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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | --WhAT ANOTHER ONE????????!-- |
2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService,input = owner |
3 | do | |
4 | - | --A script By makhail07 |
4 | + | print("FE Compatibility code by Mokiros") |
5 | script.Parent = Player.Character | |
6 | - | --Discord Creterisk#2958 |
6 | + | |
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | - | --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png |
9 | + | Event.Name = "UserInput_Event" |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | - | --The reality of my life isn't real but a Universe -makhail07 |
28 | + | local function te(self,ev,...) |
29 | local t = m[ev] | |
30 | - | local plr = game:service'Players'.LocalPlayer |
30 | + | if t and t._fakeEvent and t.Function then |
31 | - | print('Local User is '..plr.Name) |
31 | + | t.Function(...) |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | - | local la= char["Left Arm"] |
35 | + | UIS.TrigEvent = te |
36 | - | local rl= char["Right Leg"] |
36 | + | |
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | - | local mouse = plr:GetMouse() |
42 | + | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | - | local EdgyMode = false |
46 | + | |
47 | - | local Divinity = false |
47 | + | for _,t in pairs(CAS.Actions) do |
48 | - | local Fighter = false |
48 | + | for _,k in pairs(t.Keys) do |
49 | - | local Purity = false |
49 | + | if k==io.KeyCode then |
50 | - | local Destruction = false |
50 | + | t.Function(t.Name,io.UserInputState,io) |
51 | - | local helpme = false |
51 | + | |
52 | - | local Planetary = false |
52 | + | |
53 | - | local maincolor = BrickColor.new("Institutional white") |
53 | + | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | ----------------------- | |
85 | --[[ Name : WAOV2 ]]-- | |
86 | ------------------------------------------------------- | |
87 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
88 | ||
89 | --Discord Creterisk#2958 <- makhail07's discord | |
90 | ||
91 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
92 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
93 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
94 | --YOU FUCKING SKIDS, | |
95 | --For Those who log/decompile this, If you sell or trade this, | |
96 | --and I find out who you are, i will take massive action. | |
97 | --:b: | |
98 | ------------------------------------------------------- | |
99 | ||
100 | local FavIDs = { | |
101 | 340106355, --Nefl Crystals | |
102 | 927529620, --Dimension | |
103 | 876981900, --Fantasy | |
104 | 398987889, --Ordinary Days | |
105 | 1117396305, --Oh wait, it's you. | |
106 | 885996042, --Action Winter Journey | |
107 | 919231299, --Sprawling Idiot Effigy | |
108 | 743466274, --Good Day Sunshine | |
109 | 727411183, --Knife Fight | |
110 | 1402748531, --The Earth Is Counting On You! | |
111 | 595230126 --Robot Language | |
112 | } | |
113 | ||
114 | ||
115 | ||
116 | --The reality of my life isn't real but a Universe -Creterisk | |
117 | --All people can be nice, Even if you don't think so. -2003boobear | |
118 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
119 | wait() | |
120 | local plr = owner | |
121 | local char = plr.Character | |
122 | local hum = char.Humanoid | |
123 | local hed = char.Head | |
124 | local root = char.HumanoidRootPart | |
125 | local rootj = root.RootJoint | |
126 | local tors = char.Torso | |
127 | local ra = char["Right Arm"] | |
128 | local la = char["Left Arm"] | |
129 | local rl = char["Right Leg"] | |
130 | local ll = char["Left Leg"] | |
131 | local neck = tors["Neck"] | |
132 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
133 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
134 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
135 | local maincolor = BrickColor.new("Dark green") | |
136 | exploitable = true | |
137 | ------------------------------------------------------- | |
138 | --Start Whitelist and Invincibility-- | |
139 | ------------------------------------------------------- | |
140 | ff = Instance.new("ForceField",char) | |
141 | ff.Visible = false | |
142 | hum.Name = "Base" | |
143 | hum.MaxHealth = 1.0E298 | |
144 | hum.Health = 1.0E298 | |
145 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
146 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
147 | hum.MaxHealth = 1.0E298 | |
148 | hum.Health = 1.0E298 | |
149 | end | |
150 | end) | |
151 | ------------------------------------------------------- | |
152 | --End Whitelist and Invincibility-- | |
153 | ------------------------------------------------------- | |
154 | ||
155 | warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!") | |
156 | ||
157 | warn("I hope you enjoy.") | |
158 | ||
159 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!") | |
160 | ||
161 | ------------------------------------------------------- | |
162 | --Start Good Stuff-- | |
163 | ------------------------------------------------------- | |
164 | cam = game.Workspace.CurrentCamera | |
165 | CF = CFrame.new | |
166 | VT = Vector3.new | |
167 | angles = CFrame.Angles | |
168 | attack = false | |
169 | Euler = CFrame.fromEulerAnglesXYZ | |
170 | Rad = math.rad | |
171 | IT = Instance.new | |
172 | BrickC = BrickColor.new | |
173 | Cos = math.cos | |
174 | Acos = math.acos | |
175 | Sin = math.sin | |
176 | Asin = math.asin | |
177 | Abs = math.abs | |
178 | Mrandom = math.random | |
179 | Floor = math.floor | |
180 | ------------------------------------------------------- | |
181 | --End Good Stuff-- | |
182 | ------------------------------------------------------- | |
183 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
184 | RSH, LSH = nil, nil | |
185 | RW = Instance.new("Weld") | |
186 | LW = Instance.new("Weld") | |
187 | RH = tors["Right Hip"] | |
188 | LH = tors["Left Hip"] | |
189 | RSH = tors["Right Shoulder"] | |
190 | LSH = tors["Left Shoulder"] | |
191 | RSH.Parent = nil | |
192 | LSH.Parent = nil | |
193 | RW.Name = "RW" | |
194 | RW.Part0 = tors | |
195 | RW.C0 = CF(1.5, 0.5, 0) | |
196 | RW.C1 = CF(0, 0.5, 0) | |
197 | RW.Part1 = ra | |
198 | RW.Parent = tors | |
199 | LW.Name = "LW" | |
200 | LW.Part0 = tors | |
201 | LW.C0 = CF(-1.5, 0.5, 0) | |
202 | LW.C1 = CF(0, 0.5, 0) | |
203 | LW.Part1 = la | |
204 | LW.Parent = tors | |
205 | Effects = {} | |
206 | ------------------------------------------------------- | |
207 | --Start HeartBeat-- | |
208 | ------------------------------------------------------- | |
209 | ArtificialHB = Instance.new("BindableEvent", script) | |
210 | ArtificialHB.Name = "Heartbeat" | |
211 | script:WaitForChild("Heartbeat") | |
212 | ||
213 | frame = 1 / 60 | |
214 | tf = 0 | |
215 | allowframeloss = false | |
216 | tossremainder = false | |
217 | ||
218 | ||
219 | lastframe = tick() | |
220 | script.Heartbeat:Fire() | |
221 | ||
222 | ||
223 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
224 | tf = tf + s | |
225 | if tf >= frame then | |
226 | if allowframeloss then | |
227 | script.Heartbeat:Fire() | |
228 | lastframe = tick() | |
229 | else | |
230 | for i = 1, math.floor(tf / frame) do | |
231 | script.Heartbeat:Fire() | |
232 | end | |
233 | lastframe = tick() | |
234 | end | |
235 | if tossremainder then | |
236 | tf = 0 | |
237 | else | |
238 | tf = tf - frame * math.floor(tf / frame) | |
239 | end | |
240 | end | |
241 | end) | |
242 | ------------------------------------------------------- | |
243 | --End HeartBeat-- | |
244 | ------------------------------------------------------- | |
245 | ||
246 | TAUNT = Instance.new("Sound", tors) | |
247 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
248 | TAUNT.Volume = 10 | |
249 | TAUNT.Pitch = 1 | |
250 | TAUNT.Looped = false | |
251 | TAUNT.TimePosition = 0.12 | |
252 | ||
253 | BTAUNT = Instance.new("Sound", tors) | |
254 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
255 | BTAUNT.Volume = 10 | |
256 | BTAUNT.Pitch = 1 | |
257 | BTAUNT.Looped = false | |
258 | BTAUNT.TimePosition = 0.2 | |
259 | ||
260 | ITAUNT = Instance.new("Sound", tors) | |
261 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669" | |
262 | ITAUNT.Volume = 10 | |
263 | ITAUNT.Pitch = 1 | |
264 | ITAUNT.Looped = false | |
265 | - | Value = game:service("Players").LocalPlayer, |
265 | + | ITAUNT.TimePosition = 0 |
266 | ||
267 | BATAUNT = Instance.new("Sound", tors) | |
268 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
269 | BATAUNT.Volume = 10 | |
270 | BATAUNT.Pitch = 1 | |
271 | BATAUNT.Looped = false | |
272 | BATAUNT.TimePosition = 0 | |
273 | ||
274 | STAUNT = Instance.new("Sound", tors) | |
275 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
276 | STAUNT.Volume = 10 | |
277 | STAUNT.Pitch = 1 | |
278 | STAUNT.Looped = false | |
279 | STAUNT.TimePosition = 0.05 | |
280 | ||
281 | DTAUNT = Instance.new("Sound", tors) | |
282 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294" | |
283 | DTAUNT.Volume = 10 | |
284 | DTAUNT.Pitch = 1 | |
285 | DTAUNT.Looped = false | |
286 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) |
286 | + | DTAUNT.TimePosition = 0 |
287 | ||
288 | LAZOR = Instance.new("Sound", ra) | |
289 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color) |
289 | + | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" |
290 | LAZOR.Volume = 10 | |
291 | LAZOR.Pitch = 0.7 | |
292 | LAZOR.Looped = false | |
293 | LAZOR.TimePosition = 0 | |
294 | ||
295 | ------------------------------------------------------- | |
296 | --Start Important Functions-- | |
297 | ------------------------------------------------------- | |
298 | function swait(num) | |
299 | if num == 0 or num == nil then | |
300 | game:service("RunService").Stepped:wait(0) | |
301 | else | |
302 | for i = 0, num do | |
303 | game:service("RunService").Stepped:wait(0) | |
304 | end | |
305 | end | |
306 | end | |
307 | function thread(f) | |
308 | coroutine.resume(coroutine.create(f)) | |
309 | end | |
310 | function clerp(a, b, t) | |
311 | local qa = { | |
312 | QuaternionFromCFrame(a) | |
313 | } | |
314 | local qb = { | |
315 | QuaternionFromCFrame(b) | |
316 | } | |
317 | local ax, ay, az = a.x, a.y, a.z | |
318 | local bx, by, bz = b.x, b.y, b.z | |
319 | local _t = 1 - t | |
320 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
321 | end | |
322 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
323 | coroutine.resume(coroutine.create(function() | |
324 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
325 | wave.Anchored = true | |
326 | wave.CFrame = Part.CFrame * cframe1 | |
327 | local Msh = Create("SpecialMesh"){ | |
328 | Parent = wave, | |
329 | MeshType = "Sphere" | |
330 | } | |
331 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3) | |
332 | for i = 0, 1, 0.2 do | |
333 | wait() | |
334 | local dir = wave.CFrame.lookVector * -1 | |
335 | local pos = rayCast(wave.Position, dir, 5, Character) | |
336 | wave.CFrame = wave.CFrame * cframe2 | |
337 | table.insert(Effects, { | |
338 | wave, | |
339 | "Sphere", | |
340 | 0.01, | |
341 | .03, | |
342 | .03, | |
343 | .03, | |
344 | }) | |
345 | end | |
346 | end)) | |
347 | end | |
348 | ||
349 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
350 | local type = type | |
351 | local rng = Instance.new("Part", char) | |
352 | rng.Anchored = true | |
353 | rng.BrickColor = color | |
354 | rng.CanCollide = false | |
355 | rng.FormFactor = 3 | |
356 | rng.Name = "Ring" | |
357 | rng.Material = "Neon" | |
358 | rng.Size = Vector3.new(1, 1, 1) | |
359 | rng.Transparency = 0 | |
360 | rng.TopSurface = 0 | |
361 | rng.BottomSurface = 0 | |
362 | rng.CFrame = pos | |
363 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
364 | local rngm = Instance.new("SpecialMesh", rng) | |
365 | rngm.MeshType = "Brick" | |
366 | rngm.Scale = VT(x1,y1,z1) | |
367 | if Mode == 190 then | |
368 | rng.Color = Color3.new(r/255,g/255,b/255) | |
369 | end | |
370 | local scaler2 = 1 | |
371 | local speeder = FastSpeed/10 | |
372 | if type == "Add" then | |
373 | scaler2 = 1*value | |
374 | elseif type == "Divide" then | |
375 | scaler2 = 1/value | |
376 | end | |
377 | coroutine.resume(coroutine.create(function() | |
378 | for i = 0,10/bonuspeed,0.1 do | |
379 | swait() | |
380 | if type == "Add" then | |
381 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
382 | elseif type == "Divide" then | |
383 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
384 | end | |
385 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
386 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
387 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
388 | end | |
389 | rng:Destroy() | |
390 | end)) | |
391 | end | |
392 | New = function(Object, Parent, Name, Data) | |
393 | local Object = Instance.new(Object) | |
394 | for Index, Value in pairs(Data or {}) do | |
395 | Object[Index] = Value | |
396 | end | |
397 | Object.Parent = Parent | |
398 | Object.Name = Name | |
399 | return Object | |
400 | end | |
401 | function QuaternionFromCFrame(cf) | |
402 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
403 | local trace = m00 + m11 + m22 | |
404 | if trace > 0 then | |
405 | local s = math.sqrt(1 + trace) | |
406 | local recip = 0.5 / s | |
407 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
408 | else | |
409 | local i = 0 | |
410 | if m00 < m11 then | |
411 | i = 1 | |
412 | end | |
413 | if m22 > (i == 0 and m00 or m11) then | |
414 | - | Font = "Highway", |
414 | + | |
415 | end | |
416 | if i == 0 then | |
417 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
418 | local recip = 0.5 / s | |
419 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
420 | elseif i == 1 then | |
421 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
422 | local recip = 0.5 / s | |
423 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
424 | elseif i == 2 then | |
425 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
426 | local recip = 0.5 / s | |
427 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
428 | end | |
429 | end | |
430 | end | |
431 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
432 | local xs, ys, zs = x + x, y + y, z + z | |
433 | local wx, wy, wz = w * xs, w * ys, w * zs | |
434 | local xx = x * xs | |
435 | local xy = x * ys | |
436 | local xz = x * zs | |
437 | local yy = y * ys | |
438 | local yz = y * zs | |
439 | local zz = z * zs | |
440 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
441 | end | |
442 | function QuaternionSlerp(a, b, t) | |
443 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
444 | local startInterp, finishInterp | |
445 | if cosTheta >= 1.0E-4 then | |
446 | if 1 - cosTheta > 1.0E-4 then | |
447 | local theta = math.acos(cosTheta) | |
448 | local invSinTheta = 1 / Sin(theta) | |
449 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
450 | finishInterp = Sin(t * theta) * invSinTheta | |
451 | else | |
452 | startInterp = 1 - t | |
453 | finishInterp = t | |
454 | end | |
455 | elseif 1 + cosTheta > 1.0E-4 then | |
456 | local theta = math.acos(-cosTheta) | |
457 | local invSinTheta = 1 / Sin(theta) | |
458 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
459 | finishInterp = Sin(t * theta) * invSinTheta | |
460 | else | |
461 | startInterp = t - 1 | |
462 | finishInterp = t | |
463 | end | |
464 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
465 | end | |
466 | function rayCast(Position, Direction, Range, Ignore) | |
467 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
468 | end | |
469 | local RbxUtility = LoadLibrary("RbxUtility") | |
470 | local Create = RbxUtility.Create | |
471 | ||
472 | ------------------------------------------------------- | |
473 | --Start Damage Function-- | |
474 | ------------------------------------------------------- | |
475 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
476 | if hit.Parent == nil then | |
477 | return | |
478 | end | |
479 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
480 | for _, v in pairs(hit.Parent:children()) do | |
481 | if v:IsA("Humanoid") then | |
482 | h = v | |
483 | end | |
484 | end | |
485 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
486 | ||
487 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
488 | end | |
489 | ||
490 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
491 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
492 | if hit.Parent.DebounceHit.Value == true then | |
493 | return | |
494 | end | |
495 | end | |
496 | if insta == true then | |
497 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
498 | end | |
499 | local c = Create("ObjectValue"){ | |
500 | Name = "creator", | |
501 | Value = owner, | |
502 | Parent = h, | |
503 | } | |
504 | game:GetService("Debris"):AddItem(c, .5) | |
505 | if HitSound ~= nil and HitPitch ~= nil then | |
506 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
507 | end | |
508 | local Damage = math.random(minim, maxim) | |
509 | local blocked = false | |
510 | local block = hit.Parent:findFirstChild("Block") | |
511 | if block ~= nil then | |
512 | if block.className == "IntValue" then | |
513 | if block.Value > 0 then | |
514 | blocked = true | |
515 | block.Value = block.Value - 1 | |
516 | print(block.Value) | |
517 | end | |
518 | end | |
519 | end | |
520 | if blocked == false then | |
521 | h.Health = h.Health - Damage | |
522 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
523 | else | |
524 | h.Health = h.Health - (Damage / 2) | |
525 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
526 | end | |
527 | if Type == "Knockdown" then | |
528 | local hum = hit.Parent.Humanoid | |
529 | hum.PlatformStand = true | |
530 | coroutine.resume(coroutine.create(function(HHumanoid) | |
531 | swait(1) | |
532 | HHumanoid.PlatformStand = false | |
533 | end), hum) | |
534 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
535 | local bodvol = Create("BodyVelocity"){ | |
536 | velocity = angle * knockback, | |
537 | P = 5000, | |
538 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
539 | Parent = hit, | |
540 | } | |
541 | local rl = Create("BodyAngularVelocity"){ | |
542 | P = 3000, | |
543 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
544 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
545 | Parent = hit, | |
546 | } | |
547 | game:GetService("Debris"):AddItem(bodvol, .5) | |
548 | game:GetService("Debris"):AddItem(rl, .5) | |
549 | elseif Type == "Normal" then | |
550 | local vp = Create("BodyVelocity"){ | |
551 | P = 500, | |
552 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
553 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
554 | } | |
555 | if knockback > 0 then | |
556 | vp.Parent = hit.Parent.Torso | |
557 | end | |
558 | game:GetService("Debris"):AddItem(vp, .5) | |
559 | - | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
559 | + | |
560 | local bodyVelocity = Create("BodyVelocity"){ | |
561 | velocity = Vector3.new(0, 20, 0), | |
562 | P = 5000, | |
563 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
564 | Parent = hit, | |
565 | } | |
566 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
567 | elseif Type == "FastUp" then | |
568 | local hum = hit.Parent.Humanoid | |
569 | hum.PlatformStand = true | |
570 | coroutine.resume(coroutine.create(function(HHumanoid) | |
571 | swait(1) | |
572 | HHumanoid.PlatformStand = false | |
573 | end), hum) | |
574 | local bodyVelocity = Create("BodyVelocity"){ | |
575 | velocity = Vector3.new(0, 60, 0), | |
576 | P = 5000, | |
577 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
578 | Parent = hit, | |
579 | } | |
580 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
581 | elseif Type == "DarkUp" then | |
582 | coroutine.resume(coroutine.create(function() | |
583 | for i = 0, 1, 0.1 do | |
584 | swait() | |
585 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
586 | end | |
587 | end)) | |
588 | local bodyVelocity = Create("BodyVelocity"){ | |
589 | velocity = Vector3.new(0, 20, 0), | |
590 | P = 5000, | |
591 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
592 | Parent = hit, | |
593 | } | |
594 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
595 | elseif Type == "Snare" then | |
596 | local bp = Create("BodyPosition"){ | |
597 | P = 2000, | |
598 | D = 100, | |
599 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
600 | position = hit.Parent.Torso.Position, | |
601 | Parent = hit.Parent.Torso, | |
602 | } | |
603 | game:GetService("Debris"):AddItem(bp, 1) | |
604 | elseif Type == "Freeze" then | |
605 | local BodPos = Create("BodyPosition"){ | |
606 | P = 50000, | |
607 | D = 1000, | |
608 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
609 | position = hit.Parent.Torso.Position, | |
610 | Parent = hit.Parent.Torso, | |
611 | } | |
612 | local BodGy = Create("BodyGyro") { | |
613 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
614 | P = 20e+003, | |
615 | Parent = hit.Parent.Torso, | |
616 | cframe = hit.Parent.Torso.CFrame, | |
617 | } | |
618 | hit.Parent.Torso.Anchored = true | |
619 | coroutine.resume(coroutine.create(function(Part) | |
620 | swait(1.5) | |
621 | Part.Anchored = false | |
622 | end), hit.Parent.Torso) | |
623 | game:GetService("Debris"):AddItem(BodPos, 3) | |
624 | game:GetService("Debris"):AddItem(BodGy, 3) | |
625 | end | |
626 | local debounce = Create("BoolValue"){ | |
627 | Name = "DebounceHit", | |
628 | Parent = hit.Parent, | |
629 | Value = true, | |
630 | } | |
631 | game:GetService("Debris"):AddItem(debounce, Delay) | |
632 | c = Create("ObjectValue"){ | |
633 | Name = "creator", | |
634 | Value = Player, | |
635 | Parent = h, | |
636 | } | |
637 | game:GetService("Debris"):AddItem(c, .5) | |
638 | end | |
639 | end | |
640 | ------------------------------------------------------- | |
641 | --End Damage Function-- | |
642 | ------------------------------------------------------- | |
643 | local r = 255 | |
644 | local g = 0 | |
645 | local b = 0 | |
646 | coroutine.resume(coroutine.create(function() | |
647 | while wait() do | |
648 | for i = 0, 254/5 do | |
649 | swait() | |
650 | g = g + 5 | |
651 | end | |
652 | for i = 0, 254/5 do | |
653 | swait() | |
654 | r = r - 5 | |
655 | end | |
656 | for i = 0, 254/5 do | |
657 | swait() | |
658 | b = b + 5 | |
659 | end | |
660 | for i = 0, 254/5 do | |
661 | swait() | |
662 | g = g - 5 | |
663 | end | |
664 | for i = 0, 254/5 do | |
665 | swait() | |
666 | r = r + 5 | |
667 | end | |
668 | for i = 0, 254/5 do | |
669 | swait() | |
670 | b = b - 5 | |
671 | end | |
672 | end | |
673 | end)) | |
674 | ------------------------------------------------------- | |
675 | --Start Damage Function Customization-- | |
676 | ------------------------------------------------------- | |
677 | function ShowDamage(Pos, Text, Time, Color) | |
678 | local Rate = (1 / 30) | |
679 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
680 | local Text = (Text or "") | |
681 | local Time = (Time or 2) | |
682 | local Color = (Color or Color3.new(1, 0, 1)) | |
683 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
684 | EffectPart.Anchored = true | |
685 | local BillboardGui = Create("BillboardGui"){ | |
686 | Size = UDim2.new(3, 0, 3, 0), | |
687 | Adornee = EffectPart, | |
688 | Parent = EffectPart, | |
689 | } | |
690 | local TextLabel = Create("TextLabel"){ | |
691 | BackgroundTransparency = 1, | |
692 | Size = UDim2.new(1, 0, 1, 0), | |
693 | Text = Text, | |
694 | Font = "Bodoni", | |
695 | TextColor3 = Color, | |
696 | TextScaled = true, | |
697 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
698 | Parent = BillboardGui, | |
699 | } | |
700 | game.Debris:AddItem(EffectPart, (Time)) | |
701 | EffectPart.Parent = game:GetService("Workspace") | |
702 | delay(0, function() | |
703 | local Frames = (Time / Rate) | |
704 | for Frame = 1, Frames do | |
