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local p = game.Players.LocalPlayer
2
local char = p.Character
3
local hed = char.Head
4
local LocalPlayer = p
5
 
6
local naeeym = Instance.new("BillboardGui",char)
7
naeeym.Size = UDim2.new(0,100,0,40)
8
naeeym.StudsOffset = Vector3.new(0,5,0)
9
naeeym.Adornee = char.Head
10
local tecks = Instance.new("TextLabel",naeeym)
11
tecks.BackgroundTransparency = 1
12
tecks.BorderSizePixel = 0
13
tecks.Text = "Engineer"
14
tecks.Font = "ArialBold"
15
tecks.FontSize = "Size36"
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tecks.TextStrokeTransparency = 0
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tecks.TextStrokeColor3 = Color3.new(0,0,0)
18
tecks.TextColor3 = Color3.new(0,191,255)
19
tecks.Size = UDim2.new(1,0,0.5,0)
20
 
21
p = game.Players.LocalPlayer
22
char = p.Character
23
torso = char.Torso
24
hed = char.Head
25
neck = char.Torso.Neck
26
hum = char.Humanoid
27
hum.MaxHealth = math.huge
28
local msg = game:GetService("Chat")
29
torso.BrickColor = BrickColor.new("Pastel brown")
30
hed.BrickColor = BrickColor.new("Pastel brown")
31
char["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
32
char["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
33
char["Left Leg"].BrickColor = BrickColor.new("Pastel brown")
34
char["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
35
ypcall(function()
36
shirt = Instance.new("Shirt", char)
37
shirt.Name = "Shirt"
38
pants = Instance.new("Pants", char)
39
pants.Name = "Pants"
40
char.Shirt.ShirtTemplate = "rbxassetid://714339723"
41
char.Pants.PantsTemplate = "rbxassetid://768354873"
42
end)
43
--[[
44
Made by Fenrier.
45
]] 
46
Player=game:GetService("Players").LocalPlayer
47
Character=Player.Character 
48
PlayerGui=Player.PlayerGui 
49
Backpack=Player.Backpack 
50
Torso=Character.Torso 
51
Head=Character.Head 
52
Humanoid=Character.Humanoid
53
LeftArm=Character["Left Arm"] 
54
LeftLeg=Character["Left Leg"] 
55
RightArm=Character["Right Arm"] 
56
RightLeg=Character["Right Leg"] 
57
LS=Torso["Left Shoulder"] 
58
LH=Torso["Left Hip"] 
59
RS=Torso["Right Shoulder"] 
60
RH=Torso["Right Hip"] 
61
Neck=Torso.Neck
62
it=Instance.new
63
vt=Vector3.new
64
cf=CFrame.new
65
euler=CFrame.fromEulerAnglesXYZ
66
angles=CFrame.Angles
67
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
68
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
69
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
70
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
71
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
73
RootPart=Character.HumanoidRootPart
74
RootJoint=RootPart.RootJoint
75
RootCF=euler(-1.57,0,3.14)
76
attack=false 
77
attackdebounce=false 
78
MMouse=nil
79
combo=0
80
mana=0
81
heatcooldown=false
82
aimrailgun=false
83
aimcannon=false
84
RailgunTarget=RootPart
85
CannonTarget=RootPart
86
changetarget=false
87
local circle=0
88
bladeattack=false
89
local con1=nil
90
local con2=nil
91
local con3=nil
92
--player 
93
player=nil 
94
--save shoulders 
95
RSH, LSH=nil, nil 
96
--welds 
97
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
98
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
99
LH=Torso["Left Hip"]
100
RH=Torso["Right Hip"]
101
Asset="http://www.roblox.com/asset/?id="
102
 
103
function swait(num)
104
if num==0 or num==nil then
105
game:service'RunService'.RenderStepped:wait()
106
else
107
for i=0,num do
108
game:service'RunService'.RenderStepped:wait()
109
end
110
end
111
end
112
 
113
if Character:findFirstChild("Railgun",true) ~= nil then 
114
Character:findFirstChild("Railgun",true).Parent = nil 
115
end 
116
if Character:findFirstChild("Plasma Cannon",true) ~= nil then 
117
Character:findFirstChild("Plasma Cannon",true).Parent = nil 
118
end 
119
if Character:findFirstChild("Vanguard Blades",true) ~= nil then 
120
Character:findFirstChild("Vanguard Blades",true).Parent = nil 
121
end 
122
if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then 
123
Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil 
124
end 
125
 
126
 
127
function NoOutline(Part)
128
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
129
end
130
 
131
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
132
local fp=it("Part")
133
fp.formFactor=formfactor 
134
fp.Parent=parent
135
fp.Reflectance=reflectance
136
fp.Transparency=transparency
137
fp.CanCollide=false 
138
fp.Locked=true
139
fp.BrickColor=brickcolor
140
fp.Name=name
141
fp.Size=size
142
fp.Position=Torso.Position 
143
NoOutline(fp)
144
fp.Material="SmoothPlastic"
145
fp:BreakJoints()
146
return fp 
147
end 
148
 
149
function mesh(Mesh,part,meshtype,meshid,offset,scale)
150
local mesh=it(Mesh) 
151
mesh.Parent=part
152
if Mesh=="SpecialMesh" then
153
mesh.MeshType=meshtype
154
mesh.MeshId=meshid
155
end
156
mesh.Offset=offset
157
mesh.Scale=scale
158
return mesh
159
end
160
 
161
function weld(parent,part0,part1,c0)
162
local weld=it("Weld") 
163
weld.Parent=parent
164
weld.Part0=part0 
165
weld.Part1=part1 
166
weld.C0=c0
167
return weld
168
end
169
 
170
local fengui=it("GuiMain") 
171
fengui.Parent=Player.PlayerGui 
172
fengui.Name="WeaponGUI" 
173
 
174
local Color1=BrickColor.new("White")
175
local Color2=BrickColor.new("Bright blue")
176
local Color3=BrickColor.new("Really black")
177
 
178
local model1=Instance.new("Model") 
179
model1.Parent=Character 
180
model1.Name="Railgun" 
181
Railgun={}
182
RailgunWelds={}
183
local model2=Instance.new("Model") 
184
model2.Parent=Character 
185
model2.Name="Plasma Cannon" 
186
Plasma={}
187
PlasmaWelds={}
188
local model3=Instance.new("Model") 
189
model3.Parent=Character 
190
model3.Name="Vanguard Blades" 
191
 
192
prt1=part(3,model1,0,0,Color1,"Part1",vt()) 
193
prt2=part(3,model1,0,0,Color2,"Part2",vt())
194
prt3=part(3,model1,0,0,Color2,"Part3",vt())
195
prt4=part(3,model1,0,0,Color2,"Part4",vt())
196
prt5=part(3,model1,0,0,Color2,"Part5",vt())
197
prt6=part(3,model1,0,0,Color2,"Part6",vt())
198
prt7=part(3,model1,0,0,Color1,"Part7",vt())
199
prt8=part(3,model1,0,0,Color3,"Part8",vt())
200
prt9=part(3,model1,0,0,Color1,"Part9",vt())
201
prt10=part(3,model1,0,0,Color1,"Part10",vt())
202
prt11=part(3,model1,0,0,Color1,"Part11",vt())
203
prt12=part(3,model1,0,0,Color1,"Part12",vt())
204
prt13=part(3,model1,0,0,Color1,"Part13",vt())
205
prt14=part(3,model1,0,0,Color1,"Part14",vt())
206
prt15=part(3,model1,0,0,Color1,"Part15",vt())
207
prt16=part(3,model1,0,0,Color1,"Part16",vt())
208
prt17=part(3,model1,0,0,Color1,"Part17",vt())
209
prt18=part(3,model1,0,0,Color2,"Part18",vt())
210
prt19=part(3,model1,0,0,Color2,"Part19",vt())
211
prt20=part(3,model1,0.2,0,Color1,"Part20",vt())
212
prt21=part(3,model1,0.2,0,Color1,"Part21",vt())
213
prt22=part(3,model1,0.5,0,Color1,"Part22",vt())
214
prt23=part(3,model1,0.5,0,Color1,"Part23",vt())
215
prt24=part(3,model1,0,0,Color2,"Part24",vt())
216
prt25=part(3,model1,0,0,Color2,"Part25",vt())
217
prt26=part(3,model1,0.2,0,Color1,"Part26",vt())
218
prt27=part(3,model1,0.2,0,Color1,"Part27",vt())
219
prt28=part(3,model1,0.5,0,Color1,"Part28",vt())
220
prt29=part(3,model1,0.5,0,Color1,"Part29",vt())
221
prt30=part(3,model1,0,0,Color2,"Part30",vt())
222
prt31=part(3,model1,0,0,Color2,"Part31",vt())
223
prt32=part(3,model1,0.2,0,Color1,"Part32",vt())
224
prt33=part(3,model1,0.2,0,Color1,"Part33",vt())
225
prt34=part(3,model1,0.5,0,Color1,"Part34",vt())
226
prt35=part(3,model1,0.5,0,Color1,"Part35",vt())
227
for _,c in pairs(model1:children()) do
228
table.insert(Railgun,c)
229
end
230
--
231
aprt1=part(3,model2,0,0,Color1,"aPart1",vt())
232
aprt2=part(3,model2,0,0,Color2,"aPart2",vt())
233
aprt3=part(3,model2,0,0,Color2,"aPart3",vt())
234
aprt4=part(3,model2,0,0,Color2,"aPart4",vt())
235
aprt5=part(3,model2,0,0,Color2,"aPart5",vt())
236
aprt6=part(3,model2,0,0,Color2,"aPart6",vt())
237
aprt7=part(3,model2,0,0,Color2,"aPart7",vt())
238
aprt8=part(3,model2,0,0,Color1,"aPart8",vt())
239
aprt9=part(3,model2,0,0,Color1,"aPart9",vt())
240
aprt10=part(3,model2,0,0,Color3,"aPart10",vt())
241
aprt11=part(3,model2,0,0,Color3,"aPart11",vt())
242
aprt12=part(3,model2,0,0,Color1,"aPart12",vt())
243
aprt13=part(3,model2,0,0,Color1,"aPart13",vt())
244
aprt14=part(3,model2,0,0,Color1,"aPart14",vt())
245
aprt15=part(3,model2,0,0,Color1,"aPart15",vt())
246
aprt16=part(3,model2,0,0,Color1,"aPart16",vt())
247
aprt17=part(3,model2,0,0,Color1,"aPart17",vt())
248
aprt18=part(3,model2,0,0,Color1,"aPart18",vt())
249
aprt19=part(3,model2,0,0,Color2,"aPart19",vt())
250
aprt20=part(3,model2,0,0,Color2,"aPart20",vt())
251
aprt21=part(3,model2,0.2,0,Color1,"aPart21",vt())
252
aprt22=part(3,model2,0.2,0,Color1,"aPart22",vt())
253
aprt23=part(3,model2,0.5,0,Color1,"aPart23",vt())
254
aprt24=part(3,model2,0.5,0,Color1,"aPart24",vt())
255
aprt25=part(3,model2,0,0,Color2,"aPart25",vt())
256
aprt26=part(3,model2,0,0,Color2,"aPart26",vt())
257
aprt27=part(3,model2,0.2,0,Color1,"aPart27",vt())
258
aprt28=part(3,model2,0.2,0,Color1,"aPart28",vt())
259
aprt29=part(3,model2,0.5,0,Color1,"aPart29",vt())
260
aprt30=part(3,model2,0.5,0,Color1,"aPart30",vt())
261
aprt31=part(3,model2,0,0,Color2,"aPart31",vt())
262
aprt32=part(3,model2,0,0,Color2,"aPart32",vt())
263
aprt33=part(3,model2,0.2,0,Color1,"aPart33",vt())
264
aprt34=part(3,model2,0.2,0,Color1,"aPart34",vt())
265
aprt35=part(3,model2,0.5,0,Color1,"aPart35",vt())
266
aprt36=part(3,model2,0.5,0,Color1,"aPart36",vt())
267
aprt37=part(3,model2,0,0,Color2,"aPart37",vt())
268
aprt38=part(3,model1,0,0,Color1,"aPart38",vt())
269
aprt39=part(3,model1,0,0,Color1,"aPart39",vt())
270
for _,c in pairs(model2:children()) do
271
table.insert(Plasma,c)
272
end
273
--
274
bref=part(3,model3,0,1,Color3,"bRef",vt())
275
bprt1=part(3,model3,0,1,Color1,"bPart1",vt())
276
bprt2=part(3,model3,0,0,Color1,"bPart2",vt())
277
bprt3=part(3,model3,0,0,Color2,"bPart3",vt())
278
bprt4=part(3,model3,0.8,0,Color1,"bPart4",vt())
279
bprt5=part(3,model3,0.8,0,Color1,"bPart5",vt())
280
bprt6=part(3,model3,0.8,0,Color1,"bPart6",vt())
281
bprt7=part(3,model3,0,1,Color1,"bPart7",vt())
282
bprt8=part(3,model3,0,0,Color1,"bPart8",vt())
283
bprt9=part(3,model3,0,0,Color2,"bPart9",vt())
284
bprt10=part(3,model3,0.8,0,Color1,"bPart10",vt())
285
bprt11=part(3,model3,0.8,0,Color1,"bPart11",vt())
286
bprt12=part(3,model3,0.8,0,Color1,"bPart12",vt())
287
bprt13=part(3,model3,0,1,Color1,"bPart13",vt())
288
bprt14=part(3,model3,0,0,Color1,"bPart14",vt())
289
bprt15=part(3,model3,0,0,Color2,"bPart15",vt())
290
bprt16=part(3,model3,0.8,0,Color1,"bPart16",vt())
291
bprt17=part(3,model3,0.8,0,Color1,"bPart17",vt())
292
bprt18=part(3,model3,0.8,0,Color1,"bPart18",vt())
293
 
