View difference between Paste ID: YyAkDqjF and K8mFmyGW
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
print("animated by p00tp0t, converted and fixed by 123jl123")
84
warn("refit function (anti-death) and music added by adam222334II")
85
ArtificialHB = Instance.new("BindableEvent", script)
86
ArtificialHB.Name = "Heartbeat"
87
script:WaitForChild("Heartbeat")
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
109
local Player = game:GetService("Players").LocalPlayer
110
local gui = Instance.new("BillboardGui", Player.Character.Head)
111
gui.Adornee = gui.Parent
112
local text = Instance.new("TextLabel", gui)
113
text.Size = UDim2.new(0.5, 0, 0.05)
114
gui.StudsOffSet = Vector3.new(0, 4, 0)
115
text.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255)
116
text.TextColor3 = Color3.new(255/255, 255/255, 255/255)
117
text.Font = "SourceSansLight"
118
text.FontSize = "Size18"
119
text.Text = "orange juice fortnight.... 😳😳😳😳😳 "
120
121
122
Character = Player.Character
123
Humanoid = Character.Humanoid
124
125
local BODY = {}
126
for _, c in pairs(Character:GetDescendants()) do
127
	if c:IsA("BasePart") and c.Name ~= "Handle" then
128
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
129
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
130
		end
131
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
132
	elseif c:IsA("JointInstance") then
133
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
134
	end
135
end
136
137
function refit()
138
	Character.Parent = workspace
139
	for e = 1, #BODY do
140
		if BODY[e] ~= nil then
141
			local STUFF = BODY[e]
142
			local PART = STUFF[1]
143
			local PARENT = STUFF[2]
144
			local MATERIAL = STUFF[3]
145
			local COLOR = STUFF[4]
146
			local TRANSPARENCY = STUFF[5]
147
			--local SIZE = STUFF[6]
148
			local NAME = STUFF[7]
149
			if PART.ClassName == "Part" and PART ~= RootPart then
150
				PART.Material = MATERIAL
151
				PART.Transparency = TRANSPARENCY
152
				PART.Name = NAME
153
			end
154
			if PART.Parent ~= PARENT then
155
				Humanoid:remove()
156
				PART.Parent = PARENT
157
				Humanoid = IT("Humanoid",Character)
158
			end
159
		end
160
	end
161
end
162
163
Humanoid.Died:connect(function()
164
	           refit()
165
end)
166
167
Player = owner
168
PlayerGui = Player.PlayerGui
169
Cam = workspace.CurrentCamera
170
Backpack = Player.Backpack
171
Character = Player.Character
172
Humanoid = Character.Humanoid
173
RootPart = Character["HumanoidRootPart"]
174
Torso = Character["Torso"]
175
Head = Character["Head"]
176
RightArm = Character["Right Arm"]
177
LeftArm = Character["Left Arm"]
178
RightLeg = Character["Right Leg"]
179
LeftLeg = Character["Left Leg"]
180
RootJoint = RootPart["RootJoint"]
181
Neck = Torso["Neck"]
182
RightShoulder = Torso["Right Shoulder"]
183
LeftShoulder = Torso["Left Shoulder"]
184
RightHip = Torso["Right Hip"]
185
LeftHip = Torso["Left Hip"]
186
local sick = Instance.new("Sound",Torso)
187
188
IT = Instance.new
189
CF = CFrame.new
190
VT = Vector3.new
191
RAD = math.rad
192
C3 = Color3.new
193
UD2 = UDim2.new
194
BRICKC = BrickColor.new
195
ANGLES = CFrame.Angles
196
EULER = CFrame.fromEulerAnglesXYZ
197
COS = math.cos
198
ACOS = math.acos
199
SIN = math.sin
200
ASIN = math.asin
201
ABS = math.abs
202
MRANDOM = math.random
203
FLOOR = math.floor
204
205
local Speed = 0.1
206
AnimationSpeed=.8
207
SmoothTime=2
208
209
function swait(num)
210
if num==0 or num==nil then
211
--if Stagger.Value==false or Stun.Value<=100 then
212
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
213
script.Heartbeat.Event:wait()
214
--end
215
else
216
for i=0,num do
217
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
218
script.Heartbeat.Event:wait()
219
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
220
break
221
end]]
222
end
223
end
224
end
225
script:WaitForChild("Heartbeat")
226
227
frame = 1/60
228
tf = 0
229
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
230
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
231
lastframe = tick()
232
script.Heartbeat:Fire() --ayy lmao
233
234
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
235
    tf = tf + s
236
    if tf >= frame then
237
        if allowframeloss then
238
            script.Heartbeat:Fire()
239
            lastframe=tick()
240
        else
241
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
242
            for i=1, math.floor(tf/frame) do
243
                script.Heartbeat:Fire()
244
            end
245
            lastframe=tick()
246
        end
247
        if tossremainder then
248
            tf = 0
249
        else
250
            tf = tf - frame * math.floor(tf/frame)
251
        end
252
    end
253
end)
254
255
Anim = {
256
	Properties = {
257
		Looping = true,
258
		Priority = Enum.AnimationPriority.Core
259
	},
260
	Keyframes = {
261
		[0] = {
262
			["HumanoidRootPart"] = {
263
				["Torso"] = {
264
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
265
					["Left Leg"] = {
266
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
267
					},
268
					["Right Leg"] = {
269
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
270
					},
271
					["Left Arm"] = {
272
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
273
					},
274
					["Right Arm"] = {
275
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
276
					},
277
					["Head"] = {
278
					},
279
				},
280
			},
281
		},
282
		[0.1] = {
283
			["HumanoidRootPart"] = {
284
				["Torso"] = {
285
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
286
					["Left Leg"] = {
287
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
288
					},
289
					["Right Leg"] = {
290
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
291
					},
292
					["Left Arm"] = {
293
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
