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9Simplicity9

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Jun 10th, 2018
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  1. print([[
  2. ___________________________________
  3.  
  4. Kyutatsuki13's アマツミカ·スタライト script
  5. Build 0003
  6. Amatsumika Starlight the Kami of Stars
  7.  
  8. ___________________________________
  9. ]])
  10.  
  11. function checkfriendlist(model)
  12. local friend = false
  13. local target = nil
  14. if model.ClassName == "Player" then
  15. target = model
  16. else
  17. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  18. end
  19. if target ~= nil then
  20. if target:IsFriendsWith(40229938) then friend = true end
  21. end
  22. return friend
  23. end
  24.  
  25. if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
  26. warn("You're not whitelisted h0h but since i released it")
  27. --wait(1)
  28. --error("Script has been stopped.")
  29. end
  30.  
  31. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  32.  
  33. local p = game:GetService("Players").LocalPlayer
  34. local plr = game:GetService("Players").LocalPlayer
  35. local player = game:GetService("Players").LocalPlayer
  36. local char = p.Character
  37. local mouse = p:GetMouse()
  38. local larm = char:WaitForChild("Left Arm")
  39. local rarm = char:WaitForChild("Right Arm")
  40. local lleg = char:WaitForChild("Left Leg")
  41. local rleg = char:WaitForChild("Right Leg")
  42. local hed = char:WaitForChild("Head")
  43. local torso = char:WaitForChild("Torso")
  44. local root = char:WaitForChild("HumanoidRootPart")
  45. local hum = char:FindFirstChildOfClass("Humanoid")
  46. local debris = game:GetService("Debris")
  47. local run = game:GetService("RunService")
  48. local rs = run.RenderStepped
  49. local cam = workspace.CurrentCamera
  50. local movement = 4
  51. local change = 0.4
  52. local DebrisModel = Instance.new("Model",char)
  53. local stealth = false
  54. local debounce = false
  55. hum.MaxHealth = 50000
  56. hum.Health = hum.MaxHealth
  57. themeid = 556122490
  58. themepitch = 1
  59. main = {r = 0;g = 100;b = 255;v = 1}
  60. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  61. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  62. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  63. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  64. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  65. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  66. pr = p:FindFirstChild("rcolor")
  67. pg = p:FindFirstChild("gcolor")
  68. pb = p:FindFirstChild("bcolor")
  69. pv = p:FindFirstChild("vcolor")
  70. idth = p:FindFirstChild("idtheme")
  71. pith = p:FindFirstChild("pitchtheme")
  72. main_color = Color3.fromRGB(main.r,main.g,main.b)
  73. explosionid = {262562442,144699494,539294959,1388740053}
  74. --919941001
  75. Prefix = "/"
  76. p.Chatted:connect(function(msg)
  77.  
  78. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  79. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  80. main.r = v
  81. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  82. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  83. main.g = v
  84. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  85. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  86. main.b = v
  87. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  88. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  89. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  90.  
  91. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  92. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  93. themeid = v
  94. music(themeid,themepitch)
  95.  
  96. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  97. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  98. themepitch = v
  99. music(themeid,themepitch)
  100.  
  101. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  102. local v = msg:sub(#Prefix+#'prefix '+1)
  103. Prefix = v
  104.  
  105. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  106. main.r = 0
  107. main.g = 100
  108. main.b = 255
  109. main.v = 1
  110. themeid = 556122490
  111. themepitch = 1
  112. music(themeid,themepitch)
  113.  
  114. end
  115.  
  116. end)
  117. ----------------------------------------------------------------------------
  118. no_anim = false
  119. attack = false
  120. attacking = false
  121. canjump = true
  122. aiming_anim = false
  123. animid = math.random(0,1)
  124. timer = 0
  125. bg = Instance.new("BodyGyro",root)
  126. bg.P = 100000
  127. bg.D = 100
  128. ----------------------------------------------------------------------------
  129.  
  130. function rswait(value)
  131. if value ~= nil and value ~= 0 then
  132. for i=1,value do
  133. rs:wait()
  134. end
  135. else
  136. rs:wait()
  137. end
  138. end
  139.  
  140. ----------------------------------------------------------------------------
  141. max = 0
  142. function music(id,pitch)
  143. max = 0
  144. if id == "Stop" then
  145. if not torso:FindFirstChild("MusicRuin") then
  146. soundz = Instance.new("Sound",torso)
  147. end
  148. soundz:Stop()
  149. else
  150. if not torso:FindFirstChild("MusicRuin") then
  151. soundz = Instance.new("Sound",torso)
  152. end
  153. soundz.MaxDistance = 150*5
  154. soundz.EmitterSize = 150/5
  155. soundz.Volume = 10
  156. soundz.Name = "MusicRuin"
  157. soundz.Looped = true
  158. soundz.PlaybackSpeed = pitch
  159. soundz.SoundId = "rbxassetid://"..id
  160. soundz:Stop()
  161. soundz:Play()
  162. end
  163. end
  164.  