294
msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
295
msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.3,2.5,10))
296
msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.49,2.5,5))
297
msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.51,2.5,3))
298
msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(2.5,1,2.5))
299
msh6=mesh("CylinderMesh",prt6,"","",vt(0,0,0),vt(1.5,16,1.5))
300
msh7=mesh("CylinderMesh",prt7,"","",vt(0,0,0),vt(1.6,1,1.6))
301
msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1.4,1.01,1.4))
302
msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1.4,14,2))
303
msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(1.3,4,3))
304
msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(1.3,2,3))
305
msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(1.7,3,3.5))
306
msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1.5,1.5,1.5))
307
msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(1.6,4.5,2))
308
msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(1.6,3.6,2))
309
msh16=mesh("SpecialMesh",prt16,"Wedge","",vt(0,0,0),vt(0.5,3,3.5))
310
msh17=mesh("SpecialMesh",prt17,"Wedge","",vt(0,0,0),vt(0.5,2,4))
311
msh19=mesh("SpecialMesh",prt19,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
312
msh20=mesh("SpecialMesh",prt20,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
313
msh21=mesh("SpecialMesh",prt21,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
314
msh22=mesh("SpecialMesh",prt22,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
315
msh23=mesh("SpecialMesh",prt23,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
316
msh25=mesh("SpecialMesh",prt25,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
317
msh26=mesh("SpecialMesh",prt26,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
318
msh27=mesh("SpecialMesh",prt27,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
319
msh28=mesh("SpecialMesh",prt28,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
320
msh29=mesh("SpecialMesh",prt29,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
321
msh31=mesh("SpecialMesh",prt31,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
322
msh32=mesh("SpecialMesh",prt32,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
323
msh33=mesh("SpecialMesh",prt33,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
324
msh34=mesh("SpecialMesh",prt34,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
325
msh35=mesh("SpecialMesh",prt35,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
326
--
327
msh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(1,1,1))
328
msh2=mesh("BlockMesh",aprt2,"","",vt(0,0,0),vt(2,1.3,5))
329
msh3=mesh("SpecialMesh",aprt3,"Wedge","",vt(0,0,0),vt(2,2,1))
330
msh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(2,2,6))
331
msh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(2,2,2))
332
msh6=mesh("CylinderMesh",aprt6,"","",vt(0,0,0),vt(2,5,2))
333
msh7=mesh("CylinderMesh",aprt7,"","",vt(0,0,0),vt(2,5,2))
334
msh8=mesh("CylinderMesh",aprt8,"","",vt(0,0,0),vt(2.1,1,2.1))
335
msh9=mesh("CylinderMesh",aprt9,"","",vt(0,0,0),vt(2.1,1,2.1))
336
msh10=mesh("CylinderMesh",aprt10,"","",vt(0,0,0),vt(1.9,1.01,1.9))
337
msh11=mesh("CylinderMesh",aprt11,"","",vt(0,0,0),vt(1.9,1.01,1.9))
338
msh12=mesh("CylinderMesh",aprt12,"","",vt(0,0,0),vt(2.2,5.5,2.2))
339
msh13=mesh("SpecialMesh",aprt13,"Wedge","",vt(0,0,0),vt(1.7,3,3.5))
340
msh14=mesh("BlockMesh",aprt14,"","",vt(0,0,0),vt(1.5,1.5,1.5))
341
msh15=mesh("BlockMesh",aprt15,"","",vt(0,0,0),vt(1.6,4.5,2))
342
msh16=mesh("BlockMesh",aprt16,"","",vt(0,0,0),vt(1.6,3.6,2))
343
msh17=mesh("SpecialMesh",aprt17,"Wedge","",vt(0,0,0),vt(0.5,3,3.5))
344
msh18=mesh("SpecialMesh",aprt18,"Wedge","",vt(0,0,0),vt(0.5,2,4))
345
msh20=mesh("SpecialMesh",aprt20,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
346
msh21=mesh("SpecialMesh",aprt21,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
347
msh22=mesh("SpecialMesh",aprt22,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
348
msh23=mesh("SpecialMesh",aprt23,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
349
msh24=mesh("SpecialMesh",aprt24,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
350
msh26=mesh("SpecialMesh",aprt26,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
351
msh27=mesh("SpecialMesh",aprt27,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
352
msh28=mesh("SpecialMesh",aprt28,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
353
msh29=mesh("SpecialMesh",aprt29,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
354
msh30=mesh("SpecialMesh",aprt30,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
355
msh32=mesh("SpecialMesh",aprt32,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
356
msh33=mesh("SpecialMesh",aprt33,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
357
msh34=mesh("SpecialMesh",aprt34,"Wedge","",vt(0,0,0),vt(0.2,8,0.5))
358
msh35=mesh("SpecialMesh",aprt35,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
359
msh36=mesh("SpecialMesh",aprt36,"Wedge","",vt(0,0,0),vt(0.3,7,0.7))
360
msh37=mesh("BlockMesh",aprt37,"","",vt(0,0,0),vt(1.51,2.5,3))
361
msh38=mesh("SpecialMesh",aprt38,"Wedge","",vt(0,0,0),vt(1.3,4,3))
362
msh39=mesh("SpecialMesh",aprt39,"Wedge","",vt(0,0,0),vt(1.3,2,3))
363
--
364
msh2=mesh("CylinderMesh",bprt2,"","",vt(0,0,0),vt(3,1,3))
365
msh3=mesh("CylinderMesh",bprt3,"","",vt(0,0,0),vt(2.5,1.01,2.5))
366
msh4=mesh("BlockMesh",bprt4,"","",vt(0,0,0),vt(7,0.5,1.5))
367
msh5=mesh("SpecialMesh",bprt5,"Wedge","",vt(0,0,0),vt(0.5,1.5,10))
368
msh6=mesh("SpecialMesh",bprt6,"Wedge","",vt(0,0,0),vt(0.3,3,4))
369
msh8=mesh("CylinderMesh",bprt8,"","",vt(0,0,0),vt(3,1,3))
370
msh9=mesh("CylinderMesh",bprt9,"","",vt(0,0,0),vt(2.5,1.01,2.5))
371
msh10=mesh("BlockMesh",bprt10,"","",vt(0,0,0),vt(7,0.5,1.5))
372
msh11=mesh("SpecialMesh",bprt11,"Wedge","",vt(0,0,0),vt(0.5,1.5,10))
373
msh12=mesh("SpecialMesh",bprt12,"Wedge","",vt(0,0,0),vt(0.3,3,4))
374
msh14=mesh("CylinderMesh",bprt14,"","",vt(0,0,0),vt(3,1,3))
375
msh15=mesh("CylinderMesh",bprt15,"","",vt(0,0,0),vt(2.5,1.01,2.5))
376
msh16=mesh("BlockMesh",bprt16,"","",vt(0,0,0),vt(7,0.5,1.5))
377
msh17=mesh("SpecialMesh",bprt17,"Wedge","",vt(0,0,0),vt(0.5,1.5,10))
378
msh18=mesh("SpecialMesh",bprt18,"Wedge","",vt(0,0,0),vt(0.3,3,4))
379
 
