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1
print([[
2
___________________________________
3
  
4
Kyutatsuki13's Homura script
5
Build 0002.5
6
Vengeful's custom script request
7
(You must see her boobies lmao)
8
  
9
___________________________________
10
]])
11
12
warn("200R$ has been spent for this.")
13
14
-- This script has been converted to FE by iPxter
15
16
17
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
18
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
19
do
20
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
21
	script.Parent = Player.Character
22
23
	--RemoteEvent for communicating
24
	local Event = Instance.new("RemoteEvent")
25
	Event.Name = "UserInput_Event"
26
27
	--Fake event to make stuff like Mouse.KeyDown work
28
	local function fakeEvent()
29
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
30
		t.connect = t.Connect
31
		return t
32
	end
33
34
	--Creating fake input objects with fake variables
35
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
36
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
37
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
38
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
39
	end}
40
	--Merged 2 functions into one by checking amount of arguments
41
	CAS.UnbindAction = CAS.BindAction
42
43
	--This function will trigger the events that have been :Connect()'ed
44
	local function te(self,ev,...)
45
		local t = m[ev]
46
		if t and t._fakeEvent and t.Function then
47
			t.Function(...)
48
		end
49
	end
50
	m.TrigEvent = te
51
	UIS.TrigEvent = te
52
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=Player then return end
55
		if io.isMouse then
56
			m.Target = io.Target
57
			m.Hit = io.Hit
58
		else
59
			local b = io.UserInputState == Enum.UserInputState.Begin
60
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
61
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
62
			end
63
			for _,t in pairs(CAS.Actions) do
64
				for _,k in pairs(t.Keys) do
65
					if k==io.KeyCode then
66
						t.Function(t.Name,io.UserInputState,io)
67
					end
68
				end
69
			end
70
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
71
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
72
	    end
73
	end)
74
	Event.Parent = NLS([==[
75
	local Player = game:GetService("Players").LocalPlayer
76
	local Event = script:WaitForChild("UserInput_Event")
77
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,a)
80
		if a then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local Mouse = Player:GetMouse()
88
	local h,t
89
	--Give the server mouse data 30 times every second, but only if the values changed
90
	--If player is not moving their mouse, client won't fire events
91
	while wait(1/30) do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
	end]==],Player.Character)
97
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
98
end
99
local p = owner
100
local char = p.Character
101
local larm = char:WaitForChild("Left Arm")
102
local rarm = char:WaitForChild("Right Arm")
103
local lleg = char:WaitForChild("Left Leg")
104
local rleg = char:WaitForChild("Right Leg")
105
local hed = char:WaitForChild("Head")
106
local torso = char:WaitForChild("Torso")
107
local root = char:WaitForChild("HumanoidRootPart")
108
local hum = char:FindFirstChildOfClass("Humanoid")
109
local debris = game:GetService("Debris")
110
local input = game:GetService("UserInputService")
111
local run = game:GetService("RunService")
112
local wingpose = "Idle"
113
local DebrisModel = Instance.new("Model",char)
114
DebrisModel.Name = "Debris"
115
repeat rs:wait() until p.CharacterAppearanceLoaded
116
117
noidle = false
118
shift = false
119
control = false
120
no_nosound_able = true
121
jumped = false
122
123
----------------------------------------------------------------------------
124
125
function rswait(value)
126
  if value ~= nil and value ~= 0 then
127
    for i=1,value do
128
     rs:wait()
129
    end
130
  else
131
    rs:wait()
132
  end
133
end
134
135
----------------------------------------------------------------------------
136
137
local timeposition = 0
138
139
function music(id)
140
if not torso:FindFirstChild("MusicRuin") then
141
soundz = Instance.new("Sound",torso)
142
end
143
soundz.Volume = 10
144
soundz.Name = "MusicRuin"
145
soundz.Looped = true
146
soundz.PlaybackSpeed = 1
147
soundz.SoundId = "rbxassetid://"..id
148
soundz:Stop()
149
soundz:Play()
150
if no_nosound_able == true then
151
soundz.TimePosition = timeposition
152
end
153
end
154
155
----------------------------------------------------------------------------
156
157
function lerp(a, b, t)
158
  return a + (b - a)*t
159
end
160
161
----------------------------------------------------------------------------
162
163
function Lerp(c1,c2,al)
164
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
165
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
166
  for i,v in pairs(com1) do
167
    com1[i] = v+(com2[i]-v)*al
168
  end
169
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
170
end
171
172
----------------------------------------------------------------------------
173
174
function slerp(a, b, t)
175
  dot = a:Dot(b)
176
  if dot > 0.99999 or dot < -0.99999 then
177
    return t <= 0.5 and a or b
178
  else
179
    r = math.acos(dot)
180
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
181
  end
182
end
183
184
----------------------------------------------------------------------------
185
186
function clerp(c1,c2,al)
187
188
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
189
190
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
191
192
  for i,v in pairs(com1) do
193
194
    com1[i] = lerp(v,com2[i],al)
195
196
  end
197
198
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
199
200
end
201
202
----------------------------------------------------------------------------
203
204
function findAllNearestTorso(pos,dist)
205
    local list = workspace:children()
206
    local torso = {}
207
    local temp = nil
208
    local human = nil
209
    local temp2 = nil
210
    for x = 1, #list do
211
        temp2 = list[x]
212
        if (temp2.className == "Model") and (temp2 ~= char) then
213
            temp = temp2:findFirstChild("Torso")
214
            human = temp2:findFirstChildOfClass("Humanoid")
215
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
216
                if (temp.Position - pos).magnitude < dist then
217
                    table.insert(torso,temp)
218
                    dist = (temp.Position - pos).magnitude
219
                end
220
            end
221
        end
222
    end
223
    return torso
224
end
225
226
----------------------------------------------------------------------------
227
228
function checkIfNotPlayer(model)
229
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
230
return true
231
else
232
return false
233
end
234
end
235
236
----------------------------------------------------------------------------
237
238
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
239
240
  local wld = Instance.new("Weld", wp1)
241
242
  wld.Part0 = wp0
243
244
  wld.Part1 = wp1
245
246
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
247
248
  return wld
249
250
end
251
252
function weld(model)
253
  local parts,last = {}
254
  local function scan(parent)
255
    for _,v in pairs(parent:GetChildren()) do
256
      if (v:IsA("BasePart")) then
257
        if (last) then
258
          local w = Instance.new("Weld")
259
          w.Name = ("%s_Weld"):format(v.Name)
260
          w.Part0,w.Part1 = last,v
261
          w.C0 = last.CFrame:inverse()
262
          w.C1 = v.CFrame:inverse()
263
          w.Parent = last
264
        end
265
        last = v
266
        table.insert(parts,v)
267
      end
268
      scan(v)
269
    end
270
  end
271
  scan(model)
272
  for _,v in pairs(parts) do
273
        v.Anchored = false
274
        v.Locked = true
275
        v.Anchored = false
276
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
277
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
278
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
279
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
280
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
281
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
282
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
283
  end
284
end
285
286
----------------------------------------------------------------------------
287
288
function calculate(part,asd)
289
local Head = hed
290
local RightShoulder = asd
291
local RightArm = part
292
local MousePosition = mouse.Hit.p
293
local ToMouse = (MousePosition - Head.Position).unit
294
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
295
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
296
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
297
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
298
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
299
if tostring(LateralAngle) == "-1.#IND" then
300
LateralAngle = 0
301
end
302
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
303
if LateralAngle > (math.pi / 2) then
304
LateralAngle = (math.pi / 2)
305
local Torso = root
306
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
307
if Point.Z > 0 then
308
if Point.X > -0 and RightArm == rarm then
309
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
310
elseif Point.X < 0 and RightArm == rarm then
311
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
312
end
313
end
314
end
315
if Cross.Y < 0 then
316
LateralAngle = -LateralAngle
317
end
318
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
319
end
320
321
----------------------------------------------------------------------------
322
323
function random(min,max,multiplied)
324
return math.random(min,max)/multiplied
325
end
326
327
----------------------------------------------------------------------------
328
329
function sound(id,position,vol,pitch,start,finish)
330
  coroutine.resume(coroutine.create(function()
331
332
  local part = Instance.new("Part",workspace)
333
  part.Position = position
334
  part.Size = Vector3.new(0,0,0)
335
  part.CanCollide = false
336
  part.Transparency = 1
337
338
  local sound = Instance.new("Sound",part)
339
340
  sound.SoundId = "rbxassetid://"..id
341
342
  repeat rs:wait() until sound.IsLoaded
343
  
344
  if vol ~= nil then
345
    sound.Volume = vol
346
  end
347
348
  if pitch ~= nil then
349
    sound.PlaybackSpeed = pitch
350
  end
351
352
  if start ~= nil then
353
    sound.TimePosition = start
354
  end
355
356
  if finish ~= nil then
357
    debris:AddItem(part,finish-start)
358
  else
359
    debris:AddItem(part,sound.TimeLength)
360
  end
361
  
362
  sound:Play()  
363
364
  return sound
365
366
  end))
367
end
368
comboid = {}
369
comboid[1] = 1591834623
370
comboid[2] = 1591835384
371
comboid[3] = 1591835860
372
comboid[4] = 1591836776
373
comboid[5] = 1591837308
374
comboid[6] = 1591838011
375
comboid[7] = 1591838398
376
comboid[8] = 1591840045
377
comboid[9] = 1591840538
378
comboid[10] = 1591841249
379
380
combosfx = {}
381
for i=1,10 do
382
local sound = Instance.new("Sound",script)
383
sound.Volume = 5
384
sound.SoundId = "rbxassetid://"..comboid[i]
385
sound.Name = i
386
combosfx[i] = sound
387
end
388
----------------------------------------------------------------------------
389
390
function computeDirection(vec)
391
local lenSquared = vec.magnitude * vec.magnitude
392
local invSqrt = 1 / math.sqrt(lenSquared)
393
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
394
end
395
396
----------------------------------------------------------------------------
397
local shaking = 0
398
local cam = workspace.CurrentCamera
399
script.Parent = cam
400
if not script:FindFirstChild("CameraPosition") then
401
cameraposition = Instance.new("Part",script)
402
cameraposition.Name = "CameraPosition"
403
cameraposition.CanCollide = false
404
cameraposition.Transparency = 1
405
cameraposition.Anchored = false
406
cameraposition.Size = Vector3.new()
407
camerapositionbp = Instance.new("BodyPosition",cameraposition)
408
camerapositionbp.P = 10000
409
camerapositionbp.D = 500
410
camerapositionbg = Instance.new("BodyGyro",cameraposition)
411
camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
412
camerapositionbg.D = 500
413
end
414
local asdfg = cameraposition.RotVelocity.Y*2
415
if asdfg > 45 then asdfg = 45 end
416
if asdfg < -45 then asdfg = -45 end
417
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
418-
asdfg = math.rad(asdfg)
418+
419
end
420
if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
421
script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
422
end
423
cam.CameraSubject = cameraposition
424
cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
425
cam.CameraType = Enum.CameraType.Follow
426
end)
427
428
function shake(num) if num > shaking then shaking = num end end
429
430
plr = owner
431
DebrisModel = Instance.new("Model",plr.Character)
432
DebrisModel.Name = "DebrisModel"
433
434
effect = {}
435
436
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
437
 
438
 local part = Instance.new("Part",DebrisModel)
439
  part.Anchored = true
440
  part.CanCollide = false
441
  part.Size = Vector3.new(1,1,1)
442
  part.Transparency = transparency
443
  part.Material = material
444
  part.Color = color
445
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
446
 
447
