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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...") | |
141 | ||
142 | --//Paste script below this line. | |
143 | Player = game:GetService("Players").LocalPlayer | |
144 | Character = Player.Character | |
145 | PlayerGui = Player.PlayerGui | |
146 | Backpack = Player.Backpack | |
147 | Torso = Character.Torso | |
148 | Head = Character.Head | |
149 | Humanoid = Character.Humanoid | |
150 | LeftArm = Character["Left Arm"] | |
151 | LeftLeg = Character["Left Leg"] | |
152 | RightArm = Character["Right Arm"] | |
153 | RightLeg = Character["Right Leg"] | |
154 | LS = Torso["Left Shoulder"] | |
155 | LH = Torso["Left Hip"] | |
156 | RS = Torso["Right Shoulder"] | |
157 | RH = Torso["Right Hip"] | |
158 | Face = Head.face | |
159 | Neck = Torso.Neck | |
160 | it = Instance.new | |
161 | attacktype = 1 | |
162 | attacktype2 = 1 | |
163 | vt = Vector3.new | |
164 | cf = CFrame.new | |
165 | cn = CFrame.new | |
166 | euler = CFrame.fromEulerAnglesXYZ | |
167 | angles = CFrame.Angles | |
168 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
169 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
170 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
171 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
172 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
173 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
174 | RootPart = Character.HumanoidRootPart | |
175 | RootJoint = RootPart.RootJoint | |
176 | RootCF = euler(-1.57, 0, 3.14) | |
177 | attack = false | |
178 | attackdebounce = false | |
179 | trispeed = 0.2 | |
180 | attackmode = "none" | |
181 | local idle = 0 | |
182 | local Anim = "Idle" | |
183 | stance = false | |
184 | local ff = 2 | |
185 | noleg = false | |
186 | evadecooldown = false | |
187 | Humanoid.Animator.Parent = nil | |
188 | equip = false | |
189 | Face.Texture = "http://www.roblox.com/asset/?id=0" | |
190 | attackspeed = 0.14 | |
191 | df = false | |
192 | Swing = 1 | |
193 | local sine = 0 | |
194 | local change = 1 | |
195 | local val = 0 | |
196 | magic = false | |
197 | cam = workspace.CurrentCamera | |
198 | deb = game:GetService("Debris") | |
199 | RbxUtility = LoadLibrary("RbxUtility") | |
200 | Create = RbxUtility.Create | |
201 | local handee = Instance.new("Part") | |
202 | handee.Parent = Character | |
203 | handee.Size = Vector3.new(0.2, 0.2, 0.2) | |
204 | handee.Archivable = true | |
205 | handee.Transparency = 1 | |
206 | ---handee.CanCollide = false | |
207 | handee.BrickColor = BrickColor.new("Cyan") | |
208 | handee.Material = "Neon" | |
209 | local handeeweld = Instance.new("Weld") | |
210 | handeeweld.Parent = handee | |
211 | handeeweld.Part0 = RightArm | |
212 | handeeweld.Part1 = handee | |
213 | handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
214 | handeeweld.Part0 = RightArm | |
215 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
216 | local wld = Instance.new("Weld", wp1) | |
217 | wld.Part0 = wp0 | |
218 | wld.Part1 = wp1 | |
219 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
220 | end | |
221 | function weld(model) | |
222 | local parts, last = {}, nil | |
223 | local function scan(parent) | |
224 | for _, v in pairs(parent:GetChildren()) do | |
225 | if v:IsA("BasePart") then | |
226 | if last then | |
227 | local w = Instance.new("Weld") | |
228 | w.Name = ("%s_Weld"):format(v.Name) | |
229 | w.Part0, w.Part1 = last, v | |
230 | w.C0 = last.CFrame:inverse() | |
231 | w.C1 = v.CFrame:inverse() | |
232 | w.Parent = last | |
233 | end | |
234 | last = v | |
235 | table.insert(parts, v) | |
236 | end | |
237 | scan(v) | |
238 | end | |
239 | end | |
240 | scan(model) | |
241 | for _, v in pairs(parts) do | |
242 | v.Anchored = false | |
243 | v.Locked = true | |
244 | v.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
245 | v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
246 | v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
247 | v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
248 | v.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
249 | v.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
250 | v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0) | |
251 | end | |
252 | end | |
253 | for i, v in pairs(Character:GetChildren()) do | |
254 | if v:IsA("Accoutrement") then | |
255 | v:Destroy() | |
256 | elseif v:IsA("Part") then | |
257 | v.Transparency = 0 | |
258 | end | |
259 | end | |
260 | ||
261 | music = Instance.new("Sound", Torso) | |
262 | music.Volume = 1 | |
263 | music.TimePosition = 0 | |
264 | music.Pitch = 1 | |
265 | music.SoundId = "rbxassetid://1466277933" | |
266 | music.Looped = true | |
267 | music:Play() | |
268 | function so(id, par, vol, pit) | |
269 | coroutine.resume(coroutine.create(function() | |
270 | local sou = Instance.new("Sound", par or workspace) | |
271 | sou.Volume = vol | |
272 | sou.Pitch = pit or 1 | |
273 | sou.SoundId = id | |
274 | swait() | |
275 | sou:play() | |
276 | game:GetService("Debris"):AddItem(sou, 8) | |
277 | end)) | |
278 | end | |
279 | RSH, LSH = nil, nil | |
280 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
281 | RW.Name = "Right Shoulder" | |
282 | LW.Name = "Left Shoulder" | |
283 | LH = Torso["Left Hip"] | |
284 | RH = Torso["Right Hip"] | |
285 | TorsoColor = Torso.BrickColor | |
286 | function NoOutline(Part) | |
287 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
288 | end | |
289 | player = Player | |
290 | ch = Character | |
291 | RSH = ch.Torso["Right Shoulder"] | |
292 | LSH = ch.Torso["Left Shoulder"] | |
293 | RSH.Parent = nil | |
294 | LSH.Parent = nil | |
295 | RW.Name = "Right Shoulder" | |
296 | RW.Part0 = ch.Torso | |
297 | RW.C0 = cf(1.5, 0.5, 0) | |
298 | RW.C1 = cf(0, 0.5, 0) | |
299 | RW.Part1 = ch["Right Arm"] | |
300 | RW.Parent = ch.Torso | |
301 | LW.Name = "Left Shoulder" | |
302 | LW.Part0 = ch.Torso | |
303 | LW.C0 = cf(-1.5, 0.5, 0) | |
304 | LW.C1 = cf(0, 0.5, 0) | |
305 | LW.Part1 = ch["Left Arm"] | |
306 | LW.Parent = ch.Torso | |
307 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
308 | local wld = Instance.new("Weld", wp1) | |
309 | wld.Part0 = wp0 | |
310 | wld.Part1 = wp1 | |
311 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
312 | end | |
313 | newWeld(RootPart, Torso, 0, -1, 0) | |
314 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
315 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
316 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
317 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
318 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
319 | Player = game:GetService("Players").LocalPlayer | |
320 | Character = Player.Character | |
321 | mouse = Player:GetMouse() | |
322 | m = Instance.new("Model", Character) | |
323 | ||
324 | local weldBetween = function(a, b) | |
325 | local weldd = Instance.new("ManualWeld") | |
326 | weldd.Part0 = a | |
327 | weldd.Part1 = b | |
328 | weldd.C0 = CFrame.new() | |
329 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
330 | weldd.Parent = a | |
331 | return weldd | |
332 | end | |
333 | ArtificialHB = Instance.new("BindableEvent", script) | |
334 | ArtificialHB.Name = "Heartbeat" | |
335 | script:WaitForChild("Heartbeat") | |
336 | frame = 0.016666666666666666 | |
337 | tf = 0 | |
338 | allowframeloss = false | |
339 | tossremainder = false | |
340 | lastframe = tick() | |
341 | script.Heartbeat:Fire() | |
342 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
343 | tf = tf + s | |
344 | if tf >= frame then | |
345 | if allowframeloss then | |
346 | script.Heartbeat:Fire() | |
347 | lastframe = tick() | |
348 | else | |
349 | for i = 1, math.floor(tf / frame) do | |
350 | script.Heartbeat:Fire() | |
351 | end | |
352 | lastframe = tick() | |
353 | end | |
354 | if tossremainder then | |
355 | tf = 0 | |
356 | else | |
357 | tf = tf - frame * math.floor(tf / frame) | |
358 | end | |
359 | end | |
360 | end) | |
361 | function swait(num) | |
362 | if num == 0 or num == nil then | |
363 | ArtificialHB.Event:wait() | |
364 | else | |
365 | for i = 0, num do | |
366 | ArtificialHB.Event:wait() | |
367 | end | |
368 | end | |
369 | end | |
370 | function RemoveOutlines(part) | |
371 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
372 | end | |
373 | CFuncs = { | |
374 | Part = { | |
375 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
376 | local Part = Create("Part")({ | |
377 | Parent = Parent, | |
378 | Reflectance = Reflectance, | |
379 | Transparency = Transparency, | |
380 | CanCollide = false, | |
381 | Locked = true, | |
382 | BrickColor = BrickColor.new(tostring(BColor)), | |
383 | Name = Name, | |
384 | Size = Size, | |
385 | Material = Material | |
386 | }) | |
387 | RemoveOutlines(Part) | |
388 | return Part | |
389 | end | |
390 | }, | |
391 | Mesh = { | |
392 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
393 | local Msh = Create(Mesh)({ | |
394 | Parent = Part, | |
395 | Offset = OffSet, | |
