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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- print("Hello world!")
- -- params : ...
- wait(0.016666666666667)
- script.Name = "Chaos"
- local Player = owner
- local Character = Player.Character
- --[[
- repeat
- wait()
- until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui")
- game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui
- ]]
- g1 = Instance.new("ScreenGui", owner.PlayerGui)
- g1.Name = "ScopeGui"
- o1 = Instance.new("Frame", g1)
- o1.BackgroundColor3 = Color3.new(0.847059, 0.866667, 0.423529)
- o1.BackgroundTransparency = 0.89999997615814
- o1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o1.BorderSizePixel = 0
- o1.Name = "FrameLens"
- o1.Size = UDim2.new(1, 8, 1, 8)
- o1.Visible = false
- o2 = Instance.new("ImageLabel", g1)
- o2.BackgroundColor3 = Color3.new(1, 1, 1)
- o2.BackgroundTransparency = 1
- o2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o2.Position = UDim2.new(0, 0, -0.03999999910593, 0)
- o2.Size = UDim2.new(1, 0, 1, 0)
- o2.Visible = false
- o2.Image = "rbxassetid://262984011"
- o3 = Instance.new("Frame", g1)
- o3.BackgroundColor3 = Color3.new(0, 0, 0)
- o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o3.BorderSizePixel = 0
- o3.Name = "FrameBackground"
- o3.Position = UDim2.new(0, 0, 0.93999999761581, 0)
- o3.Size = UDim2.new(1, 8, 0.20000000298023, 0)
- o3.Visible = false
- local Effects = {}
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local mana = 0
- local it = Instance.new
- vt = Vector3.new
- local grabbed = false
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- CreatePart2 = function(Parent, Material, PartType, Reflectance, Transparency, BColor, Name, Size)
- if PartType == "Part" then
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- else
- do
- if PartType == "WedgePart" then
- local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- end
- end
- end
- CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- local co1 = 5
- local co2 = 15
- local co3 = 15
- local co4 = 20
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co5 = 5
- local co6 = 10
- local co7 = 6
- local co8 = 45
- local cooldown5 = 0
- local cooldown6 = 0
- local cooldown7 = 0
- local cooldown8 = 0
- local skillcolorscheme = BrickColor.new("Crimson").Color
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansLight
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = Instance.new("TextLabel", framesk1)
- text1.BackgroundTransparency = 1
- text1.Size = UDim2.new(1, 0, 1, 0)
- text1.Position = UDim2.new(0, 0, 0, 0)
- text1.TextColor3 = Color3.new(255, 255, 255)
- text1.TextStrokeTransparency = 0
- text1.FontSize = Enum.FontSize.Size18
- text1.Font = Enum.Font.SourceSansLight
- text1.BorderSizePixel = 0
- text1.TextScaled = true
- text1.Text = "[Z]\n Explosive Shot"
- text2 = Instance.new("TextLabel", framesk2)
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Position = UDim2.new(0, 0, 0, 0)
- text2.TextColor3 = Color3.new(255, 255, 255)
- text2.TextStrokeTransparency = 0
- text2.FontSize = Enum.FontSize.Size18
- text2.Font = Enum.Font.SourceSansLight
- text2.BorderSizePixel = 0
- text2.TextScaled = true
- text2.Text = "[X]\n Poison Shot"
- text3 = Instance.new("TextLabel", framesk3)
- text3.BackgroundTransparency = 1
- text3.Size = UDim2.new(1, 0, 1, 0)
- text3.Position = UDim2.new(0, 0, 0, 0)
- text3.TextColor3 = Color3.new(255, 255, 255)
- text3.TextStrokeTransparency = 0
- text3.FontSize = Enum.FontSize.Size18
- text3.Font = Enum.Font.SourceSansLight
- text3.BorderSizePixel = 0
- text3.TextScaled = false
- text3.Text = "[C]\n Stun Shot"
- text4 = Instance.new("TextLabel", framesk4)
- text4.BackgroundTransparency = 1
- text4.Size = UDim2.new(1, 0, 1, 0)
- text4.Position = UDim2.new(0, 0, 0, 0)
- text4.TextColor3 = Color3.new(255, 255, 255)
- text4.TextStrokeTransparency = 0
- text4.FontSize = Enum.FontSize.Size18
- text4.Font = Enum.Font.SourceSansLight
- text4.BorderSizePixel = 0
- text4.TextScaled = true
- text4.Text = "[V]\n The Silencer"
- ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
- ArtificialHB.Name = "Heartbeat"
- Player.PlayerGui:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- Player.PlayerGui.Heartbeat:Fire()
- local gg = false
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
- gg = true
- end
- if gg == true then
- return
- end
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- Player.PlayerGui.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- Player.PlayerGui.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- CreateWeld = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- CreateSound = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- local getclosest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- local Sheathed = true
- Handle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006))
- HandleWeld2 = CreateWeld(m, Character["Right Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0))
- FakeHandle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006))