 local partmesh = Instance.new("SpecialMesh",part)
448
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
449
  partmesh.Scale = size
450
451
 local pvalue = Instance.new("Vector3Value",part)
452
  pvalue.Name = "Position"
453
  pvalue.Value = positionchange
454
455
 local svalue = Instance.new("Vector3Value",part)
456
  svalue.Name = "Size"
457
  svalue.Value = sizechange
458
459
 local rvalue = Instance.new("Vector3Value",part)
460
  rvalue.Name = "Rotation"
461
  rvalue.Value = rotationchange
462
  
463
 local tvalue = Instance.new("NumberValue",part)
464
  tvalue.Name = "Transparency"
465
  tvalue.Value = transparencychange
466
467
 local avalue = Instance.new("NumberValue",part)
468
  avalue.Name = "Acceleration"
469
  avalue.Value = acceleration
470
 
471
 part.Name = "EFFECT"
472
 
473
 table.insert(effect,part)
474
 
475
 return part
476
477
end
478
479
coroutine.resume(coroutine.create(function()
480
while true do rs:wait()
481
482
 if not plr.Character:FindFirstChild("DebrisModel") then
483
  DebrisModel = Instance.new("Model",plr.Character)
484
  DebrisModel.Name = "DebrisModel"
485
 end
486
487
if #effect > 0 then
488
for i=1,#effect do
489
if effect[i] ~= nil then
490
local v = effect[i]
491
   local pvalue = v:FindFirstChild("Position").Value
492
   local svalue = v:FindFirstChild("Size").Value
493
   local rvalue = v:FindFirstChild("Rotation").Value
494
   local tvalue = v:FindFirstChild("Transparency").Value
495
   local avalue = v:FindFirstChild("Acceleration").Value
496
   local mesh = v:FindFirstChild("Mesh")
497
   mesh.Scale = mesh.Scale + svalue
498
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
499
   v.Transparency = v.Transparency + tvalue
500
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
501
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
502
     v.Parent = nil
503
     table.remove(effect,i)
504
   end
505
  end
506
end
507
end
508
509
end
510
end))
511
512
----------------------------------------------------------------------------
513
514
local WorldUp = Vector3.new(0,1,0)
515
function look2(Vec1,Vec2)
516
   local Orig = Vec1
517
   Vec1 = Vec1+Vector3.new(0,1,0)
518
   Vec2 = Vec2+Vector3.new(0,1,0)
519
   local Forward = (Vec2-Vec1).unit
520
   local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
521
   local Right = Up:Cross(Forward).unit
522
   Forward = -Forward
523
   Right = -Right
524
   return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
525
end
526
527
function look(CFr,Vec2)
528
   local A = Vector3.new(0,0,0)
529
   local B = CFr:inverse()*Vec2
530
   local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
531
   if B.Z > 0 then
532
       CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
533
   elseif B.Z == 0 then
534
       if B.Y > 0 then
535
           CF = CFr*CFrame.Angles(math.pi/2,0,0)
536
       elseif B.Y < 0 then
537
           CF = CFr*CFrame.Angles(-math.pi/2,0,0)
538
       else
539
           CF = CFr
540
       end
541
   end
542
   local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
543
   local Up = Vector3.new(X,Y,Z)
544
   local Forward = (Vec2-CFr.p).unit
545
   local Right = Up:Cross(Forward)
546
   Forward = -Forward
547
   Right = -Right
548
   return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
549
end
550
551
function simulate(j,d,m,r,t)
552
       local joint = j
553
       for i,v in ipairs(t) do
554
               if v[1]:FindFirstChild("Weld") then
555
                       local stiff = m.CFrame.lookVector*0.001
556
                       if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
557
                       local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
558
                       local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
559
                       local pos = joint.p+(dir*(d*0.5))
560
                     --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
561
                       local inv = v[1].Weld.Part0.CFrame
562
                       local rel1 = inv:inverse()*pos
563
                       local rel2 = inv:inverse()*(pos-(dir*dis))
564
                       local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
565
                       v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
566
                       v[2] = inv*cf
567
                       --v[1].CFrame = cf
568
               end
569
       end
570
end
571
572
----------------------------------------------------------------------------
573
skin_color = BrickColor.new("Light orange")
574
hed:WaitForChild("face"):Destroy()
575
p:ClearCharacterAppearance()
576
577
hat = Instance.new("Part",hed)
578
hat.CanCollide = false
579
hat.Color = Color3.fromRGB(40, 40, 40)
580
hatmesh = Instance.new("SpecialMesh",hat)
581
hatmesh.MeshId = "rbxassetid://433033404"
582
hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
583
newWeld(hed,hat,0,0,0)
584
hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
585
586
hat = Instance.new("Part",hed)
587
hat.CanCollide = false
588
hat.Color = Color3.fromRGB(40, 40, 40)
589
hatmesh = Instance.new("SpecialMesh",hat)
590
hatmesh.MeshId = "rbxassetid://433031789"
591
hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
592
newWeld(hed,hat,0,0,0)
593
hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
594
595
hair={}
596
hairz = Instance.new("Part",hed)
597
hairz.CanCollide = false
598
hairz.Color = Color3.fromRGB(40, 40, 40)
599
hairz.Size = Vector3.new()
600
hatmesh = Instance.new("SpecialMesh",hairz)
601
hatmesh.MeshId = "rbxassetid://433033404"
602
hatmesh.Scale = Vector3.new(0.3,1,0.3)
603
hairz:BreakJoints()
604
local w = Instance.new("Motor6D",hairz)
605
w.Part0 = hair[1-1] and hair[1-1][1] or torso
606
w.Part1 = hairz
607
w.Name = "Weld"
608
w.C1 = CFrame.new(0,1.2,0.2)
609
w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
610
hair[1] = {hairz,hairz.CFrame}
611
612
Model0 = Instance.new("Model")
613
Part1 = Instance.new("Part")
614
Part2 = Instance.new("Part")
615
Part3 = Instance.new("Part")
616
Part4 = Instance.new("Part")
617
Part5 = Instance.new("Part")
618
Part6 = Instance.new("Part")
619
Part7 = Instance.new("Part")
620
Part8 = Instance.new("Part")
621
Part9 = Instance.new("Part")
622
Part10 = Instance.new("Part")
623
Part11 = Instance.new("Part")
624
Part12 = Instance.new("Part")
625
Part13 = Instance.new("Part")
626
Part14 = Instance.new("Part")
627
Model0.Parent = char
628
Part1.Parent = Model0
629
Part1.Rotation = Vector3.new(0, 0, -15)
630
Part1.Anchored = true
631
Part1.CanCollide = false
632
Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
633
Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
634
Part1.BottomSurface = Enum.SurfaceType.Smooth
635
Part1.TopSurface = Enum.SurfaceType.Smooth
636
Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
637
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
638
Part2.Parent = Model0
639
Part2.Rotation = Vector3.new(0, 0, -10)
640
Part2.Anchored = true
641
Part2.CanCollide = false
642
Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
643
Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
644
Part2.BottomSurface = Enum.SurfaceType.Smooth
645
Part2.TopSurface = Enum.SurfaceType.Smooth
646
Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
647
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
648
Part3.Name = "asd"
649
Part3.Parent = Model0
650
Part3.Transparency = 1
651
Part3.Anchored = true
652
Part3.CanCollide = false
653
Part3.Size = Vector3.new(2, 2, 1)
654
Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
655
Part3.BottomSurface = Enum.SurfaceType.Smooth
656
Part3.TopSurface = Enum.SurfaceType.Smooth
657
Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
658
Part3.Color = Color3.new(1, 0.8, 0.6)
659
Part4.Parent = Model0
660
Part4.Rotation = Vector3.new(0, 0, 10)
661
Part4.Anchored = true
662
Part4.CanCollide = false
663
Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
664
Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
665
Part4.BottomSurface = Enum.SurfaceType.Smooth
666
Part4.TopSurface = Enum.SurfaceType.Smooth
667
Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
668
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
669
Part5.Parent = Model0
670
Part5.Rotation = Vector3.new(0, 0, -25)
671
Part5.Anchored = true
672
Part5.CanCollide = false
673
Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
674
Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
675
Part5.BottomSurface = Enum.SurfaceType.Smooth
676
Part5.TopSurface = Enum.SurfaceType.Smooth
677
Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
678
Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
679
Part6.Parent = Model0
680
Part6.Rotation = Vector3.new(0, 0, -15)
681
Part6.Anchored = true
682
Part6.CanCollide = false
683
Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
684
Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
685
Part6.BottomSurface = Enum.SurfaceType.Smooth
686
Part6.TopSurface = Enum.SurfaceType.Smooth
687
Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
688
Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
689
Part7.Parent = Model0
690
Part7.Rotation = Vector3.new(0, 0, 25)
691
Part7.Anchored = true
692
Part7.CanCollide = false
693
Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
694
Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
695
Part7.BottomSurface = Enum.SurfaceType.Smooth
696
Part7.TopSurface = Enum.SurfaceType.Smooth
697
Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
698
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
699
Part8.Parent = Model0
700
Part8.Rotation = Vector3.new(0, 0, -25)
701
Part8.Anchored = true
702
Part8.CanCollide = false
703
Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
704
Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
705
Part8.BottomSurface = Enum.SurfaceType.Smooth
706
Part8.TopSurface = Enum.SurfaceType.Smooth
707
Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
708
Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
709
Part9.Parent = Model0
710
Part9.Anchored = true
711
Part9.CanCollide = false
712
Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
713
Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
714
Part9.BottomSurface = Enum.SurfaceType.Smooth
715
Part9.TopSurface = Enum.SurfaceType.Smooth
716
Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
717
Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
718
Part10.Parent = Model0
719
Part10.Rotation = Vector3.new(0, 0, 25)
720
Part10.Anchored = true
721
Part10.CanCollide = false
722
Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
723
Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
724
Part10.BottomSurface = Enum.SurfaceType.Smooth
725
Part10.TopSurface = Enum.SurfaceType.Smooth
726
Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
727
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
728
Part11.Parent = Model0
729
Part11.Rotation = Vector3.new(0, 0, -10)
730
Part11.Anchored = true
731
Part11.CanCollide = false
732
Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
733
Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
734
Part11.BottomSurface = Enum.SurfaceType.Smooth
735
Part11.TopSurface = Enum.SurfaceType.Smooth
736
Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
737
Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
738
Part12.Parent = Model0
739
Part12.Rotation = Vector3.new(0, 0, 15)
740
Part12.Anchored = true
741
Part12.CanCollide = false
742
Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
743
Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
744
Part12.BottomSurface = Enum.SurfaceType.Smooth
745
Part12.TopSurface = Enum.SurfaceType.Smooth
746
Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
747
Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
748
Part13.Parent = Model0
749
Part13.Rotation = Vector3.new(0, 0, 15)
750
Part13.Anchored = true
751
Part13.CanCollide = false
752
Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
753
Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
754
Part13.BottomSurface = Enum.SurfaceType.Smooth
755
Part13.TopSurface = Enum.SurfaceType.Smooth
756
Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
757
Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
758
Part14.Parent = Model0
759
Part14.Rotation = Vector3.new(0, 0, 10)
760
Part14.Anchored = true
761
Part14.CanCollide = false
762
Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
763
Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
764
Part14.BottomSurface = Enum.SurfaceType.Smooth
765
Part14.TopSurface = Enum.SurfaceType.Smooth
766
Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
767
Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
768
weld(Model0)
769
newWeld(torso,Model0.asd,0,0,0)
770
771
Model0 = Instance.new("Model")
772
Part1 = Instance.new("Part")
773
SpecialMesh2 = Instance.new("SpecialMesh")
774
Part3 = Instance.new("Part")
775
SpecialMesh4 = Instance.new("SpecialMesh")
776
Part5 = Instance.new("Part")
777
BlockMesh6 = Instance.new("BlockMesh")
778
Part7 = Instance.new("Part")
779
SpecialMesh8 = Instance.new("SpecialMesh")
780
Part9 = Instance.new("Part")
781
Part10 = Instance.new("Part")
782
SpecialMesh11 = Instance.new("SpecialMesh")
783
Part12 = Instance.new("Part")
784
Part13 = Instance.new("Part")
785
BlockMesh14 = Instance.new("BlockMesh")
786
Part15 = Instance.new("Part")
787
WedgePart16 = Instance.new("WedgePart")
