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1
print([[
2
___________________________________
3
  
4
Kyutatsuki13's アマツミカ·スタライト script
5
Build 0003
6
Amatsumika Starlight the Kami of Stars
7
8
___________________________________
9
]])
10
11
function checkfriendlist(model)
12
local friend = false
13
local target = nil
14
if model.ClassName == "Player" then
15
target = model
16
else
17
target = game:GetService("Players"):GetPlayerFromCharacter(model)
18
end
19
if target ~= nil then
20
if target:IsFriendsWith(40229938) then friend = true end
21
end
22
return friend
23
end
24
25
if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
26
warn("You're not whitelisted h0h but since i released it")
27
--wait(1)
28
--error("Script has been stopped.")
29
end
30
31
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
32
33
local p = game:GetService("Players").LocalPlayer
34
local plr = game:GetService("Players").LocalPlayer
35
local player = game:GetService("Players").LocalPlayer
36
local char = p.Character
37
local mouse = p:GetMouse()
38
local larm = char:WaitForChild("Left Arm")
39
local rarm = char:WaitForChild("Right Arm")
40
local lleg = char:WaitForChild("Left Leg")
41
local rleg = char:WaitForChild("Right Leg")
42
local hed = char:WaitForChild("Head")
43
local torso = char:WaitForChild("Torso")
44
local root = char:WaitForChild("HumanoidRootPart")
45
local hum = char:FindFirstChildOfClass("Humanoid")
46
local debris = game:GetService("Debris")
47
local run = game:GetService("RunService")
48
local rs = run.RenderStepped
49
local cam = workspace.CurrentCamera
50
local movement = 4
51
local change = 0.4
52
local DebrisModel = Instance.new("Model",char)
53
local stealth = false
54
local debounce = false
55
hum.MaxHealth = 50000
56
hum.Health = hum.MaxHealth
57
themeid = 556122490
58
themepitch = 1
59
main = {r = 0;g = 100;b = 255;v = 1}
60
if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
61
if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
62
if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
63
if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
64
if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
65
if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
66
pr = p:FindFirstChild("rcolor")
67
pg = p:FindFirstChild("gcolor")
68
pb = p:FindFirstChild("bcolor")
69
pv = p:FindFirstChild("vcolor")
70
idth = p:FindFirstChild("idtheme")
71
pith = p:FindFirstChild("pitchtheme")
72
main_color = Color3.fromRGB(main.r,main.g,main.b)
73
explosionid = {262562442,144699494,539294959,1388740053}
74
--919941001
75
Prefix = "/"
76
p.Chatted:connect(function(msg)
77
 
78
    if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
79
    local v = tonumber(msg:sub(#Prefix+#'color r '+1))
80
    main.r = v
81
    elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
82
    local v = tonumber(msg:sub(#Prefix+#'color g '+1))
83
    main.g = v
84
    elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
85
    local v = tonumber(msg:sub(#Prefix+#'color b '+1))
86
    main.b = v
87
    elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
88
    local v = tonumber(msg:sub(#Prefix+#'color v '+1))
89
    if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
90
91
    elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
92
    local v = tonumber(msg:sub(#Prefix+#'theme '+1))
93
    themeid = v
94
    music(themeid,themepitch)
95
96
    elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
97
    local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
98
    themepitch = v
99
    music(themeid,themepitch)
100
101
    elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
102
    local v = msg:sub(#Prefix+#'prefix '+1)
103
    Prefix = v
104
 
105
    elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
106
    main.r = 0
107
    main.g = 100
108
    main.b = 255
109
    main.v = 1
110
    themeid = 556122490
111
    themepitch = 1
112
    music(themeid,themepitch)
113
114
    end
115
116
end)
117
----------------------------------------------------------------------------
118
no_anim = false
119
attack = false
120
attacking = false
121
canjump = true
122
aiming_anim = false
123
animid = math.random(0,1)
124
timer = 0
125
bg = Instance.new("BodyGyro",root)
126
bg.P = 100000
127
bg.D = 100
128
----------------------------------------------------------------------------
129
130
function rswait(value)
131
  if value ~= nil and value ~= 0 then
132
    for i=1,value do
133
     rs:wait()
134
    end
135
  else
136
	rs:wait()
137
  end
138
end
139
140
----------------------------------------------------------------------------
141
max = 0
142
function music(id,pitch)
143
max = 0
144
if id == "Stop" then