- FakeHandle2Weld = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Barrel = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- BarrelWeld = CreateWeld(m, FakeHandle2, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.21626282, -0.341072083, 0.363529205, 0, 1, 0, -0.684287846, 2.98023224e-08, 0.729212046, 0.729212165, -2.98023224e-08, 0.684287846))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.996109009, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960907, -0.82849884, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960144, -1.05355072, 0.00462341309, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.6960907, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10888672, -0.278556824, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10394287, 0.24143219, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.23397827, -0.158561707, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.803985596, 0.0414352417, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8039856, 0.201438904, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.53109741, -0.498497009, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.49609375, -0.35849762, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.39624023, -0.359542847, 0.359558105, 0, 1, 0, -0.707106352, -2.98023224e-08, 0.707107186, 0.707107246, 0, 0.707106352))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.72996521, -0.508499146, 0.113895416, 3.81469727e-06, 0.999733329, 0.0230940115, -1.00000012, 3.84449959e-06, 4.81778484e-09, -8.56816769e-08, -0.0230940115, 0.999733329))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09611511, 0.0414581299, -0.00500488281, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, -0.181793213, 0, 1, 0, -0.965925813, -2.98023224e-08, -0.258819133, -0.258819133, 0, 0.965925872))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388175964, 0.00126647949, -0.000368118286, -0.619425058, 0.785055876, 0, -0.785055876, -0.619425058, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.39624023, -0.508483887, 1.52587891e-05, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.03604126, -0.0785598755, -0.00523376465, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.38349915, -0.214805603, 0, -0.0988941789, 0.995097995, 0, -0.995097995, -0.0988941789, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.50627899, -1.11392212, -0.000368118286, -0.499997795, 0.866026759, 0, -0.866026759, -0.499997795, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19606018, -0.158500671, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.5960083, -0.318557739, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, 0.18179512, 0, 1, 0, -0.965925813, -2.98023224e-08, 0.258819133, 0.258819133, 0, 0.965925872))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.71598816, -0.527112961, 0.359550476, -0.0240575075, -0.99942112, -0.024060009, -0.706699729, 0.0340242684, -0.70669502, 0.707104504, 1.87754631e-06, -0.707109094))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.64379883, -0.366882324, 1.52587891e-05, -0.0286721289, 0.999588907, 0, -0.999588907, -0.0286721289, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.196029663, 0.0414505005, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.0960083, -0.298553467, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.596069336, -0.158561707, -1.52587891e-05, 0, 1, 0, -1, 0, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61312866, -0.659599304, 0, 0.0306950808, 0.999528885, 0, -0.999528885, 0.0306950808, 0, 0, 0, 1))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.61752319, -0.359565735, 0.512573242, -0.0219676197, -0.999517381, 0.0219639931, -0.707104266, 2.41398811e-06, -0.707109392, 0.706768036, -0.0310643613, -0.706763029))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.62921143, 0.143918991, 0.508468628, -2.08616257e-07, -0.999574006, 0.0291880108, -1.78162009e-06, -0.0291880146, -0.999574006, 1, -2.68220901e-07, -1.77477204e-06))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.73861694, -0.359542847, 0.23815918, 0.0173905194, -0.999697566, -0.0173879918, -0.707105279, -1.75833702e-06, -0.707108378, 0.706894457, 0.0245921314, -0.706891418))
- Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.63934326, -0.221271515, 0.359550476, 0.019811213, -0.999607563, 0.0198099986, -0.706842601, -0.0280164182, -0.706815958, 0.707093477, 3.57627869e-07, -0.70712018))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -0.0359802246, 0.000194549561, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03852081, -0.0760345459, 0.00020980835, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -1.0960083, 0.00018119812, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03355408, -2.88598633, 0.000164031982, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.468475342, -2.94610596, -5.34057617e-05, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04351044, -0.596038818, 0.000196456909, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 1.22858429, -1.04606628, 2.83153204e-05, 4.94696142e-05, 1, 1, -3.0040741e-05, -2.83138343e-05, 3.00109386e-05, 1, -4.94704655e-05))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03353882, -2.57603455, 0.000356674194, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.05857849, -0.000429153442, -1.04605103, -1, 2.56001949e-05, 0, 1.50248525e-09, 5.86683309e-05, 1, 2.56001949e-05, 1, -5.86683345e-05))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03855896, -2.036026, -0.000295639038, 