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1
wait(0)
2
Player = game.Players.LocalPlayer
3
4
local count = 0
5
local countspeed = 1
6
local sine = 0
7
local sinespeed = 1
8
local angle = nil
9
local global_wait = 0
10
local showtag = false
11
12
13
--dance booleans--
14
local jerk = false
15
local party = false
16
local canttouch = false
17
local happy = false
18
local spin = false
19
local thriller = false
20
local barrel = false
21
local sax = false
22
local spooky = false
23
local stride = false
24
local shuffle = false
25
local rock = false
26
local gagnam = false
27
local snoop = false
28
local darude = false
29
local taco = false
30
------------------
31
--dance accessory--
32
local barrelbrick = nil
33
local saxtool = nil
34
-------------------
35
--custom animate--
36
local walk = false
37
local jump = false
38
local sit = false
39
local run = false
40
------------------
41
--walk keys--
42
local W = false
43
local A = false
44
local S = false
45
local D = false
46
-------------
47
local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
48
local miniweld = nil
49
local rootpart = nil
50
51
local Mouse = nil
52
local Animate = nil
53
local Music = nil
54
local Asset = "http://www.roblox.com/asset/?id="
55
local Animating = nil
56
local humanoid = nil
57
local face = nil 
58
59
local head = nil
60
local torso = nil
61
local ra = nil
62
local la = nil
63
local rl = nil
64
local ll = nil
65
local rs = nil
66
local ls = nil
67
local rh = nil
68
local lh = nil
69
local neck = nil
70
local rj = nil
71
72
local char = nil
73
local Hat1 = nil
74
local Hat2 = nil
75
local a,b = nil
76
77
----------musics-----------------
78
local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
79
---------------------------------
80
81
local mesh,meshids,textureids,w
82
83
function fm(parent,meshid,x,y,z,meshtexture)
84
if meshid == "cylinder" then
85
	mesh = Instance.new("CylinderMesh",parent)
86
	mesh.Scale = Vector3.new(x,y,z)
87
	return mesh
88
else
89
	mesh = Instance.new("SpecialMesh",parent)
90
	if meshid ~= "sphere" then
91
		if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
92
			mesh.MeshId = "rbxassetid://"..meshids[meshid]
93
		end
94
	else mesh.MeshType = 3 end
95
	mesh.Scale = Vector3.new(x,y,z)
96
	if meshtexture ~= nil then
97
		if type(meshtexture) == "number" then 
98
			mesh.TextureId = "rbxassetid://"..meshtexture 
99
		else
100
			mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
101
		end
102
	return mesh
103
	end
104
end
105
106
function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
107
if typee ~= nil then
108
	c = Instance.new("WedgePart",m)
109
else
110
	c = Instance.new("Part",m)
111
end
112
c.TopSurface,c.BottomSurface = 0,0
113
c.Locked = true
114
c.formFactor = "Custom"
115
c.Size = Vector3.new(x,y,z)
116
if color ~= "random" then
117
	c.BrickColor = BrickColor.new(color)
118
else 
119
	c.BrickColor = BrickColor:random() 
120
end
121
c.Transparency = transparency
122
c.CanCollide = cancollide
123
if anchored ~= nil then 
124
	c.Anchored = anchored 
125
end
126
if parent ~= nil then 
127
	c.Parent = parent 
128
end
129
return c
130
end
131
132
function We(part0,part1,x,y,z,rx,ry,rz,parent)
133
w = Instance.new("Motor",m)
134
if parent ~= nil then w.Parent = parent end
135
	w.Part0,w.Part1 = part0,part1
136
	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
137
	return w
138
end
139
140
function SetAnimation(id,humanoid)
141
	if Animating ~= nil then
142
		Animating:Stop()
143
	end
144
	Animate.AnimationId = Asset .. id
145
	Animating = humanoid:LoadAnimation(Animate)
146
	Animating:Play()
147
end
148
149
function AnimationStop()
150
		jerk = false
151
		party = false
152
		canttouch = false
153
		happy = false
154
		spin = false
155
		thriller = false
156
		barrel = false
157
		sax = false
158
		spooky = false
159
		stride = false
160
		shuffle = false
161
		rock = false
162
		gagnam = false
163
		snoop = false
164
		darude = false
165
		taco = false
166
		if barrelbrick ~= nil then
167
			barrelbrick:Remove()
168
			barrelbrick = nil
169
		end
170
		if saxtool ~= nil then
171
			saxtool:Remove()
172
			saxtool = nil
173
		end
174
		if sandstorm ~= nil then
175
			sandstorm:Remove()
176
			sandstorm = nil
177
		end
178
end
179
180
local Musical
181
function SetMusic(id,volume)
182
	Musical = Instance.new("Sound",char.Head)
183
	if volume == nil then
184
		Musical.Volume = 1
185
	else
186
		Musical.Volume = volume
187
	end
188
	Musical.Looped = true
189
	Musical.SoundId = Asset .. id
190
	return Musical
191
end
192
193
function GenerateGui()
194
	a=Instance.new("ScreenGui")
195
	a.Name = "KrystalDance By KrystalTeam"
196
	b=Instance.new("ImageLabel",a)
197
	b.BackgroundTransparency = 1
198
	b.Size = UDim2.new(0,250,0,100)
199
	b.Position = UDim2.new(0,0,1,0)
200
	b.Image = Asset .. "269467798"
201
	b.Name = "Logo"
202
	c=Instance.new("Sound",a)
203
	c.Name = "Intro"
204
	c.Volume = 1
205
	c.SoundId = Asset .. "236146895"
206
	c.Looped = false
207
	return a
208
end
209
210
function Generate(player)
211
char = player.Character
212
Hat1 = P(1,1,1,'Black',0,false,false)
213
Hat2 = P(1,1,1,'Black',0,false,false)
214
wait()
215
a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
216
b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
217
wait()
218
if char:FindFirstChild("Head") then
219
	We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
220
	We(Hat2,char.Head,0,0.8,0,0,0,0)
221
	if char.head:FindFirstChild("face") ~= nil then
222
		face = char.head:FindFirstChild("face")
223
		face.Texture = "rbxasset://textures/face.png"
224
	end
225
	c=char.Head:clone()
226
	c.Name = "FalseHead"
227
	c.CanCollide = false
228
	c.Parent = char
229
	We(c,char.Head,0,0,0,0,0,0)
230
	char.Head.Transparency = 1
231
	for i,v in pairs(char:GetChildren()) do
232-
		if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
232+
	if v:IsA'Hat' then
233-
			v:Remove()
233+
v:Destroy()
234
end
235-
		if v.ClassName == "BodyColors" then
235+
if v:IsA'Shirt' or v:IsA'Pants' then
236-
			v.HeadColor = BrickColor.new("White")
236+
v:Destroy()
237-
			v.LeftArmColor = BrickColor.new("Really black")
237+
238-
			v.LeftLegColor = BrickColor.new("Really black")
238+
239-
			v.RightArmColor = BrickColor.new("Really black")
239+
240-
			v.RightLegColor = BrickColor.new("Really black")
240+
				v.BrickColor = BrickColor.new("Lime green")
241-
			v.TorsoColor = BrickColor.new("Really black")
241+
242
				v.BrickColor = BrickColor.new("Really black")
243
			end
244
		end
245-
				v.BrickColor = BrickColor.new("White")
245+
246
----------musics---------------
247
	M1=SetMusic(168007346)
248
	M2=SetMusic(144901116)
249
	M3=SetMusic(168570436)
250
	M4=SetMusic(142435409)
251
	M5=SetMusic(131525189)
252
	M6=SetMusic(133196268)
253
	M7=SetMusic(130791919)
254
	M8=SetMusic(130794684)
255
	M9=SetMusic(240378394)
256
	M10=SetMusic(239648695)
257
	M11=SetMusic(145262991)
258
	M12=SetMusic(151430448)
259
	M13=SetMusic(130844430)
260-
	M9=SetMusic(155313239)
260+
261
	M15=SetMusic(179534184)
262
	M16=SetMusic(260584729)
263
-------------------------------
264
	
