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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
   
123
    g.RunService = FakeService({
124
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
            self._btrs[name] = self.Heartbeat:Connect(fun)
127
        end,
128
        UnbindFromRenderStep = function(self,name)
129
            self._btrs[name]:Disconnect()
130
        end,
131
    },"RunService")
132
 
133
    setmetatable(g,{
134
        __index=function(self,s)
135
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
        end,
138
        __newindex = fsmt.__newindex,
139
        __call = fsmt.__call
140
    })
141
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143
end
144
145
146
147
Player = game:GetService("Players").LocalPlayer
148
Character = Player.Character
149
PlayerGui = Player.PlayerGui
150
Backpack = Player.Backpack
151
Torso = Character.Torso
152
Head = Character.Head
153
Humanoid = Character.Humanoid
154
LeftArm = Character["Left Arm"]
155
LeftLeg = Character["Left Leg"]
156
RightArm = Character["Right Arm"]
157
RightLeg = Character["Right Leg"]
158
LS = Torso["Left Shoulder"]
159
LH = Torso["Left Hip"]
160
RS = Torso["Right Shoulder"]
161
RH = Torso["Right Hip"]
162
Face = Head.face
163
Neck = Torso.Neck
164
it = Instance.new
165
attacktype = 1
166
attacktype2 = 1
167
vt = Vector3.new
168
cf = CFrame.new
169
cn = CFrame.new
170
euler = CFrame.fromEulerAnglesXYZ
171
angles = CFrame.Angles
172
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
173
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
174
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
175
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
176
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
177
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
178
RootPart = Character.HumanoidRootPart
179
RootJoint = RootPart.RootJoint
180
RootCF = euler(-1.57, 0, 3.14)
181
attack = false
182
attackdebounce = false
183
trispeed = 0.2
184
attackmode = "none"
185
local idle = 0
186
local Anim = "Idle"
187
stance = false
188
local ff = 2
189
noleg = false
190
evadecooldown = false
191
Humanoid.Animator.Parent = nil
192
equip = false
193
Face.Texture = "http://www.roblox.com/asset/?id=0"
194
attackspeed = 0.14
195
df = false
196
Swing = 1
197
local sine = 0
198
local change = 1
199
local val = 0
200
magic = false
201
cam = workspace.CurrentCamera
202
deb = game:GetService("Debris")
203
RbxUtility = LoadLibrary("RbxUtility")
204
Create = RbxUtility.Create
205
local handee = Instance.new("Part")
206
handee.Parent = Character
207
handee.Size = Vector3.new(0.2, 0.2, 0.2)
208
handee.Archivable = true
209
handee.Transparency = 1
210
handee.CanCollide = false
211
handee.BrickColor = BrickColor.new("Cyan")
212
handee.Material = "Neon"
213
local handeeweld = Instance.new("Weld")
214
handeeweld.Parent = handee
215
handeeweld.Part0 = RightArm
216
handeeweld.Part1 = handee
217
handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
218
handeeweld.Part0 = RightArm
219
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
220
	local wld = Instance.new("Weld", wp1)
221
	wld.Part0 = wp0
222
	wld.Part1 = wp1
223
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
224
end
225
function weld(model)
226
	local parts, last = {}, nil
227
	local function scan(parent)
228
		for _, v in pairs(parent:GetChildren()) do
229
			if v:IsA("BasePart") then
230
				if last then
231
					local w = Instance.new("Weld")
232
					w.Name = ("%s_Weld"):format(v.Name)
233
					w.Part0, w.Part1 = last, v
234
					w.C0 = last.CFrame:inverse()
235
					w.C1 = v.CFrame:inverse()
236
					w.Parent = last
237
				end
238
				last = v
239
				table.insert(parts, v)
240
			end
241
			scan(v)
242
		end
243
	end
244
	scan(model)
245
	for _, v in pairs(parts) do
246
		v.Anchored = false
247
		v.Locked = true
248
		v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
249
		v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
250
		v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
251
		v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
252
		v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
253
		v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
254
		v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
255
	end
256
end
257
for i, v in pairs(Character:GetChildren()) do
258
	if v:IsA("Accoutrement") then
259
		v:Destroy()
260
	elseif v:IsA("Part") then
261
		v.Transparency = 1
262
	end
263
end
264
Model0 = Instance.new("Model")
265
Part1 = Instance.new("Part")
266
SpecialMesh2 = Instance.new("SpecialMesh")
267
Part3 = Instance.new("Part")
268
Part4 = Instance.new("Part")
269
Part5 = Instance.new("Part")
270
Part6 = Instance.new("Part")
271
Part7 = Instance.new("Part")
272
SpecialMesh8 = Instance.new("SpecialMesh")
273
Part9 = Instance.new("Part")
274
Part10 = Instance.new("Part")
275
Part11 = Instance.new("Part")
276
Part12 = Instance.new("Part")
277
Part13 = Instance.new("Part")
278
Part14 = Instance.new("Part")
279
Part15 = Instance.new("Part")
280
SpecialMesh16 = Instance.new("SpecialMesh")
281
Part17 = Instance.new("Part")
282
BlockMesh18 = Instance.new("BlockMesh")
283
Part19 = Instance.new("Part")
284
BlockMesh20 = Instance.new("BlockMesh")
285
Part21 = Instance.new("Part")
286
BlockMesh22 = Instance.new("BlockMesh")
287
Part23 = Instance.new("Part")
288
SpecialMesh24 = Instance.new("SpecialMesh")
289
Part25 = Instance.new("Part")
290
Part26 = Instance.new("Part")
291
Model0.Parent = Character
292
Part1.Parent = Model0
293
Part1.BrickColor = BrickColor.new("Really black")
294
Part1.Anchored = true
295
Part1.CanCollide = false
296
Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
297
Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
298
Part1.BottomSurface = Enum.SurfaceType.Smooth
299
Part1.TopSurface = Enum.SurfaceType.Smooth
300
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
301
Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
302
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
303
SpecialMesh2.Parent = Part1
304
SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
305
SpecialMesh2.MeshType = Enum.MeshType.Sphere
306
SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
307
Part3.Parent = Model0
308
Part3.BrickColor = BrickColor.new("Deep blue")
309
Part3.Anchored = true
310
Part3.CanCollide = false
311
Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
312
Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
313
Part3.BottomSurface = Enum.SurfaceType.Smooth
314
Part3.TopSurface = Enum.SurfaceType.Smooth
315
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
316
Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
317
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
318
Part4.Parent = Model0
319
Part4.BrickColor = BrickColor.new("Institutional white")
320
Part4.Anchored = true
321
Part4.CanCollide = false
322
Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
323
Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
324
Part4.BottomSurface = Enum.SurfaceType.Smooth
325
Part4.TopSurface = Enum.SurfaceType.Smooth
326
Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
327
Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
328
Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
329
Part5.Parent = Model0
330
Part5.BrickColor = BrickColor.new("Deep blue")
331
Part5.Rotation = Vector3.new(0, 0, -30)
332
Part5.Anchored = true
333
Part5.CanCollide = false
334
Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
335
Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
336
Part5.BottomSurface = Enum.SurfaceType.Smooth
337
Part5.TopSurface = Enum.SurfaceType.Smooth
338
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
339
Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
340
Part5.Orientation = Vector3.new(0, 0, -30)
341
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
342
Part6.Parent = Model0
343
Part6.BrickColor = BrickColor.new("Institutional white")
344
Part6.Anchored = true
345
Part6.CanCollide = false
346
Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
347
Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
348
Part6.BottomSurface = Enum.SurfaceType.Smooth
349
Part6.TopSurface = Enum.SurfaceType.Smooth
350
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
351
Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
352
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
353
Part7.Parent = Model0
354
Part7.BrickColor = BrickColor.new("Institutional white")
355
Part7.Rotation = Vector3.new(0, 90, 0)
356
Part7.Anchored = true
357
Part7.CanCollide = false
358
Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
359
Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
360
Part7.BottomSurface = Enum.SurfaceType.Smooth
361
Part7.TopSurface = Enum.SurfaceType.Smooth
362
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
363
Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
364
Part7.Orientation = Vector3.new(0, 90, 0)
365
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
366
SpecialMesh8.Parent = Part7
367
SpecialMesh8.MeshType = Enum.MeshType.Wedge
368
Part9.Name = "asd"
369
Part9.Parent = Model0
370
Part9.Transparency = 1
371
Part9.Anchored = true
372
Part9.CanCollide = false
373
Part9.Size = Vector3.new(2, 2, 1)
374
Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
375
Part9.BottomSurface = Enum.SurfaceType.Smooth
376
Part9.TopSurface = Enum.SurfaceType.Smooth
377
Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
378
Part10.Parent = Model0
379
Part10.BrickColor = BrickColor.new("Institutional white")
380
Part10.Anchored = true
381
Part10.CanCollide = false
382
Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
383
Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
384
Part10.BottomSurface = Enum.SurfaceType.Smooth
385
Part10.TopSurface = Enum.SurfaceType.Smooth
386
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
387
Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
388
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
389
Part11.Parent = Model0
390
Part11.BrickColor = BrickColor.new("Institutional white")
391
Part11.Anchored = true
392
Part11.CanCollide = false
393
Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
394
Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
395
Part11.BottomSurface = Enum.SurfaceType.Smooth
396
Part11.TopSurface = Enum.SurfaceType.Smooth
397
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
398
Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
399
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
400
Part12.Parent = Model0
401
Part12.BrickColor = BrickColor.new("Institutional white")
402
Part12.Anchored = true
403
Part12.CanCollide = false
404
Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
405
Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
406
Part12.BottomSurface = Enum.SurfaceType.Smooth
407
Part12.TopSurface = Enum.SurfaceType.Smooth
408
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
409
Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
410
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
411
Part13.Parent = Model0
412
Part13.BrickColor = BrickColor.new("Deep blue")
413
Part13.Anchored = true
414
Part13.CanCollide = false
415
Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
416
Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
417
Part13.BottomSurface = Enum.SurfaceType.Smooth
418
Part13.TopSurface = Enum.SurfaceType.Smooth
419
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
420
Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
421
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
422
Part14.Parent = Model0
423
Part14.BrickColor = BrickColor.new("Deep blue")
424
Part14.Anchored = true
425
Part14.CanCollide = false
426
Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
427
Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
428
Part14.BottomSurface = Enum.SurfaceType.Smooth
429
Part14.TopSurface = Enum.SurfaceType.Smooth
430
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
431
Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
432
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
433
Part15.Parent = Model0
434
Part15.BrickColor = BrickColor.new("Institutional white")
435
Part15.Rotation = Vector3.new(0, -90, 0)
436
Part15.Anchored = true
437
Part15.CanCollide = false
438
Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
439
Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
440
Part15.BottomSurface = Enum.SurfaceType.Smooth
441
Part15.TopSurface = Enum.SurfaceType.Smooth
442
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
443
Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
444
Part15.Orientation = Vector3.new(0, -90, 0)
445
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
446
SpecialMesh16.Parent = Part15
447
SpecialMesh16.MeshType = Enum.MeshType.Wedge
448
Part17.Parent = Model0
449
Part17.BrickColor = BrickColor.new("Really black")
450
Part17.Anchored = true
451
Part17.CanCollide = false
452
Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
453
Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
454
Part17.BottomSurface = Enum.SurfaceType.Smooth
455
Part17.TopSurface = Enum.SurfaceType.Smooth
456
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
457
Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
458
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
459
BlockMesh18.Parent = Part17
460
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
461
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
462
Part19.Parent = Model0
463
Part19.BrickColor = BrickColor.new("Really black")
464
Part19.Rotation = Vector3.new(0, 0, -30)
465
Part19.Anchored = true
466
Part19.CanCollide = false
467
Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
468
Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
469
Part19.BottomSurface = Enum.SurfaceType.Smooth
470
Part19.TopSurface = Enum.SurfaceType.Smooth
471
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
472
Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
473
Part19.Orientation = Vector3.new(0, 0, -30)
474
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
475
BlockMesh20.Parent = Part19
476
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
477
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
478
Part21.Parent = Model0
479
Part21.BrickColor = BrickColor.new("Really black")
480
Part21.Rotation = Vector3.new(0, 0, 15)
481
Part21.Anchored = true
482
Part21.CanCollide = false
483
Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
484
Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
485
Part21.BottomSurface = Enum.SurfaceType.Smooth
486
Part21.TopSurface = Enum.SurfaceType.Smooth
487
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
488
Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
489
Part21.Orientation = Vector3.new(0, 0, 15)
490
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
491
BlockMesh22.Parent = Part21
492
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
493
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
494
Part23.Parent = Model0
495
Part23.BrickColor = BrickColor.new("Really black")
496
Part23.Anchored = true
497
Part23.CanCollide = false
498
Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
499
Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
500
Part23.BottomSurface = Enum.SurfaceType.Smooth
501
Part23.TopSurface = Enum.SurfaceType.Smooth
502
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
503
Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
504
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
505
SpecialMesh24.Parent = Part23
506
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
507
SpecialMesh24.MeshType = Enum.MeshType.Sphere
508
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
509
Part25.Parent = Model0
510
Part25.BrickColor = BrickColor.new("Deep blue")
511
Part25.Anchored = true
512
Part25.CanCollide = false
513
Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
514
Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
515
Part25.BottomSurface = Enum.SurfaceType.Smooth
516
Part25.TopSurface = Enum.SurfaceType.Smooth
517
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
518
Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
519
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
520
Part26.Parent = Model0
521
Part26.BrickColor = BrickColor.new("Deep blue")
522
Part26.Rotation = Vector3.new(0, 0, -15)
523
Part26.Anchored = true
524
Part26.CanCollide = false
525
Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
526
Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
527
Part26.BottomSurface = Enum.SurfaceType.Smooth
528
Part26.TopSurface = Enum.SurfaceType.Smooth
529
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
530
Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
531
Part26.Orientation = Vector3.new(0, 0, -15)
532
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
533
weld(Model0)
534
newWeld(Torso, Model0.asd, 0, 0, 0)
535
Model0 = Instance.new("Model")
536
Part1 = Instance.new("Part")
537
SpecialMesh2 = Instance.new("SpecialMesh")
538
Part3 = Instance.new("Part")
539
SpecialMesh4 = Instance.new("SpecialMesh")
540
Part5 = Instance.new("Part")
541
SpecialMesh6 = Instance.new("SpecialMesh")
542
Part7 = Instance.new("Part")
543
SpecialMesh8 = Instance.new("SpecialMesh")
544
Part9 = Instance.new("Part")
545
Part10 = Instance.new("Part")
546
SpecialMesh11 = Instance.new("SpecialMesh")
547
Part12 = Instance.new("Part")
548
SpecialMesh13 = Instance.new("SpecialMesh")
549
Part14 = Instance.new("Part")
550
SpecialMesh15 = Instance.new("SpecialMesh")
551
Part16 = Instance.new("Part")
552
SpecialMesh17 = Instance.new("SpecialMesh")
553
Part18 = Instance.new("Part")
554
Part19 = Instance.new("Part")
555
SpecialMesh20 = Instance.new("SpecialMesh")
556
Part21 = Instance.new("Part")
557
Part22 = Instance.new("Part")
558
SpecialMesh23 = Instance.new("SpecialMesh")
559
Part24 = Instance.new("Part")
560
SpecialMesh25 = Instance.new("SpecialMesh")
561
Part26 = Instance.new("Part")
562
SpecialMesh27 = Instance.new("SpecialMesh")
563
Part28 = Instance.new("Part")
564
SpecialMesh29 = Instance.new("SpecialMesh")
565
Part30 = Instance.new("Part")
566
Part31 = Instance.new("Part")
567
Model0.Parent = Character
568
Part1.Parent = Model0
569
Part1.BrickColor = BrickColor.new("Deep blue")
570
Part1.Rotation = Vector3.new(0, -90, 0)
571
Part1.Anchored = true
572
Part1.CanCollide = false
573
Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
574
Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
575
Part1.BottomSurface = Enum.SurfaceType.Smooth
576
Part1.TopSurface = Enum.SurfaceType.Smooth
577
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
578
Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
579
Part1.Orientation = Vector3.new(0, -90, 0)
580
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
581
SpecialMesh2.Parent = Part1
582
SpecialMesh2.MeshType = Enum.MeshType.Wedge
583
Part3.Parent = Model0
584
Part3.BrickColor = BrickColor.new("Deep blue")
585
Part3.Rotation = Vector3.new(0, -90, 0)
586
Part3.Anchored = true
587
Part3.CanCollide = false
588
Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
589
Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
590
Part3.BottomSurface = Enum.SurfaceType.Smooth
591
Part3.TopSurface = Enum.SurfaceType.Smooth
592
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
593
Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
594
Part3.Orientation = Vector3.new(0, -90, 0)
595
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
596
SpecialMesh4.Parent = Part3
597
SpecialMesh4.MeshType = Enum.MeshType.Wedge
598
Part5.Parent = Model0
599
Part5.BrickColor = BrickColor.new("Deep blue")
600
Part5.Rotation = Vector3.new(0, -90, 0)
601
Part5.Anchored = true
602
Part5.CanCollide = false
603
Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
604
Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
605
Part5.BottomSurface = Enum.SurfaceType.Smooth
606
Part5.TopSurface = Enum.SurfaceType.Smooth
607
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
608
Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
609
Part5.Orientation = Vector3.new(0, -90, 0)
610
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
611
SpecialMesh6.Parent = Part5
612
SpecialMesh6.MeshType = Enum.MeshType.Wedge
613
Part7.Parent = Model0
614
Part7.BrickColor = BrickColor.new("Deep blue")
615
Part7.Rotation = Vector3.new(0, -90, 0)
616
Part7.Anchored = true
617
Part7.CanCollide = false
618
Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
619
Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
620
Part7.BottomSurface = Enum.SurfaceType.Smooth
621
Part7.TopSurface = Enum.SurfaceType.Smooth
622
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
623
Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
624
Part7.Orientation = Vector3.new(0, -90, 0)
625
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
626
SpecialMesh8.Parent = Part7
627
SpecialMesh8.MeshType = Enum.MeshType.Wedge
628
Part9.Parent = Model0
629
Part9.BrickColor = BrickColor.new("New Yeller")
630
Part9.Rotation = Vector3.new(0, 90, 0)
631
Part9.Anchored = true
632
Part9.CanCollide = false
633
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
634
Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
635
Part9.BottomSurface = Enum.SurfaceType.Smooth
636
Part9.TopSurface = Enum.SurfaceType.Smooth
637
Part9.Color = Color3.new(1, 1, 0)
638
Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
639
Part9.Orientation = Vector3.new(0, 90, 0)
640
Part9.Color = Color3.new(1, 1, 0)
641
Part10.Parent = Model0
642
Part10.BrickColor = BrickColor.new("Deep blue")
643
Part10.Rotation = Vector3.new(0, -90, 0)
644
Part10.Anchored = true
645
Part10.CanCollide = false
646
Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
647
Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
648
Part10.BottomSurface = Enum.SurfaceType.Smooth
649
Part10.TopSurface = Enum.SurfaceType.Smooth
650
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
651
Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
652
Part10.Orientation = Vector3.new(0, -90, 0)
653
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
654
SpecialMesh11.Parent = Part10
655
SpecialMesh11.MeshType = Enum.MeshType.Wedge
656
Part12.Parent = Model0
657
Part12.BrickColor = BrickColor.new("Deep blue")
658
Part12.Rotation = Vector3.new(0, -90, 0)
659
Part12.Anchored = true
660
Part12.CanCollide = false
661
Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
662
Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
663
Part12.BottomSurface = Enum.SurfaceType.Smooth
664
Part12.TopSurface = Enum.SurfaceType.Smooth
665
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
666
Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
667
Part12.Orientation = Vector3.new(0, -90, 0)
668
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
669
SpecialMesh13.Parent = Part12
670
SpecialMesh13.MeshType = Enum.MeshType.Wedge
671
Part14.Parent = Model0
672
Part14.BrickColor = BrickColor.new("Deep blue")
673
Part14.Rotation = Vector3.new(0, -90, 0)
674
Part14.Anchored = true
675
Part14.CanCollide = false
676
Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
677
Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
678
Part14.BottomSurface = Enum.SurfaceType.Smooth
679
Part14.TopSurface = Enum.SurfaceType.Smooth
680
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
681
Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
