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Nov 12th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. ----God of shapes created by Father_Heaven
  143. --using shackluster scripts--
  144. --More added by XDavodioX--
  145. --That includes--
  146. --Name
  147. --Smite
  148. --The Gui
  149. --Teleport
  150.  
  151.  
  152.  
  153. function sandbox(var,func)
  154. local env = getfenv(func)
  155. local newenv = setmetatable({},{
  156. __index = function(self,k)
  157. if k=="script" then
  158. return var
  159. else
  160. return env[k]
  161. end
  162. end,
  163. })
  164. setfenv(func,newenv)
  165. return func
  166. end
  167. function NS(...)
  168. local tab = {...}
  169. local fat = {}
  170. for i = 1, #tab do
  171. local v = tab[i]
  172. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  173. end
  174. return NumberSequence.new(fat);
  175. end
  176.  
  177. cors = {}
  178. mas = Instance.new("Model",game:GetService("Lighting"))
  179. ParticleEmitter0 = Instance.new("ParticleEmitter")
  180. ParticleEmitter1 = Instance.new("ParticleEmitter")
  181. ParticleEmitter2 = Instance.new("ParticleEmitter")
  182. ParticleEmitter0.Name = "Flames"
  183. ParticleEmitter0.Parent = mas
  184. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  185. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  186. ParticleEmitter0.Enabled = false
  187. ParticleEmitter0.LightEmission = 1
  188. ParticleEmitter0.LightInfluence = 1
  189. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  190. ParticleEmitter0.ZOffset = 1
  191. ParticleEmitter0.Size = NumberSequence.new(10,0)
  192. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  193. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  194. ParticleEmitter0.Rate = 9999
  195. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  196. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  197. ParticleEmitter0.VelocitySpread = 25
  198. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  199. ParticleEmitter1.Name = "Death"
  200. ParticleEmitter1.Parent = mas
  201. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  202. ParticleEmitter1.Enabled = false
  203. ParticleEmitter1.LightEmission = 0.75
  204. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  205. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  206. ParticleEmitter1.ZOffset = 0.5
  207. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  208. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  209. ParticleEmitter1.Drag = 5
  210. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  211. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  212. ParticleEmitter1.Rate = 999
  213. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  214. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  215. ParticleEmitter1.VelocitySpread = 360
  216. ParticleEmitter2.Name = "Wing"
  217. ParticleEmitter2.Parent = mas
  218. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  219. ParticleEmitter2.Enabled = false
  220. ParticleEmitter2.LightEmission = 1
  221. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  222. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  223. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  224. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  225. ParticleEmitter2.LockedToPart = true
  226. ParticleEmitter2.Rate = 300
  227.  
  228. for i,v in pairs(mas:GetChildren()) do
  229. v.Parent = script
  230. pcall(function() v:MakeJoints() end)
  231. end
  232. mas:Destroy()
  233. for i,v in pairs(cors) do
  234. spawn(function()
  235. pcall(v)
  236. end)
  237. end
  238.  
  239.  
  240.  
  241.  
  242.  
  243.  
  244.  
  245. function onKeyPress(inputObject, gameProcessedEvent)
  246. if inputObject.KeyCode == Enum.KeyCode.L then
  247.  
  248.  
  249. local q = game.Players:GetChildren() for i = 1, #q do if q[i].Character.Parent ~= workspace and q[i].Parent ~= nil then q[i].Character.Parent = workspace local sound2 = Instance.new("Sound",workspace) sound2.SoundId = "rbxassetid://245910488" sound2.Volume = 5 sound2:Play() end end end
  250.  
  251.  
  252. end
  253.  
  254.  
  255.  
  256.  
  257.  
  258.  
  259.  
  260. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267.  
  268.  
  269. Player = game:GetService("Players").LocalPlayer
  270. Character = Player.Character
  271.  
  272.  
  273.  
  274. Torso = Character["Torso"]
  275. Head = Character["Head"]
  276. RightArm = Character["Right Arm"]
  277. LeftArm = Character["Left Arm"]
  278. RightLeg = Character["Right Leg"]
  279. LeftLeg = Character["Left Leg"]
  280. Neck = Torso["Neck"]
  281.  
  282. wait(1)
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289. local createstuff = function()
  290. local stuff = Instance.new("Model")
  291.  
  292. local ParticleBox = Instance.new("Part")
  293.  
  294.  
  295. stuff.Name = "Stuff"
  296. stuff.Parent = workspace
  297.  
  298. ParticleBox.Size = Vector3.new(10, 10, 10)
  299. ParticleBox.BottomSurface = Enum.SurfaceType.Smooth
  300. ParticleBox.Material = Enum.Material.SmoothPlastic
  301. ParticleBox.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  302. ParticleBox.BrickColor = BrickColor.new("Really black")
  303. ParticleBox.TopSurface = Enum.SurfaceType.Smooth
  304. ParticleBox.Name = "ParticleBox"
  305. ParticleBox.Parent = stuff
  306. ParticleBox.CFrame = CFrame.new(9.8, 44.1, -48.7)
  307. ParticleBox.Transparency = 1
  308.  
  309. local headness = Instance.new("Part")
  310. headness.Parent = stuff
  311. headness.Name = ("headness")
  312. headness.Size = Vector3.new(2,1,1)
  313. headness.Transparency = 0.5
  314. headness.Material = ("Neon")
  315. headness.BrickColor = BrickColor.new("Navy blue")
  316. headness.CanCollide = false
  317.  
  318.  
  319. local Blockhead = Instance.new("BlockMesh")
  320. Blockhead.Name = ("Blockhead")
  321. Blockhead.Offset = Vector3.new(0,-0.45,0)
  322. Blockhead.Scale = Vector3.new(0.56,1.1,1.1)
  323. Blockhead.Parent = stuff
  324.  
  325. local MajesticGlow = Instance.new("PointLight")
  326. MajesticGlow.Color = Color3.new(6/225,6/255,159/255)
  327. MajesticGlow.Range = 25
  328. MajesticGlow.Shadows = false
  329. MajesticGlow.Brightness = 1
  330. MajesticGlow.Name = ("MajesticGlow")
  331. MajesticGlow.Parent = stuff
  332.  
  333.  
  334.  
  335. for i,v in pairs(stuff:GetChildren()) do
  336. v.Parent = script
  337. end
  338. end
  339.  
  340. createstuff()
  341.  
  342.  
  343. wait(1)
  344.  
  345. Player = game:GetService("Players").LocalPlayer
  346. PlayerGui = Player.PlayerGui
  347. Cam = workspace.CurrentCamera
  348. Backpack = Player.Backpack
  349. Character = Player.Character
  350. Humanoid = Character.Humanoid
  351. Mouse = Player:GetMouse()
  352. RootPart = Character["HumanoidRootPart"]
  353. Torso = Character["Torso"]
  354. Head = Character["Head"]
  355. RightArm = Character["Right Arm"]
  356. LeftArm = Character["Left Arm"]
  357. RightLeg = Character["Right Leg"]
  358. LeftLeg = Character["Left Leg"]
  359. RootJoint = RootPart["RootJoint"]
  360. Neck = Torso["Neck"]
  361. RightShoulder = Torso["Right Shoulder"]
  362. LeftShoulder = Torso["Left Shoulder"]
  363. RightHip = Torso["Right Hip"]
  364. LeftHip = Torso["Left Hip"]
  365. local sick = Instance.new("Sound",Character)
  366. Player_Size = 1
  367.  
  368. IT = Instance.new
  369. CF = CFrame.new
  370. VT = Vector3.new
  371. RAD = math.rad
  372. C3 = Color3.new
  373. UD2 = UDim2.new
  374. BRICKC = BrickColor.new
  375. ANGLES = CFrame.Angles
  376. EULER = CFrame.fromEulerAnglesXYZ
  377. COS = math.cos
  378. ACOS = math.acos
  379. SIN = math.sin
  380. ASIN = math.asin
  381. ABS = math.abs
  382. MRANDOM = math.random
  383. FLOOR = math.floor
  384.  
  385. Animation_Speed = 3
  386. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  387. local Speed = 35
  388. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  389. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  390. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  391. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  392. local DAMAGEMULTIPLIER = 1
  393. local ANIM = "Idle"
  394. local ATTACK = false
  395. local EQUIPPED = false
  396. local HOLD = false
  397. local COMBO = 1
  398. local Rooted = false
  399. local SINE = 0
  400. local KEYHOLD = false
  401. local CHANGE = 2 / Animation_Speed
  402. local WALKINGANIM = false
  403. local VALUE1 = false
  404. local VALUE2 = false
  405. local ROBLOXIDLEANIMATION = IT("Animation")
  406. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  407. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  408. --ROBLOXIDLEANIMATION.Parent = Humanoid
  409. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  410. WEAPONGUI.Name = "Weapon GUI"
  411. local Effects = IT("Folder", Character)
  412. Effects.Name = "Effects"
  413.  
  414. local SKILLTEXTCOLOR = C3(0,1,0)
  415.  
  416.  
  417. local remember = coroutine.wrap(function()
  418. while true do
  419.  
  420. for _, c in pairs(Character:GetChildren()) do
  421. if c:IsA("Folder") then
  422. Effects = c
  423.  
  424.  
  425.  
  426.  
  427. end
  428.  
  429.  
  430.  
  431. end
  432.  
  433.  
  434.  
  435.  
  436. wait()
  437. end
  438.  
  439. end)
  440.  
  441. remember()
  442.  
  443.  
  444.  
  445.  
  446. local ANIMATOR = Humanoid.Animator
  447. local ANIMATE = Character.Animate
  448. local UNANCHOR = true
  449. local PLAYSONG = true
  450. local EXTRATRANS = 0
  451.  