265
	if char:FindFirstChild("HumanoidRootPart") ~= nil then
266
		rootpart = char:FindFirstChild("HumanoidRootPart")
267
	end
268
	if showtag == true then
269
		local bbg = Instance.new("BillboardGui",c)
270
		bbg.Adornee = c
271
		bbg.Name = "satuttava"
272
		bbg.Size = UDim2.new(6,0,2,0)
273
		bbg.StudsOffset = Vector3.new(0,2,0)
274
		local box = Instance.new("TextLabel",bbg)
275
		box.Size = UDim2.new(1,0,1,0)
276
		box.BackgroundColor = BrickColor.new("White")
277
		box.TextColor3 = Color3.new(255,0,0)
278
		box.TextStrokeTransparency = 0.5
279
		box.Font = 3
280
		box.Text = Player.Name
281
		box.BackgroundTransparency = 1
282
		box.Position = UDim2.new(0,0,0,0)
283
		box.TextScaled = true
284
	end
285
	if char:FindFirstChild("Humanoid") ~= nil then
286
		char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
287
		wait()
288
		char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
289
		--char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
290
		humanoid = char:FindFirstChild("Humanoid")
291
		if humanoid:FindFirstChild("Animator") ~= nil then
292
			humanoid:FindFirstChild("Animator"):Remove()
293
			--Instance.new("Animator",humanoid)
294
		end
295
		if char:FindFirstChild("Animate") ~= nil then
296
			char:FindFirstChild("Animate"):Remove()
297
		end
298
	end
299
	Mouse = player:GetMouse()
300
	Music = Instance.new("Sound",char.Head)
301
	Music.Volume = 1
302
	Music.Looped = true
303
	Music.SoundId = Asset
304
	Animate = Instance.new("Animation",char.Head)
305
	Animate.AnimationId = Asset
306
	
