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wait(1)
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local enabled = true
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Player = game.Players.LocalPlayer
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function Weld2()
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	local w = Instance.new("Weld")
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	w.Part0 = Player.Character.ap
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	w.Part1 = Player.Character.Torso
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	w.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --First CFrame is rotation, second Cframe is where it goes.
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	w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --This is the second brick (the one you want to move most of the time)
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	w.Parent = game.Workspace
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end
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rin = false
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run = game:GetService("RunService")
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local MyMouse = game.Players.LocalPlayer:GetMouse()
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MyMouse.KeyDown:connect(function(key)
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	if string.lower(key) == "u" then
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		rin = true
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		game:GetService("Chat"):Chat(Player.Character.Head, "Rinnegan")
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		Player.Character.Head.face:Remove()
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		local dec = Instance.new("Decal", Player.Character.Head)
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		dec.Face = "Front"
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		dec.Name = "face"
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		dec.Texture = "http://www.roblox.com/asset/?id=101765221"
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end
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end)
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MyMouse.KeyDown:connect(function(key)
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	if rin == true and string.lower(key) == "f" then	
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		local RightShoulder = Player.Character.Torso["Right Shoulder"]
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		local LeftShoulder = Player.Character.Torso["Left Shoulder"]
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		local Run = game:GetService("RunService")
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		for i = 1, 2 do
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				Run.Stepped:wait(0.01)
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			end
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				Run.Stepped:wait(0.005)
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			end
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		end
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			for i = 1, 12 do
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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				Run.Stepped:wait(0.005)
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			end
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			for i = 1, 12 do
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			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
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			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
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			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
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			RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
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			Run.Stepped:wait(0.01)
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			end
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			game:GetService("Chat"):Chat(Player.Character.Head, "Almighty Push")
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			local ap = Instance.new("Part", Player.Character.Torso)
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			ap.Name = "ap"
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			ap.Shape = "Ball"
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			ap.Transparency = .5
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			ap.Anchored = true
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			ap.CFrame = Player.Character.Torso.CFrame* CFrame.new(0, 0, 0)
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			--ap.CanCollide = true
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			--[[while true do
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				Weld2()
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				wait()
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				end]]
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			--if ap then
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			wait()
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				while ap do
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				Weld2()
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				wait()
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				end
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			--Weld2()
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			--ap.Anchored = true
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			--end
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			for i = 1, 90 do
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				ap.Size = Vector3.new(i, i, i)
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				wait(.01)
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			end
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			if ap.Size == Vector3.new(90, 90, 90) then
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				ap:Remove()
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			end
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		end
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	end)