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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | - | local Player = game.Players.owner |
6 | + | do |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | - | g1 = Instance.new("ScreenGui", Player.PlayerGui) |
14 | + | --Fake event to make stuff like Mouse.KeyDown work |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ||
88 | ||
89 | print("Hello world!") | |
90 | -- params : ... | |
91 | ||
92 | wait(0.016666666666667) | |
93 | script.Name = "Chaos" | |
94 | local Player = owner | |
95 | local Character = Player.Character | |
96 | --[[ | |
97 | repeat | |
98 | wait() | |
99 | until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui") | |
100 | game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui | |
101 | ]] | |
102 | g1 = Instance.new("ScreenGui", owner.PlayerGui) | |
103 | g1.Name = "ScopeGui" | |
104 | o1 = Instance.new("Frame", g1) | |
105 | o1.BackgroundColor3 = Color3.new(0.847059, 0.866667, 0.423529) | |
106 | o1.BackgroundTransparency = 0.89999997615814 | |
107 | o1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
108 | o1.BorderSizePixel = 0 | |
109 | o1.Name = "FrameLens" | |
110 | o1.Size = UDim2.new(1, 8, 1, 8) | |
111 | o1.Visible = false | |
112 | o2 = Instance.new("ImageLabel", g1) | |
113 | o2.BackgroundColor3 = Color3.new(1, 1, 1) | |
114 | o2.BackgroundTransparency = 1 | |
115 | o2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
116 | o2.Position = UDim2.new(0, 0, -0.03999999910593, 0) | |
117 | o2.Size = UDim2.new(1, 0, 1, 0) | |
118 | o2.Visible = false | |
119 | o2.Image = "rbxassetid://262984011" | |
120 | o3 = Instance.new("Frame", g1) | |
121 | o3.BackgroundColor3 = Color3.new(0, 0, 0) | |
122 | o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
123 | o3.BorderSizePixel = 0 | |
124 | o3.Name = "FrameBackground" | |
125 | o3.Position = UDim2.new(0, 0, 0.93999999761581, 0) | |
126 | o3.Size = UDim2.new(1, 8, 0.20000000298023, 0) | |
127 | o3.Visible = false | |
128 | local Effects = {} | |
129 | local Character = Player.Character | |
130 | local Humanoid = Character.Humanoid | |
131 | local mouse = Player:GetMouse() | |
132 | local m = Instance.new("Model", Character) | |
133 | m.Name = "WeaponModel" | |
134 | local LeftArm = Character["Left Arm"] | |
135 | local RightArm = Character["Right Arm"] | |
136 | local LeftLeg = Character["Left Leg"] | |
137 | local RightLeg = Character["Right Leg"] | |
138 | local Head = Character.Head | |
139 | local Torso = Character.Torso | |
140 | local cam = game.Workspace.CurrentCamera | |
141 | local RootPart = Character.HumanoidRootPart | |
142 | local RootJoint = RootPart.RootJoint | |
143 | local equipped = false | |
144 | local attack = false | |
145 | local Anim = "Idle" | |
146 | local idle = 0 | |
147 | local attacktype = 1 | |
148 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
149 | local velocity = RootPart.Velocity.y | |
150 | local sine = 0 | |
151 | local change = 1 | |
152 | local mana = 0 | |
153 | local it = Instance.new | |
154 | vt = Vector3.new | |
155 | local grabbed = false | |
156 | local cf = CFrame.new | |
157 | local mr = math.rad | |
158 | local angles = CFrame.Angles | |
159 | local ud = UDim2.new | |
160 | local c3 = Color3.new | |
161 | local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
162 | Humanoid.Animator:Destroy() | |
163 | Character.Animate:Destroy() | |
164 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
165 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
166 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
167 | RSH = nil | |
168 | RW = Instance.new("Weld") | |
169 | LW = Instance.new("Weld") | |
170 | RH = Torso["Right Hip"] | |
171 | LH = Torso["Left Hip"] | |
172 | RSH = Torso["Right Shoulder"] | |
173 | LSH = Torso["Left Shoulder"] | |
174 | RSH.Parent = nil | |
175 | LSH.Parent = nil | |
176 | RW.Name = "RW" | |
177 | RW.Part0 = Torso | |
178 | RW.C0 = cf(1.5, 0.5, 0) | |
179 | RW.C1 = cf(0, 0.5, 0) | |
180 | RW.Part1 = RightArm | |
181 | RW.Parent = Torso | |
182 | LW.Name = "LW" | |
183 | LW.Part0 = Torso | |
184 | LW.C0 = cf(-1.5, 0.5, 0) | |
185 | LW.C1 = cf(0, 0.5, 0) | |
186 | LW.Part1 = LeftArm | |
187 | LW.Parent = Torso | |
188 | clerp = function(a, b, t) | |
189 | ||
190 | return a:lerp(b, t) | |
191 | end | |
192 | ||
193 | local RbxUtility = LoadLibrary("RbxUtility") | |
194 | local Create = RbxUtility.Create | |
195 | RemoveOutlines = function(part) | |
196 | ||
197 | part.TopSurface = 10 | |
198 | end | |
199 | ||
200 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
201 | ||
202 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
203 | RemoveOutlines(Part) | |
204 | return Part | |
205 | end | |
206 | ||
207 | CreatePart2 = function(Parent, Material, PartType, Reflectance, Transparency, BColor, Name, Size) | |
208 | ||
209 | if PartType == "Part" then | |
210 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
211 | RemoveOutlines(Part) | |
212 | return Part | |
213 | else | |
214 | do | |
215 | if PartType == "WedgePart" then | |
216 | local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) | |
217 | RemoveOutlines(Part) | |
218 | return Part | |
219 | end | |
220 | end | |
221 | end | |
222 | end | |
223 | ||
224 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
225 | ||
226 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) | |
227 | if Mesh == "SpecialMesh" then | |
228 | Msh.MeshType = MeshType | |
229 | Msh.MeshId = MeshId | |
230 | end | |
231 | return Msh | |
232 | end | |
233 | ||
234 | local co1 = 5 | |
235 | local co2 = 15 | |
236 | local co3 = 15 | |
237 | local co4 = 20 | |
238 | local cooldown1 = 0 | |
239 | local cooldown2 = 0 | |
240 | local cooldown3 = 0 | |
241 | local cooldown4 = 0 | |
242 | local co5 = 5 | |
243 | local co6 = 10 | |
244 | local co7 = 6 | |
245 | local co8 = 45 | |
246 | local cooldown5 = 0 | |
247 | local cooldown6 = 0 | |
248 | local cooldown7 = 0 | |
249 | local cooldown8 = 0 | |
250 | local skillcolorscheme = BrickColor.new("Crimson").Color | |
251 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
252 | makeframe = function(par, trans, pos, size, color) | |
253 | ||
254 | local frame = Instance.new("Frame", par) | |
255 | frame.BackgroundTransparency = trans | |
256 | frame.BorderSizePixel = 0 | |
257 | frame.Position = pos | |
258 | frame.Size = size | |
259 | frame.BackgroundColor3 = color | |
260 | return frame | |
261 | end | |
262 | ||
263 | makelabel = function(par, text) | |
264 | ||
265 | local label = Instance.new("TextLabel", par) | |
266 | label.BackgroundTransparency = 1 | |
267 | label.Size = UDim2.new(1, 0, 1, 0) | |
268 | label.Position = UDim2.new(0, 0, 0, 0) | |
269 | label.TextColor3 = Color3.new(255, 255, 255) | |
270 | label.TextStrokeTransparency = 0 | |
271 | label.FontSize = Enum.FontSize.Size32 | |
272 | label.Font = Enum.Font.SourceSansLight | |
273 | label.BorderSizePixel = 0 | |
274 | label.TextScaled = true | |
275 | label.Text = text | |
276 | end | |
277 | ||
278 | framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
279 | framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
280 | framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
281 | framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
282 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
283 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
284 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
285 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
286 | text1 = Instance.new("TextLabel", framesk1) | |
287 | text1.BackgroundTransparency = 1 | |
288 | text1.Size = UDim2.new(1, 0, 1, 0) | |
289 | text1.Position = UDim2.new(0, 0, 0, 0) | |
290 | text1.TextColor3 = Color3.new(255, 255, 255) | |
291 | text1.TextStrokeTransparency = 0 | |
292 | text1.FontSize = Enum.FontSize.Size18 | |
293 | text1.Font = Enum.Font.SourceSansLight | |
294 | text1.BorderSizePixel = 0 | |
295 | text1.TextScaled = true | |
296 | text1.Text = "[Z]\n Explosive Shot" | |
297 | text2 = Instance.new("TextLabel", framesk2) | |
298 | text2.BackgroundTransparency = 1 | |
299 | text2.Size = UDim2.new(1, 0, 1, 0) | |
300 | text2.Position = UDim2.new(0, 0, 0, 0) | |
301 | text2.TextColor3 = Color3.new(255, 255, 255) | |
302 | text2.TextStrokeTransparency = 0 | |
303 | text2.FontSize = Enum.FontSize.Size18 | |
304 | text2.Font = Enum.Font.SourceSansLight | |
305 | text2.BorderSizePixel = 0 | |
306 | text2.TextScaled = true | |
307 | text2.Text = "[X]\n Poison Shot" | |
308 | text3 = Instance.new("TextLabel", framesk3) | |
309 | text3.BackgroundTransparency = 1 | |
310 | text3.Size = UDim2.new(1, 0, 1, 0) | |
311 | text3.Position = UDim2.new(0, 0, 0, 0) | |
312 | text3.TextColor3 = Color3.new(255, 255, 255) | |
313 | text3.TextStrokeTransparency = 0 | |
314 | text3.FontSize = Enum.FontSize.Size18 | |
315 | text3.Font = Enum.Font.SourceSansLight | |
316 | text3.BorderSizePixel = 0 | |
317 | text3.TextScaled = false | |
318 | text3.Text = "[C]\n Stun Shot" | |
319 | text4 = Instance.new("TextLabel", framesk4) | |
320 | text4.BackgroundTransparency = 1 | |
321 | text4.Size = UDim2.new(1, 0, 1, 0) | |
322 | text4.Position = UDim2.new(0, 0, 0, 0) | |
323 | text4.TextColor3 = Color3.new(255, 255, 255) | |
324 | text4.TextStrokeTransparency = 0 | |
325 | text4.FontSize = Enum.FontSize.Size18 | |
326 | text4.Font = Enum.Font.SourceSansLight | |
327 | text4.BorderSizePixel = 0 | |
328 | text4.TextScaled = true | |
329 | text4.Text = "[V]\n The Silencer" | |
330 | ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui) | |
331 | ArtificialHB.Name = "Heartbeat" | |
332 | Player.PlayerGui:WaitForChild("Heartbeat") | |
333 | frame = 0.033333333333333 | |
334 | tf = 0 | |
335 | allowframeloss = false | |
336 | tossremainder = false | |
337 | lastframe = tick() | |
338 | Player.PlayerGui.Heartbeat:Fire() | |
339 | local gg = false | |
340 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
341 | ||
342 | if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then | |
343 | gg = true | |
344 | end | |
345 | if gg == true then | |
346 | return | |
347 | end | |
348 | tf = tf + s | |
349 | if frame <= tf then | |
350 | if allowframeloss then | |
351 | Player.PlayerGui.Heartbeat:Fire() | |
352 | lastframe = tick() | |
353 | else | |
354 | for i = 1, math.floor(tf / frame) do | |
355 | Player.PlayerGui.Heartbeat:Fire() | |
356 | end | |
357 | lastframe = tick() | |
358 | end | |
359 | if tossremainder then | |
360 | tf = 0 | |
361 | else | |
362 | tf = tf - frame * math.floor(tf / frame) | |
363 | end | |
364 | end | |
365 | end | |
366 | ) | |
367 | swait = function(num) | |
368 | ||
369 | if num == 0 or num == nil then | |
370 | ArtificialHB.Event:wait() | |
371 | else | |
372 | for i = 0, num do | |
373 | ArtificialHB.Event:wait() | |
374 | end | |
375 | end | |
376 | end | |
377 | ||
378 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
379 | ||
380 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) | |
381 | return Weld | |
382 | end | |
383 | ||
384 | rayCast = function(Position, Direction, Range, Ignore) | |
385 | ||
386 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
387 | end | |
388 | ||
389 | CreateSound = function(id, par, vol, pit) | |
390 | ||
391 | coroutine.resume(coroutine.create(function() | |
392 | ||
393 | local sou = Instance.new("Sound", par or workspace) | |
394 | sou.Volume = vol | |
395 | sou.Pitch = pit or 1 | |
396 | sou.SoundId = id | |
397 | swait() | |
398 | sou:play() | |
399 | game:GetService("Debris"):AddItem(sou, 6) | |
400 | end | |
401 | )) | |
402 | end | |
403 | ||
404 | local getclosest = function(obj, distance) | |
405 | ||
406 | local last, lastx = distance + 1, nil | |
407 | for i,v in pairs(workspace:GetChildren()) do | |
408 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
409 | local t = v.Torso | |
410 | local dist = (t.Position - obj.Position).magnitude | |
411 | if dist <= distance and dist < last then | |
412 | last = dist | |
413 | lastx = v | |
414 | end | |
415 | end | |
416 | end | |
417 | return lastx | |
418 | end | |
419 | ||
420 | local Sheathed = true | |