396 | Scale = Scale | |
397 | }) | |
398 | if Mesh == "SpecialMesh" then | |
399 | Msh.MeshType = MeshType | |
400 | Msh.MeshId = MeshId | |
401 | end | |
402 | return Msh | |
403 | end | |
404 | }, | |
405 | Mesh = { | |
406 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
407 | local Msh = Create(Mesh)({ | |
408 | Parent = Part, | |
409 | Offset = OffSet, | |
410 | Scale = Scale | |
411 | }) | |
412 | if Mesh == "SpecialMesh" then | |
413 | Msh.MeshType = MeshType | |
414 | Msh.MeshId = MeshId | |
415 | end | |
416 | return Msh | |
417 | end | |
418 | }, | |
419 | Weld = { | |
420 | Create = function(Parent, Part0, Part1, C0, C1) | |
421 | local Weld = Create("Weld")({ | |
422 | Parent = Parent, | |
423 | Part0 = Part0, | |
424 | Part1 = Part1, | |
425 | C0 = C0, | |
426 | C1 = C1 | |
427 | }) | |
428 | return Weld | |
429 | end | |
430 | }, | |
431 | Sound = { | |
432 | Create = function(id, par, vol, pit) | |
433 | coroutine.resume(coroutine.create(function() | |
434 | local S = Create("Sound")({ | |
435 | Volume = vol, | |
436 | Pitch = pit or 1, | |
437 | SoundId = id, | |
438 | Parent = par or workspace | |
439 | }) | |
440 | wait() | |
441 | S:play() | |
442 | game:GetService("Debris"):AddItem(S, 6) | |
443 | end)) | |
444 | end | |
445 | }, | |
446 | ParticleEmitter = { | |
447 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
448 | local fp = Create("ParticleEmitter")({ | |
449 | Parent = Parent, | |
450 | Color = ColorSequence.new(Color1, Color2), | |
451 | LightEmission = LightEmission, | |
452 | Size = Size, | |
453 | Texture = Texture, | |
454 | Transparency = Transparency, | |
455 | ZOffset = ZOffset, | |
456 | Acceleration = Accel, | |
457 | Drag = Drag, | |
458 | LockedToPart = LockedToPart, | |
459 | VelocityInheritance = VelocityInheritance, | |
460 | EmissionDirection = EmissionDirection, | |
461 | Enabled = Enabled, | |
462 | Lifetime = LifeTime, | |
463 | Rate = Rate, | |
464 | Rotation = Rotation, | |
465 | RotSpeed = RotSpeed, | |
466 | Speed = Speed, | |
467 | VelocitySpread = VelocitySpread | |
468 | }) | |
469 | return fp | |
470 | end | |
471 | }, | |
472 | CreateTemplate = {} | |
473 | } | |
474 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
475 | Effects = { | |
476 | Block = { | |
477 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
478 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
479 | prt.Anchored = true | |
480 | prt.CFrame = cframe | |
481 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
482 | game:GetService("Debris"):AddItem(prt, 2) | |
483 | if Type == 1 or Type == nil then | |
484 | table.insert(Effects, { | |
485 | prt, | |
486 | "Block1", | |
487 | delay, | |
488 | x3, | |
489 | y3, | |
490 | z3, | |
491 | msh | |
492 | }) | |
493 | elseif Type == 2 then | |
494 | table.insert(Effects, { | |
495 | prt, | |
496 | "Block2", | |
497 | delay, | |
498 | x3, | |
499 | y3, | |
500 | z3, | |
501 | msh | |
502 | }) | |
503 | end | |
504 | end | |
505 | }, | |
506 | Cylinder = { | |
507 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
508 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
509 | prt.Anchored = true | |
510 | prt.CFrame = cframe | |
511 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
512 | game:GetService("Debris"):AddItem(prt, 10) | |
513 | table.insert(Effects, { | |
514 | prt, | |
515 | "Cylinder", | |
516 | delay, | |
517 | x3, | |
518 | y3, | |
519 | z3, | |
520 | msh | |
521 | }) | |
522 | end | |
523 | }, | |
524 | Head = { | |
525 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
526 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
527 | prt.Anchored = true | |
528 | prt.CFrame = cframe | |
529 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
530 | game:GetService("Debris"):AddItem(prt, 10) | |
531 | table.insert(Effects, { | |
532 | prt, | |
533 | "Cylinder", | |
534 | delay, | |
535 | x3, | |
536 | y3, | |
537 | z3, | |
538 | msh | |
539 | }) | |
540 | end | |
541 | }, | |
542 | Sphere = { | |
543 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
544 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
545 | prt.Anchored = true | |
546 | prt.CFrame = cframe | |
547 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
548 | game:GetService("Debris"):AddItem(prt, 10) | |
549 | table.insert(Effects, { | |
550 | prt, | |
551 | "Cylinder", | |
552 | delay, | |
553 | x3, | |
554 | y3, | |
555 | z3, | |
556 | msh | |
557 | }) | |
558 | end | |
559 | }, | |
560 | Elect = { | |
561 | Create = function(cff, x, y, z) | |
562 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
563 | prt.Anchored = true | |
564 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
565 | prt.CFrame = CFrame.new(prt.Position) | |
566 | game:GetService("Debris"):AddItem(prt, 2) | |
567 | local xval = math.random() / 2 | |
568 | local yval = math.random() / 2 | |
569 | local zval = math.random() / 2 | |
570 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
571 | table.insert(Effects, { | |
572 | prt, | |
573 | "Elec", | |
574 | 0.1, | |
575 | x, | |
576 | y, | |
577 | z, | |
578 | xval, | |
579 | yval, | |
580 | zval | |
581 | }) | |
582 | end | |
583 | }, | |
584 | Ring = { | |
585 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
586 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
587 | prt.Anchored = true | |
588 | prt.CFrame = cframe | |
589 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
590 | game:GetService("Debris"):AddItem(prt, 10) | |
591 | table.insert(Effects, { | |
592 | prt, | |
593 | "Cylinder", | |
594 | delay, | |
595 | x3, | |
596 | y3, | |
597 | z3, | |
598 | msh | |
599 | }) | |
600 | end | |
601 | }, | |
602 | Wave = { | |
603 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
604 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
605 | prt.Anchored = true | |
606 | prt.CFrame = cframe | |
607 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
608 | game:GetService("Debris"):AddItem(prt, 10) | |
609 | table.insert(Effects, { | |
610 | prt, | |
611 | "Cylinder", | |
612 | delay, | |
613 | x3, | |
614 | y3, | |
615 | z3, | |
616 | msh | |
617 | }) | |
618 | end | |
619 | }, | |
620 | Break = { | |
621 | Create = function(brickcolor, cframe, x1, y1, z1) | |
622 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
623 | prt.Anchored = true | |
624 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
625 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
626 | local num = math.random(10, 50) / 1000 | |
627 | game:GetService("Debris"):AddItem(prt, 10) | |
628 | table.insert(Effects, { | |
629 | prt, | |
630 | "Shatter", | |
631 | num, | |
632 | prt.CFrame, | |
633 | math.random() - math.random(), | |
634 | 0, | |
635 | math.random(50, 100) / 100 | |
636 | }) | |
637 | end | |
638 | }, | |
639 | Fire = { | |
640 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
641 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
642 | prt.Anchored = true | |
643 | prt.CFrame = cframe | |
644 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
645 | game:GetService("Debris"):AddItem(prt, 10) | |
646 | table.insert(Effects, { | |
647 | prt, | |
648 | "Fire", | |
649 | delay, | |
650 | 1, | |
651 | 1, | |
652 | 1, | |
653 | msh | |
654 | }) | |
655 | end | |
656 | }, | |
657 | FireWave = { | |
658 | Create = function(brickcolor, cframe, x1, y1, z1) | |
659 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
660 | prt.Anchored = true | |
661 | prt.CFrame = cframe | |
662 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
663 | local d = Create("Decal")({ | |
664 | Parent = prt, | |
665 | Texture = "rbxassetid://26356434", | |
666 | Face = "Top" | |
667 | }) | |
668 | local d = Create("Decal")({ | |
669 | Parent = prt, | |
670 | Texture = "rbxassetid://26356434", | |
671 | Face = "Bottom" | |
672 | }) | |
673 | game:GetService("Debris"):AddItem(prt, 10) | |
674 | table.insert(Effects, { | |
675 | prt, | |
676 | "FireWave", | |
677 | 1, | |
678 | 30, | |
679 | math.random(400, 600) / 100, | |
680 | msh | |
681 | }) | |
682 | end | |
683 | }, | |
684 | Lightning = { | |
685 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
686 | local magz = (p0 - p1).magnitude | |
687 | local curpos = p0 | |
688 | local trz = { | |
689 | -ofs, | |
690 | ofs | |
691 | } | |
692 | for i = 1, tym do | |
693 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
694 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
695 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
696 | li.Material = "Neon" | |
697 | if tym == i then | |
698 | local magz2 = (curpos - p1).magnitude | |
699 | li.Size = Vector3.new(th, th, magz2) | |
700 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
701 | table.insert(Effects, { | |
702 | li, | |
703 | "Disappear", | |
704 | last | |
705 | }) | |
706 | else | |
707 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
708 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
709 | game.Debris:AddItem(li, 10) | |
710 | table.insert(Effects, { | |
