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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | ||
147 | -- [[[ | |
148 | --000000[[====================================================================================\\ | |
149 | --000000[[ DEIVIS97 creation, ravenring edit | |
150 | --000000[[====================================================================================// | |
151 | -- [[[ | |
152 | ||
153 | local Player = game:GetService("Players").LocalPlayer | |
154 | repeat | |
155 | wait() | |
156 | until Player.Character | |
157 | local Character = Player.Character | |
158 | TrailSettings = { | |
159 | Lifetime = 1, | |
160 | Texture = "http://www.roblox.com/asset/?id=1097260739", | |
161 | Color1 = ColorSequence.new(BrickColor.new("Cyan").Color), | |
162 | Color2 = ColorSequence.new(BrickColor.new("Cyan").Color), | |
163 | AllBody = true, | |
164 | UpperBodyOnly = false, | |
165 | LowerBodyOnly = false, | |
166 | Accessories = false, | |
167 | Extras = true, | |
168 | R15 = false, | |
169 | R15Parts = {"UpperTorso", "LowerTorso"} | |
170 | } | |
171 | local Trail | |
172 | function UpperBody() | |
173 | if TrailSettings.R15 == false then | |
174 | A0 = Instance.new("Attachment", Character.Torso) | |
175 | A1 = Instance.new("Attachment", Character.Head) | |
176 | A2 = Instance.new("Attachment", Character["Right Arm"]) | |
177 | A3 = Instance.new("Attachment", Character["Left Arm"]) | |
178 | Trail = Instance.new("Trail", Character) | |
179 | Trail.Attachment0 = A0 | |
180 | Trail.Attachment1 = A1 | |
181 | Trail.Texture = TrailSettings.Texture | |
182 | Trail.Color = TrailSettings.Color1 | |
183 | Trail.Lifetime = TrailSettings.Lifetime | |
184 | local Trail2 = Trail:Clone() | |
185 | Trail2.Parent = Character | |
186 | Trail2.Attachment1 = A2 | |
187 | local Trail3 = Trail:Clone() | |
188 | Trail3.Parent = Character | |
189 | Trail3.Attachment1 = A3 | |
190 | local Trail6 = Trail:Clone() | |
191 | Trail6.Parent = Character | |
192 | Trail6.Attachment0 = A1 | |
193 | Trail6.Attachment1 = A2 | |
194 | local Trail7 = Trail:Clone() | |
195 | Trail7.Parent = Character | |
196 | Trail7.Attachment0 = A1 | |
197 | Trail7.Attachment1 = A3 | |
198 | else | |
199 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]]) | |
200 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]]) | |
201 | A1 = Instance.new("Attachment", Character.Head) | |
202 | A2 = Instance.new("Attachment", Character.RightUpperArm) | |
203 | A2R = Instance.new("Attachment", Character.RightLowerArm) | |
204 | A3 = Instance.new("Attachment", Character.LeftUpperArm) | |
205 | A3R = Instance.new("Attachment", Character.LeftLowerArm) | |
206 | Trail = Instance.new("Trail", Character) | |
207 | Trail.Attachment0 = A0 | |
208 | Trail.Attachment1 = A1 | |
209 | Trail.Texture = TrailSettings.Texture | |
210 | Trail.Color = TrailSettings.Color1 | |
211 | Trail.Lifetime = TrailSettings.Lifetime | |
212 | local Trail2 = Trail:Clone() | |
213 | Trail2.Parent = Character | |
214 | Trail2.Attachment1 = A2 | |
215 | local Trail3 = Trail:Clone() | |
216 | Trail3.Parent = Character | |
217 | Trail3.Attachment1 = A3 | |
218 | local Trail6 = Trail:Clone() | |
219 | Trail6.Parent = Character | |
220 | Trail6.Attachment0 = A1 | |
221 | Trail6.Attachment1 = A2 | |
222 | local Trail7 = Trail:Clone() | |
223 | Trail7.Parent = Character | |
224 | Trail7.Attachment0 = A1 | |
225 | Trail7.Attachment1 = A3 | |
226 | local Trail1R = Trail:Clone() | |
227 | Trail1R.Parent = Character | |
228 | Trail1R.Attachment1 = A2R | |
229 | local Trail2R = Trail:Clone() | |
230 | Trail2R.Parent = Character | |
231 | Trail2R.Attachment1 = A3R | |
232 | local Trail6R = Trail:Clone() | |
233 | Trail6.Parent = Character | |
234 | Trail6.Attachment0 = A1 | |
235 | Trail6.Attachment1 = A2R | |
236 | local Trail7R = Trail:Clone() | |
237 | Trail7.Parent = Character | |
238 | Trail7.Attachment0 = A1 | |
239 | Trail7.Attachment1 = A3R | |
240 | end | |
241 | end | |
242 | function LowerBody() | |
243 | if TrailSettings.R15 == false then | |
244 | A4 = Instance.new("Attachment", Character["Right Leg"]) | |
245 | A5 = Instance.new("Attachment", Character["Left Leg"]) | |
246 | local Trail4 = Trail:Clone() | |
247 | Trail4.Parent = Character | |
248 | Trail4.Attachment1 = A4 | |
249 | local Trail5 = Trail:Clone() | |
250 | Trail5.Parent = Character | |
251 | Trail5.Attachment1 = A5 | |
252 | local Trail8 = Trail:Clone() | |
253 | Trail8.Parent = Character | |
254 | Trail8.Attachment0 = A2 | |
255 | Trail8.Attachment1 = A4 | |
256 | Trail8.Color = TrailSettings.Color2 | |
257 | local Trail9 = Trail:Clone() | |
258 | Trail9.Parent = Character | |
259 | Trail9.Attachment0 = A3 | |
260 | Trail9.Attachment1 = A5 | |
261 | Trail9.Color = TrailSettings.Color2 | |
262 | local FT = Trail:Clone() | |
263 | FT.Parent = Character | |
264 | FT.Attachment0 = A4 | |
265 | FT.Attachment1 = A5 | |
266 | FT.Color = TrailSettings.Color2 | |
267 | else | |
268 | A4 = Instance.new("Attachment", Character.RightLowerLeg) | |
269 | A4R = Instance.new("Attachment", Character.RightUpperLeg) | |
270 | A5 = Instance.new("Attachment", Character.LeftLowerLeg) | |
271 | A5R = Instance.new("Attachment", Character.LeftUpperLeg) | |
272 | local Trail4 = Trail:Clone() | |
273 | Trail4.Parent = Character | |
274 | Trail4.Attachment1 = A4 | |
275 | local Trail5 = Trail:Clone() | |
276 | Trail5.Parent = Character | |
277 | Trail5.Attachment1 = A5 | |
278 | local Trail8 = Trail:Clone() | |
279 | Trail8.Parent = Character | |
280 | Trail8.Attachment0 = A2 | |
281 | Trail8.Attachment1 = A4 | |
282 | Trail8.Color = TrailSettings.Color2 | |
283 | local Trail9 = Trail:Clone() | |
284 | Trail9.Parent = Character | |
285 | Trail9.Attachment0 = A3 | |
286 | Trail9.Attachment1 = A5 | |
287 | Trail9.Color = TrailSettings.Color2 | |
288 | local FT = Trail:Clone() | |
289 | FT.Parent = Character | |
290 | FT.Attachment0 = A4 | |
291 | FT.Attachment1 = A5 | |
292 | FT.Color = TrailSettings.Color2 | |
293 | local Trail3R = Trail:Clone() | |
294 | Trail3R.Parent = Character | |
295 | Trail3R.Attachment1 = A4R | |
296 | local Trail4R = Trail:Clone() | |
297 | Trail4R.Parent = Character | |
298 | Trail4R.Attachment1 = A5R | |
299 | local Trail8 = Trail:Clone() | |
300 | Trail8.Parent = Character | |
301 | Trail8.Attachment0 = A2R | |
302 | Trail8.Attachment1 = A4R | |
303 | Trail8.Color = TrailSettings.Color2 | |
304 | local Trail9 = Trail:Clone() | |
305 | Trail9.Parent = Character | |
306 | Trail9.Attachment0 = A3R | |
307 | Trail9.Attachment1 = A5R | |
308 | Trail9.Color = TrailSettings.Color2 | |
309 | local FT2R = Trail:Clone() | |
310 | FT2R.Parent = Character | |
311 | FT2R.Attachment0 = A4R | |
312 | FT2R.Attachment1 = A5R | |
313 | FT2R.Color = TrailSettings.Color2 | |
314 | end | |
315 | end | |
316 | function AllBody() | |
317 | UpperBody() | |
318 | LowerBody() | |
319 | end | |
320 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
321 | TrailSettings.UpperBodyOnly = false | |
322 | TrailSettings.LowerBodyOnly = false | |
323 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
324 | TrailSettings.UpperBodyOnly = false | |
325 | TrailSettings.LowerBodyOnly = false | |
326 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
327 | TrailSettings.UpperBodyOnly = false | |
328 | TrailSettings.LowerBodyOnly = false | |
329 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
330 | TrailSettings.AllBody = true | |
331 | TrailSettings.UpperBodyOnly = false | |
332 | TrailSettings.LowerBodyOnly = false | |
333 | end | |
334 | if TrailSettings.UpperBodyOnly == true then | |
335 | UpperBody() | |
336 | print("Called Upper Body Trail") | |
337 | elseif TrailSettings.LowerBodyOnly == true then | |
338 | LowerBody() | |
339 | print("Called Lower Body Trail") | |
340 | elseif TrailSettings.AllBody == true then | |
341 | AllBody() | |
342 | print("Called Full Body Trail") | |
343 | end | |
344 | if TrailSettings.Accessories == true then | |
345 | for Index, Item in pairs(Character:GetChildren()) do | |
346 | if Item:IsA("Accessory") then | |
347 | local AA = Instance.new("Attachment", Item.Handle) | |
348 | local ATrail = Trail:Clone() | |
349 | ATrail.Parent = Character | |
350 | ATrail.Attachment1 = AA | |
351 | end | |
352 | end | |
353 | end | |
354 | if TrailSettings.Extras == true then | |
355 | spawn(function() | |
356 | repeat | |
357 | wait() | |
358 | until Trail | |
359 | local AB = Instance.new("Attachment", a) | |
360 | local ABT = Trail:Clone() | |
361 | ABT.Parent = Character | |
362 | ABT.Attachment0 = A4 | |
363 | ABT.Attachment1 = AB | |
364 | ABT.Color = TrailSettings.Color2 | |
365 | local ABT2 = Trail:Clone() | |
366 | ABT2.Parent = Character | |
367 | ABT2.Attachment0 = A5 | |
368 | ABT2.Attachment1 = AB | |
369 | ABT2.Color = TrailSettings.Color2 | |
370 | end) | |
371 | end | |
372 | wait(0.1) | |
373 | --//====================================================\\-- | |
374 | --|| CREATED BY SHACKLUSTER, thanos | |
375 | --\\====================================================//-- | |
376 | ||
377 | local Player = game.Players.localPlayer | |
378 | local Character = Player.Character | |
379 | local Humanoid = Character.Humanoid | |
380 | local Mouse = Player:GetMouse() | |
381 | local LeftArm = Character["Left Arm"] | |
382 | local RightArm = Character["Right Arm"] | |
383 | local LeftLeg = Character["Left Leg"] | |
384 | local RightLeg = Character["Right Leg"] | |
385 | local Head = Character.Head | |
386 | local Torso = Character.Torso | |
387 | local Camera = game.Workspace.CurrentCamera | |
388 | local RootPart = Character.HumanoidRootPart | |
389 | local RootJoint = RootPart.RootJoint | |
390 | local attack = false | |
391 | local Anim = 'Idle' | |
392 | local Lighty = game:GetService"Lighting" | |
393 | local attacktype = 1 | |
394 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
395 | local velocity = RootPart.Velocity.y | |
396 | local sine = 0 | |
397 | local change = 1 | |
398 | local bored = {492070484,1232162751,1534958855,303535614,1117396305,0} | |
399 | local Create = LoadLibrary("RbxUtility").Create | |
400 | function swait(num) | |
401 | if num == 0 or num == nil then | |
402 | ArtificialHB.Event:wait() | |
403 | else | |
404 | for i = 0, num do | |
405 | ArtificialHB.Event:wait() | |
406 | end | |
407 | end | |
408 | end | |
409 | ||
410 | local chara = Character | |
411 | local m = Create("Model"){ | |
412 | Parent = Character, | |
413 | Name = "WeaponModel", | |
414 | } | |
415 | function chatfunc(text) | |
416 | local chat = coroutine.wrap(function() | |
417 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
418 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
419 | end | |
420 | local Bill = Instance.new("BillboardGui",Character) | |
421 | Bill.Size = UDim2.new(0,100,0,40) | |
422 | Bill.StudsOffset = Vector3.new(0,3,0) | |
423 | Bill.Adornee = Character.Head | |
424 | Bill.Name = "TalkingBillBoard" | |
425 | local Hehe = Instance.new("TextLabel",Bill) | |
426 | Hehe.BackgroundTransparency = 1 | |
427 | Hehe.BorderSizePixel = 0 | |
428 | Hehe.Text = "" | |
429 | Hehe.Font = "Garamond" | |
430 | Hehe.TextSize = 40 | |
431 | Hehe.TextStrokeTransparency = 0 | |
432 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
433 | coroutine.resume(coroutine.create(function() | |
434 | while Hehe ~= nil do | |
435 | swait() | |
436 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
437 | Hehe.Rotation = math.random(-5,5) | |
438 | Hehe.TextColor3 = Color3.new(255,255,0) | |
439 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
440 | end | |
441 | end)) | |
442 | for i = 1,string.len(text),1 do | |
443 | swait() | |
444 | Hehe.Text = string.sub(text,1,i) | |
445 | end | |
446 | swait(90)--Re[math.random(1, 93)] | |
447 | for i = 0, 1, .025 do | |
448 | swait() | |
449 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
450 | Hehe.TextStrokeTransparency = i | |
451 | Hehe.TextTransparency = i | |
452 | end | |
453 | Bill:Destroy() | |
454 | end) | |
455 | chat() | |
456 | end | |
457 | ||
458 | function onChatted(msg) | |
459 | chatfunc(msg) | |
460 | end | |
461 | ||
462 | Player.Chatted:connect(onChatted) | |
463 | wait(0.2) | |
464 | ||
465 | Player = game:GetService("Players").LocalPlayer | |
466 | PlayerGui = Player.PlayerGui | |
