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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | do -- Setup | |
7 | print("Loading long neck script by Joji1000...") | |
8 | Player = game:GetService("Players").LocalPlayer | |
9 | Character = Player.Character | |
10 | Create = function(DataList) | |
11 | local Item = Instance.new(DataList[1]) | |
12 | for Name,Data in pairs(DataList) do | |
13 | if Name~=1 then | |
14 | Item[Name] = Data | |
15 | end | |
16 | end | |
17 | return Item | |
18 | end | |
19 | end | |
20 | do -- Sequence | |
21 | Character.Torso.Neck:Destroy() | |
22 | BottomHeadAttachment = Create{ | |
23 | "Attachment", | |
24 | ["Parent"]= Character.Head, | |
25 | ["Name"] = "BottomHeadAttachment", | |
26 | ["Position"] = Vector3.new(0,-0.6,0) | |
27 | } | |
28 | NewNeck = Create{ | |
29 | "RodConstraint", | |
30 | ["Parent"] = Character.Head, | |
31 | ["Attachment0"] = Character.Torso.NeckAttachment, | |
32 | ["Attachment1"] = BottomHeadAttachment, | |
33 | ["Visible"] = true, | |
34 | ["Name"] = "Neck", | |
35 | ["Color"] = BrickColor.new(Character:WaitForChild("Body Colors").HeadColor3), | |
36 | ["Thickness"] = 1 | |
37 | } | |
38 | Trail = Create{ | |
39 | "Trail", | |
40 | ["Parent"] = BottomHeadAttachment, | |
41 | ["Attachment0"] = Character.Torso.NeckAttachment, | |
42 | ["Attachment1"] = BottomHeadAttachment, | |
43 | ["Color"] = ColorSequence.new(Character:WaitForChild("Body Colors").HeadColor3), | |
44 | ["Lifetime"] = .1, | |
45 | ["Transparency"] = NumberSequence.new(0.5,1) | |
46 | } | |
47 | BodyForce = Create{ | |
48 | "BodyForce", | |
49 | ["Parent"] = Character.Head, | |
50 | ["force"] = Vector3.new(0,game.Workspace.Gravity*2,0)*Player.Character.Head:GetMass() | |
51 | } | |
52 | print("Enjoy your new neck!") | |
53 | end |