294
					},
295
					["Right Arm"] = {
296
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
297
					},
298
				},
299
			},
300
		},
301
		[0.2] = {
302
			["HumanoidRootPart"] = {
303
				["Torso"] = {
304
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
305
					["Left Leg"] = {
306
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
307
					},
308
					["Right Leg"] = {
309
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
310
					},
311
					["Left Arm"] = {
312
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
313
					},
314
					["Right Arm"] = {
315
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
316
					},
317
				},
318
			},
319
		},
320
		[0.3] = {
321
			["HumanoidRootPart"] = {
322
				["Torso"] = {
323
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
324
					["Left Leg"] = {
325
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
326
					},
327
					["Right Leg"] = {
328
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
329
					},
330
					["Left Arm"] = {
331
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
332
					},
333
					["Right Arm"] = {
334
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
335
					},
336
				},
337
			},
338
		},
339
		[0.4] = {
340
			["HumanoidRootPart"] = {
341
				["Torso"] = {
342
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
343
					["Left Leg"] = {
344
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
345
					},
346
					["Right Leg"] = {
347
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
348
					},
349
					["Left Arm"] = {
350
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
351
					},
352
					["Right Arm"] = {
353
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
354
					},
355
				},
356
			},
357
		},
358
		[0.5] = {
359
			["HumanoidRootPart"] = {
360
				["Torso"] = {
361
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
362
					["Left Leg"] = {
363
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
364
					},
365
					["Right Leg"] = {
366
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
367
					},
368
					["Left Arm"] = {
369
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
370
					},
371
					["Right Arm"] = {
372
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
373
					},
374
				},
375
			},
376
		},
377
		[0.6] = {
378
			["HumanoidRootPart"] = {
379
				["Torso"] = {
380
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
381
					["Left Leg"] = {
382
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
383
					},
384
					["Right Leg"] = {
385
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
386
					},
387
					["Left Arm"] = {
388
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
389
					},
390
					["Right Arm"] = {
391
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
392
					},
393
				},
394
			},
395
		},
396
		[0.7] = {
397
			["HumanoidRootPart"] = {
398
				["Torso"] = {
399
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
400
					["Left Leg"] = {
401
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
402
					},
403
					["Right Leg"] = {
404
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
405
					},
406
					["Left Arm"] = {
407
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
408
					},
409
					["Right Arm"] = {
410
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
411
					},
412
				},
413
			},
414
		},
415
		[0.8] = {
416
			["HumanoidRootPart"] = {
417
				["Torso"] = {
418
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
419
					["Left Leg"] = {
420
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
421
					},
422
					["Left Arm"] = {
423
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
424
					},
425
					["Right Arm"] = {
426
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
427
					},
428
				},
429
			},
430
		},
431
		[0.9] = {
432
			["HumanoidRootPart"] = {
433
				["Torso"] = {
434
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
435
					["Left Leg"] = {
436
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
437
					},
438
					["Right Leg"] = {
439
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
440
					},
441
					["Left Arm"] = {
442
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
443
					},
444
					["Right Arm"] = {
445
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
446
					},
447
				},
448
			},
449
		},
450
		[1] = {
451
			["HumanoidRootPart"] = {
452
				["Torso"] = {
453
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
454
					["Left Leg"] = {
455
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
456
					},
457
					["Right Leg"] = {
458
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
459
					},
460
					["Left Arm"] = {
461
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
462
					},
463
					["Right Arm"] = {
464
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
465
					},
466
				},
467
			},
468
		},
469
		[1.1] = {
470
			["HumanoidRootPart"] = {
471
				["Torso"] = {
472
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
473
					["Left Leg"] = {
474
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
475
					},
476
					["Right Leg"] = {
477
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
478
					},
479
					["Left Arm"] = {
480
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
481
					},
482
					["Right Arm"] = {
483
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
484
					},
485
				},
486
			},
487
		},
488
		[1.15] = {
489
			["Torso"] = {
490
				["Right Arm"] = {
491
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
492
				},
493
			},
494
		},
495
		[1.2] = {
496
			["HumanoidRootPart"] = {
497
				["Torso"] = {
498
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