  165. ----------------------------------------------------------------------------
  166.  
  167. function lerp(a, b, t)
  168. return a + (b - a)*t
  169. end
  170.  
  171. ----------------------------------------------------------------------------
  172.  
  173. function Lerp(c1,c2,al)
  174. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  175. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  176. for i,v in pairs(com1) do
  177. com1[i] = v+(com2[i]-v)*al
  178. end
  179. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  180. end
  181.  
  182. ----------------------------------------------------------------------------
  183.  
  184. function slerp(a, b, t)
  185. dot = a:Dot(b)
  186. if dot > 0.99999 or dot < -0.99999 then
  187. return t <= 0.5 and a or b
  188. else
  189. r = math.acos(dot)
  190. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  191. end
  192. end
  193.  
  194. ----------------------------------------------------------------------------
  195.  
  196. function clerp(c1,c2,al)
  197.  
  198. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  199.  
  200. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  201.  
  202. for i,v in pairs(com1) do
  203.  
  204. com1[i] = lerp(v,com2[i],al)
  205.  
  206. end
  207.  
  208. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  209.  
  210. end
  211.  
  212. ----------------------------------------------------------------------------
  213.  
  214. function findAllNearestTorso(pos,dist)
  215. local list = game.Workspace:children()
  216. local torso = {}
  217. local temp = nil
  218. local human = nil
  219. local temp2 = nil
  220. for x = 1, #list do
  221. temp2 = list[x]
  222. if (temp2.className == "Model") and (temp2 ~= char) then
  223. local nayem = "Torso"
  224. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  225. temp = temp2:findFirstChild(nayem)
  226. human = temp2:findFirstChildOfClass("Humanoid")
  227. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  228. if (temp.Position - pos).magnitude < dist then
  229. table.insert(torso,temp)
  230. dist = (temp.Position - pos).magnitude
  231. end
  232. end
  233. end
  234. end
  235. return torso
  236. end
  237.  
  238. ----------------------------------------------------------------------------
  239.  
  240. local isAPlayer
  241. function checkIfNotPlayer(model)
  242. coroutine.resume(coroutine.create(function()
  243. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  244. isAPlayer = true
  245. else
  246. isAPlayer = false
  247. end
  248. end))
  249. return isAPlayer
  250. end
  251.  
  252. ----------------------------------------------------------------------------
  253.  
  254. function computeDirection(vec)
  255. local lenSquared = vec.magnitude * vec.magnitude
  256. local invSqrt = 1 / math.sqrt(lenSquared)
  257. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  258. end
  259.  
  260. ----------------------------------------------------------------------------
  261.  
  262. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  263.  
  264. local wld = Instance.new("Weld", wp1)
  265.  
  266. wld.Part0 = wp0
  267.  
  268. wld.Part1 = wp1
  269.  
  270. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  271.  
  272. return wld
  273.  
  274. end
  275.  
  276. ----------------------------------------------------------------------------
  277.  
  278. function weld(model)
  279. local parts,last = {}
  280. local function scan(parent)
  281. for _,v in pairs(parent:GetChildren()) do
  282. if (v:IsA("BasePart")) then
  283. if (last) then
  284. local w = Instance.new("Weld")
  285. w.Name = ("%s_Weld"):format(v.Name)
  286. w.Part0,w.Part1 = last,v
  287. w.C0 = last.CFrame:inverse()
  288. w.C1 = v.CFrame:inverse()
  289. w.Parent = last
  290. end
  291. last = v
  292. table.insert(parts,v)
  293. end
  294. scan(v)
  295. end
  296. end
  297. scan(model)
  298. for _,v in pairs(parts) do
  299. v.Anchored = false
  300. v.Locked = true
  301. end
  302. end
  303.  
  304. ----------------------------------------------------------------------------
  305.  
  306. function sound(id,position,vol,pitch,dist,start,finish)
  307. coroutine.resume(coroutine.create(function()
  308.  
  309. local part = Instance.new("Part",DebrisModel)
  310. part.Anchored = true
  311. part.Position = position
  312. part.Size = Vector3.new(0,0,0)
  313. part.CanCollide = false
  314. part.Transparency = 1
  315.  
  316. soundasd = Instance.new("Sound",part)
  317.  
  318. soundasd.SoundId = "rbxassetid://"..id
  319.  
  320. if vol ~= nil then
  321. soundasd.Volume = vol
  322. end
  323.  