682
Part14.Orientation = Vector3.new(0, -90, 0)
683
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
684
SpecialMesh15.Parent = Part14
685
SpecialMesh15.MeshType = Enum.MeshType.Wedge
686
Part16.Parent = Model0
687
Part16.BrickColor = BrickColor.new("Deep blue")
688
Part16.Rotation = Vector3.new(0, -90, 0)
689
Part16.Anchored = true
690
Part16.CanCollide = false
691
Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
692
Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
693
Part16.BottomSurface = Enum.SurfaceType.Smooth
694
Part16.TopSurface = Enum.SurfaceType.Smooth
695
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
696
Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
697
Part16.Orientation = Vector3.new(0, -90, 0)
698
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
699
SpecialMesh17.Parent = Part16
700
SpecialMesh17.MeshType = Enum.MeshType.Wedge
701
Part18.Parent = Model0
702
Part18.BrickColor = BrickColor.new("Deep blue")
703
Part18.Anchored = true
704
Part18.CanCollide = false
705
Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
706
Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
707
Part18.BottomSurface = Enum.SurfaceType.Smooth
708
Part18.TopSurface = Enum.SurfaceType.Smooth
709
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
710
Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
711
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
712
Part19.Parent = Model0
713
Part19.BrickColor = BrickColor.new("Deep blue")
714
Part19.Rotation = Vector3.new(0, -90, 0)
715
Part19.Anchored = true
716
Part19.CanCollide = false
717
Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
718
Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
719
Part19.BottomSurface = Enum.SurfaceType.Smooth
720
Part19.TopSurface = Enum.SurfaceType.Smooth
721
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
722
Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
723
Part19.Orientation = Vector3.new(0, -90, 0)
724
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
725
SpecialMesh20.Parent = Part19
726
SpecialMesh20.MeshType = Enum.MeshType.Wedge
727
Part21.Name = "asd"
728
Part21.Parent = Model0
729
Part21.BrickColor = BrickColor.new("Institutional white")
730
Part21.Anchored = true
731
Part21.CanCollide = false
732
Part21.Size = Vector3.new(1, 2, 1)
733
Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
734
Part21.BottomSurface = Enum.SurfaceType.Smooth
735
Part21.TopSurface = Enum.SurfaceType.Smooth
736
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
737
Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
738
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
739
Part22.Parent = Model0
740
Part22.BrickColor = BrickColor.new("Deep blue")
741
Part22.Rotation = Vector3.new(0, -90, 0)
742
Part22.Anchored = true
743
Part22.CanCollide = false
744
Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
745
Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
746
Part22.BottomSurface = Enum.SurfaceType.Smooth
747
Part22.TopSurface = Enum.SurfaceType.Smooth
748
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
749
Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
750
Part22.Orientation = Vector3.new(0, -90, 0)
751
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
752
SpecialMesh23.Parent = Part22
753
SpecialMesh23.MeshType = Enum.MeshType.Wedge
754
Part24.Parent = Model0
755
Part24.BrickColor = BrickColor.new("Deep blue")
756
Part24.Rotation = Vector3.new(0, -90, 0)
757
Part24.Anchored = true
758
Part24.CanCollide = false
759
Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
760
Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
761
Part24.BottomSurface = Enum.SurfaceType.Smooth
762
Part24.TopSurface = Enum.SurfaceType.Smooth
763
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
764
Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
765
Part24.Orientation = Vector3.new(0, -90, 0)
766
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
767
SpecialMesh25.Parent = Part24
768
SpecialMesh25.MeshType = Enum.MeshType.Wedge
769
Part26.Parent = Model0
770
Part26.BrickColor = BrickColor.new("Deep blue")
771
Part26.Rotation = Vector3.new(0, -90, 0)
772
Part26.Anchored = true
773
Part26.CanCollide = false
774
Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
775
Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
776
Part26.BottomSurface = Enum.SurfaceType.Smooth
777
Part26.TopSurface = Enum.SurfaceType.Smooth
778
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
779
Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
780
Part26.Orientation = Vector3.new(0, -90, 0)
781
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
782
SpecialMesh27.Parent = Part26
783
SpecialMesh27.MeshType = Enum.MeshType.Wedge
784
Part28.Parent = Model0
785
Part28.BrickColor = BrickColor.new("Deep blue")
786
Part28.Rotation = Vector3.new(0, -90, 0)
787
Part28.Anchored = true
788
Part28.CanCollide = false
789
Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
790
Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
791
Part28.BottomSurface = Enum.SurfaceType.Smooth
792
Part28.TopSurface = Enum.SurfaceType.Smooth
793
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
794
Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
795
Part28.Orientation = Vector3.new(0, -90, 0)
796
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
797
SpecialMesh29.Parent = Part28
798
SpecialMesh29.MeshType = Enum.MeshType.Wedge
799
Part30.Parent = Model0
800
Part30.BrickColor = BrickColor.new("New Yeller")
801
Part30.Rotation = Vector3.new(0, 90, 0)
802
Part30.Anchored = true
803
Part30.CanCollide = false
804
Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
805
Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
806
Part30.BottomSurface = Enum.SurfaceType.Smooth
807
Part30.TopSurface = Enum.SurfaceType.Smooth
808
Part30.Color = Color3.new(0.682353, 1, 0)
809
Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
810
Part30.Orientation = Vector3.new(0, 90, 0)
811
Part30.Color = Color3.new(0.682353, 1, 0)
812
Part31.Parent = Model0
813
Part31.BrickColor = BrickColor.new("Deep blue")
814
Part31.Anchored = true
815
Part31.CanCollide = false
816
Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
817
Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
818
Part31.BottomSurface = Enum.SurfaceType.Smooth
819
Part31.TopSurface = Enum.SurfaceType.Smooth
820
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
821
Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
822
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
823
weld(Model0)
824
Model1 = Model0:Clone()
825
Model1.Parent = Character
826
newWeld(LeftArm, Model0.asd, 0, 0, 0)
827
newWeld(RightArm, Model1.asd, 0, 0, 0)
828
Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
829
Model0 = Instance.new("Model")
830
Part1 = Instance.new("Part")
831
Part2 = Instance.new("Part")
832
Part3 = Instance.new("Part")
833
Part4 = Instance.new("Part")
834
Part5 = Instance.new("Part")
835
Part6 = Instance.new("Part")
836
Part7 = Instance.new("Part")
837
Model0.Parent = Character
838
Part1.Name = "asd"
839
Part1.Parent = Model0
840
Part1.BrickColor = BrickColor.new("Institutional white")
841
Part1.Anchored = true
842
Part1.CanCollide = false
843
Part1.Size = Vector3.new(2, 2, 1)
844
Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
845
Part1.BottomSurface = Enum.SurfaceType.Smooth
846
Part1.TopSurface = Enum.SurfaceType.Smooth
847
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
848
Part1.Position = Vector3.new(-50, 26.1124992, -15)
849
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
850
Part2.Parent = Model0
851
Part2.BrickColor = BrickColor.new("Cyan")
852
Part2.Anchored = true
853
Part2.CanCollide = false
854
Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
855
Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
856
Part2.BottomSurface = Enum.SurfaceType.Smooth
857
Part2.TopSurface = Enum.SurfaceType.Smooth
858
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
859
Part2.Position = Vector3.new(-50, 25.1749992, -15)
860
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
861
Part3.Parent = Model0
862
Part3.BrickColor = BrickColor.new("Cyan")
863
Part3.Anchored = true
864
Part3.CanCollide = false
865
Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
866
Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
867
Part3.BottomSurface = Enum.SurfaceType.Smooth
868
Part3.TopSurface = Enum.SurfaceType.Smooth
869
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
870
Part3.Position = Vector3.new(-50, 26.5249996, -15)
871
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
872
Part4.Parent = Model0
873
Part4.BrickColor = BrickColor.new("Cyan")
874
Part4.Anchored = true
875
Part4.CanCollide = false
876
Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
877
Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
878
Part4.BottomSurface = Enum.SurfaceType.Smooth
879
Part4.TopSurface = Enum.SurfaceType.Smooth
880
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
881
Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
882
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
883
Part5.Parent = Model0
884
Part5.BrickColor = BrickColor.new("Cyan")
885
Part5.Anchored = true
886
Part5.CanCollide = false
887
Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
888
Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
889
Part5.BottomSurface = Enum.SurfaceType.Smooth
890
Part5.TopSurface = Enum.SurfaceType.Smooth
891
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
892
Part5.Position = Vector3.new(-50, 25.3875008, -15)
893
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
894
Part6.Parent = Model0
895
Part6.BrickColor = BrickColor.new("Cyan")
896
Part6.Anchored = true
897
Part6.CanCollide = false
898
Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
899
Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
900
Part6.BottomSurface = Enum.SurfaceType.Smooth
901
Part6.TopSurface = Enum.SurfaceType.Smooth
902
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
903
Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
904
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
905
Part7.Parent = Model0
906
Part7.BrickColor = BrickColor.new("Cyan")
907
Part7.Anchored = true
908
Part7.CanCollide = false
909
Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
910
Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
911
Part7.BottomSurface = Enum.SurfaceType.Smooth
912
Part7.TopSurface = Enum.SurfaceType.Smooth
913
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
914
Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
915
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
916
weld(Model0)
917
newWeld(Torso, Model0.asd, 0, 0, 0)
918
Model0 = Instance.new("Model")
919
Part1 = Instance.new("Part")
920
Part2 = Instance.new("Part")
921
Part3 = Instance.new("Part")
922
Part4 = Instance.new("Part")
923
BlockMesh5 = Instance.new("BlockMesh")
924
Part6 = Instance.new("Part")
925
Part7 = Instance.new("Part")
926
BlockMesh8 = Instance.new("BlockMesh")
927
Part9 = Instance.new("Part")
928
Model0.Parent = Character
929
Part1.Parent = Model0
930
Part1.BrickColor = BrickColor.new("Cyan")
931
Part1.Anchored = true
932
Part1.CanCollide = false
933
Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
934
Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
935
Part1.BottomSurface = Enum.SurfaceType.Smooth
936
Part1.TopSurface = Enum.SurfaceType.Smooth
937
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
938
Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
939
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
940
Part2.Name = "asd"
941
Part2.Parent = Model0
942
Part2.BrickColor = BrickColor.new("Institutional white")
943
Part2.Anchored = true
944
Part2.CanCollide = false
945
Part2.Size = Vector3.new(1, 2, 1)
946
Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
947
Part2.BottomSurface = Enum.SurfaceType.Smooth
948
Part2.TopSurface = Enum.SurfaceType.Smooth
949
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
950
Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
951
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
952
Part3.Parent = Model0
953
Part3.BrickColor = BrickColor.new("New Yeller")
954
Part3.Anchored = true
955
Part3.CanCollide = false
956
Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
957
Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
958
Part3.BottomSurface = Enum.SurfaceType.Smooth
959
Part3.TopSurface = Enum.SurfaceType.Smooth
960
Part3.Color = Color3.new(1, 1, 0)
961
Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
962
Part3.Color = Color3.new(1, 1, 0)
963
Part4.Parent = Model0
964
Part4.BrickColor = BrickColor.new("Cyan")
965
Part4.Anchored = true
966
Part4.CanCollide = false
967
Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
968
Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
969
Part4.BottomSurface = Enum.SurfaceType.Smooth
970
Part4.TopSurface = Enum.SurfaceType.Smooth
971
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
972
Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
973
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
974
BlockMesh5.Parent = Part4
975
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
976
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
977
Part6.Parent = Model0
978
Part6.BrickColor = BrickColor.new("Cyan")
979
Part6.Anchored = true
980
Part6.CanCollide = false
981
Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
982
Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
983
Part6.BottomSurface = Enum.SurfaceType.Smooth
984
Part6.TopSurface = Enum.SurfaceType.Smooth
985
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
986
Part6.Position = Vector3.new(-109.5, 25, -15)
987
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
988
Part7.Parent = Model0
989
Part7.BrickColor = BrickColor.new("Cyan")
990
Part7.Anchored = true
991
Part7.CanCollide = false
992
Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
993
Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
994
Part7.BottomSurface = Enum.SurfaceType.Smooth
995
Part7.TopSurface = Enum.SurfaceType.Smooth
996
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
997
Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
998
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
999
BlockMesh8.Parent = Part7
1000
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
1001
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
1002
Part9.Parent = Model0
1003
Part9.BrickColor = BrickColor.new("New Yeller")
1004
Part9.Anchored = true
1005
Part9.CanCollide = false
1006
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
1007
Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1008
Part9.BottomSurface = Enum.SurfaceType.Smooth
1009
Part9.TopSurface = Enum.SurfaceType.Smooth
1010
Part9.Color = Color3.new(0.682353, 1, 0)
1011
Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
1012
Part9.Color = Color3.new(0.682353, 1, 0)
1013
weld(Model0)
1014
Model1 = Model0:Clone()
1015
Model1.Parent = Character
1016
newWeld(LeftLeg, Model0.asd, 0, 0, 0)
1017
newWeld(RightLeg, Model1.asd, 0, 0, 0)
1018
Model0 = Instance.new("Model")
1019
Part1 = Instance.new("Part")
1020
Part2 = Instance.new("Part")
1021
BlockMesh3 = Instance.new("BlockMesh")
1022
Part4 = Instance.new("Part")
1023
Part56 = Instance.new("Part")
1024
SpecialMesh6 = Instance.new("SpecialMesh")
1025
Part7 = Instance.new("Part")
1026
Part8 = Instance.new("Part")
1027
Part9 = Instance.new("Part")
1028
Part10 = Instance.new("Part")
1029
Part11 = Instance.new("Part")
1030
SpecialMesh12 = Instance.new("SpecialMesh")
1031
Part13 = Instance.new("Part")
1032
Part14 = Instance.new("Part")
1033
Part156 = Instance.new("Part")
1034
SpecialMesh16 = Instance.new("SpecialMesh")
1035
Part17 = Instance.new("Part")
1036
SpecialMesh18 = Instance.new("SpecialMesh")
1037
Part19 = Instance.new("Part")
1038
Part20 = Instance.new("Part")
1039
Part21 = Instance.new("Part")
1040
Part22 = Instance.new("Part")
1041
Part23 = Instance.new("Part")
1042
Part24 = Instance.new("Part")
1043
SpecialMesh25 = Instance.new("SpecialMesh")
1044
Part26 = Instance.new("Part")
1045
Part27 = Instance.new("Part")
1046
BlockMesh28 = Instance.new("BlockMesh")
1047
Part29 = Instance.new("Part")
1048
Part30 = Instance.new("Part")
1049
Part31 = Instance.new("Part")
1050
Part32 = Instance.new("Part")
1051
Part33 = Instance.new("Part")
1052
BlockMesh34 = Instance.new("BlockMesh")
1053
Part35 = Instance.new("Part")
1054
Part36 = Instance.new("Part")
1055
Part37 = Instance.new("Part")
1056
Part38 = Instance.new("Part")
1057
Part39 = Instance.new("Part")
1058
SpecialMesh40 = Instance.new("SpecialMesh")
1059
Part41 = Instance.new("Part")
1060
BlockMesh42 = Instance.new("BlockMesh")
1061
Part43 = Instance.new("Part")
1062
Part44 = Instance.new("Part")
1063
Part45 = Instance.new("Part")
1064
Part46 = Instance.new("Part")
1065
Part47 = Instance.new("Part")
1066
BlockMesh48 = Instance.new("BlockMesh")
1067
Part49 = Instance.new("Part")
1068
BlockMesh50 = Instance.new("BlockMesh")
1069
Part51 = Instance.new("Part")
1070
Part52 = Instance.new("Part")
1071
Part53 = Instance.new("Part")
1072
SpecialMesh54 = Instance.new("SpecialMesh")
1073
Part55 = Instance.new("Part")
1074
SpecialMesh56 = Instance.new("SpecialMesh")
1075
Part57 = Instance.new("Part")
1076
Part58 = Instance.new("Part")
1077
Part59 = Instance.new("Part")
1078
Part60 = Instance.new("Part")
1079
Part61 = Instance.new("Part")
1080
Part62 = Instance.new("Part")
1081
Part63 = Instance.new("Part")
1082
Part64 = Instance.new("Part")
1083
Part65 = Instance.new("Part")
1084
Part66 = Instance.new("Part")
1085
Part67 = Instance.new("Part")
1086
Part68 = Instance.new("Part")
1087
Part69 = Instance.new("Part")
1088
Part70 = Instance.new("Part")
1089
Part71 = Instance.new("Part")
1090
BlockMesh72 = Instance.new("BlockMesh")
1091
Part73 = Instance.new("Part")
1092
Part74 = Instance.new("Part")
1093
BlockMesh75 = Instance.new("BlockMesh")
1094
Part76 = Instance.new("Part")
1095
Part77 = Instance.new("Part")
1096
Part78 = Instance.new("Part")
1097
BlockMesh79 = Instance.new("BlockMesh")
1098
Part80 = Instance.new("Part")
1099
Part81 = Instance.new("Part")
1100
Part82 = Instance.new("Part")
1101
Part83 = Instance.new("Part")
1102
SpecialMesh84 = Instance.new("SpecialMesh")
1103
Part85 = Instance.new("Part")
1104
BlockMesh86 = Instance.new("BlockMesh")
1105
Part87 = Instance.new("Part")
1106
Part88 = Instance.new("Part")
1107
Part89 = Instance.new("Part")
1108
Part90 = Instance.new("Part")
1109
Part91 = Instance.new("Part")
1110
Part92 = Instance.new("Part")
1111
BlockMesh93 = Instance.new("BlockMesh")
1112
Part94 = Instance.new("Part")
1113
Part95 = Instance.new("Part")
1114
Part96 = Instance.new("Part")
1115
SpecialMesh97 = Instance.new("SpecialMesh")
1116
Part98 = Instance.new("Part")
1117
Part99 = Instance.new("Part")
1118
Part100 = Instance.new("Part")
1119
SpecialMesh101 = Instance.new("SpecialMesh")
1120
Part102 = Instance.new("Part")
1121
Part103 = Instance.new("Part")
1122
Part104 = Instance.new("Part")
1123
Part105 = Instance.new("Part")
1124
SpecialMesh106 = Instance.new("SpecialMesh")
1125
Part107 = Instance.new("Part")
1126
Part108 = Instance.new("Part")
1127
Part109 = Instance.new("Part")
1128
Model0.Parent = Character
1129
Part1.Parent = Model0
1130
Part1.BrickColor = BrickColor.new("Institutional white")
1131
Part1.Anchored = true
1132
Part1.CanCollide = false
1133
Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
1134
Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1135
Part1.BottomSurface = Enum.SurfaceType.Smooth
1136
Part1.TopSurface = Enum.SurfaceType.Smooth
1137
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1138
Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
1139
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1140
Part2.Parent = Model0
1141
Part2.BrickColor = BrickColor.new("Dark stone grey")
1142
Part2.Rotation = Vector3.new(-180, 0, -160)
1143
Part2.Anchored = true
1144
Part2.CanCollide = false
1145
Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1146
Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1147
Part2.BottomSurface = Enum.SurfaceType.Smooth
1148
Part2.TopSurface = Enum.SurfaceType.Smooth
1149
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
1150
Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
1151
Part2.Orientation = Vector3.new(0, -180, 20)
1152
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
1153
BlockMesh3.Parent = Part2
1154
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
1155
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
1156
Part4.Parent = Model0
1157
Part4.BrickColor = BrickColor.new("Dark stone grey")
1158
Part4.Rotation = Vector3.new(-180, 0, -160)
1159
Part4.Anchored = true
1160
Part4.CanCollide = false
1161
Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
1162
Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1163
Part4.BottomSurface = Enum.SurfaceType.Smooth
1164
Part4.TopSurface = Enum.SurfaceType.Smooth
1165
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
1166
Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
1167
Part4.Orientation = Vector3.new(0, -180, 20)
1168
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
1169
Part56.Parent = Model0
1170
Part56.Material = Enum.Material.Neon
1171
Part56.BrickColor = BrickColor.new("New Yeller")
1172
Part56.Rotation = Vector3.new(-180, 0, -180)
1173
Part56.Anchored = true
1174
Part56.CanCollide = false
1175
Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
1176
Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
1177
Part56.BottomSurface = Enum.SurfaceType.Smooth
1178
Part56.TopSurface = Enum.SurfaceType.Smooth
1179
Part56.Color = Color3.new(0.682353, 1, 0)
1180
Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
1181
Part56.Orientation = Vector3.new(0, -180, 0)
1182
Part56.Color = Color3.new(0.682353, 1, 0)
1183
SpecialMesh6.Parent = Part56
1184
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
1185
SpecialMesh6.MeshType = Enum.MeshType.Sphere
1186
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
1187
Part7.Parent = Model0
1188
Part7.BrickColor = BrickColor.new("Burnt Sienna")
1189
Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1190
Part7.Anchored = true
1191
Part7.CanCollide = false
1192
Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1193
Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1194
Part7.BottomSurface = Enum.SurfaceType.Smooth
1195
Part7.TopSurface = Enum.SurfaceType.Smooth
1196
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1197
Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
1198
Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1199
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1200
Part8.Parent = Model0
1201
Part8.BrickColor = BrickColor.new("Royal purple")
1202
Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
1203
Part8.Anchored = true
1204
Part8.CanCollide = false
1205
Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1206
Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
1207
Part8.BottomSurface = Enum.SurfaceType.Smooth
1208
Part8.TopSurface = Enum.SurfaceType.Smooth
1209
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
1210
Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
1211
Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
1212
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
1213
Part9.Parent = Model0
1214
Part9.BrickColor = BrickColor.new("Dark stone grey")
