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1
--Mech Gifted by machontz, Regular Script!
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3-
Name = "noslenpo" --1.Your name here.
3+
Name = "elcampanas" --1.Your name here.
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x = 0 
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Players = game:GetService("Players") 
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Debris = game:GetService("Debris") 
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NetworkServer = game:findFirstChild("NetworkServer") 
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script.Name = "NubScript" 
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if (NetworkServer == nil) then 
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Name = "Player" 
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else 
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end 
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HopperName = "DXP-S002:MS" 
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if (script.Parent.className ~= "HopperBin") then 
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--script.Name = "_Main[" ..HopperName.. "]" 
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local h = Instance.new("HopperBin") 
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h.Name = "Mech Ctrl" 
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h.Parent = game:GetService("Players")[Name].Backpack 
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script.Parent = h 
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else 
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end 
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Player = Players.YOURNAMEHERE --2.Your Name here also... done. -----------------------------------------
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MechColor = "Bright yellow" 
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bin = script.Parent 
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Levitating = false 
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MousPos = Vector3.new(0,0,0) 
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facde = nil 
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for i=1,1 do 
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local zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol = Player.Backpack:GetChildren() 
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for i=1,#zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol do 
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if zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i].Name == HopperName and zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i] ~= bin then 
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zomfgimtheonlybinthatshouldbeinthisstupidbackpackofmahmasternoobishallkillunaokklololtrolol[i]:Remove() 
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else 
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end 
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end 
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end 
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-- 
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a = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"} 
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n = {"1","2","3","4","5","6","7","8","9","0"} 
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Credec = "http://www.roblox.com/asset/?id=0" 
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PlayerGui = Player.PlayerGui 
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Backpack = Player.Backpack 
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Char = Player.Character 
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Hea = Char.Head 
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Tors = Char.Torso 
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Hum = Char.Humanoid 
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Hum.WalkSpeed = 22 
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WalkAnim = 1 
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Anim = "Standing" 
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Legs = true 
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Arms = true 
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RunChance = false 
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SAnim = false -- Animation debounce that can also be with walking 
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SSAnim = "None" 
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Canwalk = true 
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Grabbing = false 
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PushGrab = false 
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GrabbedOne = false 
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Sitting = false 
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AGrab = -1 
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Wasd = 0 
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function FindClass(zParent,zObject) 
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local ch = zParent:GetChildren() 
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local FoundClasses = 0 
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for i=1,#ch do 
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if (ch[i].className == zObject) then 
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FoundClasses = FoundClasses + 1 
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else 
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end 
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end 
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return FoundClasses 
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end 
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function FindFirstClass(zParent,zObject) 
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local ch = zParent:GetChildren() 
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local FoundClasses = false 
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local tehfirstobject = nil 
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for i=1,#ch do 
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if (ch[i].className == zObject) and (FoundClasses == false) then 
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FoundClasses = true 
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tehfirstobject = ch[i] 
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else 
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end 
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end 
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return tehfirstobject 
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end 
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function stick(hit2,hit) 
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-- joint myself to the thing i hit 
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local weld = Instance.new("Weld") 
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weld.Part0 = hit2 
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weld.Part1 = hit 
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-- correction term to account for average skew between physics update and heartbeat 
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local HitPos = hit2.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5) 
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local CJ = CFrame.new(HitPos) 
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local C0 = hit2.CFrame:inverse() *CJ 
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local C1 = hit.CFrame:inverse() * CJ 
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weld.C0 = C0 
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weld.C1 = C1 
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weld.Parent = hit2 
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end 
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function computeDirection(vec) 
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local lenSquared = vec.magnitude * vec.magnitude 
