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sneakydodge123

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Sep 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147. -- [[[
  148. --000000[[====================================================================================\\
  149. --000000[[ DEIVIS97 creation, ravenring edit
  150. --000000[[====================================================================================//
  151. -- [[[
  152.  
  153. local Player = game:GetService("Players").LocalPlayer
  154. repeat
  155. wait()
  156. until Player.Character
  157. local Character = Player.Character
  158. TrailSettings = {
  159. Lifetime = 1,
  160. Texture = "http://www.roblox.com/asset/?id=1097260739",
  161. Color1 = ColorSequence.new(BrickColor.new("Cyan").Color),
  162. Color2 = ColorSequence.new(BrickColor.new("Cyan").Color),
  163. AllBody = true,
  164. UpperBodyOnly = false,
  165. LowerBodyOnly = false,
  166. Accessories = false,
  167. Extras = true,
  168. R15 = false,
  169. R15Parts = {"UpperTorso", "LowerTorso"}
  170. }
  171. local Trail
  172. function UpperBody()
  173. if TrailSettings.R15 == false then
  174. A0 = Instance.new("Attachment", Character.Torso)
  175. A1 = Instance.new("Attachment", Character.Head)
  176. A2 = Instance.new("Attachment", Character["Right Arm"])
  177. A3 = Instance.new("Attachment", Character["Left Arm"])
  178. Trail = Instance.new("Trail", Character)
  179. Trail.Attachment0 = A0
  180. Trail.Attachment1 = A1
  181. Trail.Texture = TrailSettings.Texture
  182. Trail.Color = TrailSettings.Color1
  183. Trail.Lifetime = TrailSettings.Lifetime
  184. local Trail2 = Trail:Clone()
  185. Trail2.Parent = Character
  186. Trail2.Attachment1 = A2
  187. local Trail3 = Trail:Clone()
  188. Trail3.Parent = Character
  189. Trail3.Attachment1 = A3
  190. local Trail6 = Trail:Clone()
  191. Trail6.Parent = Character
  192. Trail6.Attachment0 = A1
  193. Trail6.Attachment1 = A2
  194. local Trail7 = Trail:Clone()
  195. Trail7.Parent = Character
  196. Trail7.Attachment0 = A1
  197. Trail7.Attachment1 = A3
  198. else
  199. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  200. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  201. A1 = Instance.new("Attachment", Character.Head)
  202. A2 = Instance.new("Attachment", Character.RightUpperArm)
  203. A2R = Instance.new("Attachment", Character.RightLowerArm)
  204. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  205. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  206. Trail = Instance.new("Trail", Character)
  207. Trail.Attachment0 = A0
  208. Trail.Attachment1 = A1
  209. Trail.Texture = TrailSettings.Texture
  210. Trail.Color = TrailSettings.Color1
  211. Trail.Lifetime = TrailSettings.Lifetime
  212. local Trail2 = Trail:Clone()
  213. Trail2.Parent = Character
  214. Trail2.Attachment1 = A2
  215. local Trail3 = Trail:Clone()
  216. Trail3.Parent = Character
  217. Trail3.Attachment1 = A3
  218. local Trail6 = Trail:Clone()
  219. Trail6.Parent = Character
  220. Trail6.Attachment0 = A1
  221. Trail6.Attachment1 = A2
  222. local Trail7 = Trail:Clone()
  223. Trail7.Parent = Character
  224. Trail7.Attachment0 = A1
  225. Trail7.Attachment1 = A3
  226. local Trail1R = Trail:Clone()
  227. Trail1R.Parent = Character
  228. Trail1R.Attachment1 = A2R
  229. local Trail2R = Trail:Clone()
  230. Trail2R.Parent = Character
  231. Trail2R.Attachment1 = A3R
  232. local Trail6R = Trail:Clone()
  233. Trail6.Parent = Character
  234. Trail6.Attachment0 = A1
  235. Trail6.Attachment1 = A2R
  236. local Trail7R = Trail:Clone()
  237. Trail7.Parent = Character
  238. Trail7.Attachment0 = A1
  239. Trail7.Attachment1 = A3R
  240. end
  241. end
  242. function LowerBody()
  243. if TrailSettings.R15 == false then
  244. A4 = Instance.new("Attachment", Character["Right Leg"])
  245. A5 = Instance.new("Attachment", Character["Left Leg"])
  246. local Trail4 = Trail:Clone()
  247. Trail4.Parent = Character
  248. Trail4.Attachment1 = A4
  249. local Trail5 = Trail:Clone()
  250. Trail5.Parent = Character
  251. Trail5.Attachment1 = A5
  252. local Trail8 = Trail:Clone()
  253. Trail8.Parent = Character
  254. Trail8.Attachment0 = A2
  255. Trail8.Attachment1 = A4
  256. Trail8.Color = TrailSettings.Color2
  257. local Trail9 = Trail:Clone()
  258. Trail9.Parent = Character
  259. Trail9.Attachment0 = A3
  260. Trail9.Attachment1 = A5
  261. Trail9.Color = TrailSettings.Color2
  262. local FT = Trail:Clone()
  263. FT.Parent = Character
  264. FT.Attachment0 = A4
  265. FT.Attachment1 = A5
  266. FT.Color = TrailSettings.Color2
  267. else
  268. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  269. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  270. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  271. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  272. local Trail4 = Trail:Clone()
  273. Trail4.Parent = Character
  274. Trail4.Attachment1 = A4
  275. local Trail5 = Trail:Clone()
  276. Trail5.Parent = Character
  277. Trail5.Attachment1 = A5
  278. local Trail8 = Trail:Clone()
  279. Trail8.Parent = Character
  280. Trail8.Attachment0 = A2
  281. Trail8.Attachment1 = A4
  282. Trail8.Color = TrailSettings.Color2
  283. local Trail9 = Trail:Clone()
  284. Trail9.Parent = Character
  285. Trail9.Attachment0 = A3
  286. Trail9.Attachment1 = A5
  287. Trail9.Color = TrailSettings.Color2
  288. local FT = Trail:Clone()
  289. FT.Parent = Character
  290. FT.Attachment0 = A4
  291. FT.Attachment1 = A5
  292. FT.Color = TrailSettings.Color2
  293. local Trail3R = Trail:Clone()
  294. Trail3R.Parent = Character
  295. Trail3R.Attachment1 = A4R
  296. local Trail4R = Trail:Clone()
  297. Trail4R.Parent = Character
  298. Trail4R.Attachment1 = A5R
  299. local Trail8 = Trail:Clone()
  300. Trail8.Parent = Character
  301. Trail8.Attachment0 = A2R
  302. Trail8.Attachment1 = A4R
  303. Trail8.Color = TrailSettings.Color2
  304. local Trail9 = Trail:Clone()
  305. Trail9.Parent = Character
  306. Trail9.Attachment0 = A3R
  307. Trail9.Attachment1 = A5R
  308. Trail9.Color = TrailSettings.Color2
  309. local FT2R = Trail:Clone()
  310. FT2R.Parent = Character
  311. FT2R.Attachment0 = A4R
  312. FT2R.Attachment1 = A5R
  313. FT2R.Color = TrailSettings.Color2
  314. end
  315. end
  316. function AllBody()
  317. UpperBody()
  318. LowerBody()
  319. end
  320. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  321. TrailSettings.UpperBodyOnly = false
  322. TrailSettings.LowerBodyOnly = false
  323. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  324. TrailSettings.UpperBodyOnly = false
  325. TrailSettings.LowerBodyOnly = false
  326. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  327. TrailSettings.UpperBodyOnly = false
  328. TrailSettings.LowerBodyOnly = false
  329. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  330. TrailSettings.AllBody = true
  331. TrailSettings.UpperBodyOnly = false
  332. TrailSettings.LowerBodyOnly = false
  333. end
  334. if TrailSettings.UpperBodyOnly == true then
  335. UpperBody()
  336. print("Called Upper Body Trail")
  337. elseif TrailSettings.LowerBodyOnly == true then
  338. LowerBody()
  339. print("Called Lower Body Trail")
  340. elseif TrailSettings.AllBody == true then
  341. AllBody()
  342. print("Called Full Body Trail")
  343. end
  344. if TrailSettings.Accessories == true then
  345. for Index, Item in pairs(Character:GetChildren()) do
  346. if Item:IsA("Accessory") then
  347. local AA = Instance.new("Attachment", Item.Handle)
  348. local ATrail = Trail:Clone()
  349. ATrail.Parent = Character
  350. ATrail.Attachment1 = AA
  351. end
  352. end
  353. end
  354. if TrailSettings.Extras == true then
  355. spawn(function()
  356. repeat
  357. wait()
  358. until Trail
  359. local AB = Instance.new("Attachment", a)
  360. local ABT = Trail:Clone()
  361. ABT.Parent = Character
  362. ABT.Attachment0 = A4
  363. ABT.Attachment1 = AB
  364. ABT.Color = TrailSettings.Color2
  365. local ABT2 = Trail:Clone()
  366. ABT2.Parent = Character
  367. ABT2.Attachment0 = A5
  368. ABT2.Attachment1 = AB
  369. ABT2.Color = TrailSettings.Color2
  370. end)
  371. end
  372. wait(0.1)
  373. --//====================================================\\--
  374. --|| CREATED BY SHACKLUSTER, thanos
  375. --\\====================================================//--
  376.  
  377. local Player = game.Players.localPlayer
  378. local Character = Player.Character
  379. local Humanoid = Character.Humanoid
  380. local Mouse = Player:GetMouse()
  381. local LeftArm = Character["Left Arm"]
  382. local RightArm = Character["Right Arm"]
  383. local LeftLeg = Character["Left Leg"]
  384. local RightLeg = Character["Right Leg"]
  385. local Head = Character.Head
  386. local Torso = Character.Torso
  387. local Camera = game.Workspace.CurrentCamera
  388. local RootPart = Character.HumanoidRootPart
  389. local RootJoint = RootPart.RootJoint
  390. local attack = false
  391. local Anim = 'Idle'
  392. local Lighty = game:GetService"Lighting"
  393. local attacktype = 1
  394. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  395. local velocity = RootPart.Velocity.y
  396. local sine = 0
  397. local change = 1
  398. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  399. local Create = LoadLibrary("RbxUtility").Create
  400. function swait(num)
  401. if num == 0 or num == nil then
  402. ArtificialHB.Event:wait()
  403. else
  404. for i = 0, num do
  405. ArtificialHB.Event:wait()
  406. end
  407. end
  408. end
  409.  
