Advertisement
Guest User

Untitled

a guest
Jun 28th, 2019
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 120.39 KB | None | 0 0
  1.  
  2. print([[
  3. ___________________________________
  4.  
  5. Kyutatsuki13's Homura script
  6. Build 0002.5
  7. Vengeful's custom script request
  8. (You must see her boobies lmao)
  9.  
  10. ___________________________________
  11. ]])
  12.  
  13. warn("200R$ has been spent for this.")
  14.  
  15. -- This script has been converted to FE by iPxter
  16.  
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  20. do
  21. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  22. script.Parent = Player.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent and t.Function then
  48. t.Function(...)
  49. end
  50. end
  51. m.TrigEvent = te
  52. UIS.TrigEvent = te
  53.  
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=Player then return end
  56. if io.isMouse then
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. else
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[
  76. local Player = game:GetService("Players").LocalPlayer
  77. local Event = script:WaitForChild("UserInput_Event")
  78.  
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,a)
  81. if a then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87.  
  88. local Mouse = Player:GetMouse()
  89. local h,t
  90. --Give the server mouse data 30 times every second, but only if the values changed
  91. --If player is not moving their mouse, client won't fire events
  92. while wait(1/30) do
  93. if h~=Mouse.Hit or t~=Mouse.Target then
  94. h,t=Mouse.Hit,Mouse.Target
  95. Event:FireServer({isMouse=true,Target=t,Hit=h})
  96. end
  97. end]==],Player.Character)
  98. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  99. end
  100. local p = owner
  101. local char = p.Character
  102. local larm = char:WaitForChild("Left Arm")
  103. local rarm = char:WaitForChild("Right Arm")
  104. local lleg = char:WaitForChild("Left Leg")
  105. local rleg = char:WaitForChild("Right Leg")
  106. local hed = char:WaitForChild("Head")
  107. local torso = char:WaitForChild("Torso")
  108. local root = char:WaitForChild("HumanoidRootPart")
  109. local hum = char:FindFirstChildOfClass("Humanoid")
  110. local debris = game:GetService("Debris")
  111. local input = game:GetService("UserInputService")
  112. local run = game:GetService("RunService")
  113. local wingpose = "Idle"
  114. local DebrisModel = Instance.new("Model",char)
  115. DebrisModel.Name = "Debris"
  116. repeat rs:wait() until p.CharacterAppearanceLoaded
  117.  
  118. noidle = false
  119. shift = false
  120. control = false
  121. no_nosound_able = true
  122. jumped = false
  123.  
  124. ----------------------------------------------------------------------------
  125.  
  126. function rswait(value)
  127. if value ~= nil and value ~= 0 then
  128. for i=1,value do
  129. rs:wait()
  130. end
  131. else
  132. rs:wait()
  133. end
  134. end
  135.  
  136. ----------------------------------------------------------------------------
  137.  
  138. local timeposition = 0
  139.  
  140. function music(id)
  141. if not torso:FindFirstChild("MusicRuin") then
  142. soundz = Instance.new("Sound",torso)
  143. end
  144. soundz.Volume = 10
  145. soundz.Name = "MusicRuin"
  146. soundz.Looped = true
  147. soundz.PlaybackSpeed = 1
  148. soundz.SoundId = "rbxassetid://"..id
  149. soundz:Stop()
  150. soundz:Play()
  151. if no_nosound_able == true then
  152. soundz.TimePosition = timeposition
  153. end
  154. end
  155.  
  156. ----------------------------------------------------------------------------
  157.  
  158. function lerp(a, b, t)
  159. return a + (b - a)*t
  160. end
  161.  
  162. ----------------------------------------------------------------------------
  163.  
  164. function Lerp(c1,c2,al)
  165. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  166. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  167. for i,v in pairs(com1) do
  168. com1[i] = v+(com2[i]-v)*al
  169. end
  170. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  171. end
  172.  
  173. ----------------------------------------------------------------------------
  174.  
  175. function slerp(a, b, t)
  176. dot = a:Dot(b)
  177. if dot > 0.99999 or dot < -0.99999 then
  178. return t <= 0.5 and a or b
  179. else
  180. r = math.acos(dot)
  181. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  182. end
  183. end
  184.  
  185. ----------------------------------------------------------------------------
  186.  
  187. function clerp(c1,c2,al)
  188.  
  189. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  190.  
  191. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  192.  
  193. for i,v in pairs(com1) do
  194.  
  195. com1[i] = lerp(v,com2[i],al)
  196.  
  197. end
  198.  
  199. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  200.  
  201. end
  202.  
  203. ----------------------------------------------------------------------------
  204.  
  205. function findAllNearestTorso(pos,dist)
  206. local list = workspace:children()
  207. local torso = {}
  208. local temp = nil
  209. local human = nil
  210. local temp2 = nil
  211. for x = 1, #list do
  212. temp2 = list[x]
  213. if (temp2.className == "Model") and (temp2 ~= char) then
  214. temp = temp2:findFirstChild("Torso")
  215. human = temp2:findFirstChildOfClass("Humanoid")
  216. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  217. if (temp.Position - pos).magnitude < dist then
  218. table.insert(torso,temp)
  219. dist = (temp.Position - pos).magnitude
  220. end
  221. end
  222. end
  223. end
  224. return torso
  225. end
  226.  
  227. ----------------------------------------------------------------------------
  228.  
  229. function checkIfNotPlayer(model)
  230. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  231. return true
  232. else
  233. return false
  234. end
  235. end
  236.  
  237. ----------------------------------------------------------------------------
  238.  
  239. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  240.  
  241. local wld = Instance.new("Weld", wp1)
  242.  
  243. wld.Part0 = wp0
  244.  
  245. wld.Part1 = wp1
  246.  
  247. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  248.  
  249. return wld
  250.  
  251. end
  252.  
  253. function weld(model)
  254. local parts,last = {}
  255. local function scan(parent)
  256. for _,v in pairs(parent:GetChildren()) do
  257. if (v:IsA("BasePart")) then
  258. if (last) then
  259. local w = Instance.new("Weld")
  260. w.Name = ("%s_Weld"):format(v.Name)
  261. w.Part0,w.Part1 = last,v
  262. w.C0 = last.CFrame:inverse()
  263. w.C1 = v.CFrame:inverse()
  264. w.Parent = last
  265. end
  266. last = v
  267. table.insert(parts,v)
  268. end
  269. scan(v)
  270. end
  271. end
  272. scan(model)
  273. for _,v in pairs(parts) do
  274. v.Anchored = false
  275. v.Locked = true
  276. v.Anchored = false
  277. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  278. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  279. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  280. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  281. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  282. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  283. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  284. end
  285. end
  286.  
  287. ----------------------------------------------------------------------------
  288.  
  289. function calculate(part,asd)
  290. local Head = hed
  291. local RightShoulder = asd
  292. local RightArm = part
  293. local MousePosition = mouse.Hit.p
  294. local ToMouse = (MousePosition - Head.Position).unit
  295. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  296. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  297. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  298. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  299. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  300. if tostring(LateralAngle) == "-1.#IND" then
  301. LateralAngle = 0
  302. end
  303. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  304. if LateralAngle > (math.pi / 2) then
  305. LateralAngle = (math.pi / 2)
  306. local Torso = root
  307. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  308. if Point.Z > 0 then
  309. if Point.X > -0 and RightArm == rarm then
  310. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  311. elseif Point.X < 0 and RightArm == rarm then
  312. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  313. end
  314. end
  315. end
  316. if Cross.Y < 0 then
  317. LateralAngle = -LateralAngle
  318. end
  319. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  320. end
  321.  
  322. ----------------------------------------------------------------------------
  323.  
  324. function random(min,max,multiplied)
  325. return math.random(min,max)/multiplied
  326. end
  327.  
  328. ----------------------------------------------------------------------------
  329.  
  330. function sound(id,position,vol,pitch,start,finish)
  331. coroutine.resume(coroutine.create(function()
  332.  
  333. local part = Instance.new("Part",workspace)
  334. part.Position = position
  335. part.Size = Vector3.new(0,0,0)
  336. part.CanCollide = false
  337. part.Transparency = 1
  338.  
  339. local sound = Instance.new("Sound",part)
  340.  
  341. sound.SoundId = "rbxassetid://"..id
  342.  
  343. repeat rs:wait() until sound.IsLoaded
  344.  
  345. if vol ~= nil then
  346. sound.Volume = vol
  347. end
  348.  
  349. if pitch ~= nil then
  350. sound.PlaybackSpeed = pitch
  351. end
  352.  
  353. if start ~= nil then
  354. sound.TimePosition = start
  355. end
  356.  
  357. if finish ~= nil then
  358. debris:AddItem(part,finish-start)
  359. else
  360. debris:AddItem(part,sound.TimeLength)
  361. end
  362.  
  363. sound:Play()
  364.  
  365. return sound
  366.  
  367. end))
  368. end
  369. comboid = {}
  370. comboid[1] = 1591834623
  371. comboid[2] = 1591835384
  372. comboid[3] = 1591835860
  373. comboid[4] = 1591836776
  374. comboid[5] = 1591837308
  375. comboid[6] = 1591838011
  376. comboid[7] = 1591838398
  377. comboid[8] = 1591840045
  378. comboid[9] = 1591840538
  379. comboid[10] = 1591841249
  380.  
  381. combosfx = {}
  382. for i=1,10 do
  383. local sound = Instance.new("Sound",script)
  384. sound.Volume = 5
  385. sound.SoundId = "rbxassetid://"..comboid[i]
  386. sound.Name = i
  387. combosfx[i] = sound
  388. end
  389. ----------------------------------------------------------------------------
  390.  
  391. function computeDirection(vec)
  392. local lenSquared = vec.magnitude * vec.magnitude
  393. local invSqrt = 1 / math.sqrt(lenSquared)
  394. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  395. end
  396.  
  397. ----------------------------------------------------------------------------
  398. local shaking = 0
  399. local cam = workspace.CurrentCamera
  400. script.Parent = cam
  401. if not script:FindFirstChild("CameraPosition") then
  402. cameraposition = Instance.new("Part",script)
  403. cameraposition.Name = "CameraPosition"
  404. cameraposition.CanCollide = false
  405. cameraposition.Transparency = 1
  406. cameraposition.Anchored = false
  407. cameraposition.Size = Vector3.new()
  408. camerapositionbp = Instance.new("BodyPosition",cameraposition)
  409. camerapositionbp.P = 10000
  410. camerapositionbp.D = 500
  411. camerapositionbg = Instance.new("BodyGyro",cameraposition)
  412. camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
  413. camerapositionbg.D = 500
  414. end
  415. local asdfg = cameraposition.RotVelocity.Y*2
  416. if asdfg > 45 then asdfg = 45 end
  417. if asdfg < -45 then asdfg = -45 end
  418. asdfg = math.rad(asdfg)
  419. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
  420. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
  421. end
  422. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
  423. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
  424. end
  425. cam.CameraSubject = cameraposition
  426. cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
  427. cam.CameraType = Enum.CameraType.Follow
  428. end)
  429.  