1, 0, 5.70000011e-05, 0, 1, -2.7e-05, -5.70000047e-05, 2.70000019e-05, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04354858, -1.9760437, -0.000293731689, 1, 0, 5.70000011e-05, 0, 1, -2.7e-05, -5.70000047e-05, 2.70000019e-05, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.26184845, 3.13115692, -0.000383377075, -0.924782038, -0.380497724, -6.20000064e-05, 0.380497724, -0.924782038, 1.8477444e-12, -5.73364778e-05, -2.35908592e-05, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03353882, -2.31604004, 0.000364303589, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00536346436, 3.61605835, -0.0785217285, 3.90549576e-05, -2.23542011e-05, -1, 0, -1, 2.23542011e-05, -1, 0, -3.90549576e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000329971313, -0.295974731, 0.158569336, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000228881836, -1.79605103, 0.82849884, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490188599, -0.896148682, 0.101448059, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.2479248e-05, 0.296035767, -0.158531189, -0.000133918817, -0.000119225631, -1, 0, -1, 0.000119225624, -1, 2.98023224e-08, 0.000133918817))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00535964966, 1.59609985, 0.238586426, -0.000144349513, 3.76858152e-05, 1, 0, -1, 3.76858152e-05, 1, 0, 0.000144349513))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00461578369, -4.51602173, -0.0785751343, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000123977661, 0.00390625, 0.0414428711, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000591278076, -1.48394775, 0.278541565, -3.76858152e-05, -0.000144349513, 1, 0, -1, -0.000144349513, 1, 0, 3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00483131409, -2.05114746, -0.0285568237, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000333786011, 0.00399780273, -0.0414428711, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00492668152, -2.37106323, -0.158538818, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0098285675, 1.29615784, 0.201461792, 3.76858152e-05, 0.000144349513, -1, 0, -1, -0.000144349513, -1, 0, -3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000360488892, 0.203933716, 0.241439819, -2.08293113e-05, 1.19222404e-05, 1, 0, 1, -1.19222404e-05, -1, 0, -2.08293113e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00483131409, -1.69618225, 0.116447449, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000177383423, 1.10392761, 0.441436768, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05))
- Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000308990479, -0.20401001, 0.158561707, -3.76858152e-05, -0.000144349513, 1, 0, -1, -0.000144349513, 1, 0, 3.76858152e-05))
- Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197))
- HandleWeld = CreateWeld(m, Character.Torso, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732))
- if Sheathed == true then
- HandleWeld.Part0 = Torso
- HandleWeld.C1 = CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732)
- else
- if Sheathed == false then
- HandleWeld.Part0 = RightArm
- HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358)
- end
- end
- FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197))
- FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00119400024, -1.98269272, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00118899345, -4.76996613, 0.00442504883, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.500924349, -4.754282, 0.00437927246, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65413666, 0.564500093, 0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.968968809, 1.02999997))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.675780535, -1.97748184, 0.00448608398, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00192523003, -1.37490082, 0.00114440918, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00199365616, -1.73918152, 0.0011138916, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.507714987, -4.7560997, -0.00437927246, -1, 3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, -1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.678707361, -1.97924232, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65589905, 0.563244104, -0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.888151348, 1.02999997))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.071896553, -0.59330368, 4.57763672e-05, 0.99273777, 0.120297872, -7.06315041e-06, -0.120297886, 0.992737889, -5.30621037e-07, 6.94813207e-06, 1.37649477e-06, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0420770645, -0.293716431, -6.10351563e-05, 0.989891589, 0.141826257, -3.72342765e-06, -0.141826272, 0.989891589, -1.28638931e-06, 3.50363553e-06, 1.80141069e-06, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-06, -0.726385117, -3.05175781e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.12328339e-05, -0.991594315, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.86373901e-05, -1.15346909, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.591251612, 0.600000024))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0599017143, -0.513751984, 3.05175781e-05, 0.993276894, -0.115763545, -7.2568655e-06, 0.115763538, 