SHOW:
|
|
- or go back to the newest paste.
1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | ----God of shapes created by Father_Heaven | |
143 | --using shackluster scripts-- | |
144 | --More added by XDavodioX-- | |
145 | --That includes-- | |
146 | --Name | |
147 | --Smite | |
148 | --The Gui | |
149 | --Teleport | |
150 | ||
151 | ||
152 | ||
153 | function sandbox(var,func) | |
154 | local env = getfenv(func) | |
155 | local newenv = setmetatable({},{ | |
156 | __index = function(self,k) | |
157 | if k=="script" then | |
158 | return var | |
159 | else | |
160 | return env[k] | |
161 | end | |
162 | end, | |
163 | }) | |
164 | setfenv(func,newenv) | |
165 | return func | |
166 | end | |
167 | function NS(...) | |
168 | local tab = {...} | |
169 | local fat = {} | |
170 | for i = 1, #tab do | |
171 | local v = tab[i] | |
172 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
173 | end | |
174 | return NumberSequence.new(fat); | |
175 | end | |
176 | ||
177 | cors = {} | |
178 | mas = Instance.new("Model",game:GetService("Lighting")) | |
179 | ParticleEmitter0 = Instance.new("ParticleEmitter") | |
180 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
181 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
182 | ParticleEmitter0.Name = "Flames" | |
183 | ParticleEmitter0.Parent = mas | |
184 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
185 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
186 | ParticleEmitter0.Enabled = false | |
187 | ParticleEmitter0.LightEmission = 1 | |
188 | ParticleEmitter0.LightInfluence = 1 | |
189 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
190 | ParticleEmitter0.ZOffset = 1 | |
191 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
192 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
193 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
194 | ParticleEmitter0.Rate = 9999 | |
195 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
196 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
197 | ParticleEmitter0.VelocitySpread = 25 | |
198 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
199 | ParticleEmitter1.Name = "Death" | |
200 | ParticleEmitter1.Parent = mas | |
201 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
202 | ParticleEmitter1.Enabled = false | |
203 | ParticleEmitter1.LightEmission = 0.75 | |
204 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
205 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1}) | |
206 | ParticleEmitter1.ZOffset = 0.5 | |
207 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0}) | |
208 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
209 | ParticleEmitter1.Drag = 5 | |
210 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
211 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
212 | ParticleEmitter1.Rate = 999 | |
213 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
214 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
215 | ParticleEmitter1.VelocitySpread = 360 | |
216 | ParticleEmitter2.Name = "Wing" | |
217 | ParticleEmitter2.Parent = mas | |
218 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
219 | ParticleEmitter2.Enabled = false | |
220 | ParticleEmitter2.LightEmission = 1 | |
221 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
222 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0}) | |
223 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
224 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
225 | ParticleEmitter2.LockedToPart = true | |
226 | ParticleEmitter2.Rate = 300 | |
227 | ||
228 | for i,v in pairs(mas:GetChildren()) do | |
229 | v.Parent = script | |
230 | pcall(function() v:MakeJoints() end) | |
231 | end | |
232 | mas:Destroy() | |
233 | for i,v in pairs(cors) do | |
234 | spawn(function() | |
235 | pcall(v) | |
236 | end) | |
237 | end | |
238 | ||
239 | ||
240 | ||
241 | ||
242 | ||
243 | ||
244 | ||
245 | function onKeyPress(inputObject, gameProcessedEvent) | |
246 | if inputObject.KeyCode == Enum.KeyCode.L then | |
247 | ||
248 | ||
249 | local q = game.Players:GetChildren() for i = 1, #q do if q[i].Character.Parent ~= workspace and q[i].Parent ~= nil then q[i].Character.Parent = workspace local sound2 = Instance.new("Sound",workspace) sound2.SoundId = "rbxassetid://245910488" sound2.Volume = 5 sound2:Play() end end end | |
250 | ||
251 | ||
252 | end | |
253 | ||
254 | ||
255 | ||
256 | ||
257 | ||
258 | ||
259 | ||
260 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
261 | ||
262 | ||
263 | ||
264 | ||
265 | ||
266 | ||
267 | ||
268 | ||
269 | Player = game:GetService("Players").LocalPlayer | |
270 | Character = Player.Character | |
271 | ||
272 | ||
273 | ||
274 | Torso = Character["Torso"] | |
275 | Head = Character["Head"] | |
276 | RightArm = Character["Right Arm"] | |
277 | LeftArm = Character["Left Arm"] | |
278 | RightLeg = Character["Right Leg"] | |
279 | LeftLeg = Character["Left Leg"] | |
280 | Neck = Torso["Neck"] | |
281 | ||
282 | wait(1) | |
283 | ||
284 | ||
285 | ||
286 | ||
287 | ||
288 | ||
289 | local createstuff = function() | |
290 | local stuff = Instance.new("Model") | |
291 | ||
292 | local ParticleBox = Instance.new("Part") | |
293 | ||
294 | ||
295 | stuff.Name = "Stuff" | |
296 | stuff.Parent = workspace | |
297 | ||
298 | ParticleBox.Size = Vector3.new(10, 10, 10) | |
299 | ParticleBox.BottomSurface = Enum.SurfaceType.Smooth | |
300 | ParticleBox.Material = Enum.Material.SmoothPlastic | |
301 | ParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
302 | ParticleBox.BrickColor = BrickColor.new("Really black") | |
303 | ParticleBox.TopSurface = Enum.SurfaceType.Smooth | |
304 | ParticleBox.Name = "ParticleBox" | |
305 | ParticleBox.Parent = stuff | |
306 | ParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7) | |
307 | ParticleBox.Transparency = 1 | |
308 | ||
309 | local headness = Instance.new("Part") | |
310 | headness.Parent = stuff | |
311 | headness.Name = ("headness") | |
312 | headness.Size = Vector3.new(2,1,1) | |
313 | headness.Transparency = 0.5 | |
314 | headness.Material = ("Neon") | |
315 | headness.BrickColor = BrickColor.new("Navy blue") | |
316 | headness.CanCollide = false | |
317 | ||
318 | ||
319 | local Blockhead = Instance.new("BlockMesh") | |
320 | Blockhead.Name = ("Blockhead") | |
321 | Blockhead.Offset = Vector3.new(0,-0.45,0) | |
322 | Blockhead.Scale = Vector3.new(0.56,1.1,1.1) | |
323 | Blockhead.Parent = stuff | |
324 | ||
325 | local MajesticGlow = Instance.new("PointLight") | |
326 | MajesticGlow.Color = Color3.new(6/225,6/255,159/255) | |
327 | MajesticGlow.Range = 25 | |
328 | MajesticGlow.Shadows = false | |
329 | MajesticGlow.Brightness = 1 | |
330 | MajesticGlow.Name = ("MajesticGlow") | |
331 | MajesticGlow.Parent = stuff | |
332 | ||
333 | ||
334 | ||
335 | for i,v in pairs(stuff:GetChildren()) do | |
336 | v.Parent = script | |
337 | end | |
338 | end | |
339 | ||
340 | createstuff() | |
341 | ||
342 | ||
343 | wait(1) | |
344 | ||
345 | Player = game:GetService("Players").LocalPlayer | |
346 | PlayerGui = Player.PlayerGui | |
347 | Cam = workspace.CurrentCamera | |
348 | Backpack = Player.Backpack | |
349 | Character = Player.Character | |
350 | Humanoid = Character.Humanoid | |
351 | Mouse = Player:GetMouse() | |
352 | RootPart = Character["HumanoidRootPart"] | |
353 | Torso = Character["Torso"] | |
354 | Head = Character["Head"] | |
355 | RightArm = Character["Right Arm"] | |
356 | LeftArm = Character["Left Arm"] | |
357 | RightLeg = Character["Right Leg"] | |
358 | LeftLeg = Character["Left Leg"] | |
359 | RootJoint = RootPart["RootJoint"] | |
360 | Neck = Torso["Neck"] | |
361 | RightShoulder = Torso["Right Shoulder"] | |
362 | LeftShoulder = Torso["Left Shoulder"] | |
363 | RightHip = Torso["Right Hip"] | |
364 | LeftHip = Torso["Left Hip"] | |
365 | local sick = Instance.new("Sound",Character) | |
366 | Player_Size = 1 | |
367 | ||
368 | IT = Instance.new | |
369 | CF = CFrame.new | |
370 | VT = Vector3.new | |
371 | RAD = math.rad | |
372 | C3 = Color3.new | |
373 | UD2 = UDim2.new | |
374 | BRICKC = BrickColor.new | |
375 | ANGLES = CFrame.Angles | |
376 | EULER = CFrame.fromEulerAnglesXYZ | |
377 | COS = math.cos | |
378 | ACOS = math.acos | |
379 | SIN = math.sin | |
380 | ASIN = math.asin | |
381 | ABS = math.abs | |
382 | MRANDOM = math.random | |
383 | FLOOR = math.floor | |
384 | ||
385 | Animation_Speed = 3 | |
386 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
387 | local Speed = 35 | |
388 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
389 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
390 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
391 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
392 | local DAMAGEMULTIPLIER = 1 | |
393 | local ANIM = "Idle" | |
394 | local ATTACK = false | |
395 | local EQUIPPED = false | |
396 | local HOLD = false | |
397 | local COMBO = 1 | |
398 | local Rooted = false | |
399 | local SINE = 0 | |
400 | local KEYHOLD = false | |
401 | local CHANGE = 2 / Animation_Speed | |
402 | local WALKINGANIM = false | |
403 | local VALUE1 = false | |
404 | local VALUE2 = false | |
405 | local ROBLOXIDLEANIMATION = IT("Animation") | |
406 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
407 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
408 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
409 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
410 | WEAPONGUI.Name = "Weapon GUI" | |
411 | local Effects = IT("Folder", Character) | |
412 | Effects.Name = "Effects" | |
413 | ||
414 | local SKILLTEXTCOLOR = C3(0,1,0) | |
415 | ||
416 | ||
417 | local remember = coroutine.wrap(function() | |
418 | while true do | |
419 | ||
420 | for _, c in pairs(Character:GetChildren()) do | |
421 | if c:IsA("Folder") then | |
422 | Effects = c | |
423 | ||
424 | ||
425 | ||
426 | ||
427 | end | |
428 | ||
429 | ||
430 | ||
431 | end | |
432 | ||
433 | ||
434 | ||
435 | ||
436 | wait() | |
437 | end | |
438 | ||
439 | end) | |
440 | ||
441 | remember() | |