  430. function shake(num) if num > shaking then shaking = num end end
  431.  
  432. plr = owner
  433. DebrisModel = Instance.new("Model",plr.Character)
  434. DebrisModel.Name = "DebrisModel"
  435.  
  436. effect = {}
  437.  
  438. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  439.  
  440. local part = Instance.new("Part",DebrisModel)
  441. part.Anchored = true
  442. part.CanCollide = false
  443. part.Size = Vector3.new(1,1,1)
  444. part.Transparency = transparency
  445. part.Material = material
  446. part.Color = color
  447. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  448.  
  449. local partmesh = Instance.new("SpecialMesh",part)
  450. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  451. partmesh.Scale = size
  452.  
  453. local pvalue = Instance.new("Vector3Value",part)
  454. pvalue.Name = "Position"
  455. pvalue.Value = positionchange
  456.  
  457. local svalue = Instance.new("Vector3Value",part)
  458. svalue.Name = "Size"
  459. svalue.Value = sizechange
  460.  
  461. local rvalue = Instance.new("Vector3Value",part)
  462. rvalue.Name = "Rotation"
  463. rvalue.Value = rotationchange
  464.  
  465. local tvalue = Instance.new("NumberValue",part)
  466. tvalue.Name = "Transparency"
  467. tvalue.Value = transparencychange
  468.  
  469. local avalue = Instance.new("NumberValue",part)
  470. avalue.Name = "Acceleration"
  471. avalue.Value = acceleration
  472.  
  473. part.Name = "EFFECT"
  474.  
  475. table.insert(effect,part)
  476.  
  477. return part
  478.  
  479. end
  480.  
  481. coroutine.resume(coroutine.create(function()
  482. while true do rs:wait()
  483.  
  484. if not plr.Character:FindFirstChild("DebrisModel") then
  485. DebrisModel = Instance.new("Model",plr.Character)
  486. DebrisModel.Name = "DebrisModel"
  487. end
  488.  
  489. if #effect > 0 then
  490. for i=1,#effect do
  491. if effect[i] ~= nil then
  492. local v = effect[i]
  493. local pvalue = v:FindFirstChild("Position").Value
  494. local svalue = v:FindFirstChild("Size").Value
  495. local rvalue = v:FindFirstChild("Rotation").Value
  496. local tvalue = v:FindFirstChild("Transparency").Value
  497. local avalue = v:FindFirstChild("Acceleration").Value
  498. local mesh = v:FindFirstChild("Mesh")
  499. mesh.Scale = mesh.Scale + svalue
  500. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  501. v.Transparency = v.Transparency + tvalue
  502. v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  503. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  504. v.Parent = nil
  505. table.remove(effect,i)
  506. end
  507. end
  508. end
  509. end
  510.  
  511. end
  512. end))
  513.  
  514. ----------------------------------------------------------------------------
  515.  
  516. local WorldUp = Vector3.new(0,1,0)
  517. function look2(Vec1,Vec2)
  518. local Orig = Vec1
  519. Vec1 = Vec1+Vector3.new(0,1,0)
  520. Vec2 = Vec2+Vector3.new(0,1,0)
  521. local Forward = (Vec2-Vec1).unit
  522. local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  523. local Right = Up:Cross(Forward).unit
  524. Forward = -Forward
  525. Right = -Right
  526. return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  527. end
  528.  
  529. function look(CFr,Vec2)
  530. local A = Vector3.new(0,0,0)
  531. local B = CFr:inverse()*Vec2
  532. local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  533. if B.Z > 0 then
  534. CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  535. elseif B.Z == 0 then
  536. if B.Y > 0 then
  537. CF = CFr*CFrame.Angles(math.pi/2,0,0)
  538. elseif B.Y < 0 then
  539. CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  540. else
  541. CF = CFr
  542. end
  543. end
  544. local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  545. local Up = Vector3.new(X,Y,Z)
  546. local Forward = (Vec2-CFr.p).unit
  547. local Right = Up:Cross(Forward)
  548. Forward = -Forward
  549. Right = -Right
  550. return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  551. end
  552.  
  553. function simulate(j,d,m,r,t)
  554. local joint = j
  555. for i,v in ipairs(t) do
  556. if v[1]:FindFirstChild("Weld") then
  557. local stiff = m.CFrame.lookVector*0.001
  558. if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  559. local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
  560. local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
  561. local pos = joint.p+(dir*(d*0.5))
  562. --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  563. local inv = v[1].Weld.Part0.CFrame
  564. local rel1 = inv:inverse()*pos
  565. local rel2 = inv:inverse()*(pos-(dir*dis))
  566. local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  567. v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
  568. v[2] = inv*cf
  569. --v[1].CFrame = cf
  570. end
  571. end
  572. end
  573.  
  574. ----------------------------------------------------------------------------
  575. skin_color = BrickColor.new("Light orange")
  576. hed:WaitForChild("face"):Destroy()
  577. p:ClearCharacterAppearance()
  578.  
  579. hat = Instance.new("Part",hed)
  580. hat.CanCollide = false
  581. hat.Color = Color3.fromRGB(40, 40, 40)
  582. hatmesh = Instance.new("SpecialMesh",hat)
  583. hatmesh.MeshId = "rbxassetid://433033404"
  584. hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
  585. newWeld(hed,hat,0,0,0)
  586. hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
  587.  
  588. hat = Instance.new("Part",hed)
  589. hat.CanCollide = false
  590. hat.Color = Color3.fromRGB(40, 40, 40)
  591. hatmesh = Instance.new("SpecialMesh",hat)
  592. hatmesh.MeshId = "rbxassetid://433031789"
  593. hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
  594. newWeld(hed,hat,0,0,0)
  595. hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  596.  
  597. hair={}
  598. hairz = Instance.new("Part",hed)
  599. hairz.CanCollide = false
  600. hairz.Color = Color3.fromRGB(40, 40, 40)
  601. hairz.Size = Vector3.new()
  602. hatmesh = Instance.new("SpecialMesh",hairz)
  603. hatmesh.MeshId = "rbxassetid://433033404"
  604. hatmesh.Scale = Vector3.new(0.3,1,0.3)
  605. hairz:BreakJoints()
  606. local w = Instance.new("Motor6D",hairz)
  607. w.Part0 = hair[1-1] and hair[1-1][1] or torso
  608. w.Part1 = hairz
  609. w.Name = "Weld"
  610. w.C1 = CFrame.new(0,1.2,0.2)
  611. w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
  612. hair[1] = {hairz,hairz.CFrame}
  613.  
  614. Model0 = Instance.new("Model")
  615. Part1 = Instance.new("Part")
  616. Part2 = Instance.new("Part")
  617. Part3 = Instance.new("Part")
  618. Part4 = Instance.new("Part")
  619. Part5 = Instance.new("Part")
  620. Part6 = Instance.new("Part")
  621. Part7 = Instance.new("Part")
  622. Part8 = Instance.new("Part")
  623. Part9 = Instance.new("Part")
  624. Part10 = Instance.new("Part")
  625. Part11 = Instance.new("Part")
  626. Part12 = Instance.new("Part")
  627. Part13 = Instance.new("Part")
  628. Part14 = Instance.new("Part")
  629. Model0.Parent = char
  630. Part1.Parent = Model0
  631. Part1.Rotation = Vector3.new(0, 0, -15)
  632. Part1.Anchored = true
  633. Part1.CanCollide = false
  634. Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  635. Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  636. Part1.BottomSurface = Enum.SurfaceType.Smooth
  637. Part1.TopSurface = Enum.SurfaceType.Smooth
  638. Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
  639. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  640. Part2.Parent = Model0
  641. Part2.Rotation = Vector3.new(0, 0, -10)
  642. Part2.Anchored = true
  643. Part2.CanCollide = false
  644. Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  645. Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  646. Part2.BottomSurface = Enum.SurfaceType.Smooth
  647. Part2.TopSurface = Enum.SurfaceType.Smooth
  648. Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
  649. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  650. Part3.Name = "asd"
  651. Part3.Parent = Model0
  652. Part3.Transparency = 1
  653. Part3.Anchored = true
  654. Part3.CanCollide = false
  655. Part3.Size = Vector3.new(2, 2, 1)
  656. Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. Part3.BottomSurface = Enum.SurfaceType.Smooth
  658. Part3.TopSurface = Enum.SurfaceType.Smooth
  659. Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
  660. Part3.Color = Color3.new(1, 0.8, 0.6)
  661. Part4.Parent = Model0
  662. Part4.Rotation = Vector3.new(0, 0, 10)
  663. Part4.Anchored = true
  664. Part4.CanCollide = false
  665. Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  666. Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  667. Part4.BottomSurface = Enum.SurfaceType.Smooth
  668. Part4.TopSurface = Enum.SurfaceType.Smooth
  669. Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
  670. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  671. Part5.Parent = Model0
  672. Part5.Rotation = Vector3.new(0, 0, -25)
  673. Part5.Anchored = true
  674. Part5.CanCollide = false
  675. Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  676. Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  677. Part5.BottomSurface = Enum.SurfaceType.Smooth
  678. Part5.TopSurface = Enum.SurfaceType.Smooth
  679. Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
  680. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  681. Part6.Parent = Model0
  682. Part6.Rotation = Vector3.new(0, 0, -15)
  683. Part6.Anchored = true
  684. Part6.CanCollide = false
  685. Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  686. Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  687. Part6.BottomSurface = Enum.SurfaceType.Smooth
  688. Part6.TopSurface = Enum.SurfaceType.Smooth
  689. Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
  690. Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
  691. Part7.Parent = Model0
  692. Part7.Rotation = Vector3.new(0, 0, 25)
  693. Part7.Anchored = true
  694. Part7.CanCollide = false
  695. Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  696. Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  697. Part7.BottomSurface = Enum.SurfaceType.Smooth
  698. Part7.TopSurface = Enum.SurfaceType.Smooth
  699. Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
  700. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  701. Part8.Parent = Model0
  702. Part8.Rotation = Vector3.new(0, 0, -25)
  703. Part8.Anchored = true
  704. Part8.CanCollide = false
  705. Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  706. Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  707. Part8.BottomSurface = Enum.SurfaceType.Smooth
  708. Part8.TopSurface = Enum.SurfaceType.Smooth
  709. Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
  710. Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
  711. Part9.Parent = Model0
  712. Part9.Anchored = true
  713. Part9.CanCollide = false
  714. Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
  715. Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  716. Part9.BottomSurface = Enum.SurfaceType.Smooth
  717. Part9.TopSurface = Enum.SurfaceType.Smooth
  718. Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
  719. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  720. Part10.Parent = Model0
  721. Part10.Rotation = Vector3.new(0, 0, 25)
  722. Part10.Anchored = true
  723. Part10.CanCollide = false
  724. Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  725. Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  726. Part10.BottomSurface = Enum.SurfaceType.Smooth
  727. Part10.TopSurface = Enum.SurfaceType.Smooth
  728. Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
  729. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  730. Part11.Parent = Model0
  731. Part11.Rotation = Vector3.new(0, 0, -10)
  732. Part11.Anchored = true
  733. Part11.CanCollide = false
  734. Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  735. Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  736. Part11.BottomSurface = Enum.SurfaceType.Smooth
  737. Part11.TopSurface = Enum.SurfaceType.Smooth
  738. Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
  739. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  740. Part12.Parent = Model0
  741. Part12.Rotation = Vector3.new(0, 0, 15)
  742. Part12.Anchored = true
  743. Part12.CanCollide = false
  744. Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  745. Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  746. Part12.BottomSurface = Enum.SurfaceType.Smooth
  747. Part12.TopSurface = Enum.SurfaceType.Smooth
  748. Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
  749. Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
  750. Part13.Parent = Model0
  751. Part13.Rotation = Vector3.new(0, 0, 15)
  752. Part13.Anchored = true
  753. Part13.CanCollide = false
  754. Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  755. Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  756. Part13.BottomSurface = Enum.SurfaceType.Smooth
  757. Part13.TopSurface = Enum.SurfaceType.Smooth
  758. Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
  759. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  760. Part14.Parent = Model0
  761. Part14.Rotation = Vector3.new(0, 0, 10)
  762. Part14.Anchored = true
  763. Part14.CanCollide = false
  764. Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  765. Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  766. Part14.BottomSurface = Enum.SurfaceType.Smooth
  767. Part14.TopSurface = Enum.SurfaceType.Smooth
  768. Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
  769. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  770. weld(Model0)
  771. newWeld(torso,Model0.asd,0,0,0)
  772.  