307
	
308
	
309
	head = char:FindFirstChild("Head")
310
	torso = char:FindFirstChild("Torso")
311
	ra = char:findFirstChild("Right Arm")
312
	la = char:findFirstChild("Left Arm")
313
	rl = char:findFirstChild("Right Leg")
314
	ll = char:findFirstChild("Left Leg")
315
	rs = torso:findFirstChild("Right Shoulder")
316
	ls = torso:findFirstChild("Left Shoulder")
317
	rh = torso:findFirstChild("Right Hip")
318
	lh = torso:findFirstChild("Left Hip")
319
	neck = torso:findFirstChild("Neck")
320
	rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
321
	
322
	state = humanoid:GetState()
323
	local ca = nil
324
	ca=GenerateGui()
325
	ca.Parent = player.PlayerGui
326
	if ca:FindFirstChild("Logo") ~= nil then
327
		ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
328
		if ca:FindFirstChild("Intro") ~= nil then
329
			ca:FindFirstChild("Intro"):Play()
330
			coroutine.resume(coroutine.create(function() 
331
				for i=0,30 do
332
					ca:FindFirstChild("Intro").Volume = 1/(i/2)
333
					wait(0.5)
334
					if i >= 30 then
335
						break
336
					end
337
				end
338
			end))
339
		end
340
	end
341
342
	if humanoid ~= nil then
343
		humanoid.Changed:connect(function(pro)
344
			if pro == "MoveDirection" or pro == "Jump" then
345
				if Music.IsPlaying == true then
346
					AnimationStop()
347
				end
348
			end
349
		end)
350
		humanoid.Died:connect(function()
351
			AnimationStop()
352
		end)
353
		