442 | ||
443 | ||
444 | ||
445 | ||
446 | local ANIMATOR = Humanoid.Animator | |
447 | local ANIMATE = Character.Animate | |
448 | local UNANCHOR = true | |
449 | local PLAYSONG = true | |
450 | local EXTRATRANS = 0 | |
451 | ||
452 | --//=================================\\ | |
453 | --\\=================================// | |
454 | ||
455 | ||
456 | --//=================================\\ | |
457 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
458 | --\\=================================// | |
459 | ||
460 | ArtificialHB = Instance.new("BindableEvent", script) | |
461 | ArtificialHB.Name = "ArtificialHB" | |
462 | ||
463 | script:WaitForChild("ArtificialHB") | |
464 | ||
465 | frame = Frame_Speed | |
466 | tf = 0 | |
467 | allowframeloss = false | |
468 | tossremainder = false | |
469 | lastframe = tick() | |
470 | script.ArtificialHB:Fire() | |
471 | ||
472 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
473 | tf = tf + s | |
474 | if tf >= frame then | |
475 | if allowframeloss then | |
476 | script.ArtificialHB:Fire() | |
477 | lastframe = tick() | |
478 | else | |
479 | for i = 1, math.floor(tf / frame) do | |
480 | script.ArtificialHB:Fire() | |
481 | end | |
482 | lastframe = tick() | |
483 | end | |
484 | if tossremainder then | |
485 | tf = 0 | |
486 | else | |
487 | tf = tf - frame * math.floor(tf / frame) | |
488 | end | |
489 | end | |
490 | end) | |
491 | ||
492 | --//=================================\\ | |
493 | --|| Nameing crep || | |
494 | --\\=================================// | |
495 | ||
496 | ||
497 | m = game.Players.LocalPlayer | |
498 | char = m.Character | |
499 | local txt = Instance.new("BillboardGui", char) | |
500 | txt.Adornee = char.Head | |
501 | txt.Name = "_status" | |
502 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
503 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
504 | local text = Instance.new("TextLabel", txt) | |
505 | text.Size = UDim2.new(10, 0, 7, 0) | |
506 | text.FontSize = "Size24" | |
507 | text.TextScaled = true | |
508 | text.TextTransparency = 0 | |
509 | text.BackgroundTransparency = 1 | |
510 | text.TextTransparency = 0 | |
511 | text.TextStrokeTransparency = 1 | |
512 | text.Font = "Arcade" | |
513 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
514 | v = Instance.new("Part") | |
515 | v.Name = "ColorBrick" | |
516 | v.Parent = m.Character | |
517 | v.FormFactor = "Symmetric" | |
518 | v.Anchored = true | |
519 | v.CanCollide = false | |
520 | v.BottomSurface = "Smooth" | |
521 | v.TopSurface = "Smooth" | |
522 | v.Size = Vector3.new(10, 5, 3) | |
523 | v.Transparency = 1 | |
524 | v.CFrame = char.Torso.CFrame | |
525 | v.BrickColor = BrickColor.new("Really black") | |
526 | v.Transparency = 1 | |
527 | v.Shape = "Block" | |
528 | spawn(function() | |
529 | local TweenService = game:GetService("TweenService") | |
530 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
531 | local Int = 0 | |
532 | while wait(0.5) do | |
533 | if Int == #Colours then Int = 0 end | |
534 | Int = Int+1 | |
535 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
536 | end | |
537 | end) | |
538 | text.Text = "God of Shapes" | |
539 | ||
540 | ||
541 | --//=================================\\ | |
542 | --|| SOME FUNCTIONS | |
543 | --\\=================================// | |
544 | ||
545 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
546 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
547 | end | |
548 | ||
549 | function PositiveAngle(NUMBER) | |
550 | if NUMBER >= 0 then | |
551 | NUMBER = 0 | |
552 | end | |
553 | return NUMBER | |
554 | end | |
555 | ||
556 | function NegativeAngle(NUMBER) | |
557 | if NUMBER <= 0 then | |
558 | NUMBER = 0 | |
559 | end | |
560 | return NUMBER | |
561 | end | |
562 | ||
563 | function Swait(NUMBER) | |
564 | if NUMBER == 0 or NUMBER == nil then | |
565 | ArtificialHB.Event:wait() | |
566 | else | |
567 | for i = 1, NUMBER do | |
568 | ArtificialHB.Event:wait() | |
569 | end | |
570 | end | |
571 | end | |
572 | ||
573 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
574 | local NEWMESH = IT(MESH) | |
575 | if MESH == "SpecialMesh" then | |
576 | NEWMESH.MeshType = MESHTYPE | |
577 | if MESHID ~= "nil" and MESHID ~= "" then | |
578 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
579 | end | |
580 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
581 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
582 | end | |
583 | end | |
584 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
585 | NEWMESH.Scale = SCALE | |
586 | NEWMESH.Parent = PARENT | |
587 | return NEWMESH | |
588 | end | |
589 | ||
590 | ||
591 | ||
592 | local function weldBetween(a, b) | |
593 | local weldd = Instance.new("ManualWeld") | |
594 | weldd.Part0 = a | |
595 | weldd.Part1 = b | |
596 | weldd.C0 = CFrame.new() | |
597 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
598 | weldd.Parent = a | |
599 | return weldd | |
600 | end | |
601 | ||
602 | ||
603 | function QuaternionFromCFrame(cf) | |
604 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
605 | local trace = m00 + m11 + m22 | |
606 | if trace > 0 then | |
607 | local s = math.sqrt(1 + trace) | |
608 | local recip = 0.5 / s | |
609 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
610 | else | |
611 | local i = 0 | |
612 | if m11 > m00 then | |
613 | i = 1 | |
614 | end | |
615 | if m22 > (i == 0 and m00 or m11) then | |
616 | i = 2 | |
617 | end | |
618 | if i == 0 then | |
619 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
620 | local recip = 0.5 / s | |
621 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
622 | elseif i == 1 then | |
623 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
624 | local recip = 0.5 / s | |
625 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
626 | elseif i == 2 then | |
627 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
628 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
629 | end | |
630 | end | |
631 | end | |
632 | ||
633 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
634 | local xs, ys, zs = x + x, y + y, z + z | |
635 | local wx, wy, wz = w * xs, w * ys, w * zs | |
636 | local xx = x * xs | |
637 | local xy = x * ys | |
638 | local xz = x * zs | |
639 | local yy = y * ys | |
640 | local yz = y * zs | |
641 | local zz = z * zs | |
642 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
643 | end | |
644 | ||
645 | function QuaternionSlerp(a, b, t) | |
646 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
647 | local startInterp, finishInterp; | |
648 | if cosTheta >= 0.0001 then | |
649 | if (1 - cosTheta) > 0.0001 then | |
650 | local theta = ACOS(cosTheta) | |
651 | local invSinTheta = 1 / SIN(theta) | |
652 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
653 | finishInterp = SIN(t * theta) * invSinTheta | |
654 | else | |
655 | startInterp = 1 - t | |
656 | finishInterp = t | |
657 | end | |
658 | else | |
659 | if (1 + cosTheta) > 0.0001 then | |
660 | local theta = ACOS(-cosTheta) | |
661 | local invSinTheta = 1 / SIN(theta) | |
662 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
663 | finishInterp = SIN(t * theta) * invSinTheta | |
664 | else | |
665 | startInterp = t - 1 | |
666 | finishInterp = t | |
667 | end | |
668 | end | |
669 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
670 | end | |
671 | ||
672 | function Clerp(a, b, t) | |
673 | local qa = {QuaternionFromCFrame(a)} | |
674 | local qb = {QuaternionFromCFrame(b)} | |
675 | local ax, ay, az = a.x, a.y, a.z | |
676 | local bx, by, bz = b.x, b.y, b.z | |
677 | local _t = 1 - t | |
678 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
679 | end | |
680 | ||
681 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
682 | local frame = IT("Frame") | |
683 | frame.BackgroundTransparency = TRANSPARENCY | |
684 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
685 | frame.Position = POSITION | |
686 | frame.Size = SIZE | |
687 | frame.BackgroundColor3 = COLOR | |
688 | frame.BorderColor3 = BORDERCOLOR | |
689 | frame.Name = NAME | |
690 | frame.Parent = PARENT | |
691 | return frame | |
692 | end | |
693 | ||
694 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
695 | local label = IT("TextLabel") | |
696 | label.BackgroundTransparency = 1 | |
697 | label.Size = UD2(1, 0, 1, 0) | |
698 | label.Position = UD2(0, 0, 0, 0) | |
699 | label.TextColor3 = TEXTCOLOR | |
700 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
701 | label.TextTransparency = TRANSPARENCY | |
702 | label.FontSize = TEXTFONTSIZE | |
703 | label.Font = TEXTFONT | |
704 | label.BorderSizePixel = BORDERSIZEPIXEL | |
705 | label.TextScaled = false | |
706 | label.Text = TEXT | |
707 | label.Name = NAME | |
708 | label.Parent = PARENT | |
709 | return label | |
710 | end | |
711 | ||
712 | function NoOutlines(PART) | |
713 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
714 | end | |
715 | ||
716 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
717 | local NEWWELD = IT(TYPE) | |
718 | NEWWELD.Part0 = PART0 | |
719 | NEWWELD.Part1 = PART1 | |
720 | NEWWELD.C0 = C0 | |
721 | NEWWELD.C1 = C1 | |
722 | NEWWELD.Parent = PARENT | |
723 | return NEWWELD | |
724 | end | |
725 | ||
726 | local S = IT("Sound") | |
727 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
728 | local NEWSOUND = nil | |
729 | coroutine.resume(coroutine.create(function() | |
730 | NEWSOUND = S:Clone() | |
731 | NEWSOUND.Parent = PARENT | |
732 | NEWSOUND.Volume = VOLUME | |
733 | NEWSOUND.Pitch = PITCH | |
734 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
735 | NEWSOUND:play() | |
736 | if DOESLOOP == true then | |
737 | NEWSOUND.Looped = true | |
738 | else | |
739 | repeat wait(1) until NEWSOUND.Playing == false | |
740 | NEWSOUND:remove() | |
741 | end | |
742 | end)) | |
743 | return NEWSOUND | |
744 | end | |
745 | ||
746 | function CFrameFromTopBack(at, top, back) | |
747 | local right = top:Cross(back) | |
748 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
749 | end | |
750 | ||