0.993276775, -9.0803951e-08, 7.21868128e-06, -7.49947503e-07, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00485682487, -0.00445556641, 1.77791977, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.96046448e-06, 0.975160599, 6.10351563e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645441, 0.5))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69277191e-05, 0.622785568, -1.52587891e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.152982712, 0.805297852, -1.52587891e-05, 0.982438743, 0.186584964, -3.13576311e-06, -0.186584994, 0.982438922, -1.14692375e-06, 2.86707655e-06, 1.71200372e-06, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0483036041, 0.333536148, -3.05175781e-05, 0.989669442, -0.143368334, -1.84495002e-06, 0.143368363, 0.989669442, 3.13768396e-06, 1.3760291e-06, -3.36952507e-06, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.45842743e-05, 1.00304985, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 0.591251791, 0.800000012))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.021265626, -0.165622711, -7.62939453e-05, 0.991885602, -0.127134278, -4.93880361e-06, 0.127134278, 0.991885543, -5.42664202e-06, 5.58933243e-06, 4.75463457e-06, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.77516174e-06, 0.0564212799, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000006))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00484871864, -0.00439453125, 1.59759712, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98199654, -0.793210268, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98350906, -0.795782328, 0.055557251, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98422813, -0.795779467, 0.0573730469, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75252914, -0.626221895, 0.0575866699, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.591251612))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76140785, -0.626243353, 0.0506286621, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00080871582, -0.217378616, 1.74365616, 5.96698374e-06, 3.33786011e-06, 1.00000012, -1, -1.01196474e-06, 5.96651807e-06, 1.01207843e-06, -0.99999994, 3.33786011e-06))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -0.233916759, -1.3747673, -5.96698374e-06, -3.33786011e-06, -1.00000012, -1, -1.01196474e-06, 5.96651807e-06, -1.01207843e-06, 0.99999994, -3.33786011e-06))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75333023, -0.622936964, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98180389, -0.793211699, 0.0655670166, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.7621212, -0.62295413, 0.0656585693, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000686645508, -0.237636089, -1.37509918, 4.96674329e-06, 3.34251672e-06, 1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, -1.01025125e-06, 0.99999994, -3.34251672e-06))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000610351563, -0.220431089, 1.74446106, -4.96674329e-06, -3.34251672e-06, -1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, 1.01025125e-06, -0.99999994, 3.34251672e-06))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895))
- HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062417984, -4.05001831, 0.00436401367, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012))
- Pistol = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995))
- PistolWeld = CreateWeld(m, Character["Left Arm"], Pistol, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0399932861, -1.48996353, -0.420043945, 0.999997973, 1.49010475e-07, 1.74156685e-06, 1.56453552e-07, -0.999994993, 1.16231274e-06, 2.14762622e-06, -1.90735182e-06, -1))
- mosh = CreateMesh("SpecialMesh", Pistol, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=72012879", Vector3.new(0, 0, 0), Vector3.new(2, 2, 2))
- mosh.TextureId = "rbxassetid://72012859"
- mosh.VertexColor = Vector3.new(1, 0, 0)
- Barrel2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Barrel2Weld = CreateWeld(m, Pistol, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.8099944, -0.440002441, 1, -7.4458546e-09, -4.06056472e-07, 7.44555173e-09, 1, -7.45037369e-07, 4.06056472e-07, 7.45037312e-07, 1))
- Shotgun = CreatePart(m, Enum.Material.Plastic, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003))
- ShotgunWeld = CreateWeld(m, Character["Left Arm"], Shotgun, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97496712, -0.190038681, -0.0949249268, 0, -1, 0, 0, 0, -1, 1, 0, 0))
- CreateMesh("SpecialMesh", Shotgun, Enum.MeshType.FileMesh, "rbxassetid://436156307", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.100000001, 0.100000001))
- Barrel3 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003))
- Barrel3Weld = CreateWeld(m, Shotgun, Barrel3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33999896, -0.500005722, 0.0199737549, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Hologram" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- else
- do
- if Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end
- ))
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- else
- do
- if Type == "Snare" then
- local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Curse" then
- CreateSound("http://roblox.com/asset/?id=283389706", Torso, 1, 1)