145
if not torso:FindFirstChild("MusicRuin") then
146
soundz = Instance.new("Sound",torso)
147
end
148
soundz:Stop()
149
else
150
if not torso:FindFirstChild("MusicRuin") then
151
soundz = Instance.new("Sound",torso)
152
end
153
soundz.MaxDistance = 150*5
154
soundz.EmitterSize = 150/5
155
soundz.Volume = 10
156
soundz.Name = "MusicRuin"
157
soundz.Looped = true
158
soundz.PlaybackSpeed = pitch
159
soundz.SoundId = "rbxassetid://"..id
160
soundz:Stop()
161
soundz:Play()
162
end
163
end
164
165
----------------------------------------------------------------------------
166
167
function lerp(a, b, t)
168
  return a + (b - a)*t
169
end
170
171
----------------------------------------------------------------------------
172
173
function Lerp(c1,c2,al)
174
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
175
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
176
  for i,v in pairs(com1) do
177
    com1[i] = v+(com2[i]-v)*al
178
  end
179
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
180
end
181
182
----------------------------------------------------------------------------
183
184
function slerp(a, b, t)
185
  dot = a:Dot(b)
186
  if dot > 0.99999 or dot < -0.99999 then
187
    return t <= 0.5 and a or b
188
  else
189
    r = math.acos(dot)
190
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
191
  end
192
end
193
194
----------------------------------------------------------------------------
195
196
function clerp(c1,c2,al)
197
198
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
199
200
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
201
202
  for i,v in pairs(com1) do
203
204
    com1[i] = lerp(v,com2[i],al)
205
206
  end
207
208
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
209
210
end
211
212
----------------------------------------------------------------------------
213
214
function findAllNearestTorso(pos,dist)
215
    local list = game.Workspace:children()
216
    local torso = {}
217
    local temp = nil
218
    local human = nil
219
    local temp2 = nil
220
    for x = 1, #list do
221
        temp2 = list[x]
222
        if (temp2.className == "Model") and (temp2 ~= char) then
223
            local nayem = "Torso"
224
            if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
225
            temp = temp2:findFirstChild(nayem)
226
            human = temp2:findFirstChildOfClass("Humanoid")
227
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
228
                if (temp.Position - pos).magnitude < dist then
229
                    table.insert(torso,temp)
230
                    dist = (temp.Position - pos).magnitude
231
                end
232
            end
233
        end
234
    end
235
    return torso
236
end
237
238
----------------------------------------------------------------------------
239
240
local isAPlayer
241
function checkIfNotPlayer(model)
242
coroutine.resume(coroutine.create(function()
243
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
244
isAPlayer = true
245
else
246
isAPlayer = false
247
end
248
end))
249
return isAPlayer
250
end
251
252
----------------------------------------------------------------------------
253
254
function computeDirection(vec)
255
local lenSquared = vec.magnitude * vec.magnitude
256
local invSqrt = 1 / math.sqrt(lenSquared)
257
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
258
end
259
260
----------------------------------------------------------------------------
261
262
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
263
264
  local wld = Instance.new("Weld", wp1)
265
266
  wld.Part0 = wp0
267
268
  wld.Part1 = wp1
269
270
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
271
272
  return wld
273
274
end
275
276
----------------------------------------------------------------------------
277
278
function weld(model)
279
	local parts,last = {}
280
	local function scan(parent)
281
		for _,v in pairs(parent:GetChildren()) do
282
			if (v:IsA("BasePart")) then
283
				if (last) then
284
					local w = Instance.new("Weld")
285
					w.Name = ("%s_Weld"):format(v.Name)
286
					w.Part0,w.Part1 = last,v
287
					w.C0 = last.CFrame:inverse()
288
					w.C1 = v.CFrame:inverse()
289
					w.Parent = last
290
				end
291
				last = v
292
				table.insert(parts,v)
293
			end
294
			scan(v)
295
		end
296
	end
297
	scan(model)
298
	for _,v in pairs(parts) do
299
		v.Anchored = false
300
		v.Locked = true
301
	end
302
end
303
304
----------------------------------------------------------------------------
305
306
function sound(id,position,vol,pitch,dist,start,finish)
307
  coroutine.resume(coroutine.create(function()
308
309
  local part = Instance.new("Part",DebrisModel)
310
  part.Anchored = true
