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--[[Baby Nefl created by Brannon1964802]]--
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--[[Based off Nefl from Strife, sorta.]]--
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Player=game:GetService("Players").LocalPlayer
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Character=Player.Character 
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PlayerGui=Player.PlayerGui
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Backpack=Player.Backpack 
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Torso=Character.Torso 
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Head=Character.Head 
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Humanoid=Character.Humanoid
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m=Instance.new('Model',Character)
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LeftArm=Character["Left Arm"] 
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LeftLeg=Character["Left Leg"] 
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RightArm=Character["Right Arm"] 
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RightLeg=Character["Right Leg"] 
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LS=Torso["Left Shoulder"] 
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LH=Torso["Left Hip"] 
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RS=Torso["Right Shoulder"] 
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RH=Torso["Right Hip"] 
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Face = Head.face
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Neck=Torso.Neck
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it=Instance.new
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attacktype=1
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vt=Vector3.new
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cf=CFrame.new
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euler=CFrame.fromEulerAnglesXYZ
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angles=CFrame.Angles
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cloaked=false
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
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RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
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RootPart=Character.HumanoidRootPart
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RootJoint=RootPart.RootJoint
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RootCF=euler(-1.57,0,3.14)
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attack = false 
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attackdebounce = false 
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deb=false
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equipped=true
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hand=false
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MMouse=nil
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combo=0
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mana=0
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trispeed=.2
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attackmode='none'
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local idle=0
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local Anim="Idle"
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local Effects={}
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local gun=false
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local shoot=false
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player=nil 
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mana=0
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sphere=true
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aura=false
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blinking=true
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rest=false
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game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
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        if jump == "Jump" then
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                Humanoid.Jump = false
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        end
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end)
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Humanoid.MaxHealth = 50000
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wait(0.1)
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Humanoid.Health = 50000
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print("Giant Snowman loaded.")
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print("This script was made by Brannon1964802")
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RootPart.Transparency = 1
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Humanoid.CameraOffset = Vector3.new(0, 12.5, 0)
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Humanoid:findFirstChild("Animator"):Destroy()
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Torso.Transparency = 1
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Head.Transparency = 1
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LeftLeg.Transparency = 1
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RightLeg.Transparency = 1
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LeftArm.Transparency = 1
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RightArm.Transparency = 1
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mouse=Player:GetMouse()
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--save shoulders 
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RSH, LSH=nil, nil 
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--welds 
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RW, LW=Instance.new("Weld"), Instance.new("Weld") 
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RW.Name="Right Shoulder" LW.Name="Left Shoulder"
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LH=Torso["Left Hip"]
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RH=Torso["Right Hip"]
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TorsoColor=Torso.BrickColor
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function NoOutline(Part)
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Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
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end
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player=Player 
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ch=Character
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RSH=ch.Torso["Right Shoulder"] 
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LSH=ch.Torso["Left Shoulder"] 
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-- 
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RSH.Parent=nil 
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LSH.Parent=nil 
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-- 
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RW.Name="Right Shoulder"
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RW.Part0=ch.Torso 
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RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
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RW.C1=cf(0, 0.5, 0) 
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RW.Part1=ch["Right Arm"] 
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RW.Parent=ch.Torso 
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-- 
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LW.Name="Left Shoulder"
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LW.Part0=ch.Torso 
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LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
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LW.C1=cf(0, 0.5, 0) 
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LW.Part1=ch["Left Arm"] 
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LW.Parent=ch.Torso 
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	Player=game:GetService('Players').LocalPlayer
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	Character=Player.Character
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	Mouse=Player:GetMouse()
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	m=Instance.new('Model',Character)
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music = Instance.new("Sound", Character)
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music.SoundId = "http://www.roblox.com/asset/?id=340106355"
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music.Volume = 0
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music.Looped = true
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wait(0.1)
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music:Play()
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music2 = Instance.new("Sound", Character)
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music2.SoundId = "http://www.roblox.com/asset/?id=340106807"
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music2.Volume = 0.5
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music2.Looped = true
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rawr = Instance.new("Sound", Character)
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rawr.SoundId = "http://www.roblox.com/asset/?id=297472596"
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rawr.Volume = 0.5
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rawr.Looped = false
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Beast = Instance.new("Model",Character)
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Beast.Name = "The Beast from The Depths"
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torsop=Instance.new("Part",Character)
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torsop.FormFactor="Custom"
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torsop.Size=Vector3.new(.2,.2,.2)
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torsop.Transparency=0
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torsop.CanCollide=false
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torsop.BrickColor = BrickColor.new("Pastel light red")
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torsop.Material="Sand"
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torsop.TopSurface="Smooth"
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torsop.BottomSurface="Smooth"
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torsop.RightSurface="Smooth"
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torsop.LeftSurface="Smooth"
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torsopw=Instance.new("Weld",Character)
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torsopw.Part0=Character.Torso
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torsopw.Part1=torsop
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torsopw.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-90),math.rad(0))
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torso = Instance.new("SpecialMesh",torsop)
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torso.MeshType = "Sphere"
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torso.Scale = Vector3.new(45,45,45)
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ghostp=Instance.new("Part",Character)
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ghostp.FormFactor="Custom"
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ghostp.Size=Vector3.new(0.2,0.2,0.2)
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ghostp.Transparency=1
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ghostp.CanCollide=false
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ghostp.BrickColor = BrickColor.new("Institutional white")
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ghostp.Material="Neon"
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ghostp.TopSurface="Smooth"
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ghostp.BottomSurface="Smooth"
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ghostp.RightSurface="Smooth"
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ghostp.LeftSurface="Smooth"
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ghostw=Instance.new("Weld",Character)
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ghostw.Part0=Character.Torso
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ghostw.Part1=ghostp
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ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh = Instance.new("FileMesh",ghostp)
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ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh.Scale = Vector3.new(5,5,5)
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ghostp2=Instance.new("Part",Character)
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ghostp2.FormFactor="Custom"
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ghostp2.Size=Vector3.new(0.2,0.2,0.2)
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ghostp2.Transparency=1