  773. Model0 = Instance.new("Model")
  774. Part1 = Instance.new("Part")
  775. SpecialMesh2 = Instance.new("SpecialMesh")
  776. Part3 = Instance.new("Part")
  777. SpecialMesh4 = Instance.new("SpecialMesh")
  778. Part5 = Instance.new("Part")
  779. BlockMesh6 = Instance.new("BlockMesh")
  780. Part7 = Instance.new("Part")
  781. SpecialMesh8 = Instance.new("SpecialMesh")
  782. Part9 = Instance.new("Part")
  783. Part10 = Instance.new("Part")
  784. SpecialMesh11 = Instance.new("SpecialMesh")
  785. Part12 = Instance.new("Part")
  786. Part13 = Instance.new("Part")
  787. BlockMesh14 = Instance.new("BlockMesh")
  788. Part15 = Instance.new("Part")
  789. WedgePart16 = Instance.new("WedgePart")
  790. Part17 = Instance.new("Part")
  791. SpecialMesh18 = Instance.new("SpecialMesh")
  792. Part19 = Instance.new("Part")
  793. SpecialMesh20 = Instance.new("SpecialMesh")
  794. Part21 = Instance.new("Part")
  795. BlockMesh22 = Instance.new("BlockMesh")
  796. Part23 = Instance.new("Part")
  797. Part24 = Instance.new("Part")
  798. Part25 = Instance.new("Part")
  799. BlockMesh26 = Instance.new("BlockMesh")
  800. Part27 = Instance.new("Part")
  801. Part28 = Instance.new("Part")
  802. SpecialMesh29 = Instance.new("SpecialMesh")
  803. Part30 = Instance.new("Part")
  804. SpecialMesh31 = Instance.new("SpecialMesh")
  805. Part32 = Instance.new("Part")
  806. Part33 = Instance.new("Part")
  807. Part34 = Instance.new("Part")
  808. SpecialMesh35 = Instance.new("SpecialMesh")
  809. Part36 = Instance.new("Part")
  810. SpecialMesh37 = Instance.new("SpecialMesh")
  811. Part38 = Instance.new("Part")
  812. SpecialMesh39 = Instance.new("SpecialMesh")
  813. Part40 = Instance.new("Part")
  814. SpecialMesh41 = Instance.new("SpecialMesh")
  815. WedgePart42 = Instance.new("WedgePart")
  816. Part43 = Instance.new("Part")
  817. Part44 = Instance.new("Part")
  818. SpecialMesh45 = Instance.new("SpecialMesh")
  819. Part46 = Instance.new("Part")
  820. Part47 = Instance.new("Part")
  821. WedgePart48 = Instance.new("WedgePart")
  822. Part49 = Instance.new("Part")
  823. SpecialMesh50 = Instance.new("SpecialMesh")
  824. Part51 = Instance.new("Part")
  825. SpecialMesh52 = Instance.new("SpecialMesh")
  826. Part53 = Instance.new("Part")
  827. SpecialMesh54 = Instance.new("SpecialMesh")
  828. Part55 = Instance.new("Part")
  829. BlockMesh56 = Instance.new("BlockMesh")
  830. WedgePart57 = Instance.new("WedgePart")
  831. Part58 = Instance.new("Part")
  832. WedgePart59 = Instance.new("WedgePart")
  833. Part60 = Instance.new("Part")
  834. SpecialMesh61 = Instance.new("SpecialMesh")
  835. Part62 = Instance.new("Part")
  836. Part63 = Instance.new("Part")
  837. Part64 = Instance.new("Part")
  838. SpecialMesh65 = Instance.new("SpecialMesh")
  839. Part66 = Instance.new("Part")
  840. SpecialMesh67 = Instance.new("SpecialMesh")
  841. Part68 = Instance.new("Part")
  842. SpecialMesh69 = Instance.new("SpecialMesh")
  843. Part70 = Instance.new("Part")
  844. SpecialMesh71 = Instance.new("SpecialMesh")
  845. Part72 = Instance.new("Part")
  846. Part73 = Instance.new("Part")
  847. WedgePart74 = Instance.new("WedgePart")
  848. Part75 = Instance.new("Part")
  849. SpecialMesh76 = Instance.new("SpecialMesh")
  850. Part77 = Instance.new("Part")
  851. SpecialMesh78 = Instance.new("SpecialMesh")
  852. Part79 = Instance.new("Part")
  853. Part80 = Instance.new("Part")
  854. Part81 = Instance.new("Part")
  855. SpecialMesh82 = Instance.new("SpecialMesh")
  856. Part83 = Instance.new("Part")
  857. BlockMesh84 = Instance.new("BlockMesh")
  858. Part85 = Instance.new("Part")
  859. BlockMesh86 = Instance.new("BlockMesh")
  860. Part87 = Instance.new("Part")
  861. BlockMesh88 = Instance.new("BlockMesh")
  862. Part89 = Instance.new("Part")
  863. BlockMesh90 = Instance.new("BlockMesh")
  864. Part91 = Instance.new("Part")
  865. Part92 = Instance.new("Part")
  866. SpecialMesh93 = Instance.new("SpecialMesh")
  867. Part94 = Instance.new("Part")
  868. SpecialMesh95 = Instance.new("SpecialMesh")
  869. WedgePart96 = Instance.new("WedgePart")
  870. Part97 = Instance.new("Part")
  871. Part98 = Instance.new("Part")
  872. BlockMesh99 = Instance.new("BlockMesh")
  873. Part100 = Instance.new("Part")
  874. SpecialMesh101 = Instance.new("SpecialMesh")
  875. Part102 = Instance.new("Part")
  876. SpecialMesh103 = Instance.new("SpecialMesh")
  877. Part104 = Instance.new("Part")
  878. Part105 = Instance.new("Part")
  879. SpecialMesh106 = Instance.new("SpecialMesh")
  880. Part107 = Instance.new("Part")
  881. SpecialMesh108 = Instance.new("SpecialMesh")
  882. Part109 = Instance.new("Part")
  883. SpecialMesh110 = Instance.new("SpecialMesh")
  884. Part111 = Instance.new("Part")
  885. SpecialMesh112 = Instance.new("SpecialMesh")
  886. Part113 = Instance.new("Part")
  887. SpecialMesh114 = Instance.new("SpecialMesh")
  888. Part115 = Instance.new("Part")
  889. SpecialMesh116 = Instance.new("SpecialMesh")
  890. WedgePart117 = Instance.new("WedgePart")
  891. Part118 = Instance.new("Part")
  892. Part119 = Instance.new("Part")
  893. SpecialMesh120 = Instance.new("SpecialMesh")
  894. Part121 = Instance.new("Part")
  895. Part122 = Instance.new("Part")
  896. SpecialMesh123 = Instance.new("SpecialMesh")
  897. Part124 = Instance.new("Part")
  898. Model0.Parent = char
  899. Part1.Parent = Model0
  900. Part1.Rotation = Vector3.new(-90, 0, -90)
  901. Part1.Anchored = true
  902. Part1.CanCollide = false
  903. Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  904. Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  905. Part1.BottomSurface = Enum.SurfaceType.Smooth
  906. Part1.TopSurface = Enum.SurfaceType.Smooth
  907. Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
  908. Part1.Color = Color3.new(1, 0, 0)
  909. SpecialMesh2.Parent = Part1
  910. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  911. Part3.Parent = Model0
  912. Part3.Rotation = Vector3.new(90, 0, 90)
  913. Part3.Anchored = true
  914. Part3.CanCollide = false
  915. Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  916. Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  917. Part3.BottomSurface = Enum.SurfaceType.Smooth
  918. Part3.TopSurface = Enum.SurfaceType.Smooth
  919. Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
  920. Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  921. SpecialMesh4.Parent = Part3
  922. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  923. Part5.Parent = Model0
  924. Part5.Anchored = true
  925. Part5.CanCollide = false
  926. Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
  927. Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  928. Part5.BottomSurface = Enum.SurfaceType.Smooth
  929. Part5.TopSurface = Enum.SurfaceType.Smooth
  930. Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
  931. Part5.Color = Color3.new(1, 0, 0)
  932. BlockMesh6.Parent = Part5
  933. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  934. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  935. Part7.Parent = Model0
  936. Part7.Rotation = Vector3.new(90, 0, 90)
  937. Part7.Anchored = true
  938. Part7.CanCollide = false
  939. Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  940. Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  941. Part7.BottomSurface = Enum.SurfaceType.Smooth
  942. Part7.TopSurface = Enum.SurfaceType.Smooth
  943. Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
  944. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  945. SpecialMesh8.Parent = Part7
  946. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  947. Part9.Parent = Model0
  948. Part9.Anchored = true
  949. Part9.CanCollide = false
  950. Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  951. Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  952. Part9.BottomSurface = Enum.SurfaceType.Smooth
  953. Part9.TopSurface = Enum.SurfaceType.Smooth
  954. Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
  955. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  956. Part10.Parent = Model0
  957. Part10.Rotation = Vector3.new(90, 0, 90)
  958. Part10.Anchored = true
  959. Part10.CanCollide = false
  960. Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  961. Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  962. Part10.BottomSurface = Enum.SurfaceType.Smooth
  963. Part10.TopSurface = Enum.SurfaceType.Smooth
  964. Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
  965. Part10.Color = Color3.new(1, 0, 0)
  966. SpecialMesh11.Parent = Part10
  967. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  968. Part12.Parent = Model0
  969. Part12.Rotation = Vector3.new(-111.040001, -90, 0)
  970. Part12.Anchored = true
  971. Part12.CanCollide = false
  972. Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  973. Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
  974. Part12.BottomSurface = Enum.SurfaceType.Smooth
  975. Part12.TopSurface = Enum.SurfaceType.Smooth
  976. Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
  977. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  978. Part13.Parent = Model0
  979. Part13.Anchored = true
  980. Part13.CanCollide = false
  981. Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  982. Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  983. Part13.BottomSurface = Enum.SurfaceType.Smooth
  984. Part13.TopSurface = Enum.SurfaceType.Smooth
  985. Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
  986. Part13.Color = Color3.new(1, 0, 0)
  987. BlockMesh14.Parent = Part13
  988. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  989. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  990. Part15.Parent = Model0
  991. Part15.Anchored = true
  992. Part15.CanCollide = false
  993. Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  994. Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  995. Part15.BottomSurface = Enum.SurfaceType.Smooth
  996. Part15.TopSurface = Enum.SurfaceType.Smooth
  997. Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
  998. Part15.Color = Color3.new(1, 0, 0)
  999. WedgePart16.Parent = Model0
  1000. WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
  1001. WedgePart16.Anchored = true
  1002. WedgePart16.CanCollide = false
  1003. WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1004. WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
  1005. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  1006. WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
  1007. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1008. Part17.Parent = Model0
  1009. Part17.Rotation = Vector3.new(-90, 0, -90)
  1010. Part17.Anchored = true
  1011. Part17.CanCollide = false
  1012. Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1013. Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1014. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1015. Part17.TopSurface = Enum.SurfaceType.Smooth
  1016. Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
  1017. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1018. SpecialMesh18.Parent = Part17
  1019. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1020. Part19.Parent = Model0
  1021. Part19.Rotation = Vector3.new(-90, 0, 90)
  1022. Part19.Anchored = true
  1023. Part19.CanCollide = false
  1024. Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1025. Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1026. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1027. Part19.TopSurface = Enum.SurfaceType.Smooth
  1028. Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
  1029. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1030. SpecialMesh20.Parent = Part19
  1031. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1032. Part21.Parent = Model0
  1033. Part21.Anchored = true
  1034. Part21.CanCollide = false
  1035. Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
  1036. Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1037. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1038. Part21.TopSurface = Enum.SurfaceType.Smooth
  1039. Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
  1040. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1041. BlockMesh22.Parent = Part21
  1042. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1043. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  1044. Part23.Parent = Model0
  1045. Part23.Anchored = true
  1046. Part23.CanCollide = false
  1047. Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1048. Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1049. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1050. Part23.TopSurface = Enum.SurfaceType.Smooth
  1051. Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1052. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1053. Part24.Parent = Model0
  1054. Part24.Anchored = true
  1055. Part24.CanCollide = false
  1056. Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
  1057. Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1058. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1059. Part24.TopSurface = Enum.SurfaceType.Smooth
  1060. Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
  1061. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1062. Part25.Parent = Model0
  1063. Part25.Anchored = true
  1064. Part25.CanCollide = false
  1065. Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  1066. Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1067. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1068. Part25.TopSurface = Enum.SurfaceType.Smooth
  1069. Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
  1070. Part25.Color = Color3.new(1, 0, 0)
  1071. BlockMesh26.Parent = Part25
  1072. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1073. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  1074. Part27.Parent = Model0
  1075. Part27.Anchored = true
  1076. Part27.CanCollide = false
  1077. Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
  1078. Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1079. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1080. Part27.TopSurface = Enum.SurfaceType.Smooth
  1081. Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
  1082. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1083. Part28.Parent = Model0
  1084. Part28.Rotation = Vector3.new(-90, 0, -90)
  1085. Part28.Anchored = true
  1086. Part28.CanCollide = false
  1087. Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1088. Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1089. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1090. Part28.TopSurface = Enum.SurfaceType.Smooth
  1091. Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
  1092. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1093. SpecialMesh29.Parent = Part28
  1094. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1095. Part30.Parent = Model0
  1096. Part30.Rotation = Vector3.new(90, 0, 90)
  1097. Part30.Anchored = true
  1098. Part30.CanCollide = false
  1099. Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1100. Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1101. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1102. Part30.TopSurface = Enum.SurfaceType.Smooth
  1103. Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
  1104. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1105. SpecialMesh31.Parent = Part30
  1106. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1107. Part32.Parent = Model0
  1108. Part32.Anchored = true
  1109. Part32.CanCollide = false
