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samuelrichter66

gun x II

Apr 7th, 2019
142
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154.  
  155. CV="White"
  156.  
  157. p = game.Players.LocalPlayer
  158. char = p.Character
  159. local txt = Instance.new("BillboardGui", char)
  160. txt.Adornee = char .Head
  161. txt.Name = "_status"
  162. txt.Size = UDim2.new(2, 0, 1.2, 0)
  163. txt.StudsOffset = Vector3.new(-9, 8, 0)
  164. local text = Instance.new("TextLabel", txt)
  165. text.Size = UDim2.new(10, 0, 7, 0)
  166. text.FontSize = "Size24"
  167. text.TextScaled = true
  168. text.TextTransparency = 0
  169. text.BackgroundTransparency = 1
  170. text.TextTransparency = 0
  171. text.TextStrokeTransparency = 1
  172. text.Font = "Arcade"
  173. text.TextStrokeColor3 = Color3.new(0,0,255)
  174.  
  175. v=Instance.new("Part")
  176. v.Name = "ColorBrick"
  177. v.Parent=p.Character
  178. v.FormFactor="Symmetric"
  179. v.Anchored=true
  180. v.CanCollide=false
  181. v.BottomSurface="Smooth"
  182. v.TopSurface="Smooth"
  183. v.Size=Vector3.new(10,5,3)
  184. v.Transparency=1
  185. v.CFrame=char.Torso.CFrame
  186. v.BrickColor=BrickColor.new(CV)
  187. v.Transparency=1
  188. text.TextColor3 = Color3.new(255,255,0)
  189. v.Shape="Block"
  190. text.Text = "JOJO BIZZARE ADVENTURE GUN"
  191. wait(1 / 60)
  192. Effects = { }
  193. local Player = game.Players.localPlayer
  194. local Character = Player.Character
  195. local Humanoid = Character.Humanoid
  196. local mouse = Player:GetMouse()
  197. local m = Instance.new('Model', Character)
  198. m.Name = "WeaponModel"
  199. local LeftArm = Character["Left Arm"]
  200. local RightArm = Character["Right Arm"]
  201. local LeftLeg = Character["Left Leg"]
  202. local RightLeg = Character["Right Leg"]
  203. local Head = Character.Head
  204. local Torso = Character.Torso
  205. local cam = game.Workspace.CurrentCamera
  206. local RootPart = Character.HumanoidRootPart
  207. local RootJoint = RootPart.RootJoint
  208. local equipped = false
  209. local attack = false
  210. local Anim = 'Idle'
  211. local idle = 0
  212. local attacktype = 1
  213. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  214. local velocity = RootPart.Velocity.y
  215. local sine = 0
  216. local change = 1
  217. local grabbed = false
  218. local cn = CFrame.new
  219. local mr = math.rad
  220. local angles = CFrame.Angles
  221. local ud = UDim2.new
  222. local c3 = Color3.new
  223. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  224. local s = Instance.new("Sound",Character)
  225. s.Name = "BGMusic"
  226. s.SoundId = "rbxassetid://519992991"
  227. s.Pitch = 1
  228. s.Volume = 0.25
  229. s.Looped = true
  230. s.archivable = false
  231. wait(0.1)
  232. s:play()
  233.  
  234. Humanoid.Animator.Parent = nil
  235. Character.Animate.Parent = nil
  236.  
  237. local newMotor = function(part0, part1, c0, c1)
  238. local w = Instance.new('Motor', part0)
  239. w.Part0 = part0
  240. w.Part1 = part1
  241. w.C0 = c0
  242. w.C1 = c1
  243. return w
  244. end
  245.  
  246. function clerp(a, b, t)
  247. return a:lerp(b, t)
  248. end
  249.  
  250. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  251. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  252.  
  253. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  254. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  255. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  256. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  257. RootJoint.C1 = CFrame.new(0, 0, 0)
  258. RootJoint.C0 = CFrame.new(0, 0, 0)
  259. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  260. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  261.  