  452. --//=================================\\
  453. --\\=================================//
  454.  
  455.  
  456. --//=================================\\
  457. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  458. --\\=================================//
  459.  
  460. ArtificialHB = Instance.new("BindableEvent", script)
  461. ArtificialHB.Name = "ArtificialHB"
  462.  
  463. script:WaitForChild("ArtificialHB")
  464.  
  465. frame = Frame_Speed
  466. tf = 0
  467. allowframeloss = false
  468. tossremainder = false
  469. lastframe = tick()
  470. script.ArtificialHB:Fire()
  471.  
  472. game:GetService("RunService").Heartbeat:connect(function(s, p)
  473. tf = tf + s
  474. if tf >= frame then
  475. if allowframeloss then
  476. script.ArtificialHB:Fire()
  477. lastframe = tick()
  478. else
  479. for i = 1, math.floor(tf / frame) do
  480. script.ArtificialHB:Fire()
  481. end
  482. lastframe = tick()
  483. end
  484. if tossremainder then
  485. tf = 0
  486. else
  487. tf = tf - frame * math.floor(tf / frame)
  488. end
  489. end
  490. end)
  491.  
  492. --//=================================\\
  493. --|| Nameing crep ||
  494. --\\=================================//
  495.  
  496.  
  497. m = game.Players.LocalPlayer
  498. char = m.Character
  499. local txt = Instance.new("BillboardGui", char)
  500. txt.Adornee = char.Head
  501. txt.Name = "_status"
  502. txt.Size = UDim2.new(2, 0, 1.2, 0)
  503. txt.StudsOffset = Vector3.new(-9, 8, 0)
  504. local text = Instance.new("TextLabel", txt)
  505. text.Size = UDim2.new(10, 0, 7, 0)
  506. text.FontSize = "Size24"
  507. text.TextScaled = true
  508. text.TextTransparency = 0
  509. text.BackgroundTransparency = 1
  510. text.TextTransparency = 0
  511. text.TextStrokeTransparency = 1
  512. text.Font = "Arcade"
  513. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  514. v = Instance.new("Part")
  515. v.Name = "ColorBrick"
  516. v.Parent = m.Character
  517. v.FormFactor = "Symmetric"
  518. v.Anchored = true
  519. v.CanCollide = false
  520. v.BottomSurface = "Smooth"
  521. v.TopSurface = "Smooth"
  522. v.Size = Vector3.new(10, 5, 3)
  523. v.Transparency = 1
  524. v.CFrame = char.Torso.CFrame
  525. v.BrickColor = BrickColor.new("Really black")
  526. v.Transparency = 1
  527. v.Shape = "Block"
  528. spawn(function()
  529. local TweenService = game:GetService("TweenService")
  530. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  531. local Int = 0
  532. while wait(0.5) do
  533. if Int == #Colours then Int = 0 end
  534. Int = Int+1
  535. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  536. end
  537. end)
  538. text.Text = "God of Shapes"
  539.  
  540.  
  541. --//=================================\\
  542. --|| SOME FUNCTIONS
  543. --\\=================================//
  544.  
  545. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  546. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  547. end
  548.  
  549. function PositiveAngle(NUMBER)
  550. if NUMBER >= 0 then
  551. NUMBER = 0
  552. end
  553. return NUMBER
  554. end
  555.  
  556. function NegativeAngle(NUMBER)
  557. if NUMBER <= 0 then
  558. NUMBER = 0
  559. end
  560. return NUMBER
  561. end
  562.  
  563. function Swait(NUMBER)
  564. if NUMBER == 0 or NUMBER == nil then
  565. ArtificialHB.Event:wait()
  566. else
  567. for i = 1, NUMBER do
  568. ArtificialHB.Event:wait()
  569. end
  570. end
  571. end
  572.  
  573. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  574. local NEWMESH = IT(MESH)
  575. if MESH == "SpecialMesh" then
  576. NEWMESH.MeshType = MESHTYPE
  577. if MESHID ~= "nil" and MESHID ~= "" then
  578. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  579. end
  580. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  581. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  582. end
  583. end
  584. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  585. NEWMESH.Scale = SCALE
  586. NEWMESH.Parent = PARENT
  587. return NEWMESH
  588. end
  589.  
  590.  
  591.  
  592. local function weldBetween(a, b)
  593. local weldd = Instance.new("ManualWeld")
  594. weldd.Part0 = a
  595. weldd.Part1 = b
  596. weldd.C0 = CFrame.new()
  597. weldd.C1 = b.CFrame:inverse() * a.CFrame
  598. weldd.Parent = a
  599. return weldd
  600. end
  601.  
  602.  
  603. function QuaternionFromCFrame(cf)
  604. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  605. local trace = m00 + m11 + m22
  606. if trace > 0 then
  607. local s = math.sqrt(1 + trace)
  608. local recip = 0.5 / s
  609. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  610. else
  611. local i = 0
  612. if m11 > m00 then
  613. i = 1
  614. end
  615. if m22 > (i == 0 and m00 or m11) then
  616. i = 2
  617. end
  618. if i == 0 then
  619. local s = math.sqrt(m00 - m11 - m22 + 1)
  620. local recip = 0.5 / s
  621. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  622. elseif i == 1 then
  623. local s = math.sqrt(m11 - m22 - m00 + 1)
  624. local recip = 0.5 / s
  625. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  626. elseif i == 2 then
  627. local s = math.sqrt(m22 - m00 - m11 + 1)
  628. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  629. end
  630. end
  631. end
  632.  
  633. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  634. local xs, ys, zs = x + x, y + y, z + z
  635. local wx, wy, wz = w * xs, w * ys, w * zs
  636. local xx = x * xs
  637. local xy = x * ys
  638. local xz = x * zs
  639. local yy = y * ys
  640. local yz = y * zs
  641. local zz = z * zs
  642. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  643. end
  644.  
  645. function QuaternionSlerp(a, b, t)
  646. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  647. local startInterp, finishInterp;
  648. if cosTheta >= 0.0001 then
  649. if (1 - cosTheta) > 0.0001 then
  650. local theta = ACOS(cosTheta)
  651. local invSinTheta = 1 / SIN(theta)
  652. startInterp = SIN((1 - t) * theta) * invSinTheta
  653. finishInterp = SIN(t * theta) * invSinTheta
  654. else
  655. startInterp = 1 - t
  656. finishInterp = t
  657. end
  658. else
  659. if (1 + cosTheta) > 0.0001 then
  660. local theta = ACOS(-cosTheta)
  661. local invSinTheta = 1 / SIN(theta)
  662. startInterp = SIN((t - 1) * theta) * invSinTheta
  663. finishInterp = SIN(t * theta) * invSinTheta
  664. else
  665. startInterp = t - 1
  666. finishInterp = t
  667. end
  668. end
  669. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  670. end
  671.  
  672. function Clerp(a, b, t)
  673. local qa = {QuaternionFromCFrame(a)}
  674. local qb = {QuaternionFromCFrame(b)}
  675. local ax, ay, az = a.x, a.y, a.z
  676. local bx, by, bz = b.x, b.y, b.z
  677. local _t = 1 - t
  678. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  679. end
  680.  
  681. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  682. local frame = IT("Frame")
  683. frame.BackgroundTransparency = TRANSPARENCY
  684. frame.BorderSizePixel = BORDERSIZEPIXEL
  685. frame.Position = POSITION
  686. frame.Size = SIZE
  687. frame.BackgroundColor3 = COLOR
  688. frame.BorderColor3 = BORDERCOLOR
  689. frame.Name = NAME
  690. frame.Parent = PARENT
  691. return frame
  692. end
  693.  
  694. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  695. local label = IT("TextLabel")
  696. label.BackgroundTransparency = 1
  697. label.Size = UD2(1, 0, 1, 0)
  698. label.Position = UD2(0, 0, 0, 0)
  699. label.TextColor3 = TEXTCOLOR
  700. label.TextStrokeTransparency = STROKETRANSPARENCY
  701. label.TextTransparency = TRANSPARENCY
  702. label.FontSize = TEXTFONTSIZE
  703. label.Font = TEXTFONT
  704. label.BorderSizePixel = BORDERSIZEPIXEL
  705. label.TextScaled = false
  706. label.Text = TEXT
  707. label.Name = NAME
  708. label.Parent = PARENT
  709. return label
  710. end
  711.  
  712. function NoOutlines(PART)
  713. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  714. end
  715.  
  716. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  717. local NEWWELD = IT(TYPE)
  718. NEWWELD.Part0 = PART0
  719. NEWWELD.Part1 = PART1
  720. NEWWELD.C0 = C0
  721. NEWWELD.C1 = C1
  722. NEWWELD.Parent = PARENT
  723. return NEWWELD
  724. end
  725.  
  726. local S = IT("Sound")
  727. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  728. local NEWSOUND = nil
  729. coroutine.resume(coroutine.create(function()
  730. NEWSOUND = S:Clone()
  731. NEWSOUND.Parent = PARENT
  732. NEWSOUND.Volume = VOLUME
  733. NEWSOUND.Pitch = PITCH
  734. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  735. NEWSOUND:play()
  736. if DOESLOOP == true then
  737. NEWSOUND.Looped = true
  738. else
  739. repeat wait(1) until NEWSOUND.Playing == false
  740. NEWSOUND:remove()
  741. end
  742. end))
  743. return NEWSOUND
  744. end
  745.  
  746. function CFrameFromTopBack(at, top, back)
  747. local right = top:Cross(back)
  748. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  749. end
  750.  
