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1 | wait(1) | |
2 | local enabled = true | |
3 | Player = game.Players.LocalPlayer | |
4 | function Weld2() | |
5 | local w = Instance.new("Weld") | |
6 | w.Part0 = Player.Character.ap | |
7 | w.Part1 = Player.Character.Torso | |
8 | w.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --First CFrame is rotation, second Cframe is where it goes. | |
9 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --This is the second brick (the one you want to move most of the time) | |
10 | w.Parent = game.Workspace | |
11 | end | |
12 | rin = false | |
13 | run = game:GetService("RunService") | |
14 | local MyMouse = game.Players.LocalPlayer:GetMouse() | |
15 | ||
16 | MyMouse.KeyDown:connect(function(key) | |
17 | if string.lower(key) == "u" then | |
18 | rin = true | |
19 | game:GetService("Chat"):Chat(Player.Character.Head, "Rinnegan") | |
20 | Player.Character.Head.face:Remove() | |
21 | local dec = Instance.new("Decal", Player.Character.Head) | |
22 | dec.Face = "Front" | |
23 | dec.Name = "face" | |
24 | dec.Texture = "http://www.roblox.com/asset/?id=101765221" | |
25 | end | |
26 | end) | |
27 | MyMouse.KeyDown:connect(function(key) | |
28 | if rin == true and string.lower(key) == "f" then | |
29 | local RightShoulder = Player.Character.Torso["Right Shoulder"] | |
30 | local LeftShoulder = Player.Character.Torso["Left Shoulder"] | |
31 | local Run = game:GetService("RunService") | |
32 | for i = 1, 2 do | |
33 | for i = 1, 12 do | |
34 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
35 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
36 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
37 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
38 | Run.Stepped:wait(0.01) | |
39 | end | |
40 | for i = 1, 12 do | |
41 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
42 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
43 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
44 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
45 | Run.Stepped:wait(0.005) | |
46 | end | |
47 | end | |
48 | for i = 1, 12 do | |
49 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
50 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
51 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
52 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
53 | Run.Stepped:wait(0.005) | |
54 | end | |
55 | for i = 1, 12 do | |
56 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) | |
57 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) | |
58 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) | |
59 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) | |
60 | Run.Stepped:wait(0.01) | |
61 | end | |
62 | game:GetService("Chat"):Chat(Player.Character.Head, "Almighty Push") | |
63 | local ap = Instance.new("Part", Player.Character.Torso) | |
64 | ap.Name = "ap" | |
65 | ap.Shape = "Ball" | |
66 | ap.Transparency = .5 | |
67 | ap.Anchored = true | |
68 | ap.CFrame = Player.Character.Torso.CFrame* CFrame.new(0, 0, 0) | |
69 | --ap.CanCollide = true | |
70 | --[[while true do | |
71 | Weld2() | |
72 | wait() | |
73 | end]] | |
74 | --if ap then | |
75 | wait() | |
76 | while ap do | |
77 | Weld2() | |
78 | wait() | |
79 | end | |
80 | --Weld2() | |
81 | --ap.Anchored = true | |
82 | --end | |
83 | for i = 1, 90 do | |
84 | ap.Size = Vector3.new(i, i, i) | |
85 | wait(.01) | |
86 | end | |
87 | if ap.Size == Vector3.new(90, 90, 90) then | |
88 | ap:Remove() | |
89 | end | |
90 | end | |
91 | end) |