499
					["Left Leg"] = {
500
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
501
					},
502
					["Right Leg"] = {
503
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
504
					},
505
					["Left Arm"] = {
506
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
507
					},
508
					["Right Arm"] = {
509
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
510
					},
511
				},
512
			},
513
		},
514
		[1.3] = {
515
			["HumanoidRootPart"] = {
516
				["Torso"] = {
517
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
518
					["Left Leg"] = {
519
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
520
					},
521
					["Right Leg"] = {
522
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
523
					},
524
					["Left Arm"] = {
525
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
526
					},
527
					["Right Arm"] = {
528
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
529
					},
530
				},
531
			},
532
		},
533
		[1.35] = {
534
			["Torso"] = {
535
				["Left Leg"] = {
536
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
537
				},
538
				["Left Arm"] = {
539
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
540
				},
541
				["Right Arm"] = {
542
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
543
				},
544
			},
545
		},
546
		[1.4] = {
547
			["HumanoidRootPart"] = {
548
				["Torso"] = {
549
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
550
					["Left Leg"] = {
551
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
552
					},
553
					["Right Leg"] = {
554
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
555
					},
556
					["Left Arm"] = {
557
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
558
					},
559
					["Right Arm"] = {
560
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
561
					},
562
				},
563
			},
564
		},
565
		[1.45] = {
566
			["Torso"] = {
567
				["Left Arm"] = {
568
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
569
				},
570
			},
571
		},
572
		[1.5] = {
573
			["HumanoidRootPart"] = {
574
				["Torso"] = {
575
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
576
					["Left Leg"] = {
577
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
578
					},
579
					["Right Leg"] = {
580
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
581
					},
582
					["Left Arm"] = {
583
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
584
					},
585
					["Right Arm"] = {
586
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
587
					},
588
				},
589
			},
590
		},
591
		[1.6] = {
592
			["HumanoidRootPart"] = {
593
				["Torso"] = {
594
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
595
					["Left Leg"] = {
596
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
597
					},
598
					["Right Leg"] = {
599
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
600
					},
601
					["Left Arm"] = {
602
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
603
					},
604
					["Right Arm"] = {
605
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
606
					},
607
				},
608
			},
609
		},
610
		[1.7] = {
611
			["HumanoidRootPart"] = {
612
				["Torso"] = {
613
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
614
					["Left Leg"] = {
615
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
616
					},
617
					["Right Leg"] = {
618
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
619
					},
620
					["Left Arm"] = {
621
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
622
					},
623
					["Right Arm"] = {
624
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
625
					},
626
				},
627
			},
628
		},
629
		[1.8] = {
630
			["HumanoidRootPart"] = {
631
				["Torso"] = {
632
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
633
					["Left Leg"] = {
634
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
635
					},
636
					["Right Leg"] = {
637
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
638
					},
639
					["Left Arm"] = {
640
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
641
					},
642
					["Right Arm"] = {
643
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
644
					},
645
				},
646
			},
647
		},
648
		[1.9] = {
649
			["HumanoidRootPart"] = {
650
				["Torso"] = {
651
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
652
					["Left Leg"] = {
653
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
654
					},
655
					["Right Leg"] = {
656
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
657
					},
658
					["Left Arm"] = {
659
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
660
					},
661
					["Right Arm"] = {
662
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
663
					},
664
				},
665
			},
666
		},
667
		[2] = {
668
			["HumanoidRootPart"] = {
669
				["Torso"] = {
670
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
671
					["Left Leg"] = {
672
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
673
					},
674
					["Right Leg"] = {
675
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
676
					},
677
					["Left Arm"] = {
678
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
679
					},
680
					["Right Arm"] = {
681
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
682
					},
683
				},
684
			},
685
		},
686
		[2.1] = {
687
			["HumanoidRootPart"] = {
688
				["Torso"] = {
689
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
690
					["Left Leg"] = {
691
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
692
					},
693
					["Right Leg"] = {
694
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
695
					},
696
					["Left Arm"] = {
697
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
698
					},
699
					["Right Arm"] = {
700
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