751 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
752 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
753 | local mesh = IT("SpecialMesh",wave) | |
754 | mesh.MeshType = "FileMesh" | |
755 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
756 | mesh.Scale = SIZE | |
757 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
758 | wave.CFrame = CFRAME | |
759 | coroutine.resume(coroutine.create(function(PART) | |
760 | for i = 1, WAIT do | |
761 | Swait() | |
762 | mesh.Scale = mesh.Scale + GROW | |
763 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
764 | if DOESROT == true then | |
765 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
766 | end | |
767 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
768 | if wave.Transparency > 0.99 then | |
769 | wave:remove() | |
770 | end | |
771 | end | |
772 | end)) | |
773 | end | |
774 | ||
775 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
776 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
777 | local mesh = IT("SpecialMesh",wave) | |
778 | mesh.MeshType = "FileMesh" | |
779 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
780 | mesh.Scale = SIZE | |
781 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
782 | wave.CFrame = CFRAME | |
783 | coroutine.resume(coroutine.create(function(PART) | |
784 | for i = 1, WAIT do | |
785 | Swait() | |
786 | mesh.Scale = mesh.Scale + GROW | |
787 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
788 | if DOESROT == true then | |
789 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
790 | end | |
791 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
792 | if wave.Transparency > 0.99 then | |
793 | wave:remove() | |
794 | end | |
795 | end | |
796 | end)) | |
797 | end | |
798 | ||
799 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
800 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
801 | local mesh = IT("SpecialMesh",wave) | |
802 | mesh.MeshType = "FileMesh" | |
803 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
804 | mesh.Scale = SIZE | |
805 | wave.CFrame = CFRAME | |
806 | coroutine.resume(coroutine.create(function(PART) | |
807 | for i = 1, WAIT do | |
808 | Swait() | |
809 | mesh.Scale = mesh.Scale + GROW | |
810 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
811 | if DOESROT == true then | |
812 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
813 | end | |
814 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
815 | if wave.Transparency > 0.99 then | |
816 | wave:remove() | |
817 | end | |
818 | end | |
819 | end)) | |
820 | end | |
821 | ||
822 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
823 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
824 | local mesh = IT("SpecialMesh",wave) | |
825 | mesh.MeshType = "Sphere" | |
826 | mesh.Scale = SIZE | |
827 | mesh.Offset = VT(0,0,0) | |
828 | wave.CFrame = CFRAME | |
829 | coroutine.resume(coroutine.create(function(PART) | |
830 | for i = 1, WAIT do | |
831 | Swait() | |
832 | mesh.Scale = mesh.Scale + GROW | |
833 | wave.Transparency = wave.Transparency + (1/WAIT) | |
834 | if wave.Transparency > 0.99 then | |
835 | wave:remove() | |
836 | end | |
837 | end | |
838 | end)) | |
839 | end | |
840 | ||
841 | ||
842 | ------------------------------------------- | |
843 | ------------------------------------------------ | |
844 | ||
845 | ------------------------------------------------------------------------------------------------------------------------------ | |
846 | ||
847 | ||
848 | ||
849 | ||
850 | ||
851 | ||
852 | local headness = script.headness | |
853 | headness.Parent = Character | |
854 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
855 | weldBetween(Head,headness) | |
856 | ||
857 | local Blockhead = script.Blockhead | |
858 | Blockhead.Parent = headness | |
859 | ||
860 | ||
861 | ||
862 | for _, c in pairs(Character:GetChildren()) do | |
863 | ||
864 | if c:IsA("BasePart") then | |
865 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
866 | c:Remove() | |
867 | end | |
868 | if c == Head then | |
869 | if c:FindFirstChild("face") then | |
870 | c.face:remove() | |
871 | end | |
872 | end | |
873 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic"then | |
874 | c:remove() | |
875 | end | |
876 | end | |
877 | local BODY = {} | |
878 | for _, c in pairs(Character:GetDescendants()) do | |
879 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
880 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
881 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
882 | ||
883 | end | |
884 | ||
885 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
886 | ||
887 | elseif c:IsA("JointInstance") then | |
888 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
889 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
890 | c:remove() | |
891 | ||
892 | end | |
893 | ||
894 | ||
895 | end | |
896 | ||
897 | for e = 1, #BODY do | |
898 | if BODY[e] ~= nil then | |
899 | local STUFF = BODY[e] | |
900 | local PART = STUFF[1] | |
901 | local PARENT = STUFF[2] | |
902 | local MATERIAL = STUFF[3] | |
903 | local COLOR = STUFF[4] | |
904 | local TRANSPARENCY = STUFF[5] | |
905 | if PART.ClassName == "Part" and PART ~= RootPart then | |
906 | PART.Material = MATERIAL | |
907 | PART.Color = COLOR | |
908 | PART.Transparency = TRANSPARENCY | |
909 | end | |
910 | PART.AncestryChanged:Connect(function() | |
911 | PART.Parent = PARENT | |
912 | end) | |
913 | end | |
914 | end | |
915 | function refit() | |
916 | ||
917 | ||
918 | Character.Parent = workspace | |
919 | for e = 1, #BODY do | |
920 | if BODY[e] ~= nil then | |
921 | local STUFF = BODY[e] | |
922 | local PART = STUFF[1] | |
923 | local PARENT = STUFF[2] | |
924 | local MATERIAL = STUFF[3] | |
925 | local COLOR = STUFF[4] | |
926 | local TRANSPARENCY = STUFF[5] | |
927 | if PART:IsA("BasePart") and PART ~= RootPart then | |
928 | ||
929 | end | |
930 | ||
931 | if PART.Parent ~= PARENT then | |
932 | Humanoid:remove() | |
933 | PART.Parent = PARENT | |
934 | Humanoid = IT("Humanoid",Character) | |
935 | end | |
936 | ||
937 | end | |
938 | end | |
939 | end | |
940 | ||
941 | Humanoid.Died:connect(function() | |
942 | for _, c in pairs(Character:GetChildren()) do | |
943 | c:Remove() | |
944 | local headness = script.headness | |
945 | headness.Parent = Character | |
946 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
947 | weldBetween(headness,Head) | |
948 | ||
949 | local Blockhead = script.Blockhead | |
950 | Blockhead.Parent = headness | |
951 | end | |
952 | refit() | |
953 | createstuff() | |
954 | end) | |
955 | ||
956 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
957 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
958 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
959 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
960 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
961 | --local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
962 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
963 | ||
964 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Change to Cube", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 1") | |
965 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Change to Explosion", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 2") | |
966 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 3") | |
967 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[F] Rainbow Smite", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text4") | |
968 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] Rainbow Nuke (NOT WORKING UGH)", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text5") | |
969 | --local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[] ", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text6") | |
970 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Cube of Rainbow", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text7") | |
971 | ||
972 | spawn(function() | |
973 | local TweenService = game:GetService("TweenService") | |
974 | local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
975 | local Intt = 0 | |
976 | while wait(0.5) do | |
977 | if Intt == #Colourss then Intt = 0 end | |
978 | Intt = Intt+1 | |
979 | TweenService:Create(SKILL7TEXT,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play() | |
980 | end | |
981 | end) | |
982 | ||
983 | spawn(function() | |
984 | local TweenService = game:GetService("TweenService") | |
985 | local Coloursss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
986 | local Inttt = 0 | |
987 | while wait(0.5) do | |
988 | if Inttt == #Coloursss then Inttt = 0 end | |
989 | Inttt = Inttt+1 | |
990 | TweenService:Create(SKILL4TEXT,TweenInfo.new(1),{TextColor3 = Coloursss[Inttt]}):Play() | |
991 | end | |
992 | end) | |
993 | ||
994 | --spawn(function() | |
995 | --local TweenService = game:GetService("TweenService") | |
996 | --local Clourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
997 | --local Itt = 0 | |
998 | --while wait(0.5) do | |
999 | -- --if Itt == #Clourss then Itt = 0 end | |
1000 | -- --Itt = Itt+1 | |
1001 | -- --TweenService:Create(SKILL5TEXT,TweenInfo.new(1),{TextColor3 = Clourss[Itt]}):Play() | |
1002 | --end | |
1003 | --end) | |
1004 | ||
1005 | spawn(function() | |
1006 | local TweenService = game:GetService("TweenService") | |
1007 | local Clouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
1008 | local Itlt = 0 | |
1009 | while wait(0.5) do | |
1010 | if Itlt == #Clouurss then Itlt = 0 end | |
1011 | Itlt = Itlt+1 | |
1012 | TweenService:Create(SKILL1TEXT,TweenInfo.new(1),{TextColor3 = Clouurss[Itlt]}):Play() | |
1013 | end | |
1014 | end) | |
1015 | ||
1016 | spawn(function() | |
1017 | local TweenService = game:GetService("TweenService") | |
1018 | local Cloouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
1019 | local Ixtlt = 0 | |
1020 | while wait(0.5) do | |
1021 | if Ixtlt == #Cloouurss then Ixtlt = 0 end | |
1022 | Ixtlt = Ixtlt+1 | |