  751. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  752. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  753. local mesh = IT("SpecialMesh",wave)
  754. mesh.MeshType = "FileMesh"
  755. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  756. mesh.Scale = SIZE
  757. mesh.Offset = VT(0,0,-SIZE.X/8)
  758. wave.CFrame = CFRAME
  759. coroutine.resume(coroutine.create(function(PART)
  760. for i = 1, WAIT do
  761. Swait()
  762. mesh.Scale = mesh.Scale + GROW
  763. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  764. if DOESROT == true then
  765. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  766. end
  767. wave.Transparency = wave.Transparency + (0.5/WAIT)
  768. if wave.Transparency > 0.99 then
  769. wave:remove()
  770. end
  771. end
  772. end))
  773. end
  774.  
  775. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  776. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  777. local mesh = IT("SpecialMesh",wave)
  778. mesh.MeshType = "FileMesh"
  779. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  780. mesh.Scale = SIZE
  781. mesh.Offset = VT(0,0,-SIZE.X/8)
  782. wave.CFrame = CFRAME
  783. coroutine.resume(coroutine.create(function(PART)
  784. for i = 1, WAIT do
  785. Swait()
  786. mesh.Scale = mesh.Scale + GROW
  787. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  788. if DOESROT == true then
  789. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  790. end
  791. wave.Transparency = wave.Transparency + (0.5/WAIT)
  792. if wave.Transparency > 0.99 then
  793. wave:remove()
  794. end
  795. end
  796. end))
  797. end
  798.  
  799. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  800. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  801. local mesh = IT("SpecialMesh",wave)
  802. mesh.MeshType = "FileMesh"
  803. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  804. mesh.Scale = SIZE
  805. wave.CFrame = CFRAME
  806. coroutine.resume(coroutine.create(function(PART)
  807. for i = 1, WAIT do
  808. Swait()
  809. mesh.Scale = mesh.Scale + GROW
  810. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  811. if DOESROT == true then
  812. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  813. end
  814. wave.Transparency = wave.Transparency + (0.5/WAIT)
  815. if wave.Transparency > 0.99 then
  816. wave:remove()
  817. end
  818. end
  819. end))
  820. end
  821.  
  822. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  823. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  824. local mesh = IT("SpecialMesh",wave)
  825. mesh.MeshType = "Sphere"
  826. mesh.Scale = SIZE
  827. mesh.Offset = VT(0,0,0)
  828. wave.CFrame = CFRAME
  829. coroutine.resume(coroutine.create(function(PART)
  830. for i = 1, WAIT do
  831. Swait()
  832. mesh.Scale = mesh.Scale + GROW
  833. wave.Transparency = wave.Transparency + (1/WAIT)
  834. if wave.Transparency > 0.99 then
  835. wave:remove()
  836. end
  837. end
  838. end))
  839. end
  840.  
  841.  
  842. -------------------------------------------
  843. ------------------------------------------------
  844.  
  845. ------------------------------------------------------------------------------------------------------------------------------
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852. local headness = script.headness
  853. headness.Parent = Character
  854. headness.CFrame = Torso.CFrame*CFrame.new(0,2,0)
  855. weldBetween(Head,headness)
  856.  
  857. local Blockhead = script.Blockhead
  858. Blockhead.Parent = headness
  859.  
  860.  
  861.  
  862. for _, c in pairs(Character:GetChildren()) do
  863.  
  864. if c:IsA("BasePart") then
  865. if c:FindFirstChildOfClass("ParticleEmitter") then
  866. c:Remove()
  867. end
  868. if c == Head then
  869. if c:FindFirstChild("face") then
  870. c.face:remove()
  871. end
  872. end
  873. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic"then
  874. c:remove()
  875. end
  876. end
  877. local BODY = {}
  878. for _, c in pairs(Character:GetDescendants()) do
  879. if c:IsA("BasePart") and c.Name ~= "Handle" then
  880. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  881. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  882.  
  883. end
  884.  
  885. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  886.  
  887. elseif c:IsA("JointInstance") then
  888. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  889. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  890. c:remove()
  891.  
  892. end
  893.  
  894.  
  895. end
  896.  
  897. for e = 1, #BODY do
  898. if BODY[e] ~= nil then
  899. local STUFF = BODY[e]
  900. local PART = STUFF[1]
  901. local PARENT = STUFF[2]
  902. local MATERIAL = STUFF[3]
  903. local COLOR = STUFF[4]
  904. local TRANSPARENCY = STUFF[5]
  905. if PART.ClassName == "Part" and PART ~= RootPart then
  906. PART.Material = MATERIAL
  907. PART.Color = COLOR
  908. PART.Transparency = TRANSPARENCY
  909. end
  910. PART.AncestryChanged:Connect(function()
  911. PART.Parent = PARENT
  912. end)
  913. end
  914. end
  915. function refit()
  916.  
  917.  
  918. Character.Parent = workspace
  919. for e = 1, #BODY do
  920. if BODY[e] ~= nil then
  921. local STUFF = BODY[e]
  922. local PART = STUFF[1]
  923. local PARENT = STUFF[2]
  924. local MATERIAL = STUFF[3]
  925. local COLOR = STUFF[4]
  926. local TRANSPARENCY = STUFF[5]
  927. if PART:IsA("BasePart") and PART ~= RootPart then
  928.  
  929. end
  930.  
  931. if PART.Parent ~= PARENT then
  932. Humanoid:remove()
  933. PART.Parent = PARENT
  934. Humanoid = IT("Humanoid",Character)
  935. end
  936.  
  937. end
  938. end
  939. end
  940.  
  941. Humanoid.Died:connect(function()
  942. for _, c in pairs(Character:GetChildren()) do
  943. c:Remove()
  944. local headness = script.headness
  945. headness.Parent = Character
  946. headness.CFrame = Torso.CFrame*CFrame.new(0,2,0)
  947. weldBetween(headness,Head)
  948.  
  949. local Blockhead = script.Blockhead
  950. Blockhead.Parent = headness
  951. end
  952. refit()
  953. createstuff()
  954. end)
  955.  
  956. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  957. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  958. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  959. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  960. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  961. --local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.130, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  962. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.01, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  963.  
  964. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Change to Cube", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 1")
  965. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Change to Explosion", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 2")
  966. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text 3")
  967. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[F] Rainbow Smite", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text4")
  968. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] Rainbow Nuke (NOT WORKING UGH)", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text5")
  969. --local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[] ", SKILLTEXTCOLOR, 6, "Arcade", 0, 2, 1, "Text6")
  970. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Cube of Rainbow", SKILLTEXTCOLOR, 7, "Arcade", 0, 2, 1, "Text7")
  971.  
  972. spawn(function()
  973. local TweenService = game:GetService("TweenService")
  974. local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  975. local Intt = 0
  976. while wait(0.5) do
  977. if Intt == #Colourss then Intt = 0 end
  978. Intt = Intt+1
  979. TweenService:Create(SKILL7TEXT,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  980. end
  981. end)
  982.  
  983. spawn(function()
  984. local TweenService = game:GetService("TweenService")
  985. local Coloursss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  986. local Inttt = 0
  987. while wait(0.5) do
  988. if Inttt == #Coloursss then Inttt = 0 end
  989. Inttt = Inttt+1
  990. TweenService:Create(SKILL4TEXT,TweenInfo.new(1),{TextColor3 = Coloursss[Inttt]}):Play()
  991. end
  992. end)
  993.  
  994. --spawn(function()
  995. --local TweenService = game:GetService("TweenService")
  996. --local Clourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  997. --local Itt = 0
  998. --while wait(0.5) do
  999. -- --if Itt == #Clourss then Itt = 0 end
  1000. -- --Itt = Itt+1
  1001. -- --TweenService:Create(SKILL5TEXT,TweenInfo.new(1),{TextColor3 = Clourss[Itt]}):Play()
  1002. --end
  1003. --end)
  1004.  
  1005. spawn(function()
  1006. local TweenService = game:GetService("TweenService")
  1007. local Clouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  1008. local Itlt = 0
  1009. while wait(0.5) do
  1010. if Itlt == #Clouurss then Itlt = 0 end
  1011. Itlt = Itlt+1
  1012. TweenService:Create(SKILL1TEXT,TweenInfo.new(1),{TextColor3 = Clouurss[Itlt]}):Play()
  1013. end
  1014. end)
  1015.  
  1016. spawn(function()
  1017. local TweenService = game:GetService("TweenService")
  1018. local Cloouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  1019. local Ixtlt = 0
  1020. while wait(0.5) do
  1021. if Ixtlt == #Cloouurss then Ixtlt = 0 end
  1022. Ixtlt = Ixtlt+1
  1023. TweenService:Create(SKILL2TEXT,TweenInfo.new(1),{TextColor3 = Cloouurss[Ixtlt]}):Play()
  1024. end
  1025. end)
  1026.  
  1027. spawn(function()
  1028. local TweenService = game:GetService("TweenService")
  1029. local Cllouurss = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  1030. local Itplt = 0
  1031. while wait(0.5) do
  1032. if Itplt == #Cllouurss then Itplt = 0 end
  1033. Itplt = Itplt+1
  1034. TweenService:Create(SKILL3TEXT,TweenInfo.new(1),{TextColor3 = Cllouurss[Itplt]}):Play()
  1035. end
  1036. end)
  1037.  
  1038. local r = 255
  1039. local g = 0
  1040. local b = 0
  1041.  
  1042. local random3 = coroutine.wrap(function()
  1043. while true do
  1044.  
  1045. for i = 0, 254/5 do
  1046. Swait()
  1047.  
  1048. g = g + 5
  1049. end
  1050. for i = 0, 254/5 do
  1051. Swait()
  1052.  