701
					},
702
				},
703
			},
704
		},
705
		[2.2] = {
706
			["HumanoidRootPart"] = {
707
				["Torso"] = {
708
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
709
					["Left Leg"] = {
710
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
711
					},
712
					["Right Leg"] = {
713
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
714
					},
715
					["Left Arm"] = {
716
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
717
					},
718
					["Right Arm"] = {
719
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
720
					},
721
				},
722
			},
723
		},
724
		[2.3] = {
725
			["HumanoidRootPart"] = {
726
				["Torso"] = {
727
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
728
					["Left Leg"] = {
729
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
730
					},
731
					["Right Leg"] = {
732
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
733
					},
734
					["Left Arm"] = {
735
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
736
					},
737
					["Right Arm"] = {
738
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
739
					},
740
				},
741
			},
742
		},
743
		[2.4] = {
744
			["HumanoidRootPart"] = {
745
				["Torso"] = {
746
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
747
					["Left Leg"] = {
748
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
749
					},
750
					["Right Leg"] = {
751
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
752
					},
753
					["Left Arm"] = {
754
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
755
					},
756
					["Right Arm"] = {
757
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
758
					},
759
				},
760
			},
761
		},
762
		[2.5] = {
763
			["HumanoidRootPart"] = {
764
				["Torso"] = {
765
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
766
					["Left Leg"] = {
767
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
768
					},
769
					["Right Leg"] = {
770
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
771
					},
772
					["Left Arm"] = {
773
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
774
					},
775
					["Right Arm"] = {
776
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
777
					},
778
				},
779
			},
780
		},
781
		[2.6] = {
782
			["HumanoidRootPart"] = {
783
				["Torso"] = {
784
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
785
					["Left Leg"] = {
786
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
787
					},
788
					["Right Leg"] = {
789
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
790
					},
791
					["Left Arm"] = {
792
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
793
					},
794
					["Right Arm"] = {
795
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
796
					},
797
				},
798
			},
799
		},
800
		[2.7] = {
801
			["HumanoidRootPart"] = {
802
				["Torso"] = {
803
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
804
					["Left Leg"] = {
805
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
806
					},
807
					["Right Leg"] = {
808
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
809
					},
810
					["Left Arm"] = {
811
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
812
					},
813
					["Right Arm"] = {
814
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
815
					},
816
				},
817
			},
818
		},
819
		[2.8] = {
820
			["HumanoidRootPart"] = {
821
				["Torso"] = {
822
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
823
					["Left Leg"] = {
824
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
825
					},
826
					["Right Leg"] = {
827
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
828
					},
829
					["Left Arm"] = {
830
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
831
					},
832
					["Right Arm"] = {
833
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
834
					},
835
				},
836
			},
837
		},
838
		[2.9] = {
839
			["HumanoidRootPart"] = {
840
				["Torso"] = {
841
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
842
					["Left Leg"] = {
843
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
844
					},
845
					["Right Leg"] = {
846
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
847
					},
848
					["Left Arm"] = {
849
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
850
					},
851
					["Right Arm"] = {
852
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
853
					},
854
				},
855
			},
856
		},
857
		[3] = {
858
			["HumanoidRootPart"] = {
859
				["Torso"] = {
860
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
861
					["Left Leg"] = {
862
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
863
					},
864
					["Right Leg"] = {
865
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
866
					},
867
					["Left Arm"] = {
868
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
869
					},
870
					["Right Arm"] = {
871
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
872
					},
873
				},
874
			},
875
		},
876
		[3.1] = {
877
			["HumanoidRootPart"] = {
878
				["Torso"] = {
879
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
880
					["Left Leg"] = {
881
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
882
					},
883
					["Right Leg"] = {
884
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
885
					},
886
					["Left Arm"] = {
887
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
888
					},
889
					["Right Arm"] = {
890
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
891
					},
892
				},
893
			},
894
		},
895
		[3.2] = {
896
			["HumanoidRootPart"] = {
897
				["Torso"] = {
898
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
899
					["Left Leg"] = {
900
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
901
					},
902
					["Right Leg"] = {
903