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local invSqrt = 1 / math.sqrt(lenSquared) 
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return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) 
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end 
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function rclass(zParent,zClass) 
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local ch = zParent:GetChildren() 
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for i=1,#ch do 
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if (ch[i].className == zClass) then 
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ch[i]:Remove() 
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else 
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end 
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end 
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end 
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function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) 
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local funcw = Instance.new("Weld") 
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funcw.Name = zName 
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funcw.Parent = zParent 
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funcw.Part0 = zPart0 
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funcw.Part1 = zPart1 
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if (zCoco == true) then 
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funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) 
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else 
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funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) 
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end 
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end 
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function r(zObject) 
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if zObject == nil then return else end 
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zObject:Remove() 
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end 
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--CleanUp 
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if Hea:findFirstChild("face") ~= nil then 
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facde = Hea.face:Clone() 
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else 
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end 
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r(Char:findFirstChild("Animate")) 
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r(Char:findFirstChild("Sound")) 
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r(Char:findFirstChild("Left Arm")) 
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r(Char:findFirstChild("Right Arm")) 
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r(Char:findFirstChild("Left Leg")) 
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r(Char:findFirstChild("Right Leg")) 
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r(Char:findFirstChild("Parts")) 
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Tors.Neck.C0 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
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Hea.Transparency= 0.95 
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rclass(Char,"Hat") 
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rclass(Tors,"Decal") 
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rclass(Char,"CharacterMesh") 
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rclass(Hea,"Sound") 
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Tors.Neck.C0 = CFrame.new(0,5,-2) 
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--MainCoreSuitParts 
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Parts = Instance.new("Model") 
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Parts.Name = "Parts" 
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Parts.Parent = Char 
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jParts = Instance.new("Model") 
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jParts.Name = "JointParts" 
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jParts.Parent = Parts 
400
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CFrameCore = Instance.new("Part") 
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CFrameCore.formFactor = "Symmetric" 
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CFrameCore.CanCollide = false 
408
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CFrameCore.Size = Tors.Size 
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CFrameCore.Parent = jParts 
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CFrameCore.Transparency = 1 
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fWeld("Weld",CFrameCore,Tors,CFrameCore,true,0,0,0,0,0,0) 
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Levitate = Instance.new("Part") 
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Levitate.formFactor = "Symmetric" 
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Levitate.Transparency = 1 
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Levitate.CanCollide = Levitating --this is why there is Levitate 
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Levitate.Size = Vector3.new(1,17,1) 
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Levitate.Parent = jParts 
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fWeld("Weld",Levitate,Tors,Levitate,true,0,-6,0,0,0,0) 
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Torso = Instance.new("Part") 
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Torso.formFactor = "Symmetric" 
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Torso.Size = Vector3.new(8,3,6) 
446
447
Torso.TopSurface = 0 
448
449
Torso.BottomSurface = 0 
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451
Torso.Parent = jParts 
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fWeld("Weld",Torso,CFrameCore,Torso,true,0,0,0,0,0,0) 
456
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Stomach = Instance.new("Part") 
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Stomach.formFactor = "Symmetric" 
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Stomach.Size = Vector3.new(6,2,4) 
466
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Stomach.TopSurface = 0 
468
469
Stomach.BottomSurface = 0 
470
471
Stomach.Parent = jParts 
472
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fWeld("Weld",Stomach,Torso,Stomach,true,0,-2.5,0,0,0,0) 
476
477
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479
Platform = Instance.new("Part") 
480
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Platform.formFactor = "Symmetric" 
482
483
Platform.Size = Vector3.new(10,1,8) 
484
485
Platform.TopSurface = 0 
486
487
Platform.BottomSurface = 0 
488
489
Platform.Parent = jParts 
490
491
492
493
fWeld("Weld",Platform,Torso,Platform,true,0,2,0,0,0,0) 
494
495
496
497
498
499
Waist = Instance.new("Part") 
500
501
Waist.formFactor = "Symmetric" 
502
503
Waist.Size = Vector3.new(6,1,4) 
504
505
Waist.TopSurface = 0 
506
507
Waist.BottomSurface = 0 
508
509
Waist.Parent = jParts 
510
511
512
513
fWeld("Weld",Waist,Stomach,Waist,true,0,-1.5,0,0,0,0) 
514
515
516
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518
519
520
521
LThigh2 = Instance.new("Part") 
522
523
LThigh2.formFactor = "Symmetric" 
524
525
LThigh2.Size = Vector3.new(2,1,2) 
526
527
LThigh2.BrickColor = BrickColor.new("Really black") 
528
529
LThigh2.TopSurface = 0 
530
531
LThigh2.BottomSurface = 0 
532
533
LThigh2.Parent = jParts 
534
535
536
537
local ltm2 = Instance.new("SpecialMesh") 
538
539
ltm2.MeshType = "Sphere" 
540
541
ltm2.Scale = Vector3.new(1.75,3.25,1.75) 
542
543
ltm2.Parent = LThigh2 
544
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fWeld("Weld",LThigh2,Waist,LThigh2,true,-2,-1,0,0,0,0) 
550
551
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557
RThigh2 = Instance.new("Part") 
558
559
RThigh2.BrickColor = BrickColor.new("Really black") 
560
561
RThigh2.formFactor = "Symmetric" 
