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Untitled

Jul 30th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125.  
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144.  
  145. Player_Size = 1 --Size of the player.
  146.  
  147. wait()
  148. local Player = owner
  149. local Character = Player.Character
  150. local plr = owner
  151. local Humanoid = Character.Humanoid
  152. local char = plr.Character
  153. local hum = char.Humanoid
  154. local ra = char["Right Arm"]
  155. local la= char["Left Arm"]
  156. local rl= char["Right Leg"]
  157. local ll = char["Left Leg"]
  158. local hed = char.Head
  159. local root = char.HumanoidRootPart
  160. local rootj = root.RootJoint
  161. local tors = char.Torso
  162. local LeftArm = Character["Left Arm"]
  163. local RightArm = Character["Right Arm"]
  164. local LeftLeg = Character["Left Leg"]
  165. local RightLeg = Character["Right Leg"]
  166. local Head = Character.Head
  167. local Torso = Character.Torso
  168. local mouse = plr:GetMouse()
  169. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  170. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  171. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  172. local cam = game.Workspace.CurrentCamera
  173. trazx = Instance.new("ParticleEmitter")
  174. c = game.Players.LocalPlayer.Character
  175. local sine=0
  176. Character.Head.face.Texture = "rbxassetid://0"
  177.  
  178. hum.MaxHealth = "Inf"
  179. hum.Health = "Inf"
  180.  
  181. local forcefield = Instance.new("ForceField",char)
  182. forcefield.Visible = false
  183. -----------------------------------------------------------
  184. h = char.Head
  185. t = char.Torso
  186. rs = t["Right Shoulder"]
  187. ls = t["Left Shoulder"]
  188. rh = t["Right Hip"]
  189. lh = t["Left Hip"]
  190. nec = t.Neck
  191. rut = char.HumanoidRootPart
  192. rutj = rut.RootJoint
  193. it = Instance.new
  194.  
  195. local txt = Instance.new("BillboardGui", char)
  196. txt.Adornee = char.Head
  197. txt.Size = UDim2.new(2, 0, 1.2, 0)
  198. txt.StudsOffset = Vector3.new(-9, 8, 0)
  199. local text = Instance.new("TextLabel", txt)
  200. text.Size = UDim2.new(10, 0, 7, 0)
  201. text.FontSize = "Size24"
  202. text.TextScaled = true
  203. text.TextTransparency = 0
  204. text.BackgroundTransparency = 1
  205. text.TextTransparency = 0
  206. text.TextStrokeTransparency = 1
  207. text.Font = "Arcade"
  208. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  209. v = Instance.new("Part")
  210. v.Name = "ColorBrick"
  211. v.Parent = Player.Character
  212. v.FormFactor = "Symmetric"
  213. v.Anchored = true
  214. v.CanCollide = false
  215. v.BottomSurface = "Smooth"
  216. v.TopSurface = "Smooth"
  217. v.Size = Vector3.new(10, 5, 3)
  218. v.Transparency = 1
  219. v.CFrame = char.Torso.CFrame
  220. v.BrickColor = BrickColor.new("Really black")
  221. v.Transparency = 1
  222. v.Shape = "Block"
  223. spawn(function()
  224. Head.BrickColor = BrickColor.new("White")
  225. RightArm.BrickColor = BrickColor.new("White")
  226. LeftArm.BrickColor = BrickColor.new("White")
  227. Torso.BrickColor = BrickColor.new("White")
  228. RightLeg.BrickColor = BrickColor.new("White")
  229. LeftLeg.BrickColor = BrickColor.new("White")
  230. end)
  231. local TweenService = game:GetService("TweenService")
  232. text.Text = "Neutral"
  233.  
  234.  