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ghostp2.CanCollide=false
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ghostp2.BrickColor = BrickColor.new("Institutional white")
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ghostp2.Material="Neon"
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ghostp2.TopSurface="Smooth"
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ghostp2.BottomSurface="Smooth"
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ghostp2.RightSurface="Smooth"
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ghostp2.LeftSurface="Smooth"
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ghostw2=Instance.new("Weld",Character)
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ghostw2.Part0=Character.Torso
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ghostw2.Part1=ghostp2
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ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh2 = Instance.new("FileMesh",ghostp2)
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ghostmesh2.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh2.Scale = Vector3.new(10,10,10)
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ghostp3=Instance.new("Part",Character)
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ghostp3.FormFactor="Custom"
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ghostp3.Size=Vector3.new(0.2,0.2,0.2)
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ghostp3.Transparency=1
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ghostp3.CanCollide=false
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ghostp3.BrickColor = BrickColor.new("Institutional white")
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ghostp3.Material="Neon"
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ghostp3.TopSurface="Smooth"
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ghostp3.BottomSurface="Smooth"
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ghostp3.RightSurface="Smooth"
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ghostp2.LeftSurface="Smooth"
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ghostw3=Instance.new("Weld",Character)
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ghostw3.Part0=Character.Torso
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ghostw3.Part1=ghostp3
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ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh3 = Instance.new("FileMesh",ghostp3)
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ghostmesh3.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh3.Scale = Vector3.new(15,15,15)
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ghostp4=Instance.new("Part",Character)
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ghostp4.FormFactor="Custom"
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ghostp4.Size=Vector3.new(0.2,0.2,0.2)
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ghostp4.Transparency=1
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ghostp4.CanCollide=false
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ghostp4.BrickColor = BrickColor.new("Institutional white")
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ghostp4.Material="Neon"
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ghostp4.TopSurface="Smooth"
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ghostp4.BottomSurface="Smooth"
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ghostp4.RightSurface="Smooth"
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ghostp4.LeftSurface="Smooth"
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ghostw4=Instance.new("Weld",Character)
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ghostw4.Part0=Character.Torso
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ghostw4.Part1=ghostp4
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ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh4 = Instance.new("FileMesh",ghostp4)
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ghostmesh4.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh4.Scale = Vector3.new(20,20,20)
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ghostp5=Instance.new("Part",Character)
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ghostp5.FormFactor="Custom"
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ghostp5.Size=Vector3.new(0.2,0.2,0.2)
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ghostp5.Transparency=1
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ghostp5.CanCollide=false
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ghostp5.BrickColor = BrickColor.new("Institutional white")
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ghostp5.Material="Neon"
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ghostp5.TopSurface="Smooth"
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ghostp5.BottomSurface="Smooth"
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ghostp5.RightSurface="Smooth"
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ghostp5.LeftSurface="Smooth"
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ghost5w=Instance.new("Weld",Character)
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ghost5w.Part0=Character.Torso
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ghost5w.Part1=ghostp5
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ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh = Instance.new("FileMesh",ghostp5)
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ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh.Scale = Vector3.new(2.5,2.5,2.5)
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ghostp6=Instance.new("Part",Character)
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ghostp6.FormFactor="Custom"
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ghostp6.Size=Vector3.new(0.2,0.2,0.2)
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ghostp6.Transparency=1
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ghostp6.CanCollide=false
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ghostp6.BrickColor = BrickColor.new("Institutional white")
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ghostp6.Material="Neon"
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ghostp6.TopSurface="Smooth"
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ghostp6.BottomSurface="Smooth"
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ghostp6.RightSurface="Smooth"
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ghostp6.LeftSurface="Smooth"
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ghost6w=Instance.new("Weld",Character)
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ghost6w.Part0=Character.Torso
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ghost6w.Part1=ghostp6
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ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh = Instance.new("FileMesh",ghostp6)
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ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh.Scale = Vector3.new(7.5,7.5,7.5)
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ghostp7=Instance.new("Part",Character)
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ghostp7.FormFactor="Custom"
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ghostp7.Size=Vector3.new(0.2,0.2,0.2)
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ghostp7.Transparency=1
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ghostp7.CanCollide=false
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ghostp7.BrickColor = BrickColor.new("Institutional white")
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ghostp7.Material="Neon"
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ghostp7.TopSurface="Smooth"
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ghostp7.BottomSurface="Smooth"
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ghostp7.RightSurface="Smooth"
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ghostp7.LeftSurface="Smooth"
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ghost7w=Instance.new("Weld",Character)
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ghost7w.Part0=Character.Torso
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ghost7w.Part1=ghostp7
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ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh = Instance.new("FileMesh",ghostp7)
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ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh.Scale = Vector3.new(12.5,12.5,12.5)
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ghostp8=Instance.new("Part",Character)
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ghostp8.FormFactor="Custom"
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ghostp8.Size=Vector3.new(0.2,0.2,0.2)
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ghostp8.Transparency=1
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ghostp8.CanCollide=false
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ghostp8.BrickColor = BrickColor.new("Institutional white")
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ghostp8.Material="Neon"
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ghostp8.TopSurface="Smooth"
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ghostp8.BottomSurface="Smooth"
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ghostp8.RightSurface="Smooth"
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ghostp8.LeftSurface="Smooth"
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ghost8w=Instance.new("Weld",Character)
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ghost8w.Part0=Character.Torso
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ghost8w.Part1=ghostp8
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ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
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ghostmesh = Instance.new("FileMesh",ghostp8)
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ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
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ghostmesh.Scale = Vector3.new(17.5,17.5,17.5)
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eyeoutline=Instance.new("Part",Character)
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eyeoutline.FormFactor="Custom"
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eyeoutline.Size=Vector3.new(.2,.2,.2)
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eyeoutline.Transparency=0
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eyeoutline.CanCollide=false
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eyeoutline.BrickColor = BrickColor.new("Really black")
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eyeoutline.Material="SmoothPlastic"
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eyeoutline.TopSurface="Smooth"
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eyeoutline.BottomSurface="Smooth"
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eyeoutline.RightSurface="Smooth"
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eyeoutline.LeftSurface="Smooth"
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eyeoutlinew=Instance.new("Weld",Character)
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eyeoutlinew.Part0=Character.Torso
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eyeoutlinew.Part1=eyeoutline
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eyeoutlinew.C0=CFrame.new(-1.5,0,-4.1)*CFrame.Angles(0,math.rad(20),math.rad(0))
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eyemesh = Instance.new("SpecialMesh",eyeoutline)
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eyemesh.MeshType = "Sphere"
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eyemesh.Scale = Vector3.new(8.5,8.5,2)
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eyep=Instance.new("Part",Character)
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eyep.FormFactor="Custom"
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eyep.Size=Vector3.new(.2,.2,.2)
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eyep.Transparency=0
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eyep.CanCollide=false
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eyep.BrickColor = BrickColor.new("Cyan")
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eyep.Material="Neon"
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eyep.TopSurface="Smooth"
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eyep.BottomSurface="Smooth"
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eyep.RightSurface="Smooth"
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eyep.LeftSurface="Smooth"
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eyepw=Instance.new("Weld",Character)
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eyepw.Part0=eyeoutline
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eyepw.Part1=eyep
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eyepw.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0))
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eyepmesh = Instance.new("SpecialMesh",eyep)