  1110. Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  1111. Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1112. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1113. Part32.TopSurface = Enum.SurfaceType.Smooth
  1114. Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
  1115. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1116. Part33.Name = "asd"
  1117. Part33.Parent = Model0
  1118. Part33.Transparency = 1
  1119. Part33.Anchored = true
  1120. Part33.CanCollide = false
  1121. Part33.Size = Vector3.new(2, 2, 1)
  1122. Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1123. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1124. Part33.TopSurface = Enum.SurfaceType.Smooth
  1125. Part33.Position = Vector3.new(14, 23.7099991, -21)
  1126. Part33.Color = Color3.new(1, 0.8, 0.6)
  1127. Part34.Parent = Model0
  1128. Part34.Rotation = Vector3.new(90, 0, 90)
  1129. Part34.Anchored = true
  1130. Part34.CanCollide = false
  1131. Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1132. Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1133. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1134. Part34.TopSurface = Enum.SurfaceType.Smooth
  1135. Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
  1136. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1137. SpecialMesh35.Parent = Part34
  1138. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1139. Part36.Parent = Model0
  1140. Part36.Rotation = Vector3.new(-90, 0, 90)
  1141. Part36.Anchored = true
  1142. Part36.CanCollide = false
  1143. Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1144. Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1145. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1146. Part36.TopSurface = Enum.SurfaceType.Smooth
  1147. Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
  1148. Part36.Color = Color3.new(1, 0, 0)
  1149. SpecialMesh37.Parent = Part36
  1150. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1151. Part38.Parent = Model0
  1152. Part38.Rotation = Vector3.new(-90, 0, 90)
  1153. Part38.Anchored = true
  1154. Part38.CanCollide = false
  1155. Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1156. Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1157. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1158. Part38.TopSurface = Enum.SurfaceType.Smooth
  1159. Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
  1160. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1161. SpecialMesh39.Parent = Part38
  1162. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1163. Part40.Parent = Model0
  1164. Part40.Rotation = Vector3.new(-90, 0, 90)
  1165. Part40.Anchored = true
  1166. Part40.CanCollide = false
  1167. Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1168. Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1169. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1170. Part40.TopSurface = Enum.SurfaceType.Smooth
  1171. Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
  1172. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1173. SpecialMesh41.Parent = Part40
  1174. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1175. WedgePart42.Parent = Model0
  1176. WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
  1177. WedgePart42.Anchored = true
  1178. WedgePart42.CanCollide = false
  1179. WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1180. WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
  1181. WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
  1182. WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
  1183. WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1184. Part43.Parent = Model0
  1185. Part43.Rotation = Vector3.new(0, 0, 111.040001)
  1186. Part43.Anchored = true
  1187. Part43.CanCollide = false
  1188. Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1189. Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
  1190. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1191. Part43.TopSurface = Enum.SurfaceType.Smooth
  1192. Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
  1193. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1194. Part44.Parent = Model0
  1195. Part44.Rotation = Vector3.new(90, 0, -90)
  1196. Part44.Anchored = true
  1197. Part44.CanCollide = false
  1198. Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1199. Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1200. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1201. Part44.TopSurface = Enum.SurfaceType.Smooth
  1202. Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
  1203. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1204. SpecialMesh45.Parent = Part44
  1205. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1206. Part46.Parent = Model0
  1207. Part46.Anchored = true
  1208. Part46.CanCollide = false
  1209. Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
  1210. Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1211. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1212. Part46.TopSurface = Enum.SurfaceType.Smooth
  1213. Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1214. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1215. Part47.Parent = Model0
  1216. Part47.Anchored = true
  1217. Part47.CanCollide = false
  1218. Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1219. Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1220. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1221. Part47.TopSurface = Enum.SurfaceType.Smooth
  1222. Part47.Position = Vector3.new(13.29, 24.5249996, -21)
  1223. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1224. WedgePart48.Parent = Model0
  1225. WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
  1226. WedgePart48.Anchored = true
  1227. WedgePart48.CanCollide = false
  1228. WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1229. WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
  1230. WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
  1231. WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
  1232. WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1233. Part49.Parent = Model0
  1234. Part49.Rotation = Vector3.new(-90, 0, 90)
  1235. Part49.Anchored = true
  1236. Part49.CanCollide = false
  1237. Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1238. Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1239. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1240. Part49.TopSurface = Enum.SurfaceType.Smooth
  1241. Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
  1242. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1243. SpecialMesh50.Parent = Part49
  1244. SpecialMesh50.MeshType = Enum.MeshType.Wedge
  1245. Part51.Parent = Model0
  1246. Part51.Rotation = Vector3.new(-90, 0, 90)
  1247. Part51.Anchored = true
  1248. Part51.CanCollide = false
  1249. Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1250. Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1251. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1252. Part51.TopSurface = Enum.SurfaceType.Smooth
  1253. Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
  1254. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1255. SpecialMesh52.Parent = Part51
  1256. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1257. Part53.Parent = Model0
  1258. Part53.Rotation = Vector3.new(-90, 0, -90)
  1259. Part53.Anchored = true
  1260. Part53.CanCollide = false
  1261. Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1262. Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1263. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1264. Part53.TopSurface = Enum.SurfaceType.Smooth
  1265. Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
  1266. Part53.Color = Color3.new(1, 0, 0)
  1267. SpecialMesh54.Parent = Part53
  1268. SpecialMesh54.MeshType = Enum.MeshType.Wedge
  1269. Part55.Parent = Model0
  1270. Part55.Anchored = true
  1271. Part55.CanCollide = false
  1272. Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
  1273. Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1274. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1275. Part55.TopSurface = Enum.SurfaceType.Smooth
  1276. Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
  1277. Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1278. BlockMesh56.Parent = Part55
  1279. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1280. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1281. WedgePart57.Parent = Model0
  1282. WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
  1283. WedgePart57.Anchored = true
  1284. WedgePart57.CanCollide = false
  1285. WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1286. WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
  1287. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1288. WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
  1289. WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1290. Part58.Parent = Model0
  1291. Part58.Anchored = true
  1292. Part58.CanCollide = false
  1293. Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1294. Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1295. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1296. Part58.TopSurface = Enum.SurfaceType.Smooth
  1297. Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
  1298. Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1299. WedgePart59.Parent = Model0
  1300. WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
  1301. WedgePart59.Anchored = true
  1302. WedgePart59.CanCollide = false
  1303. WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1304. WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
  1305. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1306. WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
  1307. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1308. Part60.Parent = Model0
  1309. Part60.Rotation = Vector3.new(90, 0, -90)
  1310. Part60.Anchored = true
  1311. Part60.CanCollide = false
  1312. Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1313. Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1314. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1315. Part60.TopSurface = Enum.SurfaceType.Smooth
  1316. Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
  1317. Part60.Color = Color3.new(1, 0, 0)
  1318. SpecialMesh61.Parent = Part60
  1319. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1320. Part62.Parent = Model0
  1321. Part62.Anchored = true
  1322. Part62.CanCollide = false
  1323. Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1324. Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1325. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1326. Part62.TopSurface = Enum.SurfaceType.Smooth
  1327. Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
  1328. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1329. Part63.Parent = Model0
  1330. Part63.Anchored = true
  1331. Part63.CanCollide = false
  1332. Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1333. Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1334. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1335. Part63.TopSurface = Enum.SurfaceType.Smooth
  1336. Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
  1337. Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1338. Part64.Parent = Model0
  1339. Part64.Rotation = Vector3.new(-90, 0, -90)
  1340. Part64.Anchored = true
  1341. Part64.CanCollide = false
  1342. Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1343. Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1344. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1345. Part64.TopSurface = Enum.SurfaceType.Smooth
  1346. Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
  1347. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1348. SpecialMesh65.Parent = Part64
  1349. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1350. Part66.Parent = Model0
  1351. Part66.Rotation = Vector3.new(90, 0, 90)
  1352. Part66.Anchored = true
  1353. Part66.CanCollide = false
  1354. Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1355. Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1356. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1357. Part66.TopSurface = Enum.SurfaceType.Smooth
  1358. Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
  1359. Part66.Color = Color3.new(1, 0, 0)
  1360. SpecialMesh67.Parent = Part66
  1361. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1362. Part68.Parent = Model0
  1363. Part68.Rotation = Vector3.new(90, 0, -90)
  1364. Part68.Anchored = true
  1365. Part68.CanCollide = false
  1366. Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1367. Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1368. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1369. Part68.TopSurface = Enum.SurfaceType.Smooth
  1370. Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
  1371. Part68.Color = Color3.new(1, 0, 0)
  1372. SpecialMesh69.Parent = Part68
  1373. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1374. Part70.Parent = Model0
  1375. Part70.Rotation = Vector3.new(-90, 0, 90)
  1376. Part70.Anchored = true
  1377. Part70.CanCollide = false
  1378. Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  1379. Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1380. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1381. Part70.TopSurface = Enum.SurfaceType.Smooth
  1382. Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
  1383. Part70.Color = Color3.new(1, 0, 0)
  1384. SpecialMesh71.Parent = Part70
  1385. SpecialMesh71.MeshType = Enum.MeshType.Wedge
  1386. Part72.Parent = Model0
  1387. Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
  1388. Part72.Anchored = true
  1389. Part72.CanCollide = false
  1390. Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1391. Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
  1392. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1393. Part72.TopSurface = Enum.SurfaceType.Smooth
  1394. Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
  1395. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1396. Part73.Parent = Model0
  1397. Part73.Rotation = Vector3.new(111.040001, 90, 0)
  1398. Part73.Anchored = true
  1399. Part73.CanCollide = false
  1400. Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  1401. Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
  1402. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1403. Part73.TopSurface = Enum.SurfaceType.Smooth
  1404. Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
  1405. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1406. WedgePart74.Parent = Model0
  1407. WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
  1408. WedgePart74.Anchored = true
  1409. WedgePart74.CanCollide = false
  1410. WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1411. WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
  1412. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1413. WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
  1414. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1415. Part75.Parent = Model0
  1416. Part75.Rotation = Vector3.new(90, 0, -90)
  1417. Part75.Anchored = true
  1418. Part75.CanCollide = false
  1419. Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1420. Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1421. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1422. Part75.TopSurface = Enum.SurfaceType.Smooth
  1423. Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
  1424. Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1425. SpecialMesh76.Parent = Part75
  1426. SpecialMesh76.MeshType = Enum.MeshType.Wedge
  1427. Part77.Parent = Model0
  1428. Part77.Rotation = Vector3.new(90, 0, -90)