  235. local txtd = Instance.new("BillboardGui", char)
  236. txtd.Adornee = char.Head
  237. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  238. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  239. local texth = Instance.new("TextLabel", txtd)
  240. texth.Size = UDim2.new(10, 0, 7, 0)
  241. texth.FontSize = "Size24"
  242. texth.TextScaled = true
  243. texth.TextTransparency = 0
  244. texth.BackgroundTransparency = 1
  245. texth.TextTransparency = 0
  246. texth.TextStrokeTransparency = 1
  247. texth.Font = "Cartoon"
  248. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  249. v = Instance.new("Part")
  250. v.Name = "ColorBrick"
  251. v.Parent = Player.Character
  252. v.FormFactor = "Symmetric"
  253. v.Anchored = true
  254. v.CanCollide = false
  255. v.BottomSurface = "Smooth"
  256. v.TopSurface = "Smooth"
  257. v.Size = Vector3.new(10, 5, 3)
  258. v.Transparency = 1
  259. v.CFrame = char.Torso.CFrame
  260. v.BrickColor = BrickColor.new("Really black")
  261. v.Transparency = 1
  262. v.Shape = "Block"
  263. spawn(function()
  264. local TweenService = game:GetService("TweenService")
  265. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  266. local Intt = 0
  267. while wait(0.2) do
  268. if Intt == #Colourss then Intt = 0 end
  269. Intt = Intt+1
  270. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  271. end
  272. end)
  273. texth.Text = ""
  274.  
  275.  
  276. spawn(function()
  277. Head.BrickColor = BrickColor.new("White")
  278. RightArm.BrickColor = BrickColor.new("White")
  279. LeftArm.BrickColor = BrickColor.new("White")
  280. Torso.BrickColor = BrickColor.new("White")
  281. RightLeg.BrickColor = BrickColor.new("White")
  282. LeftLeg.BrickColor = BrickColor.new("White")
  283. end)
  284.  
  285. neutral = true
  286.  
  287. for i,v in pairs(Character:children()) do
  288. if v:IsA("Hat") then
  289. v:Destroy()
  290. end
  291. end
  292. for i,v in pairs(Character:children()) do
  293. if v:IsA("Accessory") then
  294. v:Destroy()
  295. end
  296. end
  297. for i,v in pairs(Character:children()) do
  298. if v:IsA("Hair") then
  299. v:Destroy()
  300. end
  301. end
  302. for i,v in pairs(Character:children()) do
  303. if v:IsA("Shirt") then
  304. v:Destroy()
  305. end
  306. end
  307. for i,v in pairs(Character:children()) do
  308. if v:IsA("Pants") then
  309. v:Destroy()
  310. end
  311. end
  312. for i,v in pairs(Character:children()) do
  313. if v:IsA("Graphic Shirt") then
  314. v:Destroy()
  315. end
  316. end
  317. for i,v in pairs(Character:children()) do
  318. if v:IsA("GraphicShirt") then
  319. v:Destroy()
  320. end
  321. end
  322.  
  323. for _,v in pairs(Character:children()) do
  324. if v:IsA("Shirt") then
  325. v.ShirtTemplate = "rbxassetid://0"
  326. elseif v:IsA("Pants") then
  327. v.PantsTemplate = "rbxassetid://0"
  328. elseif v:IsA("ShirtGraphic") then
  329. v:Remove()
  330. wait(.1)
  331. Torso.roblox:Remove()
  332. elseif v:IsA("Accessory") then
  333. v:Remove()
  334. end
  335. end
  336.  