- for i = 0, 1, 0.025 do
- swait(30)
- SphereEffect(BrickColor.new("Bright violet"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07)
- hit.Parent.Humanoid:TakeDamage(1)
- end
- else
- do
- if Type == "Freeze" then
- local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end
- ), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 2)
- game:GetService("Debris"):AddItem(BodGy, 2)
- end
- do
- local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
- local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- DeathBlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "BlockDeath", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- local attok = false
- EquipSword = function()
- attack = true
- attok = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
- end
- HandleWeld2.Part0 = LeftArm
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(70)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- HandleWeld.Part0 = RightArm
- HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358)
- HandleWeld2.Part0 = Torso
- HandleWeld2.C1 = CFrame.new(-0.223129272, 1.38671875, -0.633836746, 0.503682792, -0.863888681, 0, 0.863888681, 0.503682792, 0, 0, 0, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- attok = false
- Sheathed = false
- attack = false
- end
- EquipGun = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- HandleWeld2.Part0 = LeftArm
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- end
- HandleWeld.Part0 = Torso
- HandleWeld.C1 = CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732)
- for i = 0, 1, 0.15 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(1, -1, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
- end
- HandleWeld2.Part0 = RightArm
- HandleWeld2.C1 = CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0)
- Sheathed = true
- attack = false
- end
- attackone = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 16, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3)
- end
- con:disconnect()
- attack = false
- end
- local aiming = false
- aim = function()
- attack = true
- aiming = true
- Humanoid.AutoRotate = false
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(-50)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- end
- Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- shoottrail = function(mouse, partt, SpreadAmount, multiply)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse.Hit.p + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 1000
- local num = 20
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- Laser(BrickColor.new("Bright yellow"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- do
- if num <= 0 then
- local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- if hit.Name == "Head" or hit.Name == "Handle" then
- MagniDamage(refpart, 5, 18 * multiply, 28 * multiply, 0, "Normal")
- else
- MagniDamage(refpart, 5, 9 * multiply, 18 * multiply, 0, "Normal")
- end
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- end
- until num <= 0
- end
- ))
- end
- shoottraildd = function(mouse, partt, SpreadAmount, multiply, Type)
- local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
- local MainPos = partt.Position
- local MainPos2 = mouse.Hit.p + SpreadVectors
- local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
- local speed = 500
- local num = 20
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
- local mag = (MainPos - pos).magnitude
- if Type == "Explosive" then
- Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
- BlockEffect(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07)
- else
- if Type == "Poison" then
- Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
- SphereEffect(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07)
- else
- if Type == "Stun" then
- Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
- end
- end
- end
- MainPos = MainPos + MouseLook.lookVector * speed
- num = num - 1
- MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
- if hit ~= nil then
- num = 0
- local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(refpart, 2)
- end
- do
- if num <= 0 then
- local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- refpart.Anchored = true
- refpart.CFrame = CFrame.new(pos)
- if hit ~= nil then
- if Type == "Explosive" then
- BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
- MagniDamage(refpart, 15, 10 * multiply, 10 * multiply, 0, "Normal")
- else
- if Type == "Poison" then
- if hit.Name == "Head" then
- SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
- MagniDamage(refpart, 5, 18 * multiply, 20 * multiply, 0, "Curse")
- else
- SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
- MagniDamage(refpart, 5, 3 * multiply, 3 * multiply, 0, "Curse")
- end
- else
- if Type == "Stun" then
- BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
- MagniDamage(refpart, 5, 10 * multiply, 10 * multiply, 0, "Freeze")
- end
- end
- end
- end
- game:GetService("Debris"):AddItem(refpart, 0)
- end
- end
- until num <= 0
- end
- ))
- end
- Fire = function()
- if attok == true then
- return
- end
- attack = true
- aiming = false
- attok = true
- BlockEffect(BrickColor.new("Bright yellow"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
- shoottrail(mouse, Barrel, 0, 2)