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eyepmesh.MeshType = "Sphere"
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eyepmesh.Scale = Vector3.new(7.5,7.5,2)
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eyeoutline2=Instance.new("Part",Character)
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eyeoutline2.FormFactor="Custom"
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eyeoutline2.Size=Vector3.new(.2,.2,.2)
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eyeoutline2.Transparency=0
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eyeoutline2.CanCollide=false
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eyeoutline2.BrickColor = BrickColor.new("Really black")
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eyeoutline2.Material="SmoothPlastic"
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eyeoutline2.TopSurface="Smooth"
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eyeoutline2.BottomSurface="Smooth"
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eyeoutline2.RightSurface="Smooth"
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eyeoutline2.LeftSurface="Smooth"
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eyeoutline2w=Instance.new("Weld",Character)
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eyeoutline2w.Part0=Character.Torso
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eyeoutline2w.Part1=eyeoutline2
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eyeoutline2w.C0=CFrame.new(1.5,0,-4.1)*CFrame.Angles(0,math.rad(-20),math.rad(0))
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eyemesh = Instance.new("SpecialMesh",eyeoutline2)
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eyemesh.MeshType = "Sphere"
383
eyemesh.Scale = Vector3.new(8.5,8.5,2)
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eyep2=Instance.new("Part",Character)
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eyep2.FormFactor="Custom"
387
eyep2.Size=Vector3.new(.2,.2,.2)
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eyep2.Transparency=0
389
eyep2.CanCollide=false
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eyep2.BrickColor = BrickColor.new("Cyan")
391
eyep2.Material="Neon"
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eyep2.TopSurface="Smooth"
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eyep2.BottomSurface="Smooth"
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eyep2.RightSurface="Smooth"
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eyep2.LeftSurface="Smooth"
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eyep2w=Instance.new("Weld",Character)
397
eyep2w.Part0=eyeoutline2
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eyep2w.Part1=eyep2
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eyep2w.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0))
400
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eyep2mesh = Instance.new("SpecialMesh",eyep2)
402
eyep2mesh.MeshType = "Sphere"
403
eyep2mesh.Scale = Vector3.new(7.5,7.5,2)
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local spotlight = Instance.new("SpotLight", eyep)
406
spotlight.Shadows = true
407
spotlight.Color = Color3.new(0, 0.666667, 1)
408
spotlight.Range = 24
409
spotlight.Angle = 60
410
spotlight.Brightness = 100
411
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local spotlight2 = Instance.new("SpotLight", eyep2)
413
spotlight2.Shadows = true
414
spotlight2.Color = Color3.new(0, 0.666667, 1)
415
spotlight2.Range = 24
416
spotlight2.Angle = 60
417
spotlight2.Brightness = 100
418
419
local particleemitter = Instance.new("ParticleEmitter", Torso)
420
particleemitter.VelocitySpread = 180
421
particleemitter.Lifetime = NumberRange.new(1)
422
particleemitter.Speed = NumberRange.new(10)
423
particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
424
particleemitter.RotSpeed = NumberRange.new(-180, 180)
425
particleemitter.Rotation = NumberRange.new(-360, 360)
426
particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
427
particleemitter.LightEmission = 1
428
particleemitter.Texture = "http://www.roblox.com/asset/?id=320043786"
429
particleemitter.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
430
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emitterp=Instance.new("Part",Character)
432
emitterp.FormFactor="Custom"
433
emitterp.Size=Vector3.new(5,.2,5)
434
emitterp.Transparency=1
435
emitterp.CanCollide=false
436
emitterp.BrickColor = BrickColor.new("Cyan")
437
emitterp.Material="Neon"
438
emitterp.TopSurface="Smooth"
439
emitterp.BottomSurface="Smooth"
440
emitterp.RightSurface="Smooth"
441
emitterp.LeftSurface="Smooth"
442
emitterpw=Instance.new("Weld",Character)
443
emitterpw.Part0=Character.Torso
444
emitterpw.Part1=emitterp
445
emitterpw.C0=CFrame.new(0,-4,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
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local emitter = Instance.new("ParticleEmitter", emitterp)
448
emitter.EmissionDirection = "Bottom"
449
emitter.VelocitySpread = 30
450
emitter.Lifetime = NumberRange.new(1)
451
emitter.Speed = NumberRange.new(10)
452
emitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)})
453
emitter.RotSpeed = NumberRange.new(-180, 180)
454
emitter.Rate = 1000
455
emitter.Rotation = NumberRange.new(-360, 360)
456
emitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
457
emitter.LightEmission = 1
458
emitter.Texture = "http://www.roblox.com/asset/?id=31727915"
459
emitter.Color = ColorSequence.new(Color3.new(0.596078, 0.847059, 1), Color3.new(0.596078, 0.847059, 1))
460
461
local eyeeffect = Instance.new("ParticleEmitter", eyep)
462
eyeeffect.Lifetime = NumberRange.new(1)
463
eyeeffect.Speed = NumberRange.new(0)
464
eyeeffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)})
465
eyeeffect.RotSpeed = NumberRange.new(1080)
466
eyeeffect.Rate = 25
467
eyeeffect.Rotation = NumberRange.new(-360, 360)
468
eyeeffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)})
469
eyeeffect.LightEmission = 0.5
470
eyeeffect.Texture = "http://www.roblox.com/asset/?id=242292288"
471
eyeeffect.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
472
eyeeffect.LockedToPart = true
473
eyeeffect.Enabled = false
474
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local eyeeffect2 = Instance.new("ParticleEmitter", eyep2)
476
eyeeffect2.Lifetime = NumberRange.new(1)
477
eyeeffect2.Speed = NumberRange.new(0)
478
eyeeffect2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)})
479
eyeeffect2.RotSpeed = NumberRange.new(1080)
480
eyeeffect2.Rate = 25
481
eyeeffect2.Rotation = NumberRange.new(-360, 360)
482
eyeeffect2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)})
483
eyeeffect2.LightEmission = 0.5
484
eyeeffect2.Texture = "http://www.roblox.com/asset/?id=242292288"
485
eyeeffect2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
486
eyeeffect2.LockedToPart = true
487
eyeeffect2.Enabled = false
488
489
coroutine.resume(coroutine.create(function(Part,Weld)
490
while Part.Parent~=nil do
491
wait(5)
492
for i=0,1,0.2 do
493
wait()
494
spotlight.Angle = 60-60*i
495
eyepmesh.Scale = Vector3.new(7.5,7.5-7.4*i,2)
496
end
497
for i=0,1,0.2 do
498
wait()
499
spotlight.Angle = 0+60*i
500
eyepmesh.Scale = Vector3.new(7.5,0.1+7.4*i,2)
501
end
502
spotlight.Angle = 60
503
end
504
end),eyep,eyepw)
505
506
coroutine.resume(coroutine.create(function(Part,Weld)
507
while Part.Parent~=nil do
508
wait(5)
509
for i=0,1,0.2 do
510
wait()
511
spotlight2.Angle = 60-60*i
512
eyep2mesh.Scale = Vector3.new(7.5,7.5-7.4*i,2)
513
end
514
for i=0,1,0.2 do
515
wait()
516
spotlight2.Angle = 0+60*i
517
eyep2mesh.Scale = Vector3.new(7.5,0.1+7.4*i,2)
518
end
519
spotlight2.Angle = 60
520
end
521
end),eyep2,eyep2w)
522
--------------------------------------------------------------
523
Arm = Instance.new("Model",Character)
524
Arm.Name = "Arm 1"
525
526
arm1p=Instance.new("Part",Character)
527
arm1p.FormFactor="Custom"
528
arm1p.Size=Vector3.new(.2,.2,.2)
529
arm1p.Transparency=0
530
arm1p.CanCollide=false
531
arm1p.BrickColor = BrickColor.new("Pastel light red")
532
arm1p.Material="Sand"
533
arm1p.TopSurface="Smooth"
534
arm1p.BottomSurface="Smooth"
535
arm1p.RightSurface="Smooth"
536
arm1p.LeftSurface="Smooth"
537
arm1pw=Instance.new("Weld",Character)
538
arm1pw.Part0=Character["Right Arm"]
539
arm1pw.Part1=arm1p
540
arm1pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(90))
541
542
arm1pmesh = Instance.new("SpecialMesh",arm1p)
543
arm1pmesh.MeshType = "Sphere"
544
arm1pmesh.Scale = Vector3.new(40,20,40)
545
546
local particleemitter2 = Instance.new("ParticleEmitter", arm1p)
547
particleemitter2.VelocitySpread = 180
548
particleemitter2.Lifetime = NumberRange.new(1)
549
particleemitter2.Speed = NumberRange.new(10)
550
particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
551
particleemitter2.RotSpeed = NumberRange.new(-180, 180)
552
particleemitter2.Rotation = NumberRange.new(-360, 360)
553
particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
554
particleemitter2.LightEmission = 1
555
particleemitter2.Texture = "http://www.roblox.com/asset/?id=320043786"
556
particleemitter2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
557
particleemitter2.Enabled = false
558
559
arm1p2=Instance.new("Part",Character)
560
arm1p2.FormFactor="Custom"
561
arm1p2.Size=Vector3.new(.2,.2,.2)
562
arm1p2.Transparency=0
563
arm1p2.CanCollide=false
564
arm1p2.BrickColor = BrickColor.new("Pastel light red")
565
arm1p2.Material="Sand"
566
arm1p2.TopSurface="Smooth"
567
arm1p2.BottomSurface="Smooth"
568
arm1p2.RightSurface="Smooth"
569
arm1p2.LeftSurface="Smooth"
570
arm1p2w=Instance.new("Weld",Character)
571
arm1p2w.Part0=arm1p
572
arm1p2w.Part1=arm1p2
573
arm1p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90))
574
575
arm1p2mesh = Instance.new("SpecialMesh",arm1p2)
576
arm1p2mesh.MeshType = "Cylinder"
577
arm1p2mesh.Scale = Vector3.new(30,20,30)
578
579
local particleemitter3 = Instance.new("ParticleEmitter", arm1p2)
580
particleemitter3.VelocitySpread = 180
581
particleemitter3.Lifetime = NumberRange.new(1)
582
particleemitter3.Speed = NumberRange.new(10)
583
particleemitter3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
584
particleemitter3.RotSpeed = NumberRange.new(-180, 180)
585
particleemitter3.Rotation = NumberRange.new(-360, 360)
586
particleemitter3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
587
particleemitter3.LightEmission = 1
588
particleemitter3.Texture = "http://www.roblox.com/asset/?id=320043786"
589
particleemitter3.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
590
particleemitter3.Enabled = false
591
592
arm1p3=Instance.new("Part",Character)
593
arm1p3.FormFactor="Custom"
594
arm1p3.Size=Vector3.new(.2,.2,.2)
595
arm1p3.Transparency=0
596
arm1p3.CanCollide=false
597
arm1p3.BrickColor = BrickColor.new("Pastel light red")
598
arm1p3.Material="Sand"
599
arm1p3.TopSurface="Smooth"
600
arm1p3.BottomSurface="Smooth"
601
arm1p3.RightSurface="Smooth"
602
arm1p3.LeftSurface="Smooth"
603
arm1p3w=Instance.new("Weld",Character)
604
arm1p3w.Part0=arm1p2
605
arm1p3w.Part1=arm1p3
606
arm1p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
607
608
arm1p3mesh = Instance.new("SpecialMesh",arm1p3)
609
arm1p3mesh.MeshType = "Sphere"
610
arm1p3mesh.Scale = Vector3.new(22.5,22.5,22.5)
611
612
local particleemitter4 = Instance.new("ParticleEmitter", arm1p3)
613
particleemitter4.VelocitySpread = 180
614
particleemitter4.Lifetime = NumberRange.new(1)
615
particleemitter4.Speed = NumberRange.new(10)
616
particleemitter4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
617
particleemitter4.RotSpeed = NumberRange.new(-180, 180)
618
particleemitter4.Rotation = NumberRange.new(-360, 360)
619
particleemitter4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
620
particleemitter4.LightEmission = 1
621
particleemitter4.Texture = "http://www.roblox.com/asset/?id=320043786"
622
particleemitter4.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
623
particleemitter4.Enabled = false
624
625
arm1p4=Instance.new("Part",Character)
626
arm1p4.FormFactor="Custom"
627
arm1p4.Size=Vector3.new(.2,.2,.2)
628
arm1p4.Transparency=0
629
arm1p4.CanCollide=false
630
arm1p4.BrickColor = BrickColor.new("Pastel light red")
631
arm1p4.Material="Sand"
632
arm1p4.TopSurface="Smooth"
633
arm1p4.BottomSurface="Smooth"
634
arm1p4.RightSurface="Smooth"
635
arm1p4.LeftSurface="Smooth"
636
arm1p4w=Instance.new("Weld",Character)
637
arm1p4w.Part0=arm1p3
638
arm1p4w.Part1=arm1p4
639
arm1p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45))
640
641
arm1p4mesh = Instance.new("SpecialMesh",arm1p4)
642
arm1p4mesh.MeshType = "Cylinder"
643
arm1p4mesh.Scale = Vector3.new(30,20,30)
644
645
local particleemitter5 = Instance.new("ParticleEmitter", arm1p4)
646
particleemitter5.VelocitySpread = 180
647
particleemitter5.Lifetime = NumberRange.new(1)
648
particleemitter5.Speed = NumberRange.new(10)
649
particleemitter5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
650
particleemitter5.RotSpeed = NumberRange.new(-180, 180)
651
particleemitter5.Rotation = NumberRange.new(-360, 360)
652
particleemitter5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