705 | wait(Rate) | |
706 | local Percent = (Frame / Frames) | |
707 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
708 | TextLabel.TextTransparency = Percent | |
709 | end | |
710 | if EffectPart and EffectPart.Parent then | |
711 | EffectPart:Destroy() | |
712 | end | |
713 | end) | |
714 | end | |
715 | ------------------------------------------------------- | |
716 | --End Damage Function Customization-- | |
717 | ------------------------------------------------------- | |
718 | ||
719 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
720 | for _, c in pairs(workspace:children()) do | |
721 | local hum = c:findFirstChild("Humanoid") | |
722 | if hum ~= nil then | |
723 | local head = c:findFirstChild("Head") | |
724 | if head ~= nil then | |
725 | local targ = head.Position - Part.Position | |
726 | local mag = targ.magnitude | |
727 | if magni >= mag and c.Name ~= plr.Name then | |
728 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
729 | end | |
730 | end | |
731 | end | |
732 | end | |
733 | end | |
734 | ||
735 | ||
736 | CFuncs = { | |
737 | Part = { | |
738 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
739 | local Part = Create("Part")({ | |
740 | Parent = Parent, | |
741 | Reflectance = Reflectance, | |
742 | Transparency = Transparency, | |
743 | CanCollide = false, | |
744 | Locked = true, | |
745 | BrickColor = BrickColor.new(tostring(BColor)), | |
746 | Name = Name, | |
747 | Size = Size, | |
748 | Material = Material | |
749 | }) | |
750 | RemoveOutlines(Part) | |
751 | return Part | |
752 | end | |
753 | }, | |
754 | Mesh = { | |
755 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
756 | local Msh = Create(Mesh)({ | |
757 | Parent = Part, | |
758 | Offset = OffSet, | |
759 | Scale = Scale | |
760 | }) | |
761 | if Mesh == "SpecialMesh" then | |
762 | Msh.MeshType = MeshType | |
763 | Msh.MeshId = MeshId | |
764 | end | |
765 | return Msh | |
766 | end | |
767 | }, | |
768 | Mesh = { | |
769 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
770 | local Msh = Create(Mesh)({ | |
771 | Parent = Part, | |
772 | Offset = OffSet, | |
773 | Scale = Scale | |
774 | }) | |
775 | if Mesh == "SpecialMesh" then | |
776 | Msh.MeshType = MeshType | |
777 | Msh.MeshId = MeshId | |
778 | end | |
779 | return Msh | |
780 | end | |
781 | }, | |
782 | Weld = { | |
783 | Create = function(Parent, Part0, Part1, C0, C1) | |
784 | local Weld = Create("Weld")({ | |
785 | Parent = Parent, | |
786 | Part0 = Part0, | |
787 | Part1 = Part1, | |
788 | C0 = C0, | |
789 | C1 = C1 | |
790 | }) | |
791 | - | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
791 | + | |
792 | end | |
793 | }, | |
794 | - | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
794 | + | |
795 | Create = function(id, par, vol, pit) | |
796 | coroutine.resume(coroutine.create(function() | |
797 | local S = Create("Sound")({ | |
798 | Volume = vol, | |
799 | Pitch = pit or 1, | |
800 | SoundId = id, | |
801 | Parent = par or workspace | |
802 | }) | |
803 | wait() | |
804 | S:play() | |
805 | game:GetService("Debris"):AddItem(S, 6) | |
806 | end)) | |
807 | end | |
808 | }, | |
809 | ParticleEmitter = { | |
810 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
811 | local fp = Create("ParticleEmitter")({ | |
812 | Parent = Parent, | |
813 | Color = ColorSequence.new(Color1, Color2), | |
814 | LightEmission = LightEmission, | |
815 | Size = Size, | |
816 | Texture = Texture, | |
817 | Transparency = Transparency, | |
818 | ZOffset = ZOffset, | |
819 | Acceleration = Accel, | |
820 | Drag = Drag, | |
821 | LockedToPart = LockedToPart, | |
822 | VelocityInheritance = VelocityInheritance, | |
823 | EmissionDirection = EmissionDirection, | |
824 | Enabled = Enabled, | |
825 | Lifetime = LifeTime, | |
826 | Rate = Rate, | |
827 | Rotation = Rotation, | |
828 | RotSpeed = RotSpeed, | |
829 | - | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) |
829 | + | |
830 | - | local fp=Instance.new("Part") |
830 | + | |
831 | - | fp.formFactor=formfactor |
831 | + | |
832 | - | fp.Parent=parent |
832 | + | |
833 | - | fp.Reflectance=reflectance |
833 | + | |
834 | - | fp.Transparency=transparency |
834 | + | |
835 | - | fp.CanCollide=false |
835 | + | |
836 | - | fp.Locked=true |
836 | + | |
837 | - | fp.BrickColor=brickcolor |
837 | + | |
838 | - | fp.Name=name |
838 | + | |
839 | - | fp.Size=size |
839 | + | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
840 | - | fp.Position=tors.Position |
840 | + | |
841 | - | RemoveOutlines(fp) |
841 | + | |
842 | - | fp.Material="SmoothPlastic" |
842 | + | |
843 | - | fp:BreakJoints() |
843 | + | |
844 | - | return fp |
844 | + | |
845 | CanCollide = false, | |
846 | Locked = true, | |
847 | BrickColor = BrickColor.new(tostring(BColor)), | |
848 | - | local mesh=Instance.new(Mesh) |
848 | + | |
849 | - | mesh.Parent=part |
849 | + | |
850 | - | if Mesh=="SpecialMesh" then |
850 | + | |
851 | - | mesh.MeshType=meshtype |
851 | + | |
852 | - | if meshid~="nil" then |
852 | + | |
853 | - | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid |
853 | + | |
854 | end | |
855 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
856 | - | mesh.Offset=offset |
856 | + | |
857 | - | mesh.Scale=scale |
857 | + | |
858 | - | return mesh |
858 | + | |
859 | Scale = Scale | |
860 | }) | |
861 | - | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) |
861 | + | |
862 | - | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
862 | + | |
863 | - | prt.Anchored = true |
863 | + | |
864 | - | prt.Material = "Neon" |
864 | + | |
865 | - | prt.CFrame = cframe |
865 | + | |
866 | - | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
866 | + | |
867 | - | game:GetService("Debris"):AddItem(prt, 5) |
867 | + | |
868 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
868 | + | |
869 | - | local rtype = rottype |
869 | + | |
870 | - | for i = 0, 1, delay do |
870 | + | |
871 | Part1 = Part1, | |
872 | - | if rtype == 1 then |
872 | + | |
873 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) |
873 | + | |
874 | - | elseif rtype == 2 then |
874 | + | |
875 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) |
875 | + | |
876 | end | |
877 | - | prt.Transparency = i |
877 | + | |
878 | - | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) |
878 | + | |
879 | ------------------------------------------------------- | |
880 | - | Part.Parent = nil |
880 | + | |
881 | - | end), prt, msh) |
881 | + | |
882 | EffectModel = Instance.new("Model", char) | |
883 | Effects = { | |
884 | Block = { | |
885 | - | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
885 | + | |
886 | - | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
886 | + | |
887 | - | prt.Anchored = true |
887 | + | |
888 | - | prt.Material = "Neon" |
888 | + | |
889 | - | prt.CFrame = cframe |
889 | + | |
890 | - | prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
890 | + | |
891 | - | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
891 | + | |
892 | - | game:GetService("Debris"):AddItem(prt, 5) |
892 | + | |
893 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
893 | + | |
894 | - | for i = 0, 1, delay do |
894 | + | |
895 | delay, | |
896 | - | Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
896 | + | |
897 | - | Part.Transparency = i |
897 | + | |
898 | - | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) |
898 | + | |
899 | msh | |
900 | - | Part.Parent = nil |
900 | + | |
901 | - | end), prt, msh) |
901 | + | |
902 | table.insert(Effects, { | |
903 | prt, | |
904 | "Block2", | |
905 | - | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) |
905 | + | |
906 | - | local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
906 | + | |
907 | - | prt.Anchored = true |
907 | + | |
908 | - | prt.Material = "Neon" |
908 | + | |
909 | - | prt.CFrame = cframe |
909 | + | |
910 | - | local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01)) |
910 | + | |
911 | - | game:GetService("Debris"):AddItem(prt, 5) |
911 | + | |
912 | - | coroutine.resume(coroutine.create(function(Part, Mesh) |
912 | + | |
913 | - | local rtype = rottype |
913 | + | |
914 | - | for i = 0, 1, delay do |
914 | + | |
915 | delay, | |
916 | - | if rtype == 1 then |
916 | + | |
917 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) |
917 | + | |
918 | - | elseif rtype == 2 then |
918 | + | |
919 | - | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) |
919 | + | |
920 | }) | |
921 | - | prt.Transparency = i |
921 | + | |
922 | - | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0) |
922 | + | |
923 | }, | |
924 | - | Part.Parent = nil |
924 | + | |
925 | - | end), prt, msh) |
925 | + | |
926 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
927 | prt.Anchored = true | |
928 | prt.CFrame = cframe | |
929 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
930 | game:GetService("Debris"):AddItem(prt, 10) | |
931 | table.insert(Effects, { | |
932 | prt, | |
933 | "Cylinder", | |
934 | delay, | |
935 | x3, | |
936 | y3, | |
937 | z3, | |
938 | msh | |
939 | }) | |
940 | end | |
941 | }, | |
942 | Cylinder = { | |
943 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
944 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
945 | prt.Anchored = true | |
946 | prt.CFrame = cframe | |
947 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
948 | game:GetService("Debris"):AddItem(prt, 10) | |
949 | table.insert(Effects, { | |
950 | prt, | |
951 | "Cylinder", | |
952 | delay, | |
953 | x3, | |
954 | y3, | |
955 | z3, | |
956 | msh | |
957 | }) | |
958 | end | |
959 | }, | |
960 | Wave = { | |
961 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
962 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
963 | prt.Anchored = true | |
964 | prt.CFrame = cframe | |
965 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
966 | game:GetService("Debris"):AddItem(prt, 10) | |
967 | table.insert(Effects, { | |
968 | prt, | |
969 | "Cylinder", | |
970 | delay, | |
971 | x3 / 60, | |
972 | y3 / 60, | |
973 | z3 / 60, | |
974 | msh | |
975 | }) | |
976 | end | |
977 | }, | |
978 | Ring = { | |
979 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
980 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
981 | prt.Anchored = true | |
982 | prt.CFrame = cframe | |
983 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
984 | game:GetService("Debris"):AddItem(prt, 10) | |
985 | table.insert(Effects, { | |
986 | prt, | |
987 | "Cylinder", | |
988 | delay, | |
989 | x3, | |
990 | y3, | |
991 | z3, | |
992 | msh | |
993 | }) | |
994 | end | |
995 | }, | |
996 | Break = { | |
997 | Create = function(brickcolor, cframe, x1, y1, z1) | |
998 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
999 | prt.Anchored = true | |
1000 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1001 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1002 | local num = math.random(10, 50) / 1000 | |
1003 | game:GetService("Debris"):AddItem(prt, 10) | |
1004 | table.insert(Effects, { | |
1005 | prt, | |
1006 | "Shatter", | |
1007 | num, | |
1008 | prt.CFrame, | |
1009 | math.random() - math.random(), | |
1010 | 0, | |
1011 | math.random(50, 100) / 100 | |
1012 | }) | |
1013 | end | |
1014 | }, | |
1015 | Spiral = { | |
1016 | - | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) |
1016 | + | |
1017 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1018 | prt.Anchored = true | |
1019 | prt.CFrame = cframe | |
1020 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1021 | game:GetService("Debris"):AddItem(prt, 10) | |
1022 | table.insert(Effects, { | |
1023 | prt, | |
1024 | "Cylinder", | |
1025 | delay, | |
1026 | x3, | |
1027 | y3, | |
1028 | z3, | |
1029 | msh | |
1030 | }) | |
1031 | end | |
1032 | - | rngm.MeshType = "Sphere" |
1032 | + | |
1033 | Push = { | |
1034 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1035 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1036 | prt.Anchored = true | |
1037 | prt.CFrame = cframe | |
1038 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1039 | game:GetService("Debris"):AddItem(prt, 10) | |
1040 | table.insert(Effects, { | |
1041 | prt, | |
1042 | "Cylinder", | |
1043 | delay, | |
1044 | x3, | |
1045 | y3, | |
1046 | z3, | |
1047 | msh | |
1048 | }) | |
1049 | end | |
1050 | } | |
1051 | } | |
1052 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1053 | local fp = IT("Part") | |
1054 | fp.formFactor = formfactor | |
1055 | fp.Parent = parent | |
1056 | fp.Reflectance = reflectance | |
1057 | fp.Transparency = transparency | |
1058 | fp.CanCollide = false | |
1059 | fp.Locked = true | |
1060 | fp.BrickColor = brickcolor | |
1061 | fp.Name = name | |
1062 | fp.Size = size | |
1063 | fp.Position = tors.Position | |
1064 | RemoveOutlines(fp) | |
1065 | fp.Material = "SmoothPlastic" | |
1066 | fp:BreakJoints() | |
1067 | return fp | |
1068 | end | |
1069 | ||
1070 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1071 | local mesh = IT(Mesh) | |
1072 | mesh.Parent = part | |
1073 | if Mesh == "SpecialMesh" then | |
1074 | mesh.MeshType = meshtype | |
1075 | - | NewInstance = function(instance,parent,properties) |
1075 | + | if meshid ~= "nil" then |
1076 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1077 | end | |
1078 | end | |
1079 | mesh.Offset = offset | |
1080 | mesh.Scale = scale | |
1081 | return mesh | |
1082 | end | |
1083 | ||
1084 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1085 | - | Gunty = New("Model",char,"Gunty",{}) |
1085 | + | |
1086 | - | Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
1086 | + | |
1087 | rng.Anchored = true | |
1088 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1088 | + | |
1089 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),}) |
1089 | + | |
1090 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1090 | + | |
1091 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1091 | + | |
1092 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1092 | + | |
1093 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1093 | + | |
1094 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),}) |
1094 | + | rng.Transparency = 1 |
1095 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1095 | + | |
1096 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1096 | + | |
1097 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),}) |
1097 | + | |
1098 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1098 | + | |
1099 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1099 | + | |
1100 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),}) |
1100 | + | rngm.MeshType = MType |
1101 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1101 | + | |
1102 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1102 | + | |
1103 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),}) |
1103 | + | |
1104 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1104 | + | |
1105 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1105 | + | |
1106 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1106 | + | |
1107 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1107 | + | |
1108 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1108 | + | |
1109 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1109 | + | |
1110 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1110 | + | |
1111 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1111 | + | |
1112 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1112 | + | |
1113 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1113 | + | |
1114 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1114 | + | |
1115 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1115 | + | |
1116 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1116 | + | |
1117 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1117 | + | |
1118 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
1118 | + | |
1119 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),}) |
1119 | + | rng.Transparency = rng.Transparency - 0.01 * bonuspeed |
1120 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1120 | + | |
1121 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) |
1121 | + | |
1122 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),}) |
1122 | + | |
1123 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1123 | + | |
1124 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1124 | + | |
1125 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),}) |
1125 | + | |
1126 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1126 | + | function Magic(bonuspeed, type, pos, scale, value, color, MType) |
1127 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),}) |
1127 | + | |
1128 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1128 | + | |
1129 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1129 | + | |
1130 | - | Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1130 | + | |
1131 | - | Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1131 | + | |
1132 | - | mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1132 | + | |
1133 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1133 | + | |
1134 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),}) |
1134 | + | |
1135 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1135 | + | |
1136 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1136 | + | |
1137 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1137 | + | |
1138 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1138 | + | |
1139 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1139 | + | |
1140 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1140 | + | |
1141 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1141 | + | rngm.MeshType = MType |
1142 | - | Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1142 | + | rngm.Scale = scale |
1143 | - | mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1143 | + | |
1144 | - | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),}) |
1144 | + | |
1145 | - | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),}) |
1145 | + | |
1146 | - | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),}) |
1146 | + | |
1147 | scaler2 = 1 / value | |
1148 | - | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)}) |
1148 | + | |
1149 | coroutine.resume(coroutine.create(function() | |
1150 | - | for _,v in next, Gunty:children() do |
1150 | + | |
1151 | - | v.CanCollide = false |
1151 | + | |
1152 | if type == "Add" then | |
1153 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1154 | elseif type == "Divide" then | |
1155 | - | ArmourParts = {} |
1155 | + | |
1156 | - | ArmourParts2 = {} |
1156 | + | |
1157 | - | NeonParts = {} |
1157 | + | |
1158 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1159 | end | |
1160 | rng:Destroy() | |
1161 | - | if v.BrickColor == BrickColor.new("Smoky grey") then |
1161 | + | |
1162 | - | table.insert(ArmourParts, v) |
1162 | + | |
1163 | ||
1164 | - | if v.BrickColor == BrickColor.new("Fossil") then |
1164 | + | |
1165 | - | table.insert(ArmourParts2, v) |
1165 | + | |
1166 | local bgf = IT("BodyGyro", dude.Head) | |
1167 | - | if v.BrickColor == BrickColor.new("Institutional white") then |
1167 | + | |
1168 | - | table.insert(NeonParts, v) |
1168 | + | |
1169 | val.Name = "IsHit" | |
1170 | local ds = coroutine.wrap(function() | |
1171 | dude:WaitForChild("Head"):BreakJoints() | |
1172 | wait(0.5) | |
1173 | target = nil | |
1174 | coroutine.resume(coroutine.create(function() | |
1175 | for i, v in pairs(dude:GetChildren()) do | |
1176 | if v:IsA("Accessory") then | |
1177 | v:Destroy() | |
1178 | end | |
1179 | if v:IsA("Humanoid") then | |
1180 | v:Destroy() | |
1181 | end | |
1182 | if v:IsA("CharacterMesh") then | |
1183 | v:Destroy() | |
1184 | end | |
1185 | if v:IsA("Model") then | |
1186 | v:Destroy() | |
1187 | end | |
1188 | - | for i, v in pairs(ArmourParts) do |
1188 | + | |
1189 | - | v.BrickColor = BrickColor.new("Smoky grey") |
1189 | + | |
1190 | if o:IsA("Decal") then | |
1191 | - | for i, v in pairs(ArmourParts2) do |
1191 | + | |
1192 | - | v.BrickColor = BrickColor.new("Fossil") |
1192 | + | |
1193 | end | |
1194 | - | for i, v in pairs(NeonParts) do |
1194 | + | |
1195 | v.Material = "Neon" | |
1196 | v.CanCollide = false | |
1197 | - | maincolor = BrickColor.new("Institutional white") |
1197 | + | |
1198 | PartEmmit1.LightEmission = 1 | |
1199 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1200 | - | --Start Music Option-- |
1200 | + | |
1201 | PartEmmit1.Rate = 150 | |
1202 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1203 | PartEmmit1.Size = NumberSequence.new({ | |
1204 | - | Music.SoundId = "rbxassetid://1117396305" |
1204 | + | |
1205 | NumberSequenceKeypoint.new(1, 0, 0) | |
1206 | }) | |
1207 | - | Music:Play() |
1207 | + | |
1208 | NumberSequenceKeypoint.new(0, 0, 0), | |
1209 | - | --End Music Option-- |
1209 | + | |
1210 | }) | |
1211 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1212 | - | local naeeym2 = Instance.new("BillboardGui",char) |
1212 | + | |
1213 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1214 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
1214 | + | |
1215 | local BodPoss = IT("BodyPosition", v) | |
1216 | BodPoss.P = 3000 | |
1217 | BodPoss.D = 1000 | |
1218 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1219 | - | local tecks2 = Instance.new("TextLabel",naeeym2) |
1219 | + | |
1220 | v.Color = maincolor.Color | |
1221 | coroutine.resume(coroutine.create(function() | |
1222 | for i = 0, 49 do | |
1223 | - | tecks2.Text = "Neutral" |
1223 | + | |
1224 | - | tecks2.Font = "Code" |
1224 | + | |
1225 | end | |
1226 | wait(0.5) | |
1227 | - | tecks2.TextColor3 = Color3.new(0,0,0) |
1227 | + | |
1228 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
1228 | + | |
1229 | v:Destroy() | |
1230 | dude:Destroy() | |
1231 | end)) | |
1232 | end)) | |
1233 | end | |
1234 | end | |
1235 | - | local sine=0 |
1235 | + | |
1236 | end) | |
1237 | - | local Hitboxpart = Instance.new("Part", EffectModel) |
1237 | + | |
1238 | end | |
1239 | end | |
1240 | ||
1241 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1242 | if SinglePlayer then | |
1243 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1244 | end | |
1245 | local List = {} | |
1246 | for i, v in pairs(workspace:GetChildren()) do | |
1247 | - | wait2 = false |
1247 | + | |
1248 | - | combo = 1 |
1248 | + | |
1249 | end | |
1250 | - | if attack == false then |
1250 | + | |
1251 | return List | |
1252 | - | hum.WalkSpeed = 3.01 |
1252 | + | |
1253 | - | if combo == 1 and wait2 == false then |
1253 | + | |
1254 | - | wait2 = true |
1254 | + | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) |
1255 | - | for i = 0, 1.2, 0.1 do |
1255 | + | |
1256 | local rng = Instance.new("Part", char) | |
1257 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) |
1257 | + | |
1258 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) |
1258 | + | |
1259 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) |
1259 | + | |
1260 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
1260 | + | |
1261 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) |
1261 | + | |
1262 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) |
1262 | + | |
1263 | - | end |
1263 | + | |
1264 | - | CreateSound("138097048", ra, 3, .8) |
1264 | + | |
1265 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") |
1265 | + | |
1266 | - | for i = 0, 1.2, 0.1 do |
1266 | + | |
1267 | rng.CFrame = pos | |
1268 | - | BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) |
1268 | + | |
1269 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) |
1269 | + | |
1270 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
1270 | + | rngm.MeshType = MType |
1271 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) |
1271 | + | |