311
  part.Position = position
312
  part.Size = Vector3.new(0,0,0)
313
  part.CanCollide = false
314
  part.Transparency = 1
315
316
  soundasd = Instance.new("Sound",part)
317
  
318
  soundasd.SoundId = "rbxassetid://"..id
319
  
320
  if vol ~= nil then
321
    soundasd.Volume = vol
322
  end
323
324
  if pitch ~= nil then
325
    soundasd.PlaybackSpeed = pitch
326
  end
327
  
328
  if dist ~= nil then
329
    soundasd.MaxDistance = dist*5
330
    soundasd.EmitterSize = dist/5
331
  end
332
333
  delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
334
  
335
  soundasd:Play()
336
  
337
  end))
338
  return soundasd
339
end
340
341
function createsound(id,parent)
342
343
  local soundz = Instance.new("Sound",parent)
344
345
  soundz.SoundId = "rbxassetid://"..id
346
347
  return soundz
348
349
end
350
351
function playsound(sond,vol,pitch,start)
352
  
353
  if vol ~= nil then
354
    sond.Volume = vol
355
  end
356
357
  if pitch ~= nil then
358
    sond.PlaybackSpeed = pitch
359
  end
360
 
361
  if start ~= nil then
362
    sond.TimePosition = start
363
  end
364
365
  sond:Play()
366
  
367
end
368
369
----------------------------------------------------------------------------
370
eColors={"Really red","Really black"}
371
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
372
    local magz = (Part0 - Part1).magnitude
373
    local curpos = Part0
374
    local trz = {-Offset,Offset} 
375
    for i=1,Times do
376
        local li = Instance.new("Part", DebrisModel)
377
        li.TopSurface =0
378
        li.Material = Enum.Material.Neon
379
        li.BottomSurface = 0
380
        li.Anchored = true
381
        li.Locked = true
382
        li.Transparency = Trans or 0.4
383
        li.BrickColor = BrickColor.new(Color)
384
        li.formFactor = "Custom"
385
        li.CanCollide = false
386
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
387
        local lim = Instance.new("BlockMesh",li)
388
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
389
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
390
        if Times == i then
391
        local magz2 = (curpos - Part1).magnitude
392
        li.Size = Vector3.new(Thickness,Thickness,magz2)
393
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
394
        else
395
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
396
        end
397
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
398
        li.Name = "LIGHTNING"
399
    end
400
end
401
402
----------------------------------------------------------------------------
403
404
local HBill = Instance.new("BillboardGui",hed)
405
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
406
local HName = Instance.new("TextLabel")
407
HBill.Size = UDim2.new(15,0,2.2,0)
408
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
409
HBill.AlwaysOnTop = true
410
HBill.Enabled = true
411
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
412
HMain.BackgroundTransparency = 1
413
HMain.Size = UDim2.new(.5,0,.2,0)
414
HName.Parent = HMain
415
HName.BackgroundTransparency = 1
416
HName.BackgroundColor3 = Color3.new(255,255,255)
417
HName.BorderColor3 = Color3.new(0,0,0)
418
HName.BorderSizePixel = 2
419
HName.Size = UDim2.new(1,0,.75,0)
420
HName.Font = "Code"
421
HName.Text = [[(Amatsumika Starlight)]]
422
HName.TextScaled = true
423
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
424
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
425
HName.TextStrokeTransparency = 0
426
HName.TextYAlignment = "Bottom"
427
428
local HBill = Instance.new("BillboardGui",hed)
429
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
430
local HName = Instance.new("TextLabel")
431
HBill.Size = UDim2.new(15,0,2.2,0)
432
HBill.StudsOffset = Vector3.new(3.675,2,0)
433
HBill.AlwaysOnTop = true
434
HBill.Enabled = true
435
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
436
HMain.BackgroundTransparency = 1
437
HMain.Size = UDim2.new(.5,0,.5,0)
438
HName.Parent = HMain
439
HName.BackgroundTransparency = 1
440
HName.BackgroundColor3 = Color3.new(255,255,255)
441
HName.BorderColor3 = Color3.new(0,0,0)
442
HName.BorderSizePixel = 2
443
HName.Size = UDim2.new(1,0,.75,0)
444
HName.Font = "Code"
445
HName.Text = [[「アマツミカ·スタライト」]]
446
HName.TextScaled = true
447
HName.TextColor3 = Color3.new(0,0,0)
448
HName.TextStrokeColor3 = Color3.new(255,255,255)
449
HName.TextStrokeTransparency = 0
450
HName.TextYAlignment = "Bottom"
451
452
function bigboomrektxd()
453
coroutine.resume(coroutine.create(function()
454
local magnitude = nil
455
local Position = nil
456
if animid == 0 then
457
Position = larm.Position
458
else
459
Position = rarm.Position
460
end
461
--sound(743499393,Position,10,math.random(6,8)/10)