  410. local chara = Character
  411. local m = Create("Model"){
  412. Parent = Character,
  413. Name = "WeaponModel",
  414. }
  415. function chatfunc(text)
  416. local chat = coroutine.wrap(function()
  417. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  418. Character:FindFirstChild("TalkingBillBoard"):destroy()
  419. end
  420. local Bill = Instance.new("BillboardGui",Character)
  421. Bill.Size = UDim2.new(0,100,0,40)
  422. Bill.StudsOffset = Vector3.new(0,3,0)
  423. Bill.Adornee = Character.Head
  424. Bill.Name = "TalkingBillBoard"
  425. local Hehe = Instance.new("TextLabel",Bill)
  426. Hehe.BackgroundTransparency = 1
  427. Hehe.BorderSizePixel = 0
  428. Hehe.Text = ""
  429. Hehe.Font = "Garamond"
  430. Hehe.TextSize = 40
  431. Hehe.TextStrokeTransparency = 0
  432. Hehe.Size = UDim2.new(1,0,0.5,0)
  433. coroutine.resume(coroutine.create(function()
  434. while Hehe ~= nil do
  435. swait()
  436. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  437. Hehe.Rotation = math.random(-5,5)
  438. Hehe.TextColor3 = Color3.new(255,255,0)
  439. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  440. end
  441. end))
  442. for i = 1,string.len(text),1 do
  443. swait()
  444. Hehe.Text = string.sub(text,1,i)
  445. end
  446. swait(90)--Re[math.random(1, 93)]
  447. for i = 0, 1, .025 do
  448. swait()
  449. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  450. Hehe.TextStrokeTransparency = i
  451. Hehe.TextTransparency = i
  452. end
  453. Bill:Destroy()
  454. end)
  455. chat()
  456. end
  457.  
  458. function onChatted(msg)
  459. chatfunc(msg)
  460. end
  461.  
  462. Player.Chatted:connect(onChatted)
  463. wait(0.2)
  464.  
  465. Player = game:GetService("Players").LocalPlayer
  466. PlayerGui = Player.PlayerGui
  467. Cam = workspace.CurrentCamera
  468. Backpack = Player.Backpack
  469. Character = Player.Character
  470. Humanoid = Character.Humanoid
  471. Mouse = Player:GetMouse()
  472. RootPart = Character["HumanoidRootPart"]
  473. Torso = Character["Torso"]
  474. Head = Character["Head"]
  475. RightArm = Character["Right Arm"]
  476. LeftArm = Character["Left Arm"]
  477. RightLeg = Character["Right Leg"]
  478. LeftLeg = Character["Left Leg"]
  479. RootJoint = RootPart["RootJoint"]
  480. Neck = Torso["Neck"]
  481. RightShoulder = Torso["Right Shoulder"]
  482. LeftShoulder = Torso["Left Shoulder"]
  483. RightHip = Torso["Right Hip"]
  484. LeftHip = Torso["Left Hip"]
  485. Character.Archivable = true
  486. Player:ClearCharacterAppearance()
  487.  
  488. IT = Instance.new
  489. CF = CFrame.new
  490. VT = Vector3.new
  491. RAD = math.rad
  492. C3 = Color3.new
  493. UD2 = UDim2.new
  494. BRICKC = BrickColor.new
  495. ANGLES = CFrame.Angles
  496. EULER = CFrame.fromEulerAnglesXYZ
  497. COS = math.cos
  498. ACOS = math.acos
  499. SIN = math.sin
  500. ASIN = math.asin
  501. ABS = math.abs
  502. MRANDOM = math.random
  503. FLOOR = math.floor
  504. local CHOICE = MRANDOM(1,5)
  505. --//=================================\\
  506. --|| USEFUL VALUES
  507. --\\=================================//
  508.  
  509. Animation_Speed = 3
  510. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  511. local Speed = 20
  512. local SIZE = 1.4
  513. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  514. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  515. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  516. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  517. local DAMAGEMULTIPLIER = "inf"
  518. local ANIM = "Idle"
  519. local ATTACK = false
  520. local EQUIPPED = false
  521. local HOLD = false
  522. local COMBO = 1
  523. local Rooted = false
  524. local SINE = 0
  525. local KEYHOLD = false
  526. local CHANGE = 2 / Animation_Speed
  527. local WALKINGANIM = false
  528. local VALUE1 = false
  529. local VALUE2 = false
  530. local ROBLOXIDLEANIMATION = IT("Animation")
  531. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  532. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  533. local ATANIM = IT("Animation")
  534. ATANIM.Name = "Attack Animation"
  535. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  536. --ROBLOXIDLEANIMATION.Parent = Humanoid
  537. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  538. WEAPONGUI.Name = "Weapon GUI"
  539. local Weapon = IT("Model")
  540. Weapon.Name = "Adds"
  541. local Effects = IT("Folder", Weapon)
  542. Effects.Name = "Effects"
  543. local ANIMATOR = Humanoid.Animator
  544. local ANIMATE = Character.Animate
  545. local UNANCHOR = true
  546. local CLOCKLOOP = 0
  547. local SONG = 492070484
  548. local CLOCKTARGET = nil
  549. local CLOCKSPEED = 4
  550. script.Parent = WEAPONGUI
  551. local CLONE = Character:Clone()
  552. CLONE.Parent = nil
  553. Character.Archivable = false
  554. local sick = Instance.new("Sound",Torso)
  555. sick.Volume = 50999
  556.  
  557. --//=================================\\
  558. --\\=================================//
  559.  
  560.  
  561. --//=================================\\
  562. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  563. --\\=================================//
  564.  
  565. ArtificialHB = Instance.new("BindableEvent", script)
  566. ArtificialHB.Name = "ArtificialHB"
  567.  
  568. script:WaitForChild("ArtificialHB")
  569.  
  570. frame = Frame_Speed
  571. tf = 0
  572. allowframeloss = false
  573. tossremainder = false
  574. lastframe = tick()
  575. script.ArtificialHB:Fire()
  576.  
  577. game:GetService("RunService").Heartbeat:connect(function(s, p)
  578. tf = tf + s
  579. if tf >= frame then
  580. if allowframeloss then
  581. script.ArtificialHB:Fire()
  582. lastframe = tick()
  583. else
  584. for i = 1, math.floor(tf / frame) do
  585. script.ArtificialHB:Fire()
  586. end
  587. lastframe = tick()
  588. end
  589. if tossremainder then
  590. tf = 0
  591. else
  592. tf = tf - frame * math.floor(tf / frame)
  593. end
  594. end
  595. end)
  596.  
  597. --//=================================\\
  598. --\\=================================//
  599.  
  600. --//=================================\\
  601. --|| SOME FUNCTIONS
  602. --\\=================================//
  603.  
  604. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  605. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  606. end
  607.  
  608. function PositiveAngle(NUMBER)
  609. if NUMBER >= 0 then
  610. NUMBER = 0
  611. end
  612. return NUMBER
  613. end
  614.  
  615. function NegativeAngle(NUMBER)
  616. if NUMBER <= 0 then
  617. NUMBER = 0
  618. end
  619. return NUMBER
  620. end
  621.  
  622. function Swait(NUMBER)
  623. if NUMBER == 0 or NUMBER == nil then
  624. ArtificialHB.Event:wait()
  625. else
  626. for i = 1, NUMBER do
  627. ArtificialHB.Event:wait()
  628. end
  629. end
  630. end
  631.  
  632. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  633. local NEWMESH = IT(MESH)
  634. if MESH == "SpecialMesh" then
  635. NEWMESH.MeshType = MESHTYPE
  636. if MESHID ~= "nil" and MESHID ~= "" then
  637. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  638. end
  639. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  640. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  641. end
  642. end
  643. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  644. NEWMESH.Scale = SCALE
  645. NEWMESH.Parent = PARENT
  646. return NEWMESH
  647. end
  648.  
  649. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  650. local NEWPART = IT("Part")
  651. NEWPART.formFactor = FORMFACTOR
  652. NEWPART.Reflectance = REFLECTANCE
  653. NEWPART.Transparency = TRANSPARENCY
  654. NEWPART.CanCollide = false
  655. NEWPART.Locked = true
  656. NEWPART.Anchored = true
  657. if ANCHOR == false then
  658. NEWPART.Anchored = false
  659. end
  660. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  661. NEWPART.Name = NAME
  662. NEWPART.Size = SIZE
  663. NEWPART.Position = Torso.Position
  664. NEWPART.Material = MATERIAL
  665. NEWPART:BreakJoints()
  666. NEWPART.Parent = PARENT
  667. return NEWPART
  668. end
  669.  
  670. local function weldBetween(a, b)
  671. local weldd = Instance.new("ManualWeld")
  672. weldd.Part0 = a
  673. weldd.Part1 = b
  674. weldd.C0 = CFrame.new()
  675. weldd.C1 = b.CFrame:inverse() * a.CFrame
  676. weldd.Parent = a
  677. return weldd
  678. end
  679.  
  680.  
  681. function QuaternionFromCFrame(cf)
  682. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  683. local trace = m00 + m11 + m22
  684. if trace > 0 then
  685. local s = math.sqrt(1 + trace)
  686. local recip = 0.5 / s
  687. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  688. else
  689. local i = 0
  690. if m11 > m00 then
  691. i = 1
  692. end
  693. if m22 > (i == 0 and m00 or m11) then
  694. i = 2
  695. end
  696. if i == 0 then
  697. local s = math.sqrt(m00 - m11 - m22 + 1)
  698. local recip = 0.5 / s
  699. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  700. elseif i == 1 then
  701. local s = math.sqrt(m11 - m22 - m00 + 1)
  702. local recip = 0.5 / s
  703. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  704. elseif i == 2 then
  705. local s = math.sqrt(m22 - m00 - m11 + 1)
  706. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  707. end
  708. end
  709. end
  710.  
  711. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  712. local xs, ys, zs = x + x, y + y, z + z
  713. local wx, wy, wz = w * xs, w * ys, w * zs
  714. local xx = x * xs
  715. local xy = x * ys
  716. local xz = x * zs
  717. local yy = y * ys
  718. local yz = y * zs
  719. local zz = z * zs
  720. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  721. end
  722.  
  723. function QuaternionSlerp(a, b, t)
  724. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  725. local startInterp, finishInterp;
  726. if cosTheta >= 0.0001 then
  727. if (1 - cosTheta) > 0.0001 then
  728. local theta = ACOS(cosTheta)
  729. local invSinTheta = 1 / SIN(theta)
  730. startInterp = SIN((1 - t) * theta) * invSinTheta
  731. finishInterp = SIN(t * theta) * invSinTheta
  732. else
  733. startInterp = 1 - t
  734. finishInterp = t
  735. end
  736. else
  737. if (1 + cosTheta) > 0.0001 then
  738. local theta = ACOS(-cosTheta)
  739. local invSinTheta = 1 / SIN(theta)
  740. startInterp = SIN((t - 1) * theta) * invSinTheta
  741. finishInterp = SIN(t * theta) * invSinTheta
  742. else
  743. startInterp = t - 1
  744. finishInterp = t
  745. end
  746. end
  747. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  748. end
  749.  