653
particleemitter5.LightEmission = 1
654
particleemitter5.Texture = "http://www.roblox.com/asset/?id=320043786"
655
particleemitter5.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
656
particleemitter5.Enabled = false
657
658
arm1p5=Instance.new("Part",Character)
659
arm1p5.FormFactor="Custom"
660
arm1p5.Size=Vector3.new(.2,.2,.2)
661
arm1p5.Transparency=0
662
arm1p5.CanCollide=false
663
arm1p5.BrickColor = BrickColor.new("Pastel light red")
664
arm1p5.Material="Sand"
665
arm1p5.TopSurface="Smooth"
666
arm1p5.BottomSurface="Smooth"
667
arm1p5.RightSurface="Smooth"
668
arm1p5.LeftSurface="Smooth"
669
arm1p5w=Instance.new("Weld",Character)
670
arm1p5w.Part0=arm1p4
671
arm1p5w.Part1=arm1p5
672
arm1p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
673
674
arm1p5mesh = Instance.new("SpecialMesh",arm1p5)
675
arm1p5mesh.MeshType = "Sphere"
676
arm1p5mesh.Scale = Vector3.new(30,30,30)
677
678
local particleemitter6 = Instance.new("ParticleEmitter", arm1p5)
679
particleemitter6.VelocitySpread = 180
680
particleemitter6.Lifetime = NumberRange.new(1)
681
particleemitter6.Speed = NumberRange.new(10)
682
particleemitter6.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
683
particleemitter6.RotSpeed = NumberRange.new(-180, 180)
684
particleemitter6.Rotation = NumberRange.new(-360, 360)
685
particleemitter6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
686
particleemitter6.LightEmission = 1
687
particleemitter6.Texture = "http://www.roblox.com/asset/?id=320043786"
688
particleemitter6.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
689
particleemitter6.Enabled = false
690
691
arm1p6=Instance.new("Part",Character)
692
arm1p6.FormFactor="Custom"
693
arm1p6.Size=Vector3.new(.2,.2,.2)
694
arm1p6.Transparency=0
695
arm1p6.CanCollide=false
696
arm1p6.BrickColor = BrickColor.new("Pastel light red")
697
arm1p6.Material="Sand"
698
arm1p6.TopSurface="Smooth"
699
arm1p6.BottomSurface="Smooth"
700
arm1p6.RightSurface="Smooth"
701
arm1p6.LeftSurface="Smooth"
702
arm1p6w=Instance.new("Weld",Character)
703
arm1p6w.Part0=arm1p5
704
arm1p6w.Part1=arm1p6
705
arm1p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
706
707
arm1p6mesh = Instance.new("FileMesh",arm1p6)
708
arm1p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
709
arm1p6mesh.Scale = Vector3.new(3.15,3.15,3.15)
710
711
arm1p7=Instance.new("Part",Character)
712
arm1p7.FormFactor="Custom"
713
arm1p7.Size=Vector3.new(.2,.2,.2)
714
arm1p7.Transparency=0
715
arm1p7.CanCollide=false
716
arm1p7.BrickColor = BrickColor.new("Pastel light red")
717
arm1p7.Material="Sand"
718
arm1p7.TopSurface="Smooth"
719
arm1p7.BottomSurface="Smooth"
720
arm1p7.RightSurface="Smooth"
721
arm1p7.LeftSurface="Smooth"
722
arm1p7w=Instance.new("Weld",Character)
723
arm1p7w.Part0=arm1p
724
arm1p7w.Part1=arm1p7
725
arm1p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
726
727
arm1p7mesh = Instance.new("FileMesh",arm1p7)
728
arm1p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362"
729
arm1p7mesh.Scale = Vector3.new(5,10,5)
730
731
arm1hitbox=Instance.new("Part",Character)
732
arm1hitbox.FormFactor="Custom"
733
arm1hitbox.Size=Vector3.new(5,5,5)
734
arm1hitbox.Transparency=1
735
arm1hitbox.CanCollide=false
736
arm1hitbox.BrickColor = BrickColor.new("Pastel light red")
737
arm1hitbox.Material="Sand"
738
arm1hitbox.TopSurface="Smooth"
739
arm1hitbox.BottomSurface="Smooth"
740
arm1hitbox.RightSurface="Smooth"
741
arm1hitbox.LeftSurface="Smooth"
742
arm1hitboxw=Instance.new("Weld",Character)
743
arm1hitboxw.Part0=arm1p6
744
arm1hitboxw.Part1=arm1hitbox
745
arm1hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
746
--------------------------------------------------------------
747
Arm2 = Instance.new("Model",Character)
748
Arm2.Name = "Arm 2"
749
750
arm2p=Instance.new("Part",Character)
751
arm2p.FormFactor="Custom"
752
arm2p.Size=Vector3.new(.2,.2,.2)
753
arm2p.Transparency=0
754
arm2p.CanCollide=false
755
arm2p.BrickColor = BrickColor.new("Pastel light red")
756
arm2p.Material="Sand"
757
arm2p.TopSurface="Smooth"
758
arm2p.BottomSurface="Smooth"
759
arm2p.RightSurface="Smooth"
760
arm2p.LeftSurface="Smooth"
761
arm2pw=Instance.new("Weld",Character)
762
arm2pw.Part0=Character["Left Arm"]
763
arm2pw.Part1=arm2p
764
arm2pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(-90))
765
766
arm2pmesh = Instance.new("SpecialMesh",arm2p)
767
arm2pmesh.MeshType = "Sphere"
768
arm2pmesh.Scale = Vector3.new(40,20,40)
769
770
local particleemitter7 = Instance.new("ParticleEmitter", arm2p)
771
particleemitter7.VelocitySpread = 180
772
particleemitter7.Lifetime = NumberRange.new(1)
773
particleemitter7.Speed = NumberRange.new(10)
774
particleemitter7.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
775
particleemitter7.RotSpeed = NumberRange.new(-180, 180)
776
particleemitter7.Rotation = NumberRange.new(-360, 360)
777
particleemitter7.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
778
particleemitter7.LightEmission = 1
779
particleemitter7.Texture = "http://www.roblox.com/asset/?id=320043786"
780
particleemitter7.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
781
particleemitter7.Enabled = false
782
783
arm2p2=Instance.new("Part",Character)
784
arm2p2.FormFactor="Custom"
785
arm2p2.Size=Vector3.new(.2,.2,.2)
786
arm2p2.Transparency=0
787
arm2p2.CanCollide=false
788
arm2p2.BrickColor = BrickColor.new("Pastel light red")
789
arm2p2.Material="Sand"
790
arm2p2.TopSurface="Smooth"
791
arm2p2.BottomSurface="Smooth"
792
arm2p2.RightSurface="Smooth"
793
arm2p2.LeftSurface="Smooth"
794
arm2p2w=Instance.new("Weld",Character)
795
arm2p2w.Part0=arm2p
796
arm2p2w.Part1=arm2p2
797
arm2p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90))
798
799
arm2p2mesh = Instance.new("SpecialMesh",arm2p2)
800
arm2p2mesh.MeshType = "Cylinder"
801
arm2p2mesh.Scale = Vector3.new(30,20,30)
802
803
local particleemitter8 = Instance.new("ParticleEmitter", arm2p2)
804
particleemitter8.VelocitySpread = 180
805
particleemitter8.Lifetime = NumberRange.new(1)
806
particleemitter8.Speed = NumberRange.new(10)
807
particleemitter8.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
808
particleemitter8.RotSpeed = NumberRange.new(-180, 180)
809
particleemitter8.Rotation = NumberRange.new(-360, 360)
810
particleemitter8.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
811
particleemitter8.LightEmission = 1
812
particleemitter8.Texture = "http://www.roblox.com/asset/?id=320043786"
813
particleemitter8.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
814
particleemitter8.Enabled = false
815
816
arm2p3=Instance.new("Part",Character)
817
arm2p3.FormFactor="Custom"
818
arm2p3.Size=Vector3.new(.2,.2,.2)
819
arm2p3.Transparency=0
820
arm2p3.CanCollide=false
821
arm2p3.BrickColor = BrickColor.new("Pastel light red")
822
arm2p3.Material="Sand"
823
arm2p3.TopSurface="Smooth"
824
arm2p3.BottomSurface="Smooth"
825
arm2p3.RightSurface="Smooth"
826
arm2p3.LeftSurface="Smooth"
827
arm2p3w=Instance.new("Weld",Character)
828
arm2p3w.Part0=arm2p2
829
arm2p3w.Part1=arm2p3
830
arm2p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
831
832
arm2p3mesh = Instance.new("SpecialMesh",arm2p3)
833
arm2p3mesh.MeshType = "Sphere"
834
arm2p3mesh.Scale = Vector3.new(22.5,22.5,22.5)
835
836
local particleemitter9 = Instance.new("ParticleEmitter", arm2p3)
837
particleemitter9.VelocitySpread = 180
838
particleemitter9.Lifetime = NumberRange.new(1)
839
particleemitter9.Speed = NumberRange.new(10)
840
particleemitter9.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
841
particleemitter9.RotSpeed = NumberRange.new(-180, 180)
842
particleemitter9.Rotation = NumberRange.new(-360, 360)
843
particleemitter9.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
844
particleemitter9.LightEmission = 1
845
particleemitter9.Texture = "http://www.roblox.com/asset/?id=320043786"
846
particleemitter9.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
847
particleemitter9.Enabled = false
848
849
arm2p4=Instance.new("Part",Character)
850
arm2p4.FormFactor="Custom"
851
arm2p4.Size=Vector3.new(.2,.2,.2)
852
arm2p4.Transparency=0
853
arm2p4.CanCollide=false
854
arm2p4.BrickColor = BrickColor.new("Pastel light red")
855
arm2p4.Material="Sand"
856
arm2p4.TopSurface="Smooth"
857
arm2p4.BottomSurface="Smooth"
858
arm2p4.RightSurface="Smooth"
859
arm2p4.LeftSurface="Smooth"
860
arm2p4w=Instance.new("Weld",Character)
861
arm2p4w.Part0=arm2p3
862
arm2p4w.Part1=arm2p4
863
arm2p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45))
864
865
arm2p4mesh = Instance.new("SpecialMesh",arm2p4)
866
arm2p4mesh.MeshType = "Cylinder"
867
arm2p4mesh.Scale = Vector3.new(30,20,30)
868
869
local particleemitter10 = Instance.new("ParticleEmitter", arm2p4)
870
particleemitter10.VelocitySpread = 180
871
particleemitter10.Lifetime = NumberRange.new(1)
872
particleemitter10.Speed = NumberRange.new(10)
873
particleemitter10.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
874
particleemitter10.RotSpeed = NumberRange.new(-180, 180)
875
particleemitter10.Rotation = NumberRange.new(-360, 360)
876
particleemitter10.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
877
particleemitter10.LightEmission = 1
878
particleemitter10.Texture = "http://www.roblox.com/asset/?id=320043786"
879
particleemitter10.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
880
particleemitter10.Enabled = false
881
882
arm2p5=Instance.new("Part",Character)
883
arm2p5.FormFactor="Custom"
884
arm2p5.Size=Vector3.new(.2,.2,.2)
885
arm2p5.Transparency=0
886
arm2p5.CanCollide=false
887
arm2p5.BrickColor = BrickColor.new("Pastel light red")
888
arm2p5.Material="Sand"
889
arm2p5.TopSurface="Smooth"
890
arm2p5.BottomSurface="Smooth"
891
arm2p5.RightSurface="Smooth"
892
arm2p5.LeftSurface="Smooth"
893
arm2p5w=Instance.new("Weld",Character)
894
arm2p5w.Part0=arm2p4
895
arm2p5w.Part1=arm2p5
896
arm2p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
897
898
arm2p5mesh = Instance.new("SpecialMesh",arm2p5)
899
arm2p5mesh.MeshType = "Sphere"
900
arm2p5mesh.Scale = Vector3.new(30,30,30)
901
902
local particleemitter11 = Instance.new("ParticleEmitter", arm2p5)
903
particleemitter11.VelocitySpread = 180
904
particleemitter11.Lifetime = NumberRange.new(1)
905
particleemitter11.Speed = NumberRange.new(10)
906
particleemitter11.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
907
particleemitter11.RotSpeed = NumberRange.new(-180, 180)
908
particleemitter11.Rotation = NumberRange.new(-360, 360)
909
particleemitter11.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
910
particleemitter11.LightEmission = 1
911
particleemitter11.Texture = "http://www.roblox.com/asset/?id=320043786"
912
particleemitter11.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
913
particleemitter11.Enabled = false
914
915
arm2p6=Instance.new("Part",Character)
916
arm2p6.FormFactor="Custom"
917
arm2p6.Size=Vector3.new(.2,.2,.2)
918
arm2p6.Transparency=0
919
arm2p6.CanCollide=false
920
arm2p6.BrickColor = BrickColor.new("Pastel light red")
921
arm2p6.Material="Sand"
922
arm2p6.TopSurface="Smooth"
923
arm2p6.BottomSurface="Smooth"
924
arm2p6.RightSurface="Smooth"
925
arm2p6.LeftSurface="Smooth"
926
arm2p6w=Instance.new("Weld",Character)
927
arm2p6w.Part0=arm2p5
928
arm2p6w.Part1=arm2p6
929
arm2p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(90))
930
931
arm2p6mesh = Instance.new("FileMesh",arm2p6)
932
arm2p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
933
arm2p6mesh.Scale = Vector3.new(3.15,3.15,3.15)
934
935
arm2p7=Instance.new("Part",Character)
936
arm2p7.FormFactor="Custom"
937
arm2p7.Size=Vector3.new(.2,.2,.2)
938
arm2p7.Transparency=0
939
arm2p7.CanCollide=false
940
arm2p7.BrickColor = BrickColor.new("Pastel light red")
941
arm2p7.Material="Sand"
942
arm2p7.TopSurface="Smooth"
943
arm2p7.BottomSurface="Smooth"
944
arm2p7.RightSurface="Smooth"
945
arm2p7.LeftSurface="Smooth"
946
arm2p7w=Instance.new("Weld",Character)
947
arm2p7w.Part0=arm2p
948
arm2p7w.Part1=arm2p7
949
arm2p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
950
951
arm2p7mesh = Instance.new("FileMesh",arm2p7)
952
arm2p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362"
953
arm2p7mesh.Scale = Vector3.new(5,10,5)
954
955
arm2hitbox=Instance.new("Part",Character)
956
arm2hitbox.FormFactor="Custom"
957
arm2hitbox.Size=Vector3.new(5,5,5)
958
arm2hitbox.Transparency=1
959
arm2hitbox.CanCollide=false
960
arm2hitbox.BrickColor = BrickColor.new("Pastel light red")
961
arm2hitbox.Material="Sand"
962
arm2hitbox.TopSurface="Smooth"
963
arm2hitbox.BottomSurface="Smooth"
964
arm2hitbox.RightSurface="Smooth"
965
arm2hitbox.LeftSurface="Smooth"
966
arm2hitboxw=Instance.new("Weld",Character)
967
arm2hitboxw.Part0=arm2p6
968
arm2hitboxw.Part1=arm2hitbox
969
arm2hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
970
--------------------------------------------------------------
971
972
	local function weldBetween(a, b)
973
	    local weldd = Instance.new("ManualWeld")
974
	    weldd.Part0 = a
975
	    weldd.Part1 = b
976
	    weldd.C0 = CFrame.new()
977
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
978
	    weldd.Parent = a
979
	    return weldd
980
	end
981
	