380
--wld1=weld(prt1,prt1,Torso,euler(0.5,-3.14,0)*cf(2,-2,-2))
381
wld1=weld(prt1,prt1,Torso,euler(2.4,0,0)*cf(2,-2,-2))
382
wld2=weld(prt1,prt2,prt1,euler(0,0,0)*cf(0,0,0))
383
wld3=weld(prt1,prt3,prt2,euler(-0.3,0,0)*cf(0,0.05,-1))
384
wld4=weld(prt1,prt4,prt2,euler(-0.5,0,0)*cf(0,0.1,-0.3))
385
wld5=weld(prt1,prt5,prt4,euler(1.57+0.5,0,0)*cf(0,-0.2,0))
386
wld6=weld(prt1,prt6,prt2,euler(1.57,0,0)*cf(0,-0.11,1.1))
387
wld7=weld(prt1,prt7,prt6,euler(0,0,0)*cf(0,-1.6,0))
388
wld8=weld(prt1,prt8,prt7,euler(0,0,0)*cf(0,0,0))
389
wld9=weld(prt1,prt9,prt6,euler(0,0,0)*cf(0,-0.3,0.2))
390
wld10=weld(prt1,prt10,prt9,euler(0,0,0)*cf(0,1.2,0.4))
391
wld11=weld(prt1,prt11,prt10,euler(0,0,3.14)*cf(0,0.6,0))
392
wld12=weld(prt1,prt12,prt5,euler(3.14,0,0)*cf(0,-0.2,-0.55))
393
wld13=weld(prt1,prt13,prt12,euler(0.785,0,0)*cf(0,0.2,-0.4))
394
wld14=weld(prt1,prt14,prt12,euler(0,0,0)*cf(0,-0.4,-0.2))
395
wld15=weld(prt1,prt15,prt14,euler(-0.8,0,0)*cf(0,-0.55,-0.2))
396
wld16=weld(prt1,prt16,prt14,euler(0,0,3.14)*cf(0,-0.15,0.5))
397
wld17=weld(prt1,prt17,prt16,euler(0,0,3.14)*cf(0,0.5,-0.3))
398
wld18=weld(prt1,prt18,prt2,euler(0,0,0)*cf(0.2,0,0)) --1
399
wld19=weld(prt1,prt19,prt18,euler(0,0,0.5)*cf(0,0,0))
400
wld20=weld(prt1,prt20,prt19,euler(3.14,3.14,0)*cf(0,0.8,0.05))
401
wld21=weld(prt1,prt21,prt19,euler(3.14,0,0)*cf(0,0.8,-0.05))
402
wld22=weld(prt1,prt22,prt20,euler(0,0,0)*cf(0,-0.5,0.02))
403
wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,-0.5,0.02))
404
wld24=weld(prt1,prt24,prt2,euler(0,0,0)*cf(0.2,-0.1,-0.3)) --2
405
wld25=weld(prt1,prt25,prt24,euler(0.3,0,0.6)*cf(0,0,0))
406
wld26=weld(prt1,prt26,prt25,euler(3.14,3.14,0)*cf(0,0.8,0.05))
407
wld27=weld(prt1,prt27,prt25,euler(3.14,0,0)*cf(0,0.8,-0.05))
408
wld28=weld(prt1,prt28,prt26,euler(0,0,0)*cf(0,-0.5,0.02))
409
wld29=weld(prt1,prt29,prt27,euler(0,0,0)*cf(0,-0.5,0.02))
410
wld30=weld(prt1,prt30,prt2,euler(0,0,0)*cf(0.2,-0.2,-0.6)) --3
411
wld31=weld(prt1,prt31,prt30,euler(0.6,0,0.7)*cf(0,0,0))
412
wld32=weld(prt1,prt32,prt31,euler(3.14,3.14,0)*cf(0,0.8,0.05))
413
wld33=weld(prt1,prt33,prt31,euler(3.14,0,0)*cf(0,0.8,-0.05))
414
wld34=weld(prt1,prt34,prt32,euler(0,0,0)*cf(0,-0.5,0.02))
415
wld35=weld(prt1,prt35,prt33,euler(0,0,0)*cf(0,-0.5,0.02))
416
for _,c in pairs(prt1:children()) do
417
if c.className=="Weld" then
418
table.insert(RailgunWelds,c)
419
end
420
end
421
--
422
--awld1=weld(aprt1,aprt1,Torso,euler(0.5,3.14,0)*cf(-2,-2,-2))
423
awld1=weld(aprt1,aprt1,Torso,euler(2.4,0,0)*cf(-2,-2,-2))
424
awld2=weld(aprt1,aprt2,aprt1,euler(0,0,0)*cf(0,0,0))
425
awld3=weld(aprt1,aprt3,aprt2,euler(0,3.14,0)*cf(0,-0.3,-0.4))
426
awld4=weld(aprt1,aprt4,aprt2,euler(0,0,0)*cf(0,-0.3,0.3))
427
awld5=weld(aprt1,aprt5,aprt4,euler(0,0,0)*cf(0,-0.3,0.2))
428
awld6=weld(aprt1,aprt6,aprt4,euler(1.57,0,0)*cf(0,-0.02,0.7))
429
awld7=weld(aprt1,aprt7,aprt4,euler(1.57,0,0)*cf(0,0.02,0.7))
430
awld8=weld(aprt1,aprt8,aprt6,euler(0,0,0)*cf(0,-0.5,0))
431
awld9=weld(aprt1,aprt9,aprt7,euler(0,0,0)*cf(0,-0.5,0))
432
awld10=weld(aprt1,aprt10,aprt8,euler(0,0,0)*cf(0,0,0))
433
awld11=weld(aprt1,aprt11,aprt9,euler(0,0,0)*cf(0,0,0))
434
awld12=weld(aprt1,aprt12,aprt4,euler(1.57,0,0)*cf(0,0.2,0.75))
435
awld13=weld(aprt1,aprt13,aprt5,euler(-1.57,0,0)*cf(0,-0.3,0))
436
awld14=weld(aprt1,aprt14,aprt13,euler(0.785,0,0)*cf(0,0.2,-0.4))
437
awld15=weld(aprt1,aprt15,aprt13,euler(0,0,0)*cf(0,-0.4,-0.2))
438
awld16=weld(aprt1,aprt16,aprt15,euler(-0.8,0,0)*cf(0,-0.55,-0.2))
439
awld17=weld(aprt1,aprt17,aprt15,euler(0,0,3.14)*cf(0,-0.15,0.5))
440
awld18=weld(aprt1,aprt18,aprt17,euler(0,0,3.14)*cf(0,0.5,-0.3))
441
awld19=weld(aprt1,aprt19,aprt2,euler(0,0,0)*cf(-0.2,-0.2,0.7)) --1
442
awld20=weld(aprt1,aprt20,aprt19,euler(0,0,-0.5)*cf(0,0,0))
443
awld21=weld(aprt1,aprt21,aprt20,euler(3.14,3.14,0)*cf(0,0.8,0.05))
444
awld22=weld(aprt1,aprt22,aprt20,euler(3.14,0,0)*cf(0,0.8,-0.05))
445
awld23=weld(aprt1,aprt23,aprt21,euler(0,0,0)*cf(0,-0.5,0.02))
446
awld24=weld(aprt1,aprt24,aprt22,euler(0,0,0)*cf(0,-0.5,0.02))
447
awld25=weld(aprt1,aprt25,aprt2,euler(0,0,0)*cf(-0.2,-0.3,0.4)) --2
448
awld26=weld(aprt1,aprt26,aprt25,euler(0.3,0,-0.6)*cf(0,0,0))
449
awld27=weld(aprt1,aprt27,aprt26,euler(3.14,3.14,0)*cf(0,0.8,0.05))
450
awld28=weld(aprt1,aprt28,aprt26,euler(3.14,0,0)*cf(0,0.8,-0.05))
451
awld29=weld(aprt1,aprt29,aprt27,euler(0,0,0)*cf(0,-0.5,0.02))
452
awld30=weld(aprt1,aprt30,aprt28,euler(0,0,0)*cf(0,-0.5,0.02))
453
awld31=weld(aprt1,aprt31,aprt2,euler(0,0,0)*cf(-0.2,-0.4,0.1)) --3
454
awld32=weld(aprt1,aprt32,aprt31,euler(0.6,0,-0.7)*cf(0,0,0))
455
awld33=weld(aprt1,aprt33,aprt32,euler(3.14,3.14,0)*cf(0,0.8,0.05))
456
awld34=weld(aprt1,aprt34,aprt32,euler(3.14,0,0)*cf(0,0.8,-0.05))
457
awld35=weld(aprt1,aprt35,aprt33,euler(0,0,0)*cf(0,-0.5,0.02))
458
awld36=weld(aprt1,aprt36,aprt34,euler(0,0,0)*cf(0,-0.5,0.02))
459
awld37=weld(aprt1,aprt37,aprt2,euler(-0.5,0,0)*cf(0,-0.05,-0.1))
460
awld38=weld(aprt1,aprt38,aprt37,euler(-1.57,3.14,0)*cf(0,0.2,0.15))
461
awld39=weld(aprt1,aprt339,aprt39,euler(0,0,3.14)*cf(0,0.6,0))
462
for _,c in pairs(aprt1:children()) do
463
if c.className=="Weld" then
464
table.insert(PlasmaWelds,c)
465
end
466
end
467
--
468
brefwld=weld(bref,bref,Torso,euler(0,0,0)*cf(0,0,0))
469
bwld1=weld(bprt1,bprt1,bref,euler(0,0,0)*cf(1,-0.6,-2)) --1
470
bwld2=weld(bprt1,bprt2,bprt1,euler(0,0.5,1.57+0.4)*cf(0,0,0))
471
bwld3=weld(bprt1,bprt3,bprt2,euler(0,0,0)*cf(0,0,0))
472
bwld4=weld(bprt1,bprt4,bprt2,euler(0,0,0)*cf(-0.8,0,0))
473
bwld5=weld(bprt1,bprt5,bprt2,euler(-1.57,0,1.57)*cf(-0.8,0,-0.35))
474
bwld6=weld(bprt1,bprt6,bprt4,euler(-1.57,0,1.57)*cf(-1.1,0,-0.15))
475
bwld7=weld(bprt1,bprt7,bref,euler(0,0,0)*cf(0,-0.6,-2)) --2
476
bwld8=weld(bprt1,bprt8,bprt7,euler(0,0.5,1.57)*cf(0,0,0))
477
bwld9=weld(bprt1,bprt9,bprt8,euler(0,0,0)*cf(0,0,0))
478
bwld10=weld(bprt1,bprt10,bprt8,euler(0,0,0)*cf(-0.8,0,0))
479
bwld11=weld(bprt1,bprt11,bprt8,euler(-1.57,0,1.57)*cf(-0.8,0,-0.35))
480
bwld12=weld(bprt1,bprt12,bprt10,euler(-1.57,0,1.57)*cf(-1.1,0,-0.15))
481
bwld13=weld(bprt1,bprt13,bref,euler(0,0,0)*cf(-1,-0.6,-2)) --3
482
bwld14=weld(bprt1,bprt14,bprt13,euler(0,0.5,1.57-0.4)*cf(0,0,0))
483
bwld15=weld(bprt1,bprt15,bprt14,euler(0,0,0)*cf(0,0,0))
484
bwld16=weld(bprt1,bprt16,bprt14,euler(0,0,0)*cf(-0.8,0,0))
485
bwld17=weld(bprt1,bprt17,bprt14,euler(-1.57,0,1.57)*cf(-0.8,0,-0.35))
486
bwld18=weld(bprt1,bprt18,bprt16,euler(-1.57,0,1.57)*cf(-1.1,0,-0.15))
487
 
488
local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
489
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
490
local hitbox3=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
491
 
492
if (script.Parent.className~="HopperBin") then 
493
Tool=Instance.new("HopperBin") 
494
Tool.Parent=Backpack 
495
Tool.Name="Vanguard Gauntlets" 
496
script.Parent=Tool 
497
end 
498
Bin=script.Parent 
499
--Bin=Tool
500
 
501
local bodvel=Instance.new("BodyVelocity")
502
local bg=Instance.new("BodyGyro")
503
 