354
	Mouse.KeyUp:connect(function(key) 
355
		if key == "w" then
356
			W = false
357
		end
358
		if key == "a" then
359
			A = false
360
		end
361
		if key == "s" then
362
			S = false
363
		end
364
		if key == "d" then
365
			D = false
366
		end
367
		if string.byte(key) == 48 then
368
			run = false
369
		end
370
	end)
371
		
372
	Mouse.KeyDown:connect(function(key) 
373
		if key == "w" then
374
			W = true
375
			AnimationStop()
376
		end
377
		if key == "a" then
378
			A = true
379
			AnimationStop()
380
		end
381
		if key == "s" then
382
			S = true
383
			AnimationStop()
384
		end
385
		if key == "d" then
386
			D = true
387
			AnimationStop()
388
		end
389
	end)
390
	
391
	
392
	
393
	Mouse.KeyDown:connect(function(key) 
394
		KeyUsed(key)
395
	end)
396
end
397
end
398
print'KrystalDance By: KrystalTeam as fully Loaded!'
399
end
400
401
function KeyUsed(key)
402
		if humanoid ~= nil then
403
			if humanoid.Health > 0 then
404
				if string.byte(key) == 32 then
405
					jump = true
406
					AnimationStop()
407
					--sit = false
408
				end
409
				if string.byte(key) == 50 then
410
					AnimationStop()
411
					if sit == true then
412
						sit = false
413
					else
414
						sit = true
415
					end
416
				end
417
				if string.byte(key) == 48 then
418
					run = true
419
				end
420
				if W == false and A == false and S == false and D == false and jump == false and sit == false then
421
					if key == "Q" or key == "q" then
422
						AnimationStop()
423
						canttouch = true
424
						M1:Play()
425
					end
426
					if key == "E" or key == "e" then
427
						AnimationStop()
428
						party = true
429
						M2:Play()
430
					end
431
					if key == "R" or key == "r" then
432
						AnimationStop()
433
						jerk = true
434
						M3:Play()
435
					end
436
					if key == "T" or key == "t" then
437
						AnimationStop()
438
						happy = true
439
						M4:Play()
440
					end
441
					if key == "Y" or key == "y" then
442
						AnimationStop()
443
						spin = true
444
						M5:Play()
445
					end
446
					if key == "U" or key == "u" then
447
						AnimationStop()
448
						thriller = true
449
						M6:Play()
450
					end
451
					if key == "F" or key == "f" then
452
						AnimationStop()
453
						barrel = true
454
						M7:Play()
455
						if barrelbrick == nil and barrel == true then
456
							barrelbrick = P(2,2,1,'Black',0,false,false)
457
							a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
458
							We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
459
						end
460
					end
461
					if key == "P" or key == "p" then
462
						AnimationStop()
463
						sax = true
464
						M8:Play()
465
						if saxtool == nil and sax == true then
466
							saxtool = P(1,2,2,'Black',0,false,false)
467
							a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
468
							b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
469
							b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
470
						end
471
					end
472
					if key == "G" or key == "g" then
473
						AnimationStop()
474
						spooky = true
475
						M9:Play()
476
					end
477
					if key == "H" or key == "h" then
478
						AnimationStop()
479
						stride = true
480
						M10:Play()
481
					end
482
					if key == "J" or key == "j" then
483
						AnimationStop()
484
						shuffle = true
485
						M11:Play()
486
					end
487
					if key == "K" or key == "k" then
488
						AnimationStop()
489
						rock = true
490
						M12:Play()
491
					end
492
					if key == "L" or key == "l" then
493
						AnimationStop()
494
						gagnam = true
495
						M13:Play()
496
					end
497
					if key == "Z" or key == "z" then
498
						AnimationStop()
499
						snoop = true
500
						M14:Play()
501
					end
502
					if key == "X" or key == "x" then
503
						AnimationStop()
504
						darude = true
505
						M15:Play()
506
						if sandstorm == nil and darude == true then
507
							sandstorm = P(1,1,1,'Black',0,false,false)
508
							sandstorm.Transparency = 1
509
							a=Instance.new("Smoke",sandstorm)
510
							a.Color = Color3.new(255/255,255/255,175/255)
511
							a.Size = 0.4
512
							a.RiseVelocity = 3
513
							a.Opacity = 0.75
514
							b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
515
							b.C1 = CFrame.new(0, -2, 0)
516
						end
517
					end
518
					if key == "C" or key == "c" then
519
						AnimationStop()
520
						taco = true
521
						M16:Play()
522
					end
523
				end
524
			end
525
		end
526
end
527
528
Generate(Player)
529
530
game:service'RunService'.Stepped:connect(function()
531
	count = (count % 100) + countspeed
532
	angle = math.pi * math.sin(math.pi*2/100*count)
533
	countspeed = 1
534
	