982
	function swait(num)
983
    if num==0 or num==nil then
984
    game:service'RunService'.Stepped:wait(0)
985
    else
986
    for i=0,num do
987
    game:service'RunService'.Stepped:wait(0)
988
    end
989
    end
990
	    end
991
	
992
	function nooutline(part)
993
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
994
	end
995
	
996
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
997
		local fp=it("Part")
998
		fp.formFactor=formfactor
999
		fp.Parent=parent
1000
		fp.Reflectance=reflectance
1001
		fp.Transparency=transparency
1002
		fp.CanCollide=false
1003
		fp.Locked=true
1004
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
1005
		fp.Name=name
1006
		fp.Size=size
1007
		fp.Position=Character.Torso.Position
1008
		nooutline(fp)
1009
		fp.Material=material
1010
		fp:BreakJoints()
1011
		return fp
1012
	end
1013
	
1014
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
1015
		local mesh=it(Mesh)
1016
		mesh.Parent=part
1017
		if Mesh=="SpecialMesh" then
1018
			mesh.MeshType=meshtype
1019
			mesh.MeshId=meshid
1020
		end
1021
		mesh.Offset=offset
1022
		mesh.Scale=scale
1023
		return mesh
1024
	end
1025
	
1026
	function weld(parent,part0,part1,c0,c1)
1027
		local weld=it("Weld")
1028
		weld.Parent=parent
1029
		weld.Part0=part0
1030
		weld.Part1=part1
1031
		weld.C0=c0
1032
		weld.C1=c1
1033
		return weld
1034
	end
1035
	
1036
	
1037
local function CFrameFromTopBack(at, top, back)
1038
local right = top:Cross(back)
1039
return CFrame.new(at.x, at.y, at.z,
1040
right.x, top.x, back.x,
1041
right.y, top.y, back.y,
1042
right.z, top.z, back.z)
1043
end
1044
1045
function Triangle(a, b, c)
1046
local edg1 = (c-a):Dot((b-a).unit)
1047
local edg2 = (a-b):Dot((c-b).unit)
1048
local edg3 = (b-c):Dot((a-c).unit)
1049
if edg1 <= (b-a).magnitude and edg1 >= 0 then
1050
a, b, c = a, b, c
1051
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1052
a, b, c = b, c, a
1053
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1054
a, b, c = c, a, b
1055
else
1056
assert(false, "unreachable")
1057
end
1058
 
1059
local len1 = (c-a):Dot((b-a).unit)
1060
local len2 = (b-a).magnitude - len1
1061
local width = (a + (b-a).unit*len1 - c).magnitude
1062
 
1063
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1064
 
1065
local list = {}
1066
1067
local TrailColor = ("Dark grey")
1068
 
1069
if len1 > 0.01 then
1070
local w1 = Instance.new('WedgePart', m)
1071
game:GetService("Debris"):AddItem(w1,5)
1072
w1.Material = "SmoothPlastic"
1073
w1.FormFactor = 'Custom'
1074
w1.BrickColor = BrickColor.new(TrailColor)
1075
w1.Transparency = 0
1076
w1.Reflectance = 0
1077
w1.Material = "SmoothPlastic"
1078
w1.CanCollide = false
1079
NoOutline(w1)
1080
local sz = Vector3.new(0.2, width, len1)
1081
w1.Size = sz
1082
local sp = Instance.new("SpecialMesh",w1)
1083
sp.MeshType = "Wedge"
1084
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
1085
w1:BreakJoints()
1086
w1.Anchored = true
1087
w1.Parent = workspace
1088
w1.Transparency = 0.7
1089
table.insert(Effects,{w1,"Disappear",.01})
1090
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1091
table.insert(list,w1)
1092
end
1093
 
1094
if len2 > 0.01 then
1095
local w2 = Instance.new('WedgePart', m)
1096
game:GetService("Debris"):AddItem(w2,5)
1097
w2.Material = "SmoothPlastic"
1098
w2.FormFactor = 'Custom'
1099
w2.BrickColor = BrickColor.new(TrailColor)
1100
w2.Transparency = 0
1101
w2.Reflectance = 0
1102
w2.Material = "SmoothPlastic"
1103
w2.CanCollide = false
1104
NoOutline(w2)
1105
local sz = Vector3.new(0.2, width, len2)
1106
w2.Size = sz
1107
local sp = Instance.new("SpecialMesh",w2)
1108
sp.MeshType = "Wedge"
1109
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
1110
w2:BreakJoints()
1111
w2.Anchored = true
1112
w2.Parent = workspace
1113
w2.Transparency = 0.7
1114
table.insert(Effects,{w2,"Disappear",.01})
1115
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1116
table.insert(list,w2)
1117
end
1118
return unpack(list)
1119
end
1120
	
1121
	
1122
so = function(id,par,vol,pit) 
1123
coroutine.resume(coroutine.create(function()
1124
local sou = Instance.new("Sound",par or workspace)
1125
sou.Volume=vol
1126
sou.Pitch=pit or 1
1127
sou.SoundId=id
1128
swait() 
1129
sou:play() 
1130
game:GetService("Debris"):AddItem(sou,6)
1131
end))
1132
end
1133
 
1134
function clerp(a,b,t) 
1135
local qa = {QuaternionFromCFrame(a)}
1136
local qb = {QuaternionFromCFrame(b)} 
1137
local ax, ay, az = a.x, a.y, a.z 
1138
local bx, by, bz = b.x, b.y, b.z
1139
local _t = 1-t
1140
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
1141
end 
1142
 
1143
function QuaternionFromCFrame(cf) 
1144
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
1145
local trace = m00 + m11 + m22 
1146
if trace > 0 then 
1147
local s = math.sqrt(1 + trace) 
1148
local recip = 0.5/s 
1149
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
1150
else 
1151
local i = 0 
1152
if m11 > m00 then
1153
i = 1
1154
end
1155
if m22 > (i == 0 and m00 or m11) then 
1156
i = 2 
1157
end 
1158
if i == 0 then 
1159
local s = math.sqrt(m00-m11-m22+1) 
1160
local recip = 0.5/s 
1161
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
1162
elseif i == 1 then 
1163
local s = math.sqrt(m11-m22-m00+1) 
1164
local recip = 0.5/s 
1165
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
1166
elseif i == 2 then 
1167
local s = math.sqrt(m22-m00-m11+1) 
1168
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
1169
end 
1170
end 
1171
end
1172
 
1173
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
1174
local xs, ys, zs = x + x, y + y, z + z 
1175
local wx, wy, wz = w*xs, w*ys, w*zs 
1176
local xx = x*xs 
1177
local xy = x*ys 
1178
local xz = x*zs 
1179
local yy = y*ys 
1180
local yz = y*zs 
1181
local zz = z*zs 
1182
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
1183
end
1184
 