  1053. r = r - 5
  1054. end
  1055. for i = 0, 254/5 do
  1056. Swait()
  1057. b = b + 5
  1058. end
  1059. for i = 0, 254/5 do
  1060. Swait()
  1061. g = g - 5
  1062. end
  1063. for i = 0, 254/5 do
  1064. Swait()
  1065. r = r + 5
  1066. end
  1067. for i = 0, 254/5 do
  1068. Swait()
  1069. b = b - 5
  1070. end
  1071.  
  1072.  
  1073.  
  1074. Swait()
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080.  
  1081.  
  1082.  
  1083. end
  1084.  
  1085. end)
  1086. random3()
  1087. local r1 = r
  1088. local g1 = g
  1089. local b1 = b
  1090.  
  1091. local RainbowEffect = coroutine.wrap(function()
  1092. while true do
  1093. Swait()
  1094. r1 = r
  1095. g1 = g
  1096. b1 = b
  1097.  
  1098. end
  1099.  
  1100. end)
  1101.  
  1102.  
  1103. function WACKYEFFECT(Table)
  1104.  
  1105. local TYPE = Table.EffectType or "Sphere"
  1106. local SIZE = Table.Size or VT(1, 1, 1)
  1107. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  1108. local TRANSPARENCY = Table.Transparency or 0
  1109. local ENDTRANSPARENCY = Table.Transparency2 or 1
  1110. local CFRAME = Table.CFrame or Torso.CFrame
  1111. local MOVEDIRECTION = Table.MoveToPos or nil
  1112. local ROTATION1 = Table.RotationX or 0
  1113. local ROTATION2 = Table.RotationY or 0
  1114. local ROTATION3 = Table.RotationZ or 0
  1115. local MATERIAL = Table.Material or "Neon"
  1116. local COLOR = Table.Color or C3(r1/255,g1/255, b1/255)
  1117.  
  1118.  
  1119. RainbowEffect()
  1120. local TIME = Table.Time or 45
  1121. local SOUNDID = Table.SoundID or nil
  1122. local SOUNDPITCH = Table.SoundPitch or nil
  1123. local SOUNDVOLUME = Table.SoundVolume or nil
  1124. coroutine.resume(coroutine.create(function()
  1125.  
  1126.  
  1127. local PLAYSSOUND = false
  1128. local SOUND
  1129. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  1130. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1131. PLAYSSOUND = true
  1132. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1133. end
  1134.  
  1135. local colorss = coroutine.wrap(function()
  1136. for i = 0,50,1 do
  1137.  
  1138. Swait()
  1139.  
  1140. EFFECT.Color = Color3.new(r1/255,g1/255, b1/255)
  1141. end
  1142. end)
  1143. colorss()
  1144. local MSH
  1145. if TYPE == "Sphere" then
  1146. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1147. elseif TYPE == "Block" then
  1148. MSH = IT("BlockMesh", EFFECT)
  1149. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  1150. elseif TYPE == "Wave" then
  1151. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1152. elseif TYPE == "Ring" then
  1153. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1154. elseif TYPE == "Slash" then
  1155. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1156. elseif TYPE == "Round Slash" then
  1157. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1158. elseif TYPE == "Swirl" then
  1159. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1160. elseif TYPE == "Skull" then
  1161. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1162. elseif TYPE == "Crystal" then
  1163. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1164. end
  1165. if MSH ~= nil then
  1166. local MOVESPEED
  1167. if MOVEDIRECTION ~= nil then
  1168. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1169. end
  1170. local GROWTH = SIZE - ENDSIZE
  1171. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1172. if TYPE == "Block" then
  1173. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1174. else
  1175. EFFECT.CFrame = CFRAME
  1176. end
  1177. for LOOP = 1, TIME + 1 do
  1178. Swait()
  1179.  
  1180. MSH.Scale = MSH.Scale - GROWTH / TIME
  1181. if TYPE == "Wave" then
  1182. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1183. end
  1184. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1185. if TYPE == "Block" then
  1186. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1187. else
  1188. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1189. end
  1190. if MOVEDIRECTION ~= nil then
  1191. local ORI = EFFECT.Orientation
  1192. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1193. EFFECT.Orientation = ORI
  1194. end
  1195. end
  1196. if PLAYSSOUND == false then
  1197. EFFECT:remove()
  1198. else
  1199. repeat
  1200. Swait()
  1201. until SOUND.Playing == false
  1202. EFFECT:remove()
  1203. end
  1204. elseif PLAYSSOUND == false then
  1205. EFFECT:remove()
  1206. else
  1207. repeat
  1208. Swait()
  1209. until SOUND.Playing == false
  1210. EFFECT:remove()
  1211. end
  1212. end))
  1213. end
  1214.  
  1215. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1216. local NEWMESH = IT(MESH)
  1217. if MESH == "SpecialMesh" then
  1218. NEWMESH.MeshType = MESHTYPE
  1219. if MESHID ~= "nil" and MESHID ~= "" then
  1220. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1221. end
  1222. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1223. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1224. end
  1225. end
  1226. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1227. NEWMESH.Scale = SCALE
  1228. NEWMESH.Parent = PARENT
  1229. return NEWMESH
  1230. end
  1231. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1232. local NEWPART = IT("Part")
  1233. NEWPART.formFactor = FORMFACTOR
  1234. NEWPART.Reflectance = REFLECTANCE
  1235. NEWPART.Transparency = TRANSPARENCY
  1236. NEWPART.CanCollide = false
  1237. NEWPART.Locked = true
  1238. NEWPART.Anchored = true
  1239. if ANCHOR == false then
  1240. NEWPART.Anchored = false
  1241. end
  1242. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1243. NEWPART.Name = NAME
  1244. NEWPART.Size = SIZE
  1245. NEWPART.Position = Torso.Position
  1246. NEWPART.Material = MATERIAL
  1247. NEWPART:BreakJoints()
  1248. NEWPART.Parent = PARENT
  1249. return NEWPART
  1250. end
  1251.  
  1252. local DParticles = script.Death
  1253. DParticles:remove()
  1254. DParticles.Name = "ArchangelDeathParticles"
  1255.  
  1256. function MakeForm(PART, TYPE)
  1257. if TYPE == "Cyl" then
  1258. local MSH = IT("CylinderMesh", PART)
  1259. elseif TYPE == "Ball" then
  1260. local MSH = IT("SpecialMesh", PART)
  1261. MSH.MeshType = "Sphere"
  1262. elseif TYPE == "Wedge" then
  1263. local MSH = IT("SpecialMesh", PART)
  1264. MSH.MeshType = "Wedge"
  1265. end
  1266. end
  1267. Debris = game:GetService("Debris")
  1268.  
  1269. local DECAL = IT("Decal")
  1270. function MakeRing()
  1271. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  1272. local MSH = IT("BlockMesh", RING)
  1273. local TOP = DECAL:Clone()
  1274. local BOTTOM = DECAL:Clone()
  1275. TOP.Parent = RING
  1276. BOTTOM.Parent = RING
  1277. TOP.Face = "Top"
  1278. BOTTOM.Face = "Bottom"
  1279. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  1280. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  1281. local function REMOVE()
  1282. coroutine.resume(coroutine.create(function()
  1283. local SIZE = MSH.Scale.X
  1284. for i = 1, 35 do
  1285. Swait()
  1286. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1287. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1288. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1289. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1290. end
  1291. RING:remove()
  1292. end))
  1293. end
  1294. return RING, MSH, REMOVE
  1295. end
  1296.  
  1297. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1298. local TORSO = Torso
  1299. local HUM = Humanoid
  1300. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1301. coroutine.wrap(function()
  1302. VT = Vector3.new
  1303. MRANDOM = math.random
  1304. local A = TIME
  1305. local B = INTENSITY
  1306. local C = true
  1307. local HUMANOID = Humanoid
  1308. local TIMER = A or 35
  1309. local SHAKE = B or 5
  1310. local FADE = C or true
  1311. if HUMANOID then
  1312. local FADER = SHAKE / TIMER
  1313. for i = 1, TIMER do
  1314. wait()
  1315. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1316. end
  1317. HUMANOID.CameraOffset = VT(0, 0, 0)
  1318. end
  1319.  
  1320. end)()
  1321. end
  1322. end
  1323.  
  1324. function KillChildren(v)
  1325. v:BreakJoints()
  1326. for _, c in pairs(v:GetChildren()) do
  1327. if c:IsA("BasePart") then
  1328. if c.Transparency < 1 then
  1329. if c:FindFirstChildOfClass("Decal") then
  1330. c:FindFirstChildOfClass("Decal"):remove()
  1331. end
  1332. particles(c)
  1333. c.PE.Enabled = true
  1334. c.Parent = Effects
  1335. c.CanCollide = false
  1336. c.Material = "Neon"
  1337. c.Color = C3(1,1,1)
  1338. c.Transparency = 1
  1339. local grav = Instance.new("BodyPosition",c)
  1340. grav.P = 20000
  1341. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1342. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1343. grav.Name = "GravityForce"
  1344. coroutine.resume(coroutine.create(function()
  1345. for i = 1, 20 do
  1346. Swait()
  1347. c.Transparency = c.Transparency + 1/20
  1348. end
  1349. c.PE.Enabled = false
  1350. Debris:AddItem(c,2)
  1351. end))
  1352. end
  1353. end
  1354. end
  1355. end
  1356.  