562
563
RThigh2.Size = Vector3.new(2,1,2) 
564
565
RThigh2.TopSurface = 0 
566
567
RThigh2.BottomSurface = 0 
568
569
RThigh2.Parent = jParts 
570
571
572
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local rtm2 = Instance.new("SpecialMesh") 
574
575
rtm2.MeshType = "Sphere" 
576
577
rtm2.Scale = Vector3.new(1.75,3.25,1.75) 
578
579
rtm2.Parent = RThigh2 
580
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582
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584
585
fWeld("Weld",RThigh2,Waist,RThigh2,true,2,-1,0,0,0,0) 
586
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RThigh = Instance.new("Part") 
594
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--RThigh.BrickColor = BrickColor.new("Really black") 
596
597
RThigh.formFactor = "Symmetric" 
598
599
RThigh.Size = Vector3.new(2,5,2) 
600
601
RThigh.TopSurface = 0 
602
603
RThigh.BottomSurface = 0 
604
605
RThigh.Parent = jParts 
606
607
608
609
local rtm = Instance.new("SpecialMesh") 
610
611
rtm.MeshType = "Head" 
612
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rtm.Scale = Vector3.new(1.5,1.25,1.5) 
614
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rtm.Parent = RThigh 
616
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618
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fWeld("Weld",RThigh,RThigh2,RThigh,true,0,-3,0,0,0,0) 
620
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627
LThigh = Instance.new("Part") 
628
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--LThigh.BrickColor = BrickColor.new("Really black") 
630
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LThigh.formFactor = "Symmetric" 
632
633
LThigh.Size = Vector3.new(2,5,2) 
634
635
LThigh.TopSurface = 0 
636
637
LThigh.BottomSurface = 0 
638
639
LThigh.Parent = jParts 
640
641
642
643
local ltm = Instance.new("SpecialMesh") 
644
645
ltm.MeshType = "Head" 
646
647
ltm.Scale = Vector3.new(1.5,1.25,1.5) 
648
649
ltm.Parent = LThigh 
650
651
652
653
fWeld("Weld",LThigh,LThigh2,LThigh,true,0,-3,0,0,0,0) 
654
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656
657
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659
660
661
Lk = Instance.new("Part") 
662
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Lk.BrickColor = BrickColor.new("Really black") 
664
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Lk.formFactor = "Symmetric" 
666
667
Lk.Size = Vector3.new(2,1,2) 
668
669
Lk.TopSurface = 0 
670
671
Lk.BottomSurface = 0 
672
673
Lk.Parent = jParts 
674
675
676
677
local Lkm = Instance.new("SpecialMesh") 
678
679
Lkm.MeshType = "Sphere" 
680
681
Lkm.Scale = Vector3.new(1.25,2.75,1.25) 
682
683
Lkm.Parent = Lk 
684
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686
687
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689
fWeld("Weld",Lk,LThigh,Lk,true,0,-3,0,0,0,0) 
690
691
692
693
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697
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699
Rk = Instance.new("Part") 
700
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Rk.BrickColor = BrickColor.new("Really black") 
702
703
Rk.formFactor = "Symmetric" 
704
705
Rk.Size = Vector3.new(2,1,2) 
706
707
Rk.TopSurface = 0 
708
709
Rk.BottomSurface = 0 
710
711
Rk.Parent = jParts 
712
713
714
715
local Rkm = Instance.new("SpecialMesh") 
716
717
Rkm.MeshType = "Sphere" 
718
719
Rkm.Scale = Vector3.new(1.25,2.75,1.25) 
720
721
Rkm.Parent = Rk 
722
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724
725
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727
fWeld("Weld",Rk,RThigh,Rk,true,0,-3,0,0,0,0) 
728
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730
731
732
733
734
735
LLeg = Instance.new("Part") 
736
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--LThigh.BrickColor = BrickColor.new("Really black") 
738
739
LLeg.formFactor = "Symmetric" 
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741
LLeg.Size = Vector3.new(2,5,2) 
742
743
LLeg.TopSurface = 0 
744
745
LLeg.BottomSurface = 0 
746
747
LLeg.Parent = jParts 
748
749
750
751
local Llm = Instance.new("SpecialMesh") 
752
753
Llm.MeshType = "Head" 
754
755
--Llm.Scale = Vector3.new(1.5,1.25,1.5) -- :O 
756
757
Llm.Parent = LLeg 
758
759
760
761
fWeld("Weld",LLeg,Lk,LLeg,true,0,-3,0,0,0,0) 
762
763
764
765
766
767
768
769
770
771
RLeg = Instance.new("Part") 
772
773
--LThigh.BrickColor = BrickColor.new("Really black") 
774
775
RLeg.formFactor = "Symmetric" 
776
777
RLeg.Size = Vector3.new(2,5,2) 
778
779
RLeg.TopSurface = 0 
780
781
RLeg.BottomSurface = 0 
782
783
RLeg.Parent = jParts 
784
785
786
787
local Rlm = Instance.new("SpecialMesh") 
788
789
Rlm.MeshType = "Head" 
790
791
--Rlm.Scale = Vector3.new(1.5,1.25,1.5) -- :O 
792
793
Rlm.Parent = RLeg 
794
795
796
797
fWeld("Weld",RLeg,Rk,RLeg,true,0,-3,0,0,0,0) 
798
799
800
801
802
803
804
805
806
807
LHeel = Instance.new("Part") 
808
809
LHeel.BrickColor = BrickColor.new("Really black") 
810
811
LHeel.formFactor = "Symmetric" 
812
813
LHeel.Size = Vector3.new(2,1,2) 
814
815
LHeel.TopSurface = 0 
816
817
LHeel.BottomSurface = 0 
818
819
LHeel.Parent = jParts 
820
821
822
823
fWeld("Weld",LHeel,LLeg,LHeel,true,0,-3,0,0,0,0) 
824
825
826
827
828
829
830
831
832
833
RHeel = Instance.new("Part") 
834
835
RHeel.BrickColor = BrickColor.new("Really black") 
836
837
RHeel.formFactor = "Symmetric" 
838
839
RHeel.Size = Vector3.new(2,1,2) 
840
841
RHeel.TopSurface = 0 
842
843
RHeel.BottomSurface = 0 
844
845
RHeel.Parent = jParts 
846
847
848
849
fWeld("Weld",RHeel,RLeg,RHeel,true,0,-3,0,0,0,0) 
850
851
852
853
854
855
856
857
LFoot = Instance.new("WedgePart") 
858
859
LFoot.BrickColor = BrickColor.new("Really black") 
860
861
LFoot.formFactor = "Symmetric" 
862
863
LFoot.Size = Vector3.new(2,1,2) 
864
865
LFoot.TopSurface = 0 
866
867
LFoot.BottomSurface = 0 
868
869
LFoot.Parent = jParts 
870
871
872
873
fWeld("Weld",LFoot,LHeel,LFoot,true,0,0,-2,0,0,0) 
874
875
876
877
878
879
880
881
882
883
RFoot = Instance.new("WedgePart") 
884
885
RFoot.BrickColor = BrickColor.new("Really black") 
886
887
RFoot.formFactor = "Symmetric" 
888
889
RFoot.Size = Vector3.new(2,1,2) 
890
891
RFoot.TopSurface = 0 
892
893
RFoot.BottomSurface = 0 
894
895
RFoot.Parent = jParts 
896
897
898
899
fWeld("Weld",RFoot,RHeel,RFoot,true,0,0,-2,0,0,0) 
900
901
902
903
904
905
906
907
Back = Instance.new("Part") 
908
909
--RFoot.BrickColor = BrickColor.new("Really black") 
910
911
Back.formFactor = "Symmetric" 
912
913
Back.Size = Vector3.new(10,4,1) 
914
915
Back.TopSurface = 0 
916
917
Back.BottomSurface = 0 
918
919
Back.Parent = jParts 
920
921
922
923
fWeld("Weld",Back,Platform,Back,true,0,2.5,3.5,0,0,0) 
924
925
926
927
928
929
LCover = Instance.new("Part") 
930
931
LCover.formFactor = "Symmetric" 
932
933
LCover.Size = Vector3.new(3,4,7) 
934
935
LCover.TopSurface = 0 
936
937
LCover.BottomSurface = 0 
938
939
LCover.Parent = jParts 
940
941
942
943
fWeld("Weld",LCover,Platform,LCover,true,-3.5,2.5,-0.5,0,0,0) 
944
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946
947
948
949
950
951
RCover = Instance.new("Part") 
952
953
RCover.formFactor = "Symmetric" 
954
955
RCover.Size = Vector3.new(3,4,7) 
956
957
RCover.TopSurface = 0 
958
959
RCover.BottomSurface = 0 
960
961
RCover.Parent = jParts 
962
963
964
965
fWeld("Weld",RCover,Platform,RCover,true,3.5,2.5,-0.5,0,0,0) 
966
967
968
969
970
971
972
973
Glass = Instance.new("Part") 
974
975
Glass.Transparency = 0.5 
976
977
Glass.BrickColor = BrickColor.new(MechColor) 
978
979
Glass.formFactor = "Symmetric" 
980
981
Glass.Size = Vector3.new(4,4,1) 
982
983
Glass.TopSurface = 0 
984
985
Glass.BottomSurface = 0 
986
987
Glass.Parent = jParts 
988
989
990
991
fWeld("Weld",Glass,Platform,Glass,true,0,2.5,-3.5,0,0,0) 
992
993
994
995
996
997
Roof = Instance.new("WedgePart") 
998
999
Roof.formFactor = "Symmetric" 
1000
1001
Roof.Size = Vector3.new(10,4,8) 
1002
1003
Roof.TopSurface = 0 
1004
1005
Roof.BottomSurface = 0 
1006
1007
Roof.Parent = jParts 
1008
1009
1010
1011
fWeld("Weld",Roof,Platform,Roof,true,0,6.5,0,0,0,0) 
1012
1013
1014
1015
lkj = Instance.new("Decal") 
1016
1017
lkj.Name = "WedgePart" 
1018
1019
lkj.Texture = Credec 
1020
1021
lkj.Parent = Roof 
1022
1023
1024
1025