1185
function QuaternionSlerp(a, b, t) 
1186
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
1187
local startInterp, finishInterp; 
1188
if cosTheta >= 0.0001 then 
1189
if (1 - cosTheta) > 0.0001 then 
1190
local theta = math.acos(cosTheta) 
1191
local invSinTheta = 1/math.sin(theta) 
1192
startInterp = math.sin((1-t)*theta)*invSinTheta 
1193
finishInterp = math.sin(t*theta)*invSinTheta  
1194
else 
1195
startInterp = 1-t 
1196
finishInterp = t 
1197
end 
1198
else 
1199
if (1+cosTheta) > 0.0001 then 
1200
local theta = math.acos(-cosTheta) 
1201
local invSinTheta = 1/math.sin(theta) 
1202
startInterp = math.sin((t-1)*theta)*invSinTheta 
1203
finishInterp = math.sin(t*theta)*invSinTheta 
1204
else 
1205
startInterp = t-1 
1206
finishInterp = t 
1207
end 
1208
end 
1209
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
1210
end
1211
1212
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1213
1214
1215
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1216
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1217
end 
1218
1219
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
1220
        if hit.Parent==nil then
1221
                return
1222
        end
1223
        h=hit.Parent:FindFirstChild("Humanoid")
1224
        for _,v in pairs(hit.Parent:children()) do
1225
        if v:IsA("Humanoid") then
1226
        h=v
1227
        end
1228
        end
1229
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
1230
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
1231
        end
1232
        if hit.Parent.className=="Hat" then
1233
        hit=hit.Parent.Parent:findFirstChild("Head")
1234
        end
1235
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1236
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
1237
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1238
                        return
1239
                end]]
1240
--                        hs(hit,1.2) 
1241
                        c=Instance.new("ObjectValue")
1242
                        c.Name="creator"
1243
                        c.Value=game:service("Players").LocalPlayer
1244
                        c.Parent=h
1245
                        game:GetService("Debris"):AddItem(c,.5)
1246
                Damage=math.random(minim,maxim)
1247
--                h:TakeDamage(Damage)
1248
                blocked=false
1249
                block=hit.Parent:findFirstChild("Block")
1250
                if block~=nil then
1251
                print(block.className)
1252
                if block.className=="NumberValue" then
1253
                if block.Value>0 then
1254
                blocked=true
1255
                if decreaseblock==nil then
1256
                block.Value=block.Value-1
1257
                end
1258
                end
1259
                end
1260
                if block.className=="IntValue" then
1261
                if block.Value>0 then
1262
                blocked=true
1263
                if decreaseblock~=nil then
1264
                block.Value=block.Value-1
1265
                end
1266
                end
1267
                end
1268
                end
1269
                if blocked==false then
1270
--                h:TakeDamage(Damage)
1271
                h.Health=h.Health-Damage
1272
                showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
1273
                else
1274
                h.Health=h.Health-(Damage/2)
1275
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright red"))
1276
                end
1277
                if Type=="Knockdown" then
1278
                hum=hit.Parent.Humanoid
1279
hum.PlatformStand=true
1280
coroutine.resume(coroutine.create(function(HHumanoid)
1281
swait(1)
1282
HHumanoid.PlatformStand=false
1283
end),hum)
1284
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1285
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1286
local bodvol=Instance.new("BodyVelocity")
1287
bodvol.velocity=angle*knockback
1288
bodvol.P=5000
1289
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1290
bodvol.Parent=hit
1291
rl=Instance.new("BodyAngularVelocity")
1292
rl.P=3000
1293
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1294
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1295
rl.Parent=hit
1296
game:GetService("Debris"):AddItem(bodvol,.5)
1297
game:GetService("Debris"):AddItem(rl,.5)
1298
                elseif Type=="Normal" then
1299
                so("http://www.roblox.com/asset/?id=220834019",hit,1,math.random(80,120)/100) 
1300
                vp=Instance.new("BodyVelocity")
1301
                vp.P=500
1302
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
1303
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1304
                if KnockbackType==1 then
1305
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
1306
                elseif KnockbackType==2 then
1307
                vp.velocity=Property.CFrame.lookVector*knockback
1308
                end
1309
                if knockback>0 then
1310
                        vp.Parent=hit.Parent.Torso
1311
                end
1312
                game:GetService("Debris"):AddItem(vp,.5)
1313
                elseif Type=="Up" then
1314
                local bodyVelocity=Instance.new("BodyVelocity")
1315
                bodyVelocity.velocity=vt(0,60,0)
1316
                bodyVelocity.P=5000
1317
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1318
                bodyVelocity.Parent=hit
1319
                game:GetService("Debris"):AddItem(bodyVelocity,1)
1320
                rl=Instance.new("BodyAngularVelocity")
1321
                rl.P=3000
1322
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1323
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
1324
                rl.Parent=hit
1325
                game:GetService("Debris"):AddItem(rl,.5)
1326
                elseif Type=="Snare" then
1327
                bp=Instance.new("BodyPosition")
1328
                bp.P=2000
1329
                bp.D=100
1330
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1331
                bp.position=hit.Parent.Torso.Position
1332
                bp.Parent=hit.Parent.Torso
1333
                game:GetService("Debris"):AddItem(bp,1)
1334
                elseif Type=="Target" then
1335
                if Targetting==false then
1336
                ZTarget=hit.Parent.Torso
1337
                coroutine.resume(coroutine.create(function(Part) 
1338
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
1339
                swait(5)
1340
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
1341
                end),ZTarget)
1342
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
1343
                targetgui=Instance.new("BillboardGui")
1344
                targetgui.Parent=ZTarget
1345
                targetgui.Size=UDim2.new(10,100,10,100)
1346
                targ=Instance.new("ImageLabel")
1347
                targ.Parent=targetgui
1348
                targ.BackgroundTransparency=1
1349
                targ.Image="rbxassetid://4834067"
1350
                targ.Size=UDim2.new(1,0,1,0)
1351
                cam.CameraType="Scriptable"
1352
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1353
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1354
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1355
                Targetting=true
1356
                RocketTarget=ZTarget
1357
                for i=1,Property do
1358
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
1359
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
1360
                swait()
1361
                end
1362
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
1363
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1364
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1365
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
1366
                end
1367
                Targetting=false
1368
                RocketTarget=nil
1369
                targetgui.Parent=nil
1370
                cam.CameraType="Custom"
1371
                end
1372
                end
1373
                        debounce=Instance.new("BoolValue")
1374
                        debounce.Name="DebounceHit"
1375
                        debounce.Parent=hit.Parent
1376
                        debounce.Value=true
1377
                        game:GetService("Debris"):AddItem(debounce,Delay)
1378
                        c=Instance.new("ObjectValue")
1379
                        c.Name="creator"
1380
                        c.Value=Player
1381
                        c.Parent=h
1382
                        game:GetService("Debris"):AddItem(c,.5)
1383
                CRIT=false
1384
                hitDeb=true
1385
                AttackPos=6
1386
        end
1387
end
1388
 