  1357. function killnearest(position,range,maxstrength)
  1358. for i,v in ipairs(workspace:GetChildren()) do
  1359. local body = v:GetChildren()
  1360. for part = 1, #body do
  1361. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1362. if(body[part].Position - position).Magnitude < range then
  1363. if v.ClassName == "Model" then
  1364. v:BreakJoints()
  1365. end
  1366. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1367. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1368. end
  1369. end
  1370. end
  1371. if v.ClassName == "Part" then
  1372. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1373. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1374. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1375. end
  1376. end
  1377. end
  1378. end
  1379.  
  1380. function ApplyAoE(POSITION, RANGE)
  1381. local PARTS = {}
  1382. for index, CHILD in pairs(workspace:GetDescendants()) do
  1383. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1384. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1385. if HUM then
  1386. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1387. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1388. CHILD:BreakJoints()
  1389. for index, PART in pairs(CHILD:GetChildren()) do
  1390. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  1391. local P = DParticles:Clone()
  1392.  
  1393. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  1394.  
  1395. table.insert(PARTS, {PART, P})
  1396. end
  1397. end
  1398. end
  1399. end
  1400. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  1401. local FOLDER = IT("Folder", CHILD)
  1402. FOLDER.Name = "ewdfrfgrwefd"
  1403. local P = DParticles:Clone()
  1404.  
  1405. CHILD.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  1406.  
  1407.  
  1408. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  1409. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  1410. table.insert(PARTS, {CHILD, P})
  1411. end
  1412. end
  1413. coroutine.resume(coroutine.create(function()
  1414. if #PARTS > 0 then
  1415. for i = 1, 85 do
  1416. Swait()
  1417. for E = 1, #PARTS do
  1418. local F = PARTS[E]
  1419. local A = F[1]
  1420. local B = F[2]
  1421. A.Transparency = A.Transparency + 0.011764705882352941
  1422. B.Rate = math.ceil(B.Rate * 1.2)
  1423. for index, E in pairs(A:GetChildren()) do
  1424.  
  1425. end
  1426. end
  1427. end
  1428. for E = 1, #PARTS do
  1429. local F = PARTS[E]
  1430. local A = F[1]
  1431. local B = F[2]
  1432. B.Enabled = false
  1433. Debris:AddItem(A, 3)
  1434. end
  1435. end
  1436. end))
  1437. end
  1438.  
  1439. function AntiTimeStop()
  1440. for _, c in pairs(Character:GetChildren()) do
  1441. if c:IsA("Part") and c ~= RootPart then
  1442. c.Anchored = false
  1443. end
  1444. end
  1445. if UNANCHOR == true then
  1446. RootPart.Anchored = false
  1447. else
  1448. RootPart.Anchored = true
  1449. end
  1450. end
  1451.  
  1452. Humanoid.Changed:connect(function(Jump)
  1453. if Jump == "Jump" and (Disable_Jump == true) then
  1454. Humanoid.Jump = false
  1455. end
  1456.  
  1457.  
  1458. end)
  1459.  
  1460.  
  1461. local cR=255
  1462. local cG=0
  1463. local cB=0
  1464. local flg5=1 local omgidk=1
  1465. local add=7.5
  1466. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1467. if omgidk>10000 then omgidk=0 end
  1468. omgidk=omgidk+1
  1469. if cR>=255 then flg5=1 end
  1470. if cG>=255 then flg5=2 end
  1471. if cB>=255 then flg5=3 end
  1472. if flg5==1 then cR=cR-add cG=cG+add end
  1473. if flg5==2 then cG=cG-add cB=cB+add end
  1474. if flg5==3 then cB=cB-add cR=cR+add end
  1475. color=Color3.fromRGB(cR,cG,cB)
  1476. end)
  1477.  
  1478. --------------------------------------------------\\\\
  1479. -- ATTACKS ||||
  1480. --------------------------------------------------////
  1481.  
  1482. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1483. coroutine.resume(coroutine.create(function()
  1484. local METEOR = IT("Model",Effects)
  1485. METEOR.Name = "Meteorite"
  1486. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1487. METEOR.PrimaryPart = CENTER
  1488. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1489. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1490. for i = 1, 15 do
  1491. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  1492. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1493. end
  1494. if ISDEBREE ~= true then
  1495. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1496. else
  1497. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1498. end
  1499. local IMPACT = false
  1500. CreateSound(463593339, CENTER, 10, 0.6)
  1501. if SIZE >= 3.5 then
  1502. for i = 1, MRANDOM(3,7) do
  1503. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1504. end
  1505. end
  1506. for i = 1, 200 do
  1507. Swait()
  1508. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1509. if HITFLOOR == nil then
  1510. local ORI = CENTER.Orientation
  1511. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1512. else
  1513. if HITFLOOR.Anchored == true then
  1514. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1515. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1516. end
  1517. IMPACT = true
  1518. break
  1519. end
  1520. end
  1521. if IMPACT == true then
  1522. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1523. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1524. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1525. ApplyAoE(CENTER.Position,30*SIZE)
  1526. end
  1527. METEOR:remove()
  1528. end))
  1529. end
  1530.  
  1531. function SpawnSmite(POS)
  1532. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1533. local EMITPOS = HITPOS
  1534. if HITFLOOR ~= nil then
  1535. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1536. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1537. EMITPOS = HITPOS
  1538. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1539. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1540. EMITPOS = HITPOS
  1541. end
  1542. end
  1543. if HITFLOOR ~= nil then
  1544. ApplyAoE(EMITPOS,10)
  1545. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5})
  1546. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1547. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1548. for i = 1, 5 do
  1549. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1550. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5})
  1551. end
  1552. end
  1553. end
  1554.  
  1555. function Meteor()
  1556. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1557. if DIST > 180 then
  1558. DIST = 180
  1559. end
  1560. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1561. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1562. if HITFLOOR then
  1563. local POS = HITPOS
  1564. ATTACK = true
  1565. Rooted = true
  1566. local WARPED = false
  1567. local SMASHED = false
  1568. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1569. coroutine.resume(coroutine.create(function()
  1570. repeat
  1571. Swait()
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. until WARPED == true
  1579. repeat
  1580. Swait()
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. until SMASHED == true
  1588. repeat
  1589. Swait()
  1590. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. until ATTACK == false
  1597. end))
  1598. VALUE1 = true
  1599. CreateSound(233856115, Torso, 5, 1.6, false)
  1600. for i = 1, 25 do
  1601. Swait()
  1602. for _, c in pairs(Character:GetChildren()) do
  1603. if c.ClassName == "Part" then
  1604. c.Transparency = c.Transparency + 1/25
  1605. end
  1606. end
  1607. for _, c in pairs(Weapon:GetChildren()) do
  1608. if c.ClassName == "Part" then
  1609. c.Transparency = c.Transparency + 1/25
  1610. end
  1611. end
  1612. end
  1613. UNANCHOR = false
  1614. RootPart.Anchored = true
  1615. RootPart.Velocity = VT(0,0,0)
  1616. local ROOTPOS = RootPart.Position
  1617. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1618. WARPED = true
  1619. for i = 1, 25 do
  1620. Swait()
  1621. for _, c in pairs(Character:GetChildren()) do
  1622. if c.ClassName == "Part" then
  1623. c.Transparency = c.Transparency - 0/25
  1624. end
  1625. end
  1626. for _, c in pairs(Weapon:GetChildren()) do
  1627. if c.ClassName == "Part" then
  1628. c.Transparency = c.Transparency - 1/25
  1629. end
  1630. end
  1631. end
  1632. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Color3.fromRGB(cR,cG,cB)", "Part", VT(0,0,0))
  1633. SHELL.CFrame = RootPart.CFrame
  1634. MakeForm(SHELL,"Ball")
  1635. CreateSound(402981977, SHELL, 5, 1.6, false)
  1636. for i = 1, 10 do
  1637. Swait()
  1638. SHELL.Transparency = SHELL.Transparency - 0
  1639. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1640. end
  1641. for i = 1, math.ceil(75/2) do
  1642. Swait()
  1643. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1644. SHELL.CFrame = CF(RootPart.Position)
  1645. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1646. end
  1647. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1648. SHELL.CFrame = CF(RootPart.Position)
  1649. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1650. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1651. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1652. for i = 1, 5 do
  1653. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1654. end
  1655. SHELL:remove()
  1656. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1657. SMASHED = true
  1658. wait(1)
  1659. VALUE1 = false
  1660. UNANCHOR = true
  1661. ATTACK = false
  1662. Rooted = false
  1663. end
  1664. end
  1665.  
  1666.  
  1667. function Click()
  1668. ATTACK = true
  1669. Rooted = false
  1670. local HIT = nil
  1671. OFFSET = -45
  1672. for i=0, 1, 0.1 / Animation_Speed do
  1673. Swait()
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1676. end
  1677. OFFSET = 45
  1678. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1679. PUNCH.CanCollide = true
  1680. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1681. TAUNT = true
  1682. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1683. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1684. HIT = hit.Parent
  1685. end
  1686. end)
  1687. for i=0, 0.3, 0.1 / Animation_Speed do
  1688. Swait()
  1689. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1690. if HIT ~= nil then
  1691. break
  1692. end
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1696. end
  1697. PUNCH:remove()
  1698. TOUCH:disconnect()
  1699. if HIT ~= nil then
  1700. for _, c in pairs(HIT:GetChildren()) do
  1701. if c:IsA("BasePart") then
  1702. c.Anchored = true
  1703. end
  1704. end
  1705. Rooted = true
  1706. CreateSound(649634100, Torso, 10, 0.8)
  1707. CreateSound(1368573150, RightArm, 3, 1.5)
  1708. for i=0, 0.6, 0.1 / Animation_Speed do
  1709. Swait()
  1710. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1714. end
  1715. for _, c in pairs(HIT:GetChildren()) do
  1716. if c:IsA("BasePart") then
  1717. c.Anchored = false
  1718. end
  1719. end
  1720. KillChildren(HIT)
  1721. end
  1722. OFFSET = 0
  1723. ATTACK = false
  1724. Rooted = false
  1725. TAUNT = false
  1726. end
  1727.  