421 | Handle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) | |
422 | HandleWeld2 = CreateWeld(m, Character["Right Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0)) | |
423 | FakeHandle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) | |
424 | FakeHandle2Weld = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
425 | Barrel = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
426 | BarrelWeld = CreateWeld(m, FakeHandle2, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.21626282, -0.341072083, 0.363529205, 0, 1, 0, -0.684287846, 2.98023224e-08, 0.729212046, 0.729212165, -2.98023224e-08, 0.684287846)) | |
427 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004)) | |
428 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.996109009, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
429 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003)) | |
430 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960907, -0.82849884, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
431 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992)) | |
432 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960144, -1.05355072, 0.00462341309, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
433 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004)) | |
434 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.6960907, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
435 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006)) | |
436 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10888672, -0.278556824, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
437 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006)) | |
438 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10394287, 0.24143219, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
439 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006)) | |
440 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.23397827, -0.158561707, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
441 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006)) | |
442 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.803985596, 0.0414352417, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
443 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006)) | |
444 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8039856, 0.201438904, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
445 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999)) | |
446 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.53109741, -0.498497009, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
447 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006)) | |
448 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.49609375, -0.35849762, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
449 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003)) | |
450 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.39624023, -0.359542847, 0.359558105, 0, 1, 0, -0.707106352, -2.98023224e-08, 0.707107186, 0.707107246, 0, 0.707106352)) | |
451 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003)) | |
452 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.72996521, -0.508499146, 0.113895416, 3.81469727e-06, 0.999733329, 0.0230940115, -1.00000012, 3.84449959e-06, 4.81778484e-09, -8.56816769e-08, -0.0230940115, 0.999733329)) | |
453 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005)) | |
454 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09611511, 0.0414581299, -0.00500488281, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
455 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) | |
456 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, -0.181793213, 0, 1, 0, -0.965925813, -2.98023224e-08, -0.258819133, -0.258819133, 0, 0.965925872)) | |
457 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006)) | |
458 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388175964, 0.00126647949, -0.000368118286, -0.619425058, 0.785055876, 0, -0.785055876, -0.619425058, 0, 0, 0, 1)) | |
459 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003)) | |
460 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.39624023, -0.508483887, 1.52587891e-05, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
461 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005)) | |
462 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.03604126, -0.0785598755, -0.00523376465, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
463 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) | |
464 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.38349915, -0.214805603, 0, -0.0988941789, 0.995097995, 0, -0.995097995, -0.0988941789, 0, 0, 0, 1)) | |
465 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006)) | |
466 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.50627899, -1.11392212, -0.000368118286, -0.499997795, 0.866026759, 0, -0.866026759, -0.499997795, 0, 0, 0, 1)) | |
467 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006)) | |
468 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19606018, -0.158500671, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
469 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005)) | |
470 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.5960083, -0.318557739, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
471 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) | |
472 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, 0.18179512, 0, 1, 0, -0.965925813, -2.98023224e-08, 0.258819133, 0.258819133, 0, 0.965925872)) | |
473 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) | |
474 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.71598816, -0.527112961, 0.359550476, -0.0240575075, -0.99942112, -0.024060009, -0.706699729, 0.0340242684, -0.70669502, 0.707104504, 1.87754631e-06, -0.707109094)) | |
475 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) | |
476 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.64379883, -0.366882324, 1.52587891e-05, -0.0286721289, 0.999588907, 0, -0.999588907, -0.0286721289, 0, 0, 0, 1)) | |
477 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006)) | |
478 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.196029663, 0.0414505005, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
479 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005)) | |
480 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.0960083, -0.298553467, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
481 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) | |
482 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.596069336, -0.158561707, -1.52587891e-05, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
483 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) | |
484 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61312866, -0.659599304, 0, 0.0306950808, 0.999528885, 0, -0.999528885, 0.0306950808, 0, 0, 0, 1)) | |
485 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) | |
486 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.61752319, -0.359565735, 0.512573242, -0.0219676197, -0.999517381, 0.0219639931, -0.707104266, 2.41398811e-06, -0.707109392, 0.706768036, -0.0310643613, -0.706763029)) | |
487 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) | |
488 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.62921143, 0.143918991, 0.508468628, -2.08616257e-07, -0.999574006, 0.0291880108, -1.78162009e-06, -0.0291880146, -0.999574006, 1, -2.68220901e-07, -1.77477204e-06)) | |
489 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) | |
490 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.73861694, -0.359542847, 0.23815918, 0.0173905194, -0.999697566, -0.0173879918, -0.707105279, -1.75833702e-06, -0.707108378, 0.706894457, 0.0245921314, -0.706891418)) | |
491 | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) | |
492 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.63934326, -0.221271515, 0.359550476, 0.019811213, -0.999607563, 0.0198099986, -0.706842601, -0.0280164182, -0.706815958, 0.707093477, 3.57627869e-07, -0.70712018)) | |
493 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006)) | |
494 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -0.0359802246, 0.000194549561, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
495 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
496 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006)) | |
497 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03852081, -0.0760345459, 0.00020980835, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
498 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
499 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006)) | |
500 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -1.0960083, 0.00018119812, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
501 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
502 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006)) | |
503 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03355408, -2.88598633, 0.000164031982, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
504 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
505 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003)) | |
506 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.468475342, -2.94610596, -5.34057617e-05, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
507 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
508 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006)) | |
509 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04351044, -0.596038818, 0.000196456909, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
510 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
511 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
512 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 1.22858429, -1.04606628, 2.83153204e-05, 4.94696142e-05, 1, 1, -3.0040741e-05, -2.83138343e-05, 3.00109386e-05, 1, -4.94704655e-05)) | |
513 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
514 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012)) | |
515 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03353882, -2.57603455, 0.000356674194, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
516 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
517 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003)) | |
518 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.05857849, -0.000429153442, -1.04605103, -1, 2.56001949e-05, 0, 1.50248525e-09, 5.86683309e-05, 1, 2.56001949e-05, 1, -5.86683345e-05)) | |
519 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
520 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006)) | |
521 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03855896, -2.036026, -0.000295639038, 1, 0, 5.70000011e-05, 0, 1, -2.7e-05, -5.70000047e-05, 2.70000019e-05, 1)) | |
522 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
523 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006)) | |
524 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04354858, -1.9760437, -0.000293731689, 1, 0, 5.70000011e-05, 0, 1, -2.7e-05, -5.70000047e-05, 2.70000019e-05, 1)) | |
525 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
526 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012)) | |
527 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.26184845, 3.13115692, -0.000383377075, -0.924782038, -0.380497724, -6.20000064e-05, 0.380497724, -0.924782038, 1.8477444e-12, -5.73364778e-05, -2.35908592e-05, 1)) | |
528 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
529 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006)) | |
530 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03353882, -2.31604004, 0.000364303589, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
531 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995)) | |
532 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00536346436, 3.61605835, -0.0785217285, 3.90549576e-05, -2.23542011e-05, -1, 0, -1, 2.23542011e-05, -1, 0, -3.90549576e-05)) | |
533 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003)) | |
