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- wait(1)
- local enabled = true
- Player = game.Players.LocalPlayer
- function Weld2()
- local w = Instance.new("Weld")
- w.Part0 = Player.Character.ap
- w.Part1 = Player.Character.Torso
- w.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --First CFrame is rotation, second Cframe is where it goes.
- w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) --This is the second brick (the one you want to move most of the time)
- w.Parent = game.Workspace
- end
- rin = false
- run = game:GetService("RunService")
- local MyMouse = game.Players.LocalPlayer:GetMouse()
- MyMouse.KeyDown:connect(function(key)
- if string.lower(key) == "u" then
- rin = true
- game:GetService("Chat"):Chat(Player.Character.Head, "Rinnegan")
- Player.Character.Head.face:Remove()
- local dec = Instance.new("Decal", Player.Character.Head)
- dec.Face = "Front"
- dec.Name = "face"
- dec.Texture = "http://www.roblox.com/asset/?id=101765221"
- end
- end)
- MyMouse.KeyDown:connect(function(key)
- if rin == true and string.lower(key) == "f" then
- local RightShoulder = Player.Character.Torso["Right Shoulder"]
- local LeftShoulder = Player.Character.Torso["Left Shoulder"]
- local Run = game:GetService("RunService")
- for i = 1, 2 do
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.01)
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.005)
- end
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- Run.Stepped:wait(0.005)
- end
- for i = 1, 12 do
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
- LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
- RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
- Run.Stepped:wait(0.01)
- end
- game:GetService("Chat"):Chat(Player.Character.Head, "Almighty Push")
- local ap = Instance.new("Part", Player.Character.Torso)
- ap.Name = "ap"
- ap.Shape = "Ball"
- ap.Transparency = .5
- ap.Anchored = true
- ap.CFrame = Player.Character.Torso.CFrame* CFrame.new(0, 0, 0)
- --ap.CanCollide = true
- --[[while true do
- Weld2()
- wait()
- end]]
- --if ap then
- wait()
- while ap do
- Weld2()
- wait()
- end
- --Weld2()
- --ap.Anchored = true
- --end
- for i = 1, 90 do
- ap.Size = Vector3.new(i, i, i)
- wait(.01)
- end
- if ap.Size == Vector3.new(90, 90, 90) then
- ap:Remove()
- end
- end
- end)
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