  337. local Hair = Instance.new("Part")
  338. Hair.Parent = char
  339. Hair.Name = "GreenTopHat"
  340. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  341. Hair.CFrame = char.Head.CFrame
  342. Hair:BreakJoints()
  343. Hair.CanCollide = false
  344. Hair.BrickColor = BrickColor.new("White")
  345. Hair.TopSurface = "Smooth"
  346. Hair.BottomSurface = "Smooth"
  347. Weld = Instance.new("Weld")
  348. Weld.Name = "Weld"
  349. Weld.Part0 = char.Head
  350. Weld.Part1 = Hair
  351. Weld.Parent = char.Head
  352. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  353. Mesh = Instance.new("SpecialMesh")
  354. Mesh.Parent = Hair
  355. Mesh.MeshId = "http://www.roblox.com/asset/?id=866435059"
  356. Mesh.Scale = Vector3.new(1, 1, 1)
  357. -------------------------------------------------------
  358. --Start Good Stuff--
  359. -------------------------------------------------------
  360. CF = CFrame.new
  361. angles = CFrame.Angles
  362. attack = false
  363. timetofly = true
  364. Euler = CFrame.fromEulerAnglesXYZ
  365. Rad = math.rad
  366. IT = Instance.new
  367. BrickC = BrickColor.new
  368. Cos = math.cos
  369. Acos = math.acos
  370. Sin = math.sin
  371. Asin = math.asin
  372. Abs = math.abs
  373. Mrandom = math.random
  374. Floor = math.floor
  375. random = math.random
  376. radian = math.rad
  377. Vec3 = Vector3.new
  378. cFrame = CFrame.new
  379. Euler = CFrame.fromEulerAnglesXYZ
  380. -------------------------------------------------------
  381. --End Good Stuff--
  382. -------------------------------------------------------
  383. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  384. RSH, LSH = nil, nil
  385. RW = Instance.new("Weld")
  386. LW = Instance.new("Weld")
  387. RH = tors["Right Hip"]
  388. LH = tors["Left Hip"]
  389. RSH = tors["Right Shoulder"]
  390. LSH = tors["Left Shoulder"]
  391. RSH.Parent = nil
  392. LSH.Parent = nil
  393. RW.Name = "RW"
  394. RW.Part0 = tors
  395. RW.C0 = CF(1.5, 0.5, 0)
  396. RW.C1 = CF(0, 0.5, 0)
  397. RW.Part1 = ra
  398. RW.Parent = tors
  399. LW.Name = "LW"
  400. LW.Part0 = tors
  401. LW.C0 = CF(-1.5, 0.5, 0)
  402. LW.C1 = CF(0, 0.5, 0)
  403. LW.Part1 = la
  404. LW.Parent = tors
  405. Effects = {}
  406.  
  407.  
  408.  
  409. -------------------------------------------------------
  410. --Start Important Functions--
  411. -------------------------------------------------------
  412. function swait(num)
  413. if num == 0 or num == nil then
  414. game:service("RunService").Stepped:wait(0)
  415. else
  416. for i = 0, num do
  417. game:service("RunService").Stepped:wait(0)
  418. end
  419. end
  420. end
  421. function thread(f)
  422. coroutine.resume(coroutine.create(f))
  423. end
  424. function clerp(a, b, t)
  425. local qa = {
  426. QuaternionFromCFrame(a)
  427. }
  428. local qb = {
  429. QuaternionFromCFrame(b)
  430. }
  431. local ax, ay, az = a.x, a.y, a.z
  432. local bx, by, bz = b.x, b.y, b.z
  433. local _t = 1 - t
  434. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  435. end
  436. function QuaternionFromCFrame(cf)
  437. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  438. local trace = m00 + m11 + m22
  439. if trace > 0 then
  440. local s = math.sqrt(1 + trace)
  441. local recip = 0.5 / s
  442. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  443. else
  444. local i = 0
  445. if m00 < m11 then
  446. i = 1
  447. end
  448. if m22 > (i == 0 and m00 or m11) then
  449. i = 2
  450. end
  451. if i == 0 then
  452. local s = math.sqrt(m00 - m11 - m22 + 1)
  453. local recip = 0.5 / s
  454. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  455. elseif i == 1 then
  456. local s = math.sqrt(m11 - m22 - m00 + 1)
  457. local recip = 0.5 / s
  458. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  459. elseif i == 2 then
  460. local s = math.sqrt(m22 - m00 - m11 + 1)
  461. local recip = 0.5 / s
  462. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  463. end
  464. end
  465. end
  466. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  467. local xs, ys, zs = x + x, y + y, z + z
  468. local wx, wy, wz = w * xs, w * ys, w * zs
  469. local xx = x * xs
  470. local xy = x * ys
  471. local xz = x * zs
  472. local yy = y * ys
  473. local yz = y * zs
  474. local zz = z * zs
  475. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  476. end
  477. function QuaternionSlerp(a, b, t)
  478. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  479. local startInterp, finishInterp
  480. if cosTheta >= 1.0E-4 then
  481. if 1 - cosTheta > 1.0E-4 then
  482. local theta = math.acos(cosTheta)
  483. local invSinTheta = 1 / Sin(theta)
  484. startInterp = Sin((1 - t) * theta) * invSinTheta
  485. finishInterp = Sin(t * theta) * invSinTheta
  486. else
  487. startInterp = 1 - t
  488. finishInterp = t
  489. end
  490. elseif 1 + cosTheta > 1.0E-4 then
  491. local theta = math.acos(-cosTheta)
  492. local invSinTheta = 1 / Sin(theta)
  493. startInterp = Sin((t - 1) * theta) * invSinTheta
  494. finishInterp = Sin(t * theta) * invSinTheta
  495. else
  496. startInterp = t - 1
  497. finishInterp = t
  498. end
  499. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  500. end
  501. function rayCast(Position, Direction, Range, Ignore)
  502. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  503. end
  504. local RbxUtility = LoadLibrary("RbxUtility")
  505. local Create = RbxUtility.Create
  506. local insta = true
  507.  