1215
Part9.Rotation = Vector3.new(-180, 0, -160)
1216
Part9.Anchored = true
1217
Part9.CanCollide = false
1218
Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1219
Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1220
Part9.BottomSurface = Enum.SurfaceType.Smooth
1221
Part9.TopSurface = Enum.SurfaceType.Smooth
1222
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
1223
Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
1224
Part9.Orientation = Vector3.new(0, -180, 20)
1225
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
1226
Part10.Parent = Model0
1227
Part10.BrickColor = BrickColor.new("Dark stone grey")
1228
Part10.Rotation = Vector3.new(-180, 0, -160)
1229
Part10.Anchored = true
1230
Part10.CanCollide = false
1231
Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1232
Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1233
Part10.BottomSurface = Enum.SurfaceType.Smooth
1234
Part10.TopSurface = Enum.SurfaceType.Smooth
1235
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
1236
Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
1237
Part10.Orientation = Vector3.new(0, -180, 20)
1238
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
1239
Part11.Parent = Model0
1240
Part11.BrickColor = BrickColor.new("Navy blue")
1241
Part11.Rotation = Vector3.new(-180, 0, -180)
1242
Part11.Anchored = true
1243
Part11.CanCollide = false
1244
Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
1245
Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
1246
Part11.BottomSurface = Enum.SurfaceType.Smooth
1247
Part11.TopSurface = Enum.SurfaceType.Smooth
1248
Part11.Color = Color3.new(0, 0.12549, 0.376471)
1249
Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
1250
Part11.Orientation = Vector3.new(0, -180, 0)
1251
Part11.Color = Color3.new(0, 0.12549, 0.376471)
1252
SpecialMesh12.Parent = Part11
1253
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
1254
SpecialMesh12.MeshType = Enum.MeshType.Sphere
1255
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
1256
Part13.Parent = Model0
1257
Part13.BrickColor = BrickColor.new("Institutional white")
1258
Part13.Rotation = Vector3.new(15, 0, 0)
1259
Part13.Anchored = true
1260
Part13.CanCollide = false
1261
Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
1262
Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
1263
Part13.BottomSurface = Enum.SurfaceType.Smooth
1264
Part13.TopSurface = Enum.SurfaceType.Smooth
1265
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
1266
Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
1267
Part13.Orientation = Vector3.new(15, 0, 0)
1268
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
1269
Part14.Parent = Model0
1270
Part14.BrickColor = BrickColor.new("New Yeller")
1271
Part14.Rotation = Vector3.new(-180, 0, -160)
1272
Part14.Anchored = true
1273
Part14.CanCollide = false
1274
Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
1275
Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1276
Part14.BottomSurface = Enum.SurfaceType.Smooth
1277
Part14.TopSurface = Enum.SurfaceType.Smooth
1278
Part14.Color = Color3.new(0.682353, 1, 0)
1279
Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
1280
Part14.Orientation = Vector3.new(0, -180, 20)
1281
Part14.Color = Color3.new(0.682353, 1, 0)
1282
Part156.Parent = Model0
1283
Part156.Material = Enum.Material.Neon
1284
Part156.BrickColor = BrickColor.new("New Yeller")
1285
Part156.Anchored = true
1286
Part156.CanCollide = false
1287
Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
1288
Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1289
Part156.BottomSurface = Enum.SurfaceType.Smooth
1290
Part156.TopSurface = Enum.SurfaceType.Smooth
1291
Part156.Color = Color3.new(0.682353, 1, 0)
1292
Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
1293
Part156.Color = Color3.new(0.682353, 1, 0)
1294
SpecialMesh16.Parent = Part156
1295
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
1296
SpecialMesh16.MeshType = Enum.MeshType.Sphere
1297
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
1298
Part17.Parent = Model0
1299
Part17.BrickColor = BrickColor.new("Deep blue")
1300
Part17.Rotation = Vector3.new(-180, 0, 130)
1301
Part17.Anchored = true
1302
Part17.CanCollide = false
1303
Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
1304
Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
1305
Part17.BottomSurface = Enum.SurfaceType.Smooth
1306
Part17.TopSurface = Enum.SurfaceType.Smooth
1307
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
1308
Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
1309
Part17.Orientation = Vector3.new(0, -180, -50)
1310
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
1311
SpecialMesh18.Parent = Part17
1312
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
1313
SpecialMesh18.MeshType = Enum.MeshType.Sphere
1314
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
1315
Part19.Parent = Model0
1316
Part19.BrickColor = BrickColor.new("New Yeller")
1317
Part19.Rotation = Vector3.new(-180, 0, -160)
1318
Part19.Anchored = true
1319
Part19.CanCollide = false
1320
Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1321
Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1322
Part19.BottomSurface = Enum.SurfaceType.Smooth
1323
Part19.TopSurface = Enum.SurfaceType.Smooth
1324
Part19.Color = Color3.new(0.682353, 1, 0)
1325
Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
1326
Part19.Orientation = Vector3.new(0, -180, 20)
1327
Part19.Color = Color3.new(0.682353, 1, 0)
1328
Part20.Parent = Model0
1329
Part20.BrickColor = BrickColor.new("Institutional white")
1330
Part20.Anchored = true
1331
Part20.CanCollide = false
1332
Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
1333
Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1334
Part20.BottomSurface = Enum.SurfaceType.Smooth
1335
Part20.TopSurface = Enum.SurfaceType.Smooth
1336
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
1337
Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
1338
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
1339
Part21.Parent = Model0
1340
Part21.BrickColor = BrickColor.new("Dark stone grey")
1341
Part21.Rotation = Vector3.new(-180, 0, -160)
1342
Part21.Anchored = true
1343
Part21.CanCollide = false
1344
Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
1345
Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1346
Part21.BottomSurface = Enum.SurfaceType.Smooth
1347
Part21.TopSurface = Enum.SurfaceType.Smooth
1348
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
1349
Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
1350
Part21.Orientation = Vector3.new(0, -180, 20)
1351
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
1352
Part22.Parent = Model0
1353
Part22.BrickColor = BrickColor.new("Institutional white")
1354
Part22.Rotation = Vector3.new(-90, 0, -174.289993)
1355
Part22.Anchored = true
1356
Part22.CanCollide = false
1357
Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
1358
Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
1359
Part22.BottomSurface = Enum.SurfaceType.Smooth
1360
Part22.TopSurface = Enum.SurfaceType.Smooth
1361
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
1362
Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
1363
Part22.Orientation = Vector3.new(-90, -174.289993, 0)
1364
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
1365
Part23.Parent = Model0
1366
Part23.BrickColor = BrickColor.new("Dark stone grey")
1367
Part23.Rotation = Vector3.new(-180, 0, -160)
1368
Part23.Anchored = true
1369
Part23.CanCollide = false
1370
Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
1371
Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1372
Part23.BottomSurface = Enum.SurfaceType.Smooth
1373
Part23.TopSurface = Enum.SurfaceType.Smooth
1374
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
1375
Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
1376
Part23.Orientation = Vector3.new(0, -180, 20)
1377
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
1378
Part24.Parent = Model0
1379
Part24.BrickColor = BrickColor.new("Really black")
1380
Part24.Rotation = Vector3.new(-180, 0, 175)
1381
Part24.Anchored = true
1382
Part24.CanCollide = false
1383
Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
1384
Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
1385
Part24.BottomSurface = Enum.SurfaceType.Smooth
1386
Part24.TopSurface = Enum.SurfaceType.Smooth
1387
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1388
Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
1389
Part24.Orientation = Vector3.new(0, -180, -5)
1390
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1391
SpecialMesh25.Parent = Part24
1392
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
1393
SpecialMesh25.MeshType = Enum.MeshType.Sphere
1394
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
1395
Part26.Parent = Model0
1396
Part26.BrickColor = BrickColor.new("Burnt Sienna")
1397
Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1398
Part26.Anchored = true
1399
Part26.CanCollide = false
1400
Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
1401
Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1402
Part26.BottomSurface = Enum.SurfaceType.Smooth
1403
Part26.TopSurface = Enum.SurfaceType.Smooth
1404
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1405
Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
1406
Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1407
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1408
Part27.Parent = Model0
1409
Part27.BrickColor = BrickColor.new("Dark stone grey")
1410
Part27.Rotation = Vector3.new(-180, 0, -160)
1411
Part27.Anchored = true
1412
Part27.CanCollide = false
1413
Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
1414
Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1415
Part27.BottomSurface = Enum.SurfaceType.Smooth
1416
Part27.TopSurface = Enum.SurfaceType.Smooth
1417
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
1418
Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
1419
Part27.Orientation = Vector3.new(0, -180, 20)
1420
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
1421
BlockMesh28.Parent = Part27
1422
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
1423
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
1424
Part29.Parent = Model0
1425
Part29.BrickColor = BrickColor.new("Burnt Sienna")
1426
Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1427
Part29.Anchored = true
1428
Part29.CanCollide = false
1429
Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
1430
Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1431
Part29.BottomSurface = Enum.SurfaceType.Smooth
1432
Part29.TopSurface = Enum.SurfaceType.Smooth
1433
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1434
Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
1435
Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1436
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1437
Part30.Parent = Model0
1438
Part30.BrickColor = BrickColor.new("Institutional white")
1439
Part30.Rotation = Vector3.new(-90, 0, 174.289993)
1440
Part30.Anchored = true
1441
Part30.CanCollide = false
1442
Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
1443
Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
1444
Part30.BottomSurface = Enum.SurfaceType.Smooth
1445
Part30.TopSurface = Enum.SurfaceType.Smooth
1446
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1447
Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
1448
Part30.Orientation = Vector3.new(-90, 174.289993, 0)
1449
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
1450
Part31.Parent = Model0
1451
Part31.BrickColor = BrickColor.new("Burnt Sienna")
1452
Part31.Rotation = Vector3.new(-25, 0, 20)
1453
Part31.Anchored = true
1454
Part31.CanCollide = false
1455
Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1456
Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1457
Part31.BottomSurface = Enum.SurfaceType.Smooth
1458
Part31.TopSurface = Enum.SurfaceType.Smooth
1459
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1460
Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
1461
Part31.Orientation = Vector3.new(-25, 0, 20)
1462
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1463
Part32.Parent = Model0
1464
Part32.BrickColor = BrickColor.new("Burnt Sienna")
1465
Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1466
Part32.Anchored = true
1467
Part32.CanCollide = false
1468
Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1469
Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1470
Part32.BottomSurface = Enum.SurfaceType.Smooth
1471
Part32.TopSurface = Enum.SurfaceType.Smooth
1472
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1473
Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
1474
Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1475
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1476
Part33.Parent = Model0
1477
Part33.BrickColor = BrickColor.new("Institutional white")
1478
Part33.Anchored = true
1479
Part33.CanCollide = false
1480
Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
1481
Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1482
Part33.BottomSurface = Enum.SurfaceType.Smooth
1483
Part33.TopSurface = Enum.SurfaceType.Smooth
1484
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
1485
Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
1486
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
1487
BlockMesh34.Parent = Part33
1488
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
1489
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
1490
Part35.Parent = Model0
1491
Part35.BrickColor = BrickColor.new("Institutional white")
1492
Part35.Rotation = Vector3.new(-15, 0, 0)
1493
Part35.Anchored = true
1494
Part35.CanCollide = false
1495
Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
1496
Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1497
Part35.BottomSurface = Enum.SurfaceType.Smooth
1498
Part35.TopSurface = Enum.SurfaceType.Smooth
1499
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
1500
Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
1501
Part35.Orientation = Vector3.new(-15, 0, 0)
1502
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
1503
Part36.Parent = Model0
1504
Part36.BrickColor = BrickColor.new("New Yeller")
1505
Part36.Rotation = Vector3.new(-180, 0, -160)
1506
Part36.Anchored = true
1507
Part36.CanCollide = false
1508
Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
1509
Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1510
Part36.BottomSurface = Enum.SurfaceType.Smooth
1511
Part36.TopSurface = Enum.SurfaceType.Smooth
1512
Part36.Color = Color3.new(1, 1, 0)
1513
Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
1514
Part36.Orientation = Vector3.new(0, -180, 20)
1515
Part36.Color = Color3.new(1, 1, 0)
1516
Part37.Parent = Model0
1517
Part37.BrickColor = BrickColor.new("Burnt Sienna")
1518
Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1519
Part37.Anchored = true
1520
Part37.CanCollide = false
1521
Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
1522
Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1523
Part37.BottomSurface = Enum.SurfaceType.Smooth
1524
Part37.TopSurface = Enum.SurfaceType.Smooth
1525
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1526
Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
1527
Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1528
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1529
Part38.Parent = Model0
1530
Part38.BrickColor = BrickColor.new("New Yeller")
1531
Part38.Rotation = Vector3.new(-180, 0, -160)
1532
Part38.Anchored = true
1533
Part38.CanCollide = false
1534
Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
1535
Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1536
Part38.BottomSurface = Enum.SurfaceType.Smooth
1537
Part38.TopSurface = Enum.SurfaceType.Smooth
1538
Part38.Color = Color3.new(0.682353, 1, 0)
1539
Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
1540
Part38.Orientation = Vector3.new(0, -180, 20)
1541
Part38.Color = Color3.new(0.682353, 1, 0)
1542
Part39.Parent = Model0
1543
Part39.BrickColor = BrickColor.new("Really black")
1544
Part39.Rotation = Vector3.new(0, 0, -5)
1545
Part39.Anchored = true
1546
Part39.CanCollide = false
1547
Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
1548
Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
1549
Part39.BottomSurface = Enum.SurfaceType.Smooth
1550
Part39.TopSurface = Enum.SurfaceType.Smooth
1551
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1552
Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
1553
Part39.Orientation = Vector3.new(0, 0, -5)
1554
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1555
SpecialMesh40.Parent = Part39
1556
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
1557
SpecialMesh40.MeshType = Enum.MeshType.Sphere
1558
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
1559
Part41.Parent = Model0
1560
Part41.BrickColor = BrickColor.new("Dark stone grey")
1561
Part41.Rotation = Vector3.new(-180, 0, -160)
1562
Part41.Anchored = true
1563
Part41.CanCollide = false
1564
Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1565
Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1566
Part41.BottomSurface = Enum.SurfaceType.Smooth
1567
Part41.TopSurface = Enum.SurfaceType.Smooth
1568
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1569
Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
1570
Part41.Orientation = Vector3.new(0, -180, 20)
1571
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
1572
BlockMesh42.Parent = Part41
1573
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
1574
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
1575
Part43.Parent = Model0
1576
Part43.BrickColor = BrickColor.new("New Yeller")
1577
Part43.Rotation = Vector3.new(-180, 0, -160)
1578
Part43.Anchored = true
1579
Part43.CanCollide = false
1580
Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
1581
Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1582
Part43.BottomSurface = Enum.SurfaceType.Smooth
1583
Part43.TopSurface = Enum.SurfaceType.Smooth
1584
Part43.Color = Color3.new(0.682353, 1, 0)
1585
Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
1586
Part43.Orientation = Vector3.new(0, -180, 20)
1587
Part43.Color = Color3.new(0.682353, 1, 0)
1588
Part44.Parent = Model0
1589
Part44.BrickColor = BrickColor.new("New Yeller")
1590
Part44.Rotation = Vector3.new(-180, 0, -160)
1591
Part44.Anchored = true
1592
Part44.CanCollide = false
1593
Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
1594
Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1595
Part44.BottomSurface = Enum.SurfaceType.Smooth
1596
Part44.TopSurface = Enum.SurfaceType.Smooth
1597
Part44.Color = Color3.new(1, 1, 0)
1598
Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
1599
Part44.Orientation = Vector3.new(0, -180, 20)
1600
Part44.Color = Color3.new(1, 1, 0)
1601
Part45.Parent = Model0
1602
Part45.BrickColor = BrickColor.new("Royal purple")
1603
Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
1604
Part45.Anchored = true
1605
Part45.CanCollide = false
1606
Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
1607
Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
1608
Part45.BottomSurface = Enum.SurfaceType.Smooth
1609
Part45.TopSurface = Enum.SurfaceType.Smooth
1610
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
1611
Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
1612
Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
1613
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
1614
Part46.Parent = Model0
1615
Part46.BrickColor = BrickColor.new("Burnt Sienna")
1616
Part46.Rotation = Vector3.new(-25, 0, 20)
1617
Part46.Anchored = true
1618
Part46.CanCollide = false
1619
Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
1620
Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1621
Part46.BottomSurface = Enum.SurfaceType.Smooth
1622
Part46.TopSurface = Enum.SurfaceType.Smooth
1623
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1624
Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
1625
Part46.Orientation = Vector3.new(-25, 0, 20)
1626
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1627
Part47.Parent = Model0
1628
Part47.BrickColor = BrickColor.new("Dark stone grey")
1629
Part47.Rotation = Vector3.new(-180, 0, -160)
1630
Part47.Anchored = true
1631
Part47.CanCollide = false
1632
Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1633
Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1634
Part47.BottomSurface = Enum.SurfaceType.Smooth
1635
Part47.TopSurface = Enum.SurfaceType.Smooth
1636
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
1637
Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
1638
Part47.Orientation = Vector3.new(0, -180, 20)
1639
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
1640
BlockMesh48.Parent = Part47
1641
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
1642
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
1643
Part49.Parent = Model0
1644
Part49.BrickColor = BrickColor.new("Dark stone grey")
1645
Part49.Rotation = Vector3.new(-180, 0, -160)
1646
Part49.Anchored = true
1647
Part49.CanCollide = false
1648
Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
1649
Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1650
Part49.BottomSurface = Enum.SurfaceType.Smooth
1651
Part49.TopSurface = Enum.SurfaceType.Smooth
1652
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
1653
Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
1654
Part49.Orientation = Vector3.new(0, -180, 20)
1655
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
1656
BlockMesh50.Parent = Part49
1657
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
1658
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
1659
Part51.Parent = Model0
1660
Part51.BrickColor = BrickColor.new("Burnt Sienna")
1661
Part51.Rotation = Vector3.new(-25, 0, 20)
1662
Part51.Anchored = true
1663
Part51.CanCollide = false
1664
Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1665
Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1666
Part51.BottomSurface = Enum.SurfaceType.Smooth
1667
Part51.TopSurface = Enum.SurfaceType.Smooth
1668
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1669
Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
1670
Part51.Orientation = Vector3.new(-25, 0, 20)
1671
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1672
Part52.Parent = Model0
1673
Part52.BrickColor = BrickColor.new("Burnt Sienna")
1674
Part52.Rotation = Vector3.new(-25, 0, 20)
1675
Part52.Anchored = true
1676
Part52.CanCollide = false
1677
Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1678
Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1679
Part52.BottomSurface = Enum.SurfaceType.Smooth
1680
Part52.TopSurface = Enum.SurfaceType.Smooth
1681
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1682
Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
1683
Part52.Orientation = Vector3.new(-25, 0, 20)
1684
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1685
Part53.Name = "Handle"
1686
Part53.Parent = Model0
1687
Part53.BrickColor = BrickColor.new("Cyan")
1688
Part53.Anchored = true
1689
Part53.CanCollide = false
1690
Part53.FormFactor = Enum.FormFactor.Custom
1691
Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
1692
Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1693
Part53.BottomSurface = Enum.SurfaceType.Smooth
1694
Part53.TopSurface = Enum.SurfaceType.Smooth
1695
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1696
Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
1697
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
1698
SpecialMesh54.Parent = Part53
1699
SpecialMesh54.MeshId = "rbxassetid://167554431"
1700
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
1701
SpecialMesh54.MeshType = Enum.MeshType.FileMesh
1702
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
1703
Part55.Parent = Model0
1704
Part55.BrickColor = BrickColor.new("Dark stone grey")
1705
Part55.Rotation = Vector3.new(0, 90, 0)
1706
Part55.Anchored = true
1707
Part55.CanCollide = false
1708
Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
1709
Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
1710
Part55.BottomSurface = Enum.SurfaceType.Smooth
1711
Part55.TopSurface = Enum.SurfaceType.Smooth
1712
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1713
Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
1714
Part55.Orientation = Vector3.new(0, 90, 0)
1715
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
1716
SpecialMesh56.Parent = Part55
1717
SpecialMesh56.MeshType = Enum.MeshType.Cylinder
1718
Part57.Parent = Model0
1719
Part57.BrickColor = BrickColor.new("Royal purple")
1720
Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
1721
Part57.Anchored = true
1722
Part57.CanCollide = false
1723
Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1724
Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
1725
Part57.BottomSurface = Enum.SurfaceType.Smooth
1726
Part57.TopSurface = Enum.SurfaceType.Smooth
1727
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
1728
Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
1729
Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
1730
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
1731
Part58.Parent = Model0
1732
Part58.BrickColor = BrickColor.new("Burnt Sienna")
1733
Part58.Rotation = Vector3.new(-25, 0, 20)
1734
Part58.Anchored = true
1735
Part58.CanCollide = false
1736
Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
1737
Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1738
Part58.BottomSurface = Enum.SurfaceType.Smooth
1739
Part58.TopSurface = Enum.SurfaceType.Smooth
1740
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1741
Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
1742
Part58.Orientation = Vector3.new(-25, 0, 20)
1743
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1744
Part59.Parent = Model0
1745
Part59.BrickColor = BrickColor.new("New Yeller")
1746
Part59.Rotation = Vector3.new(-180, 0, -160)
1747
Part59.Anchored = true
1748
Part59.CanCollide = false
1749
Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1750
Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1751
Part59.BottomSurface = Enum.SurfaceType.Smooth
1752
Part59.TopSurface = Enum.SurfaceType.Smooth
1753
Part59.Color = Color3.new(0.682353, 1, 0)
1754
Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
1755
Part59.Orientation = Vector3.new(0, -180, 20)
1756
Part59.Color = Color3.new(0.682353, 1, 0)
1757
Part60.Parent = Model0
1758
Part60.BrickColor = BrickColor.new("Burnt Sienna")
1759
Part60.Rotation = Vector3.new(-25, 0, 20)
1760
Part60.Anchored = true
1761
Part60.CanCollide = false
1762
Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1763
Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1764
Part60.BottomSurface = Enum.SurfaceType.Smooth
1765
Part60.TopSurface = Enum.SurfaceType.Smooth
1766
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1767
Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
1768
Part60.Orientation = Vector3.new(-25, 0, 20)
1769
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1770
Part61.Parent = Model0
1771
Part61.BrickColor = BrickColor.new("Burnt Sienna")
1772
Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1773
Part61.Anchored = true
1774
Part61.CanCollide = false
1775
Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
1776
Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1777
Part61.BottomSurface = Enum.SurfaceType.Smooth
1778
Part61.TopSurface = Enum.SurfaceType.Smooth
1779
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1780
Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
1781
Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1782
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1783
Part62.Parent = Model0
1784
Part62.BrickColor = BrickColor.new("Burnt Sienna")
1785
Part62.Rotation = Vector3.new(-25, 0, 20)
1786
Part62.Anchored = true
1787
Part62.CanCollide = false
1788
Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1789
Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1790
Part62.BottomSurface = Enum.SurfaceType.Smooth
1791
Part62.TopSurface = Enum.SurfaceType.Smooth
1792
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1793
Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
1794
Part62.Orientation = Vector3.new(-25, 0, 20)
1795
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1796
Part63.Parent = Model0
1797
Part63.BrickColor = BrickColor.new("Burnt Sienna")
1798
Part63.Rotation = Vector3.new(-25, 0, 20)
1799
Part63.Anchored = true
1800
Part63.CanCollide = false
1801
Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
1802
Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1803
Part63.BottomSurface = Enum.SurfaceType.Smooth
1804
Part63.TopSurface = Enum.SurfaceType.Smooth
1805
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1806
Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
1807
Part63.Orientation = Vector3.new(-25, 0, 20)
1808
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1809
Part64.Parent = Model0
1810
Part64.BrickColor = BrickColor.new("Royal purple")
1811
Part64.Rotation = Vector3.new(-25, 0, 20)
1812
Part64.Anchored = true
1813
Part64.CanCollide = false
1814
Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1815
Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1816
Part64.BottomSurface = Enum.SurfaceType.Smooth
1817
Part64.TopSurface = Enum.SurfaceType.Smooth
1818
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
1819
Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
1820
Part64.Orientation = Vector3.new(-25, 0, 20)
1821
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
1822
Part65.Parent = Model0
1823
Part65.BrickColor = BrickColor.new("Royal purple")
1824
Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1825
Part65.Anchored = true
1826
Part65.CanCollide = false
1827
Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
1828
Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1829
Part65.BottomSurface = Enum.SurfaceType.Smooth
1830
Part65.TopSurface = Enum.SurfaceType.Smooth
1831
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
1832
Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
1833
Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1834
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
1835
Part66.Parent = Model0
1836
Part66.BrickColor = BrickColor.new("Burnt Sienna")
1837
Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1838
Part66.Anchored = true
1839
Part66.CanCollide = false
1840
Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
1841
Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1842
Part66.BottomSurface = Enum.SurfaceType.Smooth
1843
Part66.TopSurface = Enum.SurfaceType.Smooth
1844
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1845
Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
1846
Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1847
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1848
Part67.Parent = Model0
1849
Part67.BrickColor = BrickColor.new("New Yeller")
1850
Part67.Rotation = Vector3.new(-180, 0, -160)
1851
Part67.Anchored = true
1852
Part67.CanCollide = false
1853
Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
1854
Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1855
Part67.BottomSurface = Enum.SurfaceType.Smooth
1856
Part67.TopSurface = Enum.SurfaceType.Smooth
1857
Part67.Color = Color3.new(0.682353, 1, 0)
1858
Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
1859
Part67.Orientation = Vector3.new(0, -180, 20)
1860
Part67.Color = Color3.new(0.682353, 1, 0)
1861
Part68.Parent = Model0
1862
Part68.BrickColor = BrickColor.new("Burnt Sienna")
1863
Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1864
Part68.Anchored = true
1865
Part68.CanCollide = false
1866
Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
1867
Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1868
Part68.BottomSurface = Enum.SurfaceType.Smooth
1869
Part68.TopSurface = Enum.SurfaceType.Smooth
1870
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1871
Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
1872
Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1873
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1874
Part69.Parent = Model0
1875
Part69.BrickColor = BrickColor.new("Burnt Sienna")
1876
Part69.Rotation = Vector3.new(-25, 0, 20)
1877
Part69.Anchored = true
1878
Part69.CanCollide = false
1879
Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
1880
Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
1881
Part69.BottomSurface = Enum.SurfaceType.Smooth
1882
Part69.TopSurface = Enum.SurfaceType.Smooth
1883
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1884
Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
1885
Part69.Orientation = Vector3.new(-25, 0, 20)
1886
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1887
Part70.Parent = Model0
1888
Part70.BrickColor = BrickColor.new("Burnt Sienna")
1889
Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
1890
Part70.Anchored = true
1891
Part70.CanCollide = false
1892
Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
1893
Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
1894
Part70.BottomSurface = Enum.SurfaceType.Smooth
1895
Part70.TopSurface = Enum.SurfaceType.Smooth
1896
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1897
Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
1898
Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
1899
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
1900
Part71.Parent = Model0
1901
Part71.BrickColor = BrickColor.new("Dark stone grey")
1902
Part71.Rotation = Vector3.new(-180, 0, -160)
1903
Part71.Anchored = true
1904
Part71.CanCollide = false
1905
Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
1906
Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1907
Part71.BottomSurface = Enum.SurfaceType.Smooth
1908
Part71.TopSurface = Enum.SurfaceType.Smooth
1909
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1910
Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
1911
Part71.Orientation = Vector3.new(0, -180, 20)
1912
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
1913
BlockMesh72.Parent = Part71
1914
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
1915
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
1916
Part73.Parent = Model0
1917
Part73.BrickColor = BrickColor.new("Dark stone grey")
1918
Part73.Rotation = Vector3.new(-180, 0, -160)
1919
Part73.Anchored = true
1920
Part73.CanCollide = false
1921
Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
1922
Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1923
Part73.BottomSurface = Enum.SurfaceType.Smooth
1924
Part73.TopSurface = Enum.SurfaceType.Smooth
1925
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1926
Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
1927
Part73.Orientation = Vector3.new(0, -180, 20)
1928
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
1929
Part74.Parent = Model0
1930
Part74.BrickColor = BrickColor.new("Dark stone grey")
1931
Part74.Rotation = Vector3.new(-180, 0, -160)
1932
Part74.Anchored = true
1933
Part74.CanCollide = false
1934
Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
1935
Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1936
Part74.BottomSurface = Enum.SurfaceType.Smooth
1937
Part74.TopSurface = Enum.SurfaceType.Smooth
1938
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
1939
Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
1940
Part74.Orientation = Vector3.new(0, -180, 20)
1941
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
1942
BlockMesh75.Parent = Part74
1943
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
1944
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
1945
Part76.Parent = Model0
1946
Part76.BrickColor = BrickColor.new("New Yeller")
1947
Part76.Rotation = Vector3.new(-180, 0, -160)
1948
Part76.Anchored = true
1949
Part76.CanCollide = false
1950
Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
1951
Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1952
Part76.BottomSurface = Enum.SurfaceType.Smooth
1953
Part76.TopSurface = Enum.SurfaceType.Smooth
1954
Part76.Color = Color3.new(1, 1, 0)
1955
Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
1956
Part76.Orientation = Vector3.new(0, -180, 20)
1957
Part76.Color = Color3.new(1, 1, 0)
1958
Part77.Parent = Model0
1959
Part77.BrickColor = BrickColor.new("Dark stone grey")
1960
Part77.Rotation = Vector3.new(-180, 0, -160)
1961
Part77.Anchored = true
1962
Part77.CanCollide = false
1963
Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
1964
Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1965
Part77.BottomSurface = Enum.SurfaceType.Smooth
1966
Part77.TopSurface = Enum.SurfaceType.Smooth
1967
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1968
Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
1969
Part77.Orientation = Vector3.new(0, -180, 20)
1970
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
1971
Part78.Parent = Model0
1972
Part78.BrickColor = BrickColor.new("Dark stone grey")
1973
Part78.Rotation = Vector3.new(-180, 0, -160)
1974
Part78.Anchored = true
1975
Part78.CanCollide = false
1976
Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
1977
Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1978
Part78.BottomSurface = Enum.SurfaceType.Smooth
1979
Part78.TopSurface = Enum.SurfaceType.Smooth
1980
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
1981
Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
1982
Part78.Orientation = Vector3.new(0, -180, 20)
1983
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
1984
BlockMesh79.Parent = Part78
1985
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
1986
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
1987
Part80.Parent = Model0
1988
Part80.BrickColor = BrickColor.new("New Yeller")
1989
Part80.Rotation = Vector3.new(-180, 0, -160)
1990
Part80.Anchored = true
1991
Part80.CanCollide = false
1992
Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
1993
Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
1994
Part80.BottomSurface = Enum.SurfaceType.Smooth
1995
Part80.TopSurface = Enum.SurfaceType.Smooth
1996
Part80.Color = Color3.new(0.682353, 1, 0)
1997
Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
1998
Part80.Orientation = Vector3.new(0, -180, 20)
1999
Part80.Color = Color3.new(0.682353, 1, 0)
2000
Part81.Parent = Model0
2001
Part81.BrickColor = BrickColor.new("New Yeller")
2002
Part81.Rotation = Vector3.new(0, 0, -20)
2003
Part81.Anchored = true
2004
Part81.CanCollide = false
2005
Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
2006
Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
2007
Part81.BottomSurface = Enum.SurfaceType.Smooth
2008
Part81.TopSurface = Enum.SurfaceType.Smooth
2009
Part81.Color = Color3.new(1, 1, 0)
2010
Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
2011
Part81.Orientation = Vector3.new(0, 0, -20)
2012
Part81.Color = Color3.new(1, 1, 0)
2013
Part82.Parent = Model0
2014
Part82.BrickColor = BrickColor.new("New Yeller")
2015
Part82.Rotation = Vector3.new(0, 0, -20)
2016
Part82.Anchored = true
2017
Part82.CanCollide = false
2018
Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
2019
Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
2020
Part82.BottomSurface = Enum.SurfaceType.Smooth
2021
Part82.TopSurface = Enum.SurfaceType.Smooth
2022
Part82.Color = Color3.new(1, 1, 0)
2023
Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
2024
Part82.Orientation = Vector3.new(0, 0, -20)
2025
Part82.Color = Color3.new(1, 1, 0)
2026
Part83.Parent = Model0
2027
Part83.BrickColor = BrickColor.new("Navy blue")
2028
Part83.Anchored = true
2029
Part83.CanCollide = false
2030
Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
2031
Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
2032
Part83.BottomSurface = Enum.SurfaceType.Smooth
2033
Part83.TopSurface = Enum.SurfaceType.Smooth
2034
Part83.Color = Color3.new(0, 0.12549, 0.376471)
2035
Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
2036
Part83.Color = Color3.new(0, 0.12549, 0.376471)
2037
SpecialMesh84.Parent = Part83
2038
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
2039
SpecialMesh84.MeshType = Enum.MeshType.Sphere
2040
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
2041
Part85.Parent = Model0
2042
Part85.BrickColor = BrickColor.new("Navy blue")
2043
Part85.Rotation = Vector3.new(-180, 0, -180)
2044
Part85.Anchored = true
2045
Part85.CanCollide = false
2046
Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
2047
Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
2048
Part85.BottomSurface = Enum.SurfaceType.Smooth
2049
Part85.TopSurface = Enum.SurfaceType.Smooth
2050
Part85.Color = Color3.new(0, 0.12549, 0.376471)
2051
Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
2052
Part85.Orientation = Vector3.new(0, -180, 0)
2053
Part85.Color = Color3.new(0, 0.12549, 0.376471)
2054
BlockMesh86.Parent = Part85
2055
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
2056
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
2057
Part87.Parent = Model0
2058
Part87.BrickColor = BrickColor.new("Institutional white")
2059
Part87.Rotation = Vector3.new(0, 90, 0)
2060
Part87.Anchored = true
2061
Part87.CanCollide = false
2062
Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
2063
Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
2064
Part87.BottomSurface = Enum.SurfaceType.Smooth
2065
Part87.TopSurface = Enum.SurfaceType.Smooth
2066
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
2067
Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
2068
Part87.Orientation = Vector3.new(0, 90, 0)
2069
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
2070
Part88.Parent = Model0
2071
Part88.BrickColor = BrickColor.new("Royal purple")
2072
Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
2073
Part88.Anchored = true
2074
Part88.CanCollide = false
2075
Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
2076
Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
2077
Part88.BottomSurface = Enum.SurfaceType.Smooth
2078
Part88.TopSurface = Enum.SurfaceType.Smooth
2079
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
2080
Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
2081
Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
2082
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
2083
Part89.Parent = Model0
2084
Part89.BrickColor = BrickColor.new("New Yeller")
2085
Part89.Rotation = Vector3.new(-180, 0, -160)
2086
Part89.Anchored = true
2087
Part89.CanCollide = false
2088
Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
2089
Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2090
Part89.BottomSurface = Enum.SurfaceType.Smooth
2091
Part89.TopSurface = Enum.SurfaceType.Smooth
2092
Part89.Color = Color3.new(1, 1, 0)
2093
Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
2094
Part89.Orientation = Vector3.new(0, -180, 20)
2095
Part89.Color = Color3.new(1, 1, 0)
2096
Part90.Parent = Model0
2097
Part90.BrickColor = BrickColor.new("New Yeller")
2098
Part90.Rotation = Vector3.new(-180, 0, -160)
2099
Part90.Anchored = true
2100
Part90.CanCollide = false
2101
Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
2102
Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2103
Part90.BottomSurface = Enum.SurfaceType.Smooth
2104
Part90.TopSurface = Enum.SurfaceType.Smooth
2105
Part90.Color = Color3.new(1, 1, 0)
2106
Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
2107
Part90.Orientation = Vector3.new(0, -180, 20)
2108
Part90.Color = Color3.new(1, 1, 0)
2109
Part91.Parent = Model0
2110
Part91.BrickColor = BrickColor.new("Burnt Sienna")
2111
Part91.Rotation = Vector3.new(-25, 0, 20)
2112
Part91.Anchored = true
2113
Part91.CanCollide = false
2114
Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
2115
Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
2116
Part91.BottomSurface = Enum.SurfaceType.Smooth
2117
Part91.TopSurface = Enum.SurfaceType.Smooth
2118
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2119
Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
2120
Part91.Orientation = Vector3.new(-25, 0, 20)
2121
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2122
Part92.Parent = Model0
2123
Part92.BrickColor = BrickColor.new("Navy blue")
2124
Part92.Anchored = true
2125
Part92.CanCollide = false
2126
Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
2127
Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
2128
Part92.BottomSurface = Enum.SurfaceType.Smooth
2129
Part92.TopSurface = Enum.SurfaceType.Smooth
2130
Part92.Color = Color3.new(0, 0.12549, 0.376471)
2131
Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
2132
Part92.Color = Color3.new(0, 0.12549, 0.376471)
2133
BlockMesh93.Parent = Part92
2134
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
2135
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
2136
Part94.Parent = Model0
2137
Part94.BrickColor = BrickColor.new("New Yeller")
2138
Part94.Rotation = Vector3.new(-180, 0, -160)
2139
Part94.Anchored = true
2140
Part94.CanCollide = false
2141
Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
2142
Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2143
Part94.BottomSurface = Enum.SurfaceType.Smooth
2144
Part94.TopSurface = Enum.SurfaceType.Smooth
2145
Part94.Color = Color3.new(0.682353, 1, 0)
2146
Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
2147
Part94.Orientation = Vector3.new(0, -180, 20)
2148
Part94.Color = Color3.new(0.682353, 1, 0)
2149
Part95.Parent = Model0
2150
Part95.BrickColor = BrickColor.new("Burnt Sienna")
2151
Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
2152
Part95.Anchored = true
2153
Part95.CanCollide = false
2154
Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
2155
Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
2156
Part95.BottomSurface = Enum.SurfaceType.Smooth
2157
Part95.TopSurface = Enum.SurfaceType.Smooth
2158
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2159
Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
2160
Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
2161
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2162
Part96.Parent = Model0
2163
Part96.BrickColor = BrickColor.new("Deep blue")
2164
Part96.Anchored = true
2165
Part96.CanCollide = false
2166
Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
2167
Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2168
Part96.BottomSurface = Enum.SurfaceType.Smooth
2169
Part96.TopSurface = Enum.SurfaceType.Smooth
2170
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
2171
Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
2172
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
2173
SpecialMesh97.Parent = Part96
2174
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
2175
SpecialMesh97.MeshType = Enum.MeshType.Sphere
2176
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
2177
Part98.Parent = Model0
2178
Part98.BrickColor = BrickColor.new("Burnt Sienna")