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
904
					},
905
					["Left Arm"] = {
906
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
907
					},
908
					["Right Arm"] = {
909
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
910
					},
911
				},
912
			},
913
		},
914
		[3.3] = {
915
			["HumanoidRootPart"] = {
916
				["Torso"] = {
917
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
918
					["Left Leg"] = {
919
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
920
					},
921
					["Right Leg"] = {
922
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
923
					},
924
					["Left Arm"] = {
925
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
926
					},
927
					["Right Arm"] = {
928
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
929
					},
930
					["Head"] = {
931
					},
932
				},
933
			},
934
		},
935
		[3.35] = {
936
			["Torso"] = {
937
				["Left Arm"] = {
938
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
939
				},
940
				["Right Arm"] = {
941
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
942
				},
943
			},
944
		},
945
		[3.4] = {
946
			["HumanoidRootPart"] = {
947
				["Torso"] = {
948
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
949
					["Left Leg"] = {
950
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
951
					},
952
					["Right Leg"] = {
953
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
954
					},
955
					["Left Arm"] = {
956
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
957
					},
958
					["Right Arm"] = {
959
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
960
					},
961
				},
962
			},
963
		},
964
		[3.5] = {
965
			["HumanoidRootPart"] = {
966
				["Torso"] = {
967
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
968
					["Left Leg"] = {
969
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
970
					},
971
					["Right Leg"] = {
972
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
973
					},
974
					["Left Arm"] = {
975
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
976
					},
977
					["Right Arm"] = {
978
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
979
					},
980
				},
981
			},
982
		},
983
		[3.6] = {
984
			["HumanoidRootPart"] = {
985
				["Torso"] = {
986
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
987
					["Left Leg"] = {
988
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
989
					},
990
					["Right Leg"] = {
991
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
992
					},
993
					["Left Arm"] = {
994
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
995
					},
996
					["Right Arm"] = {
997
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
998
					},
999
				},
1000
			},
1001
		},
1002
		[3.7] = {
1003
			["HumanoidRootPart"] = {
1004
				["Torso"] = {
1005
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
1006
					["Left Leg"] = {
1007
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
1008
					},
1009
					["Right Leg"] = {
1010
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1011
					},
1012
					["Left Arm"] = {
1013
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1014
					},
1015
					["Right Arm"] = {
1016
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1017
					},
1018
				},
1019
			},
1020
		},
1021
		[3.8] = {
1022
			["HumanoidRootPart"] = {
1023
				["Torso"] = {
1024
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1025
					["Left Leg"] = {
1026
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1027
					},
1028
					["Right Leg"] = {
1029
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1030
					},
1031
					["Left Arm"] = {
1032
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1033
					},
1034
					["Right Arm"] = {
1035
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1036
					},
1037
				},
1038
			},
1039
		},
1040
		[3.9] = {
1041
			["HumanoidRootPart"] = {
1042
				["Torso"] = {
1043
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1044
					["Left Leg"] = {
1045
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1046
					},
1047
					["Right Leg"] = {
1048
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1049
					},
1050
					["Left Arm"] = {
1051
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1052
					},
1053
					["Right Arm"] = {
1054
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1055
					},
1056
				},
1057
			},
1058
		},
1059
		[4] = {
1060
			["HumanoidRootPart"] = {
1061
				["Torso"] = {
1062
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1063
					["Left Leg"] = {
1064
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1065
					},
1066
					["Right Leg"] = {
1067
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1068
					},
1069
					["Left Arm"] = {
1070
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1071
					},
1072
					["Right Arm"] = {
1073
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1074
					},
1075
				},
1076
			},
1077
		},
1078
		[4.1] = {
1079
			["HumanoidRootPart"] = {
1080
				["Torso"] = {
1081
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1082
					["Left Leg"] = {
1083
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1084
					},
1085
					["Right Leg"] = {
1086
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1087
					},
1088
					["Left Arm"] = {
1089
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1090
					},
1091
					["Right Arm"] = {
1092
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1093
					},
1094
				},
1095
			},
1096
		},
1097
		[4.2] = {
1098
			["HumanoidRootPart"] = {
1099
				["Torso"] = {
1100
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1101
					["Left Leg"] = {
1102
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1103
					},
1104
