Chat(Head,"Gaining new Attacking Software.",2)
  1925. end
  1926. end
  1927. if time9 == false and timer >= 1000 then
  1928. time9 = true
  1929. local parchat = math.random(1,1)
  1930. if parchat == 1 then
  1931. game:GetService("Chat"):Chat(Head,"Overdrive Attack Enabaled.",2)
  1932. end
  1933. end
  1934. end
  1935. local BG = Instance.new("BodyGyro",Torso)
  1936. BG.cframe = Torso.CFrame
  1937. BG.maxTorque = Vector3.new(0, math.huge,0)
  1938. BGSpin = 0
  1939.  
  1940. function FindTarget()
  1941. local c = game.Workspace:GetChildren();
  1942. local nearestmag = 1500
  1943. local nearestprsn = nil
  1944. for i = 1, #c do
  1945. local hum = c[i]:findFirstChild("Humanoid")
  1946. if hum ~= nil and hum.Health ~= 0 then
  1947. local head = c[i]:findFirstChild("Head");
  1948. if head ~= nil then
  1949. local mag = (head.Position - Torso.Position).magnitude;
  1950. if mag <= 1500 and c[i].Name ~= Character.Name then
  1951. if mag < nearestmag then
  1952. nearestmag = mag
  1953. nearestprsn = c[i]
  1954. end
  1955. end
  1956. end
  1957. end
  1958. end
  1959. Target = nearestprsn
  1960. end
  1961.  
  1962.  
  1963.  
  1964.  
  1965. local Humanoid = Instance.new("Humanoid",bodyholder)
  1966. Humanoid.MaxHealth = HP
  1967.  
  1968. equipanim()
  1969. wait(1)
  1970. bodyholder:MakeJoints()
  1971. Humanoid.Health = HP
  1972. Humanoid.WalkSpeed = WS
  1973. wait(1)
  1974. bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
  1975. Humanoid.Health = HP
  1976. script.Parent = Character
  1977.  
  1978.  
  1979.  
  1980. repeat
  1981. wait(0.1)
  1982. FindTarget()
  1983. if Target ~= nil then
  1984. BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
  1985. local mag = (Torso.Position-Target.Torso.Position).magnitude
  1986. if mag <= 400 then
  1987. Attackk(mag)
  1988. end
  1989. --
  1990. pcall(function()
  1991. Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -25,Target.Torso)
  1992. end)
  1993. if Target.Torso.Position.y > Torso.Position.y+5 then
  1994. coroutine.resume(coroutine.create(Jump))
  1995. end
  1996. --
  1997. else
  1998. BG.cframe = Torso.cframe
  1999. Humanoid:MoveTo(Torso.Position,Torso)
  2000. end
  2001. if true then
  2002. if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
  2003. coroutine.resume(coroutine.create(Walk))
  2004. walking = true
  2005. elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
  2006. walking = false
  2007. end
  2008. else
  2009. walking = false
  2010. end
  2011. until Humanoid.Health <= 0
  2012. wait(5)
  2013. Character.Parent = nil
  2014. --mediafire
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