1023 | TweenService:Create(SKILL2TEXT,TweenInfo.new(1),{TextColor3 = Cloouurss[Ixtlt]}):Play() | |
1024 | end | |
1025 | end) | |
1026 | ||
1027 | spawn(function() | |
1028 | local TweenService = game:GetService("TweenService") | |
1029 | local Cllouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)} | |
1030 | local Itplt = 0 | |
1031 | while wait(0.5) do | |
1032 | if Itplt == #Cllouurss then Itplt = 0 end | |
1033 | Itplt = Itplt+1 | |
1034 | TweenService:Create(SKILL3TEXT,TweenInfo.new(1),{TextColor3 = Cllouurss[Itplt]}):Play() | |
1035 | end | |
1036 | end) | |
1037 | ||
1038 | local r = 255 | |
1039 | local g = 0 | |
1040 | local b = 0 | |
1041 | ||
1042 | local random3 = coroutine.wrap(function() | |
1043 | while true do | |
1044 | ||
1045 | for i = 0, 254/5 do | |
1046 | Swait() | |
1047 | ||
1048 | g = g + 5 | |
1049 | end | |
1050 | for i = 0, 254/5 do | |
1051 | Swait() | |
1052 | ||
1053 | r = r - 5 | |
1054 | end | |
1055 | for i = 0, 254/5 do | |
1056 | Swait() | |
1057 | b = b + 5 | |
1058 | end | |
1059 | for i = 0, 254/5 do | |
1060 | Swait() | |
1061 | g = g - 5 | |
1062 | end | |
1063 | for i = 0, 254/5 do | |
1064 | Swait() | |
1065 | r = r + 5 | |
1066 | end | |
1067 | for i = 0, 254/5 do | |
1068 | Swait() | |
1069 | b = b - 5 | |
1070 | end | |
1071 | ||
1072 | ||
1073 | ||
1074 | Swait() | |
1075 | ||
1076 | ||
1077 | ||
1078 | ||
1079 | ||
1080 | ||
1081 | ||
1082 | ||
1083 | end | |
1084 | ||
1085 | end) | |
1086 | random3() | |
1087 | local r1 = r | |
1088 | local g1 = g | |
1089 | local b1 = b | |
1090 | ||
1091 | local RainbowEffect = coroutine.wrap(function() | |
1092 | while true do | |
1093 | Swait() | |
1094 | r1 = r | |
1095 | g1 = g | |
1096 | b1 = b | |
1097 | ||
1098 | end | |
1099 | ||
1100 | end) | |
1101 | ||
1102 | ||
1103 | function WACKYEFFECT(Table) | |
1104 | ||
1105 | local TYPE = Table.EffectType or "Sphere" | |
1106 | local SIZE = Table.Size or VT(1, 1, 1) | |
1107 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
1108 | local TRANSPARENCY = Table.Transparency or 0 | |
1109 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
1110 | local CFRAME = Table.CFrame or Torso.CFrame | |
1111 | local MOVEDIRECTION = Table.MoveToPos or nil | |
1112 | local ROTATION1 = Table.RotationX or 0 | |
1113 | local ROTATION2 = Table.RotationY or 0 | |
1114 | local ROTATION3 = Table.RotationZ or 0 | |
1115 | local MATERIAL = Table.Material or "Neon" | |
1116 | local COLOR = Table.Color or C3(r1/255,g1/255, b1/255) | |
1117 | ||
1118 | ||
1119 | RainbowEffect() | |
1120 | local TIME = Table.Time or 45 | |
1121 | local SOUNDID = Table.SoundID or nil | |
1122 | local SOUNDPITCH = Table.SoundPitch or nil | |
1123 | local SOUNDVOLUME = Table.SoundVolume or nil | |
1124 | coroutine.resume(coroutine.create(function() | |
1125 | ||
1126 | ||
1127 | local PLAYSSOUND = false | |
1128 | local SOUND | |
1129 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
1130 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1131 | PLAYSSOUND = true | |
1132 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1133 | end | |
1134 | ||
1135 | local colorss = coroutine.wrap(function() | |
1136 | for i = 0,50,1 do | |
1137 | ||
1138 | Swait() | |
1139 | ||
1140 | EFFECT.Color = Color3.new(r1/255,g1/255, b1/255) | |
1141 | end | |
1142 | end) | |
1143 | colorss() | |
1144 | local MSH | |
1145 | if TYPE == "Sphere" then | |
1146 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
1147 | elseif TYPE == "Block" then | |
1148 | MSH = IT("BlockMesh", EFFECT) | |
1149 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
1150 | elseif TYPE == "Wave" then | |
1151 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1152 | elseif TYPE == "Ring" then | |
1153 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
1154 | elseif TYPE == "Slash" then | |
1155 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1156 | elseif TYPE == "Round Slash" then | |
1157 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1158 | elseif TYPE == "Swirl" then | |
1159 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
1160 | elseif TYPE == "Skull" then | |
1161 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
1162 | elseif TYPE == "Crystal" then | |
1163 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
1164 | end | |
1165 | if MSH ~= nil then | |
1166 | local MOVESPEED | |
1167 | if MOVEDIRECTION ~= nil then | |
1168 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
1169 | end | |
1170 | local GROWTH = SIZE - ENDSIZE | |
1171 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1172 | if TYPE == "Block" then | |
1173 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1174 | else | |
1175 | EFFECT.CFrame = CFRAME | |
1176 | end | |
1177 | for LOOP = 1, TIME + 1 do | |
1178 | Swait() | |
1179 | ||
1180 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
1181 | if TYPE == "Wave" then | |
1182 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
1183 | end | |
1184 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
1185 | if TYPE == "Block" then | |
1186 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1187 | else | |
1188 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
1189 | end | |
1190 | if MOVEDIRECTION ~= nil then | |
1191 | local ORI = EFFECT.Orientation | |
1192 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
1193 | EFFECT.Orientation = ORI | |
1194 | end | |
1195 | end | |
1196 | if PLAYSSOUND == false then | |
1197 | EFFECT:remove() | |
1198 | else | |
1199 | repeat | |
1200 | Swait() | |
1201 | until SOUND.Playing == false | |
1202 | EFFECT:remove() | |
1203 | end | |
1204 | elseif PLAYSSOUND == false then | |
1205 | EFFECT:remove() | |
1206 | else | |
1207 | repeat | |
1208 | Swait() | |
1209 | until SOUND.Playing == false | |
1210 | EFFECT:remove() | |
1211 | end | |
1212 | end)) | |
1213 | end | |
1214 | ||
1215 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1216 | local NEWMESH = IT(MESH) | |
1217 | if MESH == "SpecialMesh" then | |
1218 | NEWMESH.MeshType = MESHTYPE | |
1219 | if MESHID ~= "nil" and MESHID ~= "" then | |
1220 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
1221 | end | |
1222 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1223 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
1224 | end | |
1225 | end | |
1226 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1227 | NEWMESH.Scale = SCALE | |
1228 | NEWMESH.Parent = PARENT | |
1229 | return NEWMESH | |
1230 | end | |
1231 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1232 | local NEWPART = IT("Part") | |
1233 | NEWPART.formFactor = FORMFACTOR | |
1234 | NEWPART.Reflectance = REFLECTANCE | |
1235 | NEWPART.Transparency = TRANSPARENCY | |
1236 | NEWPART.CanCollide = false | |
1237 | NEWPART.Locked = true | |
1238 | NEWPART.Anchored = true | |
1239 | if ANCHOR == false then | |
1240 | NEWPART.Anchored = false | |
1241 | end | |
1242 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1243 | NEWPART.Name = NAME | |
1244 | NEWPART.Size = SIZE | |
1245 | NEWPART.Position = Torso.Position | |
1246 | NEWPART.Material = MATERIAL | |
1247 | NEWPART:BreakJoints() | |
1248 | NEWPART.Parent = PARENT | |
1249 | return NEWPART | |
1250 | end | |
1251 | ||
1252 | local DParticles = script.Death | |
1253 | DParticles:remove() | |
1254 | DParticles.Name = "ArchangelDeathParticles" | |
1255 | ||
1256 | function MakeForm(PART, TYPE) | |
1257 | if TYPE == "Cyl" then | |
1258 | local MSH = IT("CylinderMesh", PART) | |
1259 | elseif TYPE == "Ball" then | |
1260 | local MSH = IT("SpecialMesh", PART) | |
1261 | MSH.MeshType = "Sphere" | |
1262 | elseif TYPE == "Wedge" then | |
1263 | local MSH = IT("SpecialMesh", PART) | |
1264 | MSH.MeshType = "Wedge" | |
1265 | end | |
1266 | end | |
1267 | Debris = game:GetService("Debris") | |
1268 | ||
1269 | local DECAL = IT("Decal") | |
1270 | function MakeRing() | |
1271 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
1272 | local MSH = IT("BlockMesh", RING) | |
1273 | local TOP = DECAL:Clone() | |
1274 | local BOTTOM = DECAL:Clone() | |
1275 | TOP.Parent = RING | |
1276 | BOTTOM.Parent = RING | |
1277 | TOP.Face = "Top" | |
1278 | BOTTOM.Face = "Bottom" | |
1279 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1280 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
1281 | local function REMOVE() | |
1282 | coroutine.resume(coroutine.create(function() | |
1283 | local SIZE = MSH.Scale.X | |
1284 | for i = 1, 35 do | |
1285 | Swait() | |
1286 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
1287 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
1288 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
1289 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
1290 | end | |
1291 | RING:remove() | |
1292 | end)) | |
1293 | end | |
1294 | return RING, MSH, REMOVE | |
1295 | end | |
1296 | ||
1297 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1298 | local TORSO = Torso | |
1299 | local HUM = Humanoid | |
1300 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1301 | coroutine.wrap(function() | |
1302 | VT = Vector3.new | |
1303 | MRANDOM = math.random | |
1304 | local A = TIME | |
1305 | local B = INTENSITY | |
1306 | local C = true | |
1307 | local HUMANOID = Humanoid | |
1308 | local TIMER = A or 35 | |
1309 | local SHAKE = B or 5 | |
1310 | local FADE = C or true | |
1311 | if HUMANOID then | |
1312 | local FADER = SHAKE / TIMER | |
1313 | for i = 1, TIMER do | |
1314 | wait() | |
1315 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1316 | end | |
1317 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1318 | end | |
1319 | ||
1320 | end)() | |
1321 | end | |
1322 | end | |
1323 | ||
1324 | function KillChildren(v) | |
1325 | v:BreakJoints() | |
1326 | for _, c in pairs(v:GetChildren()) do | |
1327 | if c:IsA("BasePart") then | |
1328 | if c.Transparency < 1 then | |
1329 | if c:FindFirstChildOfClass("Decal") then | |
1330 | c:FindFirstChildOfClass("Decal"):remove() | |
1331 | end | |
1332 | particles(c) | |
1333 | c.PE.Enabled = true | |