534 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000329971313, -0.295974731, 0.158569336, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05)) | |
535 | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
536 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000228881836, -1.79605103, 0.82849884, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05)) | |
537 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003)) | |
538 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490188599, -0.896148682, 0.101448059, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
539 | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003)) | |
540 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.2479248e-05, 0.296035767, -0.158531189, -0.000133918817, -0.000119225631, -1, 0, -1, 0.000119225624, -1, 2.98023224e-08, 0.000133918817)) | |
541 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014)) | |
542 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00535964966, 1.59609985, 0.238586426, -0.000144349513, 3.76858152e-05, 1, 0, -1, 3.76858152e-05, 1, 0, 0.000144349513)) | |
543 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995)) | |
544 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00461578369, -4.51602173, -0.0785751343, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
545 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003)) | |
546 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000123977661, 0.00390625, 0.0414428711, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05)) | |
547 | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003)) | |
548 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000591278076, -1.48394775, 0.278541565, -3.76858152e-05, -0.000144349513, 1, 0, -1, -0.000144349513, 1, 0, 3.76858152e-05)) | |
549 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036)) | |
550 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00483131409, -2.05114746, -0.0285568237, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
551 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003)) | |
552 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000333786011, 0.00399780273, -0.0414428711, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05)) | |
553 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003)) | |
554 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00492668152, -2.37106323, -0.158538818, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
555 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003)) | |
556 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0098285675, 1.29615784, 0.201461792, 3.76858152e-05, 0.000144349513, -1, 0, -1, -0.000144349513, -1, 0, -3.76858152e-05)) | |
557 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) | |
558 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000360488892, 0.203933716, 0.241439819, -2.08293113e-05, 1.19222404e-05, 1, 0, 1, -1.19222404e-05, -1, 0, -2.08293113e-05)) | |
559 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035)) | |
560 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00483131409, -1.69618225, 0.116447449, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
561 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003)) | |
562 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000177383423, 1.10392761, 0.441436768, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05)) | |
563 | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) | |
564 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000308990479, -0.20401001, 0.158561707, -3.76858152e-05, -0.000144349513, 1, 0, -1, -0.000144349513, 1, 0, 3.76858152e-05)) | |
565 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
566 | HandleWeld = CreateWeld(m, Character.Torso, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732)) | |
567 | if Sheathed == true then | |
568 | HandleWeld.Part0 = Torso | |
569 | HandleWeld.C1 = CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732) | |
570 | else | |
571 | if Sheathed == false then | |
572 | HandleWeld.Part0 = RightArm | |
573 | HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358) | |
574 | end | |
575 | end | |
576 | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
577 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
578 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895)) | |
579 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00119400024, -1.98269272, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
580 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
581 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895)) | |
582 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00118899345, -4.76996613, 0.00442504883, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
583 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
584 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) | |
585 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.500924349, -4.754282, 0.00437927246, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
586 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
587 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) | |
588 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65413666, 0.564500093, 0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
589 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.968968809, 1.02999997)) | |
590 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895)) | |
591 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.675780535, -1.97748184, 0.00448608398, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
592 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
593 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621)) | |
594 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00192523003, -1.37490082, 0.00114440918, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
595 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976)) | |
596 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621)) | |
597 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00199365616, -1.73918152, 0.0011138916, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
598 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976)) | |
599 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) | |
600 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.507714987, -4.7560997, -0.00437927246, -1, 3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, -1.00000012)) | |
601 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
602 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895)) | |
603 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.678707361, -1.97924232, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
604 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997)) | |
605 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) | |
606 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65589905, 0.563244104, -0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
607 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.888151348, 1.02999997)) | |
608 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
609 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.071896553, -0.59330368, 4.57763672e-05, 0.99273777, 0.120297872, -7.06315041e-06, -0.120297886, 0.992737889, -5.30621037e-07, 6.94813207e-06, 1.37649477e-06, 1.00000012)) | |
610 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
611 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
612 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0420770645, -0.293716431, -6.10351563e-05, 0.989891589, 0.141826257, -3.72342765e-06, -0.141826272, 0.989891589, -1.28638931e-06, 3.50363553e-06, 1.80141069e-06, 1.00000012)) | |
613 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
614 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
615 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-06, -0.726385117, -3.05175781e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
616 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
617 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197)) | |
618 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.12328339e-05, -0.991594315, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
619 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) | |
620 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
621 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.86373901e-05, -1.15346909, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
622 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.591251612, 0.600000024)) | |
623 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
624 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0599017143, -0.513751984, 3.05175781e-05, 0.993276894, -0.115763545, -7.2568655e-06, 0.115763538, 0.993276775, -9.0803951e-08, 7.21868128e-06, -7.49947503e-07, 1.00000012)) | |
625 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
626 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) | |
627 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00485682487, -0.00445556641, 1.77791977, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06)) | |
628 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121)) | |
629 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
630 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.96046448e-06, 0.975160599, 6.10351563e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
631 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645441, 0.5)) | |
632 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
633 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69277191e-05, 0.622785568, -1.52587891e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
634 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
635 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
636 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.152982712, 0.805297852, -1.52587891e-05, 0.982438743, 0.186584964, -3.13576311e-06, -0.186584994, 0.982438922, -1.14692375e-06, 2.86707655e-06, 1.71200372e-06, 1.00000012)) | |
637 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
638 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
639 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0483036041, 0.333536148, -3.05175781e-05, 0.989669442, -0.143368334, -1.84495002e-06, 0.143368363, 0.989669442, 3.13768396e-06, 1.3760291e-06, -3.36952507e-06, 1.00000012)) | |
640 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
641 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
642 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.45842743e-05, 1.00304985, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
643 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 0.591251791, 0.800000012)) | |
644 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
645 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.021265626, -0.165622711, -7.62939453e-05, 0.991885602, -0.127134278, -4.93880361e-06, 0.127134278, 0.991885543, -5.42664202e-06, 5.58933243e-06, 4.75463457e-06, 1.00000012)) | |
646 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
647 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
648 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.77516174e-06, 0.0564212799, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
649 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017)) | |
650 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
651 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
652 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000006)) | |
653 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) | |
654 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00484871864, -0.00439453125, 1.59759712, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06)) | |
655 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121)) | |
656 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003)) | |
657 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98199654, -0.793210268, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
658 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706)) | |
659 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003)) | |