					["Right Leg"] = {
1105
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1106
					},
1107
					["Left Arm"] = {
1108
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1109
					},
1110
					["Right Arm"] = {
1111
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1112
					},
1113
				},
1114
			},
1115
		},
1116
		[4.3] = {
1117
			["HumanoidRootPart"] = {
1118
				["Torso"] = {
1119
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1120
					["Left Leg"] = {
1121
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1122
					},
1123
					["Right Leg"] = {
1124
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1125
					},
1126
					["Left Arm"] = {
1127
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1128
					},
1129
					["Right Arm"] = {
1130
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1131
					},
1132
				},
1133
			},
1134
		},
1135
		[4.4] = {
1136
			["HumanoidRootPart"] = {
1137
				["Torso"] = {
1138
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1139
					["Left Leg"] = {
1140
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1141
					},
1142
					["Right Leg"] = {
1143
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1144
					},
1145
					["Left Arm"] = {
1146
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1147
					},
1148
					["Right Arm"] = {
1149
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1150
					},
1151
				},
1152
			},
1153
		},
1154
		[4.5] = {
1155
			["HumanoidRootPart"] = {
1156
				["Torso"] = {
1157
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1158
					["Left Leg"] = {
1159
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1160
					},
1161
					["Right Leg"] = {
1162
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1163
					},
1164
					["Left Arm"] = {
1165
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1166
					},
1167
					["Right Arm"] = {
1168
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1169
					},
1170
				},
1171
			},
1172
		},
1173
		[4.6] = {
1174
			["HumanoidRootPart"] = {
1175
				["Torso"] = {
1176
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1177
					["Left Leg"] = {
1178
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1179
					},
1180
					["Right Leg"] = {
1181
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1182
					},
1183
					["Left Arm"] = {
1184
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1185
					},
1186
					["Right Arm"] = {
1187
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1188
					},
1189
				},
1190
			},
1191
		},
1192
		[4.7] = {
1193
			["HumanoidRootPart"] = {
1194
				["Torso"] = {
1195
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1196
					["Left Leg"] = {
1197
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1198
					},
1199
					["Right Leg"] = {
1200
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1201
					},
1202
					["Left Arm"] = {
1203
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1204
					},
1205
					["Right Arm"] = {
1206
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1207
					},
1208
				},
1209
			},
1210
		},
1211
		[4.8] = {
1212
			["HumanoidRootPart"] = {
1213
				["Torso"] = {
1214
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1215
					["Left Leg"] = {
1216
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1217
					},
1218
					["Right Leg"] = {
1219
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1220
					},
1221
					["Left Arm"] = {
1222
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1223
					},
1224
					["Right Arm"] = {
1225
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1226
					},
1227
				},
1228
			},
1229
		},
1230
		[4.9] = {
1231
			["HumanoidRootPart"] = {
1232
				["Torso"] = {
1233
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1234
					["Left Leg"] = {
1235
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1236
					},
1237
					["Right Leg"] = {
1238
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1239
					},
1240
					["Left Arm"] = {
1241
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1242
					},
1243
					["Right Arm"] = {
1244
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1245
					},
1246
				},
1247
			},
1248
		},
1249
		[5] = {
1250
			["HumanoidRootPart"] = {
1251
				["Torso"] = {
1252
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1253
					["Left Leg"] = {
1254
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1255
					},
1256
					["Right Leg"] = {
1257
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1258
					},
1259
					["Left Arm"] = {
1260
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1261
					},
1262
					["Right Arm"] = {
1263
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1264
					},
1265
				},
1266
			},
1267
		},
1268
		[5.1] = {
1269
			["HumanoidRootPart"] = {
1270
				["Torso"] = {
1271
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1272
					["Left Leg"] = {
1273
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1274
					},
1275
					["Right Leg"] = {
1276
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1277
					},
1278
					["Left Arm"] = {
1279
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1280
					},
1281
					["Right Arm"] = {
1282
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1283
					},
1284
				},
1285
			},
1286
		},
1287
		[5.2] = {
1288
			["HumanoidRootPart"] = {
1289
				["Torso"] = {
1290
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1291
					["Left Leg"] = {
1292
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1293
					},
1294
					["Right Leg"] = {
1295
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1296
					},
1297
					["Left Arm"] = {
1298
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1299
