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oratmkmsgewegwegwe

Apr 7th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. print("animated by p00tp0t, converted and fixed by 123jl123")
  84. warn("refit function (anti-death) and music added by adam222334II")
  85. ArtificialHB = Instance.new("BindableEvent", script)
  86. ArtificialHB.Name = "Heartbeat"
  87. script:WaitForChild("Heartbeat")
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. local Player = game:GetService("Players").LocalPlayer
  110. local gui = Instance.new("BillboardGui", Player.Character.Head)
  111. gui.Adornee = gui.Parent
  112. local text = Instance.new("TextLabel", gui)
  113. text.Size = UDim2.new(0.5, 0, 0.05)
  114. gui.StudsOffSet = Vector3.new(0, 4, 0)
  115. text.BackgroundColor3 = Color3.new(0/255, 0/255, 0/255)
  116. text.TextColor3 = Color3.new(255/255, 255/255, 255/255)
  117. text.Font = "SourceSansLight"
  118. text.FontSize = "Size18"
  119. text.Text = "orange juice fortnight.... 😳😳😳😳😳 "
  120.  
  121.  
  122. Character = Player.Character
  123. Humanoid = Character.Humanoid
  124.  
  125. local BODY = {}
  126. for _, c in pairs(Character:GetDescendants()) do
  127. if c:IsA("BasePart") and c.Name ~= "Handle" then
  128. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  129. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  130. end
  131. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  132. elseif c:IsA("JointInstance") then
  133. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  134. end
  135. end
  136.  
  137. function refit()
  138. Character.Parent = workspace
  139. for e = 1, #BODY do
  140. if BODY[e] ~= nil then
  141. local STUFF = BODY[e]
  142. local PART = STUFF[1]
  143. local PARENT = STUFF[2]
  144. local MATERIAL = STUFF[3]
  145. local COLOR = STUFF[4]
  146. local TRANSPARENCY = STUFF[5]
  147. --local SIZE = STUFF[6]
  148. local NAME = STUFF[7]
  149. if PART.ClassName == "Part" and PART ~= RootPart then
  150. PART.Material = MATERIAL
  151. PART.Transparency = TRANSPARENCY
  152. PART.Name = NAME
  153. end
  154. if PART.Parent ~= PARENT then
  155. Humanoid:remove()
  156. PART.Parent = PARENT
  157. Humanoid = IT("Humanoid",Character)
  158. end
  159. end
  160. end
  161. end
  162.  
  163. Humanoid.Died:connect(function()
  164. refit()
  165. end)
  166.  
  167. Player = owner
  168. PlayerGui = Player.PlayerGui
  169. Cam = workspace.CurrentCamera
  170. Backpack = Player.Backpack
  171. Character = Player.Character
  172. Humanoid = Character.Humanoid
  173. RootPart = Character["HumanoidRootPart"]
  174. Torso = Character["Torso"]
  175. Head = Character["Head"]
  176. RightArm = Character["Right Arm"]
  177. LeftArm = Character["Left Arm"]
  178. RightLeg = Character["Right Leg"]
  179. LeftLeg = Character["Left Leg"]
  180. RootJoint = RootPart["RootJoint"]
  181. Neck = Torso["Neck"]
  182. RightShoulder = Torso["Right Shoulder"]
  183. LeftShoulder = Torso["Left Shoulder"]
  184. RightHip = Torso["Right Hip"]
  185. LeftHip = Torso["Left Hip"]
  186. local sick = Instance.new("Sound",Torso)
  187.  
  188. IT = Instance.new
  189. CF = CFrame.new
  190. VT = Vector3.new
  191. RAD = math.rad
  192. C3 = Color3.new
  193. UD2 = UDim2.new
  194. BRICKC = BrickColor.new
  195. ANGLES = CFrame.Angles
  196. EULER = CFrame.fromEulerAnglesXYZ
  197. COS = math.cos
  198. ACOS = math.acos
  199. SIN = math.sin
  200. ASIN = math.asin
  201. ABS = math.abs
  202. MRANDOM = math.random
  203. FLOOR = math.floor
  204.  
  205. local Speed = 0.1
  206. AnimationSpeed=.8
  207. SmoothTime=2
  208.  
  209. function swait(num)
  210. if num==0 or num==nil then
  211. --if Stagger.Value==false or Stun.Value<=100 then
  212. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  213. script.Heartbeat.Event:wait()
  214. --end
  215. else
  216. for i=0,num do
  217. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  218. script.Heartbeat.Event:wait()
  219. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  220. break
  221. end]]
  222. end
  223. end
  224. end
  225. script:WaitForChild("Heartbeat")
  226.  
  227. frame = 1/60
  228. tf = 0
  229. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  230. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  231. lastframe = tick()
  232. script.Heartbeat:Fire() --ayy lmao
  233.  