660 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98350906, -0.795782328, 0.055557251, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
661 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706)) | |
662 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003)) | |
663 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98422813, -0.795779467, 0.0573730469, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
664 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
665 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) | |
666 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75252914, -0.626221895, 0.0575866699, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
667 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.591251612)) | |
668 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) | |
669 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76140785, -0.626243353, 0.0506286621, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
670 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
671 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) | |
672 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00080871582, -0.217378616, 1.74365616, 5.96698374e-06, 3.33786011e-06, 1.00000012, -1, -1.01196474e-06, 5.96651807e-06, 1.01207843e-06, -0.99999994, 3.33786011e-06)) | |
673 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
674 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) | |
675 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -0.233916759, -1.3747673, -5.96698374e-06, -3.33786011e-06, -1.00000012, -1, -1.01196474e-06, 5.96651807e-06, -1.01207843e-06, 0.99999994, -3.33786011e-06)) | |
676 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1)) | |
677 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) | |
678 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75333023, -0.622936964, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
679 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706)) | |
680 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003)) | |
681 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98180389, -0.793211699, 0.0655670166, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
682 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
683 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) | |
684 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.7621212, -0.62295413, 0.0656585693, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
685 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053)) | |
686 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) | |
687 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000686645508, -0.237636089, -1.37509918, 4.96674329e-06, 3.34251672e-06, 1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, -1.01025125e-06, 0.99999994, -3.34251672e-06)) | |
688 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1)) | |
689 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) | |
690 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000610351563, -0.220431089, 1.74446106, -4.96674329e-06, -3.34251672e-06, -1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, 1.01025125e-06, -0.99999994, 3.34251672e-06)) | |
691 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
692 | Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895)) | |
693 | HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062417984, -4.05001831, 0.00436401367, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
694 | Pistol = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995)) | |
695 | PistolWeld = CreateWeld(m, Character["Left Arm"], Pistol, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0399932861, -1.48996353, -0.420043945, 0.999997973, 1.49010475e-07, 1.74156685e-06, 1.56453552e-07, -0.999994993, 1.16231274e-06, 2.14762622e-06, -1.90735182e-06, -1)) | |
696 | mosh = CreateMesh("SpecialMesh", Pistol, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=72012879", Vector3.new(0, 0, 0), Vector3.new(2, 2, 2)) | |
697 | mosh.TextureId = "rbxassetid://72012859" | |
698 | mosh.VertexColor = Vector3.new(1, 0, 0) | |
699 | Barrel2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
700 | Barrel2Weld = CreateWeld(m, Pistol, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.8099944, -0.440002441, 1, -7.4458546e-09, -4.06056472e-07, 7.44555173e-09, 1, -7.45037369e-07, 4.06056472e-07, 7.45037312e-07, 1)) | |
701 | Shotgun = CreatePart(m, Enum.Material.Plastic, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003)) | |
702 | ShotgunWeld = CreateWeld(m, Character["Left Arm"], Shotgun, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97496712, -0.190038681, -0.0949249268, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
703 | CreateMesh("SpecialMesh", Shotgun, Enum.MeshType.FileMesh, "rbxassetid://436156307", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.100000001, 0.100000001)) | |
704 | Barrel3 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003)) | |
705 | Barrel3Weld = CreateWeld(m, Shotgun, Barrel3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33999896, -0.500005722, 0.0199737549, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
706 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
707 | ||
708 | if hit.Parent == nil then | |
709 | return | |
710 | end | |
711 | local h = hit.Parent:FindFirstChild("Humanoid") | |
712 | for _,v in pairs(hit.Parent:children()) do | |
713 | if v:IsA("Humanoid") then | |
714 | h = v | |
715 | end | |
716 | end | |
717 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
718 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
719 | return | |
720 | end | |
721 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) | |
722 | game:GetService("Debris"):AddItem(c, 0.5) | |
723 | if HitSound ~= nil and HitPitch ~= nil then | |
724 | CreateSound(HitSound, hit, 1, HitPitch) | |
725 | end | |
726 | local Damage = math.random(minim, maxim) | |
727 | local blocked = false | |
728 | local block = hit.Parent:findFirstChild("Block") | |
729 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
730 | blocked = true | |
731 | block.Value = block.Value - 1 | |
732 | print(block.Value) | |
733 | end | |
734 | if blocked == false then | |
735 | HitHealth = h.Health | |
736 | h.Health = h.Health - Damage | |
737 | if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Hologram" then | |
738 | print("gained spree") | |
739 | game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1 | |
740 | end | |
741 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
742 | else | |
743 | h.Health = h.Health - Damage / 2 | |
744 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
745 | end | |
746 | if Type == "Knockdown" then | |
747 | local hum = hit.Parent.Humanoid | |
748 | hum.PlatformStand = true | |
749 | coroutine.resume(coroutine.create(function(HHumanoid) | |
750 | ||
751 | swait(1) | |
752 | HHumanoid.PlatformStand = false | |
753 | end | |
754 | ), hum) | |
755 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
756 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
757 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) | |
758 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
759 | game:GetService("Debris"):AddItem(rl, 0.5) | |
760 | else | |
761 | do | |
762 | if Type == "Normal" then | |
763 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) | |
764 | if knockback > 0 then | |
765 | vp.Parent = hit.Parent.Torso | |
766 | end | |
767 | game:GetService("Debris"):AddItem(vp, 0.5) | |
768 | else | |
769 | do | |
770 | if Type == "Up" then | |
771 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
772 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
773 | else | |
774 | do | |
775 | if Type == "DarkUp" then | |
776 | coroutine.resume(coroutine.create(function() | |
777 | ||
778 | for i = 0, 1, 0.1 do | |
779 | swait() | |
780 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
781 | end | |
782 | end | |
783 | )) | |
784 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) | |
785 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
786 | else | |
787 | do | |
788 | if Type == "Snare" then | |
789 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
790 | game:GetService("Debris"):AddItem(bp, 1) | |
791 | else | |
792 | do | |
793 | if Type == "Curse" then | |
794 | CreateSound("http://roblox.com/asset/?id=283389706", Torso, 1, 1) | |
795 | for i = 0, 1, 0.025 do | |
796 | swait(30) | |
797 | SphereEffect(BrickColor.new("Bright violet"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07) | |
798 | hit.Parent.Humanoid:TakeDamage(1) | |
799 | end | |
800 | else | |
801 | do | |
802 | if Type == "Freeze" then | |
803 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) | |
804 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) | |
805 | hit.Parent.Torso.Anchored = true | |
806 | coroutine.resume(coroutine.create(function(Part) | |
807 | ||
808 | swait(1.5) | |
809 | Part.Anchored = false | |
810 | end | |
811 | ), hit.Parent.Torso) | |
812 | game:GetService("Debris"):AddItem(BodPos, 2) | |
813 | game:GetService("Debris"):AddItem(BodGy, 2) | |
814 | end | |
815 | do | |
816 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) | |
817 | game:GetService("Debris"):AddItem(debounce, Delay) | |
818 | c = Instance.new("ObjectValue") | |
819 | c.Name = "creator" | |
820 | c.Value = Player | |
821 | c.Parent = h | |
822 | game:GetService("Debris"):AddItem(c, 0.5) | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | end | |
828 | end | |
829 | end | |
830 | end | |
831 | end | |
832 | end | |
833 | end | |
834 | end | |
835 | end | |
836 | end | |
837 | end | |
838 | ||
839 | ShowDamage = function(Pos, Text, Time, Color) | |
840 | ||
841 | local Rate = 0.033333333333333 | |
842 | if not Pos then | |
843 | local Pos = Vector3.new(0, 0, 0) | |
844 | end | |
845 | local Text = Text or "" | |
846 | local Time = Time or 2 | |
847 | if not Color then | |
848 | local Color = Color3.new(1, 0, 1) | |
849 | end | |
850 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
851 | EffectPart.Anchored = true | |
852 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) | |
853 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) | |
854 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
855 | EffectPart.Parent = game:GetService("Workspace") | |
856 | delay(0, function() | |
857 | ||
858 | local Frames = Time / Rate | |
859 | for Frame = 1, Frames do | |
860 | wait(Rate) | |
861 | local Percent = Frame / Frames | |
862 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
863 | TextLabel.TextTransparency = Percent | |
864 | end | |
865 | if EffectPart and EffectPart.Parent then | |
866 | EffectPart:Destroy() | |
867 | end | |
868 | end | |
869 | ) | |
870 | end | |
871 | ||
872 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
873 | ||
874 | for _,c in pairs(workspace:children()) do | |
875 | local hum = c:findFirstChild("Humanoid") | |
876 | if hum ~= nil then | |
877 | local head = c:findFirstChild("Torso") | |
878 | if head ~= nil then | |
879 | local targ = head.Position - Part.Position | |
880 | local mag = targ.magnitude | |
881 | if mag <= magni and c.Name ~= Player.Name then | |
882 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
883 | end | |
884 | end | |
885 | end | |
886 | end | |
887 | end | |
888 | ||
889 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
890 | ||
891 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
892 | prt.Anchored = true | |
893 | prt.CFrame = cframe | |
894 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
895 | game:GetService("Debris"):AddItem(prt, 10) | |
896 | if Type == 1 or Type == nil then | |
897 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
898 | else | |
899 | if Type == 2 then | |
900 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
901 | end | |
902 | end | |
903 | end | |
904 | ||
905 | DeathBlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
906 | ||
907 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
908 | prt.Anchored = true | |
909 | prt.CFrame = cframe | |
910 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