  324. if pitch ~= nil then
  325. soundasd.PlaybackSpeed = pitch
  326. end
  327.  
  328. if dist ~= nil then
  329. soundasd.MaxDistance = dist*5
  330. soundasd.EmitterSize = dist/5
  331. end
  332.  
  333. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  334.  
  335. soundasd:Play()
  336.  
  337. end))
  338. return soundasd
  339. end
  340.  
  341. function createsound(id,parent)
  342.  
  343. local soundz = Instance.new("Sound",parent)
  344.  
  345. soundz.SoundId = "rbxassetid://"..id
  346.  
  347. return soundz
  348.  
  349. end
  350.  
  351. function playsound(sond,vol,pitch,start)
  352.  
  353. if vol ~= nil then
  354. sond.Volume = vol
  355. end
  356.  
  357. if pitch ~= nil then
  358. sond.PlaybackSpeed = pitch
  359. end
  360.  
  361. if start ~= nil then
  362. sond.TimePosition = start
  363. end
  364.  
  365. sond:Play()
  366.  
  367. end
  368.  
  369. ----------------------------------------------------------------------------
  370. eColors={"Really red","Really black"}
  371. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  372. local magz = (Part0 - Part1).magnitude
  373. local curpos = Part0
  374. local trz = {-Offset,Offset}
  375. for i=1,Times do
  376. local li = Instance.new("Part", DebrisModel)
  377. li.TopSurface =0
  378. li.Material = Enum.Material.Neon
  379. li.BottomSurface = 0
  380. li.Anchored = true
  381. li.Locked = true
  382. li.Transparency = Trans or 0.4
  383. li.BrickColor = BrickColor.new(Color)
  384. li.formFactor = "Custom"
  385. li.CanCollide = false
  386. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  387. local lim = Instance.new("BlockMesh",li)
  388. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  389. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  390. if Times == i then
  391. local magz2 = (curpos - Part1).magnitude
  392. li.Size = Vector3.new(Thickness,Thickness,magz2)
  393. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  394. else
  395. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  396. end
  397. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  398. li.Name = "LIGHTNING"
  399. end
  400. end
  401.  
  402. ----------------------------------------------------------------------------
  403.  
  404. local HBill = Instance.new("BillboardGui",hed)
  405. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  406. local HName = Instance.new("TextLabel")
  407. HBill.Size = UDim2.new(15,0,2.2,0)
  408. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  409. HBill.AlwaysOnTop = true
  410. HBill.Enabled = true
  411. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  412. HMain.BackgroundTransparency = 1
  413. HMain.Size = UDim2.new(.5,0,.2,0)
  414. HName.Parent = HMain
  415. HName.BackgroundTransparency = 1
  416. HName.BackgroundColor3 = Color3.new(255,255,255)
  417. HName.BorderColor3 = Color3.new(0,0,0)
  418. HName.BorderSizePixel = 2
  419. HName.Size = UDim2.new(1,0,.75,0)
  420. HName.Font = "Code"
  421. HName.Text = [[(Amatsumika Starlight)]]
  422. HName.TextScaled = true
  423. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  424. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  425. HName.TextStrokeTransparency = 0
  426. HName.TextYAlignment = "Bottom"
  427.  
  428. local HBill = Instance.new("BillboardGui",hed)
  429. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  430. local HName = Instance.new("TextLabel")
  431. HBill.Size = UDim2.new(15,0,2.2,0)
  432. HBill.StudsOffset = Vector3.new(3.675,2,0)
  433. HBill.AlwaysOnTop = true
  434. HBill.Enabled = true
  435. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  436. HMain.BackgroundTransparency = 1
  437. HMain.Size = UDim2.new(.5,0,.5,0)
  438. HName.Parent = HMain
  439. HName.BackgroundTransparency = 1
  440. HName.BackgroundColor3 = Color3.new(255,255,255)
  441. HName.BorderColor3 = Color3.new(0,0,0)
  442. HName.BorderSizePixel = 2
  443. HName.Size = UDim2.new(1,0,.75,0)
  444. HName.Font = "Code"
  445. HName.Text = [[「アマツミカ·スタライト」]]
  446. HName.TextScaled = true
  447. HName.TextColor3 = Color3.new(0,0,0)
  448. HName.TextStrokeColor3 = Color3.new(255,255,255)
  449. HName.TextStrokeTransparency = 0
  450. HName.TextYAlignment = "Bottom"
  451.  
  452. function bigboomrektxd()
  453. coroutine.resume(coroutine.create(function()
  454. local magnitude = nil
  455. local Position = nil
  456. if animid == 0 then
  457. Position = larm.Position
  458. else
  459. Position = rarm.Position
  460. end
  461. --sound(743499393,Position,10,math.random(6,8)/10)
  462. sound(440145223,Position,10,math.random(10,12)/10,50)
  463.  