  234. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  235. tf = tf + s
  236. if tf >= frame then
  237. if allowframeloss then
  238. script.Heartbeat:Fire()
  239. lastframe=tick()
  240. else
  241. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  242. for i=1, math.floor(tf/frame) do
  243. script.Heartbeat:Fire()
  244. end
  245. lastframe=tick()
  246. end
  247. if tossremainder then
  248. tf = 0
  249. else
  250. tf = tf - frame * math.floor(tf/frame)
  251. end
  252. end
  253. end)
  254.  
  255. Anim = {
  256. Properties = {
  257. Looping = true,
  258. Priority = Enum.AnimationPriority.Core
  259. },
  260. Keyframes = {
  261. [0] = {
  262. ["HumanoidRootPart"] = {
  263. ["Torso"] = {
  264. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  265. ["Left Leg"] = {
  266. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  267. },
  268. ["Right Leg"] = {
  269. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  270. },
  271. ["Left Arm"] = {
  272. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  273. },
  274. ["Right Arm"] = {
  275. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  276. },
  277. ["Head"] = {
  278. },
  279. },
  280. },
  281. },
  282. [0.1] = {
  283. ["HumanoidRootPart"] = {
  284. ["Torso"] = {
  285. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  286. ["Left Leg"] = {
  287. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  288. },
  289. ["Right Leg"] = {
  290. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  291. },
  292. ["Left Arm"] = {
  293. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  294. },
  295. ["Right Arm"] = {
  296. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  297. },
  298. },
  299. },
  300. },
  301. [0.2] = {
  302. ["HumanoidRootPart"] = {
  303. ["Torso"] = {
  304. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  305. ["Left Leg"] = {
  306. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  307. },
  308. ["Right Leg"] = {
  309. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  310. },
  311. ["Left Arm"] = {
  312. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  313. },
  314. ["Right Arm"] = {
  315. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  316. },
  317. },
  318. },
  319. },
  320. [0.3] = {
  321. ["HumanoidRootPart"] = {
  322. ["Torso"] = {
  323. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  324. ["Left Leg"] = {
  325. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  326. },
  327. ["Right Leg"] = {
  328. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  329. },
  330. ["Left Arm"] = {
  331. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  332. },
  333. ["Right Arm"] = {
  334. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  335. },
  336. },
  337. },
  338. },
  339. [0.4] = {
  340. ["HumanoidRootPart"] = {
  341. ["Torso"] = {
  342. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  343. ["Left Leg"] = {
  344. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  345. },
  346. ["Right Leg"] = {
  347. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  348. },
  349. ["Left Arm"] = {
  350. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  351. },
  352. ["Right Arm"] = {
  353. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  354. },
  355. },
  356. },
  357. },
  358. [0.5] = {
  359. ["HumanoidRootPart"] = {
  360. ["Torso"] = {
  361. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  362. ["Left Leg"] = {
  363. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  364. },
  365. ["Right Leg"] = {
  366. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  367. },
  368. ["Left Arm"] = {
  369. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  370. },
  371. ["Right Arm"] = {
  372. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  373. },
  374. },
  375. },
  376. },
  377. [0.6] = {
  378. ["HumanoidRootPart"] = {
  379. ["Torso"] = {
  380. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  381. ["Left Leg"] = {
  382. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  383. },
  384. ["Right Leg"] = {
  385. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  386. },
  387. ["Left Arm"] = {
  388. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  389. },
  390. ["Right Arm"] = {
  391. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  392. },
  393. },
  394. },
  395. },
  396. [0.7] = {
  397. ["HumanoidRootPart"] = {
  398. ["Torso"] = {
  399. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  400. ["Left Leg"] = {
  401. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  402. },
  403. ["Right Leg"] = {
  404. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  405. },
  406. ["Left Arm"] = {
  407. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  408. },
  409. ["Right Arm"] = {
  410. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  411. },
  412. },
  413. },
  414. },
  415. [0.8] = {
  416. ["HumanoidRootPart"] = {
  417. ["Torso"] = {
  418. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  419. ["Left Leg"] = {
  420. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  421. },
  422. ["Left Arm"] = {
  423. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  424. },
  425. ["Right Arm"] = {
  426. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  427. },
  428. },
  429. },
  430. },
  431. [0.9] = {
  432. ["HumanoidRootPart"] = {
  433. ["Torso"] = {
  434. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  435. ["Left Leg"] = {
  436. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  437. },
  438. ["Right Leg"] = {
  439. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  440. },
  441. ["Left Arm"] = {
  442. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  443. },
  444. ["Right Arm"] = {
  445. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  446. },
  447. },
  448. },
  449. },
  450. [1] = {
  451. ["HumanoidRootPart"] = {
  452. ["Torso"] = {
  453. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  454. ["Left Leg"] = {
  455. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  456. },
  457. ["Right Leg"] = {
  458. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  459. },
  460. ["Left Arm"] = {
  461. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  462. },
  463. ["Right Arm"] = {