788
Part17 = Instance.new("Part")
789
SpecialMesh18 = Instance.new("SpecialMesh")
790
Part19 = Instance.new("Part")
791
SpecialMesh20 = Instance.new("SpecialMesh")
792
Part21 = Instance.new("Part")
793
BlockMesh22 = Instance.new("BlockMesh")
794
Part23 = Instance.new("Part")
795
Part24 = Instance.new("Part")
796
Part25 = Instance.new("Part")
797
BlockMesh26 = Instance.new("BlockMesh")
798
Part27 = Instance.new("Part")
799
Part28 = Instance.new("Part")
800
SpecialMesh29 = Instance.new("SpecialMesh")
801
Part30 = Instance.new("Part")
802
SpecialMesh31 = Instance.new("SpecialMesh")
803
Part32 = Instance.new("Part")
804
Part33 = Instance.new("Part")
805
Part34 = Instance.new("Part")
806
SpecialMesh35 = Instance.new("SpecialMesh")
807
Part36 = Instance.new("Part")
808
SpecialMesh37 = Instance.new("SpecialMesh")
809
Part38 = Instance.new("Part")
810
SpecialMesh39 = Instance.new("SpecialMesh")
811
Part40 = Instance.new("Part")
812
SpecialMesh41 = Instance.new("SpecialMesh")
813
WedgePart42 = Instance.new("WedgePart")
814
Part43 = Instance.new("Part")
815
Part44 = Instance.new("Part")
816
SpecialMesh45 = Instance.new("SpecialMesh")
817
Part46 = Instance.new("Part")
818
Part47 = Instance.new("Part")
819
WedgePart48 = Instance.new("WedgePart")
820
Part49 = Instance.new("Part")
821
SpecialMesh50 = Instance.new("SpecialMesh")
822
Part51 = Instance.new("Part")
823
SpecialMesh52 = Instance.new("SpecialMesh")
824
Part53 = Instance.new("Part")
825
SpecialMesh54 = Instance.new("SpecialMesh")
826
Part55 = Instance.new("Part")
827
BlockMesh56 = Instance.new("BlockMesh")
828
WedgePart57 = Instance.new("WedgePart")
829
Part58 = Instance.new("Part")
830
WedgePart59 = Instance.new("WedgePart")
831
Part60 = Instance.new("Part")
832
SpecialMesh61 = Instance.new("SpecialMesh")
833
Part62 = Instance.new("Part")
834
Part63 = Instance.new("Part")
835
Part64 = Instance.new("Part")
836
SpecialMesh65 = Instance.new("SpecialMesh")
837
Part66 = Instance.new("Part")
838
SpecialMesh67 = Instance.new("SpecialMesh")
839
Part68 = Instance.new("Part")
840
SpecialMesh69 = Instance.new("SpecialMesh")
841
Part70 = Instance.new("Part")
842
SpecialMesh71 = Instance.new("SpecialMesh")
843
Part72 = Instance.new("Part")
844
Part73 = Instance.new("Part")
845
WedgePart74 = Instance.new("WedgePart")
846
Part75 = Instance.new("Part")
847
SpecialMesh76 = Instance.new("SpecialMesh")
848
Part77 = Instance.new("Part")
849
SpecialMesh78 = Instance.new("SpecialMesh")
850
Part79 = Instance.new("Part")
851
Part80 = Instance.new("Part")
852
Part81 = Instance.new("Part")
853
SpecialMesh82 = Instance.new("SpecialMesh")
854
Part83 = Instance.new("Part")
855
BlockMesh84 = Instance.new("BlockMesh")
856
Part85 = Instance.new("Part")
857
BlockMesh86 = Instance.new("BlockMesh")
858
Part87 = Instance.new("Part")
859
BlockMesh88 = Instance.new("BlockMesh")
860
Part89 = Instance.new("Part")
861
BlockMesh90 = Instance.new("BlockMesh")
862
Part91 = Instance.new("Part")
863
Part92 = Instance.new("Part")
864
SpecialMesh93 = Instance.new("SpecialMesh")
865
Part94 = Instance.new("Part")
866
SpecialMesh95 = Instance.new("SpecialMesh")
867
WedgePart96 = Instance.new("WedgePart")
868
Part97 = Instance.new("Part")
869
Part98 = Instance.new("Part")
870
BlockMesh99 = Instance.new("BlockMesh")
871
Part100 = Instance.new("Part")
872
SpecialMesh101 = Instance.new("SpecialMesh")
873
Part102 = Instance.new("Part")
874
SpecialMesh103 = Instance.new("SpecialMesh")
875
Part104 = Instance.new("Part")
876
Part105 = Instance.new("Part")
877
SpecialMesh106 = Instance.new("SpecialMesh")
878
Part107 = Instance.new("Part")
879
SpecialMesh108 = Instance.new("SpecialMesh")
880
Part109 = Instance.new("Part")
881
SpecialMesh110 = Instance.new("SpecialMesh")
882
Part111 = Instance.new("Part")
883
SpecialMesh112 = Instance.new("SpecialMesh")
884
Part113 = Instance.new("Part")
885
SpecialMesh114 = Instance.new("SpecialMesh")
886
Part115 = Instance.new("Part")
887
SpecialMesh116 = Instance.new("SpecialMesh")
888
WedgePart117 = Instance.new("WedgePart")
889
Part118 = Instance.new("Part")
890
Part119 = Instance.new("Part")
891
SpecialMesh120 = Instance.new("SpecialMesh")
892
Part121 = Instance.new("Part")
893
Part122 = Instance.new("Part")
894
SpecialMesh123 = Instance.new("SpecialMesh")
895
Part124 = Instance.new("Part")
896
Model0.Parent = char
897
Part1.Parent = Model0
898
Part1.Rotation = Vector3.new(-90, 0, -90)
899
Part1.Anchored = true
900
Part1.CanCollide = false
901
Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
902
Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
903
Part1.BottomSurface = Enum.SurfaceType.Smooth
904
Part1.TopSurface = Enum.SurfaceType.Smooth
905
Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
906
Part1.Color = Color3.new(1, 0, 0)
907
SpecialMesh2.Parent = Part1
908
SpecialMesh2.MeshType = Enum.MeshType.Wedge
909
Part3.Parent = Model0
910
Part3.Rotation = Vector3.new(90, 0, 90)
911
Part3.Anchored = true
912
Part3.CanCollide = false
913
Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
914
Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
915
Part3.BottomSurface = Enum.SurfaceType.Smooth
916
Part3.TopSurface = Enum.SurfaceType.Smooth
917
Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
918
Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
919
SpecialMesh4.Parent = Part3
920
SpecialMesh4.MeshType = Enum.MeshType.Wedge
921
Part5.Parent = Model0
922
Part5.Anchored = true
923
Part5.CanCollide = false
924
Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
925
Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
926
Part5.BottomSurface = Enum.SurfaceType.Smooth
927
Part5.TopSurface = Enum.SurfaceType.Smooth
928
Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
929
Part5.Color = Color3.new(1, 0, 0)
930
BlockMesh6.Parent = Part5
931
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
932
BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
933
Part7.Parent = Model0
934
Part7.Rotation = Vector3.new(90, 0, 90)
935
Part7.Anchored = true
936
Part7.CanCollide = false
937
Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
938
Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
939
Part7.BottomSurface = Enum.SurfaceType.Smooth
940
Part7.TopSurface = Enum.SurfaceType.Smooth
941
Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
942
Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
943
SpecialMesh8.Parent = Part7
944
SpecialMesh8.MeshType = Enum.MeshType.Wedge
945
Part9.Parent = Model0
946
Part9.Anchored = true
947
Part9.CanCollide = false
948
Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
949
Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
950
Part9.BottomSurface = Enum.SurfaceType.Smooth
951
Part9.TopSurface = Enum.SurfaceType.Smooth
952
Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
953
Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
954
Part10.Parent = Model0
955
Part10.Rotation = Vector3.new(90, 0, 90)
956
Part10.Anchored = true
957
Part10.CanCollide = false
958
Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
959
Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
960
Part10.BottomSurface = Enum.SurfaceType.Smooth
961
Part10.TopSurface = Enum.SurfaceType.Smooth
962
Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
963
Part10.Color = Color3.new(1, 0, 0)
964
SpecialMesh11.Parent = Part10
965
SpecialMesh11.MeshType = Enum.MeshType.Wedge
966
Part12.Parent = Model0
967
Part12.Rotation = Vector3.new(-111.040001, -90, 0)
968
Part12.Anchored = true
969
Part12.CanCollide = false
970
Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
971
Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
972
Part12.BottomSurface = Enum.SurfaceType.Smooth
973
Part12.TopSurface = Enum.SurfaceType.Smooth
974
Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
975
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
976
Part13.Parent = Model0
977
Part13.Anchored = true
978
Part13.CanCollide = false
979
Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
980
Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
981
Part13.BottomSurface = Enum.SurfaceType.Smooth
982
Part13.TopSurface = Enum.SurfaceType.Smooth
983
Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
984
Part13.Color = Color3.new(1, 0, 0)
985
BlockMesh14.Parent = Part13
986
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
987
BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
988
Part15.Parent = Model0
989
Part15.Anchored = true
990
Part15.CanCollide = false
991
Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
992
Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
993
Part15.BottomSurface = Enum.SurfaceType.Smooth
994
Part15.TopSurface = Enum.SurfaceType.Smooth
995
Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
996
Part15.Color = Color3.new(1, 0, 0)
997
WedgePart16.Parent = Model0
998
WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
999
WedgePart16.Anchored = true
1000
WedgePart16.CanCollide = false
1001
WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1002
WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
1003
WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
1004
WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
1005
WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
1006
Part17.Parent = Model0
1007
Part17.Rotation = Vector3.new(-90, 0, -90)
1008
Part17.Anchored = true
1009
Part17.CanCollide = false
1010
Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
1011
Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1012
Part17.BottomSurface = Enum.SurfaceType.Smooth
1013
Part17.TopSurface = Enum.SurfaceType.Smooth
1014
Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
1015
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1016
SpecialMesh18.Parent = Part17
1017
SpecialMesh18.MeshType = Enum.MeshType.Wedge
1018
Part19.Parent = Model0
1019
Part19.Rotation = Vector3.new(-90, 0, 90)
1020
Part19.Anchored = true
1021
Part19.CanCollide = false
1022
Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
1023
Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1024
Part19.BottomSurface = Enum.SurfaceType.Smooth
1025
Part19.TopSurface = Enum.SurfaceType.Smooth
1026
Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
1027
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1028
SpecialMesh20.Parent = Part19
1029
SpecialMesh20.MeshType = Enum.MeshType.Wedge
1030
Part21.Parent = Model0
1031
Part21.Anchored = true
1032
Part21.CanCollide = false
1033
Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
1034
Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1035
Part21.BottomSurface = Enum.SurfaceType.Smooth
1036
Part21.TopSurface = Enum.SurfaceType.Smooth
1037
Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
1038
Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
1039
BlockMesh22.Parent = Part21
1040
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
1041
BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
1042
Part23.Parent = Model0
1043
Part23.Anchored = true
1044
Part23.CanCollide = false
1045
Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
1046
Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1047
Part23.BottomSurface = Enum.SurfaceType.Smooth
1048
Part23.TopSurface = Enum.SurfaceType.Smooth
1049
Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
1050
Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
1051
Part24.Parent = Model0
1052
Part24.Anchored = true
1053
Part24.CanCollide = false
1054
Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
1055
Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1056
Part24.BottomSurface = Enum.SurfaceType.Smooth
1057
Part24.TopSurface = Enum.SurfaceType.Smooth
1058
Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
1059
Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
1060
Part25.Parent = Model0
1061
Part25.Anchored = true
1062
Part25.CanCollide = false
1063
Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
1064
Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1065
Part25.BottomSurface = Enum.SurfaceType.Smooth
1066
Part25.TopSurface = Enum.SurfaceType.Smooth
1067
Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
1068
Part25.Color = Color3.new(1, 0, 0)
1069
BlockMesh26.Parent = Part25
1070
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1071
BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
1072
Part27.Parent = Model0
1073
Part27.Anchored = true
1074
Part27.CanCollide = false
1075
Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
1076
Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1077
Part27.BottomSurface = Enum.SurfaceType.Smooth
1078
Part27.TopSurface = Enum.SurfaceType.Smooth
1079
Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
1080
Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1081
Part28.Parent = Model0
1082
Part28.Rotation = Vector3.new(-90, 0, -90)
1083
Part28.Anchored = true
1084
Part28.CanCollide = false
1085
Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1086
Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1087
Part28.BottomSurface = Enum.SurfaceType.Smooth
1088
Part28.TopSurface = Enum.SurfaceType.Smooth
1089
Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
1090
Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1091
SpecialMesh29.Parent = Part28
1092
SpecialMesh29.MeshType = Enum.MeshType.Wedge
1093
Part30.Parent = Model0
1094
Part30.Rotation = Vector3.new(90, 0, 90)
1095