2179
Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
2180
Part98.Anchored = true
2181
Part98.CanCollide = false
2182
Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
2183
Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
2184
Part98.BottomSurface = Enum.SurfaceType.Smooth
2185
Part98.TopSurface = Enum.SurfaceType.Smooth
2186
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2187
Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
2188
Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
2189
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2190
Part99.Parent = Model0
2191
Part99.BrickColor = BrickColor.new("New Yeller")
2192
Part99.Rotation = Vector3.new(-180, 0, -160)
2193
Part99.Anchored = true
2194
Part99.CanCollide = false
2195
Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
2196
Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2197
Part99.BottomSurface = Enum.SurfaceType.Smooth
2198
Part99.TopSurface = Enum.SurfaceType.Smooth
2199
Part99.Color = Color3.new(1, 1, 0)
2200
Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
2201
Part99.Orientation = Vector3.new(0, -180, 20)
2202
Part99.Color = Color3.new(1, 1, 0)
2203
Part100.Parent = Model0
2204
Part100.BrickColor = BrickColor.new("Deep blue")
2205
Part100.Rotation = Vector3.new(-180, 0, -180)
2206
Part100.Anchored = true
2207
Part100.CanCollide = false
2208
Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
2209
Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
2210
Part100.BottomSurface = Enum.SurfaceType.Smooth
2211
Part100.TopSurface = Enum.SurfaceType.Smooth
2212
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
2213
Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
2214
Part100.Orientation = Vector3.new(0, -180, 0)
2215
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
2216
SpecialMesh101.Parent = Part100
2217
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
2218
SpecialMesh101.MeshType = Enum.MeshType.Sphere
2219
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
2220
Part102.Parent = Model0
2221
Part102.BrickColor = BrickColor.new("Institutional white")
2222
Part102.Rotation = Vector3.new(0, 90, 0)
2223
Part102.Anchored = true
2224
Part102.CanCollide = false
2225
Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
2226
Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
2227
Part102.BottomSurface = Enum.SurfaceType.Smooth
2228
Part102.TopSurface = Enum.SurfaceType.Smooth
2229
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
2230
Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
2231
Part102.Orientation = Vector3.new(0, 90, 0)
2232
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
2233
Part103.Name = "Head"
2234
Part103.Parent = Model0
2235
Part103.BrickColor = BrickColor.new("Institutional white")
2236
Part103.Anchored = true
2237
Part103.CanCollide = false
2238
Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
2239
Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2240
Part103.BottomSurface = Enum.SurfaceType.Smooth
2241
Part103.TopSurface = Enum.SurfaceType.Smooth
2242
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
2243
Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
2244
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
2245
Part104.Parent = Model0
2246
Part104.BrickColor = BrickColor.new("Dark stone grey")
2247
Part104.Rotation = Vector3.new(-180, 0, -160)
2248
Part104.Anchored = true
2249
Part104.CanCollide = false
2250
Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
2251
Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
2252
Part104.BottomSurface = Enum.SurfaceType.Smooth
2253
Part104.TopSurface = Enum.SurfaceType.Smooth
2254
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
2255
Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
2256
Part104.Orientation = Vector3.new(0, -180, 20)
2257
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
2258
Part105.Parent = Model0
2259
Part105.BrickColor = BrickColor.new("Deep blue")
2260
Part105.Rotation = Vector3.new(0, 0, -50)
2261
Part105.Anchored = true
2262
Part105.CanCollide = false
2263
Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
2264
Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
2265
Part105.BottomSurface = Enum.SurfaceType.Smooth
2266
Part105.TopSurface = Enum.SurfaceType.Smooth
2267
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
2268
Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
2269
Part105.Orientation = Vector3.new(0, 0, -50)
2270
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
2271
SpecialMesh106.Parent = Part105
2272
SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
2273
SpecialMesh106.MeshType = Enum.MeshType.Sphere
2274
SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
2275
Part107.Parent = Model0
2276
Part107.BrickColor = BrickColor.new("New Yeller")
2277
Part107.Anchored = true
2278
Part107.CanCollide = false
2279
Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
2280
Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
2281
Part107.BottomSurface = Enum.SurfaceType.Smooth
2282
Part107.TopSurface = Enum.SurfaceType.Smooth
2283
Part107.Color = Color3.new(0.682353, 1, 0)
2284
Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
2285
Part107.Color = Color3.new(0.682353, 1, 0)
2286
Part108.Parent = Model0
2287
Part108.BrickColor = BrickColor.new("Burnt Sienna")
2288
Part108.Rotation = Vector3.new(-25, 0, 20)
2289
Part108.Anchored = true
2290
Part108.CanCollide = false
2291
Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
2292
Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
2293
Part108.BottomSurface = Enum.SurfaceType.Smooth
2294
Part108.TopSurface = Enum.SurfaceType.Smooth
2295
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2296
Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
2297
Part108.Orientation = Vector3.new(-25, 0, 20)
2298
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
2299
Part109.Parent = Model0
2300
Part109.BrickColor = BrickColor.new("Institutional white")
2301
Part109.Anchored = true
2302
Part109.CanCollide = false
2303
Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
2304
Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
2305
Part109.BottomSurface = Enum.SurfaceType.Smooth
2306
Part109.TopSurface = Enum.SurfaceType.Smooth
2307
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
2308
Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
2309
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
2310
weld(Model0)
2311
newWeld(Head, Model0.Head, 0, 0.5, -0.25)
2312
furry_color = Color3.new(1, 1, 1)
2313
Model0 = Instance.new("Model")
2314
Part1 = Instance.new("Part")
2315
Part3 = Instance.new("Part")
2316
Part5 = Instance.new("Part")
2317
Part7 = Instance.new("Part")
2318
Part9 = Instance.new("Part")
2319
Part11 = Instance.new("Part")
2320
Part13 = Instance.new("Part")
2321
Part15 = Instance.new("Part")
2322
Part17 = Instance.new("Part")
2323
Part19 = Instance.new("Part")
2324
Part21 = Instance.new("Part")
2325
Part23 = Instance.new("Part")
2326
Part25 = Instance.new("Part")
2327
Part27 = Instance.new("Part")
2328
Part29 = Instance.new("Part")
2329
Part31 = Instance.new("Part")
2330
Part33 = Instance.new("Part")
2331
Part35 = Instance.new("Part")
2332
Part37 = Instance.new("Part")
2333
Part39 = Instance.new("Part")
2334
Part41 = Instance.new("Part")
2335
Part43 = Instance.new("Part")
2336
Part45 = Instance.new("Part")
2337
Model0.Name = "Tail"
2338
Model0.Parent = Character
2339
Part1.Name = "Origin"
2340
Part1.Parent = Model0
2341
Part1.BrickColor = BrickColor.new("Really red")
2342
Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
2343
Part1.FormFactor = Enum.FormFactor.Symmetric
2344
Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
2345
Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
2346
Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2347
Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2348
Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2349
Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2350
Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2351
Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2352
Part1.Color = furry_color
2353
Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
2354
Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
2355
Part1.Color = furry_color
2356
Part3.Parent = Model0
2357
Part3.BrickColor = BrickColor.new("Really red")
2358
Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
2359
Part3.FormFactor = Enum.FormFactor.Symmetric
2360
Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
2361
Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
2362
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2363
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2364
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2365
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2366
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2367
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2368
Part3.Color = furry_color
2369
Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
2370
Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
2371
Part3.Color = furry_color
2372
Part5.Parent = Model0
2373
Part5.BrickColor = BrickColor.new("Hot pink")
2374
Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
2375
Part5.FormFactor = Enum.FormFactor.Symmetric
2376
Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
2377
Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
2378
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2379
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2380
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2381
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2382
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2383
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2384
Part5.Color = furry_color
2385
Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
2386
Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
2387
Part5.Color = furry_color
2388
Part7.Parent = Model0
2389
Part7.BrickColor = BrickColor.new("New Yeller")
2390
Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
2391
Part7.FormFactor = Enum.FormFactor.Symmetric
2392
Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
2393
Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
2394
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2395
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2396
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2397
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2398
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2399
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2400
Part7.Color = furry_color
2401
Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
2402
Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
2403
Part7.Color = furry_color
2404
Part9.Parent = Model0
2405
Part9.BrickColor = BrickColor.new("New Yeller")
2406
Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
2407
Part9.FormFactor = Enum.FormFactor.Symmetric
2408
Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
2409
Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
2410
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2411
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2412
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2413
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2414
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2415
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2416
Part9.Color = furry_color
2417
Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
2418
Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
2419
Part9.Color = furry_color
2420
Part11.Parent = Model0
2421
Part11.BrickColor = BrickColor.new("Really red")
2422
Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
2423
Part11.FormFactor = Enum.FormFactor.Symmetric
2424
Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
2425
Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
2426
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2427
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2428
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2429
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2430
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2431
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2432
Part11.Color = furry_color
2433
Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
2434
Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
2435
Part11.Color = furry_color
2436
Part13.Parent = Model0
2437
Part13.BrickColor = BrickColor.new("Really red")
2438
Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
2439
Part13.FormFactor = Enum.FormFactor.Symmetric
2440
Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
2441
Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
2442
Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2443
Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2444
Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2445
Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2446
Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2447
Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2448
Part13.Color = furry_color
2449
Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
2450
Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
2451
Part13.Color = furry_color
2452
Part15.Parent = Model0
2453
Part15.BrickColor = BrickColor.new("Really red")
2454
Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
2455
Part15.FormFactor = Enum.FormFactor.Symmetric
2456
Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
2457
Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
2458
Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2459
Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2460
Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2461
Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2462
Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2463
Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2464
Part15.Color = furry_color
2465
Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
2466
Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
2467
Part15.Color = furry_color
2468
Part17.Parent = Model0
2469
Part17.BrickColor = BrickColor.new("Really red")
2470
Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2471
Part17.FormFactor = Enum.FormFactor.Symmetric
2472
Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
2473
Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
2474
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2475
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2476
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2477
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2478
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2479
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2480
Part17.Color = furry_color
2481
Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
2482
Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2483
Part17.Color = furry_color
2484
Part19.Parent = Model0
2485
Part19.BrickColor = BrickColor.new("New Yeller")
2486
Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2487
Part19.FormFactor = Enum.FormFactor.Symmetric
2488
Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
2489
Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
2490
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2491
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2492
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2493
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2494
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2495
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2496
Part19.Color = furry_color
2497
Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
2498
Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2499
Part19.Color = furry_color
2500
Part21.Parent = Model0
2501
Part21.BrickColor = BrickColor.new("Hot pink")
2502
Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
2503
Part21.FormFactor = Enum.FormFactor.Symmetric
2504
Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
2505
Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
2506
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2507
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2508
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2509
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2510
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2511
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2512
Part21.Color = furry_color
2513
Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
2514
Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
2515
Part21.Color = furry_color
2516
Part23.Parent = Model0
2517
Part23.BrickColor = BrickColor.new("Hot pink")
2518
Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
2519
Part23.FormFactor = Enum.FormFactor.Symmetric
2520
Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
2521
Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
2522
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2523
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2524
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2525
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2526
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2527
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2528
Part23.Color = furry_color
2529
Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
2530
Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
2531
Part23.Color = furry_color
2532
Part25.Parent = Model0
2533
Part25.BrickColor = BrickColor.new("Hot pink")
2534
Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
2535
Part25.FormFactor = Enum.FormFactor.Symmetric
2536
Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
2537
Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
2538
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2539
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2540
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2541
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2542
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2543
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2544
Part25.Color = furry_color
2545
Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
2546
Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
2547
Part25.Color = furry_color
2548
Part27.Parent = Model0
2549
Part27.BrickColor = BrickColor.new("Hot pink")
2550
Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
2551
Part27.FormFactor = Enum.FormFactor.Symmetric
2552
Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
2553
Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
2554
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2555
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2556
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2557
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2558
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2559
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2560
Part27.Color = furry_color
2561
Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
2562
Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
2563
Part27.Color = furry_color
2564
Part29.Parent = Model0
2565
Part29.BrickColor = BrickColor.new("Hot pink")
2566
Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
2567
Part29.FormFactor = Enum.FormFactor.Symmetric
2568
Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
2569
Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
2570
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2571
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2572
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2573
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2574
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2575
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2576
Part29.Color = furry_color
2577
Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
2578
Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
2579
Part29.Color = furry_color
2580
Part31.Parent = Model0
2581
Part31.BrickColor = BrickColor.new("Hot pink")
2582
Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
2583
Part31.FormFactor = Enum.FormFactor.Symmetric
2584
Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
2585
Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
2586
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2587
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2588
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2589
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2590
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2591
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2592
Part31.Color = furry_color
2593
Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
2594
Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
2595
Part31.Color = furry_color
2596
Part33.Parent = Model0
2597
Part33.BrickColor = BrickColor.new("New Yeller")
2598
Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
2599
Part33.FormFactor = Enum.FormFactor.Symmetric
2600
Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
2601
Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
2602
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2603
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2604
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2605
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2606
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2607
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2608
Part33.Color = furry_color
2609
Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
2610
Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
2611
Part33.Color = furry_color
2612
Part35.Parent = Model0
2613
Part35.BrickColor = BrickColor.new("Hot pink")
2614
Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
2615
Part35.FormFactor = Enum.FormFactor.Symmetric
2616
Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
2617
Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
2618
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2619
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2620
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2621
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2622
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2623
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2624
Part35.Color = furry_color
2625
Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
2626
Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
2627
Part35.Color = furry_color
2628
Part37.Parent = Model0
2629
Part37.BrickColor = BrickColor.new("Hot pink")
2630
Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
2631
Part37.FormFactor = Enum.FormFactor.Symmetric
2632
Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
2633
Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
2634
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2635
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2636
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2637
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2638
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2639
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2640
Part37.Color = furry_color
2641
Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
2642
Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
2643
Part37.Color = furry_color
2644
Part39.Parent = Model0
2645
Part39.BrickColor = BrickColor.new("New Yeller")
2646
Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
2647
Part39.FormFactor = Enum.FormFactor.Symmetric
2648
Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
2649
Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
2650
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2651
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2652
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2653
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2654
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2655
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2656
Part39.Color = furry_color
2657
Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
2658
Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
2659
Part39.Color = furry_color
2660
Part41.Parent = Model0
2661
Part41.BrickColor = BrickColor.new("Really red")
2662
Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
2663
Part41.FormFactor = Enum.FormFactor.Symmetric
2664
Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
2665
Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
2666
Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2667
Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2668
Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2669
Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2670
Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2671
Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2672
Part41.Color = furry_color
2673
Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
2674
Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
2675
Part41.Color = furry_color
2676
Part43.Parent = Model0
2677
Part43.BrickColor = BrickColor.new("Really red")
2678
Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
2679
Part43.FormFactor = Enum.FormFactor.Symmetric
2680
Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
2681
Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
2682
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2683
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2684
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2685
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2686
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2687
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2688
Part43.Color = furry_color
2689
Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
2690
Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
2691
Part43.Color = furry_color
2692
Part45.Parent = Model0
2693
Part45.BrickColor = BrickColor.new("Really red")
2694
Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
2695
Part45.FormFactor = Enum.FormFactor.Symmetric
2696
Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
2697
Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
2698
Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2699
Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2700
Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2701
Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2702
Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2703
Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2704
Part45.Color = furry_color
2705
Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
2706
Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
2707
Part45.Color = furry_color
2708
Weld2 = Instance.new("Weld")
2709
Weld4 = Instance.new("Weld")
2710
Weld6 = Instance.new("Weld")
2711
Weld8 = Instance.new("Weld")
2712
Weld10 = Instance.new("Weld")
2713
Weld12 = Instance.new("Weld")
2714
Weld14 = Instance.new("Weld")
2715
Weld16 = Instance.new("Weld")
2716
Weld18 = Instance.new("Weld")
2717
Weld20 = Instance.new("Weld")
2718
Weld22 = Instance.new("Weld")
2719
Weld24 = Instance.new("Weld")
2720
Weld26 = Instance.new("Weld")
2721
Weld28 = Instance.new("Weld")
2722
Weld30 = Instance.new("Weld")
2723
Weld32 = Instance.new("Weld")
2724
Weld34 = Instance.new("Weld")
2725
Weld36 = Instance.new("Weld")
2726
Weld38 = Instance.new("Weld")
2727
Weld40 = Instance.new("Weld")
2728
Weld42 = Instance.new("Weld")
2729
Weld44 = Instance.new("Weld")
2730
Weld2.Name = "Part_Weld"
2731
Weld2.Parent = Part1
2732
Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
2733
Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
2734
Weld2.Part0 = Part1
2735
Weld2.Part1 = Part3
2736
Weld4.Name = "Part_Weld"
2737
Weld4.Parent = Part3
2738
Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
2739
Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2740
Weld4.Part0 = Part3
2741
Weld4.Part1 = Part5
2742
Weld6.Name = "Part_Weld"
2743
Weld6.Parent = Part5
2744
Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2745
Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
2746
Weld6.Part0 = Part5
2747
Weld6.Part1 = Part7
2748
Weld10.Name = "Part_Weld"
2749
Weld10.Parent = Part9
2750
Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2751
Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2752
Weld10.Part0 = Part9
2753
Weld10.Part1 = Part11
2754
Weld12.Name = "Part_Weld"
2755
Weld12.Parent = Part11
2756
Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
2757
Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
2758
Weld12.Part0 = Part11
2759
Weld12.Part1 = Part13
2760
Weld14.Name = "Part_Weld"
2761
Weld14.Parent = Part13
2762
Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
2763
Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
2764
Weld14.Part0 = Part13
2765
Weld14.Part1 = Part15
2766
Weld18.Name = "Part_Weld"
2767
Weld18.Parent = Part17
2768
Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2769
Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2770
Weld18.Part0 = Part17
2771
Weld18.Part1 = Part19
2772
Weld20.Name = "Part_Weld"
2773
Weld20.Parent = Part19
2774
Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2775
Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2776
Weld20.Part0 = Part19
2777
Weld20.Part1 = Part21
2778
Weld22.Name = "Part_Weld"
2779
Weld22.Parent = Part21
2780
Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
2781
Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
2782
Weld22.Part0 = Part21
2783
Weld22.Part1 = Part23
2784
Weld24.Name = "Part_Weld"
2785
Weld24.Parent = Part23
2786
Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
2787
Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
2788
Weld24.Part0 = Part23
2789
Weld24.Part1 = Part25
2790
Weld28.Name = "Part_Weld"
2791
Weld28.Parent = Part27
2792
Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
2793
Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
2794
Weld28.Part0 = Part27
2795
Weld28.Part1 = Part29
2796
Weld30.Name = "Part_Weld"
2797
Weld30.Parent = Part29
2798
Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
2799
Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2800
Weld30.Part0 = Part29
2801
Weld30.Part1 = Part31
2802
Weld32.Name = "Part_Weld"
2803
Weld32.Parent = Part31
2804
Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2805
Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2806
Weld32.Part0 = Part31
2807
Weld32.Part1 = Part33
2808
Weld34.Name = "Part_Weld"
2809
Weld34.Parent = Part33
2810
Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
2811
Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
2812
Weld34.Part0 = Part33
2813
Weld34.Part1 = Part35
2814
Weld36.Name = "Part_Weld"
2815
Weld36.Parent = Part35
2816
Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
2817
Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
2818
Weld36.Part0 = Part35
2819
Weld36.Part1 = Part37
2820
Weld38.Name = "Part_Weld"
2821
Weld38.Parent = Part37
2822
Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
2823
Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
2824
Weld38.Part0 = Part37
2825
Weld38.Part1 = Part39
2826
Weld40.Name = "Part_Weld"
2827
Weld40.Parent = Part39
2828
Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
2829
Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
2830
Weld40.Part0 = Part39
2831
Weld40.Part1 = Part41
2832
Weld42.Name = "Part_Weld"
2833
Weld42.Parent = Part41
2834
Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
2835
Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2836
Weld42.Part0 = Part41
2837
Weld42.Part1 = Part43
2838
Weld44.Name = "Part_Weld"
2839
Weld44.Parent = Part43
2840
Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2841
Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
2842
Weld44.Part0 = Part43
2843
Weld44.Part1 = Part45
2844
tail = Part1
2845
tail2 = Part9
2846
tail3 = Part17
2847
tail4 = Part25
2848
newWeld(Torso, tail, 0, -0.6, -0.5)
2849
tail.Weld.C1 = CFrame.new(0, 0, -0.9)
2850
newWeld(Part7, tail2, 0, 0, 0)
2851
tail2.Weld.C1 = CFrame.new(0, 0, 0)
2852
newWeld(Part15, tail3, 0, 0, 0.2)
2853
tail3.Weld.C1 = CFrame.new(0, 0, 0)
2854
newWeld(Part27, tail4, 0, 0, -0.2)
2855
tail4.Weld.C1 = CFrame.new(0, 0, 0)
2856
music = Instance.new("Sound", Torso)
2857
music.Volume = 1
2858
music.TimePosition = 0
2859
music.Pitch = 1
2860
music.SoundId = "rbxassetid://1466277933"
2861
music.Looped = true
2862
music:Play()
2863
function so(id, par, vol, pit)
2864
	coroutine.resume(coroutine.create(function()
2865
		local sou = Instance.new("Sound", par or workspace)
2866
		sou.Volume = vol
2867
		sou.Pitch = pit or 1
2868
		sou.SoundId = id
2869
		swait()
2870
		sou:play()
2871
		game:GetService("Debris"):AddItem(sou, 8)
2872
	end))
2873
end
2874
RSH, LSH = nil, nil
2875
RW, LW = Instance.new("Weld"), Instance.new("Weld")
2876
RW.Name = "Right Shoulder"
2877
LW.Name = "Left Shoulder"
2878
LH = Torso["Left Hip"]
2879
RH = Torso["Right Hip"]
2880
TorsoColor = Torso.BrickColor
2881
function NoOutline(Part)
2882
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
2883
end
2884
player = Player
2885
ch = Character
2886
RSH = ch.Torso["Right Shoulder"]
2887
LSH = ch.Torso["Left Shoulder"]
2888
RSH.Parent = nil
2889
LSH.Parent = nil
2890
RW.Name = "Right Shoulder"
2891
RW.Part0 = ch.Torso
2892
RW.C0 = cf(1.5, 0.5, 0)
2893
RW.C1 = cf(0, 0.5, 0)
2894
RW.Part1 = ch["Right Arm"]
2895
RW.Parent = ch.Torso
2896
LW.Name = "Left Shoulder"
2897
LW.Part0 = ch.Torso
2898
LW.C0 = cf(-1.5, 0.5, 0)
2899
LW.C1 = cf(0, 0.5, 0)
2900
LW.Part1 = ch["Left Arm"]
2901
LW.Parent = ch.Torso
2902
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
2903
	local wld = Instance.new("Weld", wp1)
2904
	wld.Part0 = wp0
2905
	wld.Part1 = wp1
2906
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
2907
end
2908
newWeld(RootPart, Torso, 0, -1, 0)
2909
Torso.Weld.C1 = CFrame.new(0, -1, 0)
2910
newWeld(Torso, LeftLeg, -0.5, -1, 0)
2911
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
2912
newWeld(Torso, RightLeg, 0.5, -1, 0)
2913
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
2914
Player = game:GetService("Players").LocalPlayer
2915
Character = Player.Character
2916
mouse = Player:GetMouse()
2917
m = Instance.new("Model", Character)
2918
local weldBetween = function(a, b)
2919
	local weldd = Instance.new("ManualWeld")
2920
	weldd.Part0 = a
2921
	weldd.Part1 = b
2922
	weldd.C0 = CFrame.new()
2923
	weldd.C1 = b.CFrame:inverse() * a.CFrame
2924
	weldd.Parent = a
2925
	return weldd
2926
end
2927
ArtificialHB = Instance.new("BindableEvent", script)
2928
ArtificialHB.Name = "Heartbeat"
2929
script:WaitForChild("Heartbeat")
2930
frame = 0.016666666666666666
2931
tf = 0
2932
allowframeloss = false
2933
tossremainder = false
2934
lastframe = tick()
2935
script.Heartbeat:Fire()
2936
game:GetService("RunService").Heartbeat:connect(function(s, p)
2937
	tf = tf + s
2938
	if tf >= frame then
2939
		if allowframeloss then
2940
			script.Heartbeat:Fire()
2941
			lastframe = tick()
2942
		else
2943
			for i = 1, math.floor(tf / frame) do
2944
				script.Heartbeat:Fire()
2945
			end
2946
			lastframe = tick()
2947
		end
2948
		if tossremainder then
2949
			tf = 0
2950
		else
2951
			tf = tf - frame * math.floor(tf / frame)
2952
		end
2953
	end
2954
end)
2955
function swait(num)
2956
	if num == 0 or num == nil then
2957
		ArtificialHB.Event:wait()
2958
	else
2959
		for i = 0, num do
2960
			ArtificialHB.Event:wait()
2961
		end
2962
	end
2963
end
2964
function RemoveOutlines(part)
2965
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
2966
end
2967
CFuncs = {
2968
	Part = {
2969
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
2970
			local Part = Create("Part")({
2971
				Parent = Parent,
2972
				Reflectance = Reflectance,
2973
				Transparency = Transparency,
2974
				CanCollide = false,
2975
				Locked = true,
2976
				BrickColor = BrickColor.new(tostring(BColor)),
2977
				Name = Name,
2978
				Size = Size,
2979
				Material = Material
2980
			})
2981
			RemoveOutlines(Part)
2982
			return Part
2983
		end
2984
	},
2985
	Mesh = {
2986
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
2987
			local Msh = Create(Mesh)({
2988
				Parent = Part,
2989
				Offset = OffSet,
2990
				Scale = Scale
2991
			})
2992
			if Mesh == "SpecialMesh" then
2993
				Msh.MeshType = MeshType
2994
				Msh.MeshId = MeshId
2995
			end
2996
			return Msh
2997
		end
2998
	},
2999
	Mesh = {
3000
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
3001
			local Msh = Create(Mesh)({
3002
				Parent = Part,
3003
				Offset = OffSet,
3004
				Scale = Scale
3005
			})
3006
			if Mesh == "SpecialMesh" then
3007
				Msh.MeshType = MeshType
3008
				Msh.MeshId = MeshId
3009
			end
3010
			return Msh
3011
		end
3012
	},
3013
	Weld = {
3014
		Create = function(Parent, Part0, Part1, C0, C1)
3015
			local Weld = Create("Weld")({
3016
				Parent = Parent,
3017
				Part0 = Part0,
3018
				Part1 = Part1,
3019
				C0 = C0,
3020
				C1 = C1
3021
			})
3022
			return Weld
3023
		end
3024
	},
3025
	Sound = {
3026
		Create = function(id, par, vol, pit)
3027
			coroutine.resume(coroutine.create(function()
3028
				local S = Create("Sound")({
3029
					Volume = vol,
3030
					Pitch = pit or 1,
3031
					SoundId = id,
3032
					Parent = par or workspace
3033
				})
3034
				wait()
3035
				S:play()
3036
				game:GetService("Debris"):AddItem(S, 6)
3037
			end))
3038
		end
3039
	},
3040
	ParticleEmitter = {
3041
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
3042
			local fp = Create("ParticleEmitter")({
3043
				Parent = Parent,
3044
				Color = ColorSequence.new(Color1, Color2),
3045
				LightEmission = LightEmission,
3046
				Size = Size,
3047
				Texture = Texture,
3048
				Transparency = Transparency,
3049
				ZOffset = ZOffset,
3050
				Acceleration = Accel,
3051
				Drag = Drag,
3052
				LockedToPart = LockedToPart,
3053
				VelocityInheritance = VelocityInheritance,
3054
				EmissionDirection = EmissionDirection,
3055
				Enabled = Enabled,
3056
				Lifetime = LifeTime,
3057
				Rate = Rate,
3058
				Rotation = Rotation,
3059
				RotSpeed = RotSpeed,
3060
				Speed = Speed,
3061
				VelocitySpread = VelocitySpread
3062
			})
3063
			return fp
3064
		end
3065
	},
3066
	CreateTemplate = {}
3067
}
3068
EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
3069
Effects = {
3070
	Block = {
3071
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
3072
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3073
			prt.Anchored = true
3074
			prt.CFrame = cframe
3075
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3076
			game:GetService("Debris"):AddItem(prt, 2)
3077
			if Type == 1 or Type == nil then
3078
				table.insert(Effects, {
3079
					prt,
3080
					"Block1",
3081
					delay,
3082
					x3,
3083
					y3,
3084
					z3,
3085
					msh
3086
				})
3087
			elseif Type == 2 then
3088
				table.insert(Effects, {
3089
					prt,
3090
					"Block2",
3091
					delay,
3092
					x3,
3093
					y3,
3094
					z3,
3095
					msh
3096
				})
3097
			end
3098
		end
3099
	},
3100
	Cylinder = {
3101
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3102
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3103
			prt.Anchored = true
3104
			prt.CFrame = cframe
3105
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3106
			game:GetService("Debris"):AddItem(prt, 10)
3107
			table.insert(Effects, {
3108
				prt,
3109
				"Cylinder",
3110
				delay,
3111
				x3,
3112
				y3,
3113
				z3,
3114
				msh
3115
			})
3116
		end
3117
	},
3118
	Head = {
3119
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3120
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3121
			prt.Anchored = true
3122
			prt.CFrame = cframe
3123
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3124
			game:GetService("Debris"):AddItem(prt, 10)
3125
			table.insert(Effects, {
3126
				prt,
3127
				"Cylinder",
3128
				delay,
3129
				x3,
3130
				y3,
3131
				z3,
3132
				msh
3133
			})
3134
		end
3135
	},
3136
	Sphere = {
3137
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3138
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3139
			prt.Anchored = true
3140
			prt.CFrame = cframe
3141
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3142
			game:GetService("Debris"):AddItem(prt, 10)
3143
			table.insert(Effects, {
3144
				prt,
3145
				"Cylinder",
3146
				delay,
3147
				x3,
3148
				y3,
3149
				z3,
3150
				msh
3151
			})
3152
		end
3153
	},
3154
	Elect = {
3155
		Create = function(cff, x, y, z)
3156
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
3157
			prt.Anchored = true
3158
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
3159
			prt.CFrame = CFrame.new(prt.Position)
3160
			game:GetService("Debris"):AddItem(prt, 2)
3161
			local xval = math.random() / 2
3162
			local yval = math.random() / 2
3163
			local zval = math.random() / 2
3164
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
3165
			table.insert(Effects, {
3166
				prt,
3167
				"Elec",
3168
				0.1,
3169
				x,
3170
				y,
3171
				z,
3172
				xval,
3173
				yval,
3174
				zval
3175
			})
3176
		end
3177
	},
3178
	Ring = {
3179
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3180
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3181
			prt.Anchored = true
3182
			prt.CFrame = cframe
3183
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3184
			game:GetService("Debris"):AddItem(prt, 10)
3185
			table.insert(Effects, {
3186
				prt,
3187
				"Cylinder",
3188
				delay,
3189
				x3,
3190
				y3,
3191
				z3,
3192
				msh
3193
			})
3194
		end
3195
	},
3196
	Wave = {
3197
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
3198
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3199
			prt.Anchored = true
3200
			prt.CFrame = cframe
3201
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3202
			game:GetService("Debris"):AddItem(prt, 10)
3203
			table.insert(Effects, {
3204
				prt,
3205
				"Cylinder",
3206
				delay,
3207
				x3,
3208
				y3,
3209
				z3,
3210
				msh
3211
			})
3212
		end
3213
	},
3214
	Break = {
3215
		Create = function(brickcolor, cframe, x1, y1, z1)
3216
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
3217
			prt.Anchored = true
3218
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
3219
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3220
			local num = math.random(10, 50) / 1000
3221
			game:GetService("Debris"):AddItem(prt, 10)
3222
			table.insert(Effects, {
3223
				prt,
3224
				"Shatter",
3225
				num,
3226
				prt.CFrame,
3227
				math.random() - math.random(),
3228
				0,
3229
				math.random(50, 100) / 100
3230
			})
3231
		end
3232
	},
3233
	Fire = {
3234
		Create = function(brickcolor, cframe, x1, y1, z1, delay)
3235
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
3236
			prt.Anchored = true
3237
			prt.CFrame = cframe
3238
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3239
			game:GetService("Debris"):AddItem(prt, 10)
3240
			table.insert(Effects, {
3241
				prt,
3242
				"Fire",
3243
				delay,
3244
				1,
3245
				1,
3246
				1,
3247
				msh
3248
			})
3249
		end
3250
	},
3251
	FireWave = {
3252
		Create = function(brickcolor, cframe, x1, y1, z1)
3253
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
3254
			prt.Anchored = true
3255
			prt.CFrame = cframe
3256
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
3257
			local d = Create("Decal")({
3258
				Parent = prt,
3259
				Texture = "rbxassetid://26356434",
3260
				Face = "Top"
3261
			})
3262
			local d = Create("Decal")({
3263
				Parent = prt,
3264
				Texture = "rbxassetid://26356434",
3265
				Face = "Bottom"
3266
			})
3267
			game:GetService("Debris"):AddItem(prt, 10)
3268
			table.insert(Effects, {
3269
				prt,
3270
				"FireWave",
3271
				1,
3272
				30,
3273
				math.random(400, 600) / 100,
3274
				msh
3275
			})
3276
		end
3277
	},
3278
	Lightning = {
3279
		Create = function(p0, p1, tym, ofs, col, th, tra, last)
3280
			local magz = (p0 - p1).magnitude
3281
			local curpos = p0
3282
			local trz = {
3283
				-ofs,
3284
				ofs
3285
			}
3286
			for i = 1, tym do
3287
				local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
3288
				local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
3289
				local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
3290
				li.Material = "Neon"
3291
				if tym == i then
3292
					local magz2 = (curpos - p1).magnitude
3293
					li.Size = Vector3.new(th, th, magz2)
3294
					li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
3295
					table.insert(Effects, {
3296
						li,
3297
						"Disappear",
3298
						last
3299
					})
3300
				else
3301
					li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
3302
					curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
3303
					game.Debris:AddItem(li, 10)
3304
					table.insert(Effects, {
3305
						li,
3306
						"Disappear",
3307
						last
3308
					})
3309
				end
3310
			end
3311
		end
3312
	},
3313
	EffectTemplate = {}
3314
}
3315
function New(Object, Parent, Name, Data)
3316
	local Object = Instance.new(Object)
3317
	for Index, Value in pairs(Data or {}) do
3318
		Object[Index] = Value
3319
	end
3320
	Object.Parent = Parent
3321
	Object.Name = Name
3322
	return Object
3323
end
3324
function clerp(a, b, t)
3325
	local qa = {
3326
		QuaternionFromCFrame(a)
3327
	}
3328
	local qb = {
3329
		QuaternionFromCFrame(b)
3330
	}
3331
	local ax, ay, az = a.x, a.y, a.z
3332
	local bx, by, bz = b.x, b.y, b.z
3333
	local _t = 1 - t
3334
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
3335
end
3336
function QuaternionFromCFrame(cf)
3337
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
3338
	local trace = m00 + m11 + m22
3339
	if trace > 0 then
3340
		local s = math.sqrt(1 + trace)
3341
		local recip = 0.5 / s
3342
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
3343
	else
3344
		local i = 0
3345
		if m00 < m11 then
3346
			i = 1
3347
		end
3348
		if m22 > (i == 0 and m00 or m11) then
3349
			i = 2
3350
		end
3351
		if i == 0 then
3352
			local s = math.sqrt(m00 - m11 - m22 + 1)
3353
			local recip = 0.5 / s
3354
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
3355
		elseif i == 1 then
3356
			local s = math.sqrt(m11 - m22 - m00 + 1)
3357
			local recip = 0.5 / s
3358
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
3359
		elseif i == 2 then
3360
			local s = math.sqrt(m22 - m00 - m11 + 1)
3361
			local recip = 0.5 / s
3362
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
3363
		end
3364
	end
3365
end
3366
function QuaternionToCFrame(px, py, pz, x, y, z, w)
3367
	local xs, ys, zs = x + x, y + y, z + z
3368
	local wx, wy, wz = w * xs, w * ys, w * zs
3369
	local xx = x * xs
3370
	local xy = x * ys
3371
	local xz = x * zs
3372
	local yy = y * ys
3373
	local yz = y * zs
3374
	local zz = z * zs
3375
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
3376
end
3377
function QuaternionSlerp(a, b, t)
3378
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
3379
	local startInterp, finishInterp
