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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	local rp = RealPlayer
6
	script.Parent = rp.Character
7
	
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent then
32
			for _,f in pairs(t.Functions) do
33
				f(...)
34
			end
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=rp then return end
42
		m.Target = io.Target
43
		m.Hit = io.Hit
44
		if not io.isMouse then
45
			local b = io.UserInputState == Enum.UserInputState.Begin
46
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
			end
49
			for _,t in pairs(CAS.Actions) do
50
				for _,k in pairs(t.Keys) do
51
					if k==io.KeyCode then
52
						t.Function(t.Name,io.UserInputState,io)
53
					end
54
				end
55
			end
56
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
	    end
59
	end)
60
	Event.Parent = NLS([==[
61
	local Player = game:GetService("Players").LocalPlayer
62
	local Event = script:WaitForChild("UserInput_Event")
63
64
	local Mouse = Player:GetMouse()
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
84
	----Sandboxed game object that allows the usage of client-side methods and services
85
	--Real game object
86
	local _rg = game
87
88
	--Metatable for fake service
89
	local fsmt = {
90
		__index = function(self,k)
91
			local s = rawget(self,"_RealService")
92
			if s then return s[k] end
93
		end,
94
		__newindex = function(self,k,v)
95
			local s = rawget(self,"_RealService")
96
			if s then s[k]=v end
97
		end,
98
		__call = function(self,...)
99
			local s = rawget(self,"_RealService")
100
			if s then return s(...) end
101
		end
102
	}
103
	local function FakeService(t,RealService)
104
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
		return setmetatable(t,fsmt)
106
	end
107
108
	--Fake game object
109
	local g = {
110
		GetService = function(self,s)
111
			return self[s]
112
		end,
113
		Players = FakeService({
114
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
		},"Players"),
116
		UserInputService = FakeService(UIS,"UserInputService"),
117
		ContextActionService = FakeService(CAS,"ContextActionService"),
118
	}
119
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
	g.service = g.GetService
121
	
122
	g.RunService = FakeService({
123
		RenderStepped = _rg:GetService("RunService").Heartbeat,
124
		BindToRenderStep = function(self,name,_,fun)
125
126
		end,
127
		UnbindFromRenderStep = function(self,name)
128
			self._btrs[name]:Disconnect()
129
		end,
130
	},"RunService")
131
132
	setmetatable(g,{
133
		__index=function(self,s)
134
			return _rg:GetService(s) or typeof(_rg[s])=="function"
135
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
		end,
137
		__newindex = fsmt.__newindex,
138
		__call = fsmt.__call
139
	})
140
	--Changing owner to fake player object to support owner:GetMouse()
141
	game,owner = g,g.Players.LocalPlayer
142
end
143
144
145
Player_Size = 1 --Size of the player.
146
147
wait()
148
local Player = owner
149
local Character = Player.Character
150
local plr = owner
151
local Humanoid = Character.Humanoid
152
local char = plr.Character
153
local hum = char.Humanoid
154
local ra = char["Right Arm"]
155
local la= char["Left Arm"]
156
local rl= char["Right Leg"]
157
local ll = char["Left Leg"]
158
local hed = char.Head
159
local root = char.HumanoidRootPart
160
local rootj = root.RootJoint
161
local tors = char.Torso
162
local LeftArm = Character["Left Arm"]
163
local RightArm = Character["Right Arm"]
164
local LeftLeg = Character["Left Leg"]
165
local RightLeg = Character["Right Leg"]
166
local Head = Character.Head
167
local Torso = Character.Torso
168
local mouse = plr:GetMouse()
169
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
170
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
171
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
172
local cam = game.Workspace.CurrentCamera
173
trazx = Instance.new("ParticleEmitter")
174
c = game.Players.LocalPlayer.Character
175
local sine=0
176
Character.Head.face.Texture = "rbxassetid://0"
177
178
hum.MaxHealth = "Inf"
179
hum.Health = "Inf"
180
181
local forcefield = Instance.new("ForceField",char)
182
forcefield.Visible = false
183
-----------------------------------------------------------
184
h = char.Head
185
t = char.Torso
186
rs = t["Right Shoulder"]
187
ls = t["Left Shoulder"]
188
rh = t["Right Hip"]
189
lh = t["Left Hip"]
190
nec = t.Neck
191
rut = char.HumanoidRootPart
192
rutj = rut.RootJoint
193
it = Instance.new
194
195
local txt = Instance.new("BillboardGui", char)
196
txt.Adornee = char.Head
197