467 | Cam = workspace.CurrentCamera | |
468 | Backpack = Player.Backpack | |
469 | Character = Player.Character | |
470 | Humanoid = Character.Humanoid | |
471 | Mouse = Player:GetMouse() | |
472 | RootPart = Character["HumanoidRootPart"] | |
473 | Torso = Character["Torso"] | |
474 | Head = Character["Head"] | |
475 | RightArm = Character["Right Arm"] | |
476 | LeftArm = Character["Left Arm"] | |
477 | RightLeg = Character["Right Leg"] | |
478 | LeftLeg = Character["Left Leg"] | |
479 | RootJoint = RootPart["RootJoint"] | |
480 | Neck = Torso["Neck"] | |
481 | RightShoulder = Torso["Right Shoulder"] | |
482 | LeftShoulder = Torso["Left Shoulder"] | |
483 | RightHip = Torso["Right Hip"] | |
484 | LeftHip = Torso["Left Hip"] | |
485 | Character.Archivable = true | |
486 | Player:ClearCharacterAppearance() | |
487 | ||
488 | IT = Instance.new | |
489 | CF = CFrame.new | |
490 | VT = Vector3.new | |
491 | RAD = math.rad | |
492 | C3 = Color3.new | |
493 | UD2 = UDim2.new | |
494 | BRICKC = BrickColor.new | |
495 | ANGLES = CFrame.Angles | |
496 | EULER = CFrame.fromEulerAnglesXYZ | |
497 | COS = math.cos | |
498 | ACOS = math.acos | |
499 | SIN = math.sin | |
500 | ASIN = math.asin | |
501 | ABS = math.abs | |
502 | MRANDOM = math.random | |
503 | FLOOR = math.floor | |
504 | local CHOICE = MRANDOM(1,5) | |
505 | --//=================================\\ | |
506 | --|| USEFUL VALUES | |
507 | --\\=================================// | |
508 | ||
509 | Animation_Speed = 3 | |
510 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
511 | local Speed = 20 | |
512 | local SIZE = 1.4 | |
513 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
514 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
515 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
516 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
517 | local DAMAGEMULTIPLIER = "inf" | |
518 | local ANIM = "Idle" | |
519 | local ATTACK = false | |
520 | local EQUIPPED = false | |
521 | local HOLD = false | |
522 | local COMBO = 1 | |
523 | local Rooted = false | |
524 | local SINE = 0 | |
525 | local KEYHOLD = false | |
526 | local CHANGE = 2 / Animation_Speed | |
527 | local WALKINGANIM = false | |
528 | local VALUE1 = false | |
529 | local VALUE2 = false | |
530 | local ROBLOXIDLEANIMATION = IT("Animation") | |
531 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
532 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
533 | local ATANIM = IT("Animation") | |
534 | ATANIM.Name = "Attack Animation" | |
535 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
536 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
537 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
538 | WEAPONGUI.Name = "Weapon GUI" | |
539 | local Weapon = IT("Model") | |
540 | Weapon.Name = "Adds" | |
541 | local Effects = IT("Folder", Weapon) | |
542 | Effects.Name = "Effects" | |
543 | local ANIMATOR = Humanoid.Animator | |
544 | local ANIMATE = Character.Animate | |
545 | local UNANCHOR = true | |
546 | local CLOCKLOOP = 0 | |
547 | local SONG = 492070484 | |
548 | local CLOCKTARGET = nil | |
549 | local CLOCKSPEED = 4 | |
550 | script.Parent = WEAPONGUI | |
551 | local CLONE = Character:Clone() | |
552 | CLONE.Parent = nil | |
553 | Character.Archivable = false | |
554 | local sick = Instance.new("Sound",Torso) | |
555 | sick.Volume = 50999 | |
556 | ||
557 | --//=================================\\ | |
558 | --\\=================================// | |
559 | ||
560 | ||
561 | --//=================================\\ | |
562 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
563 | --\\=================================// | |
564 | ||
565 | ArtificialHB = Instance.new("BindableEvent", script) | |
566 | ArtificialHB.Name = "ArtificialHB" | |
567 | ||
568 | script:WaitForChild("ArtificialHB") | |
569 | ||
570 | frame = Frame_Speed | |
571 | tf = 0 | |
572 | allowframeloss = false | |
573 | tossremainder = false | |
574 | lastframe = tick() | |
575 | script.ArtificialHB:Fire() | |
576 | ||
577 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
578 | tf = tf + s | |
579 | if tf >= frame then | |
580 | if allowframeloss then | |
581 | script.ArtificialHB:Fire() | |
582 | lastframe = tick() | |
583 | else | |
584 | for i = 1, math.floor(tf / frame) do | |
585 | script.ArtificialHB:Fire() | |
586 | end | |
587 | lastframe = tick() | |
588 | end | |
589 | if tossremainder then | |
590 | tf = 0 | |
591 | else | |
592 | tf = tf - frame * math.floor(tf / frame) | |
593 | end | |
594 | end | |
595 | end) | |
596 | ||
597 | --//=================================\\ | |
598 | --\\=================================// | |
599 | ||
600 | --//=================================\\ | |
601 | --|| SOME FUNCTIONS | |
602 | --\\=================================// | |
603 | ||
604 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
605 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
606 | end | |
607 | ||
608 | function PositiveAngle(NUMBER) | |
609 | if NUMBER >= 0 then | |
610 | NUMBER = 0 | |
611 | end | |
612 | return NUMBER | |
613 | end | |
614 | ||
615 | function NegativeAngle(NUMBER) | |
616 | if NUMBER <= 0 then | |
617 | NUMBER = 0 | |
618 | end | |
619 | return NUMBER | |
620 | end | |
621 | ||
622 | function Swait(NUMBER) | |
623 | if NUMBER == 0 or NUMBER == nil then | |
624 | ArtificialHB.Event:wait() | |
625 | else | |
626 | for i = 1, NUMBER do | |
627 | ArtificialHB.Event:wait() | |
628 | end | |
629 | end | |
630 | end | |
631 | ||
632 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
633 | local NEWMESH = IT(MESH) | |
634 | if MESH == "SpecialMesh" then | |
635 | NEWMESH.MeshType = MESHTYPE | |
636 | if MESHID ~= "nil" and MESHID ~= "" then | |
637 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
638 | end | |
639 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
640 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
641 | end | |
642 | end | |
643 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
644 | NEWMESH.Scale = SCALE | |
645 | NEWMESH.Parent = PARENT | |
646 | return NEWMESH | |
647 | end | |
648 | ||
649 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
650 | local NEWPART = IT("Part") | |
651 | NEWPART.formFactor = FORMFACTOR | |
652 | NEWPART.Reflectance = REFLECTANCE | |
653 | NEWPART.Transparency = TRANSPARENCY | |
654 | NEWPART.CanCollide = false | |
655 | NEWPART.Locked = true | |
656 | NEWPART.Anchored = true | |
657 | if ANCHOR == false then | |
658 | NEWPART.Anchored = false | |
659 | end | |
660 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
661 | NEWPART.Name = NAME | |
662 | NEWPART.Size = SIZE | |
663 | NEWPART.Position = Torso.Position | |
664 | NEWPART.Material = MATERIAL | |
665 | NEWPART:BreakJoints() | |
666 | NEWPART.Parent = PARENT | |
667 | return NEWPART | |
668 | end | |
669 | ||
670 | local function weldBetween(a, b) | |
671 | local weldd = Instance.new("ManualWeld") | |
672 | weldd.Part0 = a | |
673 | weldd.Part1 = b | |
674 | weldd.C0 = CFrame.new() | |
675 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
676 | weldd.Parent = a | |
677 | return weldd | |
678 | end | |
679 | ||
680 | ||
681 | function QuaternionFromCFrame(cf) | |
682 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
683 | local trace = m00 + m11 + m22 | |
684 | if trace > 0 then | |
685 | local s = math.sqrt(1 + trace) | |
686 | local recip = 0.5 / s | |
687 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
688 | else | |
689 | local i = 0 | |
690 | if m11 > m00 then | |
691 | i = 1 | |
692 | end | |
693 | if m22 > (i == 0 and m00 or m11) then | |
694 | i = 2 | |
695 | end | |
696 | if i == 0 then | |
697 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
698 | local recip = 0.5 / s | |
699 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
700 | elseif i == 1 then | |
701 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
702 | local recip = 0.5 / s | |
703 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
704 | elseif i == 2 then | |
705 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
706 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
707 | end | |
708 | end | |
709 | end | |
710 | ||
711 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
712 | local xs, ys, zs = x + x, y + y, z + z | |
713 | local wx, wy, wz = w * xs, w * ys, w * zs | |
714 | local xx = x * xs | |
715 | local xy = x * ys | |
716 | local xz = x * zs | |
717 | local yy = y * ys | |
718 | local yz = y * zs | |
719 | local zz = z * zs | |
720 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
721 | end | |
722 | ||
723 | function QuaternionSlerp(a, b, t) | |
724 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
725 | local startInterp, finishInterp; | |
726 | if cosTheta >= 0.0001 then | |
727 | if (1 - cosTheta) > 0.0001 then | |
728 | local theta = ACOS(cosTheta) | |
729 | local invSinTheta = 1 / SIN(theta) | |
730 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
731 | finishInterp = SIN(t * theta) * invSinTheta | |
732 | else | |
733 | startInterp = 1 - t | |
734 | finishInterp = t | |
735 | end | |
736 | else | |
737 | if (1 + cosTheta) > 0.0001 then | |
738 | local theta = ACOS(-cosTheta) | |
739 | local invSinTheta = 1 / SIN(theta) | |
740 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
741 | finishInterp = SIN(t * theta) * invSinTheta | |
742 | else | |
743 | startInterp = t - 1 | |
744 | finishInterp = t | |
745 | end | |
746 | end | |
747 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
748 | end | |
749 | ||
750 | function Clerp(a, b, t) | |
751 | local qa = {QuaternionFromCFrame(a)} | |
752 | local qb = {QuaternionFromCFrame(b)} | |
753 | local ax, ay, az = a.x, a.y, a.z | |
754 | local bx, by, bz = b.x, b.y, b.z | |
755 | local _t = 1 - t | |
756 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
757 | end | |
758 | ||
759 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
760 | local frame = IT("Frame") | |
761 | frame.BackgroundTransparency = TRANSPARENCY | |
762 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
763 | frame.Position = POSITION | |
764 | frame.Size = SIZE | |
765 | frame.BackgroundColor3 = COLOR | |
766 | frame.BorderColor3 = BORDERCOLOR | |
767 | frame.Name = NAME | |
768 | frame.Parent = PARENT | |
769 | return frame | |
770 | end | |
771 | ||
772 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
773 | local label = IT("TextLabel") | |
774 | label.BackgroundTransparency = 1 | |
775 | label.Size = UD2(1, 0, 1, 0) | |
776 | label.Position = UD2(0, 0, 0, 0) | |
777 | label.TextColor3 = TEXTCOLOR | |
778 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
779 | label.TextTransparency = TRANSPARENCY | |
780 | label.FontSize = TEXTFONTSIZE | |
781 | label.Font = TEXTFONT | |
782 | label.BorderSizePixel = BORDERSIZEPIXEL | |
783 | label.TextStrokeColor3 = C3(1,1,1) | |
784 | label.TextScaled = false | |
785 | label.Text = TEXT | |
786 | label.Name = NAME | |
787 | label.Parent = PARENT | |
788 | return label | |
789 | end | |
790 | ||
791 | function NoOutlines(PART) | |
792 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
793 | end | |
794 | ||
795 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
796 | local NEWWELD = IT(TYPE) | |
797 | NEWWELD.Part0 = PART0 | |
798 | NEWWELD.Part1 = PART1 | |
799 | NEWWELD.C0 = C0 | |
800 | NEWWELD.C1 = C1 | |
801 | NEWWELD.Parent = PARENT | |
802 | return NEWWELD | |
803 | end | |
804 | ||
805 | local S = IT("Sound") | |
806 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
807 | local NEWSOUND = nil | |
808 | coroutine.resume(coroutine.create(function() | |
809 | NEWSOUND = S:Clone() | |
810 | NEWSOUND.Parent = PARENT | |
811 | NEWSOUND.Volume = VOLUME | |
812 | NEWSOUND.Pitch = PITCH | |
813 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
814 | NEWSOUND:play() | |
815 | if DOESLOOP == true then | |
816 | NEWSOUND.Looped = true | |
817 | else | |
818 | repeat wait(1) until NEWSOUND.Playing == false | |
819 | NEWSOUND:remove() | |
820 | end | |
821 | end)) | |
822 | return NEWSOUND | |
823 | end | |
824 | ||
825 | function CFrameFromTopBack(at, top, back) | |
826 | local right = top:Cross(back) | |
827 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
828 | end | |
829 | ||
830 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
831 | function WACKYEFFECT(Table) | |