  464. local Part1 = Instance.new("Part")
  465. local mesh2 = Instance.new("SpecialMesh",Part1)
  466. mesh2.MeshId = "rbxassetid://559831844"
  467. mesh2.Scale = Vector3.new(0,0,0.4)
  468. Part1.Material = Enum.Material.Neon
  469. Part1.CanCollide = false
  470. Part1.Color = Color3.fromHSV(0,0,main.v)
  471. Part1.Parent = DebrisModel
  472. Part1.Size = Vector3.new(0,0,0)
  473. Part1.Anchored = true
  474. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  475. Part1.Name = "EXPLOSION2"
  476.  
  477. local Part0 = Instance.new("Part",DebrisModel)
  478. local PointLight2 = Instance.new("PointLight")
  479. Part0.Name = "Bullet"
  480. Part0.Material = Enum.Material.Neon
  481. Part0.Color = Color3.fromHSV(0,0,main.v)
  482. Part0.Anchored = false
  483. Part0.Size = Vector3.new(5, 5, 5)
  484. local mesh = Instance.new("SpecialMesh",Part0)
  485. mesh.MeshType = Enum.MeshType.Sphere
  486. local bforce = Instance.new("BodyForce",Part0)
  487. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  488. Part0.CanCollide = false
  489. PointLight2.Parent = Part0
  490. PointLight2.Color = Part0.Color
  491. local Target = mouse.Hit.p
  492. local direction = Target - Position
  493. local direction = computeDirection(direction)
  494. local pos = Position + (direction * 2)
  495. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  496. Part0.Velocity = direction * 60
  497. local asd = nil
  498. local loop = nil
  499. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  500. loop = rs:connect(function()
  501. local asdf = math.random(500,1000)/1000
  502. local Part1 = Instance.new("Part")
  503. local mesh2 = Instance.new("SpecialMesh",Part1)
  504. mesh2.MeshType = Enum.MeshType.Sphere
  505. Part1.Material = Enum.Material.Neon
  506. Part1.CanCollide = false
  507. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  508. Part1.Parent = DebrisModel
  509. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  510. Part1.Anchored = true
  511. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  512. Part1.Name = "SMOKE"
  513. end)
  514. asd = Part0.Touched:connect(function(ht)
  515. local hit=ht.Parent
  516. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  517. asd:disconnect()
  518. loop:disconnect()
  519. Part0:Destroy()
  520.  
  521. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
  522. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  523. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  524. v:Destroy()
  525. else
  526. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  527. end
  528. local Position = Part0.Position
  529. local Target = v.Position
  530. local direction = Target - Position
  531. local direction = computeDirection(direction)
  532. local bv = Instance.new("BodyVelocity",v)
  533. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  534. debris:AddItem(bv,1)
  535. end
  536. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  537. for z=1,math.random(2,3) do
  538. local asdf = math.random(-5,5)*10-(i/20)*8
  539. local Part1 = Instance.new("Part")
  540. local mesh2 = Instance.new("SpecialMesh",Part1)
  541. mesh2.MeshType = Enum.MeshType.Sphere
  542. mesh2.Scale = Vector3.new(0,0,0)
  543. Part1.Material = Enum.Material.Neon
  544. Part1.CanCollide = false
  545. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  546. Part1.Parent = DebrisModel
  547. Part1.Size = Vector3.new(asdf,asdf,asdf)
  548. Part1.Anchored = true
  549. local a = i*0.5
  550. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  551. Part1.Name = "EXPLOSION"
  552. end
  553. end
  554.  
  555. end
  556. end)
  557. end))
  558. end
  559.  
  560. holdclick=false
  561.  
  562. mouse.Button1Down:connect(function()
  563. if debounce == false then
  564. if animid == 0 then
  565. animid = 1
  566. else
  567. animid = 0
  568. end
  569. debounce = true
  570. holdclick = true
  571. aiming_anim = true
  572. wait(0.2)
  573. repeat
  574. rs:wait()
  575. timer = 150
  576. until holdclick == false
  577. bigboomrektxd()
  578.  
  579. local Position = mouse.Hit.p
  580. local Target = root.Position
  581. local direction = Target - Position
  582. local direction = computeDirection(direction)
  583. root.Velocity = direction * 150
  584.  
  585. aiming_anim = false
  586. delay(0.3,function() debounce = false end)
  587. end
  588. end)
  589.  
  590. mouse.Button1Up:connect(function()
  591. holdclick=false
  592. end)
  593.  
  594. function dashasdf()
  595. debounce = true
  596.  
  597. canjump = false
  598. attack = true
  599.  