711 | li, | |
712 | "Disappear", | |
713 | last | |
714 | }) | |
715 | end | |
716 | end | |
717 | end | |
718 | }, | |
719 | EffectTemplate = {} | |
720 | } | |
721 | function New(Object, Parent, Name, Data) | |
722 | local Object = Instance.new(Object) | |
723 | for Index, Value in pairs(Data or {}) do | |
724 | Object[Index] = Value | |
725 | end | |
726 | Object.Parent = Parent | |
727 | Object.Name = Name | |
728 | return Object | |
729 | end | |
730 | function clerp(a, b, t) | |
731 | local qa = { | |
732 | QuaternionFromCFrame(a) | |
733 | } | |
734 | local qb = { | |
735 | QuaternionFromCFrame(b) | |
736 | } | |
737 | local ax, ay, az = a.x, a.y, a.z | |
738 | local bx, by, bz = b.x, b.y, b.z | |
739 | local _t = 1 - t | |
740 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
741 | end | |
742 | function QuaternionFromCFrame(cf) | |
743 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
744 | local trace = m00 + m11 + m22 | |
745 | if trace > 0 then | |
746 | local s = math.sqrt(1 + trace) | |
747 | local recip = 0.5 / s | |
748 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
749 | else | |
750 | local i = 0 | |
751 | if m00 < m11 then | |
752 | i = 1 | |
753 | end | |
754 | if m22 > (i == 0 and m00 or m11) then | |
755 | i = 2 | |
756 | end | |
757 | if i == 0 then | |
758 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
759 | local recip = 0.5 / s | |
760 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
761 | elseif i == 1 then | |
762 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
763 | local recip = 0.5 / s | |
764 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
765 | elseif i == 2 then | |
766 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
767 | local recip = 0.5 / s | |
768 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
769 | end | |
770 | end | |
771 | end | |
772 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
773 | local xs, ys, zs = x + x, y + y, z + z | |
774 | local wx, wy, wz = w * xs, w * ys, w * zs | |
775 | local xx = x * xs | |
776 | local xy = x * ys | |
777 | local xz = x * zs | |
778 | local yy = y * ys | |
779 | local yz = y * zs | |
780 | local zz = z * zs | |
781 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
782 | end | |
783 | function QuaternionSlerp(a, b, t) | |
784 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
785 | local startInterp, finishInterp | |
786 | if cosTheta >= 1.0E-4 then | |
787 | if 1 - cosTheta > 1.0E-4 then | |
788 | local theta = math.acos(cosTheta) | |
789 | local invSinTheta = 1 / math.sin(theta) | |
790 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
791 | finishInterp = math.sin(t * theta) * invSinTheta | |
792 | else | |
793 | startInterp = 1 - t | |
794 | finishInterp = t | |
795 | end | |
796 | elseif 1 + cosTheta > 1.0E-4 then | |
797 | local theta = math.acos(-cosTheta) | |
798 | local invSinTheta = 1 / math.sin(theta) | |
799 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
800 | finishInterp = math.sin(t * theta) * invSinTheta | |
801 | else | |
802 | startInterp = t - 1 | |
803 | finishInterp = t | |
804 | end | |
805 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
806 | end | |
807 | function weld5(part0, part1, c0, c1) | |
808 | weeld = Instance.new("Weld", part0) | |
809 | weeld.Part0 = part0 | |
810 | weeld.Part1 = part1 | |
811 | weeld.C0 = c0 | |
812 | weeld.C1 = c1 | |
813 | return weeld | |
814 | end | |
815 | function rayCast(Pos, Dir, Max, Ignore) | |
816 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
817 | end | |
818 | function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) | |
819 | if hit.Parent == nil then | |
820 | return | |
821 | end | |
822 | h = hit.Parent:FindFirstChild("Humanoid") | |
823 | for _, v in pairs(hit.Parent:children()) do | |
824 | if v:IsA("Humanoid") then | |
825 | h = v | |
826 | end | |
827 | end | |
828 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
829 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
830 | end | |
831 | if hit.Parent.className == "Hat" then | |
832 | hit = hit.Parent.Parent:findFirstChild("Head") | |
833 | end | |
834 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
835 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
836 | return | |
837 | end | |
838 | c = Instance.new("ObjectValue") | |
839 | c.Name = "creator" | |
840 | c.Value = game:service("Players").LocalPlayer | |
841 | c.Parent = h | |
842 | game:GetService("Debris"):AddItem(c, 0.5) | |
843 | Damage = math.random(minim, maxim) | |
844 | blocked = false | |
845 | block = hit.Parent:findFirstChild("Block") | |
846 | if block ~= nil then | |
847 | print(block.className) | |
848 | if block.className == "NumberValue" and block.Value > 0 then | |
849 | blocked = true | |
850 | if decreaseblock == nil then | |
851 | block.Value = block.Value - 1 | |
852 | end | |
853 | end | |
854 | if block.className == "IntValue" and block.Value > 0 then | |
855 | blocked = true | |
856 | if decreaseblock ~= nil then | |
857 | block.Value = block.Value - 1 | |
858 | end | |
859 | end | |
860 | end | |
861 | if blocked == false then | |
862 | h.Health = h.Health - Damage | |
863 | showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White")) | |
864 | else | |
865 | h.Health = h.Health - Damage / 2 | |
866 | showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue")) | |
867 | end | |
868 | h.Health = h.Health - Damage | |
869 | if Type == "Knockdown" then | |
870 | hum = hit.Parent.Humanoid | |
871 | hum.PlatformStand = true | |
872 | coroutine.resume(coroutine.create(function(HHumanoid) | |
873 | swait(5) | |
874 | HHumanoid.PlatformStand = false | |
875 | end), hum) | |
876 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
877 | local bodvol = Instance.new("BodyVelocity") | |
878 | bodvol.velocity = angle * knockback | |
879 | bodvol.P = 5000 | |
880 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
881 | bodvol.Parent = hit | |
882 | rl = Instance.new("BodyAngularVelocity") | |
883 | rl.P = 30000 | |
884 | rl.maxTorque = Vector3.new(0, 10, 10) * 5000 | |
885 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10)) | |
886 | rl.Parent = hit | |
887 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
888 | game:GetService("Debris"):AddItem(rl, 0.5) | |
889 | elseif Type == "Normal" then | |
890 | vp = Instance.new("BodyVelocity") | |
891 | vp.P = 500 | |
892 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
893 | if KnockbackType == 1 then | |
894 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
895 | elseif KnockbackType == 2 then | |
896 | vp.velocity = Property.CFrame.lookVector * knockback | |
897 | end | |
898 | if knockback > 0 then | |
899 | vp.Parent = hit.Parent.Torso | |
900 | end | |
901 | game:GetService("Debris"):AddItem(vp, 0.5) | |
902 | elseif Type == "Up" then | |
903 | local bodyVelocity = Instance.new("BodyVelocity") | |
904 | bodyVelocity.velocity = vt(0, 4, 0) | |
905 | bodyVelocity.P = 1000 | |
906 | bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
907 | bodyVelocity.Parent = hit | |
908 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
909 | rl = Instance.new("BodyAngularVelocity") | |
910 | rl.P = 3000 | |
911 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
912 | rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20)) | |
913 | rl.Parent = hit | |
914 | game:GetService("Debris"):AddItem(rl, 0.5) | |
915 | elseif Type == "Slam" then | |
916 | local bodyVelocity2 = Instance.new("BodyVelocity") | |
917 | bodyVelocity2.velocity = vt(0, 4, 0) | |
918 | bodyVelocity2.P = 1000 | |
919 | bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
920 | bodyVelocity2.Parent = hit | |
921 | game:GetService("Debris"):AddItem(bodyVelocity2, 1) | |
922 | rl2 = Instance.new("BodyAngularVelocity") | |
923 | rl2.P = 3000 | |
924 | rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
925 | rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20)) | |
926 | rl2.Parent = hit | |
927 | game:GetService("Debris"):AddItem(rl2, 0.5) | |
928 | elseif Type == "Snare" then | |
929 | bp = Instance.new("BodyPosition") | |
930 | bp.P = 2000 | |
931 | bp.D = 100 | |
932 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
933 | bp.position = hit.Parent.Torso.Position | |
934 | bp.Parent = hit.Parent.Torso | |
935 | game:GetService("Debris"):AddItem(bp, 1) | |
936 | elseif Type == "Target" and Targetting == false then | |
937 | ZTarget = hit.Parent.Torso | |
938 | coroutine.resume(coroutine.create(function(Part) | |
939 | so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5) | |
940 | swait(5) | |
941 | so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5) | |
942 | end), ZTarget) | |
943 | TargHum = ZTarget.Parent:findFirstChild("Humanoid") | |
944 | targetgui = Instance.new("BillboardGui") | |
945 | targetgui.Parent = ZTarget | |
946 | targetgui.Size = UDim2.new(10, 100, 10, 100) | |
947 | targ = Instance.new("ImageLabel") | |
948 | targ.Parent = targetgui | |