  508. angery = false
  509.  
  510. text.TextColor3 = BrickColor.new("White").Color
  511.  
  512. sick = Instance.new("Sound",char.Head)
  513. sick.SoundId = "rbxassetid://1117396305"
  514. sick.Volume = 10
  515. sick.Playing = true
  516. sick.Looped = true
  517.  
  518. neutral = true
  519. visualizer = false
  520.  
  521. mouse.KeyDown:connect(function(key)
  522. key=key:lower()
  523. if key == "p" then
  524. visualizer = true
  525. neutral = false
  526. text.Text = "Visualizer"
  527. sick.SoundId = "rbxassetid://158698069"
  528. text.TextColor3 = BrickColor.new("Bright blue").Color
  529. Head.BrickColor = BrickColor.new("Bright blue")
  530. RightArm.BrickColor = BrickColor.new("Bright blue")
  531. LeftArm.BrickColor = BrickColor.new("Bright blue")
  532. Torso.BrickColor = BrickColor.new("Bright blue")
  533. RightLeg.BrickColor = BrickColor.new("Bright blue")
  534. LeftLeg.BrickColor = BrickColor.new("Bright blue")
  535. Hair.BrickColor = BrickColor.new("Bright blue")
  536. end
  537. if key == "n" then
  538. visualizer = false
  539. neutral = true
  540. text.Text = "Neutral"
  541. text.TextColor3 = BrickColor.new("White").Color
  542. sick.SoundId = "rbxassetid://1117396305"
  543. Head.BrickColor = BrickColor.new("White")
  544. RightArm.BrickColor = BrickColor.new("White")
  545. LeftArm.BrickColor = BrickColor.new("White")
  546. Torso.BrickColor = BrickColor.new("White")
  547. RightLeg.BrickColor = BrickColor.new("White")
  548. LeftLeg.BrickColor = BrickColor.new("White")
  549. Hair.BrickColor = BrickColor.new("White")
  550. end
  551. end)
  552. -------------------------------------------------------
  553. local PlayerSize = 1
  554. local blocky = Instance.new("SpecialMesh",Torso)
  555. blocky.MeshType = "Brick"
  556. blocky:Clone().Parent = RightArm
  557. blocky:Clone().Parent = LeftArm
  558. blocky:Clone().Parent = RightLeg
  559. blocky:Clone().Parent = LeftLeg
  560. local hedblock = Instance.new("SpecialMesh",hed)
  561. hedblock.MeshType = "Brick"
  562. hedblock.Scale = Vector3.new(0.5, 1, 1)
  563.  
  564. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  565. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  566. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  567. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  568. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  569. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  570.  
  571. LeftLeg.Material = "SmoothPlastic"
  572. RightLeg.Material = "SmoothPlastic"
  573. LeftArm.Material = "SmoothPlastic"
  574. RightArm.Material = "SmoothPlastic"
  575. Torso.Material = "SmoothPlastic"
  576. hed.Material = "SmoothPlastic"
  577.  