					},
1300
					["Right Arm"] = {
1301
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1302
					},
1303
				},
1304
			},
1305
		},
1306
		[5.3] = {
1307
			["HumanoidRootPart"] = {
1308
				["Torso"] = {
1309
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1310
					["Left Leg"] = {
1311
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1312
					},
1313
					["Right Leg"] = {
1314
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1315
					},
1316
					["Left Arm"] = {
1317
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1318
					},
1319
					["Right Arm"] = {
1320
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1321
					},
1322
				},
1323
			},
1324
		},
1325
		[5.4] = {
1326
			["HumanoidRootPart"] = {
1327
				["Torso"] = {
1328
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1329
					["Left Leg"] = {
1330
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1331
					},
1332
					["Right Leg"] = {
1333
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1334
					},
1335
					["Left Arm"] = {
1336
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1337
					},
1338
					["Right Arm"] = {
1339
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1340
					},
1341
				},
1342
			},
1343
		},
1344
		[5.5] = {
1345
			["HumanoidRootPart"] = {
1346
				["Torso"] = {
1347
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1348
					["Left Leg"] = {
1349
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1350
					},
1351
					["Right Leg"] = {
1352
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1353
					},
1354
					["Left Arm"] = {
1355
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1356
					},
1357
					["Right Arm"] = {
1358
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1359
					},
1360
				},
1361
			},
1362
		},
1363
		[5.6] = {
1364
			["HumanoidRootPart"] = {
1365
				["Torso"] = {
1366
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1367
					["Left Leg"] = {
1368
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1369
					},
1370
					["Right Leg"] = {
1371
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1372
					},
1373
					["Left Arm"] = {
1374
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1375
					},
1376
					["Right Arm"] = {
1377
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1378
					},
1379
				},
1380
			},
1381
		},
1382
		[5.7] = {
1383
			["HumanoidRootPart"] = {
1384
				["Torso"] = {
1385
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1386
					["Left Leg"] = {
1387
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1388
					},
1389
					["Right Leg"] = {
1390
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1391
					},
1392
					["Left Arm"] = {
1393
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1394
					},
1395
					["Right Arm"] = {
1396
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1397
					},
1398
				},
1399
			},
1400
		},
1401
		[5.8] = {
1402
			["HumanoidRootPart"] = {
1403
				["Torso"] = {
1404
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1405
					["Left Leg"] = {
1406
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1407
					},
1408
					["Right Leg"] = {
1409
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1410
					},
1411
					["Left Arm"] = {
1412
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1413
					},
1414
					["Right Arm"] = {
1415
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1416
					},
1417
				},
1418
			},
1419
		},
1420
		[5.9] = {
1421
			["HumanoidRootPart"] = {
1422
				["Torso"] = {
1423
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1424
					["Left Leg"] = {
1425
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1426
					},
1427
					["Right Leg"] = {
1428
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1429
					},
1430
					["Left Arm"] = {
1431
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1432
					},
1433
					["Right Arm"] = {
1434
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1435
					},
1436
				},
1437
			},
1438
		},
1439
		[6] = {
1440
			["HumanoidRootPart"] = {
1441
				["Torso"] = {
1442
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1443
					["Left Leg"] = {
1444
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1445
					},
1446
					["Right Leg"] = {
1447
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1448
					},
1449
					["Left Arm"] = {
1450
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1451
					},
1452
					["Right Arm"] = {
1453
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1454
					},
1455
				},
1456
			},
1457
		},
1458
		[6.1] = {
1459
			["HumanoidRootPart"] = {
1460
				["Torso"] = {
1461
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1462
					["Left Leg"] = {
1463
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1464
					},
1465
					["Right Leg"] = {
1466
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1467
					},
1468
					["Left Arm"] = {
1469
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1470
					},
1471
					["Right Arm"] = {
1472
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1473
					},
1474
				},
1475
			},
1476
		},
1477
		[6.2] = {
1478
			["HumanoidRootPart"] = {
1479
				["Torso"] = {
1480
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1481
					["Left Leg"] = {
1482
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1483
					},
1484
					["Right Leg"] = {
1485
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1486
					},
1487
					["Left Arm"] = {
1488
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1489
					},
1490
					["Right Arm"] = {
1491
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1492
					},
1493
				},
1494
			},
1495
		},
1496
		[6.3] = {
1497
			["HumanoidRootPart"] = {