1026
1027
LRoof = Instance.new("WedgePart") 
1028
1029
LRoof.formFactor = "Symmetric" 
1030
1031
LRoof.Size = Vector3.new(2,4,2) 
1032
1033
LRoof.TopSurface = 0 
1034
1035
LRoof.BottomSurface = 0 
1036
1037
LRoof.Parent = jParts 
1038
1039
1040
1041
fWeld("Weld",LRoof,Roof,LRoof,true,-2.5,0,5,math.rad(180),0,0) 
1042
1043
1044
1045
1046
1047
RRoof = Instance.new("WedgePart") 
1048
1049
RRoof.formFactor = "Symmetric" 
1050
1051
RRoof.Size = Vector3.new(2,4,2) 
1052
1053
RRoof.TopSurface = 0 
1054
1055
RRoof.BottomSurface = 0 
1056
1057
RRoof.Parent = jParts 
1058
1059
1060
1061
fWeld("Weld",RRoof,Roof,RRoof,true,2.5,0,5,math.rad(180),0,0) 
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
LShoulder2 = Instance.new("Seat") 
1076
1077
LShoulder2.BrickColor = BrickColor.new("Really black") 
1078
1079
--LShoulder2.formFactor = "Symmetric" 
1080
1081
LShoulder2.Size = Vector3.new(3,3,3) 
1082
1083
LShoulder2.TopSurface = 0 
1084
1085
LShoulder2.BottomSurface = 0 
1086
1087
LShoulder2.Parent = jParts 
1088
1089
1090
1091
local Ls2 = Instance.new("SpecialMesh") 
1092
1093
Ls2.MeshType = "Sphere" 
1094
1095
Ls2.Scale = Vector3.new(2,1.75,2) 
1096
1097
Ls2.Parent = LShoulder2 
1098
1099
1100
1101
1102
1103
fWeld("Weld",LShoulder2,LCover,LShoulder2,true,-2.5,1,1,0,0,0) 
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
RShoulder2 = Instance.new("Seat") 
1120
1121
RShoulder2.BrickColor = BrickColor.new("Really black") 
1122
1123
--RShoulder2.formFactor = "Symmetric" 
1124
1125
RShoulder2.Size = Vector3.new(3,3,3) 
1126
1127
RShoulder2.TopSurface = 0 
1128
1129
RShoulder2.BottomSurface = 0 
1130
1131
RShoulder2.Parent = jParts 
1132
1133
1134
1135
local Rs2 = Instance.new("SpecialMesh") 
1136
1137
Rs2.MeshType = "Sphere" 
1138
1139
Rs2.Scale = Vector3.new(2,1.75,2) 
1140
1141
Rs2.Parent = RShoulder2 
1142
1143
1144
1145
1146
1147
fWeld("Weld",RShoulder2,RCover,RShoulder2,true,2.5,1,1,0,0,0) 
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
LShoulder = Instance.new("Part") 
1164
1165
--LShoulder.BrickColor = BrickColor.new("Really black") 
1166
1167
LShoulder.formFactor = "Symmetric" 
1168
1169
LShoulder.Size = Vector3.new(2,5,2) 
1170
1171
LShoulder.TopSurface = 0 
1172
1173
LShoulder.BottomSurface = 0 
1174
1175
LShoulder.Parent = jParts 
1176
1177
1178
1179
local Ls1 = Instance.new("SpecialMesh") 
1180
1181
Ls1.MeshType = "Head" 
1182
1183
Ls1.Scale = Vector3.new(1.5,1.25,1.5) 
1184
1185
Ls1.Parent = LShoulder 
1186
1187
1188
1189
1190
1191
fWeld("Weld",LShoulder,LShoulder2,LShoulder,true,-1.25,-4,0,0,0,0) 
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
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1204
1205
RShoulder = Instance.new("Part") 
1206
1207
--RShoulder.BrickColor = BrickColor.new("Really black") 
1208
1209
RShoulder.formFactor = "Symmetric" 
1210
1211
RShoulder.Size = Vector3.new(2,5,2) 
1212
1213
RShoulder.TopSurface = 0 
1214
1215
RShoulder.BottomSurface = 0 
1216
1217
RShoulder.Parent = jParts 
1218
1219
1220
1221
local Rs1 = Instance.new("SpecialMesh") 
1222
1223
Rs1.MeshType = "Head" 
1224
1225
Rs1.Scale = Vector3.new(1.5,1.25,1.5) 
1226
1227
Rs1.Parent = RShoulder 
1228
1229
1230
1231
1232
1233
fWeld("Weld",RShoulder,RShoulder2,RShoulder,true,1.25,-4,0,0,0,0) 
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
LArm2 = Instance.new("Part") 
1252
1253
LArm2.BrickColor = BrickColor.new("Really black") 
1254
1255
LArm2.formFactor = "Symmetric" 
1256
1257
LArm2.Size = Vector3.new(2,1,2) 
1258
1259
LArm2.TopSurface = 0 
1260
1261
LArm2.BottomSurface = 0 
1262
1263
LArm2.Parent = jParts 
1264
1265
1266
1267
local La2 = Instance.new("SpecialMesh") 
1268
1269
La2.MeshType = "Sphere" 
1270
1271
La2.Scale = Vector3.new(1.75, 3.25, 1.75) 
1272
1273
La2.Parent = LArm2 
1274
1275
1276
1277
1278
1279
fWeld("Weld",LArm2,LShoulder,LArm2,true,0,-3,0,0,0,0) 
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
RArm2 = Instance.new("Part") 
1290
1291
RArm2.BrickColor = BrickColor.new("Really black") 
1292
1293
RArm2.formFactor = "Symmetric" 
1294
1295
RArm2.Size = Vector3.new(2,1,2) 
1296
1297
RArm2.TopSurface = 0 
1298
1299
RArm2.BottomSurface = 0 
1300
1301
RArm2.Parent = jParts 
1302
1303
1304
1305
local Ra2 = Instance.new("SpecialMesh") 
1306
1307
Ra2.MeshType = "Sphere" 
1308
1309
Ra2.Scale = Vector3.new(1.75, 3.25, 1.75) 
1310
1311
Ra2.Parent = RArm2 
1312
1313
1314
1315
1316
1317
fWeld("Weld",RArm2,RShoulder,RArm2,true,0,-3,0,0,0,0) 
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
LHand = Instance.new("Part") 
1328
1329
LHand.formFactor = "Symmetric" 
1330
1331
LHand.Size = Vector3.new(2,5,2) 
1332
1333
LHand.TopSurface = 0 
1334
1335
LHand.BottomSurface = 0 
1336
1337
LHand.Parent = jParts 
1338
1339
1340
1341
local Lhm = Instance.new("SpecialMesh") 
1342
1343
Lhm.MeshType = "Head" 
1344
1345
Lhm.Scale = Vector3.new(2, 1.35, 2) 
1346
1347
Lhm.Parent = LHand 
1348
1349
1350
1351
1352
1353
fWeld("Weld",LHand,LArm2,LHand,true,0,-3,0,0,0,0) 
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
RHand = Instance.new("Part") 
1366
1367
RHand.formFactor = "Symmetric" 
1368
1369
RHand.Size = Vector3.new(2,5,2) 
1370
1371
RHand.TopSurface = 0 
1372
1373
RHand.BottomSurface = 0 
1374
1375
RHand.Parent = jParts 
1376
1377
1378
1379
local Rhm = Instance.new("SpecialMesh") 
1380
1381
Rhm.MeshType = "Head" 
1382
1383
Rhm.Scale = Vector3.new(1.5,1.25,1.5) 
1384
1385
Rhm.Parent = RHand 
1386
1387
1388
1389
1390
1391
fWeld("Weld",RHand,RArm2,RHand,true,0,-3,0,0,0,0) 
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
LArm = Instance.new("Part") 
1404
1405
LArm.BrickColor = BrickColor.new("Bright yellow") 
1406
1407
LArm.formFactor = "Symmetric" 
1408
1409
LArm.Size = Vector3.new(2,1,2) 
1410
1411
LArm.TopSurface = 0 
1412
1413
LArm.BottomSurface = 0 
1414
1415
LArm.Parent = jParts 
1416
1417
1418
1419
local Lam = Instance.new("SpecialMesh") 
1420
1421
Lam.MeshType = "Sphere" 
1422
1423
Lam.Scale = Vector3.new(1.5, 0.5, 1.5) 
1424
1425
Lam.Parent = LArm 
1426
1427
1428
1429
1430
1431
fWeld("Weld",LArm,LHand,LArm,true,0,-3.3,0,0,0,0) 
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
RArm = Instance.new("Part") 
1448
1449
RArm.BrickColor = BrickColor.new("Really black") 
1450
1451
RArm.formFactor = "Symmetric" 
1452
1453
RArm.Size = Vector3.new(2,1,2) 
1454
1455
RArm.TopSurface = 0 
1456
1457
RArm.BottomSurface = 0 
1458
1459
RArm.Parent = jParts 
1460
1461
1462
1463
local Ram = Instance.new("SpecialMesh") 
1464
1465
Ram.MeshType = "Sphere" 
1466
1467
Ram.Scale = Vector3.new(1.75, 3.25, 1.75) 
1468
1469
Ram.Parent = RArm 
1470
1471
1472
1473
1474
1475
fWeld("Weld",RArm,RHand,RArm,true,0,-3,0,0,0,0) 
1476
1477
1478
1479
1480
1481
RArmT = Instance.new("Part") 
1482
1483
RArmT.Transparency = 1 
1484
1485
RArmT.formFactor = "Symmetric" 
1486
1487
RArmT.Size = Vector3.new(3,2,5) 
1488
1489
RArmT.TopSurface = 0 
1490
1491
RArmT.BottomSurface = 0 
1492
1493
RArmT.Parent = jParts 
1494
1495
1496
1497
1498
1499
fWeld("Weld",RArmT,RArm,RArmT,true,0,-0.5,0,0,0,0) 
1500
1501
1502
1503
1504
1505
1506
1507
MTorso = Instance.new("Part") 
1508
1509
--MTorso.BrickColor = BrickColor.new("Medium green") 
1510
1511
MTorso.formFactor = "Symmetric" 
1512
1513
MTorso.Size = Vector3.new(2,2,1) 
1514
1515
MTorso.TopSurface = 0 
1516
1517
MTorso.BottomSurface = 0 
1518
1519
MTorso.Parent = jParts 
1520
1521
1522
1523
1524
1525
fWeld("Weld",MTorso,Platform,MTorso,true,0,1.5,-1,0,0,0) 
1526
1527
1528
1529
1530
1531
1532
1533
Mhea = Instance.new("Part") 
1534
1535
Mhea.BrickColor = BrickColor.new("Medium green") 
1536
1537
Mhea.formFactor = "Symmetric" 
1538
1539
Mhea.Size = Vector3.new(2,1,1) 
1540
1541
Mhea.TopSurface = 0 
1542
1543
Mhea.BottomSurface = 0 
1544
1545
Mhea.Parent = jParts 
1546
1547
1548
1549
local Mheam = Instance.new("SpecialMesh") 
1550
1551
Mheam.MeshType = "Head" 
1552
1553
Mheam.Scale = Vector3.new(1.25,1.25,1.25) 
1554
1555
Mheam.Parent = Mhea 
1556
1557
1558
1559
1560
1561
fWeld("Weld",Mhea,MTorso,Mhea,true,0,1.5,0,0,0,0) 
1562
1563
1564
1565
if facde ~= nil then facde.Parent = Mhea else end 
1566
1567
1568
1569
1570
1571
1572
1573
MLa = Instance.new("Part") 
1574
1575
--MTorso.BrickColor = BrickColor.new("Medium green") 
1576