462
sound(440145223,Position,10,math.random(10,12)/10,50)
463
464
local Part1 = Instance.new("Part")
465
local mesh2 = Instance.new("SpecialMesh",Part1)
466
mesh2.MeshId = "rbxassetid://559831844"
467
mesh2.Scale = Vector3.new(0,0,0.4)
468
Part1.Material = Enum.Material.Neon
469
Part1.CanCollide = false
470
Part1.Color = Color3.fromHSV(0,0,main.v)
471
Part1.Parent = DebrisModel
472
Part1.Size = Vector3.new(0,0,0)
473
Part1.Anchored = true
474
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
475
Part1.Name = "EXPLOSION2"
476
477
local Part0 = Instance.new("Part",DebrisModel)
478
local PointLight2 = Instance.new("PointLight")
479
Part0.Name = "Bullet"
480
Part0.Material = Enum.Material.Neon
481
Part0.Color = Color3.fromHSV(0,0,main.v)
482
Part0.Anchored = false
483
Part0.Size = Vector3.new(5, 5, 5)
484
local mesh = Instance.new("SpecialMesh",Part0)
485
mesh.MeshType = Enum.MeshType.Sphere
486
local bforce = Instance.new("BodyForce",Part0)
487
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
488
Part0.CanCollide = false
489
PointLight2.Parent = Part0
490
PointLight2.Color = Part0.Color
491
local Target = mouse.Hit.p
492
local direction = Target - Position
493
local direction = computeDirection(direction)
494
local pos = Position + (direction * 2) 
495
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
496
Part0.Velocity = direction * 60
497
local asd = nil
498
local loop = nil
499
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
500
loop = rs:connect(function()
501
local asdf = math.random(500,1000)/1000
502
local Part1 = Instance.new("Part")
503
local mesh2 = Instance.new("SpecialMesh",Part1)
504
mesh2.MeshType = Enum.MeshType.Sphere
505
Part1.Material = Enum.Material.Neon
506
Part1.CanCollide = false
507
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
508
Part1.Parent = DebrisModel
509
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
510
Part1.Anchored = true
511
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
512
Part1.Name = "SMOKE"
513
end)
514
asd = Part0.Touched:connect(function(ht)
515
local hit=ht.Parent
516
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
517
asd:disconnect()
518
loop:disconnect()
519
Part0:Destroy()
520
521
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
522
for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
523
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
524
v:Destroy()
525
else
526
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
527
end
528
local Position = Part0.Position
529
local Target = v.Position
530
local direction = Target - Position
531
local direction = computeDirection(direction)
532
local bv = Instance.new("BodyVelocity",v)
533
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
534
debris:AddItem(bv,1)
535
end
536
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
537
for z=1,math.random(2,3) do
538
local asdf = math.random(-5,5)*10-(i/20)*8
539
local Part1 = Instance.new("Part")
540
local mesh2 = Instance.new("SpecialMesh",Part1)
541
mesh2.MeshType = Enum.MeshType.Sphere
542
mesh2.Scale = Vector3.new(0,0,0)
543
Part1.Material = Enum.Material.Neon
544
Part1.CanCollide = false
545
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
546
Part1.Parent = DebrisModel
547
Part1.Size = Vector3.new(asdf,asdf,asdf)
548
Part1.Anchored = true
549
local a = i*0.5
550
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
551
Part1.Name = "EXPLOSION"
552
end
553
end
554
555
end
556
end)
557
end))
558
end
559
560
holdclick=false
561
562
mouse.Button1Down:connect(function()
563
if debounce == false then
564
if animid == 0 then
565
animid = 1
566
else
567
animid = 0
568
end
569
debounce = true
570
holdclick = true
571
aiming_anim = true
572
wait(0.2)
573
repeat 
574
rs:wait()
575
timer = 150
576
until holdclick == false
577
bigboomrektxd()
578
579
local Position = mouse.Hit.p
580
local Target = root.Position
581
local direction = Target - Position
582
local direction = computeDirection(direction)
583
root.Velocity = direction * 150
584
585
aiming_anim = false
586
delay(0.3,function() debounce = false end)
587
end
588
end)
589
590
mouse.Button1Up:connect(function()
591
holdclick=false
592
end)
593
594
function dashasdf()
595
debounce = true
596
597
canjump = false
598
attack = true
599
600
for i,v in pairs(char:GetChildren()) do
601
if v ~= root then
602
if v:IsA("Part") then
603
v.Transparency = 1
604
elseif v:IsA("Accoutrement") then
605
v:FindFirstChildOfClass("Part").Transparency = 1
606
end
607
end
608
end
609
610
local tempattachment = Instance.new("Attachment",root)
611
tempattachment.Position = Vector3.new(0,0,-4)
612
613
for i=1,20 do rs:wait()
614
root.Velocity = Vector3.new(0,0,0)
615
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