504
so = function(id,par,vol,pit) 
505
coroutine.resume(coroutine.create(function()
506
local sou = Instance.new("Sound",par or workspace)
507
sou.Volume=vol
508
sou.Pitch=pit or 1
509
sou.SoundId=id
510
swait() 
511
sou:play() 
512
game:GetService("Debris"):AddItem(sou,6)
513
end))
514
end
515
 
516
function clerp(a,b,t) 
517
local qa = {QuaternionFromCFrame(a)}
518
local qb = {QuaternionFromCFrame(b)} 
519
local ax, ay, az = a.x, a.y, a.z 
520
local bx, by, bz = b.x, b.y, b.z
521
local _t = 1-t
522
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
523
end 
524
 
525
function QuaternionFromCFrame(cf) 
526
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
527
local trace = m00 + m11 + m22 
528
if trace > 0 then 
529
local s = math.sqrt(1 + trace) 
530
local recip = 0.5/s 
531
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
532
else 
533
local i = 0 
534
if m11 > m00 then
535
i = 1
536
end
537
if m22 > (i == 0 and m00 or m11) then 
538
i = 2 
539
end 
540
if i == 0 then 
541
local s = math.sqrt(m00-m11-m22+1) 
542
local recip = 0.5/s 
543
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
544
elseif i == 1 then 
545
local s = math.sqrt(m11-m22-m00+1) 
546
local recip = 0.5/s 
547
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
548
elseif i == 2 then 
549
local s = math.sqrt(m22-m00-m11+1) 
550
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
551
end 
552
end 
553
end
554
 
555
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
556
local xs, ys, zs = x + x, y + y, z + z 
557
local wx, wy, wz = w*xs, w*ys, w*zs 
558
local xx = x*xs 
559
local xy = x*ys 
560
local xz = x*zs 
561
local yy = y*ys 
562
local yz = y*zs 
563
local zz = z*zs 
564
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
565
end
566
 
567
function QuaternionSlerp(a, b, t) 
568
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
569
local startInterp, finishInterp; 
570
if cosTheta >= 0.0001 then 
571
if (1 - cosTheta) > 0.0001 then 
572
local theta = math.acos(cosTheta) 
573
local invSinTheta = 1/math.sin(theta) 
574
startInterp = math.sin((1-t)*theta)*invSinTheta 
575
finishInterp = math.sin(t*theta)*invSinTheta  
576
else 
577
startInterp = 1-t 
578
finishInterp = t 
579
end 
580
else 
581
if (1+cosTheta) > 0.0001 then 
582
local theta = math.acos(-cosTheta) 
583
local invSinTheta = 1/math.sin(theta) 
584
startInterp = math.sin((t-1)*theta)*invSinTheta 
585
finishInterp = math.sin(t*theta)*invSinTheta 
586
else 
587
startInterp = t-1 
588
finishInterp = t 
589
end 
590
end 
591
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
592
end
593
 
594
function hideanim() 
595
equipped=false
596
n=2
597
for i=0,1,0.05 do
598
swait()
599
--[[Torso.Neck.C0=necko*euler(0,0,0)
600
RootJoint.C0=RootCF*euler(0,0,0)
601
RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5-0.5*i*n)
602
RW.C1=cf(0,0.5,0)*euler(0,0,0)
603
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5+0.5*i*n)
604
LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
605
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
606
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
607
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
608
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
609
wld1.C0=clerp(wld1.C0,euler(2.4,0,0)*cf(2,-2,-2),.4)
610
awld1.C0=clerp(awld1.C0,euler(2.4,0,0)*cf(-2,-2,-2),.4)
611
bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(1,-0.6,-2),.4)
612
bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4)
613
bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-1,-0.6,-2),.4)
614
bwld2.C0=clerp(bwld2.C0,euler(0,0.5,1.57+0.4)*cf(0,0,0),.4)
615
bwld8.C0=clerp(bwld8.C0,euler(0,0.5,1.57)*cf(0,0,0),.4)
616
bwld14.C0=clerp(bwld14.C0,euler(0,0.5,1.57-0.4)*cf(0,0,0),.4)
617
brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,0,0),.4)
618
n=n-0.1
619
end
620
Torso.Neck.C0=necko
621
Torso.Neck.C1=necko2
622
RootJoint.C0=RootCF
623
RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
624
RW.C1=cf(0,0.5,0)*euler(0,0,0)
625
LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
626
LW.C1=cf(0,0.5,0)*euler(0,0,0)
627
RH.C0=RHC0
628
RH.C1=RHC1
629
LH.C0=LHC0
630
LH.C1=LHC1
631
end 
632
 
633
function equipanim() 
634
equipped=true
635
circle=0
636
n=2
637
for i=0,1,0.1 do
638
swait()
639
--[[Torso.Neck.C0=necko*euler(0,0,0)
640
RootJoint.C0=RootCF*euler(0,0,0)
641
RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5*i*n)
642
RW.C1=cf(0,0.5,0)*euler(0,0,0)
643
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5*i*n)
644
LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
645
 
646
wld1.C0=clerp(wld1.C0,euler(-0.2,0,0)*cf(3,-1,-0.2),.4)
647
awld1.C0=clerp(awld1.C0,euler(-0.2,0,0)*cf(-3,-1,-0.2),.4)
648
bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(2,-0.6,-2),.4)
649
bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4)
650
bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-2,-0.6,-2),.4)
651
bwld2.C0=clerp(bwld2.C0,euler(3.14,-2,1.57-0.4)*cf(0,0,0),.4)
652
bwld8.C0=clerp(bwld8.C0,euler(3.14,-2,1.57)*cf(0,0,0),.4)
653
bwld14.C0=clerp(bwld14.C0,euler(3.14,-2,1.57+0.4)*cf(0,0,0),.4)
654
brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,-2,0),.4)
655
n=n-0.1
656
end
657
--[[Torso.Neck.C0=necko*euler(0,0,0)
658
RootJoint.C0=RootCF*euler(0,0,0)
659
RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5)
660
RW.C1=cf(0,0.5,0)*euler(0,0,0)
661
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5)
662
LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
663
end 
664
 
665
function AimRailGun()
666
for i=0,1,0.1 do
667
swait()
668
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,0),.4)
669
end
670
coroutine.resume(coroutine.create(function(Weld)
671
while aimrailgun==true do
672
wait()
673
--[[local pos=Vector3.new(MMouse.Hit.p.x,MMouse.Hit.p.y,MMouse.Hit.p.z)
674
offset=(RootPart.Position.y-MMouse.Hit.p.y)/60
675
offset2=(RootPart.Position.x-MMouse.Hit.p.x)/60
676
mag=(RootPart.Position-MMouse.Hit.p).magnitude/80
677
offset=offset/mag 
678
offset2=offset2/mag ]]
679
--[[cff=cf(prt2.CFrame.p,MMouse.Hit.p)
680
local HitPos=cff.p 
681
local CJ=cf(HitPos) 
682
local C0=cff:inverse() *CJ 
683
local C1=prt2.CFrame:inverse() * CJ 
684
wld1.Part1=RootPart]]
685
--[[Weld.C0=euler(0,0,0)*cf(3,-1,-0.2)
686
wld2.C0=CFrame.Angles(math.asin(MMouse.Hit.p.x),math.rad(0),math.atan2(MMouse.Hit.p.z,MMouse.Hit.p.x))]]
687
local mpos = prt1.CFrame*euler(0,0,0)--*CFrame.new(3,-1,-0.2) -- thx doogle <3
688
local cff = CFrame.new(mpos.p,MMouse.Hit.p) * CFrame.Angles(math.pi/2,0,0)
689
local x,y,z = prt1.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
690
wld1.Part1=RailgunTarget
691
wld1.C0=euler(0,0,0)*cf(3,-1,-0.2)
692
wld2.Part0=prt1
693
wld2.Part1=prt2
694
wld2.C0=clerp(wld2.C0,CFrame.Angles(x,y,z)*euler(-1.57,0,0),.3)
695
end
696
end),wld1)
697
end
698
 
699
function UnAimRailGun()
700
for i=0,1,0.1 do
701
swait()
702
--LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.4)
703
--[[wld2.Part0=prt2
704
wld2.Part1=prt1]]
705
wld1.Part1=RailgunTarget.Parent.Torso
706
wld1.C0=clerp(wld1.C0,euler(-0.2,0,0)*cf(3,-1,-0.2),.5)
707
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,0,0),.5)
708
--wld1.C0=euler(-0.2,-0.3,0)*cf(3,-1,-0.2)
709
end
710
attack=false
711
end
712
 
713
function AimCannon()
714
for i=0,1,0.1 do
715
swait()
716
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0),.4)
717
end
718
coroutine.resume(coroutine.create(function(Weld)
719
while aimcannon==true do
720
wait()
721
--[[local pos=Vector3.new(MMouse.Hit.p.x,MMouse.Hit.p.y,MMouse.Hit.p.z)
722
offset=(RootPart.Position.y-MMouse.Hit.p.y)/60
723
offset2=(RootPart.Position.x-MMouse.Hit.p.x)/60
724
mag=(RootPart.Position-MMouse.Hit.p).magnitude/80
725
offset=offset/mag 
726
offset2=offset2/mag ]]
727
--[[cff=cf(prt2.CFrame.p,MMouse.Hit.p)
728
local HitPos=cff.p 
729
local CJ=cf(HitPos) 
730
local C0=cff:inverse() *CJ 
731
local C1=prt2.CFrame:inverse() * CJ 
732
wld1.Part1=RootPart]]
733
--[[Weld.C0=euler(0,0,0)*cf(3,-1,-0.2)
734
wld2.C0=CFrame.Angles(math.asin(MMouse.Hit.p.x),math.rad(0),math.atan2(MMouse.Hit.p.z,MMouse.Hit.p.x))]]
735
local mpos = aprt1.CFrame*euler(0,0,0)--*CFrame.new(3,-1,-0.2) -- thx doogle <3
736
local cff = CFrame.new(mpos.p,MMouse.Hit.p) * CFrame.Angles(math.pi/2,0,0)
737
local x,y,z = aprt1.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
738
awld1.Part1=CannonTarget
739
awld1.C0=euler(0,0,0)*cf(-3,-1,-0.2)
740
awld2.Part0=aprt1
741
awld2.Part1=aprt2
742
awld2.C0=clerp(awld2.C0,CFrame.Angles(x,y,z)*euler(-1.57,0,0),.3)
743
end
744
end),wld1)
745
end
746
 
747
function UnAimCannon()
748
for i=0,1,0.1 do
749
swait()
750
--RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.5),.4)
751
--[[awld2.Part0=aprt2
752
awld2.Part1=aprt1]]
753
awld1.Part1=CannonTarget.Parent.Torso
754
awld1.C0=clerp(awld1.C0,euler(-0.2,0,0)*cf(-3,-1,-0.2),.5)
755
awld2.C0=clerp(awld2.C0,euler(0,0,0)*cf(0,0,0),.5)
756
--awld1.C0=euler(-0.2,0.3,0)*cf(-3,-1,-0.2)
757
end
758
end
759
 