911 | game:GetService("Debris"):AddItem(prt, 10) | |
912 | if Type == 1 or Type == nil then | |
913 | table.insert(Effects, {prt, "BlockDeath", delay, x3, y3, z3, msh}) | |
914 | else | |
915 | if Type == 2 then | |
916 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
917 | end | |
918 | end | |
919 | end | |
920 | ||
921 | SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
922 | ||
923 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
924 | prt.Anchored = true | |
925 | prt.CFrame = cframe | |
926 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
927 | game:GetService("Debris"):AddItem(prt, 10) | |
928 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
929 | end | |
930 | ||
931 | RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
932 | ||
933 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
934 | prt.Anchored = true | |
935 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
936 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
937 | game:GetService("Debris"):AddItem(prt, 10) | |
938 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
939 | end | |
940 | ||
941 | CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
942 | ||
943 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
944 | prt.Anchored = true | |
945 | prt.CFrame = cframe | |
946 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
947 | game:GetService("Debris"):AddItem(prt, 10) | |
948 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
949 | end | |
950 | ||
951 | WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
952 | ||
953 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
954 | prt.Anchored = true | |
955 | prt.CFrame = cframe | |
956 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
957 | game:GetService("Debris"):AddItem(prt, 10) | |
958 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
959 | end | |
960 | ||
961 | SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
962 | ||
963 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
964 | prt.Anchored = true | |
965 | prt.CFrame = cframe | |
966 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
967 | game:GetService("Debris"):AddItem(prt, 10) | |
968 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
969 | end | |
970 | ||
971 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
972 | ||
973 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
974 | prt.Anchored = true | |
975 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
976 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
977 | local num = math.random(10, 50) / 1000 | |
978 | game:GetService("Debris"):AddItem(prt, 10) | |
979 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) | |
980 | end | |
981 | ||
982 | local attok = false | |
983 | EquipSword = function() | |
984 | ||
985 | attack = true | |
986 | attok = true | |
987 | for i = 0, 1, 0.1 do | |
988 | swait() | |
989 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
990 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
991 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3) | |
992 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3) | |
993 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
994 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
995 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
996 | end | |
997 | HandleWeld2.Part0 = LeftArm | |
998 | for i = 0, 1, 0.1 do | |
999 | swait() | |
1000 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1001 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1002 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3) | |
1003 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) | |
1004 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1005 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1006 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(70)), 0.3) | |
1007 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1008 | end | |
1009 | HandleWeld.Part0 = RightArm | |
1010 | HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358) | |
1011 | HandleWeld2.Part0 = Torso | |
1012 | HandleWeld2.C1 = CFrame.new(-0.223129272, 1.38671875, -0.633836746, 0.503682792, -0.863888681, 0, 0.863888681, 0.503682792, 0, 0, 0, 1) | |
1013 | for i = 0, 1, 0.1 do | |
1014 | swait() | |
1015 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1016 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1017 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1019 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1020 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1021 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1022 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1023 | end | |
1024 | attok = false | |
1025 | Sheathed = false | |
1026 | attack = false | |
1027 | end | |
1028 | ||
1029 | EquipGun = function() | |
1030 | ||
1031 | attack = true | |
1032 | for i = 0, 1, 0.1 do | |
1033 | swait() | |
1034 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1035 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1036 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1037 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1038 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1039 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1040 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1041 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1042 | end | |
1043 | HandleWeld2.Part0 = LeftArm | |
1044 | for i = 0, 1, 0.1 do | |
1045 | swait() | |
1046 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1047 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3) | |
1048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3) | |
1049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) | |
1050 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1051 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1052 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1053 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1054 | end | |
1055 | HandleWeld.Part0 = Torso | |
1056 | HandleWeld.C1 = CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732) | |
1057 | for i = 0, 1, 0.15 do | |
1058 | swait() | |
1059 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1060 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1061 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3) | |
1062 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3) | |
1063 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
1064 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1065 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(1, -1, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1066 | end | |
1067 | HandleWeld2.Part0 = RightArm | |
1068 | HandleWeld2.C1 = CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0) | |
1069 | Sheathed = true | |
1070 | attack = false | |
1071 | end | |
1072 | ||
1073 | attackone = function() | |
1074 | ||
1075 | attack = true | |
1076 | local con = Hitbox.Touched:connect(function(hit) | |
1077 | ||
1078 | Damagefunc(Hitbox, hit, 10, 16, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1079 | end | |
1080 | ) | |
1081 | for i = 0, 1, 0.1 do | |
1082 | swait() | |
1083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
1084 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3) | |
1085 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3) | |
1086 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1087 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1088 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1089 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1090 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
1091 | end | |
1092 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7) | |
1093 | for i = 0, 1, 0.1 do | |
1094 | swait() | |
1095 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
1096 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.3) | |
1097 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1098 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1099 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1100 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1101 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1102 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3) | |
1103 | end | |
1104 | con:disconnect() | |
1105 | attack = false | |
1106 | end | |
1107 | ||
1108 | local aiming = false | |
1109 | aim = function() | |
1110 | ||
1111 | attack = true | |
1112 | aiming = true | |
1113 | Humanoid.AutoRotate = false | |
1114 | for i = 0, 1, 0.1 do | |
1115 | swait() | |
1116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1117 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1118 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3) | |
1119 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3) | |
1120 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1121 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1122 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(-50)), 0.3) | |
1123 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1124 | end | |
1125 | for i = 0, 1, 0.1 do | |
1126 | swait() | |
1127 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1128 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1129 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1130 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1131 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1132 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1133 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1134 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1135 | end | |
1136 | end | |
1137 | ||
1138 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1139 | ||
1140 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1141 | prt.Anchored = true | |
1142 | prt.CFrame = cframe | |
1143 | prt.Material = "Neon" | |
1144 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1145 | game:GetService("Debris"):AddItem(prt, 10) | |
1146 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1147 | ||
1148 | for i = 0, 1, delay do | |
1149 | swait() | |
1150 | Part.Transparency = i | |
1151 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1152 | end | |
1153 | Part.Parent = nil | |
1154 | end | |
1155 | ), prt, msh) | |
1156 | end | |
1157 | ||
1158 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
1159 | ||
1160 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1161 | local MainPos = partt.Position | |
1162 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
1163 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1164 | local speed = 1000 | |
1165 | local num = 20 | |
1166 | coroutine.resume(coroutine.create(function() | |
1167 | ||
1168 | repeat | |
1169 | swait() | |
1170 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1171 | local mag = (MainPos - pos).magnitude | |
1172 | Laser(BrickColor.new("Bright yellow"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) | |
1173 | MainPos = MainPos + MouseLook.lookVector * speed | |
1174 | num = num - 1 | |
1175 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1176 | if hit ~= nil then | |
1177 | num = 0 | |
1178 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1179 | refpart.Anchored = true | |
1180 | refpart.CFrame = CFrame.new(pos) | |
1181 | game:GetService("Debris"):AddItem(refpart, 2) | |
1182 | end | |
1183 | do | |
1184 | if num <= 0 then | |
1185 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1186 | refpart.Anchored = true | |
1187 | refpart.CFrame = CFrame.new(pos) | |
1188 | if hit ~= nil then | |
1189 | if hit.Name == "Head" or hit.Name == "Handle" then | |
1190 | MagniDamage(refpart, 5, 18 * multiply, 28 * multiply, 0, "Normal") | |
1191 | else | |
1192 | MagniDamage(refpart, 5, 9 * multiply, 18 * multiply, 0, "Normal") | |
1193 | end | |
1194 | end | |
1195 | game:GetService("Debris"):AddItem(refpart, 0) | |
1196 | end | |
1197 | end | |
1198 | until num <= 0 | |
1199 | end | |
1200 | )) | |
1201 | end | |
1202 | ||
1203 | shoottraildd = function(mouse, partt, SpreadAmount, multiply, Type) | |
1204 | ||
1205 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1206 | local MainPos = partt.Position | |
