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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | ||
154 | ||
155 | CV="White" | |
156 | ||
157 | p = game.Players.LocalPlayer | |
158 | char = p.Character | |
159 | local txt = Instance.new("BillboardGui", char) | |
160 | txt.Adornee = char .Head | |
161 | txt.Name = "_status" | |
162 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
163 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
164 | local text = Instance.new("TextLabel", txt) | |
165 | text.Size = UDim2.new(10, 0, 7, 0) | |
166 | text.FontSize = "Size24" | |
167 | text.TextScaled = true | |
168 | text.TextTransparency = 0 | |
169 | text.BackgroundTransparency = 1 | |
170 | text.TextTransparency = 0 | |
171 | text.TextStrokeTransparency = 1 | |
172 | text.Font = "Arcade" | |
173 | text.TextStrokeColor3 = Color3.new(0,0,255) | |
174 | ||
175 | v=Instance.new("Part") | |
176 | v.Name = "ColorBrick" | |
177 | v.Parent=p.Character | |
178 | v.FormFactor="Symmetric" | |
179 | v.Anchored=true | |
180 | v.CanCollide=false | |
181 | v.BottomSurface="Smooth" | |
182 | v.TopSurface="Smooth" | |
183 | v.Size=Vector3.new(10,5,3) | |
184 | v.Transparency=1 | |
185 | v.CFrame=char.Torso.CFrame | |
186 | v.BrickColor=BrickColor.new(CV) | |
187 | v.Transparency=1 | |
188 | text.TextColor3 = Color3.new(255,255,0) | |
189 | v.Shape="Block" | |
190 | text.Text = "JOJO BIZZARE ADVENTURE GUN" | |
191 | wait(1 / 60) | |
192 | Effects = { } | |
193 | local Player = game.Players.localPlayer | |
194 | local Character = Player.Character | |
195 | local Humanoid = Character.Humanoid | |
196 | local mouse = Player:GetMouse() | |
197 | local m = Instance.new('Model', Character) | |
198 | m.Name = "WeaponModel" | |
199 | local LeftArm = Character["Left Arm"] | |
200 | local RightArm = Character["Right Arm"] | |
201 | local LeftLeg = Character["Left Leg"] | |
202 | local RightLeg = Character["Right Leg"] | |
203 | local Head = Character.Head | |
204 | local Torso = Character.Torso | |
205 | local cam = game.Workspace.CurrentCamera | |
206 | local RootPart = Character.HumanoidRootPart | |
207 | local RootJoint = RootPart.RootJoint | |
208 | local equipped = false | |
209 | local attack = false | |
210 | local Anim = 'Idle' | |
211 | local idle = 0 | |
212 | local attacktype = 1 | |
213 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
214 | local velocity = RootPart.Velocity.y | |
215 | local sine = 0 | |
216 | local change = 1 | |
217 | local grabbed = false | |
218 | local cn = CFrame.new | |
219 | local mr = math.rad | |
220 | local angles = CFrame.Angles | |
221 | local ud = UDim2.new | |
222 | local c3 = Color3.new | |
223 | Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
224 | local s = Instance.new("Sound",Character) | |
225 | s.Name = "BGMusic" | |
226 | s.SoundId = "rbxassetid://519992991" | |
227 | s.Pitch = 1 | |
228 | s.Volume = 0.25 | |
229 | s.Looped = true | |
230 | s.archivable = false | |
231 | wait(0.1) | |
232 | s:play() | |
233 | ||
234 | Humanoid.Animator.Parent = nil | |
235 | Character.Animate.Parent = nil | |
236 | ||
237 | local newMotor = function(part0, part1, c0, c1) | |
238 | local w = Instance.new('Motor', part0) | |
239 | w.Part0 = part0 | |
240 | w.Part1 = part1 | |
241 | w.C0 = c0 | |
242 | w.C1 = c1 | |
243 | return w | |
244 | end | |
245 | ||
246 | function clerp(a, b, t) | |
247 | return a:lerp(b, t) | |
248 | end | |
249 | ||
250 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
251 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
252 | ||
253 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
254 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
255 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
256 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
257 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
258 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
259 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
260 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
261 | ||
262 | local rarmc1 = RW.C1 | |
263 | local larmc1 = LW.C1 | |
264 | local rlegc1 = RH.C1 | |
265 | local llegc1 = LH.C1 | |
266 | ||
267 | local resetc1 = false | |
268 | ||
269 | function PlayAnimationFromTable(table, speed, bool) | |