1577
MLa.formFactor = "Symmetric" 
1578
1579
MLa.Size = Vector3.new(1,1,2) 
1580
1581
MLa.TopSurface = 0 
1582
1583
MLa.BottomSurface = 0 
1584
1585
MLa.Parent = jParts 
1586
1587
1588
1589
1590
1591
fWeld("Weld",MLa,MTorso,MLa,true,-1.5,0.5,-0.75,0,0,0) 
1592
1593
1594
1595
Mra = Instance.new("Part") 
1596
1597
--MTorso.BrickColor = BrickColor.new("Medium green") 
1598
1599
Mra.formFactor = "Symmetric" 
1600
1601
Mra.Size = Vector3.new(1,1,2) 
1602
1603
Mra.TopSurface = 0 
1604
1605
Mra.BottomSurface = 0 
1606
1607
Mra.Parent = jParts 
1608
1609
1610
1611
1612
1613
fWeld("Weld",Mra,MTorso,Mra,true,1.5,0.5,-0.75,0,0,0) 
1614
1615
1616
1617
1618
1619
LJoyStickz = Instance.new("Part") 
1620
1621
LJoyStickz.BrickColor = BrickColor.new("Bright yellow") 
1622
1623
LJoyStickz.formFactor = "Symmetric" 
1624
1625
LJoyStickz.Size = Vector3.new(2,1,1) 
1626
1627
LJoyStickz.TopSurface = 0 
1628
1629
LJoyStickz.BottomSurface = 0 
1630
1631
LJoyStickz.Parent = jParts 
1632
1633
1634
1635
local LJsm = Instance.new("SpecialMesh") 
1636
1637
LJsm.MeshType = "Sphere" 
1638
1639
LJsm.Scale = Vector3.new(0.75,0.6,0.6) 
1640
1641
LJsm.Parent = LJoyStickz 
1642
1643
1644
1645
fWeld("Weld",LJoyStickz,MTorso,LJoyStickz,true,-1.5,0.5,-1.7,0,0,0) 
1646
1647
1648
1649
1650
1651
1652
1653
RJoyStickz = Instance.new("Part") 
1654
1655
RJoyStickz.BrickColor = BrickColor.new("Bright yellow") 
1656
1657
RJoyStickz.formFactor = "Symmetric" 
1658
1659
RJoyStickz.Size = Vector3.new(2,1,1) 
1660
1661
RJoyStickz.TopSurface = 0 
1662
1663
RJoyStickz.BottomSurface = 0 
1664
1665
RJoyStickz.Parent = jParts 
1666
1667
1668
1669
local RJsm = Instance.new("SpecialMesh") 
1670
1671
RJsm.MeshType = "Sphere" 
1672
1673
RJsm.Scale = Vector3.new(0.75,0.6,0.6) 
1674
1675
RJsm.Parent = RJoyStickz 
1676
1677
1678
1679
fWeld("Weld",RJoyStickz,MTorso,RJoyStickz,true,1.5,0.5,-1.7,0,0,0) 
1680
1681
1682
1683
1684
1685
LURoof = Instance.new("WedgePart") 
1686
1687
LURoof.formFactor = "Symmetric" 
1688
1689
LURoof.Size = Vector3.new(2,2,2) 
1690
1691
LURoof.TopSurface = 0 
1692
1693
LURoof.BottomSurface = 0 
1694
1695
LURoof.Parent = jParts 
1696
1697
1698
1699
fWeld("Weld",LURoof,Roof,LURoof,true,-2.5,3,5,0,math.rad(180),0) 
1700
1701
1702
1703
RURoof = Instance.new("WedgePart") 
1704
1705
RURoof.formFactor = "Symmetric" 
1706
1707
RURoof.Size = Vector3.new(2,2,2) 
1708
1709
RURoof.TopSurface = 0 
1710
1711
RURoof.BottomSurface = 0 
1712
1713
RURoof.Parent = jParts 
1714
1715
1716
1717
fWeld("Weld",RURoof,Roof,RURoof,true,2.5,3,5,0,math.rad(180),0) 
1718
1719
1720
1721
local luh = Instance.new("Hole") 
1722
1723
luh.FaceId = "Back" 
1724
1725
luh.Parent = LURoof 
1726
1727
1728
1729
local ruh = Instance.new("Hole") 
1730
1731
ruh.FaceId = "Back" 
1732
1733
ruh.Parent = RURoof 
1734
1735
1736
1737
1738
1739
RHand11 = Instance.new("Part") 
1740
1741
RHand11.BrickColor = BrickColor.new("Bright yellow") 
1742
1743
RHand11.formFactor = "Symmetric" 
1744
1745
RHand11.Size = Vector3.new(1,2,1) 
1746
1747
RHand11.TopSurface = 0 
1748
1749
RHand11.BottomSurface = 0 
1750
1751
RHand11.Parent = jParts 
1752
1753
1754
1755
1756
1757
local RHand11m = Instance.new("SpecialMesh") 
1758
1759
RHand11m.MeshType = "Head" 
1760
1761
RHand11m.Scale = Vector3.new(0.75,0.75,0.75) 
1762
1763
RHand11m.Parent = RHand11 
1764
1765
1766
1767
1768
1769
fWeld("Weld",RHand11,RArm,RHand11,true,0,-1,1.5,math.rad(-65),0,math.rad(180)) 
1770
1771
1772
1773
1774
1775
1776
1777
RHand21 = Instance.new("Part") 
1778
1779
RHand21.BrickColor = BrickColor.new("Bright yellow") 
1780
1781
RHand21.formFactor = "Symmetric" 
1782
1783
RHand21.Size = Vector3.new(1,2,1) 
1784
1785
RHand21.TopSurface = 0 
1786
1787
RHand21.BottomSurface = 0 
1788
1789
RHand21.Parent = jParts 
1790
1791
1792
1793
1794
1795
local RHand21m = Instance.new("SpecialMesh") 
1796
1797
RHand21m.MeshType = "Head" 
1798
1799
RHand21m.Scale = Vector3.new(0.75,0.75,0.75) 
1800
1801
RHand21m.Parent = RHand21 
1802
1803
1804
1805
1806
1807
fWeld("Weld",RHand21,RArm,RHand21,true,-1,-1,-1,math.rad(90),0,math.rad(180)) 
1808
1809
1810
1811
1812
1813
1814
1815
RHand31 = Instance.new("Part") 
1816
1817
RHand31.BrickColor = BrickColor.new("Bright yellow") 
1818
1819
RHand31.formFactor = "Symmetric" 
1820
1821
RHand31.Size = Vector3.new(1,2,1) 
1822
1823
RHand31.TopSurface = 0 
1824
1825
RHand31.BottomSurface = 0 
1826
1827
RHand31.Parent = jParts 
1828
1829
1830
1831
1832
1833
local RHand31m = Instance.new("SpecialMesh") 
1834
1835
RHand31m.MeshType = "Head" 
1836
1837
RHand31m.Scale = Vector3.new(0.75,0.75,0.75) 
1838
1839
RHand31m.Parent = RHand31 
1840
1841
1842
1843
1844
1845
fWeld("Weld",RHand31,RArm,RHand31,true,1,-1,-1,math.rad(90),0,math.rad(180)) 
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
RHand12 = Instance.new("Part") 
1880
1881
RHand12.BrickColor = BrickColor.new("Bright yellow") 
1882
1883
RHand12.formFactor = "Symmetric" 
1884
1885
RHand12.Size = Vector3.new(1,2,1) 
1886
1887
RHand12.TopSurface = 0 
1888
1889
RHand12.BottomSurface = 0 
1890
1891
RHand12.Parent = jParts 
1892
1893
1894
1895
1896
1897
local RHand12m = Instance.new("SpecialMesh") 
1898
1899
RHand12m.MeshType = "Head" 
1900
1901
RHand12m.Scale = Vector3.new(0.75,0.75,0.75) 
1902
1903
RHand12m.Parent = RHand12 
1904
1905
1906
1907
1908
1909
fWeld("Weld",RHand12,RHand11,RHand12,true,0,1,-0.2,math.rad(-20),0,0) 
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
RHand22 = Instance.new("Part") 
1920
1921
RHand22.BrickColor = BrickColor.new("Bright yellow") 
1922
1923
RHand22.formFactor = "Symmetric" 
1924
1925
RHand22.Size = Vector3.new(1,2,1) 
1926
1927
RHand22.TopSurface = 0 
1928
1929
RHand22.BottomSurface = 0 
1930
1931
RHand22.Parent = jParts 
1932
1933
1934
1935
1936
1937
local RHand22m = Instance.new("SpecialMesh") 
1938
1939
RHand22m.MeshType = "Head" 
1940
1941
RHand22m.Scale = Vector3.new(0.75,0.75,0.75) 
1942
1943
RHand22m.Parent = RHand22 
1944
1945
1946
1947
1948
1949
fWeld("Weld",RHand22,RHand21,RHand22,true,0,1,0,math.rad(20),0,0) 
1950
1951
1952
1953
1954
1955
1956
1957
RHand32 = Instance.new("Part") 
1958
1959
RHand32.BrickColor = BrickColor.new("Bright yellow") 
1960
1961
RHand32.formFactor = "Symmetric" 
1962
1963
RHand32.Size = Vector3.new(1,2,1) 
1964
1965
RHand32.TopSurface = 0 
1966
1967
RHand32.BottomSurface = 0 
1968
1969
RHand32.Parent = jParts 
1970
1971
1972
1973
1974
1975
local RHand32m = Instance.new("SpecialMesh") 
1976
1977
RHand32m.MeshType = "Head" 
1978
1979
RHand32m.Scale = Vector3.new(0.75,0.75,0.75) 
1980
1981
RHand32m.Parent = RHand32 
1982
1983
1984
1985
1986
1987
fWeld("Weld",RHand32,RHand31,RHand32,true,0,1,0,math.rad(20),0,0) 
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
--Welds 
2002
2003
Core = CFrameCore.Weld 
2004
2005
Lev = Levitate.Weld 
2006
2007
Wai = Waist.Weld 
2008
2009
RT = RThigh.Weld 
2010
2011
LT = LThigh.Weld 
2012
2013
RL = RLeg.Weld 
2014
2015
LL = LLeg.Weld 
2016
2017
LH = LHeel.Weld 
2018
2019
RH = RHeel.Weld -- T_T 2 much welds 
2020
2021
LS = LShoulder.Weld 
2022
2023
RS = RShoulder.Weld 
2024
2025
LHa = LHand.Weld 
2026
2027
RHa = RHand.Weld 
2028
2029
RHand1 = RHand11.Weld 
2030
2031
RHand2 = RHand21.Weld 
2032
2033
RHand3 = RHand31.Weld 
2034
2035
2036
2037
2038
2039
--Fix 
2040
2041
for i=1,1 do 
2042
2043
--[[ 
2044
2045
local aqpwozmclbiehtekd = Hea.Position 
2046
2047
Tors.CFrame = CFrame.new(aqpwozmclbiehtekd) + Vector3.new(0,25,0) 
2048
2049
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ]] 
2050
2051
2052
2053
Char:MoveTo(Vector3.new(0,50,0)) 
2054
2055
end 
2056
2057
2058
2059
2060
2061
Core.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0.1,0,0) 
2062
2063
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-0.1,0,0) 
2064
2065
LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2066
2067
RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2068
2069
LHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
2070
2071
RHa.C1 = CFrame.new(0,0.75,1.3) *CFrame.fromEulerAnglesXYZ(-0.5,0,0) 
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
function onButton1Down(mouse) 
2144
2145
end 
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
function onButton1Up(mouse) 
2160
2161
end 