1334 | c.Parent = Effects | |
1335 | c.CanCollide = false | |
1336 | c.Material = "Neon" | |
1337 | c.Color = C3(1,1,1) | |
1338 | c.Transparency = 1 | |
1339 | local grav = Instance.new("BodyPosition",c) | |
1340 | grav.P = 20000 | |
1341 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1342 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1343 | grav.Name = "GravityForce" | |
1344 | coroutine.resume(coroutine.create(function() | |
1345 | for i = 1, 20 do | |
1346 | Swait() | |
1347 | c.Transparency = c.Transparency + 1/20 | |
1348 | end | |
1349 | c.PE.Enabled = false | |
1350 | Debris:AddItem(c,2) | |
1351 | end)) | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | end | |
1356 | ||
1357 | function killnearest(position,range,maxstrength) | |
1358 | for i,v in ipairs(workspace:GetChildren()) do | |
1359 | local body = v:GetChildren() | |
1360 | for part = 1, #body do | |
1361 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1362 | if(body[part].Position - position).Magnitude < range then | |
1363 | if v.ClassName == "Model" then | |
1364 | v:BreakJoints() | |
1365 | end | |
1366 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1367 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1368 | end | |
1369 | end | |
1370 | end | |
1371 | if v.ClassName == "Part" then | |
1372 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1373 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1374 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | end | |
1379 | ||
1380 | function ApplyAoE(POSITION, RANGE) | |
1381 | local PARTS = {} | |
1382 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1383 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1384 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1385 | if HUM then | |
1386 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1387 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1388 | CHILD:BreakJoints() | |
1389 | for index, PART in pairs(CHILD:GetChildren()) do | |
1390 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
1391 | local P = DParticles:Clone() | |
1392 | ||
1393 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
1394 | ||
1395 | table.insert(PARTS, {PART, P}) | |
1396 | end | |
1397 | end | |
1398 | end | |
1399 | end | |
1400 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
1401 | local FOLDER = IT("Folder", CHILD) | |
1402 | FOLDER.Name = "ewdfrfgrwefd" | |
1403 | local P = DParticles:Clone() | |
1404 | ||
1405 | CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
1406 | ||
1407 | ||
1408 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
1409 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
1410 | table.insert(PARTS, {CHILD, P}) | |
1411 | end | |
1412 | end | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | if #PARTS > 0 then | |
1415 | for i = 1, 85 do | |
1416 | Swait() | |
1417 | for E = 1, #PARTS do | |
1418 | local F = PARTS[E] | |
1419 | local A = F[1] | |
1420 | local B = F[2] | |
1421 | A.Transparency = A.Transparency + 0.011764705882352941 | |
1422 | B.Rate = math.ceil(B.Rate * 1.2) | |
1423 | for index, E in pairs(A:GetChildren()) do | |
1424 | ||
1425 | end | |
1426 | end | |
1427 | end | |
1428 | for E = 1, #PARTS do | |
1429 | local F = PARTS[E] | |
1430 | local A = F[1] | |
1431 | local B = F[2] | |
1432 | B.Enabled = false | |
1433 | Debris:AddItem(A, 3) | |
1434 | end | |
1435 | end | |
1436 | end)) | |
1437 | end | |
1438 | ||
1439 | function AntiTimeStop() | |
1440 | for _, c in pairs(Character:GetChildren()) do | |
1441 | if c:IsA("Part") and c ~= RootPart then | |
1442 | c.Anchored = false | |
1443 | end | |
1444 | end | |
1445 | if UNANCHOR == true then | |
1446 | RootPart.Anchored = false | |
1447 | else | |
1448 | RootPart.Anchored = true | |
1449 | end | |
1450 | end | |
1451 | ||
1452 | Humanoid.Changed:connect(function(Jump) | |
1453 | if Jump == "Jump" and (Disable_Jump == true) then | |
1454 | Humanoid.Jump = false | |
1455 | end | |
1456 | ||
1457 | ||
1458 | end) | |
1459 | ||
1460 | ||
1461 | local cR=255 | |
1462 | local cG=0 | |
1463 | local cB=0 | |
1464 | local flg5=1 local omgidk=1 | |
1465 | local add=7.5 | |
1466 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
1467 | if omgidk>10000 then omgidk=0 end | |
1468 | omgidk=omgidk+1 | |
1469 | if cR>=255 then flg5=1 end | |
1470 | if cG>=255 then flg5=2 end | |
1471 | if cB>=255 then flg5=3 end | |
1472 | if flg5==1 then cR=cR-add cG=cG+add end | |
1473 | if flg5==2 then cG=cG-add cB=cB+add end | |
1474 | if flg5==3 then cB=cB-add cR=cR+add end | |
1475 | color=Color3.fromRGB(cR,cG,cB) | |
1476 | end) | |
1477 | ||
1478 | --------------------------------------------------\\\\ | |
1479 | -- ATTACKS |||| | |
1480 | --------------------------------------------------//// | |
1481 | ||
1482 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
1483 | coroutine.resume(coroutine.create(function() | |
1484 | local METEOR = IT("Model",Effects) | |
1485 | METEOR.Name = "Meteorite" | |
1486 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1487 | METEOR.PrimaryPart = CENTER | |
1488 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
1489 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1490 | for i = 1, 15 do | |
1491 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE) | |
1492 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1493 | end | |
1494 | if ISDEBREE ~= true then | |
1495 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1496 | else | |
1497 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1498 | end | |
1499 | local IMPACT = false | |
1500 | CreateSound(463593339, CENTER, 10, 0.6) | |
1501 | if SIZE >= 3.5 then | |
1502 | for i = 1, MRANDOM(3,7) do | |
1503 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
1504 | end | |
1505 | end | |
1506 | for i = 1, 200 do | |
1507 | Swait() | |
1508 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
1509 | if HITFLOOR == nil then | |
1510 | local ORI = CENTER.Orientation | |
1511 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
1512 | else | |
1513 | if HITFLOOR.Anchored == true then | |
1514 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
1515 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
1516 | end | |
1517 | IMPACT = true | |
1518 | break | |
1519 | end | |
1520 | end | |
1521 | if IMPACT == true then | |
1522 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1523 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
1524 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
1525 | ApplyAoE(CENTER.Position,30*SIZE) | |
1526 | end | |
1527 | METEOR:remove() | |
1528 | end)) | |
1529 | end | |
1530 | ||
1531 | function SpawnSmite(POS) | |
1532 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
1533 | local EMITPOS = HITPOS | |
1534 | if HITFLOOR ~= nil then | |
1535 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1536 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
1537 | EMITPOS = HITPOS | |
1538 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1539 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
1540 | EMITPOS = HITPOS | |
1541 | end | |
1542 | end | |
1543 | if HITFLOOR ~= nil then | |
1544 | ApplyAoE(EMITPOS,10) | |
1545 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) | |
1546 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1547 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1548 | for i = 1, 5 do | |
1549 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
1550 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) | |
1551 | end | |
1552 | end | |
1553 | end | |
1554 | ||
1555 | function Meteor() | |
1556 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1557 | if DIST > 180 then | |
1558 | DIST = 180 | |
1559 | end | |
1560 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1561 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1562 | if HITFLOOR then | |
1563 | local POS = HITPOS | |
1564 | ATTACK = true | |
1565 | Rooted = true | |
1566 | local WARPED = false | |
1567 | local SMASHED = false | |
1568 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1569 | coroutine.resume(coroutine.create(function() | |
1570 | repeat | |
1571 | Swait() | |
1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1578 | until WARPED == true | |
1579 | repeat | |
1580 | Swait() | |
1581 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1585 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1587 | until SMASHED == true | |
1588 | repeat | |
1589 | Swait() | |
1590 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1596 | until ATTACK == false | |
1597 | end)) | |
1598 | VALUE1 = true | |
1599 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1600 | for i = 1, 25 do | |
1601 | Swait() | |
1602 | for _, c in pairs(Character:GetChildren()) do | |
1603 | if c.ClassName == "Part" then | |
1604 | c.Transparency = c.Transparency + 1/25 | |
1605 | end | |
1606 | end | |
1607 | for _, c in pairs(Weapon:GetChildren()) do | |
1608 | if c.ClassName == "Part" then | |
1609 | c.Transparency = c.Transparency + 1/25 | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | UNANCHOR = false | |
1614 | RootPart.Anchored = true | |
1615 | RootPart.Velocity = VT(0,0,0) | |
1616 | local ROOTPOS = RootPart.Position | |
1617 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1618 | WARPED = true | |
1619 | for i = 1, 25 do | |
1620 | Swait() | |
1621 | for _, c in pairs(Character:GetChildren()) do | |
1622 | if c.ClassName == "Part" then | |
1623 | c.Transparency = c.Transparency - 0/25 | |
1624 | end | |
1625 | end | |
1626 | for _, c in pairs(Weapon:GetChildren()) do | |
1627 | if c.ClassName == "Part" then | |
1628 | c.Transparency = c.Transparency - 1/25 | |
1629 | end | |
1630 | end | |
1631 | end | |
1632 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Color3.fromRGB(cR,cG,cB)", "Part", VT(0,0,0)) | |
1633 | SHELL.CFrame = RootPart.CFrame | |
1634 | MakeForm(SHELL,"Ball") | |
1635 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1636 | for i = 1, 10 do | |