1272 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
1272 | + | |
1273 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3) |
1273 | + | |
1274 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) |
1274 | + | |
1275 | scaler2 = 1 * value | |
1276 | - | combo = 2 |
1276 | + | |
1277 | scaler2 = 1 / value | |
1278 | - | if combo == 2 and wait2 == false then |
1278 | + | |
1279 | - | wait2 = true |
1279 | + | |
1280 | - | for i = 0, 1.2, 0.1 do |
1280 | + | |
1281 | swait() | |
1282 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) |
1282 | + | |
1283 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
1283 | + | |
1284 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) |
1284 | + | |
1285 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
1285 | + | |
1286 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) |
1286 | + | |
1287 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) |
1287 | + | |
1288 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1289 | - | CreateSound("138097048", rl, 3, 1) |
1289 | + | |
1290 | - | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") |
1290 | + | |
1291 | - | for i = 0, 1.6, 0.1 do |
1291 | + | |
1292 | rng:Destroy() | |
1293 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3) |
1293 | + | |
1294 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
1294 | + | |
1295 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1) |
1295 | + | |
1296 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3) |
1296 | + | function SoulSteal(dude) |
1297 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) |
1297 | + | if dude.Name ~= char then |
1298 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3) |
1298 | + | local bgf = IT("BodyGyro", dude.Head) |
1299 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1300 | - | combo = 3 |
1300 | + | local val = IT("BoolValue", dude) |
1301 | val.Name = "IsHit" | |
1302 | - | if combo == 3 and wait2 == false then |
1302 | + | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') |
1303 | - | for i = 0, 1.2, 0.1 do |
1303 | + | local soulst = coroutine.wrap(function() |
1304 | local soul = Instance.new("Part",dude) | |
1305 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) |
1305 | + | soul.Size = Vector3.new(1,1,1) |
1306 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) |
1306 | + | soul.CanCollide = false |
1307 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) |
1307 | + | soul.Anchored = false |
1308 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
1308 | + | soul.Position = torso.Position |
1309 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) |
1309 | + | soul.Transparency = 1 |
1310 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) |
1310 | + | local PartEmmit1 = IT("ParticleEmitter", soul) |
1311 | PartEmmit1.LightEmission = 1 | |
1312 | - | CreateSound("138097048", ra, 3, .8) |
1312 | + | PartEmmit1.Texture = "rbxassetid://569507414" |
1313 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") |
1313 | + | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
1314 | - | for i = 0, 1.2, 0.1 do |
1314 | + | PartEmmit1.Rate = 250 |
1315 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1316 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) |
1316 | + | PartEmmit1.Size = NumberSequence.new({ |
1317 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
1317 | + | NumberSequenceKeypoint.new(0, 1, 0), |
1318 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) |
1318 | + | NumberSequenceKeypoint.new(1, 0, 0) |
1319 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
1319 | + | }) |
1320 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) |
1320 | + | PartEmmit1.Transparency = NumberSequence.new({ |
1321 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) |
1321 | + | NumberSequenceKeypoint.new(0, 0, 0), |
1322 | NumberSequenceKeypoint.new(1, 1, 0) | |
1323 | - | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03) |
1323 | + | }) |
1324 | - | Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03) |
1324 | + | PartEmmit1.Speed = NumberRange.new(0, 0) |
1325 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal") |
1325 | + | PartEmmit1.VelocitySpread = 30000 |
1326 | - | for i = 0, 1.2, 0.1 do |
1326 | + | PartEmmit1.Rotation = NumberRange.new(-360, 360) |
1327 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1328 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) |
1328 | + | local BodPoss = IT("BodyPosition", soul) |
1329 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
1329 | + | BodPoss.P = 3000 |
1330 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) |
1330 | + | BodPoss.D = 1000 |
1331 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
1331 | + | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) |
1332 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) |
1332 | + | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) |
1333 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) |
1333 | + | wait(1.6) |
1334 | soul.Touched:connect(function(hit) | |
1335 | - | combo = 1 |
1335 | + | if hit.Parent == char then |
1336 | soul:Destroy() | |
1337 | end | |
1338 | - | wait2 = false |
1338 | + | |
1339 | wait(1.2) | |
1340 | while soul do | |
1341 | swait() | |
1342 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1343 | BodPoss.Position = tors.Position | |
1344 | end | |
1345 | end) | |
1346 | soulst() | |
1347 | end | |
1348 | end | |
1349 | function FaceMouse() | |
1350 | local Cam = workspace.CurrentCamera | |
1351 | return { | |
1352 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1353 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1354 | } | |
1355 | end | |
1356 | ------------------------------------------------------- | |
1357 | --End Effect Function-- | |
1358 | ------------------------------------------------------- | |
1359 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1360 | local NSound = nil | |
1361 | coroutine.resume(coroutine.create(function() | |
1362 | NSound = IT("Sound", PARENT) | |
1363 | NSound.Volume = VOLUME | |
1364 | NSound.Pitch = PITCH | |
1365 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1366 | swait() | |
1367 | NSound:play() | |
1368 | game:GetService("Debris"):AddItem(NSound, 10) | |
1369 | end)) | |
1370 | return NSound | |
1371 | end | |
1372 | function CameraEnshaking(Length, Intensity) | |
1373 | coroutine.resume(coroutine.create(function() | |
1374 | local intensity = 1 * Intensity | |
1375 | local rotM = 0.01 * Intensity | |
1376 | for i = 0, Length, 0.1 do | |
1377 | swait() | |
1378 | intensity = intensity - 0.05 * Intensity / Length | |
1379 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1380 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1381 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1382 | end | |
1383 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1384 | end)) | |
1385 | end | |
1386 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
1387 | local Hitboxpart = Instance.new("Part", EffectModel) | |
1388 | RemoveOutlines(Hitboxpart) | |
1389 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
1390 | Hitboxpart.CanCollide = false | |
1391 | Hitboxpart.Transparency = 1 | |
1392 | Hitboxpart.Anchored = true | |
1393 | Hitboxpart.CFrame = Pose | |
1394 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1395 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1396 | end | |
1397 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1398 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1399 | prt.Anchored = true | |
1400 | prt.CFrame = cframe | |
1401 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1402 | game:GetService("Debris"):AddItem(prt, 10) | |
1403 | if Type == 1 or Type == nil then | |
1404 | table.insert(Effects, { | |
1405 | prt, | |
1406 | "Block1", | |
1407 | delay, | |
1408 | x3, | |
1409 | y3, | |
1410 | z3, | |
1411 | msh | |
1412 | }) | |
1413 | elseif Type == 2 then | |
1414 | table.insert(Effects, { | |
1415 | prt, | |
1416 | "Block2", | |
1417 | delay, | |
1418 | x3, | |
1419 | y3, | |
1420 | z3, | |
1421 | msh | |
1422 | }) | |
1423 | elseif Type == 3 then | |
1424 | - | function Laugh() |
1424 | + | |
1425 | prt, | |
1426 | "Block3", | |
1427 | - | CreateSound("300208779", hed, 10, 1) |
1427 | + | |
1428 | x3, | |
1429 | y3, | |
1430 | z3, | |
1431 | msh | |
1432 | }) | |
1433 | end | |
1434 | end | |
1435 | ||
1436 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1437 | local Part = Create("Part"){ | |
1438 | Parent = Parent, | |
1439 | Reflectance = Reflectance, | |
1440 | Transparency = Transparency, | |
1441 | CanCollide = false, | |
1442 | Locked = true, | |
1443 | - | function Flying_Kick() |
1443 | + | |
1444 | Name = Name, | |
1445 | Size = Size, | |
1446 | - | for i = 0,2.7,0.1 do |
1446 | + | Material = Material, |
1447 | } | |
1448 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) |
1448 | + | |
1449 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) |
1449 | + | |
1450 | - | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) |
1450 | + | |
1451 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) |
1451 | + | |
1452 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1) |
1452 | + | |
1453 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1) |
1453 | + | local Msh = Create(Mesh){ |
1454 | Parent = Part, | |
1455 | - | local bodyVelocity = Create("BodyVelocity")({ |
1455 | + | |
1456 | - | velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250, |
1456 | + | Scale = Scale, |
1457 | } | |
1458 | - | maxForce = Vector3.new(9e99, 9e99, 9e99), |
1458 | + | |
1459 | - | Parent = root |
1459 | + | |
1460 | Msh.MeshId = MeshId | |
1461 | - | game:GetService("Debris"):AddItem(bodyVelocity, 0.05) |
1461 | + | |
1462 | - | CreateSound("138097048", rl, 3, 1) |
1462 | + | |
1463 | - | for i = 0,2.1,0.1 do |
1463 | + | |
1464 | ||
1465 | - | HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") |
1465 | + | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
1466 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15) |
1466 | + | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) |
1467 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) |
1467 | + | prt.Anchored = true |
1468 | - | RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15) |
1468 | + | prt.CFrame = cframe |
1469 | - | LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15) |
1469 | + | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) |
1470 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) |
1470 | + | game:GetService("Debris"):AddItem(prt,2) |
1471 | - | LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1) |
1471 | + | coroutine.resume(coroutine.create(function(Part,Mesh,num) |
1472 | for i=0,1,delay do | |
1473 | swait() | |
1474 | Part.Transparency=i | |
1475 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
1476 | - | function UpperCut() |
1476 | + | |
1477 | Part.Parent=nil | |
1478 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
1479 | - | for i = 0,2.3,0.1 do |
1479 | + | |
1480 | ------------------------------------------------------- | |
1481 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) |
1481 | + | |
1482 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) |
1482 | + | |
1483 | - | RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) |
1483 | + | |
1484 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15) |
1484 | + | |
1485 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1) |
1485 | + | |
1486 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1) |
1486 | + | |
1487 | Thanks for using Build-To-Lua by jarredbcv. | |
1488 | - | CreateSound("138097048", ra, 3, .8) |
1488 | + | |
1489 | - | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown") |
1489 | + | |
1490 | - | for i = 0,2.8,0.1 do |
1490 | + | |
1491 | local Object = Instance.new(Object) | |
1492 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15) |
1492 | + | |
1493 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) |
1493 | + | |
1494 | - | RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15) |
1494 | + | |
1495 | - | LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15) |
1495 | + | |
1496 | - | RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1) |
1496 | + | |
1497 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1) |
1497 | + | |
1498 | end | |
1499 | ||
1500 | Gunty = New("Model",workspace,"Gunty",{}) | |
1501 | Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
1502 | - | function Spinning_Kick() |
1502 | + | |
1503 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) | |
1504 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1505 | - | for i = 0, 1.2, 0.1 do |
1505 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1506 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
1507 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) |
1507 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1508 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
1508 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1509 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) |
1509 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1510 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) |
1510 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1511 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) |
1511 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1512 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) |
1512 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1513 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1514 | - | for i = 0, 4.6, 0.1 do |
1514 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1515 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1516 | - | CreateSound("138097048", rl, 3, 1) |
1516 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1517 | - | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") |
1517 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1518 | - | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3) |
1518 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1519 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) |
1519 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1520 | - | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1) |
1520 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1521 | - | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3) |
1521 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1522 | - | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) |
1522 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1523 | - | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3) |
1523 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1524 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1525 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1526 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1527 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
1528 | - | function Beam_Of_Light() |
1528 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1529 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1530 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
1531 | - | function Blast_Of_God() |
1531 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1532 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1533 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1534 | - | for i = 0,6.3,0.1 do |
1534 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1535 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1536 | - | Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1536 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) |
1537 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15) |
1537 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1538 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) |
1538 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1539 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
1539 | + | Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1540 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) |
1540 | + | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1541 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) |
1541 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1542 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) |
1542 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1543 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1544 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05) |
1544 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1545 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03) |
1545 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1546 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05) |
1546 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1547 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05) |
1547 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) |
1548 | - | Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05) |
1548 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1549 | - | Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03) |
1549 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1550 | - | CreateSound("142070127", tors, 10, 1) |
1550 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) |
1551 | - | MagniDamage(ra, 12, 40, 60, 10, "Normal") |
1551 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1552 | - | for i = 0,2.6,0.1 do |
1552 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1553 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) | |
1554 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15) |
1554 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1555 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3) |
1555 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1556 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
1556 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) |
1557 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) |
1557 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1558 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1) |
1558 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1559 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1) |
1559 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) |
1560 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1561 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1562 | Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,}) | |
1563 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1564 | - | function Diablo_Explosion() |
1564 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) |
1565 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1566 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1567 | - | for i = 0,6.3,0.1 do |
1567 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) |
1568 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1569 | - | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1569 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1570 | - | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1570 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1571 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1572 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1573 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
1573 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1574 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) |
1574 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1575 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1576 | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
1577 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1578 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05) |
1578 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1579 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03) |
1579 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1580 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05) |
1580 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1581 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05) |
1581 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1582 | - | Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05) |
1582 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) |
1583 | - | Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03) |
1583 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1584 | - | CreateSound("142070127", tors, 10, 1) |
1584 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1585 | - | MagniDamage(tors, 12, 34, 54, 10, "DarkUp") |
1585 | + | Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) |
1586 | - | for i = 0,4.6,0.1 do |
1586 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1587 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1588 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
1588 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1589 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
1589 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1590 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1591 | - | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) |
1591 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1592 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) |
1592 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1593 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1594 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1595 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1596 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1597 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1598 | - | function Hell_From_Above() |
1598 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1599 | - | local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) |
1599 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1600 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1601 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1602 | - | for i = 0,6.3,0.1 do |
1602 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1603 | Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1604 | - | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1604 | + | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1605 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1606 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1607 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
1607 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1608 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1609 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) |
1609 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1610 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
1610 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1611 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) | |
1612 | - | CreateSound("142070127", tors, 10, 1) |
1612 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1613 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) |
1613 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1614 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) |
1614 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) |
1615 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) |
1615 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1616 | - | Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) |
1616 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1617 | - | for i = 0,3.8,0.1 do |
1617 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1618 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
1619 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1620 | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) | |
1621 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