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
function onMove(mouse) 
2176
2177
MousePos = mouse.hit.p 
2178
2179
end 
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
function onKeyDown(key) 
2194
2195
key:lower() 
2196
2197
print(key) 
2198
2199
2200
2201
if key == "w" or key == "a" or key == "s" or key == "d" then 
2202
2203
Wasd = Wasd + 1 
2204
2205
2206
2207
if Canwalk == false then return else end 
2208
2209
2210
2211
if RunChance == true and Anim ~= "Running" then 
2212
2213
Anim = "Running" 
2214
2215
print("Run anim") 
2216
2217
2218
2219
elseif RunChance == false and Anim ~= "Walking" then 
2220
2221
Anim = "Walking" 
2222
2223
repeat 
2224
2225
2226
2227
if (WalkAnim == 1) then 
2228
2229
WalkAnim = 2 
2230
2231
for i = 0,5,1 do 
2232
2233
if (Legs == true) then 
2234
2235
RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2236
2237
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2238
2239
2240
2241
LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2242
2243
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2244
2245
LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2246
2247
else 
2248
2249
end 
2250
2251
2252
2253
if (Arms == true) then 
2254
2255
LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2256
2257
RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2258
2259
else 
2260
2261
end 
2262
2263
2264
2265
if i ~= 5 then wait(0.1) else end 
2266
2267
end 
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
for i = 5,0,-1 do 
2280
2281
if (Legs == true) then 
2282
2283
RT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2284
2285
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2286
2287
2288
2289
LT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2290
2291
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2292
2293
LL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2294
2295
else 
2296
2297
end 
2298
2299
2300
2301
2302
2303
if (Arms == true) then 
2304
2305
LS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2306
2307
RS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2308
2309
else 
2310
2311
end 
2312
2313
2314
2315
2316
2317
if i ~= 0 then wait(0.1) else end 
2318
2319
end 
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
elseif (WalkAnim == 2) then 
2336
2337
WalkAnim = 1 
2338
2339
2340
2341
2342
2343
for i = 0,5,1 do 
2344
2345
if (Legs == true) then 
2346
2347
LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2348
2349
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2350
2351
2352
2353
RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2354
2355
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2356
2357
RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2358
2359
else 
2360
2361
end 
2362
2363
2364
2365
if (Arms == true) then 
2366
2367
LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2368
2369
RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2370
2371
else 
2372
2373
end 
2374
2375
2376
2377
if i ~= 5 then wait(0.1) else end 
2378
2379
end 
2380
2381
2382
2383
2384
2385
for i = 5,0,-1 do 
2386
2387
if (Legs == true) then 
2388
2389
LT.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2390
2391
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2392
2393
2394
2395
RT.C1 = CFrame.new(0,0,i*0.35) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
2396
2397
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2398
2399
RL.C1 = CFrame.new(0,0,-i*0.3) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
2400
2401
else 
2402
2403
end 
2404
2405
2406
2407
2408
2409
if (Arms == true) then 
2410
2411
LS.C1 = CFrame.new(0,0,i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2412
2413
RS.C1 = CFrame.new(0,0,-i*0.1 + -1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
2414
2415
else 
2416
2417
end 
2418
2419
2420
2421
2422
2423
2424
2425
if i ~= 0 then wait(0.1) else end 
2426
2427
end 
2428
2429
2430
2431
2432
2433
end 
2434
2435
until Anim ~= "Walking" 
2436
2437
2438
2439
if Legs == true then 
2440
2441
RT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2442
2443
RL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2444
2445
LT.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2446
2447
LL.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2448
2449
LH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2450
2451
RH.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2452
2453
else 
2454
2455
end 
2456
2457
if Arms == true then 
2458
2459
LS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2460
2461
RS.C1 = CFrame.new(0,0,-1) *CFrame.fromEulerAnglesXYZ(0.2,0,0) 
2462
2463
else 
2464
2465
end 
2466
2467
2468
2469
else 
2470
2471
end 
2472
2473
2474
2475
2476
2477
elseif key == ";" then 
2478
2479
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end 
2480
2481
if SAnim == true then return else end 
2482
2483
SAnim = true 
2484
2485
SSAnim = "TrollCannon" 
2486
2487
Arms = false 
2488
2489
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2490
2491
for i = -1,12,1 do 
2492
2493
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2494
2495
wait(0.08) 
2496
2497
end 
2498
2499
2500
2501
for i=1,60 do 
2502
2503
local cb = Instance.new("Part") 
2504
2505
cb.Reflectance = 0.1 
2506
2507
cb.Transparency = 0.4 
2508
2509
cb.BrickColor = BrickColor.new("White") 
2510
2511
cb.Name = "ChargeBall" 
2512
2513
cb.Size = Vector3.new(2,2,2) 
2514
2515
cb.formFactor = "Symmetric" 
2516
2517
cb.TopSurface = 0 
2518
2519
cb.BottomSurface = 0 
2520
2521
cb.Shape = "Ball" 
2522
2523
cb.CanCollide = false 
2524
2525
2526
2527
2528
2529
local gt = Instance.new("BodyPosition") 
2530
2531
gt.position = LArm.Position 
2532
2533
gt.Parent = cb 
2534
2535
2536
2537
cb.Parent = Parts 
2538
2539
2540
2541
cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) 
2542
2543
2544
2545
Debris:AddItem(cb,1) 
2546
2547
2548
2549
wait(0.01) 
2550
2551
end 
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
local m = MousePos - LArm.Position 
2562
2563
m = m.x+m.y+m.z/3 
2564
2565
2566
2567
2568
2569
if (m < 0) then 
2570
2571
m = m - (m*2) 
2572
2573
else 
2574
2575
end 
2576
2577
2578
2579
2580
2581
--print("zzzzzzzzzzzz : " ..m) 
2582
2583
2584
2585
if m < 1500 then 
2586
2587
2588
2589
local zp = Instance.new("Part") 
2590
2591
zp.Reflectance = 0.1 
2592
2593
zp.Transparency = 0.4 
2594
2595
zp.BrickColor = BrickColor.new("White") 
2596
2597
zp.Name = "Laser" 
2598
2599
zp.formFactor = "Symmetric" 
2600
2601
zp.Shape = "Ball" 
2602
2603
zp.Size = Vector3.new(12,12,12) 
2604
2605
zp.CanCollide = false 
2606
2607
zp.Anchored = true 
2608
2609
zp.TopSurface = 0 
2610
2611
zp.BottomSurface = 0 
2612
2613
zp.Parent = Parts 
2614
2615
zp.CFrame = LArm.CFrame 
2616
2617
coroutine.resume(coroutine.create(function() 
2618
2619
2620
2621
wait(0.4) 
2622
2623
for i=0.5,1,0.1 do 
2624
2625
zp.Transparency = i 
2626
2627
wait(0.1) 
2628
2629
end 
2630
2631
zp:Remove() 
2632
2633
end)) 
2634
2635
2636
2637
2638
2639
local yp = Instance.new("Part") 
2640
2641
yp.Reflectance = 0.1 
2642
2643
yp.Transparency = 0.4 
2644
2645
yp.BrickColor = BrickColor.new("White") 
2646
2647
yp.Name = "Laser" 
2648
2649
yp.formFactor = "Symmetric" 
2650
2651
yp.Shape = "Ball" 
2652
2653
yp.Size = Vector3.new(5,5,5) 
2654
2655
yp.Anchored = true 
2656
2657
yp.TopSurface = 0 
2658
2659
yp.BottomSurface = 0 
2660
2661
yp.Parent = Parts 
2662
2663
yp.CFrame = CFrame.new(MousePos) 
2664
2665
coroutine.resume(coroutine.create(function() 
2666
2667
2668
2669
wait(0.4) 
2670
2671
for i=0.5,1,0.1 do 
2672
2673
yp.Transparency = i 
2674
2675
wait(0.1) 
2676
2677
end 
2678
2679
yp:Remove() 
2680
2681
end)) 
2682
2683
2684
2685
2686
2687
for i=1,5 do 
2688
2689
2690
2691
local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) 
2692
2693
2694
2695
local p = Instance.new("Part") 
2696
2697
p.Reflectance = 0.1 
2698
2699
p.Transparency = 0.4 
2700
2701
p.BrickColor = BrickColor.new("White") 
2702
2703
p.Name = "Laser" 
2704
2705
p.Size = Vector3.new(1,1,m) 
2706
2707
p.formFactor = "Symmetric" 
2708
2709
p.CanCollide = false 
2710
2711
p.Anchored = true 
2712
2713
p.TopSurface = 0 
2714
2715
p.BottomSurface = 0 
2716
2717
2718
2719
2720
2721
--[[local sm = Instance.new("SpecialMesh") -- D:?! 
