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--Made by Hirari_Tear, credits to expro for the GUI--
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if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
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print("FE Compatibility: by WaverlyCole & Mokiros")
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InternalData = {}
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do
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	script.Parent = owner.Character
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput"
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	local function NewFakeEvent()
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		local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
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		return Fake
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	end
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	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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	end};ContextActionService.UnBindAction = ContextActionService.BindAction
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	local function TriggerEvent(self,Event,...)
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		local Trigger = Mouse[Event]
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		if Trigger and Trigger.fakeEvent and Trigger.Function then
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			Trigger.Function(...)
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		end
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	end
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	Mouse.TrigEvent = TriggerEvent
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	UserInputService.TrigEvent = TriggerEvent
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	Event.OnServerEvent:Connect(function(FiredBy,Input)
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		if FiredBy.Name ~= owner.Name then end
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		if Input.MouseEvent then
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			Mouse.Target = Input.Target
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			Mouse.Hit = Input.Hit
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		else
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			local Begin = Input.UserInputState == Enum.UserInputState.Begin
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			if Input.UserInputType == Enum.UserInputType.MouseButton1 then
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				return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
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			end
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			for _,Action in pairs(ContextActionService.Actions) do
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				for _,Key in pairs(Action.Keys) do
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					if Key==Input.KeyCode then
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						Action.Function(Action.Name,Input.UserInputState,Input)
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					end
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				end
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			end
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			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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		end
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	end)
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	InternalData["Mouse"] = Mouse
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	InternalData["ContextActionService"] = ContextActionService
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	InternalData["UserInputService"] = UserInputService
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	Event.Parent = NLS([[
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		local Player = owner
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		local Event = script:WaitForChild("UserInput")
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		local UserInputService = game:GetService("UserInputService")
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		local Mouse = Player:GetMouse()
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		local Input = function(Input,gameProcessedEvent)
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			if gameProcessedEvent then return end
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			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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		end
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		UserInputService.InputBegan:Connect(Input)
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		UserInputService.InputEnded:Connect(Input)
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		local Hit,Target
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		while wait(1/30) do
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			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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				Hit,Target = Mouse.Hit,Mouse.Target
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				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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			end
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		end
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	]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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	__index = function (self,Index)
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		local Sandbox = function (Thing)
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			if Thing:IsA("Player") then
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				local RealPlayer = Thing
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				return setmetatable({},{
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					__index = function (self,Index)
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						local Type = type(RealPlayer[Index])
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						if Type == "function" then
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							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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								return function (self)
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									return InternalData["Mouse"]
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								end
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							end
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							return function (self,...)
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								return RealPlayer[Index](RealPlayer,...)
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							end
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						else
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							if Index == "PlrObj" then
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								return RealPlayer
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							end
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							return RealPlayer[Index]
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						end
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					end;
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					__tostring = function(self)
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						return RealPlayer.Name
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					end
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				})
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			end
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		end
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		if RealGame[Index] then
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			local Type = type(RealGame[Index])
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			if Type == "function" then
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				if Index:lower() == "getservice" or Index:lower() == "service" then
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					return function (self,Service)
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						if Service:lower() == "players" then
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							return setmetatable({},{
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								__index = function (self2,Index2)
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									local RealService = RealGame:GetService(Service)
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									local Type2 = type(Index2)
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									if Type2 == "function" then
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										return function (self,...)
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											return RealService[Index2](RealService,...)
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										end
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									else
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										if Index2:lower() == "localplayer" then
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											return Sandbox(owner)
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										end
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										return RealService[Index2]
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									end
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								end;
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								__tostring = function(self)
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									return RealGame:GetService(Service).Name
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								end
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							})
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						elseif Service:lower() == "contextactionservice" then
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							return InternalData["ContextActionService"]
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						elseif Service:lower() == "contextactionservice" then
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							return InternalData["UserInputService"]
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						elseif Service:lower() == "runservice" then
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							return setmetatable({},{
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								__index = function(self2,Index2)
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									local RealService = RealGame:GetService(Service)
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									local Type2 = type(Index2)
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									if Type2 == "function" then
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										return function (self,...)