txt.Size = UDim2.new(2, 0, 1.2, 0)
198
txt.StudsOffset = Vector3.new(-9, 8, 0)
199
local text = Instance.new("TextLabel", txt)
200
text.Size = UDim2.new(10, 0, 7, 0)
201
text.FontSize = "Size24"
202
text.TextScaled = true
203
text.TextTransparency = 0
204
text.BackgroundTransparency = 1
205
text.TextTransparency = 0
206
text.TextStrokeTransparency = 1
207
text.Font = "Arcade"
208
text.TextStrokeColor3 = Color3.new(0, 0, 0)
209
v = Instance.new("Part")
210
v.Name = "ColorBrick"
211
v.Parent = Player.Character
212
v.FormFactor = "Symmetric"
213
v.Anchored = true
214
v.CanCollide = false
215
v.BottomSurface = "Smooth"
216
v.TopSurface = "Smooth"
217
v.Size = Vector3.new(10, 5, 3)
218
v.Transparency = 1
219
v.CFrame = char.Torso.CFrame
220
v.BrickColor = BrickColor.new("Really black")
221
v.Transparency = 1
222
v.Shape = "Block"
223
spawn(function()
224
	Head.BrickColor = BrickColor.new("White")
225
	RightArm.BrickColor = BrickColor.new("White")
226
	LeftArm.BrickColor = BrickColor.new("White")
227
	Torso.BrickColor = BrickColor.new("White")
228
	RightLeg.BrickColor = BrickColor.new("White")
229
	LeftLeg.BrickColor = BrickColor.new("White")
230
end)
231
local TweenService = game:GetService("TweenService")
232
text.Text = "Neutral"
233
234
235
local txtd = Instance.new("BillboardGui", char)
236
txtd.Adornee = char.Head
237
txtd.Size = UDim2.new(2, 0, 1.2, 0)
238
txtd.StudsOffset = Vector3.new(-9, 8, 0)
239
local texth = Instance.new("TextLabel", txtd)
240
texth.Size = UDim2.new(10, 0, 7, 0)
241
texth.FontSize = "Size24"
242
texth.TextScaled = true
243
texth.TextTransparency = 0
244
texth.BackgroundTransparency = 1
245
texth.TextTransparency = 0
246
texth.TextStrokeTransparency = 1
247
texth.Font = "Cartoon"
248
texth.TextStrokeColor3 = Color3.new(0, 0, 0)
249
v = Instance.new("Part")
250
v.Name = "ColorBrick"
251
v.Parent = Player.Character
252
v.FormFactor = "Symmetric"
253
v.Anchored = true
254
v.CanCollide = false
255
v.BottomSurface = "Smooth"
256
v.TopSurface = "Smooth"
257
v.Size = Vector3.new(10, 5, 3)
258
v.Transparency = 1
259
v.CFrame = char.Torso.CFrame
260
v.BrickColor = BrickColor.new("Really black")
261
v.Transparency = 1
262
v.Shape = "Block"
263
spawn(function()
264
local TweenService = game:GetService("TweenService")
265
local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
266
local Intt = 0
267
while wait(0.2) do
268
    if Intt == #Colourss then Intt = 0 end
269
    Intt = Intt+1
270
    TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
271
end
272
end)
273
texth.Text = ""
274
275
276
spawn(function()
277
	Head.BrickColor = BrickColor.new("White")
278
	RightArm.BrickColor = BrickColor.new("White")
279
	LeftArm.BrickColor = BrickColor.new("White")
280
	Torso.BrickColor = BrickColor.new("White")
281
	RightLeg.BrickColor = BrickColor.new("White")
282
	LeftLeg.BrickColor = BrickColor.new("White")
283
end)
284
285
neutral = true
286
287
for i,v in pairs(Character:children()) do
288
    if v:IsA("Hat") then
289
        v:Destroy()
290
    end
291
end
292
for i,v in pairs(Character:children()) do
293
    if v:IsA("Accessory") then
294
        v:Destroy()
295
    end
296
end
297
for i,v in pairs(Character:children()) do
298
    if v:IsA("Hair") then
299
        v:Destroy()
300
    end
301
end
302
for i,v in pairs(Character:children()) do
303
    if v:IsA("Shirt") then
304
        v:Destroy()
305
    end
306
end
307
for i,v in pairs(Character:children()) do
308
    if v:IsA("Pants") then
309
        v:Destroy()
310
    end
311
end
312
for i,v in pairs(Character:children()) do
313
    if v:IsA("Graphic Shirt") then
314
        v:Destroy()
315
    end
316
end
317
for i,v in pairs(Character:children()) do
318
    if v:IsA("GraphicShirt") then
319
        v:Destroy()
320
    end
321
end
322
323
for _,v in pairs(Character:children()) do
324
if v:IsA("Shirt") then
325
v.ShirtTemplate = "rbxassetid://0"
326
elseif v:IsA("Pants") then
327
v.PantsTemplate = "rbxassetid://0"
328
elseif v:IsA("ShirtGraphic") then
329
v:Remove()
330
wait(.1)
331
Torso.roblox:Remove()
332
elseif v:IsA("Accessory") then
333
v:Remove()
334
end
335
end
336
337
local Hair = Instance.new("Part")
338
Hair.Parent = char
339
Hair.Name = "GreenTopHat"
340
Hair.Size = Vector3.new(0.1, 0.1, 0.1)
341
Hair.CFrame = char.Head.CFrame
342
Hair:BreakJoints()
343
Hair.CanCollide = false
344
Hair.BrickColor = BrickColor.new("White")
345
Hair.TopSurface = "Smooth"
346
Hair.BottomSurface = "Smooth"
347
Weld = Instance.new("Weld") 
348
Weld.Name = "Weld"
349
Weld.Part0 = char.Head 
350
Weld.Part1 = Hair
351