1621 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1622 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1623 | - | RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) |
1623 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),}) |
1624 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
1624 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1625 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
1626 | - | CreateSound("224339201", tors, 10, 0.5) |
1626 | + | Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),}) |
1627 | - | for i = 1, 3 do |
1627 | + | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) |
1628 | - | MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp") |
1628 | + | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) |
1629 | - | UhhhhThing.CFrame = mouse.Hit |
1629 | + | |
1630 | - | Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05) |
1630 | + | |
1631 | - | Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05) |
1631 | + | local NewInstance = function(instance,parent,properties) |
1632 | local inst = Instance.new(instance,parent) | |
1633 | - | UhhhhThing:Destroy() |
1633 | + | |
1634 | for i,v in next, properties do | |
1635 | pcall(function() inst[i] = v end) | |
1636 | end | |
1637 | - | function Spinning_Below() |
1637 | + | |
1638 | return inst; | |
1639 | end | |
1640 | - | CreateSound("649634100", tors, 10, 0.5) |
1640 | + | |
1641 | - | for i = 0,6.3,0.1 do |
1641 | + | local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)}) |
1642 | ||
1643 | - | Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1643 | + | ArmorColorParts = {} |
1644 | - | Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
1644 | + | ArmorColorParts2 = {} |
1645 | NeonColorParts = {} | |
1646 | local all, last = {}, nil | |
1647 | function scan(p) | |
1648 | for _, v in pairs(p:GetChildren()) do | |
1649 | if v:IsA("BasePart") then | |
1650 | if v.BrickColor == BrickColor.new("Black") then | |
1651 | table.insert(ArmorColorParts, v) | |
1652 | end | |
1653 | if v.BrickColor == BrickColor.new("Medium stone grey") then | |
1654 | table.insert(ArmorColorParts2, v) | |
1655 | - | function Purity_Slam() |
1655 | + | |
1656 | if v.BrickColor == BrickColor.new("Dark green") then | |
1657 | - | for i = 0,5.2,0.1 do |
1657 | + | table.insert(NeonColorParts, v) |
1658 | end | |
1659 | if last then | |
1660 | local w = Instance.new("Weld") | |
1661 | w.Part0, w.Part1 = last, v | |
1662 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
1663 | w.Parent = last | |
1664 | end | |
1665 | table.insert(all, v) | |
1666 | last = v | |
1667 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03) |
1667 | + | |
1668 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03) |
1668 | + | |
1669 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) |
1669 | + | |
1670 | - | Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03) |
1670 | + | |
1671 | - | MagniDamage(tors, 12, 40, 60, 10, "Normal") |
1671 | + | |
1672 | for _, v in pairs(all) do | |
1673 | v.Anchored = false | |
1674 | v.CanCollide = false | |
1675 | end | |
1676 | ------------------------------------------------------- | |
1677 | --Start Customization-- | |
1678 | ------------------------------------------------------- | |
1679 | local Player_Size = 1 | |
1680 | if Player_Size ~= 1 then | |
1681 | root.Size = root.Size * Player_Size | |
1682 | - | for i = 1,4.7,0.1 do |
1682 | + | tors.Size = tors.Size * Player_Size |
1683 | hed.Size = hed.Size * Player_Size | |
1684 | ra.Size = ra.Size * Player_Size | |
1685 | la.Size = la.Size * Player_Size | |
1686 | rl.Size = rl.Size * Player_Size | |
1687 | ll.Size = ll.Size * Player_Size | |
1688 | ---------------------------------------------------------------------------------- | |
1689 | rootj.Parent = root | |
1690 | neck.Parent = tors | |
1691 | RW.Parent = tors | |
1692 | LW.Parent = tors | |
1693 | - | function Painful_Stomp() |
1693 | + | RH.Parent = tors |
1694 | LH.Parent = tors | |
1695 | - | for i = 0,5.2,0.1 do |
1695 | + | ---------------------------------------------------------------------------------- |
1696 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1697 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1698 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1699 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1700 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) |
1700 | + | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 |
1701 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) |
1701 | + | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 |
1702 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) |
1702 | + | ---------------------------------------------------------------------------------- |
1703 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1704 | - | CreateSound("331666100", char, 10, 1) |
1704 | + | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
1705 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
1705 | + | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
1706 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
1706 | + | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
1707 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
1707 | + | --hat.Parent = Character |
1708 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) |
1708 | + | |
1709 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) |
1709 | + | ---------------------------------------------------------------------------------- |
1710 | - | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) |
1710 | + | local SONG = 1547042045 |
1711 | - | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) |
1711 | + | local SONG2 = 0 |
1712 | - | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do |
1712 | + | local PITCH = 1 |
1713 | local Music = Instance.new("Sound",tors) | |
1714 | - | Eviscerate(v) |
1714 | + | |
1715 | Music.Looped = true | |
1716 | Music.Pitch = 1 --Pitcher | |
1717 | ---------------------------------------------------------------------------------- | |
1718 | - | for i = 0,2.8,0.1 do |
1718 | + | |
1719 | local idle = 0 | |
1720 | local change = 1 | |
1721 | local val = 0 | |
1722 | local toim = 0 | |
1723 | local idleanim = 0.4 | |
1724 | local sine = 0 | |
1725 | local Mode = 1 | |
1726 | ---------------------------------------------------------------------------------- | |
1727 | - | for i = 0,3.7,0.1 do |
1727 | + | |
1728 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) |
1728 | + | hum.JumpPower = 57 |
1729 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
1729 | + | |
1730 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) |
1730 | + | local naeeym2 = IT("BillboardGui",char) |
1731 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) |
1731 | + | |
1732 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) |
1732 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
1733 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
1733 | + | |
1734 | naeeym2.MaxDistance = 75 | |
1735 | naeeym2.Adornee = hed | |
1736 | naeeym2.Name = "Name" | |
1737 | --naeeym2.PlayerToHideFrom = Player | |
1738 | local tecks2 = IT("TextLabel",naeeym2) | |
1739 | tecks2.BackgroundTransparency = 1 | |
1740 | tecks2.TextScaled = true | |
1741 | tecks2.BorderSizePixel = 0 | |
1742 | tecks2.Text = "Normal" | |
1743 | tecks2.Font = "Fantasy" | |
1744 | tecks2.Rotation = 0 | |
1745 | tecks2.TextSize = 30 | |
1746 | tecks2.TextStrokeTransparency = 0 | |
1747 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
1748 | tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71) | |
1749 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1750 | tecks2.Parent = naeeym2 | |
1751 | ------------------------------------------------------- | |
1752 | --End Customization-- | |
1753 | ------------------------------------------------------- | |
1754 | ||
1755 | ||
1756 | ------------------------------------------------------- | |
1757 | --Start Attacks N Stuff-- | |
1758 | ------------------------------------------------------- | |
1759 | function resetmode() | |
1760 | tecks2.Rotation = 0 | |
1761 | tecks2.Text = "Normal" | |
1762 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
1763 | tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71) | |
1764 | for i, v in pairs(ArmorColorParts) do | |
1765 | v.BrickColor = BrickColor.new("Black") | |
1766 | v.Material = "SmoothPlastic" | |
1767 | v.Transparency = 0 | |
1768 | end | |
1769 | for i, v in pairs(ArmorColorParts2) do | |
1770 | v.BrickColor = BrickColor.new("Medium stone grey") | |
1771 | v.Material = "Metal" | |
1772 | v.Transparency = 0 | |
1773 | end | |
1774 | for i, v in pairs(NeonColorParts) do | |
1775 | maincolor = BrickColor.new("Dark green") | |
1776 | v.BrickColor = maincolor | |
1777 | v.Material = "Neon" | |
1778 | v.Transparency = 0 | |
1779 | end | |
1780 | Mode = 1 | |
1781 | SONG = 1547042045 | |
1782 | PITCH = 1 | |
1783 | end | |
1784 | function Taunt() | |
1785 | attack = true | |
1786 | hum.WalkSpeed = 0 | |
1787 | TAUNT:Play() | |
1788 | repeat | |
1789 | swait() | |
1790 | TAUNT.Parent = tors | |
1791 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
1792 | - | --[[I don't take ANY credit for this attack, |
1792 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) |
1793 | - | this was all nooby's hard work and the only reason i uhhh "used" it |
1793 | + | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
1794 | - | is cause I i didn't have attack ideas at the time so yeah, |
1794 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
1795 | - | 100% nooby's credit <3]] |
1795 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) |
1796 | - | function Ende_der_Weld() |
1796 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) |
1797 | until TAUNT.Playing == false | |
1798 | attack = false | |
1799 | - | for i = 0,4.6,0.1 do |
1799 | + | |
1800 | end | |
1801 | function attackone() | |
1802 | attack = true | |
1803 | hum.WalkSpeed = 3.01 | |
1804 | for i = 0, 1.7, 0.1 do | |
1805 | swait() | |
1806 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
1807 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
1808 | - | local a = Instance.new("Part",char) |
1808 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) |
1809 | - | a.BrickColor = BrickColor.random() |
1809 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) |
1810 | - | a.Name = "Lazer" |
1810 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) |
1811 | - | a.Anchored = true |
1811 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) |
1812 | - | a.Material = "Neon" |
1812 | + | |
1813 | - | a.Transparency = 1 |
1813 | + | Cso("203426541", ra, 10, 1) |
1814 | - | a.CanCollide = false |
1814 | + | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") |
1815 | - | local hitbox = Instance.new("Part",char) |
1815 | + | CameraEnshaking(2, 5) |
1816 | - | hitbox.Size = Vector3.new(5,5,5) |
1816 | + | for i = 0, 1.4, 0.1 do |
1817 | - | hitbox.CFrame = mouse.hit |
1817 | + | |
1818 | - | hitbox.Anchored = true |
1818 | + | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) |
1819 | - | hitbox.Transparency = 1 |
1819 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) |
1820 | - | hitbox.CanCollide = false |
1820 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) |
1821 | - | local ray = Ray.new( |
1821 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) |
1822 | - | ra.CFrame.p, -- origin |
1822 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) |
1823 | - | (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction |
1823 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) |
1824 | - | ) |
1824 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) |
1825 | - | local ignore = char |
1825 | + | |
1826 | - | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
1826 | + | |
1827 | - | if hit then |
1827 | + | |
1828 | - | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") |
1828 | + | |
1829 | - | |
1829 | + | function attacktwo() |
1830 | - | if not humanoid then |
1830 | + | |
1831 | - | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid") |
1831 | + | |
1832 | for i = 0, 1.7, 0.1 do | |
1833 | - | if humanoid then |
1833 | + | |
1834 | - | if humanoid.Parent:IsA"Model" then |
1834 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
1835 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1836 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
1837 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
1838 | - | a.BottomSurface = 10 |
1838 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) |
1839 | - | a.TopSurface = 10 |
1839 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) |
1840 | - | local distance = (ra.CFrame.p - position).magnitude |
1840 | + | |
1841 | - | a.Size = Vector3.new(0.1, 0.1, 0.1) |
1841 | + | Cso("203426541", rl, 10, 1) |
1842 | - | a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0) |
1842 | + | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") |
1843 | - | game:GetService("Debris"):AddItem(a, 5) |
1843 | + | CameraEnshaking(2, 3) |
1844 | - | game:GetService("Debris"):AddItem(hitbox, 1) |
1844 | + | for i = 0, 1.4, 0.1 do |
1845 | - | local newmesh = Instance.new("BlockMesh",a) |
1845 | + | |
1846 | - | MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025) |
1846 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) |
1847 | - | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1) |
1847 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) |
1848 | - | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2) |
1848 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) |
1849 | - | MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1) |
1849 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) |
1850 | - | local lbs = Instance.new("Part") |
1850 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) |
1851 | - | lbs.Parent = char |
1851 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) |
1852 | - | CreateSound("929619479", lbs, 10, 1) |
1852 | + | |
1853 | - | lbs.Material = "Neon" |
1853 | + | |
1854 | - | lbs.Color = BrickColor.Random().Color |
1854 | + | |
1855 | - | lbs.CanCollide = false |
1855 | + | |
1856 | - | lbs.Shape = "Ball" |
1856 | + | function attackthree() |
1857 | - | lbs.Anchored = true |
1857 | + | |
1858 | - | lbs.Transparency = 0 |
1858 | + | |
1859 | - | lbs.Size = Vector3.new(20,20,20) |
1859 | + | for i = 0, 1.4, 0.1 do |
1860 | - | lbs.CFrame = a.CFrame |
1860 | + | |
1861 | - | local thing = Instance.new("SpecialMesh",lbs) |
1861 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) |
1862 | - | thing.MeshType = "Sphere" |
1862 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) |
1863 | - | lbs.Anchored = false |
1863 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) |
1864 | - | local bvs = Instance.new("BodyVelocity") |
1864 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) |
1865 | - | bvs.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1865 | + | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) |
1866 | - | bvs.velocity = a.CFrame.lookVector*75 |
1866 | + | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) |
1867 | - | bvs.Parent = lbs |
1867 | + | |
1868 | - | lbs.Touched:connect(function(hit) |
1868 | + | Cso("203426541", hed, 10, 1) |
1869 | - | MagniDamage(hit, 12, 40, 60, 10, "Normal") |
1869 | + | for i = 0, 1.7, 0.1 do |
1870 | swait() | |
1871 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
1872 | - | game:GetService("Debris"):AddItem(lbs, 10) |
1872 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) |
1873 | - | for x = 0, 4 do |
1873 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) |
1874 | - | local bulletgos = IT("Model",char) |
1874 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) |
1875 | - | local bulletgos2 = IT("Model",char) |
1875 | + | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) |
1876 | - | for z = 0, 24 do |
1876 | + | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) |
1877 | - | local lb = Instance.new("Part") |
1877 | + | |
1878 | - | lb.Parent = bulletgos |
1878 | + | CameraEnshaking(2, 8) |
1879 | - | lb.Material = "Neon" |
1879 | + | Cso("260435136", hed, 10, .9) |
1880 | - | lb.Color = BrickColor.Random().Color |
1880 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) |
1881 | - | lb.CanCollide = false |
1881 | + | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1) |
1882 | - | lb.Anchored = true |
1882 | + | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") |
1883 | - | lb.Transparency = 0 |
1883 | + | for i = 0, 1.8, 0.1 do |
1884 | - | lb.Size = Vector3.new(2,2,2) |
1884 | + | |
1885 | - | local thing = Instance.new("SpecialMesh",lb) |
1885 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) |
1886 | - | thing.MeshType = "Sphere" |
1886 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) |
1887 | - | thing.Scale = Vector3.new(0.5,0.5,1.5) |
1887 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) |
1888 | - | lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) |
1888 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) |
1889 | - | lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15 |
1889 | + | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) |
1890 | - | local lb2 = Instance.new("Part") |
1890 | + | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) |
1891 | - | lb2.Parent = bulletgos2 |
1891 | + | |
1892 | - | lb2.Material = "Neon" |
1892 | + | |
1893 | - | lb2.Color = lb.Color |
1893 | + | |
1894 | - | lb2.CanCollide = false |
1894 | + | |
1895 | - | lb2.Anchored = true |
1895 | + | function Power_Burst() |
1896 | - | lb2.Transparency = 0 |
1896 | + | hum.WalkSpeed = 4 |
1897 | - | lb2.Size = Vector3.new(2,2,2) |
1897 | + | |
1898 | - | lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) |
1898 | + | Cso("163619849", Handle, 10, 1.35) |
1899 | - | lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15 |
1899 | + | for i = 0,4.3,0.1 do |
1900 | - | local thing2 = Instance.new("SpecialMesh",lb2) |
1900 | + | |
1901 | - | thing2.MeshType = "Sphere" |
1901 | + | PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) |
1902 | - | thing2.Scale = Vector3.new(0.5,0.5,1.5) |
1902 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) |
1903 | - | lb.Touched:connect(function(hit) |
1903 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) |
1904 | - | MagniDamage(hit, 12, 40, 60, 10, "Normal") |
1904 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
1905 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
1906 | - | lb2.Touched:connect(function(hit) |
1906 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) |
1907 | - | MagniDamage(hit, 12, 40, 60, 10, "Normal") |
1907 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
1908 | end | |
1909 | CameraEnshaking(2.5, 20) | |
1910 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) |
1910 | + | Cso("539294959", Handle, 10, .9) |
1911 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025) |
1911 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) |
1912 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) |
1912 | + | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) |
1913 | - | MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025) |
1913 | + | HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal") |
1914 | - | CreateSound("925629856", lbs, 5, 1) |
1914 | + | for i = 0,3,0.1 do |
1915 | - | game:GetService("Debris"):AddItem(bulletgos, 7) |
1915 | + | |
1916 | - | game:GetService("Debris"):AddItem(bulletgos2, 7) |
1916 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) |
1917 | - | for i,v in pairs(bulletgos:children()) do |
1917 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) |
1918 | - | if v:IsA("Part") then |
1918 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
1919 | - | v.Anchored = false |
1919 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) |
1920 | - | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) |
1920 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) |
1921 | - | local bv = Instance.new("BodyVelocity") |
1921 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
1922 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1922 | + | |
1923 | - | bv.velocity = v.CFrame.lookVector*25 |
1923 | + | |
1924 | - | bv.Parent = v |
1924 | + | |
1925 | - | game:GetService("Debris"):AddItem(v, 5) |
1925 | + | |
1926 | function Magic_Bombs() | |
1927 | attack = true | |
1928 | - | for i,v in pairs(bulletgos2:children()) do |
1928 | + | |
1929 | - | if v:IsA("Part") then |
1929 | + | local GYRO = IT("BodyGyro",root) |
1930 | - | v.Anchored = false |
1930 | + | GYRO.D = 100 |
1931 | - | MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025) |
1931 | + | GYRO.P = 2000 |
1932 | - | local bv = Instance.new("BodyVelocity") |
1932 | + | GYRO.MaxTorque = VT(0,4000000,0) |
1933 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
1933 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
1934 | - | bv.velocity = v.CFrame.lookVector*-25 |
1934 | + | for i = 0,3.6,0.1 do |
1935 | - | bv.Parent = v |
1935 | + | |
1936 | - | game:GetService("Debris"):AddItem(v, 5) |
1936 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) |
1937 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
1938 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
1939 | - | wait(1) |
1939 | + | |
1940 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
1941 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
1942 | end | |
1943 | CameraEnshaking(1, 6) | |
1944 | GYRO:Destroy() | |
1945 | Cso("588734356", Handle, 10, 1.05) | |
1946 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
1947 | - | mouse.KeyDown:connect(function(key) |
1947 | + | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) |
1948 | - | if string.byte(key) == 48 then |
1948 | + | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") |
1949 | - | Swing = 2 |
1949 | + | for i = 0,2,0.1 do |
1950 | swait() | |
1951 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
1952 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
1953 | - | mouse.KeyUp:connect(function(key) |
1953 | + | |
1954 | - | if string.byte(key) == 48 then |
1954 | + | |
1955 | - | Swing = 1 |
1955 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) |
1956 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
1957 | end | |
1958 | local GYRO = IT("BodyGyro",root) | |
1959 | - | mouse.KeyDown:connect(function(key) |
1959 | + | GYRO.D = 100 |
1960 | GYRO.P = 2000 | |
1961 | - | if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
1961 | + | GYRO.MaxTorque = VT(0,4000000,0) |
1962 | - | EdgyMode = true |
1962 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
1963 | - | tecks2.Text = "Edgy" |
1963 | + | for i = 0,2.4,0.1 do |
1964 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
1964 | + | |
1965 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209) |
1965 | + | |
1966 | - | for i, v in pairs(ArmourParts) do |
1966 | + | |
1967 | - | v.BrickColor = BrickColor.new("Black") |
1967 | + | |
1968 | - | end |
1968 | + | |
1969 | - | for i, v in pairs(ArmourParts2) do |
1969 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) |
1970 | - | v.BrickColor = BrickColor.new("Really black") |
1970 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) |
1971 | - | end |
1971 | + | |
1972 | - | for i, v in pairs(NeonParts) do |
1972 | + | GYRO:Destroy() |
1973 | - | v.BrickColor = BrickColor.new("Royal purple") |
1973 | + | CameraEnshaking(1, 6) |
1974 | - | end |
1974 | + | Cso("588734356", Handle, 10, 1.05) |
1975 | - | maincolor = BrickColor.new("Royal purple") |
1975 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) |
1976 | - | Music.SoundId = "rbxassetid://1470848774" |
1976 | + | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) |