  1728. function Boom()
  1729. Rooted = true
  1730. ATTACK = true
  1731. Character:BreakJoints()
  1732. local Explosion = IT("Explosion",Effects)
  1733. Explosion.Position = HandlePart.Position
  1734. Explosion.BlastPressure = 5000000
  1735. local PRT = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0))
  1736. PRT.CanCollide = false
  1737. PRT.CFrame = CF(HandlePart.Position)
  1738. Debris:AddItem(PRT,10)
  1739. CreateSound("2248511", Effects, 10, 0.2)
  1740. MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6))
  1741. MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6))
  1742. MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5))
  1743. MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5))
  1744. CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5))
  1745. CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6))
  1746. CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3))
  1747. for i = 1, 250 do
  1748. Swait()
  1749. killnearest(PRT.Position,750000,75)
  1750. end
  1751. ATTACK = false
  1752. Rooted = false
  1753. end
  1754.  
  1755. function Dismantle()
  1756.  
  1757. local model = Instance.new("Model")
  1758. model.Parent = workspace
  1759. model.Name = math.random(-10000,10000)
  1760.  
  1761.  
  1762. local Spawner = Instance.new("Part")
  1763. Spawner.Name = "12qwaszx"
  1764. Spawner.CFrame = (Mouse.Hit)
  1765. Spawner.Anchored = true
  1766. Spawner.Size = Vector3.new(0,0,0)
  1767. Spawner.Transparency = 1
  1768. Spawner.Parent = workspace
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774. local Box = Instance.new("Part")
  1775. Box.Position = (Spawner.Position)
  1776. Box.CanCollide = false
  1777. Box.Transparency = 0.5
  1778. Box.Size = Vector3.new(20,20,20)
  1779. Box.Anchored = true
  1780. Box.Material = "Neon"
  1781. Box.Parent = model
  1782.  
  1783. local selection = Instance.new("SelectionBox")
  1784. selection.Parent = Box
  1785. selection.Adornee = Box
  1786. selection.LineThickness = 1
  1787.  
  1788.  
  1789. local face1 = Instance.new("Part")
  1790. face1.Size = Vector3.new(2,20,20)
  1791. face1.Transparency = 1
  1792. face1.CFrame = (Spawner.CFrame)
  1793. face1.Anchored = true
  1794. face1.Parent = model
  1795. face1.CFrame = Box.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1796. face1.Material = "Neon"
  1797.  
  1798. local face2 = Instance.new("Part")
  1799. face2.Size = Vector3.new(2,20,20)
  1800. face2.Transparency = 1
  1801. face2.CFrame = (Spawner.CFrame)
  1802. face2.Anchored = true
  1803. face2.Parent = model
  1804. face2.CFrame = Box.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1805. face2.Material = "Neon"
  1806.  
  1807. local face3 = Instance.new("Part")
  1808. face3.Size = Vector3.new(20,20,2)
  1809. face3.Transparency = 1
  1810. face3.CFrame = (Spawner.CFrame)
  1811. face3.Anchored = true
  1812. face3.Parent = model
  1813. face3.CFrame = Box.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1814. face3.Material = "Neon"
  1815.  
  1816. local face4 = Instance.new("Part")
  1817. face4.Size = Vector3.new(20,20,2)
  1818. face4.Transparency = 1
  1819. face4.CFrame = (Spawner.CFrame)
  1820. face4.Anchored = true
  1821. face4.Parent = model
  1822. face4.CFrame = Box.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1823. face4.Material = "Neon"
  1824.  
  1825. local face5 = Instance.new("Part")
  1826. face5.Size = Vector3.new(20,2,20)
  1827. face5.Transparency = 1
  1828. face5.CFrame = (Spawner.CFrame)
  1829. face5.Anchored = true
  1830. face5.Parent = model
  1831. face5.CFrame = Box.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1832. face5.Material = "Neon"
  1833.  
  1834. local face6 = Instance.new("Part")
  1835. face6.Size = Vector3.new(20,2,20)
  1836. face6.Transparency = 1
  1837. face6.CFrame = (Spawner.CFrame)
  1838. face6.Anchored = true
  1839. face6.Parent = model
  1840. face6.CFrame = Box.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1841. face6.Material = "Neon"
  1842.  
  1843.  
  1844.  
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850.  
  1851. model.PrimaryPart = Spawner
  1852.  
  1853.  
  1854.  
  1855.  
  1856. local RainbowEffect = coroutine.wrap(function()
  1857.  
  1858. while true do
  1859. Swait()
  1860. Box.Color = Color3.new(r/255,g/255,b/255)
  1861.  
  1862.  
  1863.  
  1864.  
  1865.  
  1866.  
  1867.  
  1868. selection.Color3 = Color3.new(r/255,g/255,b/255)
  1869.  
  1870. end
  1871. end)
  1872.  
  1873. RainbowEffect()
  1874. local e = 0
  1875.  
  1876.  
  1877. local killing = false
  1878.  
  1879. if killing == false then
  1880. function onTouched(part)
  1881.  
  1882.  
  1883. local hit = part
  1884. hit.CFrame = CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y, Spawner.CFrame.Z)
  1885.  
  1886. end
  1887. else
  1888.  
  1889. end
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895.  
  1896.  
  1897.  
  1898. Box.Touched:connect(onTouched)
  1899.  
  1900.  
  1901. local spin = coroutine.wrap(function()
  1902. while true do
  1903. e = e + 0.01
  1904. model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y ,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) )
  1905. Swait()
  1906. end
  1907.  
  1908. end)
  1909.  
  1910. spin()
  1911. local moveup = coroutine.wrap(function()
  1912. local p = 0
  1913.  
  1914.  
  1915.  
  1916. for i = 0,0.7,0.01 do
  1917. Swait()
  1918. p = p+0.01
  1919.  
  1920.  
  1921.  
  1922.  
  1923.  
  1924. model:SetPrimaryPartCFrame(CFrame.new(Spawner.CFrame.X,Spawner.CFrame.Y + p,Spawner.CFrame.Z) * CFrame.fromEulerAnglesXYZ(e,e,0) )
  1925.  
  1926.  
  1927.  
  1928. end
  1929.  
  1930.  
  1931.  
  1932. end)
  1933.  
  1934.  
  1935.  
  1936. moveup()
  1937.  
  1938.  
  1939.  
  1940.  
  1941.  
  1942.  
  1943. wait(1)
  1944.  
  1945. local FLASH = coroutine.wrap(function()
  1946. local p = 1
  1947.  
  1948.  
  1949.  
  1950. for i = 0,0.7,0.01 do
  1951. Swait()
  1952. p = p-0.01
  1953.  
  1954.  
  1955. face1.Transparency = p
  1956. face2.Transparency = p
  1957. face3.Transparency = p
  1958. face4.Transparency = p
  1959. face5.Transparency = p
  1960. face6.Transparency = p
  1961. end
  1962.  
  1963.  
  1964.  
  1965.  
  1966.  
  1967. end)
  1968.  
  1969. local sound = Instance.new("Sound")
  1970. sound.Parent = Box
  1971. sound.SoundId = "rbxassetid://1996663666"
  1972. sound.EmitterSize = 100
  1973. sound.MaxDistance = 1000
  1974. sound.TimePosition = 0
  1975. sound:Play()
  1976. sound.Volume = 5
  1977.  
  1978.  
  1979.  
  1980. FLASH()
  1981. wait(2)
  1982.  
  1983. sound:Pause()
  1984.  
  1985. local sound2 = Instance.new("Sound")
  1986. sound2.Parent = Box
  1987. sound2.SoundId = "rbxassetid://178452241"
  1988. sound2.EmitterSize = 100
  1989. sound2.MaxDistance = 1000
  1990. sound2.TimePosition = 0
  1991. sound2:Play()
  1992. sound2.Volume = 10
  1993.  
  1994. local LIGHTNING = coroutine.wrap(function()
  1995. local p = 0
  1996. for i = 0,1,0.01 do
  1997. Swait()
  1998. face1.Transparency = p
  1999. face2.Transparency = p
  2000. face3.Transparency = p
  2001. face4.Transparency = p
  2002. face5.Transparency = p
  2003. face6.Transparency = p
  2004. p = p+0.08
  2005. end
  2006.  
  2007.  
  2008.  
  2009. end)
  2010.  
  2011. LIGHTNING()
  2012.  
  2013.  
  2014.  
  2015.  
  2016.  
  2017. function onTouched(part)
  2018.  
  2019.  
  2020. local hit = part
  2021.  
  2022.  
  2023.  
  2024.  
  2025. local dismantle2 = coroutine.wrap(function()
  2026. for i = 0,2,0.01 do
  2027.  
  2028.  
  2029. Swait()
  2030.  
  2031.  
  2032.  
  2033. hit.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  2034.  
  2035.  
  2036.  
  2037. end
  2038.  
  2039. end)
  2040. dismantle2()
  2041.  
  2042.  
  2043.  
  2044.  
  2045.  
  2046.  
  2047.  
  2048.  
  2049.  
  2050.  
  2051.  
  2052. end
  2053.  
  2054. Box.Touched:connect(onTouched)
  2055.  
  2056.  
  2057.  
  2058.  
  2059.  
  2060.  
  2061.  
  2062.  
  2063.  
  2064.  
  2065.  
  2066.  