760
function ShootRailGun()
761
so(Asset.."169380505",prt8,.5,1) 
762
local MouseLook=cf((prt8.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
763
local hit,pos = rayCast(prt8.Position,MouseLook.lookVector,999,RailgunTarget.Parent)
764
local mag=(prt8.Position-pos).magnitude 
765
MagicCylinder(BrickColor.new("Cyan"),CFrame.new((prt8.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,1.2,0,1.2,0.1)
766
if hit~=nil then
767
ref=part(3,workspace,0,1,Color3,"Reference",vt())
768
ref.Anchored=true
769
ref.CFrame=cf(pos)
770
game:GetService("Debris"):AddItem(ref,1)
771
so(Asset.."153092334",ref,.5,1.5) 
772
so(Asset.."169380505",ref,.5,1.5) 
773
MagicCircle(BrickColor.new("Cyan"),cf(pos),10,10,10,1,1,1,0.07)
774
Damagefunc(hit,10,15,0,"Normal",RootPart,0)
775
end
776
end
777
 
778
function ShootCannon()
779
so(Asset.."161006069",hit,.5,1) 
780
local MainPos=aprt8.Position
781
local MainPos2=MMouse.Hit.p
782
local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
783
--[[local mag=(MainPos-pos).magnitude 
784
MagicCylinder(BrickColor.new("Bright blue"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,0.5,0,0.5,0.05)]]
785
num=30
786
coroutine.resume(coroutine.create(function() 
787
repeat
788
wait()
789
local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,CannonTarget.Parent)
790
local mag=(MainPos-pos).magnitude 
791
MagicCylinder2(BrickColor.new("Bright blue"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
792
MainPos=MainPos+(MouseLook.lookVector*10)
793
num=num-1
794
if hit~=nil then
795
num=0
796
Damagefunc(hit,20,30,0,"Normal",RootPart,.2)
797
ref=part(3,workspace,0,1,Color3,"Reference",vt())
798
ref.Anchored=true
799
ref.CFrame=cf(pos)
800
so(Asset.."169445602",ref,1,0.8) 
801
so(Asset.."153092334",ref,1,0.8) 
802
MagicBlock(BrickColor.new("Bright blue"),cf(pos),20,20,20,5,5,5,0.05)
803
game:GetService("Debris"):AddItem(ref,1)
804
MagniDamage(ref,15,10,20,0,"Normal")
805
end
806
until num<=0
807
end))
808
end
809
 
810
function ChangeTargetPose()
811
for i=0,1,0.05 do
812
swait()
813
wld1.C0=clerp(wld1.C0,euler(-0.2,0,-0.3)*cf(4,-1,-0.2),.4)
814
awld1.C0=clerp(awld1.C0,euler(-0.2,0,0.3)*cf(-4,-1,-0.2),.4)
815
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3)
816
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3)
817
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.3)
818
end
819
end
820
 
821
function ChangeRailgunTarget()
822
Targ=MMouse.Target
823
if Targ~=nil and Targ.Parent:findFirstChild("Humanoid")~=nil and Targ.Parent:findFirstChild("Torso")~=nil and Targ.Parent:findFirstChild("HumanoidRootPart")~=nil then
824
RailgunTarget=Targ.Parent.HumanoidRootPart
825
wld1.Part1=RailgunTarget.Parent.Torso
826
local Dur=RailgunTarget
827
local Hum=RailgunTarget.Parent.Humanoid
828
local WalkSpeed=16
829
if Hum.WalkSpeed>16 then
830
WalkSpeed=WalkSpeed*1.2
831
else
832
WalkSpeed=Hum.WalkSpeed*1.2
833
end
834
coroutine.resume(coroutine.create(function(Model)
835
while RailgunTarget==Model do
836
if Hum.WalkSpeed>5 then
837
Hum.WalkSpeed=WalkSpeed
838
end
839
MagicCircle(BrickColor.new("White"),cf(Model.Parent.HumanoidRootPart.Position)*cf(math.random(-200,200)/100,-2.5,math.random(-200,200)/100),.5,1,.5,.3,4,.3,0.05)
840
wait(.8)
841
end
842
Hum.WalkSpeed=16
843
end),Dur)
844
end
845
end
846
 
847
function ChangeCannonTarget()
848
Targ=MMouse.Target
849
if Targ~=nil and Targ.Parent:findFirstChild("Humanoid")~=nil and Targ.Parent:findFirstChild("Torso")~=nil and Targ.Parent:findFirstChild("HumanoidRootPart")~=nil then
850
CannonTarget=Targ.Parent.HumanoidRootPart
851
awld1.Part1=CannonTarget.Parent.Torso
852
local Dur=CannonTarget
853
local Hum=CannonTarget.Parent.Humanoid
854
Hum.MaxHealth=Hum.MaxHealth+50
855
Hum.Health=Hum.Health+50
856
coroutine.resume(coroutine.create(function(Model)
857
while CannonTarget==Model do
858
MagicCircle(BrickColor.new("White"),cf(Model.Parent.HumanoidRootPart.Position)*cf(math.random(-200,200)/100,-2.5,math.random(-200,200)/100),.5,1,.5,.3,4,.3,0.05)
859
wait(1)
860
end
861
if Hum.MaxHealth>150 then
862
Hum.MaxHealth=Hum.MaxHealth-50
863
Hum.Health=Hum.Health-50
864
else
865
Hum.MaxHealth=100
866
end
867
end),Dur)
868
end
869
end
870
 
871
function BackToMe()
872
model1.Parent=Character
873
model2.Parent=Character
874
for i=1,#Railgun do
875
Railgun[i].Parent=model1
876
RailgunWelds[i].Parent=Railgun[1]
877
end
878
for i=1,#Plasma do
879
Plasma[i].Parent=model2
880
PlasmaWelds[i].Parent=Plasma[1]
881
end
882
RailgunTarget=RootPart
883
CannonTarget=RootPart
884
wld1.Part1=RailgunTarget.Parent.Torso
885
awld1.Part1=CannonTarget.Parent.Torso
886
end
887
 
888
function attackone()
889
attack=true bladeattack=true
890
--bprt4, bprt10, bprt16
891
for i=0,1,0.1 do
892
swait()
893
brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,-2.5,2),.4)
894
bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(3,-0.6,-2),.4)
895
bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4)
896
bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-3,-0.6,-2),.4)
897
bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.5,1)*cf(0,0,0),.4)
898
bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),.4)
899
bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.5,2)*cf(0,0,0),.4)
900
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0),.4)
901
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.4)
902
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(3,0,0.2),.4)
903
end
904
BladesDamage(math.random(100,200)/100)
905
for i=0,1,0.2 do
906
swait()
907
brefwld.C0=clerp(brefwld.C0,euler(1.57,0,0)*cf(0,1.5,3),i)
908
bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),i)
909
bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),i)
910
bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.5,1.57)*cf(0,0,0),i)
911
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),i)
912
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0.2),i)
913
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,-0.2),i)
914
end
915
for i=0,1,0.1 do
916
swait()
917
brefwld.C0=clerp(brefwld.C0,euler(1.7,0,0)*cf(0,2,3),.3)
918
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
919
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,0.2),.3)
920
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.5,0,-0.2),.3)
921
end
922
attack=false bladeattack=false
923
--equipanim() 
924
end
925
 
926
function attacktwo()
927
attack=true bladeattack=true
928
for i=0,1,0.1 do
929
swait()
930
brefwld.C0=clerp(brefwld.C0,euler(0,-1,0)*cf(6,1,3),.4)
931
bwld1.C0=clerp(bwld1.C0,euler(0,-0.5,0)*cf(2,-0.6,-2),.4)
932
bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4)
933
bwld13.C0=clerp(bwld13.C0,euler(0,0.5,0)*cf(-2,-0.6,-2),.4)
934
bwld2.C0=clerp(bwld2.C0,euler(4.71,-1.57,1.57)*cf(0,0,0),.4)
935
bwld8.C0=clerp(bwld8.C0,euler(4.71,-1.57,1.57)*cf(0,0,0),.4)
936
bwld14.C0=clerp(bwld14.C0,euler(4.71,-1.57,1.57)*cf(0,0,0),.4)
937
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.6),.4)
938
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.6),.4)
939
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,0,-1),.4)
940
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0.1,-1.57),.4)
941
end
942
BladesDamage(math.random(80,150)/100)
943
for i=0,1,0.15 do
944
swait()
945
brefwld.C0=clerp(brefwld.C0,euler(0,1,0)*cf(-6,1,3),i)
946
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.6),.4)
947
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.6),.4)
948
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,-0.1,1.57),.4)
949
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,0,1),.4)
950
end
951
for i=0,1,0.1 do
952
swait()
953
brefwld.C0=clerp(brefwld.C0,euler(0,1.7,0)*cf(-6,1,-1),.3)
954
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,-0.3,1.57),.3)
955
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,0,1.3),.3)
956
end
957
attack=false bladeattack=false
958
end
959
 
960
function attackthree()
961
attack=true bladeattack=true
962
for i=0,1,0.09 do
963
swait()
964
bwld1.C0=clerp(bwld1.C0,cf(0,-4,-2)*euler(0,0,2.09),.4)
965
bwld7.C0=clerp(bwld7.C0,cf(0,-4,-2)*euler(0,0,2.09*2),.4)
966
bwld13.C0=clerp(bwld13.C0,cf(0,-4,-2)*euler(0,0,2.09*3),.4)
967
bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4)
968
bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4)
969
bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4)
970
brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,0,-2),.4)
971
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
972
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3)
973
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.3)
974
end
975
BladesDamage(math.random(100,200)/100)
976
n=math.random(-50,50)
977
for i=0,1,0.2 do
978
swait()
979
bwld1.C0=clerp(bwld1.C0,cf(0,-1.2,-2)*euler(0,0,2.09),.4)
980
bwld7.C0=clerp(bwld7.C0,cf(0,-1.2,-2)*euler(0,0,2.09*2),.4)
981
bwld13.C0=clerp(bwld13.C0,cf(0,-1.2,-2)*euler(0,0,2.09*3),.4)
982
bwld2.C0=clerp(bwld2.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4)
983
bwld8.C0=clerp(bwld8.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4)
984
bwld14.C0=clerp(bwld14.C0,euler(3.14,-1.3,1.57)*cf(0,0,0),.4)
985
brefwld.C0=clerp(brefwld.C0,euler(0,0,n)*cf(0,0,6),.4)
986
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,2,1.57),.4)
987
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-2,-1.57),.4)
988
end
989
n=math.random(-50,50)
990
for i=0,1,0.1 do
991
swait()
992
bwld1.C0=clerp(bwld1.C0,cf(0,-1,-2)*euler(0,0,2.09),.3)
993
bwld7.C0=clerp(bwld7.C0,cf(0,-1,-2)*euler(0,0,2.09*2),.3)
994
bwld13.C0=clerp(bwld13.C0,cf(0,-1,-2)*euler(0,0,2.09*3),.3)
995
brefwld.C0=clerp(brefwld.C0,euler(0,0,n)*cf(0,0,7),.3)
996
end
997
attack=false bladeattack=false
998
end
999
 