  750. function Clerp(a, b, t)
  751. local qa = {QuaternionFromCFrame(a)}
  752. local qb = {QuaternionFromCFrame(b)}
  753. local ax, ay, az = a.x, a.y, a.z
  754. local bx, by, bz = b.x, b.y, b.z
  755. local _t = 1 - t
  756. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  757. end
  758.  
  759. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  760. local frame = IT("Frame")
  761. frame.BackgroundTransparency = TRANSPARENCY
  762. frame.BorderSizePixel = BORDERSIZEPIXEL
  763. frame.Position = POSITION
  764. frame.Size = SIZE
  765. frame.BackgroundColor3 = COLOR
  766. frame.BorderColor3 = BORDERCOLOR
  767. frame.Name = NAME
  768. frame.Parent = PARENT
  769. return frame
  770. end
  771.  
  772. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  773. local label = IT("TextLabel")
  774. label.BackgroundTransparency = 1
  775. label.Size = UD2(1, 0, 1, 0)
  776. label.Position = UD2(0, 0, 0, 0)
  777. label.TextColor3 = TEXTCOLOR
  778. label.TextStrokeTransparency = STROKETRANSPARENCY
  779. label.TextTransparency = TRANSPARENCY
  780. label.FontSize = TEXTFONTSIZE
  781. label.Font = TEXTFONT
  782. label.BorderSizePixel = BORDERSIZEPIXEL
  783. label.TextStrokeColor3 = C3(1,1,1)
  784. label.TextScaled = false
  785. label.Text = TEXT
  786. label.Name = NAME
  787. label.Parent = PARENT
  788. return label
  789. end
  790.  
  791. function NoOutlines(PART)
  792. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  793. end
  794.  
  795. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  796. local NEWWELD = IT(TYPE)
  797. NEWWELD.Part0 = PART0
  798. NEWWELD.Part1 = PART1
  799. NEWWELD.C0 = C0
  800. NEWWELD.C1 = C1
  801. NEWWELD.Parent = PARENT
  802. return NEWWELD
  803. end
  804.  
  805. local S = IT("Sound")
  806. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  807. local NEWSOUND = nil
  808. coroutine.resume(coroutine.create(function()
  809. NEWSOUND = S:Clone()
  810. NEWSOUND.Parent = PARENT
  811. NEWSOUND.Volume = VOLUME
  812. NEWSOUND.Pitch = PITCH
  813. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  814. NEWSOUND:play()
  815. if DOESLOOP == true then
  816. NEWSOUND.Looped = true
  817. else
  818. repeat wait(1) until NEWSOUND.Playing == false
  819. NEWSOUND:remove()
  820. end
  821. end))
  822. return NEWSOUND
  823. end
  824.  
  825. function CFrameFromTopBack(at, top, back)
  826. local right = top:Cross(back)
  827. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  828. end
  829.  
  830. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  831. function WACKYEFFECT(Table)
  832. local TYPE = (Table.EffectType or "Sphere")
  833. local SIZE = (Table.Size or VT(1,1,1))
  834. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  835. local TRANSPARENCY = (Table.Transparency or 0)
  836. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  837. local CFRAME = (Table.CFrame or Torso.CFrame)
  838. local MOVEDIRECTION = (Table.MoveToPos or nil)
  839. local ROTATION1 = (Table.RotationX or 0)
  840. local ROTATION2 = (Table.RotationY or 0)
  841. local ROTATION3 = (Table.RotationZ or 0)
  842. local MATERIAL = (Table.Material or "Neon")
  843. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  844. local TIME = (Table.Time or 45)
  845. local SOUNDID = (Table.SoundID or nil)
  846. local SOUNDPITCH = (Table.SoundPitch or nil)
  847. local SOUNDVOLUME = (Table.SoundVolume or nil)
  848. coroutine.resume(coroutine.create(function()
  849. local PLAYSSOUND = false
  850. local SOUND = nil
  851. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  852. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  853. PLAYSSOUND = true
  854. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  855. end
  856. EFFECT.Color = COLOR
  857. local MSH = nil
  858. if TYPE == "Sphere" then
  859. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  860. elseif TYPE == "Block" then
  861. MSH = IT("BlockMesh",EFFECT)
  862. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  863. elseif TYPE == "Wave" then
  864. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  865. elseif TYPE == "Ring" then
  866. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  867. elseif TYPE == "Slash" then
  868. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  869. elseif TYPE == "Round Slash" then
  870. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  871. elseif TYPE == "Swirl" then
  872. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  873. elseif TYPE == "Skull" then
  874. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  875. elseif TYPE == "Crystal" then
  876. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  877. end
  878. if MSH ~= nil then
  879. local MOVESPEED = nil
  880. if MOVEDIRECTION ~= nil then
  881. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  882. end
  883. local GROWTH = SIZE - ENDSIZE
  884. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  885. if TYPE == "Block" then
  886. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  887. else
  888. EFFECT.CFrame = CFRAME
  889. end
  890. for LOOP = 1, TIME+1 do
  891. Swait()
  892. MSH.Scale = MSH.Scale - GROWTH/TIME
  893. if TYPE == "Wave" then
  894. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  895. end
  896. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  897. if TYPE == "Block" then
  898. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  899. else
  900. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  901. end
  902. if MOVEDIRECTION ~= nil then
  903. local ORI = EFFECT.Orientation
  904. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  905. EFFECT.Orientation = ORI
  906. end
  907. end
  908. if PLAYSSOUND == false then
  909. EFFECT:remove()
  910. else
  911. repeat Swait() until SOUND.Playing == false
  912. EFFECT:remove()
  913. end
  914. else
  915. if PLAYSSOUND == false then
  916. EFFECT:remove()
  917. else
  918. repeat Swait() until SOUND.Playing == false
  919. EFFECT:remove()
  920. end
  921. end
  922. end))
  923. end
  924.  
  925. function MakeForm(PART,TYPE)
  926. if TYPE == "Cyl" then
  927. local MSH = IT("CylinderMesh",PART)
  928. elseif TYPE == "Ball" then
  929. local MSH = IT("SpecialMesh",PART)
  930. MSH.MeshType = "Sphere"
  931. elseif TYPE == "Wedge" then
  932. local MSH = IT("SpecialMesh",PART)
  933. MSH.MeshType = "Wedge"
  934. end
  935. end
  936.  
  937. Debris = game:GetService("Debris")
  938.  
  939. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  940. local DIRECTION = CF(StartPos,EndPos).lookVector
  941. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  942. end
  943.  
  944. function turnto(position)
  945. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  946. end
  947.  
  948. --//=================================\\
  949. --|| WEAPON CREATION
  950. --\\=================================//
  951.  
  952. Humanoid.Parent = nil
  953. RootPart.Size = RootPart.Size*SIZE
  954. Torso.Size = Torso.Size*SIZE
  955. RightArm.Size = RightArm.Size*SIZE
  956. RightLeg.Size = RightLeg.Size*SIZE
  957. LeftArm.Size = LeftArm.Size*SIZE
  958. LeftLeg.Size = LeftLeg.Size*SIZE
  959. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  960. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  961. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  962. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  963. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  964. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  965. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  966. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  967. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  968. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  969. Head.Size = Head.Size*SIZE
  970. RootJoint.Parent = RootPart
  971. Neck.Parent = Torso
  972. RightShoulder.Parent = Torso
  973. LeftShoulder.Parent = Torso
  974. RightHip.Parent = Torso
  975. LeftHip.Parent = Torso
  976.  
  977. Humanoid.DisplayDistanceType = "None"
  978. local naeeym2 = IT("BillboardGui",Character)
  979. naeeym2.AlwaysOnTop = true
  980. naeeym2.Size = UDim2.new(5,35,2,15)
  981. naeeym2.StudsOffset = Vector3.new(0,2,0)
  982. naeeym2.MaxDistance = 75
  983. naeeym2.Adornee = Character.Head
  984. naeeym2.Name = "Name"
  985. local tecks2 = IT("TextLabel",naeeym2)
  986. tecks2.BackgroundTransparency = 1
  987. tecks2.TextScaled = true
  988. tecks2.BorderSizePixel = 0
  989. tecks2.Text = "Master of Time"
  990. tecks2.Font = "Fantasy"
  991. tecks2.TextSize = 30
  992. tecks2.TextStrokeTransparency = 0
  993. tecks2.TextColor3 = C3(0,0,0)
  994. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  995. tecks2.Size = UDim2.new(1,0,0.5,0)
  996. tecks2.Parent = naeeym2
  997. local top = Instance.new("Shirt")
  998. top.ShirtTemplate = "rbxassetid://45695443"
  999. top.Parent = Character
  1000. top.Name = "Cloth"
  1001. local bottom = Instance.new("Pants")
  1002. bottom.PantsTemplate = "rbxassetid://45696190"
  1003. bottom.Parent = Character
  1004. bottom.Name = "Cloth"
  1005. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1006. PRT.Color = C3(0,0,0)
  1007. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  1009. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1010. PRT.Color = C3(0,0,0)
  1011. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1012. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1013. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1014. PRT.Color = C3(255/255, 0/255, 0/255)
  1015. MakeForm(PRT,"Ball")
  1016. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1017. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1018. PRT.Color = C3(255/255, 255/255, 0/255)
  1019. MakeForm(PRT,"Ball")
  1020. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1021. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1022. PRT.Color = C3(255/255, 255/255, 0/255)
  1023. MakeForm(PRT,"Ball")
  1024. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1025. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1026. PRT.Color = C3(255/255, 255/255, 0/255)
  1027. MakeForm(PRT,"Ball")
  1028. local Aura = Instance.new('ParticleEmitter')
  1029. Aura.Name = "Aura"
  1030. Aura.Texture = "rbxassetid://131765579"
  1031. Aura.Parent = PRT
  1032. Aura.LightEmission = 0.3
  1033. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1034. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  1035. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1036. Aura.LockedToPart = false
  1037. Aura.Lifetime = NumberRange.new(2)
  1038. Aura.Rate = 30
  1039. Aura.Speed = NumberRange.new(1)
  1040. Aura.EmissionDirection = "Top"
  1041. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1042. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1043. PRT.Color = C3(255/255, 255/255, 0/255)
  1044. MakeForm(PRT,"Ball")
  1045. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1046. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1047. PRT.Color = C3(255/255, 255/255, 0/255)
  1048. MakeForm(PRT,"Ball")
  1049. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1050.  