  600. for i,v in pairs(char:GetChildren()) do
  601. if v ~= root then
  602. if v:IsA("Part") then
  603. v.Transparency = 1
  604. elseif v:IsA("Accoutrement") then
  605. v:FindFirstChildOfClass("Part").Transparency = 1
  606. end
  607. end
  608. end
  609.  
  610. local tempattachment = Instance.new("Attachment",root)
  611. tempattachment.Position = Vector3.new(0,0,-4)
  612.  
  613. for i=1,20 do rs:wait()
  614. root.Velocity = Vector3.new(0,0,0)
  615. root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
  616. local asdf = math.random(500,1000)/100
  617. local Part1 = Instance.new("Part")
  618. local mesh2 = Instance.new("SpecialMesh",Part1)
  619. mesh2.MeshType = Enum.MeshType.Sphere
  620. Part1.Material = Enum.Material.Neon
  621. Part1.CanCollide = false
  622. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  623. Part1.Parent = DebrisModel
  624. Part1.Size = Vector3.new(asdf,asdf,asdf)
  625. Part1.Anchored = true
  626. Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
  627. Part1.Name = "SMOKE"
  628. end
  629.  
  630. tempattachment:Destroy()
  631.  
  632. for i,v in pairs(char:GetChildren()) do
  633. if v ~= root then
  634. if v:IsA("Part") then
  635. v.Transparency = 0
  636. elseif v:IsA("Accoutrement") then
  637. v:FindFirstChildOfClass("Part").Transparency = 0
  638. end
  639. end
  640. end
  641.  
  642. canjump = true
  643. attack = false
  644.  
  645. delay(0.1,function() debounce = false end)
  646. end
  647.  
  648. function laz0r()
  649.  
  650. local Position = nil
  651. if animid == 0 then
  652. Position = larm.Position
  653. else
  654. Position = rarm.Position
  655. end
  656.  
  657. local Part1 = Instance.new("Part")
  658. local mesh2 = Instance.new("SpecialMesh",Part1)
  659. mesh2.MeshId = "rbxassetid://559831844"
  660. mesh2.Scale = Vector3.new(0,0,0.4)
  661. Part1.Material = Enum.Material.Neon
  662. Part1.CanCollide = false
  663. Part1.Color = Color3.fromHSV(0,0,main.v)
  664. Part1.Parent = DebrisModel
  665. Part1.Size = Vector3.new(0,0,0)
  666. Part1.Anchored = true
  667. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  668. Part1.Name = "EXPLOSION3"
  669.  
  670. local Part0 = Instance.new("Part",DebrisModel)
  671. Part0.Name = "Bullet"
  672. Part0.Material = Enum.Material.Neon
  673. Part0.Color = Color3.fromHSV(0,0,main.v)
  674. Part0.Anchored = true
  675. local mesh = Instance.new("SpecialMesh",Part0)
  676. mesh.MeshType = Enum.MeshType.Sphere
  677. Part0.CanCollide = false
  678. local Target = mouse.Hit.p
  679. local direction = Target - Position
  680. local direction = computeDirection(direction)
  681. local ray = Ray.new(Position, (Target-Position).unit*1048)
  682. local part, endPoint = workspace:FindPartOnRay(ray, char)
  683. Part0.Size = Vector3.new(5,1,5)
  684. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  685. local pos = Position + (direction * (mesh.Scale.Y/2))
  686. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  687.  
  688. clashpart = Instance.new("Part",DebrisModel)
  689. clashpart.Size = Vector3.new(50,50,50)
  690. clashpart.CanCollide = false
  691. clashpart.Anchored = true
  692. clashpart.Transparency = 1
  693. clashpart.Color = main_color
  694. clashpart.Name = "StarLightClash"
  695. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  696.  
  697. sound(1177475476,Position,10,math.random(5,6)/10,300)
  698.  
  699. local z = 10
  700. for i = 1,100 do rs:wait()
  701. if animid == 0 then
  702. Position = larm.Position
  703. else
  704. Position = rarm.Position
  705. end
  706. local Target = mouse.Hit.p
  707. local direction = Target - Position
  708. local direction = computeDirection(direction)
  709. local ray = Ray.new(Position, (Target-Position).unit*1048)
  710. local part, endPoint = workspace:FindPartOnRay(ray, char)
  711. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  712. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  713. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  714. local pos = Position + (direction * (mesh.Scale.Y/2))
  715. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  716. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  717.  
  718. local Position = mouse.Hit.p
  719. local Target = root.Position
  720. local direction = Target - Position
  721. local direction = computeDirection(direction)
  722. root.Velocity = direction * 5
  723.  
  724. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  725.  
  726. Part1 = Part0:Clone()
  727. Part1.Parent = DebrisModel
  728. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  729. Part1.Name = "SMOKE2"
  730.  