1977 | - | Music.Parent = tors |
1977 | + | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal") |
1978 | - | Music:Play() |
1978 | + | for i = 0,2,0.1 do |
1979 | - | elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
1979 | + | |
1980 | - | EdgyMode = false |
1980 | + | |
1981 | - | tecks2.Text = "Neutral" |
1981 | + | |
1982 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
1982 | + | |
1983 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
1983 | + | |
1984 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
1985 | - | Music.SoundId = "rbxassetid://1117396305" |
1985 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) |
1986 | - | Music.Parent = tors |
1986 | + | |
1987 | - | Music:Play() |
1987 | + | local GYRO = IT("BodyGyro",root) |
1988 | - | elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
1988 | + | GYRO.D = 100 |
1989 | - | Divinity = true |
1989 | + | GYRO.P = 2000 |
1990 | - | tecks2.Text = "Divinity" |
1990 | + | GYRO.MaxTorque = VT(0,4000000,0) |
1991 | - | tecks2.TextColor3 = Color3.new(1, 1, 1) |
1991 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
1992 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0) |
1992 | + | for i = 0,2.4,0.1 do |
1993 | - | for i, v in pairs(ArmourParts) do |
1993 | + | |
1994 | - | v.BrickColor = BrickColor.new("Institutional white") |
1994 | + | |
1995 | - | end |
1995 | + | |
1996 | - | for i, v in pairs(ArmourParts2) do |
1996 | + | |
1997 | - | v.BrickColor = BrickColor.new("White") |
1997 | + | |
1998 | - | end |
1998 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) |
1999 | - | for i, v in pairs(NeonParts) do |
1999 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) |
2000 | - | v.BrickColor = BrickColor.new("New Yeller") |
2000 | + | |
2001 | - | end |
2001 | + | GYRO:Destroy() |
2002 | - | maincolor = BrickColor.new("New Yeller") |
2002 | + | CameraEnshaking(1, 6) |
2003 | - | Music.SoundId = "rbxassetid://595800581" |
2003 | + | Cso("588734356", Handle, 10, 1.05) |
2004 | - | Music.Parent = tors |
2004 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) |
2005 | - | Music:Play() |
2005 | + | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) |
2006 | - | elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2006 | + | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal") |
2007 | - | Divinity = false |
2007 | + | for i = 0,2,0.1 do |
2008 | - | tecks2.Text = "Neutral" |
2008 | + | |
2009 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2009 | + | |
2010 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
2010 | + | |
2011 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2012 | - | Music.SoundId = "rbxassetid://1117396305" |
2012 | + | |
2013 | - | Music.Parent = tors |
2013 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) |
2014 | - | Music:Play() |
2014 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) |
2015 | - | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2015 | + | |
2016 | - | Fighter = true |
2016 | + | |
2017 | - | tecks2.Text = "Fighter" |
2017 | + | |
2018 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2018 | + | |
2019 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) |
2019 | + | function Dangerous_Field() |
2020 | - | for i, v in pairs(ArmourParts) do |
2020 | + | |
2021 | - | v.BrickColor = BrickColor.new("Black") |
2021 | + | |
2022 | - | end |
2022 | + | for i = 0,10,0.1 do |
2023 | - | for i, v in pairs(ArmourParts2) do |
2023 | + | |
2024 | - | v.BrickColor = BrickColor.new("Really black") |
2024 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) |
2025 | - | end |
2025 | + | |
2026 | - | for i, v in pairs(NeonParts) do |
2026 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) |
2027 | - | v.BrickColor = BrickColor.new("Institutional white") |
2027 | + | |
2028 | - | end |
2028 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) |
2029 | - | maincolor = BrickColor.new("Institutional white") |
2029 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) |
2030 | - | Music.SoundId = "rbxassetid://493647101" |
2030 | + | CameraEnshaking(1, 7) |
2031 | - | Music.Parent = tors |
2031 | + | Cso("588734356", Handle, 10, 1.2) |
2032 | - | Music:Play() |
2032 | + | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) |
2033 | - | elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2033 | + | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) |
2034 | - | Fighter = false |
2034 | + | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal") |
2035 | - | tecks2.Text = "Neutral" |
2035 | + | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal") |
2036 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2036 | + | |
2037 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
2037 | + | |
2038 | hum.WalkSpeed = 8 | |
2039 | - | Music.SoundId = "rbxassetid://1117396305" |
2039 | + | |
2040 | - | Music.Parent = tors |
2040 | + | function Shockwave() |
2041 | - | Music:Play() |
2041 | + | |
2042 | - | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2042 | + | |
2043 | - | Purity = true |
2043 | + | for i = 0,4,0.1 do |
2044 | - | tecks2.Text = "Purity" |
2044 | + | |
2045 | - | tecks2.TextColor3 = Color3.new(1, 1, 1) |
2045 | + | |
2046 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) |
2046 | + | |
2047 | - | for i, v in pairs(ArmourParts) do |
2047 | + | |
2048 | - | v.BrickColor = BrickColor.new("Institutional white") |
2048 | + | |
2049 | - | end |
2049 | + | |
2050 | - | for i, v in pairs(ArmourParts2) do |
2050 | + | |
2051 | - | v.BrickColor = BrickColor.new("Institutional white") |
2051 | + | |
2052 | - | end |
2052 | + | |
2053 | - | for i, v in pairs(NeonParts) do |
2053 | + | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2054 | - | v.BrickColor = BrickColor.new("Toothpaste") |
2054 | + | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2055 | - | end |
2055 | + | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2056 | - | maincolor = BrickColor.new("Toothpaste") |
2056 | + | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") |
2057 | - | Music.SoundId = "rbxassetid://553751015" |
2057 | + | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") |
2058 | - | Music.Parent = tors |
2058 | + | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") |
2059 | - | Music:Play() |
2059 | + | CameraEnshaking(1, 7) |
2060 | - | elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then |
2060 | + | wait(0.05) |
2061 | - | Purity = false |
2061 | + | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2062 | - | tecks2.Text = "Neutral" |
2062 | + | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2063 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2063 | + | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2064 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
2064 | + | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") |
2065 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
2066 | - | Music.SoundId = "rbxassetid://1117396305" |
2066 | + | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2067 | - | Music.Parent = tors |
2067 | + | CameraEnshaking(1, 7) |
2068 | - | Music:Play() |
2068 | + | wait(0.05) |
2069 | - | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2069 | + | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2070 | - | Destruction = true |
2070 | + | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2071 | - | tecks2.Text = "Destruction" |
2071 | + | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2072 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2072 | + | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2073 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) |
2073 | + | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2074 | - | for i, v in pairs(ArmourParts) do |
2074 | + | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2075 | - | v.BrickColor = BrickColor.new("Really black") |
2075 | + | CameraEnshaking(1, 7) |
2076 | - | end |
2076 | + | wait(0.05) |
2077 | - | for i, v in pairs(ArmourParts2) do |
2077 | + | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2078 | - | v.BrickColor = BrickColor.new("Black") |
2078 | + | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2079 | - | end |
2079 | + | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2080 | - | for i, v in pairs(NeonParts) do |
2080 | + | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2081 | - | v.BrickColor = BrickColor.new("Really red") |
2081 | + | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2082 | - | end |
2082 | + | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2083 | - | maincolor = BrickColor.new("Really red") |
2083 | + | CameraEnshaking(1, 7) |
2084 | - | Music.SoundId = "rbxassetid://613361202" |
2084 | + | wait(0.05) |
2085 | - | Music.Parent = tors |
2085 | + | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2086 | - | Music:Play() |
2086 | + | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2087 | - | elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then |
2087 | + | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2088 | - | Destruction = false |
2088 | + | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2089 | - | tecks2.Text = "Neutral" |
2089 | + | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2090 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2090 | + | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2091 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
2091 | + | CameraEnshaking(1, 7) |
2092 | wait(0.05) | |
2093 | - | Music.SoundId = "rbxassetid://1117396305" |
2093 | + | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2094 | - | Music.Parent = tors |
2094 | + | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2095 | - | Music:Play() |
2095 | + | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2096 | - | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2096 | + | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2097 | - | helpme = true |
2097 | + | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2098 | - | tecks2.Text = "iNsAnItY" |
2098 | + | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") |
2099 | - | Music.SoundId = "rbxassetid://460874877" |
2099 | + | CameraEnshaking(1, 7) |
2100 | - | Music.Parent = tors |
2100 | + | |
2101 | - | Music:Play() |
2101 | + | Cso("440145223", Handle, 10, 1.05) |
2102 | - | elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then |
2102 | + | for i = 1,7,0.1 do |
2103 | - | helpme = false |
2103 | + | |
2104 | - | tecks2.Text = "Neutral" |
2104 | + | |
2105 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2105 | + | |
2106 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
2106 | + | |
2107 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
2108 | - | Music.SoundId = "rbxassetid://1117396305" |
2108 | + | |
2109 | - | Music.Parent = tors |
2109 | + | |
2110 | - | Music:Play() |
2110 | + | |
2111 | - | elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then |
2111 | + | |
2112 | - | tecks2.TextTransparency = 0 |
2112 | + | |
2113 | - | tecks2.TextStrokeTransparency = 0 |
2113 | + | |
2114 | - | elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then |
2114 | + | function Blizzard() |
2115 | - | tecks2.TextTransparency = 1 |
2115 | + | |
2116 | - | tecks2.TextStrokeTransparency = 1 |
2116 | + | hum.WalkSpeed = 2 |
2117 | - | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2117 | + | hum.JumpPower = 0 |
2118 | - | Planetary = true |
2118 | + | for i = 0,70,0.1 do |
2119 | - | tecks2.Text = "Planetary" |
2119 | + | MagniDamage(tors, 41, 1, 3, 1, "Freeze") |
2120 | - | tecks2.TextColor3 = Color3.fromRGB(61, 21, 133) |
2120 | + | Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03) |
2121 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133) |
2121 | + | |
2122 | - | for i, v in pairs(ArmourParts) do |
2122 | + | Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
2123 | - | v.BrickColor = BrickColor.new("Dark indigo") |
2123 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) |
2124 | - | end |
2124 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) |
2125 | - | for i, v in pairs(ArmourParts2) do |
2125 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
2126 | - | v.BrickColor = BrickColor.new("Dark indigo") |
2126 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
2127 | - | end |
2127 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) |
2128 | - | for i, v in pairs(NeonParts) do |
2128 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) |
2129 | - | v.BrickColor = BrickColor.new("Dark indigo") |
2129 | + | |
2130 | - | end |
2130 | + | hum.WalkSpeed = 16 |
2131 | - | maincolor = BrickColor.new("Dark indigo") |
2131 | + | hum.JumpPower = 50 |
2132 | - | Music.SoundId = "rbxassetid://609934004" |
2132 | + | |
2133 | - | Music.Parent = tors |
2133 | + | |
2134 | - | Music:Play() |
2134 | + | function Cryo_Freeze() |
2135 | - | elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then |
2135 | + | |
2136 | - | Planetary = false |
2136 | + | for i = 0,5.2,0.03 do |
2137 | - | tecks2.Text = "Neutral" |
2137 | + | |
2138 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
2138 | + | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
2139 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) |
2139 | + | Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
2140 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2141 | - | Music.SoundId = "rbxassetid://1117396305" |
2141 | + | |
2142 | - | Music.Parent = tors |
2142 | + | |
2143 | - | Music:Play() |
2143 | + | |
2144 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2145 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2146 | end | |
2147 | - | mouse.KeyDown:connect(function(key) |
2147 | + | |
2148 | Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01) | |
2149 | - | if EdgyMode == true then |
2149 | + | for i = 1,3,0.1 do |
2150 | - | if key == 'r' then |
2150 | + | hum.WalkSpeed = 0.10 |
2151 | - | Decapitate() |
2151 | + | MagniDamage(tors, 400, 1, 10, 0, "Normal") |
2152 | - | elseif key == 'e' then |
2152 | + | |
2153 | - | Laugh() |
2153 | + | |
2154 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2155 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2156 | - | if Divinity == true then |
2156 | + | |
2157 | - | if key == 'r' then |
2157 | + | |
2158 | - | Beam_Of_Light() |
2158 | + | |
2159 | - | elseif key == 'f' then |
2159 | + | for i = 1,10,0.1 do |
2160 | - | Blast_Of_God() |
2160 | + | swait(10) |
2161 | hum.WalkSpeed = 0.10 | |
2162 | MagniDamage(tors, 400, 1, 1, 0, "Normal") | |
2163 | - | if Fighter == true then |
2163 | + | Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02) |
2164 | - | if key == 'e' then |
2164 | + | |
2165 | - | Flying_Kick() |
2165 | + | |
2166 | - | elseif key == 'f' then |
2166 | + | |
2167 | - | UpperCut() |
2167 | + | |
2168 | - | elseif key == 't' then |
2168 | + | |
2169 | - | Spinning_Kick() |
2169 | + | |
2170 | end | |
2171 | wait(.6) | |
2172 | - | if Purity == true then |
2172 | + | |
2173 | - | if key == 'r' then |
2173 | + | |
2174 | - | Purity_Slam() |
2174 | + | |
2175 | function Pulse() | |
2176 | attack = true | |
2177 | - | if Destruction == true then |
2177 | + | |
2178 | - | if key == 'r' then |
2178 | + | local GYRO = IT("BodyGyro",root) |
2179 | - | Diablo_Explosion() |
2179 | + | GYRO.D = 100 |
2180 | - | elseif key == 'f' then |
2180 | + | GYRO.P = 2000 |
2181 | - | Hell_From_Above() |
2181 | + | GYRO.MaxTorque = VT(0,4000000,0) |
2182 | - | elseif key == 't' then |
2182 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
2183 | - | Spinning_Below() |
2183 | + | for i = 0,4,0.1 do |
2184 | swait() | |
2185 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2186 | - | if helpme == true then |
2186 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) |
2187 | - | if key == 'r' then |
2187 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
2188 | - | Painful_Stomp() |
2188 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) |
2189 | - | elseif key == 'f' then |
2189 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) |
2190 | - | Ending() |
2190 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
2191 | - | elseif key == 't' then |
2191 | + | |
2192 | - | Ende_der_Weld() |
2192 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) |
2193 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
2194 | CameraEnshaking(1, 25) | |
2195 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2196 | - | end) |
2196 | + | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") |
2197 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2198 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2199 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2200 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2201 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2202 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2203 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2204 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2205 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2206 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2207 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2208 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2209 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2210 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2211 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2212 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2213 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2214 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
2215 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
2216 | - | Music.Parent = char |
2216 | + | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") |
2217 | - | if helpme == true then |
2217 | + | Cso("440145223", Handle, 10, 1.05) |
2218 | - | for i, v in pairs(ArmourParts) do |
2218 | + | GYRO:Destroy() |
2219 | - | v.BrickColor = BrickColor.random() |
2219 | + | for i = 1,2,0.1 do |
2220 | - | end |
2220 | + | |
2221 | - | for i, v in pairs(ArmourParts2) do |
2221 | + | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) |
2222 | - | v.BrickColor = BrickColor.random() |
2222 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) |
2223 | - | end |
2223 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) |
2224 | - | for i, v in pairs(NeonParts) do |
2224 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) |
2225 | - | v.BrickColor = BrickColor.random() |
2225 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) |
2226 | - | end |
2226 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) |
2227 | - | maincolor = BrickColor.random() |
2227 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
2228 | - | tecks2.TextColor3 = maincolor.Color |
2228 | + | |
2229 | - | tecks2.TextStrokeColor3 = maincolor.Color |
2229 | + | |
2230 | - | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2)) |
2230 | + | |
2231 | end | |
2232 | - | if Planetary == true then |
2232 | + | function LAZER() |
2233 | - | MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2) |
2233 | + | |
2234 | hum.WalkSpeed = 0.03 | |
2235 | for i = 0,4,0.1 do | |
2236 | swait() | |
2237 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
2238 | - | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) |
2238 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) |
2239 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2240 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2241 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2242 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2243 | end | |
2244 | LAZOR:Play() | |
2245 | local GYRO = IT("BodyGyro",root) | |
2246 | GYRO.D = 100 | |
2247 | GYRO.P = 2000 | |
2248 | GYRO.MaxTorque = VT(0,4000000,0) | |
2249 | - | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) |
2249 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
2250 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) |
2250 | + | repeat |
2251 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) |
2251 | + | swait(2) |
2252 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) |
2252 | + | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) |
2253 | - | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) |
2253 | + | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) |
2254 | - | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) |
2254 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
2255 | LAZOR.Parent = ra | |
2256 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
2257 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
2258 | CameraEnshaking(1, 7) | |
2259 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
2260 | - | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) |
2260 | + | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2261 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) |
2261 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2262 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) |
2262 | + | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2263 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) |
2263 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2264 | - | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) |
2264 | + | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2265 | - | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) |
2265 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2266 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
2267 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
2268 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
2269 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
2270 | - | if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2270 | + | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2271 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) |
2271 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2272 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
2273 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
2273 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2274 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
2274 | + | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2275 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) |
2275 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2276 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1) |
2276 | + | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2277 | - | elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2277 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2278 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) |
2278 | + | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2279 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
2279 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2280 | - | if Mrandom(1,15) == 1 then |
2280 | + | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2281 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) |
2281 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2282 | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
2283 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) |
2283 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2284 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) |
2284 | + | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2285 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) |
2285 | + | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) |
2286 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
2286 | + | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") |
2287 | - | elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2287 | + | until LAZOR.Playing == false |
2288 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) |