1207 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
1208 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1209 | local speed = 500 | |
1210 | local num = 20 | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | ||
1213 | repeat | |
1214 | swait() | |
1215 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1216 | local mag = (MainPos - pos).magnitude | |
1217 | if Type == "Explosive" then | |
1218 | Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) | |
1219 | BlockEffect(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07) | |
1220 | else | |
1221 | if Type == "Poison" then | |
1222 | Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) | |
1223 | SphereEffect(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07) | |
1224 | else | |
1225 | if Type == "Stun" then | |
1226 | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) | |
1227 | end | |
1228 | end | |
1229 | end | |
1230 | MainPos = MainPos + MouseLook.lookVector * speed | |
1231 | num = num - 1 | |
1232 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1233 | if hit ~= nil then | |
1234 | num = 0 | |
1235 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1236 | refpart.Anchored = true | |
1237 | refpart.CFrame = CFrame.new(pos) | |
1238 | game:GetService("Debris"):AddItem(refpart, 2) | |
1239 | end | |
1240 | do | |
1241 | if num <= 0 then | |
1242 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1243 | refpart.Anchored = true | |
1244 | refpart.CFrame = CFrame.new(pos) | |
1245 | if hit ~= nil then | |
1246 | if Type == "Explosive" then | |
1247 | BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07) | |
1248 | MagniDamage(refpart, 15, 10 * multiply, 10 * multiply, 0, "Normal") | |
1249 | else | |
1250 | if Type == "Poison" then | |
1251 | if hit.Name == "Head" then | |
1252 | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1253 | MagniDamage(refpart, 5, 18 * multiply, 20 * multiply, 0, "Curse") | |
1254 | else | |
1255 | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1256 | MagniDamage(refpart, 5, 3 * multiply, 3 * multiply, 0, "Curse") | |
1257 | end | |
1258 | else | |
1259 | if Type == "Stun" then | |
1260 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1261 | MagniDamage(refpart, 5, 10 * multiply, 10 * multiply, 0, "Freeze") | |
1262 | end | |
1263 | end | |
1264 | end | |
1265 | end | |
1266 | game:GetService("Debris"):AddItem(refpart, 0) | |
1267 | end | |
1268 | end | |
1269 | until num <= 0 | |
1270 | end | |
1271 | )) | |
1272 | end | |
1273 | ||
1274 | Fire = function() | |
1275 | ||
1276 | if attok == true then | |
1277 | return | |
1278 | end | |
1279 | attack = true | |
1280 | aiming = false | |
1281 | attok = true | |
1282 | BlockEffect(BrickColor.new("Bright yellow"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1283 | shoottrail(mouse, Barrel, 0, 2) | |
1284 | CreateSound("http://www.roblox.com/asset/?id=288233304", Barrel, 1, 1.2) | |
1285 | for i = 0, 1, 0.05 do | |
1286 | swait() | |
1287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1288 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1289 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1290 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1291 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1292 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1293 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1294 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1295 | end | |
1296 | for i = 0, 1, 0.025 do | |
1297 | swait() | |
1298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1299 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1300 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1301 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1302 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1303 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1304 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1305 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1306 | end | |
1307 | attok = false | |
1308 | aiming = true | |
1309 | end | |
1310 | ||
1311 | Explode = function() | |
1312 | ||
1313 | attack = true | |
1314 | attok = true | |
1315 | aiming = false | |
1316 | CreateSound("http://www.roblox.com/asset/?id=240799211", Barrel, 1, 1.5) | |
1317 | BlockEffect(BrickColor.new("Bright red"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1318 | shoottraildd(mouse, Barrel, 0, 2, "Explosive") | |
1319 | for i = 0, 1, 0.05 do | |
1320 | swait() | |
1321 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1322 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1323 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1324 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1325 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1326 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1327 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1328 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1329 | end | |
1330 | for i = 0, 1, 0.1 do | |
1331 | swait() | |
1332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1334 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1336 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1337 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1338 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1339 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1340 | end | |
1341 | attok = false | |
1342 | aiming = true | |
1343 | end | |
1344 | ||
1345 | Stun = function() | |
1346 | ||
1347 | CreateSound("http://www.roblox.com/asset/?id=279675650", Barrel, 1, 1.5) | |
1348 | attack = true | |
1349 | attok = true | |
1350 | aiming = false | |
1351 | BlockEffect(BrickColor.new("White"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1352 | shoottraildd(mouse, Barrel, 0, 2, "Stun") | |
1353 | for i = 0, 1, 0.05 do | |
1354 | swait() | |
1355 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1356 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1357 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1358 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1359 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1360 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1361 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1362 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1363 | end | |
1364 | for i = 0, 1, 0.1 do | |
1365 | swait() | |
1366 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1367 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1368 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1369 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1370 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1371 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1372 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1373 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1374 | end | |
1375 | attok = false | |
1376 | aiming = true | |
1377 | end | |
1378 | ||
1379 | Poison = function() | |
1380 | ||
1381 | CreateSound("http://www.roblox.com/asset/?id=201243255", Barrel, 1, 1.5) | |
1382 | attack = true | |
1383 | attok = true | |
1384 | aiming = false | |
1385 | BlockEffect(BrickColor.new("Bright violet"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07) | |
1386 | shoottraildd(mouse, Barrel, 0, 2, "Poison") | |
1387 | for i = 0, 1, 0.05 do | |
1388 | swait() | |
1389 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1390 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1391 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
1392 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
1393 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1394 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1395 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1396 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1397 | end | |
1398 | for i = 0, 1, 0.1 do | |
1399 | swait() | |
1400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1402 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
1404 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1405 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1406 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
1407 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1408 | end | |
1409 | attok = false | |
1410 | aiming = true | |
1411 | end | |
1412 | ||
1413 | attacktwo = function() | |
1414 | ||
1415 | attack = true | |
1416 | local con = Hitbox.Touched:connect(function(hit) | |
1417 | ||
1418 | Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1419 | end | |
1420 | ) | |
1421 | for i = 0, 1, 0.1 do | |
1422 | swait() | |
1423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3) | |
1424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3) | |
1425 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1426 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1427 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(-60)), 0.3) | |
1428 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
1429 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1430 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
1431 | end | |
1432 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.9) | |
1433 | for i = 0, 1, 0.5 do | |
1434 | swait() | |
1435 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1436 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1437 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1438 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1439 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1440 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1441 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1442 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3) | |
1443 | end | |
1444 | for i = 0, 1, 0.1 do | |
1445 | swait() | |
1446 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1447 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3) | |
1448 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
1449 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) | |
1450 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1451 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1452 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1453 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40)), 0.3) | |
1454 | end | |
1455 | con:disconnect() | |
1456 | attack = false | |
1457 | end | |
1458 | ||
1459 | attackthree = function() | |
1460 | ||
1461 | attack = true | |
1462 | local con = Hitbox.Touched:connect(function(hit) | |
1463 | ||
1464 | Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1465 | end | |
1466 | ) | |
1467 | for i = 0, 1, 0.1 do | |
1468 | swait() | |
1469 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1470 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), 0.3) | |
1471 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
1472 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1473 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1474 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1475 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1476 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-180)), 0.3) | |
1477 | end | |
1478 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.6) | |
1479 | for i = 0, 1, 0.1 do | |
1480 | swait() | |
1481 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
1482 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3) | |
1483 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1484 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
1485 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1486 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1487 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1488 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3) | |
1489 | end | |
1490 | con:disconnect() | |
1491 | attack = false | |
1492 | end | |
1493 | ||
1494 | boolet = function() | |
1495 | ||
1496 | attack = true | |
1497 | aiming = true | |
1498 | Humanoid.AutoRotate = false | |
1499 | Pistol.Transparency = 0 | |
1500 | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1501 | for i = 0, 1, 0.1 do | |
1502 | swait() | |
1503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1505 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