2722
2723
sm.Scale = Vector3.new(1.25,1.25,1) 
2724
2725
sm.MeshType = "Sphere" 
2726
2727
sm.Parent = p --]] 
2728
2729
2730
2731
2732
2733
2734
2735
local dir = MousePos - laserspawnpos 
2736
2737
2738
2739
dir = computeDirection(dir) 
2740
2741
2742
2743
2744
2745
local pos = laserspawnpos + (dir * m/2) 
2746
2747
2748
2749
2750
2751
p.Parent = Parts 
2752
2753
2754
2755
coroutine.resume(coroutine.create(function() 
2756
2757
2758
2759
--[[for i=1,10 do -- D: 
2760
2761
local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
2762
2763
p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10) 
2764
2765
wait(0.125) 
2766
2767
end]] 
2768
2769
2770
2771
wait(0.4) 
2772
2773
for i=0.5,1,0.1 do 
2774
2775
p.Transparency = i 
2776
2777
wait(0.1) 
2778
2779
end 
2780
2781
p:Remove() 
2782
2783
end)) 
2784
2785
2786
2787
p.CFrame = CFrame.new(pos, pos + dir) 
2788
2789
2790
2791
end 
2792
2793
2794
2795
2796
2797
2798
2799
else
2800
2801
end 
2802
2803
2804
2805
2806
2807
wait(0.5) 
2808
2809
for i = 12,-1,-1 do 
2810
2811
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2812
2813
wait(0.08) 
2814
2815
end 
2816
2817
--LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P 
2818
2819
SAnim = false 
2820
2821
SSAnim = "None" 
2822
2823
Arms = true 
2824
2825
2826
2827
2828
2829
elseif key == "q" then 
2830
2831
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" and Anim ~= "Sitting" then return else end 
2832
2833
if SAnim == true then return else end 
2834
2835
SAnim = true 
2836
2837
SSAnim = "LaserCannon" 
2838
2839
Arms = false 
2840
2841
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
2842
2843
for i = -1,12,1 do 
2844
2845
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
2846
2847
wait(0.08) 
2848
2849
end 
2850
2851
2852
2853
for i=1,60 do 
2854
2855
local cb = Instance.new("Part") 
2856
2857
cb.Reflectance = 0.1 
2858
2859
cb.Transparency = 0.4 
2860
2861
cb.BrickColor = BrickColor.new(MechColor) 
2862
2863
cb.Name = "ChargeBall" 
2864
2865
cb.Size = Vector3.new(2,2,2) 
2866
2867
cb.formFactor = "Symmetric" 
2868
2869
cb.TopSurface = 0 
2870
2871
cb.BottomSurface = 0 
2872
2873
cb.Shape = "Ball" 
2874
2875
cb.CanCollide = false 
2876
2877
2878
2879
2880
2881
local gt = Instance.new("BodyPosition") 
2882
2883
gt.position = LArm.Position 
2884
2885
gt.Parent = cb 
2886
2887
2888
2889
cb.Parent = Parts 
2890
2891
2892
2893
cb.CFrame = LArm.CFrame + Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) 
2894
2895
2896
2897
Debris:AddItem(cb,1) 
2898
2899
2900
2901
wait(0.01) 
2902
2903
end 
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
local m = MousePos - LArm.Position 
2914
2915
m = m.x+m.y+m.z/3 
2916
2917
2918
2919
2920
2921
if (m < 0) then 
2922
2923
m = m - (m*2) 
2924
2925
else 
2926
2927
end 
2928
2929
2930
2931
2932
2933
--print("zzzzzzzzzzzz : " ..m) 
2934
2935
2936
2937
if m < 1500 then 
2938
2939
2940
2941
local zp = Instance.new("Part") 
2942
2943
zp.Reflectance = 0.1 
2944
2945
zp.Transparency = 0.4 
2946
2947
zp.BrickColor = BrickColor.new(MechColor) 
2948
2949
zp.Name = "Laser" 
2950
2951
zp.formFactor = "Symmetric" 
2952
2953
zp.Shape = "Ball" 
2954
2955
zp.Size = Vector3.new(12,12,12) 
2956
2957
zp.CanCollide = false 
2958
2959
zp.Anchored = true 
2960
2961
zp.TopSurface = 0 
2962
2963
zp.BottomSurface = 0 
2964
2965
zp.Parent = Parts 
2966
2967
zp.CFrame = LArm.CFrame 
2968
2969
coroutine.resume(coroutine.create(function() 
2970
2971
2972
2973
wait(0.4) 
2974
2975
for i=0.5,1,0.1 do 
2976
2977
zp.Transparency = i 
2978
2979
wait(0.1) 
2980
2981
end 
2982
2983
zp:Remove() 
2984
2985
end)) 
2986
2987
2988
2989
2990
2991
local yp = Instance.new("Part") 
2992
2993
yp.Reflectance = 0.1 
2994
2995
yp.Transparency = 0.4 
2996
2997
yp.BrickColor = BrickColor.new(MechColor) 
2998
2999
yp.Name = "Laser" 
3000
3001
yp.formFactor = "Symmetric" 
3002
3003
yp.Shape = "Ball" 
3004
3005
yp.Size = Vector3.new(5,5,5) 
3006
3007
yp.Anchored = true 
3008
3009
yp.TopSurface = 0 
3010
3011
yp.BottomSurface = 0 
3012
3013
yp.Parent = Parts 
3014
3015
yp.CFrame = CFrame.new(MousePos) 
3016
3017
coroutine.resume(coroutine.create(function() 
3018
3019
3020
3021
wait(0.4) 
3022
3023
for i=0.5,1,0.1 do 
3024
3025
yp.Transparency = i 
3026
3027
wait(0.1) 
3028
3029
end 
3030
3031
yp:Remove() 
3032
3033
end)) 
3034
3035
3036
3037
3038
3039
for i=1,5 do 
3040
3041
3042
3043
local laserspawnpos = LArm.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) 
3044
3045
3046
3047
local p = Instance.new("Part") 
3048
3049
p.Reflectance = 0.1 
3050
3051
p.Transparency = 0.4 
3052
3053
p.BrickColor = BrickColor.new(MechColor) 
3054
3055
p.Name = "Laser" 
3056
3057
p.Size = Vector3.new(1,1,m) 
3058
3059
p.formFactor = "Symmetric" 
3060
3061
p.CanCollide = false 
3062
3063
p.Anchored = true 
3064
3065
p.TopSurface = 0 
3066
3067
p.BottomSurface = 0 
3068
3069
3070
3071
3072
3073
--[[local sm = Instance.new("SpecialMesh") -- D:?! 
3074
3075
sm.Scale = Vector3.new(1.25,1.25,1) 
3076
3077
sm.MeshType = "Sphere" 
3078
3079
sm.Parent = p --]] 
3080
3081
3082
3083
3084
3085
3086
3087
local dir = MousePos - laserspawnpos 
3088
3089
3090
3091
dir = computeDirection(dir) 
3092
3093
3094
3095
3096
3097
local pos = laserspawnpos + (dir * m/2) 
3098
3099
3100
3101
3102
3103
p.Parent = Parts 
3104
3105
3106
3107
coroutine.resume(coroutine.create(function() 
3108
3109
3110
3111
--[[for i=1,10 do -- D: 
3112
3113
local randomlol = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) 
3114
3115
p.CFrame = p.CFrame + Vector3.new(randomlol.x/10,randomlol.y/10,randomlol.z/10) 
3116
3117
wait(0.125) 
3118
3119
end]] 
3120
3121
3122
3123
wait(0.4) 
3124
3125
for i=0.5,1,0.1 do 
3126
3127
p.Transparency = i 
3128
3129
wait(0.1) 
3130
3131
end 
3132
3133
p:Remove() 
3134
3135
end)) 
3136
3137
3138
3139
p.CFrame = CFrame.new(pos, pos + dir) 
3140
3141
3142
3143
end 
3144
3145
3146
3147
3148
3149
local ee = Instance.new("Explosion") ee.BlastRadius = 5 ee.Position = MousePos ee.Parent = workspace 
3150
3151
3152
3153
else 
3154
3155
end 
3156
3157
3158
3159
3160
3161
wait(0.5) 
3162
3163
for i = 12,-1,-1 do 
3164
3165
LS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3166
3167
wait(0.08) 
3168
3169
end 
3170
3171
--LS.C1 = CFrame.new(0,0,-2) *CFrame.fromEulerAnglesXYZ(0.2,0,0) --:P 
3172
3173
SAnim = false 
3174
3175
SSAnim = "None" 
3176
3177
Arms = true 
3178
3179
3180
3181
3182
3183
elseif key == "g" then 
3184
3185
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end 
3186
3187
if SAnim == true then return else end 
3188
3189
SAnim = true 
3190
3191
SSAnim = "Jumping" 
3192
3193
Legs = false 
3194
3195
Arms = false 
3196
3197
3198
3199
for i=0,5,1 do 
3200
3201
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3202
3203
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3204
3205
RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3206
3207
LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3208
3209
3210
3211
LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3212
3213
RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3214
3215
3216
3217
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3218
3219
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3220
3221
3222
3223
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3224
3225
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3226
3227
wait(0.1) 
3228
3229
end 
3230
3231
3232
3233
for i=5,0,-1 do 
3234
3235
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3236
3237
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3238
3239
RT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3240
3241
LT.C1 = CFrame.new(0,0,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3242
3243
3244
3245
LL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3246
3247
RL.C1 = CFrame.new(0,0,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3248
3249
3250
3251
LH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3252
3253
RH.C1 = CFrame.new(0,0,i*0.1) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3254
3255
3256
3257
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3258
3259
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3260
3261
3262
3263
if i == 3 then 
3264
3265
local velojump = Instance.new("BodyVelocity") 
3266
3267
velojump.maxForce = Vector3.new(0,math.huge,0) 
3268
3269
velojump.velocity = Vector3.new(0,100,0) 
3270
3271
velojump.Parent = Tors 
3272
3273
coroutine.resume(coroutine.create(function() 
3274
3275