3380
	if cosTheta >= 1.0E-4 then
3381
		if 1 - cosTheta > 1.0E-4 then
3382
			local theta = math.acos(cosTheta)
3383
			local invSinTheta = 1 / math.sin(theta)
3384
			startInterp = math.sin((1 - t) * theta) * invSinTheta
3385
			finishInterp = math.sin(t * theta) * invSinTheta
3386
		else
3387
			startInterp = 1 - t
3388
			finishInterp = t
3389
		end
3390
	elseif 1 + cosTheta > 1.0E-4 then
3391
		local theta = math.acos(-cosTheta)
3392
		local invSinTheta = 1 / math.sin(theta)
3393
		startInterp = math.sin((t - 1) * theta) * invSinTheta
3394
		finishInterp = math.sin(t * theta) * invSinTheta
3395
	else
3396
		startInterp = t - 1
3397
		finishInterp = t
3398
	end
3399
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
3400
end
3401
function weld5(part0, part1, c0, c1)
3402
	weeld = Instance.new("Weld", part0)
3403
	weeld.Part0 = part0
3404
	weeld.Part1 = part1
3405
	weeld.C0 = c0
3406
	weeld.C1 = c1
3407
	return weeld
3408
end
3409
function rayCast(Pos, Dir, Max, Ignore)
3410
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
3411
end
3412
function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
3413
	if hit.Parent == nil then
3414
		return
3415
	end
3416
	h = hit.Parent:FindFirstChild("Humanoid")
3417
	for _, v in pairs(hit.Parent:children()) do
3418
		if v:IsA("Humanoid") then
3419
			h = v
3420
		end
3421
	end
3422
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
3423
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
3424
	end
3425
	if hit.Parent.className == "Hat" then
3426
		hit = hit.Parent.Parent:findFirstChild("Head")
3427
	end
3428
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
3429
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
3430
			return
3431
		end
3432
		c = Instance.new("ObjectValue")
3433
		c.Name = "creator"
3434
		c.Value = game:service("Players").LocalPlayer
3435
		c.Parent = h
3436
		game:GetService("Debris"):AddItem(c, 0.5)
3437
		Damage = math.random(minim, maxim)
3438
		blocked = false
3439
		block = hit.Parent:findFirstChild("Block")
3440
		if block ~= nil then
3441
			print(block.className)
3442
			if block.className == "NumberValue" and block.Value > 0 then
3443
				blocked = true
3444
				if decreaseblock == nil then
3445
					block.Value = block.Value - 1
3446
				end
3447
			end
3448
			if block.className == "IntValue" and block.Value > 0 then
3449
				blocked = true
3450
				if decreaseblock ~= nil then
3451
					block.Value = block.Value - 1
3452
				end
3453
			end
3454
		end
3455
		if blocked == false then
3456
			h.Health = h.Health - Damage
3457
			showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
3458
		else
3459
			h.Health = h.Health - Damage / 2
3460
			showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
3461
		end
3462
		h.Health = h.Health - Damage
3463
		if Type == "Knockdown" then
3464
			hum = hit.Parent.Humanoid
3465
			hum.PlatformStand = true
3466
			coroutine.resume(coroutine.create(function(HHumanoid)
3467
				swait(5)
3468
				HHumanoid.PlatformStand = false
3469
			end), hum)
3470
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
3471
			local bodvol = Instance.new("BodyVelocity")
3472
			bodvol.velocity = angle * knockback
3473
			bodvol.P = 5000
3474
			bodvol.maxForce = Vector3.new(8000, 8000, 8000)
3475
			bodvol.Parent = hit
3476
			rl = Instance.new("BodyAngularVelocity")
3477
			rl.P = 30000
3478
			rl.maxTorque = Vector3.new(0, 10, 10) * 5000
3479
			rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
3480
			rl.Parent = hit
3481
			game:GetService("Debris"):AddItem(bodvol, 0.5)
3482
			game:GetService("Debris"):AddItem(rl, 0.5)
3483
		elseif Type == "Normal" then
3484
			vp = Instance.new("BodyVelocity")
3485
			vp.P = 500
3486
			vp.maxForce = Vector3.new(math.huge, 0, math.huge)
3487
			if KnockbackType == 1 then
3488
				vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
3489
			elseif KnockbackType == 2 then
3490
				vp.velocity = Property.CFrame.lookVector * knockback
3491
			end
3492
			if knockback > 0 then
3493
				vp.Parent = hit.Parent.Torso
3494
			end
3495
			game:GetService("Debris"):AddItem(vp, 0.5)
3496
		elseif Type == "Up" then
3497
			local bodyVelocity = Instance.new("BodyVelocity")
3498
			bodyVelocity.velocity = vt(0, 4, 0)
3499
			bodyVelocity.P = 1000
3500
			bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3501
			bodyVelocity.Parent = hit
3502
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
3503
			rl = Instance.new("BodyAngularVelocity")
3504
			rl.P = 3000
3505
			rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
3506
			rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
3507
			rl.Parent = hit
3508
			game:GetService("Debris"):AddItem(rl, 0.5)
3509
		elseif Type == "Slam" then
3510
			local bodyVelocity2 = Instance.new("BodyVelocity")
3511
			bodyVelocity2.velocity = vt(0, 4, 0)
3512
			bodyVelocity2.P = 1000
3513
			bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
3514
			bodyVelocity2.Parent = hit
3515
			game:GetService("Debris"):AddItem(bodyVelocity2, 1)
3516
			rl2 = Instance.new("BodyAngularVelocity")
3517
			rl2.P = 3000
3518
			rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
3519
			rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
3520
			rl2.Parent = hit
3521
			game:GetService("Debris"):AddItem(rl2, 0.5)
3522
		elseif Type == "Snare" then
3523
			bp = Instance.new("BodyPosition")
3524
			bp.P = 2000
3525
			bp.D = 100
3526
			bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3527
			bp.position = hit.Parent.Torso.Position
3528
			bp.Parent = hit.Parent.Torso
3529
			game:GetService("Debris"):AddItem(bp, 1)
3530
		elseif Type == "Target" and Targetting == false then
3531
			ZTarget = hit.Parent.Torso
3532
			coroutine.resume(coroutine.create(function(Part)
3533
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
3534
				swait(5)
3535
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
3536
			end), ZTarget)
3537
			TargHum = ZTarget.Parent:findFirstChild("Humanoid")
3538
			targetgui = Instance.new("BillboardGui")
3539
			targetgui.Parent = ZTarget
3540
			targetgui.Size = UDim2.new(10, 100, 10, 100)
3541
			targ = Instance.new("ImageLabel")
3542
			targ.Parent = targetgui
3543
			targ.BackgroundTransparency = 1
3544
			targ.Image = "rbxassetid://4834067"
3545
			targ.Size = UDim2.new(1, 0, 1, 0)
3546
			cam.CameraType = "Scriptable"
3547
			cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3548
			dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
3549
			workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3550
			Targetting = true
3551
			RocketTarget = ZTarget
3552
			for i = 1, Property do
3553
				if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
3554
					swait()
3555
				end
3556
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
3557
				dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
3558
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
3559
			end
3560
			Targetting = false
3561
			RocketTarget = nil
3562
			targetgui.Parent = nil
3563
			cam.CameraType = "Custom"
3564
		end
3565
		debounce = Instance.new("BoolValue")
3566
		debounce.Name = "DebounceHit"
3567
		debounce.Parent = hit.Parent
3568
		debounce.Value = true
3569
		game:GetService("Debris"):AddItem(debounce, Delay)
3570
		c = Instance.new("ObjectValue")
3571
		c.Name = "creator"
3572
		c.Value = Player
3573
		c.Parent = h
3574
		game:GetService("Debris"):AddItem(c, 0.5)
3575
		CRIT = false
3576
		hitDeb = true
3577
		AttackPos = 6
3578
	end
3579
end
3580
function showDamage(Char, Dealt, du, Color)
3581
	m = Instance.new("Model")
3582
	m.Name = tostring(Dealt)
3583
	h = Instance.new("Humanoid")
3584
	h.Health = 0
3585
	h.MaxHealth = 0
3586
	h.Parent = m
3587
	c = Instance.new("Part")
3588
	c.Transparency = 0
3589
	c.BrickColor = Color
3590
	c.Name = "Head"
3591
	c.TopSurface = 0
3592
	c.Material = "Neon"
3593
	c.BrickColor = BrickColor.new("Toothpaste")
3594
	c.BottomSurface = 0
3595
	c.formFactor = "Plate"
3596
	c.Size = Vector3.new(1, 0.4, 1)
3597
	ms = Instance.new("CylinderMesh")
3598
	ms.Scale = Vector3.new(0.8, 0.8, 0.8)
3599
	if CRIT == true then
3600
		ms.Scale = Vector3.new(1, 1.25, 1)
3601
	end
3602
	ms.Parent = c
3603
	c.Reflectance = 0
3604
	Instance.new("BodyGyro").Parent = c
3605
	c.Parent = m
3606
	if Char:findFirstChild("Head") ~= nil then
3607
		c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
3608
	elseif Char.Parent:findFirstChild("Head") ~= nil then
3609
		c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
3610
	end
3611
	f = Instance.new("BodyPosition")
3612
	f.P = 2000
3613
	f.D = 100
3614
	f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3615
	f.position = c.Position + Vector3.new(0, 3, 0)
3616
	f.Parent = c
3617
	game:GetService("Debris"):AddItem(m, 0.5 + du)
3618
	c.CanCollide = false
3619
	m.Parent = workspace
3620
	c.CanCollide = false
3621
end
3622
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
3623
	local Part = Create("Part")({
3624
		formFactor = FormFactor,
3625
		Parent = Parent,
3626
		Reflectance = Reflectance,
3627
		Transparency = Transparency,
3628
		CanCollide = false,
3629
		Locked = true,
3630
		BrickColor = BrickColor.new(tostring(BColor)),
3631
		Name = Name,
3632
		Size = Size,
3633
		Material = Material
3634
	})
3635
	RemoveOutlines(Part)
3636
	return Part
3637
end
3638
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
3639
	local Msh = Create(Mesh)({
3640
		Parent = Part,
3641
		Offset = OffSet,
3642
		Scale = Scale
3643
	})
3644
	if Mesh == "SpecialMesh" then
3645
		Msh.MeshType = MeshType
3646
		Msh.MeshId = MeshId
3647
	end
3648
	return Msh
3649
end
3650
function CreateWeld(Parent, Part0, Part1, C0, C1)
3651
	local Weld = Create("Weld")({
3652
		Parent = Parent,
3653
		Part0 = Part0,
3654
		Part1 = Part1,
3655
		C0 = C0,
3656
		C1 = C1
3657
	})
3658
	return Weld
3659
end
3660
function attackone()
3661
	attack = true
3662
	for i = 0, 2, attackspeed + 0.16 do
3663
		swait()
3664
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
3665
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
3666
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
3667
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
3668
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
3669
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
3670
	end
3671
	so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
3672
	RootPart.Velocity = RootPart.CFrame.lookVector * 34
3673
	con5 = Humanoid.Touched:connect(function(hit)
3674
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3675
			attackdebounce = true
3676
			Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
3677
			so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
3678
			wait(0.2)
3679
			attackdebounce = false
3680
		end
3681
	end)
3682
	for i = 0, 1, attackspeed do
3683
		swait()
3684
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
3685
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
3686
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
3687
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
3688
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
3689
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
3690
	end
3691
	attack = false
3692
	con5:Disconnect()
3693
end
3694
function attacktwo()
3695
	attack = true
3696
	for i = 0, 2, 0.15 do
3697
		swait()
3698
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
3699
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
3700
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
3701
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
3702
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
3703
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
3704
	end
3705
	so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
3706
	RootPart.Velocity = RootPart.CFrame.lookVector * 45
3707
	con5 = Humanoid.Touched:connect(function(hit)
3708
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3709
			attackdebounce = true
3710
			Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
3711
			so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
3712
			wait(0.3)
3713
			attackdebounce = false
3714
		end
3715
	end)
3716
	for i = 0, 1, 0.07 do
3717
		swait()
3718
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
3719
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
3720
		RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
3721
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
3722
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
3723
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
3724
	end
3725
	con5:Disconnect()
3726
	attack = false
3727
end
3728
function attackthree()
3729
	attack = true
3730
	noleg = true
3731
	for i = 0, 2.3, 0.16 do
3732
		swait()
3733
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
3734
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
3735
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
3736
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
3737
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
3738
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
3739
	end
3740
	con5 = Humanoid.Touched:connect(function(hit)
3741
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
3742
			attackdebounce = true
3743
			Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
3744
			so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
3745
			wait(0.17)
3746
			attackdebounce = false
3747
		end
3748
	end)
3749
	so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
3750
	so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
3751
	for i = 0, 3.17, 0.11 do
3752
		swait()
3753
		RootPart.Velocity = RootPart.CFrame.lookVector * 45
3754
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
3755
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
3756
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
3757
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
3758
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
3759
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
3760
	end
3761
	for i = 0, 1, attackspeed do
3762
		swait()
3763
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
3764
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
3765
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
3766
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
3767
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
3768
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
3769
	end
3770
	noleg = false
3771
	attack = false
3772
	con5:Disconnect()
3773
end
3774
function Fdash()
3775
	evadecooldown = true
3776
	attack = true
3777
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
3778
	Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
3779
	Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
3780
	Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
3781
	Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
3782
	Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
3783
	Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
3784
	Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
3785
	Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
3786
	for i = 0, 2, 0.064 do
3787
		swait()
3788
		RootPart.Velocity = RootPart.CFrame.lookVector * 145
3789
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
3790
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
3791
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
3792
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
3793
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3794
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3795
	end
3796
	attack = false
3797
	wait(0.13)
3798
	evadecooldown = false
3799
end
3800
function Adash()
3801
	evadecooldown = true
3802
	attack = true
3803
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
3804
	Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
3805
	Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
3806
	Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
3807
	Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
3808
	Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
3809
	for i = 0, 2, 0.064 do
3810
		swait()
3811
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
3812
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
3813
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
3814
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
3815
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3816
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3817
	end
3818
	attack = false
3819
	wait(0.13)
3820
	evadecooldown = false
3821
end
3822
function Ldash()
3823
	evadecooldown = true
3824
	attack = true
3825
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
3826
	for i = 0, 2, 0.064 do
3827
		swait()
3828
		RootPart.Velocity = RootPart.CFrame.rightVector * -75
3829
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
3830
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
3831
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
3832
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
3833
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
3834
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
3835
	end
3836
	attack = false
3837
	wait(0.13)
3838
	evadecooldown = false
3839
end
3840
function Rdash()
3841
	evadecooldown = true
3842
	attack = true
3843
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
3844
	for i = 0, 2, 0.064 do
3845
		swait()
3846
		RootPart.Velocity = RootPart.CFrame.rightVector * 75
3847
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
3848
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
3849
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
3850
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
3851
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
3852
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
3853
	end
3854
	attack = false
3855
	wait(0.13)
3856
	evadecooldown = false
3857
end
3858
function Bdash()
3859
	evadecooldown = true
3860
	attack = true
3861
	for i = 0, 8.4, 0.21 do
3862
		swait()
3863
		RootPart.Velocity = RootPart.CFrame.lookVector * -90
3864
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
3865
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
3866
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
3867
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
3868
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3869
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
3870
	end
3871
	attack = false
3872
	wait(0.9)
3873
	evadecooldown = false
3874
end
3875
function bullets()
3876
	local X = Instance.new("Part", Workspace)
3877
	local O = Instance.new("ObjectValue", X)
3878
	O.Name = "creator"
3879
	X.Locked = true
3880
	X.Name = "Shell"
3881
	X.Anchored = false
3882
	X.CanCollide = false
3883
	X.Transparency = 0.24
3884
	X.Reflectance = 0
3885
	X.BottomSurface = 0
3886
	X.TopSurface = 0
3887
	X.Shape = 0
3888
	local V = Instance.new("ObjectValue", X)
3889
	V.Value = Character
3890
	V.Name = "creator"
3891
	X.BrickColor = BrickColor.new("Cyan")
3892
	X.Size = Vector3.new(2, 2, 2)
3893
	X.Material = "Neon"
3894
	local Z = Instance.new("SpecialMesh", X)
3895
	Z.MeshType = "Sphere"
3896
	Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3897
	X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3898
	local bv = Instance.new("BodyVelocity", X)
3899
	bv.maxForce = Vector3.new(99999, 99999, 99999)
3900
	X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
3901
	bv.velocity = X.CFrame.lookVector * 445
3902
	so("http://roblox.com/asset/?id=200633327", X, 1, 1)
3903
	local X2 = Instance.new("Part", Workspace)
3904
	local O2 = Instance.new("ObjectValue", X2)
3905
	O2.Name = "creator"
3906
	X2.Locked = true
3907
	X2.Name = "Shell"
3908
	X2.Anchored = false
3909
	X2.CanCollide = false
3910
	X2.Transparency = 0.24
3911
	X2.Reflectance = 0
3912
	X2.BottomSurface = 0
3913
	X2.TopSurface = 0
3914
	X2.Shape = 0
3915
	local V2 = Instance.new("ObjectValue", X2)
3916
	V2.Value = Character
3917
	V2.Name = "creator"
3918
	X2.BrickColor = BrickColor.new("New Yeller")
3919
	X2.Size = Vector3.new(2, 2, 2)
3920
	X2.Material = "Neon"
3921
	local Z2 = Instance.new("SpecialMesh", X2)
3922
	Z2.MeshType = "Sphere"
3923
	Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3924
	X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3925
	local bv2 = Instance.new("BodyVelocity", X2)
3926
	bv2.maxForce = Vector3.new(99999, 99999, 99999)
3927
	X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
3928
	bv2.velocity = X2.CFrame.lookVector * 345
3929
	so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
3930
	local X3 = Instance.new("Part", Workspace)
3931
	local O3 = Instance.new("ObjectValue", X3)
3932
	O3.Name = "creator"
3933
	X3.Locked = true
3934
	X3.Name = "Shell"
3935
	X3.Anchored = false
3936
	X3.CanCollide = false
3937
	X3.Transparency = 0.24
3938
	X3.Reflectance = 0
3939
	X3.BottomSurface = 0
3940
	X3.TopSurface = 0
3941
	X3.Shape = 0
3942
	local V3 = Instance.new("ObjectValue", X3)
3943
	V3.Value = Character
3944
	V3.Name = "creator"
3945
	X3.BrickColor = BrickColor.new("White")
3946
	X3.Size = Vector3.new(2, 2, 2)
3947
	X3.Material = "Neon"
3948
	local Z3 = Instance.new("SpecialMesh", X3)
3949
	Z3.MeshType = "Sphere"
3950
	Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
3951
	X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
3952
	local bv3 = Instance.new("BodyVelocity", X3)
3953
	bv3.maxForce = Vector3.new(99999, 99999, 99999)
3954
	X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
3955
	bv3.velocity = X3.CFrame.lookVector * 545
3956
	so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
3957
	local con5 = X.Touched:connect(function(hit)
3958
		Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3959
		X:Destroy()
3960
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3961
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
3962
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3963
			Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3964
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3965
			X:Destroy()
3966
		end
3967
	end)
3968
	local con5 = X2.Touched:connect(function(hit)
3969
		Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3970
		X2:Destroy()
3971
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3972
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
3973
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3974
			Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3975
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3976
			X2:Destroy()
3977
		end
3978
	end)
3979
	local con5 = X3.Touched:connect(function(hit)
3980
		Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3981
		X3:Destroy()
3982
		so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3983
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
3984
			Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
3985
			Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
3986
			so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
3987
			X3:Destroy()
3988
		end
3989
	end)
3990
end
3991
function Fkickcombo()
3992
	attack = true
3993
	for i = 0, 2.3, 0.16 do
3994
		swait()
3995
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
3996
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
3997
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
3998
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
3999
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
4000
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
4001
	end
4002