949 | targ.BackgroundTransparency = 1 | |
950 | targ.Image = "rbxassetid://4834067" | |
951 | targ.Size = UDim2.new(1, 0, 1, 0) | |
952 | cam.CameraType = "Scriptable" | |
953 | cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) | |
954 | dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z) | |
955 | workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) | |
956 | Targetting = true | |
957 | RocketTarget = ZTarget | |
958 | for i = 1, Property do | |
959 | if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then | |
960 | swait() | |
961 | end | |
962 | cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) | |
963 | dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z) | |
964 | cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0) | |
965 | end | |
966 | Targetting = false | |
967 | RocketTarget = nil | |
968 | targetgui.Parent = nil | |
969 | cam.CameraType = "Custom" | |
970 | end | |
971 | debounce = Instance.new("BoolValue") | |
972 | debounce.Name = "DebounceHit" | |
973 | debounce.Parent = hit.Parent | |
974 | debounce.Value = true | |
975 | game:GetService("Debris"):AddItem(debounce, Delay) | |
976 | c = Instance.new("ObjectValue") | |
977 | c.Name = "creator" | |
978 | c.Value = Player | |
979 | c.Parent = h | |
980 | game:GetService("Debris"):AddItem(c, 0.5) | |
981 | CRIT = false | |
982 | hitDeb = true | |
983 | AttackPos = 6 | |
984 | end | |
985 | end | |
986 | function showDamage(Char, Dealt, du, Color) | |
987 | m = Instance.new("Model") | |
988 | m.Name = tostring(Dealt) | |
989 | h = Instance.new("Humanoid") | |
990 | h.Health = 0 | |
991 | h.MaxHealth = 0 | |
992 | h.Parent = m | |
993 | c = Instance.new("Part") | |
994 | c.Transparency = 0 | |
995 | c.BrickColor = Color | |
996 | c.Name = "Head" | |
997 | c.TopSurface = 0 | |
998 | c.Material = "Neon" | |
999 | c.BrickColor = BrickColor.new("Toothpaste") | |
1000 | c.BottomSurface = 0 | |
1001 | c.formFactor = "Plate" | |
1002 | c.Size = Vector3.new(1, 0.4, 1) | |
1003 | ms = Instance.new("CylinderMesh") | |
1004 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
1005 | if CRIT == true then | |
1006 | ms.Scale = Vector3.new(1, 1.25, 1) | |
1007 | end | |
1008 | ms.Parent = c | |
1009 | c.Reflectance = 0 | |
1010 | Instance.new("BodyGyro").Parent = c | |
1011 | c.Parent = m | |
1012 | if Char:findFirstChild("Head") ~= nil then | |
1013 | c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0)) | |
1014 | elseif Char.Parent:findFirstChild("Head") ~= nil then | |
1015 | c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0)) | |
1016 | end | |
1017 | f = Instance.new("BodyPosition") | |
1018 | f.P = 2000 | |
1019 | f.D = 100 | |
1020 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1021 | f.position = c.Position + Vector3.new(0, 3, 0) | |
1022 | f.Parent = c | |
1023 | game:GetService("Debris"):AddItem(m, 0.5 + du) | |
1024 | c.CanCollide = false | |
1025 | m.Parent = workspace | |
1026 | c.CanCollide = false | |
1027 | end | |
1028 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1029 | local Part = Create("Part")({ | |
1030 | formFactor = FormFactor, | |
1031 | Parent = Parent, | |
1032 | Reflectance = Reflectance, | |
1033 | Transparency = Transparency, | |
1034 | CanCollide = false, | |
1035 | Locked = true, | |
1036 | BrickColor = BrickColor.new(tostring(BColor)), | |
1037 | Name = Name, | |
1038 | Size = Size, | |
1039 | Material = Material | |
1040 | }) | |
1041 | RemoveOutlines(Part) | |
1042 | return Part | |
1043 | end | |
1044 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1045 | local Msh = Create(Mesh)({ | |
1046 | Parent = Part, | |
1047 | Offset = OffSet, | |
1048 | Scale = Scale | |
1049 | }) | |
1050 | if Mesh == "SpecialMesh" then | |
1051 | Msh.MeshType = MeshType | |
1052 | Msh.MeshId = MeshId | |
1053 | end | |
1054 | return Msh | |
1055 | end | |
1056 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1057 | local Weld = Create("Weld")({ | |
1058 | Parent = Parent, | |
1059 | Part0 = Part0, | |
1060 | Part1 = Part1, | |
1061 | C0 = C0, | |
1062 | C1 = C1 | |
1063 | }) | |
1064 | return Weld | |
1065 | end | |
1066 | function attackone() | |
1067 | attack = true | |
1068 | for i = 0, 2, attackspeed + 0.16 do | |
1069 | swait() | |
1070 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1) | |
1071 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2) | |
1072 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2) | |
1073 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2) | |
1074 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2) | |
1075 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2) | |
1076 | end | |
1077 | so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1) | |
1078 | RootPart.Velocity = RootPart.CFrame.lookVector * 34 | |
1079 | con5 = Humanoid.Touched:connect(function(hit) | |
1080 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then | |
1081 | attackdebounce = true | |
1082 | Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1) | |
1083 | so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1) | |
1084 | wait(0.2) | |
1085 | attackdebounce = false | |
1086 | end | |
1087 | end) | |
1088 | for i = 0, 1, attackspeed do | |
1089 | swait() | |
1090 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
1091 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4) | |
1092 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4) | |
1093 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4) | |
1094 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3) | |
1095 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3) | |
1096 | end | |
1097 | attack = false | |
1098 | con5:Disconnect() | |
1099 | end | |
1100 | function attacktwo() | |
1101 | attack = true | |
1102 | for i = 0, 2, 0.15 do | |
1103 | swait() | |
1104 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1) | |
1105 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2) | |
1106 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2) | |
1107 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2) | |
1108 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2) | |
1109 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2) | |
1110 | end | |
1111 | so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1) | |
1112 | RootPart.Velocity = RootPart.CFrame.lookVector * 45 | |
1113 | con5 = Humanoid.Touched:connect(function(hit) | |
1114 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then | |
1115 | attackdebounce = true | |
1116 | Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1) | |
1117 | so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1) | |
1118 | wait(0.3) | |
1119 | attackdebounce = false | |
1120 | end | |
1121 | end) | |
1122 | for i = 0, 1, 0.07 do | |
1123 | swait() | |
1124 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6) | |
1125 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4) | |
1126 | RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7) | |
1127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4) | |
1128 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3) | |
1129 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3) | |
1130 | end | |
1131 | con5:Disconnect() | |
1132 | attack = false | |
1133 | end | |
1134 | function attackthree() | |
1135 | attack = true | |
1136 | noleg = true | |
1137 | for i = 0, 2.3, 0.16 do | |
1138 | swait() | |
1139 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2) | |
1140 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2) | |
1141 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2) | |
1142 | LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2) | |
1143 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2) | |
1144 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2) | |
1145 | end | |
1146 | con5 = Humanoid.Touched:connect(function(hit) | |
1147 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then | |
1148 | attackdebounce = true | |
1149 | Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1) | |
1150 | so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1) | |
1151 | wait(0.17) | |
1152 | attackdebounce = false | |
1153 | end | |
1154 | end) | |
1155 | so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34) | |
1156 | so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34) | |
1157 | for i = 0, 3.17, 0.11 do | |
1158 | swait() | |
1159 | RootPart.Velocity = RootPart.CFrame.lookVector * 45 | |
1160 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1) | |
1161 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16) | |
1162 | RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16) | |
1163 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16) | |
1164 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17) | |
1165 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1) | |
1166 | end | |
1167 | for i = 0, 1, attackspeed do | |
1168 | swait() | |
1169 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1) | |