  1429. Part77.Anchored = true
  1430. Part77.CanCollide = false
  1431. Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  1432. Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1433. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1434. Part77.TopSurface = Enum.SurfaceType.Smooth
  1435. Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
  1436. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1437. SpecialMesh78.Parent = Part77
  1438. SpecialMesh78.MeshType = Enum.MeshType.Wedge
  1439. Part79.Parent = Model0
  1440. Part79.Anchored = true
  1441. Part79.CanCollide = false
  1442. Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
  1443. Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1444. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part79.TopSurface = Enum.SurfaceType.Smooth
  1446. Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
  1447. Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1448. Part80.Parent = Model0
  1449. Part80.Anchored = true
  1450. Part80.CanCollide = false
  1451. Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1452. Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1453. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1454. Part80.TopSurface = Enum.SurfaceType.Smooth
  1455. Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
  1456. Part80.Color = Color3.new(1, 0, 0)
  1457. Part81.Parent = Model0
  1458. Part81.Rotation = Vector3.new(-90, 0, -90)
  1459. Part81.Anchored = true
  1460. Part81.CanCollide = false
  1461. Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1462. Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1463. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1464. Part81.TopSurface = Enum.SurfaceType.Smooth
  1465. Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
  1466. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1467. SpecialMesh82.Parent = Part81
  1468. SpecialMesh82.MeshType = Enum.MeshType.Wedge
  1469. Part83.Parent = Model0
  1470. Part83.Anchored = true
  1471. Part83.CanCollide = false
  1472. Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
  1473. Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1474. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1475. Part83.TopSurface = Enum.SurfaceType.Smooth
  1476. Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1477. Part83.Color = Color3.new(1, 0, 0)
  1478. BlockMesh84.Parent = Part83
  1479. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1480. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1481. Part85.Parent = Model0
  1482. Part85.Anchored = true
  1483. Part85.CanCollide = false
  1484. Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
  1485. Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1486. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1487. Part85.TopSurface = Enum.SurfaceType.Smooth
  1488. Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1489. Part85.Color = Color3.new(1, 0, 0)
  1490. BlockMesh86.Parent = Part85
  1491. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1492. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1493. Part87.Parent = Model0
  1494. Part87.Anchored = true
  1495. Part87.CanCollide = false
  1496. Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1497. Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1498. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1499. Part87.TopSurface = Enum.SurfaceType.Smooth
  1500. Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
  1501. Part87.Color = Color3.new(1, 0, 0)
  1502. BlockMesh88.Parent = Part87
  1503. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1504. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1505. Part89.Parent = Model0
  1506. Part89.Anchored = true
  1507. Part89.CanCollide = false
  1508. Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
  1509. Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1510. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1511. Part89.TopSurface = Enum.SurfaceType.Smooth
  1512. Part89.Position = Vector3.new(14, 22.704998, -21)
  1513. Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1514. BlockMesh90.Parent = Part89
  1515. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1516. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1517. Part91.Parent = Model0
  1518. Part91.Anchored = true
  1519. Part91.CanCollide = false
  1520. Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
  1521. Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1522. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1523. Part91.TopSurface = Enum.SurfaceType.Smooth
  1524. Part91.Position = Vector3.new(14, 23.0599995, -21)
  1525. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1526. Part92.Parent = Model0
  1527. Part92.Rotation = Vector3.new(-90, 0, -90)
  1528. Part92.Anchored = true
  1529. Part92.CanCollide = false
  1530. Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1531. Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1532. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1533. Part92.TopSurface = Enum.SurfaceType.Smooth
  1534. Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
  1535. Part92.Color = Color3.new(1, 0, 0)
  1536. SpecialMesh93.Parent = Part92
  1537. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  1538. Part94.Parent = Model0
  1539. Part94.Rotation = Vector3.new(90, 0, 90)
  1540. Part94.Anchored = true
  1541. Part94.CanCollide = false
  1542. Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1543. Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1544. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1545. Part94.TopSurface = Enum.SurfaceType.Smooth
  1546. Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
  1547. Part94.Color = Color3.new(1, 0, 0)
  1548. SpecialMesh95.Parent = Part94
  1549. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  1550. WedgePart96.Parent = Model0
  1551. WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
  1552. WedgePart96.Anchored = true
  1553. WedgePart96.CanCollide = false
  1554. WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1555. WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
  1556. WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
  1557. WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
  1558. WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1559. Part97.Parent = Model0
  1560. Part97.Anchored = true
  1561. Part97.CanCollide = false
  1562. Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
  1563. Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1564. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1565. Part97.TopSurface = Enum.SurfaceType.Smooth
  1566. Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1567. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1568. Part98.Parent = Model0
  1569. Part98.Anchored = true
  1570. Part98.CanCollide = false
  1571. Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1572. Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1573. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1574. Part98.TopSurface = Enum.SurfaceType.Smooth
  1575. Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
  1576. Part98.Color = Color3.new(1, 0, 0)
  1577. BlockMesh99.Parent = Part98
  1578. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1579. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1580. Part100.Parent = Model0
  1581. Part100.Rotation = Vector3.new(-90, 0, 90)
  1582. Part100.Anchored = true
  1583. Part100.CanCollide = false
  1584. Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1585. Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1586. Part100.BottomSurface = Enum.SurfaceType.Smooth
  1587. Part100.TopSurface = Enum.SurfaceType.Smooth
  1588. Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
  1589. Part100.Color = Color3.new(1, 0, 0)
  1590. SpecialMesh101.Parent = Part100
  1591. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  1592. Part102.Parent = Model0
  1593. Part102.Rotation = Vector3.new(90, 0, -90)
  1594. Part102.Anchored = true
  1595. Part102.CanCollide = false
  1596. Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  1597. Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1598. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1599. Part102.TopSurface = Enum.SurfaceType.Smooth
  1600. Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
  1601. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1602. SpecialMesh103.Parent = Part102
  1603. SpecialMesh103.MeshType = Enum.MeshType.Wedge
  1604. Part104.Parent = Model0
  1605. Part104.Anchored = true
  1606. Part104.CanCollide = false
  1607. Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1608. Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1609. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1610. Part104.TopSurface = Enum.SurfaceType.Smooth
  1611. Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
  1612. Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1613. Part105.Parent = Model0
  1614. Part105.Rotation = Vector3.new(-90, 0, -90)
  1615. Part105.Anchored = true
  1616. Part105.CanCollide = false
  1617. Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1618. Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1619. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1620. Part105.TopSurface = Enum.SurfaceType.Smooth
  1621. Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
  1622. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1623. SpecialMesh106.Parent = Part105
  1624. SpecialMesh106.MeshType = Enum.MeshType.Wedge
  1625. Part107.Parent = Model0
  1626. Part107.Rotation = Vector3.new(90, 0, -90)
  1627. Part107.Anchored = true
  1628. Part107.CanCollide = false
  1629. Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  1630. Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1631. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1632. Part107.TopSurface = Enum.SurfaceType.Smooth
  1633. Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
  1634. Part107.Color = Color3.new(1, 0, 0)
  1635. SpecialMesh108.Parent = Part107
  1636. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1637. Part109.Parent = Model0
  1638. Part109.Rotation = Vector3.new(-90, 0, 90)
  1639. Part109.Anchored = true
  1640. Part109.CanCollide = false
  1641. Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1642. Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1643. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1644. Part109.TopSurface = Enum.SurfaceType.Smooth
  1645. Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
  1646. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1647. SpecialMesh110.Parent = Part109
  1648. SpecialMesh110.MeshType = Enum.MeshType.Wedge
  1649. Part111.Parent = Model0
  1650. Part111.Rotation = Vector3.new(90, 0, -90)
  1651. Part111.Anchored = true
  1652. Part111.CanCollide = false
  1653. Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1654. Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1655. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1656. Part111.TopSurface = Enum.SurfaceType.Smooth
  1657. Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
  1658. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1659. SpecialMesh112.Parent = Part111
  1660. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1661. Part113.Parent = Model0
  1662. Part113.Rotation = Vector3.new(90, 0, 90)
  1663. Part113.Anchored = true
  1664. Part113.CanCollide = false
  1665. Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1666. Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1667. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1668. Part113.TopSurface = Enum.SurfaceType.Smooth
  1669. Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
  1670. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1671. SpecialMesh114.Parent = Part113
  1672. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  1673. Part115.Parent = Model0
  1674. Part115.Rotation = Vector3.new(-90, 0, -90)
  1675. Part115.Anchored = true
  1676. Part115.CanCollide = false
  1677. Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1678. Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1679. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1680. Part115.TopSurface = Enum.SurfaceType.Smooth
  1681. Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
  1682. Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1683. SpecialMesh116.Parent = Part115
  1684. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  1685. WedgePart117.Parent = Model0
  1686. WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
  1687. WedgePart117.Anchored = true
  1688. WedgePart117.CanCollide = false
  1689. WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1690. WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
  1691. WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
  1692. WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
  1693. WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1694. Part118.Parent = Model0
  1695. Part118.Anchored = true
  1696. Part118.CanCollide = false
  1697. Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1698. Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1699. Part118.BottomSurface = Enum.SurfaceType.Smooth
  1700. Part118.TopSurface = Enum.SurfaceType.Smooth
  1701. Part118.Position = Vector3.new(14.71, 24.5249996, -21)
  1702. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1703. Part119.Parent = Model0
  1704. Part119.Rotation = Vector3.new(90, 0, 90)
  1705. Part119.Anchored = true
  1706. Part119.CanCollide = false
  1707. Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1708. Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1709. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1710. Part119.TopSurface = Enum.SurfaceType.Smooth
  1711. Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
  1712. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1713. SpecialMesh120.Parent = Part119
  1714. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1715. Part121.Parent = Model0
  1716. Part121.Anchored = true
  1717. Part121.CanCollide = false
  1718. Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1719. Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1720. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1721. Part121.TopSurface = Enum.SurfaceType.Smooth
  1722. Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
  1723. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1724. Part122.Parent = Model0
  1725. Part122.Rotation = Vector3.new(90, 0, -90)
  1726. Part122.Anchored = true
  1727. Part122.CanCollide = false
  1728. Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1729. Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1730. Part122.BottomSurface = Enum.SurfaceType.Smooth
  1731. Part122.TopSurface = Enum.SurfaceType.Smooth
  1732. Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
  1733. Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1734. SpecialMesh123.Parent = Part122
  1735. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1736. Part124.Parent = Model0
  1737. Part124.Anchored = true
  1738. Part124.CanCollide = false
  1739. Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
  1740. Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1741. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1742. Part124.TopSurface = Enum.SurfaceType.Smooth
  1743. Part124.Position = Vector3.new(14, 23.8949986, -21)
  1744. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1745. weld(Model0)
  1746. newWeld(torso,Model0.asd,0,0,0)
  1747.  