  464. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  465. },
  466. },
  467. },
  468. },
  469. [1.1] = {
  470. ["HumanoidRootPart"] = {
  471. ["Torso"] = {
  472. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  473. ["Left Leg"] = {
  474. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  475. },
  476. ["Right Leg"] = {
  477. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  478. },
  479. ["Left Arm"] = {
  480. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  481. },
  482. ["Right Arm"] = {
  483. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  484. },
  485. },
  486. },
  487. },
  488. [1.15] = {
  489. ["Torso"] = {
  490. ["Right Arm"] = {
  491. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  492. },
  493. },
  494. },
  495. [1.2] = {
  496. ["HumanoidRootPart"] = {
  497. ["Torso"] = {
  498. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  499. ["Left Leg"] = {
  500. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  501. },
  502. ["Right Leg"] = {
  503. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  504. },
  505. ["Left Arm"] = {
  506. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  507. },
  508. ["Right Arm"] = {
  509. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  510. },
  511. },
  512. },
  513. },
  514. [1.3] = {
  515. ["HumanoidRootPart"] = {
  516. ["Torso"] = {
  517. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  518. ["Left Leg"] = {
  519. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  520. },
  521. ["Right Leg"] = {
  522. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  523. },
  524. ["Left Arm"] = {
  525. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  526. },
  527. ["Right Arm"] = {
  528. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  529. },
  530. },
  531. },
  532. },
  533. [1.35] = {
  534. ["Torso"] = {
  535. ["Left Leg"] = {
  536. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  537. },
  538. ["Left Arm"] = {
  539. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  540. },
  541. ["Right Arm"] = {
  542. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  543. },
  544. },
  545. },
  546. [1.4] = {
  547. ["HumanoidRootPart"] = {
  548. ["Torso"] = {
  549. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  550. ["Left Leg"] = {
  551. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  552. },
  553. ["Right Leg"] = {
  554. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  555. },
  556. ["Left Arm"] = {
  557. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  558. },
  559. ["Right Arm"] = {
  560. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  561. },
  562. },
  563. },
  564. },
  565. [1.45] = {
  566. ["Torso"] = {
  567. ["Left Arm"] = {
  568. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  569. },
  570. },
  571. },
  572. [1.5] = {
  573. ["HumanoidRootPart"] = {
  574. ["Torso"] = {
  575. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  576. ["Left Leg"] = {
  577. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  578. },
  579. ["Right Leg"] = {
  580. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  581. },
  582. ["Left Arm"] = {
  583. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  584. },
  585. ["Right Arm"] = {
  586. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  587. },
  588. },
  589. },
  590. },
  591. [1.6] = {
  592. ["HumanoidRootPart"] = {
  593. ["Torso"] = {
  594. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  595. ["Left Leg"] = {
  596. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  597. },
  598. ["Right Leg"] = {
  599. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  600. },
  601. ["Left Arm"] = {
  602. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  603. },
  604. ["Right Arm"] = {
  605. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  606. },
  607. },
  608. },
  609. },
  610. [1.7] = {
  611. ["HumanoidRootPart"] = {
  612. ["Torso"] = {
  613. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  614. ["Left Leg"] = {
  615. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  616. },
  617. ["Right Leg"] = {
  618. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  619. },
  620. ["Left Arm"] = {
  621. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  622. },
  623. ["Right Arm"] = {
  624. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  625. },
  626. },
  627. },
  628. },
  629. [1.8] = {
  630. ["HumanoidRootPart"] = {
  631. ["Torso"] = {
  632. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  633. ["Left Leg"] = {
  634. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  635. },
  636. ["Right Leg"] = {
  637. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  638. },
  639. ["Left Arm"] = {
  640. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  641. },
  642. ["Right Arm"] = {
  643. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  644. },
  645. },
  646. },
  647. },
  648. [1.9] = {
  649. ["HumanoidRootPart"] = {
  650. ["Torso"] = {
  651. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  652. ["Left Leg"] = {
  653. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  654. },
  655. ["Right Leg"] = {
  656. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  657. },
  658. ["Left Arm"] = {
  659. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  660. },
  661. ["Right Arm"] = {
  662. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  663. },
  664. },
  665. },
  666. },
  667. [2] = {
  668. ["HumanoidRootPart"] = {
  669. ["Torso"] = {
  670. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  671. ["Left Leg"] = {
  672. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  673. },
  674. ["Right Leg"] = {
  675. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  676. },
  677. ["Left Arm"] = {
  678. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  679. },
  680. ["Right Arm"] = {
  681. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  682. },
  683. },
  684. },
  685. },
  686. [2.1] = {
  687. ["HumanoidRootPart"] = {
  688. ["Torso"] = {
  689. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  690. ["Left Leg"] = {
  691. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  692. },
  693. ["Right Leg"] = {
  694. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  695. },
  696. ["Left Arm"] = {