1170 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
1171 | RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16) | |
1172 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1) | |
1173 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1) | |
1174 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
1175 | end | |
1176 | noleg = false | |
1177 | attack = false | |
1178 | con5:Disconnect() | |
1179 | end | |
1180 | function Fdash() | |
1181 | evadecooldown = true | |
1182 | attack = true | |
1183 | so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1) | |
1184 | Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05) | |
1185 | Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04) | |
1186 | Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05) | |
1187 | Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05) | |
1188 | Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025) | |
1189 | Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
1190 | Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04) | |
1191 | Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
1192 | for i = 0, 2, 0.064 do | |
1193 | swait() | |
1194 | RootPart.Velocity = RootPart.CFrame.lookVector * 145 | |
1195 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2) | |
1196 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) | |
1197 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2) | |
1198 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2) | |
1199 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1200 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1201 | end | |
1202 | attack = false | |
1203 | wait(0.13) | |
1204 | evadecooldown = false | |
1205 | end | |
1206 | function Adash() | |
1207 | evadecooldown = true | |
1208 | attack = true | |
1209 | so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1) | |
1210 | Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05) | |
1211 | Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04) | |
1212 | Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05) | |
1213 | Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05) | |
1214 | Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0) | |
1215 | for i = 0, 2, 0.064 do | |
1216 | swait() | |
1217 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2) | |
1218 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) | |
1219 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2) | |
1220 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2) | |
1221 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1222 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1223 | end | |
1224 | attack = false | |
1225 | wait(0.13) | |
1226 | evadecooldown = false | |
1227 | end | |
1228 | function Ldash() | |
1229 | evadecooldown = true | |
1230 | attack = true | |
1231 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1232 | for i = 0, 2, 0.064 do | |
1233 | swait() | |
1234 | RootPart.Velocity = RootPart.CFrame.rightVector * -75 | |
1235 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1236 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2) | |
1237 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2) | |
1238 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2) | |
1239 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1240 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1241 | end | |
1242 | attack = false | |
1243 | wait(0.13) | |
1244 | evadecooldown = false | |
1245 | end | |
1246 | function Rdash() | |
1247 | evadecooldown = true | |
1248 | attack = true | |
1249 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1250 | for i = 0, 2, 0.064 do | |
1251 | swait() | |
1252 | RootPart.Velocity = RootPart.CFrame.rightVector * 75 | |
1253 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1254 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2) | |
1255 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2) | |
1256 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2) | |
1257 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1258 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1259 | end | |
1260 | attack = false | |
1261 | wait(0.13) | |
1262 | evadecooldown = false | |
1263 | end | |
1264 | function Bdash() | |
1265 | evadecooldown = true | |
1266 | attack = true | |
1267 | for i = 0, 8.4, 0.21 do | |
1268 | swait() | |
1269 | RootPart.Velocity = RootPart.CFrame.lookVector * -90 | |
1270 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2) | |
1271 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
1272 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2) | |
1273 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2) | |
1274 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1275 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1276 | end | |
1277 | attack = false | |
1278 | wait(0.9) | |
1279 | evadecooldown = false | |
1280 | end | |
1281 | function bullets() | |
1282 | local X = Instance.new("Part", Workspace) | |
1283 | local O = Instance.new("ObjectValue", X) | |
1284 | O.Name = "creator" | |
1285 | X.Locked = true | |
1286 | X.Name = "Shell" | |
1287 | X.Anchored = false | |
1288 | X.CanCollide = false | |
1289 | X.Transparency = 0.24 | |
1290 | X.Reflectance = 0 | |
1291 | X.BottomSurface = 0 | |
1292 | X.TopSurface = 0 | |
1293 | X.Shape = 0 | |
1294 | local V = Instance.new("ObjectValue", X) | |
1295 | V.Value = Character | |
1296 | V.Name = "creator" | |
1297 | X.BrickColor = BrickColor.new("Cyan") | |
1298 | X.Size = Vector3.new(2, 2, 2) | |
1299 | X.Material = "Neon" | |
1300 | local Z = Instance.new("SpecialMesh", X) | |
1301 | Z.MeshType = "Sphere" | |
1302 | Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7)) | |
1303 | X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44)) | |
1304 | local bv = Instance.new("BodyVelocity", X) | |
1305 | bv.maxForce = Vector3.new(99999, 99999, 99999) | |
1306 | X.CFrame = CFrame.new(X.Position, mouse.Hit.p) | |
1307 | bv.velocity = X.CFrame.lookVector * 445 | |
1308 | so("http://roblox.com/asset/?id=200633327", X, 1, 1) | |
1309 | local X2 = Instance.new("Part", Workspace) | |
1310 | local O2 = Instance.new("ObjectValue", X2) | |
1311 | O2.Name = "creator" | |
1312 | X2.Locked = true | |
1313 | X2.Name = "Shell" | |
1314 | X2.Anchored = false | |
1315 | X2.CanCollide = false | |
1316 | X2.Transparency = 0.24 | |
1317 | X2.Reflectance = 0 | |
1318 | X2.BottomSurface = 0 | |
1319 | X2.TopSurface = 0 | |
1320 | X2.Shape = 0 | |
1321 | local V2 = Instance.new("ObjectValue", X2) | |
1322 | V2.Value = Character | |
1323 | V2.Name = "creator" | |
1324 | X2.BrickColor = BrickColor.new("New Yeller") | |
1325 | X2.Size = Vector3.new(2, 2, 2) | |
1326 | X2.Material = "Neon" | |
1327 | local Z2 = Instance.new("SpecialMesh", X2) | |
1328 | Z2.MeshType = "Sphere" | |
1329 | Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7)) | |
1330 | X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44)) | |
1331 | local bv2 = Instance.new("BodyVelocity", X2) | |
1332 | bv2.maxForce = Vector3.new(99999, 99999, 99999) | |
1333 | X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p) | |
1334 | bv2.velocity = X2.CFrame.lookVector * 345 | |
1335 | so("http://roblox.com/asset/?id=200633327", X2, 1, 1) | |
1336 | local X3 = Instance.new("Part", Workspace) | |
1337 | local O3 = Instance.new("ObjectValue", X3) | |
1338 | O3.Name = "creator" | |
1339 | X3.Locked = true | |
1340 | X3.Name = "Shell" | |
1341 | X3.Anchored = false | |
1342 | X3.CanCollide = false | |
1343 | X3.Transparency = 0.24 | |
1344 | X3.Reflectance = 0 | |
1345 | X3.BottomSurface = 0 | |
1346 | X3.TopSurface = 0 | |
1347 | X3.Shape = 0 | |
1348 | local V3 = Instance.new("ObjectValue", X3) | |
1349 | V3.Value = Character | |
1350 | V3.Name = "creator" | |
1351 | X3.BrickColor = BrickColor.new("White") | |
1352 | X3.Size = Vector3.new(2, 2, 2) | |
1353 | X3.Material = "Neon" | |
1354 | local Z3 = Instance.new("SpecialMesh", X3) | |
1355 | Z3.MeshType = "Sphere" | |
1356 | Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7)) | |
1357 | X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44)) | |
1358 | local bv3 = Instance.new("BodyVelocity", X3) | |
1359 | bv3.maxForce = Vector3.new(99999, 99999, 99999) | |
1360 | X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p) | |
1361 | bv3.velocity = X3.CFrame.lookVector * 545 | |
1362 | so("http://roblox.com/asset/?id=200633327", X3, 1, 1) | |
1363 | local con5 = X.Touched:connect(function(hit) | |
1364 | Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1365 | X:Destroy() | |
1366 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1367 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then | |
1368 | Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) | |
1369 | Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1370 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1371 | X:Destroy() | |
1372 | end | |
1373 | end) | |
1374 | local con5 = X2.Touched:connect(function(hit) | |