832 | local TYPE = (Table.EffectType or "Sphere") | |
833 | local SIZE = (Table.Size or VT(1,1,1)) | |
834 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
835 | local TRANSPARENCY = (Table.Transparency or 0) | |
836 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
837 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
838 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
839 | local ROTATION1 = (Table.RotationX or 0) | |
840 | local ROTATION2 = (Table.RotationY or 0) | |
841 | local ROTATION3 = (Table.RotationZ or 0) | |
842 | local MATERIAL = (Table.Material or "Neon") | |
843 | local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551)) | |
844 | local TIME = (Table.Time or 45) | |
845 | local SOUNDID = (Table.SoundID or nil) | |
846 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
847 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
848 | coroutine.resume(coroutine.create(function() | |
849 | local PLAYSSOUND = false | |
850 | local SOUND = nil | |
851 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true) | |
852 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
853 | PLAYSSOUND = true | |
854 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
855 | end | |
856 | EFFECT.Color = COLOR | |
857 | local MSH = nil | |
858 | if TYPE == "Sphere" then | |
859 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
860 | elseif TYPE == "Block" then | |
861 | MSH = IT("BlockMesh",EFFECT) | |
862 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
863 | elseif TYPE == "Wave" then | |
864 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
865 | elseif TYPE == "Ring" then | |
866 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
867 | elseif TYPE == "Slash" then | |
868 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
869 | elseif TYPE == "Round Slash" then | |
870 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
871 | elseif TYPE == "Swirl" then | |
872 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
873 | elseif TYPE == "Skull" then | |
874 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
875 | elseif TYPE == "Crystal" then | |
876 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
877 | end | |
878 | if MSH ~= nil then | |
879 | local MOVESPEED = nil | |
880 | if MOVEDIRECTION ~= nil then | |
881 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
882 | end | |
883 | local GROWTH = SIZE - ENDSIZE | |
884 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
885 | if TYPE == "Block" then | |
886 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
887 | else | |
888 | EFFECT.CFrame = CFRAME | |
889 | end | |
890 | for LOOP = 1, TIME+1 do | |
891 | Swait() | |
892 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
893 | if TYPE == "Wave" then | |
894 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
895 | end | |
896 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
897 | if TYPE == "Block" then | |
898 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
899 | else | |
900 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
901 | end | |
902 | if MOVEDIRECTION ~= nil then | |
903 | local ORI = EFFECT.Orientation | |
904 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
905 | EFFECT.Orientation = ORI | |
906 | end | |
907 | end | |
908 | if PLAYSSOUND == false then | |
909 | EFFECT:remove() | |
910 | else | |
911 | repeat Swait() until SOUND.Playing == false | |
912 | EFFECT:remove() | |
913 | end | |
914 | else | |
915 | if PLAYSSOUND == false then | |
916 | EFFECT:remove() | |
917 | else | |
918 | repeat Swait() until SOUND.Playing == false | |
919 | EFFECT:remove() | |
920 | end | |
921 | end | |
922 | end)) | |
923 | end | |
924 | ||
925 | function MakeForm(PART,TYPE) | |
926 | if TYPE == "Cyl" then | |
927 | local MSH = IT("CylinderMesh",PART) | |
928 | elseif TYPE == "Ball" then | |
929 | local MSH = IT("SpecialMesh",PART) | |
930 | MSH.MeshType = "Sphere" | |
931 | elseif TYPE == "Wedge" then | |
932 | local MSH = IT("SpecialMesh",PART) | |
933 | MSH.MeshType = "Wedge" | |
934 | end | |
935 | end | |
936 | ||
937 | Debris = game:GetService("Debris") | |
938 | ||
939 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
940 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
941 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
942 | end | |
943 | ||
944 | function turnto(position) | |
945 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
946 | end | |
947 | ||
948 | --//=================================\\ | |
949 | --|| WEAPON CREATION | |
950 | --\\=================================// | |
951 | ||
952 | Humanoid.Parent = nil | |
953 | RootPart.Size = RootPart.Size*SIZE | |
954 | Torso.Size = Torso.Size*SIZE | |
955 | RightArm.Size = RightArm.Size*SIZE | |
956 | RightLeg.Size = RightLeg.Size*SIZE | |
957 | LeftArm.Size = LeftArm.Size*SIZE | |
958 | LeftLeg.Size = LeftLeg.Size*SIZE | |
959 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
960 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
961 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
962 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
963 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
964 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
965 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
966 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
967 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
968 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
969 | Head.Size = Head.Size*SIZE | |
970 | RootJoint.Parent = RootPart | |
971 | Neck.Parent = Torso | |
972 | RightShoulder.Parent = Torso | |
973 | LeftShoulder.Parent = Torso | |
974 | RightHip.Parent = Torso | |
975 | LeftHip.Parent = Torso | |
976 | ||
977 | Humanoid.DisplayDistanceType = "None" | |
978 | local naeeym2 = IT("BillboardGui",Character) | |
979 | naeeym2.AlwaysOnTop = true | |
980 | naeeym2.Size = UDim2.new(5,35,2,15) | |
981 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
982 | naeeym2.MaxDistance = 75 | |
983 | naeeym2.Adornee = Character.Head | |
984 | naeeym2.Name = "Name" | |
985 | local tecks2 = IT("TextLabel",naeeym2) | |
986 | tecks2.BackgroundTransparency = 1 | |
987 | tecks2.TextScaled = true | |
988 | tecks2.BorderSizePixel = 0 | |
989 | tecks2.Text = "Master of Time" | |
990 | tecks2.Font = "Fantasy" | |
991 | tecks2.TextSize = 30 | |
992 | tecks2.TextStrokeTransparency = 0 | |
993 | tecks2.TextColor3 = C3(0,0,0) | |
994 | tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255) | |
995 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
996 | tecks2.Parent = naeeym2 | |
997 | local top = Instance.new("Shirt") | |
998 | top.ShirtTemplate = "rbxassetid://45695443" | |
999 | top.Parent = Character | |
1000 | top.Name = "Cloth" | |
1001 | local bottom = Instance.new("Pants") | |
1002 | bottom.PantsTemplate = "rbxassetid://45696190" | |
1003 | bottom.Parent = Character | |
1004 | bottom.Name = "Cloth" | |
1005 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1006 | PRT.Color = C3(0,0,0) | |
1007 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1008 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1009 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1010 | PRT.Color = C3(0,0,0) | |
1011 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1012 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1013 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1014 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1015 | MakeForm(PRT,"Ball") | |
1016 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1017 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1018 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1019 | MakeForm(PRT,"Ball") | |
1020 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1021 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1022 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1023 | MakeForm(PRT,"Ball") | |
1024 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1025 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1026 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1027 | MakeForm(PRT,"Ball") | |
1028 | local Aura = Instance.new('ParticleEmitter') | |
1029 | Aura.Name = "Aura" | |
1030 | Aura.Texture = "rbxassetid://131765579" | |
1031 | Aura.Parent = PRT | |
1032 | Aura.LightEmission = 0.3 | |
1033 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1034 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255)) | |
1035 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1036 | Aura.LockedToPart = false | |
1037 | Aura.Lifetime = NumberRange.new(2) | |
1038 | Aura.Rate = 30 | |
1039 | Aura.Speed = NumberRange.new(1) | |
1040 | Aura.EmissionDirection = "Top" | |
1041 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1042 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1043 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1044 | MakeForm(PRT,"Ball") | |
1045 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1046 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1047 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1048 | MakeForm(PRT,"Ball") | |
1049 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1050 | ||
1051 | local LASTPART = Head | |
1052 | for i = 1, 24 do | |
1053 | local MATH = (1-(i/30)) | |
1054 | if LASTPART == Head then | |
1055 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1056 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1057 | LASTPART = Horn | |
1058 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1059 | local Aura = Instance.new('ParticleEmitter') | |
1060 | Aura.Name = "Aura" | |
1061 | Aura.Texture = "rbxassetid://242997264" | |
1062 | Aura.Parent = Horn | |
1063 | Aura.LightEmission = 0.8 | |
1064 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1065 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1066 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1067 | Aura.LockedToPart = true | |
1068 | Aura.Lifetime = NumberRange.new(2) | |
1069 | Aura.Rate = 25 | |
1070 | Aura.Speed = NumberRange.new(0.1) | |
1071 | Aura.EmissionDirection = "Top" | |
1072 | else | |
1073 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1074 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1075 | LASTPART = Horn | |
1076 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1077 | local Aura = Instance.new('ParticleEmitter') | |
1078 | Aura.Name = "Aura" | |
1079 | Aura.Texture = "rbxassetid://242997264" | |
1080 | Aura.Parent = Horn | |
1081 | Aura.LightEmission = 0.8 | |
1082 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1083 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1084 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1085 | Aura.LockedToPart = true | |
1086 | Aura.Lifetime = NumberRange.new(2) | |
1087 | Aura.Rate = 25 | |
1088 | Aura.Speed = NumberRange.new(0.1) | |
1089 | Aura.EmissionDirection = "Top" | |
1090 | end | |
1091 | end | |
1092 | local LASTPART = Head | |
1093 | for i = 1, 24 do | |
1094 | local MATH = (1-(i/30)) | |
1095 | if LASTPART == Head then | |
1096 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1097 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1098 | LASTPART = Horn | |
1099 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1100 | local Aura = Instance.new('ParticleEmitter') | |
1101 | Aura.Name = "Aura" | |
1102 | Aura.Texture = "rbxassetid://242997264" | |
1103 | Aura.Parent = Horn | |
1104 | Aura.LightEmission = 0.8 | |
1105 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1106 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1107 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1108 | Aura.LockedToPart = true | |
1109 | Aura.Lifetime = NumberRange.new(2) | |
1110 | Aura.Rate = 25 | |
1111 | Aura.Speed = NumberRange.new(0.1) | |
1112 | Aura.EmissionDirection = "Top" | |
1113 | else | |
1114 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1115 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1116 | LASTPART = Horn | |
1117 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1118 | local Aura = Instance.new('ParticleEmitter') | |
1119 | Aura.Name = "Aura" | |
1120 | Aura.Texture = "rbxassetid://242997264" | |
1121 | Aura.Parent = Horn | |
1122 | Aura.LightEmission = 0.8 | |
1123 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1124 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1125 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1126 | Aura.LockedToPart = true | |
1127 | Aura.Lifetime = NumberRange.new(2) | |
1128 | Aura.Rate = 25 | |
1129 | Aura.Speed = NumberRange.new(0.1) | |
1130 | Aura.EmissionDirection = "Top" | |
1131 | end | |
1132 | end | |
1133 | local LASTPART = Head | |
1134 | for i = 1, 8 do | |
1135 | local MATH = (1-(i/14)) | |
1136 | if LASTPART == Head then | |
1137 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1138 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1139 | LASTPART = Horn | |
1140 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1141 | local Aura = Instance.new('ParticleEmitter') | |
1142 | Aura.Name = "Aura" | |
1143 | Aura.Texture = "rbxassetid://242997264" | |
1144 | Aura.Parent = Horn | |
1145 | Aura.LightEmission = 0.8 | |
1146 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1147 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1148 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1149 | Aura.LockedToPart = true | |
1150 | Aura.Lifetime = NumberRange.new(2) | |
1151 | Aura.Rate = 25 | |
1152 | Aura.Speed = NumberRange.new(0.1) | |
1153 | Aura.EmissionDirection = "Top" | |
1154 | else | |
1155 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1156 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1157 | LASTPART = Horn | |
1158 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1159 | local Aura = Instance.new('ParticleEmitter') | |
1160 | Aura.Name = "Aura" | |
1161 | Aura.Texture = "rbxassetid://242997264" | |
1162 | Aura.Parent = Horn | |
1163 | Aura.LightEmission = 0.8 | |
1164 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1165 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1166 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1167 | Aura.LockedToPart = true | |
1168 | Aura.Lifetime = NumberRange.new(2) | |
1169 | Aura.Rate = 25 | |
1170 | Aura.Speed = NumberRange.new(0.1) | |
1171 | Aura.EmissionDirection = "Top" | |
1172 | end | |
1173 | end | |
1174 | local LASTPART = Head | |
1175 | for i = 1, 8 do | |
1176 | local MATH = (1-(i/14)) | |
1177 | if LASTPART == Head then | |
1178 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1179 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1180 | LASTPART = Horn | |
1181 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1182 | local Aura = Instance.new('ParticleEmitter') | |
1183 | Aura.Name = "Aura" | |
1184 | Aura.Texture = "rbxassetid://242997264" | |
1185 | Aura.Parent = Horn | |
1186 | Aura.LightEmission = 0.8 | |
1187 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1188 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1189 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1190 | Aura.LockedToPart = true | |
1191 | Aura.Lifetime = NumberRange.new(2) | |
1192 | Aura.Rate = 25 | |
1193 | Aura.Speed = NumberRange.new(0.1) | |
1194 | Aura.EmissionDirection = "Top" | |
1195 | else | |
1196 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1197 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1198 | LASTPART = Horn | |
1199 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1200 | local Aura = Instance.new('ParticleEmitter') | |
1201 | Aura.Name = "Aura" | |
1202 | Aura.Texture = "rbxassetid://242997264" | |
1203 | Aura.Parent = Horn | |
1204 | Aura.LightEmission = 0.8 | |
1205 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1206 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1207 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1208 | Aura.LockedToPart = true | |
1209 | Aura.Lifetime = NumberRange.new(2) | |
1210 | Aura.Rate = 25 | |
1211 | Aura.Speed = NumberRange.new(0.1) | |
1212 | Aura.EmissionDirection = "Top" | |
1213 | end | |
1214 | end | |
1215 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1216 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1217 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1218 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1219 | MakeForm(PRT,"Cyl") | |
1220 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1221 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1222 | MakeForm(PRT,"Cyl") | |
1223 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1224 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1225 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1226 | MakeForm(RING,"Cyl") | |
1227 | RING.Color = C3(0,0,0) | |
1228 | for i = 1, 12 do | |
1229 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1230 | PRT.Color = C3(0,0,0) | |
1231 | local MSH = IT("BlockMesh",PRT) | |
1232 | MSH.Scale = VT(0.6,1,1) | |
1233 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1234 | end | |
1235 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1236 | PRT.Color = C3(0,0,0) | |
1237 | local MSH = IT("BlockMesh",PRT) | |
1238 | MSH.Scale = VT(0.4,1,1) | |
1239 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1240 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1241 | PRT.Color = C3(0,0,0) | |
1242 | local MSH = IT("BlockMesh",PRT) | |
1243 | MSH.Scale = VT(0.4,1,1) | |
1244 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1245 | coroutine.resume(coroutine.create(function() | |
1246 | while true do | |
1247 | Swait() | |
1248 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1249 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1250 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1251 | if CLOCKLOOP <= -150 then | |
1252 | if VALUE1 == false then | |
1253 | CLOCKLOOP = 0 | |
1254 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2}) | |
1255 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1256 | ApplyAoE(HITPOS,10,15,45,75,true) | |
1257 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4}) | |
1258 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4}) | |
1259 | if CLOCKTARGET ~= nil then | |
1260 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1261 | if CLOCKTARGET.Torso ~= nil then | |
1262 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1263 | end | |
1264 | if CLOCKTARGET.Health == 0 then | |
1265 | CLOCKTARGET = nil | |
1266 | end | |
1267 | end | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | end)) | |
1272 | ||
1273 | for _, c in pairs(Weapon:GetChildren()) do | |
1274 | if c.ClassName == "Part" then | |
1275 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1276 | end | |
1277 | end | |
1278 | ||
1279 | Neck.Name = "Weld" | |
1280 | RootJoint.Name = "Weld" | |
1281 | RightShoulder.Name = "Weld" | |
1282 | LeftShoulder.Name = "Weld" | |
1283 | RightHip.Name = "Weld" | |
1284 | LeftHip.Name = "Weld" | |
1285 | ||
1286 | local BODY = {} | |
1287 | for _, c in pairs(Character:GetDescendants()) do | |
1288 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1289 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1290 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1291 | end | |
1292 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1293 | elseif c:IsA("JointInstance") then | |
1294 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1295 | end | |
1296 | end | |
1297 | for e = 1, #BODY do | |
1298 | if BODY[e] ~= nil then | |
1299 | local STUFF = BODY[e] | |
1300 | local PART = STUFF[1] | |
1301 | local PARENT = STUFF[2] | |
1302 | local MATERIAL = STUFF[3] | |
1303 | local COLOR = STUFF[4] | |
1304 | local TRANSPARENCY = STUFF[5] | |
1305 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1306 | PART.Material = MATERIAL | |
1307 | PART.Color = COLOR | |
1308 | PART.Transparency = TRANSPARENCY | |
1309 | end | |
1310 | PART.AncestryChanged:Connect(function() | |
1311 | PART.Parent = PARENT | |
1312 | end) | |
1313 | end | |
1314 | end | |
1315 | ||
1316 | function refit() | |
1317 | Character.Parent = workspace | |
1318 | for e = 1, #BODY do | |
1319 | if BODY[e] ~= nil then | |
1320 | local STUFF = BODY[e] | |
1321 | local PART = STUFF[1] | |
1322 | local PARENT = STUFF[2] | |
1323 | local MATERIAL = STUFF[3] | |
1324 | local COLOR = STUFF[4] | |
1325 | local TRANSPARENCY = STUFF[5] | |
1326 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1327 | PART.Material = MATERIAL | |
1328 | PART.Color = COLOR | |
1329 | PART.Transparency = TRANSPARENCY | |
1330 | end | |
1331 | if PART.Parent ~= PARENT then | |
1332 | Humanoid:remove() | |
1333 | PART.Parent = PARENT | |
1334 | Humanoid = IT("Humanoid",Character) | |
1335 | chatfunc ("I dont have time to die...") | |
1336 | end | |
1337 | end | |
1338 | end | |
1339 | end | |
1340 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
1341 | local SKILLFONT = "Fantasy" | |
1342 | local SKILLTEXTSIZE = 7 | |
1343 | ||
1344 | Weapon.Parent = Character | |
1345 | Humanoid.Parent = Character | |
1346 | ||
1347 | Humanoid.Died:connect(function() | |
1348 | refit() | |
1349 | end) | |
1350 | chatfunc("Gentlemen, you just annoyed me") | |
1351 | warn("deivis97 edit") | |
1352 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1353 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1354 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1355 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1356 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1357 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1358 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1359 | ||
1360 | ||
1361 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1362 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1363 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1364 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1365 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1366 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
1367 | local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
1368 | ||
1369 | --//=================================\\ | |
1370 | --|| DAMAGING | |
1371 | --\\=================================// | |
1372 | ||
1373 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1374 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1375 | defence.Name = ("HitBy"..Player.Name) | |
1376 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1377 | Damage = Damage * DAMAGEMULTIPLIER | |
1378 | if Humanoid.Health ~= 0 then | |
1379 | local CritChance = MRANDOM(1,100) | |
1380 | if Damage > Humanoid.Health then | |
1381 | Damage = math.ceil(Humanoid.Health) | |
1382 | if Damage == 0 then | |
1383 | Damage = 0.1 | |
1384 | end | |
1385 | end | |
1386 | Humanoid.Health = Humanoid.Health - Damage | |
1387 | end | |
1388 | end | |
1389 | ||
1390 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1391 | local CHILDREN = workspace:GetDescendants() | |
1392 | for index, CHILD in pairs(CHILDREN) do | |
1393 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1394 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1395 | if HUM then | |
1396 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1397 | if TORSO then | |
1398 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1399 | if INSTAKILL == false then | |
1400 | CHILD:BreakJoints() | |
1401 | else | |
1402 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1403 | ApplyDamage(HUM,DMG,TORSO) | |
1404 | end | |
1405 | if FLING > 0 then | |
1406 | for _, c in pairs(CHILD:GetChildren()) do | |
1407 | if c:IsA("BasePart") then | |
1408 | local bv = Instance.new("BodyVelocity") | |
1409 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1410 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1411 | bv.Parent = c | |
1412 | Debris:AddItem(bv,0.05) | |
1413 | end | |
1414 | end | |
1415 | end | |
1416 | end | |
1417 | end | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | end | |
1422 | ||
1423 | --//=================================\\ | |
1424 | --|| ATTACK FUNCTIONS AND STUFF | |
1425 | --\\=================================// | |
1426 | ||
1427 | Circle = nil | |
1428 | CircleParts = {} | |
1429 | Equipped = false | |
1430 | ||
1431 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1432 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1433 | end | |
1434 | Equipped = true | |
1435 | Circle = Instance.new("Model") | |
1436 | Circle.Name = "Circle" | |
1437 | Angle = 0 | |
1438 | for i = 1, 1 do | |
1439 | local CirclePart = Instance.new("Part") | |
1440 | CirclePart.Name = "CirclePart" | |
1441 | CirclePart.Transparency = 1 | |
1442 | CirclePart.BrickColor = BrickColor.new("Really black") | |
1443 | CirclePart.Material = Enum.Material.Plastic | |
1444 | CirclePart.Shape = Enum.PartType.Block | |
1445 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
1446 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
1447 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
1448 | CirclePart.Anchored = true | |
1449 | CirclePart.CanCollide = false | |
1450 | CirclePart.Locked = true | |
1451 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
1452 | local Aura = Instance.new('ParticleEmitter') | |
1453 | Aura.Name = "Aura" | |
1454 | Aura.Texture = "rbxassetid://641078192" | |
1455 | Aura.Parent = CirclePart | |
1456 | Aura.LightEmission = 0 | |
1457 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
1458 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200)) | |
1459 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
1460 | Aura.LockedToPart = false | |
1461 | Aura.Lifetime = NumberRange.new(1) | |
1462 | Aura.Rate = 50 | |
1463 | Aura.Speed = NumberRange.new(2.5) | |
1464 | Aura.SpreadAngle = Vector2.new(80,80) | |
1465 | local BlockMesh = Instance.new("BlockMesh") | |
1466 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
1467 | BlockMesh.Parent = CirclePart | |
1468 | CirclePart.Parent = Circle | |
1469 | local Star = Instance.new("Decal", CirclePart) | |
1470 | Star.Texture = "http://www.roblox.com/asset/?id=253215684" | |
1471 | Star.Face = "Top" | |
1472 | local Light = Instance.new("PointLight", CirclePart) | |
1473 | Light.Color = Color3.new(.20,0,0) | |
1474 | Light.Brightness = 100 | |
1475 | Light.Range = 15 | |
1476 | table.insert(CircleParts, CirclePart) | |
1477 | end | |
1478 | Spawn(function() | |
1479 | while Equipped and Humanoid.Parent and Torso.Parent do | |
1480 | if Angle == 360 then | |
1481 | Angle = 0 | |
1482 | end | |
1483 | Angle = Angle + 0.05 | |
1484 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
1485 | if Hit then | |
1486 | if not Circle.Parent then | |
1487 | Circle.Parent = Character | |
1488 | end | |
1489 | for i, v in pairs(CircleParts) do | |
1490 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
1491 | end | |
1492 | else | |
1493 | Circle.Parent = nil | |
1494 | end | |
1495 | wait() | |
1496 | end | |
1497 | end) | |
1498 | ||
1499 | ||
1500 | ||
1501 | function MagicMissiles() | |
1502 | ATTACK = true | |
1503 | Rooted = false | |
1504 | local SELECTING = true | |
1505 | local SPOTS = {} | |
1506 | coroutine.resume(coroutine.create(function() | |
1507 | local LOOP = 0 | |
1508 | repeat | |
1509 | LOOP = LOOP + 1 | |
1510 | Swait() | |
1511 | if LOOP >= 15 then | |
1512 | LOOP = 0 | |
1513 | for i = 1, #SPOTS do | |
1514 | if SPOTS[i] ~= nil then | |
1515 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1516 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1517 | end | |
1518 | end | |
1519 | end | |
1520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1524 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1526 | until SELECTING == false | |
1527 | Rooted = false | |
1528 | repeat | |
1529 | LOOP = LOOP + 1 | |
1530 | Swait() | |
1531 | if LOOP >= 15 then | |
1532 | LOOP = 0 | |
1533 | for i = 1, #SPOTS do | |
1534 | if SPOTS[i] ~= nil then | |
1535 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1536 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1544 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1546 | until ATTACK == false | |
1547 | end)) | |
1548 | repeat | |
1549 | repeat Swait() until HOLD == true | |
1550 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1551 | if DIST > 9999 then | |
1552 | DIST = 9999 | |
1553 | end | |
1554 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1555 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1556 | if HITFLOOR ~= nil then | |
1557 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
1558 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
1559 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1560 | end | |
1561 | repeat Swait() until HOLD == false | |
1562 | until #SPOTS == 5 | |
1563 | SELECTING = false | |
1564 | for i = 1, #SPOTS do | |
1565 | if SPOTS[i] ~= nil then | |
1566 | local POS = SPOTS[i] | |
1567 | coroutine.resume(coroutine.create(function() | |
1568 | local MISSILE = IT("Model",Effects) | |
1569 | MISSILE.Name = "Missile" | |
1570 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2)) | |
1571 | MakeForm(BASEPART,"Cyl") | |
1572 | MISSILE.PrimaryPart = BASEPART | |
1573 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
1574 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2)) | |
1575 | MakeForm(HEAD,"Ball") | |
1576 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
1577 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5)) | |
1578 | MakeForm(TAIL,"Cyl") | |
1579 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
1580 | chatfunc("you like nukes?") | |
1581 | for i = 1, 15 do | |
1582 | Swait() | |
1583 | for _, c in pairs(MISSILE:GetChildren()) do | |
1584 | if c.ClassName == "Part" then | |
1585 | c.Transparency = c.Transparency - 1/10 | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | for i = 1, 15*1.5 do | |
1590 | Swait() | |
1591 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
1592 | end | |
1593 | ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true) | |
1594 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1595 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
1596 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1597 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1598 | MISSILE:remove() | |
1599 | end)) | |
1600 | end | |
1601 | end | |
1602 | wait(0.6) | |
1603 | ATTACK = false | |
1604 | Rooted = false | |
1605 | end | |
1606 | ||
1607 | function TimesUp() | |
1608 | CLOCKTARGET = nil | |
1609 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1610 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1611 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1612 | if TORSO then | |
1613 | ATTACK = true | |
1614 | Rooted = false | |
1615 | coroutine.resume(coroutine.create(function() | |
1616 | repeat | |
1617 | Swait() | |
1618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1622 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1624 | until ATTACK == false | |
1625 | end)) | |
1626 | if Effects:FindFirstChild("NeonDoll") then | |
1627 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
1628 | end | |
1629 | wait(0.5) | |
1630 | local FAKECHARACTER = IT("Model",Effects) | |
1631 | FAKECHARACTER.Name = "NeonDoll" | |
1632 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.3,0.3,0.15),false) | |
1633 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
1634 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false) | |
1635 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
1636 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false) | |
1637 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
1638 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false) | |
1639 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
1640 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false) | |
1641 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
1642 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.15,0.15),false) | |
1643 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
1644 | CreateSound(201858045, TORS, 5, 0.4, false) | |
1645 | for i = 1, 50 do | |
1646 | Swait() | |
1647 | CLOCKSPEED = 2.5 | |
1648 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1649 | if c.ClassName == "Part" then | |
1650 | c.Transparency = c.Transparency - 0.5/150 | |
1651 | end | |
1652 | end | |
1653 | end | |
1654 | CLOCKTARGET = HUM | |
1655 | coroutine.resume(coroutine.create(function() | |
1656 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
1657 | for i = 1, 25 do | |
1658 | Swait() | |
1659 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1660 | if c.ClassName == "Part" then | |
1661 | c.Transparency = c.Transparency + 0.5/25 | |
1662 | end | |
1663 | end | |
1664 | end | |
1665 | CLOCKSPEED = 4 | |
1666 | FAKECHARACTER:remove() | |
1667 | end)) | |
1668 | wait(0.5) | |
1669 | ATTACK = false | |
1670 | Rooted = false | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | ||
1675 | function ChainPunch() | |
1676 | ATTACK = true | |
1677 | Rooted = false | |
1678 | local GYRO = IT("BodyGyro",RootPart) | |
1679 | GYRO.D = 25 | |
1680 | GYRO.P = 2000 | |
1681 | GYRO.MaxTorque = VT(0,40000,0) | |
1682 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1683 | repeat | |
1684 | Swait() | |
1685 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1690 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1692 | until HOLD == true | |
1693 | local POS = Mouse.Hit.p | |
1694 | local CHAINS = false | |
1695 | local CHAINLINKS = {} | |
1696 | local A = IT("Attachment",RightArm) | |
1697 | A.Position = VT(1,-1,0)*SIZE | |
1698 | A.Orientation = VT(-90, -89.982, 0) | |
1699 | local B = IT("Attachment",RightArm) | |
1700 | B.Position = VT(-1,-1,0)*SIZE | |
1701 | B.Orientation = VT(-90, 89.988, 0) | |
1702 | local C = IT("Attachment",RightArm) | |
1703 | C.Position = VT(0.5,-1.3,0)*SIZE | |
1704 | C.Orientation = VT(-90, -89.982, 0) | |
1705 | local D = IT("Attachment",RightArm) | |
1706 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
1707 | D.Orientation = VT(-90, 89.988, 0) | |
1708 | local LIGHT = IT("Attachment",RightArm) | |
1709 | LIGHT.Position = VT(0,-1,0)*SIZE | |
1710 | local LIGHT2 = IT("PointLight",LIGHT) | |
1711 | LIGHT2.Range = 7 | |
1712 | LIGHT2.Brightness = 5 | |
1713 | LIGHT2.Color = SKILLTEXTCOLOR | |
1714 | chatfunc("Falcon...") | |
1715 | for i = 1, 2 do | |
1716 | local TWIST = -2 | |
1717 | local START = A | |
1718 | local END = B | |
1719 | if i == 1 then | |
1720 | START = B | |
1721 | END = A | |
1722 | end | |
1723 | local ChainLink = IT("Beam",Torso) | |
1724 | ChainLink.Texture = "rbxassetid://73042633" | |
1725 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1726 | ChainLink.TextureSpeed = 1 | |
1727 | ChainLink.Width0 = 1 | |
1728 | ChainLink.Width1 = 1 | |
1729 | ChainLink.TextureLength = 2.5 | |
1730 | ChainLink.Attachment0 = START | |
1731 | ChainLink.Attachment1 = END | |
1732 | ChainLink.CurveSize0 = TWIST | |
1733 | ChainLink.CurveSize1 = TWIST | |
1734 | --ChainLink.FaceCamera = true | |
1735 | ChainLink.Segments = 45 | |
1736 | ChainLink.Transparency = NumberSequence.new(1) | |
1737 | table.insert(CHAINLINKS,ChainLink) | |
1738 | end | |
1739 | for i = 1, 2 do | |
1740 | local TWIST = -1 | |
1741 | local START = C | |
1742 | local END = D | |
1743 | if i == 1 then | |
1744 | START = D | |
1745 | END = C | |
1746 | end | |
1747 | local ChainLink = IT("Beam",Torso) | |
1748 | ChainLink.Texture = "rbxassetid://73042633" | |
1749 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1750 | ChainLink.TextureSpeed = 1 | |
1751 | ChainLink.Width0 = 1 | |
1752 | ChainLink.Width1 = 1 | |
1753 | ChainLink.TextureLength = 5 | |
1754 | ChainLink.Attachment0 = START | |
1755 | ChainLink.Attachment1 = END | |
1756 | ChainLink.CurveSize0 = TWIST | |
1757 | ChainLink.CurveSize1 = TWIST | |
1758 | --ChainLink.FaceCamera = true | |
1759 | ChainLink.Segments = 25 | |
1760 | ChainLink.LightEmission = 0.5 | |
1761 | ChainLink.Transparency = NumberSequence.new(1) | |
1762 | table.insert(CHAINLINKS,ChainLink) | |
1763 | end | |
1764 | coroutine.resume(coroutine.create(function() | |
1765 | repeat | |
1766 | Swait() | |
1767 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1768 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1769 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1771 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1773 | until CHAINS == true | |
1774 | repeat | |
1775 | Swait() | |
1776 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1780 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1782 | until ATTACK == false | |
1783 | for e = 1, 15 do | |
1784 | Swait() | |
1785 | chatfunc("PUNCH!!!") | |
1786 | for i = 1, #CHAINLINKS do | |
1787 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
1788 | end | |
1789 | end | |
1790 | A:remove() | |
1791 | B:remove() | |
1792 | C:remove() | |
1793 | D:remove() | |
1794 | end)) | |
1795 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
1796 | for e = 1, 15 do | |
1797 | Swait() | |
1798 | for i = 1, #CHAINLINKS do | |
1799 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
1800 | end | |
1801 | end | |
1802 | CHAINS = true | |
1803 | Rooted = true | |
1804 | wait(0.25) | |
1805 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really Red", "Part", VT(2,2,2)) | |
1806 | FIST.Color = C3(1, 215/255, 1) | |
1807 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1808 | local LIGHT3 = IT("PointLight",FIST) | |
1809 | LIGHT3.Range = 7 | |
1810 | LIGHT3.Brightness = 5 | |
1811 | LIGHT3.Color = SKILLTEXTCOLOR | |
1812 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
1813 | local FISTA = IT("Attachment",FIST) | |
1814 | FISTA.Position = VT(0.062, 0.977, 0) | |
1815 | local ChainLink = IT("Beam",Torso) | |
1816 | ChainLink.Texture = "rbxassetid://73042633" | |
1817 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1818 | ChainLink.TextureSpeed = 2 | |
1819 | ChainLink.Width0 = 3 | |
1820 | ChainLink.Width1 = 3 | |
1821 | ChainLink.TextureLength = 12 | |
1822 | ChainLink.Attachment0 = LIGHT | |
1823 | ChainLink.Attachment1 = FISTA | |
1824 | ChainLink.FaceCamera = true | |
1825 | ChainLink.Segments = 45 | |
1826 | ChainLink.LightEmission = 0.5 | |
1827 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1828 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
1829 | for i = 1, 85 do | |
1830 | Swait() | |
1831 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
1832 | ChainLink.TextureLength = 12+(i*2) | |
1833 | ApplyAoE(FIST.Position,10,15,25,100,true) | |
1834 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1835 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
1836 | if HITFLOOR ~= nil then | |
1837 | HITFLOOR:BreakJoints() | |
1838 | coroutine.resume(coroutine.create(function() | |
1839 | for i = 1, 15 do | |
1840 | Swait() | |
1841 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
1842 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,true) | |
1843 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1844 | end | |
1845 | end)) | |
1846 | break | |
1847 | end | |
1848 | end | |
1849 | coroutine.resume(coroutine.create(function() | |
1850 | for i = 1, 50 do | |
1851 | Swait() | |
1852 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
1853 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
1854 | end | |
1855 | FIST:remove() | |
1856 | end)) | |
1857 | LIGHT:remove() | |
1858 | GYRO:remove() | |
1859 | ATTACK = false | |
1860 | Rooted = false | |
1861 | end | |
1862 | ||
1863 | function WarpMeteor() | |
1864 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1865 | if DIST > 9999 then | |
1866 | DIST = 9999 | |
1867 | end | |
1868 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1869 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1870 | if HITFLOOR then | |
1871 | local POS = HITPOS | |
1872 | ATTACK = true | |
1873 | Rooted = false | |
1874 | local WARPED = false | |
1875 | local SMASHED = false | |
1876 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1877 | coroutine.resume(coroutine.create(function() | |
1878 | repeat | |
1879 | Swait() | |
1880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1884 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1886 | until WARPED == true | |
1887 | repeat | |
1888 | Swait() | |
1889 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1892 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1893 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1894 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1895 | until SMASHED == true | |
1896 | repeat | |
1897 | Swait() | |
1898 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1902 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1904 | until ATTACK == false | |
1905 | end)) | |
1906 | VALUE1 = true | |
1907 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1908 | chatfunc("This hurt more than you think") | |
1909 | for i = 1, 25 do | |
1910 | Swait() | |
1911 | for _, c in pairs(Character:GetChildren()) do | |
1912 | if c.ClassName == "Part" then | |
1913 | c.Transparency = c.Transparency + 1/25 | |
1914 | end | |
1915 | end | |
1916 | for _, c in pairs(Weapon:GetChildren()) do | |
1917 | if c.ClassName == "Part" then | |
1918 | c.Transparency = c.Transparency + 1/25 | |
1919 | end | |
1920 | end | |
1921 | end | |
1922 | UNANCHOR = false | |
1923 | RootPart.Anchored = true | |
1924 | RootPart.Velocity = VT(0,0,0) | |
1925 | local ROOTPOS = RootPart.Position | |
1926 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1927 | WARPED = true | |
1928 | for i = 1, 25 do | |
1929 | Swait() | |
1930 | for _, c in pairs(Character:GetChildren()) do | |
1931 | if c.ClassName == "Part" then | |
1932 | c.Transparency = c.Transparency - 1/25 | |
1933 | end | |
1934 | end | |
1935 | for _, c in pairs(Weapon:GetChildren()) do | |
1936 | if c.ClassName == "Part" then | |
1937 | c.Transparency = c.Transparency - 1/25 | |
1938 | end | |
1939 | end | |
1940 | end | |
1941 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really Red", "Part", VT(0,0,0)) | |
1942 | SHELL.CFrame = RootPart.CFrame | |
1943 | MakeForm(SHELL,"Ball") | |
1944 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1945 | for i = 1, 10 do | |
1946 | Swait() | |
1947 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
1948 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
1949 | end | |
1950 | for i = 1, math.ceil(75/2) do | |
1951 | Swait() | |
1952 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1953 | SHELL.CFrame = CF(RootPart.Position) | |
1954 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1955 | end | |
1956 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1957 | SHELL.CFrame = CF(RootPart.Position) | |
1958 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1959 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1960 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1961 | for i = 1, 5 do | |
1962 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1963 | end | |
1964 | SHELL:remove() | |
1965 | ApplyAoE(RootPart.Position,75,35,75,175,true) | |
1966 | SMASHED = true | |
1967 | wait(1) | |
1968 | VALUE1 = false | |
1969 | UNANCHOR = true | |
1970 | ATTACK = false | |
1971 | Rooted = false | |
1972 | end | |
1973 | end | |
1974 | ||
1975 | function PandorasBox() | |
1976 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1977 | if HITFLOOR ~= nil then | |
1978 | ATTACK = false | |
1979 | Rooted = false | |
1980 | local RINGSPIN = true | |
1981 | local CONSTRUCTING = true | |
1982 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really Red", "Ring", VT(0,0,0)) | |
1983 | RING.Color = C3(0,0,0) | |
1984 | MakeForm(RING,"Cyl") | |
1985 | RING.CFrame = CF(HITPOS) | |
1986 | CreateSound(402981977, RING, 5, 1.2, false) | |
1987 | coroutine.resume(coroutine.create(function() | |
1988 | repeat | |
1989 | Swait() | |
1990 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1991 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1992 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1993 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1994 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1995 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1996 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1997 | until CONSTRUCTING == false | |
1998 | repeat | |
1999 | Swait() | |
2000 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2001 | until RINGSPIN == false | |
2002 | for i = 1, 25 do | |
2003 | Swait() | |
2004 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2005 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2006 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2007 | RING.Transparency = RING.Transparency + 1/25 | |
2008 | end | |
2009 | RING:remove() | |
2010 | end)) | |
2011 | for i = 1, 15 do | |
2012 | Swait() | |
2013 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
2014 | RING.Transparency = RING.Transparency - 1/15 | |
2015 | end | |
2016 | chatfunc("let's see your prize...") | |
2017 | local BOXSPIN = true | |
2018 | local PANDORASBOX = IT("Model",Effects) | |
2019 | PANDORASBOX.Name = "Pandora's Box" | |
2020 | local BOX = IT("Model",PANDORASBOX) | |
2021 | BOX.Name = "Body" | |
2022 | local LID = IT("Model",PANDORASBOX) | |
2023 | LID.Name = "Lid" | |
2024 | --BUILDING THE BOX-- | |
2025 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really Red", "Black", VT(2,1.8,2)) | |
2026 | BASE.Color = C3(0,0,0) | |
2027 | PANDORASBOX.PrimaryPart = BASE | |
2028 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2029 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2030 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
2031 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2032 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
2033 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2034 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
2035 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
2036 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
2037 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2038 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
2039 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2040 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
2041 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2042 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
2043 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2044 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
2045 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2046 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
2047 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2048 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
2049 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2050 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
2051 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2052 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
2053 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
2054 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
2055 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
2056 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
2057 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
2058 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
2059 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
2060 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
2061 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
2062 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
2063 | ------------- | |
2064 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
2065 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
2066 | LID.PrimaryPart = LIDPART | |
2067 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2068 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
2069 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
2070 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
2071 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2072 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
2073 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
2074 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
2075 | local DECAL = IT("Decal",LIDPART) | |
2076 | DECAL.Face = "Top" | |
2077 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
2078 | DECAL.Color3 = C3(0,0,0) | |
2079 | --BUILDING THE BOX-- | |
2080 | coroutine.resume(coroutine.create(function() | |
2081 | repeat | |
2082 | Swait() | |
2083 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
2084 | until BOXSPIN == false | |
2085 | end)) | |
2086 | for i = 1, 25 do | |
2087 | Swait() | |
2088 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
2089 | end | |
2090 | wait(0.5) | |
2091 | BOXSPIN = false | |
2092 | CONSTRUCTING = false | |
2093 | coroutine.resume(coroutine.create(function() | |
2094 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
2095 | --[[for i = 1, 45 do | |
2096 | Swait() | |
2097 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
2098 | end- | |
2099 | LID:remove()]]-- | |
2100 | for _, c in pairs(LID:GetChildren()) do | |
2101 | if c.ClassName == "Part" then | |
2102 | c.Anchored = false | |
2103 | c.CanCollide = true | |
2104 | if c ~= LIDPART then | |
2105 | weldBetween(LIDPART,c) | |
2106 | end | |
2107 | end | |
2108 | end | |
2109 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
2110 | Debris:AddItem(LID,15) | |
2111 | wait(0.5) | |
2112 | local RANDOMEFFECT = MRANDOM(1,4) | |
2113 | if RANDOMEFFECT == 1 then | |
2114 | for i = 1, 45 do | |
2115 | wait((2-(i/15))/15) | |
2116 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
2117 | end | |
2118 | wait(1) | |
2119 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2120 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
2121 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2122 | for i = 1, 5 do | |
2123 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2124 | end | |
2125 | ApplyAoE(BASE.Position,50,1,200,375,true) | |
2126 | ApplyAoE(BASE.Position,250,35,75,175,true) | |
2127 | elseif RANDOMEFFECT == 2 then | |
2128 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3)) | |
2129 | FIELD.CFrame = BASE.CFrame | |
2130 | MakeForm(FIELD,"Ball") | |
2131 | for i = 1, 50 do | |
2132 | Swait() | |
2133 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2134 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2135 | end | |
2136 | wait(0.2) | |
2137 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
2138 | coroutine.resume(coroutine.create(function() | |
2139 | for i = 1, 75 do | |
2140 | Swait() | |
2141 | LOOP.Volume = LOOP.Volume + 10/75 | |
2142 | LOOP.Parent = FIELD | |
2143 | local CHILDREN = workspace:GetDescendants() | |
2144 | for index, CHILD in pairs(CHILDREN) do | |
2145 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2146 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2147 | if HUM then | |
2148 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2149 | if TORSO then | |
2150 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2151 | HUM.Health = HUM.Health - 1.5 | |
2152 | TORSO.Velocity = VT(0,5,0) | |
2153 | HUM.PlatformStand = true | |
2154 | if TORSO.RotVelocity.Magnitude < 15 then | |
2155 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2156 | end | |
2157 | end | |
2158 | end | |
2159 | end | |
2160 | end | |
2161 | end | |
2162 | FIELD.Size = FIELD.Size + VT(9,9,9) | |
2163 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2164 | end | |
2165 | for i = 1, 500 do | |
2166 | Swait() | |
2167 | LOOP.Parent = FIELD | |
2168 | local CHILDREN = workspace:GetDescendants() | |
2169 | for index, CHILD in pairs(CHILDREN) do | |
2170 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2171 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2172 | if HUM then | |
2173 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2174 | if TORSO then | |
2175 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2176 | TORSO.Velocity = VT(0,5,0) | |
2177 | HUM.Health = HUM.Health - 1.5 | |
2178 | HUM.PlatformStand = true | |
2179 | if TORSO.RotVelocity.Magnitude < 15 then | |
2180 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2181 | end | |
2182 | end | |
2183 | end | |
2184 | end | |
2185 | end | |
2186 | end | |
2187 | end | |
2188 | for i = 1, 25 do | |
2189 | Swait() | |
2190 | LOOP.Volume = LOOP.Volume + 10/25 | |
2191 | LOOP.Parent = FIELD | |
2192 | local CHILDREN = workspace:GetDescendants() | |
2193 | for index, CHILD in pairs(CHILDREN) do | |
2194 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2195 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2196 | if HUM then | |
2197 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2198 | if TORSO then | |
2199 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2200 | TORSO.Velocity = VT(0,5,0) | |
2201 | HUM.Health = HUM.Health - 1.5 | |
2202 | HUM.PlatformStand = false | |
2203 | if TORSO.RotVelocity.Magnitude < 15 then | |
2204 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2205 | end | |
2206 | end | |
2207 | end | |
2208 | end | |
2209 | end | |
2210 | end | |
2211 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2212 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2213 | end | |
2214 | FIELD:remove() | |
2215 | end)) | |
2216 | elseif RANDOMEFFECT == 3 then | |
2217 | for i = 1, 10 do | |
2218 | wait(0.15) | |
2219 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
2220 | coroutine.resume(coroutine.create(function() | |
2221 | local MINION = CLONE:Clone() | |
2222 | MINION.Parent = Effects | |
2223 | MINION.Name = "Shadow" | |
2224 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
2225 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
2226 | for _, c in pairs(MINION:GetChildren()) do | |
2227 | if c.ClassName == "Part" then | |
2228 | c.Material = "Neon" | |
2229 | c.Color = C3(0,0,0) | |
2230 | c.Transparency = 0.25 | |
2231 | if c.Name == "Head" then | |
2232 | c:ClearAllChildren() | |
2233 | local MSH = IT("BlockMesh",c) | |
2234 | MSH.Scale = VT(0.5,1,1) | |
2235 | end | |
2236 | end | |
2237 | end | |
2238 | local TORSO = MINION.Torso | |
2239 | local HUMAN = MINION.Humanoid | |
2240 | HUMAN.WalkSpeed = 20 | |
2241 | HUMAN.MaxHealth = math.huge | |
2242 | HUMAN.Health = math.huge | |
2243 | HUMAN.DisplayDistanceType = "None" | |
2244 | HUMAN.Died:connect(function() | |
2245 | MINION:remove() | |
2246 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
2247 | end) | |
2248 | wait(1) | |
2249 | local findNearestTorso = function(POS) | |
2250 | local list = game.Workspace:GetDescendants() | |
2251 | local torso = nil | |
2252 | local dist = 500 | |
2253 | local temp = nil | |
2254 | local human = nil | |
2255 | local temp2 = nil | |
2256 | for x = 1, #list do | |
2257 | temp2 = list[x] | |
2258 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
2259 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2260 | human = temp2:findFirstChildOfClass("Humanoid") | |
2261 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2262 | if (temp.Position - POS).magnitude < dist then | |
2263 | torso = temp | |
2264 | dist = (temp.Position - POS).magnitude | |
2265 | end | |
2266 | end | |
2267 | end | |
2268 | end | |
2269 | return torso, dist | |
2270 | end | |
2271 | for i = 1, 40 do | |
2272 | if HUMAN.Health == 0 then | |
2273 | break | |
2274 | end | |
2275 | wait(0.3) | |
2276 | local target,dist= findNearestTorso(TORSO.Position) | |
2277 | if target then | |
2278 | HUMAN:MoveTo(target.Position) | |
2279 | if dist < 25 then | |
2280 | CreateSound(348663022, TORSO, 10, 1, true) | |
2281 | wait(2) | |
2282 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
2283 | --ANIM:Play() | |
2284 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
2285 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
2286 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
2287 | for i = 1, 5 do | |
2288 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2289 | end | |
2290 | break | |
2291 | end | |
2292 | end | |
2293 | end | |
2294 | MINION:remove() | |
2295 | end)) | |
2296 | end | |
2297 | elseif RANDOMEFFECT == 4 then | |
2298 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3)) | |
2299 | FIELD.Color = C3(0,0,0) | |
2300 | FIELD.CFrame = BASE.CFrame | |
2301 | MakeForm(FIELD,"Ball") | |
2302 | FIELD.CanCollide = true | |
2303 | for i = 1, 50 do | |
2304 | Swait() | |
2305 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2306 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2307 | end | |
2308 | wait(0.2) | |
2309 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
2310 | coroutine.resume(coroutine.create(function() | |
2311 | local E = 0 | |
2312 | for i = 1, 75 do | |
2313 | E = E + 1 | |
2314 | Swait() | |
2315 | if E >= 35 then | |
2316 | E = 0 | |
2317 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2318 | end | |
2319 | LOOP.Volume = LOOP.Volume + 10/75 | |
2320 | LOOP.Parent = FIELD | |
2321 | local CHILDREN = workspace:GetDescendants() | |
2322 | for index, CHILD in pairs(CHILDREN) do | |
2323 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2324 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2325 | if HUM then | |
2326 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2327 | if TORSO then | |
2328 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2329 | for _, c in pairs(CHILD:GetChildren()) do | |
2330 | if c:IsA("BasePart") then | |
2331 | local bv = Instance.new("BodyVelocity") | |
2332 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2333 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2334 | bv.Parent = c | |
2335 | Debris:AddItem(bv,0.05) | |
2336 | end | |
2337 | end | |
2338 | HUM.Health = HUM.Health - 0.3 | |
2339 | end | |
2340 | end | |
2341 | end | |
2342 | end | |
2343 | end | |
2344 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
2345 | end | |
2346 | for i = 1, 180 do | |
2347 | E = E + 1 | |
2348 | Swait() | |
2349 | if E >= 35 then | |
2350 | E = 0 | |
2351 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2352 | end | |
2353 | LOOP.Parent = FIELD | |
2354 | local CHILDREN = workspace:GetDescendants() | |
2355 | for index, CHILD in pairs(CHILDREN) do | |
2356 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2357 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2358 | if HUM then | |
2359 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2360 | if TORSO then | |
2361 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2362 | for _, c in pairs(CHILD:GetChildren()) do | |
2363 | if c:IsA("BasePart") then | |
2364 | local bv = Instance.new("BodyVelocity") | |
2365 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2366 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2367 | bv.Parent = c | |
2368 | Debris:AddItem(bv,0.05) | |
2369 | end | |
2370 | end | |
2371 | HUM.Health = HUM.Health - 0.3 | |
2372 | end | |
2373 | end | |
2374 | end | |
2375 | end | |
2376 | end | |
2377 | end | |
2378 | ApplyAoE(FIELD.Position,40,15,20,375,true) | |
2379 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
2380 | for i = 1, 5 do | |
2381 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2382 | end | |
2383 | FIELD:remove() | |
2384 | end)) | |
2385 | elseif RANDOMEFFECT == 5 then | |
2386 | end | |
2387 | wait(0.5) | |
2388 | for i = 1, 25 do | |
2389 | Swait() | |
2390 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
2391 | end | |
2392 | PANDORASBOX:remove() | |
2393 | RINGSPIN = false | |
2394 | end)) | |
2395 | ATTACK = false | |
2396 | Rooted = false | |
2397 | end | |
2398 | end | |
2399 | ||
2400 | function TimeStop () | |
2401 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2402 | CHOICE = 6 | |
2403 | CreateSound(1193182658, Character, 5, 1, false) | |
2404 | chatfunc ("Za warudo...") | |
2405 | back = CreateSound(1841228386, Character, 9999, 1, false) | |
2406 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
2407 | killsky.SkyboxBk = "rbxassetid://1013852" | |
2408 | killsky.SkyboxDn = "rbxassetid://1013853" | |
2409 | killsky.SkyboxFt = "rbxassetid://1013850" | |
2410 | killsky.SkyboxLf = "rbxassetid://1013851" | |
2411 | killsky.SkyboxRt = "rbxassetid://1013849" | |
2412 | killsky.SkyboxUp = "rbxassetid://1013854" | |
2413 | killsky.StarCount = 0 | |
2414 | killsky.SunAngularSize = 0 | |
2415 | killsky.MoonAngularSize = 0 | |
2416 | killsky.MoonTextureId = "" | |
2417 | killsky.CelestialBodiesShown = false | |
2418 | game.Lighting.FogColor = Color3.new(1,1,0) | |
2419 | game.Lighting.FogEnd = 1400 | |
2420 | if HITFLOOR ~= nil then | |
2421 | ATTACK = false | |
2422 | Rooted = false | |
2423 | local RINGSPIN = true | |
2424 | local CONSTRUCTING = true | |
2425 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really Red", "Ring", VT(0,0,0)) | |
2426 | RING.Color = C3(0,0,0) | |
2427 | MakeForm(RING,"Cyl") | |
2428 | RING.CFrame = CF(HITPOS) | |
2429 | coroutine.resume(coroutine.create(function() | |
2430 | repeat | |
2431 | Swait() | |
2432 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2433 | until CONSTRUCTING == false | |
2434 | repeat | |
2435 | Swait() | |
2436 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2437 | until RINGSPIN == false | |
2438 | for i = 1, 25 do | |
2439 | Swait() | |
2440 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2441 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2442 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2443 | RING.Transparency = RING.Transparency + 1/25 | |
2444 | end | |
2445 | RING:remove() | |
2446 | end)) | |
2447 | for i = 1, 15 do | |
2448 | Swait() | |
2449 | RING.Size = RING.Size + VT(0,0,0) | |
2450 | RING.Transparency = RING.Transparency - 1/15 | |
2451 | end | |
2452 | end | |
2453 | local RANDOMEFFECT = MRANDOM(1) | |
2454 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Black", VT(2,1.8,2)) | |
2455 | BASE.Color = C3(0,0,0) | |
2456 | BASE.Transparency = 1 | |
2457 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2458 | if RANDOMEFFECT == 1 then | |
2459 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3)) | |
2460 | FIELD.CFrame = BASE.CFrame | |
2461 | MakeForm(FIELD,"Ball") | |
2462 | for i = 1, 50 do | |
2463 | Swait() | |
2464 | FIELD.Size = VT(0,0,0) | |
2465 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2466 | end | |
2467 | end | |
2468 | wait(0.2) | |
2469 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3)) | |
2470 | FIELD.CFrame = BASE.CFrame | |
2471 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
2472 | coroutine.resume(coroutine.create(function() | |
2473 | for i = 1, 75 do | |
2474 | Swait() | |
2475 | LOOP.Volume = LOOP.Volume + 10/75 | |
2476 | LOOP.Parent = FIELD | |
2477 | local CHILDREN = workspace:GetDescendants() | |
2478 | for index, CHILD in pairs(CHILDREN) do | |
2479 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2480 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2481 | if HUM then | |
2482 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2483 | if TORSO then | |
2484 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2485 | HUM.Health = HUM.Health - 0 | |
2486 | TORSO.Velocity = VT(0,5,0) | |
2487 | HUM.PlatformStand = true | |
2488 | if TORSO.RotVelocity.Magnitude < 15 then | |
2489 | TORSO.Anchored = true | |
2490 | end | |
2491 | end | |
2492 | end | |
2493 | end | |
2494 | end | |
2495 | end | |
2496 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
2497 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2498 | end | |
2499 | for i = 1, 500 do | |
2500 | Swait() | |
2501 | LOOP.Parent = FIELD | |
2502 | local CHILDREN = workspace:GetDescendants() | |
2503 | for index, CHILD in pairs(CHILDREN) do | |
2504 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2505 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2506 | if HUM then | |
2507 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2508 | if TORSO then | |
2509 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2510 | TORSO.Velocity = VT(0,5,0) | |
2511 | HUM.Health = HUM.Health - 0 | |
2512 | HUM.PlatformStand = true | |
2513 | if TORSO.RotVelocity.Magnitude < 15 then | |
2514 | TORSO.Anchored = true | |
2515 | end | |
2516 | end | |
2517 | end | |
2518 | end | |
2519 | end | |
2520 | end | |
2521 | end | |
2522 | wait (20) | |
2523 | back:Remove() | |
2524 | CreateSound(1538466750, Character, 99999, 1, false) | |
2525 | chatfunc ("the time rusume") | |
2526 | killsky:Remove() | |
2527 | game.Lighting.FogEnd = 90000000 | |
2528 | wait (5) | |
2529 | CHOICE = MRANDOM (1,5) | |
2530 | for i = 1, 25 do | |
2531 | Swait() | |
2532 | LOOP.Volume = LOOP.Volume + 10/25 | |
2533 | LOOP.Parent = FIELD | |
2534 | local CHILDREN = workspace:GetDescendants() | |
2535 | for index, CHILD in pairs(CHILDREN) do | |
2536 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2537 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2538 | if HUM then | |
2539 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2540 | if TORSO then | |
2541 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2542 | TORSO.Velocity = VT(0,5,0) | |
2543 | HUM.Health = HUM.Health - 0 | |
2544 | HUM.PlatformStand = false | |
2545 | if TORSO.RotVelocity.Magnitude < 15 then | |
2546 | TORSO.Anchored = false | |
2547 | end | |
2548 | end | |
2549 | end | |
2550 | end | |
2551 | end | |
2552 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2553 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2554 | end | |
2555 | end | |
2556 | end)) | |
2557 | FIELD:Remove() | |
2558 | ATTACK = false | |
2559 | Rooted = false | |
2560 | end | |
2561 | ||
2562 | ||
2563 | function Taunt() | |
2564 | ATTACK = true | |
2565 | local LAUGH = nil | |
2566 | coroutine.resume(coroutine.create(function() | |
2567 | repeat | |
2568 | Swait() | |
2569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2573 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2575 | until LAUGH ~= nil | |
2576 | repeat | |
2577 | Swait() | |
2578 | LAUGH.Parent = Head | |
2579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2583 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2585 | until LAUGH.Playing == false | |
2586 | ATTACK = false | |
2587 | end)) | |
2588 | wait(0.1) | |
2589 | CHOICE = 6 | |
2590 | chatfunc("die starkiller") | |
2591 | LAUGH = CreateSound(212000587, Character, 8099999, 1, false) | |
2592 | wait(1.5) | |
2593 | CHOICE = MRANDOM (1,5) | |
2594 | end | |
2595 | ||
2596 | --//=================================\\ | |
2597 | --|| ASSIGN THINGS TO KEYS | |
2598 | --\\=================================// | |
2599 | ||
2600 | function MouseDown(Mouse) | |
2601 | HOLD = true | |
2602 | if ATTACK == false then | |
2603 | end | |
2604 | end | |
2605 | ||
2606 | function MouseUp(Mouse) | |
2607 | HOLD = false | |
2608 | end | |
2609 | ||
2610 | function KeyDown(Key) | |
2611 | KEYHOLD = true | |
2612 | if Key == "z" and ATTACK == false then | |
2613 | MagicMissiles() | |
2614 | end | |
2615 | ||
2616 | if Key == "b" and ATTACK == false then | |
2617 | TimesUp() | |
2618 | end | |
2619 | ||
2620 | if Key == "c" and ATTACK == false then | |
2621 | ChainPunch() | |
2622 | end | |
2623 | ||
2624 | if Key == "v" and ATTACK == false then | |
2625 | WarpMeteor() | |
2626 | end | |
2627 | ||
2628 | if Key == "x" and ATTACK == false then | |
2629 | PandorasBox() | |
2630 | end | |
2631 | ||
2632 | if Key == "g" and ATTACK == false then | |
2633 | TimeStop() | |
2634 | end | |
2635 | ||
2636 | if Key == "t" and ATTACK == false then | |
2637 | Taunt() | |
2638 | elseif Key == "1" and ATTACK == false then | |
2639 | if CHOICE ~= 1 then | |
2640 | CHOICE = 1 | |
2641 | sick:Play() | |
2642 | chatfunc("original prequel") | |
2643 | end | |
2644 | elseif Key == "2" and ATTACK == false then | |
2645 | if CHOICE ~= 2 then | |
2646 | CHOICE = 2 | |
2647 | sick:Play() | |
2648 | chatfunc("well ok") | |
2649 | end | |
2650 | elseif Key == "3" and ATTACK == false then | |
2651 | if CHOICE ~= 3 then | |
2652 | CHOICE = 3 | |
2653 | sick:Play() | |
2654 | chatfunc("I have the high ground") | |
2655 | tecks2.Color = Color3.new (255,0,0) | |
2656 | end | |
2657 | elseif Key == "4" and ATTACK == false then | |
2658 | if CHOICE ~= 4 then | |
2659 | CHOICE = 4 | |
2660 | sick:Play() | |
2661 | chatfunc("let me do something") | |
2662 | end | |
2663 | elseif Key == "5" and ATTACK == false then | |
2664 | if CHOICE ~= 5 then | |
2665 | CHOICE = 5 | |
2666 | sick:Play() | |
2667 | chatfunc("why not this song i :okhand: it") | |
2668 | end | |
2669 | elseif Key == "6" and ATTACK == false then | |
2670 | if CHOICE ~= 6 then | |
2671 | CHOICE = 6 | |
2672 | sick:Play() | |
2673 | chatfunc("no music my friends") | |
2674 | end | |
2675 | end | |
2676 | end | |
2677 | ||
2678 | function KeyUp(Key) | |
2679 | KEYHOLD = false | |
2680 | end | |
2681 | ||
2682 | Mouse.Button1Down:connect(function(NEWKEY) | |
2683 | MouseDown(NEWKEY) | |
2684 | end) | |
2685 | Mouse.Button1Up:connect(function(NEWKEY) | |
2686 | MouseUp(NEWKEY) | |
2687 | end) | |
2688 | Mouse.KeyDown:connect(function(NEWKEY) | |
2689 | KeyDown(NEWKEY) | |
2690 | end) | |
2691 | Mouse.KeyUp:connect(function(NEWKEY) | |
2692 | KeyUp(NEWKEY) | |
2693 | end) | |
2694 | ||
2695 | --//=================================\\ | |
2696 | --\\=================================// | |
2697 | ||
2698 | ||
2699 | function unanchor() | |
2700 | if UNANCHOR == true then | |
2701 | RootPart.Anchored = false | |
2702 | end | |
2703 | g = Character:GetChildren() | |
2704 | for i = 1, #g do | |
2705 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2706 | g[i].Anchored = false | |
2707 | end | |
2708 | end | |
2709 | g = Weapon:GetChildren() | |
2710 | for i = 1, #g do | |
2711 | if g[i].ClassName == "Part" then | |
2712 | g[i].Anchored = false | |
2713 | end | |
2714 | end | |
2715 | end | |
2716 | ||
2717 | ||
2718 | --//=================================\\ | |
2719 | --|| WRAP THE WHOLE SCRIPT UP | |
2720 | --\\=================================// | |
2721 | ||
2722 | Humanoid.Changed:connect(function(Jump) | |
2723 | if Jump == "Jump" and (Disable_Jump == true) then | |
2724 | Humanoid.Jump = false | |
2725 | end | |
2726 | end) | |
2727 | ||
2728 | while true do | |
2729 | Swait() | |
2730 | refit() | |
2731 | script.Parent = WEAPONGUI | |
2732 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2733 | v:Stop(); | |
2734 | end | |
2735 | ANIMATE.Parent = nil | |
2736 | SINE = SINE + CHANGE*1.5 | |
2737 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2738 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2739 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2740 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
2741 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2742 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2743 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2744 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2745 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2746 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2747 | end | |
2748 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2749 | ANIM = "Jump" | |
2750 | if ATTACK == false then | |
2751 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2755 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2757 | end | |
2758 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2759 | ANIM = "Fall" | |
2760 | if ATTACK == false then | |
2761 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2762 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2763 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2764 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2765 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2766 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2767 | end | |
2768 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2769 | ANIM = "Idle" | |
2770 | if ATTACK == false then | |
2771 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2772 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2773 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2775 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2777 | end | |
2778 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2779 | ANIM = "Walk" | |
2780 | if ATTACK == false then | |
2781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2785 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2787 | end | |
2788 | end | |
2789 | unanchor() | |
2790 | Humanoid.MaxHealth = "inf" | |
2791 | Humanoid.Health = "inf" | |
2792 | if Rooted == false then | |
2793 | Disable_Jump = false | |
2794 | Humanoid.WalkSpeed = Speed | |
2795 | elseif Rooted == true then | |
2796 | Disable_Jump = true | |
2797 | Humanoid.WalkSpeed = 0 | |
2798 | end | |
2799 | for _, c in pairs(Character:GetChildren()) do | |
2800 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
2801 | c.Material = "Fabric" | |
2802 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2803 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2804 | end | |
2805 | if c ~= Head then | |
2806 | c.Color = C3(0,0,0) | |
2807 | else | |
2808 | c.Color = C3(0,0,0) | |
2809 | end | |
2810 | if c == Head then | |
2811 | if c:FindFirstChild("face") then | |
2812 | c.face:remove() | |
2813 | end | |
2814 | end | |
2815 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2816 | c:remove() | |
2817 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2818 | c:remove() | |
2819 | end | |
2820 | end | |
2821 | sick.SoundId = "rbxassetid://"..bored[CHOICE] | |
2822 | sick.Looped = true | |
2823 | sick.Pitch = 1 | |
2824 | sick.Volume = 999999 | |
2825 | sick.Parent = Character | |
2826 | sick:Resume() | |
2827 | --sick.Playing = false | |
2828 | Humanoid.Name = "Master of Glitch = "..Player.Name | |
2829 | end | |
2830 | ||
2831 | --//=================================\\ | |
2832 | --\\=================================// | |
2833 | ||
2834 | ||
2835 | ||
2836 | ||
2837 | ||
2838 | --//====================================================\\-- | |
2839 | --|| END OF SCRIPT | |
2840 | --\\====================================================//-- |