  697. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  698. },
  699. ["Right Arm"] = {
  700. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  701. },
  702. },
  703. },
  704. },
  705. [2.2] = {
  706. ["HumanoidRootPart"] = {
  707. ["Torso"] = {
  708. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  709. ["Left Leg"] = {
  710. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  711. },
  712. ["Right Leg"] = {
  713. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  714. },
  715. ["Left Arm"] = {
  716. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  717. },
  718. ["Right Arm"] = {
  719. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  720. },
  721. },
  722. },
  723. },
  724. [2.3] = {
  725. ["HumanoidRootPart"] = {
  726. ["Torso"] = {
  727. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  728. ["Left Leg"] = {
  729. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  730. },
  731. ["Right Leg"] = {
  732. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  733. },
  734. ["Left Arm"] = {
  735. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  736. },
  737. ["Right Arm"] = {
  738. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  739. },
  740. },
  741. },
  742. },
  743. [2.4] = {
  744. ["HumanoidRootPart"] = {
  745. ["Torso"] = {
  746. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  747. ["Left Leg"] = {
  748. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  749. },
  750. ["Right Leg"] = {
  751. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  752. },
  753. ["Left Arm"] = {
  754. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  755. },
  756. ["Right Arm"] = {
  757. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  758. },
  759. },
  760. },
  761. },
  762. [2.5] = {
  763. ["HumanoidRootPart"] = {
  764. ["Torso"] = {
  765. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  766. ["Left Leg"] = {
  767. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  768. },
  769. ["Right Leg"] = {
  770. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  771. },
  772. ["Left Arm"] = {
  773. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  774. },
  775. ["Right Arm"] = {
  776. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  777. },
  778. },
  779. },
  780. },
  781. [2.6] = {
  782. ["HumanoidRootPart"] = {
  783. ["Torso"] = {
  784. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  785. ["Left Leg"] = {
  786. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  787. },
  788. ["Right Leg"] = {
  789. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  790. },
  791. ["Left Arm"] = {
  792. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  793. },
  794. ["Right Arm"] = {
  795. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  796. },
  797. },
  798. },
  799. },
  800. [2.7] = {
  801. ["HumanoidRootPart"] = {
  802. ["Torso"] = {
  803. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  804. ["Left Leg"] = {
  805. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  806. },
  807. ["Right Leg"] = {
  808. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  809. },
  810. ["Left Arm"] = {
  811. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  812. },
  813. ["Right Arm"] = {
  814. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  815. },
  816. },
  817. },
  818. },
  819. [2.8] = {
  820. ["HumanoidRootPart"] = {
  821. ["Torso"] = {
  822. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  823. ["Left Leg"] = {
  824. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  825. },
  826. ["Right Leg"] = {
  827. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  828. },
  829. ["Left Arm"] = {
  830. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  831. },
  832. ["Right Arm"] = {
  833. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  834. },
  835. },
  836. },
  837. },
  838. [2.9] = {
  839. ["HumanoidRootPart"] = {
  840. ["Torso"] = {
  841. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  842. ["Left Leg"] = {
  843. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  844. },
  845. ["Right Leg"] = {
  846. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  847. },
  848. ["Left Arm"] = {
  849. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  850. },
  851. ["Right Arm"] = {
  852. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  853. },
  854. },
  855. },
  856. },
  857. [3] = {
  858. ["HumanoidRootPart"] = {
  859. ["Torso"] = {
  860. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  861. ["Left Leg"] = {
  862. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  863. },
  864. ["Right Leg"] = {
  865. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  866. },
  867. ["Left Arm"] = {
  868. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  869. },
  870. ["Right Arm"] = {
  871. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  872. },
  873. },
  874. },
  875. },
  876. [3.1] = {
  877. ["HumanoidRootPart"] = {
  878. ["Torso"] = {
  879. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  880. ["Left Leg"] = {
  881. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  882. },
  883. ["Right Leg"] = {
  884. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  885. },
  886. ["Left Arm"] = {
  887. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  888. },
  889. ["Right Arm"] = {
  890. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  891. },
  892. },
  893. },
  894. },
  895. [3.2] = {
  896. ["HumanoidRootPart"] = {
  897. ["Torso"] = {
  898. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  899. ["Left Leg"] = {
  900. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  901. },
  902. ["Right Leg"] = {
  903. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  904. },
  905. ["Left Arm"] = {
  906. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  907. },
  908. ["Right Arm"] = {
  909. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  910. },
  911. },
  912. },
  913. },
  914. [3.3] = {
  915. ["HumanoidRootPart"] = {
  916. ["Torso"] = {
  917. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  918. ["Left Leg"] = {
  919. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  920. },
  921. ["Right Leg"] = {
  922. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  923. },
  924. ["Left Arm"] = {