616
local asdf = math.random(500,1000)/100
617
local Part1 = Instance.new("Part")
618
local mesh2 = Instance.new("SpecialMesh",Part1)
619
mesh2.MeshType = Enum.MeshType.Sphere
620
Part1.Material = Enum.Material.Neon
621
Part1.CanCollide = false
622
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
623
Part1.Parent = DebrisModel
624
Part1.Size = Vector3.new(asdf,asdf,asdf)
625
Part1.Anchored = true
626
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
627
Part1.Name = "SMOKE"
628
end
629
630
tempattachment:Destroy()
631
632
for i,v in pairs(char:GetChildren()) do
633
if v ~= root then
634
if v:IsA("Part") then
635
v.Transparency = 0
636
elseif v:IsA("Accoutrement") then
637
v:FindFirstChildOfClass("Part").Transparency = 0
638
end
639
end
640
end
641
642
canjump = true
643
attack = false
644
645
delay(0.1,function() debounce = false end)
646
end
647
648
function laz0r()
649
650
local Position = nil
651
if animid == 0 then
652
Position = larm.Position
653
else
654
Position = rarm.Position
655
end
656
657
local Part1 = Instance.new("Part")
658
local mesh2 = Instance.new("SpecialMesh",Part1)
659
mesh2.MeshId = "rbxassetid://559831844"
660
mesh2.Scale = Vector3.new(0,0,0.4)
661
Part1.Material = Enum.Material.Neon
662
Part1.CanCollide = false
663
Part1.Color = Color3.fromHSV(0,0,main.v)
664
Part1.Parent = DebrisModel
665
Part1.Size = Vector3.new(0,0,0)
666
Part1.Anchored = true
667
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
668
Part1.Name = "EXPLOSION3"
669
670
local Part0 = Instance.new("Part",DebrisModel)
671
Part0.Name = "Bullet"
672
Part0.Material = Enum.Material.Neon
673
Part0.Color = Color3.fromHSV(0,0,main.v)
674
Part0.Anchored = true
675
local mesh = Instance.new("SpecialMesh",Part0)
676
mesh.MeshType = Enum.MeshType.Sphere
677
Part0.CanCollide = false
678
local Target = mouse.Hit.p
679
local direction = Target - Position
680
local direction = computeDirection(direction)
681
local ray = Ray.new(Position, (Target-Position).unit*1048)
682
local part, endPoint = workspace:FindPartOnRay(ray, char)
683
Part0.Size = Vector3.new(5,1,5)
684
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
685
local pos = Position + (direction * (mesh.Scale.Y/2))
686
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
687
688
clashpart = Instance.new("Part",DebrisModel)
689
clashpart.Size = Vector3.new(50,50,50)
690
clashpart.CanCollide = false
691
clashpart.Anchored = true
692
clashpart.Transparency = 1
693
clashpart.Color = main_color
694
clashpart.Name = "StarLightClash"
695
clashpart.CFrame = CFrame.new(endPoint, root.Position)
696
697
sound(1177475476,Position,10,math.random(5,6)/10,300)
698
699
local z = 10
700
for i = 1,100 do rs:wait()
701
if animid == 0 then
702
Position = larm.Position
703
else
704
Position = rarm.Position
705
end
706
local Target = mouse.Hit.p
707
local direction = Target - Position
708
local direction = computeDirection(direction)
709
local ray = Ray.new(Position, (Target-Position).unit*1048)
710
local part, endPoint = workspace:FindPartOnRay(ray, char)
711
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
712
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
713
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
714
local pos = Position + (direction * (mesh.Scale.Y/2))
715
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
716
clashpart.CFrame = CFrame.new(endPoint, root.Position)
717
718
local Position = mouse.Hit.p
719
local Target = root.Position
720
local direction = Target - Position
721
local direction = computeDirection(direction)
722
root.Velocity = direction * 5
723
724
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
725
726
Part1 = Part0:Clone()
727
Part1.Parent = DebrisModel
728
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
729
Part1.Name = "SMOKE2"
730
731
if part ~= nil then
732
if part.Name == "StarLightClash" then
733
local asdf = math.random(0,5)*20
734
local Part1 = Instance.new("Part")
735
local mesh2 = Instance.new("SpecialMesh",Part1)
736
mesh2.MeshType = Enum.MeshType.Sphere
737
mesh2.Scale = Vector3.new(0,0,0)
738
Part1.Material = Enum.Material.Neon
739
Part1.CanCollide = false
740
Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
741
Part1.Parent = DebrisModel
742
Part1.Size = Vector3.new(asdf,asdf,asdf)
743
Part1.Anchored = true
744
local a = 1.5
745
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
746
Part1.Name = "EXPLOSION"
747
else
748
local asdf = math.random(0,5)*10
749
local Part1 = Instance.new("Part")
750
local mesh2 = Instance.new("SpecialMesh",Part1)
751
mesh2.MeshType = Enum.MeshType.Sphere
752
mesh2.Scale = Vector3.new(0,0,0)
753
Part1.Material = Enum.Material.Neon
754
Part1.CanCollide = false