1389
showDamage=function(Char,Dealt,du,Color)
1390
        m=Instance.new("Model")
1391
        m.Name=tostring(Dealt)
1392
        h=Instance.new("Humanoid")
1393
        h.Health=0
1394
        h.MaxHealth=0
1395
        h.Parent=m
1396
        c=Instance.new("Part")
1397
        c.Transparency=0
1398
        c.BrickColor=BrickColor.new("Bright red")
1399
        c.Name="Head"
1400
        c.TopSurface=0
1401
        c.BottomSurface=0
1402
        c.formFactor="Plate"
1403
        c.Size=Vector3.new(1,.4,1)
1404
        ms=Instance.new("CylinderMesh")
1405
        ms.Scale=Vector3.new(.8,.8,.8)
1406
        if CRIT==true then
1407
                ms.Scale=Vector3.new(1,1.25,1)
1408
        end
1409
        ms.Parent=c
1410
        c.Reflectance=0
1411
        Instance.new("BodyGyro").Parent=c
1412
        c.Parent=m
1413
        if Char:findFirstChild("Head")~=nil then
1414
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1415
        elseif Char.Parent:findFirstChild("Head")~=nil then
1416
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1417
        end
1418
        f=Instance.new("BodyPosition")
1419
        f.P=2000
1420
        f.D=100
1421
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1422
        f.position=c.Position+Vector3.new(0,3,0)
1423
        f.Parent=c
1424
        game:GetService("Debris"):AddItem(m,.5+du)
1425
        c.CanCollide=false
1426
        m.Parent=workspace
1427
        c.CanCollide=false
1428
end
1429
1430
function Shockwave2(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
1431
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1432
	prt.Anchored = true
1433
	prt.CFrame = cframe
1434
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1435
	coroutine.resume(coroutine.create(function() 
1436
		for i = 0, 1, delay do
1437
			swait()
1438
			prt.Transparency = i
1439
			msh.Scale = msh.Scale + vt(x2, y2, z2)
1440
		end
1441
		prt.Parent = nil
1442
	end))
1443
end
1444
1445
function attackone()
1446
attack=true
1447
for i=0,1,0.04 do
1448
swait()
1449
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(-30)),.1)
1450
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1451
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1452
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1453
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1454
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1455
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1456
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,4)*angles(math.rad(60),math.rad(90),math.rad(-90)),0.2)
1457
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1458
arm1p4w.C0=clerp(arm1p4w.C0,cf(1.5,3,0)*angles(math.rad(0),math.rad(0),math.rad(-120)),0.2)
1459
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1460
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1461
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
1462
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1463
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1464
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1465
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1466
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1467
end
1468
so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,1) 
1469
con1=arm1hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) 
1470
for i=0,1,0.2 do
1471
swait()
1472
Shockwave(BrickColor.new("Institutional white"),cf(arm1hitbox.Position),1,1,1,1,1,1,0.075)
1473
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2)
1474
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1475
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3)
1476
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2)
1477
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1478
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1479
arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1480
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3)
1481
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1482
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1483
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1484
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1485
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
1486
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1487
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1488
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1489
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1490
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1491
end
1492
for i=0,1,0.04 do
1493
swait()
1494
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2)
1495
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1496
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3)
1497
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2)
1498
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1499
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1500
arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1501
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3)
1502
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1503
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1504
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1505
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1506
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
1507
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1508
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1509
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1510
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1511
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1512
end
1513
con1:disconnect()
1514
attack=false
1515
end
1516
1517
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1518
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1519
end
1520
1521
function attacktwo()
1522
attack=true
1523
for i=0,1,0.04 do
1524
swait()
1525
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12)*angles(math.rad(-20),math.rad(0),math.rad(20)),.1)
1526
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1527
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1528
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1529
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1530
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1531
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1532
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1533
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1534
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1535
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1536
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1537
arm2pw.C0=clerp(arm2pw.C0,cf(0,-2.5,0)*angles(math.rad(0),math.rad(120),math.rad(-90)),0.2)
1538
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1539
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1540
arm2p4w.C0=clerp(arm2p4w.C0,cf(-1,3,0)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.2)
1541
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1542
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1543
end
1544
so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,0.8) 
1545
con1=arm2hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) 
1546
for i=0,1,0.2 do
1547
swait()
1548
Shockwave(BrickColor.new("Institutional white"),cf(arm2hitbox.Position),1,1,1,1,1,1,0.075)
1549
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2)
1550
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1551
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1552
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1553
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1554
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1555
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1556
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1557
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1558
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1559
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1560
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1561
arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-30),math.rad(0),math.rad(-90)),0.3)
1562
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3)
1563
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1564
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
1565
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1566
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1567
end
1568
Humanoid.WalkSpeed = 0
1569
local hit,pos=rayCast(arm2hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
1570
if hit~=nil then
1571
swait()
1572
print("touched")
1573
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1574
ref.Anchored=true
1575
ref.CFrame=cf(pos)
1576
game:GetService("Debris"):AddItem(ref,3)
1577
so("http://www.roblox.com/asset/?id=199145477",arm2hitbox,1,math.random(60,140)/100)
1578
Shockwave2(BrickColor.new("Pastel light red"),cf(pos),0.1,0.1,0.1,1,1,1,0.05)
1579
end
1580
for i=0,1,0.04 do
1581
swait()
1582
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2)
1583
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1584
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1585
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1586
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1587
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1588
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1589
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1590
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1591
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1592
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1593
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1594
arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-20),math.rad(0),math.rad(-90)),0.3)
1595
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3)
1596
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1597
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
1598
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1599
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1600
end
1601
Humanoid.WalkSpeed = 64
1602
con1:disconnect()
1603
attack=false
1604
end
1605
1606
lasereye=1
1607
1608
mouse.Button1Down:connect(function()
1609
if attack==false and attacktype==1 and sphere==false then
1610
attackone()
1611
attacktype=2
1612
elseif attack==false and attacktype==2 and sphere==false then
1613
attacktwo()
1614
attacktype=1
1615
end
1616
if attack==false and used==false and sphere==true and rest==false and lasereye==1 then
1617
lasereye=2
1618
LaserBlaster()
1619
elseif attack==false and used==false and sphere==true and rest==false and lasereye==2 then
1620
lasereye=1
1621
LaserBlaster2()
1622
end
1623
end)
1624
1625
function Shockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1626
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1627
	prt.Anchored = true
1628
	prt.CFrame = cframe
1629
	prt.Material = "Neon"
1630
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1631
	game:GetService("Debris"):AddItem(prt, 2)
1632
	coroutine.resume(coroutine.create(function(Part, Mesh) 
1633
		for i = 0, 1, delay do
1634
			swait()
1635
			Part.CFrame = Part.CFrame
1636
			Part.Transparency = i
1637
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1638
		end
1639
		Part.Parent = nil
1640
	end), prt, msh)
1641
end
1642
1643
function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1644
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1645
	prt.Anchored = true
1646
	prt.CFrame = cframe
1647
	prt.Material = "Neon"
1648
	local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
1649
	game:GetService("Debris"):AddItem(prt, 2)
1650
	coroutine.resume(coroutine.create(function(Part, Mesh) 
1651
		for i = 0, 1, delay do
1652
			swait()
1653
			Part.CFrame = Part.CFrame
1654
			Part.Transparency = i
1655
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1656
		end
1657
		Part.Parent = nil
1658
	end), prt, msh)
1659
end
1660
1661
MMouse=mouse 
1662
LaserTarget=RootPart
1663
used=false
1664
1665
function LaserBlaster()
1666
used=true
1667
so("http://www.roblox.com/asset/?id=167122623",eyep,1,math.random(60,80)/100)
1668
local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1669
local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1670
local mag=(eyep.Position-pos).magnitude 
1671
Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1)
1672
if hit~=nil then
1673
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1674
ref.Anchored=true
1675
ref.CFrame=cf(pos)
1676
game:GetService("Debris"):AddItem(ref,1)
1677
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1678
Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075)
1679
Damagefunc(hit,20,40,0,"Normal",RootPart,0)
1680
end
1681
for i=0,1,0.2 do
1682
swait()
1683
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1684
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1685
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1686
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1687
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1688
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1689
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1690
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1691
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1692
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1693
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1694
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1695
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1696
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1697
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1698
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1699
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1700
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1701
end
1702
wait(0.25)
1703
used=false
1704
end
1705
1706
function LaserBlaster2()
1707
used=true
1708
so("http://www.roblox.com/asset/?id=167122623",eyep2,1,math.random(60,80)/100)
1709
local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1710
local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1711
local mag=(eyep2.Position-pos).magnitude 
1712
Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1)
1713
if hit~=nil then
1714
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1715
ref.Anchored=true
1716
ref.CFrame=cf(pos)
1717
game:GetService("Debris"):AddItem(ref,1)
1718
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1719
Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075)
1720
Damagefunc(hit,20,40,0,"Normal",RootPart,0)
1721
end
1722
for i=0,1,0.2 do
1723
swait()
1724
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1725
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1726
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1727
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1728
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1729
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1730
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1731
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1732
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1733
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1734
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1735
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1736
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1737
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1738
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1739
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1740
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1741
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1742
end
1743
wait(0.25)
1744
used=false
1745
end
1746
1747
used2=false
1748
1749
function GiantLaserBlaster()
1750
used2=true
1751
so("http://www.roblox.com/asset/?id=137463716",eyep,1,math.random(60,80)/100) 
1752
eyeeffect.Enabled = true
1753
wait(1.6)
1754
eyeeffect.Enabled = false
1755
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1756
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1757
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1758
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1759
local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1760
local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1761
local mag=(eyep.Position-pos).magnitude 
1762
Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05)
1763
if hit~=nil then
1764
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1765
ref.Anchored=true
1766
ref.CFrame=cf(pos)
1767
game:GetService("Debris"):AddItem(ref,1)
1768
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1769
Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025)
1770
Damagefunc(hit,40,80,0,"Normal",RootPart,0)
1771
end
1772
for i=0,1,0.1 do
1773
swait()
1774
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
1775
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1776
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1777
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1778
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1779
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1780
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1781
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1782
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1783
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1784
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1785
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1786
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1787
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1788
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1789
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1790
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1791
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1792
end
1793
wait(3)
1794
used2=false
1795
end
1796
1797
function GiantLaserBlaster2()
1798
used2=true
1799
so("http://www.roblox.com/asset/?id=137463716",eyep2,1,math.random(60,80)/100) 
1800
eyeeffect2.Enabled = true
1801
wait(1.6)
1802
eyeeffect2.Enabled = false
1803
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1804
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1805
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1806
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1807
local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1808
local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1809
local mag=(eyep2.Position-pos).magnitude 
1810
Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05)
1811
if hit~=nil then
1812
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1813
ref.Anchored=true
1814
ref.CFrame=cf(pos)
1815
game:GetService("Debris"):AddItem(ref,1)
1816
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1817
Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025)
1818
Damagefunc(hit,40,80,0,"Normal",RootPart,0)
1819
end
1820
for i=0,1,0.1 do
1821
swait()
1822
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
1823
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1824
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1825
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1826
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1827
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1828
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1829
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1830
