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- plr = owner
- name = owner.Name
- Character = owner.Character
- hed = owner.Character.Head
- plr.Chatted:connect(function(msg)
- game:service'Chat':Chat(hed, msg, 2)
- if msg == "wall/" then
- local wall = Instance.new("Part",Character.Torso)
- wall.Name = "wall"
- wall.Anchored = true
- wall.Rotation = Character.Torso.Rotation + Vector3.new(90, 0, 0)
- wall.Size = Vector3.new (1, 10, 10)
- wall.CFrame = Vector3.new (10, 0, 0) + Character.Torso.CFrame
- end
- if msg == "die/" then
- Character:breakJoints()
- end
- end)
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