	con5 = Humanoid.Touched:connect(function(hit)
4003
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
4004
			attackdebounce = true
4005
			Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
4006
			so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
4007
			wait(0.14)
4008
			attackdebounce = false
4009
		end
4010
	end)
4011
	so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
4012
	noleg = true
4013
	for i = 0, 3.3, 0.11 do
4014
		swait()
4015
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
4016
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
4017
		RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
4018
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
4019
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
4020
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
4021
	end
4022
	attack = false
4023
	noleg = false
4024
	con5:disconnect()
4025
end
4026
function Magicform()
4027
	df = true
4028
	attack = true
4029
	music.TimePosition = 0
4030
	music.SoundId = "rbxassetid://1228696343"
4031
	swait(1)
4032
	for i = 0, 4, 0.1 do
4033
		swait()
4034
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
4035
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
4036
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
4037
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
4038
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
4039
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
4040
	end
4041
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
4042
	Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
4043
	Part56.BrickColor = BrickColor.new("Cyan")
4044
	Part156.BrickColor = BrickColor.new("Cyan")
4045
	for i = 0, 4, 0.1 do
4046
		swait()
4047
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
4048
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
4049
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
4050
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
4051
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
4052
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
4053
	end
4054
	attack = false
4055
end
4056
function Magicrevert()
4057
	df = false
4058
	attack = true
4059
	music.TimePosition = 0
4060
	music.SoundId = "rbxassetid://1343241846"
4061
	swait(1)
4062
	for i = 0, 4, 0.1 do
4063
		swait()
4064
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
4065
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
4066
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
4067
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
4068
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
4069
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
4070
	end
4071
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
4072
	Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
4073
	Part56.BrickColor = BrickColor.new("New Yeller")
4074
	Part156.BrickColor = BrickColor.new("New Yeller")
4075
	for i = 0, 4, 0.1 do
4076
		swait()
4077
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
4078
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
4079
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
4080
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
4081
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
4082
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
4083
	end
4084
	attack = false
4085
end
4086
function Sphere1()
4087
	magic = true
4088
	while magic == true do
4089
		do
4090
			local thing = Instance.new("BodyGyro", RootPart)
4091
			thing.D = 30
4092
			thing.P = 3000
4093
			thing.MaxTorque = vt(math.huge, math.huge, 0)
4094
			thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
4095
			attack = true
4096
			Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
4097
			for i = 0, 1.6, 0.22 do
4098
				swait()
4099
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
4100
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
4101
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
4102
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
4103
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
4104
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
4105
			end
4106
			local X = Instance.new("Part", Workspace)
4107
			local O = Instance.new("ObjectValue", X)
4108
			O.Name = "creator"
4109
			X.Locked = true
4110
			X.Name = "Shell"
4111
			X.Anchored = false
4112
			X.CanCollide = false
4113
			X.Transparency = 0.24
4114
			X.Reflectance = 0
4115
			X.BottomSurface = 0
4116
			X.TopSurface = 0
4117
			X.Shape = 0
4118
			local V = Instance.new("ObjectValue", X)
4119
			V.Value = char
4120
			V.Name = "creator"
4121
			X.BrickColor = BrickColor.new("Cyan")
4122
			X.Size = Vector3.new(2, 2, 2)
4123
			X.Material = "Neon"
4124
			local Z = Instance.new("SpecialMesh", X)
4125
			Z.MeshType = "Sphere"
4126
			Z.Scale = Vector3.new(1.5, 1.5, 2)
4127
			X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
4128
			local bv = Instance.new("BodyVelocity", X)
4129
			bv.maxForce = Vector3.new(99999, 99999, 99999)
4130
			X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
4131
			bv.velocity = X.CFrame.lookVector * 245
4132
			RootPart.Velocity = RootPart.CFrame.lookVector * -43
4133
			Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
4134
			game:service("Debris"):AddItem(X, 9)
4135
			local con5 = X.Touched:connect(function(hit)
4136
				Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
4137
				X:Destroy()
4138
				so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
4139
				if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
4140
					attackdebounce = true
4141
					Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
4142
					Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
4143
					so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
4144
					X:Destroy()
4145
					wait()
4146
					attackdebounce = false
4147
				end
4148
			end)
4149
			Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
4150
			for i = 0, 2.86, 0.22 do
4151
				swait()
4152
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
4153
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
4154
				RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
4155
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
4156
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
4157
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
4158
			end
4159
			thing:Destroy()
4160
			attack = false
4161
		end
4162
	end
4163
end
4164
function Sphere2()
4165
	attack = true
4166
	local thing = Instance.new("BodyGyro", RootPart)
4167
	thing.D = 30
4168
	thing.P = 3000
4169
	thing.MaxTorque = vt(math.huge, math.huge, 0)
4170
	Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
4171
	for i = 0, 2.86, 0.22 do
4172
		swait()
4173
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
4174
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
4175
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
4176
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
4177
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
4178
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
4179
	end
4180
	for i = 1, 215 do
4181
		thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
4182
		bullets()
4183
		swait()
4184
		bullets()
4185
		bullets()
4186
		wait(0.2)
4187
		bullets()
4188
		bullets()
4189
		RootPart.Velocity = RootPart.CFrame.lookVector * -23
4190
	end
4191
	thing:Destroy()
4192
	attack = false
4193
end
4194
function laser()
4195
	local thing = Instance.new("BodyGyro", RootPart)
4196
	thing.D = 0
4197
	thing.P = 7000
4198
	thing.MaxTorque = vt(math.huge, math.huge, 0)
4199
	thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
4200
	attack = true
4201
	so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
4202
	for i = 0, 1, 0.1 do
4203
		swait()
4204
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4205
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4206
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
4207
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4208
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4209
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4210
	end
4211
	local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
4212
	local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
4213
	local beam = Instance.new("Part", workspace)
4214
	beam.BrickColor = BrickColor.new("Navy blue")
4215
	beam.FormFactor = "Custom"
4216
	beam.Material = "Neon"
4217
	beam.Transparency = 0
4218
	beam.Anchored = true
4219
	beam.Locked = true
4220
	beam.CanCollide = false
4221
	local beam1 = Instance.new("Part", workspace)
4222
	beam1.BrickColor = BrickColor.new("Navy blue")
4223
	beam1.FormFactor = "Custom"
4224
	beam1.Material = "Neon"
4225
	beam1.Transparency = 0
4226
	beam1.Anchored = false
4227
	beam1.Locked = true
4228
	beam1.CanCollide = false
4229
	local distance = (handee.CFrame.p - position).magnitude
4230
	beam.Size = Vector3.new(1.71, 1.71, distance)
4231
	beam1.Size = Vector3.new(2.71, 2.71, distance)
4232
	beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4233
	beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
4234
	local Z = Instance.new("SpecialMesh", beam)
4235
	Z.MeshType = "Sphere"
4236
	local Z1 = Instance.new("SpecialMesh", beam1)
4237
	Z1.MeshType = "Sphere"
4238
	local bv = Instance.new("BodyVelocity", beam1)
4239
	bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
4240
	beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
4241
	bv.velocity = beam1.CFrame.lookVector * 350
4242
	so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
4243
	Torso.Anchored = true
4244
	Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
4245
	Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
4246
	if part then
4247
		local humanoid = part.Parent:FindFirstChild("Humanoid")
4248
		humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
4249
		if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
4250
			attackdebounce = true
4251
			Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
4252
			swait()
4253
			attackdebounce = false
4254
		end
4255
	end
4256
	for i = 0, 3.8, 0.1 do
4257
		swait()
4258
		beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
4259
		beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
4260
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4261
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4262
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
4263
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4264
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4265
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4266
	end
4267
	for i = 0, 3.8, 0.1 do
4268
		swait()
4269
		beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
4270
		beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
4271
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
4272
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
4273
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
4274
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
4275
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
4276
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
4277
	end
4278
	Torso.Anchored = false
4279
	game:GetService("Debris"):AddItem(beam, 0.1)
4280
	game:GetService("Debris"):AddItem(beam1, 0.1)
4281
	attack = false
4282
	thing:Destroy()
4283
end
4284
mouse.Button1Down:connect(function()
4285
	if attack == false and attacktype == 1 and df == false then
4286
		attacktype = 2
4287
		attackone()
4288
	elseif attack == false and attacktype == 2 and df == false then
4289
		attacktype = 3
4290
		attacktwo()
4291
	elseif attack == false and attacktype == 3 and df == false then
4292
		attacktype = 1
4293
		attackthree()
4294
	elseif attack == false and attacktype == 4 and df == false then
4295
		attacktype = 1
4296
		attackfour()
4297
	elseif attack == false and attacktype2 == 1 and df == true then
4298
		attacktype = 1
4299
		Sphere1()
4300
	end
4301
end)
4302
mouse.Button1Up:connect(function()
4303
	if attack == true and df == true then
4304
		magic = false
4305
	end
4306
end)
4307
mouse.KeyDown:connect(function(key)
4308
	if key == "f" and attack == false and evadecooldown == false then
4309
		Fdash()
4310
	end
4311
end)
4312
mouse.KeyDown:connect(function(key)
4313
	if key == "g" and attack == false and evadecooldown == false then
4314
		Adash()
4315
	end
4316
end)
4317
mouse.KeyDown:connect(function(key)
4318
	if key == "e" and attack == false and evadecooldown == false then
4319
		Ldash()
4320
	end
4321
end)
4322
mouse.KeyDown:connect(function(key)
4323
	if key == "r" and attack == false and evadecooldown == false then
4324
		Rdash()
4325
	end
4326
end)
4327
mouse.KeyDown:connect(function(key)
4328
	if key == "q" and attack == false and df == false then
4329
		Fkickcombo()
4330
	end
4331
end)
4332
mouse.KeyDown:connect(function(key)
4333
	if key == "t" and attack == false then
4334
		Bdash()
4335
	end
4336
end)
4337
mouse.KeyDown:connect(function(key)
4338
	if key == "y" and attack == false and df == false then
4339
		Magicform()
4340
	end
4341
end)
4342
mouse.KeyDown:connect(function(key)
4343
	if key == "u" and attack == false and df == true then
4344
		Magicrevert()
4345
	end
4346
end)
4347
mouse.KeyDown:connect(function(key)
4348
	if key == "l" and attack == false and df == true then
4349
		laser()
4350
	end
4351
end)
4352
mouse.KeyDown:connect(function(key)
4353
	if key == "h" and attack == false and df == true then
4354
		Sphere2()
4355
	end
4356
end)
4357
mouse.KeyDown:connect(function(key)
4358
	if string.byte(key) == 32 then
4359
		local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
4360
		local hit, position, normal = workspace:FindPartOnRay(ray, character)
4361
		if hit and hit ~= lastwall then
4362
			print("walljump")
4363
			local velo = Instance.new("BodyVelocity", Torso)
4364
			velo.MaxForce = Vector3.new(400000, 400000, 400000)
4365
			velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
4366
			game.Debris:AddItem(velo, 0.1)
4367
			lastwall = hit
4368
			wait(0.4)
4369
			lastwall = nil
4370
		end
4371
	end
4372
end)
4373
for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
4374
	if v:IsA("BasePart") then
4375
		local BF = Instance.new("BodyForce", v)
4376
		BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
4377
	end
4378
end
4379
mouse.KeyDown:connect(function(key)
4380
	if string.byte(key) == 48 then
4381
		Swing = 2
4382
		if df == true then
4383
			Character.Humanoid.WalkSpeed = 38.82
4384
		end
4385
		if df == false then
4386
			Character.Humanoid.WalkSpeed = 28.82
4387
		end
4388
	end
4389
end)
4390
mouse.KeyUp:connect(function(key)
4391
	if string.byte(key) == 48 then
4392
		Swing = 1
4393
		Character.Humanoid.WalkSpeed = 8
4394
	end
4395
end)
4396
Humanoid.JumpPower = 43.3
4397
Character.Humanoid.WalkSpeed = 8
4398
while true do
4399
	swait()
4400
	sine = sine + change
4401
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
4402
	local velderp = RootPart.Velocity.y
4403
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
4404
	if attack == true or attack == false then
4405
		if attack == false then
4406
			idle = idle + 1
4407
		else
4408
			idle = 0
4409
		end
4410
		if not (idle >= 500) or attack == false then
4411
		end
4412
		if RootPart.Velocity.y > 1 and hitfloor == nil then
4413
			Anim = "Jump"
4414
			if attack == false then
4415
				change = 1
4416
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4417
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
4418
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
4419
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
4420
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
4421
			end
4422
			if attack == false then
4423
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
4424
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
4425
			end
4426
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
4427
			Anim = "Fall"
4428
			change = 1
4429
			if attack == false then
4430
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4431
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
4432
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
4433
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
4434
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
4435
			end
4436
			if attack == false or attack == true then
4437
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
4438
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
4439
			end
4440
		elseif torvel < 1 and hitfloor ~= nil then
4441
			Anim = "Idle"
4442
			change = 1.54
4443
			if attack == false and equip == false then
4444
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4445
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
4446
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
4447
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
4448
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
4449
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
4450
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
4451
			end
4452
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
4453
			Anim = "Walk"
4454
			change = 0.76
4455
			if attack == false and equip == false then
4456
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4457
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
4458
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
4459
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
4460
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
4461
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
4462
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
4463
			end
4464
			if attack == true and noleg == false then
4465
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
4466
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
4467
			end
4468
		elseif torvel >= 25 and hitfloor ~= nil then
4469
			Anim = "Run"
4470
			if df == false then
4471
				change = 1
4472
			end
4473
			if df == true then
4474
				change = 1.35
4475
			end
4476
			if attack == false and equip == false then
4477
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
4478
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
4479
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
4480
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
4481
				LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
4482
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
4483
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
4484
			end
4485
			if attack == true and noleg == false then
4486
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
4487
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
4488
			end
4489
		end
4490
	end
4491
	if 0 < #Effects then
4492
		for e = 1, #Effects do
4493
			if Effects[e] ~= nil then
4494
				local Thing = Effects[e]
4495
				if Thing ~= nil then
4496
					local Part = Thing[1]
4497
					local Mode = Thing[2]
4498
					local Delay = Thing[3]
4499
					local IncX = Thing[4]
4500
					local IncY = Thing[5]
4501
					local IncZ = Thing[6]
4502
					if Thing[2] == "Shoot" then
4503
						local Look = Thing[1]
4504
						local move = 30
4505
						if Thing[8] == 3 then
4506
							move = 10
4507
						end
4508
						local hit, pos = rayCast(Thing[4], Thing[1], move, m)
4509
						if Thing[10] ~= nil then
4510
							da = pos
4511
							cf2 = CFrame.new(Thing[4], Thing[10].Position)
4512
							cfa = CFrame.new(Thing[4], pos)
4513
							tehCF = cfa:lerp(cf2, 0.2)
4514
							Thing[1] = tehCF.lookVector
4515
						end
4516
						local mag = (Thing[4] - pos).magnitude
4517
						Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
4518
						if Thing[8] == 2 then
4519
							Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
4520
						end
4521
						Thing[4] = Thing[4] + Look * move
4522
						Thing[3] = Thing[3] - 1
4523
						if 2 < Thing[5] then
4524
							Thing[5] = Thing[5] - 0.3
4525
							Thing[6] = Thing[6] - 0.3
4526
						end
4527
						if hit ~= nil then
4528
							Thing[3] = 0
4529
							if Thing[8] == 1 or Thing[8] == 3 then
4530
								Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
4531
							elseif Thing[8] == 2 then
4532
								Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
4533
								if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
4534
									ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
4535
									ref.Anchored = true
4536
									ref.CFrame = CFrame.new(pos)
4537
									CFuncs.Sound.Create("161006093", ref, 1, 1.2)
4538
									game:GetService("Debris"):AddItem(ref, 0.2)
4539
									Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
4540
									Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
4541
									MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
4542
								end
4543
							end
4544
							ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
4545
							ref.Anchored = true
4546
							ref.CFrame = CFrame.new(pos)
4547
							Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
4548
							game:GetService("Debris"):AddItem(ref, 1)
4549
						end
4550
						if Thing[3] <= 0 then
4551
							table.remove(Effects, e)
4552
						end
4553
					end
4554
					if Thing[2] == "FireWave" then
4555
						if Thing[3] <= Thing[4] then
4556
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
4557
							Thing[3] = Thing[3] + 1
4558
							Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
4559
						else
4560
							Part.Parent = nil
4561
							table.remove(Effects, e)
4562
						end
4563
					end
4564
					if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
4565
						if Thing[1].Transparency <= 1 then
4566
							if Thing[2] == "Block1" then
4567
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4568
								Mesh = Thing[7]
4569
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4570
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4571
							elseif Thing[2] == "Block2" then
4572
								Thing[1].CFrame = Thing[1].CFrame
4573
								Mesh = Thing[7]
4574
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4575
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4576
							elseif Thing[2] == "Fire" then
4577
								Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
4578
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
4579
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4580
							elseif Thing[2] == "Cylinder" then
4581
								Mesh = Thing[7]
4582
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4583
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4584
							elseif Thing[2] == "Blood" then
4585
								Mesh = Thing[7]
4586
								Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
4587
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
4588
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4589
							elseif Thing[2] == "Elec" then
4590
								Mesh = Thing[10]
4591
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
4592
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4593
							elseif Thing[2] == "Disappear" then
4594
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4595
							elseif Thing[2] == "Shatter" then
4596
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
4597
								Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
4598
								Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
4599
								Thing[6] = Thing[6] + Thing[5]
4600
							end
4601
						else
4602
							Part.Parent = nil
4603
							table.remove(Effects, e)
4604
						end
4605
					end
4606
				end
4607
			end
4608
		end
4609
	end
4610
end