755
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
756
Part1.Parent = DebrisModel
757
Part1.Size = Vector3.new(asdf,asdf,asdf)
758
Part1.Anchored = true
759
local a = 1.5
760
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
761
Part1.Name = "EXPLOSION"
762
end
763
end
764
765
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
766
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
767
v:Destroy()
768
else
769
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
770
end
771
local Position = mouse.Hit.p
772
local Target = v.Position
773
local direction = Target - Position
774
local direction = computeDirection(direction)
775
local bv = Instance.new("BodyVelocity",v)
776
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
777
debris:AddItem(bv,1)
778
end
779
780
end
781
clashpart:Destroy()
782
Part0:Destroy()
783
wait(0.3)
784
aiming_anim = false
785
delay(0.3,function() debounce = false end)
786
end
787
788
function nukewelpo()
789
coroutine.resume(coroutine.create(function()
790
local magnitude = nil
791
local Position = nil
792
if animid == 0 then
793
Position = larm.Position
794
else
795
Position = rarm.Position
796
end
797
--sound(743499393,Position,10,math.random(6,8)/10)
798
sound(440145223,Position,10,math.random(4,5)/10,100)
799
800
local Part1 = Instance.new("Part")
801
local mesh2 = Instance.new("SpecialMesh",Part1)
802
mesh2.MeshId = "rbxassetid://559831844"
803
mesh2.Scale = Vector3.new(0,0,0.4)
804
Part1.Material = Enum.Material.Neon
805
Part1.CanCollide = false
806
Part1.Color = Color3.fromHSV(0,0,main.v)
807
Part1.Parent = DebrisModel
808
Part1.Size = Vector3.new(0,0,0)
809
Part1.Anchored = true
810
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
811
Part1.Name = "EXPLOSION3"
812
813
local Part0 = Instance.new("Part",DebrisModel)
814
local PointLight2 = Instance.new("PointLight")
815
Part0.Name = "Bullet"
816
Part0.Material = Enum.Material.Neon
817
Part0.Color = Color3.fromHSV(0,0,main.v)
818
Part0.Anchored = false
819
Part0.Size = Vector3.new(5, 5, 5)
820
local mesh = Instance.new("SpecialMesh",Part0)
821
mesh.MeshType = Enum.MeshType.Sphere
822
mesh.Scale = Vector3.new(3,3,3)
823
local bforce = Instance.new("BodyForce",Part0)
824
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
825
Part0.CanCollide = false
826
PointLight2.Parent = Part0
827
PointLight2.Color = Part0.Color
828
local Target = mouse.Hit.p
829
local direction = Target - Position
830
local direction = computeDirection(direction)
831
local pos = Position + (direction * 2) 
832
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
833
Part0.Velocity = direction * 150
834
local asd = nil
835
local loop = nil
836
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
837
loop = rs:connect(function()
838
local asdf = math.random(500,1000)/1000
839
local Part1 = Instance.new("Part")
840
local mesh2 = Instance.new("SpecialMesh",Part1)
841
mesh2.MeshType = Enum.MeshType.Sphere
842
Part1.Material = Enum.Material.Neon
843
Part1.CanCollide = false
844
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
845
Part1.Parent = DebrisModel
846
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
847
Part1.Anchored = true
848
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
849
Part1.Name = "SMOKE"
850
end)
851
asd = Part0.Touched:connect(function(ht)
852
local hit=ht.Parent
853
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
854
asd:disconnect()
855
loop:disconnect()
856
Part0:Destroy()
857
858
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
859
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
860
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
861
v:Destroy()
862
else
863
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
864
end
865
local Position = Part0.Position
866
local Target = v.Position
867
local direction = Target - Position
868
local direction = computeDirection(direction)
869
local bv = Instance.new("BodyVelocity",v)
870
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
871
debris:AddItem(bv,1)
872
end
873
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
874
for z=1,math.random(2,3) do
875
local asdf = math.random(-5,5)*10-(i/20)*12
876
local Part1 = Instance.new("Part")
877
local mesh2 = Instance.new("SpecialMesh",Part1)
878
mesh2.MeshType = Enum.MeshType.Sphere
879
mesh2.Scale = Vector3.new(0,0,0)
880
Part1.Material = Enum.Material.Neon
881
Part1.CanCollide = false
882
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
883
Part1.Parent = DebrisModel
884
Part1.Size = Vector3.new(asdf,asdf,asdf)
885
Part1.Anchored = true
886
local a = i*5
887
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
888
Part1.Name = "EXPLOSION4"
889
end
890
end
891
892
end
893
end)
894
end))
895