  2067. wait()
  2068. local DISAPPER = coroutine.wrap(function()
  2069. local p = 0
  2070. for i = 0,2,0.01 do
  2071. Swait()
  2072. face1.Transparency = face1.Transparency + p
  2073. face2.Transparency = face1.Transparency + p
  2074. face3.Transparency = face1.Transparency + p
  2075. face4.Transparency = face1.Transparency + p
  2076. face5.Transparency = face1.Transparency + p
  2077. face6.Transparency = face1.Transparency + p
  2078. Box.Transparency = p
  2079. selection.Transparency = p
  2080. p = p+0.01
  2081. end
  2082.  
  2083.  
  2084.  
  2085. end)
  2086. DISAPPER()
  2087.  
  2088. wait(2)
  2089.  
  2090. model:Remove()
  2091. end
  2092.  
  2093.  
  2094.  
  2095. -----------------------------------------------------------------------------------------------------
  2096.  
  2097. function implode()
  2098.  
  2099.  
  2100.  
  2101. end
  2102.  
  2103.  
  2104.  
  2105.  
  2106.  
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116.  
  2117.  
  2118.  
  2119.  
  2120. function Smite()
  2121.  
  2122. local spawner = Instance.new("Part")
  2123. spawner.Parent = workspace
  2124. spawner.Transparency = 1
  2125. spawner.CFrame = (Mouse.Hit)
  2126. spawner.Size = Vector3.new(0,0,0)
  2127. spawner.Anchored = true
  2128.  
  2129. local suck = Instance.new("Part")
  2130. suck.Transparency = 0
  2131. suck.CFrame = (spawner.CFrame)
  2132. suck.Size = Vector3.new(70,70,70)
  2133. suck.Material = "Neon"
  2134. suck.Anchored = true
  2135. suck.CanCollide = false
  2136. suck.Shape = "Ball"
  2137. suck.Parent = workspace
  2138.  
  2139. local colors = coroutine.wrap(function()
  2140. for i = 1,55 do
  2141. Swait()
  2142.  
  2143.  
  2144.  
  2145. suck.Color = Color3.new(r/255,g/255,b/255)
  2146. end
  2147.  
  2148.  
  2149. end)
  2150.  
  2151. colors()
  2152.  
  2153.  
  2154. local fade = coroutine.wrap(function()
  2155.  
  2156. local p = 0
  2157.  
  2158. for i = 1,55 do
  2159.  
  2160.  
  2161. suck.Transparency = p
  2162. p = p+0.02
  2163. Swait()
  2164. end
  2165.  
  2166.  
  2167.  
  2168. end)
  2169.  
  2170. fade()
  2171.  
  2172.  
  2173.  
  2174.  
  2175. local size = coroutine.wrap(function()
  2176.  
  2177. local p = 70
  2178.  
  2179. for i = 1,55 do
  2180.  
  2181.  
  2182.  
  2183.  
  2184. suck.Size = Vector3.new(p,p,p)
  2185. p = p - 1
  2186.  
  2187. Swait()
  2188. end
  2189.  
  2190.  
  2191.  
  2192. end)
  2193.  
  2194. size()
  2195.  
  2196. local move = coroutine.wrap(function()
  2197. for i = 1,55 do
  2198. Swait()
  2199.  
  2200. suck.CFrame = (spawner.CFrame)
  2201.  
  2202.  
  2203. end
  2204.  
  2205. end)
  2206.  
  2207. move()
  2208.  
  2209. function onTouched(part)
  2210. local hit = part
  2211.  
  2212. if hit:FindFirstChild("BodyPosition") then
  2213. else
  2214.  
  2215. local blackhole1 = coroutine.wrap(function()
  2216. local pull = Instance.new("BodyPosition")
  2217. pull.position = suck.Position
  2218. pull.Parent = hit
  2219. pull.P = 10000000000
  2220. pull.MaxForce = Vector3.new(10000,10000,10000)
  2221. wait(2)
  2222. pull:Remove()
  2223.  
  2224. end)
  2225. blackhole1()
  2226. end
  2227.  
  2228. end
  2229.  
  2230. suck.Touched:connect(onTouched)
  2231.  
  2232. wait(1)
  2233. suck:Remove()
  2234.  
  2235. local death = Instance.new("Part")
  2236.  
  2237. local boooom = coroutine.wrap(function()
  2238. Swait()
  2239.  
  2240. local bang = Instance.new("Explosion")
  2241.  
  2242. bang.BlastPressure = math.huge
  2243. bang.BlastRadius = 20
  2244. bang.DestroyJointRadiusPercent = 100
  2245. bang.Position = (spawner.Position)
  2246. bang.Visible = false
  2247. bang.Parent = spawner
  2248.  
  2249. local sound2 = Instance.new("Sound")
  2250. sound2.Parent = spawner
  2251. sound2.SoundId = "rbxassetid://168586586"
  2252. sound2.EmitterSize = 100
  2253. sound2.MaxDistance = 1000
  2254. sound2.TimePosition = 0
  2255. sound2:Play()
  2256. sound2.Volume = 10
  2257.  
  2258. death.Parent = workspace
  2259. death.Transparency = 1
  2260. death.CFrame = (spawner.CFrame)
  2261. death.Size = Vector3.new(20,20,20)
  2262.  
  2263. death.Velocity = Vector3.new(math.huge,math.huge,math.huge)
  2264.  
  2265. local size = coroutine.wrap(function()
  2266.  
  2267. local p = 20
  2268.  
  2269. for i = 1,55 do
  2270.  
  2271.  
  2272.  
  2273. death.CFrame = (spawner.CFrame)
  2274. death.Size = Vector3.new(p,p,p)
  2275. p = p + 1
  2276.  
  2277. Swait()
  2278. end
  2279.  
  2280.  
  2281.  
  2282. end)
  2283.  
  2284. size()
  2285.  
  2286.  
  2287. bang.Parent = spawner
  2288.  
  2289. end)
  2290.  
  2291. boooom()
  2292.  
  2293. local RING, MESH, DELET = MakeRing()
  2294. local POS = spawner.Position
  2295. RING.CFrame = CF(spawner.Position + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), spawner.Position) * ANGLES(RAD(90), RAD(0), RAD(0))
  2296.  
  2297. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2298.  
  2299. if HITFLOOR then
  2300.  
  2301. local DIST = (RING.Position - HITPOS).Magnitude
  2302.  
  2303. for i = 1, 5 do
  2304. WACKYEFFECT({
  2305. EffectType = "Wave",
  2306. Size = VT(25, 0, 25),
  2307. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2308. Transparency = 0,
  2309. Transparency2 = 1,
  2310. CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2311. MoveToPos = nil,
  2312. RotationX = 0,
  2313. RotationY = 3,
  2314. RotationZ = 0,
  2315. Material = "Neon",
  2316.  
  2317. Color = C3(r1/255, g1/255, b1/255),
  2318. SoundID = nil,
  2319. SoundPitch = nil,
  2320. SoundVolume = nil
  2321. })
  2322. WACKYEFFECT({
  2323. EffectType = "Round Slash",
  2324. Size = VT(3, 0, 3) / 13,
  2325. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2326. Transparency = 0,
  2327. Transparency2 = 1,
  2328. CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2329. MoveToPos = nil,
  2330. RotationX = 0,
  2331. RotationY = 0,
  2332. RotationZ = 0,
  2333. Material = "Neon",
  2334. Color = C3(r1/255, g1/255, b1/255),
  2335. SoundID = nil,
  2336. SoundPitch = nil,
  2337. SoundVolume = nil
  2338. })
  2339. WACKYEFFECT({
  2340. Time = 35,
  2341. EffectType = "Sphere",
  2342. Size = VT(22, 22, 22),
  2343. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2344. Transparency = 0,
  2345. Transparency2 = 1,
  2346. CFrame = CF(spawner.Position),
  2347. MoveToPos = nil,
  2348. RotationX = 0,
  2349. RotationY = 0,
  2350. RotationZ = 0,
  2351. Material = "Neon",
  2352.  
  2353. Color = C3(r1/255, g1/255, b1/255),
  2354. SoundID = 459523898,
  2355. SoundPitch = MRANDOM(9, 12) / 10,
  2356. SoundVolume = 10
  2357. })
  2358. end
  2359. SHAKECAM(spawner.Position, 100, 8, 15)
  2360. ApplyAoE(spawner.Position, 50)
  2361.  
  2362.  
  2363.  
  2364.  
  2365.  
  2366.  
  2367.  
  2368.  
  2369.  
  2370.  
  2371.  
  2372.  
  2373.  
  2374.  
  2375.  
  2376.  
  2377. for i = 1, 25 do
  2378. Swait()
  2379.  
  2380. end
  2381.  
  2382. end
  2383.  
  2384. wait(0.2)
  2385.  
  2386. death:Remove()
  2387. DELET()
  2388. wait(2)
  2389. spawner:Remove()
  2390.  
  2391. end
  2392.  
  2393.  
  2394.  
  2395.  
  2396.  
  2397.  
  2398.  
  2399.  
  2400.  
  2401.  
  2402.  
  2403.  
  2404.  
  2405.  
  2406.  
  2407.  
  2408.  
  2409.  
  2410.  
  2411.  
  2412.  
  2413.  
  2414.  
  2415.  
  2416.  
  2417.  
  2418.  
  2419.  
  2420.  
  2421.  
  2422.  
  2423.  
  2424.  
  2425.  
  2426.  
  2427.  
  2428.  
  2429. v = 0
  2430.  
  2431.  
  2432. function onKeyPress(inputObject, gameProcessedEvent)
  2433. if inputObject.KeyCode == Enum.KeyCode.E then
  2434. v = 0
  2435. SKILL7TEXT.Text = "[CLICK] Cube of Rainbow"
  2436. end
  2437. end
  2438.  