  925. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  926. },
  927. ["Right Arm"] = {
  928. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  929. },
  930. ["Head"] = {
  931. },
  932. },
  933. },
  934. },
  935. [3.35] = {
  936. ["Torso"] = {
  937. ["Left Arm"] = {
  938. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  939. },
  940. ["Right Arm"] = {
  941. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  942. },
  943. },
  944. },
  945. [3.4] = {
  946. ["HumanoidRootPart"] = {
  947. ["Torso"] = {
  948. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  949. ["Left Leg"] = {
  950. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  951. },
  952. ["Right Leg"] = {
  953. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  954. },
  955. ["Left Arm"] = {
  956. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  957. },
  958. ["Right Arm"] = {
  959. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  960. },
  961. },
  962. },
  963. },
  964. [3.5] = {
  965. ["HumanoidRootPart"] = {
  966. ["Torso"] = {
  967. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  968. ["Left Leg"] = {
  969. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  970. },
  971. ["Right Leg"] = {
  972. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  973. },
  974. ["Left Arm"] = {
  975. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  976. },
  977. ["Right Arm"] = {
  978. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  979. },
  980. },
  981. },
  982. },
  983. [3.6] = {
  984. ["HumanoidRootPart"] = {
  985. ["Torso"] = {
  986. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  987. ["Left Leg"] = {
  988. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  989. },
  990. ["Right Leg"] = {
  991. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  992. },
  993. ["Left Arm"] = {
  994. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  995. },
  996. ["Right Arm"] = {
  997. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  998. },
  999. },
  1000. },
  1001. },
  1002. [3.7] = {
  1003. ["HumanoidRootPart"] = {
  1004. ["Torso"] = {
  1005. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1006. ["Left Leg"] = {
  1007. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1008. },
  1009. ["Right Leg"] = {
  1010. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1011. },
  1012. ["Left Arm"] = {
  1013. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1014. },
  1015. ["Right Arm"] = {
  1016. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1017. },
  1018. },
  1019. },
  1020. },
  1021. [3.8] = {
  1022. ["HumanoidRootPart"] = {
  1023. ["Torso"] = {
  1024. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1025. ["Left Leg"] = {
  1026. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1027. },
  1028. ["Right Leg"] = {
  1029. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1030. },
  1031. ["Left Arm"] = {
  1032. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1033. },
  1034. ["Right Arm"] = {
  1035. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1036. },
  1037. },
  1038. },
  1039. },
  1040. [3.9] = {
  1041. ["HumanoidRootPart"] = {
  1042. ["Torso"] = {
  1043. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1044. ["Left Leg"] = {
  1045. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1046. },
  1047. ["Right Leg"] = {
  1048. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1049. },
  1050. ["Left Arm"] = {
  1051. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1052. },
  1053. ["Right Arm"] = {
  1054. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1055. },
  1056. },
  1057. },
  1058. },
  1059. [4] = {
  1060. ["HumanoidRootPart"] = {
  1061. ["Torso"] = {
  1062. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1063. ["Left Leg"] = {
  1064. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1065. },
  1066. ["Right Leg"] = {
  1067. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1068. },
  1069. ["Left Arm"] = {
  1070. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1071. },
  1072. ["Right Arm"] = {
  1073. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1074. },
  1075. },
  1076. },
  1077. },
  1078. [4.1] = {
  1079. ["HumanoidRootPart"] = {
  1080. ["Torso"] = {
  1081. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1082. ["Left Leg"] = {
  1083. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1084. },
  1085. ["Right Leg"] = {
  1086. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1087. },
  1088. ["Left Arm"] = {
  1089. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1090. },
  1091. ["Right Arm"] = {
  1092. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1093. },
  1094. },
  1095. },
  1096. },
  1097. [4.2] = {
  1098. ["HumanoidRootPart"] = {
  1099. ["Torso"] = {
  1100. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1101. ["Left Leg"] = {
  1102. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1103. },
  1104. ["Right Leg"] = {
  1105. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1106. },
  1107. ["Left Arm"] = {
  1108. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1109. },
  1110. ["Right Arm"] = {
  1111. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1112. },
  1113. },
  1114. },
  1115. },
  1116. [4.3] = {
  1117. ["HumanoidRootPart"] = {
  1118. ["Torso"] = {
  1119. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1120. ["Left Leg"] = {
  1121. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1122. },
  1123. ["Right Leg"] = {
  1124. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1125. },
  1126. ["Left Arm"] = {
  1127. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1128. },
  1129. ["Right Arm"] = {
  1130. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1131. },
  1132. },
  1133. },
  1134. },
  1135. [4.4] = {
  1136. ["HumanoidRootPart"] = {
  1137. ["Torso"] = {
  1138. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1139. ["Left Leg"] = {
  1140. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1141. },
  1142. ["Right Leg"] = {
  1143. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1144. },
  1145. ["Left Arm"] = {
  1146. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1147. },
  1148. ["Right Arm"] = {
  1149. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1150. },
  1151. },