1637 | Swait() | |
1638 | SHELL.Transparency = SHELL.Transparency - 0 | |
1639 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
1640 | end | |
1641 | for i = 1, math.ceil(75/2) do | |
1642 | Swait() | |
1643 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1644 | SHELL.CFrame = CF(RootPart.Position) | |
1645 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1646 | end | |
1647 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1648 | SHELL.CFrame = CF(RootPart.Position) | |
1649 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1650 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1651 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1652 | for i = 1, 5 do | |
1653 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1654 | end | |
1655 | SHELL:remove() | |
1656 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
1657 | SMASHED = true | |
1658 | wait(1) | |
1659 | VALUE1 = false | |
1660 | UNANCHOR = true | |
1661 | ATTACK = false | |
1662 | Rooted = false | |
1663 | end | |
1664 | end | |
1665 | ||
1666 | ||
1667 | function Click() | |
1668 | ATTACK = true | |
1669 | Rooted = false | |
1670 | local HIT = nil | |
1671 | OFFSET = -45 | |
1672 | for i=0, 1, 0.1 / Animation_Speed do | |
1673 | Swait() | |
1674 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1675 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1676 | end | |
1677 | OFFSET = 45 | |
1678 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
1679 | PUNCH.CanCollide = true | |
1680 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0)) | |
1681 | TAUNT = true | |
1682 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
1683 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1684 | HIT = hit.Parent | |
1685 | end | |
1686 | end) | |
1687 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1688 | Swait() | |
1689 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
1690 | if HIT ~= nil then | |
1691 | break | |
1692 | end | |
1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1696 | end | |
1697 | PUNCH:remove() | |
1698 | TOUCH:disconnect() | |
1699 | if HIT ~= nil then | |
1700 | for _, c in pairs(HIT:GetChildren()) do | |
1701 | if c:IsA("BasePart") then | |
1702 | c.Anchored = true | |
1703 | end | |
1704 | end | |
1705 | Rooted = true | |
1706 | CreateSound(649634100, Torso, 10, 0.8) | |
1707 | CreateSound(1368573150, RightArm, 3, 1.5) | |
1708 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1709 | Swait() | |
1710 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
1712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1714 | end | |
1715 | for _, c in pairs(HIT:GetChildren()) do | |
1716 | if c:IsA("BasePart") then | |
1717 | c.Anchored = false | |
1718 | end | |
1719 | end | |
1720 | KillChildren(HIT) | |
1721 | end | |
1722 | OFFSET = 0 | |
1723 | ATTACK = false | |
1724 | Rooted = false | |
1725 | TAUNT = false | |
1726 | end | |
1727 | ||
1728 | function Boom() | |
1729 | Rooted = true | |
1730 | ATTACK = true | |
1731 | Character:BreakJoints() | |
1732 | local Explosion = IT("Explosion",Effects) | |
1733 | Explosion.Position = HandlePart.Position | |
1734 | Explosion.BlastPressure = 5000000 | |
1735 | local PRT = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0)) | |
1736 | PRT.CanCollide = false | |
1737 | PRT.CFrame = CF(HandlePart.Position) | |
1738 | Debris:AddItem(PRT,10) | |
1739 | CreateSound("2248511", Effects, 10, 0.2) | |
1740 | MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6)) | |
1741 | MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6)) | |
1742 | MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5)) | |
1743 | MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5)) | |
1744 | CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5)) | |
1745 | CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6)) | |
1746 | CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3)) | |
1747 | for i = 1, 250 do | |
1748 | Swait() | |
1749 | killnearest(PRT.Position,750000,75) | |
1750 | end | |
1751 | ATTACK = false | |
1752 | Rooted = false | |
1753 | end | |
1754 | ||
1755 | function Dismantle() | |
1756 | ||
1757 | local model = Instance.new("Model") | |
1758 | model.Parent = workspace | |
1759 | model.Name = math.random(-10000,10000) | |
1760 | ||
1761 | ||
1762 | local Spawner = Instance.new("Part") | |
1763 | Spawner.Name = "12qwaszx" | |
1764 | Spawner.CFrame = (Mouse.Hit) | |
1765 | Spawner.Anchored = true | |
1766 | Spawner.Size = Vector3.new(0,0,0) | |
1767 | Spawner.Transparency = 1 | |
1768 | Spawner.Parent = workspace | |
1769 | ||
1770 | ||
1771 | ||
1772 | ||
1773 | ||
1774 | local Box = Instance.new("Part") | |
1775 | Box.Position = (Spawner.Position) | |
1776 | Box.CanCollide = false | |
1777 | Box.Transparency = 0.5 | |
1778 | Box.Size = Vector3.new(20,20,20) | |
1779 | Box.Anchored = true | |
1780 | Box.Material = "Neon" | |
1781 | Box.Parent = model | |
1782 | ||
1783 | local selection = Instance.new("SelectionBox") | |
1784 | selection.Parent = Box | |
1785 | selection.Adornee = Box | |
1786 | selection.LineThickness = 1 | |
1787 | ||
1788 | ||
1789 | local face1 = Instance.new("Part") | |
1790 | face1.Size = Vector3.new(2,20,20) | |
1791 | face1.Transparency = 1 | |
1792 | face1.CFrame = (Spawner.CFrame) | |
1793 | face1.Anchored = true | |
1794 | face1.Parent = model | |
1795 | face1.CFrame = Box.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1796 | face1.Material = "Neon" | |
1797 | ||
1798 | local face2 = Instance.new("Part") | |
1799 | face2.Size = Vector3.new(2,20,20) | |
1800 | face2.Transparency = 1 | |
1801 | face2.CFrame = (Spawner.CFrame) | |
1802 | face2.Anchored = true | |
1803 | face2.Parent = model | |
1804 | face2.CFrame = Box.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1805 | face2.Material = "Neon" | |
1806 | ||
1807 | local face3 = Instance.new("Part") | |
1808 | face3.Size = Vector3.new(20,20,2) | |
1809 | face3.Transparency = 1 | |
1810 | face3.CFrame = (Spawner.CFrame) | |
1811 | face3.Anchored = true | |
1812 | face3.Parent = model | |
1813 | face3.CFrame = Box.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1814 | face3.Material = "Neon" | |
1815 | ||
1816 | local face4 = Instance.new("Part") | |
1817 | face4.Size = Vector3.new(20,20,2) | |
1818 | face4.Transparency = 1 | |
1819 | face4.CFrame = (Spawner.CFrame) | |
1820 | face4.Anchored = true | |
1821 | face4.Parent = model | |
1822 | face4.CFrame = Box.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1823 | face4.Material = "Neon" | |
1824 | ||
1825 | local face5 = Instance.new("Part") | |
1826 | face5.Size = Vector3.new(20,2,20) | |
1827 | face5.Transparency = 1 | |
1828 | face5.CFrame = (Spawner.CFrame) | |
1829 | face5.Anchored = true | |
1830 | face5.Parent = model | |
1831 | face5.CFrame = Box.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1832 | face5.Material = "Neon" | |
1833 | ||
1834 | local face6 = Instance.new("Part") | |
1835 | face6.Size = Vector3.new(20,2,20) | |
1836 | face6.Transparency = 1 | |
1837 | face6.CFrame = (Spawner.CFrame) | |
1838 | face6.Anchored = true | |
1839 | face6.Parent = model | |
1840 | face6.CFrame = Box.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1841 | face6.Material = "Neon" | |
1842 | ||
1843 | ||
1844 | ||
1845 | ||
1846 | ||
1847 | ||
1848 | ||
1849 | ||
1850 | ||
1851 | model.PrimaryPart = Spawner | |
1852 | ||
1853 | ||
1854 | ||
1855 | ||
1856 | local RainbowEffect = coroutine.wrap(function() | |
1857 | ||
1858 | while true do | |
1859 | Swait() | |
1860 | Box.Color = Color3.new(r/255,g/255,b/255) | |
1861 | ||
1862 | ||
1863 | ||
1864 | ||
1865 | ||
1866 | ||
1867 | ||
1868 | selection.Color3 = Color3.new(r/255,g/255,b/255) | |
1869 | ||
1870 | end | |
1871 | end) | |
1872 | ||
1873 | RainbowEffect() | |
1874 | local e = 0 | |
1875 | ||
1876 | ||
1877 | local killing = false | |
1878 | ||
1879 | if killing == false then | |
1880 | function onTouched(part) | |
1881 | ||
1882 | ||
1883 | local hit = part | |
1884 | hit.CFrame = CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y, Spawner.CFrame.Z) | |
1885 | ||
1886 | end | |
1887 | else | |
1888 | ||
1889 | end | |
1890 | ||
1891 | ||
1892 | ||
1893 | ||
1894 | ||
1895 | ||
1896 | ||
1897 | ||
1898 | Box.Touched:connect(onTouched) | |
1899 | ||
1900 | ||
1901 | local spin = coroutine.wrap(function() | |
1902 | while true do | |
1903 | e = e + 0.01 | |
1904 | model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y ,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) ) | |
1905 | Swait() | |
1906 | end | |
1907 | ||
1908 | end) | |
1909 | ||
1910 | spin() | |
1911 | local moveup = coroutine.wrap(function() | |
1912 | local p = 0 | |
1913 | ||
1914 | ||
1915 | ||
1916 | for i = 0,0.7,0.01 do | |
1917 | Swait() | |
1918 | p = p+0.01 | |
1919 | ||
1920 | ||
1921 | ||
1922 | ||
1923 | ||
1924 | model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y + p,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) ) | |
1925 | ||
1926 | ||
1927 | ||
1928 | end | |
1929 | ||
1930 | ||
1931 | ||
1932 | end) | |
1933 | ||
1934 | ||
1935 | ||
1936 | moveup() | |
1937 | ||
1938 | ||
1939 | ||
1940 | ||
1941 | ||
1942 | ||
1943 | wait(1) | |
1944 | ||
1945 | local FLASH = coroutine.wrap(function() | |
1946 | local p = 1 | |
1947 | ||
1948 | ||
1949 | ||
1950 | for i = 0,0.7,0.01 do | |
1951 | Swait() | |
1952 | p = p-0.01 | |
1953 | ||
1954 | ||
1955 | face1.Transparency = p | |
1956 | face2.Transparency = p | |
1957 | face3.Transparency = p | |
1958 | face4.Transparency = p | |
1959 | face5.Transparency = p | |
1960 | face6.Transparency = p | |
1961 | end | |
1962 | ||
1963 | ||
1964 | ||
1965 | ||
1966 | ||
1967 | end) | |
1968 | ||
1969 | local sound = Instance.new("Sound") | |
1970 | sound.Parent = Box | |
1971 | sound.SoundId = "rbxassetid://1996663666" | |
1972 | sound.EmitterSize = 100 | |
1973 | sound.MaxDistance = 1000 | |
1974 | sound.TimePosition = 0 | |
1975 | sound:Play() | |
1976 | sound.Volume = 5 | |
1977 | ||