Part30.Anchored = true
1096
Part30.CanCollide = false
1097
Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1098
Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1099
Part30.BottomSurface = Enum.SurfaceType.Smooth
1100
Part30.TopSurface = Enum.SurfaceType.Smooth
1101
Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
1102
Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1103
SpecialMesh31.Parent = Part30
1104
SpecialMesh31.MeshType = Enum.MeshType.Wedge
1105
Part32.Parent = Model0
1106
Part32.Anchored = true
1107
Part32.CanCollide = false
1108
Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
1109
Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1110
Part32.BottomSurface = Enum.SurfaceType.Smooth
1111
Part32.TopSurface = Enum.SurfaceType.Smooth
1112
Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
1113
Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1114
Part33.Name = "asd"
1115
Part33.Parent = Model0
1116
Part33.Transparency = 1
1117
Part33.Anchored = true
1118
Part33.CanCollide = false
1119
Part33.Size = Vector3.new(2, 2, 1)
1120
Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1121
Part33.BottomSurface = Enum.SurfaceType.Smooth
1122
Part33.TopSurface = Enum.SurfaceType.Smooth
1123
Part33.Position = Vector3.new(14, 23.7099991, -21)
1124
Part33.Color = Color3.new(1, 0.8, 0.6)
1125
Part34.Parent = Model0
1126
Part34.Rotation = Vector3.new(90, 0, 90)
1127
Part34.Anchored = true
1128
Part34.CanCollide = false
1129
Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1130
Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
1131
Part34.BottomSurface = Enum.SurfaceType.Smooth
1132
Part34.TopSurface = Enum.SurfaceType.Smooth
1133
Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
1134
Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1135
SpecialMesh35.Parent = Part34
1136
SpecialMesh35.MeshType = Enum.MeshType.Wedge
1137
Part36.Parent = Model0
1138
Part36.Rotation = Vector3.new(-90, 0, 90)
1139
Part36.Anchored = true
1140
Part36.CanCollide = false
1141
Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1142
Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1143
Part36.BottomSurface = Enum.SurfaceType.Smooth
1144
Part36.TopSurface = Enum.SurfaceType.Smooth
1145
Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
1146
Part36.Color = Color3.new(1, 0, 0)
1147
SpecialMesh37.Parent = Part36
1148
SpecialMesh37.MeshType = Enum.MeshType.Wedge
1149
Part38.Parent = Model0
1150
Part38.Rotation = Vector3.new(-90, 0, 90)
1151
Part38.Anchored = true
1152
Part38.CanCollide = false
1153
Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1154
Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1155
Part38.BottomSurface = Enum.SurfaceType.Smooth
1156
Part38.TopSurface = Enum.SurfaceType.Smooth
1157
Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
1158
Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1159
SpecialMesh39.Parent = Part38
1160
SpecialMesh39.MeshType = Enum.MeshType.Wedge
1161
Part40.Parent = Model0
1162
Part40.Rotation = Vector3.new(-90, 0, 90)
1163
Part40.Anchored = true
1164
Part40.CanCollide = false
1165
Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1166
Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1167
Part40.BottomSurface = Enum.SurfaceType.Smooth
1168
Part40.TopSurface = Enum.SurfaceType.Smooth
1169
Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
1170
Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1171
SpecialMesh41.Parent = Part40
1172
SpecialMesh41.MeshType = Enum.MeshType.Wedge
1173
WedgePart42.Parent = Model0
1174
WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
1175
WedgePart42.Anchored = true
1176
WedgePart42.CanCollide = false
1177
WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1178
WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
1179
WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
1180
WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
1181
WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
1182
Part43.Parent = Model0
1183
Part43.Rotation = Vector3.new(0, 0, 111.040001)
1184
Part43.Anchored = true
1185
Part43.CanCollide = false
1186
Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1187
Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
1188
Part43.BottomSurface = Enum.SurfaceType.Smooth
1189
Part43.TopSurface = Enum.SurfaceType.Smooth
1190
Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
1191
Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
1192
Part44.Parent = Model0
1193
Part44.Rotation = Vector3.new(90, 0, -90)
1194
Part44.Anchored = true
1195
Part44.CanCollide = false
1196
Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
1197
Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1198
Part44.BottomSurface = Enum.SurfaceType.Smooth
1199
Part44.TopSurface = Enum.SurfaceType.Smooth
1200
Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
1201
Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1202
SpecialMesh45.Parent = Part44
1203
SpecialMesh45.MeshType = Enum.MeshType.Wedge
1204
Part46.Parent = Model0
1205
Part46.Anchored = true
1206
Part46.CanCollide = false
1207
Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
1208
Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1209
Part46.BottomSurface = Enum.SurfaceType.Smooth
1210
Part46.TopSurface = Enum.SurfaceType.Smooth
1211
Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
1212
Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1213
Part47.Parent = Model0
1214
Part47.Anchored = true
1215
Part47.CanCollide = false
1216
Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1217
Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1218
Part47.BottomSurface = Enum.SurfaceType.Smooth
1219
Part47.TopSurface = Enum.SurfaceType.Smooth
1220
Part47.Position = Vector3.new(13.29, 24.5249996, -21)
1221
Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
1222
WedgePart48.Parent = Model0
1223
WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
1224
WedgePart48.Anchored = true
1225
WedgePart48.CanCollide = false
1226
WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1227
WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
1228
WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
1229
WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
1230
WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
1231
Part49.Parent = Model0
1232
Part49.Rotation = Vector3.new(-90, 0, 90)
1233
Part49.Anchored = true
1234
Part49.CanCollide = false
1235
Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
1236
Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1237
Part49.BottomSurface = Enum.SurfaceType.Smooth
1238
Part49.TopSurface = Enum.SurfaceType.Smooth
1239
Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
1240
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1241
SpecialMesh50.Parent = Part49
1242
SpecialMesh50.MeshType = Enum.MeshType.Wedge
1243
Part51.Parent = Model0
1244
Part51.Rotation = Vector3.new(-90, 0, 90)
1245
Part51.Anchored = true
1246
Part51.CanCollide = false
1247
Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
1248
Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1249
Part51.BottomSurface = Enum.SurfaceType.Smooth
1250
Part51.TopSurface = Enum.SurfaceType.Smooth
1251
Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
1252
Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1253
SpecialMesh52.Parent = Part51
1254
SpecialMesh52.MeshType = Enum.MeshType.Wedge
1255
Part53.Parent = Model0
1256
Part53.Rotation = Vector3.new(-90, 0, -90)
1257
Part53.Anchored = true
1258
Part53.CanCollide = false
1259
Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
1260
Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1261
Part53.BottomSurface = Enum.SurfaceType.Smooth
1262
Part53.TopSurface = Enum.SurfaceType.Smooth
1263
Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
1264
Part53.Color = Color3.new(1, 0, 0)
1265
SpecialMesh54.Parent = Part53
1266
SpecialMesh54.MeshType = Enum.MeshType.Wedge
1267
Part55.Parent = Model0
1268
Part55.Anchored = true
1269
Part55.CanCollide = false
1270
Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
1271
Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1272
Part55.BottomSurface = Enum.SurfaceType.Smooth
1273
Part55.TopSurface = Enum.SurfaceType.Smooth
1274
Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
1275
Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
1276
BlockMesh56.Parent = Part55
1277
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1278
BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
1279
WedgePart57.Parent = Model0
1280
WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
1281
WedgePart57.Anchored = true
1282
WedgePart57.CanCollide = false
1283
WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
1284
WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
1285
WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
1286
WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
1287
WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
1288
Part58.Parent = Model0
1289
Part58.Anchored = true
1290
Part58.CanCollide = false
1291
Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1292
Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1293
Part58.BottomSurface = Enum.SurfaceType.Smooth
1294
Part58.TopSurface = Enum.SurfaceType.Smooth
1295
Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
1296
Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1297
WedgePart59.Parent = Model0
1298
WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
1299
WedgePart59.Anchored = true
1300
WedgePart59.CanCollide = false
1301
WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1302
WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
1303
WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
1304
WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
1305
WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
1306
Part60.Parent = Model0
1307
Part60.Rotation = Vector3.new(90, 0, -90)
1308
Part60.Anchored = true
1309
Part60.CanCollide = false
1310
Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1311
Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1312
Part60.BottomSurface = Enum.SurfaceType.Smooth
1313
Part60.TopSurface = Enum.SurfaceType.Smooth
1314
Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
1315
Part60.Color = Color3.new(1, 0, 0)
1316
SpecialMesh61.Parent = Part60
1317
SpecialMesh61.MeshType = Enum.MeshType.Wedge
1318
Part62.Parent = Model0
1319
Part62.Anchored = true
1320
Part62.CanCollide = false
1321
Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1322
Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1323
Part62.BottomSurface = Enum.SurfaceType.Smooth
1324
Part62.TopSurface = Enum.SurfaceType.Smooth
1325
Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
1326
Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1327
Part63.Parent = Model0
1328
Part63.Anchored = true
1329
Part63.CanCollide = false
1330
Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
1331
Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1332
Part63.BottomSurface = Enum.SurfaceType.Smooth
1333
Part63.TopSurface = Enum.SurfaceType.Smooth
1334
Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
1335
Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
1336
Part64.Parent = Model0
1337
Part64.Rotation = Vector3.new(-90, 0, -90)
1338
Part64.Anchored = true
1339
Part64.CanCollide = false
1340
Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
1341
Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1342
Part64.BottomSurface = Enum.SurfaceType.Smooth
1343
Part64.TopSurface = Enum.SurfaceType.Smooth
1344
Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
1345
Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1346
SpecialMesh65.Parent = Part64
1347
SpecialMesh65.MeshType = Enum.MeshType.Wedge
1348
Part66.Parent = Model0
1349
Part66.Rotation = Vector3.new(90, 0, 90)
1350
Part66.Anchored = true
1351
Part66.CanCollide = false
1352
Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
1353
Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1354
Part66.BottomSurface = Enum.SurfaceType.Smooth
1355
Part66.TopSurface = Enum.SurfaceType.Smooth
1356
Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
1357
Part66.Color = Color3.new(1, 0, 0)
1358
SpecialMesh67.Parent = Part66
1359
SpecialMesh67.MeshType = Enum.MeshType.Wedge
1360
Part68.Parent = Model0
1361
Part68.Rotation = Vector3.new(90, 0, -90)
1362
Part68.Anchored = true
1363
Part68.CanCollide = false
1364
Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1365
Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1366
Part68.BottomSurface = Enum.SurfaceType.Smooth
1367
Part68.TopSurface = Enum.SurfaceType.Smooth
1368
Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
1369
Part68.Color = Color3.new(1, 0, 0)
1370
SpecialMesh69.Parent = Part68
1371
SpecialMesh69.MeshType = Enum.MeshType.Wedge
1372
Part70.Parent = Model0
1373
Part70.Rotation = Vector3.new(-90, 0, 90)
1374
Part70.Anchored = true
1375
Part70.CanCollide = false
1376
Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
1377
Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
1378
Part70.BottomSurface = Enum.SurfaceType.Smooth
1379
Part70.TopSurface = Enum.SurfaceType.Smooth
1380
Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
1381
Part70.Color = Color3.new(1, 0, 0)
1382
SpecialMesh71.Parent = Part70
1383