  1748. Model0 = Instance.new("Model")
  1749. Part1 = Instance.new("Part")
  1750. Part2 = Instance.new("Part")
  1751. Part3 = Instance.new("Part")
  1752. Part4 = Instance.new("Part")
  1753. Part5 = Instance.new("Part")
  1754. Model0.Parent = char
  1755. Part1.Name = "asd"
  1756. Part1.Parent = Model0
  1757. Part1.Transparency = 1
  1758. Part1.Anchored = true
  1759. Part1.CanCollide = false
  1760. Part1.Size = Vector3.new(1, 2, 1)
  1761. Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1762. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1763. Part1.TopSurface = Enum.SurfaceType.Smooth
  1764. Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
  1765. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1766. Part2.Parent = Model0
  1767. Part2.Anchored = true
  1768. Part2.CanCollide = false
  1769. Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
  1770. Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1771. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1772. Part2.TopSurface = Enum.SurfaceType.Smooth
  1773. Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
  1774. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1775. Part3.Parent = Model0
  1776. Part3.Anchored = true
  1777. Part3.CanCollide = false
  1778. Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
  1779. Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1780. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1781. Part3.TopSurface = Enum.SurfaceType.Smooth
  1782. Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
  1783. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1784. Part4.Parent = Model0
  1785. Part4.Anchored = true
  1786. Part4.CanCollide = false
  1787. Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
  1788. Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1789. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1790. Part4.TopSurface = Enum.SurfaceType.Smooth
  1791. Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
  1792. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1793. Part5.Parent = Model0
  1794. Part5.Anchored = true
  1795. Part5.CanCollide = false
  1796. Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
  1797. Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1798. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1799. Part5.TopSurface = Enum.SurfaceType.Smooth
  1800. Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
  1801. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1802. weld(Model0)
  1803. Model1 = Model0:Clone()
  1804. Model1.Parent = char
  1805. newWeld(lleg,Model0.asd,0,0,0)
  1806. newWeld(rleg,Model1.asd,0,0,0)
  1807.  
  1808. Model0 = Instance.new("Model")
  1809. Part1 = Instance.new("Part")
  1810. SpecialMesh2 = Instance.new("SpecialMesh")
  1811. Part3 = Instance.new("Part")
  1812. Part4 = Instance.new("Part")
  1813. Part5 = Instance.new("Part")
  1814. BlockMesh6 = Instance.new("BlockMesh")
  1815. Part7 = Instance.new("Part")
  1816. BlockMesh8 = Instance.new("BlockMesh")
  1817. Part9 = Instance.new("Part")
  1818. Part10 = Instance.new("Part")
  1819. SpecialMesh11 = Instance.new("SpecialMesh")
  1820. Part12 = Instance.new("Part")
  1821. SpecialMesh13 = Instance.new("SpecialMesh")
  1822. Part14 = Instance.new("Part")
  1823. Part15 = Instance.new("Part")
  1824. BlockMesh16 = Instance.new("BlockMesh")
  1825. Part17 = Instance.new("Part")
  1826. SpecialMesh18 = Instance.new("SpecialMesh")
  1827. Part19 = Instance.new("Part")
  1828. Model0.Parent = char
  1829. Part1.Parent = Model0
  1830. Part1.Anchored = true
  1831. Part1.CanCollide = false
  1832. Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1833. Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1834. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1835. Part1.TopSurface = Enum.SurfaceType.Smooth
  1836. Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
  1837. Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1838. SpecialMesh2.Parent = Part1
  1839. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1840. SpecialMesh2.MeshType = Enum.MeshType.Cylinder
  1841. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1842. Part3.Parent = Model0
  1843. Part3.Anchored = true
  1844. Part3.CanCollide = false
  1845. Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
  1846. Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1847. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1848. Part3.TopSurface = Enum.SurfaceType.Smooth
  1849. Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
  1850. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1851. Part4.Name = "asd"
  1852. Part4.Parent = Model0
  1853. Part4.Transparency = 1
  1854. Part4.Anchored = true
  1855. Part4.CanCollide = false
  1856. Part4.Size = Vector3.new(1, 2, 1)
  1857. Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1858. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1859. Part4.TopSurface = Enum.SurfaceType.Smooth
  1860. Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
  1861. Part4.Color = Color3.new(1, 0.8, 0.6)
  1862. Part5.Parent = Model0
  1863. Part5.Anchored = true
  1864. Part5.CanCollide = false
  1865. Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1866. Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1867. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1868. Part5.TopSurface = Enum.SurfaceType.Smooth
  1869. Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
  1870. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1871. BlockMesh6.Parent = Part5
  1872. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1873. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1874. Part7.Parent = Model0
  1875. Part7.Anchored = true
  1876. Part7.CanCollide = false
  1877. Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1878. Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1879. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1880. Part7.TopSurface = Enum.SurfaceType.Smooth
  1881. Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
  1882. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1883. BlockMesh8.Parent = Part7
  1884. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1885. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1886. Part9.Parent = Model0
  1887. Part9.Anchored = true
  1888. Part9.CanCollide = false
  1889. Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
  1890. Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1891. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1892. Part9.TopSurface = Enum.SurfaceType.Smooth
  1893. Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
  1894. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1895. Part10.Parent = Model0
  1896. Part10.Anchored = true
  1897. Part10.CanCollide = false
  1898. Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1899. Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1900. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1901. Part10.TopSurface = Enum.SurfaceType.Smooth
  1902. Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
  1903. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1904. SpecialMesh11.Parent = Part10
  1905. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1906. SpecialMesh11.MeshType = Enum.MeshType.Cylinder
  1907. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1908. Part12.Parent = Model0
  1909. Part12.Material = Enum.Material.Neon
  1910. Part12.Anchored = true
  1911. Part12.CanCollide = false
  1912. Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1913. Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1914. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1915. Part12.TopSurface = Enum.SurfaceType.Smooth
  1916. Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
  1917. Part12.Color = Color3.new(0, 1, 0)
  1918. SpecialMesh13.Parent = Part12
  1919. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1920. SpecialMesh13.MeshType = Enum.MeshType.Cylinder
  1921. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1922. Part14.Parent = Model0
  1923. Part14.Anchored = true
  1924. Part14.CanCollide = false
  1925. Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
  1926. Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1927. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1928. Part14.TopSurface = Enum.SurfaceType.Smooth
  1929. Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
  1930. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1931. Part15.Parent = Model0
  1932. Part15.Rotation = Vector3.new(1, 90, 0)
  1933. Part15.Anchored = true
  1934. Part15.CanCollide = false
  1935. Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1936. Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
  1937. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1938. Part15.TopSurface = Enum.SurfaceType.Smooth
  1939. Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
  1940. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1941. BlockMesh16.Parent = Part15
  1942. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1943. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1944. Part17.Parent = Model0
  1945. Part17.Material = Enum.Material.Neon
  1946. Part17.Anchored = true
  1947. Part17.CanCollide = false
  1948. Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1949. Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1950. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1951. Part17.TopSurface = Enum.SurfaceType.Smooth
  1952. Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
  1953. Part17.Color = Color3.new(0, 1, 0)
  1954. SpecialMesh18.Parent = Part17
  1955. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1956. SpecialMesh18.MeshType = Enum.MeshType.Cylinder
  1957. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1958. Part19.Parent = Model0
  1959. Part19.Anchored = true
  1960. Part19.CanCollide = false
  1961. Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
  1962. Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1963. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1964. Part19.TopSurface = Enum.SurfaceType.Smooth
  1965. Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
  1966. Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1967. weld(Model0)
  1968. Model1 = Model0:Clone()
  1969. Model1.Parent = char
  1970. newWeld(larm,Model0.asd,0,0,0)
  1971. newWeld(rarm,Model1.asd,0,0,0)
  1972. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1973.  