- CreateSound("http://www.roblox.com/asset/?id=288233304", Barrel, 1, 1.2)
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.025 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- attok = false
- aiming = true
- end
- Explode = function()
- attack = true
- attok = true
- aiming = false
- CreateSound("http://www.roblox.com/asset/?id=240799211", Barrel, 1, 1.5)
- BlockEffect(BrickColor.new("Bright red"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
- shoottraildd(mouse, Barrel, 0, 2, "Explosive")
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- attok = false
- aiming = true
- end
- Stun = function()
- CreateSound("http://www.roblox.com/asset/?id=279675650", Barrel, 1, 1.5)
- attack = true
- attok = true
- aiming = false
- BlockEffect(BrickColor.new("White"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
- shoottraildd(mouse, Barrel, 0, 2, "Stun")
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- attok = false
- aiming = true
- end
- Poison = function()
- CreateSound("http://www.roblox.com/asset/?id=201243255", Barrel, 1, 1.5)
- attack = true
- attok = true
- aiming = false
- BlockEffect(BrickColor.new("Bright violet"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
- shoottraildd(mouse, Barrel, 0, 2, "Poison")
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- attok = false
- aiming = true
- end
- attacktwo = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(-60)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.9)
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40)), 0.3)
- end
- con:disconnect()
- attack = false
- end
- attackthree = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-180)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.6)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3)
- end
- con:disconnect()
- attack = false
- end
- boolet = function()
- attack = true
- aiming = true
- Humanoid.AutoRotate = false
- Pistol.Transparency = 0
- BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- for i = 1, 3 do
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
- CreateSound("http://www.roblox.com/asset/?id=131205975", Barrel2, 1, 1)
- shoottrail(mouse, Barrel2, 0.3, 0.5)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- end
- aiming = false
- BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
- Pistol.Transparency = 1
- attack = false
- end
- DoT = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- DeathBlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005)
- Shotgun.Transparency = 1
- attack = false
- end
- shutgan = function()
- attack = true
- aiming = true
- Humanoid.AutoRotate = false
- Shotgun.Transparency = 0
- BlockEffect(BrickColor.new("Bright red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
- for i = 1, 3 do
- CreateSound("http://www.roblox.com/asset/?id=131073013", Barrel2, 1, 1)
- shoottrail(mouse, Barrel3, 2, 1)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3)
- end
- aiming = false
- BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
- Shotgun.Transparency = 1
- attack = false
- end
- Kaigattack = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3)
- end
- Torso.Velocity = RootPart.CFrame.lookVector * 75
- for i = 1, 5 do
- CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7)
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0 - 360 * i)), 0.4)
- end
- end
- con:disconnect()
- attack = false
- end
- R0LL = function()
- attack = true
- local AntiJump = Humanoid.Changed:connect(function()
- Humanoid.Jump = false
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootPart.Velocity = RootPart.CFrame.lookVector * 50
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.2)
- end
- AntiJump:disconnect()
- attack = false
- end
- Button1Down:connect(function()
- if Sheathed == false then
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- end
- else
- if Sheathed == true and aiming == true then
- Fire()
- end
- end
- end
- )
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == "f" and Sheathed == true then
- EquipSword()
- else
- if attack == false and Sheathed == false and k == "f" then
- EquipGun()
- else
- if attack == false and k == "z" and Sheathed == true and co1 <= cooldown1 then
- cooldown1 = 0
- R0LL()
- else
- if attack == true and k == "x" and Sheathed == true and attok == false and co2 <= cooldown2 then
- cooldown2 = 0
- Explode()
- else
- if attack == true and Sheathed == true and k == "c" and attok == false and co3 <= cooldown3 then
- Poison()
- cooldown3 = 0
- else
- if attack == true and Sheathed == true and k == "v" and attok == false and co4 <= cooldown4 then
- Stun()
- cooldown4 = 0
- else
- if attack == false and k == "z" and Sheathed == false and co5 <= cooldown5 then
- boolet()
- cooldown5 = 0
- else
- if attack == false and k == "x" and Sheathed == false and co6 <= cooldown6 then
- attack = false
- Kaigattack()
- cooldown6 = 0
- else
- if attack == false and Sheathed == false and k == "c" and co7 <= cooldown7 then
- shutgan()
- cooldown7 = 0
- else
- if attack == false and Sheathed == false and k == "v" and co8 <= cooldown8 then
- DoT()
- cooldown8 = 0
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- )
- updateskills = function()
- if Sheathed == false then
- text1.Text = "[Z]\n Kaiga\'s Bullet"
- text2.Text = "[X]\n Bleeding Python"