end
896
897
holdq = false
898
holdr = false
899
cooldownult = false
900
901
mouse.KeyDown:connect(function(key)
902
if debounce == false then
903
if key == "e" then
904
dashasdf()
905
if key == "t" then 
906
while true do wait(0.5)
907
dasfasdf()
908
wait(5)
909
break
910
end
911
elseif key == "r" and cooldownult == false then
912
cooldownult = true
913
if animid == 0 then
914
animid = 1
915
else
916
animid = 0
917
end
918
debounce = true
919
holdr = true
920
aiming_anim = true
921
wait(0.2)
922
repeat 
923
rs:wait()
924
timer = 150
925
until holdr == false
926
nukewelpo()
927
928
local Position = mouse.Hit.p
929
local Target = root.Position
930
local direction = Target - Position
931
local direction = computeDirection(direction)
932
root.Velocity = direction * 300
933
934
aiming_anim = false
935
delay(5,function() cooldownult = false end)
936
delay(1,function() debounce = false end)
937
938
elseif key == "q" then
939
debounce = true
940
if animid == 0 then
941
animid = 1
942
else
943
animid = 0
944
end
945
holdq = true
946
attack = true
947
aiming_anim = true
948
repeat rs:wait() timer = 150 until holdq == false
949
laz0r()
950
attack = false
951
end
952
end
953
end)
954
955
mouse.KeyUp:connect(function(key)
956
if key == "q" then
957
holdq = false
958
elseif key == "r" then
959
holdr = false
960
end
961
end)
962
963
----------------------------------------------------------------------------
964
music(themeid,themepitch)
965
velocityYFall=0
966
velocityYFall2=0
967
velocityYFall3=0
968
velocityYFall4=0
969
neckrotY=0
970
neckrotY2=0
971
torsorotY=0
972
torsorotY2=0
973
torsoY=0
974
torsoY2=0
975
sine = 0
976
newWeld(torso, larm, -1.5, 0.5, 0)
977
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
978
newWeld(torso, rarm, 1.5, 0.5, 0)
979
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
980
newWeld(torso, hed, 0, 1.5, 0)
981
newWeld(torso, lleg, -0.5, -1, 0)
982
lleg.Weld.C1 = CFrame.new(0, 1, 0)
983
newWeld(torso, rleg, 0.5, -1, 0)
984
rleg.Weld.C1 = CFrame.new(0, 1, 0)
985
newWeld(root, torso, 0, -1, 0)
986
torso.Weld.C1 = CFrame.new(0, -1, 0)
987
988
rs:connect(function()
989
990
bg.MaxTorque = Vector3.new(0,0,0)
991
992
for i,v in pairs(DebrisModel:GetChildren()) do
993
    
994
995
if v.Name == "EXPLOSION" then
996
local change = 0.04-(v.Transparency*0.02)
997
local vm = v:FindFirstChildOfClass("SpecialMesh")
998
vm.Scale = vm.Scale + Vector3.new(change,change,change)
999
v.Transparency = v.Transparency + 0.02
1000
if v.Transparency >= 1 then
1001
v:Destroy()
1002
end
1003
1004
elseif v.Name == "EXPLOSION2" then
1005
local change = 0.04-(v.Transparency*0.04)
1006
local vm = v:FindFirstChildOfClass("SpecialMesh")
1007
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1008
v.Transparency = v.Transparency + 0.025
1009
if v.Transparency >= 1 then
1010
v:Destroy()
1011
end
1012
1013
elseif v.Name == "EXPLOSION3" then
1014
local change = 0.5-(v.Transparency*0.5)
1015
local vm = v:FindFirstChildOfClass("SpecialMesh")
1016
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1017
v.Transparency = v.Transparency + 0.1
1018
if v.Transparency >= 1 then
1019
v:Destroy()
1020
end
1021
1022
elseif v.Name == "EXPLOSION4" then
1023
local change = 0.15-(v.Transparency*0.125)
1024
local vm = v:FindFirstChildOfClass("SpecialMesh")
1025
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1026
v.Transparency = v.Transparency + 0.01
1027
if v.Transparency >= 1 then
1028
v:Destroy()
1029
end
1030
1031
elseif v.Name == "SMOKE" then
1032
local vm = v:FindFirstChildOfClass("SpecialMesh")
1033
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
1034
if vm.Scale.X <= 0 then
1035
v:Destroy()
1036
end
1037
1038
elseif v.Name == "SMOKE2" then
1039
local change = 2-(v.Transparency*2)
1040
local vm = v:FindFirstChildOfClass("SpecialMesh")
1041
local Position = nil
1042
if animid == 0 then
1043
Position = larm.Position
1044
else
1045
Position = rarm.Position
1046
end
1047
local Target = mouse.Hit.p
1048
local direction = Target - Position
1049
local direction = computeDirection(direction)
1050
local ray = Ray.new(Position, (Target-Position).unit*1048)
1051
local part, endPoint = workspace:FindPartOnRay(ray, char)
1052
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
1053
local pos = Position + (direction * (vm.Scale.Y/2))
1054
v.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1055
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
1056
v.Transparency = v.Transparency + 0.1
1057
if v.Transparency >= 1 then
1058
v:Destroy()
1059
end
1060
1061
1062
elseif v.Name == "LIGHTNING" then
1063
local vm = v:FindFirstChildOfClass("BlockMesh")
1064
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1065
if vm.Scale.X <= 0 then
1066
