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WAO FE

Dec 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService,input = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -----------------------
  85. --[[ Name : WAOV2 ]]--
  86. -------------------------------------------------------
  87. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  88.  
  89. --Discord Creterisk#2958 <- makhail07's discord
  90.  
  91. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  92. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  93. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  94. --YOU FUCKING SKIDS,
  95. --For Those who log/decompile this, If you sell or trade this,
  96. --and I find out who you are, i will take massive action.
  97. --:b:
  98. -------------------------------------------------------
  99.  
  100. local FavIDs = {
  101. 340106355, --Nefl Crystals
  102. 927529620, --Dimension
  103. 876981900, --Fantasy
  104. 398987889, --Ordinary Days
  105. 1117396305, --Oh wait, it's you.
  106. 885996042, --Action Winter Journey
  107. 919231299, --Sprawling Idiot Effigy
  108. 743466274, --Good Day Sunshine
  109. 727411183, --Knife Fight
  110. 1402748531, --The Earth Is Counting On You!
  111. 595230126 --Robot Language
  112. }
  113.  
  114.  
  115.  
  116. --The reality of my life isn't real but a Universe -Creterisk
  117. --All people can be nice, Even if you don't think so. -2003boobear
  118. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  119. wait()
  120. local plr = owner
  121. local char = plr.Character
  122. local hum = char.Humanoid
  123. local hed = char.Head
  124. local root = char.HumanoidRootPart
  125. local rootj = root.RootJoint
  126. local tors = char.Torso
  127. local ra = char["Right Arm"]
  128. local la = char["Left Arm"]
  129. local rl = char["Right Leg"]
  130. local ll = char["Left Leg"]
  131. local neck = tors["Neck"]
  132. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  133. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  134. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  135. local maincolor = BrickColor.new("Dark green")
  136. exploitable = true
  137. -------------------------------------------------------
  138. --Start Whitelist and Invincibility--
  139. -------------------------------------------------------
  140. ff = Instance.new("ForceField",char)
  141. ff.Visible = false
  142. hum.Name = "Base"
  143. hum.MaxHealth = 1.0E298
  144. hum.Health = 1.0E298
  145. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  146. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  147. hum.MaxHealth = 1.0E298
  148. hum.Health = 1.0E298
  149. end
  150. end)
  151. -------------------------------------------------------
  152. --End Whitelist and Invincibility--
  153. -------------------------------------------------------
  154.  
  155. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  156.  
  157. warn("I hope you enjoy.")
  158.  
  159. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  160.  
  161. -------------------------------------------------------
  162. --Start Good Stuff--
  163. -------------------------------------------------------
  164. cam = game.Workspace.CurrentCamera
  165. CF = CFrame.new
  166. VT = Vector3.new
  167. angles = CFrame.Angles
  168. attack = false
  169. Euler = CFrame.fromEulerAnglesXYZ
  170. Rad = math.rad
  171. IT = Instance.new
  172. BrickC = BrickColor.new
  173. Cos = math.cos
  174. Acos = math.acos
  175. Sin = math.sin
  176. Asin = math.asin
  177. Abs = math.abs
  178. Mrandom = math.random
  179. Floor = math.floor
  180. -------------------------------------------------------
  181. --End Good Stuff--
  182. -------------------------------------------------------
  183. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  184. RSH, LSH = nil, nil
  185. RW = Instance.new("Weld")
  186. LW = Instance.new("Weld")
  187. RH = tors["Right Hip"]
  188. LH = tors["Left Hip"]
  189. RSH = tors["Right Shoulder"]
  190. LSH = tors["Left Shoulder"]
  191. RSH.Parent = nil
  192. LSH.Parent = nil
  193. RW.Name = "RW"
  194. RW.Part0 = tors
  195. RW.C0 = CF(1.5, 0.5, 0)
  196. RW.C1 = CF(0, 0.5, 0)
  197. RW.Part1 = ra
  198. RW.Parent = tors
  199. LW.Name = "LW"
  200. LW.Part0 = tors
  201. LW.C0 = CF(-1.5, 0.5, 0)
  202. LW.C1 = CF(0, 0.5, 0)
  203. LW.Part1 = la
  204. LW.Parent = tors
  205. Effects = {}
  206. -------------------------------------------------------
  207. --Start HeartBeat--
  208. -------------------------------------------------------
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "Heartbeat"
  211. script:WaitForChild("Heartbeat")
  212.  
  213. frame = 1 / 60
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217.  
  218.  
  219. lastframe = tick()
  220. script.Heartbeat:Fire()
  221.  
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.Heartbeat:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.Heartbeat:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242. -------------------------------------------------------
  243. --End HeartBeat--
  244. -------------------------------------------------------
  245.  
  246. TAUNT = Instance.new("Sound", tors)
  247. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  248. TAUNT.Volume = 10
  249. TAUNT.Pitch = 1
  250. TAUNT.Looped = false
  251. TAUNT.TimePosition = 0.12
  252.  
  253. BTAUNT = Instance.new("Sound", tors)
  254. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  255. BTAUNT.Volume = 10
  256. BTAUNT.Pitch = 1
  257. BTAUNT.Looped = false
  258. BTAUNT.TimePosition = 0.2
  259.  
  260. ITAUNT = Instance.new("Sound", tors)
  261. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  262. ITAUNT.Volume = 10
  263. ITAUNT.Pitch = 1
  264. ITAUNT.Looped = false
  265. ITAUNT.TimePosition = 0
  266.  
  267. BATAUNT = Instance.new("Sound", tors)
  268. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  269. BATAUNT.Volume = 10
  270. BATAUNT.Pitch = 1
  271. BATAUNT.Looped = false
  272. BATAUNT.TimePosition = 0
  273.  
  274. STAUNT = Instance.new("Sound", tors)
  275. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  276. STAUNT.Volume = 10
  277. STAUNT.Pitch = 1
  278. STAUNT.Looped = false
  279. STAUNT.TimePosition = 0.05
  280.  
  281. DTAUNT = Instance.new("Sound", tors)
  282. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  283. DTAUNT.Volume = 10
  284. DTAUNT.Pitch = 1
  285. DTAUNT.Looped = false
  286. DTAUNT.TimePosition = 0
  287.  
  288. LAZOR = Instance.new("Sound", ra)
  289. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  290. LAZOR.Volume = 10
  291. LAZOR.Pitch = 0.7
  292. LAZOR.Looped = false
  293. LAZOR.TimePosition = 0
  294.  
  295. -------------------------------------------------------
  296. --Start Important Functions--
  297. -------------------------------------------------------
  298. function swait(num)
  299. if num == 0 or num == nil then
  300. game:service("RunService").Stepped:wait(0)
  301. else
  302. for i = 0, num do
  303. game:service("RunService").Stepped:wait(0)
  304. end
  305. end
  306. end
  307. function thread(f)
  308. coroutine.resume(coroutine.create(f))
  309. end
  310. function clerp(a, b, t)
  311. local qa = {
  312. QuaternionFromCFrame(a)
  313. }
  314. local qb = {
  315. QuaternionFromCFrame(b)
  316. }
  317. local ax, ay, az = a.x, a.y, a.z
  318. local bx, by, bz = b.x, b.y, b.z
  319. local _t = 1 - t
  320. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  321. end
  322. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  323. coroutine.resume(coroutine.create(function()
  324. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  325. wave.Anchored = true
  326. wave.CFrame = Part.CFrame * cframe1
  327. local Msh = Create("SpecialMesh"){
  328. Parent = wave,
  329. MeshType = "Sphere"
  330. }
  331. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  332. for i = 0, 1, 0.2 do
  333. wait()
  334. local dir = wave.CFrame.lookVector * -1
  335. local pos = rayCast(wave.Position, dir, 5, Character)
  336. wave.CFrame = wave.CFrame * cframe2
  337. table.insert(Effects, {
  338. wave,
  339. "Sphere",
  340. 0.01,
  341. .03,
  342. .03,
  343. .03,
  344. })
  345. end
  346. end))
  347. end
  348.  
  349. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  350. local type = type
  351. local rng = Instance.new("Part", char)
  352. rng.Anchored = true
  353. rng.BrickColor = color
  354. rng.CanCollide = false
  355. rng.FormFactor = 3
  356. rng.Name = "Ring"
  357. rng.Material = "Neon"
  358. rng.Size = Vector3.new(1, 1, 1)
  359. rng.Transparency = 0
  360. rng.TopSurface = 0
  361. rng.BottomSurface = 0
  362. rng.CFrame = pos
  363. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  364. local rngm = Instance.new("SpecialMesh", rng)
  365. rngm.MeshType = "Brick"
  366. rngm.Scale = VT(x1,y1,z1)
  367. if Mode == 190 then
  368. rng.Color = Color3.new(r/255,g/255,b/255)
  369. end
  370. local scaler2 = 1
  371. local speeder = FastSpeed/10
  372. if type == "Add" then
  373. scaler2 = 1*value
  374. elseif type == "Divide" then
  375. scaler2 = 1/value
  376. end
  377. coroutine.resume(coroutine.create(function()
  378. for i = 0,10/bonuspeed,0.1 do
  379. swait()
  380. if type == "Add" then
  381. scaler2 = scaler2 - 0.01*value/bonuspeed
  382. elseif type == "Divide" then
  383. scaler2 = scaler2 - 0.01/value*bonuspeed
  384. end
  385. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  386. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  387. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  388. end
  389. rng:Destroy()
  390. end))
  391. end
  392. New = function(Object, Parent, Name, Data)
  393. local Object = Instance.new(Object)
  394. for Index, Value in pairs(Data or {}) do
  395. Object[Index] = Value
  396. end
  397. Object.Parent = Parent
  398. Object.Name = Name
  399. return Object
  400. end
  401. function QuaternionFromCFrame(cf)
  402. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  403. local trace = m00 + m11 + m22
  404. if trace > 0 then
  405. local s = math.sqrt(1 + trace)
  406. local recip = 0.5 / s
  407. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  408. else
  409. local i = 0
  410. if m00 < m11 then
  411. i = 1
  412. end
  413. if m22 > (i == 0 and m00 or m11) then
  414. i = 2
  415. end
  416. if i == 0 then
  417. local s = math.sqrt(m00 - m11 - m22 + 1)
  418. local recip = 0.5 / s
  419. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  420. elseif i == 1 then
  421. local s = math.sqrt(m11 - m22 - m00 + 1)
  422. local recip = 0.5 / s
  423. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  424. elseif i == 2 then
  425. local s = math.sqrt(m22 - m00 - m11 + 1)
  426. local recip = 0.5 / s
  427. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  428. end
  429. end
  430. end
  431. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  432. local xs, ys, zs = x + x, y + y, z + z
  433. local wx, wy, wz = w * xs, w * ys, w * zs
  434. local xx = x * xs
  435. local xy = x * ys
  436. local xz = x * zs
  437. local yy = y * ys
  438. local yz = y * zs
  439. local zz = z * zs
  440. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  441. end
  442. function QuaternionSlerp(a, b, t)
  443. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  444. local startInterp, finishInterp
  445. if cosTheta >= 1.0E-4 then
  446. if 1 - cosTheta > 1.0E-4 then
  447. local theta = math.acos(cosTheta)
  448. local invSinTheta = 1 / Sin(theta)
  449. startInterp = Sin((1 - t) * theta) * invSinTheta
  450. finishInterp = Sin(t * theta) * invSinTheta
  451. else
  452. startInterp = 1 - t
  453. finishInterp = t
  454. end
  455. elseif 1 + cosTheta > 1.0E-4 then
  456. local theta = math.acos(-cosTheta)
  457. local invSinTheta = 1 / Sin(theta)
  458. startInterp = Sin((t - 1) * theta) * invSinTheta
  459. finishInterp = Sin(t * theta) * invSinTheta
  460. else
  461. startInterp = t - 1
  462. finishInterp = t
  463. end
  464. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  465. end
  466. function rayCast(Position, Direction, Range, Ignore)
  467. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  468. end
  469. local RbxUtility = LoadLibrary("RbxUtility")
  470. local Create = RbxUtility.Create
  471.  
  472. -------------------------------------------------------
  473. --Start Damage Function--
  474. -------------------------------------------------------
  475. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  476. if hit.Parent == nil then
  477. return
  478. end
  479. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  480. for _, v in pairs(hit.Parent:children()) do
  481. if v:IsA("Humanoid") then
  482. h = v
  483. end
  484. end
  485. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  486.  
  487. hit.Parent:FindFirstChild("Head"):BreakJoints()
  488. end
  489.  
  490. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  491. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  492. if hit.Parent.DebounceHit.Value == true then
  493. return
  494. end
  495. end
  496. if insta == true then
  497. hit.Parent:FindFirstChild("Head"):BreakJoints()
  498. end
  499. local c = Create("ObjectValue"){
  500. Name = "creator",
  501. Value = owner,
  502. Parent = h,
  503. }
  504. game:GetService("Debris"):AddItem(c, .5)
  505. if HitSound ~= nil and HitPitch ~= nil then
  506. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  507. end
  508. local Damage = math.random(minim, maxim)
  509. local blocked = false
  510. local block = hit.Parent:findFirstChild("Block")
  511. if block ~= nil then
  512. if block.className == "IntValue" then
  513. if block.Value > 0 then
  514. blocked = true
  515. block.Value = block.Value - 1
  516. print(block.Value)
  517. end
  518. end
  519. end
  520. if blocked == false then
  521. h.Health = h.Health - Damage
  522. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  523. else
  524. h.Health = h.Health - (Damage / 2)
  525. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  526. end
  527. if Type == "Knockdown" then
  528. local hum = hit.Parent.Humanoid
  529. hum.PlatformStand = true
  530. coroutine.resume(coroutine.create(function(HHumanoid)
  531. swait(1)
  532. HHumanoid.PlatformStand = false
  533. end), hum)
  534. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  535. local bodvol = Create("BodyVelocity"){
  536. velocity = angle * knockback,
  537. P = 5000,
  538. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  539. Parent = hit,
  540. }
  541. local rl = Create("BodyAngularVelocity"){
  542. P = 3000,
  543. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  544. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  545. Parent = hit,
  546. }
  547. game:GetService("Debris"):AddItem(bodvol, .5)
  548. game:GetService("Debris"):AddItem(rl, .5)
  549. elseif Type == "Normal" then
  550. local vp = Create("BodyVelocity"){
  551. P = 500,
  552. maxForce = Vector3.new(math.huge, 0, math.huge),
  553. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  554. }
  555. if knockback > 0 then
  556. vp.Parent = hit.Parent.Torso
  557. end
  558. game:GetService("Debris"):AddItem(vp, .5)
  559. elseif Type == "Up" then
  560. local bodyVelocity = Create("BodyVelocity"){
  561. velocity = Vector3.new(0, 20, 0),
  562. P = 5000,
  563. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  564. Parent = hit,
  565. }
  566. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  567. elseif Type == "FastUp" then
  568. local hum = hit.Parent.Humanoid
  569. hum.PlatformStand = true
  570. coroutine.resume(coroutine.create(function(HHumanoid)
  571. swait(1)
  572. HHumanoid.PlatformStand = false
  573. end), hum)
  574. local bodyVelocity = Create("BodyVelocity"){
  575. velocity = Vector3.new(0, 60, 0),
  576. P = 5000,
  577. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  578. Parent = hit,
  579. }
  580. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  581. elseif Type == "DarkUp" then
  582. coroutine.resume(coroutine.create(function()
  583. for i = 0, 1, 0.1 do
  584. swait()
  585. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  586. end
  587. end))
  588. local bodyVelocity = Create("BodyVelocity"){
  589. velocity = Vector3.new(0, 20, 0),
  590. P = 5000,
  591. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  592. Parent = hit,
  593. }
  594. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  595. elseif Type == "Snare" then
  596. local bp = Create("BodyPosition"){
  597. P = 2000,
  598. D = 100,
  599. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  600. position = hit.Parent.Torso.Position,
  601. Parent = hit.Parent.Torso,
  602. }
  603. game:GetService("Debris"):AddItem(bp, 1)
  604. elseif Type == "Freeze" then
  605. local BodPos = Create("BodyPosition"){
  606. P = 50000,
  607. D = 1000,
  608. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  609. position = hit.Parent.Torso.Position,
  610. Parent = hit.Parent.Torso,
  611. }
  612. local BodGy = Create("BodyGyro") {
  613. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  614. P = 20e+003,
  615. Parent = hit.Parent.Torso,
  616. cframe = hit.Parent.Torso.CFrame,
  617. }
  618. hit.Parent.Torso.Anchored = true
  619. coroutine.resume(coroutine.create(function(Part)
  620. swait(1.5)
  621. Part.Anchored = false
  622. end), hit.Parent.Torso)
  623. game:GetService("Debris"):AddItem(BodPos, 3)
  624. game:GetService("Debris"):AddItem(BodGy, 3)
  625. end
  626. local debounce = Create("BoolValue"){
  627. Name = "DebounceHit",
  628. Parent = hit.Parent,
  629. Value = true,
  630. }
  631. game:GetService("Debris"):AddItem(debounce, Delay)
  632. c = Create("ObjectValue"){
  633. Name = "creator",
  634. Value = Player,
  635. Parent = h,
  636. }
  637. game:GetService("Debris"):AddItem(c, .5)
  638. end
  639. end
  640. -------------------------------------------------------
  641. --End Damage Function--
  642. -------------------------------------------------------
  643. local r = 255
  644. local g = 0
  645. local b = 0
  646. coroutine.resume(coroutine.create(function()
  647. while wait() do
  648. for i = 0, 254/5 do
  649. swait()
  650. g = g + 5
  651. end
  652. for i = 0, 254/5 do
  653. swait()
  654. r = r - 5
  655. end
  656. for i = 0, 254/5 do
  657. swait()
  658. b = b + 5
  659. end
  660. for i = 0, 254/5 do
  661. swait()
  662. g = g - 5
  663. end
  664. for i = 0, 254/5 do
  665. swait()
  666. r = r + 5
  667. end
  668. for i = 0, 254/5 do
  669. swait()
  670. b = b - 5
  671. end
  672. end
  673. end))
  674. -------------------------------------------------------
  675. --Start Damage Function Customization--
  676. -------------------------------------------------------
  677. function ShowDamage(Pos, Text, Time, Color)
  678. local Rate = (1 / 30)
  679. local Pos = (Pos or Vector3.new(0, 0, 0))
  680. local Text = (Text or "")
  681. local Time = (Time or 2)
  682. local Color = (Color or Color3.new(1, 0, 1))
  683. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  684. EffectPart.Anchored = true
  685. local BillboardGui = Create("BillboardGui"){
  686. Size = UDim2.new(3, 0, 3, 0),
  687. Adornee = EffectPart,
  688. Parent = EffectPart,
  689. }
  690. local TextLabel = Create("TextLabel"){
  691. BackgroundTransparency = 1,
  692. Size = UDim2.new(1, 0, 1, 0),
  693. Text = Text,
  694. Font = "Bodoni",
  695. TextColor3 = Color,
  696. TextScaled = true,
  697. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  698. Parent = BillboardGui,
  699. }
  700. game.Debris:AddItem(EffectPart, (Time))
  701. EffectPart.Parent = game:GetService("Workspace")
  702. delay(0, function()
  703. local Frames = (Time / Rate)
  704. for Frame = 1, Frames do
  705. wait(Rate)
  706. local Percent = (Frame / Frames)
  707. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  708. TextLabel.TextTransparency = Percent
  709. end
  710. if EffectPart and EffectPart.Parent then
  711. EffectPart:Destroy()
  712. end
  713. end)
  714. end
  715. -------------------------------------------------------
  716. --End Damage Function Customization--
  717. -------------------------------------------------------
  718.  
  719. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  720. for _, c in pairs(workspace:children()) do
  721. local hum = c:findFirstChild("Humanoid")
  722. if hum ~= nil then
  723. local head = c:findFirstChild("Head")
  724. if head ~= nil then
  725. local targ = head.Position - Part.Position
  726. local mag = targ.magnitude
  727. if magni >= mag and c.Name ~= plr.Name then
  728. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  729. end
  730. end
  731. end
  732. end
  733. end
  734.  
  735.  
  736. CFuncs = {
  737. Part = {
  738. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  739. local Part = Create("Part")({
  740. Parent = Parent,
  741. Reflectance = Reflectance,
  742. Transparency = Transparency,
  743. CanCollide = false,
  744. Locked = true,
  745. BrickColor = BrickColor.new(tostring(BColor)),
  746. Name = Name,
  747. Size = Size,
  748. Material = Material
  749. })
  750. RemoveOutlines(Part)
  751. return Part
  752. end
  753. },
  754. Mesh = {
  755. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  756. local Msh = Create(Mesh)({
  757. Parent = Part,
  758. Offset = OffSet,
  759. Scale = Scale
  760. })
  761. if Mesh == "SpecialMesh" then
  762. Msh.MeshType = MeshType
  763. Msh.MeshId = MeshId
  764. end
  765. return Msh
  766. end
  767. },
  768. Mesh = {
  769. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  770. local Msh = Create(Mesh)({
  771. Parent = Part,
  772. Offset = OffSet,
  773. Scale = Scale
  774. })
  775. if Mesh == "SpecialMesh" then
  776. Msh.MeshType = MeshType
  777. Msh.MeshId = MeshId
  778. end
  779. return Msh
  780. end
  781. },
  782. Weld = {
  783. Create = function(Parent, Part0, Part1, C0, C1)
  784. local Weld = Create("Weld")({
  785. Parent = Parent,
  786. Part0 = Part0,
  787. Part1 = Part1,
  788. C0 = C0,
  789. C1 = C1
  790. })
  791. return Weld
  792. end
  793. },
  794. Sound = {
  795. Create = function(id, par, vol, pit)
  796. coroutine.resume(coroutine.create(function()
  797. local S = Create("Sound")({
  798. Volume = vol,
  799. Pitch = pit or 1,
  800. SoundId = id,
  801. Parent = par or workspace
  802. })
  803. wait()
  804. S:play()
  805. game:GetService("Debris"):AddItem(S, 6)
  806. end))
  807. end
  808. },
  809. ParticleEmitter = {
  810. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  811. local fp = Create("ParticleEmitter")({
  812. Parent = Parent,
  813. Color = ColorSequence.new(Color1, Color2),
  814. LightEmission = LightEmission,
  815. Size = Size,
  816. Texture = Texture,
  817. Transparency = Transparency,
  818. ZOffset = ZOffset,
  819. Acceleration = Accel,
  820. Drag = Drag,
  821. LockedToPart = LockedToPart,
  822. VelocityInheritance = VelocityInheritance,
  823. EmissionDirection = EmissionDirection,
  824. Enabled = Enabled,
  825. Lifetime = LifeTime,
  826. Rate = Rate,
  827. Rotation = Rotation,
  828. RotSpeed = RotSpeed,
  829. Speed = Speed,
  830. VelocitySpread = VelocitySpread
  831. })
  832. return fp
  833. end
  834. }
  835. }
  836. function RemoveOutlines(part)
  837. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  838. end
  839. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  840. local Part = Create("Part")({
  841. formFactor = FormFactor,
  842. Parent = Parent,
  843. Reflectance = Reflectance,
  844. Transparency = Transparency,
  845. CanCollide = false,
  846. Locked = true,
  847. BrickColor = BrickColor.new(tostring(BColor)),
  848. Name = Name,
  849. Size = Size,
  850. Material = Material
  851. })
  852. RemoveOutlines(Part)
  853. return Part
  854. end
  855. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  856. local Msh = Create(Mesh)({
  857. Parent = Part,
  858. Offset = OffSet,
  859. Scale = Scale
  860. })
  861. if Mesh == "SpecialMesh" then
  862. Msh.MeshType = MeshType
  863. Msh.MeshId = MeshId
  864. end
  865. return Msh
  866. end
  867. function CreateWeld(Parent, Part0, Part1, C0, C1)
  868. local Weld = Create("Weld")({
  869. Parent = Parent,
  870. Part0 = Part0,
  871. Part1 = Part1,
  872. C0 = C0,
  873. C1 = C1
  874. })
  875. return Weld
  876. end
  877.  
  878.  
  879. -------------------------------------------------------
  880. --Start Effect Function--
  881. -------------------------------------------------------
  882. EffectModel = Instance.new("Model", char)
  883. Effects = {
  884. Block = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  886. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. if Type == 1 or Type == nil then
  892. table.insert(Effects, {
  893. prt,
  894. "Block1",
  895. delay,
  896. x3,
  897. y3,
  898. z3,
  899. msh
  900. })
  901. elseif Type == 2 then
  902. table.insert(Effects, {
  903. prt,
  904. "Block2",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. else
  912. table.insert(Effects, {
  913. prt,
  914. "Block3",
  915. delay,
  916. x3,
  917. y3,
  918. z3,
  919. msh
  920. })
  921. end
  922. end
  923. },
  924. Sphere = {
  925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  927. prt.Anchored = true
  928. prt.CFrame = cframe
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Cylinder",
  934. delay,
  935. x3,
  936. y3,
  937. z3,
  938. msh
  939. })
  940. end
  941. },
  942. Cylinder = {
  943. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  944. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  945. prt.Anchored = true
  946. prt.CFrame = cframe
  947. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  948. game:GetService("Debris"):AddItem(prt, 10)
  949. table.insert(Effects, {
  950. prt,
  951. "Cylinder",
  952. delay,
  953. x3,
  954. y3,
  955. z3,
  956. msh
  957. })
  958. end
  959. },
  960. Wave = {
  961. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  962. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. table.insert(Effects, {
  968. prt,
  969. "Cylinder",
  970. delay,
  971. x3 / 60,
  972. y3 / 60,
  973. z3 / 60,
  974. msh
  975. })
  976. end
  977. },
  978. Ring = {
  979. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  980. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  981. prt.Anchored = true
  982. prt.CFrame = cframe
  983. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. table.insert(Effects, {
  986. prt,
  987. "Cylinder",
  988. delay,
  989. x3,
  990. y3,
  991. z3,
  992. msh
  993. })
  994. end
  995. },
  996. Break = {
  997. Create = function(brickcolor, cframe, x1, y1, z1)
  998. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  999. prt.Anchored = true
  1000. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1001. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002. local num = math.random(10, 50) / 1000
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Shatter",
  1007. num,
  1008. prt.CFrame,
  1009. math.random() - math.random(),
  1010. 0,
  1011. math.random(50, 100) / 100
  1012. })
  1013. end
  1014. },
  1015. Spiral = {
  1016. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1017. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1018. prt.Anchored = true
  1019. prt.CFrame = cframe
  1020. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. table.insert(Effects, {
  1023. prt,
  1024. "Cylinder",
  1025. delay,
  1026. x3,
  1027. y3,
  1028. z3,
  1029. msh
  1030. })
  1031. end
  1032. },
  1033. Push = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1035. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Cylinder",
  1043. delay,
  1044. x3,
  1045. y3,
  1046. z3,
  1047. msh
  1048. })
  1049. end
  1050. }
  1051. }
  1052. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1053. local fp = IT("Part")
  1054. fp.formFactor = formfactor
  1055. fp.Parent = parent
  1056. fp.Reflectance = reflectance
  1057. fp.Transparency = transparency
  1058. fp.CanCollide = false
  1059. fp.Locked = true
  1060. fp.BrickColor = brickcolor
  1061. fp.Name = name
  1062. fp.Size = size
  1063. fp.Position = tors.Position
  1064. RemoveOutlines(fp)
  1065. fp.Material = "SmoothPlastic"
  1066. fp:BreakJoints()
  1067. return fp
  1068. end
  1069.  
  1070. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1071. local mesh = IT(Mesh)
  1072. mesh.Parent = part
  1073. if Mesh == "SpecialMesh" then
  1074. mesh.MeshType = meshtype
  1075. if meshid ~= "nil" then
  1076. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1077. end
  1078. end
  1079. mesh.Offset = offset
  1080. mesh.Scale = scale
  1081. return mesh
  1082. end
  1083.  
  1084. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1085. local type = type
  1086. local rng = Instance.new("Part", char)
  1087. rng.Anchored = true
  1088. rng.BrickColor = color
  1089. rng.CanCollide = false
  1090. rng.FormFactor = 3
  1091. rng.Name = "Ring"
  1092. rng.Material = "Neon"
  1093. rng.Size = Vector3.new(1, 1, 1)
  1094. rng.Transparency = 1
  1095. rng.TopSurface = 0
  1096. rng.BottomSurface = 0
  1097. rng.CFrame = pos
  1098. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1099. local rngm = Instance.new("SpecialMesh", rng)
  1100. rngm.MeshType = MType
  1101. rngm.Scale = Vector3.new(x1, y1, z1)
  1102. local scaler2 = 1
  1103. local speeder = FastSpeed
  1104. if type == "Add" then
  1105. scaler2 = 1 * value
  1106. elseif type == "Divide" then
  1107. scaler2 = 1 / value
  1108. end
  1109. coroutine.resume(coroutine.create(function()
  1110. for i = 0, 10 / bonuspeed, 0.1 do
  1111. swait()
  1112. if type == "Add" then
  1113. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1114. elseif type == "Divide" then
  1115. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1116. end
  1117. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1118. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1119. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1120. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1121. end
  1122. rng:Destroy()
  1123. end))
  1124. end
  1125.  
  1126. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1127. local type = type
  1128. local rng = Instance.new("Part", char)
  1129. rng.Anchored = true
  1130. rng.BrickColor = color
  1131. rng.CanCollide = false
  1132. rng.FormFactor = 3
  1133. rng.Name = "Ring"
  1134. rng.Material = "Neon"
  1135. rng.Size = Vector3.new(1, 1, 1)
  1136. rng.Transparency = 0
  1137. rng.TopSurface = 0
  1138. rng.BottomSurface = 0
  1139. rng.CFrame = pos
  1140. local rngm = Instance.new("SpecialMesh", rng)
  1141. rngm.MeshType = MType
  1142. rngm.Scale = scale
  1143. local scaler2 = 1
  1144. if type == "Add" then
  1145. scaler2 = 1 * value
  1146. elseif type == "Divide" then
  1147. scaler2 = 1 / value
  1148. end
  1149. coroutine.resume(coroutine.create(function()
  1150. for i = 0, 10 / bonuspeed, 0.1 do
  1151. swait()
  1152. if type == "Add" then
  1153. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1154. elseif type == "Divide" then
  1155. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1156. end
  1157. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1158. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1159. end
  1160. rng:Destroy()
  1161. end))
  1162. end
  1163.  
  1164. function Eviscerate(dude)
  1165. if dude.Name ~= char then
  1166. local bgf = IT("BodyGyro", dude.Head)
  1167. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1168. local val = IT("BoolValue", dude)
  1169. val.Name = "IsHit"
  1170. local ds = coroutine.wrap(function()
  1171. dude:WaitForChild("Head"):BreakJoints()
  1172. wait(0.5)
  1173. target = nil
  1174. coroutine.resume(coroutine.create(function()
  1175. for i, v in pairs(dude:GetChildren()) do
  1176. if v:IsA("Accessory") then
  1177. v:Destroy()
  1178. end
  1179. if v:IsA("Humanoid") then
  1180. v:Destroy()
  1181. end
  1182. if v:IsA("CharacterMesh") then
  1183. v:Destroy()
  1184. end
  1185. if v:IsA("Model") then
  1186. v:Destroy()
  1187. end
  1188. if v:IsA("Part") or v:IsA("MeshPart") then
  1189. for x, o in pairs(v:GetChildren()) do
  1190. if o:IsA("Decal") then
  1191. o:Destroy()
  1192. end
  1193. end
  1194. coroutine.resume(coroutine.create(function()
  1195. v.Material = "Neon"
  1196. v.CanCollide = false
  1197. local PartEmmit1 = IT("ParticleEmitter", v)
  1198. PartEmmit1.LightEmission = 1
  1199. PartEmmit1.Texture = "rbxassetid://284205403"
  1200. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1201. PartEmmit1.Rate = 150
  1202. PartEmmit1.Lifetime = NumberRange.new(1)
  1203. PartEmmit1.Size = NumberSequence.new({
  1204. NumberSequenceKeypoint.new(0, 0.75, 0),
  1205. NumberSequenceKeypoint.new(1, 0, 0)
  1206. })
  1207. PartEmmit1.Transparency = NumberSequence.new({
  1208. NumberSequenceKeypoint.new(0, 0, 0),
  1209. NumberSequenceKeypoint.new(1, 1, 0)
  1210. })
  1211. PartEmmit1.Speed = NumberRange.new(0, 0)
  1212. PartEmmit1.VelocitySpread = 30000
  1213. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1214. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1215. local BodPoss = IT("BodyPosition", v)
  1216. BodPoss.P = 3000
  1217. BodPoss.D = 1000
  1218. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1219. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1220. v.Color = maincolor.Color
  1221. coroutine.resume(coroutine.create(function()
  1222. for i = 0, 49 do
  1223. swait(1)
  1224. v.Transparency = v.Transparency + 0.08
  1225. end
  1226. wait(0.5)
  1227. PartEmmit1.Enabled = false
  1228. wait(3)
  1229. v:Destroy()
  1230. dude:Destroy()
  1231. end))
  1232. end))
  1233. end
  1234. end
  1235. end))
  1236. end)
  1237. ds()
  1238. end
  1239. end
  1240.  
  1241. function FindNearestHead(Position, Distance, SinglePlayer)
  1242. if SinglePlayer then
  1243. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1244. end
  1245. local List = {}
  1246. for i, v in pairs(workspace:GetChildren()) do
  1247. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1248. table.insert(List, v)
  1249. end
  1250. end
  1251. return List
  1252. end
  1253.  
  1254. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1255. local type = type
  1256. local rng = Instance.new("Part", char)
  1257. rng.Anchored = true
  1258. rng.BrickColor = color
  1259. rng.CanCollide = false
  1260. rng.FormFactor = 3
  1261. rng.Name = "Ring"
  1262. rng.Material = "Neon"
  1263. rng.Size = Vector3.new(1, 1, 1)
  1264. rng.Transparency = 0
  1265. rng.TopSurface = 0
  1266. rng.BottomSurface = 0
  1267. rng.CFrame = pos
  1268. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1269. local rngm = Instance.new("SpecialMesh", rng)
  1270. rngm.MeshType = MType
  1271. rngm.Scale = Vector3.new(x1, y1, z1)
  1272. local scaler2 = 1
  1273. local speeder = FastSpeed
  1274. if type == "Add" then
  1275. scaler2 = 1 * value
  1276. elseif type == "Divide" then
  1277. scaler2 = 1 / value
  1278. end
  1279. coroutine.resume(coroutine.create(function()
  1280. for i = 0, 10 / bonuspeed, 0.1 do
  1281. swait()
  1282. if type == "Add" then
  1283. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1284. elseif type == "Divide" then
  1285. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1286. end
  1287. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1288. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1289. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1290. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1291. end
  1292. rng:Destroy()
  1293. end))
  1294. end
  1295.  
  1296. function SoulSteal(dude)
  1297. if dude.Name ~= char then
  1298. local bgf = IT("BodyGyro", dude.Head)
  1299. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1300. local val = IT("BoolValue", dude)
  1301. val.Name = "IsHit"
  1302. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1303. local soulst = coroutine.wrap(function()
  1304. local soul = Instance.new("Part",dude)
  1305. soul.Size = Vector3.new(1,1,1)
  1306. soul.CanCollide = false
  1307. soul.Anchored = false
  1308. soul.Position = torso.Position
  1309. soul.Transparency = 1
  1310. local PartEmmit1 = IT("ParticleEmitter", soul)
  1311. PartEmmit1.LightEmission = 1
  1312. PartEmmit1.Texture = "rbxassetid://569507414"
  1313. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1314. PartEmmit1.Rate = 250
  1315. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1316. PartEmmit1.Size = NumberSequence.new({
  1317. NumberSequenceKeypoint.new(0, 1, 0),
  1318. NumberSequenceKeypoint.new(1, 0, 0)
  1319. })
  1320. PartEmmit1.Transparency = NumberSequence.new({
  1321. NumberSequenceKeypoint.new(0, 0, 0),
  1322. NumberSequenceKeypoint.new(1, 1, 0)
  1323. })
  1324. PartEmmit1.Speed = NumberRange.new(0, 0)
  1325. PartEmmit1.VelocitySpread = 30000
  1326. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1327. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1328. local BodPoss = IT("BodyPosition", soul)
  1329. BodPoss.P = 3000
  1330. BodPoss.D = 1000
  1331. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1332. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1333. wait(1.6)
  1334. soul.Touched:connect(function(hit)
  1335. if hit.Parent == char then
  1336. soul:Destroy()
  1337. end
  1338. end)
  1339. wait(1.2)
  1340. while soul do
  1341. swait()
  1342. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1343. BodPoss.Position = tors.Position
  1344. end
  1345. end)
  1346. soulst()
  1347. end
  1348. end
  1349. function FaceMouse()
  1350. local Cam = workspace.CurrentCamera
  1351. return {
  1352. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1353. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1354. }
  1355. end
  1356. -------------------------------------------------------
  1357. --End Effect Function--
  1358. -------------------------------------------------------
  1359. function Cso(ID, PARENT, VOLUME, PITCH)
  1360. local NSound = nil
  1361. coroutine.resume(coroutine.create(function()
  1362. NSound = IT("Sound", PARENT)
  1363. NSound.Volume = VOLUME
  1364. NSound.Pitch = PITCH
  1365. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1366. swait()
  1367. NSound:play()
  1368. game:GetService("Debris"):AddItem(NSound, 10)
  1369. end))
  1370. return NSound
  1371. end
  1372. function CameraEnshaking(Length, Intensity)
  1373. coroutine.resume(coroutine.create(function()
  1374. local intensity = 1 * Intensity
  1375. local rotM = 0.01 * Intensity
  1376. for i = 0, Length, 0.1 do
  1377. swait()
  1378. intensity = intensity - 0.05 * Intensity / Length
  1379. rotM = rotM - 5.0E-4 * Intensity / Length
  1380. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1381. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1382. end
  1383. hum.CameraOffset = Vector3.new(0, 0, 0)
  1384. end))
  1385. end
  1386. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1387. local Hitboxpart = Instance.new("Part", EffectModel)
  1388. RemoveOutlines(Hitboxpart)
  1389. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1390. Hitboxpart.CanCollide = false
  1391. Hitboxpart.Transparency = 1
  1392. Hitboxpart.Anchored = true
  1393. Hitboxpart.CFrame = Pose
  1394. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1395. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1396. end
  1397. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1398. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1399. prt.Anchored = true
  1400. prt.CFrame = cframe
  1401. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1402. game:GetService("Debris"):AddItem(prt, 10)
  1403. if Type == 1 or Type == nil then
  1404. table.insert(Effects, {
  1405. prt,
  1406. "Block1",
  1407. delay,
  1408. x3,
  1409. y3,
  1410. z3,
  1411. msh
  1412. })
  1413. elseif Type == 2 then
  1414. table.insert(Effects, {
  1415. prt,
  1416. "Block2",
  1417. delay,
  1418. x3,
  1419. y3,
  1420. z3,
  1421. msh
  1422. })
  1423. elseif Type == 3 then
  1424. table.insert(Effects, {
  1425. prt,
  1426. "Block3",
  1427. delay,
  1428. x3,
  1429. y3,
  1430. z3,
  1431. msh
  1432. })
  1433. end
  1434. end
  1435.  
  1436. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1437. local Part = Create("Part"){
  1438. Parent = Parent,
  1439. Reflectance = Reflectance,
  1440. Transparency = Transparency,
  1441. CanCollide = false,
  1442. Locked = true,
  1443. BrickColor = BrickColor.new(tostring(BColor)),
  1444. Name = Name,
  1445. Size = Size,
  1446. Material = Material,
  1447. }
  1448. RemoveOutlines(Part)
  1449. return Part
  1450. end
  1451.  
  1452. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1453. local Msh = Create(Mesh){
  1454. Parent = Part,
  1455. Offset = OffSet,
  1456. Scale = Scale,
  1457. }
  1458. if Mesh == "SpecialMesh" then
  1459. Msh.MeshType = MeshType
  1460. Msh.MeshId = MeshId
  1461. end
  1462. return Msh
  1463. end
  1464.  
  1465. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1466. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1467. prt.Anchored = true
  1468. prt.CFrame = cframe
  1469. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1470. game:GetService("Debris"):AddItem(prt,2)
  1471. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1472. for i=0,1,delay do
  1473. swait()
  1474. Part.Transparency=i
  1475. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1476. end
  1477. Part.Parent=nil
  1478. end),prt,msh,(math.random(0,1)+math.random())/5)
  1479. end
  1480. -------------------------------------------------------
  1481. --End Important Functions--
  1482. -------------------------------------------------------
  1483.  
  1484.  
  1485.  
  1486. --[[
  1487. Thanks for using Build-To-Lua by jarredbcv.
  1488. ]]--
  1489.  
  1490. New = function(Object, Parent, Name, Data)
  1491. local Object = Instance.new(Object)
  1492. for Index, Value in pairs(Data or {}) do
  1493. Object[Index] = Value
  1494. end
  1495. Object.Parent = Parent
  1496. Object.Name = Name
  1497. return Object
  1498. end
  1499.  
  1500. Gunty = New("Model",workspace,"Gunty",{})
  1501. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1502. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1504. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1505. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1506. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1507. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1508. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1509. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1510. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1511. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1512. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1513. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1514. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1515. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1516. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1517. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1518. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1519. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1520. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1521. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1522. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1523. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1524. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1525. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1526. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1527. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1528. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1529. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1530. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1531. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1532. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1533. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1534. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1535. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1536. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1537. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1538. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1539. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1540. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1541. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1542. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1543. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1544. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1545. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1546. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1547. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1548. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1549. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1550. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1551. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1552. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1553. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1554. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1555. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1556. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1557. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1558. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1559. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1560. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1561. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1562. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1563. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1564. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1565. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1566. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1567. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1568. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1569. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1570. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1571. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1572. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1573. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1574. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1575. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1576. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1577. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1578. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1579. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1580. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1581. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1582. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1583. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1584. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1585. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1586. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1587. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1588. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1589. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1590. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1591. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1592. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1593. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1594. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1595. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1596. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1597. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1598. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1599. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1600. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1601. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1602. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1603. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1604. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1605. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1606. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1607. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1608. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1609. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1610. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1611. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1612. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1613. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1614. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1615. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1616. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1617. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1618. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1619. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1620. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1621. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1622. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1623. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1624. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1625. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1626. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1627. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1628. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1629.  
  1630.  
  1631. local NewInstance = function(instance,parent,properties)
  1632. local inst = Instance.new(instance,parent)
  1633. if(properties)then
  1634. for i,v in next, properties do
  1635. pcall(function() inst[i] = v end)
  1636. end
  1637. end
  1638. return inst;
  1639. end
  1640.  
  1641. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1642.  
  1643. ArmorColorParts = {}
  1644. ArmorColorParts2 = {}
  1645. NeonColorParts = {}
  1646. local all, last = {}, nil
  1647. function scan(p)
  1648. for _, v in pairs(p:GetChildren()) do
  1649. if v:IsA("BasePart") then
  1650. if v.BrickColor == BrickColor.new("Black") then
  1651. table.insert(ArmorColorParts, v)
  1652. end
  1653. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1654. table.insert(ArmorColorParts2, v)
  1655. end
  1656. if v.BrickColor == BrickColor.new("Dark green") then
  1657. table.insert(NeonColorParts, v)
  1658. end
  1659. if last then
  1660. local w = Instance.new("Weld")
  1661. w.Part0, w.Part1 = last, v
  1662. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1663. w.Parent = last
  1664. end
  1665. table.insert(all, v)
  1666. last = v
  1667. end
  1668. scan(v)
  1669. end
  1670. end
  1671. scan(Gunty)
  1672. for _, v in pairs(all) do
  1673. v.Anchored = false
  1674. v.CanCollide = false
  1675. end
  1676. -------------------------------------------------------
  1677. --Start Customization--
  1678. -------------------------------------------------------
  1679. local Player_Size = 1
  1680. if Player_Size ~= 1 then
  1681. root.Size = root.Size * Player_Size
  1682. tors.Size = tors.Size * Player_Size
  1683. hed.Size = hed.Size * Player_Size
  1684. ra.Size = ra.Size * Player_Size
  1685. la.Size = la.Size * Player_Size
  1686. rl.Size = rl.Size * Player_Size
  1687. ll.Size = ll.Size * Player_Size
  1688. ----------------------------------------------------------------------------------
  1689. rootj.Parent = root
  1690. neck.Parent = tors
  1691. RW.Parent = tors
  1692. LW.Parent = tors
  1693. RH.Parent = tors
  1694. LH.Parent = tors
  1695. ----------------------------------------------------------------------------------
  1696. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1697. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1698. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1699. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1700. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1701. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1702. ----------------------------------------------------------------------------------
  1703. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1704. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1705. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1706. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1707. --hat.Parent = Character
  1708. end
  1709. ----------------------------------------------------------------------------------
  1710. local SONG = 1547042045
  1711. local SONG2 = 0
  1712. local PITCH = 1
  1713. local Music = Instance.new("Sound",tors)
  1714. Music.Volume = 2.5
  1715. Music.Looped = true
  1716. Music.Pitch = 1 --Pitcher
  1717. ----------------------------------------------------------------------------------
  1718. local equipped = false
  1719. local idle = 0
  1720. local change = 1
  1721. local val = 0
  1722. local toim = 0
  1723. local idleanim = 0.4
  1724. local sine = 0
  1725. local Mode = 1
  1726. ----------------------------------------------------------------------------------
  1727. hum.WalkSpeed = 8
  1728. hum.JumpPower = 57
  1729. hum.Animator.Parent = nil
  1730. local naeeym2 = IT("BillboardGui",char)
  1731. naeeym2.AlwaysOnTop = true
  1732. naeeym2.Size = UDim2.new(5,35,2,15)
  1733. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1734. naeeym2.MaxDistance = 75
  1735. naeeym2.Adornee = hed
  1736. naeeym2.Name = "Name"
  1737. --naeeym2.PlayerToHideFrom = Player
  1738. local tecks2 = IT("TextLabel",naeeym2)
  1739. tecks2.BackgroundTransparency = 1
  1740. tecks2.TextScaled = true
  1741. tecks2.BorderSizePixel = 0
  1742. tecks2.Text = "Normal"
  1743. tecks2.Font = "Fantasy"
  1744. tecks2.Rotation = 0
  1745. tecks2.TextSize = 30
  1746. tecks2.TextStrokeTransparency = 0
  1747. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1748. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1749. tecks2.Size = UDim2.new(1,0,0.5,0)
  1750. tecks2.Parent = naeeym2
  1751. -------------------------------------------------------
  1752. --End Customization--
  1753. -------------------------------------------------------
  1754.  
  1755.  
  1756. -------------------------------------------------------
  1757. --Start Attacks N Stuff--
  1758. -------------------------------------------------------
  1759. function resetmode()
  1760. tecks2.Rotation = 0
  1761. tecks2.Text = "Normal"
  1762. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1763. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1764. for i, v in pairs(ArmorColorParts) do
  1765. v.BrickColor = BrickColor.new("Black")
  1766. v.Material = "SmoothPlastic"
  1767. v.Transparency = 0
  1768. end
  1769. for i, v in pairs(ArmorColorParts2) do
  1770. v.BrickColor = BrickColor.new("Medium stone grey")
  1771. v.Material = "Metal"
  1772. v.Transparency = 0
  1773. end
  1774. for i, v in pairs(NeonColorParts) do
  1775. maincolor = BrickColor.new("Dark green")
  1776. v.BrickColor = maincolor
  1777. v.Material = "Neon"
  1778. v.Transparency = 0
  1779. end
  1780. Mode = 1
  1781. SONG = 1547042045
  1782. PITCH = 1
  1783. end
  1784. function Taunt()
  1785. attack = true
  1786. hum.WalkSpeed = 0
  1787. TAUNT:Play()
  1788. repeat
  1789. swait()
  1790. TAUNT.Parent = tors
  1791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1792. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1793. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1794. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1795. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1796. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1797. until TAUNT.Playing == false
  1798. attack = false
  1799. hum.WalkSpeed = 8
  1800. end
  1801. function attackone()
  1802. attack = true
  1803. hum.WalkSpeed = 3.01
  1804. for i = 0, 1.7, 0.1 do
  1805. swait()
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1809. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1810. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1812. end
  1813. Cso("203426541", ra, 10, 1)
  1814. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1815. CameraEnshaking(2, 5)
  1816. for i = 0, 1.4, 0.1 do
  1817. swait()
  1818. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1822. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1823. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1824. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1825. end
  1826. hum.WalkSpeed = 8
  1827. attack = false
  1828. end
  1829. function attacktwo()
  1830. attack = true
  1831. hum.WalkSpeed = 3.01
  1832. for i = 0, 1.7, 0.1 do
  1833. swait()
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1837. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1838. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1839. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1840. end
  1841. Cso("203426541", rl, 10, 1)
  1842. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1843. CameraEnshaking(2, 3)
  1844. for i = 0, 1.4, 0.1 do
  1845. swait()
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1849. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1850. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1852. end
  1853. hum.WalkSpeed = 8
  1854. attack = false
  1855. end
  1856. function attackthree()
  1857. attack = true
  1858. hum.WalkSpeed = 3.01
  1859. for i = 0, 1.4, 0.1 do
  1860. swait()
  1861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1863. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1864. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1865. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1866. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1867. end
  1868. Cso("203426541", hed, 10, 1)
  1869. for i = 0, 1.7, 0.1 do
  1870. swait()
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1874. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1875. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1876. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1877. end
  1878. CameraEnshaking(2, 8)
  1879. Cso("260435136", hed, 10, .9)
  1880. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1881. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1882. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1883. for i = 0, 1.8, 0.1 do
  1884. swait()
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1887. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1888. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1889. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1890. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1891. end
  1892. hum.WalkSpeed = 8
  1893. attack = false
  1894. end
  1895. function Power_Burst()
  1896. hum.WalkSpeed = 4
  1897. attack = true
  1898. Cso("163619849", Handle, 10, 1.35)
  1899. for i = 0,4.3,0.1 do
  1900. swait()
  1901. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1904. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1908. end
  1909. CameraEnshaking(2.5, 20)
  1910. Cso("539294959", Handle, 10, .9)
  1911. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1912. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1913. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1914. for i = 0,3,0.1 do
  1915. swait()
  1916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1919. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1920. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1922. end
  1923. hum.WalkSpeed = 8
  1924. attack = false
  1925. end
  1926. function Magic_Bombs()
  1927. attack = true
  1928. hum.WalkSpeed = 0
  1929. local GYRO = IT("BodyGyro",root)
  1930. GYRO.D = 100
  1931. GYRO.P = 2000
  1932. GYRO.MaxTorque = VT(0,4000000,0)
  1933. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1934. for i = 0,3.6,0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1941. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1942. end
  1943. CameraEnshaking(1, 6)
  1944. GYRO:Destroy()
  1945. Cso("588734356", Handle, 10, 1.05)
  1946. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1947. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1948. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1949. for i = 0,2,0.1 do
  1950. swait()
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1957. end
  1958. local GYRO = IT("BodyGyro",root)
  1959. GYRO.D = 100
  1960. GYRO.P = 2000
  1961. GYRO.MaxTorque = VT(0,4000000,0)
  1962. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1963. for i = 0,2.4,0.1 do
  1964. swait()
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1968. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1971. end
  1972. GYRO:Destroy()
  1973. CameraEnshaking(1, 6)
  1974. Cso("588734356", Handle, 10, 1.05)
  1975. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1976. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1977. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1978. for i = 0,2,0.1 do
  1979. swait()
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1983. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1986. end
  1987. local GYRO = IT("BodyGyro",root)
  1988. GYRO.D = 100
  1989. GYRO.P = 2000
  1990. GYRO.MaxTorque = VT(0,4000000,0)
  1991. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1992. for i = 0,2.4,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1998. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2000. end
  2001. GYRO:Destroy()
  2002. CameraEnshaking(1, 6)
  2003. Cso("588734356", Handle, 10, 1.05)
  2004. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2005. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2006. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2007. for i = 0,2,0.1 do
  2008. swait()
  2009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2012. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2015. end
  2016. attack = false
  2017. hum.WalkSpeed = 8
  2018. end
  2019. function Dangerous_Field()
  2020. attack = true
  2021. hum.WalkSpeed = 0
  2022. for i = 0,10,0.1 do
  2023. swait()
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  2025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  2027. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  2029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  2030. CameraEnshaking(1, 7)
  2031. Cso("588734356", Handle, 10, 1.2)
  2032. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  2033. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  2034. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  2035. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  2036. end
  2037. attack = false
  2038. hum.WalkSpeed = 8
  2039. end
  2040. function Shockwave()
  2041. attack = true
  2042. hum.WalkSpeed = 0
  2043. for i = 0,4,0.1 do
  2044. swait()
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2051. end
  2052. coroutine.resume(coroutine.create(function()
  2053. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2054. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2055. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2056. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2057. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2058. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2059. CameraEnshaking(1, 7)
  2060. wait(0.05)
  2061. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2062. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2063. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2064. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2065. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2066. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2067. CameraEnshaking(1, 7)
  2068. wait(0.05)
  2069. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2070. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2071. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2072. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2073. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2074. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2075. CameraEnshaking(1, 7)
  2076. wait(0.05)
  2077. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2078. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2079. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2080. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2081. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2082. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2083. CameraEnshaking(1, 7)
  2084. wait(0.05)
  2085. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2086. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2087. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2088. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2089. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2090. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2091. CameraEnshaking(1, 7)
  2092. wait(0.05)
  2093. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2094. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2095. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2096. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2097. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2098. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2099. CameraEnshaking(1, 7)
  2100. end))
  2101. Cso("440145223", Handle, 10, 1.05)
  2102. for i = 1,7,0.1 do
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2106. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2109. end
  2110. wait(.6)
  2111. hum.WalkSpeed = 8
  2112. attack = false
  2113. end
  2114. function Blizzard()
  2115. attack = true
  2116. hum.WalkSpeed = 2
  2117. hum.JumpPower = 0
  2118. for i = 0,70,0.1 do
  2119. MagniDamage(tors, 41, 1, 3, 1, "Freeze")
  2120. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2121. swait()
  2122. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2129. end
  2130. hum.WalkSpeed = 16
  2131. hum.JumpPower = 50
  2132. attack = false
  2133. end
  2134. function Cryo_Freeze()
  2135. attack = true
  2136. for i = 0,5.2,0.03 do
  2137. swait()
  2138. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2139. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2146. end
  2147. CreateSound("331666100", tors, 10, 1)
  2148. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2149. for i = 1,3,0.1 do
  2150. hum.WalkSpeed = 0.10
  2151. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2158. end
  2159. for i = 1,10,0.1 do
  2160. swait(10)
  2161. hum.WalkSpeed = 0.10
  2162. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2163. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2170. end
  2171. wait(.6)
  2172. attack = false
  2173. hum.WalkSpeed = 8
  2174. end
  2175. function Pulse()
  2176. attack = true
  2177. hum.WalkSpeed = 0
  2178. local GYRO = IT("BodyGyro",root)
  2179. GYRO.D = 100
  2180. GYRO.P = 2000
  2181. GYRO.MaxTorque = VT(0,4000000,0)
  2182. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2183. for i = 0,4,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2191. end
  2192. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2193. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2194. CameraEnshaking(1, 25)
  2195. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2196. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2197. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2198. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2199. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2200. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2201. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2202. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2203. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2204. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2205. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2206. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2207. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2208. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2209. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2210. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2211. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2212. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2213. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2214. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2215. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2216. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2217. Cso("440145223", Handle, 10, 1.05)
  2218. GYRO:Destroy()
  2219. for i = 1,2,0.1 do
  2220. swait()
  2221. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2228. end
  2229. hum.WalkSpeed = 8
  2230. attack = false
  2231. end
  2232. function LAZER()
  2233. attack = true
  2234. hum.WalkSpeed = 0.03
  2235. for i = 0,4,0.1 do
  2236. swait()
  2237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2243. end
  2244. LAZOR:Play()
  2245. local GYRO = IT("BodyGyro",root)
  2246. GYRO.D = 100
  2247. GYRO.P = 2000
  2248. GYRO.MaxTorque = VT(0,4000000,0)
  2249. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2250. repeat
  2251. swait(2)
  2252. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2253. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2254. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2255. LAZOR.Parent = ra
  2256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2257. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2258. CameraEnshaking(1, 7)
  2259. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2260. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2262. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2263. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2264. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2265. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2266. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2267. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2268. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2269. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2270. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2271. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2272. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2273. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2274. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2275. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2276. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2277. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2278. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2279. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2280. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2281. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2282. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2283. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2284. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2285. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2286. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2287. until LAZOR.Playing == false
  2288. GYRO:Destroy()
  2289. hum.WalkSpeed = 8
  2290. attack = false
  2291. end
  2292. function Spirit_Beam()
  2293. attack = true
  2294. hum.WalkSpeed = 0
  2295. local GYRO = IT("BodyGyro",root)
  2296. GYRO.D = 100
  2297. GYRO.P = 2000
  2298. GYRO.MaxTorque = VT(0,4000000,0)
  2299. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2300. for i = 0,5,0.1 do
  2301. swait()
  2302. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2309. end
  2310. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2311. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2312. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2313. local beam = Instance.new("Part", workspace)
  2314. beam.BrickColor = BrickColor.new("Fog")
  2315. beam.FormFactor = "Custom"
  2316. beam.Material = "Glass"
  2317. beam.Transparency = 0.5
  2318. beam.Anchored = true
  2319. beam.Locked = true
  2320. beam.CanCollide = false
  2321. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2322. beam.Size = Vector3.new(1.05, 1.05, distance)
  2323. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2324. game:GetService("Debris"):AddItem(beam, 0.14)
  2325. local sound = Instance.new('Sound',Handle)
  2326. sound.SoundId = 'rbxassetid://588697948'
  2327. sound.Volume = 7
  2328. sound.EmitterSize = 40
  2329. sound.MaxDistance = 450
  2330. sound:Play()
  2331. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2332. GYRO:Destroy()
  2333. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2334. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2335. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2336. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2337. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2338. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2339. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2340. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2341. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2342. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2343. wait(0.3)
  2344. attack = false
  2345. hum.WalkSpeed = 8
  2346. ref:Destroy()
  2347. end
  2348. function Distort()
  2349. attack = true
  2350. hum.WalkSpeed = 0
  2351. local pos = root.Position
  2352. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2353. Cso("261227592", tors, 10, 0.85)
  2354. for i = 1,2.5,0.1 do
  2355. swait()
  2356. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2357. end
  2358. attack = false
  2359. hum.WalkSpeed = 8
  2360. end
  2361. function Ancient_Rage()
  2362. attack = true
  2363. hum.WalkSpeed = 4
  2364. Cso("907329532", tors, 10, 1.05)
  2365. for i = 1,14,0.1 do
  2366. swait()
  2367. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2373. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2374. if v:FindFirstChild("Head") then
  2375. Eviscerate(v)
  2376. end
  2377. end
  2378. end
  2379. attack = false
  2380. hum.WalkSpeed = 8
  2381. end
  2382. function TTTTTTTTTTTaunt()
  2383. attack = true
  2384. hum.WalkSpeed = 0
  2385. DTAUNT:Play()
  2386. repeat
  2387. swait()
  2388. DTAUNT.Parent = tors
  2389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2394. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2395. until DTAUNT.Playing == false
  2396. attack = false
  2397. hum.WalkSpeed = 8
  2398. end
  2399. function HAAH()
  2400. attack = true
  2401. hum.WalkSpeed = 0
  2402. Cso("300208779", hed, 10, 1)
  2403. for i = 0,9,0.1 do
  2404. swait()
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2407. if Mrandom(1,15) == 1 then
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2409. end
  2410. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2414. end
  2415. attack = false
  2416. hum.WalkSpeed = 10
  2417. end
  2418. function again()
  2419. attack = true
  2420. hum.WalkSpeed = 0
  2421. ITAUNT:Play()
  2422. repeat
  2423. swait()
  2424. ITAUNT.Parent = tors
  2425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2426. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2427. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2428. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2429. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2431. until ITAUNT.Playing == false
  2432. attack = false
  2433. hum.WalkSpeed = 8
  2434. end
  2435. function LunarSpin()
  2436. attack = true
  2437. hum.WalkSpeed = 0
  2438. for i = 0,17,0.05 do
  2439. CameraEnshaking(1, 5)
  2440. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2441. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2442. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2443. swait()
  2444. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2451. end
  2452. hum.WalkSpeed = 8
  2453. attack = false
  2454. end
  2455.  
  2456. function Ending()
  2457. local target = nil
  2458. local targettorso = nil
  2459. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2460. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2461. targetT = mouse.Target.Parent
  2462. target = mouse.Target.Parent.Humanoid
  2463. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2464. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2465. end
  2466. end
  2467. if target ~= nil then
  2468. targettorso.Anchored = true
  2469. attack = true
  2470. hum.WalkSpeed = 0
  2471. local originalpos = root.CFrame
  2472. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2473. for i = 0,1.8,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2481. end
  2482. Eviscerate(targetT)
  2483. CreateSound("331666100", ra, 4, 1)
  2484. CreateSound("180083286", targettorso, 10, 1)
  2485. coroutine.resume(coroutine.create(function()
  2486. for i = 0,1.8,0.1 do
  2487. swait()
  2488. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2489. end
  2490. for i = 0,1.8,0.1 do
  2491. swait()
  2492. hum.CameraOffset = Vector3.new(0,0,0)
  2493. end
  2494. end))
  2495. for i = 0,4.6,0.1 do
  2496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2499. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2502. end
  2503. wait(.6)
  2504. root.CFrame = originalpos
  2505. attack = false
  2506. hum.WalkSpeed = 8
  2507. end
  2508. end
  2509.  
  2510. function Decapitate()
  2511. local target = nil
  2512. local targettorso = nil
  2513. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2514. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2515. target = mouse.Target.Parent.Humanoid
  2516. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2517. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2518. end
  2519. end
  2520. if target ~= nil then
  2521. targettorso.Anchored = true
  2522. attack = true
  2523. hum.WalkSpeed = 0
  2524. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2525. for i = 0,4.2,0.1 do
  2526. swait()
  2527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2530. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2533. end
  2534. local ModelHead01 = New("Model", char, "", {})
  2535. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2536. local Head01 = targethead:Clone()
  2537. targethead.Transparency = 1
  2538. Head01.Parent = ModelHead01
  2539. local weldHead01 = Instance.new("Weld")
  2540. weldHead01.Parent = Head01
  2541. weldHead01.Part0 = targethead
  2542. weldHead01.Part1 = Head01
  2543. weldHead01.C1 = CFrame.new(0, 0, 0)
  2544. targethead.face:Remove()
  2545. weldHead01.Part0 = ra
  2546. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2547. targettorso:BreakJoints()
  2548. CreateSound("314390675", targettorso, 5, .7)
  2549. for i = 0,3.2,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2557. end
  2558. for i = 0,4.2,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2566. end
  2567. CreateSound("541909763", targettorso, 5, .8)
  2568. weldHead01:Destroy()
  2569. Head01.CanCollide = true
  2570. local bodyVelocity2 = Create("BodyVelocity")({
  2571. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2572. P = 5000,
  2573. maxForce = Vector3.new(8000, 8000, 8000),
  2574. Parent = Head01
  2575. })
  2576. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2577. for i = 0,6.2,0.1 do
  2578. swait()
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2585. end
  2586. targettorso.Anchored = false
  2587. attack = false
  2588. hum.WalkSpeed = 8
  2589. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2590. end
  2591. end
  2592. function BalanceSpin()
  2593. attack = true
  2594. hum.WalkSpeed = 2
  2595. for i = 0,17,0.07 do
  2596. CameraEnshaking(1, 5)
  2597. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2598. swait()
  2599. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2600. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2601. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2608. end
  2609. hum.WalkSpeed = 8
  2610. attack = false
  2611. end
  2612.  
  2613. function BARK()
  2614. attack = true
  2615. hum.WalkSpeed = 0
  2616. BATAUNT:Play()
  2617. repeat
  2618. BATAUNT.Parent = tors
  2619. swait()
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2622. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2623. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2624. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2625. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2626. until BATAUNT.Playing == false
  2627. attack = false
  2628. hum.WalkSpeed = 8
  2629. end
  2630. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2631. local NSound = nil
  2632. coroutine.resume(coroutine.create(function()
  2633. NSound = Instance.new("Sound", PARENT)
  2634. NSound.Volume = VOLUME
  2635. NSound.Pitch = PITCH
  2636. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2637. swait()
  2638. NSound:play()
  2639. game:GetService("Debris"):AddItem(NSound, 10)
  2640. end))
  2641. return NSound
  2642. end
  2643. function Bark_Splosion()
  2644. attack = true
  2645. for i = 0,2,0.05 do
  2646. swait()
  2647. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2648. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2653. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2655. end
  2656. CreateSound("331666100", tors, 10, 1)
  2657. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2658. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2659. CameraEnshaking(1.5, 10)
  2660. for i = 1,2,0.1 do
  2661. swait()
  2662. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2663. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2664. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2667. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2668. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2669. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2671. end
  2672. wait(.6)
  2673. attack = false
  2674. end
  2675. corrupted = false
  2676. function Pixel_Corrupt()
  2677. attack = true
  2678. corrupted = true
  2679. for i = 0,3,0.05 do
  2680. swait()
  2681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2683. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2684. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2685. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2693. end
  2694. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2695. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2696. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2697. CreateSound("331666100", refa, 10, 1)
  2698. CameraEnshaking(1.5, 10)
  2699. coroutine.resume(coroutine.create(function()
  2700. for i = 1,20,0.1 do
  2701. swait(5)
  2702. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2703. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2704. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2705. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2706. CreateSound("331666100", refa, 10, 1)
  2707. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2708. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2709. end
  2710. refa:Destroy()
  2711. corrupted = false
  2712. end))
  2713. for i = 1,2.5,0.1 do
  2714. swait()
  2715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2721. end
  2722. wait(.3)
  2723. attack = false
  2724. end
  2725. function un_fun()
  2726. attack = true
  2727. hum.WalkSpeed = 0
  2728. BTAUNT:Play()
  2729. repeat
  2730. swait()
  2731. BTAUNT.Parent = tors
  2732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2733. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2734. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2735. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2736. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2737. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2738. until BTAUNT.Playing == false
  2739. attack = false
  2740. hum.WalkSpeed = 8
  2741. end
  2742. function thisisit()
  2743. attack = true
  2744. hum.WalkSpeed = 0
  2745. STAUNT:Play()
  2746. repeat
  2747. swait()
  2748. STAUNT.Parent = tors
  2749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2750. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2751. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2752. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2753. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2755. until STAUNT.Playing == false
  2756. attack = false
  2757. hum.WalkSpeed = 8
  2758. end
  2759. function Exploit()
  2760. exploitable = false
  2761. Cso("907332670", tors, 10, 1.05)
  2762. coroutine.resume(coroutine.create(function()
  2763. for i = 1,20,0.1 do
  2764. swait()
  2765. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2766. end
  2767. Cso("12222030", tors, 10, 1.05)
  2768. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2769. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2770. if v:FindFirstChild("Head") then
  2771. Eviscerate(v)
  2772. SoulSteal(v)
  2773. end
  2774. end
  2775. wait(15)
  2776. exploitable = true
  2777. end))
  2778. end
  2779. function ASCENTION()
  2780. attack = true
  2781. hum.WalkSpeed = 0
  2782. Cso("987502413", tors, 10, 1.05)
  2783. local vel2 = Instance.new("BodyVelocity",tors)
  2784. vel2.Velocity = Vector3.new(0,30,0)
  2785. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2786. for i = 0,20,0.1 do
  2787. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "FastUp")
  2788. swait()
  2789. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2790. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2791. CameraEnshaking(1, 4)
  2792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2798. end
  2799. hum.WalkSpeed = 8
  2800. vel2:Destroy()
  2801. attack = false
  2802. end
  2803. -------------------------------------------------------
  2804. --End Attacks N Stuff--
  2805. -------------------------------------------------------
  2806. Sprinting = false
  2807.  
  2808. if input.KeyCode == Enum.KeyCode.LeftShift and attack == false and Mode ~= 10 then
  2809. Swing = 2
  2810. hum.WalkSpeed = 38.82
  2811. Sprinting = true
  2812. end
  2813.  
  2814.  
  2815. if input.KeyCode == Enum.KeyCode.LeftShift and attack == false then
  2816. Swing = 1
  2817. Sprinting = false
  2818. hum.WalkSpeed = 8
  2819. end
  2820.  
  2821. if attack == false then
  2822. if input.KeyCode == Enum.KeyCode.Q and Mode == 1 then
  2823. Power_Burst()
  2824. elseif input.KeyCode == Enum.KeyCode.One and Mode ~= 2 then
  2825. Mode = 2
  2826. SONG = 409475133
  2827. PITCH = 0.985
  2828. tecks2.Text = "Magma"
  2829. tecks2.Rotation = 0
  2830. tecks2.TextColor3 = BrickColor.new("Deep orange").Color
  2831. tecks2.TextStrokeColor3 = BrickColor.new("New Yeller").Color
  2832. for i, v in pairs(ArmorColorParts) do
  2833. maincolor = BrickColor.new("Neon orange")
  2834. v.BrickColor = maincolor
  2835. v.Material = "Metal"
  2836. v.Transparency = 0
  2837. end
  2838. for i, v in pairs(ArmorColorParts2) do
  2839. v.BrickColor = BrickColor.new("Deep orange")
  2840. v.Material = "Metal"
  2841. v.Transparency = 0
  2842. end
  2843. for i, v in pairs(NeonColorParts) do
  2844. v.BrickColor = BrickColor.new("New Yeller")
  2845. v.Material = "Neon"
  2846. v.Transparency = 0
  2847. end
  2848. elseif input.KeyCode == Enum.KeyCode.One and Mode == 2 then
  2849. resetmode()
  2850. elseif input.KeyCode == Enum.KeyCode.T and Mode == 1 then
  2851. Taunt()
  2852. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 2 then
  2853. Magic_Bombs()
  2854. elseif input.KeyCode == Enum.KeyCode.E and Mode == 2 then
  2855. Dangerous_Field()
  2856. elseif input.KeyCode == Enum.KeyCode.T and Mode == 2 then
  2857. HAAH()
  2858. end
  2859. ---------------------------------------------------------------------
  2860. if input.KeyCode == Enum.KeyCode.M and Mode == 1 then
  2861. Mode = pIXELATED
  2862. SONG = 1244332148
  2863. PITCH = 1.005
  2864. tecks2.Rotation = 0
  2865. tecks2.Text = "Pixels"
  2866. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2867. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2868. for i, v in pairs(ArmorColorParts) do
  2869. v.BrickColor = BrickColor.new("Navy blue")
  2870. v.Material = "Glass"
  2871. v.Transparency = 0
  2872. end
  2873. for i, v in pairs(ArmorColorParts2) do
  2874. v.BrickColor = BrickColor.new("Dark blue")
  2875. v.Material = "Glass"
  2876. v.Transparency = 0
  2877. end
  2878. for i, v in pairs(NeonColorParts) do
  2879. maincolor = BrickColor.new("Lapis")
  2880. v.BrickColor = maincolor
  2881. v.Material = "Neon"
  2882. v.Transparency = 0
  2883. end
  2884. elseif input.KeyCode == Enum.KeyCode.M and Mode == pIXELATED then
  2885. resetmode()
  2886. elseif input.KeyCode == Enum.KeyCode.Q and Mode == pIXELATED and corrupted == false then
  2887. Pixel_Corrupt()
  2888. end
  2889. ---------------------------------------------------------------------
  2890. if input.KeyCode == Enum.KeyCode.Two and Mode ~= 3 then
  2891. Mode = 3
  2892. SONG = 1634231515
  2893. PITCH = 1.025
  2894. tecks2.Text = "Sub-Zero"
  2895. tecks2.Rotation = 0
  2896. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2897. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2898. for i, v in pairs(ArmorColorParts) do
  2899. v.BrickColor = BrickColor.new("Bright blue")
  2900. v.Material = "Marble"
  2901. v.Transparency = 0
  2902. end
  2903. for i, v in pairs(ArmorColorParts2) do
  2904. v.BrickColor = BrickColor.new("Institutional white")
  2905. v.Material = "Metal"
  2906. v.Transparency = 0
  2907. end
  2908. for i, v in pairs(NeonColorParts) do
  2909. maincolor = BrickColor.new("Toothpaste")
  2910. v.BrickColor = maincolor
  2911. v.Material = "Neon"
  2912. v.Transparency = 0
  2913. end
  2914. elseif input.KeyCode == Enum.KeyCode.Two and Mode == 3 then
  2915. resetmode()
  2916. elseif input.KeyCode == Enum.KeyCode.T and Mode == 3 then
  2917. un_fun()
  2918. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 3 then
  2919. Shockwave()
  2920. end
  2921. ---------------------------------------------------------------------
  2922. if input.KeyCode == Enum.KeyCode.M and Mode == 3 then
  2923. SONG = 1574603917
  2924. PITCH = 1.025
  2925. tecks2.Rotation = 0
  2926. attack = true
  2927. hum.WalkSpeed = 0
  2928. for i = 0,5,0.08 do
  2929. swait()
  2930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2932. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2936. end
  2937. attack = false
  2938. hum.WalkSpeed = 8
  2939. Mode = 75
  2940. BlockEffect(BrickC("Toothpaste"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2941. tecks2.Text = "Frost"
  2942. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2943. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2944. for i, v in pairs(ArmorColorParts) do
  2945. v.BrickColor = BrickColor.new("Cyan")
  2946. v.Material = "Ice"
  2947. v.Transparency = 0
  2948. end
  2949. for i, v in pairs(ArmorColorParts2) do
  2950. v.BrickColor = BrickColor.new("White")
  2951. v.Material = "Ice"
  2952. v.Transparency = 0
  2953. end
  2954. for i, v in pairs(NeonColorParts) do
  2955. maincolor = BrickColor.new("Teal")
  2956. v.BrickColor = maincolor
  2957. v.Material = "Neon"
  2958. v.Transparency = 0
  2959. end
  2960. elseif input.KeyCode == Enum.KeyCode.M and Mode == 75 then
  2961. resetmode()
  2962. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 75 then
  2963. Blizzard()
  2964. elseif input.KeyCode == Enum.KeyCode.E and Mode == 75 then
  2965. Cryo_Freeze()
  2966. end
  2967. ---------------------------------------------------------------------
  2968. if input.KeyCode == Enum.KeyCode.Three and Mode ~= 4 then
  2969. Mode = 4
  2970. SONG = 595800581
  2971. PITCH = 1.025
  2972. tecks2.Rotation = 0
  2973. tecks2.Text = "Divinity"
  2974. tecks2.TextColor3 = Color3.fromRGB(1,1,1)
  2975. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2976. for i, v in pairs(ArmorColorParts) do
  2977. v.BrickColor = BrickColor.new("White")
  2978. v.Material = "SmoothPlastic"
  2979. v.Transparency = 0
  2980. end
  2981. for i, v in pairs(ArmorColorParts2) do
  2982. v.BrickColor = BrickColor.new("Institutional white")
  2983. v.Material = "Metal"
  2984. v.Transparency = 0
  2985. end
  2986. for i, v in pairs(NeonColorParts) do
  2987. maincolor = BrickColor.new("Bright yellow")
  2988. v.BrickColor = maincolor
  2989. v.Material = "Neon"
  2990. v.Transparency = 0
  2991. end
  2992. elseif input.KeyCode == Enum.KeyCode.Three and Mode == 4 then
  2993. resetmode()
  2994. elseif input.KeyCode == Enum.KeyCode.T and Mode == 4 then
  2995. again()
  2996. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 4 then
  2997. Pulse()
  2998. end
  2999. ---------------------------------------------------------------------
  3000. if input.KeyCode == Enum.KeyCode.M and Mode == 4 then
  3001. attack = true
  3002. SONG = 1764195391
  3003. PITCH = 1.02
  3004. hum.WalkSpeed = 0
  3005. for i = 1,20,0.1 do
  3006. swait()
  3007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3008. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3009. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3010. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  3012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3013. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  3014. end
  3015. hum.WalkSpeed = 8
  3016. attack = false
  3017. Mode = 100
  3018. tecks2.Text = "Overclocked"
  3019. tecks2.Rotation = 0
  3020. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  3021. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  3022. Cso("743499393", tors, 10, 1.05)
  3023. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3024. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3025. for i, v in pairs(ArmorColorParts) do
  3026. v.BrickColor = BrickColor.new("Bright yellow")
  3027. v.Material = "DiamondPlate"
  3028. v.Transparency = 0
  3029. end
  3030. for i, v in pairs(ArmorColorParts2) do
  3031. v.BrickColor = BrickColor.new("Really black")
  3032. v.Material = "Neon"
  3033. v.Transparency = 0
  3034. end
  3035. for i, v in pairs(NeonColorParts) do
  3036. maincolor = BrickColor.new("New Yeller")
  3037. v.BrickColor = maincolor
  3038. v.Material = "Glass"
  3039. v.Transparency = 0.5
  3040. end
  3041. elseif input.KeyCode == Enum.KeyCode.M and Mode == 100 then
  3042. resetmode()
  3043. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 100 then
  3044. LAZER()
  3045. end
  3046. ---------------------------------------------------------------------
  3047. if input.KeyCode == Enum.KeyCode.Four and Mode ~= 5 then
  3048. Mode = 5
  3049. SONG = 170282324
  3050. PITCH = 0.855
  3051. tecks2.Text = "Technology"
  3052. tecks2.Rotation = 0
  3053. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  3054. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  3055. for i, v in pairs(ArmorColorParts) do
  3056. v.BrickColor = BrickColor.new("Black")
  3057. v.Material = "SmoothPlastic"
  3058. v.Transparency = 0
  3059. end
  3060. for i, v in pairs(ArmorColorParts2) do
  3061. v.BrickColor = BrickColor.new("Really black")
  3062. v.Material = "Metal"
  3063. v.Transparency = 0
  3064. end
  3065. for i, v in pairs(NeonColorParts) do
  3066. maincolor = BrickColor.new("Toothpaste")
  3067. v.BrickColor = maincolor
  3068. v.Material = "Neon"
  3069. v.Transparency = 0
  3070. end
  3071. elseif input.KeyCode == Enum.KeyCode.Four and Mode == 5 then
  3072. resetmode()
  3073. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 5 and exploitable == true then
  3074. Exploit()
  3075. end
  3076. ---------------------------------------------------------------------
  3077. if input.KeyCode == Enum.KeyCode.M and Mode == 5 then
  3078. Mode = 20
  3079. SONG = 1693948941
  3080. PITCH = 1.025
  3081. tecks2.Text = "Hybrid"
  3082. tecks2.Rotation = 0
  3083. tecks2.TextColor3 = Color3.fromRGB(329532,525832598,5345)
  3084. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  3085. for i, v in pairs(ArmorColorParts) do
  3086. v.BrickColor = BrickColor.new("Really red")
  3087. v.Material = "SmoothPlastic"
  3088. v.Transparency = 0
  3089. end
  3090. for i, v in pairs(ArmorColorParts2) do
  3091. v.BrickColor = BrickColor.new("Really red")
  3092. v.Material = "Metal"
  3093. v.Transparency = 0
  3094. end
  3095. for i, v in pairs(NeonColorParts) do
  3096. maincolor = BrickColor.Random()
  3097. v.BrickColor = maincolor
  3098. v.Material = "Neon"
  3099. v.Transparency = 0
  3100. end
  3101. elseif input.KeyCode == Enum.KeyCode.Four and Mode == 20 then
  3102. resetmode()
  3103. end
  3104. ---------------------------------------------------------------------
  3105. if input.KeyCode == Enum.KeyCode.Five and Mode ~= 6 then
  3106. Mode = 6
  3107. SONG = 407749940
  3108. PITCH = 1
  3109. tecks2.Text = "Murder"
  3110. tecks2.Rotation = 0
  3111. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  3112. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  3113. for i, v in pairs(ArmorColorParts) do
  3114. v.BrickColor = BrickColor.new("Dark red")
  3115. v.Material = "SmoothPlastic"
  3116. v.Transparency = 0
  3117. end
  3118. for i, v in pairs(ArmorColorParts2) do
  3119. v.BrickColor = BrickColor.new("Really black")
  3120. v.Material = "Metal"
  3121. v.Transparency = 0
  3122. end
  3123. for i, v in pairs(NeonColorParts) do
  3124. maincolor = BrickColor.new("Really red")
  3125. v.BrickColor = maincolor
  3126. v.Material = "Neon"
  3127. v.Transparency = 0
  3128. end
  3129. elseif input.KeyCode == Enum.KeyCode.Five and Mode == 6 then
  3130. resetmode()
  3131. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 6 then
  3132. Distort()
  3133. elseif input.KeyCode == Enum.KeyCode.E and Mode == 6 then
  3134. Ancient_Rage()
  3135. elseif input.KeyCode == Enum.KeyCode.T and Mode == 6 then
  3136. TTTTTTTTTTTaunt()
  3137. end
  3138. ---------------------------------------------------------------------
  3139. if input.KeyCode == Enum.KeyCode.Six and Mode ~= 7 then
  3140. Mode = 7
  3141. SONG = 150794704
  3142. PITCH = 1
  3143. tecks2.Text = "Such Wow"
  3144. tecks2.Rotation = 0
  3145. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  3146. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  3147. for i, v in pairs(ArmorColorParts) do
  3148. v.BrickColor = BrickColor.new("Cool yellow")
  3149. v.Material = "SmoothPlastic"
  3150. v.Transparency = 0
  3151. end
  3152. for i, v in pairs(ArmorColorParts2) do
  3153. v.BrickColor = BrickColor.new("Medium stone grey")
  3154. v.Material = "Metal"
  3155. v.Transparency = 0
  3156. end
  3157. for i, v in pairs(NeonColorParts) do
  3158. maincolor = BrickColor.new("New Yeller")
  3159. v.BrickColor = maincolor
  3160. v.Material = "Neon"
  3161. v.Transparency = 0
  3162. end
  3163. elseif input.KeyCode == Enum.KeyCode.Six and Mode == 7 then
  3164. resetmode()
  3165. elseif input.KeyCode == Enum.KeyCode.T and Mode == 7 then
  3166. BARK()
  3167. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 7 then
  3168. Bark_Splosion()
  3169. end
  3170. if input.KeyCode == Enum.KeyCode.M and Mode == 7 then
  3171. SONG = 257453119
  3172. PITCH = 1
  3173. attack = true
  3174. hum.WalkSpeed = 0
  3175. tecks2.Rotation = 0
  3176. for i = 0,10,0.08 do
  3177. swait()
  3178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  3179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3180. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3184. end
  3185. attack = false
  3186. hum.WalkSpeed = 8
  3187. Mode = 50
  3188. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3189. tecks2.Text = "ASCEND"
  3190. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  3191. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  3192. for i, v in pairs(ArmorColorParts) do
  3193. v.BrickColor = BrickColor.new("Magenta")
  3194. v.Material = "Foil"
  3195. v.Transparency = 0
  3196. end
  3197. for i, v in pairs(ArmorColorParts2) do
  3198. v.BrickColor = BrickColor.new("Dark indigo")
  3199. v.Material = "Glass"
  3200. v.Transparency = 0.1
  3201. end
  3202. for i, v in pairs(NeonColorParts) do
  3203. maincolor = BrickColor.new("White")
  3204. v.BrickColor = maincolor
  3205. v.Material = "Neon"
  3206. v.Transparency = 0
  3207. end
  3208. elseif input.KeyCode == Enum.KeyCode.M and Mode == 50 then
  3209. resetmode()
  3210. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 50 then
  3211. ASCENTION()
  3212. end
  3213. ---------------------------------------------------------------------
  3214. if input.KeyCode == Enum.KeyCode.M and Mode == 8 then
  3215. Mode = 25
  3216. SONG = 1770978966
  3217. PITCH = 1
  3218. tecks2.Text = "Spirit"
  3219. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3220. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3221. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  3222. for i, v in pairs(ArmorColorParts) do
  3223. v.BrickColor = BrickColor.new("Ghost grey")
  3224. v.Material = "SmoothPlastic"
  3225. v.Transparency = 0.7
  3226. end
  3227. for i, v in pairs(ArmorColorParts2) do
  3228. v.BrickColor = BrickColor.new("Quill grey")
  3229. v.Material = "Glass"
  3230. v.Transparency = 0.5
  3231. end
  3232. for i, v in pairs(NeonColorParts) do
  3233. maincolor = BrickColor.new("Fog")
  3234. v.BrickColor = maincolor
  3235. v.Material = "Neon"
  3236. v.Transparency = 0.5
  3237. end
  3238. elseif input.KeyCode == Enum.KeyCode.M and Mode == 25 then
  3239. resetmode()
  3240. elseif input.KeyCode == Enum.KeyCode.T and Mode == 25 then
  3241. thisisit()
  3242. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 25 then
  3243. Spirit_Beam()
  3244. end
  3245. ---------------------------------------------------------------------
  3246. if input.KeyCode == Enum.KeyCode.Seven and Mode ~= 8 then
  3247. Mode = 8
  3248. SONG = 561833161
  3249. PITCH = 1.025
  3250. tecks2.Text = "Lunar"
  3251. tecks2.Rotation = 0
  3252. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  3253. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  3254. for i, v in pairs(ArmorColorParts) do
  3255. v.BrickColor = BrickColor.new("Teal")
  3256. v.Material = "SmoothPlastic"
  3257. v.Transparency = 0
  3258. end
  3259. for i, v in pairs(ArmorColorParts2) do
  3260. v.BrickColor = BrickColor.new("Medium stone grey")
  3261. v.Material = "Metal"
  3262. v.Transparency = 0
  3263. end
  3264. for i, v in pairs(NeonColorParts) do
  3265. maincolor = BrickColor.new("Cyan")
  3266. v.BrickColor = maincolor
  3267. v.Material = "Neon"
  3268. v.Transparency = 0
  3269. end
  3270. elseif input.KeyCode == Enum.KeyCode.Seven and Mode == 8 then
  3271. resetmode()
  3272. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 8 then
  3273. LunarSpin()
  3274. end
  3275. ---------------------------------------------------------------------
  3276. if input.KeyCode == Enum.KeyCode.Eight and Mode ~= 9 then
  3277. Mode = 9
  3278. SONG = 933385346
  3279. PITCH = 1
  3280. tecks2.Text = "Balance"
  3281. tecks2.Rotation = 0
  3282. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3283. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3284. for i, v in pairs(ArmorColorParts) do
  3285. v.BrickColor = BrickColor.new("Institutional white")
  3286. v.Material = "Glass"
  3287. v.Transparency = 0
  3288. end
  3289. for i, v in pairs(ArmorColorParts2) do
  3290. v.BrickColor = BrickColor.new("Really black")
  3291. v.Material = "Glass"
  3292. v.Transparency = 0.5
  3293. end
  3294. for i, v in pairs(NeonColorParts) do
  3295. maincolor = BrickColor.new("Institutional white")
  3296. v.BrickColor = maincolor
  3297. v.Material = "Neon"
  3298. v.Transparency = 0
  3299. end
  3300. elseif input.KeyCode == Enum.KeyCode.Eight and Mode == 9 then
  3301. resetmode()
  3302. elseif input.KeyCode == Enum.KeyCode.T and Mode == 9 then
  3303. heregoes()
  3304. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 9 then
  3305. BalanceSpin()
  3306. end
  3307. ---------------------------------------------------------------------------
  3308. if input.KeyCode == Enum.KeyCode.Nine and Mode ~= 190 then
  3309. Mode = 190
  3310. SONG = 1747430851
  3311. PITCH = 1.02
  3312. tecks2.Text = "RAINBOW"
  3313. tecks2.Rotation = 0
  3314. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3315. tecks2.TextStrokeColor3 = Color3.new(60,3,603)
  3316. for i, v in pairs(ArmorColorParts) do
  3317. v.BrickColor = BrickColor.new("White")
  3318. v.Material = "SmoothPlastic"
  3319. v.Transparency = 0
  3320. end
  3321. for i, v in pairs(ArmorColorParts2) do
  3322. v.BrickColor = BrickColor.new("White")
  3323. v.Material = "SmoothPlastic"
  3324. v.Transparency = 0
  3325. end
  3326. for i, v in pairs(NeonColorParts) do
  3327. maincolor = BrickColor.new("White")
  3328. v.BrickColor = maincolor
  3329. v.Material = "Neon"
  3330. v.Transparency = 0
  3331. end
  3332. elseif input.KeyCode == Enum.KeyCode.Nine and Mode == 190 then
  3333. resetmode()
  3334. end
  3335. ---------------------------------------------------------------------------
  3336.  
  3337. ---------------------------------------------------------------------------
  3338. if input.KeyCode == Enum.KeyCode.M and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3339. Mode = 10
  3340. SONG = 919231299
  3341. local A = math.random(1,5)
  3342. if A == 1 then
  3343. SONG = 919231299
  3344. PITCH = 0.895
  3345. elseif A == 2 then
  3346. SONG = 460874877
  3347. PITCH = 1.025
  3348. elseif A == 3 then
  3349. SONG = 943961217
  3350. PITCH = 1.03
  3351. elseif A == 4 then
  3352. SONG = 623662713
  3353. PITCH = 0.9
  3354. elseif A == 5 then
  3355. PITCH = 1
  3356. SONG = 1138145518
  3357. end
  3358. tecks2.Text = "InSaNe"
  3359. tecks2.Rotation = 0
  3360. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3361. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3362. for i, v in pairs(ArmorColorParts) do
  3363. v.BrickColor = BrickColor.random()
  3364. v.Material = "Glass"
  3365. v.Transparency = 0
  3366. end
  3367. for i, v in pairs(ArmorColorParts2) do
  3368. v.BrickColor = BrickColor.random()
  3369. v.Material = "Glass"
  3370. v.Transparency = 0
  3371. end
  3372. for i, v in pairs(NeonColorParts) do
  3373. maincolor = BrickColor.random()
  3374. v.BrickColor = maincolor
  3375. v.Material = "Neon"
  3376. v.Transparency = 0
  3377. end
  3378. elseif input.KeyCode == Enum.KeyCode.M and Mode == 10 then
  3379. resetmode()
  3380. elseif input.KeyCode == Enum.KeyCode.Q and Mode == 10 then
  3381. Decapitate()
  3382. elseif input.KeyCode == Enum.KeyCode.E and Mode == 10 then
  3383. Ending()
  3384. end
  3385. end
  3386.  
  3387. local Mute = false
  3388.  
  3389. if input.KeyCode == Enum.KeyCode.P then
  3390. tecks2.Visible = not tecks2.Visible
  3391. end
  3392. if input.KeyCode == Enum.KeyCode.L and Mute == false then
  3393. Music.Volume = 0
  3394. Mute = true
  3395. elseif input.KeyCode == Enum.KeyCode.L and Mute == true then
  3396. Music.Volume = 1
  3397. Mute = false
  3398. end
  3399.  
  3400. local Combo = 1
  3401. mouse.Button1Down:connect(function(key)
  3402. if attack == false then
  3403. if Combo == 1 then
  3404. Combo = 2
  3405. attackone()
  3406. elseif Combo == 2 then
  3407. Combo = 3
  3408. attacktwo()
  3409. elseif Combo == 3 then
  3410. Combo = 1
  3411. attackthree()
  3412. end
  3413. end
  3414. end)
  3415.  
  3416.  
  3417.  
  3418.  
  3419.  
  3420.  
  3421. -------------------------------------------------------
  3422. --Start Animations--
  3423. -------------------------------------------------------
  3424. while true do
  3425. swait()
  3426. sine = sine + change
  3427. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3428. local velderp = root.Velocity.y
  3429. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3430. if equipped == true or equipped == false then
  3431. if attack == false then
  3432. idle = idle + 1
  3433. else
  3434. idle = 0
  3435. end
  3436. if Mode == 5 then
  3437. tecks2.Rotation = math.random(-2,2)
  3438. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3439. end
  3440. if Mode == 25 then
  3441. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3442. end
  3443. if Mode == 75 then
  3444. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3445. end
  3446. if Mode == 100 then
  3447. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3448. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3449. end
  3450. if Mode == 7 then
  3451. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3452. end
  3453. if Mode == 10 then
  3454. local insanityFaces = {"Insane","iNsane","inSane","insAne","insaNe","insanE","INSANE","insane","Insane","iNsane","inSane","insAne","insaNe","insanE","INSANE","insane"}
  3455. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3456. tecks2.Text = insanityFaces[math.random(1, #insanityFaces)]
  3457. tecks2.TextColor3 = maincolor.Color
  3458. tecks2.TextStrokeColor3 = maincolor.Color
  3459. tecks2.Rotation = math.random(-10,10)
  3460. for i, v in pairs(ArmorColorParts) do
  3461. v.BrickColor = BrickColor.random()
  3462. v.Material = "Glass"
  3463. v.Transparency = 0
  3464. end
  3465. for i, v in pairs(ArmorColorParts2) do
  3466. v.BrickColor = BrickColor.random()
  3467. v.Material = "Glass"
  3468. v.Transparency = 0
  3469. end
  3470. for i, v in pairs(NeonColorParts) do
  3471. maincolor = BrickColor.random()
  3472. v.BrickColor = maincolor
  3473. v.Material = "Neon"
  3474. v.Transparency = 0
  3475. end
  3476. end
  3477. if Mode == 190 then
  3478. tecks2.Text = "RAINBOW"
  3479. tecks2.TextColor3 = Color3.new(r/255,g/255,b/255)
  3480. tecks2.TextStrokeColor3 = Color3.new(255,255,255)
  3481. for i, v in pairs(ArmorColorParts) do
  3482. v.Color = Color3.new(r/255,g/255,b/255)
  3483. v.Material = "SmoothPlastic"
  3484. v.Transparency = 0
  3485. end
  3486. for i, v in pairs(ArmorColorParts2) do
  3487. v.Color = Color3.new(r/255,g/255,b/255)
  3488. v.Material = "SmoothPlastic"
  3489. v.Transparency = 0
  3490. end
  3491. for i, v in pairs(NeonColorParts) do
  3492. v.Color = Color3.new(r/255,g/255,b/255)
  3493. v.Material = "Neon"
  3494. v.Transparency = 0
  3495. end
  3496. end
  3497. if Mode == 6 then
  3498. local A = math.random(1,15)
  3499. if A == 1 then
  3500. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3501. if A == 2 then
  3502. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3503. end
  3504. end
  3505. end
  3506. if Mode == 20 then
  3507. tecks2.Text = "Hybrid"
  3508. local rA = math.random(1,5)
  3509. if rA == 1 or rA == 2 or rA == 5 then
  3510. tecks2.TextColor3 = Color3.fromRGB(255,0,0)
  3511. elseif rA == 3 or rA == 4 then
  3512. tecks2.TextColor3 = Color3.fromRGB(0,0,0)
  3513. end
  3514. tecks2.TextStrokeColor3 = maincolor.Color
  3515. for i, v in pairs(ArmorColorParts) do
  3516. v.BrickColor = maincolor
  3517. v.Material = "SmoothPlastic"
  3518. v.Transparency = 0
  3519. end
  3520. for i, v in pairs(ArmorColorParts2) do
  3521. v.BrickColor = maincolor
  3522. v.Material = "Metal"
  3523. v.Transparency = 0
  3524. end
  3525. for i, v in pairs(NeonColorParts) do
  3526. maincolor = BrickColor.Random()
  3527. v.BrickColor = BrickColor.new("Really red")
  3528. v.Material = "Neon"
  3529. v.Transparency = 0
  3530. end
  3531. end
  3532. if 1 < root.Velocity.y and hitfloor == nil then
  3533. Anim = "Jump"
  3534. if attack == false then
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3536. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3541. end
  3542. elseif -1 > root.Velocity.y and hitfloor == nil then
  3543. Anim = "Fall"
  3544. if attack == false then
  3545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3546. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3547. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3548. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3551. end
  3552. elseif torvel < 1 and hitfloor ~= nil then
  3553. Anim = "Idle"
  3554. change = 1
  3555. if attack == false then
  3556. if Mode == 1 then --Normal
  3557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3558. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3559. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3560. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3561. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3562. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3563. elseif Mode == pIXELATED or Mode == 20 then --PIXELATED
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3566. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3567. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3568. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3570. elseif Mode == 50 or Mode == 190 then --ASCENDED
  3571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3572. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3573. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3574. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3575. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3576. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3577. elseif Mode == 2 then --Machinery
  3578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3579. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3580. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3581. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3582. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3583. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3584. elseif Mode == 3 then --ICE
  3585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3586. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3589. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3590. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3591. elseif Mode == 4 then --Infused
  3592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3593. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3594. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3595. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3596. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3597. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3598. elseif Mode == 5 then --Cybernetic
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3601. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3602. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3603. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3604. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3605. elseif Mode == 25 then --Spiritual
  3606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3607. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3608. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3609. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3610. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3611. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3612. elseif Mode == 6 then --Controlled Beyond Recognition
  3613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3614. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3615. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3616. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3617. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3618. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3619. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3621. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3622. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3623. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3624. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3625. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3626. elseif Mode == 100 then --Overclocked
  3627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3629. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3633. elseif Mode == 8 then --Lunarist
  3634. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3636. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3637. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3638. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3639. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3640. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3641. elseif Mode == 10 then --INSANITY
  3642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3650. elseif Mode == 75 then
  3651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3653. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3654. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3655. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3656. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3657. end
  3658. end
  3659. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3660. Anim = "Walk"
  3661. change = 1.1
  3662. if attack == false then
  3663. if Mode == 6 then
  3664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3665. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3666. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3667. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3668. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3669. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3670. elseif Mode == 5 then
  3671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3672. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3673. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3674. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3675. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3676. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3677. elseif Mode == 25 then
  3678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3679. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3680. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3681. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3682. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3683. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3684. elseif Mode == 100 then
  3685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3687. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3688. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3691. elseif Mode == 10 then
  3692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3695. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3699. elseif Mode == 8 then
  3700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3701. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3702. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3703. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3704. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3705. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3706. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3708. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3709. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3710. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3711. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3712. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3713. end
  3714. end
  3715. elseif torvel >= 25 and hitfloor ~= nil then
  3716. Anim = "Sprint"
  3717. change = 1.35
  3718. if attack == false then
  3719. if Mode == 5 then
  3720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3721. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3722. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3723. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3724. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3725. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3726. elseif Mode == 25 or Mode == 10 then
  3727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3728. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3729. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3730. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3731. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3732. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3733. elseif Mode ~= 5 then
  3734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3735. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3736. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3737. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3738. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3739. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3740. end
  3741. end
  3742. end
  3743. end
  3744. Music.SoundId = "rbxassetid://"..SONG
  3745. Music.Looped = true
  3746. Music.Pitch = PITCH
  3747. Music.Volume = 2.5
  3748. Music.Parent = tors
  3749. Music:Resume()
  3750. if 0 < #Effects then
  3751. for e = 1, #Effects do
  3752. if Effects[e] ~= nil then
  3753. local Thing = Effects[e]
  3754. if Thing ~= nil then
  3755. local Part = Thing[1]
  3756. local Mode = Thing[2]
  3757. local Delay = Thing[3]
  3758. local IncX = Thing[4]
  3759. local IncY = Thing[5]
  3760. local IncZ = Thing[6]
  3761. if 1 >= Thing[1].Transparency then
  3762. if Thing[2] == "Block1" then
  3763. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3764. local Mesh = Thing[1].Mesh
  3765. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3766. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3767. elseif Thing[2] == "Block2" then
  3768. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3769. local Mesh = Thing[7]
  3770. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3771. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3772. elseif Thing[2] == "Block3" then
  3773. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3774. local Mesh = Thing[7]
  3775. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3776. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3777. elseif Thing[2] == "Cylinder" then
  3778. local Mesh = Thing[1].Mesh
  3779. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3780. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3781. elseif Thing[2] == "Blood" then
  3782. local Mesh = Thing[7]
  3783. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3784. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3785. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3786. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3787. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3788. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3789. elseif Thing[2] == "Disappear" then
  3790. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3791. elseif Thing[2] == "Shatter" then
  3792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3793. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3794. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3795. Thing[6] = Thing[6] + Thing[5]
  3796. end
  3797. else
  3798. Part.Parent = nil
  3799. table.remove(Effects, e)
  3800. end
  3801. end
  3802. end
  3803. end
  3804. end
  3805. end
  3806. -------------------------------------------------------
  3807. --End Animations And Script--
  3808. -------------------------------------------------------
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