  262. local rarmc1 = RW.C1
  263. local larmc1 = LW.C1
  264. local rlegc1 = RH.C1
  265. local llegc1 = LH.C1
  266.  
  267. local resetc1 = false
  268.  
  269. function PlayAnimationFromTable(table, speed, bool)
  270. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  271. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  272. RW.C0 = clerp(RW.C0, table[3], speed)
  273. LW.C0 = clerp(LW.C0, table[4], speed)
  274. RH.C0 = clerp(RH.C0, table[5], speed)
  275. LH.C0 = clerp(LH.C0, table[6], speed)
  276. if bool == true then
  277. if resetc1 == false then
  278. resetc1 = true
  279. RootJoint.C1 = RootJoint.C1
  280. Torso.Neck.C1 = Torso.Neck.C1
  281. RW.C1 = rarmc1
  282. LW.C1 = larmc1
  283. RH.C1 = rlegc1
  284. LH.C1 = llegc1
  285. end
  286. end
  287. end
  288.  
  289. Char = char
  290.  
  291. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  292.  
  293. ArtificialHB = Instance.new("BindableEvent", script)
  294. ArtificialHB.Name = "Heartbeat"
  295.  
  296. script:WaitForChild("Heartbeat")
  297.  
  298. frame = 1 / 30
  299. tf = 0
  300. allowframeloss = false
  301. tossremainder = false
  302. lastframe = tick()
  303. script.Heartbeat:Fire()
  304.  
  305. game:GetService("RunService").Heartbeat:connect(function(s, p)
  306. tf = tf + s
  307. if tf >= frame then
  308. if allowframeloss then
  309. script.Heartbeat:Fire()
  310. lastframe = tick()
  311. else
  312. for i = 1, math.floor(tf / frame) do
  313. script.Heartbeat:Fire()
  314. end
  315. lastframe = tick()
  316. end
  317. if tossremainder then
  318. tf = 0
  319. else
  320. tf = tf - frame * math.floor(tf / frame)
  321. end
  322. end
  323. end)
  324.  
  325. function swait(num)
  326. if num == 0 or num == nil then
  327. ArtificialHB.Event:wait()
  328. else
  329. for i = 0, num do
  330. ArtificialHB.Event:wait()
  331. end
  332. end
  333. end
  334.  
  335. local RbxUtility = LoadLibrary("RbxUtility")
  336. local Create = RbxUtility.Create
  337.  
  338. function RemoveOutlines(part)
  339. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  340. end
  341.  
  342. CFuncs = {
  343. ["Part"] = {
  344. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  345. local Part = Create("Part"){
  346. Parent = Parent,
  347. Reflectance = Reflectance,
  348. Transparency = Transparency,
  349. CanCollide = false,
  350. Locked = true,
  351. BrickColor = BrickColor.new(tostring(BColor)),
  352. Name = Name,
  353. Size = Size,
  354. Material = Material,
  355. }
  356. RemoveOutlines(Part)
  357. return Part
  358. end;
  359. };
  360.  
  361. ["Mesh"] = {
  362. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  363. local Msh = Create(Mesh){
  364. Parent = Part,
  365. Offset = OffSet,
  366. Scale = Scale,
  367. }
  368. if Mesh == "SpecialMesh" then
  369. Msh.MeshType = MeshType
  370. Msh.MeshId = MeshId
  371. end
  372. return Msh
  373. end;
  374. };
  375.  
  376. ["Mesh"] = {
  377. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  378. local Msh = Create(Mesh){
  379. Parent = Part,
  380. Offset = OffSet,
  381. Scale = Scale,
  382. }
  383. if Mesh == "SpecialMesh" then
  384. Msh.MeshType = MeshType
  385. Msh.MeshId = MeshId
  386. end
  387. return Msh
  388. end;
  389. };
  390.  