  731. if part ~= nil then
  732. if part.Name == "StarLightClash" then
  733. local asdf = math.random(0,5)*20
  734. local Part1 = Instance.new("Part")
  735. local mesh2 = Instance.new("SpecialMesh",Part1)
  736. mesh2.MeshType = Enum.MeshType.Sphere
  737. mesh2.Scale = Vector3.new(0,0,0)
  738. Part1.Material = Enum.Material.Neon
  739. Part1.CanCollide = false
  740. Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
  741. Part1.Parent = DebrisModel
  742. Part1.Size = Vector3.new(asdf,asdf,asdf)
  743. Part1.Anchored = true
  744. local a = 1.5
  745. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  746. Part1.Name = "EXPLOSION"
  747. else
  748. local asdf = math.random(0,5)*10
  749. local Part1 = Instance.new("Part")
  750. local mesh2 = Instance.new("SpecialMesh",Part1)
  751. mesh2.MeshType = Enum.MeshType.Sphere
  752. mesh2.Scale = Vector3.new(0,0,0)
  753. Part1.Material = Enum.Material.Neon
  754. Part1.CanCollide = false
  755. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  756. Part1.Parent = DebrisModel
  757. Part1.Size = Vector3.new(asdf,asdf,asdf)
  758. Part1.Anchored = true
  759. local a = 1.5
  760. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  761. Part1.Name = "EXPLOSION"
  762. end
  763. end
  764.  
  765. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  766. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  767. v:Destroy()
  768. else
  769. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
  770. end
  771. local Position = mouse.Hit.p
  772. local Target = v.Position
  773. local direction = Target - Position
  774. local direction = computeDirection(direction)
  775. local bv = Instance.new("BodyVelocity",v)
  776. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  777. debris:AddItem(bv,1)
  778. end
  779.  
  780. end
  781. clashpart:Destroy()
  782. Part0:Destroy()
  783. wait(0.3)
  784. aiming_anim = false
  785. delay(0.3,function() debounce = false end)
  786. end
  787.  
  788. function nukewelpo()
  789. coroutine.resume(coroutine.create(function()
  790. local magnitude = nil
  791. local Position = nil
  792. if animid == 0 then
  793. Position = larm.Position
  794. else
  795. Position = rarm.Position
  796. end
  797. --sound(743499393,Position,10,math.random(6,8)/10)
  798. sound(440145223,Position,10,math.random(4,5)/10,100)
  799.  
  800. local Part1 = Instance.new("Part")
  801. local mesh2 = Instance.new("SpecialMesh",Part1)
  802. mesh2.MeshId = "rbxassetid://559831844"
  803. mesh2.Scale = Vector3.new(0,0,0.4)
  804. Part1.Material = Enum.Material.Neon
  805. Part1.CanCollide = false
  806. Part1.Color = Color3.fromHSV(0,0,main.v)
  807. Part1.Parent = DebrisModel
  808. Part1.Size = Vector3.new(0,0,0)
  809. Part1.Anchored = true
  810. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  811. Part1.Name = "EXPLOSION3"
  812.  
  813. local Part0 = Instance.new("Part",DebrisModel)
  814. local PointLight2 = Instance.new("PointLight")
  815. Part0.Name = "Bullet"
  816. Part0.Material = Enum.Material.Neon
  817. Part0.Color = Color3.fromHSV(0,0,main.v)
  818. Part0.Anchored = false
  819. Part0.Size = Vector3.new(5, 5, 5)
  820. local mesh = Instance.new("SpecialMesh",Part0)
  821. mesh.MeshType = Enum.MeshType.Sphere
  822. mesh.Scale = Vector3.new(3,3,3)
  823. local bforce = Instance.new("BodyForce",Part0)
  824. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  825. Part0.CanCollide = false
  826. PointLight2.Parent = Part0
  827. PointLight2.Color = Part0.Color
  828. local Target = mouse.Hit.p
  829. local direction = Target - Position
  830. local direction = computeDirection(direction)
  831. local pos = Position + (direction * 2)
  832. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  833. Part0.Velocity = direction * 150
  834. local asd = nil
  835. local loop = nil
  836. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  837. loop = rs:connect(function()
  838. local asdf = math.random(500,1000)/1000
  839. local Part1 = Instance.new("Part")
  840. local mesh2 = Instance.new("SpecialMesh",Part1)
  841. mesh2.MeshType = Enum.MeshType.Sphere
  842. Part1.Material = Enum.Material.Neon
  843. Part1.CanCollide = false
  844. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  845. Part1.Parent = DebrisModel
  846. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  847. Part1.Anchored = true
  848. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  849. Part1.Name = "SMOKE"
  850. end)
  851. asd = Part0.Touched:connect(function(ht)
  852. local hit=ht.Parent
  853. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  854. asd:disconnect()
  855. loop:disconnect()
  856. Part0:Destroy()
  857.  