1000
function attackfour()
1001
attack=true bladeattack=true
1002
for i=0,1,0.09 do
1003
swait()
1004
bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,2.09),.4)
1005
bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,2.09*2),.4)
1006
bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,2.09*3),.4)
1007
bwld2.C0=clerp(bwld2.C0,euler(1.57,0,-1.57)*cf(0,0,0),.4)
1008
bwld8.C0=clerp(bwld8.C0,euler(1.57,0,-1.57)*cf(0,0,0),.4)
1009
bwld14.C0=clerp(bwld14.C0,euler(1.57,0,-1.57)*cf(0,0,0),.4)
1010
brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(-5,-0.5,0),.4)
1011
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.4)
1012
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.4)
1013
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57),.3)
1014
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,0),.3)
1015
end
1016
BladesDamage(math.random(40,80)/100)
1017
for i=0,1,0.25 do
1018
swait()
1019
bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,(2.09)+3.1),.3)
1020
bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,(2.09*2)+3.1),.3)
1021
bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,(2.09*3)+3.1),.3)
1022
brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(0,-0.5,8),.5)
1023
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.5)
1024
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.5)
1025
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0,2,1.57),.5)
1026
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.5)
1027
end
1028
for i=0,1,0.2 do
1029
swait()
1030
bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,(2.09)+5),.3)
1031
bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,(2.09*2)+5),.3)
1032
bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,(2.09*3)+5),.3)
1033
brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(0,-0.5,20),.3)
1034
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
1035
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3)
1036
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(0,2.5,1.57),.3)
1037
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
1038
end
1039
for i=0,1,0.2 do
1040
swait()
1041
brefwld.C0=clerp(brefwld.C0,euler(-1.57,0,0)*cf(0,-2,0),.5)
1042
bwld1.C0=clerp(bwld1.C0,cf(0,-1,0)*euler(0,0,(2.09)),.3)
1043
bwld7.C0=clerp(bwld7.C0,cf(0,-1,0)*euler(0,0,(2.09*2)),.3)
1044
bwld13.C0=clerp(bwld13.C0,cf(0,-1,0)*euler(0,0,(2.09*3)),.3)
1045
end
1046
attack=false bladeattack=false
1047
end
1048
 
1049
function BladesDamage(pitch)
1050
so("http://www.roblox.com/asset/?id=161006195",bprt1,.6,pitch)
1051
so("http://www.roblox.com/asset/?id=161006195",bprt7,.6,pitch)
1052
so("http://www.roblox.com/asset/?id=161006195",bprt13,.6,pitch)
1053
hitbox1.Parent=Character
1054
hitbox1.Size=vt(1,2,1)
1055
hitbox1.CFrame=bprt4.CFrame*euler(0,0,1.57)
1056
hitbox1.Transparency=1
1057
hitbox2.Parent=Character
1058
hitbox2.Size=vt(1,2,1)
1059
hitbox2.CFrame=bprt10.CFrame*euler(0,0,1.57)
1060
hitbox3.Parent=Character
1061
hitbox3.Size=vt(1,2,1)
1062
hitbox3.CFrame=bprt16.CFrame*euler(0,0,1.57)
1063
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) 
1064
con2=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) 
1065
con3=hitbox3.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) 
1066
coroutine.resume(coroutine.create(function()
1067
while attack==true do
1068
swait()
1069
hitbox1.CFrame=bprt4.CFrame*euler(0,0,1.57)
1070
hitbox2.CFrame=bprt10.CFrame
1071
hitbox3.CFrame=bprt16.CFrame
1072
end
1073
con1:disconnect()
1074
con2:disconnect()
1075
con3:disconnect()
1076
hitbox1.Parent=nil
1077
hitbox2.Parent=nil
1078
hitbox3.Parent=nil
1079
end))
1080
end
1081
 
1082
function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
1083
for _,c in pairs(workspace:children()) do
1084
local hum=c:findFirstChild("Humanoid")
1085
if hum~=nil then
1086
local head=c:findFirstChild("Torso")
1087
if head~=nil then
1088
local targ=head.Position-Part.Position
1089
local mag=targ.magnitude
1090
if mag<=magni and c.Name~=Player.Name then 
1091
if c~=CannonTarget.Parent or c~=RailgunTarget.Parent then
1092
Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
1093
end
1094
end
1095
end
1096
end
1097
end
1098
end
1099
 
1100
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1101
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1102
end 
1103
 
1104
local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
1105
LastPoint=Point
1106
function effect(Color,Ref,LP,P1,returnn)
1107
local effectsmsh=Instance.new("CylinderMesh")
1108
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1109
effectsmsh.Name="Mesh"
1110
local effectsg=Instance.new("Part")
1111
effectsg.formFactor=3
1112
effectsg.CanCollide=false
1113
effectsg.Name="Eff"
1114
effectsg.Locked=true
1115
effectsg.Anchored=true
1116
effectsg.Size=Vector3.new(0.5,1,0.5)
1117
effectsg.Parent=workspace
1118
effectsmsh.Parent=effectsg
1119
effectsg.BrickColor=BrickColor.new(Color)
1120
effectsg.Reflectance=Ref
1121
local point1=P1
1122
local mg=(LP.p - point1.p).magnitude
1123
effectsg.Size=Vector3.new(0.5,mg,0.5)
1124
effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
1125
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1126
game:GetService("Debris"):AddItem(effectsg,2)
1127
if returnn then return effectsg end
1128
coroutine.resume(coroutine.create(function(Part,Mesh)
1129
if not returnn then
1130
for i=0,1,0.05 do
1131
wait()
1132
Part.Transparency=1*i
1133
Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
1134
end
1135
Part.Parent=nil
1136
end
1137
end),effectsg,effectsmsh)
1138
end
1139
 
1140
local function CFrameFromTopBack(at, top, back)
1141
local right = top:Cross(back)
1142
return CFrame.new(at.x, at.y, at.z,
1143
right.x, top.x, back.x,
1144
right.y, top.y, back.y,
1145
right.z, top.z, back.z)
1146
end
1147
 
1148
function Triangle(a, b, c)
1149
local edg1 = (c-a):Dot((b-a).unit)
1150
local edg2 = (a-b):Dot((c-b).unit)
1151
local edg3 = (b-c):Dot((a-c).unit)
1152
if edg1 <= (b-a).magnitude and edg1 >= 0 then
1153
a, b, c = a, b, c
1154
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1155
a, b, c = b, c, a
1156
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1157
a, b, c = c, a, b
1158
else 
1159
assert(false, "unreachable")
1160
end
1161
 
1162
local len1 = (c-a):Dot((b-a).unit)
1163
local len2 = (b-a).magnitude - len1
1164
local width = (a + (b-a).unit*len1 - c).magnitude
1165
 
1166
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1167
 
1168
local list = {}
1169
 
1170
if len1 > 0.01 then
1171
local w1 = Instance.new('WedgePart', m)
1172
w1.Material = "SmoothPlastic"
1173
w1.FormFactor = 'Custom'
1174
w1.BrickColor = BrickColor.new("White")
1175
w1.Transparency = 0
1176
w1.Reflectance = 0
1177
w1.Material = "SmoothPlastic"
1178
w1.CanCollide = false
1179
NoOutline(w1)
1180
local sz = Vector3.new(0.2, width, len1)
1181
w1.Size = sz
1182
local sp = Instance.new("SpecialMesh",w1)
1183
sp.MeshType = "Wedge"
1184
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
1185
w1:BreakJoints()
1186
w1.Anchored = true
1187
w1.Parent = workspace
1188
w1.Transparency = 0.7
1189
coroutine.resume(coroutine.create(function(Part)
1190
for i=0,1,0.1 do
1191
wait()
1192
Part.Transparency=Part.Transparency+0.03
1193
end
1194
end),w1)
1195
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1196
table.insert(list,w1)
1197
end
1198
 
1199
if len2 > 0.01 then
1200
local w2 = Instance.new('WedgePart', m)
1201
w2.Material = "SmoothPlastic"
1202
w2.FormFactor = 'Custom'
1203
w2.BrickColor = BrickColor.new("White")
1204
w2.Transparency = 0
1205
w2.Reflectance = 0
1206
w2.Material = "SmoothPlastic"
1207
w2.CanCollide = false
1208
NoOutline(w2)
1209
local sz = Vector3.new(0.2, width, len2)
1210
w2.Size = sz
1211
local sp = Instance.new("SpecialMesh",w2)
1212
sp.MeshType = "Wedge"
1213
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
1214
w2:BreakJoints()
1215
w2.Anchored = true
1216
w2.Parent = workspace
1217
w2.Transparency = 0.7
1218
coroutine.resume(coroutine.create(function(Part)
1219
for i=0,1,0.1 do
1220
wait()
1221
Part.Transparency=Part.Transparency+0.03
1222
end
1223
end),w2)
1224
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1225
table.insert(list,w2)
1226
end
1227
return unpack(list)
1228
end
1229
 
1230
--[[
1231
Things for effects
1232
put the variables in one table
1233
like effect={brick,interval,i}
1234
]]
1235
local Effects={}
1236
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1237
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1238
prt.Anchored=true
1239
prt.CFrame=cframe
1240
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1241
game:GetService("Debris"):AddItem(prt,5)
1242
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
1243
--[[coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
1244
for i=0,1,delay do
1245
wait()
1246
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1247
Part.Transparency=i
1248
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1249
end
1250
Part.Parent=nil
1251
end),prt,msh)]]
1252
end
1253
 
1254
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1255
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1256
prt.Anchored=true
1257
prt.CFrame=cframe
1258
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1259
game:GetService("Debris"):AddItem(prt,5)
1260
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1261
--[[coroutine.resume(coroutine.create(function(Part,Mesh) 
1262
local wld=nil
1263
for i=0,1,delay do
1264
wait()
1265
Part.CFrame=Part.CFrame
1266
Part.Transparency=i
1267
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1268
end
1269
Part.Parent=nil
1270
end),prt,msh)]]
1271
end
1272
 
1273
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1274
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1275
if Type~=2 then
1276
prt.Anchored=true
1277
end
1278
prt.CFrame=cframe
1279
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
1280
game:GetService("Debris"):AddItem(prt,5)
1281
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
1282
local wld=nil
1283
if dur==2 then
1284
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
1285
end
1286
for i=0,1,delay do
1287
wait()
1288
if dur==1 then
1289
Part.CFrame=Part.CFrame
1290
elseif dur==2 then
1291
wld.C0=cframe
1292
end
1293
Part.Transparency=i
1294
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1295
end
1296
Part.Parent=nil
1297
end),prt,msh,Type)
1298
end
1299
 
1300
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1301
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1302
prt.Anchored=true
1303
prt.CFrame=cframe
1304
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
1305
game:GetService("Debris"):AddItem(prt,5)
1306
coroutine.resume(coroutine.create(function(Part,Mesh) 
1307
for i=0,1,delay do
1308
wait()
1309
Part.CFrame=Part.CFrame*euler(0,0.7,0)
1310
Part.Transparency=i
1311
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1312
end
1313
Part.Parent=nil
1314
end),prt,msh)
1315
end
1316
 
