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1 | plr = owner | |
2 | name = owner.Name | |
3 | Character = owner.Character | |
4 | hed = owner.Character.Head | |
5 | ||
6 | ||
7 | - | local mod = Instance.new("Model", char) |
7 | + | |
8 | game:service'Chat':Chat(hed, msg, 2) | |
9 | if msg == "wall/" then | |
10 | - | Tones = { |
10 | + | |
11 | local wall = Instance.new("Part",Character.Torso) | |
12 | - | Enum.ChatColor.White, |
12 | + | wall.Name = "wall" |
13 | ||
14 | - | } |
14 | + | wall.Anchored = true |
15 | wall.Rotation = Character.Torso.Rotation + Vector3.new(90, 0, 0) | |
16 | - | game:service'Chat':Chat(hed, msg, Enum.ChatColor.White) |
16 | + | wall.Size = Vector3.new (1, 10, 10) |
17 | wall.CFrame = Vector3.new (10, 0, 0) + Character.Torso.CFrame | |
18 | - | if msg == "quest/" then |
18 | + | |
19 | ||
20 | - | function Chat(msg, tone) |
20 | + | |
21 | ||
22 | - | local tone = tone |
22 | + | |
23 | ||
24 | - | if tone == nil then tone = 1 end |
24 | + | |
25 | ||
26 | - | game:GetService("Chat"):Chat(Character.Head, msg, Tones[tone] or 1) |
26 | + | |
27 | ||
28 | ||
29 | ||
30 | ||
31 | if msg == "die/" then | |
32 | - | wait(1.5) |
32 | + | |
33 | end | |
34 | ||
35 | end) |