Weld.Parent = char.Head 
352
Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0) 
353
Mesh = Instance.new("SpecialMesh")
354
Mesh.Parent = Hair
355
Mesh.MeshId = "http://www.roblox.com/asset/?id=866435059"
356
Mesh.Scale = Vector3.new(1, 1, 1)
357
-------------------------------------------------------
358
--Start Good Stuff--
359
-------------------------------------------------------
360
CF = CFrame.new
361
angles = CFrame.Angles
362
attack = false
363
timetofly = true
364
Euler = CFrame.fromEulerAnglesXYZ
365
Rad = math.rad
366
IT = Instance.new
367
BrickC = BrickColor.new
368
Cos = math.cos
369
Acos = math.acos
370
Sin = math.sin
371
Asin = math.asin
372
Abs = math.abs
373
Mrandom = math.random
374
Floor = math.floor
375
random = math.random
376
radian = math.rad
377
Vec3 = Vector3.new
378
cFrame = CFrame.new
379
Euler = CFrame.fromEulerAnglesXYZ
380
-------------------------------------------------------
381
--End Good Stuff--
382
-------------------------------------------------------
383
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
384
RSH, LSH = nil, nil 
385
RW = Instance.new("Weld") 
386
LW = Instance.new("Weld")
387
RH = tors["Right Hip"]
388
LH = tors["Left Hip"]
389
RSH = tors["Right Shoulder"] 
390
LSH = tors["Left Shoulder"] 
391
RSH.Parent = nil 
392
LSH.Parent = nil 
393
RW.Name = "RW"
394
RW.Part0 = tors 
395
RW.C0 = CF(1.5, 0.5, 0)
396
RW.C1 = CF(0, 0.5, 0) 
397
RW.Part1 = ra
398
RW.Parent = tors 
399
LW.Name = "LW"
400
LW.Part0 = tors 
401
LW.C0 = CF(-1.5, 0.5, 0)
402
LW.C1 = CF(0, 0.5, 0) 
403
LW.Part1 = la
404
LW.Parent = tors
405
Effects = {}
406
407
408
409
-------------------------------------------------------
410
--Start Important Functions--
411
-------------------------------------------------------
412
function swait(num)
413
	if num == 0 or num == nil then
414
		game:service("RunService").Stepped:wait(0)
415
	else
416
		for i = 0, num do
417
			game:service("RunService").Stepped:wait(0)
418
		end
419
	end
420
end
421
function thread(f)
422
	coroutine.resume(coroutine.create(f))
423
end
424
function clerp(a, b, t)
425
	local qa = {
426
		QuaternionFromCFrame(a)
427
	}
428
	local qb = {
429
		QuaternionFromCFrame(b)
430
	}
431
	local ax, ay, az = a.x, a.y, a.z
432
	local bx, by, bz = b.x, b.y, b.z
433
	local _t = 1 - t
434
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
435
end
436
function QuaternionFromCFrame(cf)
437
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
438
	local trace = m00 + m11 + m22
439
	if trace > 0 then
440
		local s = math.sqrt(1 + trace)
441
		local recip = 0.5 / s
442
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
443
	else
444
		local i = 0
445
		if m00 < m11 then
446
			i = 1
447
		end
448
		if m22 > (i == 0 and m00 or m11) then
449
			i = 2
450
		end
451
		if i == 0 then
452
			local s = math.sqrt(m00 - m11 - m22 + 1)
453
			local recip = 0.5 / s
454
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
455
		elseif i == 1 then
456
			local s = math.sqrt(m11 - m22 - m00 + 1)
457
			local recip = 0.5 / s
458
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
459
		elseif i == 2 then
460
			local s = math.sqrt(m22 - m00 - m11 + 1)
461
			local recip = 0.5 / s
462
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
463
		end
464
	end
465
end
466
function QuaternionToCFrame(px, py, pz, x, y, z, w)
467
	local xs, ys, zs = x + x, y + y, z + z
468
	local wx, wy, wz = w * xs, w * ys, w * zs
469
	local xx = x * xs
470
	local xy = x * ys
471
	local xz = x * zs
472
	local yy = y * ys
473
	local yz = y * zs
474
	local zz = z * zs
475
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
476
end
477
function QuaternionSlerp(a, b, t)
478
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
479
	local startInterp, finishInterp
480
	if cosTheta >= 1.0E-4 then
481
		if 1 - cosTheta > 1.0E-4 then
482
			local theta = math.acos(cosTheta)
483
			local invSinTheta = 1 / Sin(theta)
484
			startInterp = Sin((1 - t) * theta) * invSinTheta
485
			finishInterp = Sin(t * theta) * invSinTheta
486
		else
487
			startInterp = 1 - t
488
			finishInterp = t
489
		end
490
	elseif 1 + cosTheta > 1.0E-4 then
491
		local theta = math.acos(-cosTheta)
492
		local invSinTheta = 1 / Sin(theta)
493
		startInterp = Sin((t - 1) * theta) * invSinTheta
494
		finishInterp = Sin(t * theta) * invSinTheta
495
	else
496
		startInterp = t - 1
497
		finishInterp = t
498
	end
499
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
500
end
501
function rayCast(Position, Direction, Range, Ignore)
502
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