1317
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,mshtype)
1318
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1319
prt.Anchored=true
1320
prt.CFrame=cframe
1321
local thetype=""
1322
if mshtype==1 then
1323
thetype="http://www.roblox.com/asset/?id=20329976"
1324
elseif mshtype==2 then
1325
thetype="http://www.roblox.com/asset/?id=1323306"
1326
end
1327
msh=mesh("SpecialMesh",prt,"FileMesh",thetype,vt(0,0,0),vt(x1,y1,z1))
1328
game:GetService("Debris"):AddItem(prt,2)
1329
coroutine.resume(coroutine.create(function(Part,Mesh) 
1330
for i=0,1,delay do
1331
wait()
1332
Part.CFrame=Part.CFrame*cf(0,y3/2,0)
1333
Part.Transparency=i
1334
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1335
end
1336
Part.Parent=nil
1337
end),prt,msh)
1338
end
1339
 
1340
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1341
local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1342
prt.Anchored=true
1343
prt.CFrame=cframe
1344
msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1345
game:GetService("Debris"):AddItem(prt,5)
1346
--table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1347
Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
1348
--[[coroutine.resume(coroutine.create(function(Part,Mesh) 
1349
for i=0,1,delay do
1350
wait()
1351
Part.CFrame=Part.CFrame
1352
Part.Transparency=i
1353
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1354
end
1355
Part.Parent=nil
1356
end),prt,msh)]]
1357
end
1358
 
1359
function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1360
local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1361
prt.Anchored=true
1362
prt.CFrame=cframe
1363
msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1364
game:GetService("Debris"):AddItem(prt,5)
1365
--table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1366
Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
1367
--[[coroutine.resume(coroutine.create(function(Part,Mesh) 
1368
for i=0,1,delay do
1369
wait()
1370
Part.CFrame=Part.CFrame
1371
Part.Transparency=i
1372
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1373
end
1374
Part.Parent=nil
1375
end),prt,msh)]]
1376
end
1377
 
1378
function ElecEffect(cff,x,y,z)
1379
local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
1380
prt.Anchored=true
1381
prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
1382
game:GetService("Debris"):AddItem(prt,2)
1383
xval=math.random()/2
1384
yval=math.random()/2
1385
zval=math.random()/2
1386
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
1387
Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
1388
--[[coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
1389
Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
1390
for i=0,1,0.05 do
1391
swait()
1392
xvaal=xvaal-0.1
1393
yvaal=yvaal-0.1
1394
zvaal=zvaal-0.1
1395
Mesh.Scale=vt(xvaal,yvaal,zvaal)
1396
Part.Transparency=i
1397
end
1398
Part.Parent=nil
1399
end),prt,msh,cff,xval,yval,zval)]]
1400
end
1401
 
1402
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
1403
        if hit.Parent==nil then
1404
                return
1405
        end
1406
        h=hit.Parent:FindFirstChild("Humanoid")
1407
        for _,v in pairs(hit.Parent:children()) do
1408
        if v:IsA("Humanoid") then
1409
        h=v
1410
        end
1411
        end
1412
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
1413
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
1414
        end
1415
        if hit.Parent.className=="Hat" then
1416
        hit=hit.Parent.Parent:findFirstChild("Head")
1417
        end
1418
        -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent
1419
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1420
        if hit.Parent~=CannonTarget.Parent and hit.Parent~=RailgunTarget.Parent then
1421
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
1422
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1423
                        return
1424
                end]]
1425
--                        hs(hit,1.2) 
1426
                        c=Instance.new("ObjectValue")
1427
                        c.Name="creator"
1428
                        c.Value=game:service("Players").LocalPlayer
1429
                        c.Parent=h
1430
                        game:GetService("Debris"):AddItem(c,.5)
1431
                Damage=math.random(minim,maxim)
1432
--                h:TakeDamage(Damage)
1433
                blocked=false
1434
                block=hit.Parent:findFirstChild("Block")
1435
                if block~=nil then
1436
                print(block.className)
1437
                if block.className=="NumberValue" then
1438
                if block.Value>0 then
1439
                blocked=true
1440
                if decreaseblock==nil then
1441
                block.Value=block.Value-1
1442
                end
1443
                end
1444
                end
1445
                if block.className=="IntValue" then
1446
                if block.Value>0 then
1447
                blocked=true
1448
                if decreaseblock~=nil then
1449
                block.Value=block.Value-1
1450
                end
1451
                end
1452
                end
1453
                end
1454
                if blocked==false then
1455
--                h:TakeDamage(Damage)
1456
                h.Health=h.Health-Damage
1457
                showDamage(hit.Parent,Damage,.5,BrickColor:Red())
1458
                else
1459
                h.Health=h.Health-(Damage/2)
1460
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
1461
                end
1462
                if Type=="Knockdown" then
1463
                hum=hit.Parent.Humanoid
1464
hum.PlatformStand=true
1465
coroutine.resume(coroutine.create(function(HHumanoid)
1466
swait(1)
1467
HHumanoid.PlatformStand=false
1468
end),hum)
1469
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1470
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1471
local bodvol=Instance.new("BodyVelocity")
1472
bodvol.velocity=angle*knockback
1473
bodvol.P=5000
1474
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1475
bodvol.Parent=hit
1476
rl=Instance.new("BodyAngularVelocity")
1477
rl.P=3000
1478
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1479
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1480
rl.Parent=hit
1481
game:GetService("Debris"):AddItem(bodvol,.5)
1482
game:GetService("Debris"):AddItem(rl,.5)
1483
                elseif Type=="Normal" then
1484
                vp=Instance.new("BodyVelocity")
1485
                vp.P=500
1486
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
1487
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1488
                if KnockbackType==1 then
1489
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
1490
                elseif KnockbackType==2 then
1491
                vp.velocity=Property.CFrame.lookVector*knockback
1492
                end
1493
                if knockback>0 then
1494
                        vp.Parent=hit.Parent.Torso
1495
                end
1496
                game:GetService("Debris"):AddItem(vp,.5)
1497
                elseif Type=="Up" then
1498
                local bodyVelocity=Instance.new("BodyVelocity")
1499
                bodyVelocity.velocity=vt(0,30,0)
1500
                bodyVelocity.P=5000
1501
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1502
                bodyVelocity.Parent=hit
1503
                game:GetService("Debris"):AddItem(bodyVelocity,1)
1504
                rl=Instance.new("BodyAngularVelocity")
1505
                rl.P=3000
1506
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1507
                rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
1508
                rl.Parent=hit
1509
                game:GetService("Debris"):AddItem(rl,.5)
1510
                elseif Type=="Snare" then
1511
                bp=Instance.new("BodyPosition")
1512
                bp.P=2000
1513
                bp.D=100
1514
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1515
                bp.position=hit.Parent.Torso.Position
1516
                bp.Parent=hit.Parent.Torso
1517
                game:GetService("Debris"):AddItem(bp,1)
1518
                elseif Type=="Charge" then
1519
                Charge=Charge+1
1520
                coroutine.resume(coroutine.create(function(Part)
1521
                swait(30)
1522
                for i=1,5 do
1523
                swait(5)
1524
                so("rbxasset://sounds\\unsheath.wav",hit,1,2)
1525
                MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
1526
                newdam=math.random(1,5)
1527
                if blocked==false then
1528
                h:TakeDamage(newdam)
1529
                showDamage(hit.Parent,newdam,.5,BrickColor:Red())
1530
                else
1531
                h:TakeDamage(newdam/2)
1532
                showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue"))
1533
                end
1534
                end
1535
                end),hit)
1536
                end
1537
                        debounce=Instance.new("BoolValue")
1538
                        debounce.Name="DebounceHit"
1539
                        debounce.Parent=hit.Parent
1540
                        debounce.Value=true
1541
                        game:GetService("Debris"):AddItem(debounce,Delay)
1542
                        c=Instance.new("ObjectValue")
1543
                        c.Name="creator"
1544
                        c.Value=Player
1545
                        c.Parent=h
1546
                        game:GetService("Debris"):AddItem(c,.5)
1547
                CRIT=false
1548
                hitDeb=true
1549
                AttackPos=6
1550
        end
1551
        end
1552
end
1553
 
1554
showDamage=function(Char,Dealt,du,Color)
1555
        m=Instance.new("Model")
1556
        m.Name=tostring(Dealt)
1557
        h=Instance.new("Humanoid")
1558
        h.Health=0
1559
        h.MaxHealth=0
1560
        h.Parent=m
1561
        c=Instance.new("Part")
1562
        c.Transparency=0
1563
        c.BrickColor=Color
1564
        c.Name="Head"
1565
        c.TopSurface=0
1566
        c.BottomSurface=0
1567
        c.formFactor="Plate"
1568
        c.Size=Vector3.new(1,.4,1)
1569
        ms=Instance.new("CylinderMesh")
1570
        ms.Scale=Vector3.new(.8,.8,.8)
1571
        if CRIT==true then
1572
                ms.Scale=Vector3.new(1,1.25,1)
1573
        end
1574
        ms.Parent=c
1575
        c.Reflectance=0
1576
        Instance.new("BodyGyro").Parent=c
1577
        c.Parent=m
1578
        if Char:findFirstChild("Head")~=nil then
1579
        c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1580
        elseif Char.Parent:findFirstChild("Head")~=nil then
1581
        c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1582
        end
1583
        f=Instance.new("BodyPosition")
1584
        f.P=2000
1585
        f.D=100
1586
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1587
        f.position=c.Position+Vector3.new(0,3,0)
1588
        f.Parent=c
1589
        game:GetService("Debris"):AddItem(m,.5+du)
1590
        c.CanCollide=false
1591
        m.Parent=workspace
1592
        c.CanCollide=false
1593
end
1594
 
1595
combo=0
1596
local hold=false
1597
local railgunshoot=true
1598
local cannonshoot=true
1599
function ob1d(mouse) 
1600
hold=true
1601
if attack==true then return end
1602
coroutine.resume(coroutine.create(function() 
1603
while hold==true do
1604
wait()
1605
if aimrailgun==true and railgunshoot==true then
1606
railgunshoot=false
1607
coroutine.resume(coroutine.create(function() 
1608
wait(.8)
1609
railgunshoot=true
1610
end))
1611
ShootRailGun()
1612
end
1613
if aimcannon==true and cannonshoot==true then
1614
cannonshoot=false
1615
coroutine.resume(coroutine.create(function() 
1616
wait(2.1)
1617
cannonshoot=true
1618
end))
1619
ShootCannon()
1620
end
1621
end
1622
end))
1623
if aimrailgun==true or aimcannon==true then return end
1624
if bladeattack==true then return end
1625
--attackfour()
1626
if combo==0 then
1627
combo=1
1628
attackone()
1629
elseif combo==1 then
1630
combo=2
1631
attacktwo()
1632
elseif combo==2 then
1633
combo=3
1634
attackthree()
1635
elseif combo==3 then
1636
combo=4
1637
attackfour()
1638
elseif combo==4 then
1639
combo=0
1640
end
1641
coroutine.resume(coroutine.create(function() 
1642
for i=1,20 do
1643
if attack==false then
1644
swait()
1645
end
1646
end
1647
if attack==false then
1648
combo=0
1649
equipanim()
1650
end
1651
end))
1652
end 
1653
 