535
	state = humanoid:GetState()
536
	if state ~= Enum.HumanoidStateType.Freefall then
537
		jump = false
538
	else
539
		jump = true
540
		sit = false
541
		AnimationStop()
542
	end
543
	
544
	local mesh1anan = Instance.new("SpecialMesh")
545
	mesh1anan.MeshType = Enum.MeshType.FileMesh
546
	mesh1anan.Scale = Vector3.new(3,3,3)
547
	mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
548
	mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
549
	if taco == true then
550
		if char ~= nil then
551
	        local locationanan = char:GetModelCFrame()
552
	        local tacoa = Instance.new("Part")
553
	        tacoa.CanCollide = false
554
	        tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
555
	        local meshanananan = mesh1anan:clone()
556
	        meshanananan.Parent = tacoa
557
	        meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
558
	        tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
559
	        tacoa.Parent = workspace
560
	        game:GetService("Debris"):AddItem(tacoa,4)
561
		end
562
	end
563
	
564
	
565
	
566
	
567
	if canttouch == false then	
568
		M1:Stop()
569
	end
570
	if party == false then	
571
		M2:Stop()
572
	end
573
	if jerk == false then	
574
		M3:Stop()
575
	end
576
	if happy == false then	
577
		M4:Stop()
578
	end
579
	if spin == false then	
580
		M5:Stop()
581
	end
582
	if thriller == false then	
583
		M6:Stop()
584
	end
585
	if barrel == false then	
586
		M7:Stop()
587
	end
588
	if sax == false then	
589
		M8:Stop()
590
	end
591
	if spooky == false then	
592
		M9:Stop()
593
	end
594
	if stride == false then	
595
		M10:Stop()
596
	end
597
	if shuffle == false then	
598
		M11:Stop()
599
	end
600
	if rock == false then
601
		M12:Stop()
602
	end
603
	if gagnam == false then
604
		M13:Stop()
605
	end
606
	if snoop == false then
607
		M14:Stop()	
608
	end
609
	if darude == false then
610
		M15:Stop()
611
	end
612
	if taco == false then
613
		M16:Stop()
614
	end
615
	
616
	if run == true and sit == false then
617
		humanoid.WalkSpeed = 25
618
	elseif sit == true then
619
		humanoid.WalkSpeed = 0
620
	else
621
		humanoid.WalkSpeed = 16
622
	end
623
	
624
	if global_wait == 380 then global_wait = 0 end
625
	
626
	if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
627
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
628
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
629
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
630
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
631
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
632
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
633
	end
634
	
635
	
636
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
637
		local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
638
		local hitz,enz = workspace:FindPartOnRay(ray, char)
639
		if hitz then
640
			if rootpart:FindFirstChild("Weld") == nil then
641
				miniweld = Instance.new("Weld", rootpart)
642
				miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
643
				miniweld.Part0 = hitz
644
				miniweld.Part1 = rootpart
645
				humanoid.PlatformStand = true
646
			end
647
		end
648
	else
649
		if rootpart:FindFirstChild("Weld") ~= nil then
650
			rootpart:FindFirstChild("Weld"):Destroy()
651
			humanoid.PlatformStand = false
652
		end
653
	end
654
	