1507 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1508 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1509 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1510 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1511 | end | |
1512 | for i = 1, 3 do | |
1513 | for i = 0, 1, 0.2 do | |
1514 | swait() | |
1515 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1516 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1517 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1519 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1520 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1521 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1522 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1523 | end | |
1524 | BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09) | |
1525 | CreateSound("http://www.roblox.com/asset/?id=131205975", Barrel2, 1, 1) | |
1526 | shoottrail(mouse, Barrel2, 0.3, 0.5) | |
1527 | for i = 0, 1, 0.2 do | |
1528 | swait() | |
1529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1531 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3) | |
1533 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1534 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1535 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1536 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1537 | end | |
1538 | end | |
1539 | aiming = false | |
1540 | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1541 | Pistol.Transparency = 1 | |
1542 | attack = false | |
1543 | end | |
1544 | ||
1545 | DoT = function() | |
1546 | ||
1547 | attack = true | |
1548 | for i = 0, 1, 0.1 do | |
1549 | swait() | |
1550 | BlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1551 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1552 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1553 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1554 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.1) | |
1555 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1556 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1557 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1558 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1559 | end | |
1560 | for i = 0, 1, 0.2 do | |
1561 | swait() | |
1562 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1563 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
1564 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1565 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
1566 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1567 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1568 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1569 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1570 | end | |
1571 | for i = 0, 1, 0.2 do | |
1572 | swait() | |
1573 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1574 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1575 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1576 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) | |
1577 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1578 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1579 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1580 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1581 | end | |
1582 | DeathBlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005) | |
1583 | Shotgun.Transparency = 1 | |
1584 | attack = false | |
1585 | end | |
1586 | ||
1587 | shutgan = function() | |
1588 | ||
1589 | attack = true | |
1590 | aiming = true | |
1591 | Humanoid.AutoRotate = false | |
1592 | Shotgun.Transparency = 0 | |
1593 | BlockEffect(BrickColor.new("Bright red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1594 | for i = 0, 1, 0.1 do | |
1595 | swait() | |
1596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1597 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1598 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.1) | |
1600 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1601 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1602 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1603 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1604 | end | |
1605 | for i = 0, 1, 0.2 do | |
1606 | swait() | |
1607 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1608 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1609 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1610 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1611 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1612 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1613 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1614 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1615 | end | |
1616 | BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09) | |
1617 | for i = 1, 3 do | |
1618 | CreateSound("http://www.roblox.com/asset/?id=131073013", Barrel2, 1, 1) | |
1619 | shoottrail(mouse, Barrel3, 2, 1) | |
1620 | end | |
1621 | - | mouse.Button1Down:connect(function() |
1621 | + | |
1622 | swait() | |
1623 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1624 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1625 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1626 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3) | |
1627 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1628 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1629 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1630 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
1631 | end | |
1632 | aiming = false | |
1633 | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07) | |
1634 | Shotgun.Transparency = 1 | |
1635 | attack = false | |
1636 | end | |
1637 | ||
1638 | Kaigattack = function() | |
1639 | ||
1640 | attack = true | |
1641 | local con = Hitbox.Touched:connect(function(hit) | |
1642 | ||
1643 | Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
1644 | end | |
1645 | ) | |
1646 | for i = 0, 1, 0.1 do | |
1647 | swait() | |
1648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1649 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1650 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
1651 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3) | |
1652 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1653 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1654 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1655 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
1656 | end | |
1657 | for i = 0, 1, 0.5 do | |
1658 | swait() | |
1659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1660 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
1661 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1662 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1663 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1664 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1665 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1666 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3) | |
1667 | end | |
1668 | Torso.Velocity = RootPart.CFrame.lookVector * 75 | |
1669 | for i = 1, 5 do | |
1670 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7) | |
1671 | for i = 0, 1, 0.2 do | |
1672 | swait() | |
1673 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1674 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-70)), 0.3) | |
1675 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
1676 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) | |
1677 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1678 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
1679 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1680 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0 - 360 * i)), 0.4) | |
1681 | end | |
1682 | end | |
1683 | con:disconnect() | |
1684 | attack = false | |
1685 | end | |
1686 | ||
1687 | R0LL = function() | |
1688 | ||
1689 | attack = true | |
1690 | local AntiJump = Humanoid.Changed:connect(function() | |
1691 | ||
1692 | Humanoid.Jump = false | |
1693 | end | |
1694 | ) | |
1695 | for i = 0, 1, 0.1 do | |
1696 | swait() | |
1697 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
1698 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), 0.6) | |
1699 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1700 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), 0.3) | |
1701 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), 0.3) | |
1702 | RH.C0 = clerp(RH.C0, cf(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.2) | |
1703 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.2) | |
1704 | end | |
1705 | AntiJump:disconnect() | |
1706 | attack = false | |
1707 | end | |
1708 | ||
1709 | Button1Down:connect(function() | |
1710 | ||
1711 | if Sheathed == false then | |
1712 | if attack == false and attacktype == 1 then | |
1713 | attacktype = 2 | |
1714 | attackone() | |
1715 | else | |
1716 | if attack == false and attacktype == 2 then | |
1717 | attacktype = 3 | |
1718 | attacktwo() | |
1719 | else | |
1720 | if attack == false and attacktype == 3 then | |
1721 | attacktype = 1 | |
1722 | attackthree() | |
1723 | end | |
1724 | end | |
1725 | end | |
1726 | else | |
1727 | if Sheathed == true and aiming == true then | |
1728 | Fire() | |
1729 | end | |
1730 | end | |
1731 | end | |
1732 | ) | |
1733 | mouse.KeyDown:connect(function(k) | |
1734 | ||
1735 | k = k:lower() | |
1736 | if attack == false and k == "f" and Sheathed == true then | |
1737 | EquipSword() | |
1738 | else | |
1739 | if attack == false and Sheathed == false and k == "f" then | |
1740 | EquipGun() | |
1741 | else | |
1742 | if attack == false and k == "z" and Sheathed == true and co1 <= cooldown1 then | |
1743 | cooldown1 = 0 | |
1744 | R0LL() | |
1745 | else | |
1746 | if attack == true and k == "x" and Sheathed == true and attok == false and co2 <= cooldown2 then | |
1747 | cooldown2 = 0 | |
1748 | Explode() | |
1749 | else | |
1750 | if attack == true and Sheathed == true and k == "c" and attok == false and co3 <= cooldown3 then | |
1751 | Poison() | |
1752 | cooldown3 = 0 | |
1753 | else | |
1754 | if attack == true and Sheathed == true and k == "v" and attok == false and co4 <= cooldown4 then | |
1755 | Stun() | |
1756 | cooldown4 = 0 | |
1757 | else | |
1758 | if attack == false and k == "z" and Sheathed == false and co5 <= cooldown5 then | |
1759 | boolet() | |
1760 | cooldown5 = 0 | |
1761 | else | |
1762 | if attack == false and k == "x" and Sheathed == false and co6 <= cooldown6 then | |
1763 | attack = false | |
1764 | Kaigattack() | |
1765 | cooldown6 = 0 | |
1766 | else | |
1767 | if attack == false and Sheathed == false and k == "c" and co7 <= cooldown7 then | |
1768 | shutgan() | |
1769 | cooldown7 = 0 | |
1770 | else | |
1771 | if attack == false and Sheathed == false and k == "v" and co8 <= cooldown8 then | |
1772 | DoT() | |
1773 | cooldown8 = 0 | |
1774 | end | |
1775 | end | |
1776 | end | |
1777 | end | |
1778 | end | |
1779 | end | |
1780 | end | |
1781 | end | |
1782 | end | |
1783 | end | |
1784 | end | |
1785 | ) | |
1786 | updateskills = function() | |
1787 | ||
1788 | if Sheathed == false then | |
1789 | text1.Text = "[Z]\n Kaiga\'s Bullet" | |
1790 | text2.Text = "[X]\n Bleeding Python" | |
1791 | text3.Text = "[C]\n Kaiga\'s Goodbye" | |
1792 | text4.Text = "[V]\n GH FF2 Neurotoxin Gas Bomb" | |
1793 | else | |
1794 | text1.Text = "[Z]\n Dodge" | |
1795 | text2.Text = "[X]\n Explosive GGJ9 \n 10.6\21583mm Round" | |
1796 | text3.Text = "[C]\n Toxic GGJ3 \n 7.62\21539mm Round" | |
1797 | text4.Text = "[V]\n Electric GGJ2 \n 9.3\21564mm Round" | |
1798 | end | |
1799 | if cooldown1 <= co1 then | |
1800 | cooldown1 = cooldown1 + 0.033333333333333 | |
1801 | end | |
1802 | if cooldown2 <= co2 then | |
1803 | cooldown2 = cooldown2 + 0.033333333333333 | |
1804 | end | |
1805 | if cooldown3 <= co3 then | |
1806 | cooldown3 = cooldown3 + 0.033333333333333 | |
1807 | end | |
1808 | if cooldown4 <= co4 then | |
1809 | cooldown4 = cooldown4 + 0.033333333333333 | |
1810 | end | |
1811 | if cooldown5 <= co5 then | |
1812 | cooldown5 = cooldown5 + 0.033333333333333 | |
1813 | end | |