  1051. local LASTPART = Head
  1052. for i = 1, 24 do
  1053. local MATH = (1-(i/30))
  1054. if LASTPART == Head then
  1055. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1056. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1057. LASTPART = Horn
  1058. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1059. local Aura = Instance.new('ParticleEmitter')
  1060. Aura.Name = "Aura"
  1061. Aura.Texture = "rbxassetid://242997264"
  1062. Aura.Parent = Horn
  1063. Aura.LightEmission = 0.8
  1064. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1065. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1066. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1067. Aura.LockedToPart = true
  1068. Aura.Lifetime = NumberRange.new(2)
  1069. Aura.Rate = 25
  1070. Aura.Speed = NumberRange.new(0.1)
  1071. Aura.EmissionDirection = "Top"
  1072. else
  1073. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1074. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1075. LASTPART = Horn
  1076. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1077. local Aura = Instance.new('ParticleEmitter')
  1078. Aura.Name = "Aura"
  1079. Aura.Texture = "rbxassetid://242997264"
  1080. Aura.Parent = Horn
  1081. Aura.LightEmission = 0.8
  1082. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1083. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1084. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1085. Aura.LockedToPart = true
  1086. Aura.Lifetime = NumberRange.new(2)
  1087. Aura.Rate = 25
  1088. Aura.Speed = NumberRange.new(0.1)
  1089. Aura.EmissionDirection = "Top"
  1090. end
  1091. end
  1092. local LASTPART = Head
  1093. for i = 1, 24 do
  1094. local MATH = (1-(i/30))
  1095. if LASTPART == Head then
  1096. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1097. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1098. LASTPART = Horn
  1099. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1100. local Aura = Instance.new('ParticleEmitter')
  1101. Aura.Name = "Aura"
  1102. Aura.Texture = "rbxassetid://242997264"
  1103. Aura.Parent = Horn
  1104. Aura.LightEmission = 0.8
  1105. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1106. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1107. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1108. Aura.LockedToPart = true
  1109. Aura.Lifetime = NumberRange.new(2)
  1110. Aura.Rate = 25
  1111. Aura.Speed = NumberRange.new(0.1)
  1112. Aura.EmissionDirection = "Top"
  1113. else
  1114. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1115. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1116. LASTPART = Horn
  1117. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1118. local Aura = Instance.new('ParticleEmitter')
  1119. Aura.Name = "Aura"
  1120. Aura.Texture = "rbxassetid://242997264"
  1121. Aura.Parent = Horn
  1122. Aura.LightEmission = 0.8
  1123. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1124. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1125. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1126. Aura.LockedToPart = true
  1127. Aura.Lifetime = NumberRange.new(2)
  1128. Aura.Rate = 25
  1129. Aura.Speed = NumberRange.new(0.1)
  1130. Aura.EmissionDirection = "Top"
  1131. end
  1132. end
  1133. local LASTPART = Head
  1134. for i = 1, 8 do
  1135. local MATH = (1-(i/14))
  1136. if LASTPART == Head then
  1137. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1138. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1139. LASTPART = Horn
  1140. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1141. local Aura = Instance.new('ParticleEmitter')
  1142. Aura.Name = "Aura"
  1143. Aura.Texture = "rbxassetid://242997264"
  1144. Aura.Parent = Horn
  1145. Aura.LightEmission = 0.8
  1146. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1147. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1148. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1149. Aura.LockedToPart = true
  1150. Aura.Lifetime = NumberRange.new(2)
  1151. Aura.Rate = 25
  1152. Aura.Speed = NumberRange.new(0.1)
  1153. Aura.EmissionDirection = "Top"
  1154. else
  1155. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1156. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1157. LASTPART = Horn
  1158. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1159. local Aura = Instance.new('ParticleEmitter')
  1160. Aura.Name = "Aura"
  1161. Aura.Texture = "rbxassetid://242997264"
  1162. Aura.Parent = Horn
  1163. Aura.LightEmission = 0.8
  1164. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1165. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1166. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1167. Aura.LockedToPart = true
  1168. Aura.Lifetime = NumberRange.new(2)
  1169. Aura.Rate = 25
  1170. Aura.Speed = NumberRange.new(0.1)
  1171. Aura.EmissionDirection = "Top"
  1172. end
  1173. end
  1174. local LASTPART = Head
  1175. for i = 1, 8 do
  1176. local MATH = (1-(i/14))
  1177. if LASTPART == Head then
  1178. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1179. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1180. LASTPART = Horn
  1181. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1182. local Aura = Instance.new('ParticleEmitter')
  1183. Aura.Name = "Aura"
  1184. Aura.Texture = "rbxassetid://242997264"
  1185. Aura.Parent = Horn
  1186. Aura.LightEmission = 0.8
  1187. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1188. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1189. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1190. Aura.LockedToPart = true
  1191. Aura.Lifetime = NumberRange.new(2)
  1192. Aura.Rate = 25
  1193. Aura.Speed = NumberRange.new(0.1)
  1194. Aura.EmissionDirection = "Top"
  1195. else
  1196. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1197. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1198. LASTPART = Horn
  1199. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1200. local Aura = Instance.new('ParticleEmitter')
  1201. Aura.Name = "Aura"
  1202. Aura.Texture = "rbxassetid://242997264"
  1203. Aura.Parent = Horn
  1204. Aura.LightEmission = 0.8
  1205. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1206. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1207. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1208. Aura.LockedToPart = true
  1209. Aura.Lifetime = NumberRange.new(2)
  1210. Aura.Rate = 25
  1211. Aura.Speed = NumberRange.new(0.1)
  1212. Aura.EmissionDirection = "Top"
  1213. end
  1214. end
  1215. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1216. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1217. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1218. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1219. MakeForm(PRT,"Cyl")
  1220. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1221. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1222. MakeForm(PRT,"Cyl")
  1223. PRT.Color = C3(255/255, 255/255, 0/255)
  1224. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1225. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1226. MakeForm(RING,"Cyl")
  1227. RING.Color = C3(0,0,0)
  1228. for i = 1, 12 do
  1229. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1230. PRT.Color = C3(0,0,0)
  1231. local MSH = IT("BlockMesh",PRT)
  1232. MSH.Scale = VT(0.6,1,1)
  1233. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1234. end
  1235. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1236. PRT.Color = C3(0,0,0)
  1237. local MSH = IT("BlockMesh",PRT)
  1238. MSH.Scale = VT(0.4,1,1)
  1239. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1240. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1241. PRT.Color = C3(0,0,0)
  1242. local MSH = IT("BlockMesh",PRT)
  1243. MSH.Scale = VT(0.4,1,1)
  1244. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1245. coroutine.resume(coroutine.create(function()
  1246. while true do
  1247. Swait()
  1248. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1249. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1250. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1251. if CLOCKLOOP <= -150 then
  1252. if VALUE1 == false then
  1253. CLOCKLOOP = 0
  1254. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1255. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1256. ApplyAoE(HITPOS,10,15,45,75,true)
  1257. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1258. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1259. if CLOCKTARGET ~= nil then
  1260. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1261. if CLOCKTARGET.Torso ~= nil then
  1262. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1263. end
  1264. if CLOCKTARGET.Health == 0 then
  1265. CLOCKTARGET = nil
  1266. end
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end))
  1272.  
  1273. for _, c in pairs(Weapon:GetChildren()) do
  1274. if c.ClassName == "Part" then
  1275. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1276. end
  1277. end
  1278.  
  1279. Neck.Name = "Weld"
  1280. RootJoint.Name = "Weld"
  1281. RightShoulder.Name = "Weld"
  1282. LeftShoulder.Name = "Weld"
  1283. RightHip.Name = "Weld"
  1284. LeftHip.Name = "Weld"
  1285.  
  1286. local BODY = {}
  1287. for _, c in pairs(Character:GetDescendants()) do
  1288. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1289. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1290. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1291. end
  1292. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1293. elseif c:IsA("JointInstance") then
  1294. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1295. end
  1296. end
  1297. for e = 1, #BODY do
  1298. if BODY[e] ~= nil then
  1299. local STUFF = BODY[e]
  1300. local PART = STUFF[1]
  1301. local PARENT = STUFF[2]
  1302. local MATERIAL = STUFF[3]
  1303. local COLOR = STUFF[4]
  1304. local TRANSPARENCY = STUFF[5]
  1305. if PART.ClassName == "Part" and PART ~= RootPart then
  1306. PART.Material = MATERIAL
  1307. PART.Color = COLOR
  1308. PART.Transparency = TRANSPARENCY
  1309. end
  1310. PART.AncestryChanged:Connect(function()
  1311. PART.Parent = PARENT
  1312. end)
  1313. end
  1314. end
  1315.  
  1316. function refit()
  1317. Character.Parent = workspace
  1318. for e = 1, #BODY do
  1319. if BODY[e] ~= nil then
  1320. local STUFF = BODY[e]
  1321. local PART = STUFF[1]
  1322. local PARENT = STUFF[2]
  1323. local MATERIAL = STUFF[3]
  1324. local COLOR = STUFF[4]
  1325. local TRANSPARENCY = STUFF[5]
  1326. if PART.ClassName == "Part" and PART ~= RootPart then
  1327. PART.Material = MATERIAL
  1328. PART.Color = COLOR
  1329. PART.Transparency = TRANSPARENCY
  1330. end
  1331. if PART.Parent ~= PARENT then
  1332. Humanoid:remove()
  1333. PART.Parent = PARENT
  1334. Humanoid = IT("Humanoid",Character)
  1335. chatfunc ("I dont have time to die...")
  1336. end
  1337. end
  1338. end
  1339. end
  1340. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1341. local SKILLFONT = "Fantasy"
  1342. local SKILLTEXTSIZE = 7
  1343.  
  1344. Weapon.Parent = Character
  1345. Humanoid.Parent = Character
  1346.  
  1347. Humanoid.Died:connect(function()
  1348. refit()
  1349. end)
  1350. chatfunc("Gentlemen, you just annoyed me")
  1351. warn("deivis97 edit")
  1352. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1353. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1354. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1355. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1356. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1357. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1358. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1359.  
  1360.  
  1361. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1362. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1363. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1364. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1365. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1366. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1367. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1368.  
  1369. --//=================================\\
  1370. --|| DAMAGING
  1371. --\\=================================//
  1372.  
  1373. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1374. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1375. defence.Name = ("HitBy"..Player.Name)
  1376. game:GetService("Debris"):AddItem(defence, 0.001)
  1377. Damage = Damage * DAMAGEMULTIPLIER
  1378. if Humanoid.Health ~= 0 then
  1379. local CritChance = MRANDOM(1,100)
  1380. if Damage > Humanoid.Health then
  1381. Damage = math.ceil(Humanoid.Health)
  1382. if Damage == 0 then
  1383. Damage = 0.1
  1384. end
  1385. end
  1386. Humanoid.Health = Humanoid.Health - Damage
  1387. end
  1388. end
  1389.  