1978 | ||
1979 | ||
1980 | FLASH() | |
1981 | wait(2) | |
1982 | ||
1983 | sound:Pause() | |
1984 | ||
1985 | local sound2 = Instance.new("Sound") | |
1986 | sound2.Parent = Box | |
1987 | sound2.SoundId = "rbxassetid://178452241" | |
1988 | sound2.EmitterSize = 100 | |
1989 | sound2.MaxDistance = 1000 | |
1990 | sound2.TimePosition = 0 | |
1991 | sound2:Play() | |
1992 | sound2.Volume = 10 | |
1993 | ||
1994 | local LIGHTNING = coroutine.wrap(function() | |
1995 | local p = 0 | |
1996 | for i = 0,1,0.01 do | |
1997 | Swait() | |
1998 | face1.Transparency = p | |
1999 | face2.Transparency = p | |
2000 | face3.Transparency = p | |
2001 | face4.Transparency = p | |
2002 | face5.Transparency = p | |
2003 | face6.Transparency = p | |
2004 | p = p+0.08 | |
2005 | end | |
2006 | ||
2007 | ||
2008 | ||
2009 | end) | |
2010 | ||
2011 | LIGHTNING() | |
2012 | ||
2013 | ||
2014 | ||
2015 | ||
2016 | ||
2017 | function onTouched(part) | |
2018 | ||
2019 | ||
2020 | local hit = part | |
2021 | ||
2022 | ||
2023 | ||
2024 | ||
2025 | local dismantle2 = coroutine.wrap(function() | |
2026 | for i = 0,2,0.01 do | |
2027 | ||
2028 | ||
2029 | Swait() | |
2030 | ||
2031 | ||
2032 | ||
2033 | hit.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
2034 | ||
2035 | ||
2036 | ||
2037 | end | |
2038 | ||
2039 | end) | |
2040 | dismantle2() | |
2041 | ||
2042 | ||
2043 | ||
2044 | ||
2045 | ||
2046 | ||
2047 | ||
2048 | ||
2049 | ||
2050 | ||
2051 | ||
2052 | end | |
2053 | ||
2054 | Box.Touched:connect(onTouched) | |
2055 | ||
2056 | ||
2057 | ||
2058 | ||
2059 | ||
2060 | ||
2061 | ||
2062 | ||
2063 | ||
2064 | ||
2065 | ||
2066 | ||
2067 | wait() | |
2068 | local DISAPPER = coroutine.wrap(function() | |
2069 | local p = 0 | |
2070 | for i = 0,2,0.01 do | |
2071 | Swait() | |
2072 | face1.Transparency = face1.Transparency + p | |
2073 | face2.Transparency = face1.Transparency + p | |
2074 | face3.Transparency = face1.Transparency + p | |
2075 | face4.Transparency = face1.Transparency + p | |
2076 | face5.Transparency = face1.Transparency + p | |
2077 | face6.Transparency = face1.Transparency + p | |
2078 | Box.Transparency = p | |
2079 | selection.Transparency = p | |
2080 | p = p+0.01 | |
2081 | end | |
2082 | ||
2083 | ||
2084 | ||
2085 | end) | |
2086 | DISAPPER() | |
2087 | ||
2088 | wait(2) | |
2089 | ||
2090 | model:Remove() | |
2091 | end | |
2092 | ||
2093 | ||
2094 | ||
2095 | ----------------------------------------------------------------------------------------------------- | |
2096 | ||
2097 | function implode() | |
2098 | ||
2099 | ||
2100 | ||
2101 | end | |
2102 | ||
2103 | ||
2104 | ||
2105 | ||
2106 | ||
2107 | ||
2108 | ||
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | ||
2114 | ||
2115 | ||
2116 | ||
2117 | ||
2118 | ||
2119 | ||
2120 | function Smite() | |
2121 | ||
2122 | local spawner = Instance.new("Part") | |
2123 | spawner.Parent = workspace | |
2124 | spawner.Transparency = 1 | |
2125 | spawner.CFrame = (Mouse.Hit) | |
2126 | spawner.Size = Vector3.new(0,0,0) | |
2127 | spawner.Anchored = true | |
2128 | ||
2129 | local suck = Instance.new("Part") | |
2130 | suck.Transparency = 0 | |
2131 | suck.CFrame = (spawner.CFrame) | |
2132 | suck.Size = Vector3.new(70,70,70) | |
2133 | suck.Material = "Neon" | |
2134 | suck.Anchored = true | |
2135 | suck.CanCollide = false | |
2136 | suck.Shape = "Ball" | |
2137 | suck.Parent = workspace | |
2138 | ||
2139 | local colors = coroutine.wrap(function() | |
2140 | for i = 1,55 do | |
2141 | Swait() | |
2142 | ||
2143 | ||
2144 | ||
2145 | suck.Color = Color3.new(r/255,g/255,b/255) | |
2146 | end | |
2147 | ||
2148 | ||
2149 | end) | |
2150 | ||
2151 | colors() | |
2152 | ||
2153 | ||
2154 | local fade = coroutine.wrap(function() | |
2155 | ||
2156 | local p = 0 | |
2157 | ||
2158 | for i = 1,55 do | |
2159 | ||
2160 | ||
2161 | suck.Transparency = p | |
2162 | p = p+0.02 | |
2163 | Swait() | |
2164 | end | |
2165 | ||
2166 | ||
2167 | ||
2168 | end) | |
2169 | ||
2170 | fade() | |
2171 | ||
2172 | ||
2173 | ||
2174 | ||
2175 | local size = coroutine.wrap(function() | |
2176 | ||
2177 | local p = 70 | |
2178 | ||
2179 | for i = 1,55 do | |
2180 | ||
2181 | ||
2182 | ||
2183 | ||
2184 | suck.Size = Vector3.new(p,p,p) | |
2185 | p = p - 1 | |
2186 | ||
2187 | Swait() | |
2188 | end | |
2189 | ||
2190 | ||
2191 | ||
2192 | end) | |
2193 | ||
2194 | size() | |
2195 | ||
2196 | local move = coroutine.wrap(function() | |
2197 | for i = 1,55 do | |
2198 | Swait() | |
2199 | ||
2200 | suck.CFrame = (spawner.CFrame) | |
2201 | ||
2202 | ||
2203 | end | |
2204 | ||
2205 | end) | |
2206 | ||
2207 | move() | |
2208 | ||
2209 | function onTouched(part) | |
2210 | local hit = part | |
2211 | ||
2212 | if hit:FindFirstChild("BodyPosition") then | |
2213 | else | |
2214 | ||
2215 | local blackhole1 = coroutine.wrap(function() | |
2216 | local pull = Instance.new("BodyPosition") | |
2217 | pull.position = suck.Position | |
2218 | pull.Parent = hit | |
2219 | pull.P = 10000000000 | |
2220 | pull.MaxForce = Vector3.new(10000,10000,10000) | |
2221 | wait(2) | |
2222 | pull:Remove() | |
2223 | ||
2224 | end) | |
2225 | blackhole1() | |
2226 | end | |
2227 | ||
2228 | end | |
2229 | ||
2230 | suck.Touched:connect(onTouched) | |
2231 | ||
2232 | wait(1) | |
2233 | suck:Remove() | |
2234 | ||
2235 | local death = Instance.new("Part") | |
2236 | ||
2237 | local boooom = coroutine.wrap(function() | |
2238 | Swait() | |
2239 | ||
2240 | local bang = Instance.new("Explosion") | |
2241 | ||
2242 | bang.BlastPressure = math.huge | |
2243 | bang.BlastRadius = 20 | |
2244 | bang.DestroyJointRadiusPercent = 100 | |
2245 | bang.Position = (spawner.Position) | |
2246 | bang.Visible = false | |
2247 | bang.Parent = spawner | |
2248 | ||
2249 | local sound2 = Instance.new("Sound") | |
2250 | sound2.Parent = spawner | |
2251 | sound2.SoundId = "rbxassetid://168586586" | |
2252 | sound2.EmitterSize = 100 | |
2253 | sound2.MaxDistance = 1000 | |
2254 | sound2.TimePosition = 0 | |
2255 | sound2:Play() | |
2256 | sound2.Volume = 10 | |
2257 | ||
2258 | death.Parent = workspace | |
2259 | death.Transparency = 1 | |
2260 | death.CFrame = (spawner.CFrame) | |
2261 | death.Size = Vector3.new(20,20,20) | |
2262 | ||
2263 | death.Velocity = Vector3.new(math.huge,math.huge,math.huge) | |
2264 | ||
2265 | local size = coroutine.wrap(function() | |
2266 | ||
2267 | local p = 20 | |
2268 | ||
2269 | for i = 1,55 do | |
2270 | ||
2271 | ||
2272 | ||
2273 | death.CFrame = (spawner.CFrame) | |
2274 | death.Size = Vector3.new(p,p,p) | |
2275 | p = p + 1 | |
2276 | ||
2277 | Swait() | |
2278 | end | |
2279 | ||
2280 | ||
2281 | ||
2282 | end) | |
2283 | ||
2284 | size() | |
2285 | ||
2286 | ||
2287 | bang.Parent = spawner | |
2288 | ||
2289 | end) | |
2290 | ||
2291 | boooom() | |
2292 | ||
2293 | local RING, MESH, DELET = MakeRing() | |
2294 | local POS = spawner.Position | |
2295 | RING.CFrame = CF(spawner.Position + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), spawner.Position) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2296 | ||
2297 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
2298 | ||
2299 | if HITFLOOR then | |
2300 | ||
2301 | local DIST = (RING.Position - HITPOS).Magnitude | |
2302 | ||
2303 | for i = 1, 5 do | |
2304 | WACKYEFFECT({ | |
2305 | EffectType = "Wave", | |
2306 | Size = VT(25, 0, 25), | |
2307 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
2308 | Transparency = 0, | |
2309 | Transparency2 = 1, | |
2310 | CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
2311 | MoveToPos = nil, | |
2312 | RotationX = 0, | |
2313 | RotationY = 3, | |
2314 | RotationZ = 0, | |
2315 | Material = "Neon", | |
2316 | ||
2317 | Color = C3(r1/255, g1/255, b1/255), | |
2318 | SoundID = nil, | |
2319 | SoundPitch = nil, | |
2320 | SoundVolume = nil | |
2321 | }) | |
2322 | WACKYEFFECT({ | |
2323 | EffectType = "Round Slash", | |
2324 | Size = VT(3, 0, 3) / 13, | |
2325 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
2326 | Transparency = 0, | |
2327 | Transparency2 = 1, | |
2328 | CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
2329 | MoveToPos = nil, | |
2330 | RotationX = 0, | |
2331 | RotationY = 0, | |
2332 | RotationZ = 0, | |
2333 | Material = "Neon", | |
2334 | Color = C3(r1/255, g1/255, b1/255), | |
2335 | SoundID = nil, | |
2336 | SoundPitch = nil, | |
2337 | SoundVolume = nil | |
2338 | }) | |
2339 | WACKYEFFECT({ | |
2340 | Time = 35, | |
2341 | EffectType = "Sphere", | |
2342 | Size = VT(22, 22, 22), | |
2343 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
2344 | Transparency = 0, | |
2345 | Transparency2 = 1, | |
2346 | CFrame = CF(spawner.Position), | |
2347 | MoveToPos = nil, | |
2348 | RotationX = 0, | |
2349 | RotationY = 0, | |
2350 | RotationZ = 0, | |
2351 | Material = "Neon", | |
2352 | ||
2353 | Color = C3(r1/255, g1/255, b1/255), | |
2354 | SoundID = 459523898, | |
2355 | SoundPitch = MRANDOM(9, 12) / 10, | |
2356 | SoundVolume = 10 | |
2357 | }) | |
2358 | end | |
2359 | SHAKECAM(spawner.Position, 100, 8, 15) | |
2360 | ApplyAoE(spawner.Position, 50) | |
2361 | ||
2362 | ||
2363 | ||
2364 | ||
2365 | ||
2366 | ||
2367 | ||
2368 | ||
2369 | ||
2370 | ||
2371 | ||
2372 | ||
2373 | ||
2374 | ||
2375 | ||
2376 | ||
2377 | for i = 1, 25 do | |
2378 | Swait() | |
2379 | ||
2380 | end | |
2381 | ||
2382 | end | |
2383 | ||
2384 | wait(0.2) | |
2385 | ||
2386 | death:Remove() | |
2387 | DELET() | |
2388 | wait(2) | |
2389 | spawner:Remove() | |
2390 | ||
2391 | end | |
2392 | ||
2393 | ||
2394 | ||
2395 | ||
2396 | ||
2397 | ||
2398 | ||
2399 | ||
2400 | ||
2401 | ||
2402 | ||
2403 | ||
2404 | ||
2405 | ||
2406 | ||
2407 | ||
2408 | ||
2409 | ||
2410 | ||
2411 | ||
2412 | ||
2413 | ||
2414 | ||
2415 | ||
2416 | ||
2417 | ||
2418 | ||
2419 | ||
2420 | ||
2421 | ||
2422 | ||
2423 | ||
2424 | ||
2425 | ||
2426 | ||
2427 | ||
2428 | ||
2429 | v = 0 | |
2430 | ||
2431 | ||
2432 | function onKeyPress(inputObject, gameProcessedEvent) | |