  858. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  859. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  860. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  861. v:Destroy()
  862. else
  863. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
  864. end
  865. local Position = Part0.Position
  866. local Target = v.Position
  867. local direction = Target - Position
  868. local direction = computeDirection(direction)
  869. local bv = Instance.new("BodyVelocity",v)
  870. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  871. debris:AddItem(bv,1)
  872. end
  873. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  874. for z=1,math.random(2,3) do
  875. local asdf = math.random(-5,5)*10-(i/20)*12
  876. local Part1 = Instance.new("Part")
  877. local mesh2 = Instance.new("SpecialMesh",Part1)
  878. mesh2.MeshType = Enum.MeshType.Sphere
  879. mesh2.Scale = Vector3.new(0,0,0)
  880. Part1.Material = Enum.Material.Neon
  881. Part1.CanCollide = false
  882. Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
  883. Part1.Parent = DebrisModel
  884. Part1.Size = Vector3.new(asdf,asdf,asdf)
  885. Part1.Anchored = true
  886. local a = i*5
  887. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  888. Part1.Name = "EXPLOSION4"
  889. end
  890. end
  891.  
  892. end
  893. end)
  894. end))
  895. end
  896.  
  897. holdq = false
  898. holdr = false
  899. cooldownult = false
  900.  
  901. mouse.KeyDown:connect(function(key)
  902. if debounce == false then
  903. if key == "e" then
  904. dashasdf()
  905. if key == "t" then
  906. while true do wait(0.5)
  907. dasfasdf()
  908. wait(5)
  909. break
  910. end
  911. elseif key == "r" and cooldownult == false then
  912. cooldownult = true
  913. if animid == 0 then
  914. animid = 1
  915. else
  916. animid = 0
  917. end
  918. debounce = true
  919. holdr = true
  920. aiming_anim = true
  921. wait(0.2)
  922. repeat
  923. rs:wait()
  924. timer = 150
  925. until holdr == false
  926. nukewelpo()
  927.  
  928. local Position = mouse.Hit.p
  929. local Target = root.Position
  930. local direction = Target - Position
  931. local direction = computeDirection(direction)
  932. root.Velocity = direction * 300
  933.  
  934. aiming_anim = false
  935. delay(5,function() cooldownult = false end)
  936. delay(1,function() debounce = false end)
  937.  
  938. elseif key == "q" then
  939. debounce = true
  940. if animid == 0 then
  941. animid = 1
  942. else
  943. animid = 0
  944. end
  945. holdq = true
  946. attack = true
  947. aiming_anim = true
  948. repeat rs:wait() timer = 150 until holdq == false
  949. laz0r()
  950. attack = false
  951. end
  952. end
  953. end)
  954.  
  955. mouse.KeyUp:connect(function(key)
  956. if key == "q" then
  957. holdq = false
  958. elseif key == "r" then
  959. holdr = false
  960. end
  961. end)
  962.  
  963. ----------------------------------------------------------------------------
  964. music(themeid,themepitch)
  965. velocityYFall=0
  966. velocityYFall2=0
  967. velocityYFall3=0
  968. velocityYFall4=0
  969. neckrotY=0
  970. neckrotY2=0
  971. torsorotY=0
  972. torsorotY2=0
  973. torsoY=0
  974. torsoY2=0
  975. sine = 0
  976. newWeld(torso, larm, -1.5, 0.5, 0)
  977. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  978. newWeld(torso, rarm, 1.5, 0.5, 0)
  979. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  980. newWeld(torso, hed, 0, 1.5, 0)
  981. newWeld(torso, lleg, -0.5, -1, 0)
  982. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  983. newWeld(torso, rleg, 0.5, -1, 0)
  984. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  985. newWeld(root, torso, 0, -1, 0)
  986. torso.Weld.C1 = CFrame.new(0, -1, 0)
  987.  
  988. rs:connect(function()
  989.  
  990. bg.MaxTorque = Vector3.new(0,0,0)
  991.  
  992. for i,v in pairs(DebrisModel:GetChildren()) do
  993.  
  994.  
  995. if v.Name == "EXPLOSION" then
  996. local change = 0.04-(v.Transparency*0.02)
  997. local vm = v:FindFirstChildOfClass("SpecialMesh")
  998. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  999. v.Transparency = v.Transparency + 0.02
  1000. if v.Transparency >= 1 then
  1001. v:Destroy()
  1002. end
  1003.  
  1004. elseif v.Name == "EXPLOSION2" then
  1005. local change = 0.04-(v.Transparency*0.04)
  1006. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1007. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1008. v.Transparency = v.Transparency + 0.025
  1009. if v.Transparency >= 1 then
  1010. v:Destroy()
  1011. end
  1012.  