  1152. },
  1153. },
  1154. [4.5] = {
  1155. ["HumanoidRootPart"] = {
  1156. ["Torso"] = {
  1157. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1158. ["Left Leg"] = {
  1159. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1160. },
  1161. ["Right Leg"] = {
  1162. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1163. },
  1164. ["Left Arm"] = {
  1165. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1166. },
  1167. ["Right Arm"] = {
  1168. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1169. },
  1170. },
  1171. },
  1172. },
  1173. [4.6] = {
  1174. ["HumanoidRootPart"] = {
  1175. ["Torso"] = {
  1176. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1177. ["Left Leg"] = {
  1178. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1179. },
  1180. ["Right Leg"] = {
  1181. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1182. },
  1183. ["Left Arm"] = {
  1184. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1185. },
  1186. ["Right Arm"] = {
  1187. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1188. },
  1189. },
  1190. },
  1191. },
  1192. [4.7] = {
  1193. ["HumanoidRootPart"] = {
  1194. ["Torso"] = {
  1195. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1196. ["Left Leg"] = {
  1197. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1198. },
  1199. ["Right Leg"] = {
  1200. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1201. },
  1202. ["Left Arm"] = {
  1203. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1204. },
  1205. ["Right Arm"] = {
  1206. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1207. },
  1208. },
  1209. },
  1210. },
  1211. [4.8] = {
  1212. ["HumanoidRootPart"] = {
  1213. ["Torso"] = {
  1214. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1215. ["Left Leg"] = {
  1216. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1217. },
  1218. ["Right Leg"] = {
  1219. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1220. },
  1221. ["Left Arm"] = {
  1222. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1223. },
  1224. ["Right Arm"] = {
  1225. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1226. },
  1227. },
  1228. },
  1229. },
  1230. [4.9] = {
  1231. ["HumanoidRootPart"] = {
  1232. ["Torso"] = {
  1233. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1234. ["Left Leg"] = {
  1235. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1236. },
  1237. ["Right Leg"] = {
  1238. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1239. },
  1240. ["Left Arm"] = {
  1241. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1242. },
  1243. ["Right Arm"] = {
  1244. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1245. },
  1246. },
  1247. },
  1248. },
  1249. [5] = {
  1250. ["HumanoidRootPart"] = {
  1251. ["Torso"] = {
  1252. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1253. ["Left Leg"] = {
  1254. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1255. },
  1256. ["Right Leg"] = {
  1257. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1258. },
  1259. ["Left Arm"] = {
  1260. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1261. },
  1262. ["Right Arm"] = {
  1263. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1264. },
  1265. },
  1266. },
  1267. },
  1268. [5.1] = {
  1269. ["HumanoidRootPart"] = {
  1270. ["Torso"] = {
  1271. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1272. ["Left Leg"] = {
  1273. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1274. },
  1275. ["Right Leg"] = {
  1276. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1277. },
  1278. ["Left Arm"] = {
  1279. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1280. },
  1281. ["Right Arm"] = {
  1282. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1283. },
  1284. },
  1285. },
  1286. },
  1287. [5.2] = {
  1288. ["HumanoidRootPart"] = {
  1289. ["Torso"] = {
  1290. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1291. ["Left Leg"] = {
  1292. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1293. },
  1294. ["Right Leg"] = {
  1295. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1296. },
  1297. ["Left Arm"] = {
  1298. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1299. },
  1300. ["Right Arm"] = {
  1301. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1302. },
  1303. },
  1304. },
  1305. },
  1306. [5.3] = {
  1307. ["HumanoidRootPart"] = {
  1308. ["Torso"] = {
  1309. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1310. ["Left Leg"] = {
  1311. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1312. },
  1313. ["Right Leg"] = {
  1314. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1315. },
  1316. ["Left Arm"] = {
  1317. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1318. },
  1319. ["Right Arm"] = {
  1320. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1321. },
  1322. },
  1323. },
  1324. },
  1325. [5.4] = {
  1326. ["HumanoidRootPart"] = {
  1327. ["Torso"] = {
  1328. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1329. ["Left Leg"] = {
  1330. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1331. },
  1332. ["Right Leg"] = {
  1333. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1334. },
  1335. ["Left Arm"] = {
  1336. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1337. },
  1338. ["Right Arm"] = {
  1339. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1340. },
  1341. },
  1342. },
  1343. },
  1344. [5.5] = {
  1345. ["HumanoidRootPart"] = {
  1346. ["Torso"] = {
  1347. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1348. ["Left Leg"] = {
  1349. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1350. },
  1351. ["Right Leg"] = {
  1352. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1353. },
  1354. ["Left Arm"] = {
  1355. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1356. },
  1357. ["Right Arm"] = {
  1358. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1359. },
  1360. },
  1361. },
  1362. },
  1363. [5.6] = {
  1364. ["HumanoidRootPart"] = {
  1365. ["Torso"] = {
  1366. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1367. ["Left Leg"] = {
  1368. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1369. },
  1370. ["Right Leg"] = {
  1371. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1372. },
  1373. ["Left Arm"] = {
  1374. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1375. },