2288 | + | GYRO:Destroy() |
2289 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) |
2289 | + | |
2290 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
2290 | + | |
2291 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) |
2291 | + | |
2292 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) |
2292 | + | function Spirit_Beam() |
2293 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) |
2293 | + | attack = true |
2294 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then |
2294 | + | |
2295 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15) |
2295 | + | local GYRO = IT("BodyGyro",root) |
2296 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3) |
2296 | + | GYRO.D = 100 |
2297 | - | RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15) |
2297 | + | GYRO.P = 2000 |
2298 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15) |
2298 | + | GYRO.MaxTorque = VT(0,4000000,0) |
2299 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
2299 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
2300 | - | LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) |
2300 | + | for i = 0,5,0.1 do |
2301 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then |
2301 | + | |
2302 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) |
2302 | + | GYRO.cframe = CF(root.Position,mouse.Hit.p) |
2303 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
2303 | + | |
2304 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) |
2304 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
2305 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) |
2305 | + | |
2306 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) |
2306 | + | |
2307 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
2307 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) |
2308 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then |
2308 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) |
2309 | end | |
2310 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
2311 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal") | |
2312 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
2313 | local beam = Instance.new("Part", workspace) | |
2314 | beam.BrickColor = BrickColor.new("Fog") | |
2315 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then |
2315 | + | beam.FormFactor = "Custom" |
2316 | beam.Material = "Glass" | |
2317 | beam.Transparency = 0.5 | |
2318 | - | if math.random(1,1) == 1 then |
2318 | + | beam.Anchored = true |
2319 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) |
2319 | + | beam.Locked = true |
2320 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) |
2320 | + | beam.CanCollide = false |
2321 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
2321 | + | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude |
2322 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
2322 | + | beam.Size = Vector3.new(1.05, 1.05, distance) |
2323 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) |
2323 | + | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) |
2324 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) |
2324 | + | game:GetService("Debris"):AddItem(beam, 0.14) |
2325 | local sound = Instance.new('Sound',Handle) | |
2326 | - | for i, v in pairs(ArmourParts) do |
2326 | + | sound.SoundId = 'rbxassetid://588697948' |
2327 | - | v.BrickColor = BrickColor.random() |
2327 | + | sound.Volume = 7 |
2328 | - | end |
2328 | + | sound.EmitterSize = 40 |
2329 | - | for i, v in pairs(ArmourParts2) do |
2329 | + | sound.MaxDistance = 450 |
2330 | - | v.BrickColor = BrickColor.random() |
2330 | + | sound:Play() |
2331 | - | end |
2331 | + | game:GetService("Debris"):AddItem(beam, sound.TimeLength) |
2332 | - | for i, v in pairs(NeonParts) do |
2332 | + | GYRO:Destroy() |
2333 | - | v.BrickColor = BrickColor.random() |
2333 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2334 | - | end |
2334 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2335 | - | maincolor = BrickColor.random() |
2335 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2336 | - | tecks2.TextColor3 = maincolor.Color |
2336 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2337 | - | tecks2.TextStrokeColor3 = maincolor.Color |
2337 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2338 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) |
2338 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2339 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) |
2339 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2340 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1) |
2340 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2341 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) |
2341 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2342 | - | elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then |
2342 | + | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) |
2343 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) |
2343 | + | wait(0.3) |
2344 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) |
2344 | + | attack = false |
2345 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
2345 | + | |
2346 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
2346 | + | ref:Destroy() |
2347 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) |
2347 | + | |
2348 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
2348 | + | function Distort() |
2349 | attack = true | |
2350 | hum.WalkSpeed = 0 | |
2351 | local pos = root.Position | |
2352 | - | change = .6 |
2352 | + | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) |
2353 | - | if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then |
2353 | + | Cso("261227592", tors, 10, 0.85) |
2354 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) |
2354 | + | for i = 1,2.5,0.1 do |
2355 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
2355 | + | |
2356 | - | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2356 | + | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) |
2357 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2357 | + | |
2358 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) |
2358 | + | |
2359 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) |
2359 | + | |
2360 | - | elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then |
2360 | + | |
2361 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) |
2361 | + | function Ancient_Rage() |
2362 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2362 | + | |
2363 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
2363 | + | hum.WalkSpeed = 4 |
2364 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
2364 | + | Cso("907329532", tors, 10, 1.05) |
2365 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) |
2365 | + | for i = 1,14,0.1 do |
2366 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) |
2366 | + | |
2367 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then |
2367 | + | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) |
2368 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
2369 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
2370 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
2371 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
2372 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2373 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
2374 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then |
2374 | + | |
2375 | Eviscerate(v) | |
2376 | end | |
2377 | - | if math.random(1,1) == 1 then |
2377 | + | |
2378 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) |
2378 | + | |
2379 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) |
2379 | + | |
2380 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
2380 | + | |
2381 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) |
2381 | + | |
2382 | - | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2382 | + | function TTTTTTTTTTTaunt() |
2383 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2383 | + | |
2384 | hum.WalkSpeed = 0 | |
2385 | - | for i, v in pairs(ArmourParts) do |
2385 | + | DTAUNT:Play() |
2386 | - | v.BrickColor = BrickColor.random() |
2386 | + | repeat |
2387 | - | end |
2387 | + | |
2388 | - | for i, v in pairs(ArmourParts2) do |
2388 | + | DTAUNT.Parent = tors |
2389 | - | v.BrickColor = BrickColor.random() |
2389 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) |
2390 | - | end |
2390 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) |
2391 | - | for i, v in pairs(NeonParts) do |
2391 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) |
2392 | - | v.BrickColor = BrickColor.random() |
2392 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) |
2393 | - | end |
2393 | + | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) |
2394 | - | maincolor = BrickColor.random() |
2394 | + | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) |
2395 | - | tecks2.TextColor3 = maincolor.Color |
2395 | + | until DTAUNT.Playing == false |
2396 | - | tecks2.TextStrokeColor3 = maincolor.Color |
2396 | + | |
2397 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) |
2397 | + | |
2398 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15) |
2398 | + | |
2399 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1) |
2399 | + | function HAAH() |
2400 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) |
2400 | + | |
2401 | - | elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then |
2401 | + | |
2402 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) |
2402 | + | Cso("300208779", hed, 10, 1) |
2403 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
2403 | + | |
2404 | - | if Mrandom(1,15) == 1 then |
2404 | + | |
2405 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) |
2405 | + | |
2406 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
2407 | - | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2407 | + | |
2408 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2408 | + | |
2409 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) |
2409 | + | |
2410 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
2410 | + | |
2411 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then |
2411 | + | |
2412 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15) |
2412 | + | |
2413 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2413 | + | |
2414 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
2414 | + | |
2415 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
2415 | + | |
2416 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) |
2416 | + | |
2417 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
2417 | + | |
2418 | function again() | |
2419 | attack = true | |
2420 | hum.WalkSpeed = 0 | |
2421 | ITAUNT:Play() | |
2422 | - | if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then |
2422 | + | repeat |
2423 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) |
2423 | + | |
2424 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
2424 | + | ITAUNT.Parent = tors |
2425 | - | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2425 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) |
2426 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
2426 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) |
2427 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
2427 | + | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) |
2428 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) |
2428 | + | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) |
2429 | - | elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then |
2429 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) |
2430 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) |
2430 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) |
2431 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2431 | + | until ITAUNT.Playing == false |
2432 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) |
2432 | + | attack = false |
2433 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) |
2433 | + | |
2434 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) |
2434 | + | |
2435 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) |
2435 | + | function LunarSpin() |
2436 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then |
2436 | + | |
2437 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15) |
2437 | + | |
2438 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
2438 | + | for i = 0,17,0.05 do |
2439 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15) |
2439 | + | CameraEnshaking(1, 5) |
2440 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15) |
2440 | + | MagniDamage(tors, 47, 2, 5, 0, "Normal") |
2441 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) |
2441 | + | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) |
2442 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) |
2442 | + | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) |
2443 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then |
2443 | + | |
2444 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) |
2444 | + | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) |
2445 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
2445 | + | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) |
2446 | - | if math.random(1,1) == 1 then |
2446 | + | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) |
2447 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) |
2447 | + | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
2448 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1) |
2448 | + | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
2449 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) |
2449 | + | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) |
2450 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) |
2450 | + | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) |
2451 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) |
2451 | + | |
2452 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) |
2452 | + | |
2453 | attack = false | |
2454 | - | for i, v in pairs(ArmourParts) do |
2454 | + | |
2455 | - | v.BrickColor = BrickColor.random() |
2455 | + | |
2456 | - | end |
2456 | + | |
2457 | - | for i, v in pairs(ArmourParts2) do |
2457 | + | |
2458 | - | v.BrickColor = BrickColor.random() |
2458 | + | |
2459 | - | end |
2459 | + | |
2460 | - | for i, v in pairs(NeonParts) do |
2460 | + | |
2461 | - | v.BrickColor = BrickColor.random() |
2461 | + | |
2462 | - | end |
2462 | + | |
2463 | - | maincolor = BrickColor.random() |
2463 | + | |
2464 | - | tecks2.TextColor3 = maincolor.Color |
2464 | + | |
2465 | - | tecks2.TextStrokeColor3 = maincolor.Color |
2465 | + | |
2466 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15) |
2466 | + | |
2467 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15) |
2467 | + | |
2468 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1) |
2468 | + | |
2469 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1) |
2469 | + | |
2470 | - | elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then |
2470 | + | |
2471 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15) |
2471 | + | |
2472 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) |
2472 | + | |
2473 | - | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) |
2473 | + | |
2474 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) |
2474 | + | |
2475 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1) |
2475 | + | |
2476 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1) |
2476 | + | |
2477 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2478 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2479 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1) | |
2480 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2481 | end | |
2482 | Eviscerate(targetT) | |
2483 | CreateSound("331666100", ra, 4, 1) | |
2484 | CreateSound("180083286", targettorso, 10, 1) | |
2485 | coroutine.resume(coroutine.create(function() | |
2486 | for i = 0,1.8,0.1 do | |
2487 | swait() | |
2488 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2489 | end | |
2490 | for i = 0,1.8,0.1 do | |
2491 | swait() | |
2492 | hum.CameraOffset = Vector3.new(0,0,0) | |
2493 | end | |
2494 | end)) | |
2495 | for i = 0,4.6,0.1 do | |
2496 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2497 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2498 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2499 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2500 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
2501 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2502 | end | |
2503 | wait(.6) | |
2504 | root.CFrame = originalpos | |
2505 | attack = false | |
2506 | hum.WalkSpeed = 8 | |
2507 | end | |
2508 | end | |
2509 | ||
2510 | function Decapitate() | |
2511 | local target = nil | |
2512 | local targettorso = nil | |
2513 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
2514 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
2515 | target = mouse.Target.Parent.Humanoid | |
2516 | - | elseif Thing[2] == "Elec" then |
2516 | + | |
2517 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
2518 | end | |
2519 | end | |
2520 | if target ~= nil then | |
2521 | targettorso.Anchored = true | |
2522 | attack = true | |
2523 | hum.WalkSpeed = 0 | |
2524 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
2525 | for i = 0,4.2,0.1 do | |
2526 | swait() | |
2527 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
2528 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
2529 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
2530 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
2531 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
2532 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2533 | end | |
2534 | local ModelHead01 = New("Model", char, "", {}) | |
2535 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
2536 | local Head01 = targethead:Clone() | |
2537 | targethead.Transparency = 1 | |
2538 | Head01.Parent = ModelHead01 | |
2539 | local weldHead01 = Instance.new("Weld") | |
2540 | weldHead01.Parent = Head01 | |
2541 | weldHead01.Part0 = targethead | |
2542 | weldHead01.Part1 = Head01 | |
2543 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
2544 | targethead.face:Remove() | |
2545 | weldHead01.Part0 = ra | |
2546 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
2547 | targettorso:BreakJoints() | |
2548 | CreateSound("314390675", targettorso, 5, .7) | |
2549 | for i = 0,3.2,0.1 do | |
2550 | swait() | |
2551 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
2552 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
2553 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
2554 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
2555 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
2556 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
2557 | end | |
2558 | for i = 0,4.2,0.1 do | |
2559 | swait() | |
2560 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
2561 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
2562 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
2563 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2564 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
2565 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
2566 | end | |
2567 | CreateSound("541909763", targettorso, 5, .8) | |
2568 | weldHead01:Destroy() | |
2569 | Head01.CanCollide = true | |
2570 | local bodyVelocity2 = Create("BodyVelocity")({ | |
2571 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
2572 | P = 5000, | |
2573 | maxForce = Vector3.new(8000, 8000, 8000), | |
2574 | Parent = Head01 | |
2575 | }) | |
2576 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
2577 | for i = 0,6.2,0.1 do | |
2578 | swait() | |
2579 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
2580 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
2581 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
2582 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2583 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
2584 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
2585 | end | |
2586 | targettorso.Anchored = false | |
2587 | attack = false | |
2588 | hum.WalkSpeed = 8 | |
2589 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
2590 | end | |
2591 | end | |
2592 | function BalanceSpin() | |
2593 | attack = true | |
2594 | hum.WalkSpeed = 2 | |
2595 | for i = 0,17,0.07 do | |
2596 | CameraEnshaking(1, 5) | |
2597 | MagniDamage(tors, 30, 7, 11, 0, "Normal") | |
2598 | swait() | |
2599 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
2600 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick") | |
2601 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
2602 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
2603 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2604 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2605 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2606 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
2607 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
2608 | end | |
2609 | hum.WalkSpeed = 8 | |
2610 | attack = false | |
2611 | end | |
2612 | ||
2613 | function BARK() | |
2614 | attack = true | |
2615 | hum.WalkSpeed = 0 | |
2616 | BATAUNT:Play() | |
2617 | repeat | |
2618 | BATAUNT.Parent = tors | |
2619 | swait() | |
2620 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
2621 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
2622 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
2623 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
2624 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
2625 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
2626 | until BATAUNT.Playing == false | |
2627 | attack = false | |
2628 | hum.WalkSpeed = 8 | |
2629 | end | |
2630 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
2631 | local NSound = nil | |
2632 | coroutine.resume(coroutine.create(function() | |
2633 | NSound = Instance.new("Sound", PARENT) | |
2634 | NSound.Volume = VOLUME | |
2635 | NSound.Pitch = PITCH | |
2636 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2637 | swait() | |
2638 | NSound:play() | |
2639 | game:GetService("Debris"):AddItem(NSound, 10) | |
2640 | end)) | |
2641 | return NSound | |
2642 | end | |
2643 | function Bark_Splosion() | |
2644 | attack = true | |
2645 | for i = 0,2,0.05 do | |
2646 | swait() | |
2647 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
2648 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
2649 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2650 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2651 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2652 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2653 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2654 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2655 | end | |
2656 | CreateSound("331666100", tors, 10, 1) | |
2657 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
2658 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
2659 | CameraEnshaking(1.5, 10) | |
2660 | for i = 1,2,0.1 do | |
2661 | swait() | |
2662 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2663 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2664 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
2665 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
2666 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
2667 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
2668 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
2669 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
2670 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
2671 | end | |
2672 | wait(.6) | |
2673 | attack = false | |
2674 | end | |
2675 | corrupted = false | |