1375 | Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1376 | X2:Destroy() | |
1377 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1378 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then | |
1379 | Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) | |
1380 | Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1381 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1382 | X2:Destroy() | |
1383 | end | |
1384 | end) | |
1385 | local con5 = X3.Touched:connect(function(hit) | |
1386 | Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1387 | X3:Destroy() | |
1388 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1389 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then | |
1390 | Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) | |
1391 | Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1392 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1393 | X3:Destroy() | |
1394 | end | |
1395 | end) | |
1396 | end | |
1397 | function Fkickcombo() | |
1398 | attack = true | |
1399 | for i = 0, 2.3, 0.16 do | |
1400 | swait() | |
1401 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2) | |
1402 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2) | |
1403 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2) | |
1404 | LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2) | |
1405 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2) | |
1406 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2) | |
1407 | end | |
1408 | con5 = Humanoid.Touched:connect(function(hit) | |
1409 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then | |
1410 | attackdebounce = true | |
1411 | Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1) | |
1412 | so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1) | |
1413 | wait(0.14) | |
1414 | attackdebounce = false | |
1415 | end | |
1416 | end) | |
1417 | so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9) | |
1418 | noleg = true | |
1419 | for i = 0, 3.3, 0.11 do | |
1420 | swait() | |
1421 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15) | |
1422 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2) | |
1423 | RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15) | |
1424 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15) | |
1425 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15) | |
1426 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15) | |
1427 | end | |
1428 | attack = false | |
1429 | noleg = false | |
1430 | con5:disconnect() | |
1431 | end | |
1432 | function Magicform() | |
1433 | df = true | |
1434 | attack = true | |
1435 | music.TimePosition = 0 | |
1436 | music.SoundId = "rbxassetid://1228696343" | |
1437 | swait(1) | |
1438 | for i = 0, 4, 0.1 do | |
1439 | swait() | |
1440 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
1441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2) | |
1442 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2) | |
1443 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2) | |
1444 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2) | |
1445 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2) | |
1446 | end | |
1447 | so("http://roblox.com/asset/?id=1286168545", Head, 6, 1) | |
1448 | Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1449 | Part56.BrickColor = BrickColor.new("Cyan") | |
1450 | Part156.BrickColor = BrickColor.new("Cyan") | |
1451 | for i = 0, 4, 0.1 do | |
1452 | swait() | |
1453 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) | |
1454 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2) | |
1455 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2) | |
1456 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2) | |
1457 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2) | |
1458 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2) | |
1459 | end | |
1460 | attack = false | |
1461 | end | |
1462 | function Magicrevert() | |
1463 | df = false | |
1464 | attack = true | |
1465 | music.TimePosition = 0 | |
1466 | music.SoundId = "rbxassetid://1343241846" | |
1467 | swait(1) | |
1468 | for i = 0, 4, 0.1 do | |
1469 | swait() | |
1470 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
1471 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2) | |
1472 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2) | |
1473 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2) | |
1474 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2) | |
1475 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2) | |
1476 | end | |
1477 | so("http://roblox.com/asset/?id=1286168545", Head, 6, 1) | |
1478 | Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1479 | Part56.BrickColor = BrickColor.new("New Yeller") | |
1480 | Part156.BrickColor = BrickColor.new("New Yeller") | |
1481 | for i = 0, 4, 0.1 do | |
1482 | swait() | |
1483 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) | |
1484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2) | |
1485 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2) | |
1486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2) | |
1487 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2) | |
1488 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2) | |
1489 | end | |
1490 | attack = false | |
1491 | end | |
1492 | function Sphere1() | |
1493 | magic = true | |
1494 | while magic == true do | |
1495 | do | |
1496 | local thing = Instance.new("BodyGyro", RootPart) | |
1497 | thing.D = 30 | |
1498 | thing.P = 3000 | |
1499 | thing.MaxTorque = vt(math.huge, math.huge, 0) | |
1500 | thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p) | |
1501 | attack = true | |
1502 | Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07) | |
1503 | for i = 0, 1.6, 0.22 do | |
1504 | swait() | |
1505 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2) | |
1506 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2) | |
1507 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2) | |
1508 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2) | |
1509 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2) | |
1510 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2) | |
1511 | end | |
1512 | local X = Instance.new("Part", Workspace) | |
1513 | local O = Instance.new("ObjectValue", X) | |
1514 | O.Name = "creator" | |
1515 | X.Locked = true | |
1516 | X.Name = "Shell" | |
1517 | X.Anchored = false | |
1518 | X.CanCollide = false | |
1519 | X.Transparency = 0.24 | |
1520 | X.Reflectance = 0 | |
1521 | X.BottomSurface = 0 | |
1522 | X.TopSurface = 0 | |
1523 | X.Shape = 0 | |
1524 | local V = Instance.new("ObjectValue", X) | |
1525 | V.Value = char | |
1526 | V.Name = "creator" | |
1527 | X.BrickColor = BrickColor.new("Cyan") | |
1528 | X.Size = Vector3.new(2, 2, 2) | |
1529 | X.Material = "Neon" | |
1530 | local Z = Instance.new("SpecialMesh", X) | |
1531 | Z.MeshType = "Sphere" | |
1532 | Z.Scale = Vector3.new(1.5, 1.5, 2) | |
1533 | X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) | |
1534 | local bv = Instance.new("BodyVelocity", X) | |
1535 | bv.maxForce = Vector3.new(99999, 99999, 99999) | |
1536 | X.CFrame = CFrame.new(X.Position, mouse.Hit.p) | |
1537 | bv.velocity = X.CFrame.lookVector * 245 | |
1538 | RootPart.Velocity = RootPart.CFrame.lookVector * -43 | |
1539 | Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0) | |
1540 | game:service("Debris"):AddItem(X, 9) | |
1541 | local con5 = X.Touched:connect(function(hit) | |
1542 | Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1543 | X:Destroy() | |
1544 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1545 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then | |
1546 | attackdebounce = true | |
1547 | Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1) | |
1548 | Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07) | |
1549 | so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1) | |
1550 | X:Destroy() | |
1551 | wait() | |
1552 | attackdebounce = false | |
1553 | end | |
1554 | end) | |
1555 | Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07) | |
1556 | for i = 0, 2.86, 0.22 do | |
1557 | swait() | |
1558 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2) | |
1559 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2) | |
1560 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2) | |
1561 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2) | |
1562 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2) | |
1563 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2) | |
1564 | end | |
1565 | thing:Destroy() | |
1566 | attack = false | |
1567 | end | |
1568 | end | |
1569 | end | |
1570 | function Sphere2() | |
1571 | attack = true | |
1572 | local thing = Instance.new("BodyGyro", RootPart) | |
1573 | thing.D = 30 | |
1574 | thing.P = 3000 | |
1575 | thing.MaxTorque = vt(math.huge, math.huge, 0) | |
1576 | Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07) | |
1577 | for i = 0, 2.86, 0.22 do | |