  1376. ["Right Arm"] = {
  1377. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1378. },
  1379. },
  1380. },
  1381. },
  1382. [5.7] = {
  1383. ["HumanoidRootPart"] = {
  1384. ["Torso"] = {
  1385. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1386. ["Left Leg"] = {
  1387. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1388. },
  1389. ["Right Leg"] = {
  1390. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1391. },
  1392. ["Left Arm"] = {
  1393. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1394. },
  1395. ["Right Arm"] = {
  1396. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1397. },
  1398. },
  1399. },
  1400. },
  1401. [5.8] = {
  1402. ["HumanoidRootPart"] = {
  1403. ["Torso"] = {
  1404. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1405. ["Left Leg"] = {
  1406. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1407. },
  1408. ["Right Leg"] = {
  1409. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1410. },
  1411. ["Left Arm"] = {
  1412. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1413. },
  1414. ["Right Arm"] = {
  1415. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1416. },
  1417. },
  1418. },
  1419. },
  1420. [5.9] = {
  1421. ["HumanoidRootPart"] = {
  1422. ["Torso"] = {
  1423. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1424. ["Left Leg"] = {
  1425. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1426. },
  1427. ["Right Leg"] = {
  1428. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1429. },
  1430. ["Left Arm"] = {
  1431. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1432. },
  1433. ["Right Arm"] = {
  1434. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1435. },
  1436. },
  1437. },
  1438. },
  1439. [6] = {
  1440. ["HumanoidRootPart"] = {
  1441. ["Torso"] = {
  1442. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1443. ["Left Leg"] = {
  1444. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1445. },
  1446. ["Right Leg"] = {
  1447. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1448. },
  1449. ["Left Arm"] = {
  1450. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1451. },
  1452. ["Right Arm"] = {
  1453. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1454. },
  1455. },
  1456. },
  1457. },
  1458. [6.1] = {
  1459. ["HumanoidRootPart"] = {
  1460. ["Torso"] = {
  1461. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1462. ["Left Leg"] = {
  1463. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1464. },
  1465. ["Right Leg"] = {
  1466. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1467. },
  1468. ["Left Arm"] = {
  1469. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1470. },
  1471. ["Right Arm"] = {
  1472. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1473. },
  1474. },
  1475. },
  1476. },
  1477. [6.2] = {
  1478. ["HumanoidRootPart"] = {
  1479. ["Torso"] = {
  1480. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1481. ["Left Leg"] = {
  1482. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1483. },
  1484. ["Right Leg"] = {
  1485. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1486. },
  1487. ["Left Arm"] = {
  1488. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1489. },
  1490. ["Right Arm"] = {
  1491. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1492. },
  1493. },
  1494. },
  1495. },
  1496. [6.3] = {
  1497. ["HumanoidRootPart"] = {
  1498. ["Torso"] = {
  1499. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1500. ["Left Leg"] = {
  1501. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1502. },
  1503. ["Right Leg"] = {
  1504. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1505. },
  1506. ["Left Arm"] = {
  1507. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1508. },
  1509. ["Right Arm"] = {
  1510. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1511. },
  1512. },
  1513. },
  1514. },
  1515. [6.4] = {
  1516. ["HumanoidRootPart"] = {
  1517. ["Torso"] = {
  1518. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1519. ["Left Leg"] = {
  1520. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1521. },
  1522. ["Right Leg"] = {
  1523. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1524. },
  1525. ["Left Arm"] = {
  1526. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1527. },
  1528. ["Right Arm"] = {
  1529. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1530. },
  1531. },
  1532. },
  1533. },
  1534. [6.5] = {
  1535. ["HumanoidRootPart"] = {
  1536. ["Torso"] = {
  1537. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1538. ["Left Leg"] = {
  1539. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1540. },
  1541. ["Right Leg"] = {
  1542. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1543. },
  1544. ["Left Arm"] = {
  1545. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1546. },
  1547. ["Right Arm"] = {
  1548. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1549. },
  1550. },
  1551. },
  1552. },
  1553. }
  1554. }
  1555.  
  1556. local number=0
  1557.  
  1558. LastTimeSetTotal=0
  1559. local savec0 = {}
  1560.  
  1561.  
  1562. GetAnimCF = function(limb,Time)
  1563.  
  1564. local GA = nil
  1565. coroutine.resume(coroutine.create(function()
  1566.  
  1567. if limb == "Torso" then
  1568. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1569. else
  1570. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1571.  
  1572. end
  1573. end))
  1574. return GA
  1575. end
  1576.  
  1577.  
  1578.  
  1579. local model = nil
  1580. if owner ~= nil then
  1581. model = owner.Character
  1582. else
  1583. model = game:GetService("Players").localPlayer.Character
  1584. end
  1585. function GatherAllInstances(Parent)
  1586. local Instances = {}
  1587. local function GatherInstances(Parent)
  1588. for i, v in pairs(Parent:GetChildren()) do
  1589. GatherInstances(v)
  1590. table.insert(Instances, v)
  1591. end
  1592. end
  1593. GatherInstances(Parent)
  1594. return Instances
  1595. end
  1596.  
  1597.  
  1598.  
  1599.  
  1600. for i, v in pairs(GatherAllInstances(model)) do
  1601. if v:IsA("BasePart") then
  1602. for i, v2 in pairs(GatherAllInstances(model)) do
  1603. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1604.  
  1605. local saveCF = v2.C0
  1606. table.insert(savec0,{v2.Name,saveCF})
  1607.  