2433 | if inputObject.KeyCode == Enum.KeyCode.E then | |
2434 | v = 0 | |
2435 | SKILL7TEXT.Text = "[CLICK] Cube of Rainbow" | |
2436 | end | |
2437 | end | |
2438 | ||
2439 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2440 | ||
2441 | ||
2442 | function onKeyPress(inputObject, gameProcessedEvent) | |
2443 | if inputObject.KeyCode == Enum.KeyCode.R then | |
2444 | v = 1 | |
2445 | SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow" | |
2446 | end | |
2447 | end | |
2448 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2449 | ||
2450 | ||
2451 | Mouse.Button1Down:connect(function() | |
2452 | ||
2453 | ||
2454 | ||
2455 | if v == 0 then | |
2456 | Dismantle() | |
2457 | ||
2458 | end | |
2459 | ||
2460 | if v == 1 then | |
2461 | implode() | |
2462 | Smite() | |
2463 | end | |
2464 | ||
2465 | end) | |
2466 | ||
2467 | Mouse.KeyDown:connect(function(key) | |
2468 | if key == "f" then | |
2469 | SpawnSmite(Mouse.Hit.p) | |
2470 | end | |
2471 | if Key == "z" then | |
2472 | Smite() | |
2473 | end | |
2474 | if Key == "x" then | |
2475 | implode() | |
2476 | end | |
2477 | if Key == "c" then | |
2478 | Dismantle() | |
2479 | end | |
2480 | if key == "q" then | |
2481 | local pos = RootPart.Position | |
2482 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
2483 | end | |
2484 | if Key == "g" then | |
2485 | Boom() | |
2486 | end | |
2487 | end) | |
2488 | ||
2489 | ||
2490 | function onKeyPress(inputObject, gameProcessedEvent) | |
2491 | if inputObject.KeyCode == Enum.KeyCode.P then | |
2492 | ||
2493 | for _, c in pairs(Character:GetChildren()) do | |
2494 | c:Remove() | |
2495 | createstuff() | |
2496 | headness.Parent = Character | |
2497 | headness.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
2498 | weldBetween(headness,Head) | |
2499 | txt.Adornee = BlockHead | |
2500 | ||
2501 | ||
2502 | end | |
2503 | ||
2504 | sick.SoundId = "rbxassetid://556122490" | |
2505 | sick.Looped = true | |
2506 | sick.Pitch = 1 | |
2507 | sick.Volume = 2 | |
2508 | sick.Parent = Effects | |
2509 | sick.Playing = PLAYSONG | |
2510 | ||
2511 | local Effects = IT("Folder", Character) | |
2512 | Effects.Name = "Effects" | |
2513 | ||
2514 | local Effects = IT("Folder", Character) | |
2515 | Effects.Name = "Effects" | |
2516 | local deathpart = Instance.new("Part") | |
2517 | deathpart.Parent = game.Workspace | |
2518 | deathpart.CFrame = (Torso.CFrame) | |
2519 | deathpart.Anchored = true | |
2520 | deathpart.Size = Vector3.new(2,2,2) | |
2521 | deathpart.Material = ("Neon") | |
2522 | deathpart.CanCollide = false | |
2523 | deathpart.Transparency = 0 | |
2524 | deathpart.Shape = "Ball" | |
2525 | ||
2526 | ||
2527 | local stoptime = coroutine.wrap(function() | |
2528 | ||
2529 | local p = 2 | |
2530 | ||
2531 | ||
2532 | ||
2533 | for i = 1,10,0.1 do | |
2534 | ||
2535 | deathpart.CFrame = (Torso.CFrame) | |
2536 | ||
2537 | deathpart.Color = Color3.new(r/255,g/255,b/255) | |
2538 | deathpart.Size = Vector3.new(p,p,p) | |
2539 | Blockhead.Parent = headness | |
2540 | ||
2541 | p = p+2 | |
2542 | Swait() | |
2543 | end | |
2544 | ||
2545 | ||
2546 | ||
2547 | end) | |
2548 | ||
2549 | stoptime() | |
2550 | ||
2551 | ------------------------------------------ | |
2552 | ||
2553 | ||
2554 | ||
2555 | ||
2556 | local stoptime = coroutine.wrap(function() | |
2557 | ||
2558 | local p = 2 | |
2559 | ||
2560 | ||
2561 | ||
2562 | for i = 1,10,0.1 do | |
2563 | ||
2564 | ||
2565 | ||
2566 | ||
2567 | ||
2568 | deathpart.Transparency = p/30 | |
2569 | ||
2570 | p = p+1 | |
2571 | Swait() | |
2572 | end | |
2573 | ||
2574 | ||
2575 | ||
2576 | end) | |
2577 | ||
2578 | stoptime() | |
2579 | ||
2580 | ||
2581 | ||
2582 | ||
2583 | ||
2584 | ||
2585 | ||
2586 | ||
2587 | ||
2588 | ||
2589 | ||
2590 | ||
2591 | wait(1) | |
2592 | ||
2593 | deathpart:Remove() | |
2594 | ||
2595 | ||
2596 | end | |
2597 | ||
2598 | ||
2599 | ||
2600 | end | |
2601 | ||
2602 | game:GetService("UserInputService").InputBegan:connect(onKeyPress) | |
2603 | ||
2604 | ||
2605 | ||
2606 | ||
2607 | ||
2608 | ||
2609 | ||
2610 | ||
2611 | ||
2612 | ||
2613 | local random4 = coroutine.wrap(function() | |
2614 | while true do | |
2615 | ||
2616 | RightArm.Color = Color3.new(r/255,g/255,b/255) | |
2617 | LeftArm.Color = Color3.new(r/255,g/255,b/255) | |
2618 | RightLeg.Color = Color3.new(r/255,g/255,b/255) | |
2619 | LeftLeg.Color = Color3.new(r/255,g/255,b/255) | |
2620 | headness.Color = Color3.new(r/255,g/255,b/255) | |
2621 | Torso.Color = Color3.new(r/255,g/255,b/255) | |
2622 | headness.Transparency = 0.5 | |
2623 | RootPart.Transparency = 1 | |
2624 | ||
2625 | ||
2626 | Swait() | |
2627 | end | |
2628 | end) | |
2629 | ||
2630 | random4() | |
2631 | ||
2632 | while true do | |
2633 | ||
2634 | ||
2635 | RightArm.Transparency = 0.3 | |
2636 | LeftArm.Transparency = 0.3 | |
2637 | RightLeg.Transparency = 0.3 | |
2638 | LeftLeg.Transparency = 0.3 | |
2639 | Torso.Transparency = 0.3 | |
2640 | Head.Transparency = 1 | |
2641 | RightArm.Material = ("Neon") | |
2642 | LeftArm.Material = ("Neon") | |
2643 | LeftLeg.Material = ("Neon") | |
2644 | RightLeg.Material = ("Neon") | |
2645 | Torso.Material = ("Neon") | |
2646 | Head.Material = ("Neon") | |
2647 | headness.Material = ("Neon") | |
2648 | ||
2649 | ||
2650 | function fix() | |
2651 | ||
2652 | if Head.Size ~= Vector3.new(2,1,1)then | |
2653 | Head.Size = Vector3.new(1,1,1) | |
2654 | end | |
2655 | ||
2656 | ||
2657 | if RightArm.Size ~= Vector3.new(1,2,1)then | |
2658 | RightArm.Size = Vector3.new(1,2,1) | |
2659 | end | |
2660 | ||
2661 | ||
2662 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
2663 | LeftArm.Size = Vector3.new(1,2,1) | |
2664 | end | |
2665 | ||
2666 | if RightLeg.Size ~= Vector3.new(1,2,1)then | |
2667 | RightLeg.Size = Vector3.new(1,2,1) | |
2668 | end | |
2669 | ||
2670 | if LeftArm.Size ~= Vector3.new(1,2,1)then | |
2671 | LeftArm.Size = Vector3.new(1,2,1) | |
2672 | end | |
2673 | ||
2674 | if Torso.Size ~= Vector3.new(2,2,1)then | |
2675 | Torso.Size = Vector3.new(2,2,1) | |
2676 | end | |
2677 | end | |
2678 | ||
2679 | ||
2680 | ||
2681 | Swait() | |
2682 | ||
2683 | script.Parent = WEAPONGUI | |
2684 | ANIMATE.Parent = nil | |
2685 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2686 | v:Stop(); | |
2687 | end | |
2688 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2689 | Humanoid = IT("Humanoid",Character) | |
2690 | end | |
2691 | ||
2692 | SINE = SINE + CHANGE | |
2693 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2694 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2695 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2696 | local WALKSPEEDVALUE = 4 | |
2697 | ||
2698 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
2699 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2700 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2701 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2702 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2703 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
2704 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2705 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2706 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2707 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2708 | end | |
2709 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2710 | ANIM = "Jump" | |
2711 | if ATTACK == false then | |
2712 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2718 | end | |
2719 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2720 | ANIM = "Fall" | |
2721 | if ATTACK == false then | |
2722 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2725 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2726 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2727 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2728 | end | |
2729 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2730 | ANIM = "Idle" | |
2731 | if ATTACK == false then | |
2732 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2733 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2734 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2735 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2736 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2737 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2738 | end | |
2739 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2740 | ANIM = "Walk" | |
2741 | if ATTACK == false then | |
2742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2746 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2748 | end | |
2749 | end | |
2750 | for _, c in pairs(Character:GetChildren()) do | |
2751 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "SelectionBox" or c.Name == "Body Colors" then | |
2752 | c:remove() | |
2753 | end | |
2754 | end | |
2755 | AntiTimeStop() | |
2756 | fix() | |
2757 | ||
2758 | Humanoid.MaxHealth = 10e10 | |
2759 | Humanoid.Health = 10e10 | |
2760 | ||
2761 | ||
2762 | ||
2763 | ||
2764 | if Rooted == false then | |
2765 | Disable_Jump = false | |
2766 | Humanoid.WalkSpeed = Speed | |
2767 | elseif Rooted == true then | |
2768 | Disable_Jump = true | |
2769 | Humanoid.WalkSpeed = 0 | |
2770 | end | |
2771 | ||
2772 | ||
2773 | --1383666704 | |
2774 | sick.SoundId = "rbxassetid://556122490" | |
2775 | sick.Looped = true | |
2776 | sick.Pitch = 1 | |
2777 | sick.Volume = 2 | |
2778 | sick.Parent = Effects | |
2779 | sick.Playing = PLAYSONG | |
2780 | Humanoid.PlatformStand = false | |
2781 | Humanoid.Name = "the god of shapes" | |
2782 | refit() | |
2783 | ||
2784 | for _, c in pairs(Character:GetChildren()) do | |
2785 | if c:IsA("BasePart") and ATTACK == false then | |
2786 | for _, e in pairs(c:GetChildren()) do | |
2787 | if e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ParticleEmitter") or e:IsA("Fire") or e:IsA("Smoke") or e:IsA("SelectionBox") or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
2788 | e:remove() | |
2789 | end | |
2790 | end | |
2791 | end | |
2792 | end | |
2793 | end |