503
end
504
local RbxUtility = LoadLibrary("RbxUtility")
505
local Create = RbxUtility.Create
506
local insta = true
507
508
angery = false
509
510
text.TextColor3 = BrickColor.new("White").Color
511
512
sick = Instance.new("Sound",char.Head)
513
sick.SoundId = "rbxassetid://1117396305"
514
sick.Volume = 10
515
sick.Playing = true
516
sick.Looped = true
517
518
neutral = true
519
visualizer = false
520
521
mouse.KeyDown:connect(function(key)
522
key=key:lower()
523
if key == "p" then
524
visualizer = true
525
neutral = false
526
text.Text = "Visualizer"
527
sick.SoundId = "rbxassetid://158698069"
528
text.TextColor3 = BrickColor.new("Bright blue").Color
529
	Head.BrickColor = BrickColor.new("Bright blue")
530
	RightArm.BrickColor = BrickColor.new("Bright blue")
531
	LeftArm.BrickColor = BrickColor.new("Bright blue")
532
	Torso.BrickColor = BrickColor.new("Bright blue")
533
	RightLeg.BrickColor = BrickColor.new("Bright blue")
534
	LeftLeg.BrickColor = BrickColor.new("Bright blue")
535
	Hair.BrickColor = BrickColor.new("Bright blue")
536
end
537
if key == "n" then
538
visualizer = false
539
neutral = true
540
text.Text = "Neutral"
541
text.TextColor3 = BrickColor.new("White").Color
542
sick.SoundId = "rbxassetid://1117396305"
543
	Head.BrickColor = BrickColor.new("White")
544
	RightArm.BrickColor = BrickColor.new("White")
545
	LeftArm.BrickColor = BrickColor.new("White")
546
	Torso.BrickColor = BrickColor.new("White")
547
	RightLeg.BrickColor = BrickColor.new("White")
548
	LeftLeg.BrickColor = BrickColor.new("White")
549
	Hair.BrickColor = BrickColor.new("White")
550
end
551
end)
552
-------------------------------------------------------
553
local PlayerSize = 1
554
local blocky = Instance.new("SpecialMesh",Torso)
555
blocky.MeshType = "Brick"
556
blocky:Clone().Parent = RightArm
557
blocky:Clone().Parent = LeftArm
558
blocky:Clone().Parent = RightLeg
559
blocky:Clone().Parent = LeftLeg
560
local hedblock = Instance.new("SpecialMesh",hed)
561
hedblock.MeshType = "Brick"
562
hedblock.Scale = Vector3.new(0.5, 1, 1)
563
564
local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
565
FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
566
RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
567
LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
568
RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
569
LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
570
571
LeftLeg.Material = "SmoothPlastic"
572
RightLeg.Material = "SmoothPlastic"
573
LeftArm.Material = "SmoothPlastic"
574
RightArm.Material = "SmoothPlastic"
575
Torso.Material = "SmoothPlastic"
576
hed.Material = "SmoothPlastic"
577
578
local equipped = false
579
local idle = 0
580
local change = 1
581
local val = 0
582
local toim = 0
583
local idleanim = 0.4
584
hum.Animator.Parent = nil
585
while true do
586
	swait()
587
	sine = sine + change
588
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
589
	local velderp = root.Velocity.y
590
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
591
	if equipped == true or equipped == false then
592
		if attack == false then
593
			idle = idle + 1
594
		else
595
			idle = 0
596
		end
597
		if 1 < root.Velocity.y and hitfloor == nil then
598
			Anim = "Jump"
599
			if attack == false then
600
                rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
601
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
602
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
603
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
604
                LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
605
                RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
606
			end
607
		elseif -1 > root.Velocity.y and hitfloor == nil then
608
			Anim = "Fall"
609
			if attack == false then
610
                rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
611
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
612
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
613
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
614
                LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
615
                RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
616
			end
617
		elseif torvel < 1 and hitfloor ~= nil then
618
			Anim = "Idle"
619
			change = .5
620
			if attack == false then
621
if visualizer == false then
622
VALUE1 = false
623
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
624
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
625
                RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