  1608. end
  1609. end
  1610. end end
  1611.  
  1612.  
  1613.  
  1614.  
  1615. RunAnim = function(Time)
  1616.  
  1617.  
  1618.  
  1619.  
  1620.  
  1621.  
  1622. local speed = Time-LastTimeSetTotal
  1623.  
  1624. speed = speed*AnimationSpeed
  1625. LastTimeSetTotal = Time
  1626.  
  1627.  
  1628.  
  1629. local doing = true
  1630.  
  1631. coroutine.resume(coroutine.create(function()
  1632. for i, v in pairs(GatherAllInstances(model)) do
  1633. if v:IsA("BasePart") then
  1634. for i, v2 in pairs(GatherAllInstances(model)) do
  1635. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1636.  
  1637. --print(v.Name)
  1638. local GotAnim = GetAnimCF(v.Name,Time)
  1639. --print(GotAnim)
  1640. local saveCF = nil
  1641. for i,v3 in pairs(savec0) do
  1642. if v2.name == v3[1] then
  1643. saveCF = v3[2]
  1644. end
  1645. end
  1646.  
  1647. --print(saveCF)
  1648.  
  1649. if GotAnim ~= nil and saveCF ~= nil then
  1650.  
  1651.  
  1652. coroutine.resume(coroutine.create(function()
  1653. while doing == true do
  1654. swait()
  1655. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1656. end
  1657.  
  1658. end))
  1659. --v2.C0 = saveCF*GotAnim
  1660.  
  1661.  
  1662. end
  1663.  
  1664. end
  1665.  
  1666. end
  1667. end end
  1668.  
  1669.  
  1670. end))
  1671. wait(speed)
  1672. doing = false
  1673. end
  1674. while true do
  1675. RunAnim(0)
  1676. RunAnim(0.1)
  1677. RunAnim(0.2)
  1678. RunAnim(0.3)
  1679. RunAnim(0.4)
  1680. RunAnim(0.5)
  1681. RunAnim(0.6)
  1682. RunAnim(0.7)
  1683. RunAnim(0.8)
  1684. RunAnim(0.9)
  1685. RunAnim(1)
  1686. -----------
  1687. RunAnim(1.1)
  1688. RunAnim(1.15)
  1689. RunAnim(1.2)
  1690. RunAnim(1.3)
  1691. RunAnim(1.35)
  1692. RunAnim(1.4)
  1693. RunAnim(1.45)
  1694. RunAnim(1.5)
  1695. RunAnim(1.6)
  1696. RunAnim(1.7)
  1697. RunAnim(1.8)
  1698. RunAnim(1.9)
  1699. RunAnim(2)
  1700. -----------
  1701.  
  1702. RunAnim(2.1)
  1703. RunAnim(2.2)
  1704. RunAnim(2.3)
  1705. RunAnim(2.4)
  1706. RunAnim(2.5)
  1707. RunAnim(2.6)
  1708. RunAnim(2.7)
  1709. RunAnim(2.8)
  1710. RunAnim(2.9)
  1711. RunAnim(3)
  1712. -----------
  1713.  
  1714. RunAnim(3.1)
  1715. RunAnim(3.2)
  1716. RunAnim(3.3)
  1717. RunAnim(3.35)
  1718. RunAnim(3.4)
  1719. RunAnim(3.5)
  1720. RunAnim(3.6)
  1721. RunAnim(3.7)
  1722. RunAnim(3.8)
  1723. RunAnim(3.9)
  1724. RunAnim(4)
  1725. -----------
  1726.  
  1727. RunAnim(4.1)
  1728. RunAnim(4.2)
  1729. RunAnim(4.3)
  1730. RunAnim(4.4)
  1731. RunAnim(4.5)
  1732. RunAnim(4.6)
  1733. RunAnim(4.7)
  1734. RunAnim(4.8)
  1735. RunAnim(4.9)
  1736. RunAnim(5)
  1737. -----------
  1738.  
  1739. RunAnim(5.1)
  1740. RunAnim(5.2)
  1741. RunAnim(5.3)
  1742. RunAnim(5.4)
  1743. RunAnim(5.5)
  1744. RunAnim(5.6)
  1745. RunAnim(5.7)
  1746. RunAnim(5.8)
  1747. RunAnim(5.9)
  1748. RunAnim(6)
  1749. -----------
  1750.  
  1751. RunAnim(6.1)
  1752. RunAnim(6.2)
  1753. RunAnim(6.3)
  1754. RunAnim(6.4)
  1755. RunAnim(6.5)
  1756. LastTimeSetTotal = .1
  1757. Humanoid.MaxHealth = "inf"
  1758. Humanoid.Health = "inf"
  1759. sick.SoundId = "rbxassetid://1881895904"
  1760. sick.Looped = true
  1761. sick.Pitch = 1
  1762. sick.Volume = 10
  1763. sick:Resume()
  1764. sick.Parent = Torso
  1765. refit()
  1766. end
  1767. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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