1814 | if cooldown6 <= co6 then | |
1815 | cooldown6 = cooldown6 + 0.033333333333333 | |
1816 | end | |
1817 | if cooldown7 <= co7 then | |
1818 | cooldown7 = cooldown7 + 0.033333333333333 | |
1819 | end | |
1820 | if cooldown8 <= co8 then | |
1821 | cooldown8 = cooldown8 + 0.033333333333333 | |
1822 | end | |
1823 | end | |
1824 | ||
1825 | scope = Player.PlayerGui.ScopeGui | |
1826 | local Scoped = false | |
1827 | while true do | |
1828 | swait() | |
1829 | if Humanoid.Health ~= 0 then | |
1830 | if Character == nil then | |
1831 | break | |
1832 | end | |
1833 | Humanoid.PlatformStand = false | |
1834 | Humanoid.Sit = false | |
1835 | for i,v in pairs(Torso:GetChildren()) do | |
1836 | if v:IsA("BodyGyro") then | |
1837 | v:remove() | |
1838 | else | |
1839 | if v:IsA("BodyPosition") then | |
1840 | v:remove() | |
1841 | else | |
1842 | if v:IsA("BodyForce") then | |
1843 | v:remove() | |
1844 | else | |
1845 | if v:IsA("BodyVelocity") then | |
1846 | v:remove() | |
1847 | else | |
1848 | if v:IsA("BodyThrust") then | |
1849 | v:remove() | |
1850 | else | |
1851 | if v:IsA("BodyAngularVelocity") then | |
1852 | v:remove() | |
1853 | end | |
1854 | end | |
1855 | end | |
1856 | end | |
1857 | end | |
1858 | end | |
1859 | end | |
1860 | if Humanoid.Health <= 0 then | |
1861 | workspace.CurrentCamera.FieldOfView = 90 | |
1862 | end | |
1863 | if Character == nil then | |
1864 | workspace.CurrentCamera.FieldOfView = 90 | |
1865 | end | |
1866 | for _,v in pairs(scope:children()) do | |
1867 | v.Visible = Scoped | |
1868 | end | |
1869 | if aiming == true then | |
1870 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
1871 | local direction = aim.lookVector | |
1872 | local headingA = math.atan2(direction.x, direction.z) | |
1873 | headingA = math.deg(headingA) | |
1874 | Humanoid.AutoRotate = false | |
1875 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1876 | else | |
1877 | Humanoid.AutoRotate = true | |
1878 | end | |
1879 | local dist = (Player.Character.Head.Position - workspace.CurrentCamera.CoordinateFrame.p).magnitude | |
1880 | if dist < 2 and aiming == true and Sheathed == true then | |
1881 | Scoped = true | |
1882 | if Sheathed == true then | |
1883 | workspace.CurrentCamera.FieldOfView = 6 | |
1884 | end | |
1885 | game:GetService("UserInputService").MouseIconEnabled = false | |
1886 | end | |
1887 | if 2 < dist and aiming == true then | |
1888 | Scoped = false | |
1889 | if Sheathed == true then | |
1890 | workspace.CurrentCamera.FieldOfView = 60 | |
1891 | end | |
1892 | game:GetService("UserInputService").MouseIconEnabled = true | |
1893 | end | |
1894 | if dist <= 9.5 and Sheathed == true and aiming == false and attack == false then | |
1895 | aim() | |
1896 | Humanoid.WalkSpeed = 5 | |
1897 | elseif 9.5 < dist and Sheathed == true and attok == false then | |
1898 | Humanoid.WalkSpeed = 14 | |
1899 | Scoped = false | |
1900 | attack = false | |
1901 | workspace.CurrentCamera.FieldOfView = 90 | |
1902 | aiming = false | |
1903 | elseif 9.5 < dist and Sheathed == false and attack == false and aiming == false then | |
1904 | Humanoid.WalkSpeed = 16 | |
1905 | Humanoid.AutoRotate = true | |
1906 | workspace.CurrentCamera.FieldOfView = 90 | |
1907 | end | |
1908 | updateskills() | |
1909 | if Sheathed == true then | |
1910 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
1911 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
1912 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
1913 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
1914 | else | |
1915 | bar4:TweenSize(UDim2.new(1 * (cooldown8 / co8), 0, 1, 0), "Out", "Quad", 0.5) | |
1916 | bar3:TweenSize(UDim2.new(1 * (cooldown7 / co7), 0, 1, 0), "Out", "Quad", 0.5) | |
1917 | bar1:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5) | |
1918 | bar2:TweenSize(UDim2.new(1 * (cooldown6 / co6), 0, 1, 0), "Out", "Quad", 0.5) | |
1919 | end | |
1920 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1921 | velocity = RootPart.Velocity.y | |
1922 | sine = sine + change | |
1923 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1924 | if equipped == true or equipped == false then | |
1925 | if 1 < RootPart.Velocity.y and hit == nil then | |
1926 | Anim = "Jump" | |
1927 | if attack == false then | |
1928 | if Sheathed == true then | |
1929 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1930 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
1931 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3) | |
1932 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3) | |
1933 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1934 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1935 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3) | |
1936 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1937 | else | |
1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
1939 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1940 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1941 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1942 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1943 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
1944 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1945 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3) | |
1946 | end | |
1947 | end | |
1948 | else | |
1949 | if RootPart.Velocity.y < -1 and hit == nil then | |
1950 | Anim = "Fall" | |
1951 | if attack == false then | |
1952 | if Sheathed == true then | |
1953 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1954 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1955 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(70), math.rad(0), math.rad(-30)), 0.3) | |
1956 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)), 0.3) | |
1957 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1958 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1959 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3) | |
1960 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1961 | else | |
1962 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
1963 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
1964 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1965 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1966 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
1967 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
1968 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1969 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3) | |
1970 | end | |
1971 | end | |
1972 | else | |
1973 | if Torsovelocity < 1 and hit ~= nil then | |
1974 | Anim = "Idle" | |
1975 | if attack == false then | |
1976 | change = 1 | |
1977 | if Sheathed == true then | |
1978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1980 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) | |
1981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
1982 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1983 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1984 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3) | |
1985 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1986 | else | |
1987 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
1988 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(70)), 0.3) | |
1989 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
1990 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
1991 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(10)), 0.3) | |
1992 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-10)), 0.3) | |
1993 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1994 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos((sine) / 5))), 0.3) | |
1995 | end | |
1996 | end | |
1997 | else | |
1998 | if 2 < Torsovelocity and hit ~= nil then | |
1999 | Anim = "Walk" | |
2000 | if attack == false then | |
2001 | if Sheathed == true then | |
2002 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(20), math.rad(0), math.rad(0 - 10 * math.cos((sine) / 6))), 0.3) | |
2003 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0 + 10 * math.cos((sine) / 6))), 0.3) | |
2004 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) | |
2005 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
2006 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3) | |
2007 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3) | |
2008 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3) | |
2009 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2010 | else | |
2011 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 5)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
2012 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3) | |
2013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + 0.1 * math.cos((sine) / 6), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
2014 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5 + 0.1 * math.cos((sine) / 6), -0.5) * angles(math.rad(0), math.rad(-160), math.rad(-50)), 0.3) | |
2015 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 5), 0) * RHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(-20), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2016 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 5), 0) * LHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(10), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2017 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 2 * math.cos((sine) / 6))), 0.3) | |
2018 | end | |
2019 | end | |
2020 | end | |
2021 | end | |
2022 | end | |
2023 | end | |
2024 | end | |
2025 | if 0 < #Effects then | |
2026 | for e = 1, #Effects do | |
2027 | if Effects[e] ~= nil then | |
2028 | local Thing = Effects[e] | |
2029 | if Thing ~= nil then | |
2030 | local Part = Thing[1] | |
2031 | local Mode = Thing[2] | |
2032 | local Delay = Thing[3] | |
2033 | local IncX = Thing[4] | |
2034 | local IncY = Thing[5] | |
2035 | local IncZ = Thing[6] | |
2036 | if Thing[1].Transparency <= 1 then | |
2037 | if Thing[2] == "Block1" then | |
2038 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2039 | Mesh = Thing[1].Mesh | |
2040 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2041 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2042 | else | |
2043 | if Thing[2] == "BlockDeath" then | |
2044 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2045 | Mesh = Thing[1].Mesh | |
2046 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2047 | MagniDamage(Thing[1], Mesh.Scale.X / 5, 1, 3, 0, "Normal") | |
2048 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2049 | else | |
2050 | if Thing[2] == "Block2" then | |
2051 | Thing[1].CFrame = Thing[1].CFrame | |
2052 | Mesh = Thing[7] | |
2053 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2054 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2055 | else | |
2056 | if Thing[2] == "Cylinder" then | |
2057 | Mesh = Thing[1].Mesh | |
2058 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2059 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2060 | else | |
2061 | if Thing[2] == "Blood" then | |
2062 | Mesh = Thing[7] | |
2063 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2064 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2065 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2066 | else | |
2067 | if Thing[2] == "Elec" then | |
2068 | Mesh = Thing[1].Mesh | |
2069 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2070 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2071 | else | |
2072 | if Thing[2] == "Disappear" then | |
2073 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2074 | else | |
2075 | if Thing[2] == "Shatter" then | |
2076 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2077 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2078 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2079 | Thing[6] = Thing[6] + Thing[5] | |
2080 | end | |
2081 | end | |
2082 | end | |
2083 | end | |
2084 | end | |
2085 | end | |
2086 | end | |
2087 | end | |
2088 | else | |
2089 | Part.Parent = nil | |
2090 | table.remove(Effects, e) | |
2091 | end | |
2092 | end | |
2093 | end | |
2094 | end | |
2095 | end | |
2096 | end | |
2097 | end |