  578. local equipped = false
  579. local idle = 0
  580. local change = 1
  581. local val = 0
  582. local toim = 0
  583. local idleanim = 0.4
  584. hum.Animator.Parent = nil
  585. while true do
  586. swait()
  587. sine = sine + change
  588. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  589. local velderp = root.Velocity.y
  590. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  591. if equipped == true or equipped == false then
  592. if attack == false then
  593. idle = idle + 1
  594. else
  595. idle = 0
  596. end
  597. if 1 < root.Velocity.y and hitfloor == nil then
  598. Anim = "Jump"
  599. if attack == false then
  600. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  602. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  603. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  604. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  605. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  606. end
  607. elseif -1 > root.Velocity.y and hitfloor == nil then
  608. Anim = "Fall"
  609. if attack == false then
  610. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  612. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  613. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  614. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  615. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  616. end
  617. elseif torvel < 1 and hitfloor ~= nil then
  618. Anim = "Idle"
  619. change = .5
  620. if attack == false then
  621. if visualizer == false then
  622. VALUE1 = false
  623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  629. if VALUE1 == false and math.random(1,200) == 1 then
  630. coroutine.resume(coroutine.create(function()
  631. VALUE1 = true
  632. for i = 1, 25 do
  633. swait()
  634. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  635. end
  636. VALUE1 = false
  637.  
  638. end))
  639. end
  640. elseif visualizer == true then
  641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3)
  643. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15)
  644. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  645. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  646. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1)
  647. if VALUE1 == false and math.random(1,200) == 1 then
  648. coroutine.resume(coroutine.create(function()
  649. VALUE1 = true
  650. for i = 1, 25 do
  651. swait()
  652. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  653. end
  654. VALUE1 = false
  655. RA.Parent = nil
  656. LA.Parent = nil
  657. RL.Parent = nil
  658. LL.Parent = nil
  659. for _,v in next, char:GetDescendants() do
  660. if(v:IsA'DataModelMesh')then
  661. v.Offset = Vector3.new(0,0,0)
  662. end
  663. end
  664.  
  665. end))
  666. end
  667. end
  668. end
  669. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  670. Anim = "Walk"
  671. change = 1
  672. if attack == false then
  673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  675. RH.C0 = clerp(RH.C0, CF(1, -0.925 - sick.PlaybackLoudness / 15 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  676. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  679. end
  680. end
  681. end
  682. if 0 < #Effects then
  683. for e = 1, #Effects do
  684. if Effects[e] ~= nil then
  685. local Thing = Effects[e]
  686. if Thing ~= nil then
  687. local Part = Thing[1]
  688. local Mode = Thing[2]
  689. local Delay = Thing[3]
  690. local IncX = Thing[4]
  691. local IncY = Thing[5]
  692. local IncZ = Thing[6]
  693. if 1 >= Thing[1].Transparency then
  694. if Thing[2] == "Block1" then
  695. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  696. local Mesh = Thing[1].Mesh
  697. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  698. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  699. elseif Thing[2] == "Block2" then
  700. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  701. local Mesh = Thing[7]
  702. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  703. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  704. elseif Thing[2] == "Block3" then
  705. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  706. local Mesh = Thing[7]
  707. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  708. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  709. elseif Thing[2] == "Cylinder" then
  710. local Mesh = Thing[1].Mesh
  711. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  713. elseif Thing[2] == "Blood" then
  714. local Mesh = Thing[7]
  715. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  718. elseif Thing[2] == "Elec" then
  719. local Mesh = Thing[1].Mesh
  720. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  722. elseif Thing[2] == "Disappear" then
  723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  724. elseif Thing[2] == "Shatter" then
  725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  726. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  727. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  728. Thing[6] = Thing[6] + Thing[5]
  729. end
  730. else
  731. Part.Parent = nil
  732. table.remove(Effects, e)
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739. -------------------------------------------------------
  740. --End Animations And Script--
  741. -------------------------------------------------------
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