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Gememed

Big thick thomas roblox script

Apr 29th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. -- ty krystalburger
  152. --[[
  153.     Thomas The Dank Engine:
  154.                             By: KrystalTeam
  155.                         Features: Being a dank engine that kill people
  156.                             Version: 1.0.0.2
  157. --]]
  158.  
  159. local p = game.Players.LocalPlayer.Character
  160. local weld = Instance.new("Weld",p.Torso)
  161. weld.Part0 = p.Torso
  162.  
  163.  
  164. local h = Instance.new("Message")
  165. h.Parent = Workspace
  166. h.Text = "IT'S THOMAS TIME!!!"
  167. wait(10)
  168. while
  169. local train = Instance.new("Part",p.Torso)
  170. train.Anchored = true
  171. train.CanCollide = false
  172. train.Size = Vector3.new(3,2,6)
  173. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  174. weld.Part1 = train
  175. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  176. train.Anchored = false
  177. local TrainMesh = Instance.new("SpecialMesh",train)
  178. TrainMesh.MeshType = Enum.MeshType.FileMesh
  179. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  180. TrainMesh.MeshId = "rbxassetid://431017802"
  181. TrainMesh.TextureId = "rbxassetid://431017809"
  182.  
  183.  
  184. local weld2 = Instance.new("Weld",p.Torso)
  185. weld2.Part0 = p.Torso
  186. local Smoke = Instance.new("Part",p.Torso)
  187. Smoke.Anchored = true
  188. Smoke.CanCollide = false
  189. Smoke.Size = Vector3.new(1,1,1)
  190. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  191. weld2.Part1 = Smoke
  192. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  193. Smoke.Anchored = false
  194. Smoke.Transparency = 1;
  195.  
  196. local Particle = Instance.new("ParticleEmitter",Smoke)
  197. Particle.Rate = 9999;
  198. Particle.Speed = NumberRange.new(30,60);
  199. Particle.VelocitySpread = 0.1;
  200. Particle.Texture = "rbxassetid://133619974"
  201.  
  202. local Light = Instance.new("SpotLight",train)
  203. Light.Angle = 45;
  204. Light.Brightness = 100;
  205. Light.Face = Enum.NormalId.Back;
  206. Light.Range = 999999;
  207.  
  208. p.Humanoid.WalkSpeed = 60;
  209.  
  210.  
  211. for i,v in pairs(p:GetChildren()) do
  212.     if v:IsA("Part") then
  213.         v.Transparency = 1;
  214.     elseif v:IsA("Hat") then
  215.         v:Destroy()
  216.     elseif v:IsA("Model") then
  217.         v:Destroy()
  218.     end
  219. end
  220.  
  221. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 9999; return s; end
  222. train.Touched:connect(function(p)
  223.     if p.Parent then
  224.         if p.Parent:IsA("Model") then
  225.             if game.Players:FindFirstChild(p.Parent.Name) then
  226.                 if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  227.                     game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  228.                     local Whistle = SFX(250633339)--it gets annoying sometimes you can remove it if you want
  229.                     Wait(3)
  230.                     Whistle:Play()
  231.                 end
  232.             end
  233.         end
  234.     end
  235. end)
  236.  
  237.  
  238. local Music = SFX(250633339)--replaced due to copyright
  239. Music.Looped = true;
  240. wait(1)
  241. Music:Play();
  242. -- ~CL 2016
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