626
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
627
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
628
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
629
if VALUE1 == false and math.random(1,200) == 1 then
630
				coroutine.resume(coroutine.create(function()
631
					VALUE1 = true
632
				for i = 1, 25 do
633
						swait()
634
					tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
635
					end
636
					VALUE1 = false
637
					
638
				end))
639
end
640
elseif visualizer == true then
641
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
642
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3)
643
                RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15)
644
                LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
645
                RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
646
                LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1)
647
if VALUE1 == false and math.random(1,200) == 1 then
648
				coroutine.resume(coroutine.create(function()
649
					VALUE1 = true
650
					for i = 1, 25 do
651
						swait()
652
					tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
653
					end
654
					VALUE1 = false
655
		RA.Parent = nil
656
		LA.Parent = nil
657
		RL.Parent = nil
658
		LL.Parent = nil
659
		for _,v in next, char:GetDescendants() do
660
			if(v:IsA'DataModelMesh')then
661
				v.Offset = Vector3.new(0,0,0)
662
			end
663
		end
664
					
665
				end))
666
	end
667
end
668
end
669
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
670
			Anim = "Walk"
671
			change = 1
672
			if attack == false then
673
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
674
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
675
                RH.C0 = clerp(RH.C0, CF(1, -0.925 - sick.PlaybackLoudness / 15 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
676
                LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
677
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
678
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
679
			end
680
		end
681
	end
682
	if 0 < #Effects then
683
		for e = 1, #Effects do
684
			if Effects[e] ~= nil then
685
				local Thing = Effects[e]
686
				if Thing ~= nil then
687
					local Part = Thing[1]
688
					local Mode = Thing[2]
689
					local Delay = Thing[3]
690
					local IncX = Thing[4]
691
					local IncY = Thing[5]
692
					local IncZ = Thing[6]
693
					if 1 >= Thing[1].Transparency then
694
						if Thing[2] == "Block1" then
695
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
696
							local Mesh = Thing[1].Mesh
697
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
698
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
699
						elseif Thing[2] == "Block2" then
700
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
701
							local Mesh = Thing[7]
702
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
703
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
704
						elseif Thing[2] == "Block3" then
705
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
706
							local Mesh = Thing[7]
707
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
708
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
709
						elseif Thing[2] == "Cylinder" then
710
							local Mesh = Thing[1].Mesh
711
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
712
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
713
						elseif Thing[2] == "Blood" then
714
							local Mesh = Thing[7]
715
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
716
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
717
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
718
						elseif Thing[2] == "Elec" then
719
							local Mesh = Thing[1].Mesh
720
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
721
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
722
						elseif Thing[2] == "Disappear" then
723
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
724
						elseif Thing[2] == "Shatter" then
725
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
726
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
727
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
728
							Thing[6] = Thing[6] + Thing[5]
729
						end
730
					else
731
						Part.Parent = nil
732
						table.remove(Effects, e)
733
					end
734
				end
735
			end
736
		end
737
	end
738
end
739
-------------------------------------------------------
740
--End Animations And Script--
741
-------------------------------------------------------