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- do -- Setup
- print("Loading long neck script by Joji1000...")
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- Create = function(DataList)
- local Item = Instance.new(DataList[1])
- for Name,Data in pairs(DataList) do
- if Name~=1 then
- Item[Name] = Data
- end
- end
- return Item
- end
- end
- do -- Sequence
- Character.Torso.Neck:Destroy()
- BottomHeadAttachment = Create{
- "Attachment",
- ["Parent"]= Character.Head,
- ["Name"] = "BottomHeadAttachment",
- ["Position"] = Vector3.new(0,-0.6,0)
- }
- NewNeck = Create{
- "RodConstraint",
- ["Parent"] = Character.Head,
- ["Attachment0"] = Character.Torso.NeckAttachment,
- ["Attachment1"] = BottomHeadAttachment,
- ["Visible"] = true,
- ["Name"] = "Neck",
- ["Color"] = BrickColor.new(Character:WaitForChild("Body Colors").HeadColor3),
- ["Thickness"] = 1
- }
- Trail = Create{
- "Trail",
- ["Parent"] = BottomHeadAttachment,
- ["Attachment0"] = Character.Torso.NeckAttachment,
- ["Attachment1"] = BottomHeadAttachment,
- ["Color"] = ColorSequence.new(Character:WaitForChild("Body Colors").HeadColor3),
- ["Lifetime"] = .1,
- ["Transparency"] = NumberSequence.new(0.5,1)
- }
- BodyForce = Create{
- "BodyForce",
- ["Parent"] = Character.Head,
- ["force"] = Vector3.new(0,game.Workspace.Gravity*2,0)*Player.Character.Head:GetMass()
- }
- print("Enjoy your new neck!")
- end
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