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1831
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1832
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1833
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1834
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1835
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1836
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1837
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1838
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1839
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1840
end
1841
wait(3)
1842
used2=false
1843
end
1844
1845
function Hibernation()
1846
	if rest==false then
1847
	print("You are now resting.")
1848
	rest=true
1849
	attack=true
1850
	emitter.Enabled = false
1851
	particleemitter.Enabled = false
1852
	for i=0,1,0.15 do
1853
	wait()
1854
	Humanoid.CameraOffset = Vector3.new(0, 12.5-12.5*i, 0)
1855
	music.Volume = 0.5-0.5*i
1856
	--eyep2mesh.Scale = Vector3.new(8.5,8.5-8.4*i,2)
1857
	--eyepmesh.Scale = Vector3.new(8.5,8.5-8.4*i,2)
1858
	end
1859
	music.Volume = 0
1860
	Humanoid.CameraOffset = Vector3.new(0, 0, 0)
1861
	attack=false
1862
	Humanoid.WalkSpeed = 0
1863
	elseif rest==true then
1864
	print("You are now awake.")
1865
	rest=false
1866
	attack=true
1867
	for i=0,1,0.15 do
1868
	wait()
1869
	Humanoid.CameraOffset = Vector3.new(0, 0+12.5*i, 0)
1870
	music.Volume = 0+0.5*i
1871
	--eyep2mesh.Scale = Vector3.new(8.5,0.1+8.4*i,2)
1872
	--eyepmesh.Scale = Vector3.new(8.5,0.1+8.4*i,2)
1873
	end
1874
	emitter.Enabled = true
1875
	particleemitter.Enabled = true
1876
	Humanoid.WalkSpeed = 16
1877
	music.Volume = 0.5
1878
	Humanoid.CameraOffset = Vector3.new(0, 12.5, 0)
1879
	attack=false
1880
	end
1881
end
1882
1883
ragemodedelay=false
1884
1885
function RageMode()
1886
	if sphere==true then
1887
	music:Stop()
1888
	music2:Play()
1889
	rawr:Play()
1890
	particleemitter2.Enabled=true
1891
	particleemitter3.Enabled=true
1892
	particleemitter4.Enabled=true
1893
	particleemitter5.Enabled=true
1894
	particleemitter6.Enabled=true
1895
	particleemitter7.Enabled=true
1896
	particleemitter8.Enabled=true
1897
	particleemitter9.Enabled=true
1898
	particleemitter10.Enabled=true
1899
	particleemitter11.Enabled=true
1900
	Humanoid.WalkSpeed = 64
1901
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025)
1902
	so("http://www.roblox.com/asset/?id=340722848",Character,0.5,1.2) 
1903
	sphere=false
1904
	elseif sphere==false then
1905
	music2:Stop()
1906
	music:Play()
1907
	particleemitter2.Enabled=false
1908
	particleemitter3.Enabled=false
1909
	particleemitter4.Enabled=false
1910
	particleemitter5.Enabled=false
1911
	particleemitter6.Enabled=false
1912
	particleemitter7.Enabled=false
1913
	particleemitter8.Enabled=false
1914
	particleemitter9.Enabled=false
1915
	particleemitter10.Enabled=false
1916
	particleemitter11.Enabled=false
1917
	Humanoid.WalkSpeed = 16
1918
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025)
1919
	so("http://www.roblox.com/asset/?id=340722848",Character,0.5,0.8) 
1920
	sphere=true
1921
	end
1922
end
1923
1924
--use3=false
1925
1926
function TheWind()
1927
	if aura==false then
1928
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025)
1929
	so("http://www.roblox.com/asset/?id=340722848",Torso,1,1.1) 
1930
	ghostp.Transparency = 0.8
1931
	ghostp2.Transparency = 0.85
1932
	ghostp3.Transparency = 0.9
1933
	ghostp4.Transparency = 0.95
1934
	ghostp5.Transparency = 0.75
1935
	ghostp6.Transparency = 0.825
1936
	ghostp7.Transparency = 0.875
1937
	ghostp8.Transparency = 0.925
1938
	aura=true
1939
	elseif aura==true then
1940
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025)
1941
	so("http://www.roblox.com/asset/?id=340722848",Torso,1,0.9) 
1942
	ghostp.Transparency = 1
1943
	ghostp2.Transparency = 1
1944
	ghostp3.Transparency = 1
1945
	ghostp4.Transparency = 1
1946
	ghostp5.Transparency = 1
1947
	ghostp6.Transparency = 1
1948
	ghostp7.Transparency = 1
1949
	ghostp8.Transparency = 1
1950
	aura=false
1951
	end
1952
	while aura==true do
1953
	for i=0,1,0.05 do
1954
	wait()
1955
	ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(45+360*i),math.rad(0))
1956
	ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(90+360*i),math.rad(0))
1957
	ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(135+360*i),math.rad(0))
1958
	ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(180+360*i),math.rad(0))
1959
	ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(225+360*i),math.rad(0))
1960
	ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(270+360*i),math.rad(0))
1961
	ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(315+360*i),math.rad(0))
1962
	ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(360+360*i),math.rad(0))
1963
	end
1964
	end
1965
end
1966
1967
giantlasereye=1
1968
1969
function ShootingTheEyes()
1970
if giantlasereye==1 then
1971
GiantLaserBlaster()
1972
giantlasereye=2
1973
elseif giantlasereye==2 then
1974
GiantLaserBlaster2()
1975
giantlasereye=1
1976
end
1977
end
1978
1979
mouse.KeyDown:connect(function(k)
1980
	k=k:lower()
1981
	if k=='r' and attack==false and sphere==true and aura==false then
1982
	Hibernation()
1983
	end
1984
	if k=='f' and used2==false and sphere==true and rest==false then
1985
	ShootingTheEyes()
1986
	end
1987
	if k=='q' and rest==false and ragemodedelay==false then
1988
	RageMode()
1989
	ragemodedelay=true
1990
	wait(3)
1991
	ragemodedelay=false
1992
	end
1993
	if k=='e' and rest==false then
1994
	TheWind()
1995
	end
1996
end)
1997
1998
local sine = 0
1999
local change = 1
2000
local val = 0
2001
2002
while true do
2003
swait()
2004
sine = sine + change
2005
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2006
local velderp=RootPart.Velocity.y
2007
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2008
if equipped==true or equipped==false then
2009
if attack==false then
2010
idle=idle+1
2011
else
2012
idle=0
2013
end
2014
if idle>=500 then
2015
if attack==false then
2016
--Sheath()
2017
end
2018
end
2019
if RootPart.Velocity.y > 1 and hitfloor==nil then 
2020
Anim="Jump"
2021
if attack==false and sphere==false then
2022
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(-30),math.rad(0),math.rad(0)),.1)
2023
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2024
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80-10*math.cos(sine/60))), 0.3)
2025
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-80+10*math.cos(sine/60))), 0.3)
2026
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2027
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2028
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2029
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2030
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2031
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2032
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2033
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2034
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2035
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2036
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2037
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2038
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2039
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2040
else
2041
if attack==false and sphere==true then
2042
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(-20),math.rad(0),math.rad(0)),.1)
2043
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2044
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2045
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2046
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2047
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2048
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2049
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2050
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2051
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2052
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2053
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2054
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2055
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2056
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2057
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2058
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2059
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2060
end
2061
end
2062
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
2063
Anim="Fall"
2064
if attack==false and sphere==false then
2065
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
2066
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2067
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120-10*math.cos(sine/60))), 0.3)
2068
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120+10*math.cos(sine/60))), 0.3)
2069
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2070
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2071
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2072
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2073
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2074
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2075
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2076
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2077
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2078
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2079
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2080
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2081
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2082
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2083
else
2084
if attack==false and sphere==true then
2085
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
2086
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2087
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2088
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2089
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2090
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2091
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2092
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2093
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2094
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2095
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2096
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2097
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2098
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2099
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2100
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2101
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2102
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2103
end
2104
end
2105
elseif torvel<1 and hitfloor~=nil then
2106
Anim="Idle"
2107
Humanoid.WalkSpeed = 64
2108
if attack==false and sphere==false and rest==false then
2109
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/30))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1)
2110
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2111
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(100-5*math.cos(sine/30))), 0.3)
2112
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(-100+5*math.cos(sine/30))), 0.3)
2113
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2114
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2115
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2116
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2117
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2118
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2119
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2120
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2121
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2122
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2123
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2124
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2125
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2126
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2127
else
2128
if attack==false and sphere==true and rest==false then
2129
Humanoid.WalkSpeed = 16
2130
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0+1*math.cos(sine/20),0,12-0.5*math.cos(sine/40))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1)
2131
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2132
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2133
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2134
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2135
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2136
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2137
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2138
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2139
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2140
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2141
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2142
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2143
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2144
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2145
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2146
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2147
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2148
else
2149
if attack==false and sphere==true and rest==true then
2150
Humanoid.WalkSpeed = 0
2151
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(2.5+2.5*math.cos(sine/20)),math.rad(30),math.rad(0)),.1)
2152
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2153
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2154
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2155
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2156
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2157
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2158
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2159
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2160
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2161
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2162
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2163
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2164
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2165
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2166
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2167
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2168
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2169
end
2170
end
2171
end
2172
elseif torvel>2 and torvel<22 and hitfloor~=nil then
2173
Anim="Walk"
2174
if attack==false and sphere==false then
2175
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
2176
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2177
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3)
2178
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3)
2179
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2180
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2181
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2182
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2183
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2184
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2185
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2186
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2187
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2188
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2189
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2190
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2191
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2192
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2193
else
2194
if attack==false and sphere==true then
2195
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
2196
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2197
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2198
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2199
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2200
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2201
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2202
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2203
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2204
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2205
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2206
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2207
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2208
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2209
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2210
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2211
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2212
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2213
end
2214
end
2215
elseif torvel>=22 and hitfloor~=nil then
2216
Anim="Run"
2217
if attack==false and sphere==false then
2218
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
2219
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2220
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3)
2221
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3)
2222
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2223
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2224
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2225
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2226
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2227
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2228
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2229
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2230
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2231
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2232
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2233
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2234
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2235
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2236
end
2237
end
2238
end
2239
if #Effects>0 then
2240
--table.insert(Effects,{prt,"Block1",delay})
2241
for e=1,#Effects do
2242
if Effects[e]~=nil then
2243
--for j=1,#Effects[e] do
2244
local Thing=Effects[e]
2245
if Thing~=nil then
2246
local Part=Thing[1]
2247
local Mode=Thing[2]
2248
local Delay=Thing[3]
2249
local IncX=Thing[4]
2250
local IncY=Thing[5]
2251
local IncZ=Thing[6]
2252
if Thing[1].Transparency<=1 then
2253
if Thing[2]=="Block1" then
2254
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2255
Mesh=Thing[1].Mesh
2256
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2257
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2258
elseif Thing[2]=="Cylinder" then
2259
Mesh=Thing[1].Mesh
2260
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2261
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2262
elseif Thing[2]=="Blood" then
2263
Mesh=Thing[7]
2264
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
2265
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2266
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2267
elseif Thing[2]=="Elec" then
2268
Mesh=Thing[1].Mesh
2269
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
2270
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2271
elseif Thing[2]=="Disappear" then
2272
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2273
end
2274
else
2275
Part.Parent=nil
2276
table.remove(Effects,e)
2277
end
2278
end
2279
--end
2280
end
2281
end
2282
end
2283
end