- text3.Text = "[C]\n Kaiga\'s Goodbye"
- text4.Text = "[V]\n GH FF2 Neurotoxin Gas Bomb"
- else
- text1.Text = "[Z]\n Dodge"
- text2.Text = "[X]\n Explosive GGJ9 \n 10.6\21583mm Round"
- text3.Text = "[C]\n Toxic GGJ3 \n 7.62\21539mm Round"
- text4.Text = "[V]\n Electric GGJ2 \n 9.3\21564mm Round"
- end
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if cooldown5 <= co5 then
- cooldown5 = cooldown5 + 0.033333333333333
- end
- if cooldown6 <= co6 then
- cooldown6 = cooldown6 + 0.033333333333333
- end
- if cooldown7 <= co7 then
- cooldown7 = cooldown7 + 0.033333333333333
- end
- if cooldown8 <= co8 then
- cooldown8 = cooldown8 + 0.033333333333333
- end
- end
- scope = Player.PlayerGui.ScopeGui
- local Scoped = false
- while true do
- swait()
- if Humanoid.Health ~= 0 then
- if Character == nil then
- break
- end
- Humanoid.PlatformStand = false
- Humanoid.Sit = false
- for i,v in pairs(Torso:GetChildren()) do
- if v:IsA("BodyGyro") then
- v:remove()
- else
- if v:IsA("BodyPosition") then
- v:remove()
- else
- if v:IsA("BodyForce") then
- v:remove()
- else
- if v:IsA("BodyVelocity") then
- v:remove()
- else
- if v:IsA("BodyThrust") then
- v:remove()
- else
- if v:IsA("BodyAngularVelocity") then
- v:remove()
- end
- end
- end
- end
- end
- end
- end
- if Humanoid.Health <= 0 then
- workspace.CurrentCamera.FieldOfView = 90
- end
- if Character == nil then
- workspace.CurrentCamera.FieldOfView = 90
- end
- for _,v in pairs(scope:children()) do
- v.Visible = Scoped
- end
- if aiming == true then
- local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
- local direction = aim.lookVector
- local headingA = math.atan2(direction.x, direction.z)
- headingA = math.deg(headingA)
- Humanoid.AutoRotate = false
- RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
- else
- Humanoid.AutoRotate = true
- end
- local dist = (Player.Character.Head.Position - workspace.CurrentCamera.CoordinateFrame.p).magnitude
- if dist < 2 and aiming == true and Sheathed == true then
- Scoped = true
- if Sheathed == true then
- workspace.CurrentCamera.FieldOfView = 6
- end
- game:GetService("UserInputService").MouseIconEnabled = false
- end
- if 2 < dist and aiming == true then
- Scoped = false
- if Sheathed == true then
- workspace.CurrentCamera.FieldOfView = 60
- end
- game:GetService("UserInputService").MouseIconEnabled = true
- end
- if dist <= 9.5 and Sheathed == true and aiming == false and attack == false then
- aim()
- Humanoid.WalkSpeed = 5
- elseif 9.5 < dist and Sheathed == true and attok == false then
- Humanoid.WalkSpeed = 14
- Scoped = false
- attack = false
- workspace.CurrentCamera.FieldOfView = 90
- aiming = false
- elseif 9.5 < dist and Sheathed == false and attack == false and aiming == false then
- Humanoid.WalkSpeed = 16
- Humanoid.AutoRotate = true
- workspace.CurrentCamera.FieldOfView = 90
- end
- updateskills()
- if Sheathed == true then
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- else
- bar4:TweenSize(UDim2.new(1 * (cooldown8 / co8), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(UDim2.new(1 * (cooldown7 / co7), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(UDim2.new(1 * (cooldown6 / co6), 0, 1, 0), "Out", "Quad", 0.5)
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false then
- if Sheathed == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- else
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3)
- end
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- if Sheathed == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(70), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- else
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3)
- end
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- if Sheathed == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- else
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(10)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-10)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos((sine) / 5))), 0.3)
- end
- end
- else
- if 2 < Torsovelocity and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- if Sheathed == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(20), math.rad(0), math.rad(0 - 10 * math.cos((sine) / 6))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0 + 10 * math.cos((sine) / 6))), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- else
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 5)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + 0.1 * math.cos((sine) / 6), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5 + 0.1 * math.cos((sine) / 6), -0.5) * angles(math.rad(0), math.rad(-160), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 5), 0) * RHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(-20), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 5), 0) * LHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(10), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 2 * math.cos((sine) / 6))), 0.3)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "BlockDeath" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- MagniDamage(Thing[1], Mesh.Scale.X / 5, 1, 3, 0, "Normal")
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
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