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1 | subscreen delay fix for gz 0.3.1 with Project64; | |
2 | in the Config folder of the Project64 installation there's a file called Project64.rdb. open that with a text editor (i.e. notepad). | |
3 | copy and paste the following lines to the end of that file and then save. restart project64. | |
4 | ||
5 | [89F24E91-D9FA8702-C:4A] | |
6 | Good Name=gz-oot-1.0-j 0.3.1 | |
7 | Internal Name=THE LEGEND OF ZELDA | |
8 | Status=Compatible | |
9 | 32bit=No | |
10 | Aspect Correction=1 | |
11 | Cheat0=801DA5CB 0002 //Subscreen Delay Fix | |
12 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
13 | Culling=1 | |
14 | Emulate Clear=1 | |
15 | CPU Type=Interpreter | |
16 | SMM-Cache=0 | |
17 | SMM-FUNC=0 | |
18 | SMM-PI DMA=0 | |
19 | SMM-Protect=1 | |
20 | SMM-TLB=0 | |
21 | Self Texture=1 | |
22 | RDRAM Size=8 | |
23 | ||
24 | [89F24E91-D9FA8702-C:45] | |
25 | Good Name=gz-oot-1.0-u 0.3.1 | |
26 | Internal Name=THE LEGEND OF ZELDA | |
27 | Status=Compatible | |
28 | 32bit=No | |
29 | Aspect Correction=1 | |
30 | Cheat0=801DA5CB 0002 //Subscreen Delay Fix | |
31 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
32 | Culling=1 | |
33 | Emulate Clear=1 | |
34 | CPU Type=Interpreter | |
35 | SMM-Cache=0 | |
36 | SMM-FUNC=0 | |
37 | SMM-PI DMA=0 | |
38 | SMM-Protect=1 | |
39 | SMM-TLB=0 | |
40 | Self Texture=1 | |
41 | RDRAM Size=8 | |
42 | ||
43 | [89BB8265-0B345585-C:4A] | |
44 | Good Name=gz-oot-1.1-j 0.3.1 | |
45 | Internal Name=THE LEGEND OF ZELDA | |
46 | Status=Compatible | |
47 | 32bit=No | |
48 | Aspect Correction=1 | |
49 | Cheat0=801DA78B 0002 //Subscreen Delay Fix | |
50 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
51 | Culling=1 | |
52 | Emulate Clear=1 | |
53 | CPU Type=Interpreter | |
54 | SMM-Cache=0 | |
55 | SMM-FUNC=0 | |
56 | SMM-PI DMA=0 | |
57 | SMM-Protect=1 | |
58 | SMM-TLB=0 | |
59 | Self Texture=1 | |
60 | RDRAM Size=8 | |
61 | ||
62 | [89BB8265-0B345585-C:45] | |
63 | Good Name=gz-oot-1.1-u 0.3.1 | |
64 | Internal Name=THE LEGEND OF ZELDA | |
65 | Status=Compatible | |
66 | 32bit=No | |
67 | Aspect Correction=1 | |
68 | Cheat0=801DA78B 0002 //Subscreen Delay Fix | |
69 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
70 | Culling=1 | |
71 | Emulate Clear=1 | |
72 | CPU Type=Interpreter | |
73 | SMM-Cache=0 | |
74 | SMM-FUNC=0 | |
75 | SMM-PI DMA=0 | |
76 | SMM-Protect=1 | |
77 | SMM-TLB=0 | |
78 | Self Texture=1 | |
79 | RDRAM Size=8 | |
80 | ||
81 | [F4A83400-3A11710C-C:4A] | |
82 | Good Name=gz-oot-1.2-j 0.3.1 | |
83 | Internal Name=THE LEGEND OF ZELDA | |
84 | Status=Compatible | |
85 | 32bit=No | |
86 | Aspect Correction=1 | |
87 | Cheat0=801DAE8B 0002 //Subscreen Delay Fix | |
88 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
89 | Culling=1 | |
90 | Emulate Clear=1 | |
91 | CPU Type=Interpreter | |
92 | SMM-Cache=0 | |
93 | SMM-FUNC=0 | |
94 | SMM-PI DMA=0 | |
95 | SMM-Protect=1 | |
96 | SMM-TLB=0 | |
97 | Self Texture=1 | |
98 | RDRAM Size=8 | |
99 | ||
100 | [F4A83400-3A11710C-C:45] | |
101 | Good Name=gz-oot-1.2-u 0.3.1 | |
102 | Internal Name=THE LEGEND OF ZELDA | |
103 | Status=Compatible | |
104 | 32bit=No | |
105 | Aspect Correction=1 | |
106 | Cheat0=801DAE8B 0002 //Subscreen Delay Fix | |
107 | CheatPlugin0=Jabo's Direct3D8,Glide64 For PJ64 | |
108 | Culling=1 | |
109 | Emulate Clear=1 | |
110 | CPU Type=Interpreter | |
111 | SMM-Cache=0 | |
112 | SMM-FUNC=0 | |
113 | SMM-PI DMA=0 | |
114 | SMM-Protect=1 | |
115 | SMM-TLB=0 | |
116 | Self Texture=1 | |
117 | RDRAM Size=8 |