  1974. ----------------------------------------------------------------------------
  1975. leftwpn = {}
  1976. rightwpn = {}
  1977. lmidwpn = nil
  1978. rmidwpn = nil
  1979. for z=1,2 do
  1980. local target = larm
  1981. if z == 1 then target = rarm end
  1982. for i=-1,1 do
  1983. local part = Instance.new("Part",char)
  1984. local mesh = Instance.new("SpecialMesh",part)
  1985. mesh.MeshId = "rbxassetid://441574777"
  1986. mesh.TextureId = "rbxassetid://441574805"
  1987. mesh.Scale = Vector3.new(1,1,1)*0.015
  1988. part.CanCollide = false
  1989. part.Size = Vector3.new(0.2,3,0.3)
  1990. newWeld(target,part,0,-1.5,-i*0.5)
  1991. part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
  1992. if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
  1993. end
  1994. end
  1995.  
  1996. local size = 1
  1997.  
  1998. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1999. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  2000. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  2001. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  2002. newWeld(torso, hed, 0, 1.5*size, 0)
  2003. newWeld(torso, lleg, -0.5*size, -1, 0)
  2004. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  2005. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  2006. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  2007. newWeld(root, torso, 0, -1*size, 0)
  2008. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  2009.  
  2010. ----------------------------------------------------------------------------------------
  2011. combocounter = 0
  2012. combotimer = 0
  2013. texttimer = 0
  2014. gui = Instance.new("ScreenGui",plr.PlayerGui)
  2015.  
  2016. chattext = Instance.new("TextLabel",gui)
  2017. chattext.Size = UDim2.new(1,0,0,40)
  2018. chattext.AnchorPoint = Vector2.new(0.5,1)
  2019. chattext.Position = UDim2.new(0.5,0,1,-100)
  2020. chattext.TextXAlignment = Enum.TextXAlignment.Center
  2021. chattext.BackgroundTransparency = 0.35
  2022. chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2023. chattext.Font = Enum.Font.Cartoon
  2024. chattext.FontSize = Enum.FontSize.Size28
  2025. chattext.TextColor3 = Color3.new(1,1,1)
  2026. chattext.TextStrokeTransparency = 0
  2027. chattext.BorderSizePixel = 0
  2028.  
  2029. combotext = Instance.new("TextLabel",gui)
  2030. combotext.Size = UDim2.new(1,0,0,80)
  2031. combotext.AnchorPoint = Vector2.new(1,1)
  2032. combotext.Position = UDim2.new(1,-40,1,-240)
  2033. combotext.TextXAlignment = Enum.TextXAlignment.Right
  2034. combotext.BackgroundTransparency = 1
  2035. combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  2036. combotext.Font = Enum.Font.Cartoon
  2037. combotext.FontSize = 8
  2038. combotext.TextColor3 = Color3.new(0,0,0)
  2039. combotext.TextStrokeTransparency = 0
  2040. combotext.BorderSizePixel = 0
  2041.  
  2042. combotimervis = Instance.new("Frame",combotext)
  2043. combotimervis.Size = UDim2.new(0,0,0,4)
  2044. combotimervis.AnchorPoint = Vector2.new(1,0)
  2045. combotimervis.Position = UDim2.new(1,0,1,0)
  2046. combotimervis.BorderColor3 = Color3.new(0,0,0)
  2047.  
  2048. rs:connect(function()
  2049. local asdf = -0.1
  2050. if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
  2051. if combocounter > 0 then
  2052. combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
  2053. else
  2054. combotext.TextColor3 = Color3.fromHSV(0,0,0)
  2055. end
  2056. combotimervis.BackgroundColor3 = combotext.TextColor3
  2057. combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
  2058. combotext.Text = combocounter.."x"
  2059. if combotimer > 0 then
  2060. combotimer = combotimer - 1
  2061. else
  2062. combocounter = 0
  2063. end
  2064. if texttimer > 0 then
  2065. texttimer = texttimer - 1
  2066. chattext.BackgroundTransparency = 0.35
  2067. else
  2068. chattext.Text = ""
  2069. chattext.BackgroundTransparency = 1
  2070. end
  2071. end)
  2072.  
  2073. function damage(model,dmg)
  2074. local hum = model:FindFirstChildOfClass("Humanoid")
  2075. local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
  2076. hum:TakeDamage(hum.MaxHealth/dmg)
  2077. combotimer = 60*5
  2078. combocounter = combocounter + 1
  2079. if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
  2080. combosfx[combocounter/100]:Play()
  2081. texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
  2082. if combocounter == 500 then
  2083. chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
  2084. elseif combocounter == 1000 then
  2085. chattext.Text = "1,000 hit combo! That's what I'm talking about!"
  2086. else
  2087. chattext.Text = combocounter.." hit combo!"
  2088. end
  2089. print(texttimer)
  2090. end
  2091. if torson:FindFirstChildOfClass("BodyPosition") then
  2092. torson:FindFirstChildOfClass("BodyPosition"):Destroy()
  2093. end
  2094. if hum.Health > 0 then
  2095. local bp = Instance.new("BodyPosition",torson)
  2096. bp.MaxForce = Vector3.new(1,1,1)*9e9
  2097. bp.P = 10000
  2098. bp.D = 500
  2099. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2100. local loop = rs:connect(function()
  2101. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2102. end)
  2103. delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
  2104. end
  2105. end
  2106.  
  2107. function attackone()
  2108. local spd = 0.25
  2109. for i=1,10 do rs:wait()
  2110. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2111. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2112. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2113. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
  2114. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2115. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2116. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2117. end
  2118. if jumped == true then
  2119. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2120. else
  2121. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2122. end
  2123. local alreadytouched = {}
  2124. local randomiser = math.random(1,2)
  2125. local spd = 0.5
  2126. for i=1,10 do rs:wait()
  2127.  
  2128. local v = rmidwpn
  2129. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2130. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2131.  
  2132. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2133. local hitting = true
  2134. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2135. if hitting == true then
  2136. damage(x.Parent,math.random(10,15))
  2137. table.insert(alreadytouched,x)
  2138. end
  2139. end
  2140.  
  2141. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2142. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2143. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2144. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2145. if randomiser == 1 then
  2146. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2147. elseif randomiser == 2 then
  2148. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad((i/10)*360),0)
  2149. end
  2150. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2151. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2152. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2153. end
  2154. end
  2155.  
  2156. function attacktwo()
  2157. local spd = 0.25
  2158. for i=1,10 do rs:wait()
  2159. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2160. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2161. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
  2162. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2163. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2164. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2165. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2166. end
  2167. if jumped == true then
  2168. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2169. else
  2170. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2171. end
  2172. local alreadytouched = {}
  2173. local randomiser = math.random(1,2)
  2174. local spd = 0.5
  2175. for i=1,10 do rs:wait()
  2176.  
  2177. local v = lmidwpn
  2178. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2179. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2180.  
  2181. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2182. local hitting = true
  2183. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2184. if hitting == true then
  2185. damage(x.Parent,math.random(10,15))
  2186. table.insert(alreadytouched,x)
  2187. end
  2188. end
  2189.  
  2190. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2191. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2192. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2193. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2194. if randomiser == 1 then
  2195. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2196. elseif randomiser == 2 then
  2197. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,math.rad(-(i/10)*360),0)
  2198. end
  2199. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2200. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2201. effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
  2202. end
  2203. end
  2204.  
  2205. function attackthree(uhidk)
  2206. local spd = 0.15
  2207. for i=1,15 do rs:wait()
  2208. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2209. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2210. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2211. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2212. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2213. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2214. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2215. end
  2216. if jumped == true then
  2217. root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
  2218. else
  2219. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
  2220. end
  2221. local alreadytouched = {}
  2222. if uhidk == true then
  2223. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
  2224. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
  2225. sound(260433768,torso.Position,2,math.random(100,120)/100)
  2226.  
  2227. for i,x in pairs(findAllNearestTorso(root.Position,10)) do
  2228. damage(x.Parent,math.random(7,10))
  2229. end
  2230.  
  2231. end
  2232.  
  2233. local spd = 0.4
  2234. for i=1,6 do rs:wait()
  2235. local effekt = nil
  2236. local effect2 = nil
  2237. if uhidk == false then
  2238.  
  2239. local v = rmidwpn
  2240. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2241. effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2242.  
  2243. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2244. local hitting = true
  2245. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2246. if hitting == true then
  2247. damage(x.Parent,math.random(10,15))
  2248. table.insert(alreadytouched,x)
  2249. end
  2250. end
  2251.  
  2252. local v = lmidwpn
  2253. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2254. effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2255.  
  2256. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2257. local hitting = true
  2258. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2259. if hitting == true then
  2260. damage(x.Parent,math.random(10,15))
  2261. table.insert(alreadytouched,x)
  2262. end
  2263. end
  2264.  
  2265. end
  2266. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2267. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2268. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
  2269. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
  2270. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2271. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
  2272. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
  2273. if uhidk == false then
  2274. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2275. effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
  2276. end
  2277. end
  2278. end
  2279.  
  2280. local combo = 1
  2281. local combo2 = 2
  2282. local timer = 0
  2283. local debounce = false
  2284. local idk = false
  2285. mouse.Button1Down:connect(function()
  2286. if debounce == false and idk == false then
  2287. timer = 40
  2288. noidle = true
  2289. freeze = true
  2290. debounce = true
  2291. if combo == 1 then
  2292. if combo2 == 1 then attackone() else attacktwo() end
  2293. combo = 2
  2294. elseif combo == 2 then
  2295. if combo2 == 2 then attackone() else attacktwo() end
  2296. combo = 3
  2297. elseif combo == 3 then
  2298. if combo2 == 1 then combo2 = 2 else combo2 = 1 end
  2299. attackthree(false)
  2300. combo = 1
  2301. end
  2302. noidle = false
  2303. freeze = false
  2304. debounce = false
  2305. end
  2306. end)
  2307.  
  2308. function spintf(power)
  2309. local spd = 0.4
  2310. local asdf = 0
  2311. for i=1,power do rs:wait()
  2312. root.Velocity = (root.CFrame.lookVector*(power*10))
  2313. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2314. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2315. local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2316. for i,v in pairs(findAllNearestTorso(root.Position,30)) do
  2317. damage(v.Parent,180-(power*4))
  2318. end
  2319. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2320. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2321. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
  2322. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
  2323. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
  2324. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
  2325. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
  2326. if i*35 > asdf then
  2327. asdf = (i*35) + 180
  2328. end
  2329. end
  2330. torso.Weld.C0 = CFrame.new(0, -0.5, 0) *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2331. end
  2332.  
