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BmanExoni

Untitled

Sep 18th, 2015
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "KrystalDance By KrystalTeam"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "269467798"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "236146895"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Black',0,false,false)
  213. Hat2 = P(1,1,1,'Black',0,false,false)
  214. wait()
  215. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. if char:FindFirstChild("Head") then
  219. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220. We(Hat2,char.Head,0,0.8,0,0,0,0)
  221. if char.head:FindFirstChild("face") ~= nil then
  222. face = char.head:FindFirstChild("face")
  223. face.Texture = "rbxasset://textures/face.png"
  224. end
  225. c=char.Head:clone()
  226. c.Name = "FalseHead"
  227. c.CanCollide = false
  228. c.Parent = char
  229. We(c,char.Head,0,0,0,0,0,0)
  230. char.Head.Transparency = 1
  231. for i,v in pairs(char:GetChildren()) do
  232. if v:IsA'Hat' then
  233. v:Destroy()
  234. end
  235. if v:IsA'Shirt' or v:IsA'Pants' then
  236. v:Destroy()
  237. end
  238. if v.ClassName == "Part" then
  239. if v.Name == "Head" or v.Name == "FalseHead" then
  240. v.BrickColor = BrickColor.new("Lime green")
  241. else
  242. v.BrickColor = BrickColor.new("Really black")
  243. end
  244. end
  245. end
  246. ----------musics---------------
  247. M1=SetMusic(168007346)
  248. M2=SetMusic(144901116)
  249. M3=SetMusic(168570436)
  250. M4=SetMusic(142435409)
  251. M5=SetMusic(131525189)
  252. M6=SetMusic(133196268)
  253. M7=SetMusic(130791919)
  254. M8=SetMusic(130794684)
  255. M9=SetMusic(240378394)
  256. M10=SetMusic(239648695)
  257. M11=SetMusic(145262991)
  258. M12=SetMusic(151430448)
  259. M13=SetMusic(130844430)
  260. M14=SetMusic(172388329)
  261. M15=SetMusic(179534184)
  262. M16=SetMusic(260584729)
  263. -------------------------------
  264.  
  265. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  266. rootpart = char:FindFirstChild("HumanoidRootPart")
  267. end
  268. if showtag == true then
  269. local bbg = Instance.new("BillboardGui",c)
  270. bbg.Adornee = c
  271. bbg.Name = "satuttava"
  272. bbg.Size = UDim2.new(6,0,2,0)
  273. bbg.StudsOffset = Vector3.new(0,2,0)
  274. local box = Instance.new("TextLabel",bbg)
  275. box.Size = UDim2.new(1,0,1,0)
  276. box.BackgroundColor = BrickColor.new("White")
  277. box.TextColor3 = Color3.new(255,0,0)
  278. box.TextStrokeTransparency = 0.5
  279. box.Font = 3
  280. box.Text = Player.Name
  281. box.BackgroundTransparency = 1
  282. box.Position = UDim2.new(0,0,0,0)
  283. box.TextScaled = true
  284. end
  285. if char:FindFirstChild("Humanoid") ~= nil then
  286. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  287. wait()
  288. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  289. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  290. humanoid = char:FindFirstChild("Humanoid")
  291. if humanoid:FindFirstChild("Animator") ~= nil then
  292. humanoid:FindFirstChild("Animator"):Remove()
  293. --Instance.new("Animator",humanoid)
  294. end
  295. if char:FindFirstChild("Animate") ~= nil then
  296. char:FindFirstChild("Animate"):Remove()
  297. end
  298. end
  299. Mouse = player:GetMouse()
  300. Music = Instance.new("Sound",char.Head)
  301. Music.Volume = 1
  302. Music.Looped = true
  303. Music.SoundId = Asset
  304. Animate = Instance.new("Animation",char.Head)
  305. Animate.AnimationId = Asset
  306.  
  307.  
  308.  
  309. head = char:FindFirstChild("Head")
  310. torso = char:FindFirstChild("Torso")
  311. ra = char:findFirstChild("Right Arm")
  312. la = char:findFirstChild("Left Arm")
  313. rl = char:findFirstChild("Right Leg")
  314. ll = char:findFirstChild("Left Leg")
  315. rs = torso:findFirstChild("Right Shoulder")
  316. ls = torso:findFirstChild("Left Shoulder")
  317. rh = torso:findFirstChild("Right Hip")
  318. lh = torso:findFirstChild("Left Hip")
  319. neck = torso:findFirstChild("Neck")
  320. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  321.  
  322. state = humanoid:GetState()
  323. local ca = nil
  324. ca=GenerateGui()
  325. ca.Parent = player.PlayerGui
  326. if ca:FindFirstChild("Logo") ~= nil then
  327. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  328. if ca:FindFirstChild("Intro") ~= nil then
  329. ca:FindFirstChild("Intro"):Play()
  330. coroutine.resume(coroutine.create(function()
  331. for i=0,30 do
  332. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  333. wait(0.5)
  334. if i >= 30 then
  335. break
  336. end
  337. end
  338. end))
  339. end
  340. end
  341.  
  342. if humanoid ~= nil then
  343. humanoid.Changed:connect(function(pro)
  344. if pro == "MoveDirection" or pro == "Jump" then
  345. if Music.IsPlaying == true then
  346. AnimationStop()
  347. end
  348. end
  349. end)
  350. humanoid.Died:connect(function()
  351. AnimationStop()
  352. end)
  353.  
  354. Mouse.KeyUp:connect(function(key)
  355. if key == "w" then
  356. W = false
  357. end
  358. if key == "a" then
  359. A = false
  360. end
  361. if key == "s" then
  362. S = false
  363. end
  364. if key == "d" then
  365. D = false
  366. end
  367. if string.byte(key) == 48 then
  368. run = false
  369. end
  370. end)
  371.  
  372. Mouse.KeyDown:connect(function(key)
  373. if key == "w" then
  374. W = true
  375. AnimationStop()
  376. end
  377. if key == "a" then
  378. A = true
  379. AnimationStop()
  380. end
  381. if key == "s" then
  382. S = true
  383. AnimationStop()
  384. end
  385. if key == "d" then
  386. D = true
  387. AnimationStop()
  388. end
  389. end)
  390.  
  391.  
  392.  
  393. Mouse.KeyDown:connect(function(key)
  394. KeyUsed(key)
  395. end)
  396. end
  397. end
  398. print'KrystalDance By: KrystalTeam as fully Loaded!'
  399. end
  400.  
  401. function KeyUsed(key)
  402. if humanoid ~= nil then
  403. if humanoid.Health > 0 then
  404. if string.byte(key) == 32 then
  405. jump = true
  406. AnimationStop()
  407. --sit = false
  408. end
  409. if string.byte(key) == 50 then
  410. AnimationStop()
  411. if sit == true then
  412. sit = false
  413. else
  414. sit = true
  415. end
  416. end
  417. if string.byte(key) == 48 then
  418. run = true
  419. end
  420. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  421. if key == "Q" or key == "q" then
  422. AnimationStop()
  423. canttouch = true
  424. M1:Play()
  425. end
  426. if key == "E" or key == "e" then
  427. AnimationStop()
  428. party = true
  429. M2:Play()
  430. end
  431. if key == "R" or key == "r" then
  432. AnimationStop()
  433. jerk = true
  434. M3:Play()
  435. end
  436. if key == "T" or key == "t" then
  437. AnimationStop()
  438. happy = true
  439. M4:Play()
  440. end
  441. if key == "Y" or key == "y" then
  442. AnimationStop()
  443. spin = true
  444. M5:Play()
  445. end
  446. if key == "U" or key == "u" then
  447. AnimationStop()
  448. thriller = true
  449. M6:Play()
  450. end
  451. if key == "F" or key == "f" then
  452. AnimationStop()
  453. barrel = true
  454. M7:Play()
  455. if barrelbrick == nil and barrel == true then
  456. barrelbrick = P(2,2,1,'Black',0,false,false)
  457. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  458. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  459. end
  460. end
  461. if key == "P" or key == "p" then
  462. AnimationStop()
  463. sax = true
  464. M8:Play()
  465. if saxtool == nil and sax == true then
  466. saxtool = P(1,2,2,'Black',0,false,false)
  467. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  468. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  469. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  470. end
  471. end
  472. if key == "G" or key == "g" then
  473. AnimationStop()
  474. spooky = true
  475. M9:Play()
  476. end
  477. if key == "H" or key == "h" then
  478. AnimationStop()
  479. stride = true
  480. M10:Play()
  481. end
  482. if key == "J" or key == "j" then
  483. AnimationStop()
  484. shuffle = true
  485. M11:Play()
  486. end
  487. if key == "K" or key == "k" then
  488. AnimationStop()
  489. rock = true
  490. M12:Play()
  491. end
  492. if key == "L" or key == "l" then
  493. AnimationStop()
  494. gagnam = true
  495. M13:Play()
  496. end
  497. if key == "Z" or key == "z" then
  498. AnimationStop()
  499. snoop = true
  500. M14:Play()
  501. end
  502. if key == "X" or key == "x" then
  503. AnimationStop()
  504. darude = true
  505. M15:Play()
  506. if sandstorm == nil and darude == true then
  507. sandstorm = P(1,1,1,'Black',0,false,false)
  508. sandstorm.Transparency = 1
  509. a=Instance.new("Smoke",sandstorm)
  510. a.Color = Color3.new(255/255,255/255,175/255)
  511. a.Size = 0.4
  512. a.RiseVelocity = 3
  513. a.Opacity = 0.75
  514. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  515. b.C1 = CFrame.new(0, -2, 0)
  516. end
  517. end
  518. if key == "C" or key == "c" then
  519. AnimationStop()
  520. taco = true
  521. M16:Play()
  522. end
  523. end
  524. end
  525. end
  526. end
  527.  
  528. Generate(Player)
  529.  
  530. game:service'RunService'.Stepped:connect(function()
  531. count = (count % 100) + countspeed
  532. angle = math.pi * math.sin(math.pi*2/100*count)
  533. countspeed = 1
  534.  
  535. state = humanoid:GetState()
  536. if state ~= Enum.HumanoidStateType.Freefall then
  537. jump = false
  538. else
  539. jump = true
  540. sit = false
  541. AnimationStop()
  542. end
  543.  
  544. local mesh1anan = Instance.new("SpecialMesh")
  545. mesh1anan.MeshType = Enum.MeshType.FileMesh
  546. mesh1anan.Scale = Vector3.new(3,3,3)
  547. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  548. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  549. if taco == true then
  550. if char ~= nil then
  551. local locationanan = char:GetModelCFrame()
  552. local tacoa = Instance.new("Part")
  553. tacoa.CanCollide = false
  554. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  555. local meshanananan = mesh1anan:clone()
  556. meshanananan.Parent = tacoa
  557. meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  558. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  559. tacoa.Parent = workspace
  560. game:GetService("Debris"):AddItem(tacoa,4)
  561. end
  562. end
  563.  
  564.  
  565.  
  566.  
  567. if canttouch == false then
  568. M1:Stop()
  569. end
  570. if party == false then
  571. M2:Stop()
  572. end
  573. if jerk == false then
  574. M3:Stop()
  575. end
  576. if happy == false then
  577. M4:Stop()
  578. end
  579. if spin == false then
  580. M5:Stop()
  581. end
  582. if thriller == false then
  583. M6:Stop()
  584. end
  585. if barrel == false then
  586. M7:Stop()
  587. end
  588. if sax == false then
  589. M8:Stop()
  590. end
  591. if spooky == false then
  592. M9:Stop()
  593. end
  594. if stride == false then
  595. M10:Stop()
  596. end
  597. if shuffle == false then
  598. M11:Stop()
  599. end
  600. if rock == false then
  601. M12:Stop()
  602. end
  603. if gagnam == false then
  604. M13:Stop()
  605. end
  606. if snoop == false then
  607. M14:Stop()
  608. end
  609. if darude == false then
  610. M15:Stop()
  611. end
  612. if taco == false then
  613. M16:Stop()
  614. end
  615.  
  616. if run == true and sit == false then
  617. humanoid.WalkSpeed = 25
  618. elseif sit == true then
  619. humanoid.WalkSpeed = 0
  620. else
  621. humanoid.WalkSpeed = 16
  622. end
  623.  
  624. if global_wait == 380 then global_wait = 0 end
  625.  
  626. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  627. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  628. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  629. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  630. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  631. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  632. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  633. end
  634.  
  635.  
  636. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  637. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  638. local hitz,enz = workspace:FindPartOnRay(ray, char)
  639. if hitz then
  640. if rootpart:FindFirstChild("Weld") == nil then
  641. miniweld = Instance.new("Weld", rootpart)
  642. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  643. miniweld.Part0 = hitz
  644. miniweld.Part1 = rootpart
  645. humanoid.PlatformStand = true
  646. end
  647. end
  648. else
  649. if rootpart:FindFirstChild("Weld") ~= nil then
  650. rootpart:FindFirstChild("Weld"):Destroy()
  651. humanoid.PlatformStand = false
  652. end
  653. end
  654.  
  655. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  656. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  657. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  658. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  659. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  660. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  661. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  662. end
  663.  
  664. if jump == true and sit == false then
  665. countspeed = 2
  666. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  667. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  668. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  669. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  670. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  671. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  672. end
  673.  
  674. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  675. if run == true then
  676. countspeed = 4
  677. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  678. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  679. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  680. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  681. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  682. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  683. else
  684. countspeed = 2
  685. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  686. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  687. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  688. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  689. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  690. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  691. end
  692. end
  693.  
  694. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  695. if jerk == true and jump == false and sit == false then
  696. countspeed = 2
  697. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/5)
  698. rs.C1 = CFrame.new(.5,0.5,0.5) * CFrame.Angles(angle/5, 0, -angle/5)
  699. lh.C1 = CFrame.new(1,.5,0.5) * CFrame.Angles(angle/5, 0, angle/5)-- * CFrame.Angles(angle*.5, 0, -math.abs(angle*0.20))
  700. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*.5, 0, math.abs(angle*0.15))
  701. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  702. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  703. elseif party == true and jump == false and sit == false then
  704. countspeed = 4
  705. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  706. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  707. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  708. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  709. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  710. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  711. elseif canttouch == true and jump == false and sit == false then
  712. countspeed = 2
  713. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  714. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  715. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  716. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  717. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  718. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  719. elseif happy == true and jump == false and sit == false then
  720. countspeed = 4
  721. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  722. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  723. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  724. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  725. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  726. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  727. elseif spin == true and jump == false and sit == false then
  728. global_wait = (global_wait % 360) + 4
  729. countspeed = 4
  730. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  731. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  732. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  733. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  734. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  735. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  736. elseif thriller == true and jump == false and sit == false then
  737. countspeed = 2
  738. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  739. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  740. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  741. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  742. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  743. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  744. elseif barrel == true and jump == false and sit == false then
  745. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  746. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  747. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  748. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  749. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  750. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  751. elseif sax == true and jump == false and sit == false then
  752. countspeed = 2
  753. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  754. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  755. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  756. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  757. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  758. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  759. elseif spooky == true and jump == false and sit == false then
  760. countspeed = 3
  761. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  762. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  763. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  764. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  765. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  766. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  767. elseif stride == true and jump == false and sit == false then
  768. countspeed = 2.5
  769. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  770. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  771. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  772. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  773. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  774. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  775. elseif shuffle == true and jump == false and sit == false then
  776. countspeed = 2
  777. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  778. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  779. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  780. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  781. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  782. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  783. elseif rock == true and jump == false and sit == false then
  784. countspeed = 4
  785. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  786. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  787. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  788. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  789. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  790. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  791. elseif gagnam == true and jump == false and sit == false then
  792. countspeed = 4
  793. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  794. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  795. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  796. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  797. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  798. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  799. elseif snoop == true and jump == false and sit == false then
  800. countspeed = 2
  801. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  802. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  803. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  804. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  805. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  806. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  807. elseif darude == true and jump == false and sit == false then
  808. countspeed = 3
  809. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  810. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  811. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  812. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  813. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  814. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  815. elseif taco == true and jump == false and sit == false then
  816. countspeed = 4
  817. global_wait = (global_wait % 360) + 4
  818. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  819. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  820. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  821. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  822. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  823. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  824. end
  825. end
  826. end)
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