1578 | swait() | |
1579 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2) | |
1580 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2) | |
1581 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2) | |
1582 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2) | |
1583 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2) | |
1584 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2) | |
1585 | end | |
1586 | for i = 1, 215 do | |
1587 | thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p) | |
1588 | bullets() | |
1589 | swait() | |
1590 | bullets() | |
1591 | bullets() | |
1592 | wait(0.2) | |
1593 | bullets() | |
1594 | bullets() | |
1595 | RootPart.Velocity = RootPart.CFrame.lookVector * -23 | |
1596 | end | |
1597 | thing:Destroy() | |
1598 | attack = false | |
1599 | end | |
1600 | function laser() | |
1601 | local thing = Instance.new("BodyGyro", RootPart) | |
1602 | thing.D = 0 | |
1603 | thing.P = 7000 | |
1604 | thing.MaxTorque = vt(math.huge, math.huge, 0) | |
1605 | thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p) | |
1606 | attack = true | |
1607 | so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1) | |
1608 | for i = 0, 1, 0.1 do | |
1609 | swait() | |
1610 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1611 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2) | |
1612 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2) | |
1613 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2) | |
1614 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1615 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1616 | end | |
1617 | local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) | |
1618 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
1619 | local beam = Instance.new("Part", workspace) | |
1620 | beam.BrickColor = BrickColor.new("Navy blue") | |
1621 | beam.FormFactor = "Custom" | |
1622 | beam.Material = "Neon" | |
1623 | beam.Transparency = 0 | |
1624 | beam.Anchored = true | |
1625 | beam.Locked = true | |
1626 | beam.CanCollide = false | |
1627 | local beam1 = Instance.new("Part", workspace) | |
1628 | beam1.BrickColor = BrickColor.new("Navy blue") | |
1629 | beam1.FormFactor = "Custom" | |
1630 | beam1.Material = "Neon" | |
1631 | beam1.Transparency = 0 | |
1632 | beam1.Anchored = false | |
1633 | beam1.Locked = true | |
1634 | beam1.CanCollide = false | |
1635 | local distance = (handee.CFrame.p - position).magnitude | |
1636 | beam.Size = Vector3.new(1.71, 1.71, distance) | |
1637 | beam1.Size = Vector3.new(2.71, 2.71, distance) | |
1638 | beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1639 | beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1640 | local Z = Instance.new("SpecialMesh", beam) | |
1641 | Z.MeshType = "Sphere" | |
1642 | local Z1 = Instance.new("SpecialMesh", beam1) | |
1643 | Z1.MeshType = "Sphere" | |
1644 | local bv = Instance.new("BodyVelocity", beam1) | |
1645 | bv.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1646 | beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p) | |
1647 | bv.velocity = beam1.CFrame.lookVector * 350 | |
1648 | so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1) | |
1649 | Torso.Anchored = true | |
1650 | Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02) | |
1651 | Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03) | |
1652 | if part then | |
1653 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
1654 | humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid") | |
1655 | if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then | |
1656 | attackdebounce = true | |
1657 | Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1) | |
1658 | swait() | |
1659 | attackdebounce = false | |
1660 | end | |
1661 | end | |
1662 | for i = 0, 3.8, 0.1 do | |
1663 | swait() | |
1664 | beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0) | |
1665 | beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0) | |
1666 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1667 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2) | |
1668 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2) | |
1669 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2) | |
1670 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1671 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1672 | end | |
1673 | for i = 0, 3.8, 0.1 do | |
1674 | swait() | |
1675 | beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0) | |
1676 | beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0) | |
1677 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1678 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2) | |
1679 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2) | |
1680 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2) | |
1681 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1682 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1683 | end | |
1684 | Torso.Anchored = false | |
1685 | game:GetService("Debris"):AddItem(beam, 0.1) | |
1686 | game:GetService("Debris"):AddItem(beam1, 0.1) | |
1687 | attack = false | |
1688 | thing:Destroy() | |
1689 | end | |
1690 | mouse.Button1Down:connect(function() | |
1691 | if attack == false and attacktype == 1 and df == false then | |
1692 | attacktype = 2 | |
1693 | attackone() | |
1694 | elseif attack == false and attacktype == 2 and df == false then | |
1695 | attacktype = 3 | |
1696 | attacktwo() | |
1697 | elseif attack == false and attacktype == 3 and df == false then | |
1698 | attacktype = 1 | |
1699 | attackthree() | |
1700 | elseif attack == false and attacktype == 4 and df == false then | |
1701 | attacktype = 1 | |
1702 | attackfour() | |
1703 | elseif attack == false and attacktype2 == 1 and df == true then | |
1704 | attacktype = 1 | |
1705 | Sphere1() | |
1706 | end | |
1707 | end) | |
1708 | mouse.Button1Up:connect(function() | |
1709 | if attack == true and df == true then | |
1710 | magic = false | |
1711 | end | |
1712 | end) | |
1713 | mouse.KeyDown:connect(function(key) | |
1714 | if key == "f" and attack == false and evadecooldown == false then | |
1715 | Fdash() | |
1716 | end | |
1717 | end) | |
1718 | mouse.KeyDown:connect(function(key) | |
1719 | if key == "g" and attack == false and evadecooldown == false then | |
1720 | Adash() | |
1721 | end | |
1722 | end) | |
1723 | mouse.KeyDown:connect(function(key) | |
1724 | if key == "e" and attack == false and evadecooldown == false then | |
1725 | Ldash() | |
1726 | end | |
1727 | end) | |
1728 | mouse.KeyDown:connect(function(key) | |
1729 | if key == "r" and attack == false and evadecooldown == false then | |
1730 | Rdash() | |
1731 | end | |
1732 | end) | |
1733 | mouse.KeyDown:connect(function(key) | |
1734 | if key == "q" and attack == false and df == false then | |
1735 | Fkickcombo() | |
1736 | end | |
1737 | end) | |
1738 | mouse.KeyDown:connect(function(key) | |
1739 | if key == "t" and attack == false then | |
1740 | Bdash() | |
1741 | end | |
1742 | end) | |
1743 | mouse.KeyDown:connect(function(key) | |
1744 | if key == "y" and attack == false and df == false then | |
1745 | Magicform() | |
1746 | end | |
1747 | end) | |
1748 | mouse.KeyDown:connect(function(key) | |
1749 | if key == "u" and attack == false and df == true then | |
1750 | Magicrevert() | |
1751 | end | |
1752 | end) | |
1753 | mouse.KeyDown:connect(function(key) | |
1754 | if key == "l" and attack == false and df == true then | |
1755 | laser() | |
1756 | end | |
1757 | end) | |
1758 | mouse.KeyDown:connect(function(key) | |
1759 | if key == "h" and attack == false and df == true then | |
1760 | Sphere2() | |
1761 | end | |
1762 | end) | |
1763 | mouse.KeyDown:connect(function(key) | |
1764 | if string.byte(key) == 32 then | |
1765 | local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2) | |
1766 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1767 | if hit and hit ~= lastwall then | |
1768 | print("walljump") | |
1769 | local velo = Instance.new("BodyVelocity", Torso) | |
1770 | velo.MaxForce = Vector3.new(400000, 400000, 400000) | |
1771 | velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0) | |
1772 | game.Debris:AddItem(velo, 0.1) | |
1773 | lastwall = hit | |
1774 | wait(0.4) | |
1775 | lastwall = nil | |
1776 | end | |
1777 | end | |
1778 | end) | |
1779 | for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do | |
1780 | if v:IsA("BasePart") then | |
1781 | local BF = Instance.new("BodyForce", v) | |
1782 | BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0) | |
1783 | end | |
1784 | end | |
1785 | mouse.KeyDown:connect(function(key) | |
1786 | if string.byte(key) == 48 then | |
1787 | Swing = 2 | |
1788 | if df == true then | |
1789 | Character.Humanoid.WalkSpeed = 38.82 | |
1790 | end | |
1791 | if df == false then | |
1792 | Character.Humanoid.WalkSpeed = 28.82 | |
1793 | end | |
1794 | end | |
1795 | end) | |
1796 | mouse.KeyUp:connect(function(key) | |
1797 | if string.byte(key) == 48 then | |
1798 | Swing = 1 | |