SpecialMesh71.MeshType = Enum.MeshType.Wedge
1384
Part72.Parent = Model0
1385
Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
1386
Part72.Anchored = true
1387
Part72.CanCollide = false
1388
Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
1389
Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
1390
Part72.BottomSurface = Enum.SurfaceType.Smooth
1391
Part72.TopSurface = Enum.SurfaceType.Smooth
1392
Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
1393
Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
1394
Part73.Parent = Model0
1395
Part73.Rotation = Vector3.new(111.040001, 90, 0)
1396
Part73.Anchored = true
1397
Part73.CanCollide = false
1398
Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
1399
Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
1400
Part73.BottomSurface = Enum.SurfaceType.Smooth
1401
Part73.TopSurface = Enum.SurfaceType.Smooth
1402
Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
1403
Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
1404
WedgePart74.Parent = Model0
1405
WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
1406
WedgePart74.Anchored = true
1407
WedgePart74.CanCollide = false
1408
WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1409
WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
1410
WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
1411
WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
1412
WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
1413
Part75.Parent = Model0
1414
Part75.Rotation = Vector3.new(90, 0, -90)
1415
Part75.Anchored = true
1416
Part75.CanCollide = false
1417
Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1418
Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1419
Part75.BottomSurface = Enum.SurfaceType.Smooth
1420
Part75.TopSurface = Enum.SurfaceType.Smooth
1421
Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
1422
Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1423
SpecialMesh76.Parent = Part75
1424
SpecialMesh76.MeshType = Enum.MeshType.Wedge
1425
Part77.Parent = Model0
1426
Part77.Rotation = Vector3.new(90, 0, -90)
1427
Part77.Anchored = true
1428
Part77.CanCollide = false
1429
Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
1430
Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1431
Part77.BottomSurface = Enum.SurfaceType.Smooth
1432
Part77.TopSurface = Enum.SurfaceType.Smooth
1433
Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
1434
Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1435
SpecialMesh78.Parent = Part77
1436
SpecialMesh78.MeshType = Enum.MeshType.Wedge
1437
Part79.Parent = Model0
1438
Part79.Anchored = true
1439
Part79.CanCollide = false
1440
Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
1441
Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1442
Part79.BottomSurface = Enum.SurfaceType.Smooth
1443
Part79.TopSurface = Enum.SurfaceType.Smooth
1444
Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
1445
Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
1446
Part80.Parent = Model0
1447
Part80.Anchored = true
1448
Part80.CanCollide = false
1449
Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
1450
Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1451
Part80.BottomSurface = Enum.SurfaceType.Smooth
1452
Part80.TopSurface = Enum.SurfaceType.Smooth
1453
Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
1454
Part80.Color = Color3.new(1, 0, 0)
1455
Part81.Parent = Model0
1456
Part81.Rotation = Vector3.new(-90, 0, -90)
1457
Part81.Anchored = true
1458
Part81.CanCollide = false
1459
Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
1460
Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1461
Part81.BottomSurface = Enum.SurfaceType.Smooth
1462
Part81.TopSurface = Enum.SurfaceType.Smooth
1463
Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
1464
Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1465
SpecialMesh82.Parent = Part81
1466
SpecialMesh82.MeshType = Enum.MeshType.Wedge
1467
Part83.Parent = Model0
1468
Part83.Anchored = true
1469
Part83.CanCollide = false
1470
Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
1471
Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1472
Part83.BottomSurface = Enum.SurfaceType.Smooth
1473
Part83.TopSurface = Enum.SurfaceType.Smooth
1474
Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
1475
Part83.Color = Color3.new(1, 0, 0)
1476
BlockMesh84.Parent = Part83
1477
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1478
BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
1479
Part85.Parent = Model0
1480
Part85.Anchored = true
1481
Part85.CanCollide = false
1482
Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
1483
Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1484
Part85.BottomSurface = Enum.SurfaceType.Smooth
1485
Part85.TopSurface = Enum.SurfaceType.Smooth
1486
Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
1487
Part85.Color = Color3.new(1, 0, 0)
1488
BlockMesh86.Parent = Part85
1489
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1490
BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
1491
Part87.Parent = Model0
1492
Part87.Anchored = true
1493
Part87.CanCollide = false
1494
Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1495
Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1496
Part87.BottomSurface = Enum.SurfaceType.Smooth
1497
Part87.TopSurface = Enum.SurfaceType.Smooth
1498
Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
1499
Part87.Color = Color3.new(1, 0, 0)
1500
BlockMesh88.Parent = Part87
1501
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1502
BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
1503
Part89.Parent = Model0
1504
Part89.Anchored = true
1505
Part89.CanCollide = false
1506
Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
1507
Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1508
Part89.BottomSurface = Enum.SurfaceType.Smooth
1509
Part89.TopSurface = Enum.SurfaceType.Smooth
1510
Part89.Position = Vector3.new(14, 22.704998, -21)
1511
Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
1512
BlockMesh90.Parent = Part89
1513
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1514
BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
1515
Part91.Parent = Model0
1516
Part91.Anchored = true
1517
Part91.CanCollide = false
1518
Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
1519
Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1520
Part91.BottomSurface = Enum.SurfaceType.Smooth
1521
Part91.TopSurface = Enum.SurfaceType.Smooth
1522
Part91.Position = Vector3.new(14, 23.0599995, -21)
1523
Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
1524
Part92.Parent = Model0
1525
Part92.Rotation = Vector3.new(-90, 0, -90)
1526
Part92.Anchored = true
1527
Part92.CanCollide = false
1528
Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1529
Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1530
Part92.BottomSurface = Enum.SurfaceType.Smooth
1531
Part92.TopSurface = Enum.SurfaceType.Smooth
1532
Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
1533
Part92.Color = Color3.new(1, 0, 0)
1534
SpecialMesh93.Parent = Part92
1535
SpecialMesh93.MeshType = Enum.MeshType.Wedge
1536
Part94.Parent = Model0
1537
Part94.Rotation = Vector3.new(90, 0, 90)
1538
Part94.Anchored = true
1539
Part94.CanCollide = false
1540
Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
1541
Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1542
Part94.BottomSurface = Enum.SurfaceType.Smooth
1543
Part94.TopSurface = Enum.SurfaceType.Smooth
1544
Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
1545
Part94.Color = Color3.new(1, 0, 0)
1546
SpecialMesh95.Parent = Part94
1547
SpecialMesh95.MeshType = Enum.MeshType.Wedge
1548
WedgePart96.Parent = Model0
1549
WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
1550
WedgePart96.Anchored = true
1551
WedgePart96.CanCollide = false
1552
WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
1553
WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
1554
WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
1555
WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
1556
WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
1557
Part97.Parent = Model0
1558
Part97.Anchored = true
1559
Part97.CanCollide = false
1560
Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
1561
Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1562
Part97.BottomSurface = Enum.SurfaceType.Smooth
1563
Part97.TopSurface = Enum.SurfaceType.Smooth
1564
Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
1565
Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
1566
Part98.Parent = Model0
1567
Part98.Anchored = true
1568
Part98.CanCollide = false
1569
Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
1570
Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1571
Part98.BottomSurface = Enum.SurfaceType.Smooth
1572
Part98.TopSurface = Enum.SurfaceType.Smooth
1573
Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
1574
Part98.Color = Color3.new(1, 0, 0)
1575
BlockMesh99.Parent = Part98
1576
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1577
BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
1578
Part100.Parent = Model0
1579
Part100.Rotation = Vector3.new(-90, 0, 90)
1580
Part100.Anchored = true
1581
Part100.CanCollide = false
1582
Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
1583
Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
1584
Part100.BottomSurface = Enum.SurfaceType.Smooth
1585
Part100.TopSurface = Enum.SurfaceType.Smooth
1586
Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
1587
Part100.Color = Color3.new(1, 0, 0)
1588
SpecialMesh101.Parent = Part100
1589
SpecialMesh101.MeshType = Enum.MeshType.Wedge
1590
Part102.Parent = Model0
1591
Part102.Rotation = Vector3.new(90, 0, -90)
1592
Part102.Anchored = true
1593
Part102.CanCollide = false
1594
Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
1595
Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1596
Part102.BottomSurface = Enum.SurfaceType.Smooth
1597
Part102.TopSurface = Enum.SurfaceType.Smooth
1598
Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
1599
Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1600
SpecialMesh103.Parent = Part102
1601
SpecialMesh103.MeshType = Enum.MeshType.Wedge
1602
Part104.Parent = Model0
1603
Part104.Anchored = true
1604
Part104.CanCollide = false
1605
Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
1606
Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1607
Part104.BottomSurface = Enum.SurfaceType.Smooth
1608
Part104.TopSurface = Enum.SurfaceType.Smooth
1609
Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
1610
Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1611
Part105.Parent = Model0
1612
Part105.Rotation = Vector3.new(-90, 0, -90)
1613
Part105.Anchored = true
1614
Part105.CanCollide = false
1615
Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
1616
Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1617
Part105.BottomSurface = Enum.SurfaceType.Smooth
1618
Part105.TopSurface = Enum.SurfaceType.Smooth
1619
Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
1620
Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1621
SpecialMesh106.Parent = Part105
1622
SpecialMesh106.MeshType = Enum.MeshType.Wedge
1623
Part107.Parent = Model0
1624
Part107.Rotation = Vector3.new(90, 0, -90)
1625
Part107.Anchored = true
1626
Part107.CanCollide = false
1627
Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
1628
Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1629
Part107.BottomSurface = Enum.SurfaceType.Smooth
1630
Part107.TopSurface = Enum.SurfaceType.Smooth
1631
Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
1632
Part107.Color = Color3.new(1, 0, 0)
1633
SpecialMesh108.Parent = Part107
1634
SpecialMesh108.MeshType = Enum.MeshType.Wedge
1635
Part109.Parent = Model0
1636
Part109.Rotation = Vector3.new(-90, 0, 90)
1637
Part109.Anchored = true
1638
Part109.CanCollide = false
1639
Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1640
Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
1641
Part109.BottomSurface = Enum.SurfaceType.Smooth
1642
Part109.TopSurface = Enum.SurfaceType.Smooth
1643
Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
1644
Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1645
SpecialMesh110.Parent = Part109
1646
SpecialMesh110.MeshType = Enum.MeshType.Wedge
1647
Part111.Parent = Model0
1648
Part111.Rotation = Vector3.new(90, 0, -90)
1649
Part111.Anchored = true
1650
Part111.CanCollide = false
1651
Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1652
Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
1653
Part111.BottomSurface = Enum.SurfaceType.Smooth
1654
Part111.TopSurface = Enum.SurfaceType.Smooth
1655
Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
1656
Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1657
SpecialMesh112.Parent = Part111
1658
SpecialMesh112.MeshType = Enum.MeshType.Wedge
1659
Part113.Parent = Model0
1660
Part113.Rotation = Vector3.new(90, 0, 90)
1661
Part113.Anchored = true
1662
Part113.CanCollide = false
1663
Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
1664
Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1665
Part113.BottomSurface = Enum.SurfaceType.Smooth
1666
Part113.TopSurface = Enum.SurfaceType.Smooth
1667
Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
1668
Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1669
SpecialMesh114.Parent = Part113
1670