270 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
271 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
272 | RW.C0 = clerp(RW.C0, table[3], speed) | |
273 | LW.C0 = clerp(LW.C0, table[4], speed) | |
274 | RH.C0 = clerp(RH.C0, table[5], speed) | |
275 | LH.C0 = clerp(LH.C0, table[6], speed) | |
276 | if bool == true then | |
277 | if resetc1 == false then | |
278 | resetc1 = true | |
279 | RootJoint.C1 = RootJoint.C1 | |
280 | Torso.Neck.C1 = Torso.Neck.C1 | |
281 | RW.C1 = rarmc1 | |
282 | LW.C1 = larmc1 | |
283 | RH.C1 = rlegc1 | |
284 | LH.C1 = llegc1 | |
285 | end | |
286 | end | |
287 | end | |
288 | ||
289 | Char = char | |
290 | ||
291 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
292 | ||
293 | ArtificialHB = Instance.new("BindableEvent", script) | |
294 | ArtificialHB.Name = "Heartbeat" | |
295 | ||
296 | script:WaitForChild("Heartbeat") | |
297 | ||
298 | frame = 1 / 30 | |
299 | tf = 0 | |
300 | allowframeloss = false | |
301 | tossremainder = false | |
302 | lastframe = tick() | |
303 | script.Heartbeat:Fire() | |
304 | ||
305 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
306 | tf = tf + s | |
307 | if tf >= frame then | |
308 | if allowframeloss then | |
309 | script.Heartbeat:Fire() | |
310 | lastframe = tick() | |
311 | else | |
312 | for i = 1, math.floor(tf / frame) do | |
313 | script.Heartbeat:Fire() | |
314 | end | |
315 | lastframe = tick() | |
316 | end | |
317 | if tossremainder then | |
318 | tf = 0 | |
319 | else | |
320 | tf = tf - frame * math.floor(tf / frame) | |
321 | end | |
322 | end | |
323 | end) | |
324 | ||
325 | function swait(num) | |
326 | if num == 0 or num == nil then | |
327 | ArtificialHB.Event:wait() | |
328 | else | |
329 | for i = 0, num do | |
330 | ArtificialHB.Event:wait() | |
331 | end | |
332 | end | |
333 | end | |
334 | ||
335 | local RbxUtility = LoadLibrary("RbxUtility") | |
336 | local Create = RbxUtility.Create | |
337 | ||
338 | function RemoveOutlines(part) | |
339 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
340 | end | |
341 | ||
342 | CFuncs = { | |
343 | ["Part"] = { | |
344 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
345 | local Part = Create("Part"){ | |
346 | Parent = Parent, | |
347 | Reflectance = Reflectance, | |
348 | Transparency = Transparency, | |
349 | CanCollide = false, | |
350 | Locked = true, | |
351 | BrickColor = BrickColor.new(tostring(BColor)), | |
352 | Name = Name, | |
353 | Size = Size, | |
354 | Material = Material, | |
355 | } | |
356 | RemoveOutlines(Part) | |
357 | return Part | |
358 | end; | |
359 | }; | |
360 | ||
361 | ["Mesh"] = { | |
362 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
363 | local Msh = Create(Mesh){ | |
364 | Parent = Part, | |
365 | Offset = OffSet, | |
366 | Scale = Scale, | |
367 | } | |
368 | if Mesh == "SpecialMesh" then | |
369 | Msh.MeshType = MeshType | |
370 | Msh.MeshId = MeshId | |
371 | end | |
372 | return Msh | |
373 | end; | |
374 | }; | |
375 | ||
376 | ["Mesh"] = { | |
377 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
378 | local Msh = Create(Mesh){ | |
379 | Parent = Part, | |
380 | Offset = OffSet, | |
381 | Scale = Scale, | |
382 | } | |
383 | if Mesh == "SpecialMesh" then | |
384 | Msh.MeshType = MeshType | |
385 | Msh.MeshId = MeshId | |
386 | end | |
387 | return Msh | |
388 | end; | |
389 | }; | |
390 | ||
391 | ["Weld"] = { | |
392 | Create = function(Parent, Part0, Part1, C0, C1) | |
393 | local Weld = Create("Weld"){ | |
394 | Parent = Parent, | |
395 | Part0 = Part0, | |
396 | Part1 = Part1, | |
397 | C0 = C0, | |
398 | C1 = C1, | |
399 | } | |
400 | return Weld | |
401 | end; | |
402 | }; | |
403 | ||
404 | ["Sound"] = { | |
405 | Create = function(id, par, vol, pit) | |
406 | coroutine.resume(coroutine.create(function() | |
407 | local S = Create("Sound"){ | |
408 | Volume = vol, | |
409 | Pitch = pit or 1, | |
410 | SoundId = id, | |
411 | Parent = par or workspace, | |
412 | } | |
413 | Instance.new("DistortionSoundEffect", S).Level = 1 | |
414 | wait() | |
415 | S:play() | |
416 | game:GetService("Debris"):AddItem(S, 10) | |
417 | end)) | |
418 | end; | |
419 | }; | |
420 | ||
421 | ["ParticleEmitter"] = { | |
422 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
423 | local fp = Create("ParticleEmitter"){ | |
424 | Parent = Parent, | |
425 | Color = ColorSequence.new(Color1, Color2), | |
426 | LightEmission = LightEmission, | |
427 | Size = Size, | |
428 | Texture = Texture, | |
429 | Transparency = Transparency, | |
430 | ZOffset = ZOffset, | |
431 | Acceleration = Accel, | |
432 | Drag = Drag, | |
433 | LockedToPart = LockedToPart, | |
434 | VelocityInheritance = VelocityInheritance, | |
435 | EmissionDirection = EmissionDirection, | |
436 | Enabled = Enabled, | |
437 | Lifetime = LifeTime, | |
438 | Rate = Rate, | |
439 | Rotation = Rotation, | |
440 | RotSpeed = RotSpeed, | |
441 | Speed = Speed, | |
442 | VelocitySpread = VelocitySpread, | |
443 | } | |
444 | return fp | |
445 | end; | |
446 | }; | |
447 | } | |
448 | ||
449 | function rayCast(Position, Direction, Range, Ignore) | |
450 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
451 | end | |
452 | ||
453 | local function GetNearest(obj, distance) | |
454 | local last, lastx = distance + 1 | |
455 | for i, v in pairs(workspace:GetChildren()) do | |
456 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
457 | local t = v.Torso | |
458 | local dist = (t.Position - obj.Position).magnitude | |
459 | if dist <= distance then | |
460 | if dist < last then | |
461 | last = dist | |
462 | lastx = v | |
463 | end | |
464 | end | |
465 | end | |
466 | end | |
467 | return lastx | |
468 | end | |
469 | ||
470 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
471 | ||
472 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
473 | for i, v in pairs(hit:GetChildren()) do | |
474 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
475 | local find = v:FindFirstChild("DebounceHit") | |
476 | if not find then | |
477 | if v.Parent:findFirstChild("Head") then | |
478 | local BillG = Create("BillboardGui"){ | |
479 | Parent = v.Parent.Head, | |
480 | Size = UDim2.new(1, 0, 1, 0), | |
481 | Adornee = v.Parent.Head, | |
482 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
483 | } | |
484 | local TL = Create("TextLabel"){ | |
485 | Parent = BillG, | |
486 | Size = UDim2.new(3, 3, 3, 3), | |
487 | BackgroundTransparency = 1, | |
488 | Text = tostring(damage).."-", | |
489 | TextColor3 = Color1.Color, | |
490 | TextStrokeColor3 = Color2.Color, | |
491 | TextStrokeTransparency = 0, | |
492 | TextXAlignment = Enum.TextXAlignment.Center, | |
493 | TextYAlignment = Enum.TextYAlignment.Center, | |
494 | FontSize = Enum.FontSize.Size18, | |
495 | Font = "ArialBold", | |
496 | } | |
497 | coroutine.resume(coroutine.create(function() | |
498 | swait(1) | |
499 | for i = 0, 1, .1 do | |
500 | swait(.1) | |
501 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
502 | end | |
503 | BillG:Destroy() | |
504 | end)) | |
505 | end | |
506 | v.Health = v.Health - damage | |
507 | local bool = Create("BoolValue"){ | |
508 | Parent = v, | |
509 | Name = "DebounceHit", | |
510 | } | |
511 | if HSound ~= nil and HPitch ~= nil then | |
512 | CFuncs["Sound"].Create(HSound, hit, 1, HPitch) | |
513 | end | |
514 | game:GetService("Debris"):AddItem(bool, cooldown) | |
515 | end | |
516 | end | |
517 | end | |
518 | end | |
519 | ||
520 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
521 | for _, c in pairs(workspace:children()) do | |
522 | local hum = c:findFirstChild("Humanoid") | |
523 | if hum ~= nil then | |
524 | local head = c:findFirstChild("Torso") | |
525 | if head ~= nil then | |
526 | local targ = head.Position - Part.Position | |
527 | local mag = targ.magnitude | |
528 | if mag <= magni and c.Name ~= Player.Name then | |
529 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
530 | end | |
531 | end | |
532 | end | |
533 | end | |
534 | end | |
535 | ||
536 | Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095)) | |
537 | HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0)) | |
538 | FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
539 | FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
540 | Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095)) | |
541 | BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
542 | Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095)) | |
543 | PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
544 | CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://431951823", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010)) | |
545 | Part.Mesh.TextureId = "rbxassetid://431951829" | |
546 | Part.Mesh.Scale = Vector3.new(-0.2, 0.2, -0.2) | |
547 | ||
548 | EffectModel = Instance.new("Model", Character) | |
549 | EffectModel.Name = "Effects" | |
550 | ||
551 | Effects = { | |
552 | ["Block"] = { | |
553 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
554 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
555 | prt.Anchored = true | |
556 | prt.CFrame = cframe | |
557 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
558 | game:GetService("Debris"):AddItem(prt, 10) | |
559 | if Type == 1 or Type == nil then | |
560 | table.insert(Effects, { | |
561 | prt, | |
562 | "Block1", | |
563 | delay, | |
564 | x3, | |
565 | y3, | |
566 | z3, | |
567 | msh | |
568 | }) | |
569 | elseif Type == 2 then | |
570 | table.insert(Effects, { | |
571 | prt, | |
572 | "Block2", | |
573 | delay, | |
574 | x3, | |
575 | y3, | |
576 | z3, | |
577 | msh | |
578 | }) | |
579 | end | |
580 | end; | |
581 | }; | |
582 | ||
583 | ["Cylinder"] = { | |
584 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
585 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
586 | prt.Anchored = true | |
587 | prt.CFrame = cframe | |
588 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
589 | game:GetService("Debris"):AddItem(prt, 2) | |
590 | Effects[#Effects + 1] = { | |
591 | prt, | |
592 | "Cylinder", | |
593 | delay, | |
594 | x3, | |
595 | y3, | |
596 | z3 | |
597 | } | |
598 | end; | |
599 | }; | |
600 | ||
601 | ["Sphere"] = { | |
602 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
603 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
604 | prt.Anchored = true | |
605 | prt.CFrame = cframe | |
606 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
607 | game:GetService("Debris"):AddItem(prt, 10) | |
608 | table.insert(Effects, { | |
609 | prt, | |
610 | "Cylinder", | |
611 | delay, | |
612 | x3, | |
613 | y3, | |
614 | z3, | |
615 | msh | |
616 | }) | |
617 | end; | |
618 | }; | |
619 | ||
620 | ["Elec"] = { | |
621 | Create = function(cff, x, y, z) | |
622 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
623 | prt.Anchored = true | |
624 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
625 | prt.CFrame = CFrame.new(prt.Position) | |
626 | game:GetService("Debris"):AddItem(prt, 2) | |
627 | local xval = math.random() / 2 | |
628 | local yval = math.random() / 2 | |
629 | local zval = math.random() / 2 | |
630 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
631 | table.insert(Effects, { | |
632 | prt, | |
633 | "Elec", | |
634 | 0.1, | |
635 | x, | |
636 | y, | |
637 | z, | |
638 | xval, | |
639 | yval, | |
640 | zval | |
641 | }) | |
642 | end; | |
643 | ||
644 | }; | |
645 | ||
646 | ["Ring"] = { | |
647 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
648 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
649 | prt.Anchored = true | |
650 | prt.CFrame = cframe | |
651 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
652 | game:GetService("Debris"):AddItem(prt, 10) | |
653 | table.insert(Effects, { | |
654 | prt, | |
655 | "Cylinder", | |
656 | delay, | |
657 | x3, | |
658 | y3, | |
659 | z3, | |
660 | msh | |
661 | }) | |
662 | end; | |
663 | }; | |
664 | ||
665 | ||
666 | ["Wave"] = { | |
667 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
668 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
669 | prt.Anchored = true | |
670 | prt.CFrame = cframe | |
671 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
672 | game:GetService("Debris"):AddItem(prt, 10) | |
673 | table.insert(Effects, { | |
674 | prt, | |
675 | "Cylinder", | |
676 | delay, | |
677 | x3, | |
678 | y3, | |
679 | z3, | |
680 | msh | |
681 | }) | |
682 | end; | |
683 | }; | |
684 | ||
685 | ["Break"] = { | |
686 | Create = function(brickcolor, cframe, x1, y1, z1) | |
687 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
688 | prt.Anchored = true | |
689 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
690 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
691 | local num = math.random(10, 50) / 1000 | |
692 | game:GetService("Debris"):AddItem(prt, 10) | |
693 | table.insert(Effects, { | |
694 | prt, | |
695 | "Shatter", | |
696 | num, | |
697 | prt.CFrame, | |
698 | math.random() - math.random(), | |
699 | 0, | |
700 | math.random(50, 100) / 100 | |
701 | }) | |
702 | end; | |
703 | }; | |
704 | } | |
705 | ||
706 | Shoot2 = function(orgpos) | |
707 | local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p) | |
708 | Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1) | |
709 | table.insert(Effects, { | |
710 | MouseLook.lookVector, | |
711 | "Shoot2", | |
712 | 50, | |
713 | orgpos, | |
714 | 5, | |
715 | 7, | |
716 | 0, | |
717 | 1, | |
718 | 2 | |
719 | }) | |
720 | end | |
721 | ||
722 | function bulletstorm() | |
723 | attack = true | |
724 | CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1) | |
725 | text.Text = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" | |
726 | wait(1.5) | |
727 | for i = 0, 1, 0.025 do | |
728 | swait() | |
729 | PlayAnimationFromTable({ | |
730 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
731 | CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
732 | CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
733 | CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
734 | CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
735 | CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
736 | }, .3, false) | |
737 | CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1) | |
738 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
739 | Shoot2(Barrel.Position) | |
740 | text.Text = "guy with an inverted sniper rifle" | |
741 | end | |
742 | ||
743 | attack = false | |
744 | end | |
745 | ||
746 | function overload() | |
747 | attack = true | |
748 | CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1) | |
749 | text.Text = "AAAAAAAAAAAA" | |
750 | Shoot2(LeftArm.Position) | |
751 | Shoot2(RightArm.Position) | |
752 | Shoot2(RightLeg.Position) | |
753 | Shoot2(LeftLeg.Position) | |
754 | Shoot2(Head.Position) | |
755 | Shoot2(Torso.Position) | |
756 | wait(0) | |
757 | attack = false | |
758 | text.Text = "guy with an inverted sniper rifle" | |
759 | end | |
760 | ||
761 | function overcharge() | |
762 | attack = true | |
763 | text.Text = "AAAAAAAAAAAA" | |
764 | CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1) | |
765 | for i = 0, 1, 0.15 do | |
766 | swait() | |
767 | PlayAnimationFromTable({ | |
768 | CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), | |
769 | CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698), | |
770 | CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135), | |
771 | CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796), | |
772 | CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582), | |
773 | CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826), | |
774 | }, .5, false) | |
775 | end | |
776 | wait(3) | |
777 | Shoot2(Barrel.Position) | |
778 | Shoot2(Barrel.Position) | |
779 | Shoot2(Handle.Position) | |
780 | Shoot2(Handle.Position) | |
781 | Shoot2(FakeHandle.Position) | |
782 | Shoot2(FakeHandle.Position) | |
783 | Shoot2(Barrel.Position) | |
784 | Shoot2(Barrel.Position) | |
785 | Shoot2(Handle.Position) | |
786 | Shoot2(Handle.Position) | |
787 | Shoot2(FakeHandle.Position) | |
788 | Shoot2(FakeHandle.Position) | |
789 | Shoot2(Barrel.Position) | |
790 | Shoot2(Barrel.Position) | |
791 | Shoot2(Handle.Position) | |
792 | Shoot2(Handle.Position) | |
793 | Shoot2(FakeHandle.Position) | |
794 | Shoot2(FakeHandle.Position) | |
795 | Shoot2(Barrel.Position) | |
796 | Shoot2(Barrel.Position) | |
797 | Shoot2(Handle.Position) | |
798 | Shoot2(Handle.Position) | |
799 | Shoot2(FakeHandle.Position) | |
800 | Shoot2(FakeHandle.Position) | |
801 | for i = 0, 1, 0.15 do | |
802 | swait() | |
803 | PlayAnimationFromTable({ | |
804 | CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941), | |
805 | CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991), | |
806 | CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738), | |
807 | CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268), | |
808 | CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963), | |
809 | CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235), | |
810 | }, .35, false) | |
811 | text.Text = "guy with an inverted sniper rifle" | |
812 | end | |
813 | attack = false | |
814 | end | |
815 | ||
816 | function attackone() | |
817 | attack = true | |
818 | text.Text = "i have crippling depression" | |
819 | ||
820 | howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
821 | howtobasic1.Volume = 45 | |
822 | howtobasic1.SoundId = "rbxassetid://539882069" | |
823 | howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
824 | howtobasic2.Volume = 45 | |
825 | howtobasic2.SoundId = "rbxassetid://539881968" | |
826 | howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
827 | howtobasic3.Volume = 45 | |
828 | howtobasic3.SoundId = "rbxassetid://539882114" | |
829 | howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
830 | howtobasic.Volume = 45 | |
831 | howtobasic.SoundId = "rbxassetid://539881843" | |
832 | ||
833 | local Math = math.random(1,4) | |
834 | if Math == 1 then | |
835 | howtobasic:Play() | |
836 | end | |
837 | if Math == 2 then | |
838 | howtobasic1:Play() | |
839 | end | |
840 | if Math == 3 then | |
841 | howtobasic2:Play() | |
842 | end | |
843 | if Math == 4 then | |
844 | howtobasic3:Play() | |
845 | end | |
846 | for i = 0, 1, 0.025 do | |
847 | swait() | |
848 | PlayAnimationFromTable({ | |
849 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
850 | CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
851 | CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
852 | CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
853 | CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
854 | CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
855 | }, .3, false) | |
856 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
857 | end | |
858 | CFuncs["Sound"].Create("rbxassetid://159490394", Barrel, 5, 1) | |
859 | text.Text = "JOJO BIZZARE ADVENTURE GUN" | |
860 | Shoot2(Barrel.Position) | |
861 | for i = 0, 1, 0.15 do | |
862 | swait() | |
863 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
864 | PlayAnimationFromTable({ | |
865 | CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
866 | CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
867 | CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
868 | CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
869 | CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
870 | CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
871 | }, .6, false) | |
872 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3) | |
873 | end | |
874 | for i = 0, 1, 0.15 do | |
875 | swait() | |
876 | RootPart.Velocity = RootPart.CFrame.lookVector * -100 | |
877 | PlayAnimationFromTable({ | |
878 | CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
879 | CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
880 | CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
881 | CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
882 | CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
883 | CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
884 | }, .2, false) | |
885 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
886 | end | |
887 | for i = 0, 1, 0.05 do | |
888 | swait() | |
889 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
890 | PlayAnimationFromTable({ | |
891 | CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
892 | CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
893 | CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
894 | CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
895 | CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
896 | CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
897 | }, .3, false) | |
898 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3) | |
899 | end | |
900 | for i = 0, 1, 0.13 do | |
901 | swait() | |
902 | PlayAnimationFromTable({ | |
903 | CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
904 | CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
905 | CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
906 | CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
907 | CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
908 | CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
909 | }, .3, false) | |
910 | end | |
911 | attack = false | |
912 | end | |
913 | ||
914 | --[[Attacks]]-- | |
915 | ||
916 | mouse.Button1Down:connect(function() | |
917 | if attack == false and attacktype == 1 then | |
918 | attackone() | |
919 | end | |
920 | end) | |
921 | ||
922 | ||
923 | mouse.KeyDown:connect(function(k) | |
924 | k = k:lower() | |
925 | if attack == false and k == 'q' then | |
926 | bulletstorm() | |
927 | elseif attack == false and k == 'e' then | |
928 | overload() | |
929 | elseif attack == false and k == 'r' then | |
930 | overcharge() | |
931 | end | |
932 | end) | |
933 | ||
934 | while true do | |
935 | swait() | |
936 | for i, v in pairs(Character:GetChildren()) do | |
937 | if v:IsA("Part") then | |
938 | v.Material = "SmoothPlastic" | |
939 | elseif v:IsA("Accessory") then | |
940 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
941 | end | |
942 | end | |
943 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
944 | velocity = RootPart.Velocity.y | |
945 | sine = sine + change | |
946 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
947 | if equipped == true or equipped == false then | |
948 | if RootPart.Velocity.y > 1 and hit == nil then | |
949 | Anim = "Jump" | |
950 | if attack == false then | |
951 | PlayAnimationFromTable({ | |
952 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
953 | CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
954 | CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
955 | CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
956 | CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
957 | CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
958 | }, .3, false) | |
959 | end | |
960 | elseif RootPart.Velocity.y < -60 and hit == nil then | |
961 | Anim = "Fall" | |
962 | if attack == false then | |
963 | PlayAnimationFromTable({ | |
964 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
965 | CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
966 | CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
967 | CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
968 | CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
969 | CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
970 | }, .3, false) | |
971 | end | |
972 | elseif Torsovelocity < 1 and hit ~= nil then | |
973 | Anim = "Idle" | |
974 | if attack == false then | |
975 | change = 1 | |
976 | PlayAnimationFromTable({ | |
977 | CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
978 | CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
979 | CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
980 | CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
981 | CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
982 | CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
983 | }, .3, false) | |
984 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
985 | end | |
986 | elseif Torsovelocity > 2 and hit ~= nil then | |
987 | Anim = "Walk" | |
988 | if attack == false then | |
989 | change = 3 | |
990 | PlayAnimationFromTable({ | |
991 | CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
992 | CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
993 | CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
994 | CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
995 | CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
996 | CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
997 | }, .3, false) | |
998 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | if 0 < #Effects then | |
1003 | for e = 1, #Effects do | |
1004 | if Effects[e] ~= nil then | |
1005 | local Thing = Effects[e] | |
1006 | if Thing ~= nil then | |
1007 | local Part = Thing[1] | |
1008 | local Mode = Thing[2] | |
1009 | local Delay = Thing[3] | |
1010 | local IncX = Thing[4] | |
1011 | local IncY = Thing[5] | |
1012 | local IncZ = Thing[6] | |
1013 | if Thing[2] == "Shoot" then | |
1014 | local Look = Thing[1] | |
1015 | local hit, pos = rayCast(Thing[4], Look, 15, Character) | |
1016 | local mag = (Thing[4] - pos).magnitude | |
1017 | Thing[9] = Thing[9] + 0.5 | |
1018 | Thing[5] = Thing[5] + 0.2 | |
1019 | Thing[6] = Thing[6] + 0.2 | |
1020 | Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1) | |
1021 | Thing[4] = Thing[4] + Look * 15 | |
1022 | Thing[3] = Thing[3] - 1 | |
1023 | if hit ~= nil then | |
1024 | Thing[3] = 0 | |
1025 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new()) | |
1026 | ref.Anchored = true | |
1027 | ref.CFrame = CFrame.new(pos) | |
1028 | Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1029 | CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1) | |
1030 | game:GetService("Debris"):AddItem(ref, 10) | |
1031 | end | |
1032 | if Thing[3] <= 0 then | |
1033 | table.remove(Effects, e) | |
1034 | end | |
1035 | end | |
1036 | do | |
1037 | if Thing[2] == "Shoot2" then | |
1038 | local Look = Thing[1] | |
1039 | local hit, pos = rayCast(Thing[4], Look, 3, Character) | |
1040 | local mag = (Thing[4] - pos).magnitude | |
1041 | Thing[9] = Thing[9] + 0.5 | |
1042 | Thing[5] = Thing[5] + 0.2 | |
1043 | Thing[6] = Thing[6] + 0.2 | |
1044 | Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2) | |
1045 | Thing[4] = Thing[4] + Look * 3 | |
1046 | Thing[3] = Thing[3] + 5 | |
1047 | if hit ~= nil then | |
1048 | Thing[3] = 0 | |
1049 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new()) | |
1050 | ref.Anchored = true | |
1051 | ref.CFrame = CFrame.new(pos) | |
1052 | Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01) | |
1053 | Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01) | |
1054 | Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1) | |
1055 | Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01) | |
1056 | CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1) | |
1057 | CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1) | |
1058 | CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1) | |
1059 | local e = Instance.new("Explosion", ref) | |
1060 | e.Position = ref.Position | |
1061 | e.BlastRadius = 400 | |
1062 | e.DestroyJointRadiusPercent = 400 | |
1063 | e.Visible = false | |
1064 | e.ExplosionType = "CratersAndDebris" | |
1065 | game:GetService("Debris"):AddItem(ref, 2) | |
1066 | end | |
1067 | if Thing[3] <= 0 then | |
1068 | table.remove(Effects, e) | |
1069 | end | |
1070 | end | |
1071 | do | |
1072 | do | |
1073 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then | |
1074 | if Thing[1].Transparency <= 1 then | |
1075 | if Thing[2] == "Block1" then | |
1076 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1077 | Mesh = Thing[7] | |
1078 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1079 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1080 | else | |
1081 | if Thing[2] == "Block2" then | |
1082 | Thing[1].CFrame = Thing[1].CFrame | |
1083 | Mesh = Thing[7] | |
1084 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1085 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1086 | else | |
1087 | if Thing[2] == "Block3" then | |
1088 | Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9] | |
1089 | Mesh = Thing[7] | |
1090 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1091 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1092 | else | |
1093 | if Thing[2] == "Cylinder" then | |
1094 | Mesh = Thing[7] | |
1095 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1096 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1097 | else | |
1098 | if Thing[2] == "Cylinder2" then | |
1099 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0) | |
1100 | Mesh = Thing[7] | |
1101 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1102 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1103 | else | |
1104 | if Thing[2] == "Blood" then | |
1105 | Mesh = Thing[7] | |
1106 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1107 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1108 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1109 | else | |
1110 | if Thing[2] == "Elec" then | |
1111 | Mesh = Thing[10] | |
1112 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1113 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1114 | else | |
1115 | if Thing[2] == "Disappear" then | |
1116 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1117 | end | |
1118 | end | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | else | |
1126 | Part.Parent = nil | |
1127 | table.remove(Effects, e) | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | end | |
1135 | end | |
1136 | end | |
1137 | end |