1498
				["Torso"] = {
1499
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1500
					["Left Leg"] = {
1501
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1502
					},
1503
					["Right Leg"] = {
1504
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1505
					},
1506
					["Left Arm"] = {
1507
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1508
					},
1509
					["Right Arm"] = {
1510
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1511
					},
1512
				},
1513
			},
1514
		},
1515
		[6.4] = {
1516
			["HumanoidRootPart"] = {
1517
				["Torso"] = {
1518
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1519
					["Left Leg"] = {
1520
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1521
					},
1522
					["Right Leg"] = {
1523
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1524
					},
1525
					["Left Arm"] = {
1526
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1527
					},
1528
					["Right Arm"] = {
1529
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1530
					},
1531
				},
1532
			},
1533
		},
1534
		[6.5] = {
1535
			["HumanoidRootPart"] = {
1536
				["Torso"] = {
1537
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1538
					["Left Leg"] = {
1539
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1540
					},
1541
					["Right Leg"] = {
1542
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1543
					},
1544
					["Left Arm"] = {
1545
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1546
					},
1547
					["Right Arm"] = {
1548
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1549
					},
1550
				},
1551
			},
1552
		},
1553
	}
1554
}
1555
1556
local number=0
1557
1558
LastTimeSetTotal=0
1559
local savec0 = {}
1560
1561
1562
GetAnimCF = function(limb,Time)
1563
	
1564
local GA = nil
1565
	coroutine.resume(coroutine.create(function()
1566
1567
if limb == "Torso" then
1568
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1569
else
1570
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1571
1572
end
1573
end))
1574
return GA
1575
end
1576
1577
1578
1579
local model = nil
1580
if owner ~= nil then 
1581
model = owner.Character
1582
else
1583
model = game:GetService("Players").localPlayer.Character
1584
end
1585
function GatherAllInstances(Parent)
1586
	local Instances = {}
1587
	local function GatherInstances(Parent)
1588
		for i, v in pairs(Parent:GetChildren()) do
1589
			GatherInstances(v)
1590
			table.insert(Instances, v)
1591
		end
1592
	end
1593
	GatherInstances(Parent)
1594
	return Instances
1595
end
1596
1597
1598
1599
1600
for i, v in pairs(GatherAllInstances(model)) do
1601
if v:IsA("BasePart") then 
1602
for i, v2 in pairs(GatherAllInstances(model)) do
1603
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1604
1605
local saveCF = v2.C0
1606
table.insert(savec0,{v2.Name,saveCF})
1607
1608
end
1609
end
1610
end end
1611
1612
1613
1614
1615
RunAnim = function(Time)
1616
1617
1618
1619
1620
1621
	
1622
local speed = Time-LastTimeSetTotal
1623
1624
speed = speed*AnimationSpeed
1625
LastTimeSetTotal = Time	
1626
	
1627
	
1628
	
1629
	local doing = true
1630
	
1631
	coroutine.resume(coroutine.create(function()
1632
for i, v in pairs(GatherAllInstances(model)) do
1633
if v:IsA("BasePart") then 
1634
for i, v2 in pairs(GatherAllInstances(model)) do
1635
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1636
1637
--print(v.Name)
1638
local GotAnim = GetAnimCF(v.Name,Time)
1639
--print(GotAnim)
1640
local saveCF = nil
1641
	 for i,v3 in pairs(savec0) do 
1642
		if v2.name == v3[1] then
1643
			saveCF = v3[2]
1644
		end
1645
	end
1646
1647
--print(saveCF)
1648
1649
if GotAnim ~= nil and saveCF ~= nil then
1650
	
1651
	
1652
	coroutine.resume(coroutine.create(function()
1653
while doing == true do
1654
	swait()
1655
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1656
end
1657
1658
end))
1659
--v2.C0 = saveCF*GotAnim 
1660
1661
1662
end
1663
1664
	end
1665
1666
end
1667
end end
1668
1669
1670
end))
1671
wait(speed)
1672
doing = false
1673
end
1674
while true do
1675
RunAnim(0)	
1676
RunAnim(0.1)	
1677
RunAnim(0.2)
1678
RunAnim(0.3)
1679
RunAnim(0.4)
1680
RunAnim(0.5)
1681
RunAnim(0.6)
1682
RunAnim(0.7)
1683
RunAnim(0.8)
1684
RunAnim(0.9)
1685
RunAnim(1)
1686
-----------
1687
RunAnim(1.1)	
1688
RunAnim(1.15)
1689
RunAnim(1.2)	
1690
RunAnim(1.3)
1691
RunAnim(1.35)
1692
RunAnim(1.4)
1693
RunAnim(1.45)
1694
RunAnim(1.5)
1695
RunAnim(1.6)
1696
RunAnim(1.7)
1697
RunAnim(1.8)
1698
RunAnim(1.9)
1699
RunAnim(2)
1700
-----------
1701
1702
RunAnim(2.1)	
1703
RunAnim(2.2)
1704
RunAnim(2.3)
1705
RunAnim(2.4)
1706
RunAnim(2.5)
1707
RunAnim(2.6)
1708
RunAnim(2.7)
1709
RunAnim(2.8)
1710
RunAnim(2.9)
1711
RunAnim(3)
1712
-----------
1713
1714
RunAnim(3.1)	
1715
RunAnim(3.2)
1716
RunAnim(3.3)
1717
RunAnim(3.35)
1718
RunAnim(3.4)
1719
RunAnim(3.5)
1720
RunAnim(3.6)
1721
RunAnim(3.7)
1722
RunAnim(3.8)
1723
RunAnim(3.9)
1724
RunAnim(4)
1725
-----------
1726
1727
RunAnim(4.1)	
1728
RunAnim(4.2)
1729
RunAnim(4.3)
1730
RunAnim(4.4)
1731
RunAnim(4.5)
1732
RunAnim(4.6)
1733
RunAnim(4.7)
1734
RunAnim(4.8)
1735
RunAnim(4.9)
1736
RunAnim(5)
1737
-----------
1738
1739
RunAnim(5.1)	
1740
RunAnim(5.2)
1741
RunAnim(5.3)
1742
RunAnim(5.4)
1743
RunAnim(5.5)
1744
RunAnim(5.6)
1745
RunAnim(5.7)
1746
RunAnim(5.8)
1747
RunAnim(5.9)
1748
RunAnim(6)
1749
-----------
1750
	
1751
RunAnim(6.1)	
1752
RunAnim(6.2)
1753
RunAnim(6.3)
1754
RunAnim(6.4)
1755
RunAnim(6.5)
1756
LastTimeSetTotal = .1
1757
	Humanoid.MaxHealth = "inf"
1758
	Humanoid.Health = "inf"
1759
 	sick.SoundId = "rbxassetid://1881895904"
1760
	sick.Looped = true
1761
	sick.Pitch = 1
1762
	sick.Volume = 10
1763
	sick:Resume()
1764
	sick.Parent = Torso
1765
         refit()
1766
end
1767
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)