1799 | Character.Humanoid.WalkSpeed = 8 | |
1800 | end | |
1801 | end) | |
1802 | Humanoid.JumpPower = 43.3 | |
1803 | Character.Humanoid.WalkSpeed = 8 | |
1804 | while true do | |
1805 | swait() | |
1806 | sine = sine + change | |
1807 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1808 | local velderp = RootPart.Velocity.y | |
1809 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1810 | if attack == true or attack == false then | |
1811 | if attack == false then | |
1812 | idle = idle + 1 | |
1813 | else | |
1814 | idle = 0 | |
1815 | end | |
1816 | if not (idle >= 500) or attack == false then | |
1817 | end | |
1818 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
1819 | Anim = "Jump" | |
1820 | if attack == false then | |
1821 | change = 1 | |
1822 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1823 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
1824 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
1825 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1) | |
1826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1) | |
1827 | end | |
1828 | if attack == false then | |
1829 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
1830 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1) | |
1831 | end | |
1832 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1833 | Anim = "Fall" | |
1834 | change = 1 | |
1835 | if attack == false then | |
1836 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1837 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1838 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
1839 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
1840 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1) | |
1841 | end | |
1842 | if attack == false or attack == true then | |
1843 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
1844 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1845 | end | |
1846 | elseif torvel < 1 and hitfloor ~= nil then | |
1847 | Anim = "Idle" | |
1848 | change = 1.54 | |
1849 | if attack == false and equip == false then | |
1850 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1851 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1) | |
1852 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1) | |
1853 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1) | |
1854 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1) | |
1855 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1) | |
1856 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1) | |
1857 | end | |
1858 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1859 | Anim = "Walk" | |
1860 | change = 0.76 | |
1861 | if attack == false and equip == false then | |
1862 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1863 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1) | |
1864 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1) | |
1865 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1) | |
1866 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1) | |
1867 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1) | |
1868 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1) | |
1869 | end | |
1870 | if attack == true and noleg == false then | |
1871 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1) | |
1872 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1) | |
1873 | end | |
1874 | elseif torvel >= 25 and hitfloor ~= nil then | |
1875 | Anim = "Run" | |
1876 | if df == false then | |
1877 | change = 1 | |
1878 | end | |
1879 | if df == true then | |
1880 | change = 1.35 | |
1881 | end | |
1882 | if attack == false and equip == false then | |
1883 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
1884 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1) | |
1885 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1) | |
1886 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15) | |
1887 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15) | |
1888 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) | |
1889 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) | |
1890 | end | |
1891 | if attack == true and noleg == false then | |
1892 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) | |
1893 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | if 0 < #Effects then | |
1898 | for e = 1, #Effects do | |
1899 | if Effects[e] ~= nil then | |
1900 | local Thing = Effects[e] | |
1901 | if Thing ~= nil then | |
1902 | local Part = Thing[1] | |
1903 | local Mode = Thing[2] | |
1904 | local Delay = Thing[3] | |
1905 | local IncX = Thing[4] | |
1906 | local IncY = Thing[5] | |
1907 | local IncZ = Thing[6] | |
1908 | if Thing[2] == "Shoot" then | |
1909 | local Look = Thing[1] | |
1910 | local move = 30 | |
1911 | if Thing[8] == 3 then | |
1912 | move = 10 | |
1913 | end | |
1914 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1915 | if Thing[10] ~= nil then | |
1916 | da = pos | |
1917 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1918 | cfa = CFrame.new(Thing[4], pos) | |
1919 | tehCF = cfa:lerp(cf2, 0.2) | |
1920 | Thing[1] = tehCF.lookVector | |
1921 | end | |
1922 | local mag = (Thing[4] - pos).magnitude | |
1923 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1924 | if Thing[8] == 2 then | |
1925 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1926 | end | |
1927 | Thing[4] = Thing[4] + Look * move | |
1928 | Thing[3] = Thing[3] - 1 | |
1929 | if 2 < Thing[5] then | |
1930 | Thing[5] = Thing[5] - 0.3 | |
1931 | Thing[6] = Thing[6] - 0.3 | |
1932 | end | |
1933 | if hit ~= nil then | |
1934 | Thing[3] = 0 | |
1935 | if Thing[8] == 1 or Thing[8] == 3 then | |
1936 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1937 | elseif Thing[8] == 2 then | |
1938 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1939 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
1940 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1941 | ref.Anchored = true | |
1942 | ref.CFrame = CFrame.new(pos) | |
1943 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
1944 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1945 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1946 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1947 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1948 | end | |
1949 | end | |
1950 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1951 | ref.Anchored = true | |
1952 | ref.CFrame = CFrame.new(pos) | |
1953 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1954 | game:GetService("Debris"):AddItem(ref, 1) | |
1955 | end | |
1956 | if Thing[3] <= 0 then | |
1957 | table.remove(Effects, e) | |
1958 | end | |
1959 | end | |
1960 | if Thing[2] == "FireWave" then | |
1961 | if Thing[3] <= Thing[4] then | |
1962 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1963 | Thing[3] = Thing[3] + 1 | |
1964 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1965 | else | |
1966 | Part.Parent = nil | |
1967 | table.remove(Effects, e) | |
1968 | end | |
1969 | end | |
1970 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1971 | if Thing[1].Transparency <= 1 then | |
1972 | if Thing[2] == "Block1" then | |
1973 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1974 | Mesh = Thing[7] | |
1975 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1976 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1977 | elseif Thing[2] == "Block2" then | |
1978 | Thing[1].CFrame = Thing[1].CFrame | |
1979 | Mesh = Thing[7] | |
1980 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1981 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1982 | elseif Thing[2] == "Fire" then | |
1983 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1984 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1985 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1986 | elseif Thing[2] == "Cylinder" then | |
1987 | Mesh = Thing[7] | |
1988 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1989 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1990 | elseif Thing[2] == "Blood" then | |
1991 | Mesh = Thing[7] | |
1992 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1993 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1994 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1995 | elseif Thing[2] == "Elec" then | |
1996 | Mesh = Thing[10] | |
1997 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1998 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1999 | elseif Thing[2] == "Disappear" then | |
2000 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2001 | elseif Thing[2] == "Shatter" then | |
2002 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2003 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2004 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2005 | Thing[6] = Thing[6] + Thing[5] | |
2006 | end | |
2007 | else | |
2008 | Part.Parent = nil | |
2009 | table.remove(Effects, e) | |
2010 | end | |
2011 | end | |
2012 | end | |
2013 | end | |
2014 | end | |
2015 | end | |
2016 | end |