  391. ["Weld"] = {
  392. Create = function(Parent, Part0, Part1, C0, C1)
  393. local Weld = Create("Weld"){
  394. Parent = Parent,
  395. Part0 = Part0,
  396. Part1 = Part1,
  397. C0 = C0,
  398. C1 = C1,
  399. }
  400. return Weld
  401. end;
  402. };
  403.  
  404. ["Sound"] = {
  405. Create = function(id, par, vol, pit)
  406. coroutine.resume(coroutine.create(function()
  407. local S = Create("Sound"){
  408. Volume = vol,
  409. Pitch = pit or 1,
  410. SoundId = id,
  411. Parent = par or workspace,
  412. }
  413. Instance.new("DistortionSoundEffect", S).Level = 1
  414. wait()
  415. S:play()
  416. game:GetService("Debris"):AddItem(S, 10)
  417. end))
  418. end;
  419. };
  420.  
  421. ["ParticleEmitter"] = {
  422. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  423. local fp = Create("ParticleEmitter"){
  424. Parent = Parent,
  425. Color = ColorSequence.new(Color1, Color2),
  426. LightEmission = LightEmission,
  427. Size = Size,
  428. Texture = Texture,
  429. Transparency = Transparency,
  430. ZOffset = ZOffset,
  431. Acceleration = Accel,
  432. Drag = Drag,
  433. LockedToPart = LockedToPart,
  434. VelocityInheritance = VelocityInheritance,
  435. EmissionDirection = EmissionDirection,
  436. Enabled = Enabled,
  437. Lifetime = LifeTime,
  438. Rate = Rate,
  439. Rotation = Rotation,
  440. RotSpeed = RotSpeed,
  441. Speed = Speed,
  442. VelocitySpread = VelocitySpread,
  443. }
  444. return fp
  445. end;
  446. };
  447. }
  448.  
  449. function rayCast(Position, Direction, Range, Ignore)
  450. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  451. end
  452.  
  453. local function GetNearest(obj, distance)
  454. local last, lastx = distance + 1
  455. for i, v in pairs(workspace:GetChildren()) do
  456. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  457. local t = v.Torso
  458. local dist = (t.Position - obj.Position).magnitude
  459. if dist <= distance then
  460. if dist < last then
  461. last = dist
  462. lastx = v
  463. end
  464. end
  465. end
  466. end
  467. return lastx
  468. end
  469.  
  470. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  471.  
  472. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  473. for i, v in pairs(hit:GetChildren()) do
  474. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  475. local find = v:FindFirstChild("DebounceHit")
  476. if not find then
  477. if v.Parent:findFirstChild("Head") then
  478. local BillG = Create("BillboardGui"){
  479. Parent = v.Parent.Head,
  480. Size = UDim2.new(1, 0, 1, 0),
  481. Adornee = v.Parent.Head,
  482. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  483. }
  484. local TL = Create("TextLabel"){
  485. Parent = BillG,
  486. Size = UDim2.new(3, 3, 3, 3),
  487. BackgroundTransparency = 1,
  488. Text = tostring(damage).."-",
  489. TextColor3 = Color1.Color,
  490. TextStrokeColor3 = Color2.Color,
  491. TextStrokeTransparency = 0,
  492. TextXAlignment = Enum.TextXAlignment.Center,
  493. TextYAlignment = Enum.TextYAlignment.Center,
  494. FontSize = Enum.FontSize.Size18,
  495. Font = "ArialBold",
  496. }
  497. coroutine.resume(coroutine.create(function()
  498. swait(1)
  499. for i = 0, 1, .1 do
  500. swait(.1)
  501. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  502. end
  503. BillG:Destroy()
  504. end))
  505. end
  506. v.Health = v.Health - damage
  507. local bool = Create("BoolValue"){
  508. Parent = v,
  509. Name = "DebounceHit",
  510. }
  511. if HSound ~= nil and HPitch ~= nil then
  512. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  513. end
  514. game:GetService("Debris"):AddItem(bool, cooldown)
  515. end
  516. end
  517. end
  518. end
  519.  