wait(0.1) 
3276
3277
velojump:Remove() 
3278
3279
end)) 
3280
3281
else end 
3282
3283
wait(0.1) 
3284
3285
end 
3286
3287
3288
3289
SAnim = false 
3290
3291
SSAnim = "None" 
3292
3293
Legs = true 
3294
3295
Arms = true 
3296
3297
3298
3299
3300
3301
elseif key == "e" then 
3302
3303
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Standing" then return else end 
3304
3305
if SAnim == true then return else end 
3306
3307
SAnim = true 
3308
3309
SSAnim = "Grabbing" 
3310
3311
Arms = false 
3312
3313
3314
3315
RS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
3316
3317
LS.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(0,0,0) 
3318
3319
for i = -1,12,1 do 
3320
3321
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3322
3323
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3324
3325
if i > -1 and i < 8 then 
3326
3327
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3328
3329
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3330
3331
else 
3332
3333
end 
3334
3335
wait(0.08) 
3336
3337
end 
3338
3339
3340
3341
Grabbing = true 
3342
3343
repeat 
3344
3345
wait() 
3346
3347
until Grabbing == false and AGrab ~= 0 
3348
3349
3350
3351
if AGrab == -1 then 
3352
3353
3354
3355
3356
3357
for i = 12,-1,-1 do 
3358
3359
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3360
3361
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3362
3363
if i > -1 and i < 8 then 
3364
3365
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3366
3367
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3368
3369
else 
3370
3371
end 
3372
3373
wait(0.08) 
3374
3375
end 
3376
3377
3378
3379
else 
3380
3381
PushGrab = true 
3382
3383
for i = 12,-1,-1 do 
3384
3385
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3386
3387
wait(0.075) 
3388
3389
end 
3390
3391
3392
3393
end 
3394
3395
3396
3397
3398
3399
SAnim = false 
3400
3401
SSAnim = "None" 
3402
3403
Arms = true 
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
elseif key == "t" then
3414
3415
3416
3417
Player.Character:MoveTo(MousePos)
3418
3419
3420
3421
elseif key == "p" then
3422
3423
local hsound = Instance.new("Sound")
3424
3425
3426
3427
hsound.Name = "Music"
3428
3429
hsound.SoundId = "http://www.roblox.com/asset?id=27697735"
3430
3431
hsound.Volume = 3
3432
3433
hsound.Pitch = 3
3434
3435
hsound.Looped = false
3436
3437
hsound.archivable = false
3438
3439
3440
3441
hsound.Parent = Roof
3442
3443
3444
3445
wait(1)
3446
3447
3448
3449
hsound:play()
3450
3451
hsound:clone()
3452
3453
3454
3455
elseif key == "x" then 
3456
3457
if Anim ~= "Standing" and Anim ~= "Walking" and Anim ~= "Sitting" then return else end 
3458
3459
if Sitting == false then 
3460
3461
Sitting = true 
3462
3463
Canwalk = false 
3464
3465
Anim = "Sitting" 
3466
3467
for i=0,7,1 do 
3468
3469
Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U 
3470
3471
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3472
3473
RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3474
3475
LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3476
3477
3478
3479
LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3480
3481
RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3482
3483
3484
3485
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3486
3487
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3488
3489
3490
3491
if i < 6 then 
3492
3493
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3494
3495
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3496
3497
else 
3498
3499
end 
3500
3501
wait(0.1) 
3502
3503
end 
3504
3505
else 
3506
3507
for i=7,0,-1 do 
3508
3509
Core.C1 = CFrame.new(0,i*0.2,i*0.6) *CFrame.fromEulerAnglesXYZ(0.1,0,0) --NO U 
3510
3511
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.1 + -0.1,0,0) 
3512
3513
RT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3514
3515
LT.C1 = CFrame.new(0,i*0.4,i*0.4) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3516
3517
3518
3519
LL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3520
3521
RL.C1 = CFrame.new(0,i*0.3,-i*0.4) *CFrame.fromEulerAnglesXYZ(i*0.2,0,0) 
3522
3523
3524
3525
LH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3526
3527
RH.C1 = CFrame.new(0,0,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.1,0,0) 
3528
3529
3530
3531
if i < 6 then 
3532
3533
LS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3534
3535
RS.C1 = CFrame.new(0,i*0.4,i*0.4+ -0.9) *CFrame.fromEulerAnglesXYZ(-i*0.2,0,0) 
3536
3537
else 
3538
3539
end 
3540
3541
wait(0.1) 
3542
3543
end 
3544
3545
Sitting = false 
3546
3547
Canwalk = true 
3548
3549
Anim = "Standing" 
3550
3551
end 
3552
3553
3554
3555
3556
3557
3558
3559
else 
3560
3561
end -- key end 
3562
3563
end -- func end 
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
function onKeyUp(key) 
3578
3579
key:lower() 
3580
3581
3582
3583
3584
3585
3586
3587
if key == "w" or key == "a" or key == "s" or key == "d" then 
3588
3589
3590
3591
Wasd = Wasd - 1 
3592
3593
if Anim == "Running" and Wasd == 0 then 
3594
3595
if Anim == "Running" then Anim = "Standing" else end 
3596
3597
elseif Anim == "Walking" and Wasd == 0 then 
3598
3599
if Anim == "Walking" then 
3600
3601
Anim = "Standing" 
3602
3603
coroutine.resume(coroutine.create(function() 
3604
3605
RunChance = true 
3606
3607
wait(0.25) 
3608
3609
RunChance = false 
3610
3611
end)) 
3612
3613
else end 
3614
3615
3616
3617
else 
3618
3619
end 
3620
3621
3622
3623
3624
3625
elseif key == "e" and SSAnim == "Grabbing" then 
3626
3627
repeat 
3628
3629
wait() 
3630
3631
until Grabbing == true 
3632
3633
Grabbing = false 
3634
3635
3636
3637
3638
3639
3640
3641
else 
3642
3643
end -- key end 
3644
3645
end -- func end 
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
function GrabBrick(hit) 
3666
3667
local hitmasslol = hit:GetMass() 
3668
3669
if (GrabbedOne == false) and (Grabbing == true) and (AGrab == -1) and (SSAnim == "Grabbing") and (hitmasslol < 800) and (hit.Anchored == false) then 
3670
3671
AGrab = 0 
3672
3673
GrabbedOne = true 
3674
3675
3676
3677
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
3678
3679
else 
3680
3681
hit:BreakJoints() 
3682
3683
end 
3684
3685
3686
3687
-- joint myself to the thing i hit 
3688
3689
3690
3691
local weld = Instance.new("Weld") 
3692
3693
3694
3695
weld.Part0 = hit 
3696
3697
weld.Part1 = RArmT 
3698
3699
3700
3701
-- correction term to account for average skew between physics update and heartbeat 
3702
3703
local HitPos = hit.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5) 
3704
3705
3706
3707
local CJ = CFrame.new(HitPos) 
3708
3709
local C0 = hit.CFrame:inverse() *CJ 
3710
3711
local C1 = RArmT.CFrame:inverse() * CJ 
3712
3713
3714
3715
weld.C0 = C0 
3716
3717
weld.C1 = C1 
3718
3719
3720
3721
weld.Parent = RArmT 
3722
3723
3724
3725
for i = 12,-1,-1 do 
3726
3727
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3728
3729
LS.C1 = CFrame.new(0,i*0.1,i*0.1+ -0.4) *CFrame.fromEulerAnglesXYZ(-i*0.05,0,0) 
3730
3731
if i > -1 and i < 8 then 
3732
3733
Core.C1 = CFrame.new(0,i*0.5,-i*0.1) *CFrame.fromEulerAnglesXYZ(i*0.2 + 0.1,0,0) 
3734
3735
Wai.C1 = CFrame.new(0,0,0) *CFrame.fromEulerAnglesXYZ(-i*0.2 + -0.1,0,0) 
3736
3737
else 
3738
3739
end 
3740
3741
wait(0.08) 
3742
3743
end 
3744
3745
for i = -1,12,1 do 
3746
3747
RS.C1 = CFrame.new(0,i*0.2,i*0.2+ -0.8) *CFrame.fromEulerAnglesXYZ(-i*0.1,0,0) 
3748
3749
wait(0.08) 
3750
3751
end 
3752
3753
AGrab = 1 
3754
3755
3756
3757
3758
3759
repeat 
3760
3761
wait() 
3762
3763
until PushGrab == true 
3764
3765
PushGrab = false 
3766
3767
weld:Remove() 
3768
3769
hit.Velocity = Platform.CFrame.lookVector*150 
3770
3771
AGrab = -1 
3772
3773
GrabbedOne = false 
3774
3775
3776
3777
else 
3778
3779
print("Pai") 
3780
3781
end 
3782
3783
end 
3784
3785
RArmT.Touched:connect(GrabBrick) 
3786
3787
3788
3789
3790
3791
function Selected(mouse) 
3792
3793
print("Selectzored") 
3794
3795
Parts.Name = "Partz" 
3796
3797
if (Player.Character:findFirstChild("Parts") ~= nil) then 
3798
3799
Player.Character.Parts:Remove() 
3800
3801
else 
3802
3803
end 
3804
3805
3806
3807
3808
3809
3810
3811
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
3812
3813
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
3814
3815
mouse.Move:connect(function() onMove(mouse) end) 
3816
3817
mouse.KeyDown:connect(onKeyDown) 
3818
3819
mouse.KeyUp:connect(onKeyUp) 
3820
3821
end 
3822
3823
3824
3825
3826
3827
3828
3829
script.Parent.Selected:connect(Selected) 
3830
3831
3832
3833
print(lego)