2676 | function Pixel_Corrupt() | |
2677 | attack = true | |
2678 | corrupted = true | |
2679 | for i = 0,3,0.05 do | |
2680 | swait() | |
2681 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
2682 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
2683 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
2684 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
2685 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
2686 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
2687 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2688 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2689 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2690 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2691 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2692 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2693 | end | |
2694 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
2695 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal") | |
2696 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
2697 | CreateSound("331666100", refa, 10, 1) | |
2698 | CameraEnshaking(1.5, 10) | |
2699 | coroutine.resume(coroutine.create(function() | |
2700 | for i = 1,20,0.1 do | |
2701 | swait(5) | |
2702 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
2703 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
2704 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
2705 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
2706 | CreateSound("331666100", refa, 10, 1) | |
2707 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
2708 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal") | |
2709 | end | |
2710 | refa:Destroy() | |
2711 | corrupted = false | |
2712 | end)) | |
2713 | for i = 1,2.5,0.1 do | |
2714 | swait() | |
2715 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
2716 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
2717 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
2718 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
2719 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
2720 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
2721 | end | |
2722 | wait(.3) | |
2723 | attack = false | |
2724 | end | |
2725 | function un_fun() | |
2726 | attack = true | |
2727 | hum.WalkSpeed = 0 | |
2728 | BTAUNT:Play() | |
2729 | repeat | |
2730 | swait() | |
2731 | BTAUNT.Parent = tors | |
2732 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
2733 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
2734 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
2735 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
2736 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
2737 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
2738 | until BTAUNT.Playing == false | |
2739 | attack = false | |
2740 | hum.WalkSpeed = 8 | |
2741 | end | |
2742 | function thisisit() | |
2743 | attack = true | |
2744 | hum.WalkSpeed = 0 | |
2745 | STAUNT:Play() | |
2746 | repeat | |
2747 | swait() | |
2748 | STAUNT.Parent = tors | |
2749 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
2750 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
2751 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
2752 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
2753 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
2754 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
2755 | until STAUNT.Playing == false | |
2756 | attack = false | |
2757 | hum.WalkSpeed = 8 | |
2758 | end | |
2759 | function Exploit() | |
2760 | exploitable = false | |
2761 | Cso("907332670", tors, 10, 1.05) | |
2762 | coroutine.resume(coroutine.create(function() | |
2763 | for i = 1,20,0.1 do | |
2764 | swait() | |
2765 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
2766 | end | |
2767 | Cso("12222030", tors, 10, 1.05) | |
2768 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
2769 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
2770 | if v:FindFirstChild("Head") then | |
2771 | Eviscerate(v) | |
2772 | SoulSteal(v) | |
2773 | end | |
2774 | end | |
2775 | wait(15) | |
2776 | exploitable = true | |
2777 | end)) | |
2778 | end | |
2779 | function ASCENTION() | |
2780 | attack = true | |
2781 | hum.WalkSpeed = 0 | |
2782 | Cso("987502413", tors, 10, 1.05) | |
2783 | local vel2 = Instance.new("BodyVelocity",tors) | |
2784 | vel2.Velocity = Vector3.new(0,30,0) | |
2785 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
2786 | for i = 0,20,0.1 do | |
2787 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "FastUp") | |
2788 | swait() | |
2789 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
2790 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
2791 | CameraEnshaking(1, 4) | |
2792 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
2793 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
2794 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2795 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2796 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
2797 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
2798 | end | |
2799 | hum.WalkSpeed = 8 | |
2800 | vel2:Destroy() | |
2801 | attack = false | |
2802 | end | |
2803 | ------------------------------------------------------- | |
2804 | --End Attacks N Stuff-- | |
2805 | ------------------------------------------------------- | |
2806 | Sprinting = false | |
2807 | ||
2808 | if input.KeyCode == Enum.KeyCode.LeftShift and attack == false and Mode ~= 10 then | |
2809 | Swing = 2 | |
2810 | hum.WalkSpeed = 38.82 | |
2811 | Sprinting = true | |
2812 | end | |
2813 | ||
2814 | ||
2815 | if input.KeyCode == Enum.KeyCode.LeftShift and attack == false then | |
2816 | Swing = 1 | |
2817 | Sprinting = false | |
2818 | hum.WalkSpeed = 8 | |
2819 | end | |
2820 | ||
2821 | if attack == false then | |
2822 | if input.KeyCode == Enum.KeyCode.Q and Mode == 1 then | |
2823 | Power_Burst() | |
2824 | elseif input.KeyCode == Enum.KeyCode.One and Mode ~= 2 then | |
2825 | Mode = 2 | |
2826 | SONG = 409475133 | |
2827 | PITCH = 0.985 | |
2828 | tecks2.Text = "Magma" | |
2829 | tecks2.Rotation = 0 | |
2830 | tecks2.TextColor3 = BrickColor.new("Deep orange").Color | |
2831 | tecks2.TextStrokeColor3 = BrickColor.new("New Yeller").Color | |
2832 | for i, v in pairs(ArmorColorParts) do | |
2833 | maincolor = BrickColor.new("Neon orange") | |
2834 | v.BrickColor = maincolor | |
2835 | v.Material = "Metal" | |
2836 | v.Transparency = 0 | |
2837 | end | |
2838 | for i, v in pairs(ArmorColorParts2) do | |
2839 | v.BrickColor = BrickColor.new("Deep orange") | |
2840 | v.Material = "Metal" | |
2841 | v.Transparency = 0 | |
2842 | end | |
2843 | for i, v in pairs(NeonColorParts) do | |
2844 | v.BrickColor = BrickColor.new("New Yeller") | |
2845 | v.Material = "Neon" | |
2846 | v.Transparency = 0 | |
2847 | end | |
2848 | elseif input.KeyCode == Enum.KeyCode.One and Mode == 2 then | |
2849 | resetmode() | |
2850 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 1 then | |
2851 | Taunt() | |
2852 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 2 then | |
2853 | Magic_Bombs() | |
2854 | elseif input.KeyCode == Enum.KeyCode.E and Mode == 2 then | |
2855 | Dangerous_Field() | |
2856 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 2 then | |
2857 | HAAH() | |
2858 | end | |
2859 | --------------------------------------------------------------------- | |
2860 | if input.KeyCode == Enum.KeyCode.M and Mode == 1 then | |
2861 | Mode = pIXELATED | |
2862 | SONG = 1244332148 | |
2863 | PITCH = 1.005 | |
2864 | tecks2.Rotation = 0 | |
2865 | tecks2.Text = "Pixels" | |
2866 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
2867 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) | |
2868 | for i, v in pairs(ArmorColorParts) do | |
2869 | v.BrickColor = BrickColor.new("Navy blue") | |
2870 | v.Material = "Glass" | |
2871 | v.Transparency = 0 | |
2872 | end | |
2873 | for i, v in pairs(ArmorColorParts2) do | |
2874 | v.BrickColor = BrickColor.new("Dark blue") | |
2875 | v.Material = "Glass" | |
2876 | v.Transparency = 0 | |
2877 | end | |
2878 | for i, v in pairs(NeonColorParts) do | |
2879 | maincolor = BrickColor.new("Lapis") | |
2880 | v.BrickColor = maincolor | |
2881 | v.Material = "Neon" | |
2882 | v.Transparency = 0 | |
2883 | end | |
2884 | elseif input.KeyCode == Enum.KeyCode.M and Mode == pIXELATED then | |
2885 | resetmode() | |
2886 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == pIXELATED and corrupted == false then | |
2887 | Pixel_Corrupt() | |
2888 | end | |
2889 | --------------------------------------------------------------------- | |
2890 | if input.KeyCode == Enum.KeyCode.Two and Mode ~= 3 then | |
2891 | Mode = 3 | |
2892 | SONG = 1634231515 | |
2893 | PITCH = 1.025 | |
2894 | tecks2.Text = "Sub-Zero" | |
2895 | tecks2.Rotation = 0 | |
2896 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
2897 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
2898 | for i, v in pairs(ArmorColorParts) do | |
2899 | v.BrickColor = BrickColor.new("Bright blue") | |
2900 | v.Material = "Marble" | |
2901 | v.Transparency = 0 | |
2902 | end | |
2903 | for i, v in pairs(ArmorColorParts2) do | |
2904 | v.BrickColor = BrickColor.new("Institutional white") | |
2905 | v.Material = "Metal" | |
2906 | v.Transparency = 0 | |
2907 | end | |
2908 | for i, v in pairs(NeonColorParts) do | |
2909 | maincolor = BrickColor.new("Toothpaste") | |
2910 | v.BrickColor = maincolor | |
2911 | v.Material = "Neon" | |
2912 | v.Transparency = 0 | |
2913 | end | |
2914 | elseif input.KeyCode == Enum.KeyCode.Two and Mode == 3 then | |
2915 | resetmode() | |
2916 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 3 then | |
2917 | un_fun() | |
2918 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 3 then | |
2919 | Shockwave() | |
2920 | end | |
2921 | --------------------------------------------------------------------- | |
2922 | if input.KeyCode == Enum.KeyCode.M and Mode == 3 then | |
2923 | SONG = 1574603917 | |
2924 | PITCH = 1.025 | |
2925 | tecks2.Rotation = 0 | |
2926 | attack = true | |
2927 | hum.WalkSpeed = 0 | |
2928 | for i = 0,5,0.08 do | |
2929 | swait() | |
2930 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
2931 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2932 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2933 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2934 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
2935 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
2936 | end | |
2937 | attack = false | |
2938 | hum.WalkSpeed = 8 | |
2939 | Mode = 75 | |
2940 | BlockEffect(BrickC("Toothpaste"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
2941 | tecks2.Text = "Frost" | |
2942 | tecks2.TextColor3 = Color3.new(1, 1, 1) | |
2943 | tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255) | |
2944 | for i, v in pairs(ArmorColorParts) do | |
2945 | v.BrickColor = BrickColor.new("Cyan") | |
2946 | v.Material = "Ice" | |
2947 | v.Transparency = 0 | |
2948 | end | |
2949 | for i, v in pairs(ArmorColorParts2) do | |
2950 | v.BrickColor = BrickColor.new("White") | |
2951 | v.Material = "Ice" | |
2952 | v.Transparency = 0 | |
2953 | end | |
2954 | for i, v in pairs(NeonColorParts) do | |
2955 | maincolor = BrickColor.new("Teal") | |
2956 | v.BrickColor = maincolor | |
2957 | v.Material = "Neon" | |
2958 | v.Transparency = 0 | |
2959 | end | |
2960 | elseif input.KeyCode == Enum.KeyCode.M and Mode == 75 then | |
2961 | resetmode() | |
2962 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 75 then | |
2963 | Blizzard() | |
2964 | elseif input.KeyCode == Enum.KeyCode.E and Mode == 75 then | |
2965 | Cryo_Freeze() | |
2966 | end | |
2967 | --------------------------------------------------------------------- | |
2968 | if input.KeyCode == Enum.KeyCode.Three and Mode ~= 4 then | |
2969 | Mode = 4 | |
2970 | SONG = 595800581 | |
2971 | PITCH = 1.025 | |
2972 | tecks2.Rotation = 0 | |
2973 | tecks2.Text = "Divinity" | |
2974 | tecks2.TextColor3 = Color3.fromRGB(1,1,1) | |
2975 | tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48) | |
2976 | for i, v in pairs(ArmorColorParts) do | |
2977 | v.BrickColor = BrickColor.new("White") | |
2978 | v.Material = "SmoothPlastic" | |
2979 | v.Transparency = 0 | |
2980 | end | |
2981 | for i, v in pairs(ArmorColorParts2) do | |
2982 | v.BrickColor = BrickColor.new("Institutional white") | |
2983 | v.Material = "Metal" | |
2984 | v.Transparency = 0 | |
2985 | end | |
2986 | for i, v in pairs(NeonColorParts) do | |
2987 | maincolor = BrickColor.new("Bright yellow") | |
2988 | v.BrickColor = maincolor | |
2989 | v.Material = "Neon" | |
2990 | v.Transparency = 0 | |
2991 | end | |
2992 | elseif input.KeyCode == Enum.KeyCode.Three and Mode == 4 then | |
2993 | resetmode() | |
2994 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 4 then | |
2995 | again() | |
2996 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 4 then | |
2997 | Pulse() | |
2998 | end | |
2999 | --------------------------------------------------------------------- | |
3000 | if input.KeyCode == Enum.KeyCode.M and Mode == 4 then | |
3001 | attack = true | |
3002 | SONG = 1764195391 | |
3003 | PITCH = 1.02 | |
3004 | hum.WalkSpeed = 0 | |
3005 | for i = 1,20,0.1 do | |
3006 | swait() | |
3007 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
3008 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
3009 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
3010 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3011 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
3012 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
3013 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
3014 | end | |
3015 | hum.WalkSpeed = 8 | |
3016 | attack = false | |
3017 | Mode = 100 | |
3018 | tecks2.Text = "Overclocked" | |
3019 | tecks2.Rotation = 0 | |
3020 | tecks2.TextColor3 = Color3.fromRGB(1, 1, 1) | |
3021 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0) | |
3022 | Cso("743499393", tors, 10, 1.05) | |
3023 | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
3024 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
3025 | for i, v in pairs(ArmorColorParts) do | |
3026 | v.BrickColor = BrickColor.new("Bright yellow") | |
3027 | v.Material = "DiamondPlate" | |
3028 | v.Transparency = 0 | |
3029 | end | |
3030 | for i, v in pairs(ArmorColorParts2) do | |
3031 | v.BrickColor = BrickColor.new("Really black") | |
3032 | v.Material = "Neon" | |
3033 | v.Transparency = 0 | |
3034 | end | |
3035 | for i, v in pairs(NeonColorParts) do | |
3036 | maincolor = BrickColor.new("New Yeller") | |
3037 | v.BrickColor = maincolor | |
3038 | v.Material = "Glass" | |
3039 | v.Transparency = 0.5 | |
3040 | end | |
3041 | elseif input.KeyCode == Enum.KeyCode.M and Mode == 100 then | |
3042 | resetmode() | |
3043 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 100 then | |
3044 | LAZER() | |
3045 | end | |
3046 | --------------------------------------------------------------------- | |
3047 | if input.KeyCode == Enum.KeyCode.Four and Mode ~= 5 then | |
3048 | Mode = 5 | |
3049 | SONG = 170282324 | |
3050 | PITCH = 0.855 | |
3051 | tecks2.Text = "Technology" | |
3052 | tecks2.Rotation = 0 | |
3053 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
3054 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) | |
3055 | for i, v in pairs(ArmorColorParts) do | |
3056 | v.BrickColor = BrickColor.new("Black") | |
3057 | v.Material = "SmoothPlastic" | |
3058 | v.Transparency = 0 | |
3059 | end | |
3060 | for i, v in pairs(ArmorColorParts2) do | |
3061 | v.BrickColor = BrickColor.new("Really black") | |
3062 | v.Material = "Metal" | |
3063 | v.Transparency = 0 | |
3064 | end | |
3065 | for i, v in pairs(NeonColorParts) do | |
3066 | maincolor = BrickColor.new("Toothpaste") | |
3067 | v.BrickColor = maincolor | |
3068 | v.Material = "Neon" | |
3069 | v.Transparency = 0 | |
3070 | end | |
3071 | elseif input.KeyCode == Enum.KeyCode.Four and Mode == 5 then | |
3072 | resetmode() | |
3073 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 5 and exploitable == true then | |
3074 | Exploit() | |
3075 | end | |
3076 | --------------------------------------------------------------------- | |
3077 | if input.KeyCode == Enum.KeyCode.M and Mode == 5 then | |
3078 | Mode = 20 | |
3079 | SONG = 1693948941 | |
3080 | PITCH = 1.025 | |
3081 | tecks2.Text = "Hybrid" | |
3082 | tecks2.Rotation = 0 | |
3083 | tecks2.TextColor3 = Color3.fromRGB(329532,525832598,5345) | |
3084 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0) | |
3085 | for i, v in pairs(ArmorColorParts) do | |
3086 | v.BrickColor = BrickColor.new("Really red") | |
3087 | v.Material = "SmoothPlastic" | |
3088 | v.Transparency = 0 | |
3089 | end | |
3090 | for i, v in pairs(ArmorColorParts2) do | |
3091 | v.BrickColor = BrickColor.new("Really red") | |
3092 | v.Material = "Metal" | |
3093 | v.Transparency = 0 | |
3094 | end | |
3095 | for i, v in pairs(NeonColorParts) do | |
3096 | maincolor = BrickColor.Random() | |
3097 | v.BrickColor = maincolor | |
3098 | v.Material = "Neon" | |
3099 | v.Transparency = 0 | |
3100 | end | |
3101 | elseif input.KeyCode == Enum.KeyCode.Four and Mode == 20 then | |
3102 | resetmode() | |
3103 | end | |
3104 | --------------------------------------------------------------------- | |
3105 | if input.KeyCode == Enum.KeyCode.Five and Mode ~= 6 then | |
3106 | Mode = 6 | |
3107 | SONG = 407749940 | |
3108 | PITCH = 1 | |
3109 | tecks2.Text = "Murder" | |
3110 | tecks2.Rotation = 0 | |
3111 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
3112 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
3113 | for i, v in pairs(ArmorColorParts) do | |
3114 | v.BrickColor = BrickColor.new("Dark red") | |
3115 | v.Material = "SmoothPlastic" | |
3116 | v.Transparency = 0 | |
3117 | end | |
3118 | for i, v in pairs(ArmorColorParts2) do | |
3119 | v.BrickColor = BrickColor.new("Really black") | |
3120 | v.Material = "Metal" | |
3121 | v.Transparency = 0 | |
3122 | end | |
3123 | for i, v in pairs(NeonColorParts) do | |
3124 | maincolor = BrickColor.new("Really red") | |
3125 | v.BrickColor = maincolor | |
3126 | v.Material = "Neon" | |
3127 | v.Transparency = 0 | |
3128 | end | |
3129 | elseif input.KeyCode == Enum.KeyCode.Five and Mode == 6 then | |
3130 | resetmode() | |
3131 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 6 then | |
3132 | Distort() | |
3133 | elseif input.KeyCode == Enum.KeyCode.E and Mode == 6 then | |
3134 | Ancient_Rage() | |
3135 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 6 then | |
3136 | TTTTTTTTTTTaunt() | |
3137 | end | |
3138 | --------------------------------------------------------------------- | |
3139 | if input.KeyCode == Enum.KeyCode.Six and Mode ~= 7 then | |
3140 | Mode = 7 | |
3141 | SONG = 150794704 | |
3142 | PITCH = 1 | |
3143 | tecks2.Text = "Such Wow" | |
3144 | tecks2.Rotation = 0 | |
3145 | tecks2.TextColor3 = Color3.fromRGB(163, 162, 165) | |
3146 | tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141) | |
3147 | for i, v in pairs(ArmorColorParts) do | |
3148 | v.BrickColor = BrickColor.new("Cool yellow") | |
3149 | v.Material = "SmoothPlastic" | |
3150 | v.Transparency = 0 | |
3151 | end | |
3152 | for i, v in pairs(ArmorColorParts2) do | |
3153 | v.BrickColor = BrickColor.new("Medium stone grey") | |
3154 | v.Material = "Metal" | |
3155 | v.Transparency = 0 | |
3156 | end | |
3157 | for i, v in pairs(NeonColorParts) do | |
3158 | maincolor = BrickColor.new("New Yeller") | |
3159 | v.BrickColor = maincolor | |
3160 | v.Material = "Neon" | |
3161 | v.Transparency = 0 | |
3162 | end | |
3163 | elseif input.KeyCode == Enum.KeyCode.Six and Mode == 7 then | |
3164 | resetmode() | |
3165 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 7 then | |
3166 | BARK() | |
3167 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 7 then | |
3168 | Bark_Splosion() | |
3169 | end | |
3170 | if input.KeyCode == Enum.KeyCode.M and Mode == 7 then | |
3171 | SONG = 257453119 | |
3172 | PITCH = 1 | |
3173 | attack = true | |
3174 | hum.WalkSpeed = 0 | |
3175 | tecks2.Rotation = 0 | |
3176 | for i = 0,10,0.08 do | |
3177 | swait() | |
3178 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
3179 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3180 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3181 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3182 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
3183 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
3184 | end | |
3185 | attack = false | |
3186 | hum.WalkSpeed = 8 | |
3187 | Mode = 50 | |
3188 | BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
3189 | tecks2.Text = "ASCEND" | |
3190 | tecks2.TextColor3 = Color3.fromRGB(255, 0, 255) | |
3191 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
3192 | for i, v in pairs(ArmorColorParts) do | |
3193 | v.BrickColor = BrickColor.new("Magenta") | |
3194 | v.Material = "Foil" | |
3195 | v.Transparency = 0 | |
3196 | end | |
3197 | for i, v in pairs(ArmorColorParts2) do | |
3198 | v.BrickColor = BrickColor.new("Dark indigo") | |
3199 | v.Material = "Glass" | |
3200 | v.Transparency = 0.1 | |
3201 | end | |
3202 | for i, v in pairs(NeonColorParts) do | |
3203 | maincolor = BrickColor.new("White") | |
3204 | v.BrickColor = maincolor | |
3205 | v.Material = "Neon" | |
3206 | v.Transparency = 0 | |
3207 | end | |
3208 | elseif input.KeyCode == Enum.KeyCode.M and Mode == 50 then | |
3209 | resetmode() | |
3210 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 50 then | |
3211 | ASCENTION() | |
3212 | end | |
3213 | --------------------------------------------------------------------- | |
3214 | if input.KeyCode == Enum.KeyCode.M and Mode == 8 then | |
3215 | Mode = 25 | |
3216 | SONG = 1770978966 | |
3217 | PITCH = 1 | |
3218 | tecks2.Text = "Spirit" | |
3219 | BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
3220 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
3221 | tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165) | |
3222 | for i, v in pairs(ArmorColorParts) do | |
3223 | v.BrickColor = BrickColor.new("Ghost grey") | |
3224 | v.Material = "SmoothPlastic" | |
3225 | v.Transparency = 0.7 | |
3226 | end | |
3227 | for i, v in pairs(ArmorColorParts2) do | |
3228 | v.BrickColor = BrickColor.new("Quill grey") | |
3229 | v.Material = "Glass" | |
3230 | v.Transparency = 0.5 | |
3231 | end | |
3232 | for i, v in pairs(NeonColorParts) do | |
3233 | maincolor = BrickColor.new("Fog") | |
3234 | v.BrickColor = maincolor | |
3235 | v.Material = "Neon" | |
3236 | v.Transparency = 0.5 | |
3237 | end | |
3238 | elseif input.KeyCode == Enum.KeyCode.M and Mode == 25 then | |
3239 | resetmode() | |
3240 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 25 then | |
3241 | thisisit() | |
3242 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 25 then | |
3243 | Spirit_Beam() | |
3244 | end | |
3245 | --------------------------------------------------------------------- | |
3246 | if input.KeyCode == Enum.KeyCode.Seven and Mode ~= 8 then | |
3247 | Mode = 8 | |
3248 | SONG = 561833161 | |
3249 | PITCH = 1.025 | |
3250 | tecks2.Text = "Lunar" | |
3251 | tecks2.Rotation = 0 | |
3252 | tecks2.TextColor3 = Color3.fromRGB(18, 238, 212) | |
3253 | tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236) | |
3254 | for i, v in pairs(ArmorColorParts) do | |
3255 | v.BrickColor = BrickColor.new("Teal") | |
3256 | v.Material = "SmoothPlastic" | |
3257 | v.Transparency = 0 | |
3258 | end | |
3259 | for i, v in pairs(ArmorColorParts2) do | |
3260 | v.BrickColor = BrickColor.new("Medium stone grey") | |
3261 | v.Material = "Metal" | |
3262 | v.Transparency = 0 | |
3263 | end | |
3264 | for i, v in pairs(NeonColorParts) do | |
3265 | maincolor = BrickColor.new("Cyan") | |