v:Destroy()
1067
end
1068
1069
end
1070
end
1071
1072
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
1073
velocityYFall = root.Velocity.Y/1.5
1074
end
1075
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1076
velocityYFall2 = root.Velocity.Y/180
1077
end
1078
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1079
velocityYFall3 = root.Velocity.Y/1.5
1080
end
1081
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1082
velocityYFall4 = root.Velocity.Y/1.5
1083
end
1084
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1085
neckrotY = root.RotVelocity.Y/6
1086
end
1087
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1088
neckrotY2 = root.RotVelocity.Y/8
1089
end
1090
1091
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1092
torsorotY = root.RotVelocity.Y/6
1093
end
1094
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1095
torsorotY2 = root.RotVelocity.Y/8
1096
end
1097
1098
1099
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1100
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1101
1102
if attack == true then
1103
hum.WalkSpeed = 1
1104
else
1105
hum.WalkSpeed = 8
1106
end
1107
1108
if canjump == true then
1109
hum.JumpPower = 50
1110
else
1111
hum.JumpPower = 0
1112
end
1113
1114
local jumped = false
1115
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1116
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1117
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1118
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1119
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1120
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1121
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1122
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1123
1124
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1125
1126
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1127
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1128
1129
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1130
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1131
1132
if no_anim == false then
1133
if hum.Health > 0 then
1134
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1135
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1136
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
1137
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1138
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1139
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1140
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1141
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1142
elseif jumped == true then
1143
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1144
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
1145
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
1146
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
1147
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1148
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1149
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1150
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1151
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1152
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
1153
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
1154
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
1155
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1156
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1157
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1158
end
1159
for i=1,5 do
1160
if aiming_anim == true then
1161
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1162
if jumped == false then
1163
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1164
else
1165
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1166
end
1167
if animid == 0 then
1168
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
1169
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
1170
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
1171
else
1172
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
1173
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
1174
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
1175
end
1176
else
1177
if timer <= 0 then
1178
animid = math.random(0,1)
1179
else
1180
timer = timer - 1
1181
end
1182
end
1183
end
1184
end
1185
end
1186
main_color = Color3.fromRGB(main.r,main.g,main.b)
1187
pr.Value = main.r
1188
pg.Value = main.g
1189
pb.Value = main.b
1190
pv.Value = main.v
1191
idth.Value = themeid
1192
pith.Value = themepitch
1193
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
1194
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
1195
sine = sine + change
1196
if hum.Health <= 0 then
1197
debounce = true
1198
end
1199
end)