655
	if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
656
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
657
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
658
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
659
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
660
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
661
		rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
662
	end
663
	
664
	if jump == true and sit == false then
665
		countspeed = 2
666
		ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
667
		rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
668
		lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
669
		rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
670
		neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
671
		rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
672
	end
673
	
674
	if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
675
		if run == true then
676
			countspeed = 4
677
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
678
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
679
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
680
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
681
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
682
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
683
		else
684
			countspeed = 2
685
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
686
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
687
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
688
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
689
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
690
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
691
		end
692
	end
693
694
	if W == false and A == false and S == false and D == false and jump == false and sit == false then
695
		if jerk == true and jump == false and sit == false then
696
			countspeed = 2
697
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/5)
698
			rs.C1 = CFrame.new(.5,0.5,0.5) * CFrame.Angles(angle/5, 0, -angle/5)
699
			lh.C1 = CFrame.new(1,.5,0.5) * CFrame.Angles(angle/5, 0, angle/5)-- * CFrame.Angles(angle*.5, 0, -math.abs(angle*0.20))
700
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*.5, 0, math.abs(angle*0.15))
701
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
702
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
703
		elseif party == true and jump == false and sit == false then
704
			countspeed = 4
705
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
706
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
707
			ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
708
			rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
709
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
710
			rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
711
		elseif canttouch == true and jump == false and sit == false then
712
			countspeed = 2
713
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
714
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
715
			lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
716
			rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
717
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
718
			rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
719
		elseif happy == true and jump == false and sit == false then
720
			countspeed = 4
721
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
722
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
723
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
724
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
725
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
726
			rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
727
		elseif spin == true and jump == false and sit == false then
728
			global_wait = (global_wait % 360) + 4
729
			countspeed = 4
730
			ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
731
			rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
732
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
733
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
734
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
735
			rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
736
		elseif thriller == true and jump == false and sit == false then
737
			countspeed = 2
738
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
739
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
740
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
741
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
742
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
743
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
744
		elseif barrel == true and jump == false and sit == false then
745
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
746
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
747
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
748
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
749
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
750
			rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
751
		elseif sax == true and jump == false and sit == false then
752
			countspeed = 2
753
			ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
754
			rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
755
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
756
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
757
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
758
			rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
759
		elseif spooky == true and jump == false and sit == false then
760
			countspeed = 3
761
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
762
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
763
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
764
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
765
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
766
			rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
767
		elseif stride == true and jump == false and sit == false then
768
			countspeed = 2.5
769
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
770
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
771
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
772
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
773
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
774
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
775
		elseif shuffle == true and jump == false and sit == false then
776
			countspeed = 2
777
			ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
778
			rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
779
			lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
780
			rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
781
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
782
			rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
783
		elseif rock == true and jump == false and sit == false then
784
			countspeed = 4
785
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
786
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
787
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
788
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
789
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
790
			rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
791
		elseif gagnam == true and jump == false and sit == false then
792
			countspeed = 4
793
			ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
794
			rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
795
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
796
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
797
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
798
			rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
799
		elseif snoop == true and jump == false and sit == false then
800
			countspeed = 2
801
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
802
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
803
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
804
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
805
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
806
			rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
807
		elseif darude == true and jump == false and sit == false then
808
			countspeed = 3
809
			ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
810
			rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
811
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
812
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
813
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
814
			rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
815
		elseif taco == true and jump == false and sit == false then
816
			countspeed = 4
817
			global_wait = (global_wait % 360) + 4
818
			ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
819
			rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
820
			lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
821
			rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
822
			neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
823
			rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
824
		end
825
	end
826
end)