3266 | v.BrickColor = maincolor | |
3267 | v.Material = "Neon" | |
3268 | v.Transparency = 0 | |
3269 | end | |
3270 | elseif input.KeyCode == Enum.KeyCode.Seven and Mode == 8 then | |
3271 | resetmode() | |
3272 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 8 then | |
3273 | LunarSpin() | |
3274 | end | |
3275 | --------------------------------------------------------------------- | |
3276 | if input.KeyCode == Enum.KeyCode.Eight and Mode ~= 9 then | |
3277 | Mode = 9 | |
3278 | SONG = 933385346 | |
3279 | PITCH = 1 | |
3280 | tecks2.Text = "Balance" | |
3281 | tecks2.Rotation = 0 | |
3282 | tecks2.TextColor3 = Color3.new(255, 255, 255) | |
3283 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
3284 | for i, v in pairs(ArmorColorParts) do | |
3285 | v.BrickColor = BrickColor.new("Institutional white") | |
3286 | v.Material = "Glass" | |
3287 | v.Transparency = 0 | |
3288 | end | |
3289 | for i, v in pairs(ArmorColorParts2) do | |
3290 | v.BrickColor = BrickColor.new("Really black") | |
3291 | v.Material = "Glass" | |
3292 | v.Transparency = 0.5 | |
3293 | end | |
3294 | for i, v in pairs(NeonColorParts) do | |
3295 | maincolor = BrickColor.new("Institutional white") | |
3296 | v.BrickColor = maincolor | |
3297 | v.Material = "Neon" | |
3298 | v.Transparency = 0 | |
3299 | end | |
3300 | elseif input.KeyCode == Enum.KeyCode.Eight and Mode == 9 then | |
3301 | resetmode() | |
3302 | elseif input.KeyCode == Enum.KeyCode.T and Mode == 9 then | |
3303 | heregoes() | |
3304 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 9 then | |
3305 | BalanceSpin() | |
3306 | end | |
3307 | --------------------------------------------------------------------------- | |
3308 | if input.KeyCode == Enum.KeyCode.Nine and Mode ~= 190 then | |
3309 | Mode = 190 | |
3310 | SONG = 1747430851 | |
3311 | PITCH = 1.02 | |
3312 | tecks2.Text = "RAINBOW" | |
3313 | tecks2.Rotation = 0 | |
3314 | tecks2.TextColor3 = Color3.new(255, 255, 255) | |
3315 | tecks2.TextStrokeColor3 = Color3.new(60,3,603) | |
3316 | for i, v in pairs(ArmorColorParts) do | |
3317 | v.BrickColor = BrickColor.new("White") | |
3318 | v.Material = "SmoothPlastic" | |
3319 | v.Transparency = 0 | |
3320 | end | |
3321 | for i, v in pairs(ArmorColorParts2) do | |
3322 | v.BrickColor = BrickColor.new("White") | |
3323 | v.Material = "SmoothPlastic" | |
3324 | v.Transparency = 0 | |
3325 | end | |
3326 | for i, v in pairs(NeonColorParts) do | |
3327 | maincolor = BrickColor.new("White") | |
3328 | v.BrickColor = maincolor | |
3329 | v.Material = "Neon" | |
3330 | v.Transparency = 0 | |
3331 | end | |
3332 | elseif input.KeyCode == Enum.KeyCode.Nine and Mode == 190 then | |
3333 | resetmode() | |
3334 | end | |
3335 | --------------------------------------------------------------------------- | |
3336 | ||
3337 | --------------------------------------------------------------------------- | |
3338 | if input.KeyCode == Enum.KeyCode.M and Mode == 9 and Mode ~= 10 and Sprinting == false then | |
3339 | Mode = 10 | |
3340 | SONG = 919231299 | |
3341 | local A = math.random(1,5) | |
3342 | if A == 1 then | |
3343 | SONG = 919231299 | |
3344 | PITCH = 0.895 | |
3345 | elseif A == 2 then | |
3346 | SONG = 460874877 | |
3347 | PITCH = 1.025 | |
3348 | elseif A == 3 then | |
3349 | SONG = 943961217 | |
3350 | PITCH = 1.03 | |
3351 | elseif A == 4 then | |
3352 | SONG = 623662713 | |
3353 | PITCH = 0.9 | |
3354 | elseif A == 5 then | |
3355 | PITCH = 1 | |
3356 | SONG = 1138145518 | |
3357 | end | |
3358 | tecks2.Text = "InSaNe" | |
3359 | tecks2.Rotation = 0 | |
3360 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
3361 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
3362 | for i, v in pairs(ArmorColorParts) do | |
3363 | v.BrickColor = BrickColor.random() | |
3364 | v.Material = "Glass" | |
3365 | v.Transparency = 0 | |
3366 | end | |
3367 | for i, v in pairs(ArmorColorParts2) do | |
3368 | v.BrickColor = BrickColor.random() | |
3369 | v.Material = "Glass" | |
3370 | v.Transparency = 0 | |
3371 | end | |
3372 | for i, v in pairs(NeonColorParts) do | |
3373 | maincolor = BrickColor.random() | |
3374 | v.BrickColor = maincolor | |
3375 | v.Material = "Neon" | |
3376 | v.Transparency = 0 | |
3377 | end | |
3378 | elseif input.KeyCode == Enum.KeyCode.M and Mode == 10 then | |
3379 | resetmode() | |
3380 | elseif input.KeyCode == Enum.KeyCode.Q and Mode == 10 then | |
3381 | Decapitate() | |
3382 | elseif input.KeyCode == Enum.KeyCode.E and Mode == 10 then | |
3383 | Ending() | |
3384 | end | |
3385 | end | |
3386 | ||
3387 | local Mute = false | |
3388 | ||
3389 | if input.KeyCode == Enum.KeyCode.P then | |
3390 | tecks2.Visible = not tecks2.Visible | |
3391 | end | |
3392 | if input.KeyCode == Enum.KeyCode.L and Mute == false then | |
3393 | Music.Volume = 0 | |
3394 | Mute = true | |
3395 | elseif input.KeyCode == Enum.KeyCode.L and Mute == true then | |
3396 | Music.Volume = 1 | |
3397 | Mute = false | |
3398 | end | |
3399 | ||
3400 | local Combo = 1 | |
3401 | mouse.Button1Down:connect(function(key) | |
3402 | if attack == false then | |
3403 | if Combo == 1 then | |
3404 | Combo = 2 | |
3405 | attackone() | |
3406 | elseif Combo == 2 then | |
3407 | Combo = 3 | |
3408 | attacktwo() | |
3409 | elseif Combo == 3 then | |
3410 | Combo = 1 | |
3411 | attackthree() | |
3412 | end | |
3413 | end | |
3414 | end) | |
3415 | ||
3416 | ||
3417 | ||
3418 | ||
3419 | ||
3420 | ||
3421 | ------------------------------------------------------- | |
3422 | --Start Animations-- | |
3423 | ------------------------------------------------------- | |
3424 | while true do | |
3425 | swait() | |
3426 | sine = sine + change | |
3427 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3428 | local velderp = root.Velocity.y | |
3429 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
3430 | if equipped == true or equipped == false then | |
3431 | if attack == false then | |
3432 | idle = idle + 1 | |
3433 | else | |
3434 | idle = 0 | |
3435 | end | |
3436 | if Mode == 5 then | |
3437 | tecks2.Rotation = math.random(-2,2) | |
3438 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
3439 | end | |
3440 | if Mode == 25 then | |
3441 | PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0) | |
3442 | end | |
3443 | if Mode == 75 then | |
3444 | Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03) | |
3445 | end | |
3446 | if Mode == 100 then | |
3447 | PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0) | |
3448 | MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
3449 | end | |
3450 | if Mode == 7 then | |
3451 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
3452 | end | |
3453 | if Mode == 10 then | |
3454 | local insanityFaces = {"Insane","iNsane","inSane","insAne","insaNe","insanE","INSANE","insane","Insane","iNsane","inSane","insAne","insaNe","insanE","INSANE","insane"} | |
3455 | PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0) | |
3456 | tecks2.Text = insanityFaces[math.random(1, #insanityFaces)] | |
3457 | tecks2.TextColor3 = maincolor.Color | |
3458 | tecks2.TextStrokeColor3 = maincolor.Color | |
3459 | tecks2.Rotation = math.random(-10,10) | |
3460 | for i, v in pairs(ArmorColorParts) do | |
3461 | v.BrickColor = BrickColor.random() | |
3462 | v.Material = "Glass" | |
3463 | v.Transparency = 0 | |
3464 | end | |
3465 | for i, v in pairs(ArmorColorParts2) do | |
3466 | v.BrickColor = BrickColor.random() | |
3467 | v.Material = "Glass" | |
3468 | v.Transparency = 0 | |
3469 | end | |
3470 | for i, v in pairs(NeonColorParts) do | |
3471 | maincolor = BrickColor.random() | |
3472 | v.BrickColor = maincolor | |
3473 | v.Material = "Neon" | |
3474 | v.Transparency = 0 | |
3475 | end | |
3476 | end | |
3477 | if Mode == 190 then | |
3478 | tecks2.Text = "RAINBOW" | |
3479 | tecks2.TextColor3 = Color3.new(r/255,g/255,b/255) | |
3480 | tecks2.TextStrokeColor3 = Color3.new(255,255,255) | |
3481 | for i, v in pairs(ArmorColorParts) do | |
3482 | v.Color = Color3.new(r/255,g/255,b/255) | |
3483 | v.Material = "SmoothPlastic" | |
3484 | v.Transparency = 0 | |
3485 | end | |
3486 | for i, v in pairs(ArmorColorParts2) do | |
3487 | v.Color = Color3.new(r/255,g/255,b/255) | |
3488 | v.Material = "SmoothPlastic" | |
3489 | v.Transparency = 0 | |
3490 | end | |
3491 | for i, v in pairs(NeonColorParts) do | |
3492 | v.Color = Color3.new(r/255,g/255,b/255) | |
3493 | v.Material = "Neon" | |
3494 | v.Transparency = 0 | |
3495 | end | |
3496 | end | |
3497 | if Mode == 6 then | |
3498 | local A = math.random(1,15) | |
3499 | if A == 1 then | |
3500 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
3501 | if A == 2 then | |
3502 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
3503 | end | |
3504 | end | |
3505 | end | |
3506 | if Mode == 20 then | |
3507 | tecks2.Text = "Hybrid" | |
3508 | local rA = math.random(1,5) | |
3509 | if rA == 1 or rA == 2 or rA == 5 then | |
3510 | tecks2.TextColor3 = Color3.fromRGB(255,0,0) | |
3511 | elseif rA == 3 or rA == 4 then | |
3512 | tecks2.TextColor3 = Color3.fromRGB(0,0,0) | |
3513 | end | |
3514 | tecks2.TextStrokeColor3 = maincolor.Color | |
3515 | for i, v in pairs(ArmorColorParts) do | |
3516 | v.BrickColor = maincolor | |
3517 | v.Material = "SmoothPlastic" | |
3518 | v.Transparency = 0 | |
3519 | end | |
3520 | for i, v in pairs(ArmorColorParts2) do | |
3521 | v.BrickColor = maincolor | |
3522 | v.Material = "Metal" | |
3523 | v.Transparency = 0 | |
3524 | end | |
3525 | for i, v in pairs(NeonColorParts) do | |
3526 | maincolor = BrickColor.Random() | |
3527 | v.BrickColor = BrickColor.new("Really red") | |
3528 | v.Material = "Neon" | |
3529 | v.Transparency = 0 | |
3530 | end | |
3531 | end | |
3532 | if 1 < root.Velocity.y and hitfloor == nil then | |
3533 | Anim = "Jump" | |
3534 | if attack == false then | |
3535 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
3536 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3537 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
3538 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
3539 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
3540 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
3541 | end | |
3542 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
3543 | Anim = "Fall" | |
3544 | if attack == false then | |
3545 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
3546 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3547 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
3548 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
3549 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
3550 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
3551 | end | |
3552 | elseif torvel < 1 and hitfloor ~= nil then | |
3553 | Anim = "Idle" | |
3554 | change = 1 | |
3555 | if attack == false then | |
3556 | if Mode == 1 then --Normal | |
3557 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3558 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3559 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3560 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3561 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
3562 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
3563 | elseif Mode == pIXELATED or Mode == 20 then --PIXELATED | |
3564 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
3565 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
3566 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
3567 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) | |
3568 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) | |
3569 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) | |
3570 | elseif Mode == 50 or Mode == 190 then --ASCENDED | |
3571 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3572 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3573 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3574 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3575 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
3576 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
3577 | elseif Mode == 2 then --Machinery | |
3578 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
3579 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
3580 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
3581 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
3582 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
3583 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
3584 | elseif Mode == 3 then --ICE | |
3585 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
3586 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
3587 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
3588 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
3589 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08) | |
3590 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08) | |
3591 | elseif Mode == 4 then --Infused | |
3592 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
3593 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3594 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
3595 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3596 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08) | |
3597 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08) | |
3598 | elseif Mode == 5 then --Cybernetic | |
3599 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3600 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
3601 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
3602 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
3603 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
3604 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
3605 | elseif Mode == 25 then --Spiritual | |
3606 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3607 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
3608 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
3609 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
3610 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
3611 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
3612 | elseif Mode == 6 then --Controlled Beyond Recognition | |
3613 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
3614 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08) | |
3615 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
3616 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08) | |
3617 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08) | |
3618 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08) | |
3619 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia | |
3620 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
3621 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
3622 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
3623 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
3624 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
3625 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
3626 | elseif Mode == 100 then --Overclocked | |
3627 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
3628 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
3629 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3630 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3631 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
3632 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
3633 | elseif Mode == 8 then --Lunarist | |
3634 | MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") | |
3635 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3636 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3637 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3638 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
3639 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
3640 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
3641 | elseif Mode == 10 then --INSANITY | |
3642 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
3643 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
3644 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
3645 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
3646 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
3647 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
3648 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
3649 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
3650 | elseif Mode == 75 then | |
3651 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
3652 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
3653 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
3654 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
3655 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
3656 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
3657 | end | |
3658 | end | |
3659 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
3660 | Anim = "Walk" | |
3661 | change = 1.1 | |
3662 | if attack == false then | |
3663 | if Mode == 6 then | |
3664 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
3665 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3666 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
3667 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
3668 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
3669 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
3670 | elseif Mode == 5 then | |
3671 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
3672 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3673 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
3674 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
3675 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
3676 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
3677 | elseif Mode == 25 then | |
3678 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
3679 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3680 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
3681 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
3682 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
3683 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
3684 | elseif Mode == 100 then | |
3685 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
3686 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3687 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3688 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3689 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
3690 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
3691 | elseif Mode == 10 then | |
3692 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
3693 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
3694 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) | |
3695 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) | |
3696 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) | |
3697 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) | |
3698 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) | |
3699 | elseif Mode == 8 then | |
3700 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
3701 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
3702 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
3703 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
3704 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
3705 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
3706 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
3707 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
3708 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3709 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3710 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3711 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
3712 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
3713 | end | |
3714 | end | |
3715 | elseif torvel >= 25 and hitfloor ~= nil then | |
3716 | Anim = "Sprint" | |
3717 | change = 1.35 | |
3718 | if attack == false then | |
3719 | if Mode == 5 then | |
3720 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
3721 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3722 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
3723 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
3724 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
3725 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
3726 | elseif Mode == 25 or Mode == 10 then | |
3727 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
3728 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3729 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
3730 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
3731 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
3732 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
3733 | elseif Mode ~= 5 then | |
3734 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
3735 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
3736 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3737 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
3738 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
3739 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
3740 | end | |
3741 | end | |
3742 | end | |
3743 | end | |
3744 | Music.SoundId = "rbxassetid://"..SONG | |
3745 | Music.Looped = true | |
3746 | Music.Pitch = PITCH | |
3747 | Music.Volume = 2.5 | |
3748 | Music.Parent = tors | |
3749 | Music:Resume() | |
3750 | if 0 < #Effects then | |
3751 | for e = 1, #Effects do | |
3752 | if Effects[e] ~= nil then | |
3753 | local Thing = Effects[e] | |
3754 | if Thing ~= nil then | |
3755 | local Part = Thing[1] | |
3756 | local Mode = Thing[2] | |
3757 | local Delay = Thing[3] | |
3758 | local IncX = Thing[4] | |
3759 | local IncY = Thing[5] | |
3760 | local IncZ = Thing[6] | |
3761 | if 1 >= Thing[1].Transparency then | |
3762 | if Thing[2] == "Block1" then | |
3763 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3764 | local Mesh = Thing[1].Mesh | |
3765 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3766 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3767 | elseif Thing[2] == "Block2" then | |
3768 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
3769 | local Mesh = Thing[7] | |
3770 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3771 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3772 | elseif Thing[2] == "Block3" then | |
3773 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
3774 | local Mesh = Thing[7] | |
3775 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3776 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3777 | elseif Thing[2] == "Cylinder" then | |
3778 | local Mesh = Thing[1].Mesh | |
3779 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3780 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3781 | elseif Thing[2] == "Blood" then | |
3782 | local Mesh = Thing[7] | |
3783 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
3784 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3785 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3786 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
3787 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
3788 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3789 | elseif Thing[2] == "Disappear" then | |
3790 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3791 | elseif Thing[2] == "Shatter" then | |
3792 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3793 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
3794 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3795 | Thing[6] = Thing[6] + Thing[5] | |
3796 | end | |
3797 | else | |
3798 | Part.Parent = nil | |
3799 | table.remove(Effects, e) | |
3800 | end | |
3801 | end | |
3802 | end | |
3803 | end | |
3804 | end | |
3805 | end | |
3806 | ------------------------------------------------------- | |
3807 | --End Animations And Script-- | |
3808 | ------------------------------------------------------- |