  2439. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  2440.  
  2441.  
  2442. function onKeyPress(inputObject, gameProcessedEvent)
  2443. if inputObject.KeyCode == Enum.KeyCode.R then
  2444. v = 1
  2445. SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow"
  2446. end
  2447. end
  2448. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  2449.  
  2450.  
  2451. Mouse.Button1Down:connect(function()
  2452.  
  2453.  
  2454.  
  2455. if v == 0 then
  2456. Dismantle()
  2457.  
  2458. end
  2459.  
  2460. if v == 1 then
  2461. implode()
  2462. Smite()
  2463. end
  2464.  
  2465. end)
  2466.  
  2467. Mouse.KeyDown:connect(function(key)
  2468. if key == "f" then
  2469. SpawnSmite(Mouse.Hit.p)
  2470. end
  2471. if Key == "z" then
  2472. Smite()
  2473. end
  2474. if Key == "x" then
  2475. implode()
  2476. end
  2477. if Key == "c" then
  2478. Dismantle()
  2479. end
  2480. if key == "q" then
  2481. local pos = RootPart.Position
  2482. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  2483. end
  2484. if Key == "g" then
  2485. Boom()
  2486. end
  2487. end)
  2488.  
  2489.  
  2490. function onKeyPress(inputObject, gameProcessedEvent)
  2491. if inputObject.KeyCode == Enum.KeyCode.P then
  2492.  
  2493. for _, c in pairs(Character:GetChildren()) do
  2494. c:Remove()
  2495. createstuff()
  2496. headness.Parent = Character
  2497. headness.CFrame = Torso.CFrame*CFrame.new(0,2,0)
  2498. weldBetween(headness,Head)
  2499. txt.Adornee = BlockHead
  2500.  
  2501.  
  2502. end
  2503.  
  2504. sick.SoundId = "rbxassetid://556122490"
  2505. sick.Looped = true
  2506. sick.Pitch = 1
  2507. sick.Volume = 2
  2508. sick.Parent = Effects
  2509. sick.Playing = PLAYSONG
  2510.  
  2511. local Effects = IT("Folder", Character)
  2512. Effects.Name = "Effects"
  2513.  
  2514. local Effects = IT("Folder", Character)
  2515. Effects.Name = "Effects"
  2516. local deathpart = Instance.new("Part")
  2517. deathpart.Parent = game.Workspace
  2518. deathpart.CFrame = (Torso.CFrame)
  2519. deathpart.Anchored = true
  2520. deathpart.Size = Vector3.new(2,2,2)
  2521. deathpart.Material = ("Neon")
  2522. deathpart.CanCollide = false
  2523. deathpart.Transparency = 0
  2524. deathpart.Shape = "Ball"
  2525.  
  2526.  
  2527. local stoptime = coroutine.wrap(function()
  2528.  
  2529. local p = 2
  2530.  
  2531.  
  2532.  
  2533. for i = 1,10,0.1 do
  2534.  
  2535. deathpart.CFrame = (Torso.CFrame)
  2536.  
  2537. deathpart.Color = Color3.new(r/255,g/255,b/255)
  2538. deathpart.Size = Vector3.new(p,p,p)
  2539. Blockhead.Parent = headness
  2540.  
  2541. p = p+2
  2542. Swait()
  2543. end
  2544.  
  2545.  
  2546.  
  2547. end)
  2548.  
  2549. stoptime()
  2550.  
  2551. ------------------------------------------
  2552.  
  2553.  
  2554.  
  2555.  
  2556. local stoptime = coroutine.wrap(function()
  2557.  
  2558. local p = 2
  2559.  
  2560.  
  2561.  
  2562. for i = 1,10,0.1 do
  2563.  
  2564.  
  2565.  
  2566.  
  2567.  
  2568. deathpart.Transparency = p/30
  2569.  
  2570. p = p+1
  2571. Swait()
  2572. end
  2573.  
  2574.  
  2575.  
  2576. end)
  2577.  
  2578. stoptime()
  2579.  
  2580.  
  2581.  
  2582.  
  2583.  
  2584.  
  2585.  
  2586.  
  2587.  
  2588.  
  2589.  
  2590.  
  2591. wait(1)
  2592.  
  2593. deathpart:Remove()
  2594.  
  2595.  
  2596. end
  2597.  
  2598.  
  2599.  
  2600. end
  2601.  
  2602. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  2603.  
  2604.  
  2605.  
  2606.  
  2607.  
  2608.  
  2609.  
  2610.  
  2611.  
  2612.  
  2613. local random4 = coroutine.wrap(function()
  2614. while true do
  2615.  
  2616. RightArm.Color = Color3.new(r/255,g/255,b/255)
  2617. LeftArm.Color = Color3.new(r/255,g/255,b/255)
  2618. RightLeg.Color = Color3.new(r/255,g/255,b/255)
  2619. LeftLeg.Color = Color3.new(r/255,g/255,b/255)
  2620. headness.Color = Color3.new(r/255,g/255,b/255)
  2621. Torso.Color = Color3.new(r/255,g/255,b/255)
  2622. headness.Transparency = 0.5
  2623. RootPart.Transparency = 1
  2624.  
  2625.  
  2626. Swait()
  2627. end
  2628. end)
  2629.  
  2630. random4()
  2631.  
  2632. while true do
  2633.  
  2634.  
  2635. RightArm.Transparency = 0.3
  2636. LeftArm.Transparency = 0.3
  2637. RightLeg.Transparency = 0.3
  2638. LeftLeg.Transparency = 0.3
  2639. Torso.Transparency = 0.3
  2640. Head.Transparency = 1
  2641. RightArm.Material = ("Neon")
  2642. LeftArm.Material = ("Neon")
  2643. LeftLeg.Material = ("Neon")
  2644. RightLeg.Material = ("Neon")
  2645. Torso.Material = ("Neon")
  2646. Head.Material = ("Neon")
  2647. headness.Material = ("Neon")
  2648.  
  2649.  
  2650. function fix()
  2651.  
  2652. if Head.Size ~= Vector3.new(2,1,1)then
  2653. Head.Size = Vector3.new(1,1,1)
  2654. end
  2655.  
  2656.  
  2657. if RightArm.Size ~= Vector3.new(1,2,1)then
  2658. RightArm.Size = Vector3.new(1,2,1)
  2659. end
  2660.  
  2661.  
  2662. if LeftArm.Size ~= Vector3.new(1,2,1)then
  2663. LeftArm.Size = Vector3.new(1,2,1)
  2664. end
  2665.  
  2666. if RightLeg.Size ~= Vector3.new(1,2,1)then
  2667. RightLeg.Size = Vector3.new(1,2,1)
  2668. end
  2669.  
  2670. if LeftArm.Size ~= Vector3.new(1,2,1)then
  2671. LeftArm.Size = Vector3.new(1,2,1)
  2672. end
  2673.  
  2674. if Torso.Size ~= Vector3.new(2,2,1)then
  2675. Torso.Size = Vector3.new(2,2,1)
  2676. end
  2677. end
  2678.  
  2679.  
  2680.  
  2681. Swait()
  2682.  
  2683. script.Parent = WEAPONGUI
  2684. ANIMATE.Parent = nil
  2685. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2686. v:Stop();
  2687. end
  2688. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2689. Humanoid = IT("Humanoid",Character)
  2690. end
  2691.  
  2692. SINE = SINE + CHANGE
  2693. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2694. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2695. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2696. local WALKSPEEDVALUE = 4
  2697.  
  2698. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2699. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2700. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2701. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2702. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2703. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2704. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2705. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2706. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. end
  2709. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2710. ANIM = "Jump"
  2711. if ATTACK == false then
  2712. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2718. end
  2719. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2720. ANIM = "Fall"
  2721. if ATTACK == false then
  2722. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. end
  2729. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2730. ANIM = "Idle"
  2731. if ATTACK == false then
  2732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2738. end
  2739. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2740. ANIM = "Walk"
  2741. if ATTACK == false then
  2742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2746. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2748. end
  2749. end
  2750. for _, c in pairs(Character:GetChildren()) do
  2751. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "SelectionBox" or c.Name == "Body Colors" then
  2752. c:remove()
  2753. end
  2754. end
  2755. AntiTimeStop()
  2756. fix()
  2757.  
  2758. Humanoid.MaxHealth = 10e10
  2759. Humanoid.Health = 10e10
  2760.  
  2761.  
  2762.  
  2763.  
  2764. if Rooted == false then
  2765. Disable_Jump = false
  2766. Humanoid.WalkSpeed = Speed
  2767. elseif Rooted == true then
  2768. Disable_Jump = true
  2769. Humanoid.WalkSpeed = 0
  2770. end
  2771.  
  2772.  
  2773. --1383666704
  2774. sick.SoundId = "rbxassetid://556122490"
  2775. sick.Looped = true
  2776. sick.Pitch = 1
  2777. sick.Volume = 2
  2778. sick.Parent = Effects
  2779. sick.Playing = PLAYSONG
  2780. Humanoid.PlatformStand = false
  2781. Humanoid.Name = "the god of shapes"
  2782. refit()
  2783.  
  2784. for _, c in pairs(Character:GetChildren()) do
  2785. if c:IsA("BasePart") and ATTACK == false then
  2786. for _, e in pairs(c:GetChildren()) do
  2787. if e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ParticleEmitter") or e:IsA("Fire") or e:IsA("Smoke") or e:IsA("SelectionBox") or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" or c.ClassName == "ShirtGraphic" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  2788. e:remove()
  2789. end
  2790. end
  2791. end
  2792. end
  2793. end
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