  520. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  521. for _, c in pairs(workspace:children()) do
  522. local hum = c:findFirstChild("Humanoid")
  523. if hum ~= nil then
  524. local head = c:findFirstChild("Torso")
  525. if head ~= nil then
  526. local targ = head.Position - Part.Position
  527. local mag = targ.magnitude
  528. if mag <= magni and c.Name ~= Player.Name then
  529. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  530. end
  531. end
  532. end
  533. end
  534. end
  535.  
  536. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  537. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  538. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  539. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  540. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  541. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  542. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  543. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  544. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://431951823", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
  545. Part.Mesh.TextureId = "rbxassetid://431951829"
  546. Part.Mesh.Scale = Vector3.new(-0.2, 0.2, -0.2)
  547.  
  548. EffectModel = Instance.new("Model", Character)
  549. EffectModel.Name = "Effects"
  550.  
  551. Effects = {
  552. ["Block"] = {
  553. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  554. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  555. prt.Anchored = true
  556. prt.CFrame = cframe
  557. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  558. game:GetService("Debris"):AddItem(prt, 10)
  559. if Type == 1 or Type == nil then
  560. table.insert(Effects, {
  561. prt,
  562. "Block1",
  563. delay,
  564. x3,
  565. y3,
  566. z3,
  567. msh
  568. })
  569. elseif Type == 2 then
  570. table.insert(Effects, {
  571. prt,
  572. "Block2",
  573. delay,
  574. x3,
  575. y3,
  576. z3,
  577. msh
  578. })
  579. end
  580. end;
  581. };
  582.  
  583. ["Cylinder"] = {
  584. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  585. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  586. prt.Anchored = true
  587. prt.CFrame = cframe
  588. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  589. game:GetService("Debris"):AddItem(prt, 2)
  590. Effects[#Effects + 1] = {
  591. prt,
  592. "Cylinder",
  593. delay,
  594. x3,
  595. y3,
  596. z3
  597. }
  598. end;
  599. };
  600.  
  601. ["Sphere"] = {
  602. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  603. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  604. prt.Anchored = true
  605. prt.CFrame = cframe
  606. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  607. game:GetService("Debris"):AddItem(prt, 10)
  608. table.insert(Effects, {
  609. prt,
  610. "Cylinder",
  611. delay,
  612. x3,
  613. y3,
  614. z3,
  615. msh
  616. })
  617. end;
  618. };
  619.  
  620. ["Elec"] = {
  621. Create = function(cff, x, y, z)
  622. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  623. prt.Anchored = true
  624. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  625. prt.CFrame = CFrame.new(prt.Position)
  626. game:GetService("Debris"):AddItem(prt, 2)
  627. local xval = math.random() / 2
  628. local yval = math.random() / 2
  629. local zval = math.random() / 2
  630. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  631. table.insert(Effects, {
  632. prt,
  633. "Elec",
  634. 0.1,
  635. x,
  636. y,
  637. z,
  638. xval,
  639. yval,
  640. zval
  641. })
  642. end;
  643.  
  644. };
  645.  
  646. ["Ring"] = {
  647. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  648. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  649. prt.Anchored = true
  650. prt.CFrame = cframe
  651. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  652. game:GetService("Debris"):AddItem(prt, 10)
  653. table.insert(Effects, {
  654. prt,
  655. "Cylinder",
  656. delay,
  657. x3,
  658. y3,
  659. z3,
  660. msh
  661. })
  662. end;
  663. };
  664.  
  665.  
  666. ["Wave"] = {
  667. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  668. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  669. prt.Anchored = true
  670. prt.CFrame = cframe
  671. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  672. game:GetService("Debris"):AddItem(prt, 10)
  673. table.insert(Effects, {
  674. prt,
  675. "Cylinder",
  676. delay,
  677. x3,
  678. y3,
  679. z3,
  680. msh
  681. })
  682. end;
  683. };
  684.  
  685. ["Break"] = {
  686. Create = function(brickcolor, cframe, x1, y1, z1)
  687. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  688. prt.Anchored = true
  689. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  690. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  691. local num = math.random(10, 50) / 1000
  692. game:GetService("Debris"):AddItem(prt, 10)
  693. table.insert(Effects, {
  694. prt,
  695. "Shatter",
  696. num,
  697. prt.CFrame,
  698. math.random() - math.random(),
  699. 0,
  700. math.random(50, 100) / 100
  701. })
  702. end;
  703. };
  704. }
  705.  
  706. Shoot2 = function(orgpos)
  707. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  708. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  709. table.insert(Effects, {
  710. MouseLook.lookVector,
  711. "Shoot2",
  712. 50,
  713. orgpos,
  714. 5,
  715. 7,
  716. 0,
  717. 1,
  718. 2
  719. })
  720. end
  721.  
  722. function bulletstorm()
  723. attack = true
  724. CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1)
  725. text.Text = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
  726. wait(1.5)
  727. for i = 0, 1, 0.025 do
  728. swait()
  729. PlayAnimationFromTable({
  730. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  731. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  732. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  733. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  734. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  735. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  736. }, .3, false)
  737. CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
  738. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  739. Shoot2(Barrel.Position)
  740. text.Text = "guy with an inverted sniper rifle"
  741. end
  742.  
  743. attack = false
  744. end
  745.  
  746. function overload()
  747. attack = true
  748. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  749. text.Text = "AAAAAAAAAAAA"
  750. Shoot2(LeftArm.Position)
  751. Shoot2(RightArm.Position)
  752. Shoot2(RightLeg.Position)
  753. Shoot2(LeftLeg.Position)
  754. Shoot2(Head.Position)
  755. Shoot2(Torso.Position)
  756. wait(0)
  757. attack = false
  758. text.Text = "guy with an inverted sniper rifle"
  759. end
  760.  
  761. function overcharge()
  762. attack = true
  763. text.Text = "AAAAAAAAAAAA"
  764. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  765. for i = 0, 1, 0.15 do
  766. swait()
  767. PlayAnimationFromTable({
  768. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  769. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  770. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  771. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  772. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  773. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  774. }, .5, false)
  775. end
  776. wait(3)
  777. Shoot2(Barrel.Position)
  778. Shoot2(Barrel.Position)
  779. Shoot2(Handle.Position)
  780. Shoot2(Handle.Position)
  781. Shoot2(FakeHandle.Position)
  782. Shoot2(FakeHandle.Position)
  783. Shoot2(Barrel.Position)
  784. Shoot2(Barrel.Position)
  785. Shoot2(Handle.Position)
  786. Shoot2(Handle.Position)
  787. Shoot2(FakeHandle.Position)
  788. Shoot2(FakeHandle.Position)
  789. Shoot2(Barrel.Position)
  790. Shoot2(Barrel.Position)
  791. Shoot2(Handle.Position)
  792. Shoot2(Handle.Position)
  793. Shoot2(FakeHandle.Position)
  794. Shoot2(FakeHandle.Position)
  795. Shoot2(Barrel.Position)
  796. Shoot2(Barrel.Position)
  797. Shoot2(Handle.Position)
  798. Shoot2(Handle.Position)
  799. Shoot2(FakeHandle.Position)
  800. Shoot2(FakeHandle.Position)
  801. for i = 0, 1, 0.15 do
  802. swait()
  803. PlayAnimationFromTable({
  804. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  805. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  806. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  807. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  808. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  809. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  810. }, .35, false)
  811. text.Text = "guy with an inverted sniper rifle"
  812. end
  813. attack = false
  814. end
  815.  
  816. function attackone()
  817. attack = true
  818. text.Text = "i have crippling depression"
  819.  
  820. howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  821. howtobasic1.Volume = 45
  822. howtobasic1.SoundId = "rbxassetid://539882069"
  823. howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  824. howtobasic2.Volume = 45
  825. howtobasic2.SoundId = "rbxassetid://539881968"
  826. howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  827. howtobasic3.Volume = 45
  828. howtobasic3.SoundId = "rbxassetid://539882114"
  829. howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  830. howtobasic.Volume = 45
  831. howtobasic.SoundId = "rbxassetid://539881843"
  832.  
  833. local Math = math.random(1,4)
  834. if Math == 1 then
  835. howtobasic:Play()
  836. end
  837. if Math == 2 then
  838. howtobasic1:Play()
  839. end
  840. if Math == 3 then
  841. howtobasic2:Play()
  842. end
  843. if Math == 4 then
  844. howtobasic3:Play()
  845. end
  846. for i = 0, 1, 0.025 do
  847. swait()
  848. PlayAnimationFromTable({
  849. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  850. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  851. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  852. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  853. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  854. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  855. }, .3, false)
  856. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  857. end
  858. CFuncs["Sound"].Create("rbxassetid://159490394", Barrel, 5, 1)
  859. text.Text = "JOJO BIZZARE ADVENTURE GUN"
  860. Shoot2(Barrel.Position)
  861. for i = 0, 1, 0.15 do
  862. swait()
  863. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  864. PlayAnimationFromTable({
  865. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  866. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  868. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  869. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  870. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  871. }, .6, false)
  872. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  873. end
  874. for i = 0, 1, 0.15 do
  875. swait()
  876. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  877. PlayAnimationFromTable({
  878. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  879. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  880. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  881. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  882. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  883. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  884. }, .2, false)
  885. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  886. end
  887. for i = 0, 1, 0.05 do
  888. swait()
  889. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  890. PlayAnimationFromTable({
  891. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  892. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  893. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. }, .3, false)
  898. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  899. end
  900. for i = 0, 1, 0.13 do
  901. swait()
  902. PlayAnimationFromTable({
  903. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  904. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  905. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  906. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  907. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. }, .3, false)
  910. end
  911. attack = false
  912. end
  913.  
  914. --[[Attacks]]--
  915.  
  916. mouse.Button1Down:connect(function()
  917. if attack == false and attacktype == 1 then
  918. attackone()
  919. end
  920. end)
  921.  
  922.  
  923. mouse.KeyDown:connect(function(k)
  924. k = k:lower()
  925. if attack == false and k == 'q' then
  926. bulletstorm()
  927. elseif attack == false and k == 'e' then
  928. overload()
  929. elseif attack == false and k == 'r' then
  930. overcharge()
  931. end
  932. end)
  933.  
  934. while true do
  935. swait()
  936. for i, v in pairs(Character:GetChildren()) do
  937. if v:IsA("Part") then
  938. v.Material = "SmoothPlastic"
  939. elseif v:IsA("Accessory") then
  940. v:WaitForChild("Handle").Material = "SmoothPlastic"
  941. end
  942. end
  943. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  944. velocity = RootPart.Velocity.y
  945. sine = sine + change
  946. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  947. if equipped == true or equipped == false then
  948. if RootPart.Velocity.y > 1 and hit == nil then
  949. Anim = "Jump"
  950. if attack == false then
  951. PlayAnimationFromTable({
  952. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  953. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  957. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  958. }, .3, false)
  959. end
  960. elseif RootPart.Velocity.y < -60 and hit == nil then
  961. Anim = "Fall"
  962. if attack == false then
  963. PlayAnimationFromTable({
  964. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  965. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970. }, .3, false)
  971. end
  972. elseif Torsovelocity < 1 and hit ~= nil then
  973. Anim = "Idle"
  974. if attack == false then
  975. change = 1
  976. PlayAnimationFromTable({
  977. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  978. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  979. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. }, .3, false)
  984. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  985. end
  986. elseif Torsovelocity > 2 and hit ~= nil then
  987. Anim = "Walk"
  988. if attack == false then
  989. change = 3
  990. PlayAnimationFromTable({
  991. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  992. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  993. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  994. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  995. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  996. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  997. }, .3, false)
  998. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  999. end
  1000. end
  1001. end
  1002. if 0 < #Effects then
  1003. for e = 1, #Effects do
  1004. if Effects[e] ~= nil then
  1005. local Thing = Effects[e]
  1006. if Thing ~= nil then
  1007. local Part = Thing[1]
  1008. local Mode = Thing[2]
  1009. local Delay = Thing[3]
  1010. local IncX = Thing[4]
  1011. local IncY = Thing[5]
  1012. local IncZ = Thing[6]
  1013. if Thing[2] == "Shoot" then
  1014. local Look = Thing[1]
  1015. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  1016. local mag = (Thing[4] - pos).magnitude
  1017. Thing[9] = Thing[9] + 0.5
  1018. Thing[5] = Thing[5] + 0.2
  1019. Thing[6] = Thing[6] + 0.2
  1020. Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  1021. Thing[4] = Thing[4] + Look * 15
  1022. Thing[3] = Thing[3] - 1
  1023. if hit ~= nil then
  1024. Thing[3] = 0
  1025. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  1026. ref.Anchored = true
  1027. ref.CFrame = CFrame.new(pos)
  1028. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1029. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  1030. game:GetService("Debris"):AddItem(ref, 10)
  1031. end
  1032. if Thing[3] <= 0 then
  1033. table.remove(Effects, e)
  1034. end
  1035. end
  1036. do
  1037. if Thing[2] == "Shoot2" then
  1038. local Look = Thing[1]
  1039. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  1040. local mag = (Thing[4] - pos).magnitude
  1041. Thing[9] = Thing[9] + 0.5
  1042. Thing[5] = Thing[5] + 0.2
  1043. Thing[6] = Thing[6] + 0.2
  1044. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  1045. Thing[4] = Thing[4] + Look * 3
  1046. Thing[3] = Thing[3] + 5
  1047. if hit ~= nil then
  1048. Thing[3] = 0
  1049. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  1050. ref.Anchored = true
  1051. ref.CFrame = CFrame.new(pos)
  1052. Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  1053. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  1054. Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  1055. Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  1056. CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
  1057. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
  1058. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
  1059. local e = Instance.new("Explosion", ref)
  1060. e.Position = ref.Position
  1061. e.BlastRadius = 400
  1062. e.DestroyJointRadiusPercent = 400
  1063. e.Visible = false
  1064. e.ExplosionType = "CratersAndDebris"
  1065. game:GetService("Debris"):AddItem(ref, 2)
  1066. end
  1067. if Thing[3] <= 0 then
  1068. table.remove(Effects, e)
  1069. end
  1070. end
  1071. do
  1072. do
  1073. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1074. if Thing[1].Transparency <= 1 then
  1075. if Thing[2] == "Block1" then
  1076. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1077. Mesh = Thing[7]
  1078. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1079. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1080. else
  1081. if Thing[2] == "Block2" then
  1082. Thing[1].CFrame = Thing[1].CFrame
  1083. Mesh = Thing[7]
  1084. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1085. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1086. else
  1087. if Thing[2] == "Block3" then
  1088. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1089. Mesh = Thing[7]
  1090. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1091. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1092. else
  1093. if Thing[2] == "Cylinder" then
  1094. Mesh = Thing[7]
  1095. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1096. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1097. else
  1098. if Thing[2] == "Cylinder2" then
  1099. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1100. Mesh = Thing[7]
  1101. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1102. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1103. else
  1104. if Thing[2] == "Blood" then
  1105. Mesh = Thing[7]
  1106. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1107. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1108. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1109. else
  1110. if Thing[2] == "Elec" then
  1111. Mesh = Thing[10]
  1112. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1113. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1114. else
  1115. if Thing[2] == "Disappear" then
  1116. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1117. end
  1118. end
  1119. end
  1120. end
  1121. end
  1122. end
  1123. end
  1124. end
  1125. else
  1126. Part.Parent = nil
  1127. table.remove(Effects, e)
  1128. end
  1129. end
  1130. end
  1131. end
  1132. end
  1133. end
  1134. end
  1135. end
  1136. end
  1137. end
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