  1390. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1391. local CHILDREN = workspace:GetDescendants()
  1392. for index, CHILD in pairs(CHILDREN) do
  1393. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1394. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1395. if HUM then
  1396. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1397. if TORSO then
  1398. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1399. if INSTAKILL == false then
  1400. CHILD:BreakJoints()
  1401. else
  1402. local DMG = MRANDOM(MINDMG,MAXDMG)
  1403. ApplyDamage(HUM,DMG,TORSO)
  1404. end
  1405. if FLING > 0 then
  1406. for _, c in pairs(CHILD:GetChildren()) do
  1407. if c:IsA("BasePart") then
  1408. local bv = Instance.new("BodyVelocity")
  1409. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1410. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1411. bv.Parent = c
  1412. Debris:AddItem(bv,0.05)
  1413. end
  1414. end
  1415. end
  1416. end
  1417. end
  1418. end
  1419. end
  1420. end
  1421. end
  1422.  
  1423. --//=================================\\
  1424. --|| ATTACK FUNCTIONS AND STUFF
  1425. --\\=================================//
  1426.  
  1427. Circle = nil
  1428. CircleParts = {}
  1429. Equipped = false
  1430.  
  1431. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1432. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1433. end
  1434. Equipped = true
  1435. Circle = Instance.new("Model")
  1436. Circle.Name = "Circle"
  1437. Angle = 0
  1438. for i = 1, 1 do
  1439. local CirclePart = Instance.new("Part")
  1440. CirclePart.Name = "CirclePart"
  1441. CirclePart.Transparency = 1
  1442. CirclePart.BrickColor = BrickColor.new("Really black")
  1443. CirclePart.Material = Enum.Material.Plastic
  1444. CirclePart.Shape = Enum.PartType.Block
  1445. CirclePart.FormFactor = Enum.FormFactor.Custom
  1446. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1447. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1448. CirclePart.Anchored = true
  1449. CirclePart.CanCollide = false
  1450. CirclePart.Locked = true
  1451. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1452. local Aura = Instance.new('ParticleEmitter')
  1453. Aura.Name = "Aura"
  1454. Aura.Texture = "rbxassetid://641078192"
  1455. Aura.Parent = CirclePart
  1456. Aura.LightEmission = 0
  1457. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1458. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1459. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1460. Aura.LockedToPart = false
  1461. Aura.Lifetime = NumberRange.new(1)
  1462. Aura.Rate = 50
  1463. Aura.Speed = NumberRange.new(2.5)
  1464. Aura.SpreadAngle = Vector2.new(80,80)
  1465. local BlockMesh = Instance.new("BlockMesh")
  1466. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1467. BlockMesh.Parent = CirclePart
  1468. CirclePart.Parent = Circle
  1469. local Star = Instance.new("Decal", CirclePart)
  1470. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1471. Star.Face = "Top"
  1472. local Light = Instance.new("PointLight", CirclePart)
  1473. Light.Color = Color3.new(.20,0,0)
  1474. Light.Brightness = 100
  1475. Light.Range = 15
  1476. table.insert(CircleParts, CirclePart)
  1477. end
  1478. Spawn(function()
  1479. while Equipped and Humanoid.Parent and Torso.Parent do
  1480. if Angle == 360 then
  1481. Angle = 0
  1482. end
  1483. Angle = Angle + 0.05
  1484. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1485. if Hit then
  1486. if not Circle.Parent then
  1487. Circle.Parent = Character
  1488. end
  1489. for i, v in pairs(CircleParts) do
  1490. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1491. end
  1492. else
  1493. Circle.Parent = nil
  1494. end
  1495. wait()
  1496. end
  1497. end)
  1498.  
  1499.  
  1500.  
  1501. function MagicMissiles()
  1502. ATTACK = true
  1503. Rooted = false
  1504. local SELECTING = true
  1505. local SPOTS = {}
  1506. coroutine.resume(coroutine.create(function()
  1507. local LOOP = 0
  1508. repeat
  1509. LOOP = LOOP + 1
  1510. Swait()
  1511. if LOOP >= 15 then
  1512. LOOP = 0
  1513. for i = 1, #SPOTS do
  1514. if SPOTS[i] ~= nil then
  1515. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1516. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1517. end
  1518. end
  1519. end
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. until SELECTING == false
  1527. Rooted = false
  1528. repeat
  1529. LOOP = LOOP + 1
  1530. Swait()
  1531. if LOOP >= 15 then
  1532. LOOP = 0
  1533. for i = 1, #SPOTS do
  1534. if SPOTS[i] ~= nil then
  1535. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1536. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1537. end
  1538. end
  1539. end
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. until ATTACK == false
  1547. end))
  1548. repeat
  1549. repeat Swait() until HOLD == true
  1550. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1551. if DIST > 9999 then
  1552. DIST = 9999
  1553. end
  1554. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1555. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1556. if HITFLOOR ~= nil then
  1557. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1558. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1559. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1560. end
  1561. repeat Swait() until HOLD == false
  1562. until #SPOTS == 5
  1563. SELECTING = false
  1564. for i = 1, #SPOTS do
  1565. if SPOTS[i] ~= nil then
  1566. local POS = SPOTS[i]
  1567. coroutine.resume(coroutine.create(function()
  1568. local MISSILE = IT("Model",Effects)
  1569. MISSILE.Name = "Missile"
  1570. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1571. MakeForm(BASEPART,"Cyl")
  1572. MISSILE.PrimaryPart = BASEPART
  1573. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1574. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1575. MakeForm(HEAD,"Ball")
  1576. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1577. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1578. MakeForm(TAIL,"Cyl")
  1579. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1580. chatfunc("you like nukes?")
  1581. for i = 1, 15 do
  1582. Swait()
  1583. for _, c in pairs(MISSILE:GetChildren()) do
  1584. if c.ClassName == "Part" then
  1585. c.Transparency = c.Transparency - 1/10
  1586. end
  1587. end
  1588. end
  1589. for i = 1, 15*1.5 do
  1590. Swait()
  1591. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1592. end
  1593. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1594. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1595. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1596. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1597. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1598. MISSILE:remove()
  1599. end))
  1600. end
  1601. end
  1602. wait(0.6)
  1603. ATTACK = false
  1604. Rooted = false
  1605. end
  1606.  
  1607. function TimesUp()
  1608. CLOCKTARGET = nil
  1609. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1610. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1611. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1612. if TORSO then
  1613. ATTACK = true
  1614. Rooted = false
  1615. coroutine.resume(coroutine.create(function()
  1616. repeat
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. until ATTACK == false
  1625. end))
  1626. if Effects:FindFirstChild("NeonDoll") then
  1627. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1628. end
  1629. wait(0.5)
  1630. local FAKECHARACTER = IT("Model",Effects)
  1631. FAKECHARACTER.Name = "NeonDoll"
  1632. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.3,0.3,0.15),false)
  1633. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1634. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false)
  1635. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1636. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false)
  1637. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1638. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false)
  1639. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1640. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.3,0.15),false)
  1641. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1642. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cyan", "Part", VT(0.15,0.15,0.15),false)
  1643. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1644. CreateSound(201858045, TORS, 5, 0.4, false)
  1645. for i = 1, 50 do
  1646. Swait()
  1647. CLOCKSPEED = 2.5
  1648. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1649. if c.ClassName == "Part" then
  1650. c.Transparency = c.Transparency - 0.5/150
  1651. end
  1652. end
  1653. end
  1654. CLOCKTARGET = HUM
  1655. coroutine.resume(coroutine.create(function()
  1656. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1657. for i = 1, 25 do
  1658. Swait()
  1659. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1660. if c.ClassName == "Part" then
  1661. c.Transparency = c.Transparency + 0.5/25
  1662. end
  1663. end
  1664. end
  1665. CLOCKSPEED = 4
  1666. FAKECHARACTER:remove()
  1667. end))
  1668. wait(0.5)
  1669. ATTACK = false
  1670. Rooted = false
  1671. end
  1672. end
  1673. end
  1674.  
  1675. function ChainPunch()
  1676. ATTACK = true
  1677. Rooted = false
  1678. local GYRO = IT("BodyGyro",RootPart)
  1679. GYRO.D = 25
  1680. GYRO.P = 2000
  1681. GYRO.MaxTorque = VT(0,40000,0)
  1682. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1683. repeat
  1684. Swait()
  1685. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. until HOLD == true
  1693. local POS = Mouse.Hit.p
  1694. local CHAINS = false
  1695. local CHAINLINKS = {}
  1696. local A = IT("Attachment",RightArm)
  1697. A.Position = VT(1,-1,0)*SIZE
  1698. A.Orientation = VT(-90, -89.982, 0)
  1699. local B = IT("Attachment",RightArm)
  1700. B.Position = VT(-1,-1,0)*SIZE
  1701. B.Orientation = VT(-90, 89.988, 0)
  1702. local C = IT("Attachment",RightArm)
  1703. C.Position = VT(0.5,-1.3,0)*SIZE
  1704. C.Orientation = VT(-90, -89.982, 0)
  1705. local D = IT("Attachment",RightArm)
  1706. D.Position = VT(-0.5,-1.3,0)*SIZE
  1707. D.Orientation = VT(-90, 89.988, 0)
  1708. local LIGHT = IT("Attachment",RightArm)
  1709. LIGHT.Position = VT(0,-1,0)*SIZE
  1710. local LIGHT2 = IT("PointLight",LIGHT)
  1711. LIGHT2.Range = 7
  1712. LIGHT2.Brightness = 5
  1713. LIGHT2.Color = SKILLTEXTCOLOR
  1714. chatfunc("Falcon...")
  1715. for i = 1, 2 do
  1716. local TWIST = -2
  1717. local START = A
  1718. local END = B
  1719. if i == 1 then
  1720. START = B
  1721. END = A
  1722. end
  1723. local ChainLink = IT("Beam",Torso)
  1724. ChainLink.Texture = "rbxassetid://73042633"
  1725. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1726. ChainLink.TextureSpeed = 1
  1727. ChainLink.Width0 = 1
  1728. ChainLink.Width1 = 1
  1729. ChainLink.TextureLength = 2.5
  1730. ChainLink.Attachment0 = START
  1731. ChainLink.Attachment1 = END
  1732. ChainLink.CurveSize0 = TWIST
  1733. ChainLink.CurveSize1 = TWIST
  1734. --ChainLink.FaceCamera = true
  1735. ChainLink.Segments = 45
  1736. ChainLink.Transparency = NumberSequence.new(1)
  1737. table.insert(CHAINLINKS,ChainLink)
  1738. end
  1739. for i = 1, 2 do
  1740. local TWIST = -1
  1741. local START = C
  1742. local END = D
  1743. if i == 1 then
  1744. START = D
  1745. END = C
  1746. end
  1747. local ChainLink = IT("Beam",Torso)
  1748. ChainLink.Texture = "rbxassetid://73042633"
  1749. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1750. ChainLink.TextureSpeed = 1
  1751. ChainLink.Width0 = 1
  1752. ChainLink.Width1 = 1
  1753. ChainLink.TextureLength = 5
  1754. ChainLink.Attachment0 = START
  1755. ChainLink.Attachment1 = END
  1756. ChainLink.CurveSize0 = TWIST
  1757. ChainLink.CurveSize1 = TWIST
  1758. --ChainLink.FaceCamera = true
  1759. ChainLink.Segments = 25
  1760. ChainLink.LightEmission = 0.5
  1761. ChainLink.Transparency = NumberSequence.new(1)
  1762. table.insert(CHAINLINKS,ChainLink)
  1763. end
  1764. coroutine.resume(coroutine.create(function()
  1765. repeat
  1766. Swait()
  1767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. until CHAINS == true
  1774. repeat
  1775. Swait()
  1776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. until ATTACK == false
  1783. for e = 1, 15 do
  1784. Swait()
  1785. chatfunc("PUNCH!!!")
  1786. for i = 1, #CHAINLINKS do
  1787. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1788. end
  1789. end
  1790. A:remove()
  1791. B:remove()
  1792. C:remove()
  1793. D:remove()
  1794. end))
  1795. CreateSound(233856115, RightArm, 5, 1.2, false)
  1796. for e = 1, 15 do
  1797. Swait()
  1798. for i = 1, #CHAINLINKS do
  1799. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1800. end
  1801. end
  1802. CHAINS = true
  1803. Rooted = true
  1804. wait(0.25)
  1805. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Really Red", "Part", VT(2,2,2))
  1806. FIST.Color = C3(1, 215/255, 1)
  1807. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1808. local LIGHT3 = IT("PointLight",FIST)
  1809. LIGHT3.Range = 7
  1810. LIGHT3.Brightness = 5
  1811. LIGHT3.Color = SKILLTEXTCOLOR
  1812. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1813. local FISTA = IT("Attachment",FIST)
  1814. FISTA.Position = VT(0.062, 0.977, 0)
  1815. local ChainLink = IT("Beam",Torso)
  1816. ChainLink.Texture = "rbxassetid://73042633"
  1817. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1818. ChainLink.TextureSpeed = 2
  1819. ChainLink.Width0 = 3
  1820. ChainLink.Width1 = 3
  1821. ChainLink.TextureLength = 12
  1822. ChainLink.Attachment0 = LIGHT
  1823. ChainLink.Attachment1 = FISTA
  1824. ChainLink.FaceCamera = true
  1825. ChainLink.Segments = 45
  1826. ChainLink.LightEmission = 0.5
  1827. ChainLink.Transparency = NumberSequence.new(0.25)
  1828. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1829. for i = 1, 85 do
  1830. Swait()
  1831. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1832. ChainLink.TextureLength = 12+(i*2)
  1833. ApplyAoE(FIST.Position,10,15,25,100,true)
  1834. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1835. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1836. if HITFLOOR ~= nil then
  1837. HITFLOOR:BreakJoints()
  1838. coroutine.resume(coroutine.create(function()
  1839. for i = 1, 15 do
  1840. Swait()
  1841. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1842. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1843. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1844. end
  1845. end))
  1846. break
  1847. end
  1848. end
  1849. coroutine.resume(coroutine.create(function()
  1850. for i = 1, 50 do
  1851. Swait()
  1852. FIST.Transparency = FIST.Transparency + 0.5/50
  1853. LIGHT3.Range = LIGHT3.Range - 7/50
  1854. end
  1855. FIST:remove()
  1856. end))
  1857. LIGHT:remove()
  1858. GYRO:remove()
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862.  
  1863. function WarpMeteor()
  1864. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1865. if DIST > 9999 then
  1866. DIST = 9999
  1867. end
  1868. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1869. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1870. if HITFLOOR then
  1871. local POS = HITPOS
  1872. ATTACK = true
  1873. Rooted = false
  1874. local WARPED = false
  1875. local SMASHED = false
  1876. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1877. coroutine.resume(coroutine.create(function()
  1878. repeat
  1879. Swait()
  1880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. until WARPED == true
  1887. repeat
  1888. Swait()
  1889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1893. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895. until SMASHED == true
  1896. repeat
  1897. Swait()
  1898. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1904. until ATTACK == false
  1905. end))
  1906. VALUE1 = true
  1907. CreateSound(233856115, Torso, 5, 1.6, false)
  1908. chatfunc("This hurt more than you think")
  1909. for i = 1, 25 do
  1910. Swait()
  1911. for _, c in pairs(Character:GetChildren()) do
  1912. if c.ClassName == "Part" then
  1913. c.Transparency = c.Transparency + 1/25
  1914. end
  1915. end
  1916. for _, c in pairs(Weapon:GetChildren()) do
  1917. if c.ClassName == "Part" then
  1918. c.Transparency = c.Transparency + 1/25
  1919. end
  1920. end
  1921. end
  1922. UNANCHOR = false
  1923. RootPart.Anchored = true
  1924. RootPart.Velocity = VT(0,0,0)
  1925. local ROOTPOS = RootPart.Position
  1926. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1927. WARPED = true
  1928. for i = 1, 25 do
  1929. Swait()
  1930. for _, c in pairs(Character:GetChildren()) do
  1931. if c.ClassName == "Part" then
  1932. c.Transparency = c.Transparency - 1/25
  1933. end
  1934. end
  1935. for _, c in pairs(Weapon:GetChildren()) do
  1936. if c.ClassName == "Part" then
  1937. c.Transparency = c.Transparency - 1/25
  1938. end
  1939. end
  1940. end
  1941. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Really Red", "Part", VT(0,0,0))
  1942. SHELL.CFrame = RootPart.CFrame
  1943. MakeForm(SHELL,"Ball")
  1944. CreateSound(402981977, SHELL, 5, 1.6, false)
  1945. for i = 1, 10 do
  1946. Swait()
  1947. SHELL.Transparency = SHELL.Transparency - 1/10
  1948. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1949. end
  1950. for i = 1, math.ceil(75/2) do
  1951. Swait()
  1952. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1953. SHELL.CFrame = CF(RootPart.Position)
  1954. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1955. end
  1956. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1957. SHELL.CFrame = CF(RootPart.Position)
  1958. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1959. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1960. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1961. for i = 1, 5 do
  1962. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1963. end
  1964. SHELL:remove()
  1965. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1966. SMASHED = true
  1967. wait(1)
  1968. VALUE1 = false
  1969. UNANCHOR = true
  1970. ATTACK = false
  1971. Rooted = false
  1972. end
  1973. end
  1974.  
  1975. function PandorasBox()
  1976. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1977. if HITFLOOR ~= nil then
  1978. ATTACK = false
  1979. Rooted = false
  1980. local RINGSPIN = true
  1981. local CONSTRUCTING = true
  1982. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really Red", "Ring", VT(0,0,0))
  1983. RING.Color = C3(0,0,0)
  1984. MakeForm(RING,"Cyl")
  1985. RING.CFrame = CF(HITPOS)
  1986. CreateSound(402981977, RING, 5, 1.2, false)
  1987. coroutine.resume(coroutine.create(function()
  1988. repeat
  1989. Swait()
  1990. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1995. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. until CONSTRUCTING == false
  1998. repeat
  1999. Swait()
  2000. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2001. until RINGSPIN == false
  2002. for i = 1, 25 do
  2003. Swait()
  2004. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2005. RING.Size = RING.Size - VT(0.15,0,0.15)
  2006. --DECAL.Transparency = DECAL.Transparency + 1/25
  2007. RING.Transparency = RING.Transparency + 1/25
  2008. end
  2009. RING:remove()
  2010. end))
  2011. for i = 1, 15 do
  2012. Swait()
  2013. RING.Size = RING.Size + VT(0.75,0,0.75)
  2014. RING.Transparency = RING.Transparency - 1/15
  2015. end
  2016. chatfunc("let's see your prize...")
  2017. local BOXSPIN = true
  2018. local PANDORASBOX = IT("Model",Effects)
  2019. PANDORASBOX.Name = "Pandora's Box"
  2020. local BOX = IT("Model",PANDORASBOX)
  2021. BOX.Name = "Body"
  2022. local LID = IT("Model",PANDORASBOX)
  2023. LID.Name = "Lid"
  2024. --BUILDING THE BOX--
  2025. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Really Red", "Black", VT(2,1.8,2))
  2026. BASE.Color = C3(0,0,0)
  2027. PANDORASBOX.PrimaryPart = BASE
  2028. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2029. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2030. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2031. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2032. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2033. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2034. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2035. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  2036. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2037. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2038. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2039. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2040. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2041. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2042. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2043. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2044. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2045. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2046. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2047. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2048. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2049. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2050. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2051. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2052. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2053. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2054. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2055. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2056. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2057. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2058. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2059. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2060. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2061. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2062. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2063. -------------
  2064. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2065. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2066. LID.PrimaryPart = LIDPART
  2067. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2068. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2069. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2070. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2071. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2072. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2073. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2074. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2075. local DECAL = IT("Decal",LIDPART)
  2076. DECAL.Face = "Top"
  2077. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2078. DECAL.Color3 = C3(0,0,0)
  2079. --BUILDING THE BOX--
  2080. coroutine.resume(coroutine.create(function()
  2081. repeat
  2082. Swait()
  2083. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2084. until BOXSPIN == false
  2085. end))
  2086. for i = 1, 25 do
  2087. Swait()
  2088. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2089. end
  2090. wait(0.5)
  2091. BOXSPIN = false
  2092. CONSTRUCTING = false
  2093. coroutine.resume(coroutine.create(function()
  2094. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2095. --[[for i = 1, 45 do
  2096. Swait()
  2097. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2098. end-
  2099. LID:remove()]]--
  2100. for _, c in pairs(LID:GetChildren()) do
  2101. if c.ClassName == "Part" then
  2102. c.Anchored = false
  2103. c.CanCollide = true
  2104. if c ~= LIDPART then
  2105. weldBetween(LIDPART,c)
  2106. end
  2107. end
  2108. end
  2109. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2110. Debris:AddItem(LID,15)
  2111. wait(0.5)
  2112. local RANDOMEFFECT = MRANDOM(1,4)
  2113. if RANDOMEFFECT == 1 then
  2114. for i = 1, 45 do
  2115. wait((2-(i/15))/15)
  2116. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2117. end
  2118. wait(1)
  2119. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2120. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2121. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2122. for i = 1, 5 do
  2123. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2124. end
  2125. ApplyAoE(BASE.Position,50,1,200,375,true)
  2126. ApplyAoE(BASE.Position,250,35,75,175,true)
  2127. elseif RANDOMEFFECT == 2 then
  2128. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3))
  2129. FIELD.CFrame = BASE.CFrame
  2130. MakeForm(FIELD,"Ball")
  2131. for i = 1, 50 do
  2132. Swait()
  2133. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2134. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2135. end
  2136. wait(0.2)
  2137. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2138. coroutine.resume(coroutine.create(function()
  2139. for i = 1, 75 do
  2140. Swait()
  2141. LOOP.Volume = LOOP.Volume + 10/75
  2142. LOOP.Parent = FIELD
  2143. local CHILDREN = workspace:GetDescendants()
  2144. for index, CHILD in pairs(CHILDREN) do
  2145. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2146. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2147. if HUM then
  2148. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2149. if TORSO then
  2150. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2151. HUM.Health = HUM.Health - 1.5
  2152. TORSO.Velocity = VT(0,5,0)
  2153. HUM.PlatformStand = true
  2154. if TORSO.RotVelocity.Magnitude < 15 then
  2155. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2156. end
  2157. end
  2158. end
  2159. end
  2160. end
  2161. end
  2162. FIELD.Size = FIELD.Size + VT(9,9,9)
  2163. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2164. end
  2165. for i = 1, 500 do
  2166. Swait()
  2167. LOOP.Parent = FIELD
  2168. local CHILDREN = workspace:GetDescendants()
  2169. for index, CHILD in pairs(CHILDREN) do
  2170. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2171. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2172. if HUM then
  2173. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2174. if TORSO then
  2175. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2176. TORSO.Velocity = VT(0,5,0)
  2177. HUM.Health = HUM.Health - 1.5
  2178. HUM.PlatformStand = true
  2179. if TORSO.RotVelocity.Magnitude < 15 then
  2180. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187. end
  2188. for i = 1, 25 do
  2189. Swait()
  2190. LOOP.Volume = LOOP.Volume + 10/25
  2191. LOOP.Parent = FIELD
  2192. local CHILDREN = workspace:GetDescendants()
  2193. for index, CHILD in pairs(CHILDREN) do
  2194. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2195. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2196. if HUM then
  2197. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2198. if TORSO then
  2199. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2200. TORSO.Velocity = VT(0,5,0)
  2201. HUM.Health = HUM.Health - 1.5
  2202. HUM.PlatformStand = false
  2203. if TORSO.RotVelocity.Magnitude < 15 then
  2204. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2205. end
  2206. end
  2207. end
  2208. end
  2209. end
  2210. end
  2211. FIELD.Size = FIELD.Size - VT(3,3,3)
  2212. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2213. end
  2214. FIELD:remove()
  2215. end))
  2216. elseif RANDOMEFFECT == 3 then
  2217. for i = 1, 10 do
  2218. wait(0.15)
  2219. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2220. coroutine.resume(coroutine.create(function()
  2221. local MINION = CLONE:Clone()
  2222. MINION.Parent = Effects
  2223. MINION.Name = "Shadow"
  2224. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2225. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2226. for _, c in pairs(MINION:GetChildren()) do
  2227. if c.ClassName == "Part" then
  2228. c.Material = "Neon"
  2229. c.Color = C3(0,0,0)
  2230. c.Transparency = 0.25
  2231. if c.Name == "Head" then
  2232. c:ClearAllChildren()
  2233. local MSH = IT("BlockMesh",c)
  2234. MSH.Scale = VT(0.5,1,1)
  2235. end
  2236. end
  2237. end
  2238. local TORSO = MINION.Torso
  2239. local HUMAN = MINION.Humanoid
  2240. HUMAN.WalkSpeed = 20
  2241. HUMAN.MaxHealth = math.huge
  2242. HUMAN.Health = math.huge
  2243. HUMAN.DisplayDistanceType = "None"
  2244. HUMAN.Died:connect(function()
  2245. MINION:remove()
  2246. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2247. end)
  2248. wait(1)
  2249. local findNearestTorso = function(POS)
  2250. local list = game.Workspace:GetDescendants()
  2251. local torso = nil
  2252. local dist = 500
  2253. local temp = nil
  2254. local human = nil
  2255. local temp2 = nil
  2256. for x = 1, #list do
  2257. temp2 = list[x]
  2258. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2259. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2260. human = temp2:findFirstChildOfClass("Humanoid")
  2261. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2262. if (temp.Position - POS).magnitude < dist then
  2263. torso = temp
  2264. dist = (temp.Position - POS).magnitude
  2265. end
  2266. end
  2267. end
  2268. end
  2269. return torso, dist
  2270. end
  2271. for i = 1, 40 do
  2272. if HUMAN.Health == 0 then
  2273. break
  2274. end
  2275. wait(0.3)
  2276. local target,dist= findNearestTorso(TORSO.Position)
  2277. if target then
  2278. HUMAN:MoveTo(target.Position)
  2279. if dist < 25 then
  2280. CreateSound(348663022, TORSO, 10, 1, true)
  2281. wait(2)
  2282. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2283. --ANIM:Play()
  2284. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2285. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2286. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2287. for i = 1, 5 do
  2288. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2289. end
  2290. break
  2291. end
  2292. end
  2293. end
  2294. MINION:remove()
  2295. end))
  2296. end
  2297. elseif RANDOMEFFECT == 4 then
  2298. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3))
  2299. FIELD.Color = C3(0,0,0)
  2300. FIELD.CFrame = BASE.CFrame
  2301. MakeForm(FIELD,"Ball")
  2302. FIELD.CanCollide = true
  2303. for i = 1, 50 do
  2304. Swait()
  2305. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2306. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2307. end
  2308. wait(0.2)
  2309. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2310. coroutine.resume(coroutine.create(function()
  2311. local E = 0
  2312. for i = 1, 75 do
  2313. E = E + 1
  2314. Swait()
  2315. if E >= 35 then
  2316. E = 0
  2317. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2318. end
  2319. LOOP.Volume = LOOP.Volume + 10/75
  2320. LOOP.Parent = FIELD
  2321. local CHILDREN = workspace:GetDescendants()
  2322. for index, CHILD in pairs(CHILDREN) do
  2323. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2324. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2325. if HUM then
  2326. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2327. if TORSO then
  2328. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2329. for _, c in pairs(CHILD:GetChildren()) do
  2330. if c:IsA("BasePart") then
  2331. local bv = Instance.new("BodyVelocity")
  2332. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2333. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2334. bv.Parent = c
  2335. Debris:AddItem(bv,0.05)
  2336. end
  2337. end
  2338. HUM.Health = HUM.Health - 0.3
  2339. end
  2340. end
  2341. end
  2342. end
  2343. end
  2344. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2345. end
  2346. for i = 1, 180 do
  2347. E = E + 1
  2348. Swait()
  2349. if E >= 35 then
  2350. E = 0
  2351. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2352. end
  2353. LOOP.Parent = FIELD
  2354. local CHILDREN = workspace:GetDescendants()
  2355. for index, CHILD in pairs(CHILDREN) do
  2356. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2357. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2358. if HUM then
  2359. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2360. if TORSO then
  2361. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2362. for _, c in pairs(CHILD:GetChildren()) do
  2363. if c:IsA("BasePart") then
  2364. local bv = Instance.new("BodyVelocity")
  2365. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2366. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2367. bv.Parent = c
  2368. Debris:AddItem(bv,0.05)
  2369. end
  2370. end
  2371. HUM.Health = HUM.Health - 0.3
  2372. end
  2373. end
  2374. end
  2375. end
  2376. end
  2377. end
  2378. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2379. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2380. for i = 1, 5 do
  2381. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2382. end
  2383. FIELD:remove()
  2384. end))
  2385. elseif RANDOMEFFECT == 5 then
  2386. end
  2387. wait(0.5)
  2388. for i = 1, 25 do
  2389. Swait()
  2390. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2391. end
  2392. PANDORASBOX:remove()
  2393. RINGSPIN = false
  2394. end))
  2395. ATTACK = false
  2396. Rooted = false
  2397. end
  2398. end
  2399.  
  2400. function TimeStop ()
  2401. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2402. CHOICE = 6
  2403. CreateSound(1193182658, Character, 5, 1, false)
  2404. chatfunc ("Za warudo...")
  2405. back = CreateSound(1841228386, Character, 9999, 1, false)
  2406. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2407. killsky.SkyboxBk = "rbxassetid://1013852"
  2408. killsky.SkyboxDn = "rbxassetid://1013853"
  2409. killsky.SkyboxFt = "rbxassetid://1013850"
  2410. killsky.SkyboxLf = "rbxassetid://1013851"
  2411. killsky.SkyboxRt = "rbxassetid://1013849"
  2412. killsky.SkyboxUp = "rbxassetid://1013854"
  2413. killsky.StarCount = 0
  2414. killsky.SunAngularSize = 0
  2415. killsky.MoonAngularSize = 0
  2416. killsky.MoonTextureId = ""
  2417. killsky.CelestialBodiesShown = false
  2418. game.Lighting.FogColor = Color3.new(1,1,0)
  2419. game.Lighting.FogEnd = 1400
  2420. if HITFLOOR ~= nil then
  2421. ATTACK = false
  2422. Rooted = false
  2423. local RINGSPIN = true
  2424. local CONSTRUCTING = true
  2425. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Really Red", "Ring", VT(0,0,0))
  2426. RING.Color = C3(0,0,0)
  2427. MakeForm(RING,"Cyl")
  2428. RING.CFrame = CF(HITPOS)
  2429. coroutine.resume(coroutine.create(function()
  2430. repeat
  2431. Swait()
  2432. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2433. until CONSTRUCTING == false
  2434. repeat
  2435. Swait()
  2436. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2437. until RINGSPIN == false
  2438. for i = 1, 25 do
  2439. Swait()
  2440. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2441. RING.Size = RING.Size - VT(0.15,0,0.15)
  2442. --DECAL.Transparency = DECAL.Transparency + 1/25
  2443. RING.Transparency = RING.Transparency + 1/25
  2444. end
  2445. RING:remove()
  2446. end))
  2447. for i = 1, 15 do
  2448. Swait()
  2449. RING.Size = RING.Size + VT(0,0,0)
  2450. RING.Transparency = RING.Transparency - 1/15
  2451. end
  2452. end
  2453. local RANDOMEFFECT = MRANDOM(1)
  2454. local BASE = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Black", VT(2,1.8,2))
  2455. BASE.Color = C3(0,0,0)
  2456. BASE.Transparency = 1
  2457. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2458. if RANDOMEFFECT == 1 then
  2459. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3))
  2460. FIELD.CFrame = BASE.CFrame
  2461. MakeForm(FIELD,"Ball")
  2462. for i = 1, 50 do
  2463. Swait()
  2464. FIELD.Size = VT(0,0,0)
  2465. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2466. end
  2467. end
  2468. wait(0.2)
  2469. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Field", VT(0.3,0.3,0.3))
  2470. FIELD.CFrame = BASE.CFrame
  2471. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2472. coroutine.resume(coroutine.create(function()
  2473. for i = 1, 75 do
  2474. Swait()
  2475. LOOP.Volume = LOOP.Volume + 10/75
  2476. LOOP.Parent = FIELD
  2477. local CHILDREN = workspace:GetDescendants()
  2478. for index, CHILD in pairs(CHILDREN) do
  2479. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2480. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2481. if HUM then
  2482. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2483. if TORSO then
  2484. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2485. HUM.Health = HUM.Health - 0
  2486. TORSO.Velocity = VT(0,5,0)
  2487. HUM.PlatformStand = true
  2488. if TORSO.RotVelocity.Magnitude < 15 then
  2489. TORSO.Anchored = true
  2490. end
  2491. end
  2492. end
  2493. end
  2494. end
  2495. end
  2496. FIELD.Size = FIELD.Size + VT(90,90,90)
  2497. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2498. end
  2499. for i = 1, 500 do
  2500. Swait()
  2501. LOOP.Parent = FIELD
  2502. local CHILDREN = workspace:GetDescendants()
  2503. for index, CHILD in pairs(CHILDREN) do
  2504. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2505. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2506. if HUM then
  2507. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2508. if TORSO then
  2509. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2510. TORSO.Velocity = VT(0,5,0)
  2511. HUM.Health = HUM.Health - 0
  2512. HUM.PlatformStand = true
  2513. if TORSO.RotVelocity.Magnitude < 15 then
  2514. TORSO.Anchored = true
  2515. end
  2516. end
  2517. end
  2518. end
  2519. end
  2520. end
  2521. end
  2522. wait (20)
  2523. back:Remove()
  2524. CreateSound(1538466750, Character, 99999, 1, false)
  2525. chatfunc ("the time rusume")
  2526. killsky:Remove()
  2527. game.Lighting.FogEnd = 90000000
  2528. wait (5)
  2529. CHOICE = MRANDOM (1,5)
  2530. for i = 1, 25 do
  2531. Swait()
  2532. LOOP.Volume = LOOP.Volume + 10/25
  2533. LOOP.Parent = FIELD
  2534. local CHILDREN = workspace:GetDescendants()
  2535. for index, CHILD in pairs(CHILDREN) do
  2536. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2537. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2538. if HUM then
  2539. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2540. if TORSO then
  2541. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2542. TORSO.Velocity = VT(0,5,0)
  2543. HUM.Health = HUM.Health - 0
  2544. HUM.PlatformStand = false
  2545. if TORSO.RotVelocity.Magnitude < 15 then
  2546. TORSO.Anchored = false
  2547. end
  2548. end
  2549. end
  2550. end
  2551. end
  2552. FIELD.Size = FIELD.Size - VT(3,3,3)
  2553. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2554. end
  2555. end
  2556. end))
  2557. FIELD:Remove()
  2558. ATTACK = false
  2559. Rooted = false
  2560. end
  2561.  
  2562.  
  2563. function Taunt()
  2564. ATTACK = true
  2565. local LAUGH = nil
  2566. coroutine.resume(coroutine.create(function()
  2567. repeat
  2568. Swait()
  2569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2573. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575. until LAUGH ~= nil
  2576. repeat
  2577. Swait()
  2578. LAUGH.Parent = Head
  2579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2583. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2585. until LAUGH.Playing == false
  2586. ATTACK = false
  2587. end))
  2588. wait(0.1)
  2589. CHOICE = 6
  2590. chatfunc("die starkiller")
  2591. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2592. wait(1.5)
  2593. CHOICE = MRANDOM (1,5)
  2594. end
  2595.  
  2596. --//=================================\\
  2597. --|| ASSIGN THINGS TO KEYS
  2598. --\\=================================//
  2599.  
  2600. function MouseDown(Mouse)
  2601. HOLD = true
  2602. if ATTACK == false then
  2603. end
  2604. end
  2605.  
  2606. function MouseUp(Mouse)
  2607. HOLD = false
  2608. end
  2609.  
  2610. function KeyDown(Key)
  2611. KEYHOLD = true
  2612. if Key == "z" and ATTACK == false then
  2613. MagicMissiles()
  2614. end
  2615.  
  2616. if Key == "b" and ATTACK == false then
  2617. TimesUp()
  2618. end
  2619.  
  2620. if Key == "c" and ATTACK == false then
  2621. ChainPunch()
  2622. end
  2623.  
  2624. if Key == "v" and ATTACK == false then
  2625. WarpMeteor()
  2626. end
  2627.  
  2628. if Key == "x" and ATTACK == false then
  2629. PandorasBox()
  2630. end
  2631.  
  2632. if Key == "g" and ATTACK == false then
  2633. TimeStop()
  2634. end
  2635.  
  2636. if Key == "t" and ATTACK == false then
  2637. Taunt()
  2638. elseif Key == "1" and ATTACK == false then
  2639. if CHOICE ~= 1 then
  2640. CHOICE = 1
  2641. sick:Play()
  2642. chatfunc("original prequel")
  2643. end
  2644. elseif Key == "2" and ATTACK == false then
  2645. if CHOICE ~= 2 then
  2646. CHOICE = 2
  2647. sick:Play()
  2648. chatfunc("well ok")
  2649. end
  2650. elseif Key == "3" and ATTACK == false then
  2651. if CHOICE ~= 3 then
  2652. CHOICE = 3
  2653. sick:Play()
  2654. chatfunc("I have the high ground")
  2655. tecks2.Color = Color3.new (255,0,0)
  2656. end
  2657. elseif Key == "4" and ATTACK == false then
  2658. if CHOICE ~= 4 then
  2659. CHOICE = 4
  2660. sick:Play()
  2661. chatfunc("let me do something")
  2662. end
  2663. elseif Key == "5" and ATTACK == false then
  2664. if CHOICE ~= 5 then
  2665. CHOICE = 5
  2666. sick:Play()
  2667. chatfunc("why not this song i :okhand: it")
  2668. end
  2669. elseif Key == "6" and ATTACK == false then
  2670. if CHOICE ~= 6 then
  2671. CHOICE = 6
  2672. sick:Play()
  2673. chatfunc("no music my friends")
  2674. end
  2675. end
  2676. end
  2677.  
  2678. function KeyUp(Key)
  2679. KEYHOLD = false
  2680. end
  2681.  
  2682. Mouse.Button1Down:connect(function(NEWKEY)
  2683. MouseDown(NEWKEY)
  2684. end)
  2685. Mouse.Button1Up:connect(function(NEWKEY)
  2686. MouseUp(NEWKEY)
  2687. end)
  2688. Mouse.KeyDown:connect(function(NEWKEY)
  2689. KeyDown(NEWKEY)
  2690. end)
  2691. Mouse.KeyUp:connect(function(NEWKEY)
  2692. KeyUp(NEWKEY)
  2693. end)
  2694.  
  2695. --//=================================\\
  2696. --\\=================================//
  2697.  
  2698.  
  2699. function unanchor()
  2700. if UNANCHOR == true then
  2701. RootPart.Anchored = false
  2702. end
  2703. g = Character:GetChildren()
  2704. for i = 1, #g do
  2705. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2706. g[i].Anchored = false
  2707. end
  2708. end
  2709. g = Weapon:GetChildren()
  2710. for i = 1, #g do
  2711. if g[i].ClassName == "Part" then
  2712. g[i].Anchored = false
  2713. end
  2714. end
  2715. end
  2716.  
  2717.  
  2718. --//=================================\\
  2719. --|| WRAP THE WHOLE SCRIPT UP
  2720. --\\=================================//
  2721.  
  2722. Humanoid.Changed:connect(function(Jump)
  2723. if Jump == "Jump" and (Disable_Jump == true) then
  2724. Humanoid.Jump = false
  2725. end
  2726. end)
  2727.  
  2728. while true do
  2729. Swait()
  2730. refit()
  2731. script.Parent = WEAPONGUI
  2732. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2733. v:Stop();
  2734. end
  2735. ANIMATE.Parent = nil
  2736. SINE = SINE + CHANGE*1.5
  2737. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2738. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2739. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2740. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2741. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2742. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2743. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2744. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2745. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2746. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2747. end
  2748. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2749. ANIM = "Jump"
  2750. if ATTACK == false then
  2751. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2755. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2757. end
  2758. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2759. ANIM = "Fall"
  2760. if ATTACK == false then
  2761. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2765. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2767. end
  2768. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2769. ANIM = "Idle"
  2770. if ATTACK == false then
  2771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2775. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2777. end
  2778. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2779. ANIM = "Walk"
  2780. if ATTACK == false then
  2781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2785. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2787. end
  2788. end
  2789. unanchor()
  2790. Humanoid.MaxHealth = "inf"
  2791. Humanoid.Health = "inf"
  2792. if Rooted == false then
  2793. Disable_Jump = false
  2794. Humanoid.WalkSpeed = Speed
  2795. elseif Rooted == true then
  2796. Disable_Jump = true
  2797. Humanoid.WalkSpeed = 0
  2798. end
  2799. for _, c in pairs(Character:GetChildren()) do
  2800. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2801. c.Material = "Fabric"
  2802. if c:FindFirstChildOfClass("ParticleEmitter") then
  2803. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2804. end
  2805. if c ~= Head then
  2806. c.Color = C3(0,0,0)
  2807. else
  2808. c.Color = C3(0,0,0)
  2809. end
  2810. if c == Head then
  2811. if c:FindFirstChild("face") then
  2812. c.face:remove()
  2813. end
  2814. end
  2815. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2816. c:remove()
  2817. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2818. c:remove()
  2819. end
  2820. end
  2821. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2822. sick.Looped = true
  2823. sick.Pitch = 1
  2824. sick.Volume = 999999
  2825. sick.Parent = Character
  2826. sick:Resume()
  2827. --sick.Playing = false
  2828. Humanoid.Name = "Master of Glitch = "..Player.Name
  2829. end
  2830.  
  2831. --//=================================\\
  2832. --\\=================================//
  2833.  
  2834.  
  2835.  
  2836.  
  2837.  
  2838. --//====================================================\\--
  2839. --|| END OF SCRIPT
  2840. --\\====================================================//--
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