1654
function ob1u(mouse) 
1655
hold = false 
1656
end 
1657
 
1658
buttonhold = false 
1659
 
1660
eul=0
1661
holdx=false
1662
equipped=false
1663
function key(key) 
1664
if key=="g" and aimrailgun==false and aimcannon==false and equipped==true then
1665
if changetarget==false then
1666
attack=true
1667
changetarget=true
1668
coroutine.resume(coroutine.create(function()
1669
while changetarget==true do
1670
ElecEffect(prt1.Position,1,1,1)
1671
wait(.1)
1672
ElecEffect(aprt1.Position,1,1,1)
1673
wait(.1)
1674
end
1675
end))
1676
ChangeTargetPose()
1677
else
1678
attack=false
1679
changetarget=false
1680
for i=0,1,0.05 do
1681
swait()
1682
wld1.C0=clerp(wld1.C0,euler(-0.2,0,0)*cf(3,-1,-0.2),.4)
1683
awld1.C0=clerp(awld1.C0,euler(-0.2,0,0)*cf(-3,-1,-0.2),.4)
1684
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3)
1685
--[[RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.5),.3)
1686
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)]]
1687
--[[Torso.Neck.C0=necko*euler(0,0,0)
1688
RootJoint.C0=RootCF*euler(0,0,0)
1689
RW.C0=cf(1.5,0.5,0)*euler(0,0,0.5)
1690
RW.C1=cf(0,0.5,0)*euler(0,0,0)
1691
LW.C0=cf(-1.5,0.5,0)*euler(0,0,-0.5)
1692
LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
1693
end
1694
end
1695
end
1696
if changetarget==true and aimrailgun==false and aimcannon==false then
1697
if key=="z" then
1698
ChangeRailgunTarget()
1699
end
1700
if key=="x" then
1701
ChangeCannonTarget()
1702
end
1703
if key=="c" then
1704
BackToMe()
1705
end
1706
end
1707
if attack==true then return end
1708
if key=="f" then
1709
attack=true
1710
if equipped==false then
1711
equipped=true
1712
RSH=ch.Torso["Right Shoulder"] 
1713
LSH=ch.Torso["Left Shoulder"] 
1714
-- 
1715
RSH.Parent=nil 
1716
LSH.Parent=nil 
1717
-- 
1718
RW.Name="Right Shoulder"
1719
RW.Part0=ch.Torso 
1720
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
1721
RW.C1=cf(0, 0.5, 0) 
1722
RW.Part1=ch["Right Arm"] 
1723
RW.Parent=ch.Torso 
1724
-- 
1725
LW.Name="Left Shoulder"
1726
LW.Part0=ch.Torso 
1727
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
1728
LW.C1=cf(0, 0.5, 0) 
1729
LW.Part1=ch["Left Arm"] 
1730
LW.Parent=ch.Torso 
1731
--
1732
equipanim() 
1733
else
1734
changetarget=false
1735
equipped=false
1736
hideanim() 
1737
swait(0) 
1738
RW.Parent=nil 
1739
LW.Parent=nil 
1740
RSH.Parent=player.Character.Torso 
1741
LSH.Parent=player.Character.Torso 
1742
end
1743
attack=false
1744
end
1745
if equipped==false then return end
1746
if changetarget==true then return end
1747
if key=="0" then
1748
Humanoid.WalkSpeed=(16*1.5)
1749
end
1750
if key=="z" then
1751
if aimrailgun==false then
1752
aimrailgun=true
1753
AimRailGun()
1754
else
1755
aimrailgun=false
1756
UnAimRailGun()
1757
end
1758
end
1759
if key=="x" then
1760
if aimcannon==false then
1761
aimcannon=true
1762
AimCannon()
1763
else
1764
aimcannon=false
1765
UnAimCannon()
1766
end
1767
end
1768
end 
1769
 
1770
function key2(key) 
1771
if key=="0" then
1772
Humanoid.WalkSpeed=16
1773
end
1774
end 
1775
 
1776
function s(mouse) 
1777
mouse.Button1Down:connect(function() ob1d(mouse) end) 
1778
mouse.Button1Up:connect(function() ob1u(mouse) end) 
1779
mouse.KeyDown:connect(key) 
1780
mouse.KeyUp:connect(key2) 
1781
 
1782
player=Player 
1783
ch=Character 
1784
MMouse=mouse 
1785
end 
1786
 
1787
function ds(mouse) 
1788
end 
1789
 
1790
Bin.Selected:connect(s) 
1791
Bin.Deselected:connect(ds) 
1792
print("Vanguard Gauntlet loaded.")
1793
 
1794
local Anim="Idle"
1795
local idleanim=0
1796
local idleanim2=false
1797
while true do
1798
swait()
1799
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1800
if equipped==true then
1801
if idleanim>=0.5 then
1802
idleanim2=true
1803
elseif idleanim<=0 then
1804
idleanim2=false
1805
end
1806
if idleanim2==false then
1807
idleanim=idleanim+0.002
1808
else
1809
idleanim=idleanim-0.002
1810
end
1811
if bladeattack==false then
1812
brefwld.C0=clerp(brefwld.C0,euler(0,0,0)*cf(0,-2+idleanim,0),.4)
1813
bwld1.C0=clerp(bwld1.C0,euler(0,0,0)*cf(2,-0.6,-2),.4)
1814
bwld7.C0=clerp(bwld7.C0,euler(0,0,0)*cf(0,-0.6,-2),.4)
1815
bwld13.C0=clerp(bwld13.C0,euler(0,0,0)*cf(-2,-0.6,-2),.4)
1816
bwld2.C0=clerp(bwld2.C0,euler(3.14,-2-(idleanim/2),1.57-0.4)*cf(0,0,0),.4)
1817
bwld8.C0=clerp(bwld8.C0,euler(3.14,-2-(idleanim/2),1.57)*cf(0,0,0),.4)
1818
bwld14.C0=clerp(bwld14.C0,euler(3.14,-2-(idleanim/2),1.57+0.4)*cf(0,0,0),.4)
1819
end
1820
if RootPart.Velocity.y > 2 then 
1821
Anim="Jump"
1822
if changetarget==false and bladeattack==false then
1823
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
1824
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.2)
1825
RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2)
1826
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2)
1827
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0.3),.2)
1828
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.3),.2)
1829
end
1830
elseif RootPart.Velocity.y < -2 then 
1831
Anim="Fall"
1832
if changetarget==false and bladeattack==false then
1833
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-0.1,0,0),.2)
1834
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.2)
1835
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
1836
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
1837
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.4,0,0.1),.2)
1838
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.4,0,-0.1),.2)
1839
end
1840
elseif torvel<1 then
1841
Anim="Idle"
1842
--idleanim=idleanim+0.005
1843
--[[if idleanim>=0.5 then
1844
idleanim=0
1845
end]]
1846
RH.C0=clerp(RH.C0,RHC0,.2)
1847
LH.C0=clerp(LH.C0,LHC0,.2)
1848
--[[RH.C0=RHC0
1849
RH.C1=RHC1
1850
LH.C0=LHC0
1851
LH.C1=LHC1]]
1852
if changetarget==false and bladeattack==false then
1853
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1854
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
1855
end
1856
if aimcannon==false and attack==false then
1857
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(idleanim,0,0.5-idleanim),.2)
1858
end
1859
if aimrailgun==false and attack==false then
1860
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.5+idleanim),.2)
1861
end
1862
--elseif torvel>=22 then
1863
elseif torvel>2 and torvel<22 then
1864
Anim="Walk"
1865
if changetarget==false and bladeattack==false then
1866
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1867
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
1868
end
1869
--RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.5),.4)
1870
if aimcannon==false and changetarget==false and bladeattack==false then
1871
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.5,0,0),.2)
1872
end
1873
if aimrailgun==false and changetarget==false and bladeattack==false then
1874
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,0),.2)
1875
end
1876
elseif torvel>=22 then
1877
--elseif torvel>2 and torvel<22 then
1878
Anim="Run"
1879
--print("runnin'")
1880
 
1881
if changetarget==false and bladeattack==false then
1882
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.5,0,0),.3)
1883
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0),.3)
1884
end
1885
if aimcannon==false and changetarget==false and bladeattack==false then
1886
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,0),.3)
1887
end
1888
if aimrailgun==false and changetarget==false and bladeattack==false then
1889
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,0,1),.3)
1890
end
1891
end
1892
end
1893
--[[if torvel<19 then 
1894
Anim="Walk"
1895
coroutine.resume(coroutine.create(function()
1896
for i=0,1,0.1 do
1897
swait()
1898
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0),.4)
1899
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,0),.4)
1900
end
1901
end))
1902
elseif torvel<1 then
1903
Anim="Idle"
1904
coroutine.resume(coroutine.create(function()
1905
for i=0,1,0.1 do
1906
swait()
1907
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.5),.4)
1908
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.4)
1909
end
1910
end))
1911
end]]
1912
--[[if equipped==true and bladeattack==false then
1913
brefwld.C0=clerp(brefwld.C0,euler(0,0,circle)*cf(0,-2,-2),.4)
1914
circle=circle-0.1
1915
end]]
1916
if #Effects>0 then
1917
--table.insert(Effects,{prt,"Block1",delay})
1918
for e=1,#Effects do
1919
if Effects[e]~=nil then
1920
--for j=1,#Effects[e] do
1921
local Thing=Effects[e]
1922
if Thing~=nil then
1923
local Part=Thing[1]
1924
local Mode=Thing[2]
1925
local Delay=Thing[3]
1926
local IncX=Thing[4]
1927
local IncY=Thing[5]
1928
local IncZ=Thing[6]
1929
if Thing[1].Transparency<=1 then
1930
if Thing[2]=="Block1" then
1931
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1932
Mesh=Thing[1].Mesh
1933
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1934
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1935
elseif Thing[2]=="Cylinder" then
1936
--local TheCF=Thing[1].CFrame
1937
--Thing[1].CFrame=TheCF
1938
Mesh=Thing[1].Mesh
1939
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1940
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1941
elseif Thing[2]=="Elec" then
1942
Mesh=Thing[1].Mesh
1943
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1944
--Thing[3]=Thing[3]+Delay
1945
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1946
--print(Thing[1].Transparency)
1947
 
1948
--[[local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
1949
prt.Anchored=true
1950
game:GetService("Debris"):AddItem(prt,2)
1951
xval=math.random()
1952
yval=math.random()
1953
zval=math.random()
1954
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
1955
Effects[#Effects+1]={prt,"Elec",0.05,x,y,z,xval,yval,zval}]]
1956
--[[coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
1957
Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
1958
for i=0,1,0.05 do
1959
swait()
1960
xvaal=xvaal-0.1
1961
yvaal=yvaal-0.1
1962
zvaal=zvaal-0.1
1963
Mesh.Scale=vt(xvaal,yvaal,zvaal)
1964
Part.Transparency=i
1965
end
1966
Part.Parent=nil
1967
end),prt,msh,cff,xval,yval,zval)]]
1968
end
1969
else
1970
Part.Parent=nil
1971
table.remove(Effects,e)
1972
end
1973
end
1974
--end
1975
end
1976
end
1977
end
1978
end
1979
--[[ 
1980
Copyrighted (C) Fenrier 2014
1981
]]