SpecialMesh114.MeshType = Enum.MeshType.Wedge
1671
Part115.Parent = Model0
1672
Part115.Rotation = Vector3.new(-90, 0, -90)
1673
Part115.Anchored = true
1674
Part115.CanCollide = false
1675
Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
1676
Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1677
Part115.BottomSurface = Enum.SurfaceType.Smooth
1678
Part115.TopSurface = Enum.SurfaceType.Smooth
1679
Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
1680
Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1681
SpecialMesh116.Parent = Part115
1682
SpecialMesh116.MeshType = Enum.MeshType.Wedge
1683
WedgePart117.Parent = Model0
1684
WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
1685
WedgePart117.Anchored = true
1686
WedgePart117.CanCollide = false
1687
WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
1688
WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
1689
WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
1690
WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
1691
WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
1692
Part118.Parent = Model0
1693
Part118.Anchored = true
1694
Part118.CanCollide = false
1695
Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
1696
Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1697
Part118.BottomSurface = Enum.SurfaceType.Smooth
1698
Part118.TopSurface = Enum.SurfaceType.Smooth
1699
Part118.Position = Vector3.new(14.71, 24.5249996, -21)
1700
Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
1701
Part119.Parent = Model0
1702
Part119.Rotation = Vector3.new(90, 0, 90)
1703
Part119.Anchored = true
1704
Part119.CanCollide = false
1705
Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
1706
Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
1707
Part119.BottomSurface = Enum.SurfaceType.Smooth
1708
Part119.TopSurface = Enum.SurfaceType.Smooth
1709
Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
1710
Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1711
SpecialMesh120.Parent = Part119
1712
SpecialMesh120.MeshType = Enum.MeshType.Wedge
1713
Part121.Parent = Model0
1714
Part121.Anchored = true
1715
Part121.CanCollide = false
1716
Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
1717
Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1718
Part121.BottomSurface = Enum.SurfaceType.Smooth
1719
Part121.TopSurface = Enum.SurfaceType.Smooth
1720
Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
1721
Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1722
Part122.Parent = Model0
1723
Part122.Rotation = Vector3.new(90, 0, -90)
1724
Part122.Anchored = true
1725
Part122.CanCollide = false
1726
Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
1727
Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
1728
Part122.BottomSurface = Enum.SurfaceType.Smooth
1729
Part122.TopSurface = Enum.SurfaceType.Smooth
1730
Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
1731
Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1732
SpecialMesh123.Parent = Part122
1733
SpecialMesh123.MeshType = Enum.MeshType.Wedge
1734
Part124.Parent = Model0
1735
Part124.Anchored = true
1736
Part124.CanCollide = false
1737
Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
1738
Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1739
Part124.BottomSurface = Enum.SurfaceType.Smooth
1740
Part124.TopSurface = Enum.SurfaceType.Smooth
1741
Part124.Position = Vector3.new(14, 23.8949986, -21)
1742
Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
1743
weld(Model0)
1744
newWeld(torso,Model0.asd,0,0,0)
1745
1746
Model0 = Instance.new("Model")
1747
Part1 = Instance.new("Part")
1748
Part2 = Instance.new("Part")
1749
Part3 = Instance.new("Part")
1750
Part4 = Instance.new("Part")
1751
Part5 = Instance.new("Part")
1752
Model0.Parent = char
1753
Part1.Name = "asd"
1754
Part1.Parent = Model0
1755
Part1.Transparency = 1
1756
Part1.Anchored = true
1757
Part1.CanCollide = false
1758
Part1.Size = Vector3.new(1, 2, 1)
1759
Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1760
Part1.BottomSurface = Enum.SurfaceType.Smooth
1761
Part1.TopSurface = Enum.SurfaceType.Smooth
1762
Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
1763
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1764
Part2.Parent = Model0
1765
Part2.Anchored = true
1766
Part2.CanCollide = false
1767
Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
1768
Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1769
Part2.BottomSurface = Enum.SurfaceType.Smooth
1770
Part2.TopSurface = Enum.SurfaceType.Smooth
1771
Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
1772
Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
1773
Part3.Parent = Model0
1774
Part3.Anchored = true
1775
Part3.CanCollide = false
1776
Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
1777
Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1778
Part3.BottomSurface = Enum.SurfaceType.Smooth
1779
Part3.TopSurface = Enum.SurfaceType.Smooth
1780
Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
1781
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1782
Part4.Parent = Model0
1783
Part4.Anchored = true
1784
Part4.CanCollide = false
1785
Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
1786
Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1787
Part4.BottomSurface = Enum.SurfaceType.Smooth
1788
Part4.TopSurface = Enum.SurfaceType.Smooth
1789
Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
1790
Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
1791
Part5.Parent = Model0
1792
Part5.Anchored = true
1793
Part5.CanCollide = false
1794
Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
1795
Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1796
Part5.BottomSurface = Enum.SurfaceType.Smooth
1797
Part5.TopSurface = Enum.SurfaceType.Smooth
1798
Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
1799
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1800
weld(Model0)
1801
Model1 = Model0:Clone()
1802
Model1.Parent = char
1803
newWeld(lleg,Model0.asd,0,0,0)
1804
newWeld(rleg,Model1.asd,0,0,0)
1805
1806
Model0 = Instance.new("Model")
1807
Part1 = Instance.new("Part")
1808
SpecialMesh2 = Instance.new("SpecialMesh")
1809
Part3 = Instance.new("Part")
1810
Part4 = Instance.new("Part")
1811
Part5 = Instance.new("Part")
1812
BlockMesh6 = Instance.new("BlockMesh")
1813
Part7 = Instance.new("Part")
1814
BlockMesh8 = Instance.new("BlockMesh")
1815
Part9 = Instance.new("Part")
1816
Part10 = Instance.new("Part")
1817
SpecialMesh11 = Instance.new("SpecialMesh")
1818
Part12 = Instance.new("Part")
1819
SpecialMesh13 = Instance.new("SpecialMesh")
1820
Part14 = Instance.new("Part")
1821
Part15 = Instance.new("Part")
1822
BlockMesh16 = Instance.new("BlockMesh")
1823
Part17 = Instance.new("Part")
1824
SpecialMesh18 = Instance.new("SpecialMesh")
1825
Part19 = Instance.new("Part")
1826
Model0.Parent = char
1827
Part1.Parent = Model0
1828
Part1.Anchored = true
1829
Part1.CanCollide = false
1830
Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1831
Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1832
Part1.BottomSurface = Enum.SurfaceType.Smooth
1833
Part1.TopSurface = Enum.SurfaceType.Smooth
1834
Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
1835
Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
1836
SpecialMesh2.Parent = Part1
1837
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1838
SpecialMesh2.MeshType = Enum.MeshType.Cylinder
1839
SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
1840
Part3.Parent = Model0
1841
Part3.Anchored = true
1842
Part3.CanCollide = false
1843
Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
1844
Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1845
Part3.BottomSurface = Enum.SurfaceType.Smooth
1846
Part3.TopSurface = Enum.SurfaceType.Smooth
1847
Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
1848
Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
1849
Part4.Name = "asd"
1850
Part4.Parent = Model0
1851
Part4.Transparency = 1
1852
Part4.Anchored = true
1853
Part4.CanCollide = false
1854
Part4.Size = Vector3.new(1, 2, 1)
1855
Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1856
Part4.BottomSurface = Enum.SurfaceType.Smooth
1857
Part4.TopSurface = Enum.SurfaceType.Smooth
1858
Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
1859
Part4.Color = Color3.new(1, 0.8, 0.6)
1860
Part5.Parent = Model0
1861
Part5.Anchored = true
1862
Part5.CanCollide = false
1863
Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1864
Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1865
Part5.BottomSurface = Enum.SurfaceType.Smooth
1866
Part5.TopSurface = Enum.SurfaceType.Smooth
1867
Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
1868
Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
1869
BlockMesh6.Parent = Part5
1870
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1871
BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
1872
Part7.Parent = Model0
1873
Part7.Anchored = true
1874
Part7.CanCollide = false
1875
Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1876
Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1877
Part7.BottomSurface = Enum.SurfaceType.Smooth
1878
Part7.TopSurface = Enum.SurfaceType.Smooth
1879
Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
1880
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
1881
BlockMesh8.Parent = Part7
1882
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1883
BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
1884
Part9.Parent = Model0
1885
Part9.Anchored = true
1886
Part9.CanCollide = false
1887
Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
1888
Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1889
Part9.BottomSurface = Enum.SurfaceType.Smooth
1890
Part9.TopSurface = Enum.SurfaceType.Smooth
1891
Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
1892
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
1893
Part10.Parent = Model0
1894
Part10.Anchored = true
1895
Part10.CanCollide = false
1896
Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
1897
Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1898
Part10.BottomSurface = Enum.SurfaceType.Smooth
1899
Part10.TopSurface = Enum.SurfaceType.Smooth
1900
Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
1901
Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
1902
SpecialMesh11.Parent = Part10
1903
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1904
SpecialMesh11.MeshType = Enum.MeshType.Cylinder
1905
SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
1906
Part12.Parent = Model0
1907
Part12.Material = Enum.Material.Neon
1908
Part12.Anchored = true
1909
Part12.CanCollide = false
1910
Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1911
Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1912
Part12.BottomSurface = Enum.SurfaceType.Smooth
1913
Part12.TopSurface = Enum.SurfaceType.Smooth
1914
Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
1915
Part12.Color = Color3.new(0, 1, 0)
1916
SpecialMesh13.Parent = Part12
1917
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1918
SpecialMesh13.MeshType = Enum.MeshType.Cylinder
1919
SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
1920
Part14.Parent = Model0
1921
Part14.Anchored = true
1922
Part14.CanCollide = false
1923
Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
1924
Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1925
Part14.BottomSurface = Enum.SurfaceType.Smooth
1926
Part14.TopSurface = Enum.SurfaceType.Smooth
1927
Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
1928
Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
1929
Part15.Parent = Model0
1930
Part15.Rotation = Vector3.new(1, 90, 0)
1931
Part15.Anchored = true
1932
Part15.CanCollide = false
1933
Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
1934
Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
1935
Part15.BottomSurface = Enum.SurfaceType.Smooth
1936
Part15.TopSurface = Enum.SurfaceType.Smooth
1937
Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
1938
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
1939
BlockMesh16.Parent = Part15
1940
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1941
BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
1942
Part17.Parent = Model0
1943
Part17.Material = Enum.Material.Neon
1944
Part17.Anchored = true
1945
Part17.CanCollide = false
1946
Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
1947
Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1948
Part17.BottomSurface = Enum.SurfaceType.Smooth
1949
Part17.TopSurface = Enum.SurfaceType.Smooth
1950
Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
1951
Part17.Color = Color3.new(0, 1, 0)
1952
SpecialMesh18.Parent = Part17
1953
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1954
SpecialMesh18.MeshType = Enum.MeshType.Cylinder
1955
SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
1956
Part19.Parent = Model0
1957
Part19.Anchored = true
1958
Part19.CanCollide = false
1959
Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
1960
Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1961
Part19.BottomSurface = Enum.SurfaceType.Smooth
1962
Part19.TopSurface = Enum.SurfaceType.Smooth
1963
Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
1964
Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
1965
weld(Model0)
1966
Model1 = Model0:Clone()
1967
Model1.Parent = char
1968
newWeld(larm,Model0.asd,0,0,0)
1969
newWeld(rarm,Model1.asd,0,0,0)
1970
Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
1971
1972
----------------------------------------------------------------------------
1973
leftwpn = {}
1974
rightwpn = {}
1975
lmidwpn = nil
1976
rmidwpn = nil
1977
for z=1,2 do
1978
local target = larm
1979
if z == 1 then target = rarm end
1980
for i=-1,1 do
1981
local part = Instance.new("Part",char)
1982
local mesh = Instance.new("SpecialMesh",part)
1983
mesh.MeshId = "rbxassetid://441574777"
1984
mesh.TextureId = "rbxassetid://441574805"
1985
mesh.Scale = Vector3.new(1,1,1)*0.015
1986
part.CanCollide = false
1987
part.Size = Vector3.new(0.2,3,0.3)
1988
newWeld(target,part,0,-1.5,-i*0.5)
1989
part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
1990
if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
1991
end
1992
end
1993
1994
local size = 1
1995
1996
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
1997
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1998
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
1999
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
2000
newWeld(torso, hed, 0, 1.5*size, 0)
2001
newWeld(torso, lleg, -0.5*size, -1, 0)
2002
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
2003
newWeld(torso, rleg, 0.5*size, -1*size, 0)
2004
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
2005
newWeld(root, torso, 0, -1*size, 0)
2006
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
2007
2008
----------------------------------------------------------------------------------------
2009
combocounter = 0
2010
combotimer = 0
2011
texttimer = 0
2012
gui = Instance.new("ScreenGui",plr.PlayerGui)
2013
2014
chattext = Instance.new("TextLabel",gui)
2015
chattext.Size = UDim2.new(1,0,0,40)
2016
chattext.AnchorPoint = Vector2.new(0.5,1)
2017
chattext.Position = UDim2.new(0.5,0,1,-100)
2018
chattext.TextXAlignment = Enum.TextXAlignment.Center
2019
chattext.BackgroundTransparency = 0.35
2020
chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
2021
chattext.Font = Enum.Font.Cartoon
2022
chattext.FontSize = Enum.FontSize.Size28
2023
chattext.TextColor3 = Color3.new(1,1,1)
2024
chattext.TextStrokeTransparency = 0
2025
chattext.BorderSizePixel = 0
2026
2027
combotext = Instance.new("TextLabel",gui)
2028
combotext.Size = UDim2.new(1,0,0,80)
2029
combotext.AnchorPoint = Vector2.new(1,1)
2030
combotext.Position = UDim2.new(1,-40,1,-240)
2031
combotext.TextXAlignment = Enum.TextXAlignment.Right
2032
combotext.BackgroundTransparency = 1
2033
combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
2034
combotext.Font = Enum.Font.Cartoon
2035
combotext.FontSize = 8
2036
combotext.TextColor3 = Color3.new(0,0,0)
2037
combotext.TextStrokeTransparency = 0
2038
combotext.BorderSizePixel = 0
2039
2040
combotimervis = Instance.new("Frame",combotext)
2041
combotimervis.Size = UDim2.new(0,0,0,4)
2042
combotimervis.AnchorPoint = Vector2.new(1,0)
2043
combotimervis.Position = UDim2.new(1,0,1,0)
2044
combotimervis.BorderColor3 = Color3.new(0,0,0)
2045
2046
rs:connect(function()
2047
local asdf = -0.1
2048
if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
2049
if combocounter > 0 then
2050
combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
2051
else
2052
combotext.TextColor3 = Color3.fromHSV(0,0,0)
2053
end
2054
combotimervis.BackgroundColor3 = combotext.TextColor3
2055
combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
2056
combotext.Text = combocounter.."x"
2057
if combotimer > 0 then
2058
combotimer = combotimer - 1
2059
else
2060
combocounter = 0
2061
end
2062
if texttimer > 0 then
2063
texttimer = texttimer - 1
2064
chattext.BackgroundTransparency = 0.35
2065
else
2066
chattext.Text = ""
2067
chattext.BackgroundTransparency = 1
2068
end
2069
end)
2070
2071
function damage(model,dmg)
2072
local hum = model:FindFirstChildOfClass("Humanoid")
2073
local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
2074
hum:TakeDamage(hum.MaxHealth/dmg)
2075
combotimer = 60*5
2076
combocounter = combocounter + 1
2077
if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or  combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
2078
combosfx[combocounter/100]:Play() 
2079
texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
2080
if combocounter == 500 then
2081
chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
2082
elseif combocounter == 1000 then
2083
chattext.Text = "1,000 hit combo! That's what I'm talking about!"
2084
else
2085
chattext.Text = combocounter.." hit combo!"
2086
end
2087
print(texttimer)
2088
end
2089
if torson:FindFirstChildOfClass("BodyPosition") then
2090
torson:FindFirstChildOfClass("BodyPosition"):Destroy()
2091
end
2092
if hum.Health > 0 then
2093
local bp = Instance.new("BodyPosition",torson)
2094
bp.MaxForce = Vector3.new(1,1,1)*9e9
2095
bp.P = 10000
2096
bp.D = 500
2097
bp.Position = root.Position+(root.CFrame.lookVector*4)
2098
local loop = rs:connect(function()
2099
bp.Position = root.Position+(root.CFrame.lookVector*4)
2100
end)
2101
delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
2102
end
2103
end
2104
2105
function attackone()
2106
local spd = 0.25
2107
for i=1,10 do rs:wait()
2108
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2109
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2110
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2111
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
2112
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
2113
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2114
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2115
end
2116
if jumped == true then
2117
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2118
else
2119
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2120
end
2121
local alreadytouched = {}
2122
local randomiser = math.random(1,2)
2123
local spd = 0.5
2124
for i=1,10 do rs:wait()
2125
2126
local v = rmidwpn
2127
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2128
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2129
2130
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2131
local hitting = true
2132
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2133
if hitting == true then
2134
damage(x.Parent,math.random(10,15))
2135
table.insert(alreadytouched,x)
2136
end
2137
end
2138
2139
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2140
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2141
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2142
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2143
if randomiser == 1 then
2144
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
2145
elseif randomiser == 2 then
2146
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad((i/10)*360),0)
2147
end
2148
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2149
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2150
effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
2151
end
2152
end
2153
2154
function attacktwo()
2155
local spd = 0.25
2156
for i=1,10 do rs:wait()
2157
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2158
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2159
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
2160
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
2161
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
2162
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2163
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2164
end
2165
if jumped == true then
2166
root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
2167
else
2168
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
2169
end
2170
local alreadytouched = {}
2171
local randomiser = math.random(1,2)
2172
local spd = 0.5
2173
for i=1,10 do rs:wait()
2174
2175
local v = lmidwpn
2176
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2177
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2178
2179
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2180
local hitting = true
2181
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2182
if hitting == true then
2183
damage(x.Parent,math.random(10,15))
2184
table.insert(alreadytouched,x)
2185
end
2186
end
2187
2188
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2189
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2190
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2191
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
2192
if randomiser == 1 then
2193
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
2194
elseif randomiser == 2 then
2195
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad(-(i/10)*360),0)
2196
end
2197
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2198
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2199
effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
2200
end
2201
end
2202
2203
function attackthree(uhidk)
2204
local spd = 0.15
2205
for i=1,15 do rs:wait()
2206
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2207
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2208
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2209
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2210
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2211
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2212
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2213
end
2214
if jumped == true then
2215
root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
2216
else
2217
root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
2218
end
2219
local alreadytouched = {}
2220
if uhidk == true then
2221
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
2222
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
2223
sound(260433768,torso.Position,2,math.random(100,120)/100)
2224
2225
for i,x in pairs(findAllNearestTorso(root.Position,10)) do
2226
damage(x.Parent,math.random(7,10))
2227
end
2228
2229
end
2230
2231
local spd = 0.4
2232
for i=1,6 do rs:wait()
2233
local effekt = nil
2234
local effect2 = nil
2235
if uhidk == false then
2236
2237
local v = rmidwpn
2238
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2239
effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2240
2241
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2242
local hitting = true
2243
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2244
if hitting == true then
2245
damage(x.Parent,math.random(10,15))
2246
table.insert(alreadytouched,x)
2247
end
2248
end
2249
2250
local v = lmidwpn
2251
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2252
effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
2253
2254
for i,x in pairs(findAllNearestTorso(v.Position,8)) do
2255
local hitting = true
2256
for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
2257
if hitting == true then
2258
damage(x.Parent,math.random(10,15))
2259
table.insert(alreadytouched,x)
2260
end
2261
end
2262
2263
end
2264
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2265
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2266
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
2267
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
2268
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
2269
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
2270
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
2271
if uhidk == false then
2272
effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position) 
2273
effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
2274
end
2275
end
2276
end
2277
2278
local combo = 1
2279
local combo2 = 2
2280
local timer = 0
2281
local debounce = false
2282
local idk = false
2283
mouse.Button1Down:connect(function()
2284
if debounce == false and idk == false then
2285
timer = 40
2286
noidle = true
2287
freeze = true
2288
debounce = true
2289
if combo == 1 then
2290
if combo2 == 1 then attackone() else attacktwo() end
2291
combo = 2
2292
elseif combo == 2 then
2293
if combo2 == 2 then attackone() else attacktwo() end
2294
combo = 3
2295
elseif combo == 3 then
2296
if combo2 == 1 then combo2 = 2 else combo2 = 1 end
2297
attackthree(false)
2298
combo = 1
2299
end
2300
noidle = false
2301
freeze = false
2302
debounce = false
2303
end
2304
end)
2305
2306
function spintf(power)
2307
local spd = 0.4
2308
local asdf = 0
2309
for i=1,power do rs:wait()
2310
root.Velocity = (root.CFrame.lookVector*(power*10))
2311
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2312
local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2313
local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
2314
for i,v in pairs(findAllNearestTorso(root.Position,30)) do
2315
damage(v.Parent,180-(power*4))
2316
end
2317
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2318
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2319
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
2320
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
2321
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
2322
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
2323
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
2324
if i*35 > asdf then
2325
asdf = (i*35) + 180
2326
end
2327
end
2328
torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
2329
end
2330
2331
mouse.KeyDown:connect(function(key)
2332
if debounce == false then
2333
if string.byte(string.lower(key)) == 48 then
2334
noidle = true
2335
freeze = true
2336
debounce = true
2337
local keyup = false
2338
local power = 20
2339
local asd = mouse.KeyUp:connect(function(key) keyup = true end)
2340
local i = 0
2341
repeat rs:wait()
2342