  2333. mouse.KeyDown:connect(function(key)
  2334. if debounce == false then
  2335. if string.byte(string.lower(key)) == 48 then
  2336. noidle = true
  2337. freeze = true
  2338. debounce = true
  2339. local keyup = false
  2340. local power = 20
  2341. local asd = mouse.KeyUp:connect(function(key) keyup = true end)
  2342. local i = 0
  2343. repeat rs:wait()
  2344. if i > 10 then i = 0
  2345. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2346. sound(180204562,torso.Position,2,1+((i/40)*2))
  2347. end
  2348. local spd = 0.4
  2349. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2350. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2351. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
  2352. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
  2353. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2354. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2355. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2356. i = i + 1
  2357. if power < 40 then power = power + 0.25 else keyup = true end
  2358. until keyup == true
  2359. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
  2360. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
  2361. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2362. asd:disconnect()
  2363. spintf(power)
  2364. noidle = false
  2365. freeze = false
  2366. idk = true
  2367. local mousasdfg = nil
  2368. mousasdfg = mouse.Button1Down:connect(function()
  2369. noidle = true
  2370. freeze = true
  2371. debounce = true
  2372. mousasdfg:disconnect()
  2373. root.Velocity = Vector3.new()
  2374. attackthree(true)
  2375. idk = false
  2376. combo = 1
  2377. noidle = false
  2378. freeze = false
  2379. end)
  2380. delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
  2381. end
  2382. end
  2383. end)
  2384.  
  2385. mouse.KeyDown:connect(function(key)
  2386. if debounce == false then
  2387. if string.byte(string.lower(key)) == 50 and jumped == true then
  2388. freeze = true
  2389. debounce = true
  2390. root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
  2391. sound(1388740053,torso.Position,10,math.random(180,200)/100)
  2392. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
  2393. noidle = true
  2394. local i = 0
  2395. local spd = 0.4
  2396. repeat rs:wait()
  2397. root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
  2398. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(i*10),0,0)
  2399. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2400. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2401. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
  2402. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
  2403. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
  2404. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
  2405. i = i + 1
  2406. until root.Velocity.Y < 0
  2407. noidle = false
  2408. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(0,0,0)
  2409. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2410. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2411. repeat rs:wait()
  2412. root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
  2413. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2414. part, endPoint = workspace:FindPartOnRay(ray, char)
  2415. until part
  2416. shake(50)
  2417. sound(262562442,torso.Position,10,math.random(70,100)/100)
  2418. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
  2419. for i,x in pairs(findAllNearestTorso(root.Position,20)) do
  2420. damage(x.Parent,math.random(7,10))
  2421. end
  2422. for i=1,15 do
  2423. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2424. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
  2425. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
  2426. end
  2427. freeze = false
  2428. delay(0.1,function() debounce = false end)
  2429. end
  2430. end
  2431. end)
  2432.  
  2433. velocityYFall=0
  2434. velocityYFall2=0
  2435. velocityYFall3=0
  2436. velocityYFall4=0
  2437. neckrotY=0
  2438. neckrotY2=0
  2439. torsorotY=0
  2440. torsorotY2=0
  2441. torsoY=0
  2442. torsoY2=0
  2443. colored = 0
  2444. sine = 0
  2445. change=0.4
  2446. movement=5
  2447. timeranim=0
  2448. running = true
  2449.  
  2450. --[[mouse.KeyDown:connect(function(key)
  2451. key = string.lower(key)
  2452. if string.byte(key) == 48 then
  2453. running = true
  2454. local keyup = mouse.KeyUp:connect(function(key)
  2455. if string.byte(key) == 48 then
  2456. running = false
  2457. end
  2458. end)
  2459. repeat rs:wait() until running == false
  2460. keyup:disconnect()
  2461. end
  2462. end)]]
  2463.  
  2464. icolor=1
  2465. imode=false
  2466.  
  2467. didjump = false
  2468. jumppower = 0
  2469. freeze = false
  2470. debounceimpact = false
  2471.  
  2472. mouse.KeyDown:connect(function(key)
  2473. if key == " " and debounce == false and jumped == true and candouble == true then
  2474. candouble = false
  2475. sound(138210320,torso.Position,2,math.random(240,260)/100)
  2476. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
  2477. root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
  2478. noidle = true
  2479. local spd = 0.15
  2480. for i=1,20 do rs:wait()
  2481. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2482. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2483. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2484. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2485. torso.Weld.C0 = CFrame.new(0, -1, 0) *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
  2486. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2487. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2488. end
  2489. noidle = false
  2490. end
  2491. end)
  2492.  
  2493. function jumpimpact()
  2494. if debounceimpact == false then
  2495. debounceimpact = true
  2496. if jumppower < -150 then jumppower = -150 end
  2497. shake(-jumppower/5)
  2498. for i=1,-jumppower/20 do rs:wait()
  2499. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2500. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2501. end
  2502. debounceimpact = false
  2503. end
  2504. end
  2505.  
  2506. rs:connect(function()
  2507.  
  2508. hum.JumpPower = 100
  2509.  
  2510. if icolor > 1 then
  2511. imode = false
  2512. elseif icolor < 0 then
  2513. imode = true
  2514. end
  2515.  
  2516. if imode == true then
  2517. icolor = icolor + 0.01
  2518. else
  2519. icolor = icolor - 0.01
  2520. end
  2521.  
  2522. if p.Character.Parent == nil then
  2523. local model = Instance.new("Model")
  2524. model.Name = p.Name
  2525. p.Character = model
  2526. for i,v in pairs(char:GetChildren()) do
  2527. v.Parent = p.Character
  2528. end
  2529. end
  2530.  
  2531. char = p.Character
  2532. if p.Character.Parent ~= workspace then
  2533. p.Character.Parent = workspace
  2534. end
  2535. for i,v in pairs(char:GetChildren()) do
  2536. if v:IsA("Accoutrement") then
  2537. if v.Handle:FindFirstChild("Mesh") then
  2538. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2539. v.Handle.Transparency = 0
  2540. end
  2541. elseif v:IsA("BasePart") then
  2542. v.Anchored = false
  2543. if v:FindFirstChildOfClass("BodyPosition") then
  2544. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2545. end
  2546. if v:FindFirstChildOfClass("BodyVelocity") then
  2547. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2548. end
  2549. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2550. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2551. end
  2552. if v:FindFirstChild("Mesh") then
  2553. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2554. end
  2555. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2556. local force = Instance.new("Part",DebrisModel)
  2557. force.Name = v.Name.."FORCEFIELD"
  2558. if v ~= hed then
  2559. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2560. else
  2561. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  2562. end
  2563. force.CanCollide = false
  2564. force.Transparency = 1
  2565. force.Color = Color3.new(0,1,1)
  2566. force.Material = Enum.Material.Neon
  2567. newWeld(v,force,0,0,0)
  2568. else
  2569. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2570. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2571. end
  2572. end
  2573. if v.Name ~= "HumanoidRootPart" then
  2574. v.Transparency = 0
  2575. else
  2576. v.Transparency = 1
  2577. end
  2578. end
  2579. end
  2580.  
  2581. if freeze == false then
  2582. hum.WalkSpeed = (666/10)*size
  2583. change=1.4
  2584. movement=18
  2585. else
  2586. hum.WalkSpeed = 1
  2587. change=0.4
  2588. movement=5
  2589. end
  2590.  
  2591. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2592. velocityYFall = root.Velocity.Y/1.5
  2593. else
  2594. if -root.Velocity.Y/1.5 < -5 then
  2595. velocityYFall = 5
  2596. elseif -root.Velocity.Y/1.5 > 150 then
  2597. velocityYFall = -150
  2598. end
  2599. end
  2600.  
  2601. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2602. velocityYFall2 = root.Velocity.Y/180
  2603. else
  2604. if -root.Velocity.Y/180 < 0 then
  2605. velocityYFall2 = 0
  2606. elseif -root.Velocity.Y/180 > 1.2 then
  2607. velocityYFall2 = -1.2
  2608. end
  2609. end
  2610.  
  2611. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2612. velocityYFall3 = root.Velocity.Y/1.5
  2613. else
  2614. if -root.Velocity.Y/1.5 < -5 then
  2615. velocityYFall3 = 5
  2616. elseif -root.Velocity.Y/1.5 > 50 then
  2617. velocityYFall3 = -50
  2618. end
  2619. end
  2620.  
  2621. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2622. velocityYFall4 = root.Velocity.Y/1.5
  2623. else
  2624. if -root.Velocity.Y/180 < -5 then
  2625. velocityYFall4 = 5
  2626. elseif -root.Velocity.Y/180 > 50 then
  2627. velocityYFall4 = -50
  2628. end
  2629. end
  2630.  
  2631. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2632. neckrotY = root.RotVelocity.Y/6
  2633. else
  2634. if root.RotVelocity.Y/6 < -1 then
  2635. neckrotY = -1
  2636. elseif root.RotVelocity.Y/6 > 1 then
  2637. neckrotY = 1
  2638. end
  2639. end
  2640.  
  2641. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2642. neckrotY2 = root.RotVelocity.Y/8
  2643. else
  2644. if root.RotVelocity.Y/8 < -0.6 then
  2645. neckrotY2 = -0.6
  2646. elseif root.RotVelocity.Y/8 > 0.6 then
  2647. neckrotY2 = 0.6
  2648. end
  2649. end
  2650.  
  2651. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2652. torsorotY = root.RotVelocity.Y/6
  2653. else
  2654. if root.RotVelocity.Y/6 < -0.2 then
  2655. torsorotY = -0.2
  2656. elseif root.RotVelocity.Y/6 > 0.2 then
  2657. torsorotY = 0.2
  2658. end
  2659. end
  2660.  
  2661. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2662. torsorotY2 = root.RotVelocity.Y/8
  2663. else
  2664. if root.RotVelocity.Y/8 < -0.2 then
  2665. torsorotY2 = -0.2
  2666. elseif root.RotVelocity.Y/8 > 0.2 then
  2667. torsorotY2 = 0.2
  2668. end
  2669. end
  2670.  
  2671. simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
  2672.  
  2673. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2674. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2675.  
  2676. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2677. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2678.  
  2679. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2680. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2681.  
  2682. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2683. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2684.  
  2685. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2686. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2687.  
  2688. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2689. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  2690.  
  2691. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2692. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  2693.  
  2694. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2695. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  2696.  
  2697. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2698. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  2699.  
  2700. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2701. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2702.  
  2703. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
  2704.  
  2705. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2706. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2707.  
  2708. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2709. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2710.  
  2711. if hum.Health > 0 and noidle == false then
  2712. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2713. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2714. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  2715. --rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2716. --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2717. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
  2718. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
  2719. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2720. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2721. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2722. elseif jumped == true then
  2723. didjump = true
  2724. jumppower = root.Velocity.Y
  2725. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2726. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2727. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2728. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2729. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2730. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2731. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2732. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2733. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2734. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
  2735. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
  2736. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
  2737. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
  2738. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
  2739. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
  2740. end
  2741. end
  2742. if didjump == true and jumped == false and jumppower < 0 then
  2743. didjump = false
  2744. jumpimpact()
  2745. end
  2746.  
  2747. --timeposition = soundz.TimePosition
  2748. hed.BrickColor = skin_color
  2749. torso.BrickColor = skin_color
  2750. rarm.BrickColor = skin_color
  2751. larm.BrickColor = skin_color
  2752. rleg.BrickColor = skin_color
  2753. lleg.BrickColor = skin_color
  2754. sine = sine + change
  2755. hum.Health = math.huge
  2756. hum.MaxHealth = math.huge
  2757. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement