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1 | - | -- ty krystalburger |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | - | By: KrystalTeam |
4 | + | local RealPlayer = Player |
5 | - | Features: Being a dank engine that kill people |
5 | + | do |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | - | Particle.Rate = 50; |
41 | + | --This function will trigger the events that have been :Connect()'ed |
42 | local function TriggerEvent(self,ev,...) | |
43 | - | Particle.VelocitySpread = 4; |
43 | + | for _,f in pairs(self[ev].Functions) do |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | - | Light.Range = 30; |
50 | + | --Client communication |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | - | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end |
65 | + | for _,t in pairs(CAS.Actions) do |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | - | local Whistle = SFX(475073913) |
72 | + | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
73 | - | Whistle:Play() |
73 | + | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | - | local Music = SFX(190819252) |
80 | + | if RobloxHandled then return end |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | -- ty krystalburger | |
152 | --[[ | |
153 | Thomas The Dank Engine: | |
154 | By: KrystalTeam | |
155 | Features: Being a dank engine that kill people | |
156 | Version: 1.0.0.2 | |
157 | --]] | |
158 | ||
159 | local p = game.Players.LocalPlayer.Character | |
160 | local weld = Instance.new("Weld",p.Torso) | |
161 | weld.Part0 = p.Torso | |
162 | ||
163 | ||
164 | local h = Instance.new("Message") | |
165 | h.Parent = Workspace | |
166 | h.Text = "IT'S THOMAS TIME!!!" | |
167 | wait(10) | |
168 | while | |
169 | local train = Instance.new("Part",p.Torso) | |
170 | train.Anchored = true | |
171 | train.CanCollide = false | |
172 | train.Size = Vector3.new(3,2,6) | |
173 | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
174 | weld.Part1 = train | |
175 | weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) | |
176 | train.Anchored = false | |
177 | local TrainMesh = Instance.new("SpecialMesh",train) | |
178 | TrainMesh.MeshType = Enum.MeshType.FileMesh | |
179 | TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) | |
180 | TrainMesh.MeshId = "rbxassetid://431017802" | |
181 | TrainMesh.TextureId = "rbxassetid://431017809" | |
182 | ||
183 | ||
184 | local weld2 = Instance.new("Weld",p.Torso) | |
185 | weld2.Part0 = p.Torso | |
186 | local Smoke = Instance.new("Part",p.Torso) | |
187 | Smoke.Anchored = true | |
188 | Smoke.CanCollide = false | |
189 | Smoke.Size = Vector3.new(1,1,1) | |
190 | Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
191 | weld2.Part1 = Smoke | |
192 | weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) | |
193 | Smoke.Anchored = false | |
194 | Smoke.Transparency = 1; | |
195 | ||
196 | local Particle = Instance.new("ParticleEmitter",Smoke) | |
197 | Particle.Rate = 9999; | |
198 | Particle.Speed = NumberRange.new(30,60); | |
199 | Particle.VelocitySpread = 0.1; | |
200 | Particle.Texture = "rbxassetid://133619974" | |
201 | ||
202 | local Light = Instance.new("SpotLight",train) | |
203 | Light.Angle = 45; | |
204 | Light.Brightness = 100; | |
205 | Light.Face = Enum.NormalId.Back; | |
206 | Light.Range = 999999; | |
207 | ||
208 | p.Humanoid.WalkSpeed = 60; | |
209 | ||
210 | ||
211 | for i,v in pairs(p:GetChildren()) do | |
212 | if v:IsA("Part") then | |
213 | v.Transparency = 1; | |
214 | elseif v:IsA("Hat") then | |
215 | v:Destroy() | |
216 | elseif v:IsA("Model") then | |
217 | v:Destroy() | |
218 | end | |
219 | end | |
220 | ||
221 | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 9999; return s; end | |
222 | train.Touched:connect(function(p) | |
223 | if p.Parent then | |
224 | if p.Parent:IsA("Model") then | |
225 | if game.Players:FindFirstChild(p.Parent.Name) then | |
226 | if p.Parent.Name ~= game.Players.LocalPlayer.Name then | |
227 | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() | |
228 | local Whistle = SFX(250633339)--it gets annoying sometimes you can remove it if you want | |
229 | Wait(3) | |
230 | Whistle:Play() | |
231 | end | |
232 | end | |
233 | end | |
234 | end | |
235 | end) | |
236 | ||
237 | ||
238 | local Music = SFX(250633339)--replaced due to copyright | |
239 | Music.Looped = true; | |
240 | wait(1) | |
241 | Music:Play(); | |
242 | -- ~CL 2016 |