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											return RealService[Index2](RealService,...)
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										end
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									else
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										if Index2:lower() == "bindtorenderstep" then
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											return function (self,Name,Priority,Function)
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												return RealGame:GetService("RunService").Stepped:Connect(Function)
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											end
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										end
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										if Index2:lower() == "renderstepped" then
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											return RealService["Stepped"]
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										end
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										return RealService[Index2]
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									end
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								end
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							})
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						else
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							return RealGame:GetService(Service)
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						end
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					end
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				end
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				return function (self,...)
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					return RealGame[Index](RealGame,...)
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				end
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			else
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				if game:GetService(Index) then
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					return game:GetService(Index)
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				end
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				return RealGame[Index]
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			end
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		else
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			return nil
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		end
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	end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
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print("Complete! Running...")
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local Handle = Instance.new('Part')
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local Mesh = Instance.new('SpecialMesh')
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local Death = Instance.new('Tool')
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Death.Name = "Death Note"
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Handle.Name = "Handle"
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Death.Parent = game.Players.LocalPlayer.Backpack
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Death.GripForward = Vector3.new(0.331, -0.766, 0.551)
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Death.GripPos = Vector3.new(-0.8, 0, -0.8)
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Death.GripRight = Vector3.new(-0.943, -0.297, 0.152)
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Death.GripUp = Vector3.new(-0.048, 0.57, 0.82)
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Death.ToolTip = "Kill your fucking rival"
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Handle.Parent = Death
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Mesh.Parent = Handle
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Mesh.MeshId = "http://www.roblox.com/asset/?id=1136139"
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Mesh.TextureId = "http://www.roblox.com/asset/?id=18276952"
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Mesh.Scale = Vector3.new(0.55, 0.174, 0.6)
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Handle.Rotation = Vector3.new(0,-90,0)
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Death.Equipped:connect(function(mouse)
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local Bounce = Enum.EasingStyle.Bounce
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local Quad = Enum.EasingStyle.Quad
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local Normal = Enum.EasingStyle.Linear
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local ScreenGui = Instance.new("ScreenGui", game.Players["LocalPlayer"].PlayerGui)
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ScreenGui.Name = "Death Note"
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local open = Instance.new("ImageButton", ScreenGui)
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open.Position = UDim2.new(1, -110, 1, 500)
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open.Size = UDim2.new(0, 100,0, 150)
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open.Image = "rbxassetid://18536731"
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open:TweenPosition(UDim2.new(1, -110, 1, -150), "In", Bounce, 0.8, true)
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local Note = Instance.new("Frame", ScreenGui)
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Note.Active = true
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Note.Position = UDim2.new(1, -321, 1, 500)
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Note.Size = UDim2.new(0, 320,0, 250)
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Note.Visible = false
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Note.Draggable = true
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open.MouseButton1Down:connect(function()
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open:TweenPosition(UDim2.new(open.Position.X.Scale,open.Position.X.Offset, 1, 500), "Out", Normal, 0.8, true)
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wait(0.30)
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open.Visible = false
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Note.Visible = true
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Note.Position = UDim2.new(1, -321, 1, 500)
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Note:TweenPosition(UDim2.new(1, -321, 1, -251), "In", Normal, 0.5, true)
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end)
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local bg = Instance.new("Frame", Note)
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bg.BackgroundColor3 = Color3.fromRGB(31, 31, 31)
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bg.Size = UDim2.new(0, 160,0, 250)
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bg.ZIndex = 2
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-- Background
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local close = Instance.new("TextButton", bg)
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close.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
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close.BackgroundTransparency = 1
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close.Position = UDim2.new(0, 8,0, 10)
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close.Size = UDim2.new(0, 10,0, 10)
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close.ZIndex = 4
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close.Font = "Cartoon"
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close.Text = "X"
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close.TextColor3 = Color3.fromRGB(255, 255, 255)
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close.TextSize = "17"
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close.MouseButton1Down:connect(function()
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Note:TweenPosition(UDim2.new(Note.Position.X.Scale,Note.Position.X.Offset,1, 500), "Out", Normal, 0.5, true)
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wait(0.30)
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Note.Visible = false
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open.Visible = true
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open:TweenPosition(UDim2.new(1, -110, 1, -150), "In", Normal, 0.8, true)
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end)
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local image1 = Instance.new("ImageLabel", bg)
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image1.BackgroundTransparency = 1
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image1.Size = UDim2.new(1, 0,1, 0)
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image1.ZIndex = 3
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image1.Image = "rbxassetid://18528551"
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local title = Instance.new("TextLabel", bg)
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title.BackgroundTransparency = 1
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title.Position = UDim2.new(0, 0,0, 30)
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title.Size = UDim2.new(1, 0,0, 30)
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title.ZIndex = 4
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title.Font = "Bodoni"
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title.Text = "DEATH NOTE"
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title.TextColor3 = Color3.fromRGB(255, 255, 255)
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title.TextSize = "18"
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local body = Instance.new("TextLabel", bg)
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body.BackgroundTransparency = 1
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body.Position = UDim2.new(0, 15,0, 65)
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body.Size = UDim2.new(0, 134,0, 40)
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body.ZIndex = 4
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body.Font = "Garamond"
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body.Text = "Type in somebody's name to kill them."
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body.TextColor3 = Color3.fromRGB(255, 255, 255)
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body.TextSize = "19"
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body.TextWrapped = true
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body.TextXAlignment = "Left"
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body.TextYAlignment = "Top"
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local line = Instance.new("TextLabel", body)
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line.BackgroundTransparency = 1
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line.Position = UDim2.new(0, 0,0, 50)
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line.Size = UDim2.new(0, 130,0, 40)
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line.ZIndex = 4
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line.Font = "Garamond"
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line.Text = "________________"
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line.TextColor3 = Color3.fromRGB(255, 255, 255)
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line.TextSize = "19"
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line.TextWrapped = true
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line.TextXAlignment = "Left"
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line.TextYAlignment = "Top"
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local text = Instance.new("TextLabel", body)
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text.BackgroundTransparency = 1
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text.Position = UDim2.new(0, 0,0, 100)
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text.Size = UDim2.new(0, 134,0, 40)
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text.ZIndex = 4
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text.Font = "Garamond"
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text.Text = "This was made by RcDZ."
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text.TextColor3 = Color3.fromRGB(255, 255, 255)
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text.TextSize = "19"
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text.TextWrapped = true
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text.TextXAlignment = "Left"
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text.TextYAlignment = "Top"
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-- Page
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local page = Instance.new("Frame", Note)
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page.BackgroundColor3 = Color3.fromRGB(236, 236, 236)
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page.Position = UDim2.new(0, 160,0, 0)
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page.Size = UDim2.new(0, 160,0, 250)
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page.ZIndex = 2
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local list = Instance.new("TextBox", page)
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list.BackgroundTransparency = 1
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list.Position = UDim2.new(0, 25,0, 20)
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list.Size = UDim2.new(0.8, 5,0, 230)
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list.ZIndex = 4
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list.Font = "Antique"
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list.Text = ""
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list.TextColor3 = Color3.fromRGB(0, 0, 0)
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list.TextSize = "23"
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list.TextWrapped = true
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list.TextXAlignment = "Left"
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list.TextYAlignment = "Top"
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local image2 = Instance.new("ImageLabel", page)
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image2.BackgroundTransparency = 1
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image2.Size = UDim2.new(1, 0,1, 0)
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image2.ZIndex = 3
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image2.Image = "rbxassetid://170279713"
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image2.Transparency = 0.2
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while true do
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repeat wait() until game.Workspace:FindFirstChild(list.Text)
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if game.Workspace[list.Text]:FindFirstChild("Humanoid") then
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game.Workspace[list.Text].Humanoid.PlatformStand = true
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game.Workspace[list.Text].Humanoid.Health = 0
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elseif game.Workspace[list.Text]:FindFirstChild("Zombie") then
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game.Workspace[list.Text].Zombie.PlatformStand = true
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game.Workspace[list.Text].Zombie.Health = 0
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end
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end
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end)
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Death.Unequipped:connect(function(mouse)
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game.Players.LocalPlayer.PlayerGui["Death Note"]:remove()
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end)
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--12333