if i > 10 then i = 0
2343
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
2344
sound(180204562,torso.Position,2,1+((i/40)*2))
2345
end
2346
local spd = 0.4
2347
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2348
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2349
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
2350
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
2351
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
2352
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
2353
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2354
i = i + 1
2355
if power < 40 then power = power + 0.25 else keyup = true end
2356
until keyup == true
2357
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
2358
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
2359
Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
2360
asd:disconnect()
2361
spintf(power)
2362
noidle = false
2363
freeze = false
2364
idk = true
2365
local mousasdfg = nil
2366
mousasdfg = mouse.Button1Down:connect(function() 
2367
noidle = true
2368
freeze = true
2369
debounce = true
2370
mousasdfg:disconnect()
2371
root.Velocity = Vector3.new()
2372
attackthree(true)
2373
idk = false
2374
combo = 1
2375
noidle = false
2376
freeze = false
2377
end)
2378
delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
2379
end
2380
end
2381
end)
2382
2383
mouse.KeyDown:connect(function(key)
2384
if debounce == false then
2385
if string.byte(string.lower(key)) == 50 and jumped == true then
2386
freeze = true
2387
debounce = true
2388
root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
2389
sound(1388740053,torso.Position,10,math.random(180,200)/100)
2390
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
2391
noidle = true
2392
local i = 0
2393
local spd = 0.4
2394
repeat rs:wait()
2395
root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
2396
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(i*10),0,0)
2397
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2398
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2399
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
2400
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
2401
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
2402
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
2403
i = i + 1
2404
until root.Velocity.Y < 0
2405
noidle = false
2406
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,0,0)
2407
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2408
local part, endPoint = workspace:FindPartOnRay(ray, char)
2409
repeat rs:wait()
2410
root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
2411
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2412
part, endPoint = workspace:FindPartOnRay(ray, char)
2413
until part
2414
shake(50)
2415
sound(262562442,torso.Position,10,math.random(70,100)/100)
2416
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
2417
for i,x in pairs(findAllNearestTorso(root.Position,20)) do
2418
damage(x.Parent,math.random(7,10))
2419
end
2420
for i=1,15 do
2421
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
2422
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
2423
Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
2424
end
2425
freeze = false
2426
delay(0.1,function() debounce = false end)
2427
end
2428
end
2429
end)
2430
2431
velocityYFall=0
2432
velocityYFall2=0
2433
velocityYFall3=0
2434
velocityYFall4=0
2435
neckrotY=0
2436
neckrotY2=0
2437
torsorotY=0
2438
torsorotY2=0
2439
torsoY=0
2440
torsoY2=0
2441
colored = 0
2442
sine = 0
2443
change=0.4
2444
movement=5
2445
timeranim=0
2446
running = true
2447
2448
--[[mouse.KeyDown:connect(function(key)
2449
key = string.lower(key)
2450
if string.byte(key) == 48 then
2451
running = true
2452
local keyup = mouse.KeyUp:connect(function(key)
2453
if string.byte(key) == 48 then
2454
running = false
2455
end
2456
end)
2457
repeat rs:wait() until running == false
2458
keyup:disconnect()
2459
end
2460
end)]]
2461
2462
icolor=1
2463
imode=false
2464
2465
didjump = false
2466
jumppower = 0
2467
freeze = false
2468
debounceimpact = false
2469
2470
mouse.KeyDown:connect(function(key)
2471
if key == " " and debounce == false and jumped == true and candouble == true then
2472
candouble = false
2473
sound(138210320,torso.Position,2,math.random(240,260)/100)
2474
Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
2475
root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
2476
noidle = true
2477
local spd = 0.15
2478
for i=1,20 do rs:wait()
2479
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2480
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2481
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
2482
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
2483
torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
2484
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2485
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
2486
end
2487
noidle = false
2488
end
2489
end)
2490
2491
function jumpimpact()
2492
if debounceimpact == false then
2493
debounceimpact = true
2494
if jumppower < -150 then jumppower = -150 end
2495
shake(-jumppower/5)
2496
for i=1,-jumppower/20 do rs:wait()
2497
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
2498
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
2499
end
2500
debounceimpact = false
2501
end
2502
end
2503
2504
rs:connect(function()
2505
2506
hum.JumpPower = 100
2507
2508
if icolor > 1 then
2509
imode = false
2510
elseif icolor < 0 then
2511
imode = true
2512
end
2513
2514
if imode == true then
2515
icolor = icolor + 0.01
2516
else
2517
icolor = icolor - 0.01
2518
end
2519
2520
if p.Character.Parent == nil then
2521
local model = Instance.new("Model")
2522
model.Name = p.Name
2523
p.Character = model
2524
for i,v in pairs(char:GetChildren()) do
2525
v.Parent = p.Character
2526
end
2527
end
2528
2529
char = p.Character
2530
if p.Character.Parent ~= workspace then
2531
p.Character.Parent = workspace
2532
end
2533
for i,v in pairs(char:GetChildren()) do
2534
if v:IsA("Accoutrement") then
2535
if v.Handle:FindFirstChild("Mesh") then
2536
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
2537
v.Handle.Transparency = 0
2538
end
2539
elseif v:IsA("BasePart") then
2540
v.Anchored = false
2541
if v:FindFirstChildOfClass("BodyPosition") then
2542
v:FindFirstChildOfClass("BodyPosition"):Destroy()
2543
end
2544
if v:FindFirstChildOfClass("BodyVelocity") then
2545
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
2546
end
2547
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
2548
v:FindFirstChildOfClass("BodyGyro"):Destroy()
2549
end
2550
if v:FindFirstChild("Mesh") then
2551
v:FindFirstChild("Mesh").Offset = Vector3.new()
2552
end
2553
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
2554
local force = Instance.new("Part",DebrisModel)
2555
force.Name = v.Name.."FORCEFIELD"
2556
if v ~= hed then
2557
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
2558
else
2559
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
2560
end
2561
force.CanCollide = false
2562
force.Transparency = 1
2563
force.Color = Color3.new(0,1,1)
2564
force.Material = Enum.Material.Neon
2565
newWeld(v,force,0,0,0)
2566
else
2567
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
2568
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
2569
end
2570
end
2571
if v.Name ~= "HumanoidRootPart" then
2572
v.Transparency = 0
2573
else
2574
v.Transparency = 1
2575
end
2576
end
2577
end
2578
2579
if freeze == false then
2580
hum.WalkSpeed = (666/10)*size
2581
change=1.4
2582
movement=18
2583
else
2584
hum.WalkSpeed = 1
2585
change=0.4
2586
movement=5
2587
end
2588
2589
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
2590
velocityYFall = root.Velocity.Y/1.5
2591
else
2592
if -root.Velocity.Y/1.5 < -5 then
2593
velocityYFall = 5
2594
elseif -root.Velocity.Y/1.5 > 150 then
2595
velocityYFall = -150
2596
end
2597
end
2598
2599
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
2600
velocityYFall2 = root.Velocity.Y/180
2601
else
2602
if -root.Velocity.Y/180 < 0 then
2603
velocityYFall2 = 0
2604
elseif -root.Velocity.Y/180 > 1.2 then
2605
velocityYFall2 = -1.2
2606
end
2607
end
2608
2609
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
2610
velocityYFall3 = root.Velocity.Y/1.5
2611
else
2612
if -root.Velocity.Y/1.5 < -5 then
2613
velocityYFall3 = 5
2614
elseif -root.Velocity.Y/1.5 > 50 then
2615
velocityYFall3 = -50
2616
end
2617
end
2618
2619
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
2620
velocityYFall4 = root.Velocity.Y/1.5
2621
else
2622
if -root.Velocity.Y/180 < -5 then
2623
velocityYFall4 = 5
2624
elseif -root.Velocity.Y/180 > 50 then
2625
velocityYFall4 = -50
2626
end
2627
end
2628
2629
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
2630
neckrotY = root.RotVelocity.Y/6
2631
else
2632
if root.RotVelocity.Y/6 < -1 then
2633
neckrotY = -1
2634
elseif root.RotVelocity.Y/6 > 1 then
2635
neckrotY = 1
2636
end
2637
end
2638
2639
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
2640
neckrotY2 = root.RotVelocity.Y/8
2641
else
2642
if root.RotVelocity.Y/8 < -0.6 then
2643
neckrotY2 = -0.6
2644
elseif root.RotVelocity.Y/8 > 0.6 then
2645
neckrotY2 = 0.6
2646
end
2647
end
2648
2649
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
2650
torsorotY = root.RotVelocity.Y/6
2651
else
2652
if root.RotVelocity.Y/6 < -0.2 then
2653
torsorotY = -0.2
2654
elseif root.RotVelocity.Y/6 > 0.2 then
2655
torsorotY = 0.2
2656
end
2657
end
2658
2659
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
2660
torsorotY2 = root.RotVelocity.Y/8
2661
else
2662
if root.RotVelocity.Y/8 < -0.2 then
2663
torsorotY2 = -0.2
2664
elseif root.RotVelocity.Y/8 > 0.2 then
2665
torsorotY2 = 0.2
2666
end
2667
end
2668
2669
simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
2670
2671
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
2672
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
2673
2674
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2675
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
2676
2677
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2678
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
2679
2680
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2681
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
2682
2683
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2684
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
2685
2686
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2687
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
2688
2689
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
2690
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
2691
2692
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2693
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
2694
2695
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
2696
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
2697
2698
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2699
local part, endPoint = workspace:FindPartOnRay(ray, char)
2700
2701
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
2702
2703
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2704
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
2705
2706
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2707
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
2708
2709
if hum.Health > 0 and noidle == false then
2710
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
2711
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
2712
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
2713
--rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2714
--larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2715
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
2716
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
2717
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
2718
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2719
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2720
elseif jumped == true then
2721
didjump = true
2722
jumppower = root.Velocity.Y
2723
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
2724
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
2725
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
2726
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
2727
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
2728
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
2729
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
2730
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
2731
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
2732
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
2733
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
2734
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
2735
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
2736
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
2737
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
2738
end
2739
end
2740
if didjump == true and jumped == false and jumppower < 0 then
2741
didjump = false
2742
jumpimpact()
2743
end
2744
2745
--timeposition = soundz.TimePosition
2746
hed.BrickColor = skin_color
2747
torso.BrickColor = skin_color
2748
rarm.BrickColor = skin_color
2749
larm.BrickColor = skin_color
2750
rleg.BrickColor = skin_color
2751
lleg.BrickColor = skin_color
2752
sine = sine + change
2753
hum.Health = math.huge
2754
hum.MaxHealth = math.huge
2755
end)