  1013. elseif v.Name == "EXPLOSION3" then
  1014. local change = 0.5-(v.Transparency*0.5)
  1015. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1016. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  1017. v.Transparency = v.Transparency + 0.1
  1018. if v.Transparency >= 1 then
  1019. v:Destroy()
  1020. end
  1021.  
  1022. elseif v.Name == "EXPLOSION4" then
  1023. local change = 0.15-(v.Transparency*0.125)
  1024. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1025. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  1026. v.Transparency = v.Transparency + 0.01
  1027. if v.Transparency >= 1 then
  1028. v:Destroy()
  1029. end
  1030.  
  1031. elseif v.Name == "SMOKE" then
  1032. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1033. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  1034. if vm.Scale.X <= 0 then
  1035. v:Destroy()
  1036. end
  1037.  
  1038. elseif v.Name == "SMOKE2" then
  1039. local change = 2-(v.Transparency*2)
  1040. local vm = v:FindFirstChildOfClass("SpecialMesh")
  1041. local Position = nil
  1042. if animid == 0 then
  1043. Position = larm.Position
  1044. else
  1045. Position = rarm.Position
  1046. end
  1047. local Target = mouse.Hit.p
  1048. local direction = Target - Position
  1049. local direction = computeDirection(direction)
  1050. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1051. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1052. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  1053. local pos = Position + (direction * (vm.Scale.Y/2))
  1054. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1055. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  1056. v.Transparency = v.Transparency + 0.1
  1057. if v.Transparency >= 1 then
  1058. v:Destroy()
  1059. end
  1060.  
  1061.  
  1062. elseif v.Name == "LIGHTNING" then
  1063. local vm = v:FindFirstChildOfClass("BlockMesh")
  1064. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  1065. if vm.Scale.X <= 0 then
  1066. v:Destroy()
  1067. end
  1068.  
  1069. end
  1070. end
  1071.  
  1072. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  1073. velocityYFall = root.Velocity.Y/1.5
  1074. end
  1075. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1076. velocityYFall2 = root.Velocity.Y/180
  1077. end
  1078. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1079. velocityYFall3 = root.Velocity.Y/1.5
  1080. end
  1081. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1082. velocityYFall4 = root.Velocity.Y/1.5
  1083. end
  1084. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1085. neckrotY = root.RotVelocity.Y/6
  1086. end
  1087. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1088. neckrotY2 = root.RotVelocity.Y/8
  1089. end
  1090.  
  1091. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1092. torsorotY = root.RotVelocity.Y/6
  1093. end
  1094. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1095. torsorotY2 = root.RotVelocity.Y/8
  1096. end
  1097.  
  1098.  
  1099. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1100. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1101.  
  1102. if attack == true then
  1103. hum.WalkSpeed = 1
  1104. else
  1105. hum.WalkSpeed = 8
  1106. end
  1107.  
  1108. if canjump == true then
  1109. hum.JumpPower = 50
  1110. else
  1111. hum.JumpPower = 0
  1112. end
  1113.  
  1114. local jumped = false
  1115. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1116. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1117. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  1118. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1119. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1120. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1121. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  1122. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1123.  
  1124. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1125.  
  1126. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1127. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1128.  
  1129. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  1130. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1131.  
  1132. if no_anim == false then
  1133. if hum.Health > 0 then
  1134. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1135. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1136. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  1137. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1138. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1139. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1140. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1141. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1142. elseif jumped == true then
  1143. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1144. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  1145. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  1146. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  1147. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1148. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1149. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1150. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  1151. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  1152. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  1153. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  1154. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  1155. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1156. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  1157. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  1158. end
  1159. for i=1,5 do
  1160. if aiming_anim == true then
  1161. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1162. if jumped == false then
  1163. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1164. else
  1165. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1166. end
  1167. if animid == 0 then
  1168. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  1169. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  1170. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  1171. else
  1172. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  1173. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  1174. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  1175. end
  1176. else
  1177. if timer <= 0 then
  1178. animid = math.random(0,1)
  1179. else
  1180. timer = timer - 1
  1181. end
  1182. end
  1183. end
  1184. end
  1185. end
  1186. main_color = Color3.fromRGB(main.r,main.g,main.b)
  1187. pr.Value = main.r
  1188. pg.Value = main.g
  1189. pb.Value = main.b
  1190. pv.Value = main.v
  1191. idth.Value = themeid
  1192. pith.Value = themepitch
  1193. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  1194. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  1195. sine = sine + change
  1196. if hum.Health